Documente Academic
Documente Profesional
Documente Cultură
Multicultural
Timeless
All Ages
High Awareness
Universal Values
High Collectability
TARGET AUDIENCE
Boys aged 4 to 7.
Girls aged 4 to 12.
Parents.
Young people for specific categories (apparel, home decoration).
OUR MARKETS
GERMANY
Well-established brand in Germany with high awareness and high appeal
Huge awareness of the character (89%) #1 among 48 licenses.
Strong appeal - 74% of kids who know the Smurfs love them.
36% of kids own a Smurf product.
Kids License Monitor - January 2014 - iconkids & youth international research GmbH
GERMANY
Big success of the Smurf magazines
4 titles per year.
30.000 units sold per issue.
50.000 units sold per issue for the Smurfette magazine.
Over 1.3 million packs sold for the Sticker album published in 2013.
RUSSIA
Awareness of the brand became huge after first movie in 2011.
Non-stop growing eversince.
TV series is the #1 broadcast program for kids aged 4 to 15 (21.9% share) on Channel Karusel
during Summer 2014.
Many sucessful licenses.
ITALY
Biggest European market for the Smurfs with over 50 licenses.
High awareness.
Amongst the favourite characters for girls (top 5).
Huge success of the TV Series on television - Broadcast since 1982.
Strong partwork programme with DeAgostini since 2013.
FRANCE - BENELUX
Universal awareness and big attachment to the brand.
One new comic book every year.
50% of French kids say they can find Smurf products everywhere.
72% of French kids who know the Smurfs like them.
The official and unique Smurf Store is based in Brussels.
Kids License Monitor - January 2014 - iconkids & youth international research GmbH
FRANCE - BENELUX
TV Series broadcast on the following channels and VOD platforms.
ASIA
3 successful Apparel licencees covering China, South Korea, Taiwan (Wholehauss, Chamzon,
Lativ). Turnover of 6.3 millions USD since 2011 with Smurfs products.
Bossini partnered with Smurfs for a launch of both movie/classic collection for Asia, during
Movie 1 with a big success and retail value of US$5 million in China only.
ASIA
TV series broadcast on the following TV channels in the Philippines, Taiwan, Singapore,
Vietnam, Thailand.
ASIA
Smurf Shopping Mall events in China
Growing business with high rate of frequentation.
Duration of these events: 4 weeks.
Target: 95% are kids Citizens, customers, tourists, fans on Weibo and Weixin.
Traffic: 2000 people/day coming specifically to the mall for the event.
ASIA
Smurf Shopping Mall events in China
Shopping malls double their customers traffic during the Smurf events with substantial increase
of the retailersrevenues.
Huge media coverage with 100 pages in paper press and 1230 pages on new media sites.
Great success also in new shopping malls, even in countryside with a frequentation of 13.000.
ASIA
Official Live Show will start touring in 2014 in Asia in December 2014.
Opening soon of 2 new family entertainment centres in China & Malaysia.
LICENSE OVERVIEW
DIGITAL
The Smurfs Village Game
Over 30 Million downloads on Apples App store.
Ranked as #1 top-grossing app in 79 territories and top 10 grossing app worldwide on Apples
App store.
7.5 million Monthly Average Users at its height.
1 million fans of the game on Facebook.
DIGITAL
Smurf Life - Sequel of the Smurfs Village
1 week after launch:
Higher rank around the world in charts Free App.
#3 after YouTube and Gmail App in the US AppStore (iPad).
DIGITAL
Smurfs Facebook games
42 millions total new installs (both games combined).
Top 3 territories with higher revenues: USA, Germany, France.
DIGITAL
The Smurfsvisibility on Facebook
Nearly 15 million fans of the Smurfs.
A PROVEN SUCCESS
The Smurfs are working with the biggest brands in the world
Over
30 years in licensing
Over
700 licencees
A 35-year collaboration.
120 000 tons of candies sold the last 2 years.
Many different categories of candies.
New products are on their way with brand new forms and textures.
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