Documente Academic
Documente Profesional
Documente Cultură
ASHWINI B
Siva Institute Of Frontier Technology
Chennai
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TEXT BOOKS:
1. Wilbent. O. Galitz ,The Essential Guide To User Interface Design, John Wiley& Sons, 2001.
2. Ben Sheiderman, Design The User Interface, Pearson Education, 1998.
REFERENCES:
Alan Cooper, The Essential Of User Interface Design, Wiley Dream Tech Ltd., 2002.
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UNIT-I
1. What is the impact of Human characteristics in UID?
Perception
Memory
visual acuity
foveal and peripheral vision
sensory storage
information processing
learning
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6. State the Characteristics of Direct Manipulation.
The system is portrayed as an extension of the real world
Continuous visibility of objects and actions:
Actions are rapid and incremental with visible display of results
Incremental actions are easily reversible:
7. What are visually presented elements in a graphical system?
Windows
Menus.
Icons.
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10. List Graphical System Advantage
Symbols recognized faster than text
Faster learning
Faster use and problem solving
Easier remembering
More natural
Fewer errors
GUI
User hardware variations limited.
Screens appear exactly as specified.
WEB DESIGN
User hardware variations enormous.
Screen appearance influenced by hardware being used.
13. What are the similarities between GUI and web interface design?
They are interactive.
Both are used by people.
Both are software design.
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UNIT-II
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Draw physical analogies or present metaphors: Replicate what is familiar and well
known. Duplicate actions that are already well learned. A metaphor, to be effective, must
be widely applicable within an interface.
Comply with expectancies, habits, routines, and stereotypes: Use familiar
associations, avoiding the new and unfamiliar. With color, for example, accepted
meanings for red, yellow, and green are already well established. Use words and symbols
in their customary ways.
6. Define usability.
It describes the effectiveness of human performance. It can be defined as the capability to be used
by humans easily and effectively.
7. What are the direct methods in requirement analysis?
The direct methods consist of:
Individual Face to Face interview.
Telephone Interview or survey.
Traditional Focus group.
Facilitated team work group.
Requirements Prototyping.
Usability Laboratory testing.
8. Functions of Menus?
Navigation to a new menu
Execute an action or procedure
Displaying information
Data or parameter input
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UNIT-III
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7. Define Window
The application program in Windows operating system is opened in rectangular area on the desktop.
This rectangular area is known as window.
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To orient or position an object
To enter or manipulate data or information
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UNIT-IV
4. Characteristics of Icons
Syntactic is an icons physical structure
Square, round, red, green, big, small?
Semantics is the icons meaning
To what does it refer?
Pragmatics is how the icon is physically produced
Can it be illustrated clearly?
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5. Kinds of Icon
IconSomething that looks like what it means
IndexA sign that was caused by the thing to which it refers
SymbolA sign that may be completely arbitrary in appearance
ResemblanceAn image that looks like what it means
SymbolicAn abstract image representing something
ExemplarAn image illustrating an example or characteristic of something
ArbitraryAn image completely arbitrary in appearance whose meaning must be learned
AnalogyAn image physically or semantically associated with something
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9. Purpose of Graphics
Navigational
To identify links that may be followed.
Representational
To illustrate items mentioned in text
Organizational
To depict relationships among items mentioned in text
Explanative
To show how things or processes work
Decorative
To provide visual appeal and emphasis
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UNIT-V
1. Importance of Usability Testing:
Developers and users possess different models
Developers intuitions are not always correct.
There is no average user.
Its impossible to predict usability from appearance.
Design standards and guidelines are not sufficient
3. Visualization techniques:
The following are examples of some common visualization techniques:
Constructing isosurfaces
direct volume rendering
Streamlines, streaklines, and pathlines
table, matrix
charts (pie chart, bar chart, histogram, function graph, scatter plot, etc.)
graphs (tree diagram, network diagram, flowchart, existential graph, etc.)
4. Define hypermedia.
Hypermedia is a term collectively referring to elements such as images, picture, audio, diagrams,
animations, etc., that helps in linking web pages so that the user can navigate and view through
the pages. They Are not one dimensional like textual links.
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8. Define Visualization.
Visualization is any technique for creating images, diagrams, or animations to
communicate a message.
Visualization through visual imagery has been an effective way to communicate both
abstract and concrete ideas since the dawn of man.
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