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Print A4 (Europe) or Letter (U.S.) sized paper at actual size. Do not have scale to fit selected in your print preferences.
In the amount of copies print dialogue box select 3. This will ensure that you will print the correct amount of cards per
battle pack.
To avoid printing the instruction pages only print pages 3,4,5.
Color reproduction will vary based on printer type.
The cards have been arranged with one pixel between each card. This is designed to use the minimum amount of cuts.
Line up a metal ruler with the cut lines at the top and bottom and then use a sharp exacto knife to cut from end to end
vertically and horizontally. Be careful not to cut off your finger tips.
The card fronts are designed to be placed in protective plastic sleeves with original Invasion cards as a backing. We
suggest the draft cards from the core set. This ensures not only a firm backing for your new cards but also stops your
opponent from seeing the difference between the original Invasion cards and the Forever War fan cards.
Valiant Sq uire
3
6
Warrior. Engineer.
Dwarf only. Ambush 1.
This zone gains +4 hit points.
We built this fortress, and we wont
let you tear it down!
, TM and/or Games Workshop Ltd 2014
Infused Rune
Attachment. Rune.
Attach to target support card with at least 1
printed power. Attached card gains .
7
Forge Guardian
Tinkerer s
Engineer.
You may play Attachment cards
from your hand any time you
could take an Action, paying
all costs and following all
restrictions.
Location.
Each unit you control with at least 1
experience attached to it gains +1 hit point.
Warrior.
If you control a Knight unit, this
unit gains .
Action: When a Knight unit you
control has moved from this zone to
another, move this unit to that zone.
(Limit once per turn.)
Heroism
2
8
Mage.
Limited.
Action: When this unit enters
play from your hand, return
target - Spell card from your
discard pile to your hand.
All the secrets of all the worlds can be
found in old books and scrolls.
Seal of Negation
Limited.
Action: Cancel a tactic just played by an
opponent. Then, the opponent may put that
card on top of his deck.
I cannot stop them, but maybe I can delay them long enough.
10 Illus. Marek Vosswinkel
2
11
Mutant. Warrior.
Action: At the beginning of your
turn, choose a keyword. This
unit gains that keyword until the
end of your turn. If the keyword
has a numerical value, it is 2.
, TM and/or Games Workshop Ltd 2014
Furystoker
Illus. Nicholas Peter
Spawn of Nurgle
Spell.
Sorcerer.
Battlefield only.
Each unit or legend that can
attack, must attack.
Each unit or legend that can
defend, must defend.
12
Gr andfathers Gif t
Defiled Sanctuary
What once was sacred now is ... sacred in a whole new way.
13 Illus. Marek Vosswinkel
Lost Troll
Mutation.
Action: Treat the printed power of target
unit as that units printed hit points, and
vice versa, until the end of the phase.
What doesnt kill you makes you stranger.
14 Illus. Marek Vosswinkel
Location.
Corrupted units in this zone gain +1 hit point.
3
15
Troll.
This unit cannot be the first
unit you play from your hand
in a turn.
Where da battle att?
, TM and/or Games Workshop Ltd 2014
Shamans Hut
Building.
Action: When a unit enters this zone,
deal 1 damage to it.
If it dun hurtz it dun workz!
16 Illus. Marek Vosswinkel
Death Night
Rogue.
Action: When this unit survives
an attack, move a resource token
from target card in the defending
zone to a card you control with at
least 1 resource token on it.
18
Mind Virus
Attachment. Hex.
This fan expansion is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy Flight Games. It is entirely non-commercial. It is not a stand-alone
game, official Warhammer: Invasion products are required to play. The cards are free for personal use. Resale is prohibited. Please support the game by buying official products!
For information on Warhammer: Invasion, please visit www.fantasyflightgames.com.
For more on the Warhammer setting and the tabletop game, please visit www.games-workshop.com.
Warhammer: Invasion The Card Game Games Workshop Limited 2011-2013. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks
respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either , TM and/or Games Workshop Ltd 20002013,
variably registered in the UK and other countries around the world. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of
Fantasy Flight Publishing, Inc. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices,
Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and
all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either , TM and/or Copyright
Games Workshop Ltd 2000-2013, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights
Reserved to their respective owners.
All original card illustrations are the property of the illustrators listed on the individual cards Copyright 2014