Documente Academic
Documente Profesional
Documente Cultură
1:
2:
3:
4:
5:
info.
in Depth
interest in the Frontier
and Move Tutors
=============================================================================
=============================================================================
=============================================================================
SECTION 1: FAQ and General Info
*How do you get to the Battle Frontier?*
After you have finished the main game quest and beaten the Elite Four, when
you continue your saved game you will be in your room. If you go downstairs
your Dad will give you the S.S Tidal ticket. Soon after this you will receive
a call from Scott to meet you on the ship. Go to Lilycove or Slateport docks
and go on the ship. Here you will meet Scott who will tell you about the
Battle Frontier before leaving. After you finish your ship journey you will
have access to choose to sail to the Battle Frontier.
Rayquaza
Jirachi
Deoxys
-Egg ClauseEggs are not allowed to participate.
-Level 50 and Open LevelEvery attraction has the choice of either of these options. Level 50 permits
only the use of Pokemon up to level 50 and will probably be the first option
you take. Open Level allows any Pokemon level, all opponents Pokemon will be
at least your highest level. Note that none of the opponents Pokemon will be
ever under level 60.
-Three Pokemon per RoundIn every attraction you will fight with a team of three Pokemon instead of
the usual number of six. This obviously makes it harder to balance your team
so make sure you keep this in mind as you take the Frontier challenge.
=============================================================================
=============================================================================
=============================================================================
SECTION 2: Battle Frontier in Depth
Here I will try to go into detail about each of the battle Frontier sections.
=============================================================================
=============================================================================
=============================================================================
-Battle FactoryFrontier Brain: Factory Head Noland
7 battles per round
Silver Symbol: 3 rounds
Gold Symbol: 6 rounds
In the Factory you are given a selection of six Pokemon at the start of each
round. You will be able to look up their stats and pick three Pokemon based
on what you would believe is a balanced team. A Factory worker will give you
information on your opponents such as the type they are using or the general
battle style they use making it easier to choose your Pokemon. Here is what
each of the styles mean. (Thanks to Serebii's creator for most of this info)
Based on total perception: Uses moves to boost stats (e.g. Swords Dance)
Depend on the battles flow: Makes move combinations (e.g. Endure + Reversal)
Flexibility and adaptability to the situation: Uses weather moves (e.g. Sunny
Day)
Free spirited and unrestrained: No general pattern
High risk, high return: Moves that damage both combatants (e.g. Double-Edge)
again. This will continue until a trainer's team has been eliminated.
-General Tips for Arena-Think carefully about the order of your Pokemon. As you wont be able to
switch you may often find yourself being trapped and unable to prevent your
Pokemon's defeat. Make sure the first Pokemon you send out will be able to
cover almost anything that is thrown their way. The second Pokemon should be
chosen to take out whatever can beat the first Pokemon and the third Pokemon
should be able to beat something that can beat the second Pokemon. The Arena
will really take you to the cleaners if you have a large weakness to a
certain type.
-If you
Judge's
to take
much at
-Do not use Pokemon that have bad accuracy on their moves or they will fail
their judgement. Also do not use Slaking in this event as it will only have
two turns to attack. It may be strong but it is very risky to use, especially
as many of your opponents will use Fake Out making you already miss a turn.
-Do not use Pokemon that take a long time to set up (e.g. SubReversal) as
they will not have enough time to set themselves up. They will only be able
to do this if they last for more than one judgement, so it is a generally bad
idea to use a Pokemon like this.
-Pokemon
Although
is vital
are also
with moves such as Fake Out are invaluable for this challenge.
it only works once it makes your opponent skip a turn and every turn
in this challenge. Moves that make opponents flinch or skip turns
great for the Arena.
-Good Pokemon to Use-Sweepers (If you don't want to be judged, also good for 'Mind')
-Tanks (If you have problems with the 'Body' score)
-Pokemon with fake out (Great for making your opponent miss a vital turn)
-Silver Symbol BattleArena Captain Greta:
Heracross: Salac Berry
Megahorn
Rock Tomb
Endure
Reversal
Umbreon: Leftovers
Confuse Ray
Body Slam
Faint Attack
Psychic
Shedinja: Bright Powder
Aerial Ace
Return
Shadow Ball
Confuse Ray
Greta's Pokemon are pretty strong and Umbreon and Shedinja are made to last
making you face judgement as you are still fighting in Arena conditions. This
battle will obviously be made harder by the fact this is the only Frontier
Brain you can't switch against. It's probably a good idea to take out her
Heracross quickly as it can do a great deal of damage with Megahorn and will
make a nuisance of itself with its Rock Tomb attack. Keep in mind that it has
a 4 times weakness towards flying attacks and try to take it out as quickly
as you can.
Umbreon should be a lot more difficult to deal with as not only has it
got a great defensive front, it can also use Confuse Ray and Body Slam to
confuse and paralyse you making it difficult to even make a move when both
are in effect. A physical sweeper may be able to take Umbreon out, but it is
generally a better idea to defeat Umbreon through judging. Make sure to
attack three times and do more damage then it does to you and you should win
if you are judged. Alternatively, the move Substitute often stops Umbreon in
its place as it wont be able to inflict any status inflictions and Umbreon
has poor attack stats and may need a couple of turns to break the substitute.
Shedinja's ability allows only super effective hits, damaging weather
and status inflictions to damage it. However it only has 1 HP meaning just
one attack will finish it. Although this is quite a handicap to Shedinja, it
is the last Pokemon for a reason, if you've already used up Pokemon that can
beat Shedinja you will end up being helpless to do anything about it. To
avoid this make sure that the last Pokemon in your group has at least one
move capable of dealing with Shedinja.
=============================================================================
=============================================================================
=============================================================================
-Battle PyramidFrontier Brain: Pyramid King Brandon
7 floors per round
Silver Symbol: 3 rounds
Gold Symbol: 10 rounds
This attraction is a test of endurance for you and your three Pokemon as you
must stumble blindly around a maze for an exit. For this challenge you will
not be able to attach items to your Pokemon before hand as all of your items
are taken from you. When you first enter you will be given a battle bag
containing a few items to help you through the Pyramid. You walk around with
very little vision similar to a cave or Dewford's Gym. As you wander around
you will fight wild Pokemon and trainers holding only one Pokemon, every
battle you win the light will grow slightly larger. This will help you find
the Blue Tile to exit the floor.
As you wander each floor you will find items to use on your Pokemon or
rarely, hold items to attach to your Pokemon. These items will be kept until
they are used and can be used in future challenges. That means you will keep
your current bag until you lose and therefore makes this challenge somewhat
easier. When you beat trainers they will also be a great help to you by
saying how many trainers are left, the number of items left on the floor or
even the direction of the exit. Wild Pokemon will try to inflict status
inflictions on you and will whittle down your health if you're not careful.
-General Tips for the Pyramid-
-Don't forget to restore your PP as well as your health. Often if you carry
on one hit KOing Pokemon you will ignore the fact that your PP is running
low. Make sure to use all of your attacks to conserve PP and keep in mind how
valuable items like Ethers are.
-Given the choice, fight trainers more than you fight wild Pokemon. Trainers
give you vital information on the floor, while beating wild Pokemon will do
nothing but get in your way.
-If you want to avoid battling wild Pokemon more put a fast Pokemon first in
your group. You will often find that you will be able to run away just like
you would in a normal wild Pokemon environment.
-Conserve your items when necessary and don't heal up for the sake of it even
when you are on the last floor. Keep in mind that items are carried over from
challenge to challenge and you shouldn't waste an item that you could really
need in the future.
-As soon as you get a hold item make your Pokemon hold it. It may sound
obvious but when you're far into the Pyramid and frustration sets in you may
just be rushing to get around without paying attention.
-Another obvious but important point. As you search, make sure to do it in a
structured way instead of charging around madly, otherwise you will find
yourself missing the exit that is just out of your line of vision.
-Good Pokemon to Use-Pick Up Pokemon (Not really good for battling but very useful for picking up
a few extra items.
-Fast Pokemon (Good for running from wild Pokemon)
-Heal Bell Pokemon (Very useful if your team is suffering and you want to
conserve items)
-Wish Pokemon (Useful for healing and item conservation)
-Rest Pokemon and anything that can heal itself
-Silver Symbol BattlePyramid King Brandon:
Regirock: Quick Claw
Explosion
Earthquake
Super Power
Ancient Power
Regice: Chesto Berry
Amnesia
Ice Beam
Thunder
Rest
Registeel: Leftovers
Iron Defence
Toxic
Earthquake
Metal Claw
Although you are probably weathered from the previous 7 floors, you will have
a chance to use items on your Pokemon before fighting this guy. Another thing
to point out is the fact that you are actually permitted the use of items in
this battle, take advantage of this as this is the only Frontier Brain you
can do this against, but at the same time don't be wasteful. Although he uses
three legendaries that are very good for tanking, they do all share similar
physical weaknesses. All are weak to fighting attacks and Regirock and
Registeel are both weak to ground attacks. This makes them sitting ducks for
most special sweepers.
Regirock's main strength is in its defence, meaning a physical attack
would have to be strong to do some damage. The smarter route would be to
attack it with water moves or other special attacks. However be cautious as
Regirock does know Explosion, it may be handy to use a ghost Pokemon or a
Substitute to avoid it.
Regice is the opposite defence wise having a large resistance to
special attacks and also knows Amnesia to boost this further. A strong
fighting or rock move should be enough to get rid of it reasonably quickly
before it rests off its damage. It also attacks with Thunder and Ice Beam, so
keep this in mind while picking what Pokemon to use.
Registeel has balanced defences and are both very high. Luckily steel
has several weaknesses so you should be able to find an appropriate attacking
route. I'd recommend Special attack if you can as it is able to use Iron
Defence making its defence rise quickly.
Overall, make sure this is a quick fight and do not drag it out as it
will give Brandon an advantage. A Reversal Pokemon could work if you prepare
it early enough, Choice Band Pokemon are also a good choice for quick damage.
If you have a fighting type and are lucky enough to have found a Choice Band
this fight will be over very quickly as long as it doesn't perish to
Regirock's Explosion.
=============================================================================
=============================================================================
=============================================================================
-Battle TowerFrontier Brain: Salon Maiden Anabel
7 battles per round
Silver Symbol: 5 rounds
Gold Badge: 10 rounds
The original Battle Tower from Ruby and Sapphire returns but obviously this
time with pretty much any Pokemon appearing as appose to Ruby and Sapphire
ones only. The rules for this attraction are the most basic as you just play
out normal 3 on 3 matches with no handicaps. Keep in mind that just like the
other attractions the further in you go the higher levelled the Pokemon are,
and further up you will come into contact with non-uber legends as well as
powerful fully evolved Pokemon.
-General Tips for Tower-Make sure to balance out your team as you will be stuck with them for the
next 7 battles. Also make sure the first Pokemon on your list will be able to
deal with most things to save early switching in the game.
-Don't expect standard sets with standard items in here otherwise you could
find yourself taking a bad fall. Keep in mind Pokemon use Items such as Focus
Band and Quick Claw and these can really activate at the worst times so
remain cautious.
-Be especially wary of the moves Counter and Mirror Coat as they often appear
on Pokemon often unexpectedly. Keep in mind that these moves can often turn
your strongest Pokemon into a fainted Pokemon in just one turn so don't take
risks unless you have to.
-Good Pokemon to Use-Anything goes as long as it can battle well
Silver Symbol Battle
Salon Maiden Anabel
Alakazam: Bright Powder
Disable
Ice Punch
Fire Punch
Thunder Punch
Entei: Lum Berry
Calm Mind
Fire Blast
Return
Roar
Snorlax: Quick Claw
Belly Drum
Body Slam
Shadow Ball
Yawn
This is in my opinion the easiest of the Frontier Brain battles as Anabel's
Pokemon are not really being used to their potential. Although Alakazam has
good coverage, it will be helpless against a Pokemon with great special
defence and will also go down very quickly to a physical attack. Entei is the
weakest of the three legendary dogs so don't be intimidated by the fact it is
a legendary Pokemon. Entei's defences aren't that great so just attack with
one of his weakness, also keep in mind that against a rock type Entei will
not be able to do much damage at all. Snorlax could be a problem if you let
it Belly Drum and with Quick Claw it could take out your whole team. Special
attacks are not a good idea but a physical assault will yield very good
results and he won't last long. I swept this match with a Tyranitar as
Anabel's team does not cover types well, just watch out for her Snorlax which
could take you by surprise.
=============================================================================
-Battle Tower ApprenticesThe Battle Tower has another interesting new edition to it. On the far left
of the Tower's inside you will see a random trainer. This trainer will be
your apprentice if you allow it and will ask you a question everyday on how
to change their team. They will ask you:
-What Pokemon to use (out of a choice of two)
-What Moves to use (out of a choice of two)
-What items to use (Show them one of your own items)
-For what Pokemon to use first
-For a winning taunt
After you have answered all of these questions they will leave the Tower and
the next day you will find a new apprentice beginning the process again.
After you have helped out each apprentice you will encounter them in the
Battle Tower. This may be as an opponent or as a Team Mate in the Battle
Salon, so keeping in mind what advice you gave them will come in useful on
both counts.
=============================================================================
=============================================================================
=============================================================================
-Battle DomeFrontier Brain: Dome Superstar Tucker
4 battles per round
Silver Symbol: 5 rounds
Gold Badge: 10 rounds
Here is a tournament styled attraction in which you battle through the ranks
before you win at the finals. The rules for this attraction are simple,
before each tournament you must pick three Pokemon you want to take into the
tournament. Before each match you may view your opponent's data such as their
Pokemon, their strongest stats and the moves they used to beat previous
opponents. Use this information to formulate a battle strategy for each
battle. You may only pick two Pokemon to bring into battle with you meaning
your going to have to pick two that not only cover the opponent's weaknesses
but also cover your own Pokemon's weaknesses. The battles here are much
quicker and it is therefore much easier to advance in a small space of time,
however it is a lot easier to lose at the same time.
-General Tips for Dome-Make sure to look at what your opponent uses and keep in mind that they will
pick a team based on your team. You should also check what moves they used to
finish off your opponent as quite often it gives away their movesets giving
foresight to what you can expect.
-Picking Pokemon that cover each other well is the main difficulty of the
Dome. Having Pokemon with decent defence is very useful in case you need to
switch Pokemon, make sure you don't end up wasting a Pokemon so you end up
taking on two Pokemon with just one of your own, so make sure you choose
correctly.
-Good Pokemon To use-Pokemon with little to no type weaknesses
-Pokemon that can take out many types
Silver Badge Battle
Dome Super Star Tucker:
Swampert: Focus Band
Surf
Ice Beam
Counter
Earthquake
Salamence: Lum Berry
Aerial Ace
Brick Break
Dragon Claw
Earthquake
Charizard: White Herb
Arial Ace
Rock Slide
Overheat
Earthquake
This battle is made so much harder by the fact you can only use two of your
own Pokemon. His Charizard and Salamence although aren't too sturdy are great
for fast sweeping while the Swampert is the slower sweeper that can also take
a good number of hits. The most likely choice he will make is Swampert with
either Charizard or Salamence depending on your team's weaknesses.
Unfortunately either way the Pokemon he chooses make a good combination
making it hard to counter. For my own battle I picked a Pokemon that could
deal with two of the Pokemon as well as a Pokemon that could deal with the
remaining one. For instance my Blastoise was able to take out Salamence with
Ice Beam and Charizard with Surf while I would save Heracross to deal with
Swampert. This is an effective way of making sure that you will be able to
cover all of the Pokemon. I would recommend a sturdy water type as pretty
much all of them can learn Surf and Ice Beam to cover his two speedy sweepers
while keep a Pokemon to handle Swampert. Keep in mind Swampert has a four
times weakness to grass attacks but it is the only weakness he has so be wary
of it.
=============================================================================
=============================================================================
=============================================================================
-Battle PalaceFrontier Brain: Palace Maven Spenser
7 battles per round
Silver Symbol: 3 rounds
Gold Symbol: 6 rounds
This is perhaps the strangest area of battle at the Frontier, in which you do
not decide how your Pokemon act. Here your Pokemon will attack based on their
nature, for instance an Adamant nature will cause it to like to attack
aggressively while not be so effective at using other moves. Aside from this
the battles take place just like many of the other area's of battle in the
Frontier. The focus for this attraction is mainly in the preparation and the
switching so you can have as much control as you can get.
-General Tips for Palace-One of the best ways of getting a more likely win is to use Pokemon that
have very high stats. Although this may sound obvious, it is probably more
vital in this challenge than anywhere else. Using Pokemon who can survive a
few turns and still deal out major damage are great. These include Pokemon
such as Slaking, Tyranitar and Exeggutor.
-If you are unsure about personality try your Pokemon out at the Palace
before you intend to seriously make a challenge and take note of what moves
they tend to use more and the ones they totally ignore. That way you will
know who you can use and who would be ineffective.
will make it onto the leader boards. Here is a list of the possible places to
score on:
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
*Scott's House*
In case you were wondering where Scott hangs out when he's not looking for
trainers you will find him right at the far north of the Battle Frontier just
west of the Battle Tower. When you first talk to him he will give you a few
BP to get started. He will also give you prizes if you clear certain Battle
Frontier conditions.
50 Battles in a row at Battle Tower: Silver Shield
100 Battles in a row at Battle Tower: Gold Shield
All Silver Emblems: Lansat Berry
All Gold Emblems: Starf Berry
*Wild Sudowoodo*
Just outside the Battle Palace there is water, Surf along to the right or
walk around to a section near an odd looking tree. Players of G/S/C will
recognise this 'tree' as Sudowoodo. Water it with your Wailmer Pail and it
attacks. It is level 40 and you will only have one chance to catch it so make
sure you -SAVE- before you water it. Obviously just use the normal methods of
catching by inflicting it with a status condition, whittling down its health
and throwing balls at it. Just make sure you take some of your weaker Pokemon
to catch it as you don't want to take a team of level 100's to knock it out
before you catch it.
*Artisan Cave*
If you have beaten/captured Sudowoodo, you will find that you can now access
the area behind it. Surf down the waterfall and head to the far left and you
will see a cave. In this cave you will find many wild Smeargle (hence the
name of the cave). These Pokemon are valuable for breeding moves as well as
interesting to battle (it can learn any move with its attack Sketch). At the
end of the cave you will find yourself just right of the Battle Tower, making
for an interesting detour around the Frontier.
*Betting*
After you have won 3 of the 14 frontier badges you will have access to a man
in a house to the south of the Battle Pyramid that will let you bet on the
challenges. Every day he will tell you which attraction you can bet on. You
will be able to bet 5, 10 or 15 Battle Points each visit. If you win you will
collect twice what you bet. To be honest you do not get a great deal of
Battle Points when and you have to be winning a great deal more than losing
before you really start earning anything. It's also probably not a good idea
to be betting too much when you get into higher levels of each of the
Frontier attractions otherwise you'll find yourself cursing and not only
losing the challenge but a decent number of Battle Points too.
*IV (Individual Value) Man*
As you may or may not know, each Pokemon has an IV for each of its stats.
This number will be from 0-31. This number will affect a Pokemon's growth in
each particular stat (For instance two Abra's have HP IV's of 13 and 25, the
Abra with the higher IV, in this case the one with 25, will have higher HP
due to this. Usually the easiest way to find these is through IV calculators
found online, however the IV man found just north of the Pokemon Center will
give you brief but informative information on each of your Pokemon and will
give you this information:
Its overall ability (e.g. outstanding)
Its best aspect (e.g. Speed)
How good its best aspect is (e.g. Flawless)
For more detailed information concerning IV's consult other guides.
*Palace Girl*
If you are having difficulties finding which Pokemon to use in the Battle
Palace look for a house east of the Pokemon Center, inside will be a little
girl who will be able to tell how the personality will affect how it battle's
and what it will do when it is low on HP.
=============================================================================
=============================================================================
=============================================================================
SECTION 4: Frontier Prizes and Move Tutors
*Battle Prizes*
As you battle through the Frontier you will soon gain amounts of BP (Battle
Points) depending on how well you do. You can use these to trade in at
various places at the battle frontier for different prizes (similar to
amusement arcades but actually more worthwhile). Here is a list of the items
you can trade for from left to right.
First Stall (This stall contains many new items to use to decorate your room
and your base.)
Kiss Poster.....16BP
Kiss Cushion.....32BP
Smoochum Doll.....32BP
Togepi Doll.....48BP
Meowth Doll.....48BP
Clefairy Doll.....48BP
Ditto Doll.....48BP
Cydaquil Doll.....80BP
Chikoria Doll.....80BP
Totodile Doll.....80BP
Second Stall (This stall has more new dolls in a large variety as reflected
by the price.)
Lapras Doll.....128BP
Snorlax Doll.....128BP
Venusaur Doll.....256BP
Charizard Doll.....256BP
Blastoise Doll.....256BP
Third Stall (This stall contains cheap medicines used to help boost your
Pokemon's stats; this is very useful if you are low on money.)
Protein.....1BP
Calcium.....1BP
Iron.....1BP
Zinc.....1BP
Carbos.....1BP
HP Up.....1BP
Fourth Stall (This stall contains some of the more useful items for the
Battle Frontier; use these to really help your strongest Pokemon reach their
potential.)
Leftovers.....48BP
White Herb.....48BP
Quick Claw.....48BP
Mental Herb.....48BP
Bright Powder.....64BP
Choice Band.....64BP
Kings Rock.....64BP
Focus Band.....64BP
Scope Lens.....64BP
=============================================================================
*Move Tutors*
Most recently seen in Fire Red and Leaf Green Move Tutors make an appearance
in Pokemon Emerald and the Battle Frontier. Here you can trade your BP for
the move tutors services. The difference in the Battle Frontier is that as
long as you are willing to pay you can get this move as much as you want,
this is ideal for people who want perfect movesets. (Yet for some strange
reason Substitute isn't included... yet we find moves like Softboiled... nice
one Nintendo...)The move tutors are listed from left to right.
First Tutor (I find most of these moves to not be as good as the second
tutors, but I'm glad the elemental punches are back)
Defence Curl.....16BP
Snore.....24BP
Mud Slap.....24BP
Swift.....24BP
Icy Wind.....24BP
Endure.....48BP
Psych up.....48BP
Ice Punch.....48BP
Thunder Punch.....48BP
Fire Punch.....48BP
Second Tutor (These moves are more valuable in my opinion, although some of
them are kind of useless)
Softboiled.....16BP
Seismic Toss.....24BP
Dream Eater.....24BP
Mega Punch.....24BP
Mega Kick.....24BP
Body Slam.....48BP
Rock Slide.....48BP
Counter.....48BP
Thunder Wave.....48BP
Swords Dance.....48BP
=============================================================================
=============================================================================
=============================================================================
SECTION 5: Credits
Myself
Thanks to the owner of Serebii.net for certain info on the Battle Frontier
...And that's all for now!
=============================================================================
Note to all those who email me:
I am more than likely to respond to your emails as I am very interested to
hear your comments and hear constructive criticism. If I do not respond it is
more than likely to be a computer error rather than anything else. Also to
people who are asking for help I am more than willing to help even if it is
on a topic outside of this guide unless I get swamped. Keep in mind you are
much more likely to receive a response to something directly about this guide
as those are the emails I prefer.
It is also worth noting that I am not accepting contributions for this
guide nor am I likely too in the future. I am pleased at the current steady
and relaxed pace this guide is being developed in and do not require any
help, at least at the moment.
If a site wishes to use my guide read the paragraph concerning
copyright. I will allow it's use on other sites permitting that I have given
permission.
Contact me, at my email if you have any comments to this guide at...
Liambrennan01@aol.com
This Guide currently has had permission to appear on these sites:
www.gamefaqs.com
www.neoseekers.com
http://pokedream.com
Guide Written By Liam Brennan (Ultima Sabre)
Copyright 2005 Liam Brennan
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.