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1.1
Introduction
1.2
1.3
1.5
1.6
Position innovation
Paradigm innovation
Types of innovation:
(1) Degree of novelty Incremental or radical innovation?
Incremental innovation - doing what we do but better
Radical do something different
Level of novelty?
(2) Platform and families of innovation
Development of a basic platform which can be extended in the form of a product
family. Powerful ways for companies to recoup their high initial investments in R&D
by developing the technology across a number of market fields.
Walkman originally developed by Sony as a portable radio and cassette system; the
platform concept has come to underpin a wide range of offerings from major
manufacturers, CD, DVD, MP3
Discontinuous:
Innovation that creates a new market by allowing customers to solve a
problem in a radically new way. Closely related to radical innovation
Requires a good deal of user-learning, often disrupt his or her routine, and
may even require new behavior patterns.
Sources: new market emerges, new technology emerges, new political rules
emerge, running out of road, deregulation, unthinkable events, business
model innovation etc. (p32-36)
Photocopier machines, personal computer, internet.
(4) Level of innovation component or architecture
Component Innovation that change things at the level of components
Architecture Innovation that involve change in a whole system
(5) Timing the innovation life cycle
Innovation
characteristics
Competitive
emphasis placed
on
Innovation
stimulated by
Fluid pattern
Transitional phase
Specific phase
Functional product
performance
Product variation
Cost reduction
Information on user
Opportunities created Pressure to reduce
needs, technical inputs by expanding internal cost, improve quality
technical capability
etc.
Predominant type Frequent major changes Major process
Incremental product
of innovation
in products
innovations required byand process
rising volume
innovation
Product line
Diverse, often including Includes at least one Mostly
custom designs
stable or dominant
undifferentiated
design
standard products
Production
Flexible and inefficient - Becoming more rigid Efficient, often capital
2.1
aim
and defined
is to experiment and
make frequent changes
intensive and
relatively rigid
Variations on a theme
Disadvantages
5.2
Knowledge push
5.3
Need pull
Another key driver of innovation is need the complementary pull to the knowledge
push.
In innovation management the emphasis moves to ensuring we develop a clear
understanding of needs and finding ways to meet those needs.
Henry Ford was able to turn the luxury plaything into something which became
a car for Everyman.
Managing innovation is a dynamic capability something which needs to be updated
and extended on an continuing basis to deal with the moving frontier problem.
Understanding buyer/adopter behavior has become a key theme in marketing
studies since it provides us with frameworks and tools for identifying and
understanding user needs. Advertising and branding play a key role in this process
essentially using psychology to tune into or even stimulate and create basic
human needs.
Need-pull innovation is particularly important at mature stages in industry. Competing
depends on differentiating on the basis of needs and attributes.
Brandwagon effect: as more people adopt so the innovation becomes modified to take
on board their needs.
5.4
Whose needs?
5.5
Characteristics
5.6
Users as innovators
Ideas of users + their frustrations with existing solutions lead to experiment and
prototyping and create early versions of what eventually become mainstream
innovations.
Lead users: importantly active and interested users who are often well ahead of the
market.
5.7
Extreme users
5.8
Watching others
An important variant that picks up on both the lead user and the fringe needs
concepts lies in the idea of extreme environments as a source of innovation. Users
in the toughest environments may have needs which by definition are at edge.
Antilock braking system began life as a special add-on for premium highperformance cars
5.9
Recombinant innovation
5.10 Regulation
Deregulation may open up new innovation space.
Privatization of telecommunications led to rapid growth in competition and
high innovation rates.
Regulation can also trigger counter innovation: solutions designed to get round
existing rules or at least bend them to advantage. Regulation both pushed in key
directions and pulls innovation through in response to changed conditions.
Another source of stimuli for innovation comes through imagining and exploring
alternative trajectories to the dominant version in everyday use. Concept models
and prototypes are used in this context.
The secret is not so much recognizing that such stimuli are available but rather in
creating the conditions under which they can be noticed and acted upon.
9/11 provides a huge stimulus to innovate in areas like security, fire safety
and evacuation
The key challenge for innovation management is how to make sense of the
potential input and to do so with often limited resources. Innovations tend to resolve
into vectors combinations of the two core principles. These direct our attention in
two complementary directions creating possibilities and identifying and
working with needs.
User-led innovation may be triggered by used needs but it often involves creating
new solutions to old problems essentially pushing the frontier of possibilities in
new directions.
(1) All eggs in one basket: push/pull
(2) Incremental or radical innovation. There is a pattern of what could be
termed: punctuated equilibrium. This means that most of the time innovation is
about exploiting and elaborating, creating variations on a theme within an
established technical, market or regulatory trajectory.
(3) Timing at different stages in the product of industry life cycle the emphasis
may be more or less on push or pull.
(4) Diffusion the adoption and elaboration of innovation over time. Understanding
diffusion processes is important because it helps understand where and when
different kinds of triggers are picked up.
The challenge in managing innovation is how to seek out and find the relevant
triggers early and well enough to do something about them.
Community Innovation Survey reinforces the view that successful innovation
is about spreading the net as widely as possible, mobilizing multiple
channels.
In open innovation, organizations move to a more permeable view of knowledge
in which they recognize the importance of external sources and also make their own
knowledge more widely available.
page 271-274
6.1
No man is an island
6.2
6.3
Innovation networks
Diffusion and
commercialization of
innovations
Networks mobilized
for a specific
innovation
Focus on discrete
innovations
System attributes
Unconnected, closed
(1) Incompatible
technologies
Connected, open
(1) Compatible across
vendors and products
Firm strategies
(2) Customer
components and
interfaces
Control standards by
protecting proprietary
knowledge
Source of advantage
Economies of scale,
customer lock-in
E.g. Microsoft in
operating systems
Organizational networks have two characteristics that affect the innovation
process:
1. Activity cycle create constraints within a network. The repetition of
transactions is the basis of efficiency, but systemic interdependencies
create constraints to change.
2. Instability.
Zaibatsu is a family based organization.
6.5
Organizations have many people spread across their organizations with all sorts of
knowledge. The trouble is that many of these knowledge elements remain
unconnected.
6.6
6.7
Learning networks
A learning network is a network formally set up for the primary purpose of increasing
knowledge.
Formally established and defined
Have primary learning target
Have a structure for operation, with boundaries defining participation
Processes which can be mapped on to the learning cycle.
Measurement of learning outcomes: feedback and decision to continue
Co-laboratories, sectoral research organizations, horizontal/vertical
collaboration
Enable learning through: experiment (e.g. R&D), transfer of ideas from outside,
working with different players, reflecting and reviewing previous projects and even
from failures.
Key element shared learning: active participation of others in the process of
challenge and support
6.8
Primary objective
Finding prospective
partners
Type of
barrier
Geographic
al
Technologic
al
Description
Geographical and cultural distance makes
complex opportunities more difficult to
access, and as a result they typically get
discounted.
Discontinuous opportunities often emerge
at the intersection of two technological
domains.
Ideological
Demograph
ic
Ethnic
Zone 1
LEGOs decision to develop its
next-generation Mindstorms
product involved using network
of lead users of the firstgeneration product.
Zone 2
- Scouts and agents play a key
role
Zone 4
BBC Backstage
6.9
Reluctant 1. Building
to engage
relationships
with you
with unusual
Keen to
engage
with you
partners
1. Creating
new
networks in
proximate
areas
2. Moving
into
uncharted
territory
2. Seeking
out new
networks
in distant
areas
Easy to find
Hard to find
Learning to manage
innovation networks
How to manage something we dont own or control.
How to see system-level effects not narrow self-interests.
How to build trust and shared risk taking without typing the process up in
contractual red tape.
How to avoid free riders and information spillovers.
9.1
Filter ideas
to
preliminary
investigatio
n
Filter
projects to
business
opportunitie
s
Filter
projects to
product/proc
ess
development
Filter
product to
limited
launch
Filter
products to
international
marketing
Concept generation
Identifying the opportunities for new products and services
Incremental adaptations or product line extensions market pull
Product assessment and selection
Screening and choosing projects which satisfy certain criteria.
Two levels of filtering:
1. Aggregate product plan
1.1
Ensure resources are applied to the appropriate types and mix of projects
1.2
Develop a capacity plan to balance resource and demand
1.3
Analyze the effect of the proposed projects on capabilities to ensure it
meets future demands.
2. Specific product concepts
Development funnel: identify, screen and converge development projects
as they move from idea to commercialization.
Stage-gate system: provides a formal framework for filtering projects on
explicit criteria.
Product development
Translating the selected concepts into a physical product.
Product commercialization
Testing, launching and marketing the new product.
Best criteria for success:
Product advantage
Market knowledge
Clear product definition
Risk assessment
Project organization
Project resources
Proficiency of execution
Top management
support
9.2
technologNovelty
y
of
High
Low
9.3
Technological
Complex
New solutions to
Technology &
existing problems markets co-evolve
Differentiated
Architectural
Compete on
Novel
quality and
combinations of
features
existing
technologies
Novelty of
High
Markets
Differentiating products
9.4
9.5
Select
Develop
Field Trial
Operate
9.6
On the basis of
the data from
Appraise select
the best
technology
Face-to-face negotiation
Classic marketing case which demands careful
segmentation, but little interaction with users.
Many applications, few users
Multiple stakeholders, skills to avoid optimization
of technology for one group at the expense of
others.
Many applications and different Developers must work with multiple architects of
users
users and aim for the most generic market
possible.
Role of lead users
Lead users can help to co-develop innovations, and are therefore often early adopters
of such innovations. They recognize requirements early, expect high level of benefits,
9.7
Service innovation
Slides
Inventor innovation
Often radically new invention
Individual discovers new product or process, often commercializing it
Predominant till the early 20th century
E.g. Siemens, Daimler, Bosch
Laboratory innovation
Pioneered by the German chemical industry since the 1870s
Predominant till the 1980s
Pooling of experts at a single location the laboratory
Typically improvement of competence
Network innovation
Several firms with different competencies involved
Predominant since the 1990s
Process often called open innovation