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BALITANG BAMBOO
The Bamboo News
Bamboozled
The Bamboozled Column will
be a weekly edition to the
Balitang Bamboo that includes
a collection the weeks best
jokes and funnies. The column
will also eventually include
advice and suggestions for any
problems that readers write in
about.
September 15 was the start to the first ever Richo Cup in Mr.
Richardson B block PE class that took place in the MS gym.
This year, the new coming teacher, Mr. Richardson, joined in
with the PE fun by creating a tournament. This year, Mr.
Richardson kicked o the Richo Cup with Volleyball. The
winning team was Team B, which included the following
students: Bianca McKeown, Rohan Tulshyan, Ethan Douglas,
Maanya Chaturvedi and Gregory Pruss. In an interview with
Mr. Richardson, he says that a good strategy, good
communication, good teamwork and a high work skill led
them to victory. He tried his best to evenly distribute the
dierent students into teams, which varied in skill, so that
they could work together and use the dierent techniques for
the game. From the beginning of the unit, Mr. Richardson
could feel the excitement and build-up, so much that it was
palpable. The winning team won games with the scores of
20-8, 22-5, 15-10 and 15-9; winning all 4 games.
Smash and
Loop for your
Victory
By Ian Barton
Photo from
www.tabletennisvic.org.au
Pokemon GO!
By Lucas Batungbacal and Trevor Yu
A new game has struck the internet, Pokemon Go, a virtual reality
game that brings our beloved Pokemon series into the real world
using state of the art technology that spawns Pokemon randomly on
the camera screen of your device, area exclusive, along with the
Pokemon Go Plus Watch that alerts you when in the presence of
wild Pokemon and other trainers are in your premises. Now, you
can see a Magikarp in your local pool, capture a Charizard on the
beach, or battle a Mewtwo in Times Square. Contrary to popular
belief, this app was made to encourage the young Poke-trainers of
our generation to go outside and discover Pokemon while
recognizing the beauty of nature outside our doors. The gameplay
of this application is eortlessly straightforward. This application is
the second of two virtual reality games from the same company, the
first AR being Ingress, an alien invasion game for adults. This is
basically an open world game that builds friendship and teamwork.
The dierent aspects of the game are essentially trading, battling,
and capturing Pokemon. This allows children to interact with each
other in the real world. Opinions vary on this particular topic, but
most suggest that it will be a distraction, or hindrance to normal
life, explicitly contradicting the purposes of this game. Also, based
on first hand information, most middle school students have played
Pokemon, some even playing in class. On the other hand, based on
previous observations of past AR games and user forums, this game
is predicted to be successful on a worldwide scale. Watch out for its
release in 2016, and remember, you gotta catchem all!
8th Grade
CWW: A Huge
Success
By Sang Yun Jee
Eigth grade ISM students recently
went on a trip to Caliraya for their
CWW. Students say Caliraya and
giving back to the community
was an amazing experience.
Classroom Without Walls, or
CWW, is an opportunity for
students to get out of the
classroom and take time to serve
less fortunate communities to
show their gratitude for what they
have. As one ISM student says,
Its like all of us were hit with this
Reality Truck that was screaming,
Hey, the rest of the world isnt as
fortunate as you folks. It was
hard for us to say goodbye, says
another. The 8th graders spent
most of their time participating in
two different activities. The first
was to teach younger students at
a local elementary school. The
second was to work with local
villagers and experience their
daily work, which include
painting different crafts. There
will be another CWW trip later on
on February. Students eagerly
wait for this time to come!
Shain Poon (8): One thing I learned was that sometimes we don't
have to have a plan and prepare every single detail to make
something work. Sometimes just having a vague or the bluntest idea
of what's to come is better because it leaves room for fun and
unexpected surprises that might come along the way. Maybe
without a step by step plan, things could go better or have dierent
memories that we wouldn't have had if we would have a big plan.
Asia Benford (7): I think that CWW taught us how to work as a
team even though we do do that in class, this was a more interactive
experience. You also find out the true nature of people and how they
would act in a normal environment.
Victor Theisen (7): I learned how to become more of a social
person, which really helped me open up to all the academic aspects
of learning in school, which is probably the most important skill.
Valeria Rivera (6): I learned how to be more social and how to
approach people. I wouldnt have learned this in class because in
CWW we were forced to work together with people we usually
dont pair up with.
Colin Winton (5): I learned that people that aren't as fortunate as
us and don't have the things we have can still socialise and make
new friends that are from dierent places and from dierent
backgrounds.
Ling Hung-Le (5): I learned that you can progress more as a team
than alone, and that even if people make really bad mistakes, you
should always give them a second chance.
McElhinney, Joanna : During CWW I learned the importance of
communicating with others outside our school. It was a great
learning experience to begin to build a relationship with Papaya
Academy. Without CWW this never would have transpired.
Freeman, Neil : I learned a lot about my students in terms of their
interests, personalities, abilities, strengths, friendships and general
facts about them.
Cargile, Jack: This year at CWW I learned that the grade 7
students LOVE to play Capture the Flag! I was truly surprised with
the number of students who told me that playing Capture the Flag
was their favorite part of CWW this year. I thought our time at
CWW was well-spent because I could see students having fun and
interacting with one-another in happy, supportive ways. Meal times
were a primary example. When we were having a little fun by doing
the fashion runway for returning lost items, the whole grade-level
cheered in such a fun and supportive way, it made everyone feel a
part of something positive and special. Just thinking about it
makesme smile. I am proud to be a part of such a great grade 7
team!
7
Alicia Forsythe
Maryam Imran
Max Ritchie
Trevor Yu
Editorial Team:
Editor-In Chief:
Liz Sunga
Copy Editor:
India Stephenson
Design Editor:
Elena Dickinson
News Editor:
Martina Qua
Feature Editor:
Gregory Pruss
Art/Music/Sports Editor:
Soung Ill Yang