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1 - Ball Carriage
3 - Plant-foot
The back (plant-foot) should be perpendicular to the
target area just as the quarterback is stepping into the
throw. This greatly increases the accuracy of the throw.
4 - Forward Shoulder
The forward shoulder should be pointed at the
target area just before the quarterback steps into the
throw. By waiting until the throw, the QB will hold the
defense and not allow them to read where the ball is
going. Pointing the front shoulder to the
target area increases the accuracy of the throw.
5 - Target-step
The target step should be short and across an
imaginary line just to the inside of the plant-step. This
shorter step will keep the throwing motion quick,
compact, and allow the athlete to use more of his legs
and shoulders during the throwing motion, thereby
increasing the accuracy and velocity of the trajectory.
6 - Throwing Elbow
During the throwing motion, keep the throwing elbow at,
or above the throwing shoulder.
7 - Vertical Head
The head should be kept as vertical as possible
throughout all throws.
8 - Throwing Hand
The throwing hand should pronate (palm down) during the
end of the motion, and should end up at the
opposite front pocket area. This is Marc Bolger of the
N.F.L.s St. Louis Rams. Marc also does a great job of
using the shoulder-spin to get more rotation and velocity
on the ball (see-below).
9 - Throwing Shoulder
The throwing shoulder should end up pointing at the
target area after the throw (shoulder-spin). This
produces results immediately, and increases the
rotation of the football.
10 - Trail Foot
The trail foot should stay close to the ground throughout
the throw, and end up even with the
target step after the throw.
The quarterbacks drop needs to time out so that the football can be released before the receiver makes his break.
The quarterback needs to base his drop on who he is throwing the football to.
Line of Scrimmage
QB Toes @ 1 yard
1 Step @ 3 yards
3 Qk or 3 Roll @ 4 yards
5 Qk or 5 Roll @ 6 yards
5 Big with a hitch @ 7.5 yards
1 step
1 step
3 tap
3 tap
3 quick
3 roll
3 big, (hold)
5 quick
5 roll
5 hitch
5 big, hitch
7 quick
7 quick, hitch
7 big hitch
Sprint action
Play action
3 yards
3 yards
3.5 yards
3.5 yards
4 yards
4 yards
4.5 yards
6 yards
6 yards
7 yards
7.5 yards
8 yards
8 yards
9 yards
5 yard minimum
9 yards
Bubble screen
5 yard goal line Fade
Quick Flat
Quick Slant (dbl. slant)
Quick Hitch, Slant Flat Key
Quick Speed-out by WR
Stick
Spot & Quick Switch Routes
Speed-out by WR
Curls
7 step comeback by WR
Drags, Smashes
Digs, Square-ins & Switch Routes
Post-corner routes by WR
Sprint Right Option
Add 5 yards to normal route depth
LOS
1
2
3
4
5
6
7
8
9
Throwing from the gun presents a problem for quarterbacks who are used to the rhythm that throwing using normal drops
provides. This is primarily because they are not used to waiting for receivers to get open. In other words, from the gun the
quarterback is usually ready to throw before he is suppose to, which in turn takes him out of his rhythm.
I have developed a way for the Gun QB to get the ball to the receiver at exactly the same time he would normally do using
a traditional drop. The key in this technique is to catch the football, then begin the drop exactly as he would from center.
He will catch the ball, take his punch step, and proceed with the drop. We can also throw the ball on-time throwing the
quick-passing game from the shot-gun.
The basic premise is minus two-steps for every under-center drop For example, a normal 5 step drop will be Catch,
punch-step and then 3 step drop from the gun. Now, because we are in the gun, we will not worry about depth. We will
focus on timing, so we are more concerned with the steps we take than the depth of the drop, because we already have
depth due to the fact that we are in the gun..
Line of Scrimmage
1 step
1 step
3 tap
3 tap
3 quick
3 roll
3 big, (hold)
5 quick
5 roll
5 hitch
5 big, hitch
7 quick
7 quick, hitch
7 big, hitch
Sprint action
Play action
LOS
1
2
3
4
5
6
7
8
9
Bubble screen
5 yard goal line Fade
Quick Flat
Quick Slant (dbl. slant)
Quick Hitch, Slant Flat Key
Quick Speed-out by WR
Stick
Spot
Speed-out by WR
Curls, corners by inside rec.
7 step comeback by WR
Drags, Smashes
Digs, square-ins
Post-corners by the WR
Sprint Option
Add 5 yards to normal route depth
IN YOUR MIND, SEE WHERE ALL YOUR RECEIVERS ARE RUNNING THEIR ROUTES AND THEIR RECEPTION POINTS,
FIND THE SAFETIES,
LOCATE POTENTIAL BLITZERS,
LOCATE YOUR HOT ROUTES
START ELIMINATING RECEIVERS
NARROW YOUR CHOICE OF RECEIVERS TO TWO AND THEN FIND YOUR KEY
BASIC READS
DRAG
SLANT
STICK
CURL
SIDELINE
DEEP OUT
DIG
SQUARE-IN
DEEP
4-VERTICALS
Here a receiver is breaking to his left and has just started his Speedcut by using a Pressure-Step, which is placed at a 45-degree angle
relative to the LOS, or in this case, you yard line itself.
The same receiver is now in the second step of his Speed-cut and his
left foot is now at the Parallel-step in the route.
The receiver is now driving out of the break (see left leg) using his
Pressure-step as leverage. He can create great separation using
this technique.
QB
QB
QB
QB
Wide Receiver
Route Mechanics
Releases
Seam
Burst
Route Tree
0-route (4-step hitch)
1-route (4-step speed-out)
2-route (3-step slant)
3-route (6-step speed-out)
4-route (6-step curl)
5-route (7-step comeback)
6-route (Dig)
6-route (Square-in)
7-route (post-corner)
8-route (7-step post)
9-Route (Go)
Bump Releases
Slant Release
Top Gun Move
Attack Release
Our most used release
attack the defender where
ever he is lined up and run
full speed at him at a point
right between his eyes
Routes used:
0, 1, 2, 3, 4, 5, 6, 8, & 9
Attack Release
Our most used release
attack the defender where
ever he is lined up and run
full speed at him at a point
right between his eyes
Routes used:
0, 1, 2, 3, 4, 5, 6, 8, & 9
Vertical Release
Vertical Release
WR
WR
WR
WR
Seam Release
Seam Release
Burst Release
Burst Release
WR
WR
WR
WR
Seam Release
4th
step is a vertical
pressure step
This is the most
important step in the
route. Make sure its
vertical!
WR
WR
Burst Release
WR
WR
QB
9 Streak
8 Post
6 Square-in
7 Post-corner
5 Comeback
3 Speed-out
4 Curl
2 Quick slant
1 Quick Speed-out
2 Non-quick
0 Hitch
0 Non-quick
WR
QB
Zero-route
Breakdown Cut
(4-step Hitch)
6
5
6
4
6
4
WR
WR
QB
1-route
Speed Cut
(4-step Speed-out)
7-yard Depth
4
4th
WR
WR
QB
Quick 2-route
(3-step Slant)
5-yard Depth
2
WR
WR
QB
3-route
Speed Cut
(6-step Speed-out)
12-yard Depth
6
WR
WR
QB
4-route
Breakdown Cut
(6-step curl)
12-yard Depth
9
7
10
10
WR
WR
QB
5-route
Breakdown Cut
(7-step Comeback)
14-yard Depth
10
10
11
11
WR
WR
QB
15-yard Depth
WR
WR
QB
WR
WR
QB
7-route
Post-corner
11-yard Depth
10
10
WR
WR
QB
8-route
(7-step Post)
14-yard Depth
7
WR
WR
QB
9-route
Go Route
DB
You want to attack the defender and run right at him keeping
him in his backpedal with his shoulders square to you
Aim for a spot right between his eyes and DO NOT pick a
shoulder
When you get within striking distance, get around him as quickly
and efficiently as possible
Anticipate that he will grab you and knock his hands away
Get back on top of the defender
As you look back for the football, make a conscious effort to
ACCELERATE! We do this because it is more natural to slow
down as we look back, so we do everything we can to train
ourselves mentally to accelerate.
You should receive the football between 42 and 44-yards from
the line of scrimmage, and no closer than 4-yards from the
sideline (when possible).
WR
DB
WR
QB
4
3
3
2
C
1
QB
QB
QB
Slant route
versus a bump defender
taking away your inside
Background:
Near the goal line many teams today use a bump and run technique on the wide receivers. Some will line really
inside of you taking away your inside release. They do this when the have NO HELP at all inside because the
safeties and the linebackers are crowding the LOS to prevent the running play from beating them across the goal
line. They now use the sideline and the back of the end zone as extra defenders. In other words, they limit the
routes they have to defend you cant go deep really, and you can only go so far outside before you run out of
football field. We will use this defensive strategy to our advantage. Our X receiver has to have a way to beat this
type of coverage because he is the one on the short side of the field when we are on the hash mark (about 60% of
the time).
During practice in this type of coverage, the primary route that the cornerback will defend is the fade route. If you
use a speed release outside, the defender will quickly get to full speed running with you in order to be in a position
to knock down the pass. The normal receiver will never be able to get inside the defender because there is no way
to get inside quickly off the line of scrimmage when, at the snap of the ball, the defender quickly turns his back to
the QB cutting off any angle to the inside.
The technique we will be using is our Top Gun release move which works extremely well when the receiver is
quick and patient. What we will do is use our speed release at a flatter angle to get the defender to be more
aggressive running with us he does not want to get beat to the outside fade area. Running the fade flatter makes
the defender over-compensate to catch the receiver. The receiver will explode off the line and take three quick
steps towards the fade area while staying low. The receiver will plant on his third step (pressure-step) allowing the
defender to pass bye. The receiver now knocks the defenders hands away as he tries to grab cloth (they have to or
they will get spun around and loose you). Now get inside and come up field at an angle and catch the touchdown!
Slant-route with Top Gun Release
1) Get outside angle right now make it slightly flatter than you normally would to get the DB to chase you,
2) Take three quick steps while driving downfield and staying low,
3) On your 3rd step (pressure-step) plant and allow the defender to go bye,
4) Come underneath him and push diagonally down field and catch the football,
5) Run with high knees so you wont get tripped up by the defender.
3
4
WR
QB
WR
Top Gun
The Top Gun move is one of the staples of this offense. It works at every level of football even though you will
probably only see it use at the NFL level. Get really good at this and it will open up many other routes for you.
2) Its not necessary to get back on top of the defender just dont get
pushed outside. Use a strong vertical push up-field!
WR
1) Use a speed release to the outside you want him to try and outrun you.
You must run at
for this to work!
WR
Form Running
High knees prevents being tackled from behind
Starts
Eliminate all false stepping and repositioning of body at snap
PHASE II RELEASES
Stick Drill
Help hold and turn defenders teach stick use sideline
Seam Drill
Reposition foot pop route helps turn a defender trying to over correct use yard lines
Burst Drill
Good release angle pop route helps turn a defender trying to over correct use yard lines
Vertical Release
Use time for 10-yards 1.7
Attack Release
Time for 15-yards 2.3 run right at target
Seam Release
Time for 10-yards make sure there is great pop and proper foot-angle
Burst Release
Time for 10-yards make sure there is great pop and proper foot-angle
Play-action Release
Go Route versus pushing 5 more yards downfield
Slant 3-step
Use sideline & stick
Go & Square-in
Both off attack releases
Drag
Also used with rub
Stance
Speed Release
One-step
Double-step
Get Back on Top
Over-the-top routes
Top Gun
Top Gun Slant