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Each card is blank (showing empty space or a planet) on one side, and having
Certain quest objectives may be placed on a hex, indicating that the player(s)
know that the location is there, but still have to travel to that sector.
Planets and Space Stations (P/SS) are on the blank sides of the cards,
meaning that the player(s) know that they are there, so no random guessing of a
planets location.
In each expansion pack, new sectors are added, giving more variety to the game.
ship, or nothing.
(another idea for finding what is in a specific sector- the FC has control, they will
roll a dice in each sector that the player arrives in, and if it is not a quest specific sector
or a P/SS, than a d20
Enemies
Enemies always have a specific and standard set of weapons and a specific
squadron of one type of fighters has a different weapon and armor set than another
class.
Ranging from cargo ships to capital class warships, enemies are quite varied in
their arsenal.
You may only attack the enemies in your sector.
Combat
Turn based combat.
Check the record sheets for the vessels, highest combat speed goes first, second
Player combat - choose your ship. choose which weapon. choose enemy. roll 1d6
To find damage, subtract weapons damage from shield, then armor when the
shield is gone.
The enemies are controlled by the Fleet Commander (dungeon master) the FC
controls the enemies, who they attack, which weapon they use, etc.
Enemy combat hit rate - roll 1d6, if odd, no, if even, yes.
Leveling System
Each enemy you kill gives you a certain number of Command Points (CP).
Each quest you finish also gives you CPs, often quite a bit more than killing
enemies.
Levels are determined by rank.
Each rank has a certain number of CPs attached to it. Once you reach that
If you receive a ship or piece of equipment for finishing a quest, and are not the
appropriate rank for that item, than it will sit in a Dry-Dock at the nearest planet until
you can use it.
Fleet Commander
The Fleet Commander (FC) is the dungeon master, he/she will control the game
The FC also controls the plot of the game, when certain events happen, how they
FC, that means that they will relate the story, and control the enemies.
The previous scenario can occur, it is not recommended however.
Factions
The universe is divided into factions.
These factions have access into certain classes and varieties of ships that are
exclusive to that faction.
Factions also provide missions, usually versus another faction.
ATM, only the rules deciding factions exist, no names or backstories are decided.
Loot
Certain enemies have a chance to drop loot, these enemies are predetermined in
the FC handbook.
You can only use loot below or equal to your current rank, and also your faction
only.
Equipment
Each ship has a certain number of pods, these pods can be used to equip
equipment.
Equipment has a certain role, wether it be increasing the range of your scanners,
Credits
Ships cost credits.