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As taught by:
Guillaume de Pyrenees
Edited by:
Jeff Hambre
Roman Games
As taught by Guillaume de Pyrenees
The four sides of the talus were inscribed with symbols or Roman numerals,
and each had a different value of 1, 3, 4 or 6. Four tali were dropped from a
moderate height over a gaming table or the ground. There were variations on
scoring and betting, but the four tali were simply added after each roll to get
the score for that roll, with the following exceptions:
- Venus/Aphrodite: All four with a different side (1-3-4-6) This is the highest
roll possible.
- 19 This is the second highest roll. (6-6-6-1) and (6-6-4-3) both add up to 19,
but (6-6-6-1) is counted as higher in the case of a tie.
- 14 This is the third highest roll. (6-6-1-1) and (4-4-3-3) both add up to 14,
but (6-6-1-1) is counted as higher in the case of a tie.
- Senio (6,x,x,x) a single six and anything is lower than all except Vultures.
- Vultures - all the same, counts in down from (6-6-6-6) to (1-1-1-1), which is
also referred to as Cani or Dogs.
Tropa was played with much the same rules as Tali, but instead of simply
dropping the bones, they were tossed into a glass jar, adding an element of
skill. Presumably, only numeric values were counted in cases where all four
tali did not count.
Players take turns throwing the tali and whomever got the highest roll won
the round and collected the pot. In a variation played by the Emperor
Augustus, anyone throwing the Dogs put 4 coins in the pot, and the first
player to throw a Venus would take all.
Tesserae, or dice, were not so much a game of themselves, but were used in
a wide variety of games. Greeks tended to favor using three dice at a time
while Romans often preferred to use two. From about 350 BC on, dice became
more used and tali less so. Also, as gambling became outlawed, it moved
indoors into private clubs. Markers started to take the place of money in
wagers, much in the same manner as modern casinos. The dice often had a
pattern of two or three concentric circles for pips or were carved into
interesting shapes while maintaining the frame of a cube.
Rules (Petteia)
1. Use either an 8 x 8 board or a 12 x 8 board.
2. Stones are lined up on the first line as shown on the
board diagram, and Black plays first.
3. Stones move as rooks in chess: orthogonally
(horizontally or vertically, but not diagonally).
4. A single stone is captured when it is surrounded on
two orthogonal sides.
5. Multiple stones can be captured when surrounded
on two orthogonal sides.
6. A stone can be played inside two enemy stones without being captured.
7. The outside walls cannot be used to capture men.
8. First player to kill all his opponents stones wins.
9. A player can win by blocking up the enemy stones such that they cannot
move.
Rules (Latrunculi):
Calculi
This game is the familiar game of Five in a Row, which was played on the
same boards as Latrunculi. This game has been named Calculi which means
stones (or pebbles or counters) in Latin. The Romans referred to
this game as Ludus Calculorum, the game of stones, but the references
are general and unclear. Some experts believe the Romans used the term
Ludus Calculorum to refer to any game played with stones including Ludus
Latrunculorum. This view can lead to confusion between the games, and
therefore the name Calculi has been coined to distinguish this game from
Latrunculi.
Stones were used for counting before the abacus was introduced, hence the
word calculate. Some historians and archeologists have referred to this game
as Roman Draughts or Checkers because of the similarity of the board and
pieces. However, few boards were checkered in black and white; many were
just made of lines.
This game requires a bit larger board, and a lot more stones, than Latrunculi,
but can be played on 8 x 8 boards. Some large bags of stones have been found,
which include roundels (gambling chips) as well as glass latro (glass soldierstones).
Rules:
1. Black plays first.
2. First person to line up five stones in a row orthogonally or diagonally wins.
3. It is illegal to make a double open-ended three unless one is forced to do
so.
4. If the board becomes filled, the game is a draw.
A double open-ended three, or three in a row simultaneously in two
directions, is banned because it is too easy to win, and occurs frequently. This
rule makes for a much more interesting game, and leads to the strategy in
which one tries to make a double three and a four, which is like a double
open-ended three, except that one line is made of four in a row. At left are
some stones, a bowl, a die, and a board fragment that were found in a
settlement in Roman Britain.
Duodecim Scripta
Duodecim Scripta means Twelve Lines and was played on a board like the
one above. Two players sat across from each other and placed their 15 black
or white pieces (presumably stacked) on the first square on their side of the
board. They then each tossed a set of three dice from a cup and would move
their pieces according to the value of the throw.
The Roman painting below shows two players tossing dice from a cup. They
are most likely playing Duodecim Scripta (or the equivalent game of Felix
Sex) and are probably gambling.
The object is to get all ones pieces across the board to the final square. If you
landed on a square that had an opponents piece already on it, that piece
would return to (their) square one. If two or more opponents pieces were
already on the square, then it could not be occupied. Presumably you would
be forced to fall short, or rearrange the moves of your own pieces.
Some of the squares had names. Square 14 was called Antigonus. Square 19
was Summus. Square 23 was Divus. The special meaning, if any, of these
names is not certain.
Obviously this game has a great deal in common with modern Backgammon
and with Egyptian Senet. In fact, Duodecim Scripta may derive from its
Egyptian precursor, since Senet dates to about 1000 years before the
founding of Rome in 753 BCE.
Some historians believe that Duodecim Scripta is the same as Felix Sex. They
have assumed that an extra row was added to create 36 squares, and that the
squares were changed to letters so as to form words. But why they would
continue to call the game Twelve Lines when there were neither twelve
items nor any lines is unexplained by proponents of this theory.
Games sometimes split into two major variations. Duodecim Scripta may
have led to the development of Felix Sex, but it most certainly led to the spinoff version called Alea or Tabula. And Tabula is the forerunner of a group of
similar games played in Medieval Europe (Ad Elta Stelpur & Sixe-Ace) and
Arabia (Nard) and, directly from that, Backgammon.
Felix Sex
This game was played all across the Roman Empire, in taverns, brothels,
private homes, and frontier forts. Numerous boards have been found from
Egypt to Britain, but especially in and around Rome. However, this game did
not seem to have a name to distinguish it from either Duodecim Scripta or
Tabula. We call this game Lucky Sixes, in Latin, Felix Sex. Although this
game appears to be the same as Duodecim Scripta, the matter is not entirely
clear.
Consider the redrawn image of a complete gaming board shown to the right.
This board was found at Qustul in Egypt, along with 15 black pieces, 15
white pieces, 5 dice and a fritillis (dice box). It dates no later than the 5th
century AD. The similarity to the Felix Sex board is striking. The circles in
the center and proportions seem almost identical. The only problem is that
no-one seems to know if this is really a duodecim scripta board either.
Take a look also at the gaming board shown to the left. This board was found
in Britain, and belonged to a soldier of the XX Legion in the 2nd century AD.
The resemblance to the above boards is, once again, striking. Along with this
board were found three dice, which would seem to confirm our understanding
that three dice, not two or five, were used in this game.
Most probably these are the same game, and an intriguing clue comes from
the Roman port of Ostia, in Italy. A gaming board was found using not words,
but letters alone, arranged as follows :
CCCCCC
BBBBBB
AAAAAA
AAAAAA
DDDDDD
EEEEEE
PARTHI OCCISI
BRITTO VICTUS
LUDITE ROMANI
SPERNE LUCRUM
VERSAT MENTES
INSANA CUPIDO
CIRCUS PLENUS
CLAMOR INGENS
IANUAE TENSAE
VENARI LAVARI
LUDERE RIDERE
OCCEST VIVERE
ABEMUS IN CENA
PULLUM PISCEM
PERNAM PAONEM
HUNTING, BATHING,
PLAYING GAMES AND
LAUGHING, THIS IS THE
LIFE.
FOR DINNER: CHICKEN,
FISH, HAM, PEACOCK
To themselves
dice/watchword
LAFAVE bury/conceal/or
protect
To study conquer
LEVATE DALOCU
LUDERE NESCIS
IDIOTA RECEDE
Numerous boards have been found, all unique. Hexameter verses were
published that could be used by anyone, although not all of these verses were
truly hexameter. One set of these was called, surely in the best of humor,
The Lines of the Twelve Philosophers.
Play is divided into three stages, but the object throughout the game is to get
three pieces in a line - called a mill. On forming a mill, one of the opponents
pieces is removed from the board and the game is won by the player who
reduces an opponents remaining pieces to two.
Example of a mill
The opening stage begins with an empty board. Each player has nine pieces
which are placed one at a time in turn on any vacant point on the board until
both have played all nine. If a mill - a line of three - is made, the player
making it removes any one of the opponents pieces that is not itself part of a
mill, unless there are no other pieces to choose from.
Once a piece is removed from the board, it takes no further part in the game.
It is important to note that mills can only be made along the horizontal and
vertical lines on the board, never across the diagonals where no connecting
lines are marked.
The middle stage starts when all the pieces have been used. Play continues
alternately with opponents moving one piece to any adjacent point. A couple
of tactics are often used in this stage.
First, once a mill is formed, it may be opened by moving one piece from the
line and closed by returning it to its original position in the next move.
Alternatively, to create a running mill, opening one mill will close another
one so that an opponents piece is removed on every turn.
A player who is blocked, i.e. is unable to move any piece, loses the game.
The end of the game comes when one player is reduced to less than three
pieces.
Rota
Rota is played with the same rules as Merrelus, with the following
differences:
conclude from this that it was not Tic-Tac-Toe since this is not really a game
and could not sustain such interest.
One obvious possibility is that the game is identical to Three Mens Morris.
This game is played with the same rules as Nine Mens Morris, with the
following differences:
Tabula
In Roman antiquity this game was known as Alea, meaning gambling, but
came to be called Tabula, board or table, since it was played on a board.
Alea dates back to several centuries BC and appears to have evolved directly
from Duodecim Scripta.
Tabula might have evolved from Senet and in turn produced a number of
offspring. Popular with soldiers, Tabula reached Arabia by Roman expansion
into the Mideast in the first century AD. Tabula spawned a series of games
throughout Europe, such as Ad Elta Stelpur in Iceland, Taefle and Fayles in
England (1025 AD), Sixe-Ace in Spain (1251 AD), and Tourne-case in France.
The Arabian game Nard appears to be a slightly modifed version of Tabula,
perhaps incorporating aspects of Egyptian Senet. Nard spread to the Far
East in about 220 AD and became widely popular.
The general principles of these race-type games are well known, and detailed
Tabula is the gambling game of which the Emperor Claudius was most fond.
About 50 AD, Claudius wrote a history of the game of Tabula which,
unfortunately, has not survived. His imperial carriage was equipped with an
alveus, a Tabula playing board, so that he could play while travelling.
Tabula is also the game which was primarily responsible for the gambling
mania which swept Rome prior to its being declared illegal under the
Republic. The fine for gambling at any other time except the Saturnalia was
four times the stakes, although this law was only weakly and sporadically
enforced.
Rules:
Ludus Ursus
There is archeological evidence that bear hunt games were played among the
Romans, but no written records. Thus the rules that follow are reconstructed
based on the modern Il Gioco dellOrso. Play starts with the black Bear piece
in the center of the board and three white Hunter pieces on the circle around
it or around the larger semi-circle at one end of the board. Play alternates
between players with the Bear going first. The Hunters should always win, so
the object is to do so in the fewest number of moves.
References
Austin, R. G., Roman Board Games, Greece and Rome
Balsdon, J. P. V. D., Life and Leisure in Ancient Rome
Cicero, De Oratorio
Kowalski, Wladyslaw Jan, Roman Board Games
Nova Roma, Terni Lapilli
Plautus, Plays
Plutarch, Lives
Pollux, Onomasticon
Pritchard, David, The Family Book of Games
Schdler, Ulrich, Brenjagd in Augusta Raurica? Hauszeitschrift 1. Halbjahr 2002
(http://www.augustaraurica.ch/publ/hauszeit/hauszeitschrift_2002_1.pdf)
Winther, M., Bear games: Hunt Games from Roman Antiquity? May, 2008
(http://hem.passagen.se/melki9/beargames.htm)
http://ablemedia.com/ctcweb/showcase/boardgames.html
http://hem.passagen.se/melki9/beargames.htm
http://www.augustaraurica.ch/publ/hauszeitschrift.htm
->
http://www.augustaraurica.ch/docs/kultur/augustaraurica/publ/hauszeit/hauszeitschrift_2
002_1.pdf
http://www.jstor.org/pss/640979
http://en.wikipedia.org/wiki/Etymologiae
http://diglib.hab.de/wdb.php?dir=mss/64-weiss
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gies&as_brr=3&client=firefox-a&cd=1#v=onepage&q=&f=false
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