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Headphone
In the professional audio sector, headphones are used in live situations by disc
jockeys with a DJ mixer, and sound engineers for monitoring signal sources. In radio
studios, DJs use a pair of headphones when talking to the microphone while the
speakers are turned off to eliminate acoustic feedback while monitoring their own voice.
In studio recordings, musicians and singers use headphones to play along to a backing
track. In military applications, audio signals of many varieties are monitored using
headphones.
Wired headphones are attached to an audio source by a cable. The most common
connectors are 6.35 mm () and 3.5 mm phone connectors. The larger 6.35 mm
connector is more common on fixed location home or professional
equipment. Sony introduced the smaller, and now widely used, 3.5 mm "minijack"
stereo connector in 1979, adapting the older monophonic 3.5 mm connector for use with
its Walkman portable stereo tape player. The 3.5 mm connector remains the most
widely-used connector for portable application today. Adapters are available for
converting between 6.35 mm and 3.5 mm devices.
Audio Interface
Audio Interfaces take all the various audio inputs and convert them into digital audio
data.
Though that sounds straight-forward, this was easily the most confusing part for me as I
began the quest to design my own home studio.
This piece of hardware will end up being the front end for nearly all the inputs that will
be used in your home recording studio.
Digital audio, electrical analog audio, and MIDI data will all come together in this great
sonic melting pot.
It acts as the central hub for all the various Audio Signals in your setup... taking them
from your finger tips and vocal cords and into the digital realm.
By handling all the audio input and output signals of your system it performs the same
function as the Sound Card in a typical computer.
Digital Audio
Sounds from the real world can be recorded and digitized using an analog-to-digital
converter (ADC). As in the diagram below, the circuit takes a sample of the
instantaneous amplitude (not frequency) of the analog waveform. Alternatively, digital
synthesis software can also create samples by modeling and sampling mathematical
functions or other forms of calculation. A sample in either case is defined as a
measurement of the instantaneous amplitude of a real or artificial signal. Frequencies
will be recreated later by playing back the sequential sample amplitudes at a specified
rate. It is important to remember that frequency, phase, waveshape, etc.
are not recorded in each discrete sample measurement, but will be reconstructed during
the playback of the stored sequential amplitudes.
Software
carries out arithmetic and logic operations, and a sequencing and control unit can
change the order of operations in response to stored information. Peripheral
devices allow information to be retrieved from an external source, and the result of
operations saved and retrieved.
Mechanical analog computers started appearing in the first century and were later used
in the medieval era for astronomical calculations. In World War II, mechanical analog
computers were used for specialized military applications such as calculating torpedo
aiming. During this time the first electronic digital computers were developed.
Originally they were the size of a large room, consuming as much power as several
hundred modern personal (PCs).
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