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DRAGON SUN

ROGUISH ARCHETYPE: NINJA MAGE

Manuel.Joaquin & Chris Conn


Cary Hamilton (order #7502949)

Ninja Mage:
The Art of Genjutsu
By Dragon Sun Game Company: Manuel Joaquin & Chris Conn

The use of the 5E logo or any other company or trademark in these pages is not a
challenge to the trademark or copyright concerned. It does not indicate the permission
or endorsement of any entity.
Designation of Product Identity: All artwork, logos, the name Dragon Sun and all
associated trademarks, and the material under the headers of Genjutsu: Ninja Magic,
Shadow Ninja, Physical Casters, and Creating a Ninja Mage are designated as
Product Identity.
Designation of Open Gaming Content: All mechanics derived from Open Gaming
Content, the ninja mage roguish archetype, class features, and class abilities, including
their names and descriptive text, are considered Open Gaming Content. It is the
intention of this publisher that as much of the archetype presented in this book, along
with other game mechanics and their descriptions, be useable as open gaming content.

Dragon Sun. All rights reserved.

Cary Hamilton (order #7502949)

The Ninja Mage is a new roguish archetype you can use for your
5th edition rogue. The ninja mage is 1 of 3 ninja-styled roguish
archetypes, along with the ninja spy & the ninja warrior, that can
be found at Dragon Sun.

GENJUTSU: NINJA MAGIC


The midnight-suited figure raises the first two fingers of their left
hand & executes a complicated series of short, sharp gestures.
Rin no Kujiin! the ninjas voice tolls forth, Genjutsu Release:
Fireball! The arcane energy spirals forth from the stealth
assassins chakras, igniting the air even as the ninjas secret
Hand Seals force ever more energy into the tremendous blast.
The orc howls as swing after swing fails to impact on the
elusive ninja. Rage building, the brutes attacks grow wilder &
increasingly desperate. Finally, a lucky blow catches the ninja
under the chin & sends the rogue tumbling. Over & over the body
rolls until it disappears in a puff of white smoke, revealing the orc
had managed to savage nothing more than a dressed up log.
The elf drops lightly behind the duke, approaching him with the
silence of death. But the lords ears are sharp & his mind full of
paranoia. So they sent you, turning to face the assassin, the
ministers scars glow in the silver moonlight, And what, little
killer, makes you think you will succeed where so many others
have failed? In reply, the ninja executes a rapid exercise,
!
Bring forth the shadow army! Kage-bunshin no jutsu!
In the pursuit of fulfilling their tasks, the shadow clans of the
ninja harbor a great many secrets. Among these mysteries is the
Art of Genjutsu: a shadowy magic developed by the stealth
assassins to deliver sudden bolts of vengeance like the wrath of
the heavens. With Genjutsu, ninja mages accomplish otherwise
impossible missions.
It is because of these umbral arts that ninjas have gained their
lethal mystique. Genjutsu allows its practitioners to infiltrate even
the most heavily guarded of fortresses. Even if hidden on an
island in the middle of a volcano surrounded by a thousand
dragons each more fearsome than the last, the ninja mage will
find & eliminate their target.
You are a weapon. The training you have survived ignites your
chakras, granting you power greater than even other ninja.
Wielding Genjutsu makes you the elite-of-the-elites. Nothing can
stand between you & completing your mission.

Shadow Ninja
They say that there is a village where the needful can have their
wishes for vengeance granted, if the petitioner can survive the
journey & pay the price.
Sometimes people say the village is hidden at the top of a
treacherous mountain. Others say the village is shrouded by the
mists of a bamboo forest, or beyond bloody tigers nests, or on
the back of a tremendous sea-dragon. Regardless, the journey is
always fraught with danger. Only the most desperate or most
bloodthirsty dare undertake the trek.
Once they reach the village, a petitioner will find it completely
silent. The villagers watch with sharp, bright eyes, yet raise no
cry of greeting or challenge. In the centermost hall, if theyre
lucky, the petitioner might find a man of impossibly advanced
age, bent under the pressure of decades like an ancient oak. It is
this elder who would hear a visitors woes. This elder will decide
whether to grant the visitors dark request & determine what
price must be forfeited.
And when all is send & done & the petitioner has started their
long, hard journey home, it is you the elder sends to grant a
merciful end to the visitors troubles.

Cary Hamilton (order #7502949)

Physical Casters
Ninja mages make use of a special type of magic called
Genjutsu,
. At their core, Genjutsu spells are no different
from any other type of arcane magic. The verbal, somatic, &
material components of Genjutsu spells manipulate the raw,
magic power of the Weave in the same way that wizard spells do.
What makes ninja mages unique is that, even though they use
magic, they are not wizards. Rather, the hermitic wizards of the
ninja clans have distilled spells down to 9 Hand Seals, or, more
properly: Kujiin
.
These Hand Seals are a set of 9 extremely exact hand-&finger arrangements that, when combined in the correct
sequences, enable Genjutsu practitioners to release the power
of the Weave as spells. The Hand Seals are so useful, in fact,
that a master of Genjutsu need not comprehend magic theory at
all. The 9 Hand Seals & their associated mantras do all the work.
In addition, using Kujiin allows the ninja mage to customize
their spells. Enacting the physical Hand Seal exercises unlocks
the power within the ninja mages chakra. The ninja then guides
the released energy through the Hand Seals to shape the
Genjutsu spell as it is cast.
Kujiin are not without their drawbacks. They are very difficult to
perform correctly, much less at the speed & precision demanded
by Genjutsu. Without the requisite finger dexterity, the 9 Hand
Seals are useless, even to the worlds most powerful wizard.
Assassins who spent years honing their agility to a razor-sharp
edge, however

Creating a Ninja Mage


Not every rogue has the discipline to become a ninja. In fact, if
anything, the selfishness & anarchy a typical rogue displays is
antithetical to the focus necessary to complete ninja training.
Many, if not most, ninjas were born into the profession. They
grew up in misty villages where they carefully present the faade
of being simple farmers, while they trained beneath the surface
(sometime literally) in the most lethal arts imaginable.
Did you originate in such a village? How did you grow up
under the pressure of leading a double life? Did anyone in your
village ever break the charade? Did they reveal the ninjas
presence to the uninitiated? How did your village deal with the
breach in security? How did you make sure your villages secret
would be protected?
Or did you manipulate the chaos to your own advantage?
Other ninjas are lone wolves, & always have been. Where did
you learn your skills? Genjutsu is an especially difficult skill to
master, not to mention a well-protected secret. How did you
learn the 9 Hand Seals? Did you have a teacher? Can you still
depend on your sensei for help & support? Or are you rivals,
perhaps even enemies? What kind of pain did your so-called
master inflict on you in the guise of training?
QUICK BUILD
The ninja mage is a roguish archetype you can choose for your
character at 3rd level. Build your character as you normally
would, but take the spy (variant) background.

The Art of Genjutsu


Genjutsu is the art of manipulating that unseen, illusionary
world beyond mundane understanding. Ninjas, however, have no
interest in magic for its own sake. No, Genjutsu is a finely honed
tool developed for the express purpose of infiltration, spying, &
assassination.
As such, Genjutsu is a purely physical-based casting method.
The 9 Hand Seals & mantras release the energy in the arcane
Weave that powers all magic, while focusing the power through
the ninjas chakras. Not only does this allow the otherwise-spellless assassin to use magic in the first place, it enables the ninja
mage to mold the magic to the situation at hand.

SPELLCASTING (3rd Level) GENJUTSU


At 3rd level, you gain the ability to cast spells. Use the
appropriate rules for spellcasting, except as outlined here. You
may select your spells from the Genjutsu Spell List table.
Cantrips. You learn 3 cantrips of your choice from the
Genjutsu Spell List. At 10th level, you learn another Genjustu
cantrip of your choice.
Spell Slots. The Genjutsu Spellcasting table details the
number & level of spell slots you have to cast your spells. As per
usual, you expend spell slots to cast your spells. You regain all
expended spell slots after a long rest.
Spells Known, 1st Level & Above. You begin your ninja
mage career with 3 Genjustu spells of your choice.
The Spells Known column on the Genjutsu Spellcasting table
gives the number of spells you gain as you progress in level.
When you learn a new spell, it must come from the Genjutsu
Spell List & be of a level for which you have spell slots. For
example, leveling up to 8th level grants you 1 additional spell,
which can be either 1st or 2nd level.
When you gain a level of ninja mage, you can replace 1 of the
Genjutsu spells you know with another spell of your choice from
the Genjutsu Spell List. The new spell must be of a level for
which you have spell slots.
Spellcasting Ability. As physical casters, ninja mages use
Dexterity for their Genjutsu spells. You use your Dexterity if a
Genjutsu spell refers to your spellcasting ability. You also use
your Dexterity modifier when setting the Genjustu spell saving
throw DC & when you make a Genjustu spell attack roll.
Spell save DC = 8 + your proficiency bonus +
your Dexterity modifier
Spell attack modifier = your proficiency bonus +
Your Dexterity modifier
Genjutsu Spellcasting
Rogue
Level
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Chakras
Opened
2
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10

Cantrips
Known
3
3
3
3
3
3
3
4
4
4
4
4
4
4
4
4
4
4

Cary Hamilton (order #7502949)

Spells
Known
3
4
4
4
5
6
6
7
8
8
9
10
10
11
11
11
12
13

Spell Slots per Spell Level


1st
2nd
3rd
4th
2
---3
---3
---3
---4
2
--4
2
--4
2
--4
3
--4
3
--4
3
--4
3
2
-4
3
2
-4
3
2
-4
3
3
-4
3
3
-4
3
3
-4
3
3
1
4
3
3
1

Genjutsu Spells
Cantrips (0th Level)

2nd Level (contd)

Blade Ward
Dancing Lights
Fire Bolt
Message
Minor Illusion
Poison Spray
Prestidigitation
Produce Flame
Shocking Grasp
True Strike

Find Traps
Invisibility
Knock
Mirror Image
Misty Step
Pass without Trace
Phantasmal Force
Silence
Spider Climb
Spike Growth

1st Level

3rd Level

Burning Hands
Comprehend Languages
Detect Magic
Disguise Self
Ensnaring Strike
Expeditious Retreat
Feather Fall
Hunters Mark
Illusionary Script
Jump
Longstrider
Searing Strike
Shield
Silent Image
Sleep

Blinding Smite
Elemental Weapon
Feign Death
Fireball
Gaseous Form
Haste
Hypnotic Pattern
Major Image
Meld into Stone
Water Walk

4th Level
Banishment
Confusion
Control Water
Dimension Door
Freedom of Movement
Greater Invisibility
Hallucinatory Terrain
Phantasmal Killer
Stone Shape
Wall of Fire

2nd Level
Alter Self
Blur
Cloud of Daggers
Darkness
Darkvision

HAND SEALS (3rd Level) KUJIIN


Utilizing 9 secret somatic gestures passed down through the
ninja clans for centuries, the ninja mage can unlock & shape
mystical energy via the chakras.
Chakra. At 3rd level, you can tap 2 chakra points. As you
master your abilities, greater & greater power becomes available
to you, as shown in the Chakras Opened column of the Genjutsu
Spellcasting table. The Chakras Opened column is the maximum
number of chakra points you can have at any one time.
You spend your chakra points by using Hand Seals (see
below). You regain all spent chakra points after of a long rest.
Hand Seals Known. You begin your ninja mage career with 3
Hand Seals of your choice.
You learn 2 new Kujiin at 7th level, 2 more Hand Seals at 10th
level, & the final 2 Kujiin at 15th level.
Using the 9 Hand Seals. The Hand Seals are as follows:

STRENGTH RIN
1 chakra when you cast a Genjutsu spell
The Hand Seal of Strength enables you to push greater power
into your Genjutsu spell, inflicting greater damage than you can
normally muster.
Reroll a number of your Genjutsu spells damage dice equal to
your Dexterity modifier (minimum 1). You must use the new rolls.

CHANNEL HYOU
1 chakra when you cast a Genjutsu spell
The
Hand Seal facilitates the flow of mystical energy
around & through you.
While you are concentrating on a Hyou-empowered Genjutsu
spell, your concentration cannot be broken from taking damage.

HARMONY TOU
2 chakra Reaction, which you take when you see a creature
within 60 of you casting a spell
The Kujiin of Harmony creates a sympathetic vibration
between you & the creatures around you, momentarily
dissipating negative energy to cancel out hostile magic.
If the triggering creature is casting a 1st level spell, its spell
fails & has no effect. Against spells of 2nd level or higher, make
a Dexterity ability check. The DC is 10 + the triggering spells
level. On a success, the creatures spell fails & has no effect.

HEALING SHA
3 chakra Action
The Sha hand seal restores a healthy flow of energy between
the chakras, reinvigorating a wounded body.
Touch 1 creature to restore a number of hit points equal to 2d8
+ your Dexterity. The Sha Hand Seal has no effect on undead or
constructs.

DANGER SENSE KAI


3 chakra Reaction, which you take when you take damage
The
Kujiin heightens your senses to preternatural levels,
allowing you ample time to react to danger.
You perform the Invisible Switch Technique (see below)
against the triggering damage, even if you are lower than 9th
level.

PRECOGNITION JIN
3 chakra after you perform the Invisible Switch Technique
A true ninja can utilize the momentary flashes of impending
danger we all experience. The Jin Hand Seal enables the ninja
to capitalize on their enemys mistakes.
After you teleport via the Invisible Switch Technique, you may
cast a Genjutsu spell. This reveals your new position, unless you
combine the Jin Hand Seal with the Zen Hand Seal (see below).

CONTROL OF TIME RETSU


2 chakra when you cast a Genjutsu spell that has a casting time
of 1 action
One who masters the Retsu Kujiin stands immersed in, & yet
distinct from, the flow of time.
The casting time of the triggering spell becomes 1 bonus
action for this casting.

CONTROL OF THE ELEMENTS ZAI


2 chakra when your Genjutsu spell does cold, fire, lightning,
poison, or thunder damage
Using the Zai Hand Seal focuses the energy of your chakras
outward, changing the fundamental building blocks of creation.
You may change the damage type of the triggering spell to
your choice of one of the following damage types: cold, fire,
lightning, poison, or thunder. In addition, for this casting, you can
treat any 1 rolled on the spells damage dice as a 2.

TRANSCENDANCE ZEN
3 chakra when you cast a Genjutsu spell & you are invisible or
hidden
You momentarily become one with the Void, that great,
primordial emptiness from which all of existence emerged.
The -empowered Genjutsu spell does not cancel your
invisibility or reveal you if you are hidden for this casting. In
addition, the spell & its effects are invisible until the start of your
next turn. Side effects of the spell are visible as per usual.
For example, an invisible ninja mage uses the Zen Hand Seal
to cast fireball. The ninja mage, the fireball, & its explosion are all
invisible. The damage the fireball inflicts as well as any fires
started by the fireball are completely obvious.

Cary Hamilton (order #7502949)

INVISIBLE SWITCH TECHNIQUE (9th Level)


KAWARIMI NO JUTSU
An essential part of Genjutsu, the ninja confuses their attacker
with a shadowy illusion. The ninja disguises an everyday object,
such as a log or mannequin, as the ninja. While the attacker
stupidly assaults the log, the ninja escapes to safety.
Starting at 9th level, when you take damage, you may spend
your reaction to turn invisible & teleport up to 60 feet, leaving
nothing but a log behind to be battered by the attack. You stay
invisible until the start of your next turn, until you attack, or until
you cast a spell.
You may combine your Evasion or Uncanny Dodge class
features with the Invisible Switch Technique. Once you use your
Invisible Switch Technique, you cannot use it again until after a
short or long rest (but see the Danger Sense Hand Seal above).

TRANSFORMATION TECHNIQUE (13th Level)


HENGE NO JUTSU
With Henge no Jutsu, Genjutsu shadow magic begins to bleed
over into reality. Using this technique you may change your
appearance at your whim.
You gain the power to cast alter self at will, without using a
spell slot. This ability does not count as a Genjutsu spell.

SHADOW CLONE TECHNIQUE (17th Level)


KAGE BUNSHIN NO JUTSU
At 17th level, you gain the ability to summon shadow clones of
yourself, ultimate expression of Genjutsu. Rather than mere
illusions or simple magic, Kage Bunshin no Jutsu creates
shadow clones of the ninja, greatly multiplying the ninjas power
for a short period of time.
Spend your action to make a Genjutsu spell attack roll. Divide
the result by 5, rounding up. This is the number of clones you
summon. The clones last for 1 minute, until you dismiss them
with an action, or until they are destroyed.
Although you control them,
Optional Rule:
the clones do not share your
If you crit the spell attack
consciousness. You cannot
roll, you may double the
see through their eyes or
number of shadow clones
communicate with the clones
you summon. However, all
telepathically, for example.
of the clones are destroyed
You & the clones can still yell
at the end of your next turn.
warnings & converse with
each other as usual.
The clones act on your turn, have your stats, & make melee &
ranged attacks as you normally would (although the clones
weapons are non-magical).
The clones can use your Genjutsu magic & Hand Seals.
However, only 1 of you can cast a spell on a turn, including
cantrips. Remember that the clones act on the same turn as you.
If a clone casts the spell, it uses your supply of spell slots &
chakra. Likewise, if a clone uses a reaction, the clone uses your
supply of reactions.
Taking any amount of damage destroys a clone. Clones are
immune to environmental damage, but they can be destroyed by
direct attacks or damage from area of effect attacks. You may
prevent a clone from being destroyed by spending 1 chakra point
when the clone takes damage.
When a clone is destroyed, you learn everything it
experienced (i.e. you gain the experience points for what the
clone achieves).
Once you use this feature, you cannot use it again until after a
long rest.

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