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PERFORMANCE EVALUATION
Game outcomes (35%)
Performance in each game is scored is some fashion. For example, the player or team may have the goal
of maximizing firm profitability, where profitability is determined by the moves that the team makes in
the game. Thus the game itself offers direct feedback. That is, proper application of management
principles will lead to a better score in the game.
Reports (30%)
After each game, each participant (or team if it is a team-based game) will prepare a short report outlining
how they made decisions regarding the moves to be made in the game. Further, the report will, in
retrospect, describe why those were in fact the right moves to have made, or if not, what moves would
have been better, and why.
Final exam (25%)
We will have a final exam to test students on the principles learned in playing the games.
Course participation (10%)
After each game we will have a class discussion to reinforce what was learned from the game. Students
are expected to be active participants in all discussions, as well as in discussion with their team members
outside of class (for those games involving teams). We may also give you the opportunity to make an oral
presentation of your play of the game.
Monday, Aug 31, Session 1: Review of some operations and logistics principles
Readings:
1)
2)
3)
Tuesday, Sep. 1, Session 2: Review (cont.) and Play First Round of Littlefield
Readings:
1. The pooling principle. Teaching note by Glen Schmidt.
2. The OM triangle. Teaching note by Glen Schmidt.
3. The newsvendor model. Teaching note by Glen Schmidt.
Wed., Sep. 2, Session 3: Play the Global Supply Chain Management Simulation
Readings:
1) Inventory Management Fundamentals.
2) Making Supply Meet Demand in an Uncertain World.
9:15 10:45: Littlefield debrief
11:00 12:30: Classroom Lecture
Afternoon is free to play the Global Supply Chain Management Simulation at your leisure
Report due on Littlefield 1.
We will hold a debrief on the initial Littlefield assignment. Teams will randomly be asked to present their
slides (see the assignment for Tuesday for details on preparing the slides).
Global Supply Chain Management Simulation:
Continuing to focus on the impact of variability in demand, this session focuses on creative ways that the
supply chain can be managed to efficiently use production capacity. The firm would like to smooth
production such that resources are utilized even during times of slack demand, and are not over-utilized
during times of peak demand. This type of problem is magnified in the ski-wear industry, in that sales are
seasonal, and styles change from year to year. Furthermore, supply chains involve producers in one part
of the world and consumers in other parts. The reading Making Supply Meet Demand in an Uncertain
World offers some insights on how to manage capacity and inventory in this setting.
The Global Supply Chain Management Simulation will allow you to design and manage the supply chain
of a cell phone manufacturer over a multi-year period. You will be put in charge of the introduction of
two models, and will be required to design the product line, forecast demand, choose a set of suppliers
with different cost and lead-time characteristics, and allocate production among your chosen suppliers.
After completing the product and supply chain design phase, you will observe actual monthly demand and
will have opportunities to respond to unexpected events. The simulation is repeated over a four-year
period, allowing you an opportunity to revisit and refine your decision processes each year. At the end of
each year, the company's board of directors will evaluate your performance and your annual profits
computed. Team performance will be revealed during the in-class simulation debrief.
Running the simulation
You should sign up just once at the web site given to you by your instructor, using the same team name as
you used for the Littlefield simulation. We have paid for a limited number of slots so DO NOT sign up a
second time. You and your teammate should find a time and location when you can take between 2 and 4
hours to run the simulation. The web site to play the game will be given to you by the professor. You
first need to register as a student at the web site. As always, if you have problems, email the instructor.
Assignment requirements:
Your team should turn in a set of PowerPoint slides (12 maximum) describing how you played the game
and, in retrospect, if you did not play it optimally, please describe how you SHOULD have played the
game. Please turn in a printout of your slides printed 6 PER PAGE. The slides must be easily readable at
this resolution. Please also email your PowerPoint presentation to glen.schmidt@utah.edu. The assignment
is due at the start of class on Thursday.