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You Are A:

True Neutral Human Bard/Druid (1st/1st Level)


Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 12
Intelligence- 16
Wisdom- 17
Charisma- 14
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doe
sn't feel strongly one way or the other when it comes to good vs. evil or law vs
. chaos. Most true neutral characters exhibit a lack of conviction or bias rathe
r than a commitment to neutrality. Such a character thinks of good as better tha
n evil after all, he would rather have good neighbors and rulers than evil ones.
Still, he's not personally committed to upholding good in any abstract or unive
rsal way. Some true neutral characters, on the other hand, commit themselves phi
losophically to neutrality. They see good, evil, law, and chaos as prejudices an
d dangerous extremes. They advocate the middle way of neutrality as the best, mo
st balanced road in the long run. True neutral is the best alignment you can be
because it means you act naturally, without prejudice or compulsion. However, tr
ue neutral can be a dangerous alignment when it represents apathy, indifference,
and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a pench
ant for migration and conquest have made them physically diverse as well. Humans
are often unorthodox in their dress, sporting unusual hairstyles, fanciful clot
hes, tattoos, and the like.
Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They lov
e to accompany heroes (and villains) to witness heroic (or villainous) deeds fir
sthand, since a bard who can tell a story from personal experience earns renown
among his fellows. A bard casts arcane spells without any advance preparation, m
uch like a sorcerer. Bards also share some specialized skills with rogues, and t
heir knowledge of item lore is nearly unmatched. A high Charisma score allows a
bard to cast high-level spells.
Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even th
e majority - are stealthy thieves, many serve as scouts, spies, investigators, d
iplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at gett
ing what others don't want them to get. While not equal to a fighter in combat,
a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot o
f damage. Rogues also seem to have a sixth sense when it comes to avoiding dange
r. Experienced rogues develop nearly magical powers and skills as they master th
e arts of stealth, evasion, and sneak attacks. In addition, while not capable of
casting spells on their own, a rogue can sometimes 'fake it' well enough to cas
t spells from scrolls, activate wands, and use just about any other magic item.
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> True Neutral Human Bard/Rogue (1st/1st Level)
<br><br><u>Ability Scores:</u><br>

<b>Strength-</b>12<br>
<b>Dexterity-</b>12<br>
<b>Constitution-</b>12<br>
<b>Intelligence-</b>18<br>
<b>Wisdom-</b>18<br>
<b>Charisma-</b>15
<br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does w
hat seems to be a good idea. He doesn't feel strongly one way or the other when
it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit
a lack of conviction or bias rather than a commitment to neutrality. Such a cha
racter thinks of good as better than evil after all, he would rather have good n
eighbors and rulers than evil ones. Still, he's not personally committed to upho
lding good in any abstract or universal way. Some true neutral characters, on th
e other hand, commit themselves philosophically to neutrality. They see good, ev
il, law, and chaos as prejudices and dangerous extremes. They advocate the middl
e way of neutrality as the best, most balanced road in the long run. True neutra
l is the best alignment you can be because it means you act naturally, without p
rejudice or compulsion. However, true neutral can be a dangerous alignment when
it represents apathy, indifference, and a lack of conviction.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Sh
ort generations and a penchant for migration and conquest have made them physica
lly diverse as well. Humans are often unorthodox in their dress, sporting unusua
l hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Primary Class:</u><br><b>Bards</b> often serve as negotiators, messen
gers, scouts, and spies. They love to accompany heroes (and villains) to witness
heroic (or villainous) deeds firsthand, since a bard who can tell a story from
personal experience earns renown among his fellows. A bard casts arcane spells w
ithout any advance preparation, much like a sorcerer. Bards also share some spec
ialized skills with rogues, and their knowledge of item lore is nearly unmatched
. A high Charisma score allows a bard to cast high-level spells.
<br><br><u>Secondary Class:</u><br><b>Rogues</b> have little in common with each
other. While some - maybe even the majority - are stealthy thieves, many serve
as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versati
le, adaptable, and skilled at getting what others don't want them to get. While
not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a
sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sen
se when it comes to avoiding danger. Experienced rogues develop nearly magical p
owers and skills as they master the arts of stealth, evasion, and sneak attacks.
In addition, while not capable of casting spells on their own, a rogue can some
times 'fake it' well enough to cast spells from scrolls, activate wands, and use
just about any other magic item.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>W
hat Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easyda
mus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>
Detailed Results:
Alignment:
Lawful Good ----Neutral Good ---Chaotic Good ---Lawful Neutral -True Neutral ---Chaotic Neutral Lawful Evil ----Neutral Evil ---Chaotic Evil ---Law & Chaos:

XXXXXXXXXXXXXXXXX (17)
XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
XXXXXXXXXXXXXXXXXXXXXXXXX (25)
XXXXXXXXXXXXXXXXX (17)
XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
XXXXXXXXXXXXXXXXXXXXXXXXX (25)
XXXX (4)
XXXXXXXXXXXXX (13)
XXXXXXXXXXXX (12)

Law ----- XXX (3)


Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXX (11)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- X (1)
Race:
Human ---Dwarf ---Elf -----Gnome ---Halfling Half-Elf Half-Orc Class:
Barbarian Bard -----Cleric ---Druid ----Fighter --Monk -----Paladin --Ranger ---Rogue ----Sorcerer -Wizard ----

XXXXXXXXXXXXXXX (15)
XXXXXX (6)
XXXXXXXX (8)
XXXXXXXXXX (10)
XXXXXXXXXXXX (12)
XXXXXXXXXX (10)
(-2)
(-6)
XXXX (4)
(-6)
XX (2)
(-6)
(-17)
(-21)
(0)
XXXX (4)
XXXX (4)
(0)

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