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BEAST: THE PRIMORDIAL
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CAVALIERS OF MARS
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U PCOMING RELEASES
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All your life, youve dreamed of monsters. They pull you into blackened
depths, leap at you from the shadows, dive at you from the skies,
swarm from cracks in the walls, or break you to pieces. Then one night,
you realize the truth you are the monster in the dream, and all the
other monsters are your family. The World of Darkness is the page
on which you write your Legend, and every scream you elicit
grows it further.
In Beast: The Primordial, a Storytelling game set in the
World of Darkness, you portray one of the Children of
the Dark Mother, embodiments of humanitys deepest,
most basic fears. Your Soul is a ravenous monster,
waiting in its Lair for you to feed. And feed you must,
else the Soul will find its own prey in the Primordial
Dream of humanity.
Beast: The Primordial is a brand new World
of Darkness game debuting in 2015. Features will
include:
World of Darkness 2nd edition ruleset featured in the
God-Machine Chronicle and the upcoming World of
Darkness 2nd Edition Rulebook.
Core rulebook with character creation rules, details on how
to act as Storyteller, and a complete S.A.S. story everything
you need to get a new chronicle up and running.
Crossover possibilities with other new World of Darkness
games.
Customization for players that allows them to define their
characters monstrous Souls and Lairs.
New setting and system elements incorporating Primordial
Pathways, Kinship, and Nightmares.
Stunning original art by Mark Kelly, John Bridges, Sam Araya,
and more!
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UPCOMING TITLES
Additional supplements for Beast: The Primordial beyond the two listed below will depend upon the
conclusion of the Summer 2015 Kickstarter. Be sure to visit the Onyx Path website for more information
about the line and to read our Open Development blogs.
At a warehouse on 17th street, surgeries are performed in accordance with the phase of the moon.
In the suburbs, a housewife dotes on a large dog
with man-like hands. Roaming the backwoods, there
is a man who traded his hand to a hungry devil for
immortality. He spends his nights polishing his hook.
This is the World of Darkness, a world like ours,
but just slightly wrong. A place we recognize, but
where our fears take on lives of their own. The
World of Darkness 2nd Edition Rulebook is the
key to exploring that world, a guide to storytelling
encounters with the uncanny and a foundation for
tales in which the monster becomes the hero.
This second edition Rulebook is the cornerstone for all
games, and the rules have been featured in Vampire:
The Requiem 2nd Edition, which features the
Blood and Smoke Chronicle, and Werewolf: The
Forsaken 2nd Edition, which includes The Idigam
Chronicle. With upgraded rules, more immediate
storytelling, and a fresh perspective, the new Rulebook
serves the definitive reference for the WoD setting and
the Storytelling system, offering new systems for investigation and chases, along with an extensive section on
building antagonists both monstrous and mundane.
Hurt Locker
The debut of the Second Edition Rulebook will be backed up by Hurt Locker. This supplement will delve into
violence in the World of Darkness, from the classic beatdowns in dark alleys to scene kits designed to help
players guide story action for themselves. Coming Soon.
Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to maintain your
humanity while immersed in a vicious society of monsters. Let the good times roll and
the pretty things sigh, tonight youre loose on the streets of the city looking for love,
redemption, and maybe a little fun.
Vampire: The Requiem 2nd Edition, which is available now, turns up the
volume on both the tragedies and triumphs of the damned, introducing cooler
yet more frightening powers, a deeper world, and a modern take on the punk
aesthetic that made Vampire great.
The standalone corebook is backed up by a legion of upcoming supplements,
including:
Half-Damned
There are creatures more than kin and less than kine. The ghouls, ever-so-loyal until they
finally break. The revenants, half-vampires born of spontaneous Embrace. And the dhampir, the impossible children of vampires and mortals. Half-Damned gives players and
Storytellers everything needed to incorporate them in a game. Coming Soon.
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The need to hunt burns in your heart and in your soul. To chase down prey
with your blood pumping fire through your body. Yesterday you didnt know
what that felt like, but today youre sitting in a room with the bodies of your
family and you need to hunt.
You are a human, a wolf, a killer, a monster. The ultimate predator.
Werewolf: The Forsaken 2nd Edition, which is available now,
puts you into the shoes of a consummate hunter, a shapeshifter
who wears the forms of man and wolf while stalking your prey before taking nightmarish forms to move in for the kill. Pitted against
humans and spirits, monstrous hybrids and other werewolves,
you must also face the threat of the idigam terrifying spirits
of change locked away by Wolf and Moon but now loosed
upon the world once more.
The Idigam
Chronicle Anthology
On the hunt, your blood races. When something hunts you, it
runs cold. You have to hunt, its what you do, a key part of your
psyche. You hunt people and spirits, hosts and other werewolves. But
those things hunt you in turn. Youre always one bad choice away from
being the prey. The Idigam Chronicle Anthology contains 11 short
stories of bestial violence and supernatural terror. Available Now.
The Pack
One part family, one part gang, and one part military unit, a werewolfs pack
ties her to other werewolves, Wolf-Blooded, and a wide network of humans that
ground her in the mundane world. This book is a thorough look at the pack from
within and without. Coming Soon.
New titles will follow after the release of the upcoming Mage: The
Awakening 2nd Edition.
Signs of Sorcery
Explore mysteries of Supernal origin, the creations of mages
and the reclusive archmages, and the tools by which they
practice magic yantras, magical items, soul stones, artifacts, Supernal Verges and more. Coming Soon.
Tome of the
Pentacle
Born at the dawn of the 20th century, the
alliance of the Diamond and Free Council
is the preeminent society of magic in the
Fallen World. Discover the history of the
Orders, travel to foreign Consilia, and take
your seat at Convocation. Coming Soon.
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Taken from your home, transformed by the power of Faerie, kept as the
Others slave or pet but you never forgot where you came from. Now you
have found your way back through the Thorns, to a home that is no longer
yours.
You are Lost.
Find yourself.
Changeling: The Lost 2nd Edition will feature the Huntsmen
Chronicle. It employs the World of Darkness 2nd Edition rules and will be
compatible with other game lines.
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Youve returned to a world where the living cannot see the shades that surround them. You drink rum to the
dead, and you eat their remnants and legacies, taking their memories within you.
Death is a door.
You are the one with the key.
Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing
that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you.
Now imagine that your entire existence is bound within this cycle for all eternity.
In Mummy: The Curse you play one of these beings. Those who know they exist, from the cultists who serve
them to the dark forces arrayed against them, call them the Deathless. We call them mummies.
Demon: The Descent, Mummy: The Curse, Geist: The Sin-Eaters, and supplements are available exclusively through DriveThruRPG.com.
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Available Now
Hundreds of titles are available now for you order in multiple print and digital formats at DriveThruRPG.com.
Choose from supplements and core releases for game lines like Classic World of Darkness,
the World of Darkness and much more!
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Exclusively at
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Vampire: The Masquerade exploded into hobby games in 1991, and has
inspired a generation of fans of which the game industry had never seen before
or since. The cultural significance Vampire left on not just the gaming world, but
on modern vampire-related pop culture, can be seen and felt at virtually every
turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary Edition brings the
entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after
dark. This is the original Masquerade in all its glory, and our way
of saying thank you and welcome home.
Rites of Blood
Rites of the Blood is a collection of rituals practiced among the various Kindred sects and Clans.
This isnt just a collection of powers, but an
examination of the sects themselves and
how they use their eldritch mystical arts.
Available Now.
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The year is 1242. The Mongol army crushed Baghdad and then Russia under its heel,
and then moved on to devastate Poland and Hungary. The Holy Roman Empire stood
to war with the Papacy. The second Lombard League wielded the word of the Pope and
fought off Frederick II.
The vampire War of Princes rages. Patricide looms. Young powers look up the ladder to the
next rungs, and see stagnation and hypocrisy. They see targets. When they look down,
they see humanity. They see a power that could change everything. They see mortals
organizing into universities and empires.
In the mortal world of 1242, power shifted at the rate an army marched.
For the undead, power shifts faster than a fire overtakes a haven. To the
Damned, power flows as fast as blood from an ancient heart.
Vampire 20th Anniversary: The Dark Ages is a storytelling
game of horrific power. It includes:
All three castes of the dying Salubri:
the Warriors, the Watchers, and the
Healers.
Bloodlines from every edition of
Vampire, and from all over the known
world.
A new approach to Tzimisce Koldunic
Sorcery.
An apocrypha of the Clans featuring
fiction, lore, Roads, and alternative castes within
the Clans of Caine.
A complete game in one book, which does not require the
Vampire 20th Anniversary Edition.
New full color original art by Mark Kelly, Kieran Yanner, Brian
Syme, Andrew Trabbold, and other fantastic artists, as well as a
handful of classic B&W pieces carefully chosen from the earlier
editions.
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Werewolf: The Apocalypse roared into hobby games in 1992 and inspired
a generation of fans to stand up and howl their defiance at a corrupted world
in a battle they knew they were doomed to lose. Werewolf: The Apocalypse
20th Anniversary Edition features the Garou: werewolves that are
both man and wolf, filled with Rage against the evils that would corrupt
everything that is. Sacred warriors imbued with power from the spirits
of Earth and Moon, they are the doomed heroes screaming defiance in the face of impossibly powerful foes.
Shattered Dreams
In pre-history, the Garou worked alongside other shapeshifters
to safeguard Gaia, but the werewolves great Rage drove them
into a civil war that left the world a much easier target. Later,
colonialism and conquest brought the shapeshifters into conflict
once again. This book presents a look at the Wars of Rage, both
as the setting of a chronicle and as parts of a great quest against
the Wyrms forces in the modern nights. Coming Soon.
Changing Ways
The Garou are shapeshifting warriors with physical abilities
and instincts that humans can only imagine. This book delves
into what it means to be a werewolf, including details on
the forms and senses of the Garou, the pack mentality,
what it is to grow up among wolves or werewolves and
the spirit magic that empowers Gaias defenders. Coming
Soon.
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Book of Secrets
This illustrated compendium of additional 20th Anniversary Edition material includes
characters, Traits, influence, subsects, mage tricks, and more extended rules and
advice. Coming Soon.
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Sometimes the dead just cant let go. There are things holding them to this world,
even as they take the first step into the next one. Bound by these Fetters, driven by
feelings stronger than death, they are the Restless Dead. And theyve been given a
second chance to set things right or be devoured by the darkness of Oblivion.
This is the world of Wraith, where dead souls who still have unfinished business in
the lands of the living find themselves dwelling in the Shadowlands of the world
they once knew, driven to protect that which mattered to them in life while facing
the challenges of their new existence.
Wraith: The Oblivion - 20th Anniversary Edition returns to that darkly
compelling world and both compiles and completes the concepts of the
previous two editions.
It includes:
Updated and revised Arcanoi, including those Charon had
forbidden.
Updated setting material on every faction in the
Underworld.
A new look at Stygia and the Guilds.
Complete rules for playing Spectres
and Risen.
Updated core rules.
Advanced systems for Harrowing and
Shadowguides.
And morebecause everything dead is
new again.
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The gates to Arcadia, the original paradise, are closed. Only the world of humanity
remains. Without any awareness of our true nature, humankind crushes us
beneath its banal heel. Joy and laughter are gone; only the Dreaming
remains. We are changelings, the forgotten ones, neither fully fae nor
wholly mortal. The last of our kind on Earth, we have built ourselves
an invisible kingdom. We are everywhere, yet you have never
seen us. We hide, not behind some fragile Masquerade, but in
plain sight with the power of our Glamour. We exist within a real
world of make-believe where imaginary things can kill and
pretend monsters are real.
Changeling: The Dreaming is the storytelling game of
modern fantasy. The Kithain are heirs to Earths secret kingdom
of faerie. And yet they are only part fae; they are forced to
adopt mortal guises to survive disbelief in magic. The fae must
strive to forestall the coming Winter and bring about an endless
Spring lest Banality consume all and the Dreaming be lost.
Changeling: The Dreaming - 20th Anniversary Edition
brings the game back from a long hiatus, and will serve as the perfect
anniversary milestone to celebrate two decades of passionate
dreams. Players who loved Changeling will finally have a new
edition, and newcomers to the World of Darkness will able to
dream with us.
Thirteen fully playable kiths, including fan favorites
from supplements (selkies, piskies, and more!);
Updated and revised rules.
Rules and history for the Gallain the Nunnehi, the hsien, and
the inanimae.
Arts collected from the classic Changeling sourcebooks and
revised for the current system.
Updated setting for modern dreams.
...and more!
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Combat System Fight with a new cinematic combat engine, primed to deliver dynamic, exciting, and easily resolved battles between heroes, gods, and armies.
Charms Explore a vibrant new Charm set encompassing both classic Solar powers from previous editions and all-new powers to shift the course of Creation.
...and much, much more!
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The Scarred Lands, known to its inhabitants as Scarn, is a place of dynamic heroism, supreme villainy,
and incalculable magic. Torn and broken by battles on a cosmic scale, it is a world still bleeding from
wounds suffered in the Divine War that ended only 150 years ago.
For untold years, the mighty young gods had warred with their parents, the primeval titans, for supremacy. Battered and twisted by these battles fought largely by monstrous titanspawn pitted against humans, elves, dwarves, and other divine races Scarn is a
world still wounded deeply by the Divine War.
Even Ghelspad, the most populous and well-known continent of Scarn, plays host
to vast unexplored regions, hides unsolved riddles from ancient cultures, and
taunts adventures with the promise of undiscovered riches hidden among
ruined civilizations.
The Scarred Lands has been a favorite fantasy setting since Creature
Collection was released for the d20 System in 2000. Over 40 titles
were published for the Scarred Lands, marking it as one of the
most fully-supported fantasy RPG settings at that time.
Now in 2015, Onyx Path Publishing and
Nocturnal Media are bringing this cherished
fantasy setting back to your gaming table!
The Scarred Lands Second Edition will draw enthusiastically on Greek mythology while retaining
its place as a modern fantasy RPG setting. Scarred
Lands Second Edition will also lean more heavily
than past editions on its mythological roots and
will highlight how the effects of the Titanswar still
ripple through the world, and how the heroes,
heroines, and villains of these stories are part of
living memory, if not still alive.
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Scarred Lands-specific player races, including asaatthi (snakefolk), hollow legionnaires (half-constructs),
orcs, proud (lionfolk), slitherin (ratfolk), and sutak.
Dozens of setting-specific archetypes for core, alternate, base, and even hybrid Pathfinder Roleplaying
Game classes.
Be a Good Dog.
Protect Your Home.
Be Loyal To Those Who Are True.
These are the words of the Code of Man. Dogs have inherited the world, building the kingdom of Pugmire untold
years after the Ages of Man.
In the world of Pugmire, dogs have been changed to
use tools and language and they, along with other races
of uplifted animals, seek to rediscover the world theyve
inherited. While some dogs use the leftovers of human
technology, they believe it to be magic handed to
them by their dead gods. Others seek to create an ideal civilization, using a Code of Man compiled from
ancient, fragmentary lore. The explorers choose
personal callings that determine their role in
society and in their adventuring parties,
such as the devout shepherds and the
noble guardians.
The world is dangerous and mysterious. Dogs must contend with rivals
like the cats from the Monarchies
of Mau, as well as enemies such
as the bizarre monsters that roam
the landscape. Only the most
courageous and loyal dogs will
persevere.
Pugmire juxtaposes high fantasy
tropes with the relationship between humans and domesticated
dogs to create a light-hearted gaming
experience. In this game filled with
mystery, magic, and intrigue, you are
a dog destined to explore the lost ruins of
Man in search of relics, knowledge, and
danger.
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COM1NG 1N 2016!
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At long
last, the Trinity Continuum
returns in this new edition with a new system and setting revised
from the ground up. Talents: the subtle champions, daredevils of unparalleled
skill and luck. Psiads: those able to employ the powers of their own minds to affect
those around them. Novas: the stalwart few with the power to alter the very fabric of reality. These Inspired arise in times of need. Few of them will ever sit idly: they seem to be driven to
act. Some will be crowned as heroes, others as power-mad aberrations. Which will you be?
Psi Orders.
A GM-only section detailing some of the settings secrets and potential future fates.
COMING IN 2016!
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SCION: ORIGINS
This brand new edition will include the Storypath system, providing
a foundation for playing any character in the Scion World from
mortals to gods. Youll also find new character options, a detailed
setting, and more.
SCION: HERO
This new edition is designed to include the nature and relationships of Scions, ten pantheons from around the World, detailed Modes and Shards, alternate rules, settings, and more.
COMING IN 2016!
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Available Now
Hundreds of titles are available now for you order in multiple print and digital formats at DriveThruRPG.com. Choose
from supplements and core releases for game lines like Scion, Trinity Continuum, Exalted, and many more.
Exclusively at
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FALL
2015
The Princes Judgment An entry-level, simplified version of Vampire: The Masquerade. This
book contains everything players will need for an evening of casual gaming set in a vampiric Princes
Council as they try and determine who is a Sabbat infiltrator and traitor. 80 pages containing the rules
and the cards needed for play. PDF/PoD + possible limited edition print run.
WINTER
2015-2016
Endless Ages Fiction Anthology The dark beauty of Vampire: The Masquerade has captivated and horrified readers for over twenty years. For the first time, we present an anthology containing brand new stories of the Kindred spanning the continuity of VtM from 1st Edition all the way
through to V20. 300 pages. 6 x 9. PDF/PoD.
Towers of the Mighty Towers of the Mighty covers ruins in Creation and beyond, many dating back to the First Age, but some of even older and less certain origin. It will cover classic favorites
like Denandsor, Rathess and Mahalanka, as well as places only glimpsed but never explained, such
as Lost Zarlath, and completely new sites, including the Holy City of Namasaroa city of shrines that
chronicled the heritage of the Exalted, and the union of the Chosen who rose up to overthrow the ancients. Towers will also feature a improved system for manse design, as well as powerful lost artifacts,
tantalizing hints of the mysteries of bygone ages, and lurking menaces that sleep beneath the surface
of Creation but can never truly die. 64 pages. PDF/PoD.
Digital Web 3.0 Between the keyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. This expanding Realm of living thought forms
what might be the most dangerous frontier in the Ascension War. A new and modern Mage 20th
Anniversary Edition version of the classic magic infused internet sourcebook. 160 pages. PDF/PoD
+ possible Deluxe edition
Hunter: The Vigil 2nd Edition Anthology This collection of stories will provide a richer look
at both the occult mysteries of the new World of Darkness and the hunters obsessed with destroying
them, as well as the Slashers: those hunters so driven by the Vigil that they are more of a menace to
their allies than the night horrors they hunt. 300 pages. 6 x 9. PDF/PoD/ePub.
SPRING
2016
Night Horrors: Conquering Heroes This antagonist book for Beast: The Primordial features
examples of Heroes, as well as Beasts that have undergone their Inheritance and become lurking
monsters or terrifying supernatural forces-to-be-reckoned with. Because Beast has a focus on crossover, some vampire, werewolves, mages, etc. will be included and described in story terms. 160
pages. PDF/PoD.
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Paths of Brigid Brigid, Twilight Caste Solar Exalted, Mother of Sorcery, champion of the Divine
Rebellion and first generation Solar Exalted, died over four thousand years ago, at the start of the
First Age. Hundreds of years after the death of Brigid, the Zenith sorceress Salina set out to write her
biography. The resulting book was the Paths of Brigid. Salinas magnum opus is a rich Exalted 3rd
Edition exploration of a thousand obscure and occulted rituals of sorcery presented as a history of
sorcery while providing players with myriad new sorcerous rituals, sorcerous Charms, and spells of
the Emerald, Sapphire, and Adamant Circles of Sorcery. It is an in-depth look at sorcery in a very
non-standard format, covering expanded sorcery systems in addition to adding new spells to the
libraries of Creations sorcerers. 160 pages. PDF/PoD.
Ghost Hunters This book covers a variety of investigators of the supernatural in the World of
Darkness. Chapters cover types of investigations, ghost hunting gear (infrared cameras, evp meters,
night-vision goggles, thermographic cameras) as well as methods of research and other resources
for investigators. New Merits representing ghost hunting equipment and connections would also be
included. 160 pages. PDF/PoD + possible Deluxe edition.
Tome of the Pentacle A clanbook-style investigation into the Orders that explores how they interact on a regional and global level. Included in this Mage: The Awakening 2nd Edition book will
be the history of each Order in more depth than ever before. 212 pages. PDF/PoD.
W20: Bunyip Tribebook Designed to match the classic, original Tribebooks, this is the story of
the Australian Lost Tribe destroyed by their enemies and abandoned by their fellow Garou. 104 pages. PDF/PoD.
The Hedge The Hedge is an in-depth exploration of the quixotic zone between the World of
Darkness and Faerie for Changeling: The Lost 2nd Edition. What terrors and crystalline beauty lie
within and beyond the Hedge? 160 pages. PDF/PoD.
The Exigents One of the most important new ideas for Exalted 3rd Edition is the Exigence,
special circumstances by which gods of lesser stature than the Celestial Incarnae may induct Exalted
into the rolls of the Chosen. These Exalts, known as the Exigents, take on themes and powers as diverse
as the gods who create them. The Exigents will show the role of the new Exalted throughout history,
a character creation system, a power matrix and a guide for the players to build their own custom
Charm sets for whatever Exalted they feel like creating and adding to the setting while Exigents featured in the book will have fully finished Charm sets usable in game. This book expands the Exalted
universe, setting up a variety of new threats, challenges, and allies for the standard Exalted and using the new Exalted as a basis for supplementing and enhancing the classic Exalted experience. 220
pages. PDF/PoD hardcover + possible limited edition print run.
SUMMER
2016
Rich Bastards Guide to Magick A Mage 20th Anniverary Edition sourcebook that expands
on the mystique of the elite with an exploration of how the REAL movers and shakers operate when
you throw magick into their world as well. Mansions, high-ticket toys, expanded Backgrounds for
wealthy wizards, Technocrats, and other high-resource types. 120 pages. PDF/PoD.
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Vampire: The Requiem Guide to the Night Specific guidelines for getting the most out of
Vampire: The Requiem 2nd Edition for both players and Storytellers. Includes Three Tier advice for
setting your Chronicle and additional ways to expand your characters and Chronicles. 212 pages.
PDF/PoD.
Hunter: The Vigil 2nd Edition A new edition of the HtV core rulebook that fully incorporates the
nWoD second edition rules changes, and takes advantage of almost a decade of game design thinking since first edition. This book combines both setting and rules info to create The Slasher Chronicle for
Hunter: The Vigil 2nd Edition while still allowing the sandbox play that nWoD is known for. 320
pages. PDF/PoD.
Hunter: The Vigil 2nd Edition Jumpstart Adventure The best and easiest way to start playing Hunter: The Vigil 2nd Edition featuring The Slasher Chronicle, with an adventure that starts
players in the midst of their hunt, and never lets up. Pregenerated characters, advice for starting your
Chronicle, and a quick and easy introduction to the Vigil. 48 pages. PDF/PoD.
Different Skies First in a series of Exalted 3rd Edition setting books intended to give players an
infusion of setting information to flesh out their games and drive their storylines. The first part of the
book details our core setting, the River Province at the height of tension caused by the Realms temporary decline, the incursion of the Lunars, the appearance of the Mask of Winters and the return of
the Solars and the Exigents. The River Province is the proudest region of the Threshold, cherishing its
hard-won freedom even in the midst of political brinksmanship and incipient disaster. The second part
of the book covers the War in the West. The Realms Great Houses, desperate for resources to fuel
their conflicts at home, are descending on the West like locusts, and only an uneasy alliance anchored
around the dread might of the Skullstone Archipelago has the potential to stand against the invaders.
Featuring exotic islands, lawless frontiers, mysterious Exigents, ancient lost treasures, and an ocean
teeming with pirates, faeries, and predatory spirits, the West offers up its bounty to those with the
strength and steel to claim it and keep it. 212 pages. PDF/PoD.
Deviant: The ??? You woke updifferent. Someone changed you; on a slab, an operating table,
an altar. By luck or by fate, you escaped. Hunted by the ones who made you, they hold all the cards.
Except one thing, what they dont know is that a fire burns within you because what they did wasnt
right. What they dont know is that YOURE hunting THEM. Deviant: The ??? presents a game where
the victims of experiments band together to bring down the monolithic organizations that twisted and
warped them. 320 pages. PDF/PoD + limited edition print run.
2016:
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