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<b>Strength-</b>12<br>
<b>Dexterity-</b>12<br>
<b>Constitution-</b>12<br>
<b>Intelligence-</b>18<br>
<b>Wisdom-</b>18<br>
<b>Charisma-</b>15
<br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does w
hat seems to be a good idea. He doesn't feel strongly one way or the other when
it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit
a lack of conviction or bias rather than a commitment to neutrality. Such a cha
racter thinks of good as better than evil after all, he would rather have good n
eighbors and rulers than evil ones. Still, he's not personally committed to upho
lding good in any abstract or universal way. Some true neutral characters, on th
e other hand, commit themselves philosophically to neutrality. They see good, ev
il, law, and chaos as prejudices and dangerous extremes. They advocate the middl
e way of neutrality as the best, most balanced road in the long run. True neutra
l is the best alignment you can be because it means you act naturally, without p
rejudice or compulsion. However, true neutral can be a dangerous alignment when
it represents apathy, indifference, and a lack of conviction.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Sh
ort generations and a penchant for migration and conquest have made them physica
lly diverse as well. Humans are often unorthodox in their dress, sporting unusua
l hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Primary Class:</u><br><b>Bards</b> often serve as negotiators, messen
gers, scouts, and spies. They love to accompany heroes (and villains) to witness
heroic (or villainous) deeds firsthand, since a bard who can tell a story from
personal experience earns renown among his fellows. A bard casts arcane spells w
ithout any advance preparation, much like a sorcerer. Bards also share some spec
ialized skills with rogues, and their knowledge of item lore is nearly unmatched
. A high Charisma score allows a bard to cast high-level spells.
<br><br><u>Secondary Class:</u><br><b>Rogues</b> have little in common with each
other. While some - maybe even the majority - are stealthy thieves, many serve
as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versati
le, adaptable, and skilled at getting what others don't want them to get. While
not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a
sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sen
se when it comes to avoiding danger. Experienced rogues develop nearly magical p
owers and skills as they master the arts of stealth, evasion, and sneak attacks.
In addition, while not capable of casting spells on their own, a rogue can some
times 'fake it' well enough to cast spells from scrolls, activate wands, and use
just about any other magic item.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>W
hat Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easyda
mus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>
Detailed Results:
Alignment:
Lawful Good ----Neutral Good ---Chaotic Good ---Lawful Neutral -True Neutral ---Chaotic Neutral Lawful Evil ----Neutral Evil ---Chaotic Evil ---Law & Chaos:
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