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Coenualch

CHARACTER NAME

PLAYER NAME

Paladin 5

Human

CLASS

None

None

DEITY

REGION

ALIGNMENT

Medium / 5 ft.

6' 3"

205 lbs.

Normal

HEIGHT

WEIGHT

VISION

EYES

HAIR

RACE

SIZE / FACE

5/5

10000 / 15000

21

Male

Character Level / CR

EXP / NEXT LEVEL

AGE

GENDER

ABILITY NAME

STR

ABILITY EQUIPPED ABILITY ABILITY


SCORE SCORE MODIFIER DAMAGE PENALTY

17

Strength

+3

DEX 10
CON 10
Dexterity

+0

Constitution

+0

INT
Intelligence

WIS
Wisdom

14

AC

23

armor class

23

+0

BASE

BASE ATTACK

MISC
MODIFIER

+5

ABILITY

MAGIC

MISC

EPIC

TEMP

FORTITUDE
(constitution)

+6

REFLEX
(dexterity)

+3

+1

+0

+0

+2

+0

WILL

+5

+1

+2

+0

+2

+0

+4

+0

+0

+2

+0

Conditional Modifiers

TOTAL

MELEE

BASE ATTACK BONUS

+8

attack bonus

RANGED

+5

attack bonus

GRAPPLE
Touch Attack
(Ray)

+0

+5

+3

+5

+8

attack bonus

+5

STAT

+3

+
+
+

+0
+0
+0

+
+
+

+0
+0
+0

+0

+0

+0

TEMP

TOTAL ATTACK BONUS

DAMAGE

CRIT / MULT

REACH

+5

As Spell

20 /x2

0 ft.

2H

HAND

*Longsword +1
1H-O

Ray

1H-P

+
+

Primary

To Hit

Dam

+9
+5
+9

1d8+4
1d8+2
1d8+5

TYPE SIZE

2W-P-(OH)
2W-P-(OL)
2W-OH

CRITICAL

REACH

19-20/x2

5 ft.

To Hit

Dam

+3
+5
-1

1d8+4
1d8+4
1d8+2

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

TYPE

AC

MAXDEX

CHECK

SPELL FAILURE

*Full Plate +1
*Shield +1 (Heavy/Metal)
*Amulet of Natural Armor +1

Heavy
Heavy

+9
+3
+1

+1

-5
-1
+0

35
15
0

DEFLECTION

DODGE

SPEED

50

MISC

MISS
ARCANE ARMOR
CHANCE SPELL
CHECK
FAILURE PENALTY

SKILLS

Use Rope

EPIC

MISC

1
NATURAL
ARMOR

Swim (Avoid taking nonlethal fatigue damage)

SIZE

(wisdom)

0
SIZE

STAT

Appraise
Balance
Bluff
Climb
Concentration
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge (Nobility and Royalty)
Knowledge (Religion)
Listen
Move Silently
Ride
Search
Sense Motive
Spot
Survival
Swim

BASE
SAVE

TOTAL

SKILL NAME

SAVING THROWS

3
SHIELD
BONUS

TOTAL SKILLPOINTS: 24

+2

Charisma

ARMOR
BONUS

+0

DEX
MODIFIER

TOTAL
bonus

CHA 14

10 + 9

TOUCH

+0

modifier

10

FLAT

INITIATIVE

+2

POINTS
DAMAGE REDUCTION

50

hit points

+0

SUBDUAL DAMAGE

Walk 20 ft.

TOTAL

10

80

WOUNDS/CURRENT HP

HP

Lawful Good

-6

0
SPELL
RESIST

MAX RANKS: 8/4

KEY ABILITY

SKILL
MODIFIER

INT
DEX
CHA
STR
CON
INT
CHA
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
INT
INT
WIS
DEX
DEX
INT
WIS
WIS
WIS
STR
STR
DEX

0
-6
2
-3
2
0
6
2
-6
0
2
5
5
-6
2
-9
2
3
2
-6
3
0
6
2
2
-9
-5
0

ABILITY
MODIFIER

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

0
0
2
3
0
0
2
2
0
0
2
2
2
0
2
3
0
0
2
0
0
0
2
2
2
3
3
0

RANKS

+
+

=
+
=
+
: can be used untrained. : exclusive skills. *: Skill Mastery.

-6

-6

-6

-6

-12

-6

-12
-8

3
3

2
3

MISC
MODIFIER

+
+
+

TURN UNDEAD
LAY ON HANDS
HP per day

TURNING CHECK
RESULT

UNDEAD AFFECTED

Up to 0
1-3
4-6
7-9
10 - 12
13 - 15
16 - 18
19 - 21
22+

-2
-1
0
1
2
3
4
5
6

(MAXIMUM HIT DICE)

Turning
1d20+2
Check
Turn level
2
Turn damage
2d6+4
You destroy Undead
creatures with total hit dice
up to 1.

TURN/DAY

Character: Coenualch
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on Jun 13, 2013 at 11:32:55 PM

Level:5 (CR:5)
Page 1

EQUIPMENT
ITEM

Special Qualities
WT
0

COST
2,000

1 extra feat at 1st level.

2,315

50

2,650

1 extra feat at 1st level.


4 extra skill points at 1st level and 1 extra skill point
at each additional level.

15

1,170

LOCATION
Equipped

QTY
1

Longsword +1

Equipped

Full Plate +1

Equipped
Equipped

Amulet of Natural Armor +1

Shield +1 (Heavy/Metal)

TOTAL WEIGHT CARRIED/VALUE

69 lbs. / 8,135
gp

WEIGHT ALLOWANCE
Light 86
Lift over head 260

Medium 173
Lift off ground 520

Heavy 260
Push / Drag 1300

LANGUAGES
Common

Special Attacks
Smite Evil (Su)

[Wizards of the Coast Revised (v.3.5) System


Reference Document,
ClassesII.rtf]

+2 with one normal melee attack for +5 extra damge 2/day


Turn Undead
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
ClassesI.rtf]
5/day (turn level 2) (turn damage 2d6+4)

Character: Coenualch
Player:

[Wizards of the Coast Revised (v.3.5) System


Reference Document]

[Wizards of the Coast Revised (v.3.5) System


Reference Document]
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Aura of Courage (Su)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
ClassesII.rtf]
Each ally within 10 feet of you gains a +4 morale bonus on saving throws against
fear effects.
Aura of Good (Ex)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
SpellsD-E.rtf]
Strong
Detect Evil (Sp)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
ClassesII.rtf]
At will, a paladin can use detect evil, as the spell.
Divine Grace (Su)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
ClassesII.rtf]
At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all
saving throws.
Divine Health (Ex)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
ClassesII.rtf]
At 3rd level, a paladin gains immunity to all diseases, including supernatural and
magical diseases.
Humanoid Traits
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
TypesSubtypesAbilities.rtf]
Humanoids eat/sleep/breathe
Lay on Hands (Su)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
ClassesII.rtf]
Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal
wounds (her own or those of others) by touch. Each day she can heal a total number
of hit points of damage equal to her paladin level x her Charisma bonus. A paladin
may choose to divide her healing among multiple recipients, and she doesn't have to
use it all at once. Using lay on hands is a standard action. Alternatively, a paladin can
use any or all of this healing power to deal damage to undead creatures. Using lay
on hands in this way requires a successful melee touch attack and doesn't provoke
an attack of opportunity. The paladin decides how many of her daily allotment of
points to use as damage after successfully touching an undead creature.
Special Mount (Sp)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
ClassesII.rtf]
Upon reaching 5th level, a paladin gains the service of an unusually intelligent,
strong, and loyal steed to serve her in her crusade against evil. This mount is usually
a heavy warhorse (for a Medium paladin) or a warpony (for a Small paladin). Once
per day, as a full-round action, a paladin may magically call her mount from the
celestial realms in which it resides. This ability is the equivalent of a spell of a level
equal to one-third the paladin's level. The mount immediately appears adjacent to the
paladin and remains for 2 hours per paladin level; it may be dismissed at any time as
a free action. The mount is the same creature each time it is summoned, though the
paladin may release a particular mount from service. Each time the mount is called, it
appears in full health, regardless of any damage it may have taken previously. The
mount also appears wearing or carrying any gear it had when it was last dismissed.
Calling a mount is a conjuration (calling) effect. Should the paladin's mount die, it
immediately disappears, leaving behind any equipment it was carrying. The paladin
may not summon another mount for thirty days or until she gains a paladin level,
whichever comes first, even if the mount is somehow returned from the dead. During
this thirty-day period, the paladin takes a -1 penalty on attack and weapon damage
rolls.
Weapon and Armor Proficiency
[Wizards of the Coast Revised (v.3.5) System
Reference Document]
Paladins are proficient with all simple and martial weapons, with all types of armor
(heavy, medium, and light), and with shields (except tower shields).

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on Jun 13, 2013 at 11:32:55 PM

Level:5 (CR:5)
Page 2

Feats
Endurance

[Wizards of the Coast Revised (v.3.5) System


Reference Document,
Feats.rtf]
You gain a +4 bonus on checks relating to stamina or extended physical activity.
Also, you may sleep in light or medium armor without becoming fatigued.
Mounted Combat
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
Feats.rtf]
Once per round when your mount is hit in combat, you may attempt a Ride check
(as a reaction) to negate the hit. The hit is negated if your Ride check result is greater
than the opponent's attack roll.
Power Attack
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
Feats.rtf]
On your action, before making attack rolls for a round, you may choose to subtract
up to 5 from all melee attack rolls and add the same number to all melee damage
rolls.
Armor Proficiency (Heavy)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
Feats.rtf]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
Feats.rtf]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
Feats.rtf]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble checks.
Martial Weapon Proficiency
[Wizards of the Coast Revised (v.3.5) System
Reference Document]
You understand how to use all types of martial weapons in combat.
Shield Proficiency
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
Feats.rtf]
You can use a shield and take only the standard penalties.
Simple Weapon Proficiency
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
Feats.rtf]
You make attack rolls with simple weapons normally.

PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger,
Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked),
Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer
(Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace
(Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur,
Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow,
Shortspear, Sickle, Sling, Spear, Spells (Ray), Spiked Armor, Sword (Bastard), Sword
(Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer

Special Mount: Scarlorik (Warhorse, Heavy)


HP:
FORT:
Special:

Character: Coenualch
Player:

57
+8

AC:
REF:

18
+6

INIT:
WILL:

+1
+3

Combat, Share Spells Animal Traits, Empathic Link, Improved


Evasion, Low-Light Vision, Scent, Share saving throws

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on Jun 13, 2013 at 11:32:55 PM

Level:5 (CR:5)
Page 3

Class Spell-like Abilities


Name

At Will

Save Information

Detect Evil

School: Divination
SR: No
Effect: Reveals creatures, spells, or objects of selected alignment.

Time
1 standard action

Duration
Concentration, up to 50 minutes [D]

Range
60 ft.

Target: Cone-shaped emanation

Comp.
V, S, DF

Source
RSRD: SpellsD-E.rtf

Caster Level:5

* =Domain/Speciality Spell

Character: Coenualch
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on Jun 13, 2013 at 11:32:55 PM

Level:5 (CR:5)
Page 4

Paladin Spells
LEVEL

PER DAY

LEVEL 1
Name

Save Information

Bless

Time
1 standard action

Duration
2 minutes

Range
50 ft.

Comp.
V, S, DF

School: Enchantment (Compulsion) [Mind-Affecting]


SR: Yes (harmless)
Effect: Allies gain +1 on attack rolls and +1 on saves against fear.
DC: 13, Will negates (object)
Bless Water

Target: The caster and all allies within a 50-ft. burst, centered on the caster

Caster Level:2

1 minute

V, S, M

School: Transmutation [Good]


Effect: Makes holy water.

Target: Flask of water touched

SR: Yes (object)

Bless Weapon
School: Transmutation
Effect: Weapon strikes true against evil foes.

1 standard action
SR: No

Create Water

Instantaneous

2 minutes

1 standard action

Instantaneous

SR: No

Target: Up to 4 gallons of water

Cure Light Wounds

DC: 13, Will half (harmless); see text

1 standard action

School: Conjuration (Healing)


Effect: Cures 1d8+2 damage.

SR: Yes (harmless); see text

Target: Creature touched

School: Divination
Effect: Detects poison in one creature or small object.

1 standard action
SR: No

Detect Undead
School: Divination
Effect: Reveals undead within 60 ft.

Divine Favor

Instantaneous

Concentration, up to 2 minutes [D]

1 standard action

1 minute

SR: No

Target: You

Endure Elements

DC: 13, Will negates (harmless)

1 standard action

School: Abjuration
Effect: Exist comfortably in hot or cold environments.

SR: Yes (harmless)

Target: Creature touched

Magic Weapon

DC: 13, Will negates (harmless, object)

1 standard action

School: Transmutation
Effect: Weapon gains +1 bonus.

SR: Yes (harmless, object)

Target: Weapon touched

Protection from Chaos

DC: 13, Will negates (harmless)

1 standard action

24 hours

2 minutes

2 minutes [D]

Target: Creature touched

1 standard action

School: Abjuration [Good]


SR: No; see text
Effect: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Target: Creature touched

Read Magic

1 standard action

2 minutes [D]

20 minutes

School: Divination
Effect: Read scrolls and spellbooks.

SR: No

Target: You

Resistance

DC: 13, Will negates (harmless)

1 standard action

School: Abjuration
Effect: Subject gains +1 on saving throws.

SR: Yes (harmless)

Target: Creature touched

Restoration, Lesser

Close (30 ft.)

V, S

RSRD: SpellsC.rtf

Caster Level:2
Touch

V, S

RSRD: SpellsC.rtf

Caster Level:2
Close (30 ft.)

V, S

RSRD: SpellsD-E.rtf

Caster Level:2
60 ft.

V, S, M/DF

RSRD: SpellsD-E.rtf

Caster Level:2
Personal

V, S, DF

RSRD: SpellsD-E.rtf

DC: 13, Will negates (harmless)

3 rounds

Touch

V, S

RSRD: SpellsD-E.rtf

Caster Level:2
Touch

V, S, DF

RSRD: SpellsM-O.rtf

Caster Level:2
Touch

V, S, M/DF

RSRD: SpellsP-R.rtf

Caster Level:2
Touch

V, S, M/DF

RSRD: SpellsP-R.rtf

Caster Level:2
Personal

V, S, F

RSRD: SpellsP-R.rtf

Caster Level:2
1 minute

Instantaneous

School: Conjuration (Healing)


SR: Yes (harmless)
Effect: Dispels magical ability penalty or repairs 1d4 ability damage.
DC: 13, Fortitude negates (harmless)
Virtue

Target: Creature touched

School: Transmutation
Effect: Subject gains 1 temporary hp.

Target: Creature touched

1 standard action

RSRD: SpellsA-B.rtf

Caster Level:2

School: Abjuration [Lawful]


SR: No; see text
Effect: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
DC: 13, Will negates (harmless)
Protection from Evil

SR: Yes (harmless)

V, S
Caster Level:2

Target: Cone-shaped emanation

School: Evocation
Effect: You gain +1 on attack and damage rolls.

Touch

Target: One creature, one object, or a 5-ft. cube


1 standard action

SR: No

Instantaneous

RSRD: SpellsA-B.rtf

Caster Level:2

Target: Weapon touched

School: Conjuration (Creation) [Water]


Effect: Creates 4 gallons of pure water.

Detect Poison

Touch

Source
RSRD: SpellsA-B.rtf

1 min.

Touch

V, S, M/DF

RSRD: SpellsP-R.rtf

Caster Level:2
Touch

V, S

RSRD: SpellsP-R.rtf

Caster Level:2
Touch

V, S, DF

RSRD: SpellsT-Z.rtf

Caster Level:2

* =Domain/Speciality Spell

Character: Coenualch
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on Jun 13, 2013 at 11:32:55 PM

Level:5 (CR:5)
Page 5

Class Spell-like Abilities


At Will Detect Evil (DC:)

Character: Coenualch
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on Jun 13, 2013 at 11:32:55 PM

Level:5 (CR:5)
Page 6

Coenualch
Human
RACE

21
AGE

Male
GENDER
VISION

Lawful Good
ALIGNMENT

Right
DOMINANT HAND

6' 3"
HEIGHT

205 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR

,
HAIR
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

None
REGION

Description:
Biography:

Character: Coenualch
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on Jun 13, 2013 at 11:32:55 PM

Level:5 (CR:5)
Page 7

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