Sunteți pe pagina 1din 6

DRACONIANS IN PATHFINDER

DRACONIAN TRAITS
Disease Immunity (Ex) All draconians possess immunity to disease.
Dragon Sight All draconians possess darkvision 120 ft., low-light vision, blindsense 60 ft., and scent.
Glide (Ex) Winged draconians (all draconians except for auraks) can use their wings to glide, negating any
damage from a fall of any height. They can also travel horizontally up to four times the vertical distance
they descend.
Inspired by Dragons (Ex) Draconians are drawn to evil dragon and revere theme. When under the command of
a dragon, draconians receive a +1 morale bonus on all attack rolls and saving throws.
Low Metabolism (Ex) Draconians can survive on one-tenth the food and water it takes to sustain a human.
DRACONIAN, AURAK
CR 9
XP 6,400
Draconian, Aurak
LE Medium dragon
Init +5; Senses blindsense 60 ft., darkvision 120 ft., low-light vision, scent; Perception +11
DEFENSE
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 52 (8d12)
Fort +6, Ref +7, Will +6
Immune disease, magic sleep, paralysis; SR 20
OFFENSE
Speed 30 ft. (6 squares)
Melee 2 claws +8 (1d4), bite +8 (1d6)
Ranged 2 energy rays +9 touch (1d8+2 force)
Spell-Like Abilities (CL 8th; Concentration +10, or +14 with Combat Casting)
At-will greater invisibility, suggestion (DC 15)
3/day dimensional step (as 60-ft. range dimension door), disguise self (perfectly imitate only known
humanoids, 2d6+6 minute duration)
1/day dominate person (DC 17)
Sorcerer Spells (CL 8th; Concentration +10, or +14 with Combat Casting)
4th (3/day) wall of fire
3rd (5/day) blink, lightning bolt
2nd (7/day) blindness/deafness, mirror image, scorching ray
1st (7/day) magic missile, shocking grasp, shield, sleep, true strike
0 (at will) dancing lights, daze, flare, ghost sound, light, mage hand, open/close, read magic
Special Attacks breath weapon (3/day, 5-foot cone, 1d4 Str damage plus blind for 1d4 rounds, Fort DC 16
negates), death throes (adjacent targets take 3d6 damage, Ref DC 16 half), energy ray (60-ft. range,
1d8+2 force damage)
STATISTICS
Str 10, Dex 12, Con 10, Int 14, Wis 10, Cha 14
Base Atk +8; CMB +8; CMD 19
Feats Combat Casting, Improved Initiative, Point Blank Shot, Spell Focus (evocation)
Skills Diplomacy +13, Intimidate +13, Knowledge (arcana +13), Perception +11, Spellcraft +13, Use Magic
Device +13
Languages Common, Draconic, two others
SQ change shape (3/day, any small or medium animal, beast shape I), inspired by dragons, low metabolism
ECOLOGY
Environment Any land
Organization solitary or pair
Treasure double standard

DRACONIAN, BAAZ
CR 2
XP 600
Draconian, Baaz
CE Medium dragon
Init +0; Senses blindsense 60 ft., darkvision 120 ft., low-light vision, scent; Perception +4
DEFENSE
AC 17, touch 10, flat-footed 17 (+4 armor, +3 natural)
hp 18 (2d12+5)
Fort +4, Ref +3, Will +2
Immune disease, magic sleep, paralysis; SR 8
OFFENSE
Speed 30 ft. (6 squares); Run 5
Melee 2 claws +2 (1d4), bite +2 (1d6) or
lonsgword 2 (1d8/19-20), claw 3 (1d4), and bite 3 (1d6) or
lonsgword +2 (1d8/19-20)
Ranged by weapon +2
Special Attacks death throes (turns to stone for 1d4 minutes and traps piercing or slashing weapon that killed it,
Ref DC 12 negates)
STATISTICS
Str 11, Dex 11, Con 13, Int 8, Wis 8, Cha 10
Base Atk +2; CMB +2; CMD 12
Feats RunB, Toughness
Skills Bluff +5, Disguise +5, Intimidate +5, Perception +4, Survival +4
Languages Common, Draconic
SQ glide, inspired by dragons, low metabolism
ECOLOGY
Environment Any land
Organization section (2-5), troop (20-40 plus 1 leader of 3rd to 6th level), or squadron (40-60 plus 2 troop
commanders of 3rd to 6th level and 1 commander of 4th to 10th level). Baaz draconians serve with
draconians of other types, which may be included in the above organization.
Treasure NPC gear (chain shirt armor, longsword, other treasure)

DRACONIAN, BOZAK
CR 5
XP 1,600
Draconian, Bozak
LE Medium dragon
Init +4; Senses blindsense 60 ft., darkvision 120 ft., low-light vision, scent; Perception +7
DEFENSE
AC 18, touch 10, flat-footed 18 (+8 natural)
hp 26 (4d12)
Fort +4, Ref +4, Will +4
Immune disease, magic sleep, paralysis; SR 14
OFFENSE
Speed 30 ft. (6 squares); Run 5
Melee 2 claws +5 (1d4+1), bite +5 (1d6+1) or
short sword +1 (1d6+1/19-20), claw +0 (1d4), bite +0 (1d6) or
short sword +5 (1d6+1/19-20)
Ranged longbow +4 (1d8/3)
Sorcerer Spells (CL 4th; Concentration +5, or +9 with Combat Casting)
2nd (3/day) scorching ray
1st (7/day) magic missile, obscuring mist, shocking grasp
0 (at will) detect magic, mage hand, mending, read magic, resistance
Special Attacks death throes (10-foot radius burst upon death, 1d6 damage, Ref DC 14 half)
STATISTICS
Str 12, Dex 10, Con 10, Int 12, Wis 10, Cha 12
Base Atk +4; CMB +5; CMD 15
Feats Combat Casting, Improved Initiative, RunB
Skills Bluff +8, Diplomacy +8, Intimidate +8, Knowledge (arcana) +8, Perception +7, Spellcraft +8, Survival
+7
Languages Common, Draconic, one other
SQ glide, inspired by dragons, low metabolism
ECOLOGY
Environment Any land
Organization band (2d6)
Treasure NPC gear (short sword, longbow, other treasure)

DRACONIAN, KAPAK
CR 4
XP 600
Draconian, Kapak
LE Medium dragon
Init +1; Senses blindsense 60 ft., darkvision 120 ft., low-light vision, scent; Perception +4
DEFENSE
AC 15, touch 11, flat-footed 14 (+2 armor, +1 Dex, +2 natural)
hp 18 (2d12+5)
Fort +4, Ref +4, Will +2
Immune disease, magic sleep, paralysis; SR 11
OFFENSE
Speed 30 ft. (6 squares); Run 5
Melee bite +2 (1d6 plus poison) or
short sword +1 (1d6 plus poison/19-20) or
short sword 2 (1d6 plus poison/19-20), bite 3 (1d6)
Ranged shortbow +3 (1d6/3)
Special Attacks death throes (turns into a 5-ft. radius pool of acid that deals 1d6 acid damage to all creatures
and objects per round of exposure, dissipates in 1d6 rounds), poison (males only), sneak attack +1d6
STATISTICS
Str 11, Dex 13, Con 13, Int 8, Wis 8, Cha 11
Base Atk +2; CMB +2; CMD 12
Feats RunB, Toughness
Skills Heal +4, Intimidate +5, Perception +4, Stealth +6 (+14 to move silently), Survival +4; Racial Modifiers
+8 Stealth checks to move silently
Languages Common, Draconic
SQ glide, healing saliva (females only), inspired by dragons, low metabolism
ECOLOGY
Environment Any land
Organization section (2-5), troop (20-40 plus 1 leader of 3rd to 6th level), or squadron (40-60 plus 2 troop
commanders of 3rd to 6th level and 1 commander of 4th to 10th level). Kapak draconians serve with
draconians of other types, which may be included in the above organization.
Treasure NPC gear (leather armor, shortbow, short sword, other treasure)
SPECIAL ABILITIES
Healing Saliva (Ex) A female kapak draconian may lick another creatures wounds as a standard action and
provide 2d6 hit points of healing. A given creature can benefit from healing saliva only once every four
hours. This saliva does not heal wounds when delivered via a bite attack.
Poison (Ex) bite or licked bladeinjury, save Fort DC 12, frequency 1/round for 6 rounds, effect 1d6
Dex/paralysis 2d6 minutes, cure 1 save; It takes a full round action to lick a weapon with poison and the
poison lasts for 3 rounds or until it strikes a victim. All kapak draconians are immune to this poison.

DRACONIAN, SIVAK
CR 6
XP 2,400
Draconian, Sivak
LE Large dragon
Init +4; Senses blindsense 60 ft., darkvision 120 ft., low-light vision, scent; Perception +9
DEFENSE
AC 21, touch 9, flat-footed 21 (+8 armor, +4 natural, 1 size)
hp 51 (6d12+12)
Fort +7, Ref +5, Will +5
Immune disease, magic sleep, paralysis; SR 16
OFFENSE
Speed 30 ft. (6 squares), fly 60 ft. (poor); Run 5
Melee 2 claws +8 (1d6+3), bite +8 (1d8+3), tail +6 (1d8+1 plus trip) or
greatsword +5/+1 (3d6+4/19-20), bite +6 (1d8+1), tail +6 (1d8+1 plus trip), or
greatsword +9/+4 (3d6+4/19-20)
Ranged by weapon +5
Special Attacks death throes (see below), trip (tail)
STATISTICS
Str 16, Dex 10, Con 14, Int 10, Wis 10, Cha 10
Base Atk +6; CMB +10; CMD 20
Feats Improved Initiative, Multiattack, RunB, Weapon Focus (greatsword)
Skills Bluff +9, Climb +5, Diplomacy +9, Disguise +9, Intimidate +9, Perception +9; Armor Check Penalty
7
Languages Common, Draconic
SQ blend (females only), glide, inspired by dragons, low metabolism, shapeshift (males only; small to large
humanoids, as alter self or giant form I, see below)
ECOLOGY
Environment Any land
Organization band (2d6)
Treasure NPC gear (large half plate armor, large greatsword, other treasure)
SPECIAL ABILITIES
Blend (Ex) Sivak females have a chameleon-like ability to blend in with their surroundings. This gives sivak
females a +10 circumstance bonus on Stealth checks and allows her to disguise self at will.
Death Throes (Su) When a male sivak dies, it changes shape, assuming the form of the humanoid that killed it.
The death shape lasts for three days, and then the entire body decomposes into black soot. If the sivaks
slayer is larger than the sivak, or not humanoid, or if the sivak is female, the sivak instead bursts into
flame, dealing 2d4 points of fire damage to all creatures within a 10-foot radius (DC 17 Reflex save
negates).
Shapeshift (Su) This ability functions as change shape. However, it only allows the male sivak to perfectly
duplicate a large or smaller humanoid that it has just killed, provided it spends a standard action to do so
within one round of having made the kill.

S-ar putea să vă placă și