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The drawings should have a simple line, they can be black and white but very
well explained so that you can access this information anytime. There is no need
in this phase to draw the human body the human body is just a pretext and a
support for your creations.
You could add pieces of materials gathered for your future collection, you could
add details and draping examples, you could use collage to add more juiciness
to your layout because at the end of the day, any line you draw should be a
piece of art.
As a final advice, once you found a concept, an idea that can be explored just
try to build on it and draw as many costumes as you can having the same idea
For your inspiration regarding how a moodboard looks like, just search on
Google or Pinterest the word moodboard and put together in a folder the
results. Here are some of the images I found that you might find useful.
The images can be generic, just to give you the correct atmosphere or they can
And here are the fashion moodboards. It is always better to get your
inspiration from things that are not directly related with fashion. Some
examples you could find on Behance, lets say: origami paper objects,
wildlife, dance, theater, you can find your inspiration in a book or in a movie,
it depends.
What is important to know is that the human brain functions on the input and
output principle. We are like sponges that absorb information: the bigger your
input is, the more creative and juicy will be your output: meaning your creations.
Just try to see how easy all these are if you follow my advices step by step.
I am sure the things go difficult and difficult for you. You learned the human
anatomy, you did the exercises about line, light and shadow, you
studied fashion illustrations and you learned all about the creative
process of how to get professional when it comes to fashion illustrations. But
how you start to add color to your sketches?
When I start to draw a fashion sketch to I do like this:
- first of all I start sketching the human body anatomy I think of a pose and
I start drawing with thin lines the axes, the primary shapes and then I finish the
drawing. choose a fashion pose.
- after this, I am adding the costume in graphite pencils and at the end I add
the color. Be careful: do not use thick lines in this part. Otherwise, you will have
to have even bolder lines to suggest the costume and you will ruin the drawing
- before finishing, I highlight the areas I am interested in, and put some contrast
and dark lines where I consider I should grab the attention
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- documentation: you will need as much visual input as possible: see David
Downtons site, Ren GRUAUs and Takeshi Ohgushi works and mines here
- carefully observe the lines used, the light and illumination, the details, the
colors and how they add refinement in their combination of hues, the pressure of
their lines, everything
- try to copy the drawings first because only by drawing you can realize what is it
to be done, how you should move your hand, how to add color and light to your
drawings
- learn how to draw the human head: do as much exercises as you can an study
this: how ti draw the ears, the nose, the lips, the eyes.
- after drawing the human anatomy you should start to make the transition to
the fashion sketches and fashion drawing: make your fashion models look
thinner. For this you should make their heads smaller ( usually we draw the
human head like being the 7th and 1/2 part of the human body but now you can
make it like being the 11th part of the body), prolong the size of their legs and
make them thinner.
- the muscles are not in prominence, the fashion models should look thin
- the second drawing is a fashion sketch or croquis ( with this drawing you can
go to a tailor and guided by you, he will be able to make a costume out of it) and
the last one is a fashion illustration ( when drawing a fashion illustration, the
anatomy and the details are not so important, the fashion model becomes now a
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support for the idea, for your imagination and artistic feeling. You can express as
you like, because you are free, and the fashion illustration is a form of art)
- for the phase 2 and 3, repeat the exercise with the flexible line below:
Modulated line
In my previous posts I talked about fashion poses and fashion
sketches: some simple steps that will teach you how to draw the human
anatomy. Lets start with the beginning: the most difficult thing when drawing
a fashion illustration is the line. You must study how many line types there are
and your sketches will become even more creative and expressive.
For the moment, try to do the following drawing exercise to train your hand:
the expressiveness of lines in movement. Use any pencil you want from 2B to 6B
( you will need black pencils because they are more greasy than the other: for
example HB or H, or F pencils that we use only for technical drawings).
Play with the pressure to leave marks: sometimes the line is smooth, then it goes
smoother and after that you can push hard and see the result: some nice thick
lines, very powerful.
This exercise will help you be flexible when drawing. Now that you got the
movement and the balet of the hand, try to change the angle of your curved
lines: verticals, horizontals, diagonals: ascendent and descendent diagonals.
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In the next image I did like this: I took the same croquis and transformed it into
many other sketches. All the weight of the human body is sustained by the leg
from right side ( left leg if we thing of the models point of view). Change the
position of the hands, left side leg, the inclination and balance of the axes and
here they are: about 7 different positions.
Flip rotate them so that the weight is sustained now by the other leg and obtain
14 poses of the human body. Change the position of the axes like in the third
sketch ( where axes of the shoulder and hip are parallel) and also change the
position of the human parts to obtain even more positions. Got it?
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First of all make sure you leave an invisible frame around the human poses. This
will help you center the 3 images and also it is a guideline that will tell you which
is the area where your human figures should appear. The frame should be one
finger thick and not more. Then, split the area in 3 equal parts and start to draw
the AXIS of the human body.
First drawing:
Draw the vertical line this is the center of the human body and
the symmetry line. Then add the two lines: theshoulder axis and the hip
axis. When one is up, the other one is down. When the hip axis goes down, the
knee axis follows it. In this first phase pf the drawing, all you will have to do is to
sketch the position of the human body through axes.
Second drawing:
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Once the axes are drawn, you will go to the next step: basic, primary
shapes around those axes youve just traced. Try to simplify the shapes
into primary shapes: spheres, cones, cubes, cylinders or secondary shapes.
Third drawing:
In this part, all you will have to do is to just smoothly connect the primary
shapes: imagine a surface that covers the whole body and connect all the
primary and secondary shapes.
I added 3 different poses, just to make sure you will have enough human
figures to draw.
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Hope my drawings from this post will help you easily draw the human body.
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After working on the exercises I mentioned in my previous post, here are some
images that might help you make the transition between my sketches and
photos from fashion magazines. If you want to make this transition smoother,
all you have to do is have a model and ask them to stay in different positions.
Take some photos, make them black and white and try to figure out the main
axes of their body. Observe the tension of every line and simply memorize some
positions in order to use them later, when drawing fashion sketches. For the
moment, you can study from my photos.
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This is the system you should use every time you want to draw fashion
sketches. Ive drawn sketches just for you in order to see the first stage I was
talking about: The axes.
First you have to think of a position. In short, the axes of the shoulders and hips
can be either parallel, or nonparallel. If they are not parallel, if the axis of the
shoulder is going up, the other one is going down, and vice-versa. See the
images here.
Tip: copy the image on your computer and mirror-rotate it to have even more
positions to study how to draw human body.
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There are a lot of positions that can be used and just to tell you a tip, here is
what I do: search for fashion magazines to inspire you. Carefully observe the
curves of the human body and imagine the lines behind the image. In the
following picture I underlined in red the main axes I was telling you about: the
line of shoulders and hips plus the line of the knees
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We keep the directions we are used to: v, h, d1, d2 and do the followings:
- we trace 2 parallel lines and between them, at exactly 90 degrees, we trace
perpendicular lines.
- we do this exercise at least 4 times, on all our 4 directions we know.
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- lets be careful not to leave empty spaces and also, not to exceed the lines like
here:
Ellipse
- the ellipse is a circle in space.
- in plan, meaning 2D (bi-dimensional) we have the circle inscribed in the square.
- in space, meaning 3D (tri-dimensional) we have the ellipse inscribed in each
sides of the cube.
Why do we do this exercise?
- because we will need this later to create the rotation corps.
- in fact, we will see that all objects could be de-constructed in primary objects
like: sphere, cube, cylinder, cone, parallelepiped, pyramid.
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How do I start?
- first you have to draw a small dot
- then you help yourself with a fine line in a shape of a circle it will be a guide
for you in your next step
- then we start from the center of the circle in any direction (you could try both of
them later) and we draw the ellipses.
- lets try to make the ellipse as symmetrical as possible, not like here:
- ellipses should be symmetrical on both axes: OX and OY- vertical and horizontal.
The upper part of it should be the mirror of the lower and the left side, the mirror
of the right side.
- after some exercises, you could start doing the ellipses with no guidelines: just
start from the middle point the center and choose a direction for your ellipses.
Another exercise that you could do is try drawing ellipses in all directions,
following a path like here:
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First we have to make the distinction between MONO-lines andMULTIPLElines. I recommend using Mono-lines because this is thecorrect way of drawing,
more accurate and faster. We should be able to draw a cube only from some soft
lines and not overlap more lines todefine the shape of the cube.
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a)
We will take a break today. I know the first exercises are difficult and boring:),
thats why today we will play a little bit with the lines in fashion drawing. This
is an exercise for your hand and skills in order to have a plastic, modulated,
artistic line.
All kind of lines:
Modulated line: it results from different pressures of the line in drawing.
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See here some exercises that use modulated line, zig-zags, interrupted line,
curled line.
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In our last post we said that we should do the exercises in chronological order.
So, for this 5th exercise we need to train a little bit and make sure that we did
correctly all the other exercises because otherwise, this 5th exercise wont be
possible.
- first, draw the cube as we learned previously.
- then do the followings:
- trace the diagonals of each side of the cube and then the half of each segment
- trace the arches MP and NO
- where the MP arch intersects the diagonals we name the point with a
- trace a parallel segment ab and ac
- trace the arches PCO and NbM, so that we could have an ellipse.
- build ellipses on all sides of the cube
- all ellipses form now a sphere.
- if the cube is not well drawn, the ellipses are badly done, so the sphere will not
be possible.
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Perspective
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Sometimes, the 45 degree shading can be also used in the mirror. Some
examples from the history of art like Leonardo
da Vincis drawings you can see below. Dont
forget to click on them for large sizes.
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the most important in this technique is not to leave marks of pencil. Everything
must be compact,like printed.
See shadings from white to black in gradient technique here:
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For Line intersection technique we use the lines that we already know
fromExercise no. 2 : Perpendicular lines the v, h, d1, d2 lines. We create shadow
by intersecting more lines that have different angles.
Shading IV Raster
Raster technique is not such a used shading
technique but it is spectacular and it could be
very interesting if we have the patience to work
on it.
So these 4 are the most common shading
techniques. Of course, we can try different other
shadings too or the combination of these 4.
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For example, lets say we have this light source named L projected upon this
cube. Then we will have the top of the cube (1) shaded with light gray, the side 2
of the cube, shaded with dark gray and the third side (3) will be black. The Rs are
the reflex between the sides of the cube. All objects have R (reflex) areas,
because in real life objects have smooth passages between light and darkness.
See here an example of how to shade a cube, using the scheme we have just
learned.
Cylinders
- first you draw, as we learned, the cylinders
- you shade them from dark to white
- you could try different distances, thickness,
even curled lines
- you could use this texture to give the
impression of leather folds, drapery,
relief surfaces, jewelry
In fashion drawing this will help you a lot to
folding and making different textures. This is
the main trick to know: decomposing
everything in primary shapes and then
knowing how to shade them. After this,
anything is possible. Just try:) Once again, Im waiting for your comments and
questions related to these posts of texturing.
Reminder:
- from lightness to darkness we have the following, in this order: Light / Gray 1
(light gray) / Gray 2 (dark gray)/ Black / Reflex
Fur
- you start from a point and drag a straight or a curved line, from the most darker
color to the lightest (remember degrade technique of shading)
- you draw multiple lines like this, from left to right, in one straight line.
- then, underneath, another line of multiple yarns
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- the yarns above have a strong contrast and those beneath are lighter, to give
the impression of volume.
About textures:
- you could make combinations of all these basic principles
- if you know how to correctly shade these ones, you could invent others
- a good exercise for homework is to study as much texture as you can
from fashion magazines
- try to realize and be conscious of how to shade and to create the volume and
the impression of tridimensionality
- you could make studies on wooden, metal, plastic, paper textures
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this you will start drawing the primary shapes that cover the
axes: cylinders, cones, spheres.
The last step is all about covering the primary shape with that
skin and make the shapes smoother. Dont forget to use
modulated line and add some accents like described on how to
add the light tutorial. Be careful and underline the sartorious
muscle the biggest muscle in the human body. It is a long,
narrow muscle running obliquely across the front of each thigh
from the hip bone to the inside of the leg below the knee. The
name Sartorius comes from Latin sartor tailor (because the
muscle is used when adopting a cross-legged position, earlier
associated with a tailors sewing posture).
Usual, the head of the human body is the 7th or 7th and a half part from the
whole body but having in view that we are drawing fashion illustrations here, you
can stretch the anatomy and draw longer legs. Still, the muscles can respect the
basic anatomy, so make sure to draw the gastrocnemius muscles. They can be
found in the back part of the lower leg. It runs from its two heads just above the
knee to the heel, and is involved in standing, walking, running and jumping.
At the end, if you want, you can add some details to the human face by
underlining the axes of the eyes or lips and the ears.
Human anatomy
Menschen zeichnen
Figrliches Gestalten
Tiere zeichnen
As we learned in the Perspective post about the horizon line and the
vanishing points, we will apply this knowledge on the human figure. The
drawing below will remind you of the basic principles of perspective. If you
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imagine the head within a cube whose edges touch its most protruding points,
you will find it easy to put in perspective the details of the face.
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Here are some exercises that will help you understand the human face and its
transformations in movement:
Tip: you imagine the head as being deconstructed in basic, simple forms
like: spheres, cylinders and cubes: follow the same principles and it will be
easy for you to understand and then to easily draw from your imagination
any portrait in any position. Anyway, first you should trace the axes, then we
try to figure out the primary forms that could help us represent the head and
then we will step into the details. Lets pay attention to the 3 positions in which
every object can be observed. We have the aerial view also named the bird
view, the frog view (in these 2 cases, the axes are like ellipses) and the view
when all the axes are parallel lines this means the model is at the height of our
eyes.
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The ears are a cartilage arranged in circumvolutions that recall a seashell and
are
fairly similar in both sexes. Ears are
expressive and their precise position
on the side of the head creates the
character of the human being.In
the fashion drawing, even if
sometimes we dont draw all the details
but just suggest them, it is important to
know the right construction, to know the
exact
proportions and sizes and the stylized drawing will
appear natural.
Do
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The eye - is the most expressive human part and therefore you should be
more careful when drawing it. Its essential to draw it in the correct position
and having the exact sphere shape. The white section of the eyeball is not pure
white but changes its color due to the shadow. Be careful that the eyeballs and
the pupils have the same axes.
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For today, a helping hand in studying the human portrait. It is better to help
yourself with one of these, gradually increasing the difficulty:
- use a draw to study the human face: it is the easiest because you can
understand better how the construction of the portrait is made, how to put
shadows and accents.
- use a photo of a human face: its like having a draw already. The photo is flat
2D and you wont have the problems in knowing how to express the
tridimensionality
- use a sculpture like below: the stone, the marble or the wood have very good
defined surfaces because of their materiality
- draw after a real human portrait: the last step, the most difficult because you
will have to understand the anatomy, to understand the plans of the face in order
to shade them correctly, to see how to express the skin materiality (carnation),
how to put accents, how to make your draw look like the model
- I added a computer rendered portrait to understand the stages of drawings:
from the construction lines, through the construction plans, up to the shading
and materiality.
These should be the stages of any drawing. We have to analyze the plans,
to understand them, and then we will see that it is easy to draw even without
having the model in front of our eyes.
Once we understand the principles of drawing, everything will be easier. Even
to draw things that we imagine. If we know the plans and the construction, we
will know also how to shade them correctly.
P.S: The rendering is an image that I saved long time ago in my computer, and I
cannot find the credits anymore. Please write me and I will post it asap. Thank
you.
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The human body anatomy: I will add some images concerning the human
proportions. I recommend studying anatomy after Bammes drawings. Ive
learned to draw anatomy and construction after his sketches.For the first step, a
strong, good constructed draw is necessary. Then I will upload you my works and
teach you the fashion drawing. Dont forget to contact me by email or write
comments here and I will reply.
Some basic rules that you can find here:
- the head enters 7 1/2 times the body (in fashion we could have other
proportions, like: 8 to 11 times)
- the palm of your hand is as big as your face
- two times the height of your face, rotated horizontally, is the length of the
shoulders
- two times the height of your face is the breast line
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- the arms, including the palms of the hands are situated at half distance
between knees and hips
- the knees are half distance between hip and ankle
- the waist is at half distance between head an ankle
- the hip has the same size as the shoulders
Composition
In the following example, there are some sketches of what to do and not do to
compose a portrait on a page:
1. In a full face portrait you should not place the head right at the geometric
center of the page, but a little bit higher, leaving the equal space at both sides.
Make sure that the top of the head does not get too close to the edge of the
page.
2. In a three-quarter portrait its better to leave more room between the front
of the face and the edge of the page, rather than at the back
3. A profile portrait looks better if you leave lots of space in front of the face.
Avoid cutting the heads back shape. Make it fit to the page.
Other rules:
- a bowed head can express a depressed mood
- a full-face portrait can radiate strength and self-confidence
- an image seen from below can make the face look fierce and the attitude
authoritarian. It is not recommended for a portrait
- an unusual and evocative effect can be achieved by having the face take up the
whole page
Lighting
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Lighting:
- when drawing a portrait it is very important to consider the direction, quality
and intensity of the light falling on the model.
- when drawing a portrait it is better to use natural light and to have only one
source of lighting
- good lighting must highlight the physio-gnomic characteristics of the subject
- dont use light source that are too close to the subject and therefore, too
intense: its better to use diffuse light that does not create dark
shadows, especially under the nose, lips and eyes.
- to make the light more diffuse you can place a frosted glass in front of the
source or use one of the well-knownphotographic devices
- in the examples below (Photo by Giovanni Civardi) you will see how light
influences the subjects characteristics:
From left to right and up tot down:
1. Top lighting
- it is effective but be careful with the shadows under the nose, eyes and lips
- this light can exaggerate the reliefs, depressions and the wrinkles of the skin
2. Side/back lighting
- it distorts the view on the shape of the face
- it can be used when the head is in profile: the dark part of the head is
silhouetted against the light background and the light part against the dark
background
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4. Front lighting
- it flattens the details of the face
- it is suitable for decorative portraits
5. Side lighting
- its not ok to use it because it divides the face into two sides: dark and light and
they will have a strong contrast
- the good part is that it can create a strong relief
Paper formats:
- landscape
- portrait
All the time we give the dimensions following this rule: WIDTH x HEIGHT. So if
you receive a brief when doing a collection and the dimensions are 210 x 297
mm (meaning 21 x 29.7 cm), it is for sure a portrait format. If you receive the
following dimensions : 297 x 210 mm, this mean the format is landscape. A 4
formats: Many paper size standards and conventions have existed at different
times and in different countries, but today there is one widespread
international ISO standard (including A4, B3, C4, etc.), versus a localized
standard used in North America (with: letter, legal, ledger, etc). The paper
sizes affect writing paper, stationery, cards, or some printed documents. The
standards also have related sizes for the envelopes.
A 4 is 210 x 297 mm
A 3 is 420 x 297 mm
See the connection between them? So 2 x A4 is A3 and so on.
Each time we double the small side and then we can find the right dimensions of
paper. Be careful at the name of the paper sizes: A4 is smaller than A3, even the
number itself (4) its bigger than the other one (3). Please see the following
sketch, print it and have it near for the future exercises. There is no need to learn
it by heart. All you have to know is how you obtain all dimensions starting from
the A4 page size.
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We already know that The contrast of warm and cool is the contrast formed
by the juxtaposition of hues considered warm or cool.
We have 3 warm colors: Red, Yellow and Orange and 3 cool colors:Blue,
Green, Violet.
The warmest color is: Orange (because it is made out of 2 other warm colors:
Red and Yellow)
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The coolest color is: Blue (because, unlike the other two colors: Green (made
of yellow and Blue) and Violet (made of Red and Blue), is a pure and a primary
color)
So, the most dramatic complementary contrast of colors is the contrast
between these 2 colors: Orange and Blue.
Some works
These are some pencil drawings weve made. It was an exercise to see the
expressive ways of this technique. Use pencils starting from 6B to 8B. In some
countries there are 9B pencils also. So, a new lesson today: pencils have
different grades, like below. The use of these different pencils will help you
create different effects.
If you want to have more intense shades, use pencils B. If you want to write with
them, simply use the HB pencils.
For technical drawing you will use the H meaning Hard pencils that will allow
you to have a sharper line and a less greasy pencil. But in our studies, we will
use only B to 8B pencils because they are soft and provide strength in line and
dark contrasts.
- HB is for writing
- H is for technical drawings (H = hard)
- B is for for free drawing and fashion (B = black = the softest pencils).
- F = fine point (writing pencil)
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Well, you can add contrast and play with the following elements: either you have
colors, or the contrast between black and white and color, or contrast
between the shapes, between the forms, between the line strokes, pressure.
But anyhow you will need a contrast, you will need to add accents to your
fashion illustration. The first image looks boring. By adding color you add
contrast and you de-balance the image to one side. Then, at the last image, the
weight of the image is now contra-balanced by the touch of black shapes. The
lines are sometimes smooth, sometimes strong and bold. The areas of color or
gray grading are either strong and bold, or fluid and transparent ( you can see
the layers beneath).
Hope this helped you to understand the necessity of adding accents in any
composition of fashion illustration you are working on. Do not hesitate to
send me your drawings so that we can talk about them, here, on Fashion
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teaching.
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When every part of your fashion illustration is as interesting as the image itself,
your painting is a success. The images that compose your illustration should be
entertaining too, they have to say something, they have to live.Try it yourself!
Make a rectangle shape in the middle of a white page and start moving it along
the illustration you finished. Check if there are corners or areas that are not as
interesting as the whole itself and improve your skills for the next illustration.