Documente Academic
Documente Profesional
Documente Cultură
MANAGERIAL
DECISION MAKING
Nguyn Ngc Bnh Phng
nnbphuong@hcmut.edu.vn
/nnbphuong.page
Learning Objectives
1. Describe the quantitative analysis approach and the use of modeling in
quantitative analysis
2. List the steps of the decision-making process.
3. Describe the types of decision-making environments.
4. Make decisions under uncertainty.
5. Use probability values to make decisions under risk.
5. Develop accurate and useful decision trees.
6. Understand the importance and use of utility theory in decision making.
7. Understand the basic assumptions and properties of linear programming
(LP).
8. Graphically solve any LP problem that has only two variables by both the
corner point and isoprofit line methods.
9. Use Excel spreadsheets to solve LP problems.
2
Raw Data
Quantitative
Analysis
Meaningful
Information
0 = sX f vX, or 0 = (s v)X f
Companies are often interested in the break-even point
(BEP). The BEP is the number of units sold that will
result in $0 profit.
Solving for X, we have
f = (s v)X
BEP =
f
X= sv
Fixed cost
(Selling price per unit) (Variable cost per unit)
10
Decision Analysis
11
Decision Analysis
Decision Analysis
and uncertainty.
making.
13
Decision Analysis
FAVORABLE
MARKET ($)
UNFAVORABLE
MARKET ($)
200,000
180,000
100,000
20,000
Do nothing
14
Decision Analysis
Decision Analysis
Decision Making Under Uncertainty
There are several criteria for making decisions
under uncertainty:
1. Maximax (optimistic)
2. Maximin (pessimistic)
3. Criterion of realism (Hurwicz)
4. Equally likely (Laplace)
5. Minimax regret
16
Decision Analysis
FAVORABLE
MARKET ($)
UNFAVORABLE
MARKET ($)
200,000
180,000
100,000
20,000
Do nothing
MAXIMUM IN
A ROW ($)
200,000
Maximax
100,000
0
17
Decision Analysis
FAVORABLE
MARKET ($)
UNFAVORABLE
MARKET ($)
MINIMUM IN
A ROW ($)
Construct a large
plant
200,000
180,000
180,000
Construct a small
plant
100,000
20,000
20,000
Do nothing
Maximin
18
Decision Analysis
of 0 is perfectly pessimistic.
Compute the weighted averages for each
alternative.
Select the alternative with the highest value.
Decision Analysis
FAVORABLE
MARKET ($)
UNFAVORABLE
MARKET ($)
200,000
180,000
100,000
20,000
Do nothing
CRITERION OF
REALISM ( =
0.8) $
124,000
Realism
76,000
0
20
Decision Analysis
FAVORABLE
MARKET ($)
UNFAVORABLE
MARKET ($)
ROW
AVERAGE ($)
Construct a large
plant
200,000
180,000
10,000
Construct a small
plant
100,000
20,000
40,000
Do nothing
Equally likely
21
Decision Analysis
Decision Analysis
200,000 200,000
0 (180,000)
200,000 100,000
0 (20,000)
200,000 0
00
23
Decision Analysis
ALTERNATIVE
FAVORABLE
MARKET ($)
UNFAVORABLE
MARKET ($)
180,000
100,000
20,000
Do nothing
200,000
24
Decision Analysis
FAVORABLE
MARKET ($)
UNFAVORABLE
MARKET ($)
MAXIMUM IN
A ROW ($)
180,000
180,000
100,000
20,000
100,000
Do nothing
200,000
200,000
Minimax
25
Decision Analysis
Decision Analysis
of occurrence of 0.50.
Which alternative would give the highest EMV?
The calculations are:
EMV (large plant)
= ($200,000)(0.5) + ($180,000)(0.5)
= $10,000
EMV (small plant) = ($100,000)(0.5) + ($20,000)(0.5)
= $40,000
EMV (do nothing) = ($0)(0.5) + ($0)(0.5)
= $0
27
Decision Analysis
STATE OF NATURE
ALTERNATIVE
FAVORABLE
MARKET ($)
UNFAVORABLE
MARKET ($)
EMV ($)
200,000
180,000
10,000
100,000
20,000
40,000
0.50
0.50
Do nothing
Probabilities
Largest EMV
28
Decision Analysis
EVPI places an upper bound on what you should pay for additional
information.
EVPI = EVwPI Maximum EMV
EVwPI is the long run average return if we have perfect information
before a decision is made.
EVwPI = (best payoff for first state of nature)
x (probability of first state of nature)
+ (best payoff for second state of nature)
x (probability of second state of nature)
+ + (best payoff for last state of nature)
x (probability of last state of nature)
29
Decision Analysis
30
Decision Analysis
UNFAVORABLE
MARKET ($)
EMV ($)
200,000
-180,000
10,000
100,000
-20,000
40,000
With perfect
information
200,000
100,000
Probabilities
0.5
0.5
ALTERNATIVE
Do nothing
EVwPI
31
Decision Analysis
Decision Analysis
Expected Opportunity Loss
Decision Analysis
Expected Opportunity Loss
STATE OF NATURE
ALTERNATIVE
Construct a large plant
FAVORABLE
MARKET ($)
0
UNFAVORABLE
MARKET ($)
180,000
EOL
90,000
100,000
20,000
60,000
Do nothing
Probabilities
200,000
0.50
0
0.50
100,000
Minimum EOL
EOL (large plant)
EOL (small plant)
EOL (do nothing)
= (0.50)($0) + (0.50)($180,000)
= $90,000
= (0.50)($100,000) + (0.50)($20,000)
= $60,000
= (0.50)($200,000) + (0.50)($0)
= $100,000
34
Decision Analysis
Sensitivity Analysis
35
Decision Analysis
Sensitivity Analysis
Decision Analysis
Sensitivity Analysis
EMV Values
$300,000
$200,000
$100,000
Point 2
Point 1
0
$100,000
.615
Values of P
$200,000
37
Decision Analysis
Sensitivity Analysis
Point 1:
EMV(do nothing) = EMV(small plant)
0 $120,000 P $20,000
20,000
P
0.167
120,000
Point 2:
EMV(small plant) = EMV(large plant)
$120,000 P $20,000 $380,000 P $180,000
160,000
P
0.615
260,000
38
Decision Analysis
Sensitivity Analysis
EMV Values
$300,000
BEST
ALTERNATIVE
Do nothing
0.167 0.615
$200,000
$100,000
RANGE OF P
VALUES
Point 2
Point 1
0
$100,000
.615
Values of P
$200,000
39
Decision Analysis
Decision Trees
40
Decision Analysis
Five Steps of Decision Tree Analysis
1.
2.
3.
4.
41
Decision Analysis
Structure of Decision Trees
42
Decision Analysis
Thompsons Decision Tree
A State-of-Nature Node
Favorable Market
A Decision Node
Unfavorable Market
Favorable Market
Construct
Small Plant
Unfavorable Market
43
Decision Analysis
Thompsons Decision Tree
EMV for Node 1
= $10,000
= (0.5)($200,000) + (0.5)($180,000)
Favorable Market (0.5)
Payoffs
$200,000
$180,000
$100,000
$20,000
= (0.5)($100,000)
+ (0.5)($20,000)
$0
44
Decision Analysis
Thompsons Complex Decision Tree
First Decision
Point
Second Decision
Point
Payoffs
Favorable Market (0.78)
2
Small
Plant
4
Small
Plant
6
Small
Plant
$190,000
$190,000
$90,000
$30,000
$10,000
$190,000
$190,000
$90,000
$30,000
$10,000
$200,000
$180,000
$100,000
$20,000
$0
45
Utility Theory
46
Utility Theory
Your Decision Tree for the Lottery Ticket
$2,000,000
Accept
Offer
$0
Reject
Offer
Heads
(0.5)
Tails
(0.5)
Figure 3.6
EMV = $2,500,000
$5,000,000
47
Utility Theory
48
Utility Theory
Best Outcome
Utility = 1
Worst Outcome
Utility = 0
Other Outcome
Utility = ?
49
Utility Theory
Investment Example
50
Utility Theory
Investment Example
p = 0.80
$10,000
U($10,000) = 1.0
(1 p) = 0.20 $0
U($0.00) = 0.0
$5,000
U($5,000) = p = 0.80
Utility Theory
Investment Example
52
Utility Theory
Utility Curve
1.0
0.9
0.8
U ($10,000) = 1.0
U ($7,000) = 0.90
U ($5,000) = 0.80
0.7
Utility
0.6
0.5
U ($3,000) = 0.50
0.4
0.3
0.2
0.1
|
$0
U ($0) = 0
|
$1,000
$3,000
$5,000
$7,000
$10,000
Monetary Value
53
Utility Theory
Utility Curve
curve.
54
Utility Theory
Preferences for Risk
Utility
Risk
Avoider
Risk
Seeker
Monetary Outcome
55
Utility Theory
56
Utility Theory
$10,000.
If the thumbtack lands point down, Mark loses
$10,000.
Mark believes that there is a 45% chance the
thumbtack will land point up.
Should Mark play the game (alternative 1)?
57
Utility Theory
Tack Lands
Point Down (0.55)
$10,000
$10,000
$0
58
Utility Theory
U ($10,000) = 0.05
U ($0) = 0.15
U ($10,000) = 0.30
Step 2 Replace monetary values with
utility values.
Utility Theory
Utility
0.75
0.50
0.30
0.25
0.15
0.05
|
0
$20,000
|
$10,000
|
$0
|
$10,000
|
$20,000
Monetary Outcome
60
Utility Theory
Tack Lands
Point Down (0.55)
Dont Play
Utility
0.30
0.05
0.15
61
62
66
chairs.
Processes are similar in that both require a certain amount of
hours of carpentry work and in the painting and varnishing
department.
Each table takes 4 hours of carpentry and 2 hours of painting and
varnishing.
Each chair requires 3 of carpentry and 1 hour of painting and
varnishing.
There are 240 hours of carpentry time available and 100 hours of
painting and varnishing.
Each table yields a profit of $70 and each chair a profit of $50. 68
(T) TABLES
AVAILABLE HOURS
(C) CHAIRS THIS WEEK
Carpentry
240
100
$70
$50
69
Maximize profit
The constraints are:
1.
2.
and C:
We know that:
71
72
graphically.
The graphical method only works when there are
just two decision variables.
When there are more than two variables, a more
complex approach is needed as it is not possible
to plot the solution on a two-dimensional graph.
The graphical method provides valuable insight
into how other approaches work.
74
80
60
40
20
20
40
60
80
Number of Tables
100
T
75
76
77
(T = 0, C = 80)
80
60
40
(T = 60, C = 0)
20
20
40
60
80
Number of Tables
100
T
78
100
Number of Chairs
80
60
(30, 40)
40
(70, 40)
20
(30, 20)
|
20
40
60
80
Number of Tables
100
T
79
The point (30, 40) lies on the plot and exactly satisfies the
constraint
4(30) + 3(40) = 240.
The point (30, 20) lies below the plot and satisfies the
constraint
4(30) + 3(20) = 180.
The point (70, 40) lies above the plot and does not satisfy
the constraint
4(70) + 3(40) = 400.
80
(T = 0, C = 100)
100
Number of Chairs
80
60
40
(T = 50, C = 0)
20
20
40
60
80
Number of Tables
100
T
81
100
Number of Chairs
80
Painting/Varnishing Constraint
60
40
Carpentry Constraint
20 Feasible
Region
|
20
40
60
80
Number of Tables
100
T
83
Painting
constraint
Painting
constraint
84
Painting
constraint
85
87
80
60
(0, 42)
40
(30, 0)
20
20
40
60
80
Number of Tables
100
T
88
100
Number of Chairs
80
60
40
20
20
40
60
80
Number of Tables
100
T
89
80
60
40
20
20
40
60
80
Number of Tables
100
T
90
80
60
40
20
|
1
20
40
60
80
Number of Tables
100
T
92
4T + 3C = 240
4T 2C =200
C = 40
(carpentry line)
(painting line)
4T + (3)(40) = 240
4T + 120 = 240
T = 30
(carpentry line)
93
Point 2 : (T = 0, C = 80)
Point 4 : (T = 50, C = 0)
94
resource used.
95
96
97
solutions to:
LP problems.
Integer programming problems.
Noninteger programming problems.
constraints.
98
Maximize profit =
Subject to
$70T + $50C
4T + 3C 240
2T + 1C 100
99
2.
3.
4.
101
102
103
106
107
108
109
110
111
BRAND 1 FEED
BRAND 2 FEED
MINIMUM MONTHLY
REQUIREMENT PER
TURKEY (OZ.)
10
90
48
0.5
2 cents
1.5
3 cents
113
114
Pounds of Brand 2
20
Ingredient C Constraint
15
10
Feasible Region
a
Ingredient B Constraint
5
|
0
Ingredient A Constraint
b
|
10
15
20
Pounds of Brand 1
25 X1
115
116
117
Graphical Solution to the Holiday Meal Turkey Ranch Problem Using the
X2
Isocost Approach
Feasible Region
Pounds of Brand 2
20
15
10
5
(X1 = 8.4, X2 = 4.8)
|
0
10
15
20
Pounds of Brand 1
25 X1
118
Solving the Holiday Meal Turkey Ranch Problem Using QM for Windows
119
Excel 2010 Spreadsheet for the Holiday Meal Turkey Ranch problem
120
121
No feasible solution
Unboundedness
Redundancy
Alternate Optimal Solutions
122
No feasible solution
123
Region Satisfying
Third Constraint
X1
Unboundedness
X1 5
15
X2 10
10
Feasible Region
X1 + 2X2 15
|
0
10
15
X1
126
Redundancy
127
15
X1 25
10
5
0
X1 + X2 20
Feasible
Region
|
10
15
20
25
30
X1
128
129
4
3
2
1 Feasible
Region
|
|
0
1
2
B
|
8 X1
130
Learning Objectives
1. Describe the quantitative analysis approach and the use of modeling in
quantitative analysis
2. List the steps of the decision-making process.
3. Describe the types of decision-making environments.
4. Make decisions under uncertainty.
5. Use probability values to make decisions under risk.
5. Develop accurate and useful decision trees.
6. Understand the importance and use of utility theory in decision making.
7. Understand the basic assumptions and properties of linear programming
(LP).
8. Graphically solve any LP problem that has only two variables by both the
corner point and isoprofit line methods.
9. Use Excel spreadsheets to solve LP problems.
131
MANAGERIAL
DECISION MAKING
Nguyn Ngc Bnh Phng
nnbphuong@hcmut.edu.vn
/nnbphuong.page