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Multimedia is the presentation of text, graphics, animations, audio, and video using
computers in an integrated manner, in computers, whereas hypermedia is the compilation
of the above media in an interconnected manner. In one perspective hypermedia is a
subset of multimedia. Multimedia is related to present texts, audios, videos, animations,
interactive features, and still images in offline mode.
Hypertext
Hypermedia
Multimedia
Multimedia is the
presentation of media as
interconnected using
hyperlinks.
hyperlinks
Laptop, interactive cd
education)
Hypertext is a subset of
hypermedia.
Hypermedia is an application
of multimedia, hence it is a
subset of multimedia.
Answer the following questions by typing them in the TURN IN Button of this Edmodo.
Use references you have known and discussed during the lesson.
1. What does ICT stand for?
ICT stands for Information and Communication Technology.
the role of ICT in education and language learning is to make students become imaginative
and confident users of information and communication technologies, understanding their
impact on society. These skills allow them to develop their control of language in ways that
will help them in lifelong learning, in their careers and in life.
there are a number of key roles that ICTs have the potential to fulfil in Modern Foreign
Languages (MFL) teaching and learning:
a)
b)
c)
d)
a)
b)
c)
d)
e)
f)
g)
h)
i)
j)
Computer-Assisted Language Learning (CALL) is defined as the search for and study of
applications of the computer in language teaching and learning.
The main aim of CALL is to find ways for using computers for the purpose of teaching and
learning the language; for example, it includes the learning process USING word processing,
presentation packages, guided drill and practice, tutor, simulation, problem solving, games,
multimedia CD-ROM, and internet applications such as e-mail, chat and the World Wide Web
(WWW) for language learning purposes.
CALL now is widened its scope, embracing the communicative approach and a
range of new technologies. It is associated with human-computer interaction - the
stimulus / response / feedback paradigm - involving the use of a range of stimuli (text,
images, audio or video), learner responses using a range of input devices (keyboard, mouse,
touch screen or speech) and various types of feedback (text, images, audio or video).