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Requires the use of the Dungeons and Dragons third edition Player's
Handbook, published by Wizards of the Coast
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Table of Contents
LEGALESE.................................................................................................................. 4
PROLOGUE................................................................................................................ 5
CONTRIBUTORS........................................................................................................ 5
THE HISTORICAL FAMILIAR....................................................................................6
FAMILIARS IN YOUR CAMPAIGN WORLD................................................................6
CHAPTER I GETTING A FAMILIAR........................................................................6
FAMILIARS IN THIRD EDITION......................................................................................................6
OPTIONAL FAMILIAR RULES........................................................................................................6
FAMILIARS AND RELIGION..........................................................................................................6
CHAPTER II - THE FAMILIARS.................................................................................6
FAMILIARS.................................................................................................................................6
ADDING NEW FAMILIARS............................................................................................................6
CHAPTER III FAMILIAR RELATED SPELLS..........................................................7
CHAPTER IV NEW RULES FOR FAMILIARS..........................................................7
CHAPTER V - NEW MAGICAL ITEMS FOR FAMILIARS............................................7
SUGGESTED READING.............................................................................................. 7
DRAGON MAGAZINE ARTICLES.....................................................................................................7
D&D BOOKS..............................................................................................................................8
OTHER RESOURCES....................................................................................................................8
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Created.
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LEGALESE
This printing of the "NetBook of Familiars" complies with the Open Gaming License
(OGL) version 1.0a and includes Open Gaming Content (OGC) as identified under the
terms of the Open Gaming License.
Subsequent printings of this product will
incorporate, and comply with, the most current version of the Open Gaming License, as
made available by Wizards of the Coast . All familiars, spells, feats, and new rules
contained in this netbook have been licensed and entered under the Open Gaming
License as Open Gaming Content by the copyright holder. In accordance with the
terms of the Open Gaming License all entries used from this netbook should bear the
COPYRIGHT NOTICE associated with each individual submission. This COPYRIGHT
NOTICE must remain affixed as a permanent part of the content. All other portions of
this netbook are Copyright 2001 DnD Community Council and remain Product Identity
(PI) as protected under the terms of the Open Gaming License. The materials
presented herein are the original works of the author or are published with a
"Permission Agreement" placed on file for each contributor. These agreements can and
will be provided upon request.
This product also complies with the D20STL and STLG, using the D20 System logo in
compliance with all applicable rules set forth therein. The 'd20 System' and the 'd20
System' logo are Trademarks owned by Wizards of the Coast and are used according to
the terms of the d20 System License version 1.0. A copy of this License can be found
at www.wizards.com. The 'd20 System' and the d20 System logo are Trademarks
owned by Wizards of the Coast and are used with permission. "Dungeons & Dragons
and Wizards of the Coast are Registered Trademarks of Wizards of the Coast, and are
used with Permission."
The "Great Tinkering NetBook" is a DnD Community Council sponsored publication.
The DnD Community Council is a fan based community of role-players dedicated to
building upon the foundation of the Dungeons & Dragons 3rd Edition game and D20
System created by Wizards of the Coast . More information on the DnD Community
Council
and
additional
products
available
can
be
found
at
www.dndcommunitycouncil.org.
Use of the names Wizards of the Coast, Dungeons and Dragons, D&D, 3E, D20 or any
other copyrighted or trademarked names or materials is not intended as a challenge to
the copyright owner in any way. No challenge to those
copyrights or trademarks is intended by their use in this material. WIZARDS OF THE
COAST , Dungeons & Dragons , D&D , and the D20 System
are registered
trademarks of Wizards of the Coast, Inc. The Open Gaming License is owned by
Wizards of the Coast, Inc. The DnD Community Council has no affiliation with Wizard of
the Coast , the D20 System , the Open Gaming License , or the Open Gaming
Foundation .
THIS PRODUCT IS NOT PUBLISHED OR ENDORSED BY WIZARDS OF THE COAST,
INC.
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PROLOGUE
-Curtis Bennett
CONTRIBUTORS
Curtis Bennett
die_kluge@hotmail.com
All submissions not specifically identified are the work of Curtis Bennett.
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T H E H I S T O R I C A L FA M I L I A R
FA M I L I A R S I N Y O U R C A M PA I G N W O R L D
The following paragraphs discuss each D&D world and how familiars fit in with that
world:
Abeir-Toril (Forgotten Realms)
Oerth (Greyhawk)
Krynn (Dragonlance)
Athas (Dark Sun)
Ravenloft (The Demi-Plane of Dread)
Masque of the Red Death
Cerilia (Birthright)
Sigil and the Planes (Planescape)
C H A P T E R I G E TT I N G A FA M I L I A R
C H A P T E R I I - T H E FA M I L I A R S
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C H A P T E R I I I FA M I L I A R R E LAT E D S P E L L S
C H A P T E R I V N E W R U L E S F O R FA M I L I A R S
C H A P T E R V - N E W M A G I C A L I T E M S F O R FA M I L I A R S
SUGGESTED READING
DRAGON MAGAZINE ARTICLES
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