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In order to introduce more reality and to overcome some of the rules-based unrealistic
limitations in Panzer Leader, this document introduces rule and sequence of play
changes.
1.1.2.1 Entry
Each aircraft unit enters the board at a friendly edge hex. It moves in a straight line from
the edge hex to the target hex (stopping on the target hex).
1.1.2.4 Exit
Each aircraft must exit the board following the exact same entry flight path.
1.1.3 Combat-1
NOTE: Combat results (dispersals, double dispersals, and elimination) are not executed
immediately. They are executed at the end of Combat-1. Units that are to be dispersed or
eliminated may not subsequently move (if a unit of the second player is eliminated or
dispersed during the first players actions, it may not move during the second players
Combat-1; but it may still attack).
1.1.4 Combat-2
Combat-2 is exactly the same as Combat-1 with the following exception:
Movement is restricted to half (rounded UP to the nearest whole MF point) the printed
Movement Factor (MF) of the unit.
Units with odd MF values will have one (1) more MF point in the second combat
segment than the first.
1.2 Movement
The Movement Factor (MF) of each unit is divided between the two combat segments.
Units with odd MF values have the extra MF point in the second combat segment.
1.2.1 Infantry
Infantry units may not employ road movement. These units may move a maximum of 1
MF (1 hex or 2 if using QT in clear terrain) during each combat segment.
1.2.2 Vehicles
A vehicular unit may move up to of its allotted MF during a combat segment.
A turreted armor unit may only move of its allotted MF if it fires in a combat segment
(either before or after firing).
1.4 Carriers
The current rules concerning MF requirements based upon type and size of passenger are
in effect.
Carrier units may not move in either combat phase if the passenger unit requires the
carrier to expend all of its MF for loading or unloading. In this case, the player may
choose which combat segment loading or unloading will be performed.
When loading or unloading units that only require MF, the remaining MF points may
be split for movement before and after loading/unloading. In each of the two combat
segments, a carrier may expend only up to half of its allotted MF points. The following
combinations are allowed:
1. Move MF in Combat-1 and load/unload in Combat-2.
2. Load/unload in Combat-1 and move MF in Combat-2.
3. Move less than MF in Combat-1, load/unload, and move the remaining MF
(from Combat-1) in Combat-2.