Documente Academic
Documente Profesional
Documente Cultură
About
Characters
Character Costumes
Skill Points
Gauntlets
The Toolbox
Red Queen System Messages
Raid Mode Records
Albums
Weapons
Parts
FAQs
Credits
Legal Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Revision Notes
-------------1.6
One more Part added (Auto Shot) (Total is now 41) (Thanks BriefCandles!)
Additional Code Red info
Additional Skill Point info
Red Queen System Messages (still missing some)
Formatting & tweaks
1.5
1.4
1.3
Episode 4 Additions
+ New Characters (Alex & Evgeny (verified?))
+ New Outfits (Claire / Barry / Moira)
+ Omega stage available - Beat to get Alex?
+ Red Queen messages
+ Toolbox Upgrade Info (What are the requirements for level 5?)
Created Section IIA (Costumes)
Created Section IIB (Skill Points)
Plenty of Parts & Records info
Records Information:
+ No Stranger To Speeding (Can sell / re-buy weapons to count)
+ Weapon Wizard (Don't need to own all 24 weapons at once to unlock)
Thanks to bk201soren and azureforte for missing details!!!
1.2
Fixed
Fixed
Parts
Minor
1.1
1.0
First document
Will be updated as Episodes 3 & 4 are released.
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=-=-=-=-=
I: About
=-=-=-=-=
Like many of us, I have a long, storied relationship with the Biohazard/Resident
Evil series. I played the first in college, never beat it, then played 2 but
not 3 or Code Veronica. 4, 5, 6 I played, but not Operation: Raccoon City.
Etc.etc. And while complaints never cease about this beloved franchise, I find
the games to be very entertaining. I take them as they are and never compare 5
to 1 or anything.
Revelations 2 is fun. Claire's path has been more action-oriented these first
few weeks while Barry's is quieter. (No ammo at the end of episode 2 sucked!)
And while I'd played Raid Mode before, its version in RE:R2 is just brilliant.
There's plenty to do and I'm having a blast. So, why not write a brief
unlockable guide?
This document will assume you know something about Raid Mode and I'm not here
to teach you ANY basics, really. This is just for unlockables.
There are some FAQs at the very end, so you might want to start there.
Otherwise, please drop me a line if you can fill in the blanks to anything.
I'm good at writing FAQs, not quite as good at videogames!
Oh....SPOILERS!!! Please don't get angry after finding out hidden secrets when
looking at a hidden secrets document!
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=-=-=-=-=-=-=-=
II: Characters
=-=-=-=-=-=-=-=
There is a total of 15 characters in Revelations 2, with two being available at
the outset and two are DLC-Only (real-world cash!)
The remaining cast is unlocked by obtaining Completion Medallions (see the FAQ
in section X if you don't know what they are) or by completing campaign
episodes. Good luck!!!
Character
--------Claire Redfield
Barry Burton
Albert Wesker
Hunk
Unlockable Characters
--------------------Jill Valentine
Leon Kennedy
Chris Redfield
Cipher
Moira Burton
Gina Foley
Pedro
Gabe
Neil
Evgeny
Alex Wesker
Unlock Method
-------------Available From Start-Available From StartDLC Only ($2.49 USD)
DLC Only ($2.49 USD)
(or Season Pass)
10 Completion Medallions
20 Completion Medallions
30 Completion Medallions
90 Completion Medallions
Complete Episode 1
Complete Episode 1
Complete Episode 2
Complete Episode 2
Complete Episode 3
Complete "The Struggle"
Clear Campaign & Raid Mode
(Clear Raid = Beat Omega)
Prerequisite
------------
Episode 2
Episode 3
Episode
Episode
Episode
Episode
Episode
2
2
3
4
4
Barry:
Claire:
RE1 Outfit
RE2 Outfit
Sniper Outfit
Survivor Outfit
Moira:
=-=-=-=-=-=-=-=-=-=
IIB: Skill Points
=-=-=-=-=-=-=-=-=-=
This should have its own section and I may expand this later but for now
I noticed something about gaining Skill Points
You Gain
-------5 Skill Points
6 Skill Points
7 Skill Points
10 Skill Points
10 Skill Points
12 Skill Points
14 Skill Points
For Every
--------Every Level up
Every Level after Level 70
Every Level after Level 80
Every 10th Level
~30,000 experience after Level 100
Level 80
Level 90
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=-=-=-=-=-=-=-=
III: Gauntlets
=-=-=-=-=-=-=-=
You start off in Revelations 2 with one Gauntlet and six stages to complete
but very soon you succumb to the addictive nature of this type of game!
Fortunately for you there are a TON of stages and gauntlets to appease you.
Gauntlets IV and onward require you to own future episodes as well as earning
medallions. The tallies are listed below.
Gauntlet IX is the Throwback maps that are available as DLC. However, the PS4
version (which I'm playing) is glitched and I cannot test these.
I
II
III
IV
V
VI
VII
VIII
Omega
IX
Normal
-------15
45
126
144
260
280
340
--DLC
Again, an overview:
Hard
---30
72
108
180
216
320
360
360
--DLC
Very Hard
--------90
162
198
300
360
400
400
400
450
DLC
Code Red
-------Omega
Omega
Omega
Omega
Omega
Omega
Omega
Omega
All Code Red
Omega
Prerequisite
-----------Episode 1
Episode 1
Episode 1
Episode 2
Episode 2
Episode 3
Episode 3
Episode 4
Episode 4
DLC
Gauntlet I
Gauntlets II-VIII
Gauntlet IX
Omega
Omega (Code Red)
Unlocked at beginning
Obtain the # of medallions listed above
DLC-only Throwback Maps (4 lvls)
Beat to unlock Alex & Code Red difficulty
Beat all Code Red missions
Gauntlets will be colored based on the number of levels you have completed.
Lvls
---6
5
4
3
2
1
Color
----Silver
Dark Red
Light Red
Orange
Yellow
Green
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=-=-=-=-=-=-=-=-=
IV: The Toolbox
=-=-=-=-=-=-=-=-=
At first you can only equip parts that you obtain through evaluating albums.
However, upon completing Gauntlets on normal, you unlock the toolbox (found
next to the weapon bench) where you can combine parts to make higher-level
parts. This is integral to keeping your weapons brutal as the game progresses.
Each level access allows you to combine parts with higher max levels. Toolbox
level 4 will unlock the ability to combine parts levels 7 through 9.
Unlock
-----Toolbox
Toolbox
Toolbox
Toolbox
Toolbox
Level
Level
Level
Level
Level
1
2
3
4
5
Complete
-------Gauntlet II (Normal)
Gauntlet IV (Normal)
Gauntlet VI (Normal)
Gauntlet VIII (Normal)
Omega (Very Hard)
Cost
---20,000
130,000
400,000
1,000,000
Prerequisite
-----------Episode
Episode
Episode
Episode
2
3
4
4
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V: Red Queen System Messages
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There is a total of 20 system messages. You can access these via the record
player (voice log) in the vestibule.
I don't know how to unlock some of these.
01:
02:
03:
04:
05:
Introduction
Beat the first mission?
First stage cleared (By stage she means gauntlet, BTW)
06:
07:
08:
09:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
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VI: Raid Mode Records
=-=-=-=-=-=-=-=-=-=-=-=
This section is really why I started this document. There is a lot to do and
see and unlock in this game so let's get to it!
You can see Raid Mode Records from the main menu or from the bulletin board in
the vestibule.
With a lot of information, I tried to keep this as easy-to-read as possible.
The first column is the record, the second a concise description and the third
is your reward. Those unlockables can be cash ($), parts (^) or gestures (+).
Or it could be skill points.
+ indicates the unlockable is a Gesture
^ indicates the unlockable is a part (level in parentheses)
Record
------
Description
-----------
Reward
-----$
$
^
$
+
+
$
$
^
$
$
^
+
+
^
^
1,000 G
1,000 G
Damage (1)
2,000 G
I'm So Excited
5 Skill Points
The Bodybuilder
10,000 G
50,000 G
Full Burst
5,000 G
5,000 G
Crit. Hit (2)
The Wave
Finish 'Em
Final Shot (5)
Close Range (5)
$
+
+
^
+
+
^
^
^
+
+
+
^
+
^
^
^
100,000 G
After You
Cossack Dance
Long Range (5)
5 Skill Points
10 Skill Points
Frustrated
Regret
5 Skill Points
Ext. Burn (5)
Frostbite (5)
Electrocute (5)
They Got Me
Dancing
Temper Tantrum
Yee Haw
Yay!
Quick Load (3)
Capacity (5)
Firing Rate (5)
Clear
Clear
Clear
Clear
Clear
Clear
Clear
all
all
all
all
all
all
all
missions
missions
missions
missions
missions
missions
missions
/
/
/
/
/
/
/
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
II
Toolbox Access
III $ 20,000 G
IV
Toolbox Lvl 2
V
$ 40,000 G
VI
Toolbox Lvl 3
VII $ 60,000 G
VIII
Toolbox Lvl 4
Clear
Clear
Clear
Clear
Clear
Clear
Clear
Clear
all
all
all
all
all
all
all
all
missions
missions
missions
missions
missions
missions
missions
missions
/
/
/
/
/
/
/
/
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
I
II
III
IV
V
VI
VII
VIII
$
$
$
$
^
^
^
+
30,000 G
40,000 G
50,000 G
60,000 G
Damage (5)
Homing Ammo (5)
Force Ammo (5)
Yes
+ Rock
+ No
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Master
Master
Master
Master
Master
Master
III
IV
V
VI
VII
VIII
Clear
Clear
Clear
Clear
Clear
Clear
all
all
all
all
all
all
missions
missions
missions
missions
missions
missions
/
/
/
/
/
/
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
III
IV
V
VI
VII
VIII
+
+
+
^
^
^
Scissors
Not Yes, But No
Paper
Damage (8)
Firing Rate (8)
Capacity (8)
Definition Of Insanity
---------------------Definition... (50)
Definition... (100)
Definition... (200)
Definition... (300)
Definition... (500)
Definition... (700)
Definition... (1000)
Clear
Clear
Clear
Clear
Clear
Clear
Clear
a
a
a
a
a
a
a
mission
mission
mission
mission
mission
mission
mission
50 times
100 times
200 times
300 times
500 times
700 times
1,000 times
$
$
$
$
^
^
^
50,000
70,000
100,000
150,000
Fire Ammo (5)
Ice Ammo (5)
Electr Ammo (5)
Character Leveling (Just like above but without the middle description column)
-----------------Barry Level 10
$ 10,000 G
Barry Level 50
+ Point
Claire Level 10
Claire Level 50
$ 10,000 G
+ Warm Up
Moira Level 10
Moira Level 50
$ 10,000 G
+ Catlike
Neil Level 10
Neil Level 50
$ 10,000 G
+ Good Job
Pedro Level 10
Pedro Level 50
$ 10,000 G
+ Caution
Evgeny Level 10
Evgeny Level 50
$ 10,000 G
+ ROTFLMAO
Gabe Level 10
Gabe Level 50
$ 10,000 G
+ Come Here
Alex Level 10
Alex Level 50
$ 10,000 G
+ Applause
Gina Level 10
Gina Level 50
$ 10,000 G
+ Moderate Thumbs Up
Chris Level 10
Chris Level 50
$ 10,000 G
+ Ready For Action
Leon Level 10
Leon Level 50
$ 10,000 G
+ Air Guitar
Jill Level 10
Jill Level 50
$ 10,000 G
+ I Dunno
Albert Level 10
Albert Level 50
$ 10,000 G
+ Laughing 1
Hunk Level 10
Hunk Level 50
$ 10,000 G
+ Backflip
Cipher Level 10
Cipher Level 50
$ 10,000 G
+ I'm Not Worthy
Thanks to the following GameFAQs members for some of these unlock details!
BadtotheBone356
evilbunny123
LeonardoGeesink
Neonwarrior1243
ParkerLuciani
PremoValentine
Stover46
zeaksever
And a ton of help from:
azureforte
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=-=-=-=-=-=-=
VII: Albums
=-=-=-=-=-=-=
There is a total of three treasure chests on all non-daily stages. (Four for
Code Red missions). The loot you obtain is colored according to rarity/value.
The hierarchy of rarity for albums (common to rarest) is as follows:
Color
-----
Rarity
------
Black
Gold
Green
Blue
Red
Purple
Rainbow
0
0.5
1
1.5
2
2.5
3
Stars
Stars
Star
Stars
Stars
Stars
Stars
The loot you get from these chests will be either a Weapon (section VIII below)
or a Part (section IX below it!) The rarity of the item you receive is coded
by color according to the chart above. The lower on the list, the higher the
stars and the rarer the item.
The only suggestion I have is to sell off any lower-level weapons you unlock
and to evaluate the rest. Evaluation costs are relatively low and worst case
you can sell off the loot. Alternately, you'll want a lot of parts later on
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=-=-=-=-=-=-=-=
VIII: Weapons
=-=-=-=-=-=-=-=
I may eventually do a full detail of all weapons but for now here is just a
list.
In order to unlock the Weapon Wizard Raid Record, you will need one of each of
the weapons. You can do this by owning each weapon at any point. You do not
need to own them all at once.
Guns fall into six categories and you'll need all 24 to get Weapon Wizard.
The number in parentheses indicates how many weapons in each category.
Weapon Type:
-----------
Name
----
Alternate Name
--------------
Handguns
MPM
P10
Samurai Edge
Triple Shot
Liberator
Coffin Nail
Bushido
Trident
Shotguns
M147S
TAP194
Hydra
Drake
Gravedigger
CDecimator
Cerberus
Lindwurm
Machine Pistols
MP-AB50
MP-AB50G
Chicago Typewriter
MP-AF
Banshee
Firebolt
Godfather
Goldfish
Assault Rifles
AK-7
NSR47
AR High Roller
???
Beelzebub
Million Dollar
Sniper Rifles
M1891/30
SVD
Anti-Materiel Rifle
Muramasa
Zaytsev
Overlord
Sledgehammer
Unscripted
Magnums
Model 329
2005M
Python
Anaconda
Pale Rider
Ticket Puncher
Mr. Train
Serpent
Basilisk
Grim Reaper
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=-=-=-=-=
IX: Parts
=-=-=-=-=
In order to obtain the Parts Pundit record, you will need to collect all the
parts in the game. It doesn't matter the level and I believe you just need to
have owned it once (rather than having all at one time).
My current count is 41. This seems to be a complete list but this may be
missing something. If I am, please let me know!
Some of these are common while others take some time to find.
Column 2 indicates the Max Level that part can be upgraded to.
Not all parts fit all weapons. Most do. See (*) below for more information.
Part
---Anti-Recoil
Auto Shot
BSAA
Burst+1
Burst+2
Capacity
Close Range
Charge Shot A
Charge Shot B
Charge Shot C
Critical Hit
Damage
Daze
DSO
Easy Hit
Electric Ammo
Electrocute
Elite Killer
Executioner
Extended Burn
FBC
Final Shot
Fire Ammo
Firing Rate
Focus
Follow-Up Strike
Force Ammo
Frostbite
Full Burst
Greedy Killer
Homing Ammo
Ice Ammo
Life Stealer
Long Range
Merciless
Max
--5
1
1
1
1
20
10
10
10
10
10
20
20
1
10
10
10
10
10
10
1
10
10
20
5
10
10
10
1
10
10
10
10
10
10
Description
---------Reduces recoil when firing (*)
Weapon fires automatically
Increases firing rate + capacity
Fire 2 bullets at once
Fire 3 bullets at once
Increase ammo capacity
Increase firepower as the enemy draws closer to you
Gain Charge Shot - Charge 1 sec/increase firepower (*)
Gain Charge Shot - Charge 2 sec/increase firepower (*)
Gain Charge Shot - Charge 3 sec/increase firepower (*)
Increase critical hit rate
Increase firepower
Increases power to stun enemies
Increases damage to regular enemies + farther away
Increase bullet hit zone
Shoot bullets with electric attributes
Increase damage dealt to enemies being electrocuted
Increase damage dealt to Elite Enemies
Skill cooldown time when delivering finishing blow
Increase damage dealt to enemies on fire
Increases damage to elite enemies + proximity
Increase firepower of the last shot in the magazine
Shoot bullets with fire attributes
Increase firing rate
Reduce shotgun's spread (shotgun only)
Increase damage dealt to knocked down enemies
Pushback enemies (all weapons but shotgun)
Increase damage dealt to frozen enemies
Fires all bullets from chamber at once
Increase gold gained when delivering finishing blow
Bullets that automatically track enemies (-shotgun)
Shoot bullets with ice attributes
Increase health recovered when delivering finishing blow
Increase firepower as the enemy moves farther away
Increase damage to enemies with <half health remaining
Mundane Murderer
Piercing
Quick Load
S.T.A.R.S.
Scatter
Soul Eater
*Note:
Anti-Recoil
Charge Shot
Charge Shot
Charge Shot
10
5
20
1
5
10
Max Level:
Restrictions:
5
Machine Pistol / Rifle / Magnum only
Level
Level
Level
Level
Level
Reduces
Reduces
Reduces
Reduces
Reduces
1:
2:
3:
4:
5:
Auto Shot:
--------Max Level:
Restrictions:
BSAA:
----
to -20%
to -40%
to -60%
to
to
1
None
Level 1:
Burst +1:
--------
Max Level:
Restrictions:
Burst +2:
--------
1
None
Fire 3 Bullets At Once
Max Level:
Restrictions:
Capacity:
--------
1
None
Max Level:
Restrictions:
20
Handguns / Rifles only
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
55%
60%
65%
70%
75%
80%
85%
90%
95%
100%
10
Handguns / Rifles only
Charge Weapon For 1 Second
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
by
by
by
by
by
by
by
by
by
by
30%
35%
40%
45%
50%
55%
60%
65%
70%
75%
10
Handguns / Shotguns / Rifles only
Charge Weapon For 2 Seconds
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
by
by
by
by
by
by
by
by
by
by
60%
70%
80%
90%
10
Handguns / Shotguns / Rifles / Magnums only
Charge Weapon For 3 Seconds
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Close Range:
-----------
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Max
Max
Max
Max
Max
Max
Max
Max
Max
Max
Critical Hit:
by
by 115%
by
by
by
by
by
by
by
by 235%
Max Level:
Restrictions:
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
+
+
+
+
+
+
+
+
+
+
17%
22%
26%
31%
36%
-----------Max Level:
Restrictions:
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Damage:
------
by 6%
by 8%
by 11%
by
by
by
by
by
by
by
Increase firepower
Max Level:
Restrictions:
20
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
Daze:
------
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
3%
6%
%
9%
11%
13%
15%
60%
Max Level:
Restrictions:
20
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
by
by
by
by
by
by
by
by
by
by
48%
135%
164%
193%
222%
252%
280%
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
DSO:
---
by
by
by
by
by
by
by
by
by
by
1
None
Level 1:
Easy Hit:
--------
Max Level:
Restrictions:
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Electric Ammo:
-------------
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Electrocute:
-----------
10%
20%
30%
40%
Max Level:
Restrictions:
1:
2:
3:
4:
5:
6:
7:
8:
9:
by
by
by
by
by
by
by
by
by
by
by 9%
by 12%
by 16%
by
by
by
by
by
by
Max Level:
Restrictions:
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Elite Killer:
------------
by 9%
by
by
by
by
by
by
by
by
by
Max Level:
Restrictions:
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Executioner:
-----------
by 9%
by
by
by
by
by
by
by
by
by
Max Level:
Restrictions:
10
None
Level 1:
Level
Level
Level
Level
Level
Level
Level
Level
Level
2:
3:
4:
5:
6:
7:
8:
9:
10:
Extended Burn:
-------------
Max Level:
Restrictions:
10
None
Level 1:
Level 2:
Increase by 12%
Increase by 16%
Level
Level
Level
Level
Level
Level
Level
Level
3:
4:
5:
6:
7:
8:
9:
10:
FBC:
---
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
by 21%
by 25%
by 29%
by
by
by
by
by
1
None
Level 1:
Final Shot:
----------
Max Level:
Restrictions:
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Fire Ammo:
---------
by
by
by
by
by
by
by
by
by
by
52%
58%
64%
70%
76%
Max Level:
Restrictions:
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Firing Rate:
-----------
by
by
by
by
by
by
by
by
by
by
9%
12%
16%
19%
23%
Max Level:
Restrictions:
20
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
Focus:
-----
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
4%
7%
8%
9%
11%
12%
13%
Max Level:
Restrictions:
5
Shotgun Only
Level
Level
Level
Level
Level
Reduces
Reduces
Reduces
Reduces
Reduces
1:
2:
3:
4:
5:
Follow-Up Strike:
----------------
to
to
to
to
to
Max Level:
Restrictions:
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Force Ammo:
---------Max Level:
-4
-6
-8
-10
-12
by 16%
by 22%
by 28%
by
by
by
by
by
by
by
Pushback Enemies
10
Restrictions:
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Pushback
Pushback
Pushback
Pushback
Pushback
Pushback
Pushback
Pushback
Pushback
Pushback
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Frostbite:
---------
Amount:
Amount:
Amount:
Amount:
Amount:
Amount:
Amount:
Amount:
Amount:
Amount:
20
25
30
35%
Max Level:
Restrictions:
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Full Burst:
----------
by
by
by
by
by
by
by
by
by
by
15%
20%
25%
30%
35%
Max Level:
Restrictions:
Greedy Killer:
-------------
1
None
Max Level:
Restrictions:
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
by 30%
by 40%
by 55%
by
by
by
by
by
by
by
Homing Ammo:
-----------
Max Level:
Restrictions:
10
Not For Shotguns
Level 1:
Level 2:
Level 3:
Level
Level
Level
Level
Level
Level
Level
Tracking Degree
5 degrees
Tracking Degree
10 degrees
Tracking Degree
15 degrees
Tracking Degree
20 degrees
Tracking Degree
Tracking Degree
Tracking Degree
Tracking Degree
Tracking Degree
Tracking Degree
4:
5:
6:
7:
8:
9:
10:
Ice Ammo:
--------
Max Level:
Restrictions:
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Life Stealer:
------------
Max Level:
Restrictions:
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Long Range:
----------
by 9%
by 12%
by 16%
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
2%
4%
6%
7%
15%
Max Level:
Restrictions:
10
None
Level 1:
Max + 17%
Level
Level
Level
Level
Level
Level
Level
Level
Level
2:
3:
4:
5:
6:
7:
8:
9:
10:
Merciless:
---------
Max
Max
Max
Max
Max
Max
Max
Max
Max
+
+
+
+
+
+
+
+
+
22%
26%
31%
36%
Max Level:
Restrictions:
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Mundane Murderer:
----------------
by 9%
by 12%
by
by
by
by
by
by
by
by
Max Level:
Restrictions:
10
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Piercing:
--------
by
by
by 15%
by
by
by
by
by
by
by
Max Level:
Restrictions:
5
None
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
by +1
by +2
by
by
by +5 / Damage on piercing hit + 100%
Quick Load:
----------
Max Level:
Restrictions:
20
None
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
S.T.A.R.S.:
----------
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
5%
7%
9%
11%
13%
16%
18%
20%
22%
24%
45%
Max Level:
Restrictions:
1
None
Level 1:
Scatter:
-------
Max Level:
Restrictions:
5
Shotgun only
Level
Level
Level
Level
Level
Expand
Expand
Expand
Expand
Expand
1:
2:
3:
4:
5:
Soul Eater:
----------
by 4
by 6
by
by
by
Max Level:
Restrictions:
10
None
Level 1:
Level 2:
Level 3:
Increase by 30%
Increase by 37%
Increase by 47%
Level
Level
Level
Level
Level
Level
Level
4:
5:
6:
7:
8:
9:
10:
Increase
Increase
Increase
Increase
Increase
Increase
Increase
by
by
by
by
by
by
by 200%
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=
X: FAQs
=-=-=-=-=
Some things in RE:R2 weren't really well detailed and so some end-of-document
questions may remain. I'll add more here if something is missing but for now,
I think two are necessary.
What Is A Completion Medallion?
-----------------------------This is just when you complete all five medallions on any stage. When
getting all five, you will see the medallions sparkle.
Note, to unlock characters you will need to obtain 10, 20...90 completion
medallions. It doesn't matter which character you use (or if you use more
than one). The medallions will be gold if you completed that stage with
your current character, silver if it's another.
However, you cannot obtain Completion Medallions on the same stage with
different characters.
What Does Inherit Skills Mean?
----------------------------Once you max out a skill for any character you can choose to inherit the
skill (a horrible title for this) which will make it available for use by
all other characters.
The first I did was Hunk's passive skill Scavenger. Once maxed out at
level 10, I spent 35 SP to Inherit Skill. Then, I went to Barry and
purchased it.
It's worth noting that your new character will still have to purchase and
upgrade each skill individually.
Once you inherit the skill with your new character you'll unlock the
Branching Out raid record and gain 5 Skill Points.
(Can you do this for each character?)
No Herb Medallion + Life Crystal?
-------------------------------In order to obtain a Completion Medallion, you must beat a stage without
using any herbs. You CAN in fact die and respawn using a Life Crystal a
nd
http://www.slateman.net/faqs/
Hope the FAQ was useful in some form.
Good luck and have fun!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=