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extremely high (see next section for KPIs). Upon analyzing the
most active influential accounts, we found that 95% of them
Never before had so many users interacted simultaneously are bloggers or journalists so people who are interested in
with Reps content. In total 109 Twitter users took park in the writing and have deeper relation with language.
game on 21 - 22 February, with different interactions: replies,
retweets and favorites. The high number of favourites suggests Understandably, the most intense interactions came from the
that there were many users observing the game (favoring oth- the three members of the jury @pvabranova @bozhobg and
@mariapeicheva who sent in total 37 replies and retweeted
ers' suggestions), but not directly taking part in it.
our content 27 times.
What's more astonishing, the most active participation (replies)
came from influential accounts (accounts that have more than The majority of the users involved in the game appeared to
1000 followers): out of the 34 influential accounts interacting live in Bulgaria; however, Twitter geolocation data showed
with the content 4 users had over 4000 followers, 6 users over tweets coming from the UK (4), Germany (2), France (2) and
3000 followers, 10 users over 2000 followers, and 14 users Austria (3) and Belgium (11), which implies that Bulgarians livover 1000 followers. Due to the large followe base of these ing abroad also participated. We must consider the limitations
active users the overall potential reach of the campaign was of this type of information as location is not easy to track.
Who participated?
21-22 Feb solely provoked a 30-fold increase in engagements: all interactions with the account (Replies by others,
@Mentions, Retweets) are 406, out of which 291 are replies and
40 are mentions of the account. (post-campaign tweets and
mentions are not included in this number, but are added to the
KPI potential reach) - these numbers increase when we add the
tweets posted before and after the campaign.
The engagement rate (# of replies divided by # of sent tweets
per profile) for the period 21-22 Feb is 25.00. For benchmark:
the average engagement rate for the period Nov 2013 Jan
2015 is 1.29.
Follower gain
The followers growth in the days of the campaign is 18 new/day
(benchmark: average growth for Nov 13 Jan 15 is 4 new / day).
In total, the account gained about 90 new followers in the actual
days of the campaign and in the following two days.
Reactions
The general opinion about the game was very positive: people congratulated us on the idea and mentioned the Rep's handle
in their tweets. Surprisingly, there were only two negative reactions out of the hundreds of replies we received: one user
asked what is the actual function of the EC Representation, another one suggested we stop dealing with insignificant topics.
Another surprise if that influential Twitter users embraced the topic easily. Here are some reactions we got:
@Vevivive: I feel divided: who will win the Oscars? Who'll win
@ECinBulgaria's contest? Did the EU start this game on purpose
to distract us from the Oscars?
Takeways
What can we learn from the campaign? Partly it succeeded because it was light content, but challenging and locally relevant.
Still, there are a few other conclusions we could draw.
1. Users made the show themselves and had fun. The Reps account was just a platform where people discussed each others
suggestions, faved or RT-ed each other and felt free to express
themselves. There was no need for pushy messages and call-toactions, as people enjoyed the game and readily engaged with
the content. The proof: each of the 9 tweets received in average
45 comments.
2. The three bloggers invited for jury voluntarily became multipliers. The members of the jury were not asked to write blog
posts about the game or to create additional buzz on Facebook
or Twitter, but they did so, because they liked the idea and
wanted to help it reach more people. They were not chosen just
because of their social influence (although their follower base
helped a lot for outreach), but prinarily because of their interest
in the topic.
3. This campaign built lasting relations with influential social
media users. Not every content we post can be that
engaging/successful. However, such initiatives are very imporant, because they create readiness for engagement which lasts
and affects how other types of content are perceived.
A Facebook post about the game written by the member of the jury
Pavlina Varbanova. This was a copy of her blog post analyzing the results of the game. She sent us the link afterwards.
4. Last but not least, the blog post about the game written by
Pavlina Varbanova became so populal that it was later re-published in the biggest online news portal in Bulgaria www.dnevnik.bg - on occassion of Bulgarias national holiday
on 3rd March.