Documente Academic
Documente Profesional
Documente Cultură
Character Name
Player Tudor
Cadmus Cinna
Race Legion
Languages:
Corp,
Traits
Max Resources
Lv +2 +
Current Res
Max Influence
Lv +2 +
Current Inf
Total (18)
Traits
(0-5)
Strength
Muscular Implants
Reflexes
Movement
Focus
Intelligence
Untrained (-2)
Total
Traits
+ -2
-2
Conversation
+ -2
-2
Inspiration
Culture
-2
Physical
Resolve
Relentless
Awareness
+ -2
-1
Survival
+ -2
-1
Mechanics
Electronics
+ -2
-1
Programming
+ -2
-2
Bio Tech
+ -2
-2
Medicine
Psychology
Professional
Complication
+1 Per Session
Max 10 Unused
Total
+ -2
-2
Tactical
+ -2
-2
Exotic
x2 Traits
Heavy Arms
Melt Armour
-
x2 Traits
Total
Traits
Command
Interrogation*
Astronomy
+ -2
-2
Planetoids
+ -2
-2
Small Arms
-2
Total
Moderate Perk
Complications
Everyday
25
Wealth
Leadership
Primary Skills x6
2+
Trained (+1)
30
20
15
To
ol
To kit
ol
Wo Box
r
D ksho
Wo p
rks
ho
p
Fate
10
5
Minor Perk
Perception
25
15
Perks
Attributes
30
20
10
5
+ -2
-2
Engineering
Operations
-2
-2
Gunnery
Strong Hit
Requirements
Result
Effort
Primary or Vehicle System Skill, Does not Req Success, Not a Spare Time Roll
Research
Workshop:
Wb
Ws
Ws
D Ws
Trade Goods
Acquire
+1 Unit
12t
Publish
14t
12 Units
16 Units
1 Inf
2 Inf
Cargo Space:
+1 Box
+4 Boxes
-4t -1 Inf
+4t x2 Inf
Wb: Workbench
Ws: Workshop
D Ws: Dedicated Workshop
*Secret Knowledge or Minor Perk
Equipment Slots
1) Stim Cocktail
2)
3)
6)-
7) -
8)
11)-
12)-
Weight 4
+1 Box
Sell
16t
12 Boxs
16 Boxs
1 Res
2 Res
Variations +2t
Dangerous x2 Res
Illegal
x2 Res
Valuable -2 Cargo
Gauntlet 1)
Gauntlet 2)
4)
5)
9) -
10) -
13)-
14)-
15) -
8t
14t
Loot
Variations
Unethical
Difficult
Acquire
COMBAT SHEET
Random
Damage
Str
Ref
Mov
Foc
Int
Per
Atribute Damage
& Spent Fate
Combat Order
Each point your Str is under items Weight
-Attribute = Bleeding
14
+Cover
vs Impair
Def+Str +
vs Psionic
Def+Foc +
vs Stealth
10+Per +
20
17
Cover
Steps:
You can not increase 0 Cover.
-5 Attribute = Death
Defence
Tac + Ref +
13
Armour
2
& Utility
vs Slow
3) Entrenched, +6 Def
at 0 Endurance
Tactical Armor
Armour: Outfit +
vs Energy
Defence Endurance
+
10
Cover
Frt Cover
Outfit
Weapon
Splash Scatter
10+Ref+
Utility
Stealth
Front Cover
Equipment
Defence:
Overburdened
Outfit
Fate
Int +
Slots
Weight
Endurance: 1 0 + ( S t r x 5 ) +
-5
Recovery
Foc +
35
11
Variation
Cost
Auto Med System (Use 1 Stim - Free Action, +1 Recovery); Environmental System (Temperate); Body Mounted Light, Translator (High Xi'on)
Utility Item
Armour
Defence Endurance
Tactical Headset
Cover
Frt Cover
Slots
+
Weight
Variation
Cost
Crit Dmg
Range
Clips
Ammo
Load
RoF
Weight
Focus
Infinite
Natural Weapons
Mind
+Int+Tactical
Auto
Cost
Cost
+Exotic
(6) Str -1
(3) Str -1
Infinite
2 (+1d6)
Crit Dmg
Range
Clips
Ammo
Load
RoF
Weight
4/6
16
4(+3d6)
Melee, Impairment
Auto
Weapons
9/11
Personalized, Laser Sight, Shortened Clip, Advanced Modification (Burn), Extended Barrel, Works in Liquid, Jams on triple 1 or 2 (normally any triple), Lock On +1
Used Ammunition
Used Clips
Used Ammunition
Used Clips
Used Ammunition
Used Clips
Strong Hit
Requirements
Result
Critical Hit
Deal your Weapons Critical Damage (-Targets Armour) to a random (roll a d6) Attribute.
Critical Boost
Melt Armor
Reduce Target Character or Spacecrafts Armour by 1, until they have Downtime with a Workbench
Inspire
Attack, Hit
All Allies within sight gain a Recovery, Adjacent Allies gain +2 Defence (passive)
Cost
5
Healing
Repair
Change Out
14t
12
+
+
Maintenance; Heal 1
12t
2x 14t
10
12
2x 12t
2x 14t
Spacecraft Environment
1 Engine Attribute Damage (no Armour) at the end of each Turn.
Atmosphere:
2 Attribute Damage (no Armour) at the end of each 3rd Turn.
-2 Hit and Range.
Hit -2
No Overburden Penalty.
Dust Cloud:
Cover X:
Gravity Field:
Nebula:
Object:
Spacecraft:
Spacecraft Effects
May have up to 5 Boarded Effects applied to you.
Boarded:
Locked On:
On Fire:
Defence +X
Bonuses can never more than double base Cover.
Limited Vision:
Locked On:
Prone:
Stealthed:
Suppressed:
+1 Cover Step
Cost 2 Movement to Change.
Each space costs 2 Movement.
Drone Action
Hit +RoF
Pick One: *Attack, Draw Wpn, Reload, Set Up or Pull Down or
make a Analyse, Stealth or Escape Attack Roll.
Tactical Actions
Range Actions
Full Move
Move
Move +2
Snap Shot
Attack
Damage
Move
Take Cover
Move
+1 Cover Step
Armour vs Slow +1 (go Prone)
Spray Fire
Attack
Damage
Move
Recover
Sighted Shot
Analyse
Attack
Recover
Stealth
Stealth
Vs Highest Defence
On Hit: Cant be Targeted
Prep
Melee Actions
Strike
Attack
Damage
Move
Charge
Attack
Damage
Move
Attack
Damage
Hit +Per
Range +Foc
Block
Impair
Throw
Attack
Damage
Move
Hit +Ref
Range +Str
Impair
Damage
Impair
Move
Overwatch
Attack*
Damage
Hit +Per
*May Attack in a 180 Arc in
response to any Action.
Escape
Damage
Impair
Move
Make 1 System Roll per Turn (Successful System Rolls may not be rolled again),
Command
Engineering
Skill Roll
Gunnery
Skill Roll
Skill Roll
Damage
Control
12-Crew
Calibrate
12-CPU
Add or remove 1
Target Lock Effect.
Preparation
8-Crew
Size x4
Turn 90o
Alter Velocity = Eng -2.
Divert
Power
14-Pow
Dumb Fire
vs Def
Volley
vs Def
14-Crew
Turn 45o
Make a free System Roll
from any System at -2
or Launch a Fighter.
Combat
Jump
14-CPU*
Seeker
8-Crew
Launch a Warhead.
This Warheads gains:
Lock On +6.
Lead the
Target
vs Def
vs Def
Turn 45o
Attack Front Arc with a Battery.
Range -1
Patch Job
14-Crew
Scan
14 -CPU
Bombard
vs Def
Manoeuvre
Direct
Crew
Size 1 or 2
Operations
Skill Roll
Turn 45o
Alter Velocity = Eng.
Full Burn
Strafe
Targets Defence
Size 4+