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Contemporary Uses and Means of Delivery Development Stages: Design navigation structures & HCI [n23-32, q32, t32]
1. Describe and give examples of how multimedia applications are used in the 7. Represent and compare the different types of navigation structures to
following areas: [n9-12, q13. t13] include:
[9,10] business (e-commerce, presentations, teleconferencing,
[23] linear, hierarchical,
collaborative working) [24] web, composite/hybrid.
[11] training (CBT, simulations)
[12] home (entertainment, edutainment, shopping) 8. State the implications of increasing complexity of navigation structures
2. Describe multimedia delivery media and give examples of appropriate uses: including ‘Lost in Hyperspace’ and resulting solutions:
[14] CD-ROM, DVD-ROM, [24] backtracking,
[15] kiosk, [25] highlighting, history, bookmarks, breadcrumbs
WWW, [25] use of search facilities (AND, OR, NOT). [t26]
mobile communication devices, 9. Describe user interfaces with relative advantages/disadvantages:
hybrids, [27] CLI,
[16] virtual reality. [28] menu,
3. Compare relative advantages/disadvantages of different multimedia delivery [29] form fill-in, direct manipulation (GUI).
media in terms of: [n16-18, q18, t18] 10. Describe and give examples of use of ‘metaphors’. [30]
[16] data capacity, 11. Describe and give examples of guidelines for good user interface design:
data transfer rate/bandwidth, [30] consistency,
information ‘window’ size, [31] differing ability levels,
ease of update. providing feedback,
easy correction of errors,
Stages of Development — Analysis [n19-22, q22] avoiding information overload.
4. Describe the difference between a project brief and contractual
requirements specification. [19] Development Stages: Design screens & media elements [n33-42, q42, t42]
5. Describe the contents of the requirements specification, including: 12. Critically evaluate screen design in terms of: [t33-34]
[20] purpose, [33] layout of elements,
[21] user/audience, user interface,
content, transitions,
[22] delivery media, navigation.
budget, 13. Explain the difference between an outline and detailed storyboard. [35]
timescale. 14. Describe and use additional text features:
6. Describe the uses made of the requirements specification by: [20] [35] kerning,
client, [36] anti-aliasing.
multimedia developer. 15. Explain difficulties of using non-standard fonts and solutions including:
[36] embedding fonts,
graphical text.
16. Explain implications of using colour and graphics including:
[37] different platforms/gamma correction,
dithering,
web palettes,
[38] progressive display/scan.
17. Describe the advantages and disadvantages of streaming audio as against
downloading audio. [39]
18. Explain implications of using video:
[39] user controlled (using VCR controls),
[41] danger of flashing sequences/epilepsy,
[40] streaming video versus downloading video.