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donjonTheDarkHallsofWorms

The Dark Halls of Worms


Level 1

General

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Dungeon Walls

Hewn Stone (Climb DC 25)

Dungeon Floor

Hewn Stone (Balance DC 10 to


charge or run)
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Wandering
Monsters

Room #1

Temperature

Cool

Illumination

Average (shadowy in corridors,


lamps or torches in most rooms)

3 x 1st Level Warrior Goblin,


investigating a strange noise

1 x Spider Swarm, tracking the party

5 x Dire Rat, searching for an object


stolen from their lair

1 x Homunculus, scouting from


another part of the dungeon

1 x Darkmantle, hunting for food

1 x Spider Swarm, tracking the party

Room Features

Monster

A wooden ladder rests against the


west wall, The floor is covered with
mud
1 x 1st Level Warrior Svirfneblin
(gnome)
1st level warrior svirfneblin: CR 1;
Small humanoid (gnome); HD
1d8+4; hp 8; Init +1; Spd 15 ft. in
banded mail armor (3 squares); base
speed 20 ft.; AC 23 (+1 size, +1 dex,
+4 dodge, +6 banded mail, +1
buckler), touch 16, flat-footed 18;
Base Atk +1; Grp -3; Atk +2 melee
(1d4/x4, heavy pick) or +3 ranged
(1d6/19-20, light crossbow); Full Atk
+2 melee (1d4/x4, heavy pick) or +3
ranged (1d6/19-20, light crossbow);
Space/Reach 5 ft./5 ft.; SA Spell-like
abilities; SQ Gnome traits,
svirfneblin traits, spell resistance 12;
AL N; SV Fort +5, Ref +3, Will +2; Str
11, Dex 13, Con 12, Int 10, Wis 11, Cha
4
Skills and Feats: Hide +2, Listen +2,
Spot +2; Toughness
Treasure: Bolt of Gold Cloth set with
Deep Blue Spinel (7000 gp);

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Masterwork Light Steel Shield


(Medium) (159 gp); hoard total 7159
gp

Room #2

Room Features

Room #3

Monster

A narrow pit covered by iron bars lies


in the north side of the room,
Someone has scrawled "You are
already dead" on the north wall
1 x 1st Level Warrior Drow (elf)
1st level warrior drow: CR 1 (see
text); Medium humanoid (elf); HD
1d8; hp 4; Init +1; Spd 30 ft. (6
squares); AC 16 (+1 dex, +4 chain
shirt, +1 light shield), touch 11, flatfooted 15; Base Atk +1; Grp +2; Atk
+3 melee (1d6+1/18-20, rapier) or +2
ranged (1d4/19-20, hand crossbow);
Full Atk +3 melee (1d6+1/18-20,
rapier) or +2 ranged (1d4/19-20,
hand crossbow); Space/Reach 5 ft./5
ft.; SA Poison, spell-like abilities; SQ
Drow traits, spell resistance 12; AL
NE; SV Fort +2, Ref +1, Will -1*; Str
13, Dex 13, Con 10, Int 12, Wis 9, Cha
10
Skills and Feats: Hide +0, Listen +2,
Search +4, Spot +3; Weapon Focus
(rapier)

Room #4

Room Features

Monster

A chute descends from the room


into a magical cyst below, Someone
has scrawled a large X on the south
wall
1 x Troglodyte Zombie
Troglodyte zombie: CR 1; Medium
undead; HD 4d12+3; hp 29; Init -2;
Spd 30 ft. (6 squares; can't run); AC
16 (-2 dex, +8 natural), touch 8, flatfooted 16; Base Atk +2; Grp +3; Atk
+3 melee (1d10+1, greatclub) or +3
melee (1d4+1, bite) or +3 melee
(1d6+1, slam) or +0 ranged (1d6+1,
javelin); Full Atk +3 melee (1d10+1,

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greatclub) or +3 melee (1d4+1, bite)


or +3 melee (1d6+1, slam) or +0
ranged (1d6+1, javelin); Space/Reach
5 ft./5 ft; SA -; SQ Single actions
only, damage reduction 5/slashing,
darkvision 60 ft., undead traits; AL
NE; SV Fort +1, Ref -1, Will +4; Str 12,
Dex 7, Con -, Int -, Wis 10, Cha 1
Skills and Feats: -; Toughness
Hidden Treasure

Hidden (Search DC 20) Locked


Simple Wooden Chest (Open Lock
DC 20, break DC 15; hard 5, 10 hp)
110 gp; hoard total 110 gp

Room #5

Empty

Room #6

Monster

1 x Troglodyte
Troglodyte: CR 1; Medium humanoid
(reptilian); HD 2d8+4; hp 13; Init -1;
Spd 30 ft. (6 squares); AC 15 (-1 dex,
+6 natural), touch 9, flat-footed 15;
Base Atk +1; Grp +1; Atk +1 melee
(1d6, club) or +1 melee (1d4, claw) or
+1 ranged (1d6, javelin); Full Atk +1
melee (1d6, club) and -1 melee (1d4,
claw) and -1 melee (1d4, bite) or +1
melee (1d4, 2 claws) and -1 melee
(1d4, bite) or +1 ranged (1d6,
javelin); Space/Reach 5 ft./5 ft.; SA
Stench; SQ Darkvision 90 ft.; AL CE;
SV Fort +5, Ref -1, Will +0; Str 10,
Dex 9, Con 14, Int 8, Wis 10, Cha 10
Skills and Feats: Hide +5*, Listen +3;
Multiattack, Weapon Focus (javelin)
Treasure: 250 sp; hoard total 25 gp

Room #7

Room Features

Room #8

Monster

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The north and west walls have been


engraved with alien symbols, A small
table and small table sit in the center
of the room
13 x Rat (animal)
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Rat: CR 1/8; Tiny animal; HD 1/4 d8;


hp 1; Init +2; Spd 15 ft. (3 squares),
climb 15 ft., swim 15 ft.; AC 14 (+2
size, +2 dex), touch 14, flat-footed
12; Base Atk +0; Grp -12; Atk +4
melee (1d3-4, bite); Full Atk +4 melee
(1d3-4, bite); Space/Reach 2-1/2 ft./0
ft.; SA -; SQ Low-light vision, scent;
AL N; SV Fort +2, Ref +4, Will +1; Str
2, Dex 15, Con 10, Int 2, Wis 12, Cha
2
Skills and Feats: Balance +10, Climb
+12, Hide +14, Move Silently +10,
Swim +10; Weapon Finesse

Room #9

Room Features

Monster

A tapestry of a goddess of fate hangs


from the west wall, A pile of broken
arrows lies in the south side of the
room
1 x 1st Level Warrior Drow (elf)
1st level warrior drow: CR 1 (see
text); Medium humanoid (elf); HD
1d8; hp 4; Init +1; Spd 30 ft. (6
squares); AC 16 (+1 dex, +4 chain
shirt, +1 light shield), touch 11, flatfooted 15; Base Atk +1; Grp +2; Atk
+3 melee (1d6+1/18-20, rapier) or +2
ranged (1d4/19-20, hand crossbow);
Full Atk +3 melee (1d6+1/18-20,
rapier) or +2 ranged (1d4/19-20,
hand crossbow); Space/Reach 5 ft./5
ft.; SA Poison, spell-like abilities; SQ
Drow traits, spell resistance 12; AL
NE; SV Fort +2, Ref +1, Will -1*; Str
13, Dex 13, Con 10, Int 12, Wis 9, Cha
10
Skills and Feats: Hide +0, Listen +2,
Search +4, Spot +3; Weapon Focus
(rapier)
Treasure: 200 sp; Antitoxin (1 doses,
50 gp each); hoard total 70 gp

Room #10
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Room Features

Someone has scrawled "Explosive


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runes" on the east wall, A sundered


club lies in the south-west corner of
the room
Monster

1 x Homunculus
Homunculus: CR 1; Tiny construct;
HD 2d10; hp 11; Init +2; Spd 20 ft. (4
squares), fly 50 ft. (good); AC 14 (+2
dex, +2 size), touch 14, flat-footed
12; Base Atk +1; Grp -8; Atk +2 melee
(1d4-1 plus poison, bite); Full Atk +2
melee (1d4-1 plus poison, bite);
Space/Reach 2-1/2 ft./0 ft.; SA
Poison; SQ Construct traits,
darkvision 60 ft., low-light vision; AL
N; SV Fort +0, Ref +4, Will +1; Str 8,
Dex 15, Con -, Int 10, Wis 12, Cha 7
Skills and Feats: Hide +14, Listen +4,
Spot +4; Lightning Reflexes

Room #11

Monster

1 x Darkmantle
Darkmantle: CR 1; Small magical
beast; HD 1d10+1; hp 6; Init +4; Spd
20 ft. (4 squares), fly 30 ft. (poor);
AC 17 (+1 size, +6 natural), touch 11,
flat-footed 17; Base Atk +1; Grp +0;
Atk +5 melee (1d4+4, slam); Full Atk
+5 melee (1d4+4, slam);
Space/Reach 5 ft./5 ft.; SA Darkness,
improved grab, constrict 1d4+4; SQ
Blindsight 90 ft.; AL N; SV Fort +3,
Ref +2, Will +0; Str 16, Dex 10, Con
13, Int 2, Wis 10, Cha 10
Skills and Feats: Hide +10, Listen
+5*, Spot +5*; Improved Initiative

Room #12

Room Features

Monster

A magical statue in the north-west


corner of the room answers
questions with lies and falsehoods,
Several bent copper coins are
scattered throughout the room
1 x Grimlock
Grimlock: CR 1; Medium monstrous
humanoid; HD 2d8+2; hp 11; Init +1;

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Spd 30 ft. (6 squares); AC 15 (+1 dex,


+4 natural), touch 11, flat-footed 14;
Base Atk +2; Grp +4; Atk +4 melee
(1d8+3/3, battleaxe); Full Atk +4
melee (1d8+3/3, battleaxe);
Space/Reach 5 ft./5 ft.; SA -; SQ
Blindsight 40 ft., immunities, scent;
AL NE; SV Fort +1, Ref +4, Will +2;
Str 15, Dex 13, Con 13, Int 10, Wis 8,
Cha 6
Skills and Feats: Climb +4, Hide +3*,
Listen +5, Spot +3; Alertness, Track
Treasure: 10 pp; hoard total 100 gp

Room #13

Empty

Room #14

Empty

Room #15

Monster

1 x Darkmantle
Darkmantle: CR 1; Small magical
beast; HD 1d10+1; hp 6; Init +4; Spd
20 ft. (4 squares), fly 30 ft. (poor);
AC 17 (+1 size, +6 natural), touch 11,
flat-footed 17; Base Atk +1; Grp +0;
Atk +5 melee (1d4+4, slam); Full Atk
+5 melee (1d4+4, slam);
Space/Reach 5 ft./5 ft.; SA Darkness,
improved grab, constrict 1d4+4; SQ
Blindsight 90 ft.; AL N; SV Fort +3,
Ref +2, Will +0; Str 16, Dex 10, Con
13, Int 2, Wis 10, Cha 10
Skills and Feats: Hide +10, Listen
+5*, Spot +5*; Improved Initiative

Room #16

Room Features

Monster

A tile labyrinth covers the floor, A


large kiln and coal bin sit in the west
side of the room
5 x Dire Rat
Dire rat: CR 1/3; Small animal; HD
1d8+1; hp 5; Init +3; Spd 40 ft. (8
squares), climb 20 ft.; AC 15 (+1 size,
+3 dex, +1 natural), touch 14, flat-

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footed 12; Base Atk +0; Grp -4; Atk


+4 melee (1d4 plus disease, bite);
Full Atk +4 melee (1d4 plus disease,
bite); Space/Reach 5 ft./5 ft.; SA
Disease; SQ Low-light vision, scent;
AL N; SV Fort +3, Ref +5, Will +3; Str
10, Dex 17, Con 12, Int 1, Wis 12, Cha
4
Skills and Feats: Climb +11, Hide +8,
Listen +4, Move Silently +4, Spot +4,
Swim +11; Alertness, Weapon
Finesse

Room #17

Monster

3 x Medium Monstrous Centipede


(vermin)
Medium monstrous centipede: CR
1/2; Medium vermin; HD 1d8; hp 4;
Init +2; Spd 40 ft. (8 squares), climb
40 ft.; AC 14 (+2 dex, +2 natural),
touch 12, flat-footed 12; Base Atk +0;
Grp -1; Atk +2 melee (1d6-1 plus
poison, bite); Full Atk +2 melee (1d61 plus poison, bite); Space/Reach 5
ft./5 ft.; SA Poison; SQ Darkvision
60 ft., vermin traits; AL N; SV Fort
+2, Ref +2, Will +0; Str 9, Dex 15,
Con 10, Int -, Wis 10, Cha 2
Skills and Feats: Climb +10, Hide
+10, Spot +4; Weapon Finesse

Room #18

Empty

Room #19

Empty

Room #20

Room Features

A shallow pit lies in the south-east


corner of the room, The floor is
covered in perfect hexagonal tiles

Room #21

Room Features

A large kiln and coal bin sit in the


north-east corner of the room,
Someone has scrawled a drawing of
a sword on the west wall

Monster
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1 x Ghoul
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Ghoul: CR 1; Medium undead; HD


2d12; hp 13; Init +2; Spd 30 ft. (6
squares); AC 14 (+2 dex, +2 natural),
touch 12, flat-footed 12; Base Atk +1;
Grp +2; Atk +2 melee (1d6+1 plus
paralysis, bite); Full Atk +2 melee
(1d6+1 plus paralysis, bite) and +0
melee (1d3 plus paralysis, 2 claws);
Space/Reach 5 ft./5 ft.; SA Ghoul
fever, paralysis; SQ Darkvision 60
ft., undead traits, +2 turn resistance;
AL CE; SV Fort +0, Ref +2, Will +5;
Str 13, Dex 15, Con -, Int 13, Wis 14,
Cha 12
Skills and Feats: Balance +6, Climb
+5, Hide +6, Jump +5, Move Silently
+6, Spot +7; Multiattack

Room #22

Room Features

Monster

Various torture devices are scattered


throughout the room, Someone has
scrawled a demonic face on the west
wall
1 x 1st Level Warrior Svirfneblin
(gnome)
1st level warrior svirfneblin: CR 1;
Small humanoid (gnome); HD
1d8+4; hp 8; Init +1; Spd 15 ft. in
banded mail armor (3 squares); base
speed 20 ft.; AC 23 (+1 size, +1 dex,
+4 dodge, +6 banded mail, +1
buckler), touch 16, flat-footed 18;
Base Atk +1; Grp -3; Atk +2 melee
(1d4/x4, heavy pick) or +3 ranged
(1d6/19-20, light crossbow); Full Atk
+2 melee (1d4/x4, heavy pick) or +3
ranged (1d6/19-20, light crossbow);
Space/Reach 5 ft./5 ft.; SA Spell-like
abilities; SQ Gnome traits,
svirfneblin traits, spell resistance 12;
AL N; SV Fort +5, Ref +3, Will +2; Str
11, Dex 13, Con 12, Int 10, Wis 11, Cha
4
Skills and Feats: Hide +2, Listen +2,
Spot +2; Toughness

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Treasure: 120 gp; Antitoxin (1 doses,


50 gp each); hoard total 170 gp

Room #23

Room Features

Hidden Treasure

A carved stone statue stands in the


west side of the room, Numerous
monstrous skulls lie within niches in
the east and west walls
Hidden (Search DC 20) Locked Iron
Chest (Open Lock DC 30, break DC
28; hard 10, 60 hp)
Masterwork Sling (Medium) (300
gp); hoard total 300 gp

Room #24

Room Features

Monster

Spirals of blue stones cover the


floor, A cold spot can be felt in the
south side of the room
1 x 1st Level Warrior Drow (elf)
1st level warrior drow: CR 1 (see
text); Medium humanoid (elf); HD
1d8; hp 4; Init +1; Spd 30 ft. (6
squares); AC 16 (+1 dex, +4 chain
shirt, +1 light shield), touch 11, flatfooted 15; Base Atk +1; Grp +2; Atk
+3 melee (1d6+1/18-20, rapier) or +2
ranged (1d4/19-20, hand crossbow);
Full Atk +3 melee (1d6+1/18-20,
rapier) or +2 ranged (1d4/19-20,
hand crossbow); Space/Reach 5 ft./5
ft.; SA Poison, spell-like abilities; SQ
Drow traits, spell resistance 12; AL
NE; SV Fort +2, Ref +1, Will -1*; Str
13, Dex 13, Con 10, Int 12, Wis 9, Cha
10
Skills and Feats: Hide +0, Listen +2,
Search +4, Spot +3; Weapon Focus
(rapier)
Treasure: 40 pp; hoard total 400 gp

Room #25

Monster

1 x Homunculus
Homunculus: CR 1; Tiny construct;
HD 2d10; hp 11; Init +2; Spd 20 ft. (4
squares), fly 50 ft. (good); AC 14 (+2

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dex, +2 size), touch 14, flat-footed


12; Base Atk +1; Grp -8; Atk +2 melee
(1d4-1 plus poison, bite); Full Atk +2
melee (1d4-1 plus poison, bite);
Space/Reach 2-1/2 ft./0 ft.; SA
Poison; SQ Construct traits,
darkvision 60 ft., low-light vision; AL
N; SV Fort +0, Ref +4, Will +1; Str 8,
Dex 15, Con -, Int 10, Wis 12, Cha 7
Skills and Feats: Hide +14, Listen +4,
Spot +4; Lightning Reflexes

Room #26

Room Features

Someone has scrawled "Secgi was


here" in dwarvish runes on the
south wall, A broken spear lies in the
north side of the room

Room #27

Room Features

A well lies in the north-west corner


of the room, A tile mosaic of an air
goddess covers the floor

Monster

1 x 1st Level Warrior Duergar (dwarf)


1st level warrior duergar: CR 1;
Medium humanoid (dwarf); HD
1d8+5; hp 9; Init +0; Spd 20 ft. in
chainmail (4 squares); base speed
20 ft.; AC 17 (+5 chainmail, +2 heavy
shield), touch 10, flat-footed 17;
Base Atk +1; Grp +2; Atk +2 melee
(1d8+1/x3, warhammer) or +1 ranged
(1d8/19-20, light crossbow); Full Atk
+2 melee (1d8+1/x3, warhammer) or
+1 ranged (1d8/19-20, light
crossbow); Space/Reach 5 ft./5 ft.;
SA Duergar traits, spell-like abilities;
SQ Darkvision 60 ft., duergar traits;
AL LE; SV Fort +4*, Ref +0*, Will -1*;
Str 13, Dex 11, Con 14, Int 10, Wis 9,
Cha 4
Skills and Feats: Appraise +2, Craft
(blacksmithing) +2, Craft
(stonemasonry) +2, Listen +3, Move
Silently -4, Spot +2; Toughness
Treasure: 120 gp; Masterwork Heavy
Crossbow (Small) (350 gp); hoard

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total 470 gp

Room #28

Monster

1 x Ghoul
Ghoul: CR 1; Medium undead; HD
2d12; hp 13; Init +2; Spd 30 ft. (6
squares); AC 14 (+2 dex, +2 natural),
touch 12, flat-footed 12; Base Atk +1;
Grp +2; Atk +2 melee (1d6+1 plus
paralysis, bite); Full Atk +2 melee
(1d6+1 plus paralysis, bite) and +0
melee (1d3 plus paralysis, 2 claws);
Space/Reach 5 ft./5 ft.; SA Ghoul
fever, paralysis; SQ Darkvision 60
ft., undead traits, +2 turn resistance;
AL CE; SV Fort +0, Ref +2, Will +5;
Str 13, Dex 15, Con -, Int 13, Wis 14,
Cha 12
Skills and Feats: Balance +6, Climb
+5, Hide +6, Jump +5, Move Silently
+6, Spot +7; Multiattack

Room #29

Monster

1 x Ghoul
Ghoul: CR 1; Medium undead; HD
2d12; hp 13; Init +2; Spd 30 ft. (6
squares); AC 14 (+2 dex, +2 natural),
touch 12, flat-footed 12; Base Atk +1;
Grp +2; Atk +2 melee (1d6+1 plus
paralysis, bite); Full Atk +2 melee
(1d6+1 plus paralysis, bite) and +0
melee (1d3 plus paralysis, 2 claws);
Space/Reach 5 ft./5 ft.; SA Ghoul
fever, paralysis; SQ Darkvision 60
ft., undead traits, +2 turn resistance;
AL CE; SV Fort +0, Ref +2, Will +5;
Str 13, Dex 15, Con -, Int 13, Wis 14,
Cha 12
Skills and Feats: Balance +6, Climb
+5, Hide +6, Jump +5, Move Silently
+6, Spot +7; Multiattack

Room #30

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Room Features

A tile mosaic of ghoulish carnage


covers the floor, Someone has
scrawled "Aniers' Fellowship killed a
demon here" in draconic script on
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the east wall


Monster

1 x Ghoul
Ghoul: CR 1; Medium undead; HD
2d12; hp 13; Init +2; Spd 30 ft. (6
squares); AC 14 (+2 dex, +2 natural),
touch 12, flat-footed 12; Base Atk +1;
Grp +2; Atk +2 melee (1d6+1 plus
paralysis, bite); Full Atk +2 melee
(1d6+1 plus paralysis, bite) and +0
melee (1d3 plus paralysis, 2 claws);
Space/Reach 5 ft./5 ft.; SA Ghoul
fever, paralysis; SQ Darkvision 60
ft., undead traits, +2 turn resistance;
AL CE; SV Fort +0, Ref +2, Will +5;
Str 13, Dex 15, Con -, Int 13, Wis 14,
Cha 12
Skills and Feats: Balance +6, Climb
+5, Hide +6, Jump +5, Move Silently
+6, Spot +7; Multiattack

Room #31

Room Features

A magical idol in the west side of the


room grants greater strength to
whomever sacrifices a gemstone
(but only once), A tile labyrinth
covers the floor

Trap

Tripping Chain: CR 2; mechanical;


location trigger; automatic reset;
multiple traps (tripping and melee
attack); Atk +15 melee touch (trip),
Atk +15 melee (2d4+2, spiked chain);
Search DC 15; Disable Device DC 18

Room #32

Room Features

A narrow shaft falls into the room


from above, A sulphurous odor fills
the south-east corner of the room

Room #33

Room Features

A magical mirror on the north wall


answers simple questions about the
dungeon (yes/no), The floor is
covered with scorch marks

Monster

1 x Homunculus
Homunculus: CR 1; Tiny construct;
HD 2d10; hp 11; Init +2; Spd 20 ft. (4

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squares), fly 50 ft. (good); AC 14 (+2


dex, +2 size), touch 14, flat-footed
12; Base Atk +1; Grp -8; Atk +2 melee
(1d4-1 plus poison, bite); Full Atk +2
melee (1d4-1 plus poison, bite);
Space/Reach 2-1/2 ft./0 ft.; SA
Poison; SQ Construct traits,
darkvision 60 ft., low-light vision; AL
N; SV Fort +0, Ref +4, Will +1; Str 8,
Dex 15, Con -, Int 10, Wis 12, Cha 7
Skills and Feats: Hide +14, Listen +4,
Spot +4; Lightning Reflexes

Room #34

Monster

1 x Spider Swarm
Spider swarm: CR 1; Diminutive
vermin (swarm); HD 2d8; hp 9; Init
+3; Spd 20 ft. (4 squares), climb 20
ft.; AC 17 (+4 size, +3 dex), touch 17,
flat-footed 14; Base Atk +1; Grp -; Atk
Swarm (1d6 plus poison); Full Atk
Swarm (1d6 plus poison);
Space/Reach 10 ft./0 ft.; SA
Distraction, poison; SQ Darkvision
60 ft., swarm traits, tremorsense 30
ft., vermin traits; AL N; SV Fort +3,
Ref +3, Will +0; Str 1, Dex 17, Con 10,
Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Listen
+4, Spot +4;

Room #35

Room Features

Trap

Room #36

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Room Features

A chute falls into the room from


above, A pile of trash lies in the
south side of the room
Burning Hands Trap: CR 3; magic
device; proximity trigger (alarm);
automatic reset; spell effect
(Burning Hands, 5th level wizard,
5d4 fire, DC 11 Reflex save half
damage); Search DC 26; Disable
Device DC 26
A mural of legendary monsters
covers the ceiling, Someone has
scrawled "When light becomes
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shadow, the Scarlet Court shall be


lost" on the south wall
Monster

1 x 1st Level Warrior Drow (elf)


1st level warrior drow: CR 1 (see
text); Medium humanoid (elf); HD
1d8; hp 4; Init +1; Spd 30 ft. (6
squares); AC 16 (+1 dex, +4 chain
shirt, +1 light shield), touch 11, flatfooted 15; Base Atk +1; Grp +2; Atk
+3 melee (1d6+1/18-20, rapier) or +2
ranged (1d4/19-20, hand crossbow);
Full Atk +3 melee (1d6+1/18-20,
rapier) or +2 ranged (1d4/19-20,
hand crossbow); Space/Reach 5 ft./5
ft.; SA Poison, spell-like abilities; SQ
Drow traits, spell resistance 12; AL
NE; SV Fort +2, Ref +1, Will -1*; Str
13, Dex 13, Con 10, Int 12, Wis 9, Cha
10
Skills and Feats: Hide +0, Listen +2,
Search +4, Spot +3; Weapon Focus
(rapier)
Treasure: 5000 cp; hoard total 50
gp

Room #37

Room Features

Room #38

Monster

A simple fireplace sits against the


north wall, Chanting fills the room
3 x Small Monstrous Spider (vermin)
Small monstrous spider: CR 1/2;
Small vermin; HD 1d8; hp 4; Init +3;
Spd 30 ft. (6 squares), climb 20 ft.;
AC 14 (+1 size, +3 dex), touch 14, flatfooted 11; Base Atk +0; Grp -6; Atk
+4 melee (1d4-2 plus poison, bite);
Full Atk +4 melee (1d4-2 plus poison,
bite); Space/Reach 5 ft./5 ft.; SA
Poison, web; SQ Darkvision 60 ft.,
tremorsense 60 ft., vermin traits; AL
N; SV Fort +2, Ref +3, Will +0; Str 7,
Dex 17, Con 10, Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Hide
+11*, Jump -2*, Spot +4*; Weapon

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Finesse

Room #39

Room Features

Monster

The south and east walls have been


engraved with geometric patterns, A
large demonic idol with ruby eyes
sits in the north-east corner of the
room
1 x Shrieker (fungus)
Shrieker: CR 1; Medium plant; HD
2d8+2; hp 11; Init -5; Spd 0 ft.; AC 8
(-5 dex, +3 natural), touch 5, flatfooted 8; Base Atk +1; Grp -4; Atk -;
Full Atk -; Space/Reach 5 ft./0 ft.; SA
Shriek; SQ Low-light vision, plant
traits; AL N; SV Fort +4, Ref -, Will -4;
Str -, Dex -, Con 13, Int -, Wis 2, Cha 1
Skills and Feats: -; -

Room #40

Monster

7 x Tiny Monstrous Centipede


(vermin)
Tiny monstrous centipede: CR 1/8;
Tiny vermin; HD 1/4 d8; hp 1; Init +2;
Spd 20 ft. (4 squares), climb 20 ft.;
AC 14 (+2 size, +2 dex), touch 14,
flat-footed 12; Base Atk +0; Grp -13;
Atk +4 melee (1d3-5 plus poison,
bite); Full Atk +4 melee (1d3-5 plus
poison, bite); Space/Reach 2-1/2
ft./0 ft.; SA Poison; SQ Darkvision
60 ft., vermin traits; AL N; SV Fort
+2, Ref +2, Will +0; Str 1, Dex 15, Con
10, Int -, Wis 10, Cha 2
Skills and Feats: Climb +10, Hide
+18, Spot +4; Weapon Finesse

Room #41

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Room Features

A magical statue in the east side of


the room speaks riddles and cryptic
prophecies, A mural of legendary
monsters covers the ceiling

Trap

Large Net Trap: CR 2; mechanical;


location trigger; manual reset; Atk
+5 melee (see note); Search DC 20;
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Disable Device DC 25; Note:


Characters in 10 ft. square are
grappled by net (Str 18) if they fail a
DC 14 Reflex save.

Room #42

Room Features

Monster

A magical mosaic on the west wall


depicts the gruesome death of
whomever views it, A well lies in the
south side of the room
1 x Darkmantle
Darkmantle: CR 1; Small magical
beast; HD 1d10+1; hp 6; Init +4; Spd
20 ft. (4 squares), fly 30 ft. (poor);
AC 17 (+1 size, +6 natural), touch 11,
flat-footed 17; Base Atk +1; Grp +0;
Atk +5 melee (1d4+4, slam); Full Atk
+5 melee (1d4+4, slam);
Space/Reach 5 ft./5 ft.; SA Darkness,
improved grab, constrict 1d4+4; SQ
Blindsight 90 ft.; AL N; SV Fort +3,
Ref +2, Will +0; Str 16, Dex 10, Con
13, Int 2, Wis 10, Cha 10
Skills and Feats: Hide +10, Listen
+5*, Spot +5*; Improved Initiative

Room #43

Room Features

A faded and torn tapestry hangs


from the west wall, A fountain of
water sits against the north wall

Room #44

Room Features

Numerous pillars line the north wall,


A grinding noise can be heard in the
south-east corner of the room

Monster

1 x Darkmantle
Darkmantle: CR 1; Small magical
beast; HD 1d10+1; hp 6; Init +4; Spd
20 ft. (4 squares), fly 30 ft. (poor);
AC 17 (+1 size, +6 natural), touch 11,
flat-footed 17; Base Atk +1; Grp +0;
Atk +5 melee (1d4+4, slam); Full Atk
+5 melee (1d4+4, slam);
Space/Reach 5 ft./5 ft.; SA Darkness,
improved grab, constrict 1d4+4; SQ
Blindsight 90 ft.; AL N; SV Fort +3,

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Ref +2, Will +0; Str 16, Dex 10, Con


13, Int 2, Wis 10, Cha 10
Skills and Feats: Hide +10, Listen
+5*, Spot +5*; Improved Initiative

Room #45

Room Features

Room #46

Empty

Room #47

Room Features

A magical idol in the north-west


corner of the room grants the ability
to conjure light (once per day) to
whomever sacrifices a gemstone
(but only once), Someone has
scrawled "Malotso stands here, slain
by a basilisk" in dwarvish runes on
the west wall

Room #48

Room Features

Spirals of black stones cover the


floor, Several iron cages are
scattered throughout the room

Room #49

Empty

Room #50

Room Features

Someone has scrawled "The thief


will betray you" in orcish runes on
the north wall, The floor is covered
with humanoid bones

Trap

Arrow Trap: CR 3; mechanical;


location trigger; manual reset; Atk
+12 ranged (1d6/x3); Search DC 22;
Disable Device DC 22

Hidden Treasure

Hidden (Search DC 25) Locked


Strong Wooden Chest (Open Lock
DC 25, break DC 25; hard 5, 20 hp)

A group of demonic faces have been


carved into the east wall, Someone
has scrawled an arrow pointing up
on the east wall

6000 cp; hoard total 60 gp

Room #51
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Monster

1 x 1st Level Warrior Duergar (dwarf)


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1st level warrior duergar: CR 1;


Medium humanoid (dwarf); HD
1d8+5; hp 9; Init +0; Spd 20 ft. in
chainmail (4 squares); base speed
20 ft.; AC 17 (+5 chainmail, +2 heavy
shield), touch 10, flat-footed 17;
Base Atk +1; Grp +2; Atk +2 melee
(1d8+1/x3, warhammer) or +1 ranged
(1d8/19-20, light crossbow); Full Atk
+2 melee (1d8+1/x3, warhammer) or
+1 ranged (1d8/19-20, light
crossbow); Space/Reach 5 ft./5 ft.;
SA Duergar traits, spell-like abilities;
SQ Darkvision 60 ft., duergar traits;
AL LE; SV Fort +4*, Ref +0*, Will -1*;
Str 13, Dex 11, Con 14, Int 10, Wis 9,
Cha 4
Skills and Feats: Appraise +2, Craft
(blacksmithing) +2, Craft
(stonemasonry) +2, Listen +3, Move
Silently -4, Spot +2; Toughness
Treasure: 4000 cp; hoard total 40
gp
Trap

Room #52

Hidden Treasure

Arrow Trap: CR 3; mechanical;


location trigger; manual reset; Atk
+10 ranged (3d6/x3); Search DC 20;
Disable Device DC 22
Hidden (Search DC 30) Locked
Simple Wooden Chest (Open Lock
DC 30, break DC 15; hard 5, 10 hp)
140 gp; hoard total 140 gp

Room #53

Monster

1 x Medium Monstrous Spider


(vermin)
Medium monstrous spider: CR 1;
Medium vermin; HD 2d8+2; hp 11;
Init +3; Spd 30 ft. (6 squares), climb
20 ft.; AC 14 (+3 dex, +1 natural),
touch 13, flat-footed 11; Base Atk +1;
Grp +1; Atk +4 melee (1d6 plus
poison, bite); Full Atk +4 melee (1d6
plus poison, bite); Space/Reach 5
ft./5 ft.; SA Poison, web; SQ

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Darkvision 60 ft., tremorsense 60


ft., vermin traits; AL N; SV Fort +4,
Ref +3, Will +0; Str 11, Dex 17, Con
12, Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Hide +7*,
Jump +0*, Spot +4*; Weapon
Finesse

Room #54

Room Features

Trap

Room #55

Room Features

Monster

Someone has scrawled "The White


Hounds looted this place" in goblin
runes on the south wall, The south
and west walls are covered with
bloodstains
Burning Hands Trap: CR 2; magic
device; proximity trigger (alarm);
automatic reset; spell effect
(Burning Hands, 1st level wizard, 1d4
fire, DC 11 Reflex save half damage);
Search DC 26; Disable Device DC 26
The floor is covered in perfect
hexagonal tiles, Someone has
scrawled "Lightning comes before
thunder" on the north wall
1 x Spider Swarm
Spider swarm: CR 1; Diminutive
vermin (swarm); HD 2d8; hp 9; Init
+3; Spd 20 ft. (4 squares), climb 20
ft.; AC 17 (+4 size, +3 dex), touch 17,
flat-footed 14; Base Atk +1; Grp -; Atk
Swarm (1d6 plus poison); Full Atk
Swarm (1d6 plus poison);
Space/Reach 10 ft./0 ft.; SA
Distraction, poison; SQ Darkvision
60 ft., swarm traits, tremorsense 30
ft., vermin traits; AL N; SV Fort +3,
Ref +3, Will +0; Str 1, Dex 17, Con 10,
Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Listen
+4, Spot +4;

Room #56
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Room Features

A set of demonic war masks hangs


on the west wall, Several pieces of
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torn paper are scattered throughout


the room

Room #57

Room Features

Lit candles are scattered across the


floor, A foul odor fills the room

Room #58

Room Features

Someone has scrawled "Mind the


gap" in draconic script on the north
wall, A putrid odor fills the room

Room #59

Monster

1 x Medium Monstrous Spider


(vermin)
Medium monstrous spider: CR 1;
Medium vermin; HD 2d8+2; hp 11;
Init +3; Spd 30 ft. (6 squares), climb
20 ft.; AC 14 (+3 dex, +1 natural),
touch 13, flat-footed 11; Base Atk +1;
Grp +1; Atk +4 melee (1d6 plus
poison, bite); Full Atk +4 melee (1d6
plus poison, bite); Space/Reach 5
ft./5 ft.; SA Poison, web; SQ
Darkvision 60 ft., tremorsense 60
ft., vermin traits; AL N; SV Fort +4,
Ref +3, Will +0; Str 11, Dex 17, Con
12, Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Hide +7*,
Jump +0*, Spot +4*; Weapon
Finesse
Treasure: 2 pp; hoard total 20 gp

Room #60

Room Features

Monster

The floor is covered in perfect


hexagonal tiles, Someone has
scrawled "This paladin is dead" on
the south wall
1 x Troglodyte
Troglodyte: CR 1; Medium humanoid
(reptilian); HD 2d8+4; hp 13; Init -1;
Spd 30 ft. (6 squares); AC 15 (-1 dex,
+6 natural), touch 9, flat-footed 15;
Base Atk +1; Grp +1; Atk +1 melee
(1d6, club) or +1 melee (1d4, claw) or
+1 ranged (1d6, javelin); Full Atk +1

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melee (1d6, club) and -1 melee (1d4,


claw) and -1 melee (1d4, bite) or +1
melee (1d4, 2 claws) and -1 melee
(1d4, bite) or +1 ranged (1d6,
javelin); Space/Reach 5 ft./5 ft.; SA
Stench; SQ Darkvision 90 ft.; AL CE;
SV Fort +5, Ref -1, Will +0; Str 10,
Dex 9, Con 14, Int 8, Wis 10, Cha 10
Skills and Feats: Hide +5*, Listen +3;
Multiattack, Weapon Focus (javelin)
Treasure: 45 gp; hoard total 45 gp

Room #61

Room Features

A mural of legendary monsters


covers the ceiling, An iron chandelier
hangs from the ceiling in the northeast corner of the room

Room #62

Room Features

A stair ascends to a wooden platform


in the west side of the room, A
simple fireplace sits against the
north wall

Monster

1 x Homunculus
Homunculus: CR 1; Tiny construct;
HD 2d10; hp 11; Init +2; Spd 20 ft. (4
squares), fly 50 ft. (good); AC 14 (+2
dex, +2 size), touch 14, flat-footed
12; Base Atk +1; Grp -8; Atk +2 melee
(1d4-1 plus poison, bite); Full Atk +2
melee (1d4-1 plus poison, bite);
Space/Reach 2-1/2 ft./0 ft.; SA
Poison; SQ Construct traits,
darkvision 60 ft., low-light vision; AL
N; SV Fort +0, Ref +4, Will +1; Str 8,
Dex 15, Con -, Int 10, Wis 12, Cha 7
Skills and Feats: Hide +14, Listen +4,
Spot +4; Lightning Reflexes

Room #63

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Room Features

A narrow pit covered by iron bars lies


in the east side of the room, Burning
torches in iron sconces line the
north and south walls

Monster

3 x Small Monstrous Spider (vermin)


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Small monstrous spider: CR 1/2;


Small vermin; HD 1d8; hp 4; Init +3;
Spd 30 ft. (6 squares), climb 20 ft.;
AC 14 (+1 size, +3 dex), touch 14, flatfooted 11; Base Atk +0; Grp -6; Atk
+4 melee (1d4-2 plus poison, bite);
Full Atk +4 melee (1d4-2 plus poison,
bite); Space/Reach 5 ft./5 ft.; SA
Poison, web; SQ Darkvision 60 ft.,
tremorsense 60 ft., vermin traits; AL
N; SV Fort +2, Ref +3, Will +0; Str 7,
Dex 17, Con 10, Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Hide
+11*, Jump -2*, Spot +4*; Weapon
Finesse
Trap

Well-Camouflaged Pit Trap: CR 2;


mechanical; location trigger; repair
reset; DC 20 Reflex save avoids; 10
ft. deep (1d6, fall); Search DC 27;
Disable Device DC 20

Room #64

Room Features

A magical mirror on the south wall


speaks riddles and cryptic
prophecies, A narrow shaft falls into
the room from above

Room #65

Room Features

Someone has scrawled a draconic


face on the west wall, A bent dagger
lies in the south-east corner of the
room

Room #66

Room Features

A fountain of water sits against the


north wall, Several broken arrows
are scattered throughout the room

Room #67

Monster

1 x Ghoul
Ghoul: CR 1; Medium undead; HD
2d12; hp 13; Init +2; Spd 30 ft. (6
squares); AC 14 (+2 dex, +2 natural),
touch 12, flat-footed 12; Base Atk +1;
Grp +2; Atk +2 melee (1d6+1 plus
paralysis, bite); Full Atk +2 melee
(1d6+1 plus paralysis, bite) and +0
melee (1d3 plus paralysis, 2 claws);

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Space/Reach 5 ft./5 ft.; SA Ghoul


fever, paralysis; SQ Darkvision 60
ft., undead traits, +2 turn resistance;
AL CE; SV Fort +0, Ref +2, Will +5;
Str 13, Dex 15, Con -, Int 13, Wis 14,
Cha 12
Skills and Feats: Balance +6, Climb
+5, Hide +6, Jump +5, Move Silently
+6, Spot +7; Multiattack
Trap

Pit Trap: CR 3; mechanical; location


trigger; manual reset; DC 20 Reflex
save avoids; 60 ft. deep (6d6, fall);
Search DC 20; Disable Device DC 20

Room #68

Empty

Room #69

Empty

Room #70

Trap

Hidden Treasure

Stone Blocks from Ceiling: CR 3;


mechanical; location trigger; repair
reset; Atk +10 melee (4d6, stone
blocks); Search DC 25; Disable
Device DC 20
Hidden (Search DC 30) Locked
Good Wooden Chest (Open Lock DC
30, break DC 18; hard 5, 15 hp)
20 pp; Hematite (11 gp); hoard total
211 gp

Room #71

Room Features

A stone dais sits in the west side of


the room, Several pieces of trash are
scattered throughout the room

Monster

1 x 1st Level Warrior Duergar (dwarf)


1st level warrior duergar: CR 1;
Medium humanoid (dwarf); HD
1d8+5; hp 9; Init +0; Spd 20 ft. in
chainmail (4 squares); base speed
20 ft.; AC 17 (+5 chainmail, +2 heavy
shield), touch 10, flat-footed 17;
Base Atk +1; Grp +2; Atk +2 melee
(1d8+1/x3, warhammer) or +1 ranged
(1d8/19-20, light crossbow); Full Atk

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+2 melee (1d8+1/x3, warhammer) or


+1 ranged (1d8/19-20, light
crossbow); Space/Reach 5 ft./5 ft.;
SA Duergar traits, spell-like abilities;
SQ Darkvision 60 ft., duergar traits;
AL LE; SV Fort +4*, Ref +0*, Will -1*;
Str 13, Dex 11, Con 14, Int 10, Wis 9,
Cha 4
Skills and Feats: Appraise +2, Craft
(blacksmithing) +2, Craft
(stonemasonry) +2, Listen +3, Move
Silently -4, Spot +2; Toughness

Room #72

Room Features

Hidden Treasure

A magical mural on the east wall can


be used as a portal to any known
location within the dungeon, A briny
odor fills the room
Hidden (Search DC 25) Unlocked
Strong Wooden Chest (hard 5, 20
hp)
30 gp; hoard total 30 gp

Room #73

Room Features

Monster

A balcony hangs from the west wall,


A carved stone statue stands in the
west side of the room
5 x Dire Rat
Dire rat: CR 1/3; Small animal; HD
1d8+1; hp 5; Init +3; Spd 40 ft. (8
squares), climb 20 ft.; AC 15 (+1 size,
+3 dex, +1 natural), touch 14, flatfooted 12; Base Atk +0; Grp -4; Atk
+4 melee (1d4 plus disease, bite);
Full Atk +4 melee (1d4 plus disease,
bite); Space/Reach 5 ft./5 ft.; SA
Disease; SQ Low-light vision, scent;
AL N; SV Fort +3, Ref +5, Will +3; Str
10, Dex 17, Con 12, Int 1, Wis 12, Cha
4
Skills and Feats: Climb +11, Hide +8,
Listen +4, Move Silently +4, Spot +4,
Swim +11; Alertness, Weapon
Finesse

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Room #74

Room Features

A group of draconic faces have been


carved into the west wall, Someone
has scrawled "Praise Mono the
Possessed" in dwarvish runes on the
east wall

Room #75

Room Features

A tile labyrinth covers the floor,


Several corpses are impaled upon
iron spikes on the ceiling

Room #76

Room Features

Several iron cages are scattered


throughout the room, Several
candles are scattered throughout
the room

Room #77

Room Features

A whistling noise can be heard in the


south side of the room, A pile of
trash lies in the south-west corner of
the room

Monster

12 x Rat (animal)
Rat: CR 1/8; Tiny animal; HD 1/4 d8;
hp 1; Init +2; Spd 15 ft. (3 squares),
climb 15 ft., swim 15 ft.; AC 14 (+2
size, +2 dex), touch 14, flat-footed
12; Base Atk +0; Grp -12; Atk +4
melee (1d3-4, bite); Full Atk +4 melee
(1d3-4, bite); Space/Reach 2-1/2 ft./0
ft.; SA -; SQ Low-light vision, scent;
AL N; SV Fort +2, Ref +4, Will +1; Str
2, Dex 15, Con 10, Int 2, Wis 12, Cha
2
Skills and Feats: Balance +10, Climb
+12, Hide +14, Move Silently +10,
Swim +10; Weapon Finesse

Room #78

Monster

8 x Rat (animal)
Rat: CR 1/8; Tiny animal; HD 1/4 d8;
hp 1; Init +2; Spd 15 ft. (3 squares),
climb 15 ft., swim 15 ft.; AC 14 (+2
size, +2 dex), touch 14, flat-footed
12; Base Atk +0; Grp -12; Atk +4
melee (1d3-4, bite); Full Atk +4 melee
(1d3-4, bite); Space/Reach 2-1/2 ft./0

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ft.; SA -; SQ Low-light vision, scent;


AL N; SV Fort +2, Ref +4, Will +1; Str
2, Dex 15, Con 10, Int 2, Wis 12, Cha
2
Skills and Feats: Balance +10, Climb
+12, Hide +14, Move Silently +10,
Swim +10; Weapon Finesse

Room #79

Monster

1 x Spider Swarm
Spider swarm: CR 1; Diminutive
vermin (swarm); HD 2d8; hp 9; Init
+3; Spd 20 ft. (4 squares), climb 20
ft.; AC 17 (+4 size, +3 dex), touch 17,
flat-footed 14; Base Atk +1; Grp -; Atk
Swarm (1d6 plus poison); Full Atk
Swarm (1d6 plus poison);
Space/Reach 10 ft./0 ft.; SA
Distraction, poison; SQ Darkvision
60 ft., swarm traits, tremorsense 30
ft., vermin traits; AL N; SV Fort +3,
Ref +3, Will +0; Str 1, Dex 17, Con 10,
Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Listen
+4, Spot +4;

Room #80

Room Features

Monster

A tile labyrinth covers the floor,


Several iron cages are scattered
throughout the room
1 x Spider Swarm
Spider swarm: CR 1; Diminutive
vermin (swarm); HD 2d8; hp 9; Init
+3; Spd 20 ft. (4 squares), climb 20
ft.; AC 17 (+4 size, +3 dex), touch 17,
flat-footed 14; Base Atk +1; Grp -; Atk
Swarm (1d6 plus poison); Full Atk
Swarm (1d6 plus poison);
Space/Reach 10 ft./0 ft.; SA
Distraction, poison; SQ Darkvision
60 ft., swarm traits, tremorsense 30
ft., vermin traits; AL N; SV Fort +3,
Ref +3, Will +0; Str 1, Dex 17, Con 10,
Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Listen

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+4, Spot +4;

Room #81

Monster

1 x Shrieker (fungus)
Shrieker: CR 1; Medium plant; HD
2d8+2; hp 11; Init -5; Spd 0 ft.; AC 8
(-5 dex, +3 natural), touch 5, flatfooted 8; Base Atk +1; Grp -4; Atk -;
Full Atk -; Space/Reach 5 ft./0 ft.; SA
Shriek; SQ Low-light vision, plant
traits; AL N; SV Fort +4, Ref -, Will -4;
Str -, Dex -, Con 13, Int -, Wis 2, Cha 1
Skills and Feats: -; -

Room #82

Room Features

Monster

A magical mural on the south wall


can be used to scry upon any known
individual within the dungeon, A pile
of rotten apples lies in the northeast corner of the room
1 x Troglodyte Zombie
Troglodyte zombie: CR 1; Medium
undead; HD 4d12+3; hp 29; Init -2;
Spd 30 ft. (6 squares; can't run); AC
16 (-2 dex, +8 natural), touch 8, flatfooted 16; Base Atk +2; Grp +3; Atk
+3 melee (1d10+1, greatclub) or +3
melee (1d4+1, bite) or +3 melee
(1d6+1, slam) or +0 ranged (1d6+1,
javelin); Full Atk +3 melee (1d10+1,
greatclub) or +3 melee (1d4+1, bite)
or +3 melee (1d6+1, slam) or +0
ranged (1d6+1, javelin); Space/Reach
5 ft./5 ft; SA -; SQ Single actions
only, damage reduction 5/slashing,
darkvision 60 ft., undead traits; AL
NE; SV Fort +1, Ref -1, Will +4; Str 12,
Dex 7, Con -, Int -, Wis 10, Cha 1
Skills and Feats: -; Toughness

Room #83

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Room Features

The floor is covered in square tiles,


alternating white and black, An iron
chandelier hangs from the ceiling in
the east side of the room

Hidden Treasure

Hidden (Search DC 20) Locked Iron


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Chest (Open Lock DC 20, break DC


28; hard 10, 60 hp)
1000 cp; hoard total 10 gp

Room #84

Room Features

Several headless statues are


scattered throughout the room, A
crater has been blasted into the floor
in the east side of the room

Room #85

Room Features

A group of draconic faces have been


carved into the south wall, The floor
is covered with dust

Room #86

Room Features

A set of demonic war masks hangs


on the south wall, Someone has
scrawled an incomplete drawing of a
fire-breathing dragon on the east
wall

Room #87

Room Features

A wooden platform hangs over a


deep pit in the north-west corner of
the room, A tile labyrinth covers the
floor

Hidden Treasure

Hidden (Search DC 25) Locked Good


Wooden Chest (Open Lock DC 30,
break DC 18; hard 5, 15 hp)
80 gp; hoard total 80 gp

Room #88

Room Features

Monster

A faded and torn tapestry hangs


from the north wall, Someone has
scrawled "Run away!" on the north
wall
1 x Homunculus
Homunculus: CR 1; Tiny construct;
HD 2d10; hp 11; Init +2; Spd 20 ft. (4
squares), fly 50 ft. (good); AC 14 (+2
dex, +2 size), touch 14, flat-footed
12; Base Atk +1; Grp -8; Atk +2 melee
(1d4-1 plus poison, bite); Full Atk +2
melee (1d4-1 plus poison, bite);
Space/Reach 2-1/2 ft./0 ft.; SA

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Poison; SQ Construct traits,


darkvision 60 ft., low-light vision; AL
N; SV Fort +0, Ref +4, Will +1; Str 8,
Dex 15, Con -, Int 10, Wis 12, Cha 7
Skills and Feats: Hide +14, Listen +4,
Spot +4; Lightning Reflexes

Room #89

Room Features

Monster

Burning torches in iron sconces line


the south wall, Someone has
scrawled "It's a trap" on the south
wall
1 x 1st Level Warrior Svirfneblin
(gnome)
1st level warrior svirfneblin: CR 1;
Small humanoid (gnome); HD
1d8+4; hp 8; Init +1; Spd 15 ft. in
banded mail armor (3 squares); base
speed 20 ft.; AC 23 (+1 size, +1 dex,
+4 dodge, +6 banded mail, +1
buckler), touch 16, flat-footed 18;
Base Atk +1; Grp -3; Atk +2 melee
(1d4/x4, heavy pick) or +3 ranged
(1d6/19-20, light crossbow); Full Atk
+2 melee (1d4/x4, heavy pick) or +3
ranged (1d6/19-20, light crossbow);
Space/Reach 5 ft./5 ft.; SA Spell-like
abilities; SQ Gnome traits,
svirfneblin traits, spell resistance 12;
AL N; SV Fort +5, Ref +3, Will +2; Str
11, Dex 13, Con 12, Int 10, Wis 11, Cha
4
Skills and Feats: Hide +2, Listen +2,
Spot +2; Toughness
Treasure: 800 sp; hoard total 80 gp

Room #90

Room Features

A jingling sound can be faintly heard


near the east wall, A pile of candles
lies in the north side of the room

Room #91

Room Features

An altar of evil sits in the south-west


corner of the room, Someone has
scrawled "You cannot kill it with
magic" on the west wall

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Monster

1 x Medium Monstrous Spider


(vermin)
Medium monstrous spider: CR 1;
Medium vermin; HD 2d8+2; hp 11;
Init +3; Spd 30 ft. (6 squares), climb
20 ft.; AC 14 (+3 dex, +1 natural),
touch 13, flat-footed 11; Base Atk +1;
Grp +1; Atk +4 melee (1d6 plus
poison, bite); Full Atk +4 melee (1d6
plus poison, bite); Space/Reach 5
ft./5 ft.; SA Poison, web; SQ
Darkvision 60 ft., tremorsense 60
ft., vermin traits; AL N; SV Fort +4,
Ref +3, Will +0; Str 11, Dex 17, Con
12, Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Hide +7*,
Jump +0*, Spot +4*; Weapon
Finesse
Treasure: 100 cp; Arcane Scroll
(Flare (12 gp 5 sp), Protection from
Chaos/Evil/Good/Law (25 gp), Fog
Cloud (150 gp)) (total 187 gp 5 sp);
hoard total 188 gp 5 sp

Room #92

Room Features

A large demonic idol with ruby eyes


sits in the south-east corner of the
room, Mournful weeping can be
heard in the south-west corner of
the room

Room #93

Room Features

A stack of barrels filled with sand


stands against the east wall, A pile of
trash lies in the north-east corner of
the room

Room #94

Empty

Room #95

Room Features

Monster
http://donjon.bin.sh/d20/dungeon/index.cgi

A tile mosaic of ancient mythology


covers the floor, A carved stone
statue stands in the north side of the
room
1 x Ghoul
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Ghoul: CR 1; Medium undead; HD


2d12; hp 13; Init +2; Spd 30 ft. (6
squares); AC 14 (+2 dex, +2 natural),
touch 12, flat-footed 12; Base Atk +1;
Grp +2; Atk +2 melee (1d6+1 plus
paralysis, bite); Full Atk +2 melee
(1d6+1 plus paralysis, bite) and +0
melee (1d3 plus paralysis, 2 claws);
Space/Reach 5 ft./5 ft.; SA Ghoul
fever, paralysis; SQ Darkvision 60
ft., undead traits, +2 turn resistance;
AL CE; SV Fort +0, Ref +2, Will +5;
Str 13, Dex 15, Con -, Int 13, Wis 14,
Cha 12
Skills and Feats: Balance +6, Climb
+5, Hide +6, Jump +5, Move Silently
+6, Spot +7; Multiattack

Room #96

Monster

1 x Medium Monstrous Spider


(vermin)
Medium monstrous spider: CR 1;
Medium vermin; HD 2d8+2; hp 11;
Init +3; Spd 30 ft. (6 squares), climb
20 ft.; AC 14 (+3 dex, +1 natural),
touch 13, flat-footed 11; Base Atk +1;
Grp +1; Atk +4 melee (1d6 plus
poison, bite); Full Atk +4 melee (1d6
plus poison, bite); Space/Reach 5
ft./5 ft.; SA Poison, web; SQ
Darkvision 60 ft., tremorsense 60
ft., vermin traits; AL N; SV Fort +4,
Ref +3, Will +0; Str 11, Dex 17, Con
12, Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Hide +7*,
Jump +0*, Spot +4*; Weapon
Finesse
Treasure: 20 sp; Electrum Cloth
Robe (1400 gp); hoard total 1402 gp

Room #97

http://donjon.bin.sh/d20/dungeon/index.cgi

Room Features

A carved stone statue stands in the


west side of the room, A pile of
broken glass lies in the west side of
the room

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Room #98

Room Features

Monster

A group of demonic faces have been


carved into the north wall, A
grinding noise can be faintly heard
near the west wall
1 x Spider Swarm
Spider swarm: CR 1; Diminutive
vermin (swarm); HD 2d8; hp 9; Init
+3; Spd 20 ft. (4 squares), climb 20
ft.; AC 17 (+4 size, +3 dex), touch 17,
flat-footed 14; Base Atk +1; Grp -; Atk
Swarm (1d6 plus poison); Full Atk
Swarm (1d6 plus poison);
Space/Reach 10 ft./0 ft.; SA
Distraction, poison; SQ Darkvision
60 ft., swarm traits, tremorsense 30
ft., vermin traits; AL N; SV Fort +3,
Ref +3, Will +0; Str 1, Dex 17, Con 10,
Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Listen
+4, Spot +4;

Room #99

Monster

1 x Shrieker (fungus)
Shrieker: CR 1; Medium plant; HD
2d8+2; hp 11; Init -5; Spd 0 ft.; AC 8
(-5 dex, +3 natural), touch 5, flatfooted 8; Base Atk +1; Grp -4; Atk -;
Full Atk -; Space/Reach 5 ft./0 ft.; SA
Shriek; SQ Low-light vision, plant
traits; AL N; SV Fort +4, Ref -, Will -4;
Str -, Dex -, Con 13, Int -, Wis 2, Cha 1
Skills and Feats: -; -

Room #100

Monster

1 x Troglodyte
Troglodyte: CR 1; Medium humanoid
(reptilian); HD 2d8+4; hp 13; Init -1;
Spd 30 ft. (6 squares); AC 15 (-1 dex,
+6 natural), touch 9, flat-footed 15;
Base Atk +1; Grp +1; Atk +1 melee
(1d6, club) or +1 melee (1d4, claw) or
+1 ranged (1d6, javelin); Full Atk +1
melee (1d6, club) and -1 melee (1d4,
claw) and -1 melee (1d4, bite) or +1

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melee (1d4, 2 claws) and -1 melee


(1d4, bite) or +1 ranged (1d6,
javelin); Space/Reach 5 ft./5 ft.; SA
Stench; SQ Darkvision 90 ft.; AL CE;
SV Fort +5, Ref -1, Will +0; Str 10,
Dex 9, Con 14, Int 8, Wis 10, Cha 10
Skills and Feats: Hide +5*, Listen +3;
Multiattack, Weapon Focus (javelin)
Treasure: 15 gp; hoard total 15 gp

Room #101

Monster

1 x 1st Level Warrior Svirfneblin


(gnome)
1st level warrior svirfneblin: CR 1;
Small humanoid (gnome); HD
1d8+4; hp 8; Init +1; Spd 15 ft. in
banded mail armor (3 squares); base
speed 20 ft.; AC 23 (+1 size, +1 dex,
+4 dodge, +6 banded mail, +1
buckler), touch 16, flat-footed 18;
Base Atk +1; Grp -3; Atk +2 melee
(1d4/x4, heavy pick) or +3 ranged
(1d6/19-20, light crossbow); Full Atk
+2 melee (1d4/x4, heavy pick) or +3
ranged (1d6/19-20, light crossbow);
Space/Reach 5 ft./5 ft.; SA Spell-like
abilities; SQ Gnome traits,
svirfneblin traits, spell resistance 12;
AL N; SV Fort +5, Ref +3, Will +2; Str
11, Dex 13, Con 12, Int 10, Wis 11, Cha
4
Skills and Feats: Hide +2, Listen +2,
Spot +2; Toughness

Room #102

Monster

1 x 1st Level Warrior Svirfneblin


(gnome)
1st level warrior svirfneblin: CR 1;
Small humanoid (gnome); HD
1d8+4; hp 8; Init +1; Spd 15 ft. in
banded mail armor (3 squares); base
speed 20 ft.; AC 23 (+1 size, +1 dex,
+4 dodge, +6 banded mail, +1
buckler), touch 16, flat-footed 18;
Base Atk +1; Grp -3; Atk +2 melee

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(1d4/x4, heavy pick) or +3 ranged


(1d6/19-20, light crossbow); Full Atk
+2 melee (1d4/x4, heavy pick) or +3
ranged (1d6/19-20, light crossbow);
Space/Reach 5 ft./5 ft.; SA Spell-like
abilities; SQ Gnome traits,
svirfneblin traits, spell resistance 12;
AL N; SV Fort +5, Ref +3, Will +2; Str
11, Dex 13, Con 12, Int 10, Wis 11, Cha
4
Skills and Feats: Hide +2, Listen +2,
Spot +2; Toughness
Treasure: Crowbar (2 gp); hoard
total 2 gp

Room #103

Room Features

The walls have been engraved with


endless spirals, A circle of tall stones
stands in the east side of the room

Room #104

Room Features

The south and west walls have been


engraved with geometric patterns, A
broken spear lies in the center of the
room

Room #105

Empty

Room #106

Room Features

Room #107

Empty

Room #108

Monster

A mural of arcane patterns covers


the ceiling, Someone has scrawled
"The curse can never be broken" on
the north wall

1 x 1st Level Warrior Svirfneblin


(gnome)
1st level warrior svirfneblin: CR 1;
Small humanoid (gnome); HD
1d8+4; hp 8; Init +1; Spd 15 ft. in
banded mail armor (3 squares); base
speed 20 ft.; AC 23 (+1 size, +1 dex,
+4 dodge, +6 banded mail, +1
buckler), touch 16, flat-footed 18;
Base Atk +1; Grp -3; Atk +2 melee
(1d4/x4, heavy pick) or +3 ranged

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(1d6/19-20, light crossbow); Full Atk


+2 melee (1d4/x4, heavy pick) or +3
ranged (1d6/19-20, light crossbow);
Space/Reach 5 ft./5 ft.; SA Spell-like
abilities; SQ Gnome traits,
svirfneblin traits, spell resistance 12;
AL N; SV Fort +5, Ref +3, Will +2; Str
11, Dex 13, Con 12, Int 10, Wis 11, Cha
4
Skills and Feats: Hide +2, Listen +2,
Spot +2; Toughness
Treasure: 140 gp; hoard total 140 gp

Room #109

Monster

5 x 1st Level Warrior Goblin


1st level warrior goblin: CR 1/3; Small
humanoid (goblinoid); HD 1d8+1; hp
5; Init +1; Spd 30 ft. (6 squares); AC
15 (+1 size, +1 dex, +2 leather armor,
+1 light shield), touch 12, flat-footed
14; Base Atk +1; Grp -3; Atk +2 melee
(1d6, morningstar) or +3 ranged
(1d4, javelin); Full Atk +2 melee (1d6,
morningstar) or +3 ranged (1d4,
javelin); Space/Reach 5 ft./5 ft.; SA -;
SQ Darkvision 60 ft.; AL NE; SV Fort
+3, Ref +1, Will -1; Str 11, Dex 13, Con
12, Int 10, Wis 9, Cha 6
Skills and Feats: Hide +5, Listen +2,
Move Silently +5, Ride +4, Spot +2;
Alertness
Treasure: 310 gp; Half-plate
(Medium) (600 gp); hoard total 910
gp

Room #110

Room Features

A mural of geometric patterns covers


the ceiling, A ring of keys lies in the
south-west corner of the room

Room #111

Room Features

A thumping sound fills the room, A


charred wooden shield lies in the
south-east corner of the room

Room #112

Empty

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Room #113

Room Features

Monster

A magical statue in the south-east


corner of the room answers simple
questions about the dungeon
(points directions), Howling can be
heard in the north-east corner of the
room
4 x 1st Level Warrior Goblin
1st level warrior goblin: CR 1/3; Small
humanoid (goblinoid); HD 1d8+1; hp
5; Init +1; Spd 30 ft. (6 squares); AC
15 (+1 size, +1 dex, +2 leather armor,
+1 light shield), touch 12, flat-footed
14; Base Atk +1; Grp -3; Atk +2 melee
(1d6, morningstar) or +3 ranged
(1d4, javelin); Full Atk +2 melee (1d6,
morningstar) or +3 ranged (1d4,
javelin); Space/Reach 5 ft./5 ft.; SA -;
SQ Darkvision 60 ft.; AL NE; SV Fort
+3, Ref +1, Will -1; Str 11, Dex 13, Con
12, Int 10, Wis 9, Cha 6
Skills and Feats: Hide +5, Listen +2,
Move Silently +5, Ride +4, Spot +2;
Alertness
Treasure: 140 gp; hoard total 140 gp

Trap

Wall Blade Trap: CR 1; mechanical;


touch trigger; automatic reset;
hidden switch bypass (Search DC
25); Atk +10 melee (2d4/x4, scythe);
Search DC 22; Disable Device DC 22

Hidden Treasure

Hidden (Search DC 30) Locked Iron


Chest (Open Lock DC 20, break DC
28; hard 10, 60 hp)
80 gp; hoard total 80 gp

Room #114

Room Features

A rope ascends to a balcony hanging


from the south wall, The floor is
covered with bones

Room #115

Room Features

A tile mosaic of legendary monsters


covers the floor, Someone has
scrawled "left, straight, left" on the
north wall

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Monster

3 x Small Monstrous Spider (vermin)


Small monstrous spider: CR 1/2;
Small vermin; HD 1d8; hp 4; Init +3;
Spd 30 ft. (6 squares), climb 20 ft.;
AC 14 (+1 size, +3 dex), touch 14, flatfooted 11; Base Atk +0; Grp -6; Atk
+4 melee (1d4-2 plus poison, bite);
Full Atk +4 melee (1d4-2 plus poison,
bite); Space/Reach 5 ft./5 ft.; SA
Poison, web; SQ Darkvision 60 ft.,
tremorsense 60 ft., vermin traits; AL
N; SV Fort +2, Ref +3, Will +0; Str 7,
Dex 17, Con 10, Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Hide
+11*, Jump -2*, Spot +4*; Weapon
Finesse

Hidden Treasure

Hidden (Search DC 20) Trapped and


Locked Strong Wooden Chest (Open
Lock DC 25, break DC 25; hard 5, 20
hp)
Symbol of Petrification: CR 2; magic
device; proximity trigger (alarm); no
reset; petrification (petrified, DC 12
Fort save negates); multiple targets
(all targets in a 10 ft. radius burst);
Search DC 20; Disable Device DC 22
800 sp; Fine Steel Cloth Gloves (70
gp); hoard total 150 gp

Room #116

Room Features

Monster

Lit candles are scattered across the


floor, A rusted axe lies in the southwest corner of the room
1 x Darkmantle
Darkmantle: CR 1; Small magical
beast; HD 1d10+1; hp 6; Init +4; Spd
20 ft. (4 squares), fly 30 ft. (poor);
AC 17 (+1 size, +6 natural), touch 11,
flat-footed 17; Base Atk +1; Grp +0;
Atk +5 melee (1d4+4, slam); Full Atk
+5 melee (1d4+4, slam);
Space/Reach 5 ft./5 ft.; SA Darkness,
improved grab, constrict 1d4+4; SQ

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Blindsight 90 ft.; AL N; SV Fort +3,


Ref +2, Will +0; Str 16, Dex 10, Con
13, Int 2, Wis 10, Cha 10
Skills and Feats: Hide +10, Listen
+5*, Spot +5*; Improved Initiative

Room #117

Monster

1 x Troglodyte Zombie
Troglodyte zombie: CR 1; Medium
undead; HD 4d12+3; hp 29; Init -2;
Spd 30 ft. (6 squares; can't run); AC
16 (-2 dex, +8 natural), touch 8, flatfooted 16; Base Atk +2; Grp +3; Atk
+3 melee (1d10+1, greatclub) or +3
melee (1d4+1, bite) or +3 melee
(1d6+1, slam) or +0 ranged (1d6+1,
javelin); Full Atk +3 melee (1d10+1,
greatclub) or +3 melee (1d4+1, bite)
or +3 melee (1d6+1, slam) or +0
ranged (1d6+1, javelin); Space/Reach
5 ft./5 ft; SA -; SQ Single actions
only, damage reduction 5/slashing,
darkvision 60 ft., undead traits; AL
NE; SV Fort +1, Ref -1, Will +4; Str 12,
Dex 7, Con -, Int -, Wis 10, Cha 1
Skills and Feats: -; Toughness

Room #118

Empty

Room #119

Room Features

A ladder ascends to a catwalk


hanging between the east and west
walls, Lit candles are scattered
across the floor

Room #120

Room Features

A magical mirror on the south wall


answers questions with lies and
falsehoods, A tile labyrinth covers
the floor

Monster

11 x Rat (animal)
Rat: CR 1/8; Tiny animal; HD 1/4 d8;
hp 1; Init +2; Spd 15 ft. (3 squares),
climb 15 ft., swim 15 ft.; AC 14 (+2
size, +2 dex), touch 14, flat-footed
12; Base Atk +0; Grp -12; Atk +4

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melee (1d3-4, bite); Full Atk +4 melee


(1d3-4, bite); Space/Reach 2-1/2 ft./0
ft.; SA -; SQ Low-light vision, scent;
AL N; SV Fort +2, Ref +4, Will +1; Str
2, Dex 15, Con 10, Int 2, Wis 12, Cha
2
Skills and Feats: Balance +10, Climb
+12, Hide +14, Move Silently +10,
Swim +10; Weapon Finesse

Room #121

Room Features

Monster

A magical mosaic on the east wall


depicts the betrayal of whomever
views it, A tile labyrinth covers the
floor
1 x Homunculus
Homunculus: CR 1; Tiny construct;
HD 2d10; hp 11; Init +2; Spd 20 ft. (4
squares), fly 50 ft. (good); AC 14 (+2
dex, +2 size), touch 14, flat-footed
12; Base Atk +1; Grp -8; Atk +2 melee
(1d4-1 plus poison, bite); Full Atk +2
melee (1d4-1 plus poison, bite);
Space/Reach 2-1/2 ft./0 ft.; SA
Poison; SQ Construct traits,
darkvision 60 ft., low-light vision; AL
N; SV Fort +0, Ref +4, Will +1; Str 8,
Dex 15, Con -, Int 10, Wis 12, Cha 7
Skills and Feats: Hide +14, Listen +4,
Spot +4; Lightning Reflexes

Room #122

Room Features

A faded and torn tapestry hangs


from the south wall, Someone has
scrawled a diagram of a mechanical
trap on the west wall

Room #123

Room Features

A faded and torn tapestry hangs


from the west wall, Someone has
scrawled "The dwarf will betray you"
on the south wall

Monster

1 x Troglodyte
Troglodyte: CR 1; Medium humanoid
(reptilian); HD 2d8+4; hp 13; Init -1;

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Spd 30 ft. (6 squares); AC 15 (-1 dex,


+6 natural), touch 9, flat-footed 15;
Base Atk +1; Grp +1; Atk +1 melee
(1d6, club) or +1 melee (1d4, claw) or
+1 ranged (1d6, javelin); Full Atk +1
melee (1d6, club) and -1 melee (1d4,
claw) and -1 melee (1d4, bite) or +1
melee (1d4, 2 claws) and -1 melee
(1d4, bite) or +1 ranged (1d6,
javelin); Space/Reach 5 ft./5 ft.; SA
Stench; SQ Darkvision 90 ft.; AL CE;
SV Fort +5, Ref -1, Will +0; Str 10,
Dex 9, Con 14, Int 8, Wis 10, Cha 10
Skills and Feats: Hide +5*, Listen +3;
Multiattack, Weapon Focus (javelin)

Room #124

Monster

1 x 1st Level Warrior Duergar (dwarf)


1st level warrior duergar: CR 1;
Medium humanoid (dwarf); HD
1d8+5; hp 9; Init +0; Spd 20 ft. in
chainmail (4 squares); base speed
20 ft.; AC 17 (+5 chainmail, +2 heavy
shield), touch 10, flat-footed 17;
Base Atk +1; Grp +2; Atk +2 melee
(1d8+1/x3, warhammer) or +1 ranged
(1d8/19-20, light crossbow); Full Atk
+2 melee (1d8+1/x3, warhammer) or
+1 ranged (1d8/19-20, light
crossbow); Space/Reach 5 ft./5 ft.;
SA Duergar traits, spell-like abilities;
SQ Darkvision 60 ft., duergar traits;
AL LE; SV Fort +4*, Ref +0*, Will -1*;
Str 13, Dex 11, Con 14, Int 10, Wis 9,
Cha 4
Skills and Feats: Appraise +2, Craft
(blacksmithing) +2, Craft
(stonemasonry) +2, Listen +3, Move
Silently -4, Spot +2; Toughness
Treasure: 60 gp; hoard total 60 gp

Room #125

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Room Features

Someone has scrawled an evil glyph


on the north wall, Several shattered
weapons are scattered throughout
the room
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Room #126

Room Features

Monster

A narrow pit covered by iron bars lies


in the west side of the room, A tile
labyrinth covers the floor
5 x 1st Level Warrior Goblin
1st level warrior goblin: CR 1/3; Small
humanoid (goblinoid); HD 1d8+1; hp
5; Init +1; Spd 30 ft. (6 squares); AC
15 (+1 size, +1 dex, +2 leather armor,
+1 light shield), touch 12, flat-footed
14; Base Atk +1; Grp -3; Atk +2 melee
(1d6, morningstar) or +3 ranged
(1d4, javelin); Full Atk +2 melee (1d6,
morningstar) or +3 ranged (1d4,
javelin); Space/Reach 5 ft./5 ft.; SA -;
SQ Darkvision 60 ft.; AL NE; SV Fort
+3, Ref +1, Will -1; Str 11, Dex 13, Con
12, Int 10, Wis 9, Cha 6
Skills and Feats: Hide +5, Listen +2,
Move Silently +5, Ride +4, Spot +2;
Alertness
Treasure: 230 gp; Thunderstones (4
stones, 30 gp each); hoard total 350
gp

Room #127

Room Features

Monster

Someone has scrawled "Save


yourself, kill the others" on the
south wall, A pile of sundered
shields lies in the south-west corner
of the room
1 x Troglodyte
Troglodyte: CR 1; Medium humanoid
(reptilian); HD 2d8+4; hp 13; Init -1;
Spd 30 ft. (6 squares); AC 15 (-1 dex,
+6 natural), touch 9, flat-footed 15;
Base Atk +1; Grp +1; Atk +1 melee
(1d6, club) or +1 melee (1d4, claw) or
+1 ranged (1d6, javelin); Full Atk +1
melee (1d6, club) and -1 melee (1d4,
claw) and -1 melee (1d4, bite) or +1
melee (1d4, 2 claws) and -1 melee
(1d4, bite) or +1 ranged (1d6,
javelin); Space/Reach 5 ft./5 ft.; SA
Stench; SQ Darkvision 90 ft.; AL CE;

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donjonTheDarkHallsofWorms

SV Fort +5, Ref -1, Will +0; Str 10,


Dex 9, Con 14, Int 8, Wis 10, Cha 10
Skills and Feats: Hide +5*, Listen +3;
Multiattack, Weapon Focus (javelin)
Treasure: 55 gp; hoard total 55 gp

Room #128

Monster

3 x Dire Rat
Dire rat: CR 1/3; Small animal; HD
1d8+1; hp 5; Init +3; Spd 40 ft. (8
squares), climb 20 ft.; AC 15 (+1 size,
+3 dex, +1 natural), touch 14, flatfooted 12; Base Atk +0; Grp -4; Atk
+4 melee (1d4 plus disease, bite);
Full Atk +4 melee (1d4 plus disease,
bite); Space/Reach 5 ft./5 ft.; SA
Disease; SQ Low-light vision, scent;
AL N; SV Fort +3, Ref +5, Will +3; Str
10, Dex 17, Con 12, Int 1, Wis 12, Cha
4
Skills and Feats: Climb +11, Hide +8,
Listen +4, Move Silently +4, Spot +4,
Swim +11; Alertness, Weapon
Finesse

Room #129

Monster

1 x Ghoul
Ghoul: CR 1; Medium undead; HD
2d12; hp 13; Init +2; Spd 30 ft. (6
squares); AC 14 (+2 dex, +2 natural),
touch 12, flat-footed 12; Base Atk +1;
Grp +2; Atk +2 melee (1d6+1 plus
paralysis, bite); Full Atk +2 melee
(1d6+1 plus paralysis, bite) and +0
melee (1d3 plus paralysis, 2 claws);
Space/Reach 5 ft./5 ft.; SA Ghoul
fever, paralysis; SQ Darkvision 60
ft., undead traits, +2 turn resistance;
AL CE; SV Fort +0, Ref +2, Will +5;
Str 13, Dex 15, Con -, Int 13, Wis 14,
Cha 12
Skills and Feats: Balance +6, Climb
+5, Hide +6, Jump +5, Move Silently
+6, Spot +7; Multiattack

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donjonTheDarkHallsofWorms

Room #130

Room Features

Monster

Someone has scrawled "Run away!"


in orcish runes on the south wall, A
sundered helm lies in the west side
of the room
5 x Small Monstrous Centipede
(vermin)
Small monstrous centipede: CR 1/4;
Small vermin; HD 1/2 d8; hp 2; Init
+2; Spd 30 ft. (6 squares), climb 30
ft.; AC 14 (+1 size, +2 dex, +1
natural), touch 13, flat-footed 12;
Base Atk +0; Grp -7; Atk +3 melee
(1d4-3 plus poison, bite); Full Atk +3
melee (1d4-3 plus poison, bite);
Space/Reach 5 ft./5 ft.; SA Poison;
SQ Darkvision 60 ft., vermin traits;
AL N; SV Fort +2, Ref +2, Will +0; Str
5, Dex 15, Con 10, Int -, Wis 10, Cha
2
Skills and Feats: Climb +10, Hide
+14, Spot +4; Weapon Finesse

Room #131

Empty

Room #132

Room Features

Room #133

Hidden Treasure

A magical mirror on the east wall


answers questions with insults, A
narrow pit covered by iron bars lies
in the south-west corner of the room
Hidden (Search DC 25) Trapped and
Unlocked Strong Wooden Chest
(hard 5, 20 hp)
Fire Trap: CR 3; spell; spell trigger;
no reset; spell effect (Fire Trap, 3rd
level druid, 1d4+3 fire, DC 13 Reflex
save half damage); Search DC 27;
Disable Device DC 27
700 sp; Masterwork Light Wooden
Shield (Medium) (153 gp); hoard
total 223 gp

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Room #134

Room Features

Monster

A magical statue in the north side of


the room answers simple questions
about the dungeon (points
directions), A pile of sundered
shields lies in the north-east corner
of the room
1 x 1st Level Warrior Svirfneblin
(gnome)
1st level warrior svirfneblin: CR 1;
Small humanoid (gnome); HD
1d8+4; hp 8; Init +1; Spd 15 ft. in
banded mail armor (3 squares); base
speed 20 ft.; AC 23 (+1 size, +1 dex,
+4 dodge, +6 banded mail, +1
buckler), touch 16, flat-footed 18;
Base Atk +1; Grp -3; Atk +2 melee
(1d4/x4, heavy pick) or +3 ranged
(1d6/19-20, light crossbow); Full Atk
+2 melee (1d4/x4, heavy pick) or +3
ranged (1d6/19-20, light crossbow);
Space/Reach 5 ft./5 ft.; SA Spell-like
abilities; SQ Gnome traits,
svirfneblin traits, spell resistance 12;
AL N; SV Fort +5, Ref +3, Will +2; Str
11, Dex 13, Con 12, Int 10, Wis 11, Cha
4
Skills and Feats: Hide +2, Listen +2,
Spot +2; Toughness
Treasure: 80 gp; Aquamarine (600
gp); hoard total 680 gp

d20 Random Dungeon Generator


http://donjon.bin.sh/
Some content used under the terms of the Open Gaming License

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