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Abstract:
The MENUET project was completed successfully in November 2010. The project envisaged that the future of teaching and learning
would rapidly vacate the classroom and become heavily involved in distance learning practices using multimedia-rich web-based
courseware accessible anywhere and anytime on-demand. The revolution from the classroom lecturers talk and chalk to
independent mobile e-learning requires a completely new and different didactical approach (e-pedagogy). Education becomes
edutainment and the computer becomes a theatre as the student has to be inveigled to become engrossed in learning materials
without the presence of and motivation by the lecturer.
This paper describes the new tools developed during the course of the MENUET project to help this transition by use of multimediarich courses, incl. 3D simulations, interactive learning environments for conducting and tracking student behavior and results,
interactive online assessment tools Web2.0-based communication and collaboration technologies.
The sustainability of the MENUET project has been ensured by two new LLP Transfer of Innovation (TOI) projects: AVARES and
Mobivet2.0 both successfully started in 2012.
AVARES project aims to establish 3D virtual learning environment and multimedia learning materials providing access to vocational
education and training in the field of Renewable Energy Resources (RES), by means of modern information and communication
technology for vocational education and training.
Mobivet2.0 project aims to fill in the online training gap between the self-directed learners and VET trainers by developing mobile
learning knowledge and skills of the trainers thus turning them from traditional in-class instructors to skilled online tutors (etutors).
Both projects support further development of innovative Web2.0-based tutoring methodologies, mobile e-pedagogy approaches and
practices thus helping to extend area and improve quality of lifelong learning in EU.
Keywords : Web 2.0, e-learning, mobile learning, Learning2.0, learning technology, lifelong learning.
Background
The "Copenhagen Declaration" by 31 Ministers of Education, the European social partners and the
Commission in November 2002 was a direct and concrete follow up to the broader objectives
agreed in Lisbon and Barcelona. The Copenhagen Declaration was a significant step forward as it
identified a set of specific issues and challenges where increased European cooperation in VET is
required and welcomed.
The Lisbon European Council set the European Union the strategic goal of becoming the most
competitive and dynamic knowledge-based economy in the world. This strategy was confirmed by
the Barcelona summit in March 2002, where it was stated that European education and training
systems should become world reference by 2010 and that closer cooperation should be promoted in
the area of Vocational Education and Training (VET).
The aim of the Digital Agenda for Europe (May 2010) is to deliver sustainable economic and social
benefits from a digital single market based on fast and ultra fast internet applications. It was
projected that by 2020 digital content and applications will be almost entirely delivered online.
In order to accomplish the project aims, four main activities have been undertaken: STUDY,
DESIGN, TEST and EVALUATION and DISSEMINATION OF RESULTS.
The STUDY activity involved studies on ICT and E-learning concepts, the production of a Guide to
the production of interactive E-books, test methodologies and available hardware and software.
The DESIGN activity involved the production of four E-books covering the Basics of Web-Design,
Open and Distance Learning (ODL) Techniques, E-Commerce and Energy Saving and Environment
Protection. These E-books (http://menuet.etcenter.ro/) include DHTML technologies, Internet
Links, Text, Graphics, Audio, Animations, Video, Interaction, Excelets, Multimedia Quizzes and
Automatic Score Generation.
The TEST AND EVALUATION activities set up systems of wireless networks with which students
and tutors used and evaluated the training materials at the universities involved in the project. As at
3rd August 2011, the accumulated number of visitors to the project website stood at 26162!
The project outputs were the four E-books, the results of the evaluation and a Step by Step Guide
for Tutors on how to produce multimedia materials, tests and automatic score generators.
NEW TOOLS
Innovative software
The use of interactive software and spreadsheets containing ActiveX controls (scrollbars,
dropdown selection boxes, etc.) for examinations of system behavior.