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Battlefield 4 Review

Issue 50 December 2013

1 GameOn Magazine

Introduction to
War Thunder
Within the heart of War Thunder is

maps of impressive scale

a multiplayer online combat game

ranging from the city outskirts

for aircraft and armored vehicles.

of Stalingrad to the vast oceans


surrounding Pearl Harbor.

Developed by Gaijin
Entertainment, this game is

With hundreds of accurately-

available across a variety of

rendered vehicles available

platforms: from Windows to

and more being added with

Macintosh OS X to Linux, as

every update, players are spoilt

well as on the Playstation 4

for choice when it comes to

console, with casual game

cutting-edge planes to take

modes in arcade battles

to the skies, or menacing

to realistic and simulator

tanks to tear up the earth.

battles for the enthusiasts.


Relive the action in huge
The game spans the era from the

aerial dogfights and armored

Spanish Civil War to the Korean

spearhead clashes with friends,

War, with a huge emphasis

learn about the rich historical

on the Second World War.

significance behind the wars

Players cross swords in historical

through War Thunder.

2 // War Thunder Community Magazine

The GameOn Magazine

letter from
the general
Welcome to the fifth edition of

buff or a fiction lover, with This

the War Thunder Community

Month in WWII by David King, the

Magazine! With the Weapons

continuation of a PoWs journey

of Victory update dropping

by Ted, or interesting facts related

at the end of last month, we

to WWII - we got you covered.

are certainly excited to bring


On the Reviews side, Daniel

you new content about it!

covers our first jet feature ever


Weve brought you feature

- the MiG-9, probably the first

articles on the Fleet Air Arm

jet for many of you as well.

this month from John Moore,


showcasing the new planes

Are you interested in writing

added to the British tech tree as

historical articles, war machines,

well as bringing you on a walk

or War Thunder gameplay? We

through time with the FAA from

are still actively looking out for

its humble beginnings in WWI.

more writers, photographers and


artists to come on board the team!

As with past issues, this month


we cast our eyes on the US planes

Do you also happen to know

for War Thunder 101 and Guns

someone who has a story from

of the USA, giving you an insight

WWII? They dont have to have

to flying them as a nation.

be in the war, we are interested


in their story if they are willing

The usual diverse selection of

to share it. Please contact us

monthly WWII articles awaits

warthunder@gameonmag.com

you - whether you are a history

War Thunder Community Magazine

- The Editor

The GameOn Magazine // 3

CONTENTS

Contents Page
Weapons of Victory Update

Find, Fix and Strike

14

Funny Corner

21

Wonderful And
Fabulously Unique

22

MiG-9 Review

28

World War 2 Facts #5

32

This Month in WWII:

34

May 1940

34

Stars and Stripes

36

Guns of the USA

50

Historical Fiction - Life as a POW 62


Gun, Projectile and
Armor Terms

68

Tank Projectile Types

76

Wordsearch 84
Comic 85

Contributors
Editor-in-Chief
Editor

KEEP IN TOUCH!

Kris West

Production Mgr
Writer

Steve Greenfield

Writer

David HJFarnsworth King

Writer Ted Extreme_360 Theisinger

Chock Wee Boon


John Zoso Moore

Photos

Alex Fodder09 Beard

Photos

Martin Marty Gutierrez

Writer Daniel Heinkel280 Hoffman

4 // War Thunder Community Magazine

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War Thunder Community Magazine

The GameOn Magazine // 5

ARTICLE

WEAPONS OF VICTORY UPDATE


UPDATE 1.70.1945 WAIT WHAT? NOT 1.49!?!
Sequentially, this is Update 1.49, but Gaijin has decided to move the patch numbers forward by quite a
bit (and quite a mouthful) in commemoration of the 70th anniversary of the V-E day in 1945, hence the
70.1945. Were not too sure if the new numbering will stay or get reverted back to the old sequence.

With Victory in Europe Day (VE Day) being celebrated

The developers at Gaijin Entertainment have dedicated

on May 7-8 as peace finally returned to Europe

this patch to the 70th anniversary celebrations,

after the tumultuous half-decade till 1945, the 70th

with a new series of premium vehicles used by

anniversary certainly carries a big significance in the

Soviets, British and American tanker heroes

hearts of many, and definitely so for War Thunder.

and flying aces in their final push for victory.

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PREMIUM VEHICLES

Canadian Armored Battalion (M5A1 Stuart) and


other new additions, giving players more options

This new approach to premium vehicles is a big


improvement for premium offerings in the game,
and definitely a nice trend to watch, offering players

for premium vehicles to drive out in War Thunder.

FLEET AIR ARM

who wish to pay for that extra push in progress


something thats not drastically different from the

The next significant item is the Fleet Air Arm, with

regular in-game vehicles, while at the same time

the British plane tree receiving lots of love with

having educational value by introducing the brave

the injection of a full naval plane tree from Tiers I

acts of these soldiers to the younger generation

through to V. Some are modified from their land-

through an interactive platform in gaming.

based counterparts, like the Sea Hurricanes and


Seafires, while others, like the Fairey Firefly and

Names like Sergei Dolgushin (La-7), Ioannis

Supermarine Attacker are entirely new planes which

Plagis (Spitfire Mk. IXc), and James Prendergast

should offer the British players more variety. We

(Spitfire Mk. FR XIVe) are remembered in this

have a British FAA plane roundup in this issue as well

series, alongside with the tanker heroes of 805th

as a historical article on their progress from their

Tank Destroyer Battalion (M18 Hellcat) and the 5th

origins through the years, so do take a look at these!

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ARTICLE
US TANK DESTROYERS
Steel Generals in 1.45 not too long ago added
the US tank tree, albeit with the tank destroyer
lineup not implemented yet. The Weapons of
Victory update sees this come into fruition from
the developers, with the American tank tree now
featuring comparable vehicle numbers to the Soviet
and German tank trees with 5 regular tank destroyer
additions (and an oddly placed new M2A2 light tank
as reserve vehicle at the start of the TD tree).
With the US tank destroyers in-game, they should
provide a very big contrast to the tank doctrines
adopted by the Soviets and Germans. The US tank
destroyers are mostly built around speed, with armor
a secondary concern as most of these vehicles are

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The GameOn Magazine

open-top but with fully-rotating turrets equipped

for them than for the Allied nations, although

with a powerful gun. This is reflected by the direction

they havent been forgotten entirely.

taken by the US armor doctrine back then, to swarm


the Wehrmacht with mass-produced Shermans

Germany gets a long-overdue armed jet bomber

and calling on the tank destroyer hunter teams to

in the Arado 234C-3, with two MG151 20mm

engage whatever the Shermans couldnt kill.

cannons in the nose and two extra engines, as


an upgrade to the first unarmed Arado 234 in-

Of course, we do get the oddball thats different

game. The Bf 109 series get an early Bf 109B-1

from everyone else now and then. The T95 Super

variant that fought in the Spanish Civil War, with

Heavy Tank (dubbed the Doom Turtle) a slow

Ground Forces getting the StuH 42G assault gun.

and heavily armored tank destroyer with a nasty


gun, crawling along at a leisure 12km/h and

Japan gets the J2M2 Raiden interceptor, an earlier

dethroning the Maus as the slowest tank along its

variant of the J2M3 Raiden already in-game with a

way. The premium line also gets the T28, which

lighter weapons load. For their bomber tree, they

is essentially a T95 with the outer set of tracks

get the Ki-21-1a at Tier I, a light and fast bomber

removed, making it lightly armored at the sides).

that should serve early Japanese lineups well.

NEW VEHICLES

On top of the tank destroyer tree, US gets the AD-2


Skyraider bomb truck, an attacker at Tier IV with

Germany and Japan might feel left out this time

the capacity to carry 4000 lbs of bombs and 12

round, as the content update is less massive

rockets; the P-51 early Hispano-armed variant

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ARTICLE

(most of which went into British service, but some

The map roster gets three new exotic locations:

were retained by the USAAF); and the Sherman


Calliope premium tank, a rocket artillery version

Hrtgen Forest, the scene of a drawn-out

carrying 60 rockets (in addition to its 75 mm main

Battle of the Hrtgen Forest between the

gun) capable of unleashing hell on enemy tanks

US and German forces in 1944, features an

but at a hefty premium currency cost (9740 GE)!

interesting combination of urban and open

NEW LOCATIONS &


MAP UPDATES

environments for tanks to do combat in.


Berlin features the location of Nazi Germanys
last stand, including famous locales such
as the Reichstag and the Brandenburg

Many of the existing tank maps, from Poland

Gate surrounded by gutted buildings and

to Mozdok to Karelia have been tweaked, with

an eerie sense of doom and gloom, and

obstacles and locations reworked to provide


a better sense of balance for both sides.

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Normandy features the heavily fortified


Atlantic Seawall overlooking the beaches

The GameOn Magazine

strewn with hedgehogs and obstacles, the

parts on fire. The effect of aircraft materials have

landing site for D-Day in 1944 in a bid to

been modelled in as well, which means planes

retake Europe by the Western Allies.

made of flammable materials like percale fabric

DAMAGE MODEL REVAMP

are more vulnerable to incendiary rounds, while


differing materials mean that different aircraft have
different structural strength in absorbing shots.

The damage model (DM) revamp has been


significant in this update, with aircraft finally able

The new X-ray model that was introduced

to make emergency landings thanks to the new

earlier on for tanks has also been implemented

DM improvements, allowing for individual sections

for planes, allowing the players to see which

and bits of aircraft to take damage. This has other

parts of their plane is damaged/destroyed.

implications as well, with larger planes more

For Ground Forces, the DM of tank rounds have been

likely to survive ramming with smaller planes.

further refined with more accurate physics, with


kinetic rounds being greatly reduced in efficiency

The effect of aircraft rounds have been improved

when hitting armor at an angle; different types of

as well, with armour-piercing rounds penetrating

rounds (APHE, APCR, APCBC etc) having differing

deep into components and incendiary rounds setting

effectiveness in penetrating angled armor as well.

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ARTICLE

awarded random amounts of Silver Lions after the

OTHER IMPROVEMENTS

game, have also been revamped. Battle trophies


now include other items such as discounts on

Cockpits have also been added to more planes, such


as the Il-28 and the Canberra, along with both variants
of the Hs 129 attacker, complete with the engine
cowling gauges being modelled to extensive detail.
Elsewhere, there have been changes to the
flight models, guns and loadouts for planes,
modelling of the guns and armor for ground
forces which are too many to list.
Battle trophies, the one where you were previously

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other planes, talismans, backup vehicles, as well

vehicles and 3 new maps. Thats not to say that

as modification parts to vehicles used in combat.

under the hood, things have remained stagnant

Theres the usual decal and skin additions as well,

far from it. Tweaks to the game economy with the

along with several highly detailed and beautiful

new Battle Trophy implementation will definitely

skin modifications being inducted into the Revenue

make players very happy. The new DM updates

Sharing Program, which recognizes accomplished

have been fairly significant, on top of other

modders for their effort into making these skins.

gameplay fixes, in ensuring a better gameplay

CLOSING
This is definitely the most substantial of recent
updates in terms of content, with over 40 new

War Thunder Community Magazine

experience; that bunch of new content will surely


keep lots of players busy in the coming months.
Until the next update, ciao!

By Chock Wee Boon

The GameOn Magazine // 13

ARTICLE

FIND, FIX AND STRIKE


A BRIEF FAA HISTORY

A brief history of the Fleet Air Arm of the Royal Navy from its formation, through
its peak during the Second World War, to the present day.

THE EARLY YEARS

The Royal Navy were at the forefront of aircraft carrier


development during and after the First World War

Parallel development of Army and Navy aviation in

as the now familiar flat top evolved from earlier

the United Kingdom resulted in overlaps between the

seaplane carriers, commissioning HMS Argus in

Royal Flying Corps (RFC) and Royal Naval Air Service

1918 (the first ship with a flat full-length flight deck),

(RNAS), duplication of effort, and competition for

and HMS Hermes in 1924 (one of the first purpose-

aircraft and engines. German bombing of England,

designed aircraft carriers). Though the Navy operated

particularly the Gotha raids of 1917, brought criticism

the carriers, the Air Force were responsible for the

of the government over ineffective air defences

aircraft that flew from them, a particular point of

and calls for reprisal, leading to two reports from

friction in ongoing inter-service rivalry. In 1924 of

General Jan Smuts on air defence and the strategic

the Fleet Air Arm of the Royal Air Force was created

employment of airpower. Smuts recommended the

to cover naval aviation. Only 30% of carrier aircrew

formation of an independent air force, the Cabinet

would be RAF officers, the remaining 70% being

accepted the recommendation, and on April 1st 1918

naval officers, though Navy pilots held a dual rank

the RFC and RNAS amalgamated to form the Royal

in both the RAF and RN, as only the RAF could fly.

Air Force, taking control of all military aviation.

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PART OF THE NAVY AGAIN

for Co-ordination of Defence, was created in


1936, and the first incumbent, Sir Thomas Inskip,
recommended that the Admiralty should have full

Naval aviation was a low priority for the Air Force.

operational and administrative control of the FAA.

Skirmishes between the Admiralty and Air Ministry

The recommendation was accepted in July 1937, but

for control of the FAA increased in intensity as

took until May 1939 to implement; technically the

the prospect of war loomed, and rearmament

Fleet Air Arm became the Air Branch of the Royal

became a priority. A new cabinet post, Minister

Navy, but the name Fleet Air Arm remained in


informal usage, and was officially re-adopted in 1953.
The political wrangling left the Fleet Air Arm in a
parlous state at the start of the Second World War, with
a shortage of personnel and modern aircraft. The Navy
were operating six active carriers, with 147 Swordfish,
26 Skuas and 12 Sea Gladiators. The Blackburn Skua
was the only monoplane; a typical result of pre-war
compromises, it had to fulfil the contradictory roles of
dive bomber and fighter, inevitably excelling at neither.

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ARTICLE
WORLD WAR II - THE
NORWEGIAN CAMPAIGN

MALTA AND THE


MEDITERRANEAN

The first major action for the FAA was the Norwegian

Over the summer of 1940 the Battle of Britain

campaign, achieving early success when Skuas

raged, with some FAA pilots flying with RAF fighter

operating from the Orkney Islands sank the German

squadrons. Overseas, the fall of France left the

cruiser Knigsberg, but HMS Glorious was sunk

Mediterranean dominated by Italy and the island

by German battleships as the Allies withdrew.

of Malta vulnerable, defended by the legendary

FAA aircraft continued to attack targets in Norway

Faith, Hope and Charity (actually at least

throughout the war, including raids on the Tirpitz

six Sea Gladiators, originally of 802 Naval Air

in 1944, the last offensive action being a raid on

Squadron (NAS)). November 1940 saw perhaps

Kilbotn anchorage just four days before VE-Day.

the greatest triumph of the FAA, the raid on the

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Italian fleet at Taranto, in which Swordfish from

armoured carriers HMS Illustrious, HMS Formidable

HMS Illustrious sank or damaged three battleships

and HMS Indomitable proved resilient, surviving

and a heavy cruiser for the loss of two aircraft.

heavy bombing attacks, albeit with significant


damage. As the Allies took to the offensive, from

Malta continued to be a focal point for much

1942 to 1944 FAA aircraft were involved in the

action in the Mediterranean, a thorn in the side

landings in North Africa (Torch), Sicily (Husky), Italy

of Axis supply lines to North Africa. The FAA were

(Avalanche) and Southern France (Dragoon).

heavily involved in covering convoys to the island,


carrying supplies and reinforcements, as well
as offensive action. Operation Pedestal in 1942

ATLANTIC AND
ARCTIC CONVOYS

was one of the fiercest battles, a heavily battered


convoy just managing to resupply Malta, laying

In the Atlantic the sinking of the Bismarck in 1941,

the foundations for victory in North Africa.

with the assistance of a Swordfish torpedo attack,

Over the course of the campaign HMS Ark Royal

and the repositioning of Scharnhorst and Gneisenau

and HMS Eagle were torpedoed by U-boats, but the

to Norway in 1942 left U-boats as the main threat,

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ARTICLE

assisted by long-range Fw 200 aircraft spotting and

THE PACIFIC THEATRE

attacking convoys. As a stop-gap measure Navy


Fighter Catapult Ships (FCS) and Catapult Armed

Focused on the European theatre, there was little

Merchantmen (CAM) carried Sea Hurricane or

FAA involvement in the Pacific theatre until 1944,

Fulmar fighters, launched to drive away shadowing

when fleet carriers could be made available for

aircraft, pilots then having to try and find their way

operations against Japan. Now equipped with much

to land, or bail out or ditch near friendly ships. From

more capable aircraft including Seafires, Fireflies,

late 1941 small escort carriers, mainly converted

Barracudas and US-built Hellcats, Corsairs and

from merchant ships, came into service carrying

Avengers, carriers of the British Pacific Fleet attacked

Martlets (the FAA name for the Grumman Wildcat),

several oil installations and supported the invasion of

Sea Hurricanes and Swordfish, protecting Atlantic

Okinawa. By the end of war the Navy was operating

and Arctic convoys from air and submarine attack.

11 fleet carriers and over 40 smaller escort carriers,

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with 75 first-line Naval Air Squadrons. FAA Seafires

DAWN OF THE JET AGE

were involved in perhaps the last fighter combat of the


war, a dogfight with Zeros on the morning of VJ-Day.

THE KOREAN WAR

Legendary test pilot Eric Winkle Brown made


the first jet landing on an aircraft carrier in a de
Havilland Vampire in December 1945, though it
took until 1951 for the first jet squadron, flying

Joint operations with the US Navy during and after

Supermarine Attackers, to become operational.

the war stood the FAA in good stead in 1950 when

Three key Royal Navy developments of the early

the Korean War started. The light fleet carrier HMS

1950s improved the efficiency and safety of jet aircraft

Triumph linked up with the US 7th Fleet to form

operation from carriers: the angled flight deck, the

Combined Task Force 77, and FAA Seafires, Sea

mirror landing sight, and the steam catapult.

Furies and Fireflies flew 23,000 sorties during the


conflict, mostly patrols and ground attack, though Sea

The 1950s also saw the increased use of helicopters

Furies downed one MiG-15. HMS Triumph rotated

by the FAA. 705 NAS had become the first all-

with other light fleet carriers HMS Theseus, HMS

helicopter squadron in 1947, flying the Hoverfly, and

Glory and HMS Ocean, and also HMAS Sydney, flying

Dragonflies were used for air-sea rescue in Korea.

aircraft of the recently formed Australian FAA.

Whirlwinds were used to deploy assault troops

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ARTICLE
during the Suez Crisis, and the first anti-submarine

against Soviet reconnaissance planes. The 1981

helicopters came into service with 845 NAS.

Defence White Paper threatened even this capability,

CUTBACKS AND NEW THREATS

but the Falklands conflict of 1982 demonstrated


the continuing requirement for naval air power.

Carrier battle groups were deployed to numerous

The Sea Harrier proved its worth, shooting down

minor conflicts around the world through the

20 Argentine aircraft with no air-to-air losses, and

1950s and 1960s. In 1960 the Navy still operated

FAA helicopters flew transport, supply, anti-ship

eight carriers, but most were of Second World

and anti-submarine missions. Sea Harriers were

War vintage, and the increasing size and

deployed again in the Balkans over the 1990s.

weight of jet fighters required large ships.

THE FUTURE

Plans were put in place for CVA-01, a class of large


carrier operating Phantoms and Buccaneers, but the

Planning for new aircraft carriers for the Royal

1966 Defence White Paper scaled down worldwide

Navy began in the late 1990s, contracts finally being

commitments and cancelled the new carrier, the

signed in 2008. The two 65,000 tonne Queen Elizabeth

first step in phasing out fixed-wing naval aviation.

class carriers will be the largest surface warships

The Navy were instead to focus on anti-submarine

ever to serve in the Royal Navy, carrying the F-35

warfare, but managed to retain light aircraft carriers

Joint Strike Fighter, allowing the Fleet Air Arm to

in the guise of the three Invincible-class through

continue its proud heritage into the 21st century.

deck cruisers, anti-submarine platforms carrying


Sea Harrier vertical take-off aircraft to defend

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By John Zoso Moore

The GameOn Magazine

FUNNY CORNER

We present a look at the lighter side of things with some military humour doing the rounds on the Internet.

PASSPORTS PLEASE

IMPOSSIBLE! the customs agent said.


ALL foreigners have always had to show

An elderly army veteran arrived in Paris by plane.

a passport to enter the country!

As he was fumbling in his bag for his

The man responded by whispering, Well, when I

passport, a stern French customs agent asked

came ashore on the beach on D-Day in 1944, I couldnt

angrily if he had been to France before. He

find any French customs agents to show it to!

admitted he had indeed been previously.


The lady sarcastically said, Then you should know
to have your passport out and ready, Monsieur.
The gentleman said, I didnt have to show it last time.

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ARTICLE

WONDERFUL AND FABULOUSLY UNIQUE


FAA AIRCRAFT IN 1.70 UPDATE

A brief history of the Fleet Air Arm aircraft in Update 1.70, and some first impressions of how they perform in War Thunder

HAWKER NIMROD MK. I AND II

GLOSTER SEA GLADIATOR MK. I

A naval development of the Hawker Fury, the

The Sea Gladiator was, unsurprisingly, a naval

Nimrod served as a fighter with the FAA for most

version of the Gladiator with an arrestor hook and

of the 1930s. Retired from front-line service

catapult points. With more modern types being

shortly before the war, a handful of Nimrods

delayed, the Navy procured a batch of Sea Gladiators

were still in use in 1939, but saw no combat.

to replace older Nimrods and Ospreys just before


the war. They flew in the Norwegian campaign, and

The Nimrods are standard starter aircraft in War

famously (Faith, Hope and Charity) from Malta.

Thunder; the Mk. II used to be a reserve aircraft,


before reserves were slimmed down to three per

The Sea Gladiator, along with the regular Mk. II and

country, and returns to the FAA line in 1.70.

Tucks premium version, pads out an early Tier I

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Arcade line-up for new British players, but apart from

assortment of ex-RAF aircraft. Sea Hurricanes

that is just a stepping stone to the rest of the FAA tree.

were heavily involved in the convoys to resupply

HAWKER SEA
HURRICANE MK. IB

Malta during the Mediterranean campaign, and


also flew from small escort carriers to cover other
convoys such as on the Arctic routes to Russia.

Desperate for modern fighters, a naval version of

The Sea Hurricane Mk. IB has similar performance

the stable and rugged Hurricane was an obvious

to the regular Hurricane Mk. I, giving British Arcade

option for the FAA, but with the Battle of Britain

players a useful addition to an early Tier II line-up.

raging, airframes were not available for conversion


until 1941. The first Sea Hurricane, the Mk. IA or
Hurricat, was launched by catapult from Navy

HAWKER SEA
HURRICANE MK. IC

Fighter Catapult Ships (FCS) or Catapult Armed


Merchantmen (CAM). The Sea Hurricane Mk. IB was

The Mk. IC differed from the Mk. IB in mounting

a more conventional carrier aircraft, with catapult

four 20 mm Hispano cannon instead of eight .303

spools and an arrestor hook, converted from a motley

machine guns, a very useful extra punch, especially

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ARTICLE
against bombers. Dickie Cork of 880 Squadron was

was a hastily procured stop-gap solution while

credited with five kills in a single day flying a Sea

its successor, the Griffon-powered Fairey Firefly,

Hurricane Mk. IC during Operation Pedestal in 1942.

was in development. Similar in appearance to


the Fulmar, the Firefly entered service in 1943.

The Mk. IC is a great addition to War Thunder as


the first cannon-equipped Hurricane to appear

An interesting feature of the Firefly was its Youngman

in the game. The extra weight makes it a little

retractable aerofoil flaps, allowing for efficient

sluggish, not best suited to Realistic mode, but the

cruising and easier deck landing. A hefty aircraft, as

firepower makes it an absolute beast in Arcade.

heavy as a Blenheim bomber, the Firefly could not

FAIREY FIREFLY F MK. I

compete as a pure fighter with lighter land-based


equivalents, but its versatility allowed it to fulfil

The often overlooked Fairey Fulmar gave sterling

multiple roles, taking part in strike operations with

service to the FAA in the early years of the war.

the British Pacific Fleet towards the end of the war.

A long-range two-seat fleet fighter, the Fulmar

Much slower than single seat fighters around

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its Battle Rating, the Firefly is surprisingly

a high-performance fighter was acute, the Fulmar

manoeuvrable for a heavy two-seater; take some

and Hurricane increasingly outmatched, and the

time to admire the modelling of the flaps, if youre

Sea Spitfire (soon shortened to Seafire) was finally

not frantically deploying them to avoid incoming

ordered. The Seafire Mk. IB was a hasty adaptation

fire. It can carry a useful range of ordnance, and

from the Spitfire Mk. VB, the Seafire Mk. IIC from

the cannon pack a punch, but with only 60 rounds

the Mk. VC, then the Seafire Mk. III was a more

per gun you need to pick your shots very carefully in

thorough naval conversion with folding wings.

Realistic, or pump up the Reload skill in Arcade.

FAIREY FIREFLY FR MK. V

After the Mk. III, Seafire variants were assigned


numbers along with the Spitfire, so the next was
the Seafire Mk. XV, combining the Griffon VI engine

Successful enough to be further developed in post-war

used on the Spitfire Mk. XII with a navalised airframe.

service, the Firefly FR Mk. V fitted a more powerful

The Mk. XVII was similar, with a teardrop hood.

Griffon engine, with the oil cooler moved from the chin
to the wing roots. Several squadrons of Fireflies took

The Mk. XVII in War Thunder has similar performance

part in the Korean War, mostly with the FR Mk. V, flying

to the early Griffon Spitfires, though optimised for

armed reconnaissance and ground attack missions.

lower altitude work. It currently has the same Battle


Rating across all three modes, perhaps reflecting

In War Thunder, the Mk. V is similar to the Mk. I;

the scarcity of high altitude encounters in Arcade

quicker, but still not close to single-seat rivals,

Mode, though expect a little fluctuation as it beds in.

especially with the commensurate increase in Battle


Rating. The extra cannon ammunition is a great help,
especially in modes without mid-air reloading.

SUPERMARINE
SEAFIRE MK. XVII
The potential of the Spitfire was obvious as it came
into service, and the Admiralty soon expressed
interest in a navalised version, but no production
capacity could be spared. By 1941 the FAAs need for

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ARTICLE

SUPERMARINE SEAFIRE MK. 47

HAWKER SEA FURY FB 11

The final Seafire variants, Mk. 46 and 47, were

As the war drew to a close, Hawker were developing

developed from the Spitfire Mk. 22. Along with

a lighter version of the Tempest for both the RAF

the usual naval modifications of an arrestor hook,


folding wings etc., the most striking thing about the
ultimate Seafires was the use of contra-rotating
propellers, negating the powerful torque of late Griffon
engines and making handling on a carrier easier.
It seems the initial Seafire Mk. 47 flight model in War
Thunder may need a little more tuning; at the moment
theres not much of a reason to use the Mk. 47 over
the Mk. 22/24, except perhaps in Simulator mode.

26 // War Thunder Community Magazine

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and Navy as the Fury and Sea Fury. With jet aircraft

SUPERMARINE ATTACKER FB 1

entering service and large stocks of Spitfires and


Tempests, the RAF saw no need for a new type and

The Supermarine Attacker was the FAAs first

cancelled their order, but the Seafire was not an

jet aircraft. Attempts to update the Spitfire

ideal carrier aircraft so the Navy proceeded with

had resulted in the Spiteful and naval Seafang,

the Sea Fury as a replacement. The FAAs last prop

elements of which were adapted for jet propulsion

fighter, the Sea Fury had excellent performance,

as the Attacker. An undistinguished fighter, the

serving into the 1950s before being replaced by jets.

Attacker was only with front-line squadrons


for a few years and saw no combat.

In War Thunder, there is some debate over the Sea


Furys flight model; with slightly worse performance

The Attacker pads out an early jet line-up for British

than the Tempest Mk. II/V, and lower Battle Rating

players, but many will still be waiting on the Hawker

to match, its a strong late Tier IV fighter, but not

Hunter for a really competitive late-game option.

the ultimate prop that some were expecting.

War Thunder Community Magazine

By John Zoso Moore

The GameOn Magazine // 27

REVIEW

HISTORY

MIG-9 REVIEW
that the aircraft suffered from poor performance
and ruthless handling but due to government

In early February 1945, Stalin realized that the

persistence, in 1948 the MiG-9 entered service

Soviet Air Force was quickly falling behind its

with the Soviet Air Force and later with the

western counterparts in aircraft development. In

Peoples Liberation Army Air Force in China.

April, a directive was ordered listing requirements


for an aircraft that would become the first Soviet

There was only one main production model; however,

aircraft to be solely powered by a jet engine.

there were multiple prototypes, including one that

Because the Soviet Union at the time had no viable

was equipped with two afterburning versions of the

engine for the aircraft, they reluctantly decided

RD-20 and another prototype which was a major

to use the reverse-engineered German BMW-

redesign of the MiG-9, designated the MiG-9M.

003 jet engine instead, which would be entering


After completing its first test flight, it was found

production soon under the RD-20 designation.

that the MiG-9M prototype corrected all of the


The first prototype was built and tested by the MiG

problems found originally in the MiG-9 and had

OKB after a year of development. Testing showed

greatly increased performance. However, due to

28 // War Thunder Community Magazine

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the impressiveness shown by the MiG-15 prototype

the 37mm gun and are there mostly just to support

the development and production of the MiG-9 was

the main gun considering the velocity of the cannons

stopped after a short run of roughly 600 airframes.

are almost identical. The 37mm cannon can destroy

IN-GAME

enemies with one shot and forty rounds of ammunition


allows for speculative bursts but the high rate of fire
empties the drum quickly if you fire for too long.

For the longest period of time there were only


two jet aircraft lines available for Russian

The MiG-9 has a BR of 7.0 and because of that, it

players. The mediocre Yak-15s lead to the equally

usually gets into games where it is fighting aircraft

mediocre Yak-17; the MiG-9s lead to the superb

that were built in a relatively short time period

MiG-15. After looking at the options available,

of one another, so the performance differences

I, like most players, chose the MiG-9, and after

between various nations is not as large as it

spending about a month unlocking and trying my

would be if the aircraft were fighting Korean Era

first War Thunder jet I was not impressed.

aircraft (which it rarely does). Some of the planes


that MiG-9 pilots should expect to frequently face

The MiG-9 has good performance in some categories

include the F-80C, Meteor Mk. 3, and the Me 262,

and very poor in others. At sea level, the MiG-9 can

all of which have similar performance to the MiG-

achieve a top speed exceeding 800 km/h, making

9 and in most cases will be an equal match.

it more than capable of eventually catching most


early jets excluding planes such as the F-80C. The
diving characteristics of the MiG-9 as of right now are
astonishing but certainly not realistic; in a dive the
MiG-9 can get to speeds exceeding 1,000km/h without
any risk of the wings ripping. While jets in general
are not very capable turn fighters, the MiG-9s turn
time is extremely sluggish, worse than the Me 262.
The MiG-9 is equipped with two 23mm NS-23 auto
cannons mounted in the cheeks of the nose and one
37mm N-37 gun mounted on the centerline. The
23mm cannons are relatively easy to aim along with

War Thunder Community Magazine

The GameOn Magazine // 29

REVIEW
PROS AND CONS

flying the MiG-9 will do so by climbing to altitude


and then proceeding to dive on to targets before

++ Unbelievable dive speed

zoom climbing back to altitude. However, the climb

++ Good high speed performance

rate of the MiG-9 is average, if not slightly lacking,

++ Nearly impossible to rip wings

in comparison to other early tier 5 aircraft. The

++ Hard-hitting guns

overall performance of the MiG-9 is certainly average

++ Guns are relatively easy to aim after some practice

at best except for the astonishing dive speed.

++ Two variants; the second is a nice


upgrade from the first

RATINGS

++ Good top speed at sea level


++ Clear cockpit

Firepower: 9/10 (Usually easy to

-- Horrible maneuverability

aim with devastating effects)

-- Overall sluggish acceleration

Speed: 9/10 (Unbelievable dive speed

SUGGESTED STRATEGY

and good top speed at sea level)


Climb Rate: 6/10 (Outclimbed in most situations)
Maneuverability: 4/10 (Sluggish for a jet)

From the aircrafts high speed and sluggish turn


time its reasonable to assume that most players

30 // War Thunder Community Magazine

Overall Rating: 7/10

By Daniel Heinkel280 Hoffman

The GameOn Magazine

War Thunder Community Magazine

The GameOn Magazine // 31

FACTS

WORLD WAR 2 FACTS #5


NORWAY - Nortraship, the Norwegian Shipping
and Trade Mission, was the largest shipping
company in the world. Formed in April 1940 after the
German invasion of Norway, it played an important
role in supplying the Allies through the war.
USA - In a bid to prevent coded messages
being passed by radio, the War-Time Code of
Practices for Broadcasters suggested that radio
stations stopped accepting Lost and Found
announcements and music requests by telephone
or telegraph for the duration of the war.
AUSTRALIA - The first Allied shots in both
World War I and II were warning shots fired by
the battery at Fort Nepean near Melbourne.

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USSR - The Soviet Union deployed


Teletanks, unmanned radio-controlled
T-26 tanks, in the Winter War.
UK - Squadron Leader John Gillan became
famous in 1938 when he flew a Hawker Hurricane
from Edinburgh to Northolt at an average speed
of 408 mph. The considerable assistance of
a heavy tailwind to record such a speed gave
him the nickname Downwind Gillan.
AUSTRIA - Eight colossal flak tower complexes
were built across Germany and Austria housing
radar installations and anti-aircraft guns as well as
sheltering people, artwork and museum collections.
Many still survive; since 1957 one of these towers in
Vienna has housed the Haus des Meeres aquarium.

By John Zoso Moore

War Thunder Community Magazine

The GameOn Magazine // 33

ARTICLE

THIS MONTH IN WWII:


MAY 1940
the conscription registration age to 27. The previously
passed National Service (Armed Forces) Act of 1939
made all males within the United Kingdom age 18
to 41 eligible to be called into conscription. It would
not reach older citizens for several more years.
On May 10th, Prime Minister Neville Chamberlain
resigned from office, feeling he had lost the confidence
of the nation to lead effectively. After a meeting
between Chamberlain, Lord Halifax, Winston Churchill,
and David Margesson, King George VI appointed
Winston Churchill as the new Prime Minister.
After the aborted invasion of France and Belgium
that was supposed to occur during January 1940,
Nazi Germany finally attacked the western countries
on the 10th of May. In the operation known as Fall
Gelb, German forces advanced via an unexpected
route, cutting through the Ardennes Forest and then

On May 1st, the 1940 Summer Olympics, known

along the Somme in order to flank Allied forces

at the time as the Games of the XII Olympiad,

already positioned in Belgium. Germany also attacked

are cancelled due to war. The summer games

Belgium, Luxembourg, and the Netherlands.

were originally slated to occur from September

During their May 10th invasion of the Netherlands,

21st until November 6th in Tokyo, Japan.

the Germans suffered the first failed air invasion in

On May 9th, the British Parliament elected to raise

history as the Dutch beat back the fallschirmjger

34 // War Thunder Community Magazine

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anti-air guns and ammunition, and an American


presence near Ireland. Finally, Roosevelt was asked
to keep that Japanese dog quiet in the Pacific,
and was offered the use of Singapore in whatever
capacity the United States may have required.
Allied forces are pushed back to Dunkirk in northern
(paratrooper) forces that dropped over The Hague. The

France on May 25th; Hitler called for his ground

attack failed to capture the city or the airfields. Despite

forces to stop their advance, and instead sent in the

the Dutch military surrendering less than a week later,

Luftwaffe to finish off the Allied units. With support

Queen Wilhelmina escaped to the United Kingdom.

from the Royal Air Force, the Allies managed to


hold on to the port long enough to begin a massive

On May 14th, Prime Minister Churchill wrote to

evacuation effort the next day. Over the next

President Franklin Roosevelt, asking the American

week, nearly 350,000 troops were removed from

leader to, help us with everything short of actually

Dunkirk and relocated to the United Kingdom.

engaging armed forces. Specifically requested in


the letter were several dozen destroyers, aircraft,

War Thunder Community Magazine

By David HJFarnsworth King

The GameOn Magazine // 35

ARTICLE

STARS AND STRIPES

WAR THUNDER 101 - US PLANES RESEARCH AND LINEUP


A pacesetter in military air power way since the very beginning, from using aircraft to support its troops and expanding
into air superiority and strategic bombing roles in WWII, the different US air services have certainly come a long way.
Today, in War Thunder 101, we look at how to kickstart your journey through the versatile American planes.

PROS

CONS

Competitive end-game fighter jets

Cannon armaments is not standard for fighters

Strong bomber lineup with a focus on heavy

and only found on a handful of planes

defensive armament (although survivability

Planes in the same tree can have very

is an issue as of this current meta)


Good jet bomber lineup similar to the British
Fighters are usually dual-role, with impressive
secondary loadouts of bombs and rockets

different playstyles and not recommended for


beginners until they know the differences
Relatively weak Tier IV fighter lineup with
the exception of the F8F Bearcats

Strong Tier II-III fighter lineup

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INTRODUCTION
Unlike most nations that splits aircraft lines according
to manufacturers, the US tree splits it according to the
air services it operates under, according to the planes
that served under the US Army Air Force (and the
newly-formed US Air Force after WWII) and the naval
services (US Navy & US Marine Corps aviation), with a
separate fighter and attacker/bomber branch for each.
As with previous suggested lineups, they will be
presented according to a 5-plane format, mostly
with a balanced setup of fighters and bombers. The

As with most early tier games, the key to winning

lineups are optimized according to the Battle Rating

the battles will be through killing the soft ground

and matchmaking system and the information

targets, which means setting your 7.62 mm MG

below is accurate as of May 2015 (1.70.1945.51)

to Stealth belts (as they contain most AP rounds).

BR 1.0

The three Peashooters can carry bombs, which


can be effective against small clusters of vehicles
and these should be dropped at the start of the

Suggested lineup: 3 x P-26 Peashooter

battle to reduce the flight performance penalty.

reserves (3 fighters)
One of the Peashooters, the P-26A-34 M2, has one
Right off the bat, the P-26 Peashooter reserve planes

12.7mm M2 machine gun and a 7.62 mm MG, packing

available to US are slightly different from that of

a slightly heavier punch than the rest of your reserve

other countries; they are basic monoplanes. Turning

planes. For the 12.7 mm M2, the ground targets belt

performance will be inferior compared to the reserve

with the AP rounds can kill ground targets slightly

biplanes in other countries, so dont engage in turnfights

quicker, while the Stealth belt has more AP-I and

with them. Instead, use Boom and Zoom passes on

Incendiary rounds, allowing you to set planes on

them and keep your energy up and retain your speed,

fire relatively easily and these can be absolutely

never allowing it to drop too much as it is your lifeline.

devastating against earlier tier reserve biplanes.

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ARTICLE

BR 1.3

yourself to Boom and Zoom tactics on other planes


with the P-36A and F2A-1, as they arent the most
capable turnfighters against the enemiesthey will face.

Suggested Lineup: P-36A Hawk, F2A-1 Buffalo,


3 x P-26 Peashooter reserves (5 fighters)

Recommended Research: P-36A Hawk F2A1 Buffalo OS2U-1 Kingfisher (prerequisite)

Several planes at BR 1.3 are available to you, and Ill


start off with explaining the ones that are not useful.
The OS2U-1 (and OS2U-3) Kingfisher is a novelty float

BR 2.0

plane researched as prerequisite for the planes later


and to open up Tier II, and they are just about inferior

Suggested lineup: P-36C Hawk, P-36A Hawk,

in every way. With only one 7.62 mm forward firing

F2A-1 Buffalo, SBD-3 Dauntless, TBF-1c

machine gun, the same bomb load, much poorer

Avenger (3 fighters, 2 dive bombers)

flight performance due to the bulk of the floats, the


Kingfisher is a downgrade from your Peashooters.

By now, Tier II should have opened up, but this


lineup is more of a transition as your lineup isnt

The P-36A Hawk in Army line should be your next

particularly strong at BR 2.0, so move on to BR 2.3

research target, and flight performance and durability

the moment you get enough planes for that.

wise will be an upgrade to your Peashooters, while


rolling somewhat like a brick. The F2A-1 Buffalo is also

The P-36C Hawk is a slight improvement over the

available in the Navy line, which is somewhat more

P-36A Hawk that you have, with more 7.62 mm

agile than the P-36A. As with the Peashooters, restrict

MGs to ease things a little, but not by much.

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The SBD-3 Dauntless and TBF-1c Avenger are relatively

BR 2.3

effective bombers at BR 2.0, with good bomb loads to


quickly take out soft targets in groups and twin 12.7

Suggested Lineup: P-40E-1 Kittyhawk, F4F-3 Wildcat,

mm M2 MG to clear up the remaining ones. The tail

P-36C Hawk, TBF-1c Avenger, SBD-3 Dauntless

gunners can be quite a handful for early tier fighters

or PBY-5a Catalina (3 fighters, 2 bombers)

who sit on your tail, getting you some easy kills.


With two new planes in the P-40E-1 Kittyhawk
While the PBY-5 and PBY-5a Catalina bombers are

and the F4F-3 Wildcat, you get planes with decent

available, they are not exactly needed yet as most of the

firepower that can compete against other planes

targets do not require a heavy duty bomber to clear; a

near your BR. These planes share similar traits akin

dive bomber with forward firing machine guns might

to the P-36 Hawk vs. F2A Buffalo comparison, with

be more efficient here. On top of that, the Catalina

the P-40E-1 more ideally suited to Boom and Zoom

bombers are relatively slow and not maneuverable at

attacks and the F4F-3 Wildcat slightly more agile.

all, making them highly vulnerable at low altitudes.


These are much more useful for bombing bases

With 4 & 6 12.7 mm M2 MG for the F4F-3 and P-40E

from high altitudes (which will only appear later).

respectively, these planes pack a considerably


heavier punch compared to the previous fighters

Recommended Research: P-36C Hawk

in your lineup. Do set your convergence as the

SBD-3 Dauntless TBF-1c Avenger

increase in number of M2 machine guns mean


that most of them from now on are shifted to the
wings rather than being mounted in the nose.
At BR 2.3, you should see an increase of ground
strike maps among your map rotation, so
feel free to rotate a Catalina into your lineup
to take out minibases and airfields.
Recommended Research: P-40E-1 Kittyhawk
F2A-3 Buffalo (prerequisite) F4F-3 Wildcat
PBY-5 Catalina PBY-5a Catalina

War Thunder Community Magazine

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ARTICLE

BR 2.7

The A-20G-25 Havoc is an attacker that should serve


you well into researching your Tier III planes. With 6 x

Suggested Lineup: P-400 or F4F-4 Wildcat,

M2 machine guns from a nose installation, this plane

P-40E-1 Kittyhawk, F4F-3 Wildcat,

sends serious lead downrange, allowing it to defend

A-20G-25 Havoc, TBF-1c Avenger

itself from head-ons (though not advisable) or planes


in front of you. It can destroy ground targets with ease;

At 2.7, you only have one plane to add in Tier II,

with the Ground Targets belt, this monster can even

which is the A-20G, so you can put another BR 3.0

chew up Light Pillboxes and Medium Tanks all day. The

plane for an average BR of 2.7 (with your next two

12 rockets or 4 x 500 lb bombs it can carry, the crew

fighters at BR 2.3). You could add the F2A-3 Buffalo

armor at vital positions and that rearward defensive

(BR 2.7) as well, which means no BR 3.0 planes, but

armament are just icing on the cake. Just be cautious

the P-400 or the F4F-4 Wildcat supplemented by the

around cannon-armed fighters and you should be able

F4F-3 is superior and more effective for research.

to take out plenty of ground targets every match.

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The F4F-4 Wildcat at BR 3.0 is an upgrade to the F4F-3

of 4.5km. Armament usually consists of a high-caliber

with two additional machine guns for a slight sacrifice

cannon firing through the propeller hub, with machine

in performance, especially in climb rate. If I were to

guns supplementing the firepower, making them rather

choose only one BR 3.0 fighter, I would choose the P-400

distinctly different from other planes in the Army tree.

over the second Wildcat, for reasons explained below.


The P-400 is armed with a 20 mm Hispano cannon
The first Airacobra that you get is the P-400 export

in the nose (which is actually rather accurate

version meant for the British. This is another of the

compared to the 37 mm cannons in the other Cobras).

BR 3.0 planes that will be accessible for research

A well-aimed burst from the 20 mm should take

if you followed the recommendations closely.

out most fighters with the HEFI rounds from the


Hispano cannon, with the machine guns configured

The P-39 Airacobra airframes (and the P-63 Kingcobras

for incendiaries to light up tougher opponents.

later) are relatively agile for Army fighters (You still


shouldnt be trying to join turnfights against Spitfires and

Recommended Research: P-400 F4F-

Zeroes), with decent energy retention, good low-altitude

4 Wildcat A-20G-25 Havoc

performance and good climb rates up till an altitude

War Thunder Community Magazine

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ARTICLE
BR 3.0

to BR 3.3. Both F4U-1a are the same airframes, with


the USMC version not being able to carry external

Suggested Lineup: P-400, F4F-4 Wildcat. F4F-

ordnance. The F4U-1a is primarily an energy fighter,

3 Wildcat, F4U-1a USMC Corsair, A-20G-25

with pretty decent dive capabilities to execute Boom

Havoc (Tier 2 - 4 fighters, 1 attacker)

and Zoom attacks and well-armed with 6 x M2 MG.

Suggested Lineup: P-47D-25 Thunderbolt,

The P-51 Mustang is a new addition introduced in the

P-47D-28 Thunderbolt, P-400, F4U-1a USMC

1.70.1945 Update at Tier III and BR 3.0, and is essentially

Corsair or P-51 Mustang (new, see notes),

the same early model export Mustang found on the

A-20G-25 Havoc (Tier 3 - 4 fighters, 1 attacker)

British tech tree as a premium at BR 5.0. Armed with


4 x 20 mm Hispano cannons and generally good flight

This is probably the golden era for US planes,

performance for a Boom and Zoom fighter (See the

as they are very effective between BR 3 4

P-47 Thunderbolt and P-51D Mustang descriptions

with very good planes available to them.

for an idea how to play the plane to its strengths),


this plane performs extremely well against the

The F4U-1a USMC (the second one in the F4U-1a

opponents it faces at BR 3.0. There will most likely be

stack) is also at BR 3.0. It is definitely worthwhile to

revisions to its BR in a future balance update to reach

research past the F4U-1a to get to the USMC version,

a compromise with the British premium airframe.

as the F4U-1a can be used when your lineup is pushed

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Getting the P-47 Thunderbolt at Tier III (and bypassing

enemy lines towards your own side, taking out any

the P-38G Lightning) is a good idea as well, as that

climbing fighters who cant evade, or enemy fighters

plane shines at BR 3.0 if used to its strengths. The

heading towards the front lines but did not see you

P-47 is a strictly Boom and Zoom interceptor, being

coming from their six. Once over in friendly airspace,

exceptionally good in dives and hits hard with 8 x M2

climb back to altitude and repeat the process.

MG, especially with the late-war Tracer belt loadout of


pure API-T rounds. The good high altitude performance

The P-47 can be used as a ground attacker in a pinch,

of the Thunderbolt makes it an ideal interceptor against

with the plane being able to carry quite an impressive

bombers climbing to the edge of space. This plane is also

payload of bombs and rockets. One thing to note is to

built like a tank and able to take quite a bit of punishment.

equip the P-47 for the role you are flying, and not strap
on everything just because you can. In an interceptor

Of course, all these come at a disadvantage, with

role, the P-47s bombs and rockets can be its death

maneuverability its biggest problem. Under no

sentence, turning it into a highly vulnerable target.

circumstances should you be making sharp turns with


the P-47 as this will bleed your energy very quickly,

Recommended Research: F6F-3 Hellcat

and speed should be kept high at all times. One of my

F4U-1a Corsair F4U-1a Corsair (USMC)

favourite tactics is to climb at the start for bombers,

P-38G-1 Lightning P-51 Mustang P-47D-25

making a pass at all of them and shooting down as

Thunderbolt P-47D-28 Thunderbolt

many as possible. After that, dive out behind the

War Thunder Community Magazine

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ARTICLE
model earlier save for the ability to carry bombs

BR 3.3

now. The F4U-1d Corsair has a more powerful


engine, slightly better flight characteristics and

Suggested Lineup: P-47D-25 Thunderbolt, P-47D-28

bomb load, while being positioned at Tier III and

Thunderbolt, P-38G Lightning, A-20G-25 Havoc, B-25J-1

more effectively placed to unlock Tier IV planes.

Mitchell (2 fighters, 1 heavy fighter, 1 attacker, 1 bomber)


The P-38G Lightning is quite maneuverable for a heavy
BR 3.3 is quite the oddball for the US planes, with

fighter, boasting impressive climb rate at this tier and has

some planes in Tier II being available while the

relatively good fighter armament with 1x AN/M2 20mm

P-47D Thunderbolts sit at Tier III with BR 3.0 and

cannon and 4 x M2 MG all mounted in the nose, which can

being effective throughout BR 3.0-4.0. It all comes

be deadly against planes it manages to get its sights on.

down to a matter of trying out new planes and


The F6F-3 Hellcat is a more powerful version of the

choosing effective ones to unlock the next tiers.

F4F Wildcat, with much better climb and top speeds.


For the Corsair series, the F4U-1a is available, and

It also boasts a relatively good lineup of external

as described earlier, is exactly the same as the USMC

ordnance, with HVAR supplementing a decent bomb


load and the ability to fire Tiny Tim rockets that can
take out heavily armored ground targets easily.
If you do decide to go the way of the P-47D and include
only one BR 3.3 plane, it may be worthwhile to equip
the B-25J-1 Mitchell medium bomber (BR 3.7) as well
to still get an average player BR of 3.3. The Mitchell
bombers are quite effective against ground targets or can
be used as a high altitude bomber against minibases,
while possessing an ability to defend itself with 5 x M2
MG in the nose. The bomber is relatively well armored
with defensive guns placed in very good positions,
especially the tail sting and the top defensive barbette.
Recommended Research: B-25J-1
Mitchell F4U-1d Corsair

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BR 3.7

cannon firing through the nose rather than the 20 mm


Hispano in the P-400. The 37mm cannon comes with

Suggested Lineup: P-47D-25 Thunderbolt,

some quirks. First off, the cannon is wildly inaccurate

P-47D-28 Thunderbolt, P-39Q-5 Airacobra,

and rapidly firing it would see the rounds flying off to

A-20G-25 Havoc, B-25J-1 Mitchell (2 fighters,

the side sometimes, and it is for this reason that the

1 heavy fighter, 1 attacker, 1 bomber)

Bell Cobra series is not everyones cup of tea. However,


if it does connect, the results are almost usually fatal,

At BR 3.7, you get two P-39 Airacobras from

as the default HEFI round is capable of taking out most

Tier II. Researching them might be easier with a

fighters with a single hit, and bombers in just a couple.

lineup with the P-400 in it at BR 3.0, and take note


that the P-47 Thunderbolt suffers from a 10%

Therefore, the trick to firing the cannon is to close in

research penalty with Tier 2 planes, although the

as much as possible to the target before unleashing

increased killing power should make up for it.

a hail of 37 mm rounds, with the machine guns


providing more reliable damage at longer range.

The P-39 Airacobras are slightly different from the

Since the cannon is mounted on the centerline, you

P-400 version in that they are armed with a 37mm

need not worry too much about convergence.

War Thunder Community Magazine

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ARTICLE

Differences with the P-39N-0 and the P-39Q-5 are

The P-63 Kingcobra series become available with the

fairly minor in the flight performance department;

P-63A-5, having marginal improvements over the late

the biggest is in the armament, where the ineffective

P-39 models. The P-63A-10 features an expanded

4 x 7.62 mm machine guns are replaced with 2

bomb-carrying capability of 3 x 500 lb, but the biggest

x 12.7mm M2 MG for more killing power.

change is a 37 mm cannon with double the rounds in a


clip in exchange for less rounds in the nose-mounted
M2 MG. The C-5 variant is similar, although oddly

Recommended Research: P-39N-0 P-39Q-5

it is only allowed to mount a single 500 lb bomb.

BR 4.0

The PBJ-1 series is the navalized version of the B-25


Suggested Lineup: P-47D-25 Thunderbolt, P-47D-28

series, being designated as patrol bombers and hence

Thunderbolt, P-63A-10 Kingcobra, PBJ-1H, B-25J-20

the name. They are also commonly called Peanut

Mitchell (3 fighters, 1 attacker, 1 bomber)

Butter Jelly, in reference to its abbreviations sounding


somewhat like its popular sandwich namesake. Two

At BR 4.0, the choices you have are generally

variants are available; the PBJ-1H armed with a 75 mm

upgrades of the previous ones, with only the PBJ

cannon and 8 x M2 forward firing MG, and the PBJ-1J

attacker series being something new, although

armed with 12 x M2 forward firing MG. They carry a

it is mostly based on the Mitchell bomber.

slightly lower bombload compared to the B-25 in the

46 // War Thunder Community Magazine

The GameOn Magazine

other tree, but the additional guns more than make up

Recommended Research: B-25J-20 Mitchell

for that in ground attacks and the occasional crazy head-

P-63A-5 Kingcobra P-63A-10 Kingcobra

on attack. With the ground belts, the M2 machine guns

P-63C-5 Kingcobra PBJ-1H PBJ-1J

with AP ammunition should tear up softer ground targets


more quickly; the 75 mm derp cannon on the PBJ-

BEYOND 4.0

1H can pretty much kill light pillboxes and up to heavy


tanks (from the rear) in just one hit with the AP rounds.

Beyond 4.0 at Tier III-IV, the American heavy


bombers start to become available, reflecting their

The B-25J-20 is a slight upgrade to the J-1 although

late war strategic bombing capabilities. The B-17

the most significant thing is its position on the research

Flying Fortresses (3 variants: E, Late E and G), B-24

tree at Tier III, giving you a good mix of fighters and

Liberator and B-29 Super Fortress. These bombers

bombers to unlock your Tier IV planes effectively.

are characterized by heavy defensive firepower,


while being large and slow. The bomb loads can be

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ARTICLE

devastating if they reach the enemy bases, but as of

too, with a good climb rate, being highly maneuverable

current situation, they are relatively easy to shoot down

with good firepower. In particular, the F8F-1b brings

at higher tiers due to potent cannon-armed fighters

this to the extreme with the AN/M3 cannons, making

unless they are being provided with escort fighters.

it a one of the most potent late-game prop fighters.

The instantly-recognizable P-51D Mustangs also

At the end of the Tier IV fighter trees we have two

make their debut. Flight characteristics wise, they

heavy fighters in the F-82E Twin Mustang and the

are replacements for the P-47 somewhat, while being

F7F Tigercat. Both are very heavily armed: The

more maneuverable and faster (although Boom and

Twin Mustang can carry a gunpod, bringing its total

Zoom tactics still work best). They are somewhat less

firepower to 14 M3 MG, giving it a ridiculous burst

durable, with less guns and less bombs, which is a small

mass in excess of 10 kg/s; The Tigercat has 4 x

price to pay for the upgrades in flight performance.

AN/M2 cannons and 4 x M2 MG all mounted near


the centerline, which isnt too shabby either.

The naval tree features the F4U-1c cannon-armed


Corsair, which is a potent plane armed with 4 x AN/

Jets wise, with the B-57 variants and the F-86F

M2 cannons. The Bearcat series are pretty crazy stuff

Sabres as endgame planes, the US has ideal end-

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game contenders for good jet bomber and jet fighters.

That being said, there are still several new designs

The F9F Panthers offer some middle ground in jet

that have yet to make their debut, such as multiple

fighters flight performance (pretty deadly middle

interesting early jet designs, even as the focus is

ground in fact, with the entire line armed with AN/M3

firmly on the more prominent and successful ones

cannons from the Banshee through to the Panthers.

like the F-80 Shooting Stars and F-86 Sabres. The

CLOSING

American attackers and heavy fighters represented


in the tech tree right now is really just the tip of the
iceberg, although this is set to change in the coming

With the US planes lineups relatively fleshed out,

few patches; already the AD-2 Skyraider has been

what remains is individual planes receiving different

added in the most recent 1.70.1945 update.

variants, especially the late-war optimized ones.


The US planes is somewhat different from the other

This is what makes War Thunder so interesting;

countries in that there isnt a main design where a

the seemingly endless possibilities of seeing all

whole series is developed from start till the end of the

these more obscure planes making their way into

war; with their abundant resources during the war

the hands of the fellow War Thunderers.

period, they have multiple designs running concurrently

By Chock Wee Boon

while being optimized from variant to variant.

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GUNS OF THE USA


The third in our series about the development of World War II aircraft guns, this month
looking at the armaments of the United States Air Force and Navy.

US ARMY
NOMENCLATURE

INTRODUCTION
John Moses Browning was an outstanding gunsmith,

Between 1925 and 1962, standardised weapons

particularly in the field of automatic weapons. Though

received an M (Model) designation. Each type of

Browning died before the Second World War, many US

weapon had its own sequence of M numbers, so

aircraft weapons were based upon his designs, most

there was an M2 .50-cal machine gun, M2 .30-cal

notably the .50 calibre machine guns that equipped the

machine gun, M2 carbine, M2 light tank, M2 medium

vast majority of American fighters through the conflict.

tank, M2 ball ammunition, M2 tripod, etc etc.

THE BROWNING AIRCRAFT


MACHINE GUN, CALIBER .30

Weapons in development received a designation


starting with T (for Test or Trial); if standardised,
the weapon received a new M number unrelated

The fledgling US Air Service took delivery of the

to the T number, for example the T25E3 .50

first units of John M. Brownings M1918 .30 calibre

machine gun was standardised as the M3.

(7.62 mm) aircraft machine gun shortly before the

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Armistice of 1918, but problems with early models


meant they were not immediately placed in service. In
the aftermath of World War I, with no pressing need
to immediately remedy the issues, time was taken to
review and revise the design over the next ten years.
Numerous small improvements ultimately resulted
in the Browning Aircraft Machine Gun, Caliber .30,
M2, which was adopted as the standard gun of the US
Army Air Corps in 1929. Typical ammunition loading
by 1941 was a mix of M2 Armour Piercing, M1 Tracer,
and M1 Incendiary, the latter a simplified version
of the British B Mk VI Dixon/De Wilde round.

.30 GUNS IN WAR THUNDER


As with other light machine guns in War Thunder,
.30-cal Brownings dont do much damage to
aircraft, especially past the early biplanes, and can
only destroy soft targets and armoured cars on the
ground. The Stealth belt, with its mix of AP and I, is
about the best choice for ammunition loading, but

in the air, the German J series armoured aircraft

there isnt very much in it. Fortunately, very few US

proving resistant to small arms fire. Concerned

aircraft have .30-cal guns as their only armament.

about the ineffectiveness of rifle calibre machine

MA DEUCE - THE BROWNING


MACHINE GUN, CALIBER
.50, M2, AIRCRAFT

guns against armour, General Pershing of the


American Expeditionary Force requested a heavier
machine gun from the Army Ordnance Department.
The US Air Service were already fielding a small

Towards the end of World War I armoured targets

number of 11 mm guns. Seeking an effective bullet

were becoming more common both on land and

to ignite hydrogen filled observation balloons, the

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French had designed an incendiary loading for their

refining the design, and with additional funding

old Gras cartridge. A number of British Vickers guns

from the Navy developed a weapon system with

were manufactured in America as Balloon Guns,

maximum commonality for both Army and Navy

chambered for the French 11 mm cartridge, and

use in multiple roles. In 1933 the Browning Machine

fitted to American and French aircraft. Investigation

Gun, Caliber .50, M2 was adopted in three main

revealed that an 11 mm cartridge was not powerful

variants: with water cooling for sustained anti-

enough to meet Pershings specification, so work

aircraft fire, with a lightweight barrel for aircraft

started on a new 0.5 inch (12.7 mm) round and

use (either fixed, or in a flexible or turret mount)

gun, essentially a scaled up version of the standard

and with an air cooled Heavy Barrel (HB) for

.30-06 cartridge and Brownings .30 machine gun,

vehicle mounting. The latter version, with minor

resulting in the water-cooled Browning Machine Gun,

modifications, remains in service to this very day.

Caliber .50, M1921, and an air-cooled aircraft gun.


The M2 .50 did not immediately supersede the M2 .30,
With no time pressure and dramatic reductions in

the additional weight being an issue with less powerful

post-war military spending, further development

engines of the time. Many late interwar aircraft used

was gradual. Following John M. Brownings death

a mixed armament, but from 1942 the vast majority

in 1926, Dr. Samuel G. Green was instrumental in

of Army and Navy fighters were armed with a battery

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of four, six or eight M2 .50 guns (also known as the

SPEEDING UP - THE .50 M3

AN-M2 .50 under the joint Army/Navy nomenclature


system introduced during the war). Defensive

One area in which there was felt to be room for

armament for bombers also gradually standardised

improvement was rate of fire, ideally from 750

on the M2 .50 in turrets or flexible mounts, .30-cal

rounds per minute to 1,000 or even more. Some

guns being generally phased out over the war.

improvement could be found in relatively minor


changes, but to achieve the desired target a

Described by the Commanding General of the Army

more fundamental overhaul was necessary.

Air Forces as the most outstanding aircraft gun


of World War II, the merits of the M2 compared

The Frigidaire division of General Motors had already

to other aircraft armament, especially 20 mm

turned over their manufacturing plants from fridges

cannon, is a subject guaranteed to cause a debate,

to aircraft and weapon components; they built a

both sides having fierce adherents. Though the

whole new factory to produce the M2, simplifying

general consensus tends to favour cannon, the

the design for mass production in the process. In

M2 was undeniably effective against most targets

1943 the Ordnance Department engaged them to

faced by US aircraft, and very reliable. With it

produce a new high speed weapon, resulting in

rolling off production lines in massive quantities,

1945 in the M3 (or AN-M3) .50, capable of firing

there was little impetus from the USAAF to

1,200 round per minute. Though similar in general

introduce heavier guns during the war.

appearance to the M2, the changes meant there were

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ARTICLE
few directly compatible components. Few M3s were

added a tracer component for visibility. Towards

produced before the end of World War 2, but they

the end of the war, with the Germans fielding jet

continued in service on first generation jet fighters

aircraft using kerosene as a fuel rather than more

in Korea, and in helicopter gun pods in Vietnam.

flammable gasoline, a new round was developed,


the M23 super incendiary, containing more than

.50 BMG AMMUNITION

twice as much incendiary material as the M1.

THE BROWNING .50 IN


WAR THUNDER

Standard early .50 Browning Machine Gun (BMG)


rounds were M2 Armour Piercing, M1 Tracer, and
M1 Incendiary, essentially scaled up versions of the
same .30-06 rounds. Further development allowed

In War Thunder, .50-cal guns are best suited to

the functions to be combined without a major sacrifice

Realistic or Simulator battles, where engagements are

in performance. The M8 Armour Piercing Incendiary

slightly more considered and the larger ammunition

round had similar armour penetration to the M2

capacity is an advantage; in the whirling maelstrom

AP with an added incendiary component, generally

of Arcade dogfights the immediate destructiveness

supplanting the individual AP and I rounds by 1944;

of cannon is more desirable, and mid-air reloading

the M20 Armour Piercing Incendiary Tracer also

makes low ammunition capacity less of an issue


(though machine guns do have a shorter reload time).
A decent burst or two from a battery of .50s should
be enough against most fighters but bombers
can be tougher, especially four-engine heavies;
taking out the pilot is a quick way to bring them
down but needs considerable accuracy or luck,
focusing on one wing and its engine(s) is more
efficient than pumping a lot of bullets into the
fuselage, but dont hang around too long flying
straight and level in the face of defensive fire.
With most US fighters having wing mounted guns its
important to take account of harmonisation, the Gun
targeting distance option on the aircraft selection

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screen that represents the point at which your shots

different ammunition options that include M20

will converge. Typical harmonisation distance in

API-T and M23 incendiary rounds. Unless you have

WWII was around 300 yards (275 m), and a setting

a lot of trouble adjusting your aim its seldom worth

of 300 m works well in War Thunder when you can

using dedicated Tracer belts in War Thunder, as

close to that range before opening fire. If using a

tracer rounds tend to be less damaging than the

short targeting distance with wing mounted guns,

alternatives, but the late .50 Tracer option consisting

avoid long range head-on engagements, especially

entirely of M20 API-T is an exception to the rule.

against opponents with nose-mounted weapons.

Prior to patch 1.47 it was devastating, with a very


high chance of setting aircraft on fire; in 1.47 the

Aircraft with .50-cal guns in War Thunder fall into

effects were toned down somewhat; at the time of

three main groups: early M2, late M2 and M3. For

writing (weapon and damage models always being

early aircraft with the M2, starting with the first

subject to change) patch 1.70 has made it an excellent

reserve P-26 Peashooter and including the P-36,

choice again. The combination of M8 API and M23

P40, F4F and F6F, once you unlock the Offensive

I in the late Stealth belt also works well, without

12mm upgrade the Omni/Universal belt is a good

the light show of the tracer belt, if you prefer not to

choice, with good proportion of M8 AP-I rounds,

alert an opponent that youre shooting at them.

effective against both air and ground targets.

Aircraft equipped with the M3 such as the Air Force


jets after the P-80 have access to the same late

Later aircraft such as the P-47 and P-51 get slightly

War Thunder Community Magazine

ammunition options, but fire a lot faster; you need

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ARTICLE

to exercise a little more trigger discipline with M3s,

of the same calibre. Early developments did not

as they do burn through ammunition quickly.

go well; when John M. Browning was engaged to


cast his eye over an unreliable 37 mm gun to see

With most .50-cal ammunition options containing

if improvements could be made, he reputedly said

a good number of AP, AP-I or API-T bullets, they

Where do they put the bait? This thing surely is

also work well for ground attack; light pillboxes

some kind of a rat trap, as it cant possibly be an

and tanks are vulnerable, even medium tanks

automatic gun. Inspired to develop a weapon himself,

can be engaged at close range from the rear,

Browning constructed a number of prototypes, but

giving US fighter-bombers a strong ground attack

further funding was unavailable in the 1920s.

arsenal when combined with bombs or rockets.


Interest was revived in the late 1930s when Benjamin

M4 AND M10 37 MM GUNS

Kelsey and Gordon Saville of the Army Air Corps


issued specifications for new cannon-armed aircraft,

Some large cannons were used in World War I

described as interceptors to circumvent the

aircraft, such as the Spad XII with a manually loaded

restriction that pursuit (fighter) aircraft could carry

37 mm gun firing through the propeller shaft,

no more than 500 lb (227 kg) of armament. The Bell

and after the war the US Ordnance Department

Aircraft Corporations response, the P-39 Airacobra,

expressed an interest in a fully automatic weapon

was built around a derivation of one of Brownings

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37 mm gun designs, standardised as the M4 37

the tracer and adjust accordingly, its usually

mm cannon and manufactured by Oldsmobile.

best to save ammunition for close range.

Compared to .50-cal MGs, the M4 had a low rate of

Against ground targets, the M4/M10 are not as

fire, limited ammunition capacity, and low muzzle

effective as higher velocity German and Russian

velocity, giving shots a noticeably arcing trajectory.

37 mm guns, but a few Armour Piercing shells

Though the sheer size of a 37 mm round offered

can take out light pillboxes and medium tanks.

good destructive potential, the US faced few targets


necessitating such firepower, and there was little

Ammunition choice is fairly straightforward; if

interest in further development and deployment

hunting planes the Default belt of HEFI is ideal, if

of the M4. Relatively minor modifications slightly

mainly interested in ground targets then the Ground

increased the rate of fire and ammunition capacity

Targets belt is all AP, or alternate the two with the

through the use of a disintegrating link belt, resulting

Omni belt for multi-role missions at the cost of

in the M10 cannon fitted to later P-63 Kingcobras.

reduced effectiveness of taking out the targets.

37 MM GUNS IN WAR THUNDER


The US have several P-39 and P-63 variants in War
Thunder with 37 mm cannons, but the previously
outlined characteristics make it a tricky gun to use,
especially against rapidly manoeuvring fighters.
Carefully aimed single shots or short bursts have
a better chance than spray and pray, so it can be
worthwhile to go into the control options where you
can bind machine guns and cannons to different
keys or buttons, allowing for more selective
use of the mixed armament of the P-39/63.
If firing at long range youll need to take account
of the shell drop; unless lobbing shots at someone
flying straight and level, where you can observe

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ARTICLE
As in British service, early Hispano cannons proved
unreliable. Testing and investigation of the faults
continued through 1942 and 1943, but with high
demand for the guns from the US Navy and the
RAF, mass production had been started before the
faults could be resolved. Some US aircraft did fly
with Hispano cannon during the war, most notably
the P-38 Lightning; the single cannon it carried in a
rigid mount in the nose with adequate heating was
less susceptible to jamming than wing installations.
The Navy used the AN-M2 on some variants of the
SB2C dive bomber, F6F-5N night fighters and a
small number of F4U Corsairs, but the reliability
issues prevented mass deployment during the war.
After the war most of the issues of the AN-M2

US 20 MM CANNON

were resolved by the improved AN-M3 20 mm


cannon, used by the Navy in post-war aircraft,

In the late 1930s, the US Navy Bureaus of Aeronautics

including early jets such as the F9F Panther.

and Ordnance concluded that the most suitable


armament for naval aircraft would be a gun of 20-

The Korean War provided the push that the Air Force

23 mm. Unable to find a suitable native design, they

needed to upgrade from .50-cal guns, the Browning

assessed what was available elsewhere, and like the

M3s of the F-86 Sabre proving unsatisfactory against

British decided that acquiring manufacturing rights

the MiG-15. As part of an evaluation project, a small

for the Hispano-Suiza HS.404 20 mm cannon would

number of F-86F aircraft were fitted with 20 mm T160

be the best option. Negotiations were completed

cannon. The T160 (standardised later as the M39)

in 1940, the first US-made guns were completed

was based on a revolutionary German design, the

in late 1941, and minor changes soon resulted

Mauser MG 213C revolver cannon, that was developed

in a second version that received the designation

too late to see action with the Luftwaffe but inspired

Gun, Automatic, 20 mm, AN-M2 (Aircraft).

many Western post-war guns including the M39 and


British ADEN cannon. The revolving chamber allowed

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for both a high rate of fire and high muzzle velocity,

only destroy soft ground targets and light tanks, so

important attributes in high speed jet combat.

the Ground Targets belt isnt the best choice.

20 MM CANNON IN
WAR THUNDER

The T160 cannon of the F-86F-2 are excellent


weapons; use either the Air Targets or Stealth
belts, depending on whether you like tracer or not.

In War Thunder, US Hispanos are similar to the British


guns (see Issue 3 of this magazine); use short bursts

75 MM CANNON

to avoid jamming, especially before you can research


the New 20mm cannons upgrade. The ammunition

USAAF and RAAF units of the Allied Air Forces in

belts use the three shell types deployed by the US:

the Southwest Pacific Area under General Kenney

High Explosive Incendiary, Armour Piercing Tracer and

specialised in low level attacks, especially against

Practice (a plain steel slug that ought to be labelled

shipping, strafing and skip-bombing rather than

Ball, really). There isnt too much difference between

carrying out more conventional level bombing from

the belts, the Default HEI/HEI/AP-T works well

higher altitude. Major Paul Pappy Gunn made field

so theres no pressing need to upgrade, Universal

modifications to B-25 bombers to reflect this change

just changes the ratio to 50/50. Stealth swaps the

in role, removing the ventral turret in favour of extra

AP-T shell in the Default belt for a Practice shell,

fuel, and mounting additional fixed guns for strafing.

little different in terms of damage; the cannon can

Working with North American Aviation representative

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ARTICLE
Jack Fox, details of the modifications were provided

but was not put into production as rocket

to other units in the field, and fed back to the US.

projectiles supplanted large calibre guns as


the weapon of choice for ground attack.

This resulted in new B-25 variants, manufactured

75 MM CANNON IN
WAR THUNDER

from the outset for low-level attack. Trials had


been carried out before the war with a 75 mm
field gun in a B-18 bomber, and the B-25 offered a
platform to deploy the weapon operationally. The

The 75 mm T13E1 gun of the PBJ-1H is highly

B-25G mounted a 75 mm M4 cannon in the nose,

effective against ground targets: with Armour

essentially the same gun used in Sherman tanks;

Piercing ammunition it can destroy light pillboxes

the B-25H (known as the PBJ-1H in Naval service)

and any tank with a single shot. The High Explosive

used a lighter version of the gun modified for

shells are little use against armoured targets,

airborne use, the T13E1 (standardised as the M5).

so the all-AP Armored Targets belt is the best


choice once unlocked. The low rate of fire makes it

The M4 and M5 were manually loaded, limiting the

rather unsuitable for most air-to-air engagements

rate of fire, and it was not an easy task to load 15

with the exception of head-on attacks against

lb (6.8 kg) shells if the aircraft was manoeuvring.

anybody foolish enough to point themselves

A fully automatic gun was developed and tested

directly at a 75 mm gun *and* eight .50-cal MGs.

in the form of the 75 mm M10, mounted in the


nose of the experimental XA-38 attack aircraft,

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By John Zoso Moore

The GameOn Magazine

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FICTION

HISTORICAL FICTION - LIFE AS A POW


This 2-part fictional story is about life as a British P.O.W. in Germany. Based off historical research and information,
the final part puts the reader in his shoes to experience the end of the war from a prisoner of war perspective.
We finally arrived at Luckenwalde and marched

squadrons. They went to join the officers. John Lovatt

to Stalag 111a, a camp of many prisoners of all

and I remained with the men from Stalag Luft 7.

nationalities. Our camp was on the opposite side of

We assembled in our new camp in a barrack-

the road to that of the R.A.F. officers from Sagan. They

type hut that had a stone floor and no furniture.

came out to their fence to greet us, Gene and Pat, our

We were asked to strip by our Medical Officer for

crew pilot and bombardier, were now within hailing

examination. The most emaciated were designated

distance. It was the first time we had seen them since

to the only hut with a wooden floor that was also

Dulagluft. David Balchin and Clem Pearce had learned

bereft of furniture. I had lost three stones in weight

just before leaving Stalug Luft 7 that their promotions

on the journey. I could see my ribs but I was not

to Pilot Officers had come through. I think there was

classed as being bad enough for the hut with the

automatic promotion for Canadians in operational

wooden floor. This was called the hospital!

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I did however eventually end up in the wooden

about 350 to 400 miles, from Silesia. They were

floored hut, together with John Lovatt and about 10

in really poor shape and had lost around four

others. We occupied an area at the end of the hut

hundred men out of a thousand on their trek.

with a 6 wide, slightly sloping floor. We all occupied


our own bit of floor, with just enough space to lie

The Russian prisoners-of-war, hated by the

down and leave a gap between as a walkway.

Germans, had to survive on the rations they


provided, which was less than a starvation diet. I

We had nothing but our clothing, a blanket

was told that an average of six would die in a week.

and a few personal belongings that

They had to work on their meagre rations, and

we carried with us from Silesia.

were not covered by the Red Cross convention.

I realised how weak I really was when, on going to

Thanks to the Red Cross, and the parcels we received,

the ablutions, where there were five steps to climb,

we had enough to survive. An example of the food

I found that I had to take a rest on the third step in

provided by our German hosts was dehydrated

order regain enough strength to climb the other two.

cabbage leaves, most of which had turned yellow,


boiled in water. It produced a dirty brown liquid.

After a few weeks in the wooden floored hut we

The leaves also finished up the same colour.

were moved into one of the stone floored huts

Often a Russian prisoner would be passing

to make room for R.A.F. prisoners-of-war from

along the main road and would push his mug

Lansdorf. These men had walked all the way,

through the barbed wire in an attempt to beg

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FICTION
food from us. He would be lucky only if we had

After two days of trying to obtain an engine, the

some of the dehydrated cabbage leaves.

Germans gave up and we returned to camp.

Ersatz coffee was made from acorns, and tea from

On the 22nd April the Germans had largely deserted

herbs. We found that the herbs made a better

the camp, leaving their machine guns still mounted

cigarette than tea, although it did burn rather quickly.

in the watchtowers. These were collected up


by the prisoners-of-war and the six remaining

On rare occasions we were supplied with soft

guards were captured and imprisoned in the

cheese-like cakes. These you could smell before

punishment block, known to us as the cooler.

they even arrived in the camp. The smell was so


When the German Command learned what had

strong I would have to hold my nose to eat one.

happened they sent a message to say that they would


When the American and Russian advances were

surround the camp and start shooting unless the

getting near Berlin it was decided to move all R.A.F.

arms and the guards were returned immediately.

prisoners-of-war to Moosberg in the south.

The battalion we were being threatened with

We were marched down to Luckenwalde railway

was made up of some of Germanys crack troops


who were held up in a forest west of the Elbe for
eight weeks after V.E.(Victory in Europe) Day.
In the early hours of the 23rd April a single plane
strafed the main road of the camp. This may
have been a warning. There were no injuries.
Later on that day the Russian Army broke into camp
with their tanks and started flattening the fences.
They were asked not to do this in order to prevent the
camp being overrun by prisoners from other lagers.

station where trucks were ready for transportation.


The Germans were unable to obtain the use of

Marshall Zhukov arrived sitting on one of the tanks.

an engine to take us. During our wait some of

He asked everyone to collect all the arms and join

the men managed to loosen floorboards in the

him on the assault on Berlin. A number of Russians

trucks ready for possible escape attempts.

followed the tanks out of camp. Our senior officer, a

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getting us on our way home. A few American


and British prisoners-of-war decided to chance
walking to the River Elbe, despite there still being
pockets of German troops holding out en-route.
After the first men got through the Americans
came with a convoy of trucks to pick us up. It
was now two weeks since we were liberated.
group captain, said that we must not go. I am pretty

We all piled in the trucks overjoyed to know

sure that none of us would have gone anyway.

that at last we were on our way home.

Six Russians were found dead in their huts. It was


the practice of the Russians to conceal the deaths of

Alas, this was not to be. The Russian soldiers

their comrades as long as possible, by carrying them

surrounded the trucks and ordered us off.

onto parade, in order to receive their food ration.

Any attempt to get back on the trucks would

A military funeral was held for these dead men


and they were buried in the camp mass grave.
It was now the Russians responsibility to supply
food to thousands of men throughout the camp. The
rations we were given were even less than we received
from the Germans, but the supply of Red Cross
parcels was better as stocks could now be used up.
As the days went by V.E. Day came and went.
We had little in the way of celebrations,
not having anything to celebrate with.
It was about fifteen miles from Luckenwalde to
the River Elbe and the American lines. We were
all getting impatient with the Russians for not

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FICTION
result in us being shot. The Americans had

in the South of England. From there we were

no alternative but to leave without us.

taken on a top priority train, non-stop, to R.A.F.

The Russians said that we had to be properly

Cosford, Shropshire which was a rehabilitation

repatriated with a fair exchange of prisoners. It

centre and hospital for former prisoner-of-war.

took another two weeks before the Russians were


ready to repatriate us. Before leaving we had to fill

Here we were debriefed and medically examined. I was

in lengthy forms giving our personal details. We

found to be suffering from physical debility and stress.

were taken in Russian trucks to the Elbe, where


we walked across the river over a pontoon bridge

A year later I was back to physical fitness, but it

and towards true liberation on the other side.

took many years to get over stress. Recalling the


past can still cause me to feel deeply emotional. It

The Americans took us to Halle via Leipzig where

is only recently that I have felt ready to recount my

there was a large P.O.W. reception centre.

experiences in full, in the hope to help others.

After about forty-eight hours we flew to Brussels by

By Ted Extreme_360 Theisinger

Dakota. The following day we flew on to somewhere

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ARTICLE

GUN, PROJECTILE AND


ARMOR TERMS
TANKS 201 - KNOWLEDGE ARTICLE

In todays Tanks 201 Knowledge Article, we will be doing a breakdown of common shell types in War Thunder. However,
as the Damage Model (DM) is a system including the rounds and the armor they are supposed to defeat, we will be
introducing some of the more advanced terms about the gun, projectiles and armor types as a prelude to that.

HORIZONTAL TURRET DRIVE

Destroyer) or electrically/hydraulically powered.

This is the assembly that rotates the turret of the

In War Thunder, damage to the horizontal turret

armored vehicle and usually comprises of a geared

drive in Arcade mode means that the turret stops

ring of the tank linked to a set of geared controls,

rotating temporarily. After a timer, the turret is able

which can be manual (like the US M10 Tank

to rotate again at 2 degrees per second until it is

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repaired. For Realistic and Simulator modes, this

for firing. Found at the end of the gun barrel, this

completely takes out turret rotation, leaving you

is the part which is usually inside the armored

to pivot the entire tank in order to aim the gun.

vehicle where the loader has access to.

VERTICAL GUN DRIVE

MISFIRE

The vertical gun drive controls the

A gun round misfiring is usually taken to mean that

elevation or depression of the gun.

the round is not discharged in the intended way.

In War Thunder, damage to the vertical turret drive in

In War Thunder, when the gun barrel or the gun

Arcade mode means that the gun elevation will be locked

breech is damaged, gun rounds will go off inside

in the position it is originally in when it is damaged, but it

the chamber if the damage is not rectified, causing

is possible to make a minor adjustment of +/- 1 degree.

a misfire; this could lead to a chamber explosion,

GUN BREECH

taking out the gun and the crew. For Arcade mode,
there would not be damage to the crew, but the
shot would not be fired. The probability of misfiring

The gun breech is the part of the weapon where

depends on the rate of fire and the weapon caliber.

the shell is loaded into the chamber and readied

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ARTICLE

ROLLED HOMOGENEOUS
ARMOR (RHA)

CAST HOMOGENEOUS ARMOR


(OR SIMPLY CAST ARMOR)

RHA is a type of armored steel that is strengthened

Cast Armor is made by pouring molten metal

by drawing steel into plates in a process

into prefabricated shapes called moulds, then

called hot rolling that creates a uniform grain

heat treated to strengthen it slightly and get

structure, allowing the treated metal plate to

rid of imperfections near the surface.

take stresses (from round impacts) better.


Cast armor is not strengthened as much compared to
The downside of RHA is that it cannot be formed into

the hot rolling process in RHA, and as such is more easily

very complex shapes, which would require the use of

penetrated by a round if both have the same thickness.

cast armor. RHA is found on most parts of the tank


where the shape is simple enough to be tempered,

In War Thunder, the two main types of armor are RHA

or on flat parts like the side chassis or the roof.

and Cast Armor, although there is some High Hardness

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Rolled Armor on some Panzer III late models. Tanks are

SPACED ARMOR

also modelled based on the different armor compositions.


Spaced armor is usually placed a distance away
However, it has not been explicitly stated yet (as

from the inner armor, designed to deflect or

of 1.70.1945) that the difference in strengths of

prematurely shatter AP-based rounds. It can also

different armor would affect the penetration

trigger rounds with fuzes well before they reach

values, and hopefully a future update will bring

more critical parts of the tank, by detonating HE

this bit of historical accuracy in-game.

or HEAT rounds at a safer standoff distance.

FACE HARDENED ARMOR (FHA)


Face hardening is a process to increase the armor
hardness of RHA on the outward facing side using
heat treatment. The process is a tedious one and
requires significantly more man-hours than a piece
of RHA and used only on critical areas that require
more protection, such as the glacis plate and turret.
The purpose of the FHA is to shatter the round
before it can penetrate, and is particularly effective

One popular implementation is on side skirts

against solid-shot Armor Piercing (AP) rounds.

to protect the tracks and the chassis (and


known as Schrzen in German use), which

Later Armor Piercing Capped (APC) rounds and


variants were introduced counter the advantage

are relatively vulnerable to enemy fire.

offered by FHA, which we will talk about later.

OVER-PENETRATION

However, in War Thunder, FHA is not modelled yet

Over-penetration occurs when the round strikes an

though it could be part of the development plans,

area where armor is very thin, causing AP-based shots

in order to be more historically accurate.

to go right through without breaking into shrapnel


for added collateral damage. This also happens with

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ARTICLE

APHE-based shots, where the fuze sensitivity is set

harmlessly through the hole and not activate.

to a much higher thickness and does not activate,

Fuse Delay Upon activating the fuse by reaching the

causing the round to punch a hole and fly through

required armor penetration, the fuse delay kicks in

harmlessly without detonating the HE filler.

and starts the countdown to detonate the explosive

One common example in War Thunder is the

charge. This is measured in metres in War Thunder,

gunshield on the ZiS-30, an early-tier Soviet tank

which gives you a guide how far the shell will go into

destroyer. The gunshield is a thin plate of only 5

the vehicle/past the impact point before exploding.

mm thick - too thin to trigger the fuzes in many


rounds or break up solid shots into shrapnels.

FUZE
The fuze is essentially a small device that initiates
ignition when certain conditions are met. In
War Thunder Ground Forces, the current DM
mechanic specifies this in two parameters:
Fuse Sensitivity This is the amount of armor
penetration (in mm) required to activate the fuse;
if the armor is too thin, the round will just fly

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MUZZLE VELOCITY

LINE-OF-SIGHT THICKNESS/
EFFECTIVE THICKNESS

The muzzle velocity refers to the speed of the


round as it leaves the gun muzzle. This is slightly

Line-of-Sight Thickness, or Effective Thickness in

different from the speed of the round at any point

the Armor Preview of War Thunder, is the thickness

during the flight, as the speed will decrease as

of the armor the round has to move through

it travels through air due to air resistance.

when not hitting the armor perpendicularly.

The lower speed of the rounds downrange results

The LOS thickness (Llos) is calculated from

in less penetration at longer ranges; this affects

the normal thickness (Ln) of the armor and

kinetic rounds that rely on the projectiles speed to

the angle the round makes with the normal

defeat enemy armor, such as the AP-based rounds.

(@) using this formula: Llos = Ln / cos@.

Rounds that rely entirely on chemical energy (such


as HE and HEAT) are independent of range.

Sloped armor makes use of this principle by


placing the armor plates at an angle to effectively

Rounds with higher muzzle velocities take a shorter

increase the vehicle protection without increasing

time to reach the target, and thus have lower drop

the thickness and mass of the armor.

compared to a round moving more slowly. In War


Thunder, this makes it easier to aim the gun; the

ANGLE OF ATTACK

vertical notches which are used to compensate


for the drop are much closer together.

The angle of attack (AoA) is the angle the longitudinal


axis of the round makes with the surface.

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ARTICLE

Rounds impacting the armor at very low angles

This in turn affects the effective penetration, and a lot

of attack (and at a large angle to normal) have to

of factors are in play here: Ballistics, type, materials,

overcome a higher line-of-sight thickness and have a

velocity and length-to-diameter of the round the

higher chance of ricocheting off the armor surface.

material; thickness and slope of the armor; the

NORMALIZATION (OF
ROUNDS ON IMPACT)

interdependent relationship during the projectilearmor interaction. A lot of information relating to the
normalization and its resulting effect on penetration is
empirical and comes from firing range tests, which is

Normalization refers to the effect of distortion in the

then extrapolated to give a more complete set of data.

angle of attack when the round strikes the surface.

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As an example, certain blunt-nosed rounds, upon


hitting the target, turn into the armor, decreasing the
armor thickness it has to pass through; sharp-nosed
rounds are rotated away from the armor, increasing
the thickness of the armor it has to penetrate. APCR
shells in WWII have the biggest effect, giving large
drops in penetration values at low angles of attack.
In War Thunder, normalization affects the probability
of the ricochet happening, as well as the effective
penetration at different angles of attack (which changes

SPALLING

the thickness of the armor it can penetrate). Rounds


turning into the armor are marked with a positive

Spalling in the anti-tank sense occurs when a

angle value (better penetration), while rounds turning

projectile impact or explosion on the outer armor

away have a negative one (worse penetration).

surface creates a shock wave travelling through

OVERMATCH

the armor, and the resulting compression shock


causes a fracture on the the inward facing armor,
breaking off metal pieces (spall) on the inside.

Overmatch relates to a type of failure mechanism


for armor, which is a function of armor thickness

The resulting spall can be extremely dangerous

(T) and projectile diameter (D), or the T/D ratio.

in the narrow confines of a tank, which can injure


or kill crew members and damage equipment.

At low T/D ratios where the round diameter is much

This effect is deliberately used in a High-Explosive

bigger than the armor thickness (described as

Squash Head (HESH) round filled with plastic

overmatched), the armor could fail in a way where

explosives, designed to flatten against the armor

a solid plug is ejected, allowing the round to punch

plating before exploding and knocking off armor

through more easily, rather than having the round to

pieces on the inside. Other tank rounds can exhibit

push through the armor material. This is currently

varying degrees of spalling as well. In War Thunder

not modelled in War Thunder Ground Forces.

Ground Forces, spalling is not modelled yet either.

By Chock Wee Boon

War Thunder Community Magazine

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ARTICLE

TANK PROJECTILE TYPES


TANKS 201 - KNOWLEDGE ARTICLE

With the vast array of projectile types available for each tank in Ground Forces, it can get quite intimidating
trying to choose which types of rounds to bring with you when you spawn into the game. In todays Tanks 201
article, we will take you through the common projectile types available and how to use them effectively.

ARMOUR PIERCINGBASED ROUNDS

piercing cap (APC) was introduced to protect the


projectile noses of AP shots from shattering and
allowing the round to penetrate FHA. Such rounds

An Armor-Piercing (AP) is the most basic projectile

are designated Armor Piercing, Capped (APC).

for a tank round, designed to punch through armor


plating using kinetic energy. The AP round is a solid

APC rounds have better normalization values

shot, usually made from hardened steel alloys.

relative to regular AP rounds (such as the M74 vs.


M51 shot on the US 37 mm M5 or M6 cannons), can

Germans made extensive use of FHA on their tanks

penetrate more effective at higher angle to normal,

on their Pz III & IV, and later tanks such as Panthers

but have worse-off penetration (The projectile

and StuGs. FHA was particularly useful in stopping

caps reduce homogeneous armor penetration

the AP rounds as they would shatter on striking

due to energy absorbed during impact).

the hardened outward surface. A protective armor-

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Soviet AP-based rounds and derivatives usually have a

Both of the Ballistic Cap (BC) and Armor Piercing

flat-nosed design, while the protective cap in the APC

Cap (C) designations also apply to other types

round is designed for penetration of FHA and is not

of rounds with similar modifications.

optimized aerodynamically. Ballistic caps (BC), also


commonly called windscreens in Soviet use, are usually

Some of the AP-based rounds do not carry explosives,

fitted to these rounds to counter the poor aerodynamic

and break into shrapnel in an approximate forward

shape of the nose, which helps to reduce air resistance

cone after penetrating, hitting any equipment or crew

acting on the round and increasing penetration at longer

for secondary damage. Due to a lack of collateral

ranges. These rounds are particularly useful on open

damage, the AP-based round is usually not the

maps at longer engagement distances, as the drop

first choice against tanks in general. However,

in penetrating power with range is not that drastic.

some AP rounds for the US and Germany do carry

The ballistic cap is usually made of a softer material and

a HE filler in the round, and damage modelling

crumples upon impact, allowing the actual projectile to

wise is closer to an APHE round below.

strike the armor. Soviet AP rounds with the windscreen


are designated APBC, while US armor-piercing
capped rounds with ballistic caps are called APCBC.

ADVANTAGES &
DISADVANTAGES OF
AP-BASED ROUNDS
++ Typically has higher penetration values compared
to composite rounds such as APHE
Limited collateral damage due to a lack of HE filler

USES OF AP ROUNDS
Penetrating tanks with thicker armor
when APHE rounds cannot penetrate
Used to snipe specific crew members
if you know their location exactly
Used to kill vehicle parts if you know their position
Shooting through engine blocks

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ARTICLE
ARMOR PIERCING (HIGH
EXPLOSIVE) ROUNDS

they do behave similarly with a fuze governing the


ignition of the high explosives in the round.

Some armor piercing rounds are hollowed out to

APHE rounds can come with the Armor Piercing

varying degrees and filled with high explosives with

Cap (C) and Ballistic Caps (BC) as well.

a fuze attached. Penetration is achieved via kinetic


means like a regular AP warhead. Upon penetration,
part of the round break off to form some shrapnel in
an approximate forward cone. Next, the fuze ignites

ADVANTAGES &
DISADVANTAGES OF
APHE ROUNDS

the explosives and breaks the rest of the projectile


up with a fragmentation radius, causing collateral
damage from the explosive filler and shrapnel.

++ Decent middle-ground penetration values, although


not as high as some AP, APCR or APDS rounds
++ Good collateral damage from HE filler

American and German tank rounds of the APHE

Fuze may not trigger against thin armor, allowing

variety are not called as such (with smaller amounts

the round to fly straight through; one way around

of HE), unlike the Soviet APHE rounds, although

this is to fire near the vehicle on the ground or

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terrain feature, allowing the shell to detonate and


kill the lightly-armored vehicle by shrapnel

USES OF APHE ROUNDS


These rounds are generally sound choices against
most tanks and available for most as well; they should
be the default ammunition loaded and ready to fire
Moderate penetration allows it to be used on the sides
or the rear of the vehicle where armor is less thick
Penetration and detonation in crew
compartments usually results in a vehicle kill,
especially turrets and driver compartments,
or taking out multiple crew members

SHRAPNEL ROUNDS

ADVANTAGES AND
DISADVANTAGES OF
SHRAPNEL ROUNDS
++ High collateral damage from shrapnel
after penetration and detonation

Shrapnel rounds are found only on a few earlier Soviet

Small HE filler blast radius

tanks, such as the T-28, T-34 and KV-1. These rounds

Poor penetration power of projectile

have buckshots filled in the shell; upon penetration, the


fuze ignites a charge which pushes out the buckshot.

USES OF SHRAPNEL ROUNDS

Damage mechanics wise, they are similar to APHE

Generally limited for use against earlier-tier

round, although some key differences exist: there is a


significant increase in the generated shrapnel, both in
the forward cone and the fragmentation radius, and the

tanks that can be penetrated from the sides


Against thin armor of open-top
tank destroyers & SPAA

shrapnel produced provides most of the killing power;

Firing into crowded crew compartments

the penetration for shrapnel rounds is not high, which

such as the drivers seat or the turret

makes them useful only on tanks in the earlier tiers.

usually results in a vehicle kill

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ARTICLE
ARMOR PIERCING
COMPOSITE-RIGID

(such as tungsten), wrapped in a lightweight shell


made from lighter metals such as aluminum. The
small penetrator usually has a smaller diameter than
the diameter of the gun barrel or other rounds such
as the AP shot, and is usually called a sub-caliber.
The idea behind the APCR round is to reduce the mass
of the projectile through this method, which will bring
about a higher muzzle velocity when fired from the gun
using the same amount of propellant as a standard
shell. The sharper tip of the high-density penetrator
applies a larger pressure on the impact area than
a full-caliber AP shell, allowing the APCR round to
penetrate more effectively, while leaving behind the
lightweight shell before achieving penetration.
The Armor Piercing Discarding Sabot (APDS) is a
further evolution of the APCR round taken to the
extreme. For APDS, it has a sub-calibre high density
penetrator as well, but the shell (sabot) wrapped
around the penetrator is designed to fall off after
leaving the muzzle. The travelling projectile is less
affected by air resistance than the APCR projectile
and thus loses less penetration downrange.

Armor Piercing, Composite, Rigid (APCR) is another


type of kinetic round designed to increase penetration

APCR and APDS rounds do not carry HE fillers as the

over the standard AP shot. In American service, the

high-density penetrator is of a very small diameter. The

APCR is also known as the High Velocity Armor Piercing

penetrator breaks into shrapnel after penetration like

(HVAP) round. The APCR has a small penetrator core

the AP round, but with less collateral effect as there is

made from a high-density material to reduce shatter

less material in the penetrator compared to an AP shot.

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ADVANTAGES &
DISADVANTAGES OF
APCR/APDS ROUNDS

Same as AP rounds
Penetrating thicker armor from the front
Use against heavy tanks
Sniping crew members, vehicle parts, ammo racks

++ Very high penetration values


++ Higher muzzle velocity; drop in round
is not drastic and easier to aim
Higher chance of ricochet at high angles to normal

or fuel tanks if their exact location is known

HIGH EXPLOSIVE ANTITANK ROUNDS

Low collateral damage due to absence


of HE filler and smaller penetrator

USES OF APCR/APDS ROUNDS

War Thunder Community Magazine

The High Explosive Anti-Tank (HEAT) round is a shaped


charge using high explosives to achieve penetration
utilizing a discovery called the Munroe Effect. The

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ARTICLE
penetration effectiveness is independent of the velocity of

as the short-barreled early-model Panzer

the projectile, unlike the previous kinetic rounds earlier.

IV) and has respectable penetration


HEAT rounds from high-calibre weapons (with bigger

The HEAT round has explosives packed behind

explosive charges) and end-game tanks (with better

an inverted cone lined with metal such as

design) can penetrate thick armor effectively

copper. Upon impact, the explosive is ignited,

Sniping crew members, vehicle parts, ammo racks

forming a jet of plasma from the conical lining at

or fuel tanks if their exact location is known

hypersonic speeds to penetrate the armor..

HIGH EXPLOSIVE ROUNDS

ADVANTAGES AND
DISADVANTAGES OF
HEAT ROUNDS

A High Explosive (HE) round is a shell packed with


high explosives and detonates on impact, with an
explosive radius that will take out crew members if
they are caught in it, and generates some shrapnel.

++ Penetration is unaffected by range (but


difficult to land shots at long range)
++ Unaffected by normalization and effective penetration

Generally, for tank vs. tank combat, HE rounds are


not of much use except in a few situations against

is directly determined by line of sight thickness

light armor. However, large calibre (100+ mm) HE

++ Only ricochets at extremely low angles

shells can be quite devastating against most tanks.

of attack (high angle to normal)


Easily countered by spaced armor as the plasma
stream is formed too early (in some cases though,
the spaced armor allowed the plasma stream to
develop fully and achieve better penetration)
Low velocity of HEAT round makes it
difficult to aim at long ranges
Low collateral damage from plasma stream

USES OF HEAT ROUNDS


Can be fired from low-velocity guns (such

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ADVANTAGES AND
DISADVANTAGES
OF HE ROUNDS

USES OF HE ROUNDS
Against open-top tank destroyers & SPAA
Exposed tank turret roofs and chassis top

++ Large collateral damage


++ Penetration is unaffected by range
and line-of-sight thickness
++ Ricochets only at low angles of
attack (high angle to normal)

Mid-tier tanks with 75+ mm calibre HE shells


can knock out external components relatively
easily, such as the gun barrel and tracks
On large calibre guns, such as the KV-2 and the SU152 (both with 152mm calibre cannons), the rounds

Can be detonated easily by spaced armor

can penetrate quite a bit of armor (75mm thickness)

Low penetration effect

with the sheer amount of explosives they pack

Low velocity of HE round makes it


difficult to aim at long ranges

War Thunder Community Magazine

By Chock Wee Boon

The GameOn Magazine // 83

WORDSEARCH

WORDSEARCH
Click anywhere on this page to download the wordsearch

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Brothers: The Thoughts of Two Gamers

Have a safe flight!


See you in next issue.
Issue 48 October 2013

86 GameOn Magazine

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