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ANSWERS

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11-5

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Activity: Together or Alone?

Game: Youve Met Your Match!

11-6

Solving Rational Equations

Inverse Variation

Work in small groups for this activity.

This game is for two players.

Each group is hiring two workers to mow a golf course. Roll a number cube to
determine the number of hours h that one worker would take to mow the course.
The expression 12 2 h is the number of hours it takes the other worker to mow
the course. The sum of h and 12 2 h equals 12. Then compute how long it will
take the two workers to mow the course together.

Cut out the squares below. Mix them up and turn them face down on a table or
desk. Label the unprinted sides with the numbers 1 through 30. Place the squares
in six columns and five rows, with the number labels facing up.
Draw two squares at a time. Each square has a value of x and y on it. A coordinate
pair such as (2, 3) means that x 5 2 and y 5 3. For both squares, find the
k
constant of variation k in the inverse variation y 5 . Multiply x and y to find the
x
value of k for both of your squares. Your teacher will tell you whether you should
use mental math or a calculator. If the two squares show inverse variations that
have the same value of k, then keep the squares and take another turn. If the
values of k do not match, then turn the squares face down and give your opponent
a turn.

1. After each group has made its computations, complete the table below. Make

a table of results for different h-values. If the time for any h from 1 to 6 has not
been computed, the class should compute this.
h

12 h

Time

11

11
12

10

5
3

9
4

8
3

35
12

The player with the most pairs is the winner.

x 3
y 8

(2, 3)

k 24
x 2
1
2
k 1

y 

k 6

25, 15

x 4
1
y
2
k 2

(8, 1)
k 8

x 0.1
y 100

k 5

x 2
y 2

k 10

x 3
y 3

h51

x 1
y 5

k 9

3. Go back into small groups to find a formula for the time t using h. What

expression do you get for t? What type of expression is it?


1
(12h 2 h2); quadratic expression
t 5 12

(1, 2)

4. Use your graphing calculator to graph the formula you found in Exercise 3. In

k 2

the graph, what occurs when the value of h equals 6?

1
x
27
y 3
1
k
9

The vertex of the graph is located at h 5 6.

5, 15

5. Discuss your results to Exercises 124 as a class. What would happen if the sum

of the two workers times was a number other than 12?

16, 12

k 1

(2, 8)

k 5

k 8

k 16

(1, 0.3)

k 3

k 24

1
3
1
y
3
1
k
9

x 5
1
y
2
k 2.5

x 3
y 1

k 0.3
x 3
1
y
10
k 0.3

k 12

(6, 4)

k 4
x

2. Which value of h gives the two workers the fastest time?

x 4
y 3

(1, 3)

(4, 4)
k 16

(1, 4)
k 4

x 1
y 6

(6, 2)

k 3

(5, 2)

k 12

k 6

25, 101

(9, 1)

k 10

k 9

k 2.5

Answers will vary. Sample: The vertex of the parabola will not have an h-value
of 6.

page 103

11-7

page 104

Puzzle: Circular Reasoning

12-1

Graphing Rational Functions

All of the graphs below are rational functions. Match each function on the left to
its graph on the right. Write your answers in the circle below. If the letters of your
answers spell a word in both directions around the circle, then your answers are
correct!
1. y 5

3
21
x22

A.

D.

A. Building a Matrix

4 2 O
2

4
3. y 5

2
x21

E.

On a separate piece of paper, draw a matrix by placing a square in each row of the
first column, a circle in each row of the second, and a triangle in each row of the
third (do not forget to change colors with rows).

4
y

I.

2
x

4 2 O
2

24
4. y 5
x

P.

R.

23
x11

4 2 O
2

4 2 O
2

yes

rst row, rst column

Now draw a number of shapes in each matrix position using the color/row, shape/column
convention. For instance, you might draw two green circles in the second row and second
column. Your partner might draw four green circles in the same position.

third

4. Where would you put a red square?

6. y 5

third

2. In which column would you find a blue triangle?

3. Would a green circle be out of place in the second row, third column?

4
y

1. In which row would you find a blue triangle?


x

4 2 O
2

21
5. y 5
22
x21

Color will be used to represent the rows of your matrix. That is, everything in
the same row of your matrix must be the same color. The first row will be red,
the second row green, and the third row blue. Similarly, shapes will be used to
represent the columns of your matrix. So everything in the same column must
have the same shape. For now we will build a matrix with only three columns.

4 2 O
2

1
x

Organizing Data Using Matrices

In this activity you will work with a partner to understand addition of matrices.
You will each build your own matrix and then add them together.

2. y 5

Activity: An Array of Math Problems

B. Adding Matrices Check students work.

5. In the space below, write the number of objects you put in each position. The position of

the number you write down should correspond to the position of the objects in your matrix.
Your matrix
D
6.

Partners matrix

R
1.

I
5.

E
2.
A
4.

P
3.

6. Write down your partners numbers.


7. Add the objects in your partners matrix to your own, being careful not

to mix colors or shapes. Count the number of items in each position and
write them to the right.

Prentice Hall Algebra 1 Activities, Games, and Puzzles


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138

ANSWERS
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Puzzle: Order in the Court!

12-2

Puzzle: One Mean Puzzle

12-3

Frequency and Histograms

97, 85, 91, 80, 108, 96, 104, 90, 111, 102, 97, 87, 105, 91
Match each exercise with the correct letter. Write the letters next to the exercise
numbers on the basketball court below. Then follow the direction of the arrows to
complete the sentence underneath.
1. the frequency of points from 100 to 109

N. 3

2. the cumulative frequency of points from 100 to 109

S. 4

Measures of Central Tendency and Dispersion

Match the solutions to the problems below. Write the letters of your answers
in the blank spaces toward the bottom of the page. Your answers will spell out
the names of the two mathematicians who are credited with the founding of
probability theory.

A list of points scored by a basketball team is shown below.

Use the following data sets.


Data Set 1: 7, 11, 5, 9, 7, 19, 8, 13, 2
Data Set 2: 84, 78, 66, 93, 68, 72, 96, 88, 96, 89

3. the frequency of points from 90 to 99

K. 6

4. the cumulative frequency of points from 110 to 119

T. 14

5. the minimum number of points

A. 111

6. the frequency of points from 80 to 89

H. 9

7. the maximum number of points

B. 80

8. the cumulative frequency of points from 90 to 99

O. 13

3.
6.

1.

4.

7.

8.

A
5.

A. 7

2. the median of Data Set 1 L

C. 86

3. the mode of Data Set 1 A

E. 96

4. the maximum of Data Set 1 P

F. 30

5. the range of Data Set 1 S

L. 8

6. the mean of Data Set 2 M

M. 83

7. the median of Data Set 2 C

P. 19

8. the mode of Data Set 2 E

R. 9

9. the minimum of Data Set 2 T

S. 17

10. the range of Data Set 2 F

2.

1. the mean of Data Set 1 R

T. 66

and

10

bank
shot
A
occurs when the basketball bounces off the
backboard and into the basket.

page 107

12-4

page 108

Game: Show and Tell

12-5

Box-and-Whisker Plots

This is a game for two teams of two students each. You will need several sheets of
scrap paper.

Activity: A Classroom Sampler


Samples and Surveys

Work in small groups for this activity. You will investigate whether a stratified
sample, which divides a population into groups, gives results better than a random
sample.

In the rectangles below, there are 16 mathematical terms that you have learned so
far in this chapter. Cut out the rectangles and lay them face down.

Your class will be a sample of the population of all students at your school taking
Algebra 1. The survey question is How many hours per week do you spend on
the Internet? As a class, write all the responses to the questions on the board. In
addition, group the responses by male students and female students. Check students work.

Pick up any four rectangles. Look at the terms on each rectangle, but do not reveal
them to your partner.
In this game, your partner will have a total of two minutes to figure out which
four terms you have. The only clues that you may give are pictures or calculations
on the pieces of scrap paper. For instance, to describe the term scalar
multiplication, you write the following.

1. What is the average number of hours per week spent on the Internet?

2. What is the average number of hours per week spent on the Internet for

male students?
2

12

3. What is the average number of hours per week spent on the Internet for

female students?

But, if you say or write any words used to define the term, then your team cannot
get credit for that term. (The other team will act as referees.)

4. What is the average of the two numbers in Questions 2 and 3? How does that

The four players will play four rounds. Players 1 and 2 form Team A and Players 3
and 4 form Team B. In each round four terms are drawn without replacement.

Team A plays Round 1. (Player 1 gives clues to Player 2.)

Team B plays Round 2. (Player 3 gives clues to Player 4.)

Team A plays Round 3. (Player 2 gives clues to Player 1.)

Team B plays Round 4. (Player 4 gives clues to Player 3.)

compare to your answer in Question 1?

5. How does the number of male and female students in your class compare?

Do you think that this is representative of all students taking Algebra 1 at your
school? Explain.

The team that figures out the most terms wins! Check students work.

6. If the number of male and female students taking Algebra 1 at your school is

element
(of a matrix)

matrix

scalar

histogram

interval
(of a histogram, and so on)

frequency table

cumulative
frequency table

symmetry
(of a histogram, and so on)

mean

median

mode

range

box-and-whisker plot

quartile

interquartile range

outlier

about equal, then the number found in Question 4 would be a good reflection
of the number of hours spent on the Internet. Explain why this is so.

7. What additional research would you need to do in order to find a more precise

average using your answers from Questions 2 and 3?

Prentice Hall Algebra 1 Activities, Games, and Puzzles


Copyright by Pearson Education, Inc., or its affiliates. All Rights Reserved.

139

ANSWERS
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Game: A Winning Combination

12-6

Game: A Winning Combination

12-6

Permutations and Combinations

Provide the host with the following questions and answers.

Permutations and Combinations

This is a game for three students. One student is the host, and two students are the
players. Your teacher will provide the host with a separate sheet of questions and
answers. The players use the gameboard below to play the game.

1. How many positive three-digit numbers are possible by using each digit once?
(Allow 0 as a first digit.) Answer: 720
2. How many types of confetti can a party store make by selecting from 3 of 7 colors?
Answer: 35
3. How many basketball teams of 5 different positions are possible from 10 eligible players?
Answer: 30,240
4. How many arrangements of 3 different numbers are possible on a lock that uses 36
numbers? Answer: 42,840
5. In how many ways can you answer 6 out of 10 questions on a test? Answer: 210
6. How many triangles are possible by selecting any 3 points of a hexagon? Answer: 20
7. In how many ways can you rank 5 favorite TV shows from a sample of 10 shows?
Answer: 30,240
8. In how many ways can you invite 3 of your 6 friends to dinner? Answer: 20
9. In how many ways can the judges of a contest award 3 prizes to 6 eligible contestants?
Answer: 120
10. In how many ways can you put 4 party invitations into 4 envelopes? Answer: 24
11. How many four-letter computer passwords are possible from the letters AZ and the
digits 09 without repeating any characters? Answer: 1,413,720
12. In how many ways can a sailboat captain choose 4 flags from 10 to hoist on a mast?
Answer: 5040
13. In how many ways can a boating club form a crew of 8 different positions from 12 eligible
club members? Answer: 19,958,400
14. How many schedules of 5 class subjects can you make from a selection of 12 subjects?
Answer: 95,040
15. In how many ways can you arrange the letters of the word DISCOVERY? Answer: 362,880
16. How many varieties of pizza with two toppings can you make from eight toppings?
Answer: 28
17. In how many ways can 4 students take their places in 6 seats on a bus? Answer: 360
18. How many musical arrangements of 3 notes can you play from 12 notes? Answer: 1320
19. How many school committees of 3 persons (president, treasurer, and secretary) can your
teacher form from 8 eligible persons? Answer: 336
20. In how many ways can a teacher assign eight tutors to eight classes? Answer: 40,320
21. In how many ways can you choose 3 songs from a list of the top 10 songs? Answer: 120
22. In how many ways can you choose 5 friends from a group of 10 to wait in line at a movie
theater? Answer: 30,240
23. How many seven-digit cell phone numbers are possible with no repeated digits? (Allow
0 for a first digit.) Answer: 604,800
24. In how many ways can 3 of your friends have different birthdays? (Assume that there are
365 days in a year.) Answer: 48,228,180
25. How many relay teams of 4 persons can you make from a group of 10 runners if the order
is not important? Answer: 210

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

Rules

Decide who goes first. One player is X and the other player is O. Players
alternate turns.

The object of the game is to be the first player to write four marks (X or O)
in consecutive boxes horizontally, vertically, or diagonally.

During your turn, select a number from the table. Then the host asks a
combination or permutation question corresponding to the number
selected. (Note that the numbers do not reflect the level of difficulty of the
questions.)

Give an answer in a reasonable amount of time determined by your teacher.


The answer must be given as a number. For example, if the answer is found
by computing 4C 2 , you must give the number 6.

If you answer correctly, write your mark (X or O) on the selected number.

If you answer incorrectly, the other player has an opportunity to answer


the question and write his or her mark on the number. If the other player
also answers incorrectly, then the number is out of play and crossed out.

If no player writes four marks consecutively, then the player with the most
marks on the gameboard wins. Otherwise, the game ends in a tie.
See Teacher Instructions page.

page 111

12-7

page 112

Activity: Probability and Area

In this activity, you will use experimental probability to estimate area.


The grid at the right has 36 squares for a total area of 36 square
units. Each square has a dot inside it. The coordinates of each dot
are expressed by the ordered pair (column number, row number).
For example, (5, 1) is the dot in the 5th column and 1st row of the
grid. By rolling a number cube twice, you can randomly generate
the coordinates of a dot.

Find and circle the following words in the puzzle below. Words appear vertically,
horizontally, or diagonally. Words may read either forward or backward.

5
4

coordinates of nine dots: (1, 1), (2, 1), (2, 6), (3, 3), (3, 5),
(4, 3), (5, 2), (5, 5), (6, 1). What is the experimental probability
that a dot will be on or inside the circle? 7

outlier

mode

odds
probability

qualitative

quantitative

quartile

range

sample

4.

Sample: 14.4 units2

matrix

population

Roll a number cube 20 times until you generate the 10 coordinates of 10 different
dots. (Coordinates may appear more than once.) Estimate the area of each figure
below by using the experimental probability that a dot is on or inside the figure.
(To save time, use the same 10 ordered pairs for all exercises.) Then select 10 more
dots in each figure and estimate each area again. Compare your results with the
actual area. Discuss your results with classmates. Answers may vary.

factorial

independent

percentile

estimated area 5 total area 3 experimental probability

event

histogram

median

What is the estimated area of the circle? 28 units2

combination

frequency

2. To estimate the area of the circle, use the following formula.

bias

Probability of Compound Events

1. Suppose you roll a number cube 18 times to generate the

3.

Puzzle: Hide-and-Seek

12-8

Theoretical and Experimental Probability

F
G

Sample: 7.2 units2

1
1

1
1

5.

6.
5

Sample: 14.4 units2

4
3

Sample: 10.8 units2

1
1

1
1

Prentice Hall Algebra 1 Activities, Games, and Puzzles


Copyright by Pearson Education, Inc., or its affiliates. All Rights Reserved.

140

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