Documente Academic
Documente Profesional
Documente Cultură
to make sculpture
by ROBERT MALLARY
The University of Massachusetts
Amherst, Massachusetts
INTRODUCTION
Historically the techniques of sculpture have tended to reflect the technological character and level
of the society in which the sculpture was made.
If primitive man carved bone and the Greeks cast
in bronze it should not be surprising that sculptors
today are using plastics, lasers, strobes, electronic
circuitry and transducers to link art with contemporary
technology. Even so, this still does not account for
why some of us have been using the computer, assigning it a status above other "art-and-technology"
possibilities and viewing it as nothing less than portentous in its implications for art. *
The computer is special among the technical resources previously available to the artist because for
the first time he has a tool, not only for executing a
work of art, but for conceiving one as well. Once a
computer has been programmed to generate a first
rate work of three-dimensional art with no direct assistance from a sculptor it will be legitimate to speak
of cybernetic sculpture in the fullest sense of the word.
Until then computer sculpture will qualify as cybernetic only in the sense that the design process is substantially facilitated by "intelligence amplification"
which is to say, by the use of advanced computer
graphic interactive systems.2
The core problem in computer sculpture is to program the machine to take in, manipulate and give
back three-dimensional information which can be used
to make sculpture. For example, a Massachusetts
sculptor, Alfred Duca, with the help of IBM programmers, has used a computer tape and an N / C
machine tool to carve out a large and intricate spherical
sculpture in metal. 3 Michael Noll of the Bell Telephone
Laboratories has programmed linear stereo-drawings
which appear three-dimensional when seen in a stereo-
TRAN2
In beginning about three years ago to work on
TRAN2 our intention was not so much to anticipate
the computer sculpture of the future, with its awesome
kinetic and form transformational capabilities, as to
take a small but real step ahead within our immediate
resources. However, TRAN2 does qualify as a basic,
or prototype, computer sculpture program in the sense
that it provides for a full description of volumetric
objects within the machine, processes this information
in a meaningful way, and generates a usable output.
Moreover, the program is workable in that it has actually been used to make a series of sculptures (see
Figure 1 and Figure 2). Now written in Fortran IV
for the IBM 1130 computer and plotter, when it has
been rewritten for the display it will be upgraded as
a more fully interactive program allowing for the almost
instant manipulation and transmutation of forms.
Form description
Crucial to the processing of three-dimensional form
informationbe it architecture, sculpture or indus451
452
TRAN2
453
INPUT
TRANSFORMATIONS
OUTPUT
TRAN2
SUBROUTINE SEQUENCES
AND OPTIONS
to us and the amount of hand work required to translate the computer output into an actual sculpture inthe-round.
The second input mode, called PROFIL, dispenses
with the prototype form, but in its place the computer
must be given coded profile drawings (see Figure 5).
Eight profiles are stored at a time, though the computer
needs only one to generate a form with radial symmetry. Two profiles generate a form having two planes
of symmetry and three generate a form with bilateral
symmetry. A set of four different profiles generates an
asymmetrical form, this being the number which is
normally specified unless one of the symmetrical
schemes is used.
By following the typed instructions given to it at
the console the computer "fills in" the form between
the profiles (see Figure 6). In calling up subroutines
454
TRAN2
scratch the surface in this area. Evidence of our continuing commitment to asymmetry, as against symmetry, is the fact that QUAD, which shapes an asymmetric contour section based on quadrants taken from
four different ellipses, is still the most used subroutine
within the PROFIL group of input subroutines.
The transformation subroutines
The computer, once it has either been given or has
generated for itself the form description data it re-
455
456
TRAN2
457
Figure 12The cut out luaun sections are stacked on a steel rod
preparatory to gluing and laminating
458
TRAN2
beyond computer-aided intelligence amplification (computer-aided design, in other words) into the more
creative aspects of the design process. The computer
will be more than a "slave"; it will be more like a collaborator or a virtual surrogate for the sculptor himself. According to his inclinations the sculptor will
vary the manner and degree of his involvement with
the computer. He will use and interact with it, monitor
it or leave it, as it were, to its own resources.
CONCLUSION
The sculpture now made with the help of TRAN2
does not forecast the look of the computer sculpture
of the future, which will be mainly kinetic, have multimedia features and will probably be based on a cinema
type projection system linking the computer with
holographic techniques. The relevance of TRAN2
in this connection is thatapart from the claims to
be made for it as one of the very first pioneering efforts
in the fieldit does forecast, in its use of mathematical
methods, an approach to form description, as well
as form manipulation and metamorphosis, which will
be crucial to these kinetic media of the future.
In conclusion I feel it an obligation to remind those
who know more about computers than they do about
art that I am at outs with some of my more conservative artist colleagues who deny that the computer
can make any constructive contribution to art at all.
But what is more nettling is that I am also at outs with
some of my more avant-garde colleagues who will
acknowledge (or even insist) that the computer can
play a role in art but that TRAN2, which according
to them is involved in an anachronistic kind of "object" art, is not a valid way to go about it. I differ
with these latter critics in holding that "object" sculpture (which is the kind most people think of, whether
it be realistic or abstract, when they think of sculpture
at all and which is the only kind we can as yet make
with TRAN2) still offers unexplored potentialities for
the computer to help uncover.
In any event, a beginning must be made at some
point, and for the present it may be a sufficient achievement to have demonstrated that the computer can
play a role in the making of sculptureall apart from
the question of how well it has done so.
REFERENCES
Cybernetic sculpture
Ultimately interactive programs will become truly
cybernetic in the sense that the computer will move
459
1 J REICHARDT
Cybernetic serendipity, the computer and the arts
Studio International London and New York 1968
460
2 R MALLARY
Computer sculpture: six levels of cybernetics
Artforum Vol 7 No 9 pp 29-35 May 1969
3 R CHANDLER
Design for numerical control machining
Machine Design pp 4-24 February 15 1968
4 A M NOLL
The digital computer as a creative medium
I E E E Spectrum Vol 4 pp 87-95 October 1967
5 W FETTER
Computer graphics
Annual meeting of the American Society for Engineering
Educators 1966
6 C M THEISS
Computer graphic displays of simulated automobile dynamics
A F I P S Conference Proceedings Spring Joint Computer
Conference Vol 34 p 289 1969
7 MAGI
Description of the MAGI technique for accurate modeling and
graphic display of three-dimensional objects
Mathematical Applications Group Inc White Plains
New York 1967
8 T M P LEE
A class of surfaces for computer display
AFIPS Conference Proceedings Spring Joint Computer
Conference Vol 34 p 309 1969
9 C CSURI J S H A F F E R
Art, computers and mathematics
AFIPS Conference Proceedings Fall Joint Computer
Conference Part 2 Vol 33 p 1293 1968
10 C CSURI
Leonardo: circle to square transformation
The Magazine of the Institute of Contemporary Art
Number 5 London p p 27-28 August 1968
H I E SUTHERLAND
Sketchpad: a man-machine graphical communication system
M I T Lincoln Laboratory Technical Report N o 296 January
1963
12 M R DAVIS T O ELLIS
The rand tablet: a man-machine communication device
AFIPS Conference Proceedings Fall Joint Computer
Conference P a r t 1 Vol 26 p 325 1964
13 C W Y L I E G R O M N E Y D C EVANS*
A ERDAHL
Half-tone perspective drawings by computer
Technical Report 4-2 Computer Science University of
Utah-Salt Lake City Utah February 12 1968
14 H WILHELMSSON
Holography: a new scientific technique of possible use to the
arts
Leonardo Pergamon Press Oxford England Vol 1 Number 2
pp 161-169 April 1968