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First, here
s some background. There are six
well-known concepts which form the basis of
middlegame theory.
Pawns:
Isolated, Doubled, or Backward
Holes (in front of backward pawns)
Passed pawn
Protected passed pawn
Outside passed pawn
Pawn majority (or minority)
Outside pawn majority
Pieces:
Superior development
Strong outpost square
Control of an open file
Control of a half-open file
Control of a diagonal
Rook(s) on 7th rank
Bishop pair on an open board
Poor piece placement
Poor king placement/field
(III) Pawn structure is critical to the middlegame. Think of pawns as the skeleton of the
position. The pawn formation will determine
(generally) who, if anyone, controls the center
and has an advantage in space.
Now, let
s assess the plusses and minuses:
The process of increasing your advantage in
Mobility/Space consists of (1) restraining and
weakening your opponent, (2) breaking
through, and (3) "cashing in" -- which can be
a mating attack or capture of decisive
material.
Next, let
s apply the ideas discussed above.
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11.Qc2!
Bb7
Qd6
20.Qxf7+!!
Ng6
Nh4
Qd5
Black
s threat is easy to counter, but it must
be seen! Take time to look for threats
checks, captures, double attacks, etc.
16.f3
20...
21.Qxe8+!
22.Nf7+
23.Nxg5
24.Nh3!?
Qd8
Rxe8
Kg8
h6
Re8
Kh8
Black
s position is obviously bad. He is two
pawns down, his king is in danger, and his
pieces are all poorly placed. How should
White continue?
Nh5?!
Qg5?!
24...
25.Rc7
26.Rdc1
Kh7
Bc8
10.