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Occultist

Undisputed masters of the occult arts, occultists are the masters of pact magic and the secret history of the cosmos hidden
within it. Where other binders flounder to house a single spirit
within their souls, occultists are capable of containing multiple entities simultaneously using forgotten secrets and ancient
techniques. Viewed as heretics and lost souls by their peers,
occultists are both scholars and pioneers in their pursuits of
knowledge and occult power. While others may view pact magic as simplistic, occultists prove that the secrets of pact magic
are easy to learn, but require a lifetime of dedication to master.
Role: Occultists are extraordinarily versatile thanks to the
myriad of spirits that exist in the world; if an occultist is able
to discover a spirits ancient rituals, she is able to call upon its
otherworldly powers to serve her. No two spirits powers are
exactly the same, allowing an occultist with a modest sense of
foresight to seal pacts with spirits that allow her to fulfill virtually any role on a day to day basis.
Alignment: Any
Hit Die: d8.
Starting Age: As a sorcerer.
Starting Wealth: 2d6 x 10 gp (average 10 gp).

Class Skills

The occultists class skills are Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Linguistics (Int), Knowledge (arcana)
(Int), Knowledge (history) (Int), Knowledge (planes) (Int),
Knowledge (religion) (Int), Perform (Cha), Profession (Wis),
Sense Motive (Wis), and Spellcraft (Int).
Skill Ranks per Level: 4 + Int modifier.

Class Features

All of the following are class features of the occultist.


Weapon and Armor Proficiency: An occultist is proficient with all simple weapons and with light armor.
Bind Spirits: An occultist may seal pacts with otherworldly entities known as spirits. In order to summon a spirit, the
occultist must learn the spirits ceremony, constellation, personality, and seal by completing its four Knowledge Tasks; see
Researching the Spirit in Chapter 3 for more information on
this process. An occultist begins play having completed all four
Knowledge Tasks for one 1st-level spirit of her choice.
Each day, an occultist may bind one spirit to her soul using pact magic; see Performing a Pact Ritual in Chapter 3. This
spirits level may not exceed the occultists maximum spirit
level, which is which is limited to 1st-level spirits at 1st level.
At 3rd level and every two occultist levels thereafter, the occultists maximum spirit level increases by 1, to a maximum of
9th-level spirits at 17th level.
An occultists binder level is equal to her level. The DC to
resist an occultists supernatural powers is equal to 10 + 1/2
the occultists binder level + the occultists Charisma modifier.

Binder Secret: An occultists greatest power is not within


the seals she draws or the spirits she summons, but in the esoteric knowledge she unearths in her pursuit of the secrets of
pact magic. At 1st level, an occultist gains one binder secret.
She must meet all of the binder secrets prerequisites, if any. At
2nd level and every 3 levels thereafter, the occultist gains access to an additional binder secret. She may not select the same
binder secret multiple times unless noted otherwise.
Constellation Aspects (Su): At 1st level, when an occultist makes a good pact with a spirit, she gains one constellation
aspect as a result of her master bartering techniques. The constellation aspects available to each spirit depend upon which
constellation that the spirit belongs to. For example, Azaazati,
a Dragon spirit, grants a constellation aspect from the list available to members of the Dragon constellation. Constellation
aspects are considered minor granted abilities for all purposes
and effects. An occultist may possess one constellation aspect
per spirit that she has sealed a good pact with, but she may not
select the same constellation aspect more than once. If a constellation aspect grants the occultist a spell-like ability, use the
occultists level as the spells caster level.The saving throw DC
for a constellation aspect is equal to 10 + 1/2 of the occultists
level + the occultists Charisma modifier.
Occult Knowledge: An occultist adds half her class level (minimum 1) to Knowledge (arcana), Knowledge (history),
Knowledge (religion), and Knowledge (planes) skill checks and
may make these skill checks untrained. When making a Knowledge check to fulfill a spirits Knowledge Tasks, this bonus
equals the occultists level instead.
Pact Augmentation (Su): At 3rd level and every 3 levels
thereafter, an occultist selects one of the following augmentations. She may not select the same pact augmentation more
than once unless noted otherwise. While the occultist is bound
to a spirit, she gains the benefits of her chosen augmentation.
A pact augmentation is considered a minor granted ability for
all purposes.
At 3rd level, the occultist can select from the following initial augmentations.
Dodge: The occultist gains a +1 dodge bonus to her AC.
Fortitude: The occultist gains a +2 bonus on Fortitude saving throws.
Initiative: The occultist gains a +4 bonus on initiative
checks.
Reflex: The occultist gains a +2 bonus on Reflex saving
throws.
Toughness: The occultists hit point total increases by 1
point per level.
Will: The occultist gains a +2 bonus on Will saving throws.
At 6th level, the occultist can select from the following initial
augmentations.
Accuracy: The occultist gains a +1 bonus on her attack rolls.
Damage: The occultist gains a +2 bonus on her damage
rolls.
Fleet: The occultists base speed increases by 5 feet. An oc-

Table 1: Occultist
Level
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20

Base Attack Bonus


+0
+1
+2
+3
+3
+4
+5
+6/+1
+6/+1
+7/+2
+8/+3
+9/+4
+9/+4
+10/+5
+11/+6/+1
+12/+7/+2
+12/+7/+2
+13/+8/+3
+14/+9/+4
+15/+10/+5

Fort
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12

Ref
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6

Will
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12

Special
Bind Spirits, Binder Secret, Constellation Aspects, Occult Knowledge
Binder Secret
Pact Augmentation
Bind Additional Spirit
Binder Secret
Pact Augmentation
Spirit Mastery 1/day
Binder Secret
Pact Augmentation
Bind Additional Spirit
Binder Secret
Pact Augmentation
Spirit Mastery 2/day
Binder Secret
Pact Augmentation
Bind Additional Spirit
Binder Secret
Pact Augmentation
Spirit Mastery 3/day
Binder Secret, Occult Mastery

cultist can select this augmentation multiple times. Its effects


stack.
Skills: The occultist gains a +3 bonus on checks made with
one skill. Once selected, this skill cannot be changed. An
occultist can select this augmentation multiple times. Each
time it is selected, choose a different skill to apply its benefits to.
At 9th level, the occultist can select from the following initial
augmentations.
Fortification: The occultist gains a 25% chance to negate the
additional damage caused by critical hits and sneak attacks.
This benefit does not stack with fortification.
Greater Accuracy: The occultist gains a +1 bonus on her
attack rolls.This bonus stacks with the bonus provided by the
accuracy augmentation. An occultist must select the accuracy augmentation in order to select this augmentation.
Greater Damage: The occultist gains a +2 bonus on damage rolls. This bonus stacks with the bonus provided by the
damage augmentation. An occultist must select the damage
augmentation in order to select this augmentation.
At 12th level, the occultist can select from the following initial augmentations.
Greater Fortification: The occultist gains a 50% chance
to negate the additional damage caused by critical hits and
sneak attacks. An occultist must select the fortification augmentation in order to select this augmentation.

Resilience: The occultist gains DR 5/magic.


Bind Additional Spirit (Ex): At 4th level and every 6 levels thereafter, an occultist gains the ability to bind one additional spirit to her soul, to a maximum of four spirits at 16th level.
Spirit Mastery (Su): At 6th level, an occultist can use her
occult powers to replenish a spirits energy faster than usual,
allowing her to use an expended granted ability as if it wasnt
expended. The occultist cannot augment this granted ability
with an alteration binder secret and after reusing an expended
granted ability, the number of rounds it is expended for resets
to its full maximum, including modifications such as Rapid Recovery or the use of alteration binder secrets.
An occultist can use this ability once per day at 7th level,
plus one additional time per day for every 6 levels she attains
thereafter.
Occult Mastery (Su): At 20th level, an occultist becomes
a master of the occult. Her granted abilities (except spell-like
abilities) are considered extraordinary abilities when determining how they interact with an antimagic field. In addition,
the occultist suffers no penalties for disobeying the personality influence of a spirit that she made a poor pact with and
automatically acquires a spirits capstone empowerment when
she makes a good pact with it, regardless of her binding check
result.

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