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The Legend of Zelda


The Adventure of Link
A Link to the Past
Links Awakening
Ocarina of Time
Majoras Mask
Oracle of Seasons
Oracle of Ages
The Wind Waker
The Minish Cap
Twilight Princess
Phantom Hourglass
Spirit Tracks
Skyward Sword
A Link Between Worlds
Zelda Wii U
The Legend of Zelda
The Adventure of Link
A Link to the Past
Links Awakening
Ocarina of Time
Majoras Mask
Oracle of Seasons
Oracle of Ages
The Wind Waker
The Minish Cap
Twilight Princess
Phantom Hourglass
Spirit Tracks
Skyward Sword
A Link Between Worlds

Phantom Hourglass Walkthrough Temple of Wind


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Chapter1TempleofFire
Chapter2TempleofWind
2.1BacktoMercayIsland
2.2TempleoftheOceanKingII
2.3CannonIsland
2.4MolidaIsland
2.5SouthwestQuadrant
2.6NorthwestQuadrant
2.7IsleofGust
2.8TempleofWind
Chapter3TempleofCourage
Chapter4GhostShip
~OldWalkthrough~
Chapter9WetWaters
Chapter10HavingaBlast
Chapter11Chilly
Chapter12Gems
Chapter13Amazing
Chapter14Ancient
Chapter15TimesEnd

2.1 Back to Mercay Island


OnceyouhavecompletedtheTempleofFire,makeyourwaybackovertoAstridshouseat
the west end of the island. After speaking with her, she rewards Link with his first Power

Gem.Afterthechitchat,makeyourwaybackovertotheboattosetsail.

NOTE: There are other goodies for us to find here at the Isle of Ember, but we will need
additional items to reach them. There are, however, a pair of red rupees that can be
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collected at the moment, both found within trees that Link can roll into. One of these is
found at the north end of the island, just east of the torch. A second tree can be found

directlynorthoftheentrancetotheTempleofFireonthesecondtolowesttier.

Nothing new has opened up on the Great Sea. You still dont have enough rupees to buy

anynotablegoodiesatBeedlesshop,sofornowjusttravelbacktoMercayIsland.

Once you arrive back at Mercay, youll find that the Shipyard is open for business. There
haventbeenmanyopportunitiestofindshippartsyet,butifyouheadinsideyoullfinda
treasurechestcontainingone.Onceyouareready,makeyourwaybackovertotheTemple

oftheOceanKing.

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2.2 Temple of the Ocean King II


Asyouenterthetemple,youllbejoinedbyLinebeckandOshus.Onceyougaincontrolof
Link,climbuponthealtarandtaponthehourglasstoacquirethePhantomHourglass.This
item will prevent Links life from draining while in the Temple, but at the moment it only

holds10minutesoftheSandofHours.Oncedepleted,Linkslifewillbegintodrain.

~FloorB1~
Whenstandingonthepurplesafezones,thetimeleftinthehourglasswillremainconstant.
As soon as Link steps out of the safe zones, the timer will begin to run. Quickly run north

andtaponthedoor.Leafwilluseitspowertoopenitup,soheaddowntofloorB1.

~FloorB2~
ThePhantomsonthisfloorcannotbedefeated.WaituntilthenearbyPhantomhasmoved
tothesoutheastpartoftheroomandthenquicklyruntothenortheastcorner.Slashatthe
switch, causing a torch at the south end of the room to light up. There is a second unlit
torchjusttotheleftofthislittorch.AvoidthePhantomandmakeyourwaytowardsthese
twotorches.UsetheBoomerangonthelittorchtolightupthesecondtorch.Thiswillcause
thenearbyflamestogoout.Quicklyrunovertothesafezoneatthesouthwestportionof
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theroom.

WaituntilthePhantomisatthetopofthescreenandthenruntothesafezonetothewest.
NowwaituntilthePhantomisatthebottomofthescreenandrunnorthward.Aroundthe
corner there is a floor switch that will open the pathway to the small key at the top-left

portionoftheroomwhensteppedon.

Thereareapairofredpotsnearby.Youcanliftoneupandtossittoanyspotonthefloorto
createasmallsafezone.Itisagoodideatouseasafezonesomewhereonthewestsideof

theroomtoavoidthePhantom.

Grabthesmallkeyandthencarefullymaneuverfromsafezonetosafezone,avoidingthe
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Phantoms.Usethekeyonthelockeddooratthenortheastpartoftheroomandthenhead

downtofloorB2.

~FloorB3~
ThereisaPhantomtotheleftthatstaysput,justturningtolookindifferentdirections.This
phantomisguardingaleverthatneedstobepulled.Additionally,thereisacrystalswitch
justsouthoftheentrance,alongwithasecondcrystalswitchtothewestofthePhantom.
Fromtheentrance,waituntilthePhantomislookingawayandthenrunsouthward.Slashat

thecrystalswitchhere.

ThenoisewilldrawtheattentionofthePhantom,soquicklyruntothefarleftandthenup,
whereyouwillfindasecondcrystalswitch.Hitthisswitchand,withbothorbsactivated,a
smallkeywillappearwithintheroom.

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Ifyouhavetime,runovertotheleverthatthePhantomwaspreviouslyguardingandpullat
it.Ifyouareindanger,youcanalwaysrunbacktothesafezoneatthenortheastcornerof
theroom.IfthePhantomhasalreadyretreated,moveintohislineofvisionandallowhimto
chase after you. Run around the room and pull the lever that he is guarding, causing the

nearbyflamestolower.

Runtothewestendoftheroomandbreaktheredpot,causingasmallsafezonetoappear.
StandinthesafezoneandusetheBoomerangtotraceapathtothecrystalswitchthatis

foundjustsouthoftheflames.Hitittocausetheflamestolower.

ThereisaPhantomattherightsideoftheroomhere.Waituntilheisatthebottom-right
partoftheroomandbeginstowalknorthward.Atthispoint,quicklydashtothesoutheast
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corneroftheroom.Hittheredjartocreateasafezonethatyoucanstandin.

WaituntilthePhantomwalksbackwestwardandthenrunupwards.Steponthefloorswitch
causing the nearby spikes to lower. While still standing on the floor switch, use the

Boomerangtosnatchupthesmallkeythatislocatedjusttotheleft.

Withthekeyinhand,itsnowtimetomakeyourwaytothelockeddoorontheleft.Youcan
carefully backtrack the same way you got here. Also, in the center of the room there are
loweredblueblocksandacrystalswitchnearby.Youcanrunthroughthispathwayandhit
the switch, causing the red blocks to lower and allowing for quicker access to the locked

door.Usethesmallkeyandheaddowntothenextbasement.

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~FloorB4~
There are two Phantoms patrolling this room, one of which is holding a small key. At the
northeastcornerofthemapthereisalargesafezoneandthegoalistobringallthreeforce
gems to this location. Run east and then turn northward. You will find a yellow pot that
contains30extrasecondsofsand.Continuewestwardandopenthetreasurechesttoget

thefirstforcegem.

Whileholdingaforcegem,Linkmovesconsiderablyslower.Makeyourwaytothenortheast
corneroftheroom,carefullyavoidingthetwoPhantoms.IfatanytimeaPhantomseesyou,
youcanquicklydroptheforcegemandrunintoasafezone.Atthenortheastcornerofthe

map,dropthefirstforcegemontooneofthethreetriangles.

Afterdroppingthefirstforcegeminplace,walktotherightandaroundthecorner.Before
leaping off, pull out the Boomerang a trace a path to the nearby crystal switch. This will
causethefloorspikestoremainlowered.Leapofftheledgeandcarefullymakeyourwayto
thesoutheastcornerofthemap.Hereyouwillfindthesecondforcegem,socarefullytake
itbackovertooneoftheforcegempedestals.

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Make your way all the way to the southwest corner of the map. Here you will find a red
lever,sogoaheadandpullit,causingtheflamesintheroomtolower.Runoverandclimb
the steps. You can break the nearby red pot to create a safe zone if need be. In this area
therearetwofloorswitches,eachcorrespondingtotrapdoorsthatarebuiltintothefloor.
WaituntilthePhantomisstandingoveroneofthefalsefloorsandthenstepontheswitch

tosendthePhantomfallingtotheabyss.

RunoverandgrabthesmallkeythatthePhantomhasleftbehind.Usethesmallkeyonthe
lockeddooratthebottom-leftpartoftheroomtoreachthethirdtreasurechestcontaining
aforcegem.Placethefinalforcegeminthepedestalandthedoorwillopenup.Continue

onwardtothenextroom.

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Thetimeinthehourglasswillnotchangewhileonthisfloor.Runovertothenorthwestpart
of the room and open the treasure chest to get the Northwestern Sea chart. Walk to the

eastandstepintotheblueportaltoreturntotheentranceofthetemple.

2.3 Cannon Island


Return to Linebecks ship and show Linebeck the newly acquired sea chart. The chart is
dusty,soyoullneedtoblowintothemicrophonetocleanitup.Onceyouareready,setsail

withLinebeck.

Ifyoutrysailingnorthward,awhirlwindwillappearandsendyoubacktothecenterofthe

map.Instead,traceapathtotheislandtothesouthwestknownasCannonIsland.

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Once you arrive at the island, climb the steps and youll meet with the Postman. Hell
periodicallydeliverletterstoyouthroughoutyourquest.Enterthebuildingandspeakwith

Fuzo.Heopensthegate,allowingLinktonavigatethroughmuchoftheisland.

Walkaroundtheislandandyouwillfindanearbytreasurechest.Openituptogetthefirst
TreasureMap.Thesewillcomeinhandylaterononceweacquireanitemthatallowsusto
pull up treasure from the sea floor. Watch out for the bees and enter the cave at the

southwestpartofthemap.

Defeattheenemyratsandyoullfindapairofbombflowersintheroom.Pickoneupand
the bombs fuse will light. Quickly toss it over to the cracked blocks to the right, causing

themtoblowup,revealingapathway.

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OPTIONAL: In the next area, if you run to the southeast corner of the map, youll find a
cracked wall. You can blow this wall up with a bomb flower as well, but youll have to be
quickasitisquiteadistanceaway.Beyondthewallyouwillfindatreasurechestcontaining

aPowerGem.

Inthisareathereisapushableblock,butacrackedblockisintheway.Grababombflower
onceagainandstandjustsouthofthefence.Facenorthwardandtossthebomboverthe
fence,causingittoblowupthecrackedblock.Nowyoucanpushtheblocktotherightand

getpassedthefence.

On the right side youll find a second block. Grab ahold of it and pull it down three times
andthenleftonce.Thereisasecondblockthatcanbemovedabove.Pullitrightonceand
thenuponce,clearingthepathway.

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Defeatthetworatsandyoullfindanothercrackedblock.Grababombflowerandquickly
runthroughthemaze,tossingthebombatthecrackedblocktoblowitup.Climbthesteps

attheendofthepathtogetoutofthecavern.

Back outside, defeat the rats and use the bomb flowers to blowup the nearby cracked
blocks.Justtothesouthyouwillfindatreasurechestcontainingaredrupee.Walkaround
therestoftheisland,defeatingtheratsthatareinyourway,aswellasblowingupcracked

blocksthatareblockingyourpath.

Nearthenortheastpartoftheisland,thereisatrioofrocks,andjustacrossthefencethere
are a few cracked blocks that are blocking your path. Get rid of the rocks to the clear the
pathway.Youwillneedtogrababombflower,jumpoftheledge,andthenquicklyrunover
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tothefencetotossthebombattheblocks.Withtheblocksblownup,walkaroundtothe

pathwayandenterthebuildingatthenortheastpartoftheisland.

SpeakwithEddoandhewillsellyouaCannonatthepriceof50rupees.Thisitemwillallow
LinktoshootatenemiesandobstacleswhileontheGreatSea.Exitthebuildingtotheleft
andyoullseealetterinthemailboxwaitingforyou.Thefirstletterisfromthepostmaster

andservesasanintroductiontofutureletters.ReturntoLinebeckandsetsail.

Our next stop as at the west part of this quadrant. Trace a path on the sea westward
throughtheopeningintherocks.Alongthewayyouwillmeetsomeofthefirstseaenemies
if you havent done so already. One enemy is a flying fish, who you can just defeat by
tappingitandshootingacannonattheenemy.AnotherenemyisaSeaTrap.Youcanhit
thetwosidesofthetrap,ortheeasieroptionistojustjumpoverandavoidit.Onceyousail
neartheopening,youllseelargebouldersareblockingtheway.Knockthebouldersdown
usingyournewlyacquiredcannon.

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Onceyoureachthewestportionofthequadrant,thecloudsturndarkerandtheGhostShip
willappear.FollowtheGhostShipnorthwardasitheadsintotheNorthwestquadrant.The
seawillturnquitecloudyonceyouenterthenorthwestquadrant.Justcontinuetofollowthe
shipasmuchaspossible.Becarefulofyoursurroundingsasthereareexplodablebarrels

andothergreatseaenemies.

Eventually the ship will get sent back to the entrance of the northwest quadrant. Ciela
suggeststurningaroundsodojustthatandheadbacktothesouthwestquadrant.Backin

thesouthwestquadrant,setsailforthelargeislandonthewestknownasMolidaIsland.

2.4 Molida Island


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Once you arrive at the island you can talk to various villagers and read the tablets to get
some hints. The building located second from the left has a treasure chest containing a
commontreasure,sobesuretograbthat.Youllalsoseethemailboxfloatingaroundwhich

containsanon-importantmessagefromAstrid.

Walktotherightsideoftheislandandentertheright-mosthut.Onceyouareinside,speak
withRomanos.Afterhetalks,trytoleavethehut.Romanoswillinterruptyoutotellyouthat
thereisasecretinthecavebehindhishouse.Exitthehouseandyoullnowbeallowedto

enterthenearbycave.

Defeattheenemiesandclimbthesteps.Jumpfromplatformtoplatformheadingeastward,
and then walk northward to encounter an enemy Zora Warrior. This massive enemy will
shootfireballsoutatyou,aswellasswipeitssword.Itsshieldwillmakeitinvulnerablefrom
thefront,soinstead,quicklytraceapathwiththeBoomerangtohitthewarriorintheback,
stunningitmomentarily.Whileitisstunned,deliverfiveswordslashestodefeatit.Crossthe
bridgeandgothroughthenearbydoor.

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Makeyourwaythroughthislinearpathandheadbacksouthontheleftsideoftheroom.
Thereisanearbycrackedwallthatcanbeblownup.Useanearbybombflowertoblastit
open and then head through. Inside, open the treasure chest to get the Shovel! This will
allowyoutodigupsecretsonalloftheislands.Youcanreadthenearbyjournalforasecret
concerning the whereabouts of a second secret location. It it lies at the point where the

stonetabletsintersect.

Beforeleavingtheroom,justsouthofthetreasurechestthereisapatchofdirtthatcanbe
dug up with the shovel to reveal a big green rupee. These hidden patches are found
throughoutthegame,sobesuretokeepyoureyesopen.Backtracktowhereyoupreviously
foughttheZoraWarriorandyouwillfindanotherpatchofdirtthatcanbedugup.Thisone

alsoholdsabiggreenrupee!

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Returntotheentranceofthesecrethideoutwhereyougottheshovel.Totheleftthereisa
staircase that leads back outside. Before heading up, be sure to blow up the nearby
bombableblockstomakeforeasiernavigationinthefuture.Onceyouareoutside,turnto
the left to find a treasure chest containing a common treasure. You will find the two
remainingtabletshere,soyoucanmarkthemonyourmap.Jumpofftheledgetogetback
infrontofRomanoshouse.Justinfrontofthepalmtreethereisasoftspotintheground

thatcanbeduguptofindyetanotherbiggreenrupee!

Therearefourtabletsontheislandandifyoumarkedallfourofthem,youcannowdraw
two lines on your map that intersect. It should look similar to the picture below. The
intersection point is one spot south of a palm tree. Use the shovel to reveal a secret hole

andthendropdowninside.

Onceyoudropdown,readthejournalentryandexaminethepictureonthewall.Thisnotes
therequiredpaththatittakestogetthroughthefogtothenorth.Besuretotracethispath
onto your sea chart. Be sure to open the nearby treasure chest as well to get the second
TreasureMap.

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Nowthatyouhavetheproperpathwaythroughthefog,itstimetoleaveMolidaIsland.On
yourwayoutyoullnoticeastrangelockeddoorwithasunsymbol.Wewillbebackhereat

alatertime,somakenoteofit.ExitthecaveandreturntoLinebecksshiptosetsail.

2.5 Southwest Quadrant


OPTIONAL: This entire section is optional, so skip ahead to the next section if you wish to
simplyprogressinthemainstory.However,thereareafewnewlocationstocheckout,as
wellasgoodiestocollectwiththeShovel.
NearMolidaIslandyouwillfindasmallshipsailingaround.Sailovertotheshipandinside
youwillfindagroupofMiniblins.Theseenemiescanbedefeatedwithafewsimplesword
slashes.AfterdefeatingalloftheMiniblins,youcanspeakwithNyaveafewtimestogethim
tostandup.Inexchangeforhelpinghimout,NyavewillgiveLinkatreasure.Thatsallthere
istodoherefornow,butwellbebackinthefuture.

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JustsouthofMolidaIslandtherearethreerocks.Rightinthecenterisanunchartedisland
knownasSpiritIsland.HereyouwillfindtheShrineatSpiritIsland,achamberwhereyou
willlaterbeabletoupgradeyourabilitiesbytradinginSpiritGems.Thereisntmuchhere
yet,butjustsoutheastofthechamberyouwillfindatreasurechestthatcontainsthefirst

CourageGem.

OurnextstopisbackattheIsleofEmberatthesoutheastpartofthisquadrant,sosailon
over. Once you arrive, return to the fortune teller and head down to the basement. There
aretwosoftsoilspots,withtheoneonthelefthidingaredrupeeandtheoneontheright

hidingaTreasureMap.

TraveltotheeastendoftheislandwhereyoumettheghostofKayo.Speakwithhimandhe
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tellsyouthataspecialTreasureMapisburiedjustnortheastoftheentrancetotheTemple
ofFire.RunovertothislocationanddiguptheflowerstofindanotherTreasureMap.Thats

allthereistodohere,soheadbackovertoLinebecksship.

Bynowyoushouldhavegatheredatleast500rupees.Ifyouhaventdonesoyet,youcan
now set sail for Beedles ship and purchase a Wisdom Gem for 500 rupees. When
purchasing items from Beedles ship, youll also earn membership points. These will

becomeusefullaterinthegame.

2.6 Northwest Quadrant


Sail north from Molida Island to once again enter the northwest quadrant. Trace the
pathway that corresponds to the map that you saw back at Molida Island. During this
journeythroughthefog,watchoutforbarrelsandenemies.

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NOTE:Onceyoumakeitthroughthefogyoullbenearthecenterofthequadrant.Thenext
majordestinationisoverattheIsleofGust,whichisthelargeislandnearthecenterofthe
map.However,thereareatonofoptionalgoodiesforustocollectrightnow.Skipaheadto
thenextsectiontocontinueonwardwiththemainquest.
There is a large island at the northeast part of the quadrant. Sail on over and dock at
BannanIsland.EnterthelonehutthatisonthisislandandspeakwiththeOldWayfarerthat

isinside.Hewillexplaintoyouthatheisinsearchofamermaid.

Backoutside,defeatalloftheenemiesthatareontheislandandthencarefullywalkalong
theedgeoftheisland,glancingatthewaterinsearchofanearbymermaid.IfLinkcomesto
close,themermaidwilldiveunderwater.Ifshedoesso,enterthebuildingandheadback
outside to reset the mermaid. Use your Boomerang to stretch out a pathway from a
distanceandstrikethemermaid.

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Onceyouhitthemermaid,shewillyellatyouanddemandanapology.Afteryoutellherof
theOldWayfarer,shestatesthatsheisgoingtogotothehutandvisithim.Youcanthengo

backandspeakwiththeOldWayfarerandlethimknowthatyouhavefoundthemermaid.

ReturntoLinebeckandyoullfindthatthemermaidcameandstartedtotalkwithhim.After
talkingtoLinebeck,youcanreturntotheWayfarershutandyoullfindthemermaidinside
of the pool. Speak with the Wayfarer and hell thank you for your involvement, giving you

theFishingRod!ReturntoLinebeckandsetsail.

NowthatyouhavetheFishingRodyoullnoticeasymbolofafishonyourmap.Setsailso
thatyourboatoverlapswiththefishsymbol.Atthispoint,clickMenuandthenFishtobegin
fishing.
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OnceLinktossesthefishinglineout,waituntilthefishgrabsonandthenquicklypullback
ontherod.Pullbackonthelinewiththestylusandalwayspullintheoppositedirectionof
thefish.Ifitisontheleftside,pulltowardsthebottom-right,andifitisontherightside,
pull towards the bottom-left. Once the meter on the left is in the green, you can use the

stylustoquicklysketchsmallcircles,causingLinktostartreelinginthefish.

Besuretokeepaneyeoutonthemetertotheleft.Ifitdropsclosetothered,stopreeling
in and instead just pull back once again. If the fish jumps at anytime, quickly release the
stylusandwaituntilitfallsbackintothewater.Keepupthisprocessuntilthefishhasbeen
caught.

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ThefirstfishLinkcancatchisasmallSkippyjack.Assoonashecatchesthefish,hecantake
itbacktotheOldWayfarer,buthedoesnotrewardLinkforit.LinkcanalsocatchaToona
and a much larger Loovar. These fish move left and right much more often and will also

jumpoutofthewaterquitefrequently.ReeltheminthesamewayyoudidtheSkippyjack.

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OnceyouhavecaughtaLoovar,makeyourwaybacktoBannanIslandandspeakwiththe
Old Wayfarer. After showing him the Loovar, he will reward Link with the Big Catch Lure!

ThiswillnowallowLinktofindevenbiggerfishontheGreatSea.

ReturntotheGreatSeaand,withyournewBigCatchLure,attempttocatchthelargeRusty
Swordfish. It is completely random whether you will find a Toona, Loovar, or a Rusty
Swordfish,sojustkeepatit.TheRustySwordfishisevenmoreaggressivethantheLoovar

andwilltakesometimetoreelin.

OnceyouhavecaughttheRustySwordfish,returnonceagaintoBannanIslandandspeak
withtheOldWayfarer.Asarewardforcatchingthefish,hewillgiveyouashippart.Hethen
talks about the legendary fish, Neptoona which will now occasionally appear on the Great
sea.
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Run back to Linebeck and set sail. While riding on the great sea a second fish symbol will
nowoccasionallyappear.Thisoneisalargesymbolthatresemblesaswordfish.Thesymbol
does not appear often and when it moves rather quickly. It may be a good idea to just
advance in the quest and get this fish whenever you next see it. If you do see the symbol

popup,quicklytrytointersectitandbeginfishing.

You may encounter another Rusty Swordfish, but if you are lucky, you will encounter the
legendary Neptoona. It could take a number of tries before you end up bumping into
Neptoona.OnegoodthingaboutrunningintoaRustySwordfish,aswellasaloovar,isthat
there is a chance there is a Tiny Stowfish attached to the large fish you catch. If you do
happentocatchaSmallStowfish,youcantakeitbacktotheOldWayfarerandhewillgive
youanothershippart.
WhenyoufinallyrunintoNeptoona,youwillfindthatitisevenmorechallengingtocatch
thantheRustySwordfish.Neptoonalooksverysimilartoaswordfish,exceptithasadarker
color.Neptoonaislargerandwilljumpupevenmoreoften.Slowlyreelinthelegendaryfish
andtakehimtotheOldWayfarer.HewillrewardLinkwithaHeartContainer.

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OurnextstopisoveratZauzIsland,anunchartedislandlocatedjusttothewestofBannan

Island.Asyoudrawneartotheisland,youwillspotitandchartitonyourmap.

Onceyouarriveyoucanrunaroundtothetopoftheislandtofindastonetablet.Similarto
whatyoudidonMolidaIsland,ithintsthatyoushoulddrawlinesbetweenthestonesonthe
island and search for a secret at the point where those lines intersect. Run around the
island,jotdownthefourlocationsofthestonesandthentracethetwolines.Digwherethey
intersectandyoullfindaTreasureMap.

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Ontherightsideoftheislandthereisatreasurechestonahigherplatformthatappearsto
beunreachable.NexttothehutontheislandtherearetwoCuccos.Graboneofthemand
then walk to the right side of the fence. While holding the Cucco, glide over to the higher
platformandopenthetreasurechesttogetaWisdomGem.Youcanenterthehuttospeak
withZauztheblacksmith,buthehasnothingtoofferatthispoint.RunbacktoLinebeckand

setsail.

There is another island in this quadrant that is not on your map. Sail just south and then
eastofBannanIslandandthendockattheUnchartedIsland.Thereareanumberofstone
statues on this island, but none of them say anything at first, except for the one near the
center of the island by a body of water. He gives you a cryptic puzzle to solve, and the
answer lies in the layout of the island itself. Make your way around the perimeter of the
islandandsketchthemapoftheisland.Yourmapwillresembleawhale.

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The clue, It steers with a rudder, then makes a spray! And third, it paddles, then sees a

way!referencestheorderyoumusthitthestatues.

First,hitthenortheaststatue,theoneneartherudder.
Second,hitthenorthweststatue,theonenearthespray.
Third,hitthesouthweststatue,nearthefin,

Lastly,hittheweststatue,neartheeye.

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Afterhittingthefourstatuesintheproperorder,abridgewillappear.Crossthebridgeand
enter the cave. Inside you will meet up with the Golden Chief Cyclos. Speak with him and
hellgiveyoutheCycloneSlate.NowwhenyoumeetwiththeGoldenFrog,youcanlearna

specialsymbol,allowingyoutoquicklywarpovertothatlocation.

Before leaving the island, there is one more secret to find. On the west side of the island,
just near the eye of the whale, there is a stone statue. Use the shovel to dig up the soil
directly in front of the statue to uncover a Treasure Map. With map in hand, return to

Linebeckandsetsail.

NowthatwehavetheCycloneSlate,letslookfortheGoldenFrogs.Thereisonehereinthe
northwestquadrant,locatedjustnorthoftheIsleofGustandsouthwestofBannanIsland.
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Towarpovertothislocationinthefuture,youllhavetodrawabackwardsN.

TherearetwomoreGoldenFrogsthatarebackinthesouthwestquadrant.Youcaneasily
get back to the southwest quadrant by just sailing southward. Once you arrive though, a
whirlwind will send you flying to the center of the area. Youll need to either travel back
throughthefogorusetheCycloneSlatetogetbacktothenorthwestquadrant.Thereisa

GoldenFrogrightbetweenMercayIslandandtheIsleofEmber,sosailonover.

The third Golden Frog that we can find at this point is located just north of Molida Island
andjustwestofthegapbetweentherocks.Remember,whendrawingthesymbolsonthe

CycloneSlate,youhavetodosoinoneswipewithoutreleasingthestylus.

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Backinthenorthwestquadrant,setsailforthetravelersshipthatyouvelikelyseenfloating
around.Speaktothemanontheshipandhetalksabouthowheisaherowhotravelson
the Prince of Red Lions ship. Sound familiar? He will label you as his apprentice and after
talking to him again, he will offer to train you. Strike at him a few times and hell be

impressed,rewardingLinkwiththelabelofApprenticetotheHeroalongwithatreasure.

Leave the ship and return to battle him once again. Hit him a few times and hell refer to
youasHalfaHeroandwillrewardyouwithasecondtreasure.Leaveandreturnonceagain.
Repeatedly strike at him and hell give in once again, this time referring to you as Two

ThirdsaHero.HewillgiveLinkyetanothertreasure.

Leaveandthenreturnforafourthbattle.Thistimethechallengeismuchmoredifficultas
theherowillstrikebackatLink.Thegoalhereistohitthehero100timesbeforehestrikes
you 3 times. If you successfully hit him over 100 times, he will reward you with a Heart
Container.Youcancomebackandbattlehimatanytimeandifyougetahigherscore,hell
rewardyouwithmoretreasure.Scoreover200pointsandhellgiveyouashippart.

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Lastly, while traveling across the sea, you may see a Masked Ship. This is Beedles secret
shopshipinwhichhewearsamaskandhasdifferentitems.Thisshipwillappearwhenyour
internal clock on your handheld is between 10pm and 12am on weekdays, and between
10am and 12pm on weekends. At this point, the Heart Container that he sells is still a bit
expensive,butyoushouldhaveenoughtopurchasetheCourageGemfor500rupees,sobe

suretosnagit.

2.7 Isle of Gust


Asitsnamesuggests,theIsleofGustisquitethewindyplace,withpowerfulgustsoccuring
every few seconds. Travel eastward, defeating the Miniblins and Chuchus along the way.
Youll have to jump over small gaps, making sure to only make the jump when the wind
settles down. If you try to jump while the wind is blowing, youll fall right down into the
waterbelow.

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Once you reach the far right of the map, youll see a sign signifying gusty winds ahead.
Ignoreitfornowandclimbdownthesteps.Thereisacrackedwallnearbyandyoucanuse
thenearbybombflowertoblowitopen.Insideyoullfindatreasurechestthatcontainsa
Courage Gem. There is also a journal entry from the Old Wayfarer, but weve already

completedtherelevantmaterial.

Backoutside,makeyourwaytothesignthatindicatedtherewerestrongwinds.Oncethe
winy is gusting, jump to the left and youll be able to make it across the large gap. Jump
across the second gap and then head down the steps to the left. Defeat the enemies and
youllnoticethreesoilspotsthatcanbedugup.Dosotofindthreeredrupeesandthengo

aheadandenterthenearbycave.

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WalktotherightandjumpdownintothepitofMiniblins.Defeatalloftheenemiesanda
treasure chest will appear. The top treasure chest contains a Treasure Map while the

bottomtreasurechestcontainsaWisdomGem.Goaheadandexitthecavetotheeast.

WalktothewindgeyserandallowittobringLinkuptothehigherplatform.Fromhere,use
thewindtojumpovertotheleftandcontinueallthewayinthatdirection.Theentranceto
thedungeonisjusttothenorth,andifyouheadinthisdirectionyoucanfindamapthat
hasanXatthetop-leftcorner.Thereisalsoanearbytabletthatgivesyouahintonhowto
enterthedungeon.Gobackdownascreenandusethewindgeysertothelefttobringyou

uptothehigherplatform.Walkbacknorthascreen,thistimeonthehigherledge.

Thedooraboveislocked,soheaddownalongtheleftside.Jumpofftheledgeandrunto
theleftsideofthearea.UsetheShoveltodigupthesoil,causingageysertoappear.Rideit
upwardandopenthetreasurechesttogetaPowerGem.Jumpofftheledgeandjusttothe
rightofthetreasurechest,thereisanothersoftsoilspot.Digituptorevealageyser.Rideit
tothehigherplatform,andthenheadupascreen.

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Dig up the spot on the left side to unveil another air geyser and ride it to the higher
platform.Climbdownthestepsandyoullfindanearbysoftsoillocation.Jumpofftheledge
and youll find another geyser to the north. This time use the shovel to cover up the air

geyser,allowingyoutopasstotheleft.

Usethenextairgeysertogettothehigherplatformandthenjumpofftheledgetotheleft.
Dig up the nearby soft soil spot to find a big green rupee. Walk up and use the geyser to
reachthehigherledge.Readthetablettogetahintonwhatyouneedtodoandthencheck

outthemaponthewall.Besuretojottheselocationsdown.

Jumpbackofftheledgeandburythegeyserssothatyoucanpass.Onceyouwalkintothe
sandyareatotheright,youllbegreetedbypeskySandworms.Theseenemieswillgobble
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youupandthenspityouout.Ifyoutip-toeacrossthesand,theseenemieswillnotbother
you at all. Alternatively, if you find a bomb flower, you can toss it in the direction of the
enemy and it will gobble it up, defeating it in the process. If you can, just run to a higher

ledgesothattheSandwormscannotharmyou.

There are a number of windmills in this area, and you will need to activate the three
windmillsthatwereindicatedonthemap.Thisincludesthetwoonthefarleftandtheone
at the bottom-right. In order to activate these windmills, stand right in front of them and
blowintothemicrophone.
Onceallthreewindmillsareactivated,thetwodoorsnearthecenterofthemapwillopen
up.Beforeheadinginthisdirection,checkoutthesoutheastcornerofthesandyareaand
youllfindatreasurechest.OpenituptoacquireanotherTreasureMap.Nowheadthrough

oneoftheopenedgates,jumpofftheledge,andentertheTempleofWind.

2.8 Temple of Wind


~Floor1F~
From the dungeon entrance, run northward passed the gusts of wind. Grab the bomb
flowerthatyoucomeacrossandtossitnorthwardacrossthegap.Youllwantittolandon
thesquarerightbetweenthebombflowers.Thiswillcauseallthebombstoexplode,hitting
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thetwoswitchesandextendinganearbybridge.

Runnorthwardandthenpushtheblocktotheeast,sothatitisblockingthewind.Hitthe
crystal switch to the right to cause the second gust of wind to disappear, clearing the

pathway.

Continue southward and tap on the door to the south to open it up. Step on the nearby
floorswitch,givingyouquickaccesstothedungeonentrance.Climbthestepstotheright
andcarefullywalkacrossthenarrowpathway.BecarefuloftheKeese,aswellasthewind

guststhatwilltrytoblowyouoffthepathway.

Walk northward and youll encounter a number of Rats. Defeat them and then continue
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westward. Grab the rupees as a reward and then push the nearby block to the left. Youll
findyourselfattheentrancetothebossroom,butwestillhavequiteawaystogobefore

wecanenterit..

To the left there is a wind jar that can be pushed. Push it down twice and then to the left
fourtimes,sothatitsitsontopofthetilesymbolthatisonthefloor.Runandusethewind
tocarryyourselfoverthegaptotheleft.Steponthenearbyfloorswitchtoallowforquicker

accesstothisarea.ClimbdownthestepstoreachfloorB1.

~FloorB1~
Walkforwardandthedoorwillshutbehindyou.Ifyouwalkaroundtheroom,someofthe
rocks will break and start moving towards you. These enemy Rock Chuchu cannot be
defeatedwithyoursword.Insteadyouwillneedtopickuponeofthebombflowersandtoss
itattheChuchutobreaktherock,thenswipewithyourswordtofinishofftheenemy.Once
allthreeenemieshavebeendefeated,thedoortotherightwillopen.

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Inthelargechamberyoucanrunaroundanddefeatthevariousenemies.Steponthefloor
switchnearthecenterofthemap.Makeyourwaytothesoutheastcornerofthemapand

openthetreasurechesttogetatreasurepiece.

Walkbacktotheairgeysersandridethemnorthwardtofindatreasurechestthatcontains
aCourageGem.Returntothesoutherngeyserandthistimejustjumpofftheledgetothe
north.Pushtheblockuptwiceandrighttwicesothatitisrightnexttotheadjacentblock.
Walkbackdowntothelowergeyserandrideittogetontopoftheblock.Leapofftheledge

totherightandgodownthestairstogettofloorB2.

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~FloorB2~
Grab one of the nearby bomb flowers and toss it at the crack in the wall to open up a
passage.Becarefulinthisroom,asthosepeskySandwormshavereturned.Carefullywalk
across the sand to reach the center of the map. Read the map and it will show four Xs,

indicatedwhichgeysersintheroomyoullhavetodigup.

CarefullywalkaroundtheroomandusetheShovelonthefourlocationsindicatedonthe
map.Onceallfourgeysershavebeendugup,thetwodoorsintheroomwillopen.Before
going through either door, check out the west area of the map and open the nearby
treasure chest to get a Power Gem. Climb the steps at the southwest corner of the room

andheadbacktofloorB1.

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~FloorB1~
Climbthestepsandyoullfindagustjar.Grabholdofitandpullittothelefttwice.Thiswill
causethegustofwindtolineupwiththewindmill,makingitspin.Returntotheleftsideof

theroomandheadbackdownthestaircase.

~FloorB2~
Thistimemakeyourwaytothedooratthenorthendofthemap.Inthisroomyoullseea
biggreenrupeetotheleft.Dontmindthisfornowaswelldealwithitinjustabit.Graba
nearbybombflowerandbreakupthecrackedblocksthatareblockingtheway.Climbback

upthestairstoreachfloorB1onceagain.

~FloorB1~
Crossthebridgeandyoullfindanothergustjar.Pushittothelefttwosquares,causingthe
secondwindmilltostartspinning.Withbothwindmillsnowspinning,asmallkeywilldropto
the floor. Jump off the ledge and collect the key. Use the geysers once again to reach the
staircaseatthesoutheastcorneroftheroomandheadbackdowntofloorB2.

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~FloorB2~
Make your way to the northeast corner of the room and use the small key to unlock the
door. Climb the steps and open the treasure chest to get the dungeon item: Bombs. Now

youwillnolongerneedtorelyonbombflowersbeingnearby.

There are a few goodies for us to collect here in this room. Walk over to the door at the
northendoftheroomandjusttothewestisasecretthatisnotindicatedonyourmapor
byanycrackinthewall.Therearesmallverticalcolumnsonthewallandthethirdonefrom

therightistheoneyoucanblowup.Dosoandheadinsidetofindabiggreenrupee.

Backinthemainchamber,makeyourwaytothenorthwestcornerofthemapwherethere
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isanothercrackedwall.Tossabombtoblowitopenandthenheadthrough.Tossabomb
on top of the wind geyser and it will cause the cracked block above to blow up. Ride the

geysertothehigherplatformandthenclimbthestepstoreturntofloorB1.

~FloorB1~
WalktotherightanddefeatalloftheenemyChuchu.Tossabombontothegeyserandit
willfloatupward.Onceitexplodes,itwillblowupanumberofbombflowersbeforehitting
aswitchandopeningthenearbydoor.Youwillhavetohurrythough,asthedoorwillclose

afterafewseconds.

Totherightyoullfindasquaretilethatisdifferentfromtherest.Dropabombontothistile
and it will blow open a hole in the wall. Walk around the room and open the door on the
rightside.Climbthestepstogetbackuptofloor1F.

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~Floor1F~
Thewalltothenorthhasasquaretileontheotherside,indicatingwhereyoucanbombit.
Drop a bomb to blow open a hole and then head through. In the next area there are two
switchesandanumberofbombflowers.Placetwobombsonthesquaretilesatthesame
time.Theexplosionwillcausebothcrystalswitchestobehitatthesametime,openingthe

nearbydoor.

Openthetreasurechesttogetthebosskeyandthenleapofftheledgetotheleft.Tossthe
keyasideforamomentandthentossabombontothegeyser,causingthecrackedblocks
to break. Grab the key and ride up the geyser. Use it on the locked block and then head

throughthedoor.

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Ridethegeysersupandopenthedoor.Besuretoreadthenearbytablet,causingawarp
portaltoappearthattakesyoubacktothedungeonentrance.Breakthepotstofillupon

bombsandhearts.Onceyouareready,climbthestepstotakeonthetempleboss,Cyclok.

Cyclok will float above you, occasionally sending cyclones down towards Link. Cyclok will
occasionallydroptothegroundlevelandquicklydashtowardsLink.Bothofthesesimplistic

attacksareveryeasytoavoid.

Therearethreelocationsonthegroundfloorthatwilloccasionallyhaveacycloneswirling.
Youcantossabombintothiscycloneandthebombwillswirluptothetopscreen.Thetrick
hereistowaituntilCyclokisdirectlyaboveoneofthesecyclones,andthentossabomb.Ifa
bomb hits Cyclok, he will be stunned, sending him crashing to the ground. Run over and
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deliveranumberofswordslashes.

LaterinthebattleCyclokwillbegintotosstwocyclonesdownatLinkatthesametime,and
thenlaterthreecyclones.Hellalsomoveslightlyfaster,soitwillbemoredifficulttohithim
with bombs. If you run out of bombs, there are a number of bomb flowers along the
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perimeterofthebossroom.RepeatthissameprocessuntilCyclokhasbeendefeated.

AfterdefeatingCyclok,Linkwillcollecttwomoreminutesofsandforhishourglass.Linkwill
alsomeetupwithNeri,theSpiritofWisdom.Afterashorttalk,besuretoopenthetreasure
chest to get a Heart Container. Step into the blue warp portal to get back outside of the

dungeon.

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