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BATTLE 1: Ark and the Oracle Knights

Light Plague: ST attack


Normal attack priority:
25% chance of targeting a unit with attack type BB
30% chance of targeting a dark unit
20% chance of targeting the unit with lowest current HP
Other than that it's random
<90% Threshold: Summons 6* Yuura and Dion
Dion has a crit buff which can make the enemies hit much harder
Yuura has a fairly weak DoT
<70% Threshold: Summons 6* Ruby and Balgran
Ruby Inflicts ATK down
Balgran can give all enemies chance to inflict all status ailments and has a lot
of HP; usually last to die.
<50% Threshold: Summons 6* Medina and Rinon
Rinon will cast status prevent
Medina will reduce your BB gauge
30% Threshold: Possible huge AoE
15% Threshold: Possible huge AoE
If any summoned units are killed before you knock Ark under 50%, he will use a m
assive ST attack that will buff wipe and kill a random unit.
Strategy:
It's recommended to use a 75% mitigation on Ark's 30% and 15% thresholds. They h
it very hard and you might lose a unit during this.
The most optimal strategy is to use UBB mitigation when Ark is under 50% and nuk
e all of them.
Dion's crit buff significantly buffs their damage, so he's the first person you
want to kill when it's safe to do so.
Once you kill all the enemies you'll move onto battle 2.
Stage 2: Ark 6*
Radiance : Massive STBB used every 3 turns. Does strong damage but will likely n
ot kill you unless he focuses that unit.
Radiant Brink: Massive STBB every 6 turns on a random unit (120% of the units HP
). Buff wipes before using so guard all your units to be safe.
React Force: Massive AoE that triggers when all units use BB/SBB. Have a unit gu
ard/normal attack every turn. This attack will most likely wipe your squad.
<50% Threshold: Evolves to 7*
Strategy:
Nothing too special here, just guard every 6 turns and don't use all SBB/BB on t
he same turn.
BATTLE 2: Ark 7*
6* Ark's moves carry over to 7*
X Rave : AoE attack and Hit Count Buff
Revenge Shift: Damage reflect for one turn
Either guard all or use a healer after everyone is done attacking
World Splitter - Asterio: Strong AoE
Normal attack priority:
20% chance of targeting lowest HP unit
20% chance of targeting a random dark unit
25% chance of targeting lowest DEF unit
Other than that it's random
100% Threshold: Immediately after transforming he guards twice, then does massiv
e AoE
Endurable with just 50% Mitigation
50% Threshold: Release Reaction
Massive AoE that reduces HP to 1
Mitigation and Guard lessens the damage.

Massive STBB will now occur twice every 6 turns instead of every 3 turns
40% Threshold: Ark will say "Show me your moves what you got" then idle.
Won't attack first turn and puts up a mitigation buff.
Must use all 6 units BB/SBB (including dead units) or he'll use a massive AoE th
e next turn that buff wipes and will wipe your squad.
30% Threshold: Overdrive: ATK, DEF, and REC up.
Sword of Brave: used 3 turns after Overdrive. Gives him all elements, BB damage
buff, and mitigation.
Use 75% Mititgation (or maybe Tridon is enough?) to survive.
10%: Massive AoE. 75% Mit (or maybe Tridon) to survive. He will probably have BB
damage up and all elements by the time you get to this threshold.
Strategy:
Nothing really special happens during the first 50%. Just guard all units every
6 turns.
If a threshold happens the same turn that Radiant Blink occurs he will only do t
he threshold and skip over Radiant Blink.
Remember not to use all BB/SBB.
Try not to let your units die too early as you need all of them to cancel "Show
me your guts"
Last 30% is a race to the finish since Ark will start hitting very hard. Make su
re your squad has decent damage.
If your squad does enough damage or has a Mitigator UBB with damage buffs built
in (Krantz and Zeldeus) then you can use that to push through Sword of Brave and
Justice.

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