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NOTABLE CHANGES IN QUAKE III AND TEAM ARENA - (1.30)
IF YOU ARE HAVING MOUSE SENSITIVITY ISSUES WITH THIS, AND THE VERSION
1.29g POINT RELEASES PLEASE READ THIS - This and the last version of the point r
eleases, were compiled with a new version of Direct Input that may have changed
your mouse sensitivity. If you have noticed a change, we have a fix for you. The
cvar \in_mouse can be used to set the "feel" of the sensitivity back to previou
s versions of Quake III. At the console type:
\in_mouse 1 - To get the same "feel" as version 1.27h. This is the default "feel
" that was shipped with Team Arena.
\in_mouse -1 - To get the same "feel" as version 1.17 of Quake III. These are th
e only 2 "feels" that Quake III and Team Arena have ever had, so one of the sett
ings should get you back on track.
NEW id CREATED PRO MAPS - One of our newer employees, Fred Nilsson, is
an avid fan tournament style game play, and is very interested in the professio
nal gaming community. Via feedback from professional Quake 3 players, Fred has m
ade some modifications to some of the more popular maps that shipped with Quake
3 including "The Camp Grounds", "Lost World", "The Proving Grounds", and "Vertic
al Vengeance" You can play them in the single player game by advancing to tier 7
, or run them on your server by using the map names "PRO-Q3DM6", "PRO-Q3DM13", "
PRO-Q3TOURNEY2" and, "PRO-Q3TOURNEY4". These are a lot of fun! Give them a try!
NEW NETWORK CODE - There is a new compression system built into the ne
twork code of the latest point release. Essentially, this reduces the bandwidth
usage of Quake 3 and Team Arena by a ratio of 5:1 over previous versions of the
game. Modem players, as well as everyone else, should experience a significant i
mprovement in internet game play because of this.
AUTO UPDATE SYSTEM - Within this release is an Auto Update system that
can be used to at any time to check for and download updates to Quake 3 and Tea
m Arena. When you install the point release a file will be created in your Quake
III Arena directory and in the Start Menu called, "Check For Quake III Arena Up
dates". Running this file will check our servers for updates and notify you if t
here is a newer version or inform you that your files are up to date. The auto u
pdater will create a directory on your C: where downloaded updates will be store
d. It is important that you DO NOT delete this directory. If you plan to uninst
all Quake III, make sure to uninstall all of the point releases as well. (Auto
Update is for Win32 systems ONLY.)
NEW RAIL, ROCKET LAUNCHER, PLASMA GUN, and LIGHTNING GUN EFFECTS - The
re have been several new weapon effects that we ve managed to sneak into this rele
ase. We ve turned them off in the game by default, but you can enable them from th
e console by pressing the ~ key and typing the following commands:
\cg_oldRail 0
\cg_oldRocket 0
\cg_oldPlasma 0
\cg_trueLightning 0.5
In addition, the colors of the new rail effect can be changed with the cvars \co
lor1 and \color2 with values of 1 through 8. (ex. \color1 1 or \color2 5). The n
ew Rail gun effect was donated from the Alliance mod team http://www.planetquake
.com/alliance/ The new Lightning gun effect was donated from the CPMA mod team h
ttp://www.promode.org/
NEW CHEATING COUNTER MEASURES - There has been quite a bit of new code
added to make it much more difficult to cheat and hack the game. We d tell you mo
re, but that would be defeating the purpose... Rest assured that it will be hard
er to cheat than ever before.
NEW PROTOCOL CHANGE - The changes made to improve network code and pre
vent cheating will make this and future version of Quake 3 and Team Arena incomp
atible with older versions. This will affect older versions of demos as well. We
wish it were possible to maintain game compatibility through each release, howe
ver major code changes limit our ability to do so.
TEAM SELECTION - When a player starts a game with map or devmap the te
am logos displayed will be the last two teams used in the single player game. Th
e console cvars g_blueteam and g_redteam commands will allow server admins to ch
ange the teams being played on dedicated servers.
Hellion_blue.tga
models\players\crash\
Hellion_blue_f.tga
models\players\crash\
Hellion_blue_t.tga
models\players\crash\
Head_Hellion_blue.skin
Icon_Hellion_blue.tga
models\players\crash\
models\players\crash\
Lower_Hellion_blue.skin
models\players\crash\
Upper_Hellion_blue.skin
models\players\crash\
Head_blue.skin
models\players\crash\Hellion\
Note that the head_hellion_blue.skin file must be in the crash directory and the
head_blue.skin must be in the crash/Hellion directory for the model to work pro
perly. A model configured in this manner will be back-compatible with earlier ve
rsions of Q3A.
The search process for model skins has been refined for core Q3A and Q3:TA. Deta
ils will be in the Team Creation document to follow. Essentially, the game will
look deeper into model directories when looking for model head selections.
Fixedlegs : put in the animation .cfg this command freezes the programmatic rot
ation of the legs.
Fixedtorso : put in the animation .cfg this command freezes the programmatic rot
ation of the torso.
2) From the control panel, remove Quake III Team Arena, if you have it
installed.
Fixed sound bug (with Graeme hints) -- this crashed some mods
ping)
Fixed logfile 1 / ttycon 1 issue, didn't exit properly (same endless loo
Also fixes an issue reported by q3f team
Mouse sensitivity and wheel issues have been addressed (see top)
ms
Frame rate should be back to normal for those that experienced proble
Installers will now give users the proper Pak files (this has been ca
using some connection and pure issues)
After last level of tier game doesn't stay on trophy screen, instead i
t takes you directly to next tier screen
-
+ and
cvars fixed
mode
single player crash when a player would replay q3dm0 in single player
In TA, if a player gets an award sound in warmup, the sound will repea
t for no reason once the map restarts
-
single player bug that would change the fraglimit and capture limit of
single player maps
Single player all maps, can get stuck in third person view after round
is over
tch
imation
Guard Cheat...Set your handicap at 10,000 via the console then pickup
a guard. It sets your health at some insane value (16000 or so)
-
Add cvar "fs_baseGame" which allows people to base mods upon mods
You don't hear the opponent taking the jumppad until u see him
have a dedicated server reference the cgame.qvm in the last pk3 found
when alphabetically ordered; for pure
-
In CTF, if a user times out with the flag it is gone from game until m
ap is restarted
-
started
if a user times out with the flag it is gone from game until map is re
ce.
Voice taunt bug where sounds were being queued then released all at on
Dedicated server crash bug (Server would crash after 48hrs, every time
The intermission screen in a single player game has a button for "demo
", that hints at a demo playback of the game that you just finished, however it
does not work
-
Very special thanks to Josh Ferguson and everyone at MindVision Software for all
of their help.