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03.) Introduction
04.) Abbreviations
05.) Status Changes
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03.)
INTRODUCTION - G0300
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Hello and welcome to joint project between IceQueenZer0 and Split Infinity!
Final Fantasy XIII has been released on 17th December 2009 in Japan.
At this moment this guide is based on Japanese version of the game, but fret
not. Once the US and PAL versions are out, the guide will be updated
accordingly.
- Spoiler issue - we're the players of the game, just like you (who is reading
this guide) are. First time we've played through the game was completely by
ourselves - therefore nothing was spoiled for us. All the story elements
that were supposed to surprise us had such effect. Hence why we will not
include any spoilers (except names of cities, dungeons and NPCs you must
address to continue the storyline).
- Split will be using abbreviations a lot. With a guide covering a massive game
from Final Fantasy series it is to be expected.
- Ice Queen will be handling mostly the tidbits info such as items, enemy info,
mission info, weapon info, etc.
Now let's begin the guide to latest final fantasy, Final Fantasy XIII!
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04.)
ABBREVIATIONS - G0400
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05.)
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EFF
CUR
PRE
INF
FAITH
EFF | Increases target's MAG by 40% for a period of time, increasing
| magic damage done to enemies. Also affects Saboteur's skills and
| increases amount of HP recovered by Medic's skills.
| Cannot coexist with Faithra.
CUR | Defaith, Faithra, Dispel, Dispelga, KO.
PRE | --INF | Faith, Saint's Amulet, Blessed Talisman, Fortisol.
---------------------------------------FAITHRA
EFF | Increases target's MAG by 80% for a period of time, increasing
| magic damage done to enemies. Also affects Saboteur's skills and
| increases amount of HP recovered by Medic's skills.
| Cannot coexist with Faith.
CUR | Defaith, Faith, Dispel, Dispelga, KO.
PRE | --INF | Faithra.
---------------------------------------HASTE
EFF | Increases target's ATBG recharge rate by 50% for a period of time.
| Cannot coexist with Slow.
CUR | Slow, Slowga, Dispel, Dispelga, KO.
PRE | --INF | Haste, Hermes Sandals, Sprint Shoes, Fortisol.
---------------------------------------VIGILANCE
EFF | Increases target's success rate of using skills and reduces the
| likelihood of target's actions being interrupted by the enemy for
| a period of time.
| Cannot coexist with Curse.
CUR | Curse, Dispel, Dispelga, KO.
PRE | --INF | Vigilance, Zealot's Amulet, Battle Talisman, Tetradic Crown,
| Tetradic Tiara, Aegisol.
---------------------------------------ENFIRE
EFF | Adds fire element to attacks and increases fire damage dealt by
| those attacks for 30% for a period of time.
| Cannot coexist with Enfrost, Enthunder, Enwater.
CUR | Enfrost, Enthunder, Enwater, Dispel, Dispelga, KO.
PRE | --INF | Enfire.
---------------------------------------ENFROST
EFF | Adds ice element to attacks. and increases ice damage dealt by
| those attacks for 30% a period of time.
| Cannot coexist with Enfire, Enthunder, Enwater.
CUR | Enfire, Enthunder, Enwater, Dispel, Dispelga, KO.
PRE | --INF | Enfrost.
---------------------------------------ENTHUNDER
| period of time.
| Cannot coexist with Protect.
CUR | Deprotect, Deprotega, Protect, Dispel, Dispelga, KO.
PRE | --INF | Protectra.
---------------------------------------SHELL
EFF | Target takes 33% less damage from all magic attacks for a period
| of time.
| Cannot coexist with Shellra.
CUR | Deshell, Deshellga, Shellra, Dispel, Dispelga, KO.
PRE | --INF | Shell, Auris Amulet, Soulfont Talisman, Tetradic Crown,
| Tetradic Tiara, Aegisol.
---------------------------------------SHELLRA
EFF | Target takes 50% less damage from all magic attacks for a period
| of time.
| Cannot coexist with Shell.
CUR | Deshell, Deshellga, Shell, Dispel, Dispelga, KO.
PRE | --INF | Shellra.
---------------------------------------BARFIRE
EFF | Target takes 50% less damage from all fire-based attacks for a
| period of time.
IMPERIL
EFF | For a period of time, reduces target's elemental resistance by one
| level in following order:
| absorb -> immune -> resistant -> halves -> normal -> weakness.
| As for your chrs, they take takes double damage from all
| elemental-based attacks.
CUR | Wax, Esuna, Dispelga, Summon, KO.
PRE | Pearl Necklace, Gemstone Necklace.
INF | Imperil, Imperilga.
---------------------------------------SLOW
EFF | Reduces target's ATBG recharge rate by 50% for a period of time.
CUR | Haste, Esuna, Dispelga, Summon, KO.
PRE | Glass Orb, Dragonfly Orb.
INF | Slow, Slowga.
---------------------------------------FOG
EFF | Seals target's magic abilities for a period of time.
CUR | Mallet, Esuna, Dispelga, Summon, KO.
PRE | White Cape, Effulgent Cape.
INF | Fog, Fogga.
---------------------------------------PAIN
EFF | Seals target's physical abilities for a period of time.
CUR | Painkiller, Esuna, Dispelga, Summon, KO.
PRE | Pain Dampener, Pain Deflector.
EFF | A counter appears above the chr affected with Doom. Once the
| counter expires, chr undergoes KO. Amount of time on the counter
| can be extended by setting Battle Speed to [Slow] in config menu.
CUR | --PRE | --INF | Various enemy skills.
---------------------------------------DEATH
EFF | Target takes magic damage, and also a low chance to insta-kill the
| target, regardless of HP remaining.
CUR | Phoenix Down, Raise, Renew, Summon.
PRE | Cherub's Crown, Seraph's Crown.
INF | Death.
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06.)
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For those who require help in getting thru the game further than what the
walkthru covers, here's something you could definitely use. I've made a video
playthru of the entire game from start to finish. It's available here:
http://www.youtube.com/SplitPlaythru
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07.)
WALKTHROUGH - G0700
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Okay, folks, before we begin, there are a couple of things you should know
about this game, because they're radically different from other games in FF
series so far.
CHAPTER 01
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=========== CHAPTER 01
WLK01
CHAPTER 01
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=========== CHAPTER 01
Enjoy the introduction scene. Not too short afterwards you're thrust into your
first battle.
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Hanging Edge - Aerorail Trussway 13-E
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ATBG slowly fills from left to right. Once it is full, your leader will execute
inputted commands in the order listed above the ATBG. Most commands cost
one
segment of ATBG, though you will also access commands which take 2, 3 or
all
segments of ATBG.
Once you choose Auto-battle, you will have to choose the target you want to
attack. Currently there's only one enemy, so choose its name and let it rip.
If you choose Abilities, you can then choose which commands you want your
chr
to execute. Each command is added to ATBG, and you can add as many
commands as
there are available segments. Greyed out commands cannot be added to
ATBG. Once
you've selected your commands, the game will provide you with a list of
possible targets. There's only one enemy, so choose its name and let it rip.
Maximum amount of segments you can obtain is six - thus four more. Two are
obtained during course of the game, one can be bought by purchasing
relevant
upgrade nodes (more on that later), and last can be obtained by upgrading
chr's
weapon to its maximum tier (more on that later).
In lower right corner of battle screen you have several pieces of info:
a) Chr's name
b) Chr's current HP (if it drops to zero, chr is KOed)
c) A green bar representing ratio of chr's current to MAX HP
In upper right corner of the screen you have a Stagger Gauge of the targeted
enemy. The game will explain it later in the game in CH1, so don't concern
with
it just yet.
GAME'S TUTORIAL...
Time flows continuously throughout battle. Watch as your ATB gauge slowly
charges. Chrs perform actions by expending charges ATB gauge segments.
The
actions which they perform depend on the commands you select.
You can input entire strings of commands, then unleash them all at once.
Selectu Auto-battle to queue up a set of commands tailored to your situation.
Select Abilities to specific individual commands as you see fit. A description
of each command will be displayed at the top of the screen.
For now, try selecting the Auto-battle command. Move the cursor to Autobattle,
then press Action button to select it.
Two Attack actions have just been placed in your command queue. As you
learn
new abilities, you will use commands other than attack. It will also become
possible to create longer strings of commands.
Next, you will need to choose the target of your attacks. When fighting
multiple enemies, select your target using left analog and then press Action
to
confirm it.
You only face one enemy this time, so the choice is simple. Press Action to
confirm your target, and you will execue your two Attack commands
immediately.
Once you have finished your attacks, enter more commands and continue
fighting
until you have defeated the enemy. Note that you will only be able to control
the actions of Lightning. Sazh will fight on hiw own, supporting her as he
deems best.
By pressing R1 you can access Libra screen of all enemies you're fighting and
haven't been defeated yet. The screen is setup like this:
a) Top left corner has:
- Enemy's name
- Enemy's current / MAX HP (by reducing current HP to zero enemy is KOed)
- Enemy's level
b) Upper right corner lists negative statuses enemy is immune to. From left to
right you have:
- Deprotect (take more physical damage)
- Deshell (take more magical damage)
- Slow (enemy's ATBG fills 50% slower)
- Poison (continuous damage over time)
- Imperil (fire, water, thunder and ice resistances down by 1 rank)
Whenever you press R1 and you access Libra screen of the enemy you
haven't
fought yet, everything will be filled with question marks. You need to fight
this enemy a couple of times before the entries fill up with relevant
information. Alternatively you can use Libra Scope item which scans all
enemies
in battle and reveals all info. Third way is using Libra technique (more on
this later).
Just as you can attack enemies and sometimes prevent them from their
attack
going off, they can do the same to you. There are a couple of variations of
how
can enemies forbid or inhibit your movement.
- knock your chr to the ground, after which he/she will stand up
- launch your chr in the air, then he/she comes crashing down, and will stand
up after a few seconds
- Daze status prevents your chr from moving, and causes next attack
received to
inflict greater damage
- Fog status prevents your chr from using attacks of magical nature
- Pain status prevents your chr from using attacks of physical nature
- when hit, your chr will often stagger a little, but not enough to be knocked
on the ground
| CHAIN | STGGR | CP
75 | 360
|0
| 300% | -
| 15 | 15 | 1000 | 85 | no
75 | 990
|0
| 300% | -
| 15 | 15 | 1000 | 85 | no
| ICE
|-
| weak
|-
|-
|-
|-
him in the fray by choosing Auto-battle. The mech has two attacks - with first
it tries to swipe at you with saw arms, and with other it shoots you with a
beam in case you hold back and let Sazh do the attacking. Should your HP
run
low, don't hesitate to use a Potion. Potions recover HP for the entire party
and you start with 10 Potions.
After removing its 360 HPs it comes back for second round.
Now it gets a bit more challenging. Enemy will shoot you with Wave Cannon
at
start of battle - Lightning can take two such attacks before it would be a wise
idea to heal yourself. It retains the tail beam attack from previous battle,
too. It'll use it three times, before shooting Wave Cannon again.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
Choose the appropriate camera setting for yourself (mainly for upskirt shots
of
Lightning, Vanille and Fang), which would be third option.
Your main menu currently has seven entries. Advancing the game will add
two
more submenus - however, I'll include them now (but the explanations will
come
when required!).
Hmm, Lightning is so poor... only 200 gil to start the game with? Press Square
to bring up area map and look for yellow arrow or yellow '!' inside a circle.
Either of these denote your destination.
Among your KI you will find Unicorn Mart e-pass, Datalog, Survival Knife
Follow your nose to SPN - <Save>, <Shop> or <Cancel>. Further ahead are
two
PSICOM soldiers - as you go closer, a tutorial pops up.
When not in battle mode, a minimap is displayed in upper right corner. Red
dots
represent enemies which you will (usually) have to fight in order to be able to
proceed. Each enemy or enemy group also has a field of encounter. Once
your
leader steps into FOE, the minimap will blink red and your leader's stance will
change in battle-ready stance (for example, Lightning will run with her right
hand close to her blade).
Each enemy also has field of vision. If the enemy spots your leader, a red '!'
will appear above enemy's head (if you're dealing with a group of enemies, all
of them will become alerted to your presence in their FOE), and will now
come
to actively try to fight you.
You can exit their FOE and wait until their alertness goes down, at which point
they return to whatever they were doing before. It's funny how you can dance
literally in front of enemy's nose and it won't come after you, as long as you
If you manage to sneak behind the enemy and touch it without the enemy
seeing
you, you get 'Preemptive strike!' advantage. I'll explain more about it later.
Well, fight the two soldiers ahead and proceed to the debris on the tracks.
Hm,
how to proceed? Notice the blue circle on the ground - it denotes points at
which your chr can jump on/over the obstacle simply by moving into the
circle
and tilting left analog. Jump over the obstacle and move ahead.
As a general note, you should fight every enemy you come across. Doing so
will
yield you valuable items and materials (some of them can be sold for hefty
amount of cash), as well as CP and TP recovery.
Also do not worry about scanning the enemies. Fight enough of them and
their
full info will go into the Bestiary. Boss enemies get added automatically and
you don't really need to scan them.
Jump over next debris pile and collect POTION from treasure ball. Yes,
treasure
chests are a thing of the past, you have treasure balls in FF13. Keep moving
ahead for a scene. When confronted by a group of different enemies, try to
get
rid of weakest enemies first to quickly reduce the amount of enemies you
face.
This is usually a good course of action, but not always.
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Hanging Edge - Aerorail Trussway 12-E
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Upon dispatching the enemy group, climb the stairs on the right to collect
2x POTION from TB. Save your game at SPN, jump over crates...
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Hanging Edge - Aerorail Trussway 11-E
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...take the stairs and collect IRON BANGLE from TB. Go further ahead and
once
Lightning jumps off the catwalk onto the tracks, check to the right for TB with
50 GIL.
When in a pinch, items can save your day. Items can be used instantly, and
using items does not affect ATBG in any way. Some items are used on all
party
members, and some can be used only on one.
Choosing Item command will bring up a list of available battle items. Choose
the one you need at the moment and then select who you want to use it on.
AI
can assist you by automatically putting the cursor on the one that needs it
the
most.
GAME'S TUTORIAL...
Whenever your HP begins to run low in combat, you can heal yourself using
items
to avoid being knocked out. Select the Items command to open your party
inventory.
It looks like you have some Potions, which restore HP when consumed. The
number
next to an item's name tells you how many items of that type you have left.
Move the cursor to the name of the item you wish to use, Potion, and then
press
Action.
Since a single Potion heals your entire battle team, you do not need to specify
a target. Using items is a free action, so you will recover HP immediately
without expending any charged segments of your ATB gauge. When you find
yourself in a pinch, don't hesitate to use a Potion. Remember, even if your
allies are still standing, it's game over if the enemy manages to KO Lightning!
Climb the stairs, save at SPN and jump on the big elevator platform. Red
circles denote interaction point - put Lightning in the circle and 'Activate'
command will come up. Press X to activate it and get ready!
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Hanging Edge - Skybridge No.369
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GAME'S TUTORIAL...
To initiate an attack chain, first select Auto-battle, or Attack from the
Abilities menu, and choose the PSICOM Marauder as your target.
See the bar beneath your target's name? This is known as the chain gauge.
Keep
an eye on the chain gauge as you strike.
When you attack an enemy, its chain gauge fills. Hit home, and the
percentage
beneath it increases. This percentage is called the chain bonus. The more
times
you hit an enemy, the more damage it will take from subsequent attacks.
Continue pummeling this PSICOM Marauder, boosting your chain bonus until
the
gauge is full.
Once the chain gauge is full, one further blow will stagger your foe. A
T: Soldier
S: PSICOM Elite
| CHAIN | STGGR | CP
25 | 600
|0
| 104% | -
| 20 | 19 | 1000 | 35 | hlf-100%
| ICE
|-
|-
|-
|-
| halves | -
|-
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Hanging Edge - Aerorail Trussway 5-W
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Now you're controlling Snow. Nail 50 GIL from nearby TB, save at SPN and go
to
goal.
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Hanging Edge - Aerorail Trussway 6-W
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After the scene you're joined by two comrades. They're not permanent
party members, only guest combatants for the moment. Kill enemies in your
way
while you're going to TM.
| CHAIN | STGGR | CP
| 70
| 200% | -
| 1000 | 40 | hlf-100%
| ICE
|-
| weak
|-
|-
|-
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
-60 | -60 | -99 | -60 | -60 | imm | imm | -99 | -60 | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Potion - 100%
|-
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Hanging Edge - Skybridge No.369
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BATTLE - Myrmidon
Kill the enemy in event battle - the robot has speed on its side as it can
swiftly move to and fro your chrs. It will also use many attacks in rapid
succession, so use Potion when HP falls around 70. Once you stagger it, its
attacks can be interrupted more easily.
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Hanging Edge - Aerorail Trussway 3-N
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Back to Snow - ahead is TB with POWER CIRCLE (weapon for Snow), then save
your
game at SPN. One of previous guest combatants is gone, so it's down to Snow
and
one other.
Ascend the stairs, proceed along the catwalk, downstairs and turn right into
dead for TB with 100 GIL, then ascend the other stairs, along the catwalk,
downstairs, and into an event battle.
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Hanging Edge - Skybridge No. 103
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Now you're in control of Hope. There isn't anything you can do in this area
(except check the goods of certain two girls) - save your game at SPN, and
then
check the hover bike next to Vanille.
CHAPTER 02
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=========== CHAPTER 02
WLK02
CHAPTER 02
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=========== CHAPTER 02
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The Pulse Vestige - Sacrarium
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OOOOOOMMMMMMGGGGGGG!
BATTLE - Pantheron
You're in control of Vanille - after a short scene win an event battle (notice
how Vanille has three segments in ATBG). You'll obtain B&W OUTFITTERS KI
(opens
2nd shop at SPN). Save your game at nearby SPN.
Before going upstairs, check the dead end for TB with 30 GIL. Pffft. Turn
around, go upstairs and kill all enemies.
BATTLE - Pantheron / F
BATTLE - 3x Zwerg Scandroid / D
BATTLE - 2x Pantheron / D
From a TB you can get 4x POTION, and you'll likely get few Shrouds as well.
Shrouds are useful items that allow you to gain an edge in upcoming battle.
a) DECEPTISOL makes leader invisible to the enemy. If you touch an enemy
while
under this effect, you will autoget PS on the enemy. Note that there are
exceptions (like boss battles).
b) FORTISOL gives you Faith, Bravery and Haste for next battle.
c) AEGISOL gives you Protect, Shell, Veil and Vigilance for next battle.
Go down the other set of stairs and another tutorial pops up.
All enemies guard areas limited by their fields of vision or other means of
detection. Upon entering a guarded area, there is a chance that the enemy or
enemies patrolling it will take notice. If your trespass is observed, a warning
icon [!] will appear over the heads of any enemies alerted to your presence.
These foes will then become hostile, taking up defensive positions or rushing
forward to attack.
If your party leader comes into contact with an enemy, a battle will begin.
Battles begin normally if the enemy was aware of the party's presence. If the
enemy was caught off guard, however, the party will be able to make a
preemptive strike.
Upon killing the enemies ahead, check TB for IRON BANGLE. Jump over the
obstacle.
BATTLE - 2x Pantheron / D
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The Pulse Vestige - House of Stairs
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Control shifts to Snow - check behind your back for TB with 2x POTION. As
this
is the only worthy thing to take around here, proceed to TM.
BATTLE - 2x Pantheron / F
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The Pulse Vestige - Ambulatory
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Control shifts to Lightning and Sazh. Now the shrouds tutorial appears, but I
already covered it above.
BATTLE - 3x Pantheron / D
Save your game at SPN and proceed upstairs. Practice PS on enemies here,
then
nail PHOENIX DOWN from TB. You can sneak by the robot and PS it for easy
victory.
BATTLE - 2x Pantheron / F
BATTLE - 4x Zwerg Scandroid / D
BATTLE - 3x Zwerg Scandroid / F
BATTLE - Myrmidon / D
Check in corner for TB with GLADIUS (weapon for Lightning). Proceed to TM,
but
not without dispatching next foes.
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The Pulse Vestige - House of Stairs
=====---------------------------------------------------------------------=====
Back to Snow - check behind you for TB with 2x POTION. Again the only
treasure
around here, so turn around and proceed to TM.
Check the small pillar with green thing on top to activate the elevator. Move
to next TM.
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The Pulse Vestige - Sacrarium
=====---------------------------------------------------------------------=====
Proceed to dead end and examine TB for FORTISOL. Keep it handy for a boss
that's coming up. Turn around and make way to TM.
BATTLE - 2x Pantheron / F
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The Pulse Vestige - Oblatorium
=====---------------------------------------------------------------------=====
TIP - By returning to Sacrarium all enemies will respawn. You can keep
fighting
these easy battle in order to harvest Fortisols and Deceptisols, as the drop
rate is high (it gets even higher if you prolong the battles - basically, the
less stars you have, the higher the chances for obtaining a shroud).
Save at SPN.
BATTLE - 2x Pantheron / D
Collect 100 GIL from TB, then go downstairs toward TM for event battle. Snow
will join you as leader for this battle.
BATTLE - 3x Ghoul / F
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The Pulse Vestige - Ambulatory
=====---------------------------------------------------------------------=====
BATTLE - 2x Ghoul / F
Go directly ahead and collect POWER WRISTBAND (ATK+20) from TB. Turn
around and
left.
BATTLE - Ghoul / D
Go upstairs and smoke out seven enemy regiments before reaching next
screen.
BATTLE - 2x Ghoul / F
BATTLE - Ghoul / F
BATTLE - Ghoul / F
BATTLE - Ghoul / F
BATTLE - Ghoul / D
BATTLE - 2x Ghoul / D
BATTLE - Ghast / D
=====---------------------------------------------------------------------=====
The Pulse Vestige - Nave
=====---------------------------------------------------------------------=====
BATTLE - Ghoul / F
BATTLE - Ghoul / D
BATTLE - Ghoul / D
BATTLE - Ghoul / F
BATTLE - Ghoul / D
BATTLE - 2x Ghast
Take the elevator up and prepare for one of saddest scenes in the game.
=====---------------------------------------------------------------------=====
The Pulse Vestige - Anima's Throne
=====---------------------------------------------------------------------=====
SERAH'S TEAR KI goes into your inventory. Your party becomes Lightning,
Snow
and Sazh. Proceed upstairs.
BATTLE - Ghast / F
BATTLE - Ghoul + Wight / D
BATTLE - Ghoul / F
Collect 5x POTION from TB, save at SPN, use Fortisol, go thru the door and
prepare for a long overdue boss battle.
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
88 | 3300
| 100 | 300% | -
| 57 | 30 | 1000 | 85 | no
| ICE
|-
|-
|-
|-
|-
|-
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
66 | 300
| 100 | 150% | 0
| ICE
|-
|-
|-
|-
|-
|-
|-
|-
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
66 | 300
| 100 | 150% | 0
| ICE
|-
|-
|-
|-
|-
|-
After the battle you get DOCTOR'S CODE (doubles the effect of Potions).
CHAPTER 03
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=========== CHAPTER 03
WLK03
CHAPTER 03
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=========== CHAPTER 03
=====---------------------------------------------------------------------=====
Lake Bresha - The Waters Stilled
=====---------------------------------------------------------------------=====
BATTLE - 3x Ghast / D
Your chrs now have roles assigned to them and they are as follows:
LIGHTNING - Commando, Ravager, Medic (is unlocked later)
SAZH - Commando (is unlocked later), Ravager, Synergist (is unlocked later)
VANILLE - Ravager, Saboteur (is unlocked later), Medic
SNOW - Commando, Ravager, Sentinel
HOPE - Ravager, Synergist, Medic
MYSTERY CHARACTER - Commando, Sentinel, Saboteur
Battle screen has also been updated with few new goodies.
In lower right corner of the screen following info has been added:
a) Between chr's name and numerical HP display you'll see a shortened name
for
chr's role - COM for Commando, RAV for Ravager and so forth.
b) TP gauge has been added below leader's HP gauge. TP gauge decreases as
you
use up techs, and can hold a maximum of 5 TP. TP gauge slowly recovers
during battles, and can be fully recovered by using Elixir or Ether Smoke.
GAME'S TUTORIAL...
You can assign characters the most effective roles for a given situation by
changing your party's paradigm. You can switch between paradigms as often
as
you like. First, press L1 to access your party's paradigm deck.
Each paradigm assigns specific roles to the members of your party. These
roles
define the spells and abilities available to a party member, as well as their
general behavior in combat.
One of your party members has just taken damage! Now might be a good
time to
open your paradigm deck with L1 and shift to a defensive paradigm like
Solidarity.
Shifting to Solidarity will cast Snow in the role of Sentinel, boosting his
defenses so he can shield others from enemy fire. Vanille's role will change to
Medic, causing her to concetrate on healing wounded allies with the Cure
spell.
Once your party has recovered its strength, you can shift back to Relentless
Assault and continue battling your enemies.
Win the event battle (Lightning also has 3 segments on ATBG now), and then
check your main menu. Paradigms submenu has been added - in this
submenu you
can assign different battle setups for upcoming battles, so give it a go. 4th
option in the submenu will remain locked until the end of CH9. Walk forward a
bit for another tutorial.
Crystarium is chr's growth chart, on which you can buy various upgrade
nodes:
- ABILITY NODE teaches chr a new ability
- HP NODE increases chr's MAX HP by displayed amount
- STR NODE increases chr's STR stat by displayed amount
- MAG NODE increases chr's MAG stat by displayed amount
- ACCESSORY NODE increases chr's number of accessory slots by 1
- ATBG NODE increases amount of segments in chr's ATBG by 1
- ROLE NODE raises chr's role level by 1
You can purchase nodes by expending CP, which are obtained by winning
battles,
like the one you've just had. Chr's growth is fairly linear, with odd path
branching off here and there. Note that some abilities are not available to all
chrs - to give an example, Vanille is the only one who gets access to Death
spell.
GAME'S TUTORIAL...
Having become l'Cie, the members of your party can now develop their
powers,
learning new abilities, or improving attributes such as Strength, Magic, and
HP.
First, open the main menu. The Crystarium is now accessible from the menu.
Select it with left analog and then press Action to open it.
Next, use left analog to select the character you wish to develop. Select
Lightning this time, and then press Action to confirm.
As you can see, the Ruin crystal is illuminated. Illuminated crystals represent
known abilities. Lightning can use the offensive magic spell Ruin whenever
she
is playing the role of Commando.
The crystal next to Ruin is still dimmed, but by extending the line of
crystogenesis to reach it, Lightning can obtain the crystal and its benefits.
You can advance the path of crystogenesis by holding Action. Doing so will
consume crystogen points (CP). Character development always requires CP.
At times, you must direct the course of crystogenesis. Normally, the line will
advance until you run out of CP. However, it will stop automatically at
branching points like the Strength +4 crystal you just obtained. To continue
advancing crystogenesis here, hold A and press D-pad in desired direction.
You can develop other party members in the Crystarium as well. If you wish
to
do so now, press L1 or R1 to select another character. When you have
finished,
press Cancel to exit.
Anyway, expend CP you've collected to boost your chrs' stats a bit, and then
move towards 1st cross - take the left path.
At the end get PEARLWING STAFF (weapon for Vanille) from TB, then take the
right path and save at SPN. I recommend that you frequently check out shops
cos
they update their warez every so often.
Close to these guys climb the slope to get on toppled pillar. Here's TB with
7x CHIPPED FANG. Drop down and follow Snow who ran off ahead. Jump over
the
chasm using conveniently placed debris (seriously, who crashed here so
perfectly?), and then you'll see Snow standing on small hill.
Simply put - by choosing Abilities you are able to select abilities you want
your chr to execute. Each ability is added to ATBG, and you can add as many
abilities as there are available segments. Greyed out abilities cannot be
added
to ATBG. Once you've selected your abilities, the game will provide you with a
list of possible targets. Choose it and let it rip.
GAME'S TUTORIAL...
If you wish to manually enter commands in battle, first choose Abilities to
display the list of actions at your disposal. Choose abilities with D-pad and
then press Action to add them to your command queue. A description of each
ability will be shown at the top of the screen. Try selecting Abilities now to
enter some commands.
Now, take a look at the ability list below. The number next to each ability is
its ATB cost. More powerful abilities have higher ATB costs. Try entering
enough commands to fill the gauge.
After battle check a dead end to your right for TB with 200 GIL. Follow Vanille
down the slope and then flush out next enemy set.
=====---------------------------------------------------------------------=====
Lake Bresha - Amid Timebound Waves
=====---------------------------------------------------------------------=====
At the cross take the left path down the slope into a dead end.
Open TB with SILVER BANGLE (HP+100), then backtrack to previous cross and
continue down the path. You'll find next SPN, cross the bridge, descend the
BATTLE - 4x Pantheron / D
Upon smashing them. open nearby TB with PHOENIX DOWN, turn around,
descend the
slope a bit and look to the right for another TB with 50 GIL.
BATTLE - 2x Pantheron / D
Upon passing under second arch, snipe TB with 8x STRANGE FLUID, and
further
ahead path divides.
Upon smoking them, check dead end they're guarding for TB with
MAGICIAN'S MARK
(MAG+20), turn around and take right path to reach another SPN. So it just
happens that ice crystallized at exact points needed, ROFL.
=====---------------------------------------------------------------------=====
Lake Bresha - A Silent Maelstrom
=====---------------------------------------------------------------------=====
However, this enemy's powerful attacks are capable of reducing your party's
HP
to dangerous levels. If any of your party memebers take too much damage,
shift
to a paradigm like Solidarity that contains a Medic and heal your characters
before they're knocked out. Avoid using a defensive paradigm for too long,
though. The longer you use it, the lower your chain bonus will fall and the
harder it will be to stagger your opponent.
Pay close attention to both your party's HP and the enemy's chain gauge,
shifting paradigms as needed. For the time being, your best bet is a paradigm
composed of Commandos and Ravagers like Relentless Assault. Focus on
driving up
your chain bonus until your party has taken significant damage, then shift to
Solidarity to recover. As soon as everyone has been healed, switch back to
offense. The goal is to stagger your enemy as quickly as possible, so do your
shifting efficiently, without giving its chain gauge a chance to recover.
| CHAIN | STGGR | CP
| 50
| 160% | 64
| 1000 | 85 | no
| ICE
|-
| weak
|-
|-
|-
|-
Your party becomes Lightning, Vanille and Sazh. Proceed down the long
canyon to
reach a bridge.
=====---------------------------------------------------------------------=====
Lake Bresha - Encased in Crystal
=====---------------------------------------------------------------------=====
A split in the road... take right path, nail TB with 6x STRANGE FLUID, then
jump down.
BATTLE - 4x Pantheron / D
Press Square to bring up a map and you'll see two beams crossing the ravine.
Take the lower one to reach two TBs with 240 GIL, and DENEB DUELLERS
(weapon
for Sazh), then take the upper one to proceed further.
Upon catching a fish in the barrel, immediately turn right and go down the
tube
to reach dead end.
Open TB for 6x ENIGMATIC FLUID. Ascend the tube you just used, swerve
right and
carry on until you see a big bridge, where you'll also spot a destroyed fighter
plane. Check it out and its machinegun will destroy the wall across the
bridge.
BATTLE - 4x Pantheron / D
Behind you is a dead end elevation. Upon slaying the enemies collect TB with
7x WICKED FANG.
Kick them off the bridge, then cross the latter and save at SPN.
Techs are special commands that can make your battles easier, but they can
only
be used if you have at least 1 TP available. TP is recovered by a certain
amount at the end of each battle. Recovery is greater if battle is won quickly
and efficiently. Some techs are Libra and Quake.
GAME'S TUTORIAL...
Techniques are special abilities used by expending technical points (TP). Your
party's TP gauge appears below the leader's HP gauge. Successfully
unleashing a
full ATB gauge of queued abilities or earning a high battle ranking replenished
TP.
Try using a technique for yourself. Select Techniques from the menu and then
execute the Libra ability.
Using Libra reveals the abilities and weaknesses of your enemies. You can
view
known enemy intel at any time by pressing R1. Revealing enemy attributes
will
automatically change the abilities selected by the Auto-battle command and
by
your allies. The most effective actions known are always chosen.
Using Libra on this alpha behemoth revealed that it is vulnerable to both fire
and water damage. If a character's current role has access to abilities that
deal damage of those types, that character will now be able to deal damage
more
After steaking it, check dead end to the right for TB with LIBRASCOPE, then
jump down broken segments of the bridge and approach edge of the ravine.
After
the scene carry on by descending the slope.
BATTLE - 3x Watchdrone / D
At the intersection take right path for dead end with TB containing
2x DIGITAL CIRCUIT, then cross the bridge.
=====---------------------------------------------------------------------=====
Lake Bresha - The Frozen Falls
=====---------------------------------------------------------------------=====
Scale the high cliff and at the fork take right path to reach TB with
2x PARAFFIN OIL and another TB with 50 GIL. Continue scaling the cliff and
turn
right - jump over the gap to dead end with TB containing 3x INSULATED
CABLING,
then turn around.
Ah, much needed SPN. Save your game, then walk along the edge of the
ravine.
BATTLE - 3x Watchdrone / D
=====---------------------------------------------------------------------=====
Lake Bresha - The Mirrored Morass
=====---------------------------------------------------------------------=====
Upon neutralizing them, carry oooooon... Snipe two TBs with 30 GIL, and
6x BEGRIMED CLAW. Next SPN is in sight, as is some major ruin... hmm, that's
some big ruins!
=====---------------------------------------------------------------------=====
Lake Bresha - Gates of Antiquity
=====---------------------------------------------------------------------=====
Upon roasting it, there's small alcove to the right with TB containing 600 GIL.
Ascend next set of stairs and get rid of the enemies.
=====---------------------------------------------------------------------=====
Lake Bresha - Forgotten Commons
=====---------------------------------------------------------------------=====
...and turn right twice to find TB with 7x BEGRIMED CLAW. Go to the open
area
and flush out the enemies.
In the corner open TB for SPARK RING (20% resistance to thunder), then turn
left around the corner, ascend the stairs.
=====---------------------------------------------------------------------=====
Lake Bresha - A City No Longer
=====---------------------------------------------------------------------=====
Open TB for 3x POTION, turn right and run for next SPN. Vanille will point out
a shortcut, but you'd skip few treasures, so don't use it. Walk around city's
perimeter...
BATTLE - 2x Pantheron / D
BATTLE - 2x PSICOM Ranger + PSICOM Executioner / D
BATTLE - PSICOM Ranger + 2x PSICOM Tracker / D
=====---------------------------------------------------------------------=====
Lake Bresha - Echoes of the Past
=====---------------------------------------------------------------------=====
Executed! These were the last enemies crapping in our way. Climb the stairs
to
reach SPN, check left dead end for TB with 2x LIBRASCOPE, then right dead
end
for TB with PHOENIX DOWN. If you've fought everything, you should have
enough
CP to fully complete everyone's Crystarium.
Remember, use COM role for a few assaults to bring up CG a fair bit and to
stop
it from depleting quickly. Then switch to RAV roles to fill up the remainder of
CG in fast fashion and Stagger the enemy successfully.
LVL | HP
58 | 8000
| CHAIN | STGGR | CP
| 50
| 170% | 0
| 58 | 0
|0
| 35 | no
62 | 16200
| 50
| 300% | 240
| 25 | 0
| 1000 | 35 | no
62 | 16200
| 80
| 200% | 240
| 58 | 0
| 1000 | 95 | no
| ICE
|-
|-
|-
| weak
| immune | -
|-
|-
|-
|-
| weak
| immune | -
|-
|-
|-
|-
| weak
|-
After dispatching first form let's have fun with second form!
Begin the battle with setup <3.> and keep pestering Garuda until it does its
ultimate attack (it'll circle in the air few times and then shoot Hellstorm
Bolt for moderate damage). Afterwards switch to setup <4.> and Stagger the
boss.
Notice how your attacks do very little damage which ranges from 10~25?
Pressing
R1 for Libra screen will explain it - boss is resistant to both physical and
magical attacks, meaning it heavily reduces both types of damage. However,
after the boss is staggered, those resistances are gone for as long as boss is
in staggered state.
When Garuda is staggered, remain in setup <4.> - magical attacks will keep
adding big % bonuses, thus increasing the damage you're doing and offing
the
boss in one Stagger.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
There's a chance you may win Fortisol after the battle. Beating the boss gives
you UP IN ARMS KI, which opens up third shop at SPNs.
------------------------------------------------------------------------------CRYSTARIUM EXPANDED!!!
-------------------------------------------------------------------------------
In addition, Sazh gets access to Synergist role, and Vanille gets access to
Saboteur role.
=====---------------------------------------------------------------------=====
Lake Bresha - A Silent Maelstrom
=====---------------------------------------------------------------------=====
Control switches to Snow. Enter the event battle against PSICOMs, and then
it's
party time!
You have entered a summon battle. These battles are radically different from
your usual ones. To begin with, take a look at Gestalt gauge on Nix. It's
currently empty, but it slowly fills during battle as you take certain actins.
Summons cannot be defeated, instead they must be brought under chr's
control.
You can do so by completely filling Gestalt gauge, and pressing Square when
prompted. This will enter Gestalt mode, and net you a victory.
Naturally, it won't be so simple. You can get KOed if summon brings your HP
to
zero and you can't afford to take your sweet time... because the summon will
use Doom on your chr. If Doom counter reaches zero, you're done for.
GAME'S TUTORIAL...
At the start of a battle against an Eidolon, a time limit is imposed on you via
a Doom counter. As you demonstrate your power to the Eidolon, its gestalt
gauge
will slowly fill. Attack the Eidolon until this gauge is full, and then press
Square to claim victory.
Attacks are not the only way to charge the gauge. Using the Libra technique
may
provide you with hints as to which additional abilities can be used. Defensive
roles are effective against the Shiva sisters.
T: Other
S: Eidolon
| CHAIN | STGGR | CP
| 70
| ---% | 0
| 55 | 60 | 1000 | 100 | no
| ICE
|-
|-
|-
|-
|-
|0
|-
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Yields to those who amass chain bonuses.
Hint 2: Yields to those who defend against and endure attacks.
Hint 3: Cannot be provoked.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01. 'Double swipe' - phd
02. 'Wheel throw' - phd
03. 'Uppercut combo' - 5hit phd
04. Pirouette - 4hit phd
05. Wheel Grind - 4hit phd
06. Blizzara - ice mgd
07. ATB Charge
T: Other
S: Eidolon
LVL | HP
99 | -
| CHAIN | STGGR | CP
| 70
| ---% | 0
| 55 | 60 | 1000 | 100 | no
| ICE
|-
|-
|-
|-
|-
|0
|-
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Yields to those who amass chain bonuses.
Hint 2: Yields to those who defend against and endure attacks.
Hint 3: Cannot be provoked.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01. Curaga - HP recovery on Snow
02. Doom - inflicts Doom on Snow
------------------------------ GET READY! FIGHT! -----------------------------Nix will be doing the attacking, Stiria will be doing the healing. Make Snow a
SEN and keep using Steelguard command - the best time to use it is just
before
Nix strikes you with any of her attacks. Do not worry about taking damage,
Stiria will heal you frequently. You can only die if Doom counter reacher zero.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
Snow's ATBG will increase by one segment, bringing his total to 4. You'll
obtain SHIVA EIDOLITH KI.
CHAPTER 04
==============================================
=========== CHAPTER 04
WLK04
CHAPTER 04
==============================================
=========== CHAPTER 04
=====---------------------------------------------------------------------=====
Vile Peaks - Dismal Dunescape
=====---------------------------------------------------------------------=====
BATTLE - 4x Pantheron / F
Party is Light, Sazh and Vanille. Win the easy event battle, control switches
to Sazh and Vanille. Go a bit forward for a scene, and control switches to
Lightning and Hope.
=====---------------------------------------------------------------------=====
Vile Peaks - Wrack and Ruin
=====---------------------------------------------------------------------=====
Tutorial on Synergist's role will play. Save at SPN, jump over the debris to
dead end.
BATTLE - Thexteron / A
After smooching the doggie, open TB for LIBRASCOPE, turn around and
proceed to
your destination by swerving right.
Jump on catwalk to get to other side, and walk around the cliff.
BATTLE - 3x Watchdrone / F
=====---------------------------------------------------------------------=====
Vile Peaks - Another Man's Treasure
=====---------------------------------------------------------------------=====
You have reached destination marker. Control turns to Sazh and Vanille.
Two tutorials pop up, one on Vanille's ass... I'm sorry, Synergist's role. The
other is about three-way battles - sometimes you'll see enemies duking it out
among themselves. Most of 3-way battles you can approach safely without
being
detected, thus ensuring PS. But sometimes the enemies engaged in 3-way
battles
will spot you - in this case you have to approach them undetected to secure
PS.
All enemies engaged in 3-way battle start the fight with 50% of MAX HP.
After smacking them one, you can examine the lever to clear the debris in
the
road. Now you can press on.
In the nearby TB you can find BLACK BELT (Resist Physical +10%), go into
next
tunnel and examine another panel to remove more debris.
A little bit forward and Hope joins, so now we have a party of Sazh, Vanille
and Hope. Scale the cliff, now made accessible by Sazh's elite skillz.
Open TB nearby for NINURTA (Hope weapon), and save at SPN ahead.
=====---------------------------------------------------------------------=====
Vile Peaks - Munitions Necropolis
=====---------------------------------------------------------------------=====
BATTLE - 2x Incubus / D
BATTLE - 2x Incubus / A
After killing them, take a left to an area with SPN and two TBs, one having
PHOENIX DOWN, and other METAL ARMBAND (Resist Deprotect +30%).
Return to the
main path and cross a metal would-be bridge.
=====---------------------------------------------------------------------=====
Vile Peaks - Devastated Dreams
=====---------------------------------------------------------------------=====
Here's SPN for saving. After short intermission Lightning jumps back into the
party and Hope gets kicked out, so party becomes Sazh, Lightning, Vanille.
Smash off enemies as you go.
After dispatching last set, you can now examine the panel to extend the
steps,
save at next SPN, and smash up some more enemies.
BATTLE - 2x Incubus / F
BATTLE - 2x Pulsework Soldier + Succubus / D
The last set of enemies can be bypassed by taking the left jump, though it's
worth killing them for access to TB with EMBER RING (Resist Fire +20%). It's a
home stretch to next SPN and your destination.
3. RAV/RAV/MED
4. RAV/RAV/SAB
5. RAV/RAV/RAV
T: Pulse Automata
S: Armament
| CHAIN | STGGR | CP
62 | 17940
| 80
| 200% | 0
62 | 44850
| 80
| 200% | 360
| 35 | hlf-100% a
| ICE
|-
|-
|-
|-
| halves | halves
|0
| 30 | imm | 30 | 30 | 30 | 30 | 30 | 30 | 0
|-
a|b|
x| |01. 'Arm smash' - multi-tgt phd
x| |02. 'Super smash' - multi-tgt phd
x|x|03. Wrecking Ball - multi-tgt fire phd
x|x|04. Steam Clean - self - removes one status ailment
| |05. 'Flamethrower' - 2hit multi-tgt fire mgd
------------------------------ GET READY! FIGHT! -----------------------------Dread will start by swiping at your chrs a few times. Be advised that more
than
one chr may be hit. Begin by setup <2.> and manually control Sazh to cast
Bravery on Lightning and Faith on himself and Vanille, while Vanille impairs
Dreadnought with both Deprotect and Deshell.
If Dread turns on Lightning, it'll likely miss her. After several swipes boss
will shoot Wrecking Ball at one chr - it hurts for about 300 damage. If Dread
is impaired by status ailments, it may use Steam Clean to remove bad
statuses.
This gives you a few seconds of breathing room, where you can recast buffs,
heal, or just keep attacking.
After Lightning hits Dread a few times to bring up its CG, switch to setup
<5.>
or <1.> and keep blasting the boss until it's staggered, at which point you're
home free. In case you find yourself in a pinch, toss a Potion (give Sazh
Doctor's Code) or switch to setup <3.>.
Game over?
Almost the same as before, except for slight change in attack pattern. Boss
gains 'flamethrower' attack and retains both Wrecking Ball and Steam Clean.
'Flamethrower' deals about 80 dmg (twice!), and Wrecking Ball for 300
damage.
If any chr's HP drops below 300 I suggest you switch to setup <3.> to heal or
toss Potions.
Like in previous battle, begin with setup <2.> and manually command Sazh
for
Bravery on Lightning, then Faith on himself and Vanille, while Vanille debuffs
Dread.
After Lightning hits Dread a few times to bring up its CG, switch to setup
<5.>
or <1.> and keep blasting the machine until it's staggered. You'll likely need
two Staggers to conquer Dreadnought.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
Beating the boss gives you LENORA'S GARAGE KI which opens up fourth shop
at
SPNs.
------------------------------------------------------------------------------CRYSTARIUM EXPANDED!!!
-------------------------------------------------------------------------------
Lightning gains access to Healer role, Sazh gains access to Attacker role.
Game's tutorial...
You can upgrade weapons and accessories at Save Stations using your Omnikit
and the various components you collect on your journey. First, approach a
Save
Station and press A to access it. Then select 'Upgrade' from the Save Station
menu to access the workbench.
After choosing 'Upgrade', select the weapon or accessory that you wish to
improve. Next, you will need to select the type of component you wish to use
for the upgrade, as well as the quantity. The combined EXP value of the
chosen
components will then be applied to the target piece of equipment. After
enough
EXP has been spent on a weapon or accessory, its level will increase,
improving
its abilites and attributes.
Once a particular piece of equipment has reached its maximum potential, its
level will be replaced by a star. At this point no further level advancement is
possible, but the item can be transformed into an entirely different one by
means of specialized components. When this happens, both its name and
properties will change. A newly transformed item may initially seem weaker
than
it did in previous form, but unlike its fully upgraded predecessor, it will be
eligible for level advancement. Through further upgrades, it can be made
even
more powerful than its earlier incarnation.
Check your chrs' Crystariums - Hope's and Lightning's have two new types of
nodes. Those are Role nodes and Accessory nodes. Former increase the
effectiveness of chr's role, and latter adds one more acc slot to the chr.
=====---------------------------------------------------------------------=====
Vile Peaks - Mounds of Naught
=====---------------------------------------------------------------------=====
Remove Doctor's Code from Sazh if you equipped it! Proceed up the tunnel,
save
at SPN. Approach the lake for a scene, upon which the party disbands. You're
given control of Lightning and Hope.
=====---------------------------------------------------------------------=====
Vile Peaks - Scavenger's Trail
=====---------------------------------------------------------------------=====
Proceed down the trail among the junk (don't miss the SPN) and be on the
lookout for enemy squadrons patrolling the area.
After this fight a path will form a circle around a big rock. Take the left
side to get to dead end.
Ahead path again forms a circle around a rock. Taking the long way around to
TB with LIBRASCOPE.
BATTLE - Uhlan / A
Another SPN is in sight, then as you jump down the cliff, event battle
happens.
Hope will activate the machine which will help you to clear the path through
43x Pulsework Soldier. Yep, you can just trample over them. This part of the
game is considered an annoying minigame - depending on amount of
sweeping kills
and amount of enemies killed you get some minor rewards. One of the
rewards is
Spark Ring which will be very helpful, so aim to dispatch all Pulsework
Soldiers. You could just trample them.
When you get to your destination, the fun is over. Ahead are two TBs - the
content inside depends on how many enemies you killed and how many were
dispatched via sweeping blows.
Walk ahead into the tunnel and open TB for 2x ELECTROLYTIC CAPACITOR,
then save
at SPN.
The road splits... whichever path you take, next battle is inevitable.
Near the spot where Uhlan was circling there's TB with SPARK RING (Resist
Lightning +20%).
Here's another fork in the road - take right path to find TB with PHOENIX
DOWN.
When you continue walking, there'll be one more fork, but with no treasure in
either path.
A nice lil bridge ahead, perfect for an ambush spot. Sorta... On contrary to
what I said at start of guide, now it would be a wise idea to invest some time
into CP gathering so that you progress far enough on Synergist role for Hope
and Medic role for Lightning to gain 2nd accessory slot. You'll do yourself a
huge favor, not only for current battle, but it'll also help in amassing CPs
for chrs you're not currently using.
In config screen turn battle speed to slow, then give both Lightning and Hope
Spark Rings, and finally Lightning gets Doctor's Code. Otherwise equip HP
raising accessory.
T: Other
S: Eidolon
| CHAIN | STGGR | CP
| 80
| ---% | 0
| ICE
|-
|-
|-
|-
|-
|0
|-
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Yields to those to amass chain bonuses.
Hint 2: Yields to those who heal the wounded.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01. Flourish of Steel - 4hit AOE phd
02. Skyward Swing - 3hit AOE phd
03. Crushing Blow - AOE phd
04. Seismic Strike - AOE phd
05. Thundara - AOE attack - AOE thunder mgd
06. Ullr's Shield - enters Guard mode and recharges ATB
07. Doom - VS Lightning - adds Doom status
------------------------------ GET READY! FIGHT! -----------------------------Odin looks freaking cool, and he'll belong to a freaking hot lady. But first
you need to defeat him... and it's not easy. Be warned that if Doom counter
on
Lightning reaches zero, it's Game Over.
Begin the battle with setup <2.> and have Lightning heal the team until both
her and Hope are under Shell and Protect. Then depending on what Odin is
doing,
fight like this - if Odin is guarding, switch to setup <1.>, and if Odin is
attacking, switch to <3.>. Both actions will steadily increase Drive gauge,
and
Lightning's ATBG will increase by one segment, bringing her total to 4. You'll
obtain ODIN EIDOLITH KI.
After the battle save your game at SPN, take Doctor's Code from Light, then
proceed to destination for event battle.
Chr who has obtained a summon will gain new TP command Summon and it
costs 3 TP
to activate. Upon choosing the command, summon will appear and heal all
allies.
Other two chrs will temporarily leave the battlefield, leaving the summon to
fight alongside the summoner.
Summon has a certain amount of summon points, or SP for short. This bar
depletes steadily over time, and each time summon takes damage (summon
has
infinite HP). If summoner is KOed while the summon is out, summon will
revive
the summoner with full HP and then leave the battlefield.
After the summon has been called, a new gauge appears below the
summoner's HP
display in lower right - Gestalt gauge. You fill it up by fighting alongside
the summon. From this moment on you can also press Square to activate
driving
mode. However, it is advisable that you fight with the summon for a while, so
that you can enter driving mode with higher amount of timer points.
Upon entering driving mode, a timer points gauge appears in lower left
corner,
with a list of abilities you can perform by pressing certain buttons in
combinations with left analog stick. Each command deducts a certain amount
of
timer points. Pressing Triangle will use up all timer points for extra powerful
attack, which also ends driving mode.
Game's tutorial...
Lightning can spend technical points (TP) to summon Odin, her personal
Eidolon.
Only Lightning can summon Odin.
Select Techniques from the battle menu, and then choose the Summon
command.
gradually
over time, and also whenever the Eidolon takes damage. If it reaches zero,
the
Eidolon will be dismissed.
After summoning an Eidolon, you can press Square to activate gestalt mode
at
any time. This mode allows you to perform powerful attacks from the back of
your Eidolon.
Combat controls are slightly different in gestalt mode. Press the buttons
shown
by the gestalt dial to execute attacks. The dial's count will decrease each
time you use an ability. When it reaches zero, your Eidolon will be dismissed.
=====---------------------------------------------------------------------=====
Vile Peaks - Scrap Processing
=====---------------------------------------------------------------------=====
After the battle control switches to Sazh and Vanille. Use up CP you amassed
previously, then turn around and go up the cliffs for TB with PHOENIX DOWN.
Turn around again and proceed to destination (save at SPN).
BATTLE - Bomb / A
BATTLE - 2x Bomb / A
Be careful with Bombs - they begin the battle with half HP, then they use a
move to restore own HP and blow up on subsequent turns. The less HP Bomb
has
when it blows up, the less damage you sustain.
Examine the lever to make a bridge. Press Square to see some section of the
map
you don't have access to - this will change just a bit further. Cross the
bridge.
As you curve around the platforms, Vanille will comment about panels not
working and maybe needing power to function.
You can take a detour to the right to reach TB with AURIC AMULET (Critical
Shell), then save at SPN ahead.
BATTLE - 2x Gremlin / A
BATTLE - 3x Gremlin / F
Open TB for EMBER RING (Resist Fire +20%). Soon you'll spot a huge machine
in
the distance - it's the generator for this area, but it's currently offline.
You'll need to power it up by examining four panels.
Then immediately turn right and open TB with PHOENIX DOWN. Now bring up
the map
by pressing Square and check four points of interest. These are four panels I
mentioned earlier, and each is guarded by enemy group you have to defeat.
Each
time you dispatch a group check the panel to have it power up the machine.
Once
all four panels are turned on, the machine will begin operating and open up
the
exit.
After you press all switches, central part of the machine will raise, allowing
you access to TB with FORTISOL. There's also SPN here.
Now turn around and retrace to previous SPN, going past the 2x Gremlin that
has
respawned. When you get to SPN, bring up the map to find four more points
of
interest. These denote now operational panels which you couldn't examine
before. To reach closest one to you, simply jump up the stairs and take
immediate right. Operate the panel and the elevator will take you up.
There's a panel on right side of the platform, which will extend some stairs
opposite of your position. This merely acts as a shortcut. Descend the stairs
and keep going forward for another panel that can tampered with. It also
extends some stairs...
The reward for this is TB in left tunnel with 6x VIBRANT OOZE. Now turn
around,
go upstairs, forward, turn left, smite off Bomb and Pulsework Soldier combo
and
examine final panel. It leads to TB with 8x IRON SHELL. It's just a matter...
...of dispatching these little buddies first. This is everything that can be
obtained here, so now return to the big structure we powered up before. Save
at
SPN and proceed towards your destination.
Remove Doctor's Code from Sazh, then open TB for 300 GIL and you're home
free.
=====---------------------------------------------------------------------=====
Bodhum - Seaside
=====---------------------------------------------------------------------=====
Control switches to Snow - proceed to TM, talk the Lebreau (she's got a nice
rack), then go to the pier to conclude this chapter.
CHAPTER 05
==============================================
=========== CHAPTER 05
WLK05
CHAPTER 05
==============================================
=========== CHAPTER 05
=====---------------------------------------------------------------------=====
The Gapra Whitewood - Ecological Research
=====---------------------------------------------------------------------=====
Control switches to Hope (nooo) and Lightning - save at SPN and spend up CP
you
amassed from previous shenanigans.
=====---------------------------------------------------------------------=====
The Gapra Whitewood - Canopy Wardwalks
=====---------------------------------------------------------------------=====
BATTLE - 2x Thexteron / F
BATTLE - 4x Frag Leech / A
BATTLE - 2x Frag Leech + 2x Thexteron / D
BATTLE - 2x Frag Leech + Vespid / A
BATTLE - 2x Thexteron + Vespid / D
BATTLE - 4x Frag Leech / A
Open TB for 3x ANTIDOTE, return to the fork and take the other path to reach
another elevator, which you'll ride down to next section.
=====---------------------------------------------------------------------=====
The Gapra Whitewood - Research Corridor
=====---------------------------------------------------------------------=====
BATTLE - 2x Thexteron / A
=====---------------------------------------------------------------------=====
The Gapra Whitewood - Bulkhead Fal'Cie
=====---------------------------------------------------------------------=====
Walk thru the blue door, save at SPN and use the elevator to go down.
=====---------------------------------------------------------------------=====
The Gapra Whitewood - Bioweapon Research Site D
=====---------------------------------------------------------------------=====
To progress thru this part of the forest, you gotta kill 'em all. Fences
deactivate automatically when biorhythms for known high-risk special are no
longer detected in their proximity.
BATTLE - 4x Crawler / A
=====---------------------------------------------------------------------=====
The Gapra Whitewood - Bioweapon Research Site K
=====---------------------------------------------------------------------=====
=====---------------------------------------------------------------------=====
The Gapra Whitewood - Field Trial Range S
=====---------------------------------------------------------------------=====
Save at SPN - as you move on, there's a fork in the road. Take right path.
Thus is fourth barrier removed, then nail TB with STAR PENDANT (Resist
Poison
+30%). Return to the fork and take the other path.
=====---------------------------------------------------------------------=====
The Gapra Whitewood - Field Trial Range N
=====---------------------------------------------------------------------=====
Disposing Feral Behemoth will both remove fifth barrier and award you with
MAGICAL MOMENTS KI, which opens fifth shop at SPN). Jump down the plant.
=====---------------------------------------------------------------------=====
The Gapra Whitewood - Environmental Regulation
=====---------------------------------------------------------------------=====
This removes sixth barrier and lets you loot TB for 1500 GIL. Move on.
BATTLE - 4x Crawler / A
BATTLE - Barbed Specter + 2x Crawler / D
BATTLE - 3x Barbed Specter / A
At the spot where you fought Barbed Specters is a fork in the road - take right
path first. As you approach the enemies, seventh barrier is erected.
Upon tearing them apart you can open TB with 8x FRAGRANT OIL. Afterwards
take
the left path.
Ahead is another plant you can use as stepping stone. Before doing so, head
left to be trapped by eighth barrier. Approach the enemy in the corner.
=====---------------------------------------------------------------------=====
Pop open TB with ETHERSOL, then save at SPN. Purchase two Tungsten
Bangles, and
give them both to Hope.
Give Lightning Doctor's Code and Power Wristband, then equip Hope with 2x
Tungsten Bangle (it can also help you if you switch ATB speed to slow), and
examine the switch to be taken up by an elevator. Boss incoming...
| CHAIN | STGGR | CP
59 | 129600 | 80
| ICE
|-
absorb | weak
|-
|-
| halves | halves | -
|-
|-
|-
Pretty soon Aster opens up its repertoire by Efflorescence with which it spins
its tentacles around heavily damaging both chrs (but the damage can be
reduced
by Protect). Toss Potions or switch to setup <5.> to heal if HP gets
dangerously low.
Boss continues the assault either by punching one chr twice or throwing an
elemental drop. Quite soon it changes attack affinities which means two
things
- first is that it absorbs one element (and becomes weak to its opposing
element), and the other is gaining an elemental attack property (a bit higher
physical damage, which will still be bearable with Protect). This is why it's
necessary that you Libra the boss at start of battle so your chrs don't
accidentally recover its HP.
Don't let any chr's HP fall below 350 HP, as that chr can be easily taken out
by Efflorescence or 'headbutt'. This guy is also a good test opportunity to see
if you grasped the basics of Staggering. Begin with setup <3.> and launch a
couple of attacks (since COM is included, CG will not deplete quickly), then
switch to setup <1.> and continue attacking (this includes RAVs, which
increase
CG quickly, but it also causes CG to reduce quickly - however, since COM was
used not long ago, CG drop is significantly lower). As you push CG towards
200%, you'll probably notice CG's depletion to be faster and faster, at which
point it may be necessary to switch to setup <3.> again to have COM strike
the
enemy and cause CG to deplete slower. You'll require 2~3 Staggers to kill this
guy.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
Beating the boss gives you CREATURE COMFORTS KI which opens up sixth
shop at
SPN.
------------------------------------------------------------------------------CRYSTARIUM EXPANDED!!!
-------------------------------------------------------------------------------
=====---------------------------------------------------------------------=====
The Gapra Whitewood - Maintenance Exit
=====---------------------------------------------------------------------=====
CHAPTER 06
==============================================
=========== CHAPTER 06
WLK06
CHAPTER 06
==============================================
=========== CHAPTER 06
=====---------------------------------------------------------------------=====
The Sunleth Waterscape - The Old Growth
=====---------------------------------------------------------------------=====
BATTLE - 2x Flandragora / D
BATTLE - 3x Hedge Frog / A
BATTLE - 2x Flandragora / F
Open TB for 8x Mysterious Fluid, then return to the fork and take the other
path.
=====---------------------------------------------------------------------=====
The Sunleth Waterscape - Sun-dappled Trail
=====---------------------------------------------------------------------=====
BATTLE - 2x Flandragora / A
Open TB with BELLADONNA WAND (Vanille weapon), save at SPN, and carry
on.
BATTLE - 5x Gremlin / A
BATTLE - 2x Flandragora / A
BATTLE - Flandragora / F
BATTLE - 3x Flandragora / D
Upon dispatching the bumper crop, nail TB with PROCYONS (Sazh weapon),
then
continue following the road.
BATTLE - 3x Gremlin / A
BATTLE - 5x Gremlin / A
Open TB for DOCTOR'S CODE (Improved Potions), return to the fork and take
the
other path.
=====---------------------------------------------------------------------=====
The Sunleth Waterscape - A Shimmering Sky
=====---------------------------------------------------------------------=====
A tutorial about strong enemies wil pop up - while powerful, those enemies
are
also slow and you can thus outrun them. However, you should still fight at
least one and Libra it so that it goes in enemy intel. PS one of the bastards
and once it's broken, switch Vanille to Jammer and give it Poison, then wait
until it bites the dust...
BATTLE - Scalebeast / A
BATTLE - Scalebeast / F
BATTLE - Scalebeast / D
BATTLE - Scalebeast / A
I suggest you only fight the Scalebeast who's guarding the TB. Latter will
surrender 15x IRON SHELL when opened. Continue jumping down the cliffs,
open TB
for LIBRASCOPE.
BATTLE - 4x Gremlin / A
BATTLE - 3x Gremlin / F
BATTLE - 6x Gremlin / A
=====---------------------------------------------------------------------=====
The Sunleth Waterscape - Lake Shayra
=====---------------------------------------------------------------------=====
Sazh will leave your party for a short while. Go to destination to find him and
he'll rejoin the party. Carry on, save at SPN and you'll find a climate control
orb. First one is used automatically - the sphere will change weather between
cloudy and rainy, which causes certain enemies to be changed or replaced by
other enemies.
=====---------------------------------------------------------------------=====
The Sunleth Waterscape - Rain-spotted Vale
=====---------------------------------------------------------------------=====
From the first orb until you hit the fork in the road, you can have following
battles...
Take right path at the fork and ignore second control orb (it's still rainy
weather).
Open TB for METAL ARMBAND (Resist Deprotect +30%), drop down the cliff
and the
right path will now merge with left path. If you're interested in other path,
don't be, as it has no treasure. But it does have following enemy
arrangements...
Check the third control orb to change weather to cloudy, then continue.
The path splits in two again, and joins together further ahead. In the initial
area you can fight the following...
If you take the left work, you'll have a run in with these...
You can also get to nail TB with AQUA RING (Resist Water +20%). Taking the
right path only leads to...
Whichever path you take, they eventually merge together. Ensure the
weather is
cloudy before you carry on. Following enemy parties await you still before you
reach last SPN of the chapter.
=====---------------------------------------------------------------------=====
The Sunleth Waterscape - Hemmed in Stone
=====---------------------------------------------------------------------=====
Save your game at SPN, then give Vanille Doctor's Code, and Sazh gets
Tungsten
Bangle and Metal Armband. Potions are preferred way of healing for next boss
battle.
T: Feral Creature
S: Woodwraith
| CHAIN | STGGR | CP
56 | 75600
| 65
| 150% | 500
| ICE
|-
| immune | -
|-
|-
|0
| 30 | 0
| 30 | 30 | 30 | 30 | 30 | 0
|0
|0
|-
None
---------------------------------- SKILL LIST --------------------------------a|b|
x|x|01. 'Jab' - phd
x|x|02. 'Leg swipe' - AOE phd
x| |03. Waterburst - water mgd + Deprotect
x| |04. Bellow - self - 3x Esuna, Bravery, Faith, Haste + Enwater
|x|05. Enraged - self - prep move for Raging Torrent
|x|06. Raging Torrent - AOE water mgd, hits friend and foe alike
------------------------ HERE COMES A NEW CHALLENGER! ------------------------No058ab Enlil
T: Feral Creature
S: Woodwraith
| CHAIN | STGGR | CP
56 | 70200
| 65
| 150% | 500
| ICE
|-
|-
|-
|-
|0
| 30 | 0
| 30 | 30 | 30 | 30 | 30 | 0
|0
|0
|-
------------------------------------------------------------------------------CRYSTARIUM EXPANDED!!!
-------------------------------------------------------------------------------
=====---------------------------------------------------------------------=====
The Sunleth Waterscape - Seabus Docks
=====---------------------------------------------------------------------=====
CHAPTER 07
==============================================
=========== CHAPTER 07
WLK07
PALUMPOLUM GUIDE
CHAPTER 07
==============================================
=========== CHAPTER 07
=====---------------------------------------------------------------------=====
Palumpolum - The Metrostile
=====---------------------------------------------------------------------=====
Control switches to Lightning and Hope - save at SPN and slay stragglers
milling around.
Check the dead end around the truck for TB with 3x FIBER-OPTIC CABLE.
Then jump
into the broken pipe drain, take left turn at the fork, open TB for 3x HOLY
WATER, return to the fork and take other path, jump out of pipe drain and do
some more battles.
If you cannot Stagger Falco before it readies Gatling Gun, escape from battle
or summon Odin to take the hit. After killing it, hop into the ventilation
pipe. As you drop down the ledge into even bigger pipe, turn right for TB with
LIBRASCOPE. Walk toward TM and jump down two ledges, save at SPN.
=====---------------------------------------------------------------------=====
Palumpolum - Nutriculture Complex
=====---------------------------------------------------------------------=====
Get to edge of catwalk and activate the hovering switch to call the floating
platform. Take it across to another catwalk - stop before you go up the stairs.
There are two switches here - check the left one and than take floating
platform to a secret area with two TBs containing PHOENIX DOWN and 4x
HOLY
WATER. Ride the platform back and proceed on.
BATTLE - 2x Flanitor / A
BATTLE - Lucidon / A
When Hope stops on a circular platform, approach him for a scene, then carry
on
towards destination.
BATTLE - 2x Flanitor / A
At the end of catwalk examine left hovering switch, then ride the platform to
another secret area.
Smiting the duo grants you the right to pry open two TBs with AQUA RING
(Resist
Water +20%) and 2x MOBIUS COIL. Ride the platform back, check the other
switch
and you'll be able to proceed to another catwalk. Follow your nose.
BATTLE - Lucidon / F
BATTLE - 3x Flanitor / A
After cleaning the janitors, open TB for WARDING TALISMAN (Resist Curse
+30%).
BATTLE - 2x Flanitor / F
At the end check the switch and ride the platform, then save at SPN and
finally
ride the elevator to continue your escapades.
=====---------------------------------------------------------------------=====
Palumpolum - The Agora
=====---------------------------------------------------------------------=====
Control switches to Snow - use the summon to own all enemies, and then
finish
off anything that remained. I kept using X command which brought Orion's
CG
above half and then Triangle to use Diamond Dust for absolute girl power. If
Orion still remains, summon Shiva again.
Party is now Snow and Hope, with complimentary tutorial on Sentinel role.
Save
=====---------------------------------------------------------------------=====
Palumpolum - Pedestrian Terraces
=====---------------------------------------------------------------------=====
After tearing up the predators you'll stumble upon fork in the road. Take left
path first.
Open TB for FORTISOL, return to the fork and take the other path up the icy
slope. You'll jump off with another split in the path ahead.
Go up the slope on your right. It leads to dead end, but there's a weapon for
you to claim.
Open TB for PALADIN (Snow weapon), descend the slope and proceed
towards
destination.
Drop down the ledge and turn left, open TB for 4x INSULATED CABLING, turn
around and hoppalongcassidy towards destination (also save at SPN)...
=====---------------------------------------------------------------------=====
Palumpolum - Western Promenade
=====---------------------------------------------------------------------=====
=====---------------------------------------------------------------------=====
Palumpolum - The Back Alleys
=====---------------------------------------------------------------------=====
HD absolute babe power! Fang is yours to command, along with Light. Save
at
SPN, to begin with.
=====---------------------------------------------------------------------=====
Palumpolum - Western Promenade
=====---------------------------------------------------------------------=====
Back to Snow and Hope. Save at SPN, then check behind you for TB with 4x
HOLY
WATER, and proceed towards destination.
Hm, a dead end - while still at the fork, look around and you'll see that you
can jump up two ledges on a raised pathway - TB with 2x INCENTIVE CHIP can
be
found at the end. After looting it jump back down to main path.
When you come across next SPN, open nearby TB for GUARDIAN AMULET
(Critical
Protect), then cross the bridge.
=====---------------------------------------------------------------------=====
Palumpolum - Central Arcade
=====---------------------------------------------------------------------=====
=====---------------------------------------------------------------------=====
Palumpolum - Eastern Promenade
=====---------------------------------------------------------------------=====
When you go down a set of stairs, prepare for some battles. Note that there's
an extra set of enemies that appeared behind if you want to fight them.
=====---------------------------------------------------------------------=====
Palumpolum - Rivera Towers
=====---------------------------------------------------------------------=====
Save at SPN ahead and carry on to destination. It's my personal opinion that
fighting these battles with Velodycles and Snipers is pointless and best
avoided, cos the amount of time spent battling doesn't justify CP rewards.
Drop down few stairs to the side of the dome and check behind you for TB
with
SHAMAN'S MARK (MAG+50). A couple of sniffits are sniffing around as you
trek
thru the dome.
As you proceed further down the dome, there'll be two paths to the right.
Taking first right only leads to battle...
...even though you can progress further still. So, instead take the second
right to end up on a small ledge along the building. Nail TB containing 3x
THRUST BEARING, then go right at next fork and open TB for VIDOFNIR (Hope
weapon), and finally turn around and take the other path at the fork in order
to cross the roof.
If you take right at the fork, you reach a dead end on the railing with 2000
GIL inside TB. Return to the fork and take the other path which leads around
the building.
5. RAV/RAV
6. RAV/RAV
Give Snow Doctor's Code accessory and Tungsten Bangle, while Hope gets 2x
Tungsten Bangle.
| CHAIN | STGGR | CP
57 | 126000 | 95
| 150% | 960
| 171 | 0
| 1000 | 35 | no
57 | 126000 | 70
| 150% | 960
| 171 | 0
| 1000 | 30 | no
| ICE
|-
|-
|-
|-
|-
|-
=====---------------------------------------------------------------------=====
Palumpolum - Western Promenade
=====---------------------------------------------------------------------=====
Back to Fang and Light - check behind you for TB with 15x BESTIAL CLAW,
around
and save at SPN, then proceed to destination.
Once you waltz over last group's remains, open up the TB for GAE BOLG
(Fang
weapon). Onward we slide!
=====---------------------------------------------------------------------=====
Palumpolum - Central Arcade
=====---------------------------------------------------------------------=====
Behemoths now become a foe to be reckoned with. As they lose half HP,
they'll
stand up on hind legs, restore all HP and start to kick your ass. Cross the
=====---------------------------------------------------------------------=====
Palumpolum - Felix Heights
=====---------------------------------------------------------------------=====
After you score against two Orions, open up TB for AXIS BLADE (Light
weapon),
one of the best weapons the game has to offer in terms of synth-abilities.
Proceed towards destination to be taken to next part of Felix Heights.
Save at SPN, climb either stairs and gun it for the far corner of the plaza.
Open TB for TUNGSTEN BANGLE (HP+150), then turn around and proceed
towards
destination.
After pacifying the soldiers from last battle, open nearby TB for BLACK BELT
(Resist Physical +10%). When you turn the corner further downstairs, save at
| CHAIN | STGGR | CP
55 | 378000 | 70
| 250% | 960
| 171 | 0
| 1000 | 5 | hlf-70%
55 | 378000 | 70
| 250% | 960
| 171 | 0
| 1000 | 35 | hlf-70%
| ICE
|-
|-
|-
|-
|-
| 30 | 30 | 30 | 30 | 30 | 30 | imm | imm
| RARE: -
=====---------------------------------------------------------------------=====
Palumpolum - The Estheim Residence
=====---------------------------------------------------------------------=====
Open TB for PHOENIX DOWN, then approach Hope to continue. When you
gain control
of Fang (oh yeah, I wanna squeeze them so badly), you can check various
things
around the house, then step in red circle and press the switch on TV.
Save at SPN, and now for a piece of advice. The two groups of enemies...
... spawn indefinitely and you can harvest their Incentive Chips which are sold
2500 gil a piece. You can also raid two TBs, one for ETHERSOL, the other for
| CHAIN | STGGR | CP
56 | 441000 | 95
56 | 441000 | 0
| 1000 | 85 | no
| 1000 | 100 | no
| ICE
|-
|-
| immune | -
|-
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Uraninite - 100%
|-
| CHAIN | STGGR | CP
51 | 10710
| 90
| 999% | 0
| 1000 | 100 | no
| ICE
|-
|-
| immune | -
|-
|-
| CHAIN | STGGR | CP
51 | 10710
| 90
| 999% | 0
| 1000 | 100 | no
| ICE
|-
|-
| immune | -
|-
|-
| CHAIN | STGGR | CP
51 | 10710
| 90
| 999% | 0
| 1000 | 100 | no
| ICE
|-
|-
| immune | -
|-
|-
None
---------------------------------- SKILL LIST --------------------------------01. Turret Fire - 10hit phd
------------------------ HERE COMES A NEW CHALLENGER! ------------------------No077 Starboard Turret
| CHAIN | STGGR | CP
51 | 10710
| 90
| 999% | 0
| 1000 | 100 | no
| ICE
|-
|-
| immune | -
|-
|-
Toss Librascope to uncover five targets. You need to take out the Turrets and
Hulls first - each one destroyed will cause main body to suffer 88200 points of
damage. I suggest that you go after missile turrets first, and then the hulls.
Boss opens up the battle with Main Cannon, but damage will be promptly
reduced
due to Sentinel from Fang. Wait for Hope to toss Protect and Shell on
everyone,
then keep switching between <1.> and <2.> to eradicate missile turrets.
Heal
with Potions only for now - when you see boss ready its Main Cannon again,
switch to <4.>.
After all attachments are destroyed, only main body remains with less than
20%
HP. Keep attacking it! When you bring its HP to 73500 and below, it will
change
modes - the impossible CG drops from 999,9% to much more manageable
200%, and
its chain resistance is completely gone. However, from this moment on and
until
it's defeated, it'll keep shooting you with Main Cannon for about 200 dmg to
everyone. Potions are still a victor.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
Beating the boss gives you PLAUTUS'S WORKSHOP KI, which opens up
seventh shop
at SPN.
------------------------------------------------------------------------------CRYSTARIUM EXPANDED!!!
-------------------------------------------------------------------------------
CHAPTER 08
==============================================
=========== CHAPTER 08
WLK08
NAUTILUS GUIDE
CHAPTER 08
==============================================
=========== CHAPTER 08
=====---------------------------------------------------------------------=====
Nautilus - Nautilus Station
=====---------------------------------------------------------------------=====
Save at SPN. Until the battles begin, the path is simple - go to first
destination, a scene occurs, go to second destination to proceed to next area.
=====---------------------------------------------------------------------=====
Nautilus - Festival Road
=====---------------------------------------------------------------------=====
Go forward, take the right at the fork for a scene, then again forward to
arrive at nautilifts.
=====---------------------------------------------------------------------=====
Nautilus - Nautilift Concourse
=====---------------------------------------------------------------------=====
At the end of the road is SPN, and two nautilifts. The one closer to SPN
returns you to Nautilus Station, so instead take the one marked as
destination.
=====---------------------------------------------------------------------=====
Nautilus Park - Park Square
=====---------------------------------------------------------------------=====
Kweh! Chocobo area! As soon as you arrive in the park, among seven dead
ends
there's one with TB containing PHOENIX DOWN. Now you can go to
destination.
=====---------------------------------------------------------------------=====
Nautilus Park - Chocobo Corral
=====---------------------------------------------------------------------=====
You'll need to find Sazh's choco - first look among the sheep, then on the
balloon cart, then near the fountain, then among the five chocobos, and
finally
open TB for STAR PENDANT (Resist Poison +30%). Go towards destination,
save at
SPN and it's party time.
=====---------------------------------------------------------------------=====
Nautilus Park - The Mall
=====---------------------------------------------------------------------=====
=====---------------------------------------------------------------------=====
Nautilus Park - The Clock Tower
=====---------------------------------------------------------------------=====
After smoking last enemy group, take the right path at the fork.
BATTLE - Orion / D
Open TB with GUARDIAN AMULET (Critical Protect), then turn around, take the
other path and continue past the SPN.
Open TB for HEALER'S STAFF (Vanille weapon). Save at SPN and kit your chrs
with
tP increasing acc, or acc that guard against poison.
| CHAIN | STGGR | CP
56 | 100800 | 50
| ICE
| weak
|-
|-
|-
DSPL
-90 | -90 | -90 | -99 | 30 | -90 | imm | imm | -90 | 0
|0
| Piezoelectric Element - 5%
an attack with extremely long charge time (hits both chrs for about 250
dmg).
When Imperil status on boss is gone, reapply it again, as it's a huge help in
driving the boss towards defeat.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
Beating Reaper awards you with THE MOTHERLODE KI, an item which opens
up eighth
shop at SPN.
Return to SPN and save your game, then switch ATB to slow... as for the
quips,
no changes necessary. Oh yes, a certain enemy group has now changed its
composition - if you take the left path at the fork with SPN...
Meeh, nothing too exciting. Proceed to new destination and get ready! We
haven't had one of these for a while!
T: Other
S: Eidolon
| CHAIN | STGGR | CP
| 70
| ---% | 0
| ICE
absorb | weak
|-
|-
|-
|-
|-
|-
|0
| imm | imm | 0
|0
|-
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Yields to those who amass chain bonuses.
Hint 2: Yields to those who strengthen their allies.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01. 'Scythe gun' - 6hit phd
02. 'Overhead swing' - 2hit AOE phd
03. Valkyrian Scythe - 3hit AOE phd
04. Pyroshot - AOE fire mgd
05. Pyroburst - AOE fire mgd
06. Doom - VS Sazh
------------------------------ GET READY! FIGHT! -----------------------------Keep the same setups as for last battle. Have Sazh stick Haste, Shell and
Protect on both chrs, while Vanille tosses Deprotect, Deshell and Imperil on
Bryn. Summon chains lots of attacks into a nice stream for about 300~400
dmg,
and also has AOE attacks. Drive gauge will increase the most as you attack
the
summon with various elements (except fire, which it absorbs). If healing is
needed, bust out Potions or setup <5.> or <6.>. With ATB set to slow you'll
have ample time to acquire Bryn with Square once Gestalt gauge is full.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
CHAPTER 09
==============================================
=========== CHAPTER 09
WLK09
CHAPTER 09
==============================================
=========== CHAPTER 09
=====---------------------------------------------------------------------=====
The Lindblum - Airship Hangar
=====---------------------------------------------------------------------=====
Spend CP, buy stuff, and do whatever... afterwards talk to the man at
destination and choose 'Yes' to continue.
=====---------------------------------------------------------------------=====
After the battle, Light will jump up on a higher deck, check the switch to
lower an elevator, jump on the elevator to be raised up, and then jump even
further up. At the fork turn right, nail TB for 4x DIGITAL CIRCUIT, turn around
and proceed towards destination.
=====---------------------------------------------------------------------=====
The Palamecia - External Berths
=====---------------------------------------------------------------------=====
BATTLE - 2x Deckdrone
Open TB for MILLERITE, turn around, save at SPN and follow your nose.
Jump up using the small ship as stepping stone and turn right.
Jump up using the small ship as stepping stone, turn left and open TB for 4x
SILICONE OIL, then go the opposite way again. If you take a small turn to the
right, you can access optional enemy group to fight.
BATTLE - 2x Deckdrone
=====---------------------------------------------------------------------=====
The Palamecia - Crew Corridors
=====---------------------------------------------------------------------=====
Touching the ass of the Huntress... but nothing beats Lightning. If you take
left path at the fork...
...the door ahead leads back to [Short-field Landind Deck]. Instead take right
path at the fork, open TB for LIFESABER (Light weapon) and pick off the
enemies
further down the corridor.
Open TB for PANDORAN SPEAR (Fang weapon) and approach the door.
=====---------------------------------------------------------------------=====
The Palamecia - Cargo Access
=====---------------------------------------------------------------------=====
Control switches to Sazh and Vanille. To open up the doors blocking your
progress, all ya have to do is examine nearby switches.
BATTLE - Flanborg
BATTLE - 2x Flanborg
...take right turn again and activate the switch to open another door.
Open TB for ROYAL ARMLET (Resist Damage +5%). Turn around and proceed
to
destination - just before reaching it, open TB for 12x MURKY OOZE. There's an
extra set of flans to dispatch for you (though they guard nothing).
=====---------------------------------------------------------------------=====
The Palamecia - Crew Corridors
=====---------------------------------------------------------------------=====
Party becomes Light, Hope, Fang - save at SPN ahead and look around.
=====---------------------------------------------------------------------=====
The Palamecia - Rotary Shaft
=====---------------------------------------------------------------------=====
This huge area consists of three rings, and each ring is connected by four
bridges. Let's begin with outside ring by taking the right!
Check the dead end for TB with WHITE CAPE (Resist Fog +30%), then carry
on.
BATTLE - 3x Viking / F
BATTLE - 2x Vespid Soldier + Thermadon / D
BATTLE - 3x Vespid Soldier + 2x PSICOM Infiltrator / D
Check the dead end for TB with PAIN DAMPENER (Resist Pain +30%), then
carry on.
BATTLE - 3x Viking / A
With this the outside ring tour is complete, now moving onto middle ring.
You'll have to backpedal a bit, then cross a bridge to middle ring, and take
the right.
The middle ring tour is complete, now moving onto inner ring. You'll have to
backpedal a bit, then cross a bridge to inner ring... hey, a TB with PERFECT
CONDUCTOR inside! Take the right and mow the enemies.
=====---------------------------------------------------------------------=====
The Palamecia - Primary Engine Bay
=====---------------------------------------------------------------------=====
Control goes to Sazh and Vanille, so save at SPN. Like previous area, you have
two rings connected by lots of bridges. Scout the outer ring first by taking
the right and toss all enemies down below.
BATTLE - 2x Flanitor / D
BATTLE - Flanitor + 2x Flanborg / A
BATTLE - Thermadon / A
BATTLE - 2x Flanborg / F
=====---------------------------------------------------------------------=====
The Palamecia - Starboard Weather Deck
=====---------------------------------------------------------------------=====
Back to Light, Hope and Fang - save at SPN, then erase some enemies behind
you.
Now you need to cross a bunch of small paths in order to get to the ramp.
Before you take that ramp, check into the far corner.
Ascend the other ramp, save at SPN, and head in direction opposite of SPN,
which leads to dead end.
Open liberated TB with 13x BARBED TAIL. Return to SPN and go down the
ramp,
then kill all enemies loitering around.
BATTLE - 5x Deckdrone
BATTLE - Viking + 2x Vespid Soldier
BATTLE - 3x Deckdrone + Viking
BATTLE - 3x PSICOM Dragoon + Viking
BATTLE - 4x PSICOM Dragoon
Smiting last group of enemies leads to TB with SPARK RING (Resist Lightning
+20%). See those thrusters? You can use them to descend down into the area
surrounding them - but you can only find TB with crappy 300 GIL. Head
towards
destination...
Equip all chrs with Spark Rings, then give Light Doctor's Code, and prepare
for
a boss battle.
| CHAIN | STGGR | CP
56 | 108000 | 25
| 200 | 35 | no
58 | 122400 | 70
| 300 | 35 | no
| ICE
|-
| halves | -
| halves | -
DSPL
-95 | -95 | 0
| -95 | -95 | 0
|0
|0
|-
|-
You may obtain Deceptisol after battle. Bastard doesn't have enough yet.
Have Fang stick Slow and Curse on boss, while Hope adds Protect, Shell and
Barthunder. Meanwhile Light heals with Cure or Cura (Potions are preferred).
This time around boss has more HP and is harder to Stagger due to higher
chain
resistance. Take care not to allow your HP to fall below 500 because boss has
Hellstorm Bolt, a strong thunder attack which can hit for about 800 damage
(if
not under Shell and Barthunder).
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
=====---------------------------------------------------------------------=====
The Palamecia - Bridge Access
=====---------------------------------------------------------------------=====
Fourth option in the Paradigms submenu has been unlocked - you can now
switch
characters as you see fit, though temporarily Light must remain as leader. I
suggest you add Sazh and Fang onto the team.
This is the final stretch of this chapter, but also the most lucrative. By
examining the switches along the platforms you'll extend various bridges and
ramps which lead to either a battle with some enemies, a treasure, or both.
Altogether you can get following loot from eight TBs - LIBRASCOPE, PAIN
DAMPENER (Resist Pain +30%), 2x RUNE BRACELET (Resist Magic +10%),
UMBRA (Snow
When you're done doing whatever you wanted, proceed to destination, and
don't
forget to save at SPN!
Make your party Light, Sazh and Vanille, and toss both Fortisol and Aegisol at
you. Then give Light Doctor's Code, and deliver two Rune Bracelets to Light
and
Vanille. For the rest shoot out Gold Bangle and Titanium Bangles.
4. RAV/RAV/SAB
5. MED/RAV/MED
=====---------------------------------------------------------------------=====
The Palamecia - Bridge
=====---------------------------------------------------------------------=====
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
| ICE
|-
|-
|-
|-
|-
|-
|-
|-
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
| 80
| 150% | 0
| ICE
absorb | weak
|-
|-
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
| 80
| 150% | 0
| ICE
| halves | halves | -
|-
DSPL
-70 | -70 | -70 | -70 | -70 | -70 | imm | imm | -70 | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
-
|-
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
| 80
| 150% | 0
| ICE
|-
|-
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
| 80
| 150% | 0
| ICE
|-
|-
heads by casting Enchanted Veil and Mystic Aura on them, which add buffs
Protect, Shell and Haste and Faith. Disregard that and just keep attacking.
Once all four side heads are history, CG and stagger threshold are lowered,
and
status affinities change. Switch to COM/COM/SAB or RAV/RAV/SAB and assault
until either Deshell or Imperil stick on main boss, then switch back to
COM/COM/RAV or RAV/RAV/RAV. Healing with Potions is recommended, but if it
can't keep up with damage, switch temporarily to MED/RAV/MED.
Bart primarily uses magic attacks, and two are worth mentioning. First is
when
its head gains the shape of many cannons (Thanatosian Smile) and it shoots
a
straight beam for about 500 dmg to everyone caught in the blast (boss will
laugh before using it). The other attack is when boss gains a specific stance
and you'll hear charging sounds - this is its ultimate move Destrudo, which is
released after 30 seconds of charging. At this point YOU MUST KEEP
ASSAULTING
IT AT ALL COSTS. Once you deal 12000 pts of damage, boss will say
something
like 'Umph!', but will still keep charging. When boss says 'Umph!', you
succeeded in forcing it to launch less projectiles at you - from 20 projectiles
to 12. If you accumulate further 8000 pts of damage, amount of projectiles
launched will be lowered to measly 6 projectiles.
Check your HP too - if it's below 50% MAX HP, toss Potions. This is also the
reason why ATB config of slow would be bad - your ATB would move slower,
and
sols' effects could wear off at most unfortunate moment.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
------------------------------------------------------------------------------CRYSTARIUM EXPANDED!!!
-------------------------------------------------------------------------------
CHAPTER 10
==============================================
=========== CHAPTER 10
WLK10
CHAPTER 10
==============================================
=========== CHAPTER 10
------------------------------------------------------------------------------SHOPS UPDATE
------------------------------------------------------------------------------Unicorn Mart
---------------------------------------Potion
Antidote
Holy Water
Painkiller
Foul Liquid
| 50
| 100
| 100
| 100
[NEW!]| 100
Mallet
Phoenix Down
| 100
| 1000
------------------------------------------------------------------------------Up in Arms
---------------------------------------Blazefire Saber
Edged Carbine
Vega 42s
Deneb Duellers
Wild Bear
Power Circle
Ninurta
| 2000
| 4600
| 2000
| 3900
| 1800
| 4500
| 2800
Hawkeye
| 4400
Binding Rod
| 2500
Pearlwng Staff
| 2300
------------------------------------------------------------------------------Plautus's Workshop
---------------------------------------Axis Blade
Lifesaber
Procyons
| 15000
[NEW!]| 20000
| 30000
Paladin
| 20000
Umbra
[NEW!]| 32600
Airwing
| 10000
Healer's Staff
Belladonna Wand
[NEW!]| 19800
| 31200
Gae Bolg
| 13100
------------------------------------------------------------------------------B&W Outfitters
---------------------------------------Iron Bangle
| 500
Silver Bangle
| 800
Tungsten Bangle
| 1500
Titanium Bangle
| 3600
Gold Bangle
Power Wristband
Brawler's Wristband
[NEW!]| 9000
| 1000
| 3000
Magician's Mark
| 1000
Shaman's Mark
| 3000
Black Belt
| 4500
General's Belt
[NEW!]| 12000
Rune Bracelet
| 4500
Witch's Bracelet
Metal Armband
Serenity Sachet
Glass Orb
Star Pendant
Pain Dampener
White Cape
[NEW!]| 12000
| 3000
| 3000
| 3000
| 3000
[NEW!]| 3000
[NEW!]| 3000
------------------------------------------------------------------------------Magical Moments
----------------------------------------
Guardian Amulet
Auric Amulet
| 5000
| 5000
Watchman's Amulet
| 5000
Hero's Amulet
[NEW!]| 5000
Saint's Amulet
[NEW!]| 5000
------------------------------------------------------------------------------Creature Comforts
---------------------------------------Wicked Fang
Thickened Hide
| 80
| 80
Enigmatic Fluid
| 80
Sturdy Bone
| 80
Scaled Wing
| 80
Fragrant Oil
| 80
Barbed Tail
| 80
Bestial Claw
| 80
Vibrant Ooze
| 80
Iron Shell
| 80
Monstrous Fang
[NEW!]| 150
Smooth Hide
[NEW!]| 150
Mysterious Fluid
[NEW!]| 150
Otherworldly Bone
[NEW!]| 150
Abominable Wing
[NEW!]| 150
------------------------------------------------------------------------------The Motherlode
----------------------------------------
Millerite
| 3000
Rhodochrosite
Cobaltite
| 8000
| 17000
Perovskite
| 30000
Uraninite
| 45000
Mnar Stone
[NEW!]| 60000
------------------------------------------------------------------------------Lenora's Garage
---------------------------------------Polymer Emulsion
| 200
Ferroelectric Film
| 460
Insulated Cabling
| 280
Ceramic Armor
| 660
Passive Detector
| 840
| 320
Epicyclic Gear
| 320
Bomb Fragment
Ring Joint
Crankshaft
| 430
| 840
| 840
Turbojet
| 840
Paraffin Oil
| 320
-------------------------------------------------------------------------------
=====---------------------------------------------------------------------=====
The Fifth Ark - Upper Traverse
=====---------------------------------------------------------------------=====
Save at SPN, talk to party members, go itno the tunnel and try going past
Hope,
then choose 'Yes.' to carry on. Save at SPN, make your party Light, Vanille
and
Sazh, then go upstairs for event battle.
=====---------------------------------------------------------------------=====
The Fifth Ark - Vestibular Hold
=====---------------------------------------------------------------------=====
In a nutshell, each party member now has access to all six roles. For example,
Light can now become Sentinel, Saboteur or Synergist - but it comes with a
heavy price. All nodes on additional roles are extremely expensive - from
3000
all the way to 120000 CP! To take on a new rolse, a member must first learn
an
ability for that role.
If you'd like, kill some stragglers behind you, but there's no treasure around.
Disassembling the last duo gives access to TB with HERO'S AMULET (Critical
Bravery). Proceed to destination, and go up the stairs.
BATTLE - 3x Circuitron
Collect TB with 8x BOMB SHELL. Turn around, ascend the stairs and take the
other path at the fork.
=====---------------------------------------------------------------------=====
The Fifth Ark - Lower Traverse
=====---------------------------------------------------------------------=====
BATTLE - 5x Noctilucale
BATTLE - 3x Phosphoric Ooze + [Alchemic Ooze RF]
Peek into TB with SAINT'S AMULET (Critical Faith). On opposite side are two
more tunnels - right one is a dead end with nothing of importance, so take
the
left tunnel.
BATTLE - 6x Noctilucale
BATTLE - 4x Noctilucale + 3x Phosphoric Ooze + [Alchemic Ooze RF]
Take right path at the fork, jump up some platforms and gun it for dead end.
Open TB with 10x MEDICINAL OIL. This is a good spot to max out your
Crystarium
of chrs' primary roles. By returning back and jumping down four platforms
you'll cause Noctilucales to respawn. It's fairly easy to secure PS against
them, and they leave with 640 CP upon defeat. When you have enough,
return to
the fork and take other path.
At 4-way cross turn right and open TB for RAINBOW ANKLET (Resist Daze
+30%),
turn around and go in opposite direction. Save at SPN and go thru the door.
=====---------------------------------------------------------------------=====
The Fifth Ark - High Conflux
=====---------------------------------------------------------------------=====
BATTLE - Skata'ne
BATTLE - Stikini + Skata'ne
Open TB for 600 GIL and jump down the ledge denoted by destination
marker.
Go thru the door, save at SPN and go thru another door to a large hall.
=====---------------------------------------------------------------------=====
The Fifth Ark - Hibernatorium
=====---------------------------------------------------------------------=====
Open TB in corner for RIGELS (Sazh weapon), then enter the elevator and
check
the switch.
=====---------------------------------------------------------------------=====
These enemies guard TB with AURIC AMULET (Critical Shell), then head to
only
open tunnel to move forward.
Drop down the ledge, open TB for ALICANTO (Hope weapon). At the fork take
right
path first.
You get access to TB with 7x GARGANTUAN CLAW. Return to the fork and take
the
other path. On the way to next SPN you'll need to rip apart some more
enemies.
Before you proceed towards SPN toss a look into one of the corners...
Little birdies are guarding TB with METAL ARMBAND (Resist Deprotect +30%),
and
you can find TB with ETHERSOL next to SPN.
Make the party of Light, Vanille and Fang, and make these setups...
1. COM/RAV/COM (starting battle setup)
2. RAV/RAV/COM
3. RAV/SAB/SAB
4. MED/SAB/COM
5. MED/MED/SEN
Give Light Doctor's Code and Rainbow Anklet, while other two girls both get
Metal Armband and Star Pendant. Once you're ready, storm into the tunnel
ahead
of SPN, toss Fortisol and Aegisol, then engage in battle.
=====---------------------------------------------------------------------=====
The Fifth Ark - Mezzanine
=====---------------------------------------------------------------------=====
T: Other
S: L'Cie
| CHAIN | STGGR | CP
68 | 226800 | 90
68 | 226800 | 90
68 | 226800 | 90
68 | 226800 | 90
| ICE
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
| halves | halves b
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
| halves | halves d
|-
|-
Slow on him to reduce the flurry of attacks coming in your direction. He hits
hard and fast, and has nasty combos available taking well over half your HP. If
that weren't enough, he's also capable of recovering own HP.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
Beating this boss gives you MOOGLEWORKS KI which opens ninth shop at
SPN.
------------------------------------------------------------------------------CRYSTARIUM EXPANDED!!!
-------------------------------------------------------------------------------
ATBG note! On Crystarium lv8 your chrs can now purchase ATB node, which
will
perma-increase ATBG by 1 when bought.
------------------------------------------------------------------------------SHOPS UPDATE
------------------------------------------------------------------------------Moogleworks
---------------------------------------Whistlewind Scarf
[NEW!]| 1000
Collector Catalog
[NEW!]| 100000
-------------------------------------------------------------------------------
Proceed onward, save at SPN and check the switch to have the elevator go
down.
BATTLE - 3x Circuitron
=====---------------------------------------------------------------------=====
The Fifth Ark - Central Conflux
=====---------------------------------------------------------------------=====
Jump down the ledge denoted by destination marker, then proceed forward
and
take the right path at the fork.
Take the door ahead of you, save at SPN and walk into next room.
=====---------------------------------------------------------------------=====
The Fifth Ark - The Synthrona
=====---------------------------------------------------------------------=====
BATTLE - 4x Circuitron
BATTLE - 3x Pulsework Knight
Exit the room into next corridor, at 4-way cross open TB for FEYMARK (Snow
weapon), enter next door.
=====---------------------------------------------------------------------=====
The Fifth Ark - Basement Conflux
=====---------------------------------------------------------------------=====
Jump off the ledge denoted by destination marker, then proceed across the
bridge.
Take the door behind Behemoth and waltz into next room.
=====---------------------------------------------------------------------=====
The Fifth Ark - Hypogeum
=====---------------------------------------------------------------------=====
BATTLE - 4x Circuitron
There are two corridors leading from the room with latest 3-way battle. Taking
left corridor leads to event battle...
...for TB with 3x ELECTRODE. Then take the remaining corridor to next SPN
and
another elevator - check the switch to go down for a surprise.
=====---------------------------------------------------------------------=====
The Fifth Ark - Transept
=====---------------------------------------------------------------------=====
Take next corridor and keep going thru hordes of enemies straight ahead.
=====---------------------------------------------------------------------=====
The Fifth Ark - Substratal Conflux
=====---------------------------------------------------------------------=====
BATTLE - 2x Skata'ne
BATTLE - 2x Skata'ne + Stikini
BATTLE - Skata'ne + 2x Stikini
Take next door and steer left at 4-way cross for TB with 2x OTHERWORLDLY
BONE,
then enter next room.
=====---------------------------------------------------------------------=====
The Fifth Ark - Vaults
=====---------------------------------------------------------------------=====
Now introducing Absolute Girl Power VS king of summons! Make your party
Fang,
Light, Vanille, give Fang Tetradic Crown, and fill the rest with HP raising acc
- also turn ATB speed to slow in config.
Paradigms...
1. SEN/MED/MED
2. SAB/MED/SAB (default)
3. SEN/RAV/RAV
=====---------------------------------------------------------------------=====
The Fifth Ark - The Apse
=====---------------------------------------------------------------------=====
T: Other
S: Eidolon
| CHAIN | STGGR | CP
| 80
| ---% | 0
| ICE
|-
|-
|-
|-
|-
DSPL
30 | 30 | 0
| imm | 30 | 0
|0
|-
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Yields to those who amass chain bonuses.
Hint 2: Yields to those who defend against and endure attacks.
Hint 3: Yields to those who weaken and debilitate their enemies.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01. 'Double swipe' - 2hit AOE phd
02. Inferno - AOE mgd
03. Whirlwind - 3hit AOE phd
04. Umbral Vise - AOE phd
05. Ignis - AOE mgd
06. Doom
------------------------------ GET READY! FIGHT! -----------------------------When battle begins, restart it. Upon second try the main menu will be
brought
up, so make the paradigm suggestions I outlined above Bahamut's info.
At start of battle wait until Fang and Vanille stick Slow, Imperil and Deshell
on Bahamut. It likes to swipe twice, then lift your chrs in the air, then slam
hands together and finish by burning you up when on ground. When hurt,
switch
to setup <1.>, and when not hurt, use setup <3.> for attacking. Before long
Gestalt gauge will be filled - press Square and you win.
Fang's ATBG will increase by one segment, bringing her total to 4 (or 5, if you
already bought ATB node on Crystarium).
CHAPTER 11
==============================================
=========== CHAPTER 11
WLK11
CHAPTER 11
==============================================
=========== CHAPTER 11
------------------------------------------------------------------------------SHOPS UPDATE
------------------------------------------------------------------------------Unicorn Mart
---------------------------------------Potion
Antidote
Holy Water
Painkiller
| 50
| 100
| 100
| 100
Foul Liquid
Mallet
Wax
Phoenix Down
| 100
| 100
[NEW!]| 100
| 1000
------------------------------------------------------------------------------Up in Arms
---------------------------------------Blazefire Saber
Edged Carbine
Vega 42s
Deneb Duellers
Wild Bear
Power Circle
Ninurta
| 2000
| 4600
| 2000
| 3900
| 1800
| 4500
| 2800
Hawkeye
| 4400
Binding Rod
| 2500
Pearlwng Staff
| 2300
------------------------------------------------------------------------------Plautus's Workshop
---------------------------------------Axis Blade
| 15000
Lifesaber
| 20000
Procyons
| 30000
Paladin
| 20000
Umbra
| 32600
Airwing
| 10000
Healer's Staff
Belladonna Wand
Gae Bolg
| 19800
| 31200
| 13100
------------------------------------------------------------------------------B&W Outfitters
---------------------------------------Iron Bangle
| 500
Silver Bangle
| 800
Tungsten Bangle
| 1500
Titanium Bangle
| 3600
Gold Bangle
Mythril Bangle
Power Wristband
Brawler's Wristband
| 9000
[NEW!]| 15000
| 1000
| 3000
Magician's Mark
| 1000
Shaman's Mark
| 3000
Black Belt
| 4500
General's Belt
| 12000
Rune Bracelet
| 4500
Witch's Bracelet
| 12000
Giant's Glove
[NEW!]| 3000
Glass Buckle
[NEW!]| 3000
Metal Armband
Serenity Sachet
Glass Orb
Star Pendant
| 3000
| 3000
| 3000
| 3000
Pearl Necklace
Warding Talisman
Pain Dampener
White Cape
Rainbow Anklet
[NEW!]| 3000
[NEW!]| 3000
| 3000
| 3000
[NEW!]| 3000
------------------------------------------------------------------------------Magical Moments
---------------------------------------Guardian Amulet
Auric Amulet
Watchman's Amulet
| 5000
| 5000
| 5000
Hero's Amulet
| 5000
Saint's Amulet
| 5000
Zealot's Amulet
Flamebane Brooch
Frostbane Brooch
[NEW!]| 5000
[NEW!]| 3000
[NEW!]| 3000
Sparkbane Brooch
[NEW!]| 3000
Aquabane Brooch
[NEW!]| 3000
------------------------------------------------------------------------------Moogleworks
---------------------------------------Whistlewind Scarf
Nimbletoe Boots
Collector Catalog
Speed Sash
| 1000
[NEW!]| 6000
| 100000
[NEW!]| 10000
-------------------------------------------------------------------------------
Creature Comforts
---------------------------------------Wicked Fang
Thickened Hide
| 80
| 80
Enigmatic Fluid
| 80
Sturdy Bone
| 80
Scaled Wing
| 80
Fragrant Oil
| 80
Barbed Tail
| 80
Bestial Claw
| 80
Vibrant Ooze
Iron Shell
Monstrous Fang
| 80
| 80
| 150
Smooth Hide
| 150
Mysterious Fluid
| 150
Otherworldly Bone
| 150
Abominable Wing
| 150
Medicinal Oil
Diabolic Tail
[NEW!]| 150
[NEW!]| 150
Gargantuan Claw
[NEW!]| 150
Transparent Ooze
[NEW!]| 150
Armored Shell
[NEW!]| 150
------------------------------------------------------------------------------The Motherlode
---------------------------------------Millerite
| 3000
Rhodochrosite
| 8000
Cobaltite
| 17000
Perovskite
| 30000
Uraninite
| 45000
Mnar Stone
Scarletite
| 60000
[NEW!]| 100000
------------------------------------------------------------------------------Lenora's Garage
---------------------------------------Polymer Emulsion
Ferroelectric Film
| 200
| 460
Insulated Cabling
| 280
Ceramic Armor
| 660
Passive Detector
| 840
| 320
Epicyclic Gear
Bomb Fragment
Ring Joint
Crankshaft
| 320
| 430
| 840
| 840
Turbojet
| 840
Paraffin Oil
| 320
-------------------------------------------------------------------------------
=====---------------------------------------------------------------------=====
Vallis Media - Base Camp
=====---------------------------------------------------------------------=====
=====---------------------------------------------------------------------=====
Vallis Media - Fingers of Stone
=====---------------------------------------------------------------------=====
BATTLE - 4x Alraune
BATTLE - 2x Flan + [Dire Flan RF]
BATTLE - 3x Alraune + Flan
BATTLE - Dire Flan
When you arrive at destination marker, the party for next battle will be Hope,
Light and Fang. Once battle starts, restart it, and then retry. Doing so will
bring up the menu, so you can equip Hope with HP raising acc, as well as
spend
his CP to increase MAX HP.
3. RAV/RAV/COM
=====---------------------------------------------------------------------=====
Vallis Media - Base Camp
=====---------------------------------------------------------------------=====
T: Other
S: Eidolon
| CHAIN | STGGR | CP
| 85
| ---% | 0
| ICE
|-
|-
|-
|-
|-
|0
|-
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Yields to those who amass chain bonuses.
Hint 2: Yields to those who heal the wounded.
Hint 3: Yields to those who strengthen their allies.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST ---------------------------------
Hope's ATBG will increase by one segment, bringing his total to 4 (or 5, if you
already bought ATB node on Crystarium).
CHAPTER 11
==============================================
=========== CHAPTER 11
WLK12
CHAPTER 11
==============================================
=========== CHAPTER 11
=====---------------------------------------------------------------------=====
The Archylte Steppe - Central Expanse
=====---------------------------------------------------------------------=====
A Cie'th stone will rise as you enter the steppe. These stones offer you
missions, which is always hunting down target monster/s and defeating
it/them.
Don't take mission monsters lightly - some of them are quite capable of
swiftly
KOing you. Missions will be covered in future updates - some of them are
storyline-tied so they'll be covered when the time comes in CH11.
Turn around and save at SPN behind you. Now it's prime time for CP
harvesting,
and the target is not far away. To the left of this SPN is Behemoth King, which
can be quite easily PSed. When you kill it, it drops 4000 CP... but first
you'll need to be strong enough to be able to kill it in one Stagger, so that
it doesn't transform into walking version. So put the materials you've been
gathering to good use and upgrade your favorite weapons for Light (Axis
Blade
into Enkindler), Vanille (Belladonna Wand into Malboro Wand) and Fang
(Pandoran
Spear into Calamity Spear). If you still aren't strong enough, fight some
weaker foes for easy CP, and then come back to Behemoth King to kick its
ass
repeatedly. When it's gone, walk to the SPN and then turn around - Behemoth
King has respawned and is ready to be owned again.
Another thing to mention is plethora of TBs scattered across Gran Pulse. You
can find a lot of materials in them, as well as various acc. Of special mention
are acc which occassionally absorb elemental damage as HP recovery.
Locations
of these TBs will be added in later updates.
Beating Mission 7 gives you R&D DEPOT KI which opens tenth shop at SPN,
and
beating Mission 46 gives you GILGAMESH, INC. KI which opens eleventh shop
at
SPN.
------------------------------------------------------------------------------SHOPS UPDATE
------------------------------------------------------------------------------R&D Depot
---------------------------------------Green Needle
Particle Accelerator
Ultracompact Reactor
[NEW!]| 7000
[NEW!]| 10000
[NEW!]| 50000
Adamantite
[NEW!]| 220000
Dark Matter
[NEW!]| 840000
Trapezohedron
[NEW!]| 2000000
------------------------------------------------------------------------------Gilgamesh, INC.
---------------------------------------Organyx
[NEW!]| 280000
Hauteclaire
[NEW!]| 20000
Rigels
Aldebarans
Pleiades Hi-Powers
[NEW!]| 19000
[NEW!]| 263000
[NEW!]| 22000
Feymark
[NEW!]| 25000
Sacrificial Circle
[NEW!]| 210000
Unsetting Sun
[NEW!]| 21000
Simurgh
[NEW!]| 21200
Malphas
[NEW!]| 198000
Alicanto
Tigerclaw
[NEW!]| 18000
[NEW!]| 300000
Heavenly Axis
[NEW!]| 24000
Dragoon Lance
[NEW!]| 230000
Shamanic Spear
[NEW!]| 23000
Taming Pole
[NEW!]| 27000
-------------------------------------------------------------------------------
Okies, you'll need to traverse the whole steppe to where you want to go. For
help look in the sky and travel in the direction of a round object (that's
Cocoon, by the way).
=====---------------------------------------------------------------------=====
The Archylte Steppe - Northern Highplain
=====---------------------------------------------------------------------=====
Keep going towards destination marker. Eventually you'll get to the path
which
leads down into the ravine (with SPN next to it), and ahead will be Behemoth
King Megistotherian fighting among themselves.
=====---------------------------------------------------------------------=====
Also, there are two missable scenes you should see before progressing to
Mah'habara. Both scenes are available in Yaschas Massif area of Gran Pulse.
You
can easily find by yellow '!' on the minimap. One scene involves a matter
between Hope and Vanille, and the other shows a superfoe you'll be fighting
in
this CH.
CHAPTER 11
==============================================
=========== CHAPTER 11
WLK13
CHAPTER 11
==============================================
=========== CHAPTER 11
=====---------------------------------------------------------------------=====
Mah'habara - Maw of the Abyss
=====---------------------------------------------------------------------=====
BATTLE - 3x Hoplite
BATTLE - 2x Hoplite
BATTLE - 4x Hoplite
BATTLE - 2x Cryohedron
BATTLE - 3x Cryohedron + 2x Hoplite
BATTLE - 3x Cryohedron
BATTLE - 5x Hoplite
BATTLE - Juggernaut
Open TB with PLATINUM BANGLE (HP+400). Return to the fork and take the
other
path.
=====---------------------------------------------------------------------=====
Mah'habara - The Earthworks
=====---------------------------------------------------------------------=====
------------------------------------------------------------------------------SHOPS UPDATE
------------------------------------------------------------------------------Unicorn Mart
---------------------------------------Potion
Antidote
Holy Water
Painkiller
Foul Liquid
| 50
| 100
| 100
| 100
| 100
Mallet
| 100
Wax
| 100
Phoenix Down
| 1000
------------------------------------------------------------------------------Up in Arms
---------------------------------------Blazefire Saber
Edged Carbine
Gladius
Vega 42s
Deneb Duellers
Wild Bear
Power Circle
Ninurta
| 2000
| 4600
[NEW!]| 7100
| 2000
| 3900
| 1800
| 4500
| 2800
Hawkeye
| 4400
Binding Rod
| 2500
Pearlwng Staff
| 2300
Rod of Thorns
[NEW!]| 3000
Bladed Lance
[NEW!]| 4500
Partisan
[NEW!]| 6600
------------------------------------------------------------------------------Plautus's Workshop
---------------------------------------Axis Blade
| 15000
Lifesaber
| 20000
Spica Defenders
[NEW!]| 14500
Procyons
Paladin
| 30000
| 20000
Umbra
| 32600
Airwing
| 10000
Vidofnir
Healer's Staff
Belladonna Wand
Pandoran Spear
Gae Bolg
[NEW!]| 16900
| 19800
| 31200
[NEW!]| 16200
| 13100
------------------------------------------------------------------------------Gilgamesh, INC.
---------------------------------------Organyx
| 280000
Hauteclaire
| 20000
Rigels
Aldebarans
| 19000
| 263000
Pleiades Hi-Powers
| 22000
Feymark
| 25000
Sacrificial Circle
| 210000
Unsetting Sun
| 21000
Simurgh
| 21200
Malphas
| 198000
Alicanto
Tigerclaw
Heavenly Axis
| 18000
| 300000
| 24000
Dragoon Lance
| 230000
Shamanic Spear
| 23000
Taming Pole
| 27000
------------------------------------------------------------------------------B&W Outfitters
---------------------------------------Iron Bangle
| 500
Silver Bangle
| 800
Tungsten Bangle
| 1500
Titanium Bangle
| 3600
Gold Bangle
| 9000
Mythril Bangle
| 15000
Power Wristband
| 1000
Brawler's Wristband
| 3000
Warrior's Wristband
[NEW!]| 10000
Magician's Mark
| 1000
Shaman's Mark
| 3000
Sorcerer's Mark
Black Belt
[NEW!]| 10000
| 4500
General's Belt
| 12000
Rune Bracelet
| 4500
Witch's Bracelet
| 12000
Giant's Glove
| 3000
Glass Buckle
| 3000
Metal Armband
Serenity Sachet
Glass Orb
| 3000
| 3000
| 3000
Star Pendant
| 3000
Pearl Necklace
| 3000
Warding Talisman
| 3000
Pain Dampener
| 3000
White Cape
| 3000
Rainbow Anklet
| 3000
Cherub's Crown
[NEW!]| 3000
------------------------------------------------------------------------------Magical Moments
---------------------------------------Guardian Amulet
Auric Amulet
Watchman's Amulet
| 5000
| 5000
| 5000
Hero's Amulet
| 5000
Saint's Amulet
| 5000
Zealot's Amulet
| 5000
Flamebane Brooch
| 3000
Frostbane Brooch
| 3000
Sparkbane Brooch
| 3000
Aquabane Brooch
| 3000
------------------------------------------------------------------------------Moogleworks
---------------------------------------Whistlewind Scarf
| 1000
Nimbletoe Boots
| 6000
Collector Catalog
Speed Sash
| 100000
| 10000
------------------------------------------------------------------------------Creature Comforts
---------------------------------------Wicked Fang
Thickened Hide
| 80
| 80
Enigmatic Fluid
| 80
Sturdy Bone
| 80
Scaled Wing
| 80
Fragrant Oil
| 80
Barbed Tail
| 80
Bestial Claw
| 80
Vibrant Ooze
Iron Shell
Monstrous Fang
Smooth Hide
| 80
| 80
| 150
| 150
Mysterious Fluid
| 150
Otherworldly Bone
| 150
Abominable Wing
| 150
Medicinal Oil
Diabolic Tail
| 150
| 150
Gargantuan Claw
| 150
Transparent Ooze
| 150
Armored Shell
| 150
------------------------------------------------------------------------------The Motherlode
---------------------------------------Millerite
Rhodochrosite
Cobaltite
| 3000
| 8000
| 17000
Perovskite
| 30000
Uraninite
| 45000
Mnar Stone
Scarletite
| 60000
| 100000
------------------------------------------------------------------------------Lenora's Garage
---------------------------------------Polymer Emulsion
Ferroelectric Film
| 200
| 460
Insulated Cabling
| 280
Ceramic Armor
| 660
Passive Detector
| 840
| 320
Epicyclic Gear
| 320
Radial Bearing
[NEW!]| 320
Superconductor
Bomb Fragment
Fiber-optic Cable
Ring Joint
Crankshaft
Perfect Conductor
Piezoelectric Element
[NEW!]| 840
| 430
[NEW!]| 840
| 840
| 840
[NEW!]| 1600
[NEW!]| 840
Turbojet
| 840
Paraffin Oil
| 320
Amplifier
[NEW!]| 520
Silicone Oil
[NEW!]| 660
------------------------------------------------------------------------------R&D Depot
---------------------------------------Green Needle
Particle Accelerator
Ultracompact Reactor
| 7000
| 10000
| 50000
Adamantite
| 220000
Dark Matter
| 840000
Trapezohedron
| 2000000
-------------------------------------------------------------------------------
BATTLE - 4x Cryohedron
BATTLE - 2x Pulsework Centurion
Check two doors for two TBs with 4x ELECTRODE and 4x CHOBHAM ARMOR.
=====---------------------------------------------------------------------=====
Mah'habara - Twilit Cavern
=====---------------------------------------------------------------------=====
You'll reach dead end with TB holding 4x TESLA TURBINE. Return to the fork
and
take the other path to cross another bridge.
Open TB with 2x SAINT'S AMULET (Critical Faith), and there's a nice area...
=====---------------------------------------------------------------------=====
Save at SPN and continue... When the boss battle begins, restart it and try
again - when the main menu comes up, equip both girls with Bangles, and
make
following paradigms.
1. SAB/COM
2. SAB/SAB (default)
3. MED/SEN
4. RAV/COM
T: Other
S: Eidolon
| CHAIN | STGGR | CP
| 90
| ---% | 0
| ICE
|-
|-
|-
|-
|-
|0
| imm | imm | 0
|-
Vanille's ATBG will increase by one segment, bringing her total to 4 (or 5, if
you already bought ATB node on Crystarium).
=====---------------------------------------------------------------------=====
Mah'habara - Dusktide Grotto
=====---------------------------------------------------------------------=====
Cross the bridge and take right path at the fork. In dead end nab TB for
PARTICLE ACCELERATOR, return to the fork and take the right again.
BATTLE - Juggernaut
Eh, it guarded nothing? Turn around and at the fork take the right path again
(save at SPN).
Jump up the ledge towards the right and open TB for 3x CRYSTAL
OSCILLATOR.
BATTLE - 3x Cryohedron
3-WAY BATTLE - 3x Rust Pudding + Cryohedron
=====---------------------------------------------------------------------=====
Mah'habara - Deep in the Dark
=====---------------------------------------------------------------------=====
BATTLE - 2x Hoplite
BATTLE - 3x Hoplite + Boxed Phalanx + [Hoplite RF]
Check the robot at destination marker, then ride Atomos to another location.
=====---------------------------------------------------------------------=====
Sulyya Springs - Ceiling of Sky
=====---------------------------------------------------------------------=====
=====---------------------------------------------------------------------=====
Mah'habara - Twilit Cavern
=====---------------------------------------------------------------------=====
Now you're in optional area of Mah'habara. Here you can score a couple of
good
treasures, find a great CP Grindafa spot, as well as locate some Missions
(which we didn't come here for at this time). Go ahead, save at SPN and keep
going.
=====---------------------------------------------------------------------=====
Mah'habara - An Asylum from Light
=====---------------------------------------------------------------------=====
BATTLE - 2x Yaksha
Open two TBs for 3x PERFECT CONDUCTOR and RAINBOW ANKLET (Resist
Daze +30%),
then return to the fork and take the other path.
BATTLE - 6x Cryohedron
Check in two tunnels bombs came from to find two TBs with 2x METAL
ARMBAND
(Resist Deprotect +30%), and 2x PARTICLE ACCELERATOR.
BATTLE - Yaksha
BATTLE - 2x Skata'ne + 2x Yakshini
BATTLE - Skata'ne + 3x Yaksha
All the guy did was guard a Cie'th Stone? Now turn around and return to the
very first fork of [An Asylum from Light] area, and take the right path now.
BATTLE - 2x Yaksha
=====---------------------------------------------------------------------=====
Mah'habara - Abandoned Dig
=====---------------------------------------------------------------------=====
You'll come to a fork in the road, and both paths merge into one again a bit
further ahead. If you make a circle around the area by taking the left, you'll
fight six battles.
BATTLE - Strigoi
BATTLE - Strigoi
BATTLE - Strigoi
BATTLE - Strigoi
BATTLE - Strigoi
BATTLE - Strigoi
After taking care of them all, go to where the paths merge and continue.
Open
TB for PEROVSKITE.
BATTLE - Vetala
BATTLE - 2x Strigoi
Past the SPN is a dead end, and the door won't budge as of yet. You need to
accept a specific Mission to be able to open this door. For now this is it in
optional Mah'habara area, so return to Sulyya Springs.
CHAPTER 11
==============================================
=========== CHAPTER 11
WLK14
CHAPTER 11
==============================================
=========== CHAPTER 11
=====---------------------------------------------------------------------=====
Sulyya Springs - Ceiling of Sky
=====---------------------------------------------------------------------=====
=====---------------------------------------------------------------------=====
Sulyya Springs - Subterranean Lake
=====---------------------------------------------------------------------=====
Open TB for 13x STRANGE FLUID, then hop onto next island.
BATTLE - 5x Ceratosaur / D
If you go right from this island, you'll access an optional island with some
more enemies, but also some more treasure to collect. Before you hop onto
the
right island, open TB in vicinity for 10x ENIGMATIC FLUID. Now jump along the
island chain and smash enemies to bits.
Nail TB for AQUABANE BROOCH (Critical Barwater), then turn around and hop
across to nearby island.
Open two TBs for 5x SEAPETAL SCALE and 6x MOISTENED SCALE. Now hop
back to the
island where you fought 5x Ceratosaur group, and keep going forward to the
egde
of the island. Notice a pattern in the water? Press X at the prompt and
Bismarck makes its appearance. Tthis guy will raise a couple of islands from
water, for you to explore, kill enemies and collect treasure. So... gun it for
the island blatantly shown on your screen.
Raid two TBs for URANINITE and RIPTIDE RING (Resist Water +25%). Now hop
back
to the island where you checked the water and look to your right to spot the
other island risen by Bismarck.
Open two TBs with WATER CHARM (Random Water Eater) and MNAR STONE.
Turn around
now and proceed towards destination.
=====---------------------------------------------------------------------=====
Sulyya Springs - Ceiling of Sky
=====---------------------------------------------------------------------=====
=====---------------------------------------------------------------------=====
Sulyya Springs - The Skyreach
=====---------------------------------------------------------------------=====
Save at SPN, open TB for CIE'TH TEAR, and onward to next area.
CHAPTER 11
==============================================
=========== CHAPTER 11
WLK15
CHAPTER 11
==============================================
=========== CHAPTER 11
=====---------------------------------------------------------------------=====
Taejin's Tower - The Palisades
=====---------------------------------------------------------------------=====
With the latest playthru of US version, here was my preferred setup for
battles
to come from this point on (doesn't include bosses)...
MED/SAB/SAB
MED/MED/SEN
COM/RAV/COM
Premediation:
SAB/SYN/SEN
Recuperation:
SYN/MED/SYN
I taught Light some skills from SYN and SAB roles, Vanille got some skills from
SYN role, and Fang also got some skills from SYN role. Learn the first four or
so, and leave the rest for later, cos CP cost is not worth it. For Sazh also
invest some CPs into his Medic Role so that he learns Cure.
Save at SPN and proceed up the path leading inside the tower.
BATTLE - Managarmr
BATTLE - Managarmr
BATTLE - Amphisbaena
BATTLE - Managarmr + Amphisbaena
=====---------------------------------------------------------------------=====
Taejin's Tower - The Tyrant's Gate
=====---------------------------------------------------------------------=====
BATTLE - 2x Managarmr
=====---------------------------------------------------------------------=====
Taejin's Tower - Ground Tier
=====---------------------------------------------------------------------=====
Upon checking the large room look around for some enemies and three TBs
with
SPARKBANE BROOCH (Critical Barthunder), 12x CHIPPED FANG and 4721 GIL.
BATTLE - Managarmr
BATTLE - Managarmr
BATTLE - 2X Managarmr
Save at SPN near the elevator, then board it and take it to 2nd floor.
=====---------------------------------------------------------------------=====
Taejin's Tower - Second Tier
=====---------------------------------------------------------------------=====
Step off the elevator and save at SPN. Boss of the tower will block your path
with flames and open a hole in the wall. Go inside the hole and smash
enemies
to bits.
Check the Menhirrim for MISSION 21 (slay Gelatitan) - go left, upstairs and
into the corridor.
BATTLE - Managarmr / A
BATTLE - Gelatitan / A
You'll get SPEED SASH (Kill: ATB Charge) as a reward. Note that it is possible
to engage in battle against these adversaries instead of Gelatitan...
...if Mission 21 isn't active. Check the Menhirrim for MISSION 22 (slay Ambling
Bellows), go right, upstairs, thru corridor, downstairs, into the corridor past
Mission 21 Menhirrim and engage Mission 22 mark.
...if Mission 22 isn't active. Check the Menhirrim for MISSION 23 (slay
Gurangatch), return to Mission 21 Menhirrim's room and engage Mission 23
mark.
BATTLE - Gurangatch / F
Flames have been extinguished and you can proceed forward via inner ring.
Walk
to the end of inner ring to open TB with 5x SPARK PLUG, then turn around and
go
thru the arch in the wall.
Go upstairs.
=====---------------------------------------------------------------------=====
Taejin's Tower - Third Tier
=====---------------------------------------------------------------------=====
BATTLE - 2x Managarmr / A
BATTLE - 2x Pulsework Gladiator / A
Examine the Menhirrim holding a sword - now you can use the elevator to
ascend
to 4th floor. Go thru the arch, turn right and open TB for 2x METAL ARMBAND
(Resist Deprotect +30%), then ascend the ramp on other side to call the
=====---------------------------------------------------------------------=====
Taejin's Tower - Fourth Tier
=====---------------------------------------------------------------------=====
Take right path (towards destination), save at SPN, open TB for 2x GLASS ORB
(Resist Slow +30%), and walk thru the arch.
BATTLE - 2x Yaksha / A
=====---------------------------------------------------------------------=====
Taejin's Tower - Fifth Tier
=====---------------------------------------------------------------------=====
BATTLE - 2x Yakshini / A
BATTLE - Yakshini + 2x Yaksha / A
Check the Menhirrim for MISSION 24 (slay Mushussu). Mark for the mission
will
appear to the left of your position, so stroll there and kill it.
=====---------------------------------------------------------------------=====
Taejin's Tower - Fourth Tier
=====---------------------------------------------------------------------=====
Walk thru the arch to inner ring, pass the elevator, open TB for GALE RING
(Resist Wind +25%), walk thru the arch into the room.
BATTLE - 2x Varcolaci / D
Open TB for 2x RAINBOW ANKLET (Resist Daze +30%), then take the elevator
to 6th
floor.
=====---------------------------------------------------------------------=====
Taejin's Tower - Sixth Tier
=====---------------------------------------------------------------------=====
BATTLE - Vampire / D
Check the Menhirrim for MISSION 25 (slay Vetala), save at SPN nearby, walk
thru
BATTLE - Varcolaci / A
Turn left, and then left again to go thru the arch to another room.
BATTLE - 4x Chonchon / A
BATTLE - 2x Varcolaci / A
Check the Menhirrim holding a sword to have the tower shift around, allowing
you access to new rooms. Take the arch back to inner ring, turn right, ignore
next arch and take the one further on.
BATTLE - Vampire / D
Open TB for 4x TEAR OF WOE, and another TB with UNSETTING SUN (Snow
weapon),
then go downstairs to 5th floor.
=====---------------------------------------------------------------------=====
Taejin's Tower - Fifth Tier
=====---------------------------------------------------------------------=====
BATTLE - Vetala / A
...in the spot where you just fought Vetala. Open TB for LIBRA SCOPE, walk
thru
corridor into next room, check the Menhirrim for MISSION 26 (slay
Penanggalan).
Take the arch to inner ring and turn right, then approach the statue holding a
sword. An old friend will block access to the statue... return to 6th floor.
=====---------------------------------------------------------------------=====
Taejin's Tower - Sixth Tier
=====---------------------------------------------------------------------=====
Take the arch to inner ring, ignore next arch and take the one further ahead.
Inside engage Mission 26 mark.
fought Penanggalan. Again retrace your steps and return to 5th floor.
=====---------------------------------------------------------------------=====
Taejin's Tower - Fifth Tier
=====---------------------------------------------------------------------=====
Now you can reach the Menhirrim which we attempted to reach before, but
tower's
boss denied us access by crapping. Upon examining it the main elevator is
now
able to reach 6th floor. Turn around and walk thru the arch into the room,
then
use the elevator to go to 4th floor.
=====---------------------------------------------------------------------=====
Taejin's Tower - Fourth Tier
=====---------------------------------------------------------------------=====
Go thru the arch to inner ring, and use the elevator to go to 6th floor.
=====---------------------------------------------------------------------=====
Taejin's Tower - Sixth Tier
=====---------------------------------------------------------------------=====
Exit right.
BATTLE - Vampire / D
Open two TBs for CLAY RING (Resist Earth +20%) and 8x TEAR OF REMORSE,
then
walk into next room.
BATTLE - 3x Vampire / A
=====---------------------------------------------------------------------=====
Taejin's Tower - The Cloven Spire
=====---------------------------------------------------------------------=====
Save at SPN, and examine the outside ring for two TBs with 2x FROSTBANE
BROOCH
and ETHERSOL.
Toss Fortisol and Aegisol, then approach the center for boss time.
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
70 | 2314800 | 70
70 | 2314800 | 70
70 | 2314800 | 70
70 | 2314800 | 70
| ICE
|-
absorb | -
|-
|-
|-
| halves | -
| absorb | -
|-
|-
| halves | -
| absorb | -
|-
| halves | -
| absorb | -
|-
|-
|-
|-
|-
| halves | -
-99 | imm | -99 | imm | -50 | imm | imm | imm | imm | imm | 0
-99 | imm | -99 | imm | -50 | imm | imm | imm | imm | imm | 0
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | 0
0
|-
time. Continue to use <2.> until you hit about 650% on CG and then switch
to
<3.> for a big increase in damage output. While boss is defenseless, its
attack
and status affinities change - halves all element damage and becomes
immune to
all debuffs except Dispel.
In case you don't manage to kill the boss in one Stagger, it'll rise up again
and become more dangerous. It can Faith and Haste itself, and presents the
most
annoying move in this battle, with which it removes buffs from your chrs and
sticks Poison along with some other nasty statuses on you.
When Taharka gets some buffs going on itself, switch to <1.> so that Fang
dispels it - you don't need to take even more damage. Depending on how
many and
how badly chrs are hurt, alternate between <4.> and <5.> to heal and buff
your
chrs, while Fang draws enemy's fire. Stagger Taharka for second time and kiss
it goodbye.
Effects of Sols last for five minutes, so have ATB config at normal.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
There's a Menhirrim statue along the edge of the spire that you can now
examine
and successfully activate. Doing so will power up nearby elevator. Take it to
7th floor.
=====---------------------------------------------------------------------=====
Taejin's Tower - Seventh Tier
=====---------------------------------------------------------------------=====
Examine the Menhirrim statue in the room to enable the central elevator to
go
all the way from top to bottom. Walk thru the arch into inner ring, nail TB
with COLLECTOR CATALOG (Item Scavenger), walk up the slope and ride the
elevator to the top.
=====---------------------------------------------------------------------=====
Taejin's Tower - The Cloven Spire
=====---------------------------------------------------------------------=====
Killing Taharka cas caused another elevator to appear at the far end of the
spire. Proceed towards it and ride it to new area.
CHAPTER 11
==============================================
=========== CHAPTER 11
WLK16
CHAPTER 11
==============================================
=========== CHAPTER 11
=====---------------------------------------------------------------------=====
Oerba - The Ashensand
=====---------------------------------------------------------------------=====
Sorry, this CH isn't just yet concluded... save at SPN, then walk thru the
ravine and kill enemies roaming along the way.
BATTLE - Vampire / A
BATTLE - Taxim / A
BATTLE - Taxim / F
=====---------------------------------------------------------------------=====
Oerba - Village Proper
=====---------------------------------------------------------------------=====
You arrive at the deserted town of Oerba... deserted, if you don't count
enemies looming around. Save at SPN on the bridge, jump the gap and
seppuku
some enemies ahead.
BATTLE - Vampire / D
BATTLE - Vampire + Taxim / D
Take left path at the fork to nail TB for PEROVSKITE. Return to the fork and
take the other path.
Turn right down the ramp for a scene. For now ignore the stairs to the right
which lead into a small house, we'll explore that later.
After killing last guys in the lot, proceed up the stairs further ahead.
=====---------------------------------------------------------------------=====
Oerba - Dilapidated Dwelling
=====---------------------------------------------------------------------=====
BATTLE - Vetala / A
=====---------------------------------------------------------------------=====
Oerba - Village Proper
=====---------------------------------------------------------------------=====
Examine the trolley for POWER CABLE KI. Then go up the stairs I told you to
ignore before.
=====---------------------------------------------------------------------=====
Oerba - Desolate Mill
=====---------------------------------------------------------------------=====
BATTLE - Vetala / A
Check the equipment rack for BATTERY PACK KI. Go back outside to the lot.
=====---------------------------------------------------------------------=====
Oerba - Village Proper
=====---------------------------------------------------------------------=====
Open TB for HEAVENLY AXIS (Vanille weapon) and take the ramp down. Jump
over
BATTLE - Vampire / A
...roaming between them to get TROCHOID GEAR KI. A trio of stairs will be
next
- ignore the two leading down to water, and instead take the stairs leading up
to TB with LIBRASCOPE. Back downstairs and continue...
BATTLE - Vampire / F
...until you hit the fork in the road - take right path down some stairs and
into the school.
=====---------------------------------------------------------------------=====
Oerba - Deserted Schoolhouse
=====---------------------------------------------------------------------=====
Check the desk for ASPHERIC LENS KI. Go to the roof fot two TBs with
PLEIADES
HI-POWERS (US version) [in JP version you get MNAR STONE] and MOOGLE
PUPPET.
Return outside.
=====---------------------------------------------------------------------=====
Take the stairs until you hit SPN (save the game), and go into the house next
to SPN.
=====---------------------------------------------------------------------=====
Oerba - Derelict Depot
=====---------------------------------------------------------------------=====
BATTLE - 3x Taxim / A
Use another stairs to reach the catwalk leading you to the roof.
=====---------------------------------------------------------------------=====
Oerba - Rust-eaten Bridge
=====---------------------------------------------------------------------=====
Shortly after entering the railway turn left to open TB with FLAMEBANE
BROOCH
(Critical Barfire), then turn around and walk along left side until you get a
prompt for checking something out. Do so to obtain METAL PLATE KI. Now you
have
=====---------------------------------------------------------------------=====
Oerba - Dilapidated Dwelling
=====---------------------------------------------------------------------=====
Check Bhakti to have it fixed and then check it again to receive 10x
DECEPTISOL, 2x ULTRACOMPACT REACTOR, GOLD NUGGET, 5x PERFUME and
3x PLATINUM
INGOT. The amount of rewards received depends on how many steps you
took since
venturing on Gran Pulse. 10000+ steps ensures you'll get everything. Also,
selling Perfumes, Gold and Ingots will net you over 450000 gil, which should
last you for quite a while. Return to the spot where you found Metal Plate.
=====---------------------------------------------------------------------=====
Oerba - Rust-eaten Bridge
=====---------------------------------------------------------------------=====
BATTLE - 2x Varcolaci / A
Save at SPN and collect ETHERSOL from TB a bit further. Final boss of this CH
awaits to be conquered!
My team was Light, Fang and Sazh - I had Fang learn Healer role and
advanced
far enough for her to learn Cure and Esuna. Make these paradigms...
1. COM/COM/COM
2. RAV/COM/RAV
3. RAV/SAB/RAV (default)
4. MED/SEN/SYN
5. MED/SAB/SYN
6. MED/MED/SYN
Buy some Foul Liquids and Antidotes, because having Light not being able to
move due to Daze status is really annoying and can cost you a game over.
Equip
some acc that guard against Poison and Daze, toss Fortisol and Aegisol, then
proceed towards destination.
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
55 | 3307500 | 60
FIRE
| ICE
|-
|-
------------------------------ GET READY! FIGHT! -----------------------------Thankfully there's only one target this time. While Light and Sazh blast the
boss with magic, wait until Fang sticks Deprotect, Deshell and Slow on boss.
You're very likely to Stagger it since it has low CG of 200% - as soon as that
happens, switch to setup <2.> and raise boss' CG to about 500% before
switching
to setup <1.> to radically increase damage output. Keep up the assault until
Stagger wears off.
Boss' 'face' will soon change into two faces, then four, and finally it'll open
up to reveal a big face, with two smaller heads on each side. Each small head
will frequently emit a beam that hits one chr, in addition to main head using
own attacks.
When big head appears, boss will use Apoptosis which dispels all your buffs
and
removes its debuffs. At this point switch to setup <6.> to heal your wounds
as
well as having Sazh reapply some buffs like Haste, Faith and Bravery.
Be on the lookout for boss attack animations and switch to setup <4.> in
time
to reduce the damage from Thanatosian Laughter. After you're properly
healed,
switch to setup <5.> to have Fang stick some debuffs on boss before you
return
to attacking, Staggering the boss for second time and emerging
Lightningtorious.
If boss succeeds in sticking Daze to Light, immediately toss Foul Liquid to
cure it.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
------------------------------------------------------------------------------CRYSTARIUM EXPANDED!!!
-------------------------------------------------------------------------------
Now that your Crystarium has increased to lv9, take a look at it... 12000 CP
minimum? Like whoa! I strongly advise that you devote some time to CP
gathering
because enemies in CH12 and CH13 aren't a joke. FYI, I used around four
hours
to gather enough CP in order to purchase all upgrade nodes in chr's default
roles.
So how can you do this? Return to Archylte Steppe and complete Mission 14,
which will allow you to be able to ride chocobos. When you're on a chocobo,
there's a part of the Steppe which can only be reached if you're on a chocobo.
Go there, proceed thru the canyon until you hit an open area.
In one corner you'll see five small green enemies hopping around. When you
get
close to them, a hugeass Ochu will appear and join the party. It is possible to
sneak behind the large Ochu and PS the bastards. After killing them you'll get
12600 CP - sweet. Keep doing so until you max out lv9 Crystarium for the
primary roles of all chrs.
After you're done, return to Oerba and examine the airship to take off.
CHAPTER 12
==============================================
=========== CHAPTER 12
WLK17
EDEN GUIDE
CHAPTER 12
==============================================
=========== CHAPTER 12
When the event battle starts with Light riding Odin, keep using Razor Gale
command to Stagger the enemy, and then finish by Zantetsuken. If you fail to
do
so, enemy becomes immune to EVERYTHING except Death and Dispel - you'll
have to
Stagger it again in order to inflict damage on the bastard.
Beating this enemy gives you SANCTUM LABS KI which opens twelfth shop at
SPN.
------------------------------------------------------------------------------SHOPS UPDATE
------------------------------------------------------------------------------Unicorn Mart
---------------------------------------Potion
Antidote
Holy Water
Painkiller
Foul Liquid
| 50
| 100
| 100
| 100
| 100
Mallet
| 100
Wax
| 100
Phoenix Down
| 1000
------------------------------------------------------------------------------Up in Arms
----------------------------------------
Blazefire Saber
Edged Carbine
Gladius
Vega 42s
Deneb Duellers
Wild Bear
Power Circle
Ninurta
| 2000
| 4600
| 7100
| 2000
| 3900
| 1800
| 4500
| 2800
Hawkeye
| 4400
Binding Rod
| 2500
Pearlwng Staff
| 2300
Rod of Thorns
| 3000
Bladed Lance
| 4500
Partisan
| 6600
------------------------------------------------------------------------------Plautus's Workshop
---------------------------------------Axis Blade
| 15000
Lifesaber
| 20000
Lionheart
[NEW!]| 28000
Spica Defenders
Procyons
Paladin
| 14500
| 30000
| 20000
Umbra
| 32600
Airwing
| 10000
Vidofnir
| 16900
Healer's Staff
Mistilteinn
Belladonna Wand
Pandoran Spear
Gae Bolg
| 19800
[NEW!]| 11000
| 31200
| 16200
| 13100
------------------------------------------------------------------------------Gilgamesh, INC.
---------------------------------------Organyx
| 280000
Hauteclaire
| 20000
Rigels
Aldebarans
Pleiades Hi-Powers
| 19000
| 263000
| 22000
Feymark
| 25000
Sacrificial Circle
| 210000
Unsetting Sun
| 21000
Simurgh
| 21200
Malphas
| 198000
Alicanto
Tigerclaw
Heavenly Axis
| 18000
| 300000
| 24000
Dragoon Lance
| 230000
Shamanic Spear
| 23000
Taming Pole
| 27000
------------------------------------------------------------------------------B&W Outfitters
---------------------------------------Iron Bangle
| 500
Silver Bangle
| 800
Tungsten Bangle
| 1500
Titanium Bangle
| 3600
Gold Bangle
| 9000
Mythril Bangle
| 15000
Power Wristband
| 1000
Brawler's Wristband
| 3000
Warrior's Wristband
| 10000
Magician's Mark
| 1000
Shaman's Mark
| 3000
Sorcerer's Mark
| 10000
Black Belt
| 4500
General's Belt
| 12000
Rune Bracelet
| 4500
Witch's Bracelet
| 12000
Giant's Glove
| 3000
Glass Buckle
| 3000
Metal Armband
Serenity Sachet
Glass Orb
| 3000
| 3000
| 3000
Star Pendant
| 3000
Pearl Necklace
| 3000
Warding Talisman
| 3000
Pain Dampener
| 3000
White Cape
| 3000
Rainbow Anklet
| 3000
Cherub's Crown
| 3000
------------------------------------------------------------------------------Magical Moments
---------------------------------------Guardian Amulet
Auric Amulet
Watchman's Amulet
| 5000
| 5000
| 5000
Hero's Amulet
| 5000
Saint's Amulet
| 5000
Zealot's Amulet
Flamebane Brooch
Frostbane Brooch
| 5000
| 3000
| 3000
Sparkbane Brooch
| 3000
Aquabane Brooch
| 3000
------------------------------------------------------------------------------Moogleworks
---------------------------------------Whistlewind Scarf
| 1000
Nimbletoe Boots
| 6000
Collector Catalog
Speed Sash
| 100000
| 10000
------------------------------------------------------------------------------Sanctum Labs
----------------------------------------
Platinum Bangle
Royal Armlet
Entite Ring
[NEW!]| 48000
[NEW!]| 200000
[NEW!]| 120000
------------------------------------------------------------------------------Creature Comforts
---------------------------------------Wicked Fang
Thickened Hide
| 80
| 80
Enigmatic Fluid
| 80
Sturdy Bone
| 80
Scaled Wing
| 80
Fragrant Oil
| 80
Barbed Tail
| 80
Bestial Claw
| 80
Vibrant Ooze
Iron Shell
Monstrous Fang
| 80
| 80
| 150
Smooth Hide
| 150
Mysterious Fluid
| 150
Otherworldly Bone
| 150
Abominable Wing
| 150
Medicinal Oil
Diabolic Tail
| 150
| 150
Gargantuan Claw
| 150
Transparent Ooze
| 150
Armored Shell
| 150
------------------------------------------------------------------------------The Motherlode
---------------------------------------Millerite
Rhodochrosite
Cobaltite
| 3000
| 8000
| 17000
Perovskite
| 30000
Uraninite
| 45000
Mnar Stone
Scarletite
| 60000
| 100000
------------------------------------------------------------------------------Lenora's Garage
---------------------------------------Polymer Emulsion
Ferroelectric Film
| 200
| 460
Insulated Cabling
| 280
Ceramic Armor
| 660
Passive Detector
| 840
| 320
Epicyclic Gear
| 320
Radial Bearing
| 320
Superconductor
Bomb Fragment
Fiber-optic Cable
Ring Joint
Crankshaft
| 840
| 430
| 840
| 840
| 840
Perfect Conductor
| 1600
Piezoelectric Element
| 840
Turbojet
| 840
Paraffin Oil
| 320
Amplifier
| 520
Silicone Oil
| 660
------------------------------------------------------------------------------R&D Depot
---------------------------------------Green Needle
Particle Accelerator
Ultracompact Reactor
| 7000
| 10000
| 50000
Adamantite
| 220000
Dark Matter
| 840000
Trapezohedron
| 2000000
-------------------------------------------------------------------------------
=====---------------------------------------------------------------------=====
Eden - Grand Prix Circuit
=====---------------------------------------------------------------------=====
You'll begin at maze-like grid. Save at SPN, then navigate your way towards
TM,
taking care of enemies around these parts.
BATTLE - 2x Varcolaci / D
BATTLE - 3x Varcolaci / A
BATTLE - Bulwarker / A
Collect two TBs with LIONHEART (Light weapon) and 9240 GIL. Your party will
do
some bungee jumping at destination marker...
=====---------------------------------------------------------------------=====
Eden - The Skywalk
=====---------------------------------------------------------------------=====
Next up is corridor full of enemies - save at SPN and pulverize them all!
=====---------------------------------------------------------------------=====
Eden - Expressway
=====---------------------------------------------------------------------=====
BATTLE - 2x Orobon / A
BATTLE - 4x Orobon / A
BATTLE - Behemoth King + 3x Orobon / D
BATTLE - Amphisbaena / A
BATTLE - 2x Adamantheron / A
BATTLE - 3x Adamantheron + 2x Corps Defender / A
BATTLE - Proto-behemoth / F
Prepare for first boss of CH12. My team was Light, Fang and Sazh, with these
paradigms.
1. COM/COM/COM
2. RAV/COM/RAV (default)
3. RAV/SAB/SYN
4. RAV/COM/SYN
5. MED/SEN/SYN
6. MED/MED/SYN
| CHAIN | STGGR | CP
54 | 1530000 | 90
| 1000 | 85 | no
| ICE
|-
|-
It is possible to obtain Deceptisol after battle. After the battle step into
elevator.
=====---------------------------------------------------------------------=====
Eden - Bridge Pier Elevator
=====---------------------------------------------------------------------=====
=====---------------------------------------------------------------------=====
Eden - Ramuh Interchange
=====---------------------------------------------------------------------=====
BATTLE - Adamanchelid / D
Save at SPN and proceed along the road. Open TB for PUNISHER (Fang
weapon),
then go past the cars and waltz thru enemies.
Jump down the broken parts of the road, take the right turn and finish off
enemies ahead.
Dead end (past the red car) has TB with 15000 GIL, and TB inbetween two
stairways has 5x PERFECT CONDUCTOR. Use either set of stairs to go down.
=====---------------------------------------------------------------------=====
Eden - Siren Park
=====---------------------------------------------------------------------=====
Go along the road to SPN and save your game. Take the stairs into the park
and
at the fork go forward, smashing thru all enemies.
BATTLE - 2x Adamantheron / A
...but they guard nothing of importance. Well, left turn ahead leads to exit
out of this area, but there's still some treasure to collect. So instead at the
fork where you just fought 2x Adamantheron, continue onward. Nail TB for
LIBRASCOPE, swerve around and banzai!
Walk under the bridge and at the fork take right path (basically you'll be
going towards your original point of entry into the park).
In the vicinity nail TB with 2x BLAZE RING (Resist Fire +25%), then return to
the last fork and take left path.
BATTLE - 4x Orobon / A
BATTLE - 3x Vampire / A
3-WAY BATTLE - Vernal Harvester + Tyrant + [Centaurion Blade RF] / A
=====---------------------------------------------------------------------=====
Eden - Leviathan Plaza
=====---------------------------------------------------------------------=====
BATTLE - 2x Humbaba / D
BATTLE - Juggernaut / A
BATTLE - Humbaba / A
BATTLE - Juggernaut / F
BATTLE - 2x Humbaba / D
When you enter the huge building, there are two TBs ahead, but you can only
get
one, cos as soon as you approach the other one, Adamantoise will enter the
building, smash the glass ground you're on and fall down along with both TBs.
Left one has 6x PARTICLE ACCELERATOR, right one has PLUSH CHOCOBO.
Note - I was notified by a contributor that you can obtain both TBs, provided
you smash Adamantoise with help of Vanille's Death spell. When battle starts,
summon Heca which will insta-disable both legs and cause Adam to fall to the
ground. Cast Vigilance on Vanille and then dismiss Heca so that other two
girls
return and switch to SAB/SAB/SAB paradigm to increase the odds of Death
succeeding in KOing Adam.
BATTLE - Humbaba / A
BATTLE - Humbaba / A
BATTLE - 2x Sanctum Celebrant + Sanctum Archangel / D
BATTLE - 2x Sanctum Celebrant + 2x Sanctum Archangel / A
Poke into dead ends on the sides to find two TBs with 17x HELLISH TALON,
and
12x HELLISH TALON, then go thru the door at destination marker.
=====---------------------------------------------------------------------=====
Eden - Edenhall Grand Foyer
=====---------------------------------------------------------------------=====
Proceed down the corridor to reach SPN (save your game) and TB with
MISTILTEINN
(Vanille weapon) until you get a scene.
=====---------------------------------------------------------------------=====
Eden - Edenhall
=====---------------------------------------------------------------------=====
BATTLE - 2x Sacrifice / A
BATTLE - 2x Sacrifice / A
3-WAY BATTLE - Vernal Harvester + 2x Sacrifice / D
BATTLE - Sacrifice / A
BATTLE - Sacrifice / A
My team was Light, Fang and Sazh. I suggest investing some CP into Light's
Synergist role so that she helps with casting Bravery and Faith. Make these
paradigms.
1. COM/COM/COM
2. RAV/COM/RAV (default)
3. SYN/MED/SYN
4. MED/SEN/SYN
5. MED/MED/SYN
| CHAIN | STGGR | CP
51 | 3570000 | 70
51 | 3570000 | 80
| 1000 | 85 | hlf-50% a
| 1000 | 85 | no
52 | 3570000 | 70
52 | 3570000 | 80
| 1000 | 85 | hlf-50% c
| 1000 | 85 | no
| ICE
|-
|-
Killing the boss gives you EDEN PHARMACEUTICALS KI which opens thirteenth
shop
at SPN. You can now buy Librascopes, Fortisols, Aegisols and Deceptisols!
You don't need to use the SPN, so just ride the elevator.
CHAPTER 13
==============================================
=========== CHAPTER 13
WLK18
CHAPTER 13
==============================================
=========== CHAPTER 13
=====---------------------------------------------------------------------=====
Orphan's Cradle - Edenhall Reliquary
=====---------------------------------------------------------------------=====
------------------------------------------------------------------------------SHOPS UPDATE
------------------------------------------------------------------------------Unicorn Mart
---------------------------------------Potion
| 50
Antidote
Holy Water
Painkiller
Foul Liquid
| 100
| 100
| 100
| 100
Mallet
| 100
Wax
| 100
Phoenix Down
| 1000
------------------------------------------------------------------------------Eden Pharmaceuticals
---------------------------------------Librascope
[NEW!]| 10000
Fortisol
[NEW!]| 12000
Aegisol
[NEW!]| 12000
Deceptisol
[NEW!]| 30000
------------------------------------------------------------------------------Up in Arms
---------------------------------------Blazefire Saber
Edged Carbine
Gladius
Vega 42s
Deneb Duellers
Wild Bear
Power Circle
Ninurta
Hawkeye
| 2000
| 4600
| 7100
| 2000
| 3900
| 1800
| 4500
| 2800
| 4400
Binding Rod
| 2500
Pearlwng Staff
| 2300
Rod of Thorns
| 3000
Bladed Lance
| 4500
Partisan
| 6600
------------------------------------------------------------------------------Plautus's Workshop
---------------------------------------Axis Blade
| 15000
Lifesaber
| 20000
Lionheart
| 28000
Spica Defenders
| 14500
Antares Deluxes
[NEW!]| 22000
Procyons
Paladin
Rebel Heart
| 30000
| 20000
[NEW!]| 11000
Umbra
| 32600
Airwing
| 10000
Otshirvani
Vidofnir
Healer's Staff
Mistilteinn
Belladonna Wand
Punisher
Pandoran Spear
Gae Bolg
[NEW!]| 28200
| 16900
| 19800
| 11000
| 31200
[NEW!]| 31000
| 16200
| 13100
------------------------------------------------------------------------------Gilgamesh, INC.
---------------------------------------Organyx
| 280000
Hauteclaire
| 20000
Rigels
Aldebarans
Pleiades Hi-Powers
| 19000
| 263000
| 22000
Feymark
| 25000
Sacrificial Circle
| 210000
Unsetting Sun
| 21000
Simurgh
| 21200
Malphas
| 198000
Alicanto
Tigerclaw
Heavenly Axis
| 18000
| 300000
| 24000
Dragoon Lance
| 230000
Shamanic Spear
| 23000
Taming Pole
| 27000
------------------------------------------------------------------------------B&W Outfitters
---------------------------------------Iron Bangle
| 500
Silver Bangle
| 800
Tungsten Bangle
| 1500
Titanium Bangle
| 3600
Gold Bangle
| 9000
Mythril Bangle
| 15000
Power Wristband
| 1000
Brawler's Wristband
| 3000
Warrior's Wristband
| 10000
Magician's Mark
| 1000
Shaman's Mark
| 3000
Sorcerer's Mark
| 10000
Black Belt
| 4500
General's Belt
| 12000
Rune Bracelet
| 4500
Witch's Bracelet
| 12000
Giant's Glove
| 3000
Glass Buckle
| 3000
Metal Armband
Serenity Sachet
Glass Orb
| 3000
| 3000
| 3000
Star Pendant
| 3000
Pearl Necklace
| 3000
Warding Talisman
| 3000
Pain Dampener
| 3000
White Cape
| 3000
Rainbow Anklet
| 3000
Cherub's Crown
| 3000
------------------------------------------------------------------------------Magical Moments
---------------------------------------Guardian Amulet
Auric Amulet
Watchman's Amulet
| 5000
| 5000
| 5000
Hero's Amulet
| 5000
Saint's Amulet
| 5000
Zealot's Amulet
Flamebane Brooch
Frostbane Brooch
| 5000
| 3000
| 3000
Sparkbane Brooch
| 3000
Aquabane Brooch
| 3000
------------------------------------------------------------------------------Moogleworks
---------------------------------------Whistlewind Scarf
| 1000
Nimbletoe Boots
| 6000
Collector Catalog
Speed Sash
| 100000
| 10000
------------------------------------------------------------------------------Sanctum Labs
---------------------------------------Platinum Bangle
Royal Armlet
Entite Ring
| 48000
| 200000
| 120000
------------------------------------------------------------------------------Creature Comforts
---------------------------------------Wicked Fang
Thickened Hide
| 80
| 80
Enigmatic Fluid
| 80
Sturdy Bone
| 80
Scaled Wing
| 80
Fragrant Oil
| 80
Barbed Tail
| 80
Bestial Claw
| 80
Vibrant Ooze
Iron Shell
Monstrous Fang
| 80
| 80
| 150
Smooth Hide
| 150
Mysterious Fluid
| 150
Otherworldly Bone
| 150
Abominable Wing
| 150
Medicinal Oil
Diabolic Tail
| 150
| 150
Gargantuan Claw
| 150
Transparent Ooze
| 150
Armored Shell
| 150
------------------------------------------------------------------------------The Motherlode
---------------------------------------Millerite
Rhodochrosite
| 3000
| 8000
Cobaltite
| 17000
Perovskite
| 30000
Uraninite
| 45000
Mnar Stone
Scarletite
| 60000
| 100000
------------------------------------------------------------------------------Lenora's Garage
---------------------------------------Polymer Emulsion
Ferroelectric Film
| 200
| 460
Insulated Cabling
| 280
Ceramic Armor
| 660
Passive Detector
| 840
| 320
Epicyclic Gear
| 320
Radial Bearing
| 320
Superconductor
Bomb Fragment
Fiber-optic Cable
Ring Joint
Crankshaft
Perfect Conductor
| 840
| 430
| 840
| 840
| 840
| 1600
Piezoelectric Element
| 840
Turbojet
| 840
Paraffin Oil
| 320
Amplifier
| 520
Silicone Oil
| 660
------------------------------------------------------------------------------R&D Depot
---------------------------------------Green Needle
Particle Accelerator
| 7000
| 10000
Ultracompact Reactor
| 50000
Adamantite
| 220000
Dark Matter
| 840000
Trapezohedron
| 2000000
-------------------------------------------------------------------------------
This is it, folks - last dungeon of the game! Go upstairs for a scene.
=====---------------------------------------------------------------------=====
Orphan's Cradle - The Tesseracts
=====---------------------------------------------------------------------=====
MISSABLE ENEMY ALERT! Once you complete Orphan's Cradle, most of the
exclusive
enemies will be gone permanently and you won't be able to fight them
anymore.
So if you want to have complete enemy intel, you need to Libra all enemies
diligently.
Save at SPN.
BATTLE - 3x Sacrifice / D
BATTLE - 4x Sacrifice / D
Proceed towards destination marker for a scene. Three teleports will appear,
and dungeon's layout will be changed. Be advised that this dungeon sports
very
tough enemies in some of the deadliest setups you'll encounter. It won't be
tough from the start, but as you go on...
Turn around, go down the ramp and jump the gap, save at SPN and take left
path
to cover first optional area. If you don't collect the goods now, you won't be
able to get them later!!!
Turn right, jump down few steps, turn left and smite the foes.
BATTLE - 2x Sacrifice / A
Turn right and then left to reach a fork. Dart straight ahead into foe's
embrace.
Collect TB with LIBRASCOPE, return to the fork and take the other path by
jumping up few steps.
Collect two TBs with CHERUB'S CROWN (Resist Death +30%) and MILLERITE.
Return to the central area and take the only path we haven't explored yet,
descend the ramp and check the floating statue. Two elevator platforms will
appear - first take the one behind you to be transported a bit down to another
optional area.
Turn right, then right at the fork and proceed to the end for TB with 4x
SUPERCHARGER. Return to the fork and take the other path, turn right and
then
left.
Next fork is reached - jump down the right ledge and proceed to TB ahead
with
4x PERFECT CONDUCTOR, then descend the ramp behind you for TB with 5x
TURBOPROP. Retrace your steps and jump up the first ledge on your right,
turn
right and jump up another ledge. If you now go left, you'll run into dead end
with... an enemy.
As you step off, pop open 20x SEAKING'S BEARD, then carry along the path.
Now
the battles become interesting...
BATTLE - Dagonite / A
BATTLE - 3x Dagonite / A
You're at 4-way cross - take the ramp immediately to your left and face
another
fork on the top. There's some enemies next to you.
BATTLE - 2x Sacrifice / A
Check right dead end for TB with 2x AEGISOL. Return to the fork and take the
other path.
BATTLE - 3x Sacrifice / A
Yet another fork - left path leads to TB with 9x TEAR OF WOE, and right path
leads to TB with GALE RING (Resist Wind +25%).
Return to the 4-way cross and proceed towards the floating statue.
BATTLE - 2x Dagonite / D
Check dead end to the right for TB with SHAMANIC SPEAR (Fang weapon).
Save at
SPN and check the statue to have dungeon change shapes again.
...you'll only get back to the areas we already explored. So instead take the
left path and jump down the ledge. Ignore elevator platform on your left for
now and proceed forward. Jump up the ledge and turn left.
Collect TB with 6x STARBLOSSOM SEED. Return to the fork and take the other
path
- jump down the ledge and turn right.
Go down the ramp, at next fork go left first by jumping down the ledge and
nailing TB with 8x BLACK MYCELIUM, then take the path ahead.
Ignore the ledge to the right for now and press ahead to reach dead end with
TB
containing RHODOCHROSITE. Return to the ledge you ignored and jump down
it to
Save at SPN, toss Fortisol and Aegisol, then check the floating statue.
T: Feral Creature
S: Woodwraith
| CHAIN | STGGR | CP
9 | 254250 | 50
| ICE
| Starblossom Seed - 5%
T: Feral Creature
S: Woodwraith
| CHAIN | STGGR | CP
14 | 678000 | 70
| ICE
| weak
| weak
| weak
| halves | immune
| Starblossom Seed - 5%
------------------------------ GET READY! FIGHT! -----------------------------A duo of dogs again... First get rid of the bigger dog. Start by having Fang
stick Imperil on both guys, Deshell on smaller, and Deprotect on bigger one.
Then switch to RAV/COM/RAV setup and smash bigger dog to bits. Even
though it
has higher CG, I find it easier to Stagger than smaller dog. Small dude will
attempt to heal big dude, but it can't keep up due to your damage output.
Once
big dog is history, so is the small dog.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
It is possible to obtain Aegisol after battle. Go towards SPN for a scene, save
your game, then down the ramp for another scene.
This section consists of six rings, and your destination marker is straight
ahead. However, there are a couple of accessories that need collecting. You
get
to them by smashing the first enemy you see.
Immortal was guarding the teleport behind it. Enter the teleport to be taken
to
an area with two TBs with WEIRDING GLYPH (MAG+150) and ADAMANT
BANGLE (HP+800).
Take next warp into the area with two TBs containing SCARLETITE and ELIXIR.
Take final warp to return to original six-ring area. There are no other
treasures to be had in this area, so carry on towards destination. Aside
Immortal there are five more enemy configurations you can try to slaughter.
Avoid or fight them, up to you. Tip - you can walk below the last Thresher
before reaching next SPN. Save your game, toss Fortisol and Aegisol, then
check
the floating statue.
T: Cie'th
S: The Undying
| CHAIN | STGGR | CP
15 | 734500 | 95
| ICE
| weak
| weak
| weak
|-
| halves
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
-50 | -90 | -90 | imm | imm | 0
| Tear of Woe - 5%
It is possible to obtain Aegisol after battle. Save at SPN and proceed forward
for a scene. In two corners are elevator platforms which take you straight up
close to destination marker. Taking the left elevator platform I mentioned
before will take you up for a battle with the friend you just defeated.
BATTLE - Wladislaus / D
Instead take the ramp up and collect 3000 GIL from TB.
Collect 5000 GIL from TB (c'mon, why not give me more money???).
Save at SPN, toss Fortisol and Aegisol, then check the floating statue.
| CHAIN | STGGR | CP
52 | 3825000 | 75
| 1000 | 35 | no
52 | 3825000 | 80
| 1000 | 35 | hlf-70% b
| ICE
|-
|-
=====---------------------------------------------------------------------=====
Orphan's Cradle - The Narthex
=====---------------------------------------------------------------------=====
If you need to return to Gran Pulse or Eden, use the warp behind you to be
My party was Light, Vanille and Sazh. Sazh was also made expend CP in
Healer
role (you'll need it badly several times during upcoming battles), while Light
was taught Sentinel role as well as Synergist role (Faith and Bravery will be
enough), with following paradigms.
1. COM/RAV/COM
2. RAV/RAV/RAV
3. RAV/SAB/SYN (default)
4. MED/MED/MED
5. SEN/SAB/MED
6. SYN/MED/SYN
=====---------------------------------------------------------------------=====
Orphan's Cradle - The Nascent Throne
=====---------------------------------------------------------------------=====
T: Other
S: Fal'Cie
LVL | HP
| CHAIN | STGGR | CP
54 | 5227500 | 70
| 250% | 0
| ICE
|-
|-
head
to unleash Laughter - before it shoots, switch to setup <5.> to reduce
damage
taken. Each time you're hit with Ultima or Laughter from Bart, switch to <4.>
for quick healing, and then resume attacking. You'll likely require two
Staggers to defeat the boss. Don't forget to reapply debuffs when they wear
off.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
Round one goes to my team. When battle starts, restart it to have main menu
brought up. Make some modifications...
1. COM/RAV/COM
2. RAV/RAV/RAV
3. RAV/SAB/SYN (starting battle setup)
4. MED/MED/MED
5. MED/SAB/MED
6. SYN/MED/SYN
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
54 | 6780000 | 70
| 400% | 0
| 1367 | 1367 | 30 | 95 | no
54 | 6780000 | 70
| 400% | 0
| 1367 | 1163 | 30 | 95 | no
54 | 6780000 | 70
| 400% | 0
| 1367 | 5470 | 30 | 95 | no
| ICE
|-
|-
|-
|-
|-
| halves | halves
|-
x|x| |11. Opposite Extremes - summons both healing and attacking ally
x| |x|12. 'Regeneration' - healing ally will frequently recover Orphan's HP
|x|x|13. 'Magic strike' - attacking ally will frequently pester foes
x|x|x|14. Doom - on leader
------------------------------ GET READY! FIGHT! -----------------------------This is where Cherub's Crown comes into play. Boss can KO a party member,
and
if Light goes out cos of it, Game Over, man, Game Over...
Boss opens up with its big attack, which inflicts % damage, based on current
HP. Note that it can kill you if you're under Deprotect and/or Imperil status,
so having three MED roles as setup will be essential. You CANNOT use
paradigm
shift during this attack, so you're screwed if you're in bad shape...
Immediately after the attack ends, switch to <4.> to heal yourself. Also note
that when boss uses Judgment, its CG resets and you have to start working
on it
again.
Boss will eventually summon two allies, of which one can heal main boss, and
the other inflicts debuffs on your chrs. You cannot target these sidekicks, but
then again, they don't restore that much HP, or inflict that much damage.
Another dangerous move is when some tail appears, inflicting nasty debuffs
on
your party, among others Poison and Imperil. Remove these ASAP! I must not
forget to mention Progenitorial Wrath, which has 50% base chance to KO a
party
member - maxed Cherub's Crown should prevent that from happening.
Boss has a major weakness, this being Poison. Yes, pals, a stage of final boss
in FF13 can be defeated with Poison. Vanille, welcome to the stage. So you
can
either be defensive and have dear Vanille apply Poison until boss bites the
dust, or go all out, starting with <1.> for a couple of turns, then continue
with <2.> to Stagger the boss, then it's fun time! You may need 2~3
Staggers to
defeat this guy.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
Round two goes to my team. Retain the paradigms setups from previous
battle.
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
51 | 3390000 | 50
| 500% | 0
| ICE
|-
|-
|-
|-
|-
| immune | immune a
|-
|-
|-
|-
|-
|-
|-
|0
|-
a
b
hits for about 900 dmg. Slowly build up foe's CG while Sazh buffs your party
and Vanille sticks some debuffs on the foe. When it has Deprotect and
Deshell
(Imperil is also recommended to add) switch to <2.> and continue blasting
until
boss is broken.
At this point it can be instakilled with Vanille's Death (but we're not
controlling her, sadly), and its immunity to damage disappears. Upping CG to
999,9% is only a matter of time - and so is its imminent defeat at the hands
of
Lightning.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------
------------------------------------------------------------------------------CRYSTARIUM EXPANDED!!!
-------------------------------------------------------------------------------
Beating the bastard with five star rating gives you Superstar trophy, and
unlocks Lightning's PS3 theme. I'm only mentioning this because Lightning is
so
hot...
After credits have rolled, you'll get the opportunity to make clear game save.
Do so in a separate slot. Upon loading this save you'll appear at SPN which is
just before final boss marathon.
==============================================
=================================
==============================================
=================================
08.)
ITEMS - G0800
==============================================
=================================
==============================================
=================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
BATTLE ITEMS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
NAME
| JP NAME
| BUY
| SELL
EFFECT
---------------------------------------Potion
| Po'shon
| 50
| 25
| Fenikkusu no Bi
| 1000
| 500
| Erikusa'
|-
| 10
| Raibura Suko'pu
| 10000 | 500
---------------------------------------Antidote
| Dokukeshi
| 100
| 50
| Seisui
| 100
| 50
| Itamidome
| 100
| 50
| Tonkachi
| 100
| 50
| Kusai eki
| 100
| 50
| Wakkusu
| 100
| 50
| Pawa' Sumo'ku
| 12000 | 500
Faith, Bravery and Haste to all allies (must be used before battle).
---------------------------------------Aegisol
| Baria Sumo'ku
| 12000 | 500
Protect, Shell, Veil and Vigilance to all allies (must be used before battle).
---------------------------------------Deceptisol
| Suni'ku Sumo'ku
| 30000 | 500
Invisible to enemies for limited time. PS occurs if you touch the enemy.
---------------------------------------Ethersol
| E'teru Sumo'ku
|-
| 500
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
WEAPONS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
Each character uses there own brand of weapons that come in different
varieties
and each weapon can be upgraded twice. Lightning uses swords, Snow uses
Coats,
Sazh uses Double Pistols, Vanille uses Rods, Hope uses Boomerangs, Fang
uses
Lances. Throughout the course of the game, you will gather materials that
will
help give EXP to your weapon. Once a weapon reaches a certain level, you
are
given the option to upgrade it with a special material. Ex: If Lightning's
Blazefire Saber reaches lv26 then you can use a certain material to upgrade
it
into a more powerful weapon called Flamberge which starts at lv10. Once it
reaches lv61 (its max), then you can upgrade to the premium weapon and
max it
out to lv100. All premium upgrades require the use of material called
Trapezohedron.
Another thing to note before we begin is that the name of the weapon after it
is upgraded to premium status'll always be the same regardless of what the
name
of the original weapon was. Lighting's will always be Omega Weapon, Snow's
will
always be Save the Queen, Sazh will always be Total Eclipse, Vanille's will
always be Nirvana, Hope's will always be Nue, and Fang's will always be
Lance
of Kain. Only difference is the impact of each weapon.
I'd like to point out an issue with max EXP. Let's take Blazefire Saber for
example. In order for it to reach lv26, you must expend 24600 EXP worth of
materials. When the weapon is lv26, it can be transformed into Flamberge
with
Perovskite.
Flamberge comes at lv10, with 3360 EXP already on it before reaching lv11 at
3435 EXP. In order to reach lv61, you must expend 445950 EXP worth of
materials. So why do we have an amount of 470550 EXP listed instead? This
is
the total amount of EXP it would take for the weapon to be leveled up all the
way from lv1 to lv61.
| Cost
| SYNTHESIS GROUP
| SYNTHESIS GROUP
| SYNTHESIS GROUP
=====---------------------------------------------------------------------=====
LIGHTNING - Swords
=====---------------------------------------------------------------------=====
1st tier | Blazefire Saber
| 2000
| Physical Defense
----------------------------------------
| Lv 10, Perovskite
| Physical Defense
| Lv 47, Trapezohedron
| Independent
| 15000
| Boost
| Lv 13, Adamantite
| Boost
| Lv 39, Trapezohedron
| Independent
| 4600
| Magic Defense
| Lv 13, Perovskite
|-
| Magic Defense
| Lv 47, Trapezohedron
| Independent
| 20000
| Low HP
| Lv 16, Scarletite
| Low HP
| Lv 37, Trapezohedron
| Independent
| 7100
| Physical Defense
| Lv 19, Uraninite
| Physical Defense
----------------------------------------
| Lv 42, Trapezohedron
| Independent
| 280000
| Adamancy
| Lv 14, Cobaltite
| Adamancy
| Lv 33, Trapezohedron
| Independent
| 20000
| Gestalt
| Lv 13, Uraninite
| Gestalt
| Lv 39, Trapezohedron
| Independent
| 28000
| Gestalt
| Lv 15, Scarletite
| Gestalt
| Lv 35, Trapezohedron
| Independent
=====---------------------------------------------------------------------=====
SAZH - Double Pistols
=====---------------------------------------------------------------------=====
1st tier | Vega 42s
| 2000
| MDEF up
| Lv 10, Perovskite
| MDEF up
| Lv 47, Trapezohedron
ATB + 1 | -
| Independent
| 14500
| Positive Effect
| Lv 16, Scarletite
| Positive Effect
| Lv 34, Trapezohedron
| Independent
| 3900
| Magic Defense
| Lv 13, Perovskite
| Magic Defense
| Lv 45, Trapezohedron
| Independent
-------------------------------------------------------------------------------
| 19000
| Gestalt
| Lv 19, Uraninite
| Gestalt
| Lv 40, Trapezohedron
| Independent
| 263000
| 265 | 20100
| Adamancy
| Lv 14, Cobaltite
| 660 | 253320
| Adamancy
| Lv 32, Trapezohedron
| 1150 | 2022273
| Independent
| 22000
| 33000
| Paper Tiger
| Damage Reduction
| Lv 13, Perovskite
| 470550
| Damage Reduction
| Lv 45, Trapezohedron
| 2022273
| Independent
| 22000
| Boost
| Lv 15, Uraninite
| Boost
| Lv 27, Trapezohedron
| Independent
| 30000
| Gestalt
----------------------------------------
| Gestalt
| Lv 35, Trapezohedron
| Independent
=====---------------------------------------------------------------------=====
SNOW - Coats
=====---------------------------------------------------------------------=====
1st tier | Wild Bear
| 1800
| Physical Defense
| Lv 16, Perovskite
| Physical Defense
| Lv 35, Trapezohedron
| Independent
| 20000
| High HP
----------------------------------------
| Lv 13, Scarletite
| High HP
| Lv 35, Trapezohedron
| Independent
| 11000
| Low HP
| Lv 15, Uraninite
| Low HP
| Lv 28, Trapezohedron
| Independent
| 4500
| Physical Defense
| Lv 20, Scarletite
|-
| Physical Defense
| Lv 53, Trapezohedron
| Independent
| 25000
| 130 | 38040
| Ultimate Magic
| Lv 15, Uraninite
| 300 | 191040
| Ultimate Magic
| Lv 42, Trapezohedron
| 1050 | 1717353
| Independent
| 210000
| Damage Reduction
| Lv 20, Scarletite
| Damage Reduction
----------------------------------------
| Lv 53, Trapezohedron
| Independent
| 21000
| Gestalt
| Lv 13, Perovskite
| Gestalt
| Lv 48, Trapezohedron
| Independent
| 32600
| Magic Defense
| Lv 13, Adamantite
| Magic Defense
| Lv 40, Trapezohedron
| Independent
=====---------------------------------------------------------------------=====
HOPE - Boomerangs
=====---------------------------------------------------------------------=====
1st tier | Airwing
| 10000
| Low HP
| Lv 10, Uraninite
| Low HP
| Lv 28, Trapezohedron
| Independent
| 4400
| Magic Defense
| Lv 13, Perovskite
| Magic Defense
| Lv 49, Trapezohedron
ATB + 1 | -
| Independent
| 28200
| Boost
| Lv 13, Scarletite
| Boost
| Lv 47, Trapezohedron
| Independent
| 2800
| Physical Defense
| Lv 13, Perovskite
| Physical Defense
| Lv 49, Trapezohedron
| Independent
-------------------------------------------------------------------------------
| 16900
| Positive Effect
| Lv 16, Scarletite
| Positive Effect
| Lv 36, Trapezohedron
| Independent
| 21200
| 38040
| Ultimate Physic
| Lv 14, Uraninite
| 191040
| Ultimate Physic
| Lv 33, Trapezohedron
| 1555092
| Independent
| 198000
| Paper Tiger
| Damage Reduction
| Lv 13, Perovskite
| Damage Reduction
| Lv 39, Trapezohedron
| Independent
| 18000
| Gestalt
| Lv 19, Uraninite
| Gestalt
| Lv 44, Trapezohedron
| Independent
=====---------------------------------------------------------------------=====
VANILLE - Rods
=====---------------------------------------------------------------------=====
1st tier | Binding Rod
| 2500
|-
| Physical Defense
| Lv 10, Perovskite
| Physical Defense
| Lv 45, Trapezohedron
| Independent
| 300000
| Adamancy
| Lv 14, Cobaltite
| Adamancy
| Lv 31, Trapezohedron
| Independent
| 19800
| High HP
----------------------------------------
| Lv 16, Adamantite
| High HP
| Lv 33, Trapezohedron
| Independent
| 2300
| Magic Defense
| Lv 13, Perovskite
| Magic Defense
| Lv 37, Trapezohedron
| Independent
| 3000
| Magic Defense
| Lv 13, Perovskite
|-
| Magic Defense
| Lv 45, Trapezohedron
| Independent
| 11000
| Low HP
| Lv 16, Scarletite
| Low HP
| Lv 33, Trapezohedron
| Independent
| 31200
| Positive Effect
| Lv 15, Uraninite
| Positive Effect
----------------------------------------
| Lv 39, Trapezohedron
| Independent
| 24000
| Gestalt
| Lv 15, Uraninite
| Gestalt
| Lv 35, Trapezohedron
| Independent
=====---------------------------------------------------------------------=====
FANG - Lances
=====---------------------------------------------------------------------=====
1st tier | Bladed Lance
| 4500
| Physical Defense
| Lv 10, Perovskite
| Physical Defense
----------------------------------------
| Lv 46, Trapezohedron
| Independent
| 230000
| 38040
| Ultimate Physic
| Lv 14, Uraninite
| 190680
| Ultimate Physic
| Lv 25, Trapezohedron
| 1769625
| Independent
| 6600
| Magic Defense
| Lv 14, Perovskite
| Magic Defense
| Lv 47, Trapezohedron
ATB + 1 | -
| Independent
| 23000
| 187 | 38040
| Enfeeblement
| Ultimate Magic
| Lv 15, Uraninite
| 370 | 191040
| Hindrance
| Ultimate Magic
| Lv 25, Trapezohedron
| 941 | 1769625
| Independent
| 31000
| Magic Defense
| Lv 16, Scarletite
| Magic Defense
| Lv 33, Trapezohedron
| Independent
-------------------------------------------------------------------------------
| 16200
| Positive Effect
| Lv 16, Scarletite
| Positive Effect
| Lv 35, Trapezohedron
| Independent
| 27000
| Gestalt
| Lv 19, Uraninite
| Gestalt
| Lv 40, Trapezohedron
| Independent
| 13100
| Improved Counter
| Positive Effect
| Lv 17, Scarletite
| Positive Effect
| Lv 33, Trapezohedron
| Independent
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
ACCESSORIES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
During the game you will equip your characters with certain items to assist
them in battle. To make these simple to explain, they are grouped by their
usefulness. The effects listed are the effects when the accessory is at lv1.
=====---------------------------------------------------------------------=====
HP INCREASE
=====---------------------------------------------------------------------=====
ACCESSORY
SYNTHESIS GROUP
| LV1 EFFECT
| MAX LV EFFECT
| SELL
------------------------------------------------------------------------------IRON BANGLE
High HP
| HP + 50
| HP + 120
| 14 /6 | Millerite
| 500
| 250
---------------------------------------SILVER BANGLE
| HP + 100
| 16 /6 | Rhodochrosite
Physical Defense
| HP + 180
| 800
| 400
---------------------------------------TUNGSTEN BANGLE
Low HP
| HP + 150
| HP + 230
| 8 /11| Cobaltite
| 1500 | 750
---------------------------------------TITANIUM BANGLE
| HP + 200
| 8 /11| Perovskite
Damage Reduction
| HP + 280
| 3600 | 1800
---------------------------------------GOLD BANGLE
| HP + 250
Magic Defense
| HP + 350
| 10 /11| Uraninite
| 9000 | 4500
---------------------------------------MYTHRIL BANGLE
High HP
| HP + 300
| HP + 450
---------------------------------------PLATINUM BANGLE
Physical Defense
| HP + 400
| HP + 600
| 10 /21| Scarletite
| 48000 | 24000
---------------------------------------DIAMOND BANGLE
Magic Defense
| HP + 500
| HP + 1000
| 20 /26| Adamantite
|-
| 36000
---------------------------------------ADAMANT BANGLE
| HP + 800
Damage Reduction
| HP + 1500
|-
| 50000
---------------------------------------WURTZITE BANGLE
Independent
| HP + 1500
| HP + 3000
| 30 /51| |-
| 150000
=====---------------------------------------------------------------------=====
STR INCREASE
=====---------------------------------------------------------------------=====
ACCESSORY
| LV1 EFFECT
SYNTHESIS GROUP
| MAX LV EFFECT
| BUY
| SELL
------------------------------------------------------------------------------POWER WRISTBAND
Physical Defense
| STR + 20
| STR + 60
| 8 /6 | Cobaltite
| 1000 | 500
| STR + 120
| 7 /11| Uraninite
| 3000 | 1500
| STR + 180
| 8 /11| Scarletite
| 10000 | 5000
---------------------------------------POWER GLOVE
Physical Defense
| STR + 150
| STR + 250
| 13500
---------------------------------------KAISER KNUCKLE
Ultimate Physic
| STR + 200
| STR + 300
| 10 /11| |-
| 31500
=====---------------------------------------------------------------------=====
MAG INCREASE
=====---------------------------------------------------------------------=====
ACCESSORY
| LV1 EFFECT
SYNTHESIS GROUP
| MAX LV EFFECT
| BUY
| SELL
------------------------------------------------------------------------------MAGICIAN'S MARK
| MAG + 20
Magic Defense
| MAG + 60
| 8 /6 | Cobaltite
| 1000 | 500
---------------------------------------SHAMAN'S MARK
| MAG + 50
Magic Defense
| MAG + 120
| 7 /11| Uraninite
| 3000 | 1500
---------------------------------------SORCERER'S MARK
Magic Defense
| MAG + 100
| MAG + 180
| 8 /11| Scarletite
| 10000 | 5000
---------------------------------------WEIRDING GLYPH
| MAG + 150
Magic Defense
| MAG + 250
| 13500
---------------------------------------MAGISTRAL CREST
Ultimate Magic
| MAG + 200
| MAG + 300
| 10 /11| |-
| 31500
=====---------------------------------------------------------------------=====
PHYSICAL DEFENSE
=====---------------------------------------------------------------------=====
ACCESSORY
| LV1 EFFECT
SYNTHESIS GROUP
| MAX LV EFFECT
| BUY
| SELL
------------------------------------------------------------------------------BLACK BELT
Physical Defense
| 2 /6 | Uraninite
| 4500 | 2250
---------------------------------------GENERAL'S BELT
Physical Defense
| 1 /11| Adamantite
| 12000 | 6000
---------------------------------------CHAMPION'S BELT
Physical Defense
| 1 /11| |-
| 18150
=====---------------------------------------------------------------------=====
MAGIC DEFENSE
=====---------------------------------------------------------------------=====
ACCESSORY
| LV1 EFFECT
SYNTHESIS GROUP
| MAX LV EFFECT
| BUY
| SELL
------------------------------------------------------------------------------RUNE BRACELET
Magic Defense
| 2 /6 | Uraninite
| 4500 | 2250
---------------------------------------WITCH'S BRACELET
Magic Defense
| 1 /11| Adamantite
| 12000 | 6000
---------------------------------------MAGUS'S BRACELET
Magic Defense
| 1 /11| |-
| 18150
=====---------------------------------------------------------------------=====
PHYSICAL AND MAGIC DEFENSE
=====---------------------------------------------------------------------=====
ACCESSORY
SYNTHESIS GROUP
| LV1 EFFECT
| MAX LV EFFECT
-------------------------------------------------------------------------------
| SELL
ROYAL ARMLET
| Damage Resistance + 5%
Independent
| 200000 | 20000
---------------------------------------IMPERIAL ARMLET
Independent
| 2 /6 | |-
| 50000
=====---------------------------------------------------------------------=====
ELEMENTAL RESISTANCE
=====---------------------------------------------------------------------=====
ACCESSORY
| LV1 EFFECT
SYNTHESIS GROUP
| MAX LV EFFECT
| BUY
| SELL
------------------------------------------------------------------------------EMBER RING
Fire Resistance
| 2 /6 | Cobaltite
|-
| 1000
---------------------------------------BLAZE RING
| 2 /6 | Uraninite
Fire Resistance
|-
| 3000
| 2 /6 | |-
| 5000
---------------------------------------FROST RING
| 2 /6 | Cobaltite
Ice Resistance
|-
| 1000
---------------------------------------ICICLE RING
| 2 /6 | Uraninite
Ice Resistance
|-
----------------------------------------
| 3000
BOREAL RING
Ice Resistance
| 2 /6 | |-
| 5000
---------------------------------------SPARK RING
| 2 /6 | Cobaltite
|-
| 1000
---------------------------------------FULMEN RING
| 2 /6 | Uraninite
|-
| 3000
---------------------------------------RAIJIN RING
| 2 /6 | -
|-
| 5000
---------------------------------------AQUA RING
Water Resistance
| 2 /6 | Cobaltite
|-
| 1000
---------------------------------------RIPTIDE RING
Water Resistance
| 2 /6 | Uraninite
|-
| 3000
---------------------------------------NEREID RING
Water Resistance
| 2 /6 | |-
| 5000
---------------------------------------ZEPHYR RING
| 2 /6 | Cobaltite
Wind Resistance
|-
| 1000
---------------------------------------GALE RING
Wind Resistance
| 2 /6 | Uraninite
|-
| 3000
---------------------------------------SYLPHID RING
| 2 /6 | -
Wind Resistance
|-
| 5000
---------------------------------------CLAY RING
Earth Resistance
| 2 /6 | Cobaltite
|-
| 1000
---------------------------------------SILTSTONE RING
Earth Resistance
| 2 /6 | Uraninite
|-
| 3000
---------------------------------------GAIAN RING
Earth Resistance
| 2 /6 | -
|-
| 5000
=====---------------------------------------------------------------------=====
RESISTANCE TO STATUS AILMENTS
=====---------------------------------------------------------------------=====
ACCESSORY
| LV1 EFFECT
SYNTHESIS GROUP
| MAX LV EFFECT
| BUY
| SELL
------------------------------------------------------------------------------GIANT'S GLOVE
| 3 /6 | Perovskite
| 3000 | 1500
---------------------------------------WARLORD'S GLOVE
| 2 /11| -
|-
| 4000
---------------------------------------GLASS BUCKLE
| 3 /6 | Perovskite
| 3000 | 1500
---------------------------------------TEKTITE BUCKLE
| 2 /11| -
|-
| 4000
---------------------------------------METAL ARMBAND
| 3 /6 | Perovskite
| 3000 | 1500
---------------------------------------CERAMIC ARMBAND
| 2 /11| -
|-
| 4000
---------------------------------------SERENITY SACHET
| 3 /6 | Perovskite
| 3000 | 1500
---------------------------------------SAFEGUARD SACHET
| 2 /11| |-
| 4000
---------------------------------------GLASS ORB
Slow Resistance
| 3 /6 | Perovskite
| 3000 | 1500
---------------------------------------DRAGONFLY ORB
Slow Resistance
| 2 /11| |-
| 4000
---------------------------------------STAR PENDANT
| 3 /6 | Perovskite
| 3000 | 1500
---------------------------------------STARFALL PENDANT
| 2 /11| -
|-
| 4000
---------------------------------------PEARL NECKLACE
| 3 /6 | Perovskite
| 3000 | 1500
| 2 /11| |-
| 4000
---------------------------------------WARDING TALISMAN
Curse Resistance
| 3 /6 | Perovskite
| 3000 | 1500
---------------------------------------HEXBANE TALISMAN
Curse Resistance
| 2 /11| |-
| 4000
---------------------------------------PAIN DAMPENER
Pain Resistance
| 3 /6 | Perovskite
| 3000 | 1500
---------------------------------------PAIN DEFLECTOR
Pain Resistance
| 2 /11| |-
| 4000
---------------------------------------WHITE CAPE
| 3 /6 | Perovskite
Fog Resistance
| 3000 | 1500
---------------------------------------EFFULGENT CAPE
Fog Resistance
| 2 /11| |-
----------------------------------------
| 4000
RAINBOW ANKLET
Daze Resistance
| 3 /6 | Perovskite
| 3000 | 1500
---------------------------------------MOONBOW ANKLET
Daze Resistance
| 2 /11| |-
| 4000
---------------------------------------CHERUB'S CROWN
Death Resistance
| 3 /6 | Perovskite
| 3000 | 1500
---------------------------------------SERAPH'S CROWN
Death Resistance
| 2 /11| |-
| 4000
=====---------------------------------------------------------------------=====
SOS-ABILITIES AND AUTO-ABILITIES
=====---------------------------------------------------------------------=====
ACCESSORY
| LV1 EFFECT
SYNTHESIS GROUP
| MAX LV EFFECT
| BUY
| SELL
------------------------------------------------------------------------------GUARDIAN AMULET
Physical Defense
| Critical Protect
|-
| - /2 | Perovskite
| 5000 | 2500
---------------------------------------SHIELD TALISMAN
Physical Defense
| Auto-Protect
|-
| - /2 | |-
| 6000
---------------------------------------AURIC AMULET
Magic Defense
| Critical Shell
|-
| - /2 | Perovskite
| 5000 | 2500
----------------------------------------
| - /2 | -
|-
|-
| 6000
|-
| - /2 | Perovskite
| 5000 | 2500
|-
| - /2 | |-
| 6000
---------------------------------------HERO'S AMULET
| Critical Bravery
Physical Defense
|-
| - /2 | Perovskite
| 5000 | 2500
---------------------------------------MORALE TALISMAN
Physical Defense
| Auto-Bravery
|-
| - /2 | |-
| 6000
---------------------------------------SAINT'S AMULET
| Critical Faith
Magic Defense
|-
| - /2 | Perovskite
| 5000 | 2500
---------------------------------------BLESSED TALISMAN
Magic Defense
| Auto-Faith
|-
| - /2 | |-
| 6000
---------------------------------------ZEALOT'S AMULET
Adamancy
| Critical Vigilance
|-
| - /2 | Perovskite
| 5000 | 2500
---------------------------------------BATTLE TALISMAN
Adamancy
| Auto-Vigilance
|-
| - /2 | |-
| 6000
---------------------------------------FLAMEBANE BROOCH
Fire Resistance
| Critical Barfire
|-
| - /2 | Perovskite
| 3000 | 1500
|-
| - /2 | |-
| 4000
---------------------------------------FROSTBANE BROOCH
Ice Resistance
| Critical Barfrost
|-
| - /2 | Perovskite
| 3000 | 1500
|-
| - /2 | |-
| 4000
---------------------------------------SPARKBANE BROOCH
| Critical Barthunder
Lightning Resistance| -
| - /2 | Perovskite
| 3000 | 1500
| - /2 | |-
| 4000
---------------------------------------AQUABANE BROOCH
Water Resistance
| Critical Barwater
|-
| - /2 | Perovskite
| 3000 | 1500
|-
| - /2 | |-
| 4000
---------------------------------------HERMES SANDALS
| Critical Haste
| - /2 | Perovskite
Boost
|-
|-
| 2500
---------------------------------------SPRINT SHOES
Boost
| Auto-Haste
|-
| - /2 | |-
| 6000
---------------------------------------TETRADIC CROWN
Independent
| Critical Tetradefense
|-
|-
| - /2 | Scarletite
| 15000
---------------------------------------TETRADIC TIARA
Independent
| Auto-Tetradefense
|-
| - /2 | |-
| 40000
=====---------------------------------------------------------------------=====
BATTLE ASSISTANCE
=====---------------------------------------------------------------------=====
ACCESSORY
| LV1 EFFECT
SYNTHESIS GROUP
| MAX LV EFFECT
| BUY
| SELL
|-
| - /2 | Rhodochrosite
| 1000 | 500
---------------------------------------AURORA SCARF
Boost
| First Strike
|-
| - /2 | Cobaltite
|-
| 1500
---------------------------------------NIMBLETOE BOOTS
Boost
| Improved Evasion
|-
| - /2 | -
| 6000 | 3000
---------------------------------------GOLD WATCH
| Time Extension
| - /2 | -
Independent
|-
|-
| 10000
---------------------------------------CHAMPION'S BADGE
Gestalt
| Victory: TP Charge
|-
|-
| - /2 | | 5000
|-
|-
| - /2 | Uraninite
| 3000
|-
| - /2 | Mnar Stone
| 100000 | 50000
|-
|-
| - /2 | 125000
|-
---------------------------------------HUNTER'S FRIEND
Gestalt
| Kill: Libra
|-
| - /2 | Uraninite
|-
| 2500
---------------------------------------SPEED SASH
Gestalt
| - /2 | Mnar Stone
| 10000 | 5000
---------------------------------------ENERGY SASH
Gestalt
| Kill: TP Charge
|-
| - /2 | |-
| 7500
---------------------------------------DOCTOR'S CODE
Independent
| Improved Potions
|-
| - /2 | |-
| 2500
=====---------------------------------------------------------------------=====
ELEMENTAL ABSORPTION
=====---------------------------------------------------------------------=====
ACCESSORY
| LV1 EFFECT
SYNTHESIS GROUP
| MAX LV EFFECT
| BUY
| SELL
------------------------------------------------------------------------------FIRE CHARM
Fire Resistance
| - /2 | Mnar Stone
|-
| 7500
---------------------------------------ICE CHARM
Ice Resistance
|-
| - /2 | Mnar Stone
|-
| 7500
---------------------------------------LIGHTNING CHARM
Lightning Resistance| -
|-
| - /2 | Mnar Stone
| 7500
---------------------------------------WATER CHARM
Water Resistance
|-
|-
| - /2 | Mnar Stone
| 7500
---------------------------------------WIND CHARM
Wind Resistance
|-
|-
| - /2 | Mnar Stone
| 7500
---------------------------------------EARTH CHARM
Earth Resistance
|-
|-
| - /2 | Mnar Stone
| 7500
---------------------------------------TWENTY-SIDED DIE
Independent
|-
| - /2 | -
| 22500
=====---------------------------------------------------------------------=====
MISCELLANEOUS
=====---------------------------------------------------------------------=====
ACCESSORY
| LV1 EFFECT
SYNTHESIS GROUP
| MAX LV EFFECT
| BUY
| SELL
------------------------------------------------------------------------------GROWTH EGG
Independent
| 2x CP
|-
| - /2 | |-
| 250000
---------------------------------------ENTITE RING
| 1 /11| Uraninite
Independent
| 120000 | 60000
---------------------------------------GODDESS'S FAVOR
Independent
| Rapid Recovery
|-
| - /2 | |-
| 10
---------------------------------------RIBBON
Independent
| Resilience + 20%
| 1 /6 | Dark Matter
| Resilience + 25%
|-
| 10
---------------------------------------SUPER RIBBON
Independent
| Resilience + 25%
| 1 /6 | -
| Resilience + 30%
|-
| 10
---------------------------------------GENJI GLOVE
| Uncapped Damage
Independent
|-
| - /2 | |-
| 10
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
MATERIALS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=
MATERIAL
| BUY
=====---------------------------------------------------------------------=====
Begrimed Claw
|-
Bestial Claw
| 15
| 80
Gargantuan Claw
| 40
| 150
Hellish Talon
|-
Sturdy Bone
| 3~23
| +10
| 10~48
| +15
| 21~77
| +24
|-
| 15
| 1~8
| +8
| 80
| 40
| 4~25
| +14
Otherworldly Bone
| 150
Ancient Bone
| +4
| 75
| 110
Shattered Bone
| 1~8
|-
Moistened Scale
| 75
| 110
|-
| 12~48
| 21~74
| 15
| +21
| +31
| 1~7
| +5
Seapetal Scale
|-
| 40
| 3~22
| +11
Abyssal Scale
|-
| 75
| 10~46
| +16
Seaking's Beard
|-
| 110
Segmented Carapace
|-
Iron Shell
| 40
| 80
Armored Shell
|-
Wicked Fang
| 80
Monstrous Fang
Sinister Fang
Severed Wing
Scaled Wing
Abominable Wing
| 75
| +7
| 110
|-
| 15
| 1~6
| 80
| 40
| 3~21
| 150
| +13
| 13~52
| 23~81
| 75
| +30
| +7
| 5~27
| 75
| 110
| +20
| 23~81
| 1~9
| 40
| 150
| +13
| 13~52
| 15
|-
| 1~8
| 5~27
|-
Chipped Fang
| +25
| 15
| 150
Regenerating Carapace
| 20~74
| +20
| +30
| +6
| 9~43
| +12
| +17
Menacing Wings
|-
| 110
| 15
| 18~68
| 1~8
| +26
Molted Tail
|-
| +8
Barbed Tail
| 80
| 40
| 4~25
Diabolic Tail
| 150
| 75
| 12~48
| +21
Entrancing Tail
|-
| 110
| 21~74
| +31
Torn Leather
|-
| 15
| 1~7
| +14
| +5
Thickened Hide
| 80
| 40
| 3~22
Smooth Hide
| 150
| 75
| 10~46
Supple Leather
|-
| 110
| +11
| +16
| 20~74
| +25
Gummy Oil
|-
| 15
| 1~10
| +6
Fragrant Oil
| 80
| 40
| 5~28
| +12
Medicinal Oil
| 150
Esoteric Oil
|-
| 75
| 110
| 14~58
| +19
| 23~81
| +29
Scraggly Wool
|-
| 15
| 1~5
| +7
Rough Wool
|-
| 40
| 2~19
| +13
Thick Wool
|-
| 75
| 8~39
Fluffy Wool
|-
| 110
| 16~61
Murky Ooze
|-
Vibrant Ooze
| 80
Transparent Ooze
Wonder Gel
Fractured Horn
| 15
| 40
| 150
||-
| 1~8
| 4~25
| 75
| 110
| 15
| +18
| +27
| +8
| +14
| 12~48
| 24~84
| +21
| +31
| 1~6
| +6
Spined Horn
|-
| 40
| 3~21
| +12
Fiendish Horn
|-
| 75
| 9~43
| +17
Infernal Horn
|-
| 110
| 18~68
Strange Fluid
|-
| 15
| 1~10
| +26
| +6
Enigmatic Fluid
| 80
Mysterious Fluid
| 150
Ineffable Fluid
Cie'th Tear
| 40
|-
| 75
| 110
|-
| 5~28
| 15
| +12
| 14~58
| 21~74
| 1~12
| +29
| +10
Tear of Frustration
|-
| 40
| 4~25
Tear of Remorse
|-
| 75
| 12~48
Tear of Woe
|-
| +19
| +14
| +24
| 110
| 24~84
| +40
| 1~12
| +10
Red Mycelium
|-
| 85
Blue Mycelium
|-
| 190
| 10~45
| +21
White Mycelium
|-
| 360
| 24~88
| +34
Black Mycelium
|-
| 675
| 42~144
| +51
Dawnlight Dew
|-
| 500
| 2~24
Dusklight Dew
Gloomstalk
Sunpetal
|-
| 850
||-
Moonblossom Seed
|-
Chocobo Plume
|-
| +48
| 1000 | 51~175
| +21
| 6000 | 21~147
| 20
|-
| 50
|-
Green Needle
| 7000
Insulated Cabling
Fiber-optic Cable
Liquid Crystal Lens
| 2~14
| 4000 | 2~14
| 840
| 320
| +58
| +55
| +21
| 3500 | 30~110
| 12500 | 90~280
| 280
| +34
| 13~59
| 1750 | 5~20
|-
|-
| +55
Malodorous Fruit
Perfume
| +42
| 1000 | 12~64
|-
Starblossom Seed
| 8~56
| +31
| 140
| 420
| 160
| +100
| +120
| 18~131
| -18
| 108~432 | -49
| 20~140
| -19
Ring Joint
Epicyclic Gear
Crankshaft
| 840
| 420
| 320
| 160
| 840
Electrolytic Capacitor
| 104~416 | -50
| 19~133
| 420
|-
| -20
| 107~430 | -47
| 160
| 19~137
| -20
Flywheel
|-
| 420
| 102~408 | -48
Sprocket
|-
| 160
| 20~142
Actuator
|-
| 420
| 110~440 | -48
| -21
Spark Plug
|-
| 140
| 20~140
| -21
Iridium Plug
|-
| 420
| 51~204
| -48
Needle Valve
|-
| 160
| 20~140
Butterfly Valve
|-
| 420
| 116~464 | -50
Bomb Ashes
|-
Bomb Fragment
| 90
| 430
| 6~74
| 215
| -21
| -8
| 30~164
| -27
Bomb Shell
|-
| 420
| 103~412 | -53
Bomb Core
|-
| 600
| 275~945 | -78
Analog Circut
|-
| 90
Digital Circuit
Gyroscope
Electrode
|-
| 230
|-
| -9
| -21
| -34
| 217~796 | -56
| 660
| 330
| 65~295
|-
| 500
| 230~844 | -54
Radial Bearing
| 320
Thrust Bearing
|-
Tungsten Tube
| 66~298
| 500
Chobham Armor
Mobius Coil
| 33~179
| 330
|-
Ceramic Armor
Solenoid
| 6~81
|-
| 160
| 420
| 420
||-
| 18~128
| -35
| -20
| 100~400 | -48
| 110~440 | -47
| 800
| 420
| 313~1075 | -81
| 96~3844 | -53
Titanium Tube
|-
| 750
| 282~969 | -84
Passive Detector
|-
| 420
| 94~376
Active Detector
|-
| 750
| 291~998 | -82
Transformer
|-
Amplifier
| 90
| 520
Carburetor
| 260
|-
Supercharger
| 7~84
Piezoelectric Element
| 800
|-
| -28
| 137~548 | -55
| 840
Crystal Oscillator
| -9
| 40~217
| 420
|-
| -54
| 387~1327 | -82
| 420
| 155~620 | -50
Paraffin Oil
| 320
| 160
| 19~134
| -20
Silicone Oil
| 660
| 330
| 67~304
| -32
Synthetic Muscle
|-
Turboprop
Turbojet
| 420
| 111~444 | -49
|-
| 800
| 384~1317 | -85
| 840
| 420
| 106~424 | -46
|-
| 900
| 411~1411 | -79
Tesla Turbine
Polymer Emulsion
Ferroelectric Film
| 200
| 100
| 460
| 230
| 8~96
| -18
| 38~204
Superconductor
| 840
Perfect Conductor
| 1600
Particle Accelerator
Ultracompact Reactor
Credit Chip
Incentive Chip
Cactuar Doll
| 420
| -37
| 800
| 200~800 | -59
| 375~1288 | -83
| 500
||-
|1
| -1
| 2500 | 1
| 12000 | 1~2
| -1
| -1
Moogle Puppet
|-
| 18000 | 1~2
| -1
Tonberry Figurine
|-
| 28500 | 1~2
| -1
Plush Chocobo
Millerite
Rhodochrosite
Cobaltite
|| 3000
| 35000 | 1~2
| -1
| 1000 | CATALYST | -
| 8000
| 2000 | CATALYST | -
Perovskite
Uraninite
Mnar Stone
Scarletite
Adamantite
Dark Matter
Trapezohedron
Gold Dust
| 15000 | 1
Gold Nugget
|-
| 60000 | 1
Platinum Ingot
|-
| 150000 | 1~2
|0
|0
|0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
KEY ITEMS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
NAME
| JP NAME
EFFECT
---------------------------------------Gravity Gear
| Gurabitei Gia
| O'to Reshi'ba'
| Sabaibaru Naifu
| Sera no Namida
| Komyunike'ta'
| Kasutamaizu Kitto
| Hi Ishi O'din
The crystal that holds the power to summon the animal, Odin.
---------------------------------------Secret Stone - Shiva
| Hi Ishi Shiva
The crystal that holds the power to summon the animal, Shiva.
---------------------------------------Secret Stone - Brynhildr
| Hi Ishi Buryunhirude
The crystal that holds the power to summon the animal, Brynhildr.
---------------------------------------Secret Stone - Alexander
| Hi Ishi Arekisanda'
The crystal that holds the power to summon the animal, Alexander.
----------------------------------------
| Hi Ishi Hekatonkeiru
The crystal that holds the power to summon the animal, Hecatoncheir.
---------------------------------------Secret Stone - Bahamut
| Hi Ishi Bahamu'to
The crystal that holds the power to summon the animal, Bahamut.
---------------------------------------Unicorn Mart
| Yuniko'n Ma'to
| Appu In A'musu
| Majikaru Mo'mento
| Mo'guri Wa'kusu
| LENORA Gare'ji
| Girugamesshu Kikan
| Dengan Ke'buru
The electric wire which is taken from the cart for conveyance of Lord Oerba.
---------------------------------------Trochoid Gear
| Torokoido Haguruma
| Batteri' Pakku
| Hikyuumen Renzu
The lens which was used as the teaching aid of Lord Oerba.
---------------------------------------Metal Plate
| Kinzoku Pure'to
The board of the metal which was used so as the signboard of Lord Oerba.
---------------------------------------Chocobo Reins
| Chokobo no Taduna
==============================================
=================================
==============================================
=================================
09.)
DISMANTLE - G0900
==============================================
=================================
==============================================
=================================
It's only worth it if you dismantle starred accessories and weapons, because
that way you get the maximum amount of stuff back. Dismantling may give
you
back items, materials, accessories, or weapons.
=====---------------------------------------------------------------------=====
DISMANTLING ACCESSORIES
=====---------------------------------------------------------------------=====
IRON BANGLE
----------------------------------------
SILVER BANGLE
---------------------------------------TUNGSTEN BANGLE
---------------------------------------TITANIUM BANGLE
---------------------------------------GOLD BANGLE
---------------------------------------MYTHRIL BANGLE
---------------------------------------PLATINUM BANGLE
----------------------------------------
---------------------------------------KAISER KNUCKLE
Oil,
| Power Wristband
=====---------------------------------------------------------------------=====
MAGICIAN'S MARK
---------------------------------------SHAMAN'S MARK
---------------------------------------SORCERER'S MARK
| Titanium Tube
---------------------------------------WEIRDING GLYPH
Detector
---------------------------------------MAGISTRAL CREST
---------------------------------------GENERAL'S BELT
----------------------------------------
CHAMPION'S BELT
=====---------------------------------------------------------------------=====
RUNE BRACELET
---------------------------------------WITCH'S BRACELET
---------------------------------------MAGUS'S BRACELET
=====---------------------------------------------------------------------=====
ROYAL ARMLET
---------------------------------------IMPERIAL ARMLET
=====---------------------------------------------------------------------=====
EMBER RING
---------------------------------------BLAZE RING
---------------------------------------ICICLE RING
---------------------------------------BOREAL RING
| Frost Ring
----------------------------------------
SPARK RING
---------------------------------------FULMEN RING
---------------------------------------RAIJIN RING
---------------------------------------AQUA RING
---------------------------------------RIPTIDE RING
---------------------------------------NEREID RING
---------------------------------------GALE RING
---------------------------------------SYLPHID RING
---------------------------------------SILTSTONE RING
---------------------------------------GAIAN RING
---------------------------------------WARLORD'S GLOVE
---------------------------------------GLASS BUCKLE
---------------------------------------TEKTITE BUCKLE
---------------------------------------METAL ARMBAND
---------------------------------------CERAMIC ARMBAND
---------------------------------------SERENITY SACHET
---------------------------------------SAFEGUARD SACHET
---------------------------------------GLASS ORB
---------------------------------------DRAGONFLY ORB
---------------------------------------STAR PENDANT
---------------------------------------STARFALL PENDANT
----------------------------------------
PEARL NECKLACE
---------------------------------------HEXBANE TALISMAN
---------------------------------------PAIN DAMPENER
---------------------------------------PAIN DEFLECTOR
---------------------------------------WHITE CAPE
---------------------------------------EFFULGENT CAPE
---------------------------------------RAINBOW ANKLET
---------------------------------------MOONBOW ANKLET
---------------------------------------CHERUB'S CROWN
---------------------------------------SERAPH'S CROWN
=====---------------------------------------------------------------------=====
GUARDIAN AMULET
----------------------------------------
SHIELD TALISMAN
| 3x Crystal Oscillator
---------------------------------------AURIC AMULET
---------------------------------------MORALE TALISMAN
Oscillator
---------------------------------------SAINT'S AMULET
---------------------------------------BLESSED TALISMAN
Oscillator
---------------------------------------ZEALOT'S AMULET
---------------------------------------BATTLE TALISMAN
----------------------------------------
FLAMEBANE BROOCH
---------------------------------------SPRINT SHOES
---------------------------------------TETRADIC CROWN
TETRADIC TIARA
---------------------------------------NIMBLETOE BOOTS
---------------------------------------GOLD WATCH
---------------------------------------CHAMPION'S BADGE
| 3x Deceptisol, Librascope
---------------------------------------SPEED SASH
---------------------------------------ENERGY SASH
---------------------------------------DOCTOR'S CODE
=====---------------------------------------------------------------------=====
FIRE CHARM
---------------------------------------ICE CHARM
---------------------------------------LIGHTNING CHARM
---------------------------------------WATER CHARM
---------------------------------------WIND CHARM
---------------------------------------EARTH CHARM
---------------------------------------TWENTY-SIDED DIE
| 3x Incentive Chip
=====---------------------------------------------------------------------=====
GROWTH EGG
---------------------------------------ENTITE RING
---------------------------------------GODDESS'S FAVOR
---------------------------------------RIBBON
---------------------------------------SUPER RIBBON
----------------------------------------
GENJI GLOVE
=====---------------------------------------------------------------------=====
BLAZEFIRE SABER
---------------------------------------FLAMBERGE
Blazefire Saber
---------------------------------------OMEGA WEAPON
Conductor,
---------------------------------------ENKINDLER
---------------------------------------OMEGA WEPON
---------------------------------------RAZOR CARBINE
Carbine
---------------------------------------OMEGA WEAPON
Perfect
LIFESABER
---------------------------------------PEACEMAKER
---------------------------------------OMEGA WEAPON
Crystal
---------------------------------------HELTER-SKELTER
---------------------------------------OMEGA WEAPON
Conductor,
---------------------------------------APOCALYPSE
---------------------------------------OMEGA WEAPON
9x
---------------------------------------DURANDAL
---------------------------------------OMEGA WEAPON
Chip,
---------------------------------------ULTIMA WEAPON
---------------------------------------OMEGA WEAPON
Oscillator,
---------------------------------------ALTAIRS
---------------------------------------TOTAL ECLIPSES
---------------------------------------SIRIUS SIDEARMS
---------------------------------------TOTAL ECLIPSES
------------------------------------------------------------------------------DENEB DUELLERS
---------------------------------------CANOPUS AMPS
---------------------------------------TOTAL ECLIPSES
---------------------------------------POLARIS SPECIALS
---------------------------------------TOTAL ECLIPSES
---------------------------------------SADALMELIKS
---------------------------------------TOTAL ECLIPSES
9x
---------------------------------------TOTAL ECLIPSES
---------------------------------------FOMALHAUT ELITES
---------------------------------------TOTAL ECLIPSES
---------------------------------------FERAL PRIDE
---------------------------------------WINGED SAINT
---------------------------------------WARRIOR'S EMBLEM
---------------------------------------BATTLE STANDARD
---------------------------------------SOUL BLAZER
---------------------------------------MIDNIGHT SUN
---------------------------------------SOLARIS
---------------------------------------SKYCUTTER
----------------------------------------
NUE
---------------------------------------EAGLETALON
---------------------------------------NUE
| 7x Gyroscope, Perovskite
---------------------------------------URUBUTSIN
---------------------------------------NUE
---------------------------------------JATAYU
---------------------------------------NUE
----------------------------------------
HRESVELGR
---------------------------------------NUE
---------------------------------------TEZCATLIPOCA
---------------------------------------NUE
---------------------------------------NABERIUS
---------------------------------------NUE
---------------------------------------CALADRIUS
---------------------------------------NUE
BINDING ROD
---------------------------------------HUNTER'S ROD
---------------------------------------NIRVANA
---------------------------------------WYRMFANG
---------------------------------------NIRVANA
Moonblossom
---------------------------------------BRIGHTWING STAFF
Staff
----------------------------------------
NIRVANA
---------------------------------------OROCHI ROD
---------------------------------------NIRVANA
---------------------------------------ERINYE'S CANE
---------------------------------------NIRVANA
---------------------------------------MALBORO WAND
---------------------------------------NIRVANA
----------------------------------------
ABRAXAS
---------------------------------------NIRVANA
---------------------------------------GLAIVE
---------------------------------------KAIN'S LANCE
---------------------------------------DRAGONHORN
---------------------------------------KAIN'S LANCE
Moonblossom
---------------------------------------RHOMPHAIA
---------------------------------------KAIN'S LANCE
Perfume,
------------------------------------------------------------------------------SHAMANIC SPEAR
---------------------------------------CALAMITY SPEAR
---------------------------------------KAIN'S LANCE
Seed,
----------------------------------------
VENUS GOSPEL
---------------------------------------KAIN'S LANCE
---------------------------------------GUNGNIR
---------------------------------------KAIN'S LANCE
Moonblossom
==============================================
=================================
==============================================
=================================
10.)
ABILITIES - G1000
==============================================
=================================
==============================================
=================================
During battle, each character can perform certain actions to damage the
enemy.
Either with Magic Attacks (MAG), Physical Attacks (STR), Auto Abilities, and
TP Abilities. Magic Attacks are separated by Black and White Magic. Black
Magic
is used as offensive magic and White Magic is used as defensive magic.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
MAGIC ABILITIES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
COMMANDO ABILITES
=====---------------------------------------------------------------------=====
RUIN: Deal non-elemental magic damage to target.
Cost: 1
Users: L, SN, SA, V, H, F
---------------------------------------RUINGA: Deal non-elemental magic damage to targets within a wide radius.
Cost: 3
Users: L, SN, SA, V, H, F
=====---------------------------------------------------------------------=====
RAVAGER ABILITES
=====---------------------------------------------------------------------=====
FIRE: Deal fire damage to target.
Cost: 1
Users: L, SA, V, H, F
---------------------------------------FIRA: Deal fire damage to targets in range. Staggered targets take more
damage
Cost: 2
Users: L, SA, V, H, F
BLIZZARA: Deal ice damage to targets in range. Staggered targets take more
damage.
Cost: 2
Users: L, SN, V, H, F
Users: L, SA, V, H, F
AERORA: Deal wind damage to targets in range, tossing them up and drawing
them
in.
Cost: 3
Users: L, SN, SA, V, H, F
AEROGA: Deal wind damage to targets within a wide radius, drawing them up
into
a tornado.
Cost: 5
Users: SA, H, F
=====---------------------------------------------------------------------=====
SABOTEUR ABILITES
=====---------------------------------------------------------------------=====
DEPROTECT: Reduce target's physical resistance and deal magic damage.
Cost: 1
Users: L, SA, V, F
DESHELLGA: Reduce magic resistance and deal magic damage within a wide
radius.
Cost: 3
Users: L, V, H
POISONGA: Poison and deal magic damage to targets within a wide radius.
Cost: 3
Users: L, V, H
IMPERILGA: Reduce elemental resistances and and deal magic damage within
a wide
radius.
Cost: 3
Users: L, V, H
SLOW: Reduce target's ATB gauge recharge rate and deal magic damage.
Cost: 1
Users: SN, SA, F
SLOWGA: Reduce ATB gauge recharge rate and deal magic damage within a
wide
radius.
Cost: 3
Users: SN, H, F
FOGGA: Disable enemy spell casting and deal magic damage within a wide
radius.
Cost: 3
Users: SN, H, F
PAINGA: Disable enemy physical abilities and deal magic damage within a
wide
radius.
Cost: 3
Users: SN, H, F
DISPEL: Remove target's most recent status enhancement and deal magic
damage.
Cost: 2
Users: SA, V, H, F
=====---------------------------------------------------------------------=====
SYNERGIST ABILITES
=====---------------------------------------------------------------------=====
PROTECT: Raise target's physical resistance.
Cost: 2
Users: L, SN, SA, H
Users: V, F
ENFIRE: Add fire attibute to target's COM, RAV, SEN or SAB attacks.
Cost: 2
Users: R, SA, H
ENFROST: Add ice attibute to target's COM, RAV, SEN or SAB attacks.
Cost: 2
Users: R, SA, H
ENTHUNDER: Add lightning attibute to target's COM, RAV, SEN or SAB attacks.
Cost: 2
Users: R, SA, H
ENWATER: Add water attibute to target's COM, RAV, SEN or SAB attacks.
Cost: 2
Users: R, SA, H
COMMANDO ABILITES
=====---------------------------------------------------------------------=====
ATTACK: Deal physical damage to target.
Cost: 1
Users: L, SN, SA, H, V, F
Users: L, SN, H
=====---------------------------------------------------------------------=====
SENTINEL ABILITES
=====---------------------------------------------------------------------=====
PROVOKE: Entice enemies in range to attack you.
Cost: 1
Users: L, SN, SA, H, V, F
STEELGUARD: Defend, boosting physical and magic resistance each time you
are
attacked.
Cost: 1
Users: SN, SA, V, F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
AUTO-ABILITIES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
FRINGEWARD: Reduce damage to nearby allies when you are the target of an
area
attack.
Users: L, SN, SA, F
FAULTSIPHON: Slightly charge ATB gauge upon attacking target afflicted with
status ailments.
Users: L, H, V, F
SCOURGE: Deal heavy damage with Attack to target about to recover from
Stagger.
Users: L, SN, SA, H, V, F
SMITE: Deal heavy damage with Attack to launched target about to recover
from
Stagger.
Users: L, SN, F
VIGOR: Boost chain bonus effect of your attacks when your HP is high.
Users: L, SN, H, F
OVERWHELM: Boost chain bonus effect of attacks for each ally targeting the
same
enemy.
Users: L, SN, SA, H, V, F
JINX: Extend duration of target's existing status ailments upon inflicting new
ones.
Users: L, SN, SA, H, V, F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
UNIQUE ABILITIES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
SOVEREIGN FIST: Crush foes with a ruinous blow, clearing chain gauges.
Damage
varies by situation. Exclusive to Snow.
Cost: All
LAST RESORT: Deal magic damage within a wide radius. Chain bonus effect
varies
by situation. Exclusive to Hope.
Cost: All
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
TECHNIQUES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
SUMMON: Summon an Eidolon.
Cost: 3
Cost: 1
QUAKE: Deal earth damage to targets in a wide radius and extend their chain
bonuses.
Cost: 1
DISPELGA: Remove all status ailments and enhancements from all allies and
enemies.
Cost: 1
STOPGA: Reset all enemy and ally ATB gauges, canceling pending actions.
Cost: 1
==============================================
=================================
==============================================
=================================
11.)
SHOPS - G1100
==============================================
=================================
==============================================
=================================
------------------------------------------------------------------------------Unicorn Mart
---------------------------------------Potion
Antidote
Holy Water
Painkiller
Foul Liquid
| 50
| 100
| 100
| 100
| 100
Mallet
| 100
Wax
| 100
Phoenix Down
| 1000
------------------------------------------------------------------------------Eden Pharmaceuticals
---------------------------------------Librascope
| 10000
Fortisol
| 12000
Aegisol
| 12000
Deceptisol
| 30000
------------------------------------------------------------------------------Up in Arms
---------------------------------------Blazefire Saber
Edged Carbine
Gladius
Vega 42s
Deneb Duellers
Wild Bear
Power Circle
Ninurta
| 2000
| 4600
| 7100
| 2000
| 3900
| 1800
| 4500
| 2800
Hawkeye
| 4400
Binding Rod
| 2500
Pearlwng Staff
| 2300
Rod of Thorns
| 3000
Bladed Lance
| 4500
Partisan
| 6600
-------------------------------------------------------------------------------
Plautus's Workshop
---------------------------------------Axis Blade
| 15000
Lifesaber
| 20000
Lionheart
| 28000
Spica Defenders
| 14500
Antares Deluxes
| 22000
Procyons
Paladin
Rebel Heart
| 30000
| 20000
| 11000
Umbra
| 32600
Airwing
| 10000
Otshirvani
Vidofnir
Healer's Staff
Mistilteinn
Belladonna Wand
Punisher
Pandoran Spear
Gae Bolg
| 28200
| 16900
| 19800
| 11000
| 31200
| 31000
| 16200
| 13100
------------------------------------------------------------------------------Gilgamesh, INC.
---------------------------------------Organyx
| 280000
Hauteclaire
| 20000
Rigels
| 19000
Aldebarans
Pleiades Hi-Powers
| 263000
| 22000
Feymark
| 25000
Sacrificial Circle
| 210000
Unsetting Sun
| 21000
Simurgh
| 21200
Malphas
| 198000
Alicanto
Tigerclaw
Heavenly Axis
| 18000
| 300000
| 24000
Dragoon Lance
| 230000
Shamanic Spear
| 23000
Taming Pole
| 27000
------------------------------------------------------------------------------B&W Outfitters
---------------------------------------Iron Bangle
| 500
Silver Bangle
| 800
Tungsten Bangle
| 1500
Titanium Bangle
| 3600
Gold Bangle
| 9000
Mythril Bangle
| 15000
Power Wristband
| 1000
Brawler's Wristband
| 3000
Warrior's Wristband
| 10000
Magician's Mark
| 1000
Shaman's Mark
| 3000
Sorcerer's Mark
| 10000
Black Belt
| 4500
General's Belt
| 12000
Rune Bracelet
| 4500
Witch's Bracelet
| 12000
Giant's Glove
| 3000
Glass Buckle
| 3000
Metal Armband
Serenity Sachet
Glass Orb
| 3000
| 3000
| 3000
Star Pendant
| 3000
Pearl Necklace
| 3000
Warding Talisman
| 3000
Pain Dampener
| 3000
White Cape
| 3000
Rainbow Anklet
| 3000
Cherub's Crown
| 3000
------------------------------------------------------------------------------Magical Moments
---------------------------------------Guardian Amulet
Auric Amulet
Watchman's Amulet
| 5000
| 5000
| 5000
Hero's Amulet
| 5000
Saint's Amulet
| 5000
Zealot's Amulet
Flamebane Brooch
Frostbane Brooch
| 5000
| 3000
| 3000
Sparkbane Brooch
| 3000
Aquabane Brooch
| 3000
------------------------------------------------------------------------------Moogleworks
---------------------------------------Whistlewind Scarf
| 1000
Nimbletoe Boots
| 6000
Collector Catalog
Speed Sash
| 100000
| 10000
------------------------------------------------------------------------------Sanctum Labs
---------------------------------------Platinum Bangle
Royal Armlet
Entite Ring
| 48000
| 200000
| 120000
------------------------------------------------------------------------------Creature Comforts
---------------------------------------Wicked Fang
Thickened Hide
| 80
| 80
Enigmatic Fluid
| 80
Sturdy Bone
| 80
Scaled Wing
| 80
Fragrant Oil
| 80
Barbed Tail
| 80
Bestial Claw
| 80
Vibrant Ooze
Iron Shell
Monstrous Fang
| 80
| 80
| 150
Smooth Hide
| 150
Mysterious Fluid
| 150
Otherworldly Bone
| 150
Abominable Wing
| 150
Medicinal Oil
Diabolic Tail
| 150
| 150
Gargantuan Claw
| 150
Transparent Ooze
| 150
Armored Shell
| 150
------------------------------------------------------------------------------The Motherlode
---------------------------------------Millerite
Rhodochrosite
Cobaltite
| 3000
| 8000
| 17000
Perovskite
| 30000
Uraninite
| 45000
Mnar Stone
Scarletite
| 60000
| 100000
-------------------------------------------------------------------------------
Lenora's Garage
---------------------------------------Polymer Emulsion
Ferroelectric Film
| 200
| 460
Insulated Cabling
| 280
Ceramic Armor
| 660
Passive Detector
| 840
| 320
Epicyclic Gear
| 320
Radial Bearing
| 320
Superconductor
Bomb Fragment
Fiber-optic Cable
Ring Joint
Crankshaft
Perfect Conductor
| 840
| 430
| 840
| 840
| 840
| 1600
Piezoelectric Element
| 840
Turbojet
| 840
Paraffin Oil
| 320
Amplifier
| 520
Silicone Oil
| 660
------------------------------------------------------------------------------R&D Depot
---------------------------------------Green Needle
Particle Accelerator
| 7000
| 10000
Ultracompact Reactor
| 50000
Adamantite
| 220000
Dark Matter
| 840000
Trapezohedron
| 2000000
-------------------------------------------------------------------------------
==============================================
=================================
==============================================
=================================
12.)
ROLES - G1200
==============================================
=================================
==============================================
=================================
+---------------------+
LIGHTNING
+---------------------+
Attacker
LV CRSYTAL
CP
01 HP+100
01 STR+15
01 MAG+15
01 FIGHT
01 AREA BLAST
01 RUIN
01 STR+4
60
01 HP+20
60
01 END ASPIR
01 HP+15
01 CHAIN STAR
01 HP+15
01 MAG+6
01 HP+25
01 MAG+4
02 HP+25
02 MAG+10
02 STR+7
02 WEAK ASPIR
60
60
60
60
60
60
80
90
90
90
90
02 HP+25
90
02 STR+7
90
02 HP+25
120
02 STR+4
120
03 HP+20
220
03 SMASH UPPER
220
03 STR+8
220
03 HP+20
220
03 STR+6
220
03 ZONE CRUSH
220
03 MAG+4
03 ROLE LEVEL
220
350
04 STR+3
230
04 HP+10
230
04 MAG+3
04 HP+10
04 IMPACT BREAK
230
230
330
05 HP+10
400
05 STR+3
400
05 STR+3
400
05 MAG+5
400
05 MAG+3
400
05 QUAKE
400
05 HP+10
400
05 STR+3
400
05 HP+10
400
05 STR+3
600
06 HP+20
1000
06 HP+30
1000
06 HP+20
1000
06 BACKSTAB
1000
06 STR+12
1000
06 HP+30
1000
06 MAG+5
1000
06 MAG+5
1000
06 HP+20
1000
06 HP+30
1000
06 STR+5
1000
06 STR+6
1000
06 BREAK BURST
06 MAG+5
06 ROLE LEVEL
1000
1000
2000
07 HP+50
740
07 STR+10
740
07 STR+10
740
07 HP+50
740
07 BREAK CHAIN
07 STR+8
07 MAG+4
740
740
740
07 HP+40
2000
08 STR+18
4000
08 STR+18
4000
08 STR+18
6000
08 HP+100
4000
08 HP+100
6000
08 HP+100
6000
08 HP+100
4000
08 MAG+18
4000
08 DESPEGA
6000
08 STR+18
6000
08 STR+18
8000
08 HP+100
8000
08 RUINGA
6000
08 STR+18
6000
08 MAG+18
6000
08 ATB LEVEL
8000
08 HP+100
8000
08 HP+100
10000
08 STR+18
8000
08 MAG+18
8000
08 STR+18
8000
08 STR+18
6000
08 STR+20
10000
08 HP+100
8000
08 MAG+24
10000
08 ROLE LEVEL
09 MAG+20
09 HP+180
8000
10000
10000
09 HP+80
18000
09 HP+80
18000
09 MAG+20
10000
09 STR+40
10000
09 STR+20
18000
09 STR+20
18000
09 MAG+20
12000
09 HP+180
12000
09 HP+100
18000
09 HP+100
18000
09 MAG+20
12000
09 STR+30
12000
09 STR+30
18000
09 STR+30
18000
09 HP+180
12000
09 HP+150
12000
09 STR+40
12000
09 HP+150
12000
10 HP+250
30000
10 HP+250
30000
10 STR+40
30000
10 HP+250
30000
10 HP+250
30000
10 MAG+40
10 HP+250
10 ACCESSORY
30000
30000
30000
10 HP+250
60000
10 STR+40
60000
10 HP+250
60000
10 HP+250
60000
10 MAG+40
60000
10 HP+250
60000
10 HP+250
60000
10 ROLE LEVEL
Attacker Abilities
60000
LV CRSYTAL
01 FIGHT
CP
-
01 AREA BLAST
01 RUIN
01 END ASPAIR
60
01 CHAIN STAR
60
02 WEAK ASPIR
90
03 SMASH UPPER
220
03 ZONE CRUSH
220
04 IMPACT BREAK
330
05 QUICK
400
06 BACKSTAB
1000
06 BREAK BURST
1000
07 BREAK CHAIN
740
08 DESPEGA
08 RUINGA
6000
6000
---
Blaster
LV CRSYTAL
01 LIBRA
01 THUNDER
01 HP+15
CP
60
01 STR+4
60
01 MAG+4
60
01 STR+10
60
01 WATER
60
01 HP+15
80
01 MAG+4
02 MAG+11
02 HP+25
80
90
90
02 SPARK BLOW
90
02 STR+3
90
02 HP+10
90
02 WAVE BLOW
02 HP+10
03 MAG+4
03 FIRE
90
120
220
220
03 STR+5
220
03 STR+4
220
03 MAG+10
03 HP+25
03 MAG+4
03 ROLE LEVEL
04 STR+3
220
220
220
350
230
04 MAG+3
230
04 JOINT RAID
230
04 HP+10
330
05 STR+3
400
05 STR+3
400
05 HP+20
400
05 THUNDARA
05 MAG+3
400
400
05 HP+20
400
05 HP+20
400
05 MAG+3
05 BLIZZARD
05 STR+3
05 MAG+3
06 AERO
06 MAG+8
400
400
400
600
1000
1000
06 HP+35
1000
06 HP+20
1000
06 STR+5
1000
06 STR+5
1000
06 STR+4
1000
06 HP+20
1000
06 MAG+3
06 HP+20
1000
1000
06 MAG+5
1000
06 WATERA
1000
06 HP+30
06 ROLE LEVEL
07 STR+15
07 MAG+20
1000
2000
740
740
07 STR+5
740
07 HP+20
740
07 MAG+4
07 BREAK ASPIR
740
740
07 STR+4
740
07 HP+20
2000
08 MAG+18
4000
08 MAG+18
4000
08 MAG+18
6000
08 BLIZZARA
6000
08 FIRA
6000
08 HP+100
4000
08 HP+100
6000
08 STR+18
4000
08 STR+18
6000
08 STR+18
4000
08 MAG+18
08 HIGH TENSION
6000
8000
08 STR+18
6000
08 HP+100
6000
08 HP+100
8000
08 MAG+18
6000
08 MAG+18
8000
08 AERORA
8000
08 MAG+18
8000
08 MAG+18
10000
08 FLAME BLOW
10000
08 FROST BLOW
10000
08 HP+100
8000
08 STR+18
8000
08 STR+20
10000
08 ACESSORY
10000
08 HP+100
8000
08 MAG+18
8000
08 MAG+24
10000
08 HP+100
8000
08 STR+20
10000
08 STR+20
10000
08 ROLE LEVEL
09 STR+24
8000
10000
09 MAG+40
10000
09 MAG+20
18000
09 MAG+20
18000
09 THUNDAGA
09 STR+25
09 SCENE DRIVE
09 HP+150
18000
10000
18000
10000
09 HP+80
18000
09 HP+80
18000
09 MAG+20
12000
09 MAG+20
18000
09 STR+20
12000
09 HP+200
12000
09 HP+100
18000
09 STR+30
18000
09 STR+30
18000
09 MAG+20
09 MAG+109
09 MAG+20
18000
18000
12000
09 STR+20
12000
09 HP+150
12000
09 MAG+40
12000
09 HP+150
12000
10 HP+250
30000
10 HP+250
30000
10 STR+40
30000
10 HP+250
30000
10 HP+250
30000
10 MAG+40
30000
10 HP+250
30000
10 HP+250
30000
10 HP+250
60000
10 STR+40
60000
10 HP+250
60000
10 HP+250
60000
10 MAG+40
60000
10 HP+250
60000
10 HP+250
60000
10 ROLE LEVEL
60000
Blaster Abilities
LV CRSYTAL
01 LIBRA
CP
-
01 THUNDER
01 WATER
60
02 SPARK BLOW
90
02 WAVE BLOW
90
03 FIRE
04 JOINT RAID
05 THUNDARA
05 BLIZZARD
06 AERO
06 WATERA
07 BREAK ASPIR
08 BLIZZARA
08 FIRA
08 HIGH TENSION
08 AERORA
220
230
400
400
1000
1000
740
6000
6000
8000
8000
08 FLAME BLOW
10000
08 FROST BLOW
10000
09 THUNDAGA
18000
09 SCENE DRIVE
18000
---
Defender
LV CRSYTAL
CP
07 HP+10
3000
07 STR+3
3000
07 HP+10
3000
07 MAG+3
07 HP+10
07 PROVOCATION
3000
3000
6000
07 HP+10
6000
07 STR+4
6000
07 HP+10
6000
07 HP+10
6000
07 EVASION
12000
07 HP+15
9000
07 MAG+5
9000
07 HP+15
9000
07 STR+5
9000
07 AFTERIMAGE EVASION
07 HP+15
12000
07 STR+6
12000
07 MAG+6
12000
07 HP+15
12000
07 HP+15
12000
18000
07 STR+7
15000
07 HP+20
15000
07 HP+20
15000
07 MAG+7
07 COUNTER
07 HP+20
07 MAG+8
15000
30000
18000
18000
07 HP+20
18000
07 STR+8
18000
07 HP+20
18000
07 HP+25
21000
07 MAG+9
21000
07 HP+25
21000
07 STR+9
21000
07 PINCH BARRIER
42000
08 STR+9
24000
08 HP+25
24000
08 MAG+10
24000
08 HP+25
24000
08 HP+25
24000
09 ROLE LEVEL
60000
09 HP+30
30000
09 HP+30
30000
09 STR+9
30000
09 HP+30
30000
09 HP+30
30000
09 MAG+10
30000
09 HP+30
30000
09 HP+30
30000
09 STR+9
30000
09 HP+30
30000
09 HP+30
30000
09 MAG+10
30000
09 HP+30
30000
09 HP+30
30000
09 AREA BARRIER
10 ROLE LEVEL
10 HP+100
10 STR+9
60000
120000
60000
60000
10 HP+100
60000
10 HP+100
60000
10 HP+100
60000
10 MAG+10
60000
10 ROLE LEVEL
120000
10 HP+100
60000
10 HP+100
60000
10 HP+100
60000
10 STR+9
10 SECOND CHANCE
10 MAG+10
10 STR+9
10 ROLE LEVEL
60000
120000
60000
60000
120000
Defender Abilities
LV CRSYTAL
07 PROVOCATION
07 EVASION
CP
6000
12000
07 AFTERIMAGE EVASION
07 COUNTER
18000
30000
07 PINCH BARRIER
42000
09 AREA BARRIER
60000
10 SECOND CHANCE
12000
---
Jammer
LV CRSYTAL
CP
07 HP+10
3000
07 HP+10
3000
07 MAG+3
3000
07 HP+10
3000
07 STR+3
3000
07 DEPROTE
6000
07 HP+10
6000
07 STR+4
6000
07 HP+10
6000
07 MAG+3
6000
07 DESHELL
12000
07 HP+15
9000
07 MAG+5
9000
07 HP+15
9000
07 STR+5
9000
07 HP+15
9000
07 MAG+6
12000
07 HP+15
12000
07 HP+15
12000
07 STR+6
12000
07 WEAK
24000
07 HP+20
15000
07 MAG+7
15000
07 HP+20
15000
07 STR+7
15000
07 BIO
07 HP+20
07 MAG+8
30000
18000
18000
07 HP+20
18000
07 STR+8
18000
07 HP+20
18000
07 HP+25
21000
07 STR+9
21000
07 HP+25
21000
07 MAG+9
21000
07 DEPROGA
42000
08 MAG+10
24000
08 HP+25
24000
08 STR+9
24000
08 HP+25
24000
08 BADTIME
09 ROLE LEVEL
48000
60000
09 HP+30
30000
09 HP+30
30000
09 STR+9
30000
09 HP+30
30000
09 HP+30
30000
09 MAG+10
30000
09 HP+30
30000
09 HP+30
30000
09 STR+9
30000
09 DESHEGA
09 HP+30
09 MAG+10
60000
30000
30000
09 HP+30
30000
09 HP+30
30000
09 HP+30
30000
10 ROLE LEVEL
10 HP+100
10 STR+9
10 HP+100
120000
60000
60000
60000
10 WEAGA
120000
10 HP+100
60000
10 MAG+10
60000
10 ROLE LEVEL
120000
10 HP+100
60000
10 HP+100
60000
10 BIOGA
120000
10 STR+9
60000
10 HP+100
10 MAG+10
10 HP+100
10 ROLE LEVEL
60000
60000
60000
120000
Jammer Abilities
LV CRSYTAL
CP
07 DEPROTE
6000
07 DESHELL
12000
07 WEAK
07 BIO
07 DEPROGA
08 BADTIME
09 DESHEGA
10 WEAGA
10 BIOGA
24000
30000
42000
48000
60000
120000
120000
---
Enhancer
LV CRSYTAL
CP
07 HP+10
3000
07 STR+3
3000
07 HP+10
3000
07 MAG+3
3000
07 HP+10
3000
07 BRAVE
6000
07 MAG+3
6000
07 HP+10
6000
07 HP+10
6000
07 STR+4
6000
07 FACE
12000
07 HP+15
9000
07 STR+5
9000
07 HP+15
9000
07 MAG+5
07 ENTHUNDER
07 HP+15
07 MAG+6
9000
18000
12000
12000
07 HP+15
12000
07 STR+6
12000
07 ENFIRE
24000
07 MAG+7
15000
07 HP+20
15000
07 HP+20
15000
07 STR+7
15000
07 ENWATER
30000
07 HP+20
18000
07 HP+20
18000
07 MAG+8
07 STR+8
07 ENBLIZZARD
18000
18000
36000
07 STR+9
21000
07 HP+25
21000
07 MAG+9
07 HP+25
07 PROTECT
21000
21000
42000
08 HP+25
24000
08 STR+9
24000
08 HP+25
24000
08 MAG+10
08 SHELL
09 ROLE LEVEL
24000
48000
60000
09 HP+30
30000
09 HP+30
30000
09 STR+9
30000
09 GOODTIME
09 HP+30
60000
30000
09 MAG+10
30000
09 HP+30
30000
09 HP+30
30000
09 STR+9
30000
09 HP+30
30000
09 HP+30
30000
09 MAG+10
30000
09 HP+30
30000
09 HP+30
30000
09 HP+30
30000
10 ROLE LEVEL
10 HP+100
10 STR+9
10 HP+100
10 GUTS
10 HP+100
120000
60000
60000
60000
120000
60000
10 MAG+10
60000
10 ROLE LEVEL
120000
10 HP+100
10 HASTE
10 HP+100
10 STR+9
10 HP+100
10 MAG+10
10 HP+100
10 ROLE LEVEL
60000
120000
60000
60000
60000
60000
60000
120000
Enhancer Abilities
LV CRSYTAL
07 BRAVE
07 FACE
CP
6000
12000
07 ENTHUNDER
07 ENFIRE
07 ENWATER
18000
24000
30000
07 ENBLIZZARD
07 PROTECT
08 SHELL
09 GOODTIME
36000
42000
48000
60000
10 GUTS
120000
10 HASTE
120000
---
Healer
LV CRSYTAL
CP
03 CURE
03 HP+30
220
03 MAG+5
220
03 HP+30
220
03 STR+4
220
03 ACESSORY
220
03 HP+35
350
04 HP+10
230
04 MAG+3
230
04 STR+3
230
04 ESUNA
230
04 HP+10
330
05 HP+20
400
05 MAG+4
400
05 MAG+3
400
05 STR+3
400
05 HP+20
400
05 STR+3
400
05 MAG+3
05 ROLE LEVEL
400
600
06 STR+8
1000
06 HP+20
1000
06 MAG+8
1000
06 MAG+4
1000
06 MAG+5
1000
06 RAISE
1000
06 HP+20
1000
06 HP+20
1000
06 STR+3
1000
06 STR+5
1000
06 MAG+4
1000
06 FULL CARE
06 HP+20
06 MAG+5
06 STR+4
06 ROLE LEVEL
07 MAG+8
07 HP+50
1000
1000
1000
1000
2000
740
740
07 MAG+8
740
07 MAG+8
740
07 HP+50
740
07 HP+50
740
07 MAG+4
07 STR+4
08 HP+100
740
2000
4000
08 MAG+18
4000
08 MAG+18
6000
08 MAG+18
6000
08 HP+100
4000
08 HP+100
6000
08 HP+100
6000
08 MAG+18
4000
08 STR+18
4000
08 STR+18
6000
08 HP+100
6000
08 HP+100
8000
08 HP+100
6000
08 MAG+18
6000
08 MAG+18
8000
08 STR+18
6000
08 HP+100
8000
08 HP+120
10000
08 HP+120
10000
08 CURERA
10000
08 MAG+18
8000
08 STR+18
8000
08 STR+20
10000
08 MAG+18
08 HP+100
08 MAG+18
08 STR+20
08 ROLE LEVEL
8000
8000
8000
10000
8000
09 STR+20
10000
09 HP+180
10000
09 HP+80
09 MAG+40
18000
10000
09 HP+80
18000
09 STR+20
18000
09 STR+20
18000
09 MAG+20
18000
09 MAG+20
18000
09 STR+20
10000
09 HP+190
12000
09 HP+190
12000
09 HP+100
18000
09 HP+100
18000
09 STOPGA
18000
09 MAG+20
12000
09 MAG+30
18000
09 MAG+30
18000
09 HP+200
09 MAG+20
12000
12000
09 STR+20
12000
09 STR+30
18000
09 STR+30
18000
09 HP+150
12000
09 MAG+40
12000
09 HP+150
12000
10 HP+275
30000
10 HP+275
30000
10 STR+40
30000
10 HP+275
30000
10 HP+275
30000
10 MAG+40
30000
10 HP+275
30000
10 HP+275
30000
10 HP+275
60000
10 STR+40
60000
10 HP+275
60000
10 HP+275
10 MAG+40
60000
60000
10 HP+275
60000
10 HP+275
60000
10 ROLE LEVEL
60000
Healer Abilities
LV CRSYTAL
CP
03 CURE
04 ESUNA
230
06 RAISE
06 FULL CARE
1000
1000
08 CURERA
10000
09 STOPGA
18000
==============================================
=================================
==============================================
=================================
13.)
BESTIARY - G1300
==============================================
=================================
==============================================
=================================
T: Human
S: FAQ Writer
| CHAIN | STGGR | CP
100 | 20000000 | 0
a
100 | 30000000 | 100 | 999% | 200000 | 6000 | 5000 | 1000 | 100 | yes100% b
100 | 30000000 | 100 | 999% | 200000 | 6000 | 5000 | 1000 | 100 | no
| ICE
| weak
| weak
50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | imm | imm b
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
c
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Silver Bangle - 100%
|-
|R%-89%|CV-100|KV-100|EVA-no |L-y|K-n
-------------------------------------------------------------------------------
- [STGGR] stands for staggering point. Low staggering point means you can
Stagger the enemy early. The speed at which you can reach staggering
point
also depends on enemy's chain resistance. Range value is [100~999,9].
- [CP] stands for Crystogen Points you're awarded when foe is killed.
- [STR] stands for enemy's strength value.
- [MAG] stands for enemy's magic power value.
- [LPS] stands for Libra Points. Each piece of info in foe's enemy intel is
worth a specific amount of Libra Points. Killing a foe will award you with
the amount listed here - bosses generally drop 1000 LPS, and regular
enemies drop far less, so you need to battle them more often.
- [KEV] stands for keeping value. If the cut value of the attacker's ability
is greater than the keep value of the ability of the one receiving the
attack then the ability is interrupted, otherwise the ability is kept.
- [LAUNCH] stands for Launch resistance. Majority of enemies can be
Launched
once staggered, with the exception of some boss enemies, flying enemies
and some huge random enemies.
[no] means that the enemy cannot be Launched
[yes] means that the enemy can be Launched
[hlf] means that the enemy can eventually be Launched
c) ATTACK VULNERABILITIES
There are six elements that are present in world of FF13, those being fire,
ice, thunder, water, wind and earth. In addition to these, enemies also have
vulnerabilities against physical and magic attacks in general. Alltogether
there are six types of how vulnerable the enemy is.
[-] foe takes normal damage from this damage type
[halves] foe takes 50% of the damage from this damage type
[resist] foe takes 10% of the damage from this damage type
[immune] foe is immune to the damage from this damage type
[absorb] foe absorbs 30% of the usual damage as HP recovery
[weak] foe takes double damage from this damage type
d) STATUS AFFINITIES
There are 12 status ailments you can affect foes with. However, the foes
have the ability to inflict your chrs with 14 status ailments. Status
ailments common to both your chrs and your foes are: Deprotect, Deshell,
Slow, Poison, Imperil, Curse, Pain, Fog, Daze, Death and Dispel. In addition
to these, your chrs can inflict Provoke on your enemies, while your enemies
can inflict Debrave, Defaith and Doom on your chrs.
Each enemy has a certain resistance to being affected with a status ailment
(unless being completely immune). The scale for resistance is listed just
below).
[low resist] -> [0] -> [30] -> [50] -> [70] -> [90] -> [99] -> [immunity]
e) ITEMS
Most enemies carry two items. After battle ends, you can obtain only one of
the items, never both. Each item is dropped with certain probability, which
can be increased by equipping Catalog accessories, and by finishing the
battle with 3+ star rating (in case of rare items).
f) HINTS & TIPS
The enemy intel game provides you with when you press R1 button.
g) ADDITIONAL NOTES
Just what the entry says.
h) SKILL LIST
- Skill's name
- Element (can be fire, ice, thunder, water, wind, earth, or non-elemental)
- damage type (physical and/or magic, or none)
- target (who's on the receiving end of the attack)*1
- [MULTI] stands for multiplier, by which the power of the skill is
calculated (foe's STR stat for physical skills, and foe's MAG stat for
magic skills)
- [R%-??%] stands for random damage value of the skill
- [CV-???] stands for cut value of the skill*2
- [KV-???] stands for keep value of the skill*2
- [EVA] stands for possibility of evading the skill (yes, no, possibly, n/a)
- [L] stands for Launch, ie if the skill can Launch your chrs
- [K] stands for Knockdown, ie if the skill can Knockdown your chrs
- [AN] stands for additional notes you need to know about the skill
*2 If the cut value of the attacker's ability is greater than the keep value of
the ability of the one receiving the attack then the ability is interrupted,
otherwise the ability is kept.
| CHAIN | STGGR | CP
75 | 360
|0
| 300% | -
| 15 | 15 | 1000 | 85 | no
75 | 990
|0
| 300% | -
| 15 | 15 | 1000 | 85 | no
| ICE
|-
| weak
|-
|-
|-
|-
-------------------------------------------------------------------------------
T: Soldier
| CHAIN | STGGR | CP
24 | 171
| 20
| 130% | 3
| 30 | 5 | yes-100%
| ICE
|-
|-
|-
|-
|-
| Phoenix Down - 2%
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Hunter
| CHAIN | STGGR | CP
21 | 84
|0
| 120% | 3
| 17 | 0
| 20 | 5 | yes-100%
| ICE
|-
|-
|-
|-
|-
| Phoenix Down - 2%
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
No004 Pantheron
| CHAIN | STGGR | CP
22 | 375
|0
| 103% | 3
| 15 | 0
| 20 | 5 | yes-100%
| ICE
| weak
|-
|-
|-
|-
|-
|-
| Wicked Fang - 5%
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Airborne
| CHAIN | STGGR | CP
44 | 189
| 80
| 110% | 0
| 200 | 25 | no
| ICE
|-
|-
|-
|-
| halves | -
| Phoenix Down - 2%
02.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Elite
| CHAIN | STGGR | CP
25 | 600
|0
| 104% | -
| 20 | 19 | 1000 | 35 | hlf-100%
| ICE
|-
|-
|-
|-
|-
| halves | -
|-
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
| 70
| 200% | -
| 1000 | 40 | hlf-100%
| ICE
|-
| weak
|-
|-
|-
|-
|-
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No008 Myrmidon
| CHAIN | STGGR | CP
|0
| 110% | 0
| 200 | 35 | hlf-100%
| ICE
weak
|-
|-
|-
|-
|-
|-
|-
| Polymer Emulsion - 5%
02.
MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
12 | 57
|0
| 130% | 0
| 13 | 30 | 80 | 5 | yes-100%
| ICE
|-
|-
|-
|-
|-
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
0
|0
|0
|0
|0
|0
|0
|0
|0
|0
|0
| Thickened Hide - 5%
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No010 Ghoul
T: Cie'th
S: Shambling Cie'th
| CHAIN | STGGR | CP
26 | 330
|0
| 110% | 3
| 64 | 38 | 60 | 5 | yes-100%
| ICE
| weak
| weak
| weak
|-
|-
| Tear of Frustration - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No011 Ghast
T: Cie'th
S: Shambling Cie'th
| CHAIN | STGGR | CP
19 | 900
|0
| 120% | 7
| 47 | 80 | 50 | 35 | hlf-100%
| ICE
| weak
| weak
| weak
|-
|-
| Tear of Frustration - 5%
Unremarkable.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No012 Wight
T: Cie'th
S: Winged Cie'th
| CHAIN | STGGR | CP
24 | 270
|0
| 110% | 5
| 40 | 75 | 50 | 5 | no
| ICE
|-
|-
|-
|-
|-
| Tear of Frustration - 5%
None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No013 Anima
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
| 100 | 300% | -
| ICE
|-
|-
|-
|-
|-
|-
-------------------------------------------------------------------------------
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
66 | 300
| 100 | 150% | 0
| ICE
|-
|-
|-
|-
|-
|-
-------------------------------------------------------------------------------
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
66 | 300
| 100 | 150% | 0
| ICE
|-
|-
|-
|-
|-
|-
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Terraquatic
| CHAIN | STGGR | CP
| 50
| 130% | 8
| 30 | 5 | yes-100%
| ICE
weak
|-
| halves | -
|-
|-
| Enigmatic Fluid - 5%
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
| 50
| 160% | 64
| 1000 | 85 | no
| ICE
|-
| weak
|-
|-
|-
|-
-------------------------------------------------------------------------------
T: Feral Creature
S: Terraquatic
| CHAIN | STGGR | CP
10 | 81
|0
| 200% | 3
| 18 | 0
| 30 | 5 | yes-100%
| ICE
weak
|-
| halves | -
|-
|-
|0
|0
|0
|0
|0
|0
|0
|0
|0
|0
| Enigmatic Fluid - 5%
-------------------------------------------------------------------------------
LVL | HP
6 | 20250
| CHAIN | STGGR | CP
|0
| 500% | 36
| 50 | 35 | hlf-100%
| ICE
weak
|-
| weak
|-
|-
|-
| Bestial Claw - 5%
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
T: Soldier
| CHAIN | STGGR | CP
16 | 1296
| 50
| 200% | 8
| ICE
|-
|-
|-
|-
|-
| Phoenix Down - 2%
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No021 Watchdrone
| CHAIN | STGGR | CP
| 90
| 110% | 10
| 50 | 25 | no
| ICE
|-
| weak
|-
|-
|-
|-
| Paraffin Oil - 5%
02.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Hunter
| CHAIN | STGGR | CP
16 | 326
| 50
| 200% | 7
| 30 | 5 | yes-100%
| ICE
|-
|-
|-
|-
|-
| Phoenix Down - 2%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
14 | 7290
| 50
| 160% | 24
| 167 | 0
| 400 | 30 | no
14 | 7290
| 50
| 160% | 24
| 167 | 0
| 400 | 85 | no
| ICE
|-
|-
|-
|-
|-
| halves | halves a
|-
|-
|-
|-
|-
| resist | resist b
| Insulated Cabling - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Physical and magic resistance low when staggered.
Hint 2: High damage-dealing potential.
Hint 3: Employs powerful lightning-based attacks.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------a|b|
| |01.
________MUL -
| |02.
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No024 Crusader
| CHAIN | STGGR | CP
|0
| 200% | 16
| 150 | 35 | hlf-100%
| ICE
|-
|-
|-
|-
| halves | -
| Ferroelectric Film - 5%
MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
| 50
| 170% | 0
| 58 | 0
|0
| 35 | no
62 | 16200
| 50
| 300% | 240
| 25 | 0
| 1000 | 35 | no
62 | 16200
| 80
| 200% | 240
| 58 | 0
| 1000 | 95 | no
| ICE
|-
|-
|-
| weak
| immune | -
|-
|-
|-
|-
| weak
| immune | -
|-
|-
|-
|-
| weak
|-
|x| |04. Barrier - self - become resistant to physical and magic dmg
__________MUL -
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Elite
| CHAIN | STGGR | CP
| 90
| 130% | 20
| ICE
|-
|-
|-
|-
| halves | halves
| Millerite - 5%
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No027 Nix
T: Other
S: Eidolon
| CHAIN | STGGR | CP
| 70
| ---% | 0
| 55 | 60 | 1000 | 100 | no
| ICE
|-
|-
|-
|-
|-
|0
|-
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Yields to those who amass chain bonuses.
Hint 2: Yields to those who defend against and endure attacks.
Hint 3: Cannot be provoked.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01. 'Double swipe' - phd
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No028 Stiria
T: Other
S: Eidolon
| CHAIN | STGGR | CP
| 70
| ---% | 0
| 55 | 60 | 1000 | 100 | no
| ICE
|-
|-
|-
|-
|-
|0
|-
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Yields to those who amass chain bonuses.
Hint 2: Yields to those who defend against and endure attacks.
Hint 3: Cannot be provoked.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01. Curaga - HP recovery on Snow
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No029 Thexteron
| CHAIN | STGGR | CP
10 | 3120
| 70
| 120% | 16
| 50 | 5 | yes-100%
| ICE
| weak
|-
|-
|-
|-
|0
| 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 0
| Wicked Fang - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Pulse Automata
S: Pulsework Soldier
| CHAIN | STGGR | CP
13 | 7410
| 70
| 150% | 29
| 77 | 0
| 50 | 85 | no
13 | 7410
| 70
| 150% | 29
| 77 | 0
| 50 | 0 | no
a
b
| ICE
|-
| weak
|-
|-
|-
| halves | halves a
|-
| weak
|-
|-
|-
|-
|-
|0
| 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 0
| Passive Detector - 5%
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No031 Incubus
T: Feral Creature
S: Daemon
| CHAIN | STGGR | CP
17 | 2964
| 80
| 130% | 16
| 50 | 5 | yes-100%
| ICE
|-
| weak
|-
|-
|-
|0
| 30 | 30 | 30 | 30 | imm | imm | 30 | 30 | 0
| Sturdy Bone - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Coordinates attacks against a single target.
Hint 2: Delivers devastating physical attacks.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No032 Succubus
T: Feral Creature
S: Daemon
| CHAIN | STGGR | CP
16 | 975
| 80
| 130% | 15
| ICE
|-
| weak
|-
|-
|-
|0
| 30 | 30 | 30 | 30 | imm | imm | 30 | 30 | 0
| Sturdy Bone - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Coordinates attacks against a single target.
Hint 2: Capable of inflicting Deprotect.
Hint 3: Capable of bestowing Bravery.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No033ab Dreadnought
T: Pulse Automata
S: Armament
| CHAIN | STGGR | CP
62 | 17940
| 80
| 200% | 0
62 | 44850
| 80
| 200% | 360
| 35 | hlf-100% a
| ICE
|-
|-
|-
|-
| halves | halves
|0
| 30 | imm | 30 | 30 | 30 | 30 | 30 | 30 | 0
|-
________MUL -
-------------------------------------------------------------------------------
T: Soldier
S: Corps Footman
| CHAIN | STGGR | CP
11 | 1560
| 20
| 150% | 16
| ICE
| weak
|-
|-
|-
| Phoenix Down - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: Corps Gunman
| CHAIN | STGGR | CP
10 | 1092
| 20
| 150% | 14
| ICE
| weak
|-
|-
|-
| Phoenix Down - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No036 Uhlan
| CHAIN | STGGR | CP
| 80
| 140% | 20
| ICE
|-
| weak
|-
|-
|-
| Ceramic Armor - 5%
None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Soldier
| CHAIN | STGGR | CP
0 | 975
| 100 | 200% | 0
|0
|0
| 100 | no
| ICE
|-
|-
|-
|-
|-
|-
None
---------------------------------- SKILL LIST --------------------------------None
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No038 Odin
T: Other
S: Eidolon
| CHAIN | STGGR | CP
| 80
| ---% | 0
| ICE
|-
|-
|-
|-
|-
|0
|-
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Yields to those to amass chain bonuses.
Hint 2: Yields to those who heal the wounded.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01. Flourish of Steel - 4hit AOE phd
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No039 Bomb
T: Pulse Automata
S: Bomb
| CHAIN | STGGR | CP
| 90
| 130% | 12
| ICE
absorb | weak
|-
| weak
|-
|-
|-
| Bomb Fragment - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Capable of self-destructing for massive damage.
Hint 2: Employs powerful fire-based attacks.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No040 Gremlin
T: Feral Creature
S: Spook
| CHAIN | STGGR | CP
14 | 896
| 90
| 130% | 16
| ICE
| halves | weak
| halves | weak
|-
|-
| Thickened Hide - 5%
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
8 | 1575
|0
| 200% | 26
| 20 | 5 | hlf-100%
| ICE
|-
|-
|-
|-
|-
| Fragrant Oil - 5%
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No042 Vespid
| CHAIN | STGGR | CP
| 25
| 230% | 38
| ICE
|-
|-
|-
|-
|-
| Barbed Tail - 5%
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Beast
| CHAIN | STGGR | CP
| 80
| 120% | 48
| ICE
| halves | -
|-
|-
|-
|-
| Wicked Fang - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No044 Crawler
T: Feral Creature
S: Nudibranch
| CHAIN | STGGR | CP
4 | 2363
| 50
| 200% | 26
| 20 | 5 | hlf-100%
| ICE
weak
|-
| halves | -
|-
|-
| Fragrant Oil - 5%
-------------------------------------------------------------------------------
T: Feral Creature
S: Behemoth
| CHAIN | STGGR | CP
| 90
| 120% | 64
| 158 | 0
| 150 | 40 | hlf-100%
| ICE
halves | -
|-
|-
|-
| Turbojet - 5%
02.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Stalker
| CHAIN | STGGR | CP
9 | 9009
| 50
| 210% | 38
| 100 | 25 | no
| ICE
weak
|-
|-
|-
|-
|-
| Barbed Tail - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: Corps Footman
| CHAIN | STGGR | CP
10 | 6048
| 30
| 150% | 32
| ICE
immune | weak
|-
|-
|-
|-
|-
| Phoenix Down - 2%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: Corps Gunman
| CHAIN | STGGR | CP
9 | 2205
| 30
| 150% | 29
| ICE
immune | weak
|-
|-
|-
|-
|-
| Phoenix Down - 2%
02.
MUL -
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
6 | 25200
| 50
| 220% | 48
| 116 | 0
| 400 | 35 | no
6 | 25200
| 50
| 220% | 48
| 116 | 0
| 400 | 85 | no
| ICE
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
| resist | resist b
| Turbojet - 2%
02.
MUL -
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
59 | 129600 | 80
| ICE
|-
absorb | weak
|-
|-
| halves | halves | -
|-
|-
|-
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No051 Flandragora
T: Feral Creature
S: Flan
| CHAIN | STGGR | CP
8 | 7290
|0
| 150% | 32
| ICE
weak
|-
| immune | -
|-
|0
| Vibrant Ooze - 5%
-------------------------------------------------------------------------------
T: Feral Creature
S: Terraquatic
| CHAIN | STGGR | CP
13 | 513
| 10
| 120% | 8
| ICE
weak
|-
| immune | weak
|-
|-
|-
|0
| Mysterious Fluid - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No053ab Scalebeast
T: Feral Creature
S: Armadillon
| CHAIN | STGGR | CP
11 | 37125
| 95
| 115% | 160
11 | 37125
| 95
| 115% | 160
| ICE
| halves | weak
| weak
|0
|0
|0
|0
|0
|0
|0
|0
|0
|0
|0
| Iron Shell - 5%
a|b|
| |01.
________MUL -
| |02.
________MUL -
| |03.
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No054 Garchimacera
| CHAIN | STGGR | CP
| 45
| 120% | 46
| ICE
| halves | weak
| halves | weak
|-
| halves
|0
| Thickened Hide - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No055 Wyvern
T: Feral Creature
S: Wyvern
| CHAIN | STGGR | CP
| 30
| 200% | 128
| ICE
weak
|-
|-
| weak
| immune | -
| halves
|0
| Scaled Wing - 5%
01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Terraquatic
| CHAIN | STGGR | CP
8 | 9450
| 40
| 160% | 48
| ICE
weak
|-
| immune | weak
|-
|-
|0
| Mysterious Fluid - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No057ab Enki
T: Feral Creature
S: Woodwraith
| CHAIN | STGGR | CP
56 | 75600
| 65
| 150% | 500
| ICE
|-
| immune | -
|-
|-
|0
| 30 | 0
| 30 | 30 | 30 | 30 | 30 | 0
50 | 50 | 30 | 50 | 30 | 30 | 30 | 30 | 30 | 0
|0
|0
|-
|x|06. Raging Torrent - AOE water mgd, hits friend and foe alike
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No058ab Enlil
T: Feral Creature
S: Woodwraith
| CHAIN | STGGR | CP
56 | 70200
| 65
| 150% | 500
| ICE
|-
|-
|-
|-
|0
| 30 | 0
| 30 | 30 | 30 | 30 | 30 | 0
50 | 50 | 30 | 50 | 30 | 30 | 30 | 30 | 30 | 0
|0
|0
a
b
|-
|x|06. Raging Tempest - AOE thunder mgd, hits friend and foe alike
________MUL -
-------------------------------------------------------------------------------
T: Soldier
S: Corps Gunman
| CHAIN | STGGR | CP
9 | 3612
|0
| 135% | 32
| ICE
|-
| halves | -
|-
|-
|0
| Credit Chip - 2%
02.
MUL -
-------------------------------------------------------------------------------
LVL | HP
| CHAIN | STGGR | CP
25 | 14700
| 95
25 | 14700
| 100 | 140% | 90
| 140% | 90
| 140 | 0
| 140 | 0
| 150 | 35 | no
| 150 | 85 | no
| ICE
|-
| weak
|-
|-
|-
| halves | halves a
|-
| weak
|-
|-
|-
| resist | resist a
30 | 30 | 30 | 30 | 30 | imm | 30 | 30 | 30 | 30 | 0
| Fiber-optic Cable - 5%
| |02.
________MUL -
-------------------------------------------------------------------------------
T: Soldier
S: Corps Footman
| CHAIN | STGGR | CP
| 10
| 130% | 32
| ICE
|-
| halves | -
|-
|-
|-
| Credit Chip - 2%
02.
MUL -
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
No062 Flanitor
| CHAIN | STGGR | CP
| 85
| 115% | 64
| ICE
|-
|-
|-
|-
|-
| Vibrant Ooze - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No063ab Lucidon
LVL | HP
| CHAIN | STGGR | CP
23 | 10080
| 90
| 120% | 96
| 133 | 0
| 150 | 85 | no
23 | 10080
| 90
| 120% | 96
| 133 | 0
| 150 | 5 | yes-100% b
| ICE
|-
|-
|-
|-
|-
|-
|-
| Iron Shell - 5%
| |02.
________MUL -
| |03.
________MUL -
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Hunter
| CHAIN | STGGR | CP
| 70
| 140% | 51
| ICE
|-
|-
|-
|-
|-
| Incentive Chip - 2%
MUL -
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No065 Orion
| CHAIN | STGGR | CP
| 60
| 250% | 77
| 150 | 35 | hlf-100%
| ICE
| weak
| weak
|-
|-
|-
| Superconductor - 5%
MUL -
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
T: Soldier
| CHAIN | STGGR | CP
| 50
| 140% | 51
| 60 | 50 | 5 | yes-100%
| ICE
|-
|-
|-
|-
|-
| Incentive Chip - 2%
None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Artillery
| CHAIN | STGGR | CP
13 | 11340
| 50
| 140% | 58
| 80 | 25 | yes-100%
| ICE
|-
|-
|-
|-
|-
| Incentive Chip - 2%
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Elite
| CHAIN | STGGR | CP
17 | 22680
| 85
| 120% | 128
| ICE
|-
|-
|-
|-
| halves | halves
| Rhodochrosite - 5%
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Airborne
| CHAIN | STGGR | CP
| 90
| 110% | 58
| 50 | 25 | no
| ICE
|-
|-
|-
|-
|-
| Incentive Chip - 2%
02.
MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
57 | 126000 | 95
| 150% | 960
| 171 | 0
| 1000 | 35 | no
57 | 126000 | 70
| 150% | 960
| 171 | 0
| 1000 | 30 | no
| ICE
|-
|-
|-
|-
|-
|-
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
18 | 37800
| 40
| 500% | 128
18 | 37800
| 85
| 150% | 128
| ICE
|-
|-
|-
|-
|-
|-
|-
| 30 | 30 | imm | imm | 30 | 30 | 30 | 0
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
b
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Begrimed Claw - 25%
| Bestial Claw - 5%
| |02.
________MUL -
| |03.
________MUL | |04.
________MUL -
| |05.
________MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
55 | 378000 | 70
| 250% | 960
| 171 | 0
| 1000 | 5 | hlf-70%
55 | 378000 | 70
| 250% | 960
| 171 | 0
| 1000 | 35 | hlf-70%
| ICE
|-
|-
|-
|-
|-
| 30 | 30 | 30 | 30 | 30 | 30 | imm | imm
| RARE: -
a|b|
x|x|01. Laser Rain - 2hit AOE phd
________MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
56 | 441000 | 95
56 | 441000 | 0
| 1000 | 85 | no
| 1000 | 100 | no
| ICE
|-
|-
| immune | -
|-
|-
a|b|
x|x|Hint 1: Cannot be attacked at close range.
x|x|Hint 2: Delivers devastating physical attacks.
x|x|Hint 3: Immune to all status ailments.
x| |Hint 4: Can be attacked in multiple locations.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------a|b|
x| |01. Plasma Blaster - 2hit phd
________MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
51 | 10710
| 90
| 999% | 0
| 1000 | 100 | no
| ICE
|-
|-
| immune | -
|-
|-
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
51 | 10710
| 90
| 999% | 0
| 1000 | 100 | no
| ICE
|-
|-
| immune | -
|-
|-
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
51 | 10710
| 90
| 999% | 0
| 1000 | 100 | no
| ICE
|-
|-
| immune | -
|-
|-
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
51 | 10710
| 90
| 999% | 0
| 1000 | 100 | no
| ICE
|-
|-
| immune | -
|-
|-
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
| 20
| 200% | 128
| ICE
weak
|-
|-
|-
|0
| Smooth Hide - 5%
02.
MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
56 | 100800 | 50
| ICE
| weak
|-
|-
|-
|0
| Piezoelectric Element - 5%
None
---------------------------------- SKILL LIST --------------------------------a|b|
x| |01. Nerve Gas - AOE phd + Poison
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No080 Brynhildr
T: Other
S: Eidolon
| CHAIN | STGGR | CP
| 70
| ---% | 0
| ICE
absorb | weak
|-
|-
|-
|-
|-
|-
|0
| imm | imm | 0
|0
|-
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Yields to those who amass chain bonuses.
Hint 2: Yields to those who strengthen their allies.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01. 'Scythe gun' - 6hit phd
MUL -
-------------------------------------------------------------------------------
T: Soldier
| CHAIN | STGGR | CP
| 10
| 195% | 128
| ICE
|-
|-
|-
|-
|-
|0
| Incentive Chip - 5%
02.
MUL 03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Hunter
| CHAIN | STGGR | CP
| 10
| 160% | 128
| ICE
|-
|-
|-
|-
|-
|0
| Incentive Chip - 5%
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No083 Deckdrone
| CHAIN | STGGR | CP
| 90
| 113% | 141
| 30 | 25 | no
| ICE
| weak
| halves | -
|-
|-
| imm | 30 | imm | 0
|0
| Silicone Oil - 5%
MUL -
02.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Airborne
| CHAIN | STGGR | CP
10 | 12024
| 90
| 110% | 163
| 50 | 25 | no
| ICE
|-
|-
| halves | -
|-
|0
| Incentive Chip - 5%
02.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Epopt
| CHAIN | STGGR | CP
22 | 11960
| 45
| 180% | 192
| ICE
|-
|-
|-
|-
| halves | halves
|0
| Incentive Chip - 5%
MUL -
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
06.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No086 Viking
| CHAIN | STGGR | CP
5 | 140976 | 86
| 160% | 320
| 117 | 0
| 150 | 35 | hlf-100%
| ICE
immune | -
| weak
|-
|-
|-
|0
| Perfect Conductor - 5%
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No087 Flanborg
| CHAIN | STGGR | CP
|0
| 190% | 102
| ICE
|-
|-
|-
|-
|0
| Vibrant Ooze - 5%
02.
MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
| 20
| 220% | 116
| ICE
weak
|-
|-
| immune | -
|-
|0
| Barbed Tail - 5%
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No089ab Thermadon
| CHAIN | STGGR | CP
| 80
| 165% | 269
| 150 | 85 | no
11 | 43200
| 80
| 165% | 269
| 70 | 0
| 150 | 5 | yes-100% b
| ICE
|-
|-
|-
|-
|-
|-
| weak
||-
| resist | resist a
|-
| halves | halves b
|0
|0
|0
|0
|0
|0
|0
|0
|0
|0
|0
| Iron Shell - 5%
________MUL -
| |02.
________MUL -
| |03.
________MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
56 | 108000 | 25
| 200 | 35 | no
58 | 122400 | 70
| 300 | 35 | no
| ICE
|-
| halves | -
| halves | -
| 95 | 95 | 0
| 95 | 95 | 95 | 0
95 | 95 | 30 | 95 | 95 | 30 | 95 | 95 | 95 | 0
|0
|0
|-
|-
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Artillery
| CHAIN | STGGR | CP
12 | 23760
| 20
| 150% | 218
| 50 | 25 | yes-100%
| ICE
|-
|-
|-
|-
|-
| 30 | 30 | 30 | 30 | 30 | 30 | 0
|0
| Incentive Chip - 5%
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Elite
| CHAIN | STGGR | CP
| 30
| 250% | 384
| ICE
|-
| halves
|0
| Cobaltite - 5%
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
06.
MUL -
07.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No093ab Barthandelus
T: Other
S: Fal'Cie
LVL | HP
| CHAIN | STGGR | CP
| ICE
|-
|-
|-
|-
|-
|-
|-
|-
-------------------------------------------------------------------------------
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
| 80
| 150% | 0
| ICE
absorb | weak
|-
|-
02. Fira
MUL -
03. Firaga
MUL -
-------------------------------------------------------------------------------
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
| 80
| 150% | 0
| ICE
| halves | halves | -
|-
|-
02. Thundara
MUL -
03. Thundaga
MUL -
-------------------------------------------------------------------------------
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
| 80
| 150% | 0
| ICE
|-
|-
02. Watera
MUL -
03. Waterga
MUL -
-------------------------------------------------------------------------------
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
| 80
| 150% | 0
| ICE
|-
|-
02. Blizzara
MUL -
03. Blizzaga
MUL -
-------------------------------------------------------------------------------
T: Pulse Automata
S: Pulsework Soldier
| CHAIN | STGGR | CP
16 | 25200
| 90
| 130% | 256
| 286 | 148 | 50 | 85 | no
16 | 25200
| 90
| 130% | 256
| 286 | 148 | 50 | 0 | no
a
b
| ICE
weak
|-
| weak
|-
|-
|-
| resist | resist a
weak
|-
| weak
|-
|-
|-
|-
|-
|0
| 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 0
| Radial Bearing - 5%
a|b|
| |01.
________MUL -
| |02.
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No099 Circuitron
T: Pulse Automata
S: Bomb
| CHAIN | STGGR | CP
| 30
| 150% | 128
| ICE
| weak
|-
|-
| halves | -
| Bomb Shell - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Capable of self-destructing for massive damage.
Hint 2: Employs powerful lightning-based attacks.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST ---------------------------------
01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No100 Noctilucale
T: Feral Creature
S: Nudibranch
| CHAIN | STGGR | CP
8 | 5040
| 50
| 500% | 64
| ICE
| weak
|-
| halves | -
|-
|-
| 30 | 30 | 30 | 30 | 30 | 0
| 30 | 0
| Fragrant Oil - 5%
-------------------------------------------------------------------------------
T: Feral Creature
S: Flan
| CHAIN | STGGR | CP
| 20
| 200% | 102
| ICE
weak
|-
| absorb | -
|-
| halves | -
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Capable of merging into more powerful form.
Hint 2: Capable of inflicting Poison.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Flan
| CHAIN | STGGR | CP
| 70
| 300% | 102
| ICE
weak
|-
| absorb | -
|-
| halves | -
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No103 Skata'ne
T: Feral Creature
S: Daemon
| CHAIN | STGGR | CP
14 | 23520
| 80
| 150% | 218
| ICE
|-
|-
|-
|-
|-
| Sturdy Bone - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Coordinates attacks against a single target.
Hint 2: Delivers devastating physical attacks.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
No104 Stikini
T: Feral Creature
S: Daemon
| CHAIN | STGGR | CP
12 | 16800
| 50
| 130% | 192
| ICE
|-
|-
|-
|-
|-
| Sturdy Bone - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Coordinates attacks against a single target.
Hint 2: High damage-dealing potential.
Hint 3: Capable of inflicting Daze.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No105 Berserker
T: Pulse Automata
S: Centaurion
| CHAIN | STGGR | CP
6 | 142800 | 80
| 150% | 512
| ICE
immune | -
|-
|-
|-
| Amplifier - 5%
02.
MUL 03.
MUL -
-------------------------------------------------------------------------------
S: Centaurion
| CHAIN | STGGR | CP
| 70
| 150% | 0
| ICE
immune | -
|-
|-
|-
|-
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No107 Imp
T: Feral Creature
S: Spook
| CHAIN | STGGR | CP
5 | 5880
| 20
| 120% | 128
| ICE
| halves | -
| halves | -
|-
| halves
| Smooth Hide - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No108 Ahriman
T: Feral Creature
S: Spook
| CHAIN | STGGR | CP
| 90
| 150% | 0
| ICE
|-
|-
|-
|-
|-
| Smooth Hide - 5%
02.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Behemoth
| CHAIN | STGGR | CP
10 | 75600
| 70
| 500% | 384
10 | 75600
| 70
| 500% | 384
| ICE
|-
|-
|-
|-
|-
| Bestial Claw - 5%
________MUL -
| |02.
________MUL -
| |03.
________MUL -
| |04.
________MUL -
| |05.
________MUL -
-------------------------------------------------------------------------------
T: Other
S: L'Cie
| CHAIN | STGGR | CP
68 | 226800 | 90
68 | 226800 | 90
68 | 226800 | 90
68 | 226800 | 90
| ICE
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
| halves | halves b
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
| halves | halves d
|-
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
70 | 70 | 70 | 70 | 70 | 30 | 90 | 90 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Tetradic Crown - 100%
|-
____________MUL -
____________MUL -
| | |x|20. Curaga
____________MUL -
x|x|x|x|22. Doom
____________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No111 Bahamut
T: Other
S: Eidolon
| CHAIN | STGGR | CP
| 80
| ---% | 0
| ICE
|-
|-
|-
|-
|-
| imm | 30 | 0
|0
|-
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Yields to those who amass chain bonuses.
Hint 2: Yields to those who defend against and endure attacks.
Hint 3: Yields to those who weaken and debilitate their enemies.
06. Doom
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No112 Alraune
T: Feral Creature
S: Nudibranch
| CHAIN | STGGR | CP
| 80
| 290% | 240
| ICE
| weak
|-
|-
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 0
|0
| Esoteric Oil - 5%
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No113 Flan
T: Feral Creature
S: Flan
| CHAIN | STGGR | CP
| 40
| 200% | 440
| ICE
weak
|-
|-
| 30 | 30 | 0
| 30 | 30 | 30 | 0
|0
| Transparent Ooze - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Capable of merging into more powerful form.
Hint 2: Susceptible to Slow.
Hint 3: Coordinates attacks against a single target.
Hint 4: Delivers devastating physical attacks.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Flan
| CHAIN | STGGR | CP
4 | 169200 | 60
| 200% | 960
| ICE
weak
|-
|-
| 70 | 70 | 0
| 70 | 70 | 70 | 0
|0
| Transparent Ooze - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Capable of merging into more powerful form.
Hint 2: Susceptible to Slow.
Hint 3: Coordinates attacks against a single target.
Hint 4: Delivers devastating physical attacks.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Flan
| CHAIN | STGGR | CP
6 | 247500 | 90
| ICE
weak
|-
|-
90 | 90 | 0
| 90 | 90 | 0
| 90 | 90 | 90 | 0
|0
| Transparent Ooze - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No116 Alexander
T: Other
S: Eidolon
| CHAIN | STGGR | CP
| 85
| ---% | 0
| ICE
|-
|-
|-
|-
|-
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
30 | 30 | imm | imm | 30 | 30 | imm | imm | imm | 0
|0
|-
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Yields to those who amass chain bonuses.
Hint 2: Yields to those who heal the wounded.
Hint 3: Yields to those who strengthen their allies.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01. 'Double punch' - 2hit AOE phd, Knockdown
MUL -
07. Doom
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No117 Leyak
T: Feral Creature
S: Spook
| CHAIN | STGGR | CP
| 10
| 150% | 440
| ICE
| weak
|-
|-
| weak
| absorb | -
| resist
| 50 | 50 | 50 | 50 | 50 | 0
| 50 | 50 | 0
|0
| Smooth Hide - 5%
02.
MUL 03.
MUL -
04.
MUL -
05.
MUL -
06.
MUL -
07.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No118 Rangda
T: Feral Creature
S: Spook
| CHAIN | STGGR | CP
| 30
| 170% | 740
| ICE
| weak
|-
|-
| weak
| absorb | -
| resist
| 70 | 70 | 0
|0
| Smooth Hide - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No119 Gorgonopsid
T: Feral Creature
S: Beast
| CHAIN | STGGR | CP
5 | 30600
| 10
| 160% | 440
| ICE
resist | weak
|-
|-
|-
|0
| Monstrous Fang - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No120 Triffid
T: Feral Creature
S: Stalker
| CHAIN | STGGR | CP
| 75
| 180% | 540
| ICE
weak
|-
| absorb | weak
| immune | -
|-
|0
| Diabolic Tail - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Behemoth
| CHAIN | STGGR | CP
12 | 487620 | 60
12 | 756000 | 95
| ICE
|-
| immune | -
|-
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
90 | 90 | imm | imm | 90 | 90 | imm | imm | 90 | 0
|0
| Gargantuan Claw - 5%
| |02.
________MUL -
| |03.
________MUL -
| |04.
________MUL -
| |05.
________MUL -
| |06.
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No122 Svarog
T: Feral Creature
S: Wyvern
| CHAIN | STGGR | CP
5 | 226800 | 75
| 280% | 920
| ICE
halves | weak
|-
| weak
| immune | resist | -
|0
| Scaled Wing - 5%
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Flan
| CHAIN | STGGR | CP
7 | 216000 | 80
| ICE
weak
|-
| immune | weak
|-
| immune | -
|0
| Vibrant Ooze - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No124 Munchkin
T: Feral Creature
S: Goblin
| CHAIN | STGGR | CP
| 40
| 250% | 400
| 30 | 5 | yes-100%
| ICE
| weak
| weak
|-
|-
| 30 | 30 | 30 | 0
|0
| Spined Horn - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Capable of morphing into a stronger form.
Hint 2: Delivers devastating physical attacks.
Hint 3: Attacks quickly and relentlessly.
------------------------------- ADDITIONAL NOTES -----------------------------None
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Goblin
| CHAIN | STGGR | CP
| 50
| 250% | 920
| ICE
| weak
| weak
|-
|-
| 30 | 30 | 30 | 0
|0
| Spined Horn - 5%
None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No126 Nelapsi
T: Cie'th
S: Winged Cie'th
| CHAIN | STGGR | CP
| 25
| 150% | 940
| ICE
|-
|-
|-
| immune | -
| Tear of Remorse - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No127 Taxim
T: Cie'th
S: Shambling Cie'th
| CHAIN | STGGR | CP
3 | 237600 | 75
| 125% | 960
| ICE
| weak
| weak
| weak
| weak
|-
|-
| 60 | 90 | 90 | 90 | 90 | imm | imm | 0
| Tear of Remorse - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No128 Navidon
T: Feral Creature
S: Armadillon
| CHAIN | STGGR | CP
7 | 400140 | 85
7 | 400140 | 85
| ICE
| immune | resist a
weak
| halves b
| absorb | weak
|-
|-
| weak
|-
|0
|0
|0
|0
|0
|0
|0
|0
|0
| Armored Shell - 5%
a|b|
x|x|Hint 1: Employs powerful ice-based attacks.
x| |Hint 2: Physical and magic resistance low when staggered.
|x|Hint 2: Vulnerable to fire damage.
x|x|Hint 3: Chain bonus accumulates slowly.
|x|Hint 4: Susceptible to Curse.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------a|b|
| |01.
________MUL -
| |02.
________MUL -
| |03.
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No129 Goblin
T: Feral Creature
S: Goblin
| CHAIN | STGGR | CP
| 30
| 250% | 910
| ICE
|-
| 70 | 70 | 70 | 0
|0
| Fiendish Horn - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Capable of morphing into a stronger form.
Hint 2: Susceptible to Deshell.
Hint 3: Delivers devastating physical attacks.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No130 Amphisbaena
T: Feral Creature
S: Wyvern
| CHAIN | STGGR | CP
6 | 360000 | 20
FIRE
-
| ICE
|-
|-
| weak
| immune | -
| resist
|0
| Abominable Wing - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No131 Megistotherian
T: Feral Creature
S: Beast
| CHAIN | STGGR | CP
7 | 438480 | 10
| ICE
| immune | -
|-
| resist | -
| halves
|0
| Monstrous Fang - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No132 Cactuar
T: Feral Creature
S: Cactuar
LVL | HP
| CHAIN | STGGR | CP
7 | 777777 | 77
| 30 | 5 | yes-100%
| ICE
weak
|-
|-
|-
| absorb | -
| weak
|-
| Cactuar Doll - 1%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Cactuar
LVL | HP
| CHAIN | STGGR | CP
7 | 777777 | 87
| 30 | 30 | yes-100%
| ICE
weak
|-
|-
|-
| absorb | -
| weak
|-
| Cactuar Doll - 1%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Cactuar
| CHAIN | STGGR | CP
| 30 | 40 | no
| ICE
weak
|-
|-
|-
| absorb | -
| weak
|-
| Cactuar Doll - 1%
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No135 Adamanchelid
T: Feral Creature
S: Oretoise
| CHAIN | STGGR | CP
5 | 956250 | 25
| ICE
| weak
|-
|-
|-
| halves | halves
|0
| Scarletite - 1%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Never allows itself to be caught by preemptive strikes.
Hint 2: Delivers devastating physical attacks.
Hint 3: Executes powerful magic attacks.
Hint 4: Employs powerful earth-based attacks.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
No136ab Adamantortoise
T: Feral Creature
S: Oretoise
| CHAIN | STGGR | CP
a
b
| ICE
|0
|0
|0
b
| Trapezohedron - 1%
| |02.
________MUL -
| |03.
________MUL -
| |04.
________MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Oretoise
| CHAIN | STGGR | CP
6 | 246600 | 60
| 150% | 0
| 95 | no
| ICE
|0
|-
S: Oretoise
| CHAIN | STGGR | CP
6 | 246600 | 60
| 150% | 0
| 95 | no
| ICE
|0
|-
------------------------------------------------------------------------------No139ab Adamantoise
T: Feral Creature
S: Oretoise
| CHAIN | STGGR | CP
a
b
| ICE
|0
|0
|0
b
| Trapezohedron - 1%
| |02.
________MUL -
| |03.
________MUL -
| |04.
________MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Oretoise
| CHAIN | STGGR | CP
6 | 356200 | 20
| 300% | 0
| 95 | no
| ICE
|-
|-
|-
|-
| resist | resist
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
70 | 70 | imm | imm | 70 | 70 | imm | imm | imm | 0
|0
|-
T: Feral Creature
S: Oretoise
| CHAIN | STGGR | CP
6 | 356200 | 20
| 300% | 0
| 95 | no
| ICE
|-
|-
|-
|-
| resist | resist
|0
|-
------------------------------------------------------------------------------No142 Hoplite
T: Pulse Automata
S: Combat Engineer
| CHAIN | STGGR | CP
| 80
| 270% | 770
| ICE
| resist | weak
|-
|-
| weak
|-
| imm | 90 | 90 | 90 | 90 | 0
|0
|0
| Solenoid - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No143 Cryohedron
T: Pulse Automata
S: Bomb
| CHAIN | STGGR | CP
| 10
| ICE
| absorb | -
| halves | -
| weak
|-
| 90 | 30 | 90 | imm | 0
| imm | 0
|0
| Bomb Core - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Capable of self-destructing for massive damage.
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No144 Juggernaut
T: Pulse Automata
S: Armament
| CHAIN | STGGR | CP
3 | 1584000 | 95
| ICE
|-
|-
|-
|-
| halves | halves
|0
|0
|0
|0
|0
|0
| Particle Accelerator - 5%
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
-------------------------------------------------------------------------------
T: Pulse Automata
S: Combat Engineer
| CHAIN | STGGR | CP
| 60
| ICE
| resist | weak
| weak
|-
| weak
| halves | halves
|0
|0
| Needle Valve - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Pulse Automata
S: Pulsework Soldier
| CHAIN | STGGR | CP
16 | 39780
| 30
16 | 39780
| 30
a
b
| ICE
resist | absorb | -
| halves | halves b
|0
|0
| imm | 0
|0
|0
|0
|0
|0
|0
|0
| Active Detector - 5%
| |02.
________MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Flan
| CHAIN | STGGR | CP
| 85
| 30 | 40 | hlf-100%
| ICE
| resist | weak
| halves | -
|-
| resist
|0
| 90 | 0
| 30 | 90 | 90 | 90 | 0
|0
| Wonder Gel - 5%
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No148 Hecatoncheir
T: Other
S: Eidolon
| CHAIN | STGGR | CP
| 90
| ---% | 0
| ICE
|-
|-
|-
|-
|-
|0
| imm | imm | 0
|-
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Yields to those who amass chain bonuses.
Hint 2: Yields to those who heal the wounded.
Hint 3: Yields to those who weaken and debilitate their enemies.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01. Aerial Tackle - AOE phd
MUL -
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No149 Yaksha
T: Feral Creature
S: Daemon
| CHAIN | STGGR | CP
| 60
| ICE
|-
| weak
|-
| weak
| halves | -
| imm | 50 | 0
| Ancient Bone - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No150 Yakshini
T: Feral Creature
S: Daemon
| CHAIN | STGGR | CP
| 80
| ICE
| halves | weak
|-
|-
| imm | 50 | 0
| Ancient Bone - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Flan
| CHAIN | STGGR | CP
| 95
| 30 | 85 | hlf-100%
| ICE
| resist | weak
| halves | -
|-
|0
| Wonder Gel - 5%
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No152 Tyrant
T: Pulse Automata
S: Centaurion
| CHAIN | STGGR | CP
5 | 792000 | 95
| ICE
| immune | weak
| weak
|-
|-
|-
|-
|0
| Amplifier - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
S: Centaurion
| CHAIN | STGGR | CP
0 | 202400 | 90
| 130% | 0
| 85 | no
| ICE
|-
|-
|-
|-
|-
|0
|-
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No154 Strigoi
T: Cie'th
S: Shambling Cie'th
| CHAIN | STGGR | CP
5 | 363825 | 25
| ICE
| weak
| weak
| weak
|-
|-
90 | 90 | 70 | 70 | 70 | 30 | 70 | 70 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Cie'th Tear - 25%
| Tear of Frustration - 5%
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No155ab Vetala
T: Cie'th
S: Unusual Cie'th
| CHAIN | STGGR | CP
9 | 480249 | 50
| ICE
|-
|-
|-
| immune | -
| Tear of Remorse - 5%
| |02.
________MUL | |03.
a
b
________MUL -
| |04.
________MUL -
| |05.
________MUL -
| |06.
________MUL -
| |07.
________MUL -
| |08.
________MUL -
| |09.
________MUL -
| |10.
________MUL -
| |11.
________MUL -
| |12.
________MUL -
| |13.
________MUL -
| |14.
________MUL -
| |15.
________MUL | |16.
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No156 Orobon
T: Feral Creature
S: Sahagin
| CHAIN | STGGR | CP
4 | 257400 | 90
| ICE
| abosrb | weak
| immune | -
|-
|-
| 70 | 0
| 70 | 70 | 30 | 0
|0
| Abyssal Scale - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No157 Ceratosaur
T: Feral Creature
S: Terraquatic
| CHAIN | STGGR | CP
| 110 | 300% | 630
| ICE
| absorb | -
| absorb | -
| weak
|-
|-
| 30 | 30 | 30 | 0
| 30 | 30 | 0
|0
| Ineffable Fluid - 5%
01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No158 Ceratoraptor
T: Feral Creature
S: Terraquatic
| CHAIN | STGGR | CP
| 10
| ICE
| absorb | -
| absorb | -
| weak
| halves | resist
|0
|0
| Ineffable Fluid - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No159 Managarmr
T: Feral Creature
S: Beast
| CHAIN | STGGR | CP
8 | 155232 | 70
| ICE
|-
|-
|-
|-
| Sinister Fang - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No160 Gelatitan
T: Feral Creature
S: Flan
| CHAIN | STGGR | CP
4 | 679140 | 80
| ICE
| absorb | -
|-
| halves | -
| Wonder Gel - 5%
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
-------------------------------------------------------------------------------
T: Pulse Automata
S: Combat Engineer
| CHAIN | STGGR | CP
7 | 270000 | 60
| ICE
| resist | weak
| weak
|-
| weak
| 90 | imm | 90 | 30 | 90 | 90 | 90 | 0
|0
| Butterfly Valve - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No162 Cryptos
T: Pulse Automata
S: Combat Engineer
| CHAIN | STGGR | CP
| 50
| ICE
resist | -
| weak
| weak
|-
| weak
| halves | halves
| imm | 30 | 30 | 30 | 30 | 0
|0
|0
| Solenoid - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No163 Gurangatch
T: Feral Creature
S: Armadillon
7 | 242550 | 85
FIRE
| ICE
| halves | -
|-
|0
|0
|0
|0
|0
| imm | 0
|0
| 70 | 0
| Regenerating Carapace - 5%
| |02.
________MUL | |03.
________MUL -
-------------------------------------------------------------------------------
T: Pulse Automata
S: Pulsework Soldier
| CHAIN | STGGR | CP
12 | 36221
| 40
12 | 36221
| 40
a
b
| ICE
|-
|-
|-
|-
|-
|-
|-
|0
|0
| imm | 0
|0
| imm | 0
|0
| 50 | 0
| Thrust Bearing - 5%
| |02.
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No165 Varcolaci
T: Cie'th
S: Winged Cie'th
| CHAIN | STGGR | CP
| 60
| ICE
|-
|-
|-
| immune | -
| Tear of Woe - 5%
None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No166 Vampire
T: Cie'th
S: Shambling Cie'th
| CHAIN | STGGR | CP
9 | 349272 | 90
| ICE
| weak
| weak
| weak
| halves | -
| Tear of Woe - 5%
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No167 Chonchon
T: Cie'th
S: Winged Cie'th
| CHAIN | STGGR | CP
| 80
| 350% | 750
| ICE
|-
|-
|-
| immune | -
| Tear of Woe - 5%
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No168 Mushussu
T: Feral Creature
S: Stalker
| CHAIN | STGGR | CP
10 | 121275 | 20
FIRE
| ICE
|-
| Entrancing Tail - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No169 Penanggalan
T: Cie'th
S: Winged Cie'th
| CHAIN | STGGR | CP
8 | 252252 | 90
| ICE
|-
|-
|-
| immune | -
| Nimbletoe Boots - 1%
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No170abcde Taharka
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
70 | 2314800 | 70
70 | 2314800 | 70
70 | 2314800 | 70
70 | 2314800 | 70
| ICE
|-
absorb | -
|-
|-
|-
| halves | -
| absorb | -
|-
|-
| halves | -
| absorb | -
|-
| halves | -
| absorb | -
|-
|-
|-
|-
|-
| halves | -
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | 0
0
|-
x|x| |x| |04. Bone-chilling Breaker - all foes, water+ice mgd + Imperil
______________MUL -
______________MUL -
|x|x|x| |23. 'Fall down' - AOE phd (small damage when it falls down)
______________MUL -
x|x|x|x|x|24. Doom
______________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No171 Seeker
T: Cie'th
S: Unusual Cie'th
| CHAIN | STGGR | CP
| 10
| 260% | 630
| ICE
| weak
| weak
| weak
| resist | -
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
70 | 70 | 70 | 70 | 70 | 30 | 70 | 30 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Cie'th Tear - 25%
| Tear of Remorse - 5%
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No172ab Barthandelus
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
55 | 3307500 | 60
| ICE
|-
|-
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
54 | 280500 | 20
54 | 280500 | 90
| ICE
|-
|-
|-
|-
|-
|0
|-
a
|0
| |02.
________MUL -
| |03.
________MUL -
| |04.
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No174 Bulwarker
| CHAIN | STGGR | CP
5 | 264000 | 90
| ICE
|-
|-
|-
|-
| halves | -
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
30 | 30 | 70 | imm | 70 | 30 | imm | 30 | imm | 0
|0
| Chobham Armor - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: Corps Gunman
| CHAIN | STGGR | CP
| 70
| 120% | 650
| ICE
| halves | -
| halves | -
|-
|-
|0
|0
| Incentive Chip - 5%
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Hunter
| CHAIN | STGGR | CP
13 | 52800
| 80
| 130% | 845
| ICE
|-
|-
|-
|-
|-
30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 0
|0
| Incentive Chip - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: Corps Footman
| CHAIN | STGGR | CP
| 70
| 130% | 780
| ICE
| halves | -
| halves | -
|-
|-
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 0
|0
|0
| Incentive Chip - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No178 Adamantheron
| CHAIN | STGGR | CP
| 90
| 120% | 780
| ICE
| halves | -
| halves | -
|-
|-
|0
|0
| Sinister Fang - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Soldier
| CHAIN | STGGR | CP
14 | 140800 | 80
| 150% | 910
FIRE
-
| ICE
|-
|-
|-
|-
|-
|0
| Incentive Chip - 5%
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
T: Soldier
| CHAIN | STGGR | CP
| 100 | 200% | 0
|0
|0
| 100 | no
| ICE
|-
| weak
|-
| weak
|-
|-
------------------------------------------------------------------------------No181ab Proto-behemoth
| CHAIN | STGGR | CP
8 | 484000 | 90
8 | 484000 | 90
| ICE
halves | weak
| halves | weak
|-
|-
|-
|-
halves | weak
| halves | weak
|-
|-
| halves | halves b
|0
| Hellish Talon - 5%
| |02.
________MUL -
| |03.
________MUL -
| |04.
________MUL -
| |05.
________MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
54 | 1530000 | 90
| 1000 | 85 | no
| ICE
|-
|-
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No183ab Humbaba
T: Feral Creature
S: Behemoth
| CHAIN | STGGR | CP
3 | 1320000 | 50
3 | 1320000 | 50
| ICE
| halves | -
| immune | -
|-
|-
|0
|0
| Hellish Talon - 5%
a|b|
x|x|Hint 1: Can alter own form.
x| |Hint 2: Delivers devastating physical attacks.
|x|Hint 2: Employs powerful earth-based attacks.
x|x|Hint 3: Susceptible to Imperil.
|x|Hint 4: Employs powerful wind-based attacks.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------a|b|
| |01.
________MUL -
| |02.
________MUL -
| |03.
________MUL -
| |04.
________MUL -
| |05.
________MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
5 | 924000 | 80
| ICE
|-
|-
|-
| weak
|-
|-
|-
|-
|-
|-
|-
|-
|-
|-
| absorb | immune | -
|-
|-
|-
|-
|-
|-
| absorb | immune | -
| weak
|-
immune | -
| weak
| absorb | -
| imm
| Mobius Coil - 5%
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Epopt
| CHAIN | STGGR | CP
19 | 132000 | 80
FIRE
-
| ICE
|-
|-
|-
|-
|-
|0
| Perfume - 5%
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
06.
MUL -
07.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Artillery
| CHAIN | STGGR | CP
16 | 88000
| 80
| ICE
|-
|-
|-
|-
|-
|0
| Incentive Chip - 5%
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No187 Sacrifice
T: Cie'th
S: Shambling Cie'th
| CHAIN | STGGR | CP
7 | 452000 | 50
| ICE
|-
|-
|-
|-
| halves | -
| Scarletite - 5%
02.
MUL -
03.
MUL 04.
MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
51 | 3570000 | 70
51 | 3570000 | 80
52 | 3570000 | 70
52 | 3570000 | 80
| 1000 | 85 | hlf-50% a
| 1000 | 85 | no
| 1000 | 85 | hlf-50% c
| 1000 | 85 | no
| ICE
|-
|-
x| |x| |02. Muon Blaster - 5hit phd to all foes in straight line
____________MUL -
____________MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
a
b
| ICE
weak
|-
| weak
|-
|-
| resist | resist
|0
|0
| 30 | 0
| imm | 90 | 30 | 90 | 0
|0
| Tesla Turbine - 5%
| |01.
________MUL -
| |02.
________MUL -
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
10 | 1017000 | 80
| ICE
halves | -
|-
|-
| halves | halves
| 70 | imm | imm | 90 | 0
|0
| Crystal Oscillator - 5%
01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No191 Dagonite
T: Feral Creature
S: Sahagin
| CHAIN | STGGR | CP
14 | 203400 | 70
| ICE
| halves | weak
| absorb | -
|-
|-
| 30 | 0
|0
| Seaking's Beard - 5%
01.
MUL -
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No192 Bandersnatch
T: Feral Creature
S: Woodwraith
| CHAIN | STGGR | CP
9 | 254250 | 50
| ICE
| Starblossom Seed - 5%
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No193 Jabberwocky
T: Feral Creature
S: Woodwraith
| CHAIN | STGGR | CP
14 | 678000 | 70
| ICE
| weak
| weak
| weak
| halves | immune
| Starblossom Seed - 5%
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No194 Immortal
T: Pulse Automata
S: Centaurion
| CHAIN | STGGR | CP
4 | 1695000 | 90
| ICE
|-
|-
|-
|-
|-
|0
Transformer - 25%
| Carburetor - 5%
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
S: Centaurion
| CHAIN | STGGR | CP
0 | 169500 | 90
| 300% | 0
| 85 | no
| ICE
|-
|-
|-
|-
|-
|0
|-
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Soldier
S: PSICOM Elite
| CHAIN | STGGR | CP
10 | 565000 | 50
FIRE
| ICE
|-
|0
| Perovskite - 5%
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL 06.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No197 Wladislaus
T: Cie'th
S: The Undying
| CHAIN | STGGR | CP
15 | 734500 | 95
| ICE
| weak
| weak
| weak
|-
| halves
| imm | 90 | 90 | imm | 0
| Tear of Woe - 5%
-------------------------------------------------------------------------------
| CHAIN | STGGR | CP
52 | 3825000 | 75
| 1000 | 35 | no
52 | 3825000 | 80
| 1000 | 35 | hlf-70% b
| ICE
|-
|-
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No199 Barthandelus
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
54 | 5227500 | 70
| 250% | 0
| ICE
|-
|-
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No200abc Orphan
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
54 | 6780000 | 70
| 400% | 0
| 1367 | 1367 | 30 | 95 | no
54 | 6780000 | 70
| 400% | 0
| 1367 | 1163 | 30 | 95 | no
54 | 6780000 | 70
| 400% | 0
| 1367 | 5470 | 30 | 95 | no
| ICE
|-
|-
|-
|-
| halves | halves
|-
a|b|c|
x| | |01. 'Swipe' - AOE phd
__________MUL -
x|x| |11. Opposite Extremes - summons both healing and attacking ally
__________MUL -
__________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No201ab Orphan
T: Other
S: Fal'Cie
| CHAIN | STGGR | CP
51 | 3390000 | 50
| 500% | 0
| ICE
|-
|-
|-
|-
|-
| immune | immune a
|-
|-
|-
|-
|-
|-
|-
|0
|-
a
b
x|x|08. Doom
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No202 Ectopudding
T: Feral Creature
S: Flan
LVL | HP
| CHAIN | STGGR | CP
4 | 133200 | 10
| 600% | 980
| ICE
| absorb | -
|-
| immune | -
|0
| Wonder Gel - 5%
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No203 Uridimmu
T: Feral Creature
S: Beast
| CHAIN | STGGR | CP
| 50
FIRE
-
| ICE
| immune | weak
|-
| resist | -
|-
|0
| Sinister Fang - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No204 Ugallu
T: Feral Creature
S: Beast
| CHAIN | STGGR | CP
3 | 282960 | 60
| ICE
| weak
| immune | -
| weak
|-
|-
|0
| Sinister Fang - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No205 Adroa
T: Feral Creature
S: Spook
| CHAIN | STGGR | CP
| 75
| 110% | 700
| ICE
|-
| 70 | 70 | 0
|0
| Supple Leather - 5%
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
06.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No206 Verdelet
T: Feral Creature
S: Spook
| CHAIN | STGGR | CP
| 99
| ICE
|-
| 90 | 90 | 0
|0
| Supple Leather - 5%
MUL -
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
06.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No207 Edimmu
T: Cie'th
S: Winged Cie'th
| CHAIN | STGGR | CP
15 | 116640 | 70
| ICE
halves | halves | halves | halves | halves | immune | halves | ------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 0
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
30 | 90 | 90 | imm | 30 | 90 | 90 | 90 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Whistlewind Scarf - 5%
| Nimbletoe Scarf - 1%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No208 Bituitus
T: Cie'th
S: The Undying
| CHAIN | STGGR | CP
9 | 324000 | 80
| ICE
| Tetradic Tiara - 1%
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No209 Rakshasa
T: Feral Creature
S: Daemon
| CHAIN | STGGR | CP
8 | 162000 | 90
FIRE
-
| ICE
|-
|-
| halves | -
|-
| 30 | imm | imm | 70 | 0
|0
| Ancient Bone - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Behemoth
LVL | HP
| CHAIN | STGGR | CP
16 | 196560 | 80
16 | 293760 | 80
| ICE
|-
| immune | weak
|-
|0
| Hellish Talon - 5%
| |02.
________MUL | |03.
________MUL -
| |04.
________MUL -
| |05.
________MUL -
| |06.
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No211 Geiseric
T: Cie'th
S: The Undying
| CHAIN | STGGR | CP
58 | 702000 | 50
| 30 | 85 | yes-100%
| ICE
| weak
| weak
| weak
| resist | halves
| Black Belt - 1%
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
06.
MUL -
-------------------------------------------------------------------------------
T: Cie'th
S: The Undying
| CHAIN | STGGR | CP
| 50
| 150% | 0
|0
| 100 | no
| ICE
| weak
| weak
| weak
| resist | halves
|-
T: Feral Creature
S: Goblin
| CHAIN | STGGR | CP
7 | 216000 | 60
| ICE
|-
30 | 30 | 90 | 30 | 90 | 0
| 90 | 90 | 90 | 0
|0
| Fiendish Horn - 5%
02.
MUL -
-------------------------------------------------------------------------------
T: Pulse Automata
S: Pulsework Soldier
| CHAIN | STGGR | CP
10 | 187500 | 95
10 | 187500 | 95
a
b
| ICE
|-
|0
|0
| imm | 0
|0
|0
|0
b
| Thrust Bearing - 5%
| |02.
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No215 Mithridates
T: Cie'th
S: The Undying
| CHAIN | STGGR | CP
6 | 1587600 | 55
| ICE
| weak
| weak
| Tetradic Tiara - 1%
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No216 Numidia
T: Cie'th
S: The Undying
| CHAIN | STGGR | CP
51 | 17600
| 50
| ICE
|-
|-
| weak
|-
|-
|-
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No217 Syphax
T: Cie'th
S: The Undying
| CHAIN | STGGR | CP
60 | 2024000 | 70
| 200% | 0
| ICE
|-
|-
| weak
|-
|-
|-
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No218 Amam
T: Feral Creature
S: Beast
| CHAIN | STGGR | CP
12 | 446250 | 80
| ICE
| weak
| immune | weak
|-
|-
|0
| Sinister Fang - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No219abcde Tonberry
T: Feral Creature
S: Tonberry
| CHAIN | STGGR | CP
49 | 742500 | 66
49 | 742500 | 66
49 | 742500 | 66
49 | 742500 | 66
49 | 742500 | 66
| ICE
|-
| halves | -
| weak
| halves | halves a
| halves | halves b
| halves | halves c
| halves | halves
| resist | resist e
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
70 | 70 | 70 | 70 | 70 | imm | imm | imm | 70 | 0
|0
| Tonberry Figurine - *1
| | | | |02.
______________MUL -
| | | | |03.
______________MUL -
Grudging Look -> Brooding Grudge -> Imminent Grudge -> Deep-Seated
Grudge
Grudging Look -> Brooding Grudge -> Imminent Grudge -> Serious Grudge
Grudging Look -> Brooding Grudge -> Imminent Grudge -> Vehement Grudge
Grudging Look -> Brooding Grudge -> Imminent Grudge -> Unfathomable
Grudge
Grudging Look -> Brooding Grudge -> Imminent Grudge -> Ultimate Grudge
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No220 Rafflesia
T: Feral Creature
S: Nudibranch
| CHAIN | STGGR | CP
4 | 127500 | 75
| 350% | 1500 | 0
| 1077 | 30 | 5 | yes-100%
| ICE
weak
|-
| immune
| imm | 0
|0
|0
|0
|0
| 30 | imm | 0
|0
| Esoteric Oil - 5%
None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Goblin
| CHAIN | STGGR | CP
7 | 792000 | 20
| ICE
weak
| immune | -
| halves | -
| weak
|-
| resist
|0
| 30 | imm | 99 | 0
| 30 | 0
| 99 | 0
|0
| Infernal Horn - 5%
02.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Flan
| CHAIN | STGGR | CP
20 | 263250 | 99
| ICE
| resist | weak
| halves | -
|-
|0
| Wonder Gel - 5%
None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No223 Neochu
T: Feral Creature
S: Ochu
| CHAIN | STGGR | CP
16 | 2625000 | 95
| ICE
|-
|-
| Sunpetal - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Never allows itself to be caught by preemptive strikes.*1
Hint 2: Calls allies.*2
Hint 3: Employs powerful earth-based attacks.
Hint 4: Capable of inflicting Poison.
|0
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No224 Picochu
T: Feral Creature
S: Ochu
| CHAIN | STGGR | CP
10 | 262500 | 4
| 30 | 40 | yes-100%
| ICE
|-
| absorb | -
| weak
|-
|0
| Gloomstalk - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Never allows itself to be caught by preemptive strikes.
Hint 2: Attacks quickly and relentlessly.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No225 Zirnitra
T: Feral Creature
S: Wyvern
| CHAIN | STGGR | CP
5 | 2475000 | 97
| ICE
|-
|0
| Menacing Wings - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No226ab Raktavija
T: Cie'th
S: Unusual Cie'th
| CHAIN | STGGR | CP
| ICE
| halves a
| Rune Bracelet - 1%
| |02.
________MUL -
| |03.
________MUL -
| |04.
________MUL -
| |05.
________MUL -
| |06.
________MUL -
| |07.
________MUL -
| |08.
________MUL -
| |09.
________MUL -
| |10.
________MUL -
| |11.
________MUL -
| |12.
________MUL -
| |13.
________MUL -
| |14.
________MUL -
| |15.
________MUL -
| |16.
________MUL -
| |17.
________MUL -
| |18.
________MUL -
| |19.
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No227 Attacus
T: Cie'th
S: The Undying
| CHAIN | STGGR | CP
| ICE
|-
|-
|-
|-
| halves | resist
| Battle Talisman - 1%
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
06.
MUL -
07.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No228 Gigantuar
T: Feral Creature
S: Cactuar
| CHAIN | STGGR | CP
| 30 | 85 | no
| ICE
weak
|-
|-
|-
| absorb | -
| weak
|-
| Cactuar Doll - 5%
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No229ab Vercingetorix
T: Cie'th
S: The Undying
| CHAIN | STGGR | CP
54 | 15840000 | 70
| 300% | 0
| ICE
|-
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
b
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Twenty-sided Die - 5%
| Ribbon - 1%
| |02.
________MUL -
| |03.
________MUL -
| |04.
________MUL -
| |05.
________MUL -
| |06.
________MUL -
| |07.
________MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No230 Ochu
T: Feral Creature
S: Ochu
| CHAIN | STGGR | CP
8 | 892500 | 95
| ICE
weak
|-
|-
|-
| absorb | -
| weak
|-
|0
| Sunpetal - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Never allows itself to be caught by preemptive strikes.*1
Hint 2: Calls allies.*2
Hint 3: Employs powerful earth-based attacks.
Hint 4: Capable of inflicting Poison.
------------------------------- ADDITIONAL NOTES -----------------------------*1 In JP version, it reads [Hint 1: Calls allies.]
*1 In JP version, it reads [Hint 2: Delivers devastating physical attacks.]
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
03.
MUL -
04.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No231 Microchu
T: Feral Creature
S: Ochu
| CHAIN | STGGR | CP
6 | 114750 | 4
| 30 | 5 | yes-100%
| ICE
weak
|-
|-
|-
| absorb | -
| weak
|-
|0
| Gloomstalk - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Never allows itself to be caught by preemptive strikes.
Hint 2: Coordinates attacks against a single target.
Hint 3: Vulnerable to fire damage.
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No232 Sahagin
T: Feral Creature
S: Sahagin
| CHAIN | STGGR | CP
| 25
| 220% | 910
| ICE
| resist | weak
| immune | -
|-
|-
| 30 | 70 | 30 | 0
|0
| Seapetal Scale - 5%
02.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No233 Pijavica
T: Cie'th
S: Winged Cie'th
| CHAIN | STGGR | CP
5 | 236250 | 25
| ICE
|-
|-
|-
| Tear of Frustration - 5%
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
------------------------------------------------------------------------------No234 Borgbear
T: Feral Creature
S: Goblin
| CHAIN | STGGR | CP
4 | 396000 | 20
| 30 | 45 | yes-100%
| ICE
weak
| immune | -
| halves | -
| weak
|-
| halves
|0
| 30 | imm | 70 | 0
| 30 | 0
| 70 | 0
|0
| Infernal Horn - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Capable of morphing into a stronger form.
02.
MUL -
03.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Cactuar
| CHAIN | STGGR | CP
2 | 123750 | 11
| 111% | 7500 | 0
| 1800 | 30 | 95 | yes-100%
| ICE
weak
|-
|-
|-
| absorb | -
| weak
|-
| Ribbon - 1%
02.
MUL -
03.
MUL -
04.
MUL -
05.
MUL -
06.
MUL -
07.
MUL -
08.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Oretoise
| CHAIN | STGGR | CP
5 | 10800000 | 40
| ICE
|-
|-
|-
|-
| halves | resist
| Dark Matter - 5%
--------------------------------- HINTS & TIPS -------------------------------Hint 1: Never allows itself to be caught by preemptive strikes.
Hint 2: Delivers devastating physical attacks.
Hint 3: Executes powerful magic attacks.
Hint 4: Employs powerful earth-based attacks.
------------------------------- ADDITIONAL NOTES -----------------------------None
---------------------------------- SKILL LIST --------------------------------01.
MUL -
02.
MUL -
03.
MUL 04.
MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Oretoise
| CHAIN | STGGR | CP
a
b
| ICE
|-
|-
|-
|-
| resist | resist
| Trapezohedron - 5%
| |02.
________MUL -
| |03.
________MUL -
| |04.
________MUL -
| |05.
________MUL -
| |06.
________MUL -
-------------------------------------------------------------------------------
T: Feral Creature
S: Oretoise
| CHAIN | STGGR | CP
6 | 1080000 | 20
| 450% | 0
| 95 | no
| ICE
|-
|-
|-
|-
|-
| resist | resist
|-
S: Oretoise
| CHAIN | STGGR | CP
6 | 1080000 | 20
| 450% | 0
| 95 | no
| ICE
|-
|-
|-
|-
| resist | resist
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH |
DSPL
30 | 30 | imm | 90 | 30 | 30 | imm | imm | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
-
|-