(Stoneskin is one of the longest-lasting buffs in the game, so
it should ALWAYS go first.) Round #2: Mirror Image (At three rounds per level, this is another great defensive Mage buff that will last for a long time.) Round #3: Prayer, Recitation, Emotion: Hope, Emotion: Courage, Protection from Evil 10' Radius (All of these are party buffs which-thanks to my great number of spell-casters-can be applied in a single round. Most of them only last one round per level, but that's still a good bit of time, especially if you rush.) Round #4: Entropy Shield (A great Cleric-only buff. It too lasts one round per level.) Round #5: Draw Upon Holy Might (Lasting only one turn-ten rounds-this is the last buff I apply. I might not care to use this due to its duration, but the benefits it gives to THAC0, damage, and Hit Points make it a wonderful buff.) Buff Combo: Spell Buff to the Max! {SPT031} <----------------------------------------------------------------------> You'll see this phrase use a few times throughout the guide-the phrase came before the section, honest. This is the general spell-buffing you will use in most major fights. Pretty much every time I mention the need to buff in the guide, I intend for you to use this. You only really need the General Buff for Heart of Fury mode, where most every encounter is potentially threatening. You spell buff to the max for big encounters. Round #1: Stoneskin (Stoneskin is one of the longest-lasting buffs in the game, so it should ALWAYS go first.) Round #2: Mirror Image (At three rounds per level, this is another great defensive Mage buff that will last for a long time.) Round #3: Prayer, Recitation, Emotion: Hope, Emotion: Courage, Protection from Evil 10' Radius (All of these are party buffs which-thanks to my great number of spell-casters-can be applied in a single round. Most of them only last one round per level, but that's still a good bit of time, especially if you rush.) Round #4: Entropy Shield, Haste (A great Cleric-only buff. It too lasts one round per level. Haste also goes on now, which lasts three rounds plus one round per level. It needs to proceed Righteous Wrath of the Faithful for their effects to stack-and you want them to stack.) Round #5: Draw Upon Holy Might (Lasting only one turn-ten rounds-this buff just needs to go now, as further buffing will prevent me from buffing further.) Round #6: Tenser's Transformation, Righteous Wrath of the Faithful (Some-but not all-of my characters cast Tenser's Transformation,
the uber-buff of the game. The downside? They cannot cast
anything else during its effects. I don't want to deprive my party of healers, so at most three of my Fighter/Mage/Clerics and my Fighter/Mage/Thief use this spell-which leaves me two potential healers/rebuffers. One of them casts Righteous Wrath of the Faithful. Buff Combo: The Quick Buff <----------------------------------------------------------------------> Sometimes, the enemy will bring nasty, nasty Dispel Magic to bear-like in the final fight of the game. When pre-emptive spell-buffing is impossible, the quick buff is needed. Round #1: Greater Shield of Lathander (At least one character gets this spell up and tries to make themselves a target. It's a wonderful Cleric spell that will make you immune to damage for three rounds-three rounds will have to do. Round #2: Prayer, Recitation, Emotion: Hope, Emotion: Courage, Protection from Evil 10' Radius, Haste (These spells are all multi-target and have a decent duration. They might not be the strongest personal buffs, but since each spell can benefit the whole party, they go now, and all together, they are a tremendous benefit.) Round #3: Stoneskin, Righteous Wrath of the Faithful (If you can spare a third round, get up Stoneskins, the best physical defense, and be sure to hit everybody with a Righteous Wrath of the Faithful, as it's one of the best offensive buffs in the game.)