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Document: Resident Evil: Revelations 2 Raid Mode Unlockables Guide


Games:
Resident Evil: Revelations 2
Biohazard: Revelations 2
Platform: Sony Playstation 4
Sony Playstation 3
Sony PSVita
Microsoft Xbox360
Microsoft Xbox One
PC
Developer: Capcom
Publisher: Capcom
Author:
Slateman (slateman@godflesh.com)
Version:
1.6
Date:
26th March, 2015
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Table Of Contents
----------------I:
II:
IIA:
IIB:
III:
IV:
V:
VI:
VII:
VIII:
IX:
X:
XI:
XII:

About
Characters
Character Costumes
Skill Points
Gauntlets
The Toolbox
Red Queen System Messages
Raid Mode Records
Albums
Weapons
Parts
FAQs
Credits
Legal Stuff

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Revision Notes
-------------1.6
One more Part added (Auto Shot) (Total is now 41) (Thanks BriefCandles!)
Additional Code Red info
Additional Skill Point info
Red Queen System Messages (still missing some)
Formatting & tweaks
1.5

Full Parts Section Complete (-upgrades)


Skill Points details
Gauntlet Fixes & Details
Formatting & tweaks

1.4

Full Raid Mode Records Complete


Full Gauntlet List Complete (Code Red Stages included)
Full Character List Complete (Evgeny unlock method included)
Full Toolbox info complete (Level 5 unlock method included)
Skill Points past level 100 included
Weapons alternate names tweaked (one missing)
New FAQ in Section X (re: Gauntlet IX & PS4 Errors)

1.3

Episode 4 Additions
+ New Characters (Alex & Evgeny (verified?))
+ New Outfits (Claire / Barry / Moira)
+ Omega stage available - Beat to get Alex?
+ Red Queen messages
+ Toolbox Upgrade Info (What are the requirements for level 5?)
Created Section IIA (Costumes)
Created Section IIB (Skill Points)
Plenty of Parts & Records info
Records Information:
+ No Stranger To Speeding (Can sell / re-buy weapons to count)
+ Weapon Wizard (Don't need to own all 24 weapons at once to unlock)
Thanks to bk201soren and azureforte for missing details!!!

1.2

Fixed
Fixed
Parts
Minor

Completion Medallion/Character Unlock Requirements


formatting
section additions
tweaks

1.1

Parts section heavily expanded


Episode 3 additions added
-New Characters
-Toolbox Level 3 Information
-Red Queen Messages

1.0

First document
Will be updated as Episodes 3 & 4 are released.

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=-=-=-=-=
I: About
=-=-=-=-=
Like many of us, I have a long, storied relationship with the Biohazard/Resident
Evil series. I played the first in college, never beat it, then played 2 but
not 3 or Code Veronica. 4, 5, 6 I played, but not Operation: Raccoon City.
Etc.etc. And while complaints never cease about this beloved franchise, I find
the games to be very entertaining. I take them as they are and never compare 5
to 1 or anything.
Revelations 2 is fun. Claire's path has been more action-oriented these first
few weeks while Barry's is quieter. (No ammo at the end of episode 2 sucked!)
And while I'd played Raid Mode before, its version in RE:R2 is just brilliant.
There's plenty to do and I'm having a blast. So, why not write a brief
unlockable guide?
This document will assume you know something about Raid Mode and I'm not here
to teach you ANY basics, really. This is just for unlockables.
There are some FAQs at the very end, so you might want to start there.
Otherwise, please drop me a line if you can fill in the blanks to anything.
I'm good at writing FAQs, not quite as good at videogames!

Oh....SPOILERS!!! Please don't get angry after finding out hidden secrets when
looking at a hidden secrets document!
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=-=-=-=-=-=-=-=
II: Characters
=-=-=-=-=-=-=-=
There is a total of 15 characters in Revelations 2, with two being available at
the outset and two are DLC-Only (real-world cash!)
The remaining cast is unlocked by obtaining Completion Medallions (see the FAQ
in section X if you don't know what they are) or by completing campaign
episodes. Good luck!!!
Character
--------Claire Redfield
Barry Burton
Albert Wesker
Hunk
Unlockable Characters
--------------------Jill Valentine
Leon Kennedy
Chris Redfield
Cipher
Moira Burton
Gina Foley
Pedro
Gabe
Neil
Evgeny
Alex Wesker

Unlock Method
-------------Available From Start-Available From StartDLC Only ($2.49 USD)
DLC Only ($2.49 USD)
(or Season Pass)

10 Completion Medallions
20 Completion Medallions
30 Completion Medallions
90 Completion Medallions
Complete Episode 1
Complete Episode 1
Complete Episode 2
Complete Episode 2
Complete Episode 3
Complete "The Struggle"
Clear Campaign & Raid Mode
(Clear Raid = Beat Omega)

Prerequisite
------------

Episode 2
Episode 3

Episode
Episode
Episode
Episode
Episode

2
2
3
4
4

Evgeny is only available once you've completed "The Struggle", a DLC-only


bonus campaign mission.
For Alex Wesker, you must both beat the main game and complete Raid Mode.
Doing the latter requires you to beat the Omega Gauntlet on Very Hard. As
detailed above, you will need 450 medallions do unlock this gauntlet.
=-=-=-=-=-=-=-=-=-=-=-=-=
IIA: Character Costumes
=-=-=-=-=-=-=-=-=-=-=-=-=
One DLC-only outfit is available for purchase for the four main characters
Claire, Barry, Moira and Gina.
After episode 4 was released, outfits became available.

Barry:
Claire:

RE1 Outfit
RE2 Outfit
Sniper Outfit
Survivor Outfit

Moira:

Obtain 40 or more Completion Medallions


Obtain 50 or more Completion Medallions
Clear Campaign + Gauntlet 8 on Normal or higher
Clear Campaign + Gauntlet 8 on Hard or higher

=-=-=-=-=-=-=-=-=-=
IIB: Skill Points
=-=-=-=-=-=-=-=-=-=
This should have its own section and I may expand this later but for now
I noticed something about gaining Skill Points
You Gain
-------5 Skill Points
6 Skill Points
7 Skill Points
10 Skill Points
10 Skill Points
12 Skill Points
14 Skill Points

For Every
--------Every Level up
Every Level after Level 70
Every Level after Level 80
Every 10th Level
~30,000 experience after Level 100
Level 80
Level 90

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=-=-=-=-=-=-=-=
III: Gauntlets
=-=-=-=-=-=-=-=
You start off in Revelations 2 with one Gauntlet and six stages to complete
but very soon you succumb to the addictive nature of this type of game!
Fortunately for you there are a TON of stages and gauntlets to appease you.
Gauntlets IV and onward require you to own future episodes as well as earning
medallions. The tallies are listed below.
Gauntlet IX is the Throwback maps that are available as DLC. However, the PS4
version (which I'm playing) is glitched and I cannot test these.

I
II
III
IV
V
VI
VII
VIII
Omega
IX

Normal
-------15
45
126
144
260
280
340
--DLC

Again, an overview:

Hard
---30
72
108
180
216
320
360
360
--DLC

Very Hard
--------90
162
198
300
360
400
400
400
450
DLC

Code Red
-------Omega
Omega
Omega
Omega
Omega
Omega
Omega
Omega
All Code Red
Omega

Prerequisite
-----------Episode 1
Episode 1
Episode 1
Episode 2
Episode 2
Episode 3
Episode 3
Episode 4
Episode 4
DLC

Gauntlet I
Gauntlets II-VIII
Gauntlet IX
Omega
Omega (Code Red)

Unlocked at beginning
Obtain the # of medallions listed above
DLC-only Throwback Maps (4 lvls)
Beat to unlock Alex & Code Red difficulty
Beat all Code Red missions

Gauntlets will be colored based on the number of levels you have completed.
Lvls
---6
5
4
3
2
1

Color
----Silver
Dark Red
Light Red
Orange
Yellow
Green

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=-=-=-=-=-=-=-=-=
IV: The Toolbox
=-=-=-=-=-=-=-=-=
At first you can only equip parts that you obtain through evaluating albums.
However, upon completing Gauntlets on normal, you unlock the toolbox (found
next to the weapon bench) where you can combine parts to make higher-level
parts. This is integral to keeping your weapons brutal as the game progresses.
Each level access allows you to combine parts with higher max levels. Toolbox
level 4 will unlock the ability to combine parts levels 7 through 9.
Unlock
-----Toolbox
Toolbox
Toolbox
Toolbox
Toolbox

Level
Level
Level
Level
Level

1
2
3
4
5

Complete
-------Gauntlet II (Normal)
Gauntlet IV (Normal)
Gauntlet VI (Normal)
Gauntlet VIII (Normal)
Omega (Very Hard)

Cost
---20,000
130,000
400,000
1,000,000

Prerequisite
-----------Episode
Episode
Episode
Episode

2
3
4
4

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V: Red Queen System Messages
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There is a total of 20 system messages. You can access these via the record
player (voice log) in the vestibule.
I don't know how to unlock some of these.
01:
02:
03:
04:
05:

Introduction
Beat the first mission?
First stage cleared (By stage she means gauntlet, BTW)

06:
07:
08:
09:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:

Fifth stage cleared


Second stage cleared
Sixth stage cleared
Third stage cleared
Fourth stage cleared
Seventh stage cleared
Eighth stage cleared
Clear Omega stage
Clear Omega stage

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=-=-=-=-=-=-=-=-=-=-=-=
VI: Raid Mode Records
=-=-=-=-=-=-=-=-=-=-=-=
This section is really why I started this document. There is a lot to do and
see and unlock in this game so let's get to it!
You can see Raid Mode Records from the main menu or from the bulletin board in
the vestibule.
With a lot of information, I tried to keep this as easy-to-read as possible.
The first column is the record, the second a concise description and the third
is your reward. Those unlockables can be cash ($), parts (^) or gestures (+).
Or it could be skill points.
+ indicates the unlockable is a Gesture
^ indicates the unlockable is a part (level in parentheses)
Record
------

Description
-----------

Raiders of the Evil


Jammin'
I Saw, I Conquered
Expand Your Horizons
To The Limit
Branching Out
The Specialist
Garage Band
Amateur Rocker
Professional Noise Maker
My First Play Toy
Parting is Sweet Sorrow
Caught a Whopper
Weapon Wizard
Parts Pundit
Level 30 Weapon
Level 50 Weapon

Clear one mission


Evaluate an album
Clear one Gauntlet
Acquire one skill
Upgrade a skill to max
Acquire a different char's skill
Upgrade all skills to max (1 char)
Evaluate 30 albums
Evaluate 100 albums
Evaluate 300 albums
Combine parts
Remove parts from a weapon
Obtain a tagged weapon
Get all the weapons (any level)
Get all the parts (any level)
Obtain a level 30+ weapon
Obtain a level 50+ weapon

Reward
-----$
$
^
$
+
+
$
$
^
$
$
^
+
+
^
^

1,000 G
1,000 G
Damage (1)
2,000 G
I'm So Excited
5 Skill Points
The Bodybuilder
10,000 G
50,000 G
Full Burst
5,000 G
5,000 G
Crit. Hit (2)
The Wave
Finish 'Em
Final Shot (5)
Close Range (5)

Max Level Weapon


Cub of Wall Street
No Stranger to Spending
Crazed Creator
Likes It Rough
That's My Fetish
Heavy Hand
Eagle Eye
Not on My Watch
Firestarter
Frozen
Electrifying
Showstopper
Lost in Translation
Drilling the Point Home
I Am That Good
Grand Slam
Completionist (10)
Completionist (20)
Completionist (50)
Some Notes:
-Branching Out
-Weapon Wizard
-No Stranger To...
-Heavy Hand
-Not On My Watch
-Lost In Translation
-Drilling Point Home
-I Am That Good
-Grand Slam

Obtain a level 100 weapon


Shop in the store
Use 100 million gold in the store
Create a level 10 part
Clear a mission 5+ lvl below
Clear a mission 10+ lvl below
Deal 100,000 damage+ in one attack
Shoot a Slinger's projectile 10x
Protect target/No damage taken
Burn 50 enemies with fire
Freeze 50 enemies
Electrocute 50 enemies
Defeat metallic enemy w/ 1 attack
Defeat enemy with gesture (Gina)
Defeat 4 enemies w/ drill (Pedro)
Code Red Stage/Handgun/No Herb
Obtain a Completion Medallion
Obtain 10 Completion Medallions
Obtain 20 Completion Medallions
Obtain 50 Completion Medallions

$
+
+
^
+
+
^
^
^
+
+
+
^
+
^
^
^

100,000 G
After You
Cossack Dance
Long Range (5)
5 Skill Points
10 Skill Points
Frustrated
Regret
5 Skill Points
Ext. Burn (5)
Frostbite (5)
Electrocute (5)
They Got Me
Dancing
Temper Tantrum
Yee Haw
Yay!
Quick Load (3)
Capacity (5)
Firing Rate (5)

(See FAQs section X below on inheriting skills)


(Don't need to own all weapons at once. List below)
(Can sell/re-buy weapons to count towards this)
(Do 1st mission at high level. 3rd enemy stealth kill)
(No damage to the target while at recommended level)
(Equip the Gesticulation Skill for Gina)
(I think you have to kill 4 enemies at once!)
(Beat a Code Red stage using only handgun, no herbs)
(Section X: FAQs tells what a Completion Medallion is)

Gauntlet Normal Mode


-------------------Gauntlet Master II
Gauntlet Master III
Gauntlet Master IV
Gauntlet Master V
Gauntlet Master VI
Gauntlet Master VII
Gauntlet Master VIII

Clear
Clear
Clear
Clear
Clear
Clear
Clear

all
all
all
all
all
all
all

missions
missions
missions
missions
missions
missions
missions

/
/
/
/
/
/
/

Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet

II
Toolbox Access
III $ 20,000 G
IV
Toolbox Lvl 2
V
$ 40,000 G
VI
Toolbox Lvl 3
VII $ 60,000 G
VIII
Toolbox Lvl 4

Gauntlet Hard Mode


-----------------Gauntlet Master I
Gauntlet Master II
Gauntlet Master III
Gauntlet Master IV
Gauntlet Master V
Gauntlet Master VI
Gauntlet Master VII
Gauntlet Master VIII

Clear
Clear
Clear
Clear
Clear
Clear
Clear
Clear

all
all
all
all
all
all
all
all

missions
missions
missions
missions
missions
missions
missions
missions

/
/
/
/
/
/
/
/

Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet

I
II
III
IV
V
VI
VII
VIII

Gauntlet Very Hard Mode


----------------------Gauntlet Master I
Gauntlet Master II

Clear all missions / Gauntlet I


Clear all missions / Gauntlet II

$
$
$
$
^
^
^
+

30,000 G
40,000 G
50,000 G
60,000 G
Damage (5)
Homing Ammo (5)
Force Ammo (5)
Yes

+ Rock
+ No

Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet

Master
Master
Master
Master
Master
Master

III
IV
V
VI
VII
VIII

Clear
Clear
Clear
Clear
Clear
Clear

all
all
all
all
all
all

missions
missions
missions
missions
missions
missions

/
/
/
/
/
/

Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet
Gauntlet

III
IV
V
VI
VII
VIII

+
+
+
^
^
^

Scissors
Not Yes, But No
Paper
Damage (8)
Firing Rate (8)
Capacity (8)

Final Gauntlet Records


---------------------Raid Master
Supreme Raider
Roll Final Credits

Clear Omega stage (final mission)


Toolbox Lvl 5
Clear all missions / Code Red
+ Hell Yeah
Clear the secret final mission
+ Heroic Pose

Definition Of Insanity
---------------------Definition... (50)
Definition... (100)
Definition... (200)
Definition... (300)
Definition... (500)
Definition... (700)
Definition... (1000)

Clear
Clear
Clear
Clear
Clear
Clear
Clear

a
a
a
a
a
a
a

mission
mission
mission
mission
mission
mission
mission

50 times
100 times
200 times
300 times
500 times
700 times
1,000 times

$
$
$
$
^
^
^

50,000
70,000
100,000
150,000
Fire Ammo (5)
Ice Ammo (5)
Electr Ammo (5)

Character Leveling (Just like above but without the middle description column)
-----------------Barry Level 10
$ 10,000 G
Barry Level 50
+ Point
Claire Level 10
Claire Level 50

$ 10,000 G
+ Warm Up

Moira Level 10
Moira Level 50

$ 10,000 G
+ Catlike

Neil Level 10
Neil Level 50

$ 10,000 G
+ Good Job

Pedro Level 10
Pedro Level 50

$ 10,000 G
+ Caution

Evgeny Level 10
Evgeny Level 50

$ 10,000 G
+ ROTFLMAO

Gabe Level 10
Gabe Level 50

$ 10,000 G
+ Come Here

Alex Level 10
Alex Level 50

$ 10,000 G
+ Applause

Gina Level 10
Gina Level 50

$ 10,000 G
+ Moderate Thumbs Up

Chris Level 10
Chris Level 50

$ 10,000 G
+ Ready For Action

Leon Level 10
Leon Level 50

$ 10,000 G
+ Air Guitar

Jill Level 10
Jill Level 50

$ 10,000 G
+ I Dunno

Albert Level 10
Albert Level 50

$ 10,000 G
+ Laughing 1

Hunk Level 10
Hunk Level 50

$ 10,000 G
+ Backflip

Cipher Level 10
Cipher Level 50

$ 10,000 G
+ I'm Not Worthy

Thanks to the following GameFAQs members for some of these unlock details!
BadtotheBone356
evilbunny123
LeonardoGeesink
Neonwarrior1243
ParkerLuciani
PremoValentine
Stover46
zeaksever
And a ton of help from:
azureforte
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=-=-=-=-=-=-=
VII: Albums
=-=-=-=-=-=-=
There is a total of three treasure chests on all non-daily stages. (Four for
Code Red missions). The loot you obtain is colored according to rarity/value.
The hierarchy of rarity for albums (common to rarest) is as follows:
Color
-----

Rarity
------

Black
Gold
Green
Blue
Red
Purple
Rainbow

0
0.5
1
1.5
2
2.5
3

Stars
Stars
Star
Stars
Stars
Stars
Stars

The loot you get from these chests will be either a Weapon (section VIII below)
or a Part (section IX below it!) The rarity of the item you receive is coded
by color according to the chart above. The lower on the list, the higher the
stars and the rarer the item.
The only suggestion I have is to sell off any lower-level weapons you unlock
and to evaluate the rest. Evaluation costs are relatively low and worst case
you can sell off the loot. Alternately, you'll want a lot of parts later on

when you want to combine them for higher-level parts.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=
VIII: Weapons
=-=-=-=-=-=-=-=
I may eventually do a full detail of all weapons but for now here is just a
list.
In order to unlock the Weapon Wizard Raid Record, you will need one of each of
the weapons. You can do this by owning each weapon at any point. You do not
need to own them all at once.
Guns fall into six categories and you'll need all 24 to get Weapon Wizard.
The number in parentheses indicates how many weapons in each category.

Weapon Type:
-----------

Name
----

Alternate Name
--------------

Handguns

MPM
P10
Samurai Edge
Triple Shot

Liberator
Coffin Nail
Bushido
Trident

Shotguns

M147S
TAP194
Hydra
Drake

Gravedigger
CDecimator
Cerberus
Lindwurm

Machine Pistols

MP-AB50
MP-AB50G
Chicago Typewriter
MP-AF

Banshee
Firebolt
Godfather
Goldfish

Assault Rifles

AK-7
NSR47
AR High Roller

???
Beelzebub
Million Dollar

Sniper Rifles

M1891/30
SVD
Anti-Materiel Rifle
Muramasa

Zaytsev
Overlord
Sledgehammer
Unscripted

Magnums

Model 329
2005M
Python
Anaconda
Pale Rider

Ticket Puncher
Mr. Train
Serpent
Basilisk
Grim Reaper

These come in a number of flavors, sometimes gold, sometimes with unique


setups or part attachments.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=
IX: Parts
=-=-=-=-=
In order to obtain the Parts Pundit record, you will need to collect all the
parts in the game. It doesn't matter the level and I believe you just need to
have owned it once (rather than having all at one time).
My current count is 41. This seems to be a complete list but this may be
missing something. If I am, please let me know!
Some of these are common while others take some time to find.
Column 2 indicates the Max Level that part can be upgraded to.
Not all parts fit all weapons. Most do. See (*) below for more information.
Part
---Anti-Recoil
Auto Shot
BSAA
Burst+1
Burst+2
Capacity
Close Range
Charge Shot A
Charge Shot B
Charge Shot C
Critical Hit
Damage
Daze
DSO
Easy Hit
Electric Ammo
Electrocute
Elite Killer
Executioner
Extended Burn
FBC
Final Shot
Fire Ammo
Firing Rate
Focus
Follow-Up Strike
Force Ammo
Frostbite
Full Burst
Greedy Killer
Homing Ammo
Ice Ammo
Life Stealer
Long Range
Merciless

Max
--5
1
1
1
1
20
10
10
10
10
10
20
20
1
10
10
10
10
10
10
1
10
10
20
5
10
10
10
1
10
10
10
10
10
10

Description
---------Reduces recoil when firing (*)
Weapon fires automatically
Increases firing rate + capacity
Fire 2 bullets at once
Fire 3 bullets at once
Increase ammo capacity
Increase firepower as the enemy draws closer to you
Gain Charge Shot - Charge 1 sec/increase firepower (*)
Gain Charge Shot - Charge 2 sec/increase firepower (*)
Gain Charge Shot - Charge 3 sec/increase firepower (*)
Increase critical hit rate
Increase firepower
Increases power to stun enemies
Increases damage to regular enemies + farther away
Increase bullet hit zone
Shoot bullets with electric attributes
Increase damage dealt to enemies being electrocuted
Increase damage dealt to Elite Enemies
Skill cooldown time when delivering finishing blow
Increase damage dealt to enemies on fire
Increases damage to elite enemies + proximity
Increase firepower of the last shot in the magazine
Shoot bullets with fire attributes
Increase firing rate
Reduce shotgun's spread (shotgun only)
Increase damage dealt to knocked down enemies
Pushback enemies (all weapons but shotgun)
Increase damage dealt to frozen enemies
Fires all bullets from chamber at once
Increase gold gained when delivering finishing blow
Bullets that automatically track enemies (-shotgun)
Shoot bullets with ice attributes
Increase health recovered when delivering finishing blow
Increase firepower as the enemy moves farther away
Increase damage to enemies with <half health remaining

Mundane Murderer
Piercing
Quick Load
S.T.A.R.S.
Scatter
Soul Eater
*Note:
Anti-Recoil
Charge Shot
Charge Shot
Charge Shot

10
5
20
1
5
10

Increase damage dealt to regular enemies


Increase piercing power
Increase reload speed
Increase firepower + critical hit rate
Expand shotgun's spread (shotgun only)
Increase exp. gained when delivering finishing blow

is for Machine Pistol / Rifle / Magnum only


A is for Handgun / Rifle only
B is for Handgun / Rifle / Shotgun only
C is for Handgun / Rifle / Shotgun / Magnum only

Specific Parts Information


-------------------------I debated doing all this but whatever...it's excessive but I suppose someone
might find it useful at some point. Here goes...
=-=-=-=-=Parts List
=-=-=-=-=Anti-Recoil:
-----------

Reduces Recoil When Firing

Max Level:
Restrictions:

5
Machine Pistol / Rifle / Magnum only

Level
Level
Level
Level
Level

Reduces
Reduces
Reduces
Reduces
Reduces

1:
2:
3:
4:
5:

Auto Shot:
--------Max Level:
Restrictions:

BSAA:
----

to -20%
to -40%
to -60%
to
to

Weapon Fires Automatically When Reticle Is On Enemy


1
None

Increases Firing Rate & Capacity


Max Level:
Restrictions:

1
None

Level 1:

Increase firing rate by 9%


Increases capacity by 25%

Burst +1:
--------

Fire 2 Bullets At Once

Max Level:
Restrictions:
Burst +2:
--------

1
None
Fire 3 Bullets At Once

Max Level:
Restrictions:
Capacity:
--------

1
None

Increase Ammo Capacity

Max Level:
Restrictions:

20
Handguns / Rifles only

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:

capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity
capacity

by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by

5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
55%
60%
65%
70%
75%
80%
85%
90%
95%
100%

Charge Shot A: Gain The Charge Shot Ability


------------Max Level:
Restrictions:
Command:

10
Handguns / Rifles only
Charge Weapon For 1 Second

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower

by
by
by
by
by
by
by
by
by
by

30%
35%
40%
45%
50%
55%
60%
65%
70%
75%

Charge Shot B: Gain The Charge Shot ability.


------------Max Level:
Restrictions:
Command:

10
Handguns / Shotguns / Rifles only
Charge Weapon For 2 Seconds

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower

by
by
by
by
by
by
by
by
by
by

60%
70%
80%
90%

Charge Shot C: Gain The Charge Shot ability.


------------Max Level:
Restrictions:
Command:

10
Handguns / Shotguns / Rifles / Magnums only
Charge Weapon For 3 Seconds

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Close Range:
-----------

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Max
Max
Max
Max
Max
Max
Max
Max
Max
Max

Critical Hit:

by
by 115%
by
by
by
by
by
by
by
by 235%

Increase Firepower As The Enemy Draws Closer To You

Max Level:
Restrictions:
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower
firepower

+
+
+
+
+
+
+
+
+
+

17%
22%
26%
31%
36%

Increase Critical Hit Rate

-----------Max Level:
Restrictions:

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Damage:
------

by 6%
by 8%
by 11%
by
by
by
by
by
by
by

Increase firepower

Max Level:
Restrictions:

20
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:

Daze:
------

by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by

3%
6%
%
9%
11%
13%
15%

60%

Increases Power To Stun Enemies

Max Level:
Restrictions:

20
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

by
by
by
by
by
by
by
by
by
by

48%
135%
164%
193%
222%
252%
280%

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

11:
12:
13:
14:
15:
16:
17:
18:
19:
20:

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

DSO:
---

by
by
by
by
by
by
by
by
by
by

Increases Damage To Regular Enemies


Increased Firepower The Farther The Enemy Is
Max Level:
Restrictions:

1
None

Level 1:

Increases damage dealt to regular enemies by 17%


Firepower increases the farther the enemy is (max +9%)

Easy Hit:
--------

Increase Bullet Hit Zone

Max Level:
Restrictions:

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Electric Ammo:
-------------

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

Electrocute:
-----------

10%
20%
30%
40%

Shoot Bullets With Electric Attributes

Max Level:
Restrictions:
1:
2:
3:
4:
5:
6:
7:
8:
9:

by
by
by
by
by
by
by
by
by
by

by 9%
by 12%
by 16%
by
by
by
by
by
by

Increase Damage Dealt To Enemies Being Electrocuted

Max Level:
Restrictions:

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Elite Killer:
------------

by 9%
by
by
by
by
by
by
by
by
by

Increase Damage Dealt To Elite Enemies

Max Level:
Restrictions:

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Executioner:
-----------

by 9%
by
by
by
by
by
by
by
by
by

Skill Cooldown Time Reduced When Delivering Finishing Blow

Max Level:
Restrictions:

10
None

Level 1:
Level
Level
Level
Level
Level
Level
Level
Level
Level

Reduced to -3% of normal


Reduced to -6% of normal
Reduced to -9% of normal
Reduced to
Reduced to
Reduced to
Reduced to
Reduced to
Reduced to
Reduced to

2:
3:
4:
5:
6:
7:
8:
9:
10:

Extended Burn:
-------------

Increase Damage Dealt To Enemies On Fire

Max Level:
Restrictions:

10
None

Level 1:
Level 2:

Increase by 12%
Increase by 16%

Level
Level
Level
Level
Level
Level
Level
Level

3:
4:
5:
6:
7:
8:
9:
10:

FBC:
---

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

by 21%
by 25%
by 29%
by
by
by
by
by

Increases Damage To Elite Enemies


Increased Firepower The Closer The Enemy Is
Max Level:
Restrictions:

1
None

Level 1:

Increases damage dealt to elite enemies by 17%


Firepower increases the closer the enemy is (max +9%)

Final Shot:
----------

Increase Firepower Of The Last Shot In The Magazine

Max Level:
Restrictions:

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Fire Ammo:
---------

by
by
by
by
by
by
by
by
by
by

52%
58%
64%
70%
76%

Shoot Bullets With Fire Attributes

Max Level:
Restrictions:

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Firing Rate:
-----------

by
by
by
by
by
by
by
by
by
by

9%
12%
16%
19%
23%

Increase Firing Rate

Max Level:
Restrictions:

20
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:

Focus:
-----

by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by

4%
7%
8%
9%
11%
12%
13%

Reduces The Shotgun Spread

Max Level:
Restrictions:

5
Shotgun Only

Level
Level
Level
Level
Level

Reduces
Reduces
Reduces
Reduces
Reduces

1:
2:
3:
4:
5:

Follow-Up Strike:
----------------

to
to
to
to
to

Increase Damage Dealt To Knocked Down Enemies

Max Level:
Restrictions:

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Force Ammo:
---------Max Level:

-4
-6
-8
-10
-12

by 16%
by 22%
by 28%
by
by
by
by
by
by
by

Pushback Enemies
10

Restrictions:

None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Pushback
Pushback
Pushback
Pushback
Pushback
Pushback
Pushback
Pushback
Pushback
Pushback

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Frostbite:
---------

Amount:
Amount:
Amount:
Amount:
Amount:
Amount:
Amount:
Amount:
Amount:
Amount:

20
25
30
35%

Increase Damage Dealt To Frozen Enemies

Max Level:
Restrictions:

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Full Burst:
----------

by
by
by
by
by
by
by
by
by
by

15%
20%
25%
30%
35%

Fires All Bullets From Chamber At Once

Max Level:
Restrictions:

Greedy Killer:
-------------

1
None

Increase Gold Gained When Delivering Finishing Blow

Max Level:
Restrictions:

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

by 30%
by 40%
by 55%
by
by
by
by
by
by
by

Homing Ammo:
-----------

Bullets That Automatically Track Enemies

Max Level:
Restrictions:

10
Not For Shotguns

Level 1:
Level 2:
Level 3:
Level
Level
Level
Level
Level
Level
Level

Tracking Degree
5 degrees
Tracking Degree
10 degrees
Tracking Degree
15 degrees
Tracking Degree
20 degrees
Tracking Degree
Tracking Degree
Tracking Degree
Tracking Degree
Tracking Degree
Tracking Degree

4:
5:
6:
7:
8:
9:
10:

Ice Ammo:
--------

Shoot Bullets With Ice Attributes

Max Level:
Restrictions:

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Life Stealer:
------------

Increase Health Recovered When Delivering Finishing Blow

Max Level:
Restrictions:

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Long Range:
----------

by 9%
by 12%
by 16%
by
by
by
by
by
by
by

by
by
by
by
by
by
by
by
by
by

2%
4%
6%
7%

15%

Increase Firepower As The Enemy Moves Farther Away From You

Max Level:
Restrictions:

10
None

Level 1:

Max + 17%

Level
Level
Level
Level
Level
Level
Level
Level
Level

2:
3:
4:
5:
6:
7:
8:
9:
10:

Merciless:
---------

Max
Max
Max
Max
Max
Max
Max
Max
Max

+
+
+
+
+
+
+
+
+

22%
26%
31%
36%

Increase Damage To Enemies With Less Than Half Health

Max Level:
Restrictions:

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Mundane Murderer:
----------------

by 9%
by 12%
by
by
by
by
by
by
by
by

Increase Damage Dealt To Regular Enemies

Max Level:
Restrictions:

10
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Piercing:
--------

by
by
by 15%
by
by
by
by
by
by
by

Increase Piercing Power

Max Level:
Restrictions:

5
None

Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:

by +1
by +2
by
by
by +5 / Damage on piercing hit + 100%

Quick Load:
----------

Increase Reload Speed

Max Level:
Restrictions:

20
None

Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level

Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:

S.T.A.R.S.:
----------

by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by
by

5%
7%
9%
11%
13%
16%
18%
20%
22%
24%

45%

Increases Weapon Firepower & Critical Hit Rate

Max Level:
Restrictions:

1
None

Level 1:

Increase weapon firepower by 9%


Increases critical hit rate by 8%

Scatter:
-------

Expand The Shotgun's Spread

Max Level:
Restrictions:

5
Shotgun only

Level
Level
Level
Level
Level

Expand
Expand
Expand
Expand
Expand

1:
2:
3:
4:
5:

Soul Eater:
----------

by 4
by 6
by
by
by

Increase Experience Gained When Delivering Finishing Blow

Max Level:
Restrictions:

10
None

Level 1:
Level 2:
Level 3:

Increase by 30%
Increase by 37%
Increase by 47%

Level
Level
Level
Level
Level
Level
Level

4:
5:
6:
7:
8:
9:
10:

Increase
Increase
Increase
Increase
Increase
Increase
Increase

by
by
by
by
by
by
by 200%

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=
X: FAQs
=-=-=-=-=
Some things in RE:R2 weren't really well detailed and so some end-of-document
questions may remain. I'll add more here if something is missing but for now,
I think two are necessary.
What Is A Completion Medallion?
-----------------------------This is just when you complete all five medallions on any stage. When
getting all five, you will see the medallions sparkle.
Note, to unlock characters you will need to obtain 10, 20...90 completion
medallions. It doesn't matter which character you use (or if you use more
than one). The medallions will be gold if you completed that stage with
your current character, silver if it's another.
However, you cannot obtain Completion Medallions on the same stage with
different characters.
What Does Inherit Skills Mean?
----------------------------Once you max out a skill for any character you can choose to inherit the
skill (a horrible title for this) which will make it available for use by
all other characters.
The first I did was Hunk's passive skill Scavenger. Once maxed out at
level 10, I spent 35 SP to Inherit Skill. Then, I went to Barry and
purchased it.
It's worth noting that your new character will still have to purchase and
upgrade each skill individually.
Once you inherit the skill with your new character you'll unlock the
Branching Out raid record and gain 5 Skill Points.
(Can you do this for each character?)
No Herb Medallion + Life Crystal?
-------------------------------In order to obtain a Completion Medallion, you must beat a stage without
using any herbs. You CAN in fact die and respawn using a Life Crystal a
nd

still receive the No Herb Medallion.


What Are The Gauntlet IX Stages & Why Can't I Access Them?
--------------------------------------------------------The Gauntlet IX stages are from the Throwback Maps DLC.
There are four stages here rather than the six on a normal gauntlet.
On the PS4 those who pre-ordered the game have had issues playing these
levels and even weeks after release, they are still not functional. I
have yet to test these out. I fear I never will be able to.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=XI:
Credits
=-=-=-=-=-=-=This is a fun, short document and I sincerely hope it helps you somehow. Of
course, I didn't do *everything* and I should thank a few people for help.
GameFAQs has been my go-to site for more than 15 years and without that site,
wow, where would the world be? Well, thanks to them and the following members
of the GF bulletin boards:
BadtotheBone356
evilbunny123
LeonardoGeesink
Neonwarrior1243
ParkerLuciani
PremoValentine
Stover46
zeaksever
Other assistance offered by:
bk201soren
azureforte
BriefCandles
Thanks so much for info!
=-=-=-=-=-=-=-=-=XII:
Legal Stuff
=-=-=-=-=-=-=-=-=This FAQ is copyright (c) 2015, Trevor Esposito (slateman@godflesh.com)
Biohazard & Resident Evil are copyright (c) 1996-2015, Capcom
Biohazard & Resident Evil are trademark of Capcom.
You may not distribute this for profit. You may not edit or alter the contents
herein without the permission of the author.
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Good luck and have fun!
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