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Falador Chronicles

Faladors Crisis
Presented by
FireGuyver
Animation

2012 FireGuyver Animation

Document Version
X.0

Introduction
Welcome to the world of Falador, a world of magic, sword, monsters, dangers, and hidden
powers that await you to live and explore in.

Abstract
The world of Falador has for years been a peaceful place, but now large numbers of monster
have appeared throughout the world. The world is now threatened by a powerful mysterious force, one
with an evil intent that wont be satisfied until the whole of Falador is destroyed.

Target Audience
The game is designed to appeal to people who want an action adventure RPG with a detailed
story, but what a more nonlinear style to it where they arent force to go to each area in a specific order
in order for the story to progress.

Platform
Computer(windows), Xbox 360, and PS3

Game Type/Genre
RPG

Unique Selling Points


You can create a unique character from a large number of races, classes, spells, special abilities,
and equipment to choose from. Explore an entire world with numerous quests, character, and monsters
to meet, fight and dominate. Enjoy a Large nonlinear world with an extensively detailed story and
watch the story change as you complete quest in different orders or avoid some of them altogether.

Game Mechanics
The game has over ten races and class that you can choose from with a wide variety of feats,
spells, and special abilities you can choose from to customize your character.
Level up your character to strength them and even take more classes to make your character
more unique.
Create, find, and equip a large variety of weapon, armor, and magical items to equip your
character for any possible outcome.
Choose which quests you do and watch how it effect the story, plot, and events in game.
Play to get up to Two Unique Endings each with its own Final Boss.
Enjoy the worlds nonlinear full-world exploration.

Controls
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Windows control
Menu(Character Sheet): Tab
Map: Enter
Move: Keypad
Look/Camera/Aim: Mouse
Main Attack/act with object/ confirm: V/Left Click
Secondary Attack: C/Left Click and hold one second
Activate Selected Spell/Special Ability: X/Right Click
Quick selected potions use: Z
Jump: Space bar
Ability/Item Hot Keys: 1,2 ,3, 4,5,6,7,8,9,0
Shift selected spell/special abilities up:
Shift selected spell/special abilities down: =
Xbox 360
Menu(Character Sheet): Start
Map: Back
Move: Left Analogue stick
Look/Camera/Aim: Right Analogue stick
Main Attack/Act with object/Confirm: X
Secondary Attack: B
Activate Selected Spell/Special Ability: Y
Quick Potion use: Left Trigger/Left Bumper
Jump: A
Ability/Item Hot Keys: D-Pad
Shift selected spell/Special abilities up: Right Bumper
Shift selected spell/Special abilities down: Right Trigger
PS3
Menu(Character Sheet): Start
Map: Select
Move: Left Analogue stick
Look/Camera/Aim: Right Analogue stick
Main Attack/Act with object/Confirm: Square
Secondary Attack: Circle
Activate Selected Spell/Special Ability: Triangle
Quick Potion use: L1/L2
Jump: X
Ability/Item Hot keys: D-Pad
Shift Selected Spell/Special Abilities Up: R1
Shift Selected Spell/Special Abilities Down: R2

Scoring
Uses a EXP. based leveling up system, based on a challenge rating system for tasks and
enemies.
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Win & Lose Conditions


Combat: While in combat player win when all enemies has either had their HP dropped to 0 or
have fled. The Player loses (dies) when their HP reaches -10.
Story: The player must reach the end of the Two possible Final Bosses at the end of the story
and live. The Player loses when their HP reaches -10 during the game.

Level Design
World: The main world of Falador is gigantic, with many different environments and terrain that
supports a wide variety of monsters and creature that live in the wilderness.
Dungeons and Castles: The world of Falador has many caves and dungeons through the surface
and even below. Castles ruled by monster and dangerous humanoid individuals. These Dungeons are
numerous and large, normally spanning multiple floors, rooms, or even completely new places
altogether.

Visual Style
The games overall visual style is more medieval, brooding. But the Visual style does change
2012 FireGuyver Animation

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form area to area, from town to Dungeon. Thus they are not all just a dark depressing places,
large cities(for the majority) arent visual so.

2012 FireGuyver Animation

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2012 FireGuyver Animation

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Art Assets
The fallow is a group of art assets pertaining to random character designs and well as Race
concepts, Game function chart, storyboards, and character sheets.

2012 FireGuyver Animation

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2012 FireGuyver Animation

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2012 FireGuyver Animation

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2012 FireGuyver Animation

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2012 FireGuyver Animation

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2012 FireGuyver Animation

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2012 FireGuyver Animation

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Audio Assets
Describe the actual audio assets of the game.

2012 FireGuyver Animation

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