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Herman Miller
O riginal Sthle - 1/2 Pre is Inform ie re n Sie sich je tzt!
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With the water material still selected, set the Transparency value to 0.5. Scroll down and roll-out the Special Effects tab. Enable Ambient Occlusion and
set the Max Distance to 4cm.
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Scroll down even more and open the Advanced Rendering Options panel. Set the Max Distance to 50 cm and the Color at Max Distance to a dark
greenish color. The deeper the fountain, the darker the water.
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Even further down, locate the Displacement entry under Special Purpose Maps. Click the map button and assign a smoke map to it.
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Switch to the Camera view {C} and render the scene. It should look like this
3DS Max
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Water Drop
Tutorial
Realistic
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To get a more fountain-like look we need to create some ripples. Set the bump map to 0.2. Right click the Bump Maps Ocean map entry and click
clear.
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The fountain_misc is for the small, center- cylinders and fountain base is for the fountain body and the plane that makes-up its base.
Switch to the Camera view and render:
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The End
By combining this tutorial with the Realistic Grass, the Old Rock Procedural Texture and the HDR Reflections tutorials we got:
Could of been even better if we would of used the techniques from the Mental Ray Caustics one too. Play around, see what you get.
Featured!
Texture
Page 1 Page 2
More Info:
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Iulian:
2D/ 3D artist. Loves game& product art.
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Vlad:
2D/ 3D artist. Works as a print designer and does 3D art in his spare time.
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