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Home 3ds Max tutorials Tips and tricks Orthographic projection vray tutorial
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Probably, anyone w ho deals w ith visualization, especially of architecture, have faced the need of creating an image w ithout
perspective distortion. In particular, it is the rendering of the orthogonal projection of the facade of a building or a straight
interior elevations.
In most cases, the most common question on this theme is: "How to render a facade without the perspective using
VRayPhysicalCamera?" The answ er is quite simple - in no w ay w ith completely no perspective w ith VRayPhysicalCamera :)
In fact, the perspective is a distortion of dimensions and shapes of objects in their visual observation. It is specific not only to
any camera lenses, but to the human eye also. Speaking in the aspect of traditional photography, perception of the perspective
distortions of the human eye, for example, close to those in the so-called normal lens. The strongest perspective distortions are
in the w ide-angle lenses w ith small focal length. And in contrast, less perspective distortion observed in telephoto lenses w ith
long focal length.
Just these very distortions are imitated by the 3d program's cameras.
It is easy to guess that to get rid of perspective, you simply need to increase the focal length, simulating the telephoto lens and
reducing the perspective distortions to a minimum. How ever, as in real photography, the changing of the focal length also
changes the camera's zoom and angle of view . This makes a need to carry the camera to a considerable distance from the
subject, so that the shot hit the same part of the scene, as in the shot w ith a smaller focal length.
The focal length setting is responsible for a VRayPhysicalCamera focal length. To achieve results that are very close to the
orthogonal projection, it is necessary to increase this parameter. Typically 3000-5000 mm w ould be enough to significantly
minimize perspective distortion. Also you should move the camera back at a considerable distance for all objects to be
completely in the shot.
In any case, it w ill be only the relative visual similarity
w ith the orthogonal projection, w hile in fact not being it.
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Anton (RenderStuff)
3d rendering artist at Ren3d w ith more than eight years of experience in photorealistic 3d rendering. Author of all RenderStuff
rendering tutorials and much of the CG images on this site.
Max (RenderStuff)
Professional 3d modeler w orking at Ren3d, has seven years experience in creation of various 3d objects. Author of 3d models,
co-author & theoretical editor of all RenderStuff publications.
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