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donjonTheDarkHallsofWorms
General
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Dungeon Walls
Dungeon Floor
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donjonTheDarkHallsofWorms
Wandering
Monsters
Room #1
Temperature
Cool
Illumination
Room Features
Monster
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Room #2
Room Features
Room #3
Monster
Room #4
Room Features
Monster
http://donjon.bin.sh/d20/dungeon/index.cgi
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Room #5
Empty
Room #6
Monster
1 x Troglodyte
Troglodyte: CR 1; Medium humanoid
(reptilian); HD 2d8+4; hp 13; Init -1;
Spd 30 ft. (6 squares); AC 15 (-1 dex,
+6 natural), touch 9, flat-footed 15;
Base Atk +1; Grp +1; Atk +1 melee
(1d6, club) or +1 melee (1d4, claw) or
+1 ranged (1d6, javelin); Full Atk +1
melee (1d6, club) and -1 melee (1d4,
claw) and -1 melee (1d4, bite) or +1
melee (1d4, 2 claws) and -1 melee
(1d4, bite) or +1 ranged (1d6,
javelin); Space/Reach 5 ft./5 ft.; SA
Stench; SQ Darkvision 90 ft.; AL CE;
SV Fort +5, Ref -1, Will +0; Str 10,
Dex 9, Con 14, Int 8, Wis 10, Cha 10
Skills and Feats: Hide +5*, Listen +3;
Multiattack, Weapon Focus (javelin)
Treasure: 250 sp; hoard total 25 gp
Room #7
Room Features
Room #8
Monster
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Room #9
Room Features
Monster
Room #10
http://donjon.bin.sh/d20/dungeon/index.cgi
Room Features
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donjonTheDarkHallsofWorms
1 x Homunculus
Homunculus: CR 1; Tiny construct;
HD 2d10; hp 11; Init +2; Spd 20 ft. (4
squares), fly 50 ft. (good); AC 14 (+2
dex, +2 size), touch 14, flat-footed
12; Base Atk +1; Grp -8; Atk +2 melee
(1d4-1 plus poison, bite); Full Atk +2
melee (1d4-1 plus poison, bite);
Space/Reach 2-1/2 ft./0 ft.; SA
Poison; SQ Construct traits,
darkvision 60 ft., low-light vision; AL
N; SV Fort +0, Ref +4, Will +1; Str 8,
Dex 15, Con -, Int 10, Wis 12, Cha 7
Skills and Feats: Hide +14, Listen +4,
Spot +4; Lightning Reflexes
Room #11
Monster
1 x Darkmantle
Darkmantle: CR 1; Small magical
beast; HD 1d10+1; hp 6; Init +4; Spd
20 ft. (4 squares), fly 30 ft. (poor);
AC 17 (+1 size, +6 natural), touch 11,
flat-footed 17; Base Atk +1; Grp +0;
Atk +5 melee (1d4+4, slam); Full Atk
+5 melee (1d4+4, slam);
Space/Reach 5 ft./5 ft.; SA Darkness,
improved grab, constrict 1d4+4; SQ
Blindsight 90 ft.; AL N; SV Fort +3,
Ref +2, Will +0; Str 16, Dex 10, Con
13, Int 2, Wis 10, Cha 10
Skills and Feats: Hide +10, Listen
+5*, Spot +5*; Improved Initiative
Room #12
Room Features
Monster
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Room #13
Empty
Room #14
Empty
Room #15
Monster
1 x Darkmantle
Darkmantle: CR 1; Small magical
beast; HD 1d10+1; hp 6; Init +4; Spd
20 ft. (4 squares), fly 30 ft. (poor);
AC 17 (+1 size, +6 natural), touch 11,
flat-footed 17; Base Atk +1; Grp +0;
Atk +5 melee (1d4+4, slam); Full Atk
+5 melee (1d4+4, slam);
Space/Reach 5 ft./5 ft.; SA Darkness,
improved grab, constrict 1d4+4; SQ
Blindsight 90 ft.; AL N; SV Fort +3,
Ref +2, Will +0; Str 16, Dex 10, Con
13, Int 2, Wis 10, Cha 10
Skills and Feats: Hide +10, Listen
+5*, Spot +5*; Improved Initiative
Room #16
Room Features
Monster
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Room #17
Monster
Room #18
Empty
Room #19
Empty
Room #20
Room Features
Room #21
Room Features
Monster
http://donjon.bin.sh/d20/dungeon/index.cgi
1 x Ghoul
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Room #22
Room Features
Monster
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Room #23
Room Features
Hidden Treasure
Room #24
Room Features
Monster
Room #25
Monster
1 x Homunculus
Homunculus: CR 1; Tiny construct;
HD 2d10; hp 11; Init +2; Spd 20 ft. (4
squares), fly 50 ft. (good); AC 14 (+2
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Room #26
Room Features
Room #27
Room Features
Monster
http://donjon.bin.sh/d20/dungeon/index.cgi
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total 470 gp
Room #28
Monster
1 x Ghoul
Ghoul: CR 1; Medium undead; HD
2d12; hp 13; Init +2; Spd 30 ft. (6
squares); AC 14 (+2 dex, +2 natural),
touch 12, flat-footed 12; Base Atk +1;
Grp +2; Atk +2 melee (1d6+1 plus
paralysis, bite); Full Atk +2 melee
(1d6+1 plus paralysis, bite) and +0
melee (1d3 plus paralysis, 2 claws);
Space/Reach 5 ft./5 ft.; SA Ghoul
fever, paralysis; SQ Darkvision 60
ft., undead traits, +2 turn resistance;
AL CE; SV Fort +0, Ref +2, Will +5;
Str 13, Dex 15, Con -, Int 13, Wis 14,
Cha 12
Skills and Feats: Balance +6, Climb
+5, Hide +6, Jump +5, Move Silently
+6, Spot +7; Multiattack
Room #29
Monster
1 x Ghoul
Ghoul: CR 1; Medium undead; HD
2d12; hp 13; Init +2; Spd 30 ft. (6
squares); AC 14 (+2 dex, +2 natural),
touch 12, flat-footed 12; Base Atk +1;
Grp +2; Atk +2 melee (1d6+1 plus
paralysis, bite); Full Atk +2 melee
(1d6+1 plus paralysis, bite) and +0
melee (1d3 plus paralysis, 2 claws);
Space/Reach 5 ft./5 ft.; SA Ghoul
fever, paralysis; SQ Darkvision 60
ft., undead traits, +2 turn resistance;
AL CE; SV Fort +0, Ref +2, Will +5;
Str 13, Dex 15, Con -, Int 13, Wis 14,
Cha 12
Skills and Feats: Balance +6, Climb
+5, Hide +6, Jump +5, Move Silently
+6, Spot +7; Multiattack
Room #30
http://donjon.bin.sh/d20/dungeon/index.cgi
Room Features
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donjonTheDarkHallsofWorms
1 x Ghoul
Ghoul: CR 1; Medium undead; HD
2d12; hp 13; Init +2; Spd 30 ft. (6
squares); AC 14 (+2 dex, +2 natural),
touch 12, flat-footed 12; Base Atk +1;
Grp +2; Atk +2 melee (1d6+1 plus
paralysis, bite); Full Atk +2 melee
(1d6+1 plus paralysis, bite) and +0
melee (1d3 plus paralysis, 2 claws);
Space/Reach 5 ft./5 ft.; SA Ghoul
fever, paralysis; SQ Darkvision 60
ft., undead traits, +2 turn resistance;
AL CE; SV Fort +0, Ref +2, Will +5;
Str 13, Dex 15, Con -, Int 13, Wis 14,
Cha 12
Skills and Feats: Balance +6, Climb
+5, Hide +6, Jump +5, Move Silently
+6, Spot +7; Multiattack
Room #31
Room Features
Trap
Room #32
Room Features
Room #33
Room Features
Monster
1 x Homunculus
Homunculus: CR 1; Tiny construct;
HD 2d10; hp 11; Init +2; Spd 20 ft. (4
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Room #34
Monster
1 x Spider Swarm
Spider swarm: CR 1; Diminutive
vermin (swarm); HD 2d8; hp 9; Init
+3; Spd 20 ft. (4 squares), climb 20
ft.; AC 17 (+4 size, +3 dex), touch 17,
flat-footed 14; Base Atk +1; Grp -; Atk
Swarm (1d6 plus poison); Full Atk
Swarm (1d6 plus poison);
Space/Reach 10 ft./0 ft.; SA
Distraction, poison; SQ Darkvision
60 ft., swarm traits, tremorsense 30
ft., vermin traits; AL N; SV Fort +3,
Ref +3, Will +0; Str 1, Dex 17, Con 10,
Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Listen
+4, Spot +4;
Room #35
Room Features
Trap
Room #36
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Room Features
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Room #37
Room Features
Room #38
Monster
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Finesse
Room #39
Room Features
Monster
Room #40
Monster
Room #41
http://donjon.bin.sh/d20/dungeon/index.cgi
Room Features
Trap
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Room #42
Room Features
Monster
Room #43
Room Features
Room #44
Room Features
Monster
1 x Darkmantle
Darkmantle: CR 1; Small magical
beast; HD 1d10+1; hp 6; Init +4; Spd
20 ft. (4 squares), fly 30 ft. (poor);
AC 17 (+1 size, +6 natural), touch 11,
flat-footed 17; Base Atk +1; Grp +0;
Atk +5 melee (1d4+4, slam); Full Atk
+5 melee (1d4+4, slam);
Space/Reach 5 ft./5 ft.; SA Darkness,
improved grab, constrict 1d4+4; SQ
Blindsight 90 ft.; AL N; SV Fort +3,
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Room #45
Room Features
Room #46
Empty
Room #47
Room Features
Room #48
Room Features
Room #49
Empty
Room #50
Room Features
Trap
Hidden Treasure
Room #51
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Monster
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Room #52
Hidden Treasure
Room #53
Monster
http://donjon.bin.sh/d20/dungeon/index.cgi
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Room #54
Room Features
Trap
Room #55
Room Features
Monster
Room #56
http://donjon.bin.sh/d20/dungeon/index.cgi
Room Features
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Room #57
Room Features
Room #58
Room Features
Room #59
Monster
Room #60
Room Features
Monster
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Room #61
Room Features
Room #62
Room Features
Monster
1 x Homunculus
Homunculus: CR 1; Tiny construct;
HD 2d10; hp 11; Init +2; Spd 20 ft. (4
squares), fly 50 ft. (good); AC 14 (+2
dex, +2 size), touch 14, flat-footed
12; Base Atk +1; Grp -8; Atk +2 melee
(1d4-1 plus poison, bite); Full Atk +2
melee (1d4-1 plus poison, bite);
Space/Reach 2-1/2 ft./0 ft.; SA
Poison; SQ Construct traits,
darkvision 60 ft., low-light vision; AL
N; SV Fort +0, Ref +4, Will +1; Str 8,
Dex 15, Con -, Int 10, Wis 12, Cha 7
Skills and Feats: Hide +14, Listen +4,
Spot +4; Lightning Reflexes
Room #63
http://donjon.bin.sh/d20/dungeon/index.cgi
Room Features
Monster
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Room #64
Room Features
Room #65
Room Features
Room #66
Room Features
Room #67
Monster
1 x Ghoul
Ghoul: CR 1; Medium undead; HD
2d12; hp 13; Init +2; Spd 30 ft. (6
squares); AC 14 (+2 dex, +2 natural),
touch 12, flat-footed 12; Base Atk +1;
Grp +2; Atk +2 melee (1d6+1 plus
paralysis, bite); Full Atk +2 melee
(1d6+1 plus paralysis, bite) and +0
melee (1d3 plus paralysis, 2 claws);
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Room #68
Empty
Room #69
Empty
Room #70
Trap
Hidden Treasure
Room #71
Room Features
Monster
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Room #72
Room Features
Hidden Treasure
Room #73
Room Features
Monster
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Room #74
Room Features
Room #75
Room Features
Room #76
Room Features
Room #77
Room Features
Monster
12 x Rat (animal)
Rat: CR 1/8; Tiny animal; HD 1/4 d8;
hp 1; Init +2; Spd 15 ft. (3 squares),
climb 15 ft., swim 15 ft.; AC 14 (+2
size, +2 dex), touch 14, flat-footed
12; Base Atk +0; Grp -12; Atk +4
melee (1d3-4, bite); Full Atk +4 melee
(1d3-4, bite); Space/Reach 2-1/2 ft./0
ft.; SA -; SQ Low-light vision, scent;
AL N; SV Fort +2, Ref +4, Will +1; Str
2, Dex 15, Con 10, Int 2, Wis 12, Cha
2
Skills and Feats: Balance +10, Climb
+12, Hide +14, Move Silently +10,
Swim +10; Weapon Finesse
Room #78
Monster
8 x Rat (animal)
Rat: CR 1/8; Tiny animal; HD 1/4 d8;
hp 1; Init +2; Spd 15 ft. (3 squares),
climb 15 ft., swim 15 ft.; AC 14 (+2
size, +2 dex), touch 14, flat-footed
12; Base Atk +0; Grp -12; Atk +4
melee (1d3-4, bite); Full Atk +4 melee
(1d3-4, bite); Space/Reach 2-1/2 ft./0
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Room #79
Monster
1 x Spider Swarm
Spider swarm: CR 1; Diminutive
vermin (swarm); HD 2d8; hp 9; Init
+3; Spd 20 ft. (4 squares), climb 20
ft.; AC 17 (+4 size, +3 dex), touch 17,
flat-footed 14; Base Atk +1; Grp -; Atk
Swarm (1d6 plus poison); Full Atk
Swarm (1d6 plus poison);
Space/Reach 10 ft./0 ft.; SA
Distraction, poison; SQ Darkvision
60 ft., swarm traits, tremorsense 30
ft., vermin traits; AL N; SV Fort +3,
Ref +3, Will +0; Str 1, Dex 17, Con 10,
Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Listen
+4, Spot +4;
Room #80
Room Features
Monster
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Room #81
Monster
1 x Shrieker (fungus)
Shrieker: CR 1; Medium plant; HD
2d8+2; hp 11; Init -5; Spd 0 ft.; AC 8
(-5 dex, +3 natural), touch 5, flatfooted 8; Base Atk +1; Grp -4; Atk -;
Full Atk -; Space/Reach 5 ft./0 ft.; SA
Shriek; SQ Low-light vision, plant
traits; AL N; SV Fort +4, Ref -, Will -4;
Str -, Dex -, Con 13, Int -, Wis 2, Cha 1
Skills and Feats: -; -
Room #82
Room Features
Monster
Room #83
http://donjon.bin.sh/d20/dungeon/index.cgi
Room Features
Hidden Treasure
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Room #84
Room Features
Room #85
Room Features
Room #86
Room Features
Room #87
Room Features
Hidden Treasure
Room #88
Room Features
Monster
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Room #89
Room Features
Monster
Room #90
Room Features
Room #91
Room Features
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Monster
Room #92
Room Features
Room #93
Room Features
Room #94
Empty
Room #95
Room Features
Monster
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Room #96
Monster
Room #97
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Room Features
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Room #98
Room Features
Monster
Room #99
Monster
1 x Shrieker (fungus)
Shrieker: CR 1; Medium plant; HD
2d8+2; hp 11; Init -5; Spd 0 ft.; AC 8
(-5 dex, +3 natural), touch 5, flatfooted 8; Base Atk +1; Grp -4; Atk -;
Full Atk -; Space/Reach 5 ft./0 ft.; SA
Shriek; SQ Low-light vision, plant
traits; AL N; SV Fort +4, Ref -, Will -4;
Str -, Dex -, Con 13, Int -, Wis 2, Cha 1
Skills and Feats: -; -
Room #100
Monster
1 x Troglodyte
Troglodyte: CR 1; Medium humanoid
(reptilian); HD 2d8+4; hp 13; Init -1;
Spd 30 ft. (6 squares); AC 15 (-1 dex,
+6 natural), touch 9, flat-footed 15;
Base Atk +1; Grp +1; Atk +1 melee
(1d6, club) or +1 melee (1d4, claw) or
+1 ranged (1d6, javelin); Full Atk +1
melee (1d6, club) and -1 melee (1d4,
claw) and -1 melee (1d4, bite) or +1
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Room #101
Monster
Room #102
Monster
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Room #103
Room Features
Room #104
Room Features
Room #105
Empty
Room #106
Room Features
Room #107
Empty
Room #108
Monster
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Room #109
Monster
Room #110
Room Features
Room #111
Room Features
Room #112
Empty
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Room #113
Room Features
Monster
Trap
Hidden Treasure
Room #114
Room Features
Room #115
Room Features
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Monster
Hidden Treasure
Room #116
Room Features
Monster
http://donjon.bin.sh/d20/dungeon/index.cgi
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Room #117
Monster
1 x Troglodyte Zombie
Troglodyte zombie: CR 1; Medium
undead; HD 4d12+3; hp 29; Init -2;
Spd 30 ft. (6 squares; can't run); AC
16 (-2 dex, +8 natural), touch 8, flatfooted 16; Base Atk +2; Grp +3; Atk
+3 melee (1d10+1, greatclub) or +3
melee (1d4+1, bite) or +3 melee
(1d6+1, slam) or +0 ranged (1d6+1,
javelin); Full Atk +3 melee (1d10+1,
greatclub) or +3 melee (1d4+1, bite)
or +3 melee (1d6+1, slam) or +0
ranged (1d6+1, javelin); Space/Reach
5 ft./5 ft; SA -; SQ Single actions
only, damage reduction 5/slashing,
darkvision 60 ft., undead traits; AL
NE; SV Fort +1, Ref -1, Will +4; Str 12,
Dex 7, Con -, Int -, Wis 10, Cha 1
Skills and Feats: -; Toughness
Room #118
Empty
Room #119
Room Features
Room #120
Room Features
Monster
11 x Rat (animal)
Rat: CR 1/8; Tiny animal; HD 1/4 d8;
hp 1; Init +2; Spd 15 ft. (3 squares),
climb 15 ft., swim 15 ft.; AC 14 (+2
size, +2 dex), touch 14, flat-footed
12; Base Atk +0; Grp -12; Atk +4
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Room #121
Room Features
Monster
Room #122
Room Features
Room #123
Room Features
Monster
1 x Troglodyte
Troglodyte: CR 1; Medium humanoid
(reptilian); HD 2d8+4; hp 13; Init -1;
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Room #124
Monster
Room #125
http://donjon.bin.sh/d20/dungeon/index.cgi
Room Features
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Room #126
Room Features
Monster
Room #127
Room Features
Monster
http://donjon.bin.sh/d20/dungeon/index.cgi
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Room #128
Monster
3 x Dire Rat
Dire rat: CR 1/3; Small animal; HD
1d8+1; hp 5; Init +3; Spd 40 ft. (8
squares), climb 20 ft.; AC 15 (+1 size,
+3 dex, +1 natural), touch 14, flatfooted 12; Base Atk +0; Grp -4; Atk
+4 melee (1d4 plus disease, bite);
Full Atk +4 melee (1d4 plus disease,
bite); Space/Reach 5 ft./5 ft.; SA
Disease; SQ Low-light vision, scent;
AL N; SV Fort +3, Ref +5, Will +3; Str
10, Dex 17, Con 12, Int 1, Wis 12, Cha
4
Skills and Feats: Climb +11, Hide +8,
Listen +4, Move Silently +4, Spot +4,
Swim +11; Alertness, Weapon
Finesse
Room #129
Monster
1 x Ghoul
Ghoul: CR 1; Medium undead; HD
2d12; hp 13; Init +2; Spd 30 ft. (6
squares); AC 14 (+2 dex, +2 natural),
touch 12, flat-footed 12; Base Atk +1;
Grp +2; Atk +2 melee (1d6+1 plus
paralysis, bite); Full Atk +2 melee
(1d6+1 plus paralysis, bite) and +0
melee (1d3 plus paralysis, 2 claws);
Space/Reach 5 ft./5 ft.; SA Ghoul
fever, paralysis; SQ Darkvision 60
ft., undead traits, +2 turn resistance;
AL CE; SV Fort +0, Ref +2, Will +5;
Str 13, Dex 15, Con -, Int 13, Wis 14,
Cha 12
Skills and Feats: Balance +6, Climb
+5, Hide +6, Jump +5, Move Silently
+6, Spot +7; Multiattack
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Room #130
Room Features
Monster
Room #131
Empty
Room #132
Room Features
Room #133
Hidden Treasure
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Room #134
Room Features
Monster
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