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StepMania PRO 1.

0
Compiled Sun Aug 17 15:08:27 2008 (build 1)
Log starting 2012-08-14 23:28:14
Loading window: win32
Windows 6.1 (unknown NT-based) build 7600 []
Memory: 1919mb total, 3838mb swap (1459mb swap avail)
Video driver: NVIDIA GeForce 8200 [NVIDIA]
8.15.11.8585, 4-30-2009 [pci\ven_10de&dev_0849]
WARNING: RegOpenKeyEx(80000002,HARDWARE\DEVICEMAP\Scsi) error (El sistema no pue
de encontrar el archivo especificado.)
Sound device 0: Altavoces (VIA High Definition , 6.1, MID 1, PID 100
Sound device 1: Audio digital (HDMI) (Dispositi, 0.0, MID 1, PID 65535
Sound device 2: Audio digital (HDMI) (VIA High , 6.1, MID 1, PID 100
WARNING: Invalid StepsType value 'medium:pump-single' in 'medium:pump-single,har
d:pump-single,dance-couple,dance-solo,lights-cabinet'
WARNING: Invalid StepsType value 'hard:pump-single' in 'medium:pump-single,hard:
pump-single,dance-couple,dance-solo,lights-cabinet'
DirectSound Driver: Controlador primario de sonido
DirectSound Driver: Altavoces (VIA High Definition Audio) {0.0.0.00000000}.{c164
4e47-2938-4116-84b1-47f44009f679}
DirectSound Driver: Audio digital (HDMI) (Dispositivo de High Definition Audio)
{0.0.0.00000000}.{1a5bf601-dc41-4af0-8be9-231628088f19}
DirectSound Driver: Audio digital (HDMI) (VIA High Definition Audio) {0.0.0.0000
0000}.{1e070535-fe64-4a29-9037-a82af6aca8fd}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
OpenGL shading language: 1.30 NVIDIA via Cg compiler
Paletted textures disabled: GL_EXT_paletted_texture missing.
WARNING: Error compiling shader Data/Shaders/GLSL/YUYV422.frag:
WARNING: 0(7) : error C0000: Disabled
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce 8200/PCI/SSE2
OGL Version: 3.0.0
OGL Max texture size: 8192
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_ARB: color_buffer_float, depth_buffer_float, depth_texture, draw_buffers, d
raw_instanced, fragment_program,
fragment_program_shadow, fragment_shader, framebuffer_object, geometry_shade
r4, half_float_pixel,
half_float_vertex, imaging, map_buffer_range, multisample, multitexture, occ
lusion_query, pixel_buffer_object,
point_parameters, point_sprite, shader_objects, shading_language_100, shadow
, texture_border_clamp,
texture_buffer_object, texture_compression, texture_cube_map, texture_env_ad
d, texture_env_combine,
texture_env_dot3, texture_float, texture_mirrored_repeat, texture_non_power_
of_two, texture_rectangle,
texture_rg, transpose_matrix, vertex_array_object, vertex_buffer_object, ver
tex_program, vertex_shader,
window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_s

eparate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, dire
ct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffe
r_multisample, framebuffer_object,
framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, mul
ti_draw_arrays,
packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, poin
t_parameters, provoking_vertex,
rescale_normal, secondary_color, separate_specular_color, shadow_funcs, sten
cil_two_side, stencil_wrap,
texture3D, texture_array, texture_buffer_object, texture_compression_latc, t
exture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_
add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod,
texture_lod_bias,
texture_mirror_clamp, texture_object, texture_sRGB, texture_shared_exponent,
texture_swizzle, timer_query,
vertex_array, vertex_array_bgra
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NV: blend_square, conditional_render, copy_depth_to_color, depth_buffer_flo
at, depth_clamp,
explicit_multisample, fence, float_buffer, fog_distance, fragment_program, f
ragment_program2,
fragment_program_option, framebuffer_multisample_coverage, geometry_shader4,
gpu_program4, half_float,
light_max_exponent, multisample_coverage, multisample_filter_hint, occlusion
_query, packed_depth_stencil,
parameter_buffer_object, pixel_data_range, point_sprite, primitive_restart,
register_combiners,
register_combiners2, shader_buffer_load, texgen_reflection, texture_compress
ion_vtc, texture_env_combine4,
texture_expand_normal, texture_rectangle, texture_shader, texture_shader2, t
exture_shader3, transform_feedback,
transform_feedback2, vertex_array_range, vertex_array_range2, vertex_buffer_
unified_memory, vertex_program,
vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Pantalla completa 640x480 32 Color 32 Textura 85Hz Vsync Lneas suaves
Found 1 DirectInput devices:
0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered)
WARNING: Error playing command: /Themes/piu/BGAnimations/_shared underlay/defaul
t.lua:74: attempt to call method 'GetNextScreen' (a nil value)
WARNING: /Themes/piu/BGAnimations/_shared underlay/default.lua:74: TweenOff((*te
mporary) = (null),(*temporary) = (null),(*temporary) = attempt to call method 'G
etNextScreen' (a nil value))
WARNING: /Themes/piu/BGAnimations/_shared underlay/default.lua:82: unknown(self
= (null))
WARNING: Error playing command: /Themes/piu/BGAnimations/_shared underlay/defaul
t.lua:74: attempt to call method 'GetNextScreen' (a nil value)
WARNING: /Themes/piu/BGAnimations/_shared underlay/default.lua:74: TweenOff((*te
mporary) = (null),(*temporary) = (null),(*temporary) = attempt to call method 'G

etNextScreen' (a nil value))


WARNING: /Themes/piu/BGAnimations/_shared underlay/default.lua:100: unknown(self
= (null))
Mixing 4384.878823 ahead in 9548 Mix() calls
Mixing underruns: 1
Players joined: P2
Lost focus to: chrome.exe, piupro.exe
Language: es
Current renderer: OpenGL
Theme: piu

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