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POOL EQUIPMENT - Tails

PRESENTATION
Description:
A cane is composed of two parts that fit together at the joint:

Shop fabrication:
This video shows the steps to get the finished article:

Personalization:
A cane can be made 'custom' because you can choose:

the length of the shaft and arrow


total weight (accurate to 5 G)
inlays
the wood species and color
the engraving of the name (optional)
the length and diameter of the arrow (precision 1 / 10 MM)

Selection Process:
To learn more about this small round leather that comes in contact with the ball,
click the image below:

WEIGHT
The total weight of the tool should be adapted to the game mode played:

generally below 500G serial for games


generally higher for the 3-band 500G

Here are the three main methods of adding to his cane.

Use a heavier arrow:


Frederic Caudron was using the same standard for games or three bands.
The arrow changes to increase or decrease the total weight:

FRAMEWORK> Total weight 520g: tail length 1.40 m with an arrow in diameter
11mm
3 BANDS> Total weight 535g: tail length 1.42 m and diameter of 11.4 mm arrow

With a denser wood species or a boom length greater than the total weight of the
cane growing

Install a screw in weight:


An example of a screw 25g: For the set of 5 pins (see end of this article), a
comprehensive adjusts balance and weight.

Adding a sleeve:
Adding a sleeve provides a gain of approximately 15g to 25g.
This allows a good grip of the cane held loosely in the fingers was Here are the
steps to put a sleeve:

Note that there are also clear plastic sleeves and other leather goods.

THE JOINT CENTER


The seal is the central element that transmits the energy of the blow between the
shaft and the arrow. There are different technologies (non contractual image)

For my part, I play with a double seal that gives me an excellent feeling.
I think the vibrations are kept to a minimum by the technique of double-joint.

CUSTOMIZING THE SUBJECT


Choice of color:
I bought my pool stick and chose the colors painted in a color chart.

Source: www.jdbillard.com

Choice of wood species:


Here are the types of wood most commonly used:

source: www.tccues.com

From left to right:


Ebony from Gabon
Amarante
Rosewood
Maple speckled
Macassar ebony
wood violet
Amourette
Bocote
Tiger Maple
Pink ivory
Cocobolo
satin ribbon
striped maple Magnifier

By clicking on the following image, you will get the properties of each species
(origin, density, ...):

Marquetry:
At the time, manufacturers created some admirable things with a beautiful
marquetry. Click the image to visit this site with many rods and accessories of the
period:

QUEUE FOR ARTISTIC BILLIARD


1.
2.
3.
4.

Each player has four different poles:

one for the masses and dives (*)


for a back cast (with an arrow extremely rigid - like Kevlar or composite)
for a whipping (with an arrow very flexible)
a normal (for other shots)

(*) The cane stung and masses is very special:

the length of the arrow is shorter


the process has a diameter of 14 mm to 15 mm
weight generally varies between 800g and 1KG!

Thus, it can boost up for extreme ball rotations. Here's a sample of pool sticks
artistic

BOWLING FOR CANE 5


Their arrows are made of composite stiffness to:

transmit the energy of the best shot at the player's ball


limit lateral deformations harmful to the correctness of the paths

They are heavy (> 600 G) in order to roll the ball played while leaving the player's
ball on the spot. The weight and balance is regulated by a system of screws with
nuts through a device that is integrated within the was.Here are some models of
rods 5 Pin Bowling: (thank you Mickal TILE)

POOL EQUIPMENT - Balls

DESCRIPTION
Diameter:
The various billiard balls (French, American, pool and snooker) have their own
diameter. The French billiard ball is certainly the largest:

Weight:
The French billiard ball is certainly the heaviest:

Diamet
er

Weight

French

American

Snooker

Pool

61.5 mm

57.2 mm

52.4 mm

50.8 mm

209 g

162 g

127 g

116 g

OLD BALL
The ivory billiard ball for the french was made from elephant tusks.
This process and the use of ivory are nowadays strictly prohibited. This link will
offer a video detailing their production to the time:

Thin curves represent the different layers of ivory appeared when the defense led
the elephant.

Some slight concerns were taken into consideration:

the balls slightly stretched in the direction of the nerve of the defense to move
towards an oval ball
with a non-uniform mass distribution, some balls were a phenomenon of imbalance
to the side
sphericity is not perfect, the beads could deviate from their initial trajectory

To protect this living matter, they were stored in gauze soaked in Vaseline.

CURRENT BALL
Beads composite:
Following the request of John Marty, the federation generalized this area in the
late 60s. The balls are now made of plastic and manufactured by the company
SALUC. games billiard balls are divided into several categories:

the third ball can be either yellow or white with either a point above
quality impact resistance may be normal or above
multiple points can be embedded on it to better view the side effects

Thermal stresses:
This video shows the thermal stresses experienced by a billiard ball:

HANDLING
Storage:
It was at the time of storage lockers for 'ball' pool timer with included:

Storage case
for playing billiard balls French

Washing:
Machines to automate the washing of 'balls' pool. The balls are brewed in a cabin
which is disposed a buffer. It soaks the pad with some special cleaning fluid game
of marbles. The operation is carried out in two steps:

the first pass, the beads are cleaned by rubbing on the pad

the second pass, the balls are polishes

Washing machine billiard balls

OTHER GAMES
Balls for billiards Russian

There are balls for the game of Russian billiards with a diameter of 47 mm.

Balls for the game of 'boules':


There are balls for the game of 'boules' which is played on a pool table French:

The diameter of the ball game is 48 mm.


The diameter of the jack is 38 mm.

POOL EQUIPMENT - Processes

PRESENTATION
Description:
Located at the end of the rod, the process is the part that comes into contact with
the player's ball.
He sticks to a plastic ring which is itself screwed to the tip of the arrow.

After Boom
process - ring - boom end

Composition:
Processes are made of leather or skin agglomerated They can be:

monolayer
multi-layer (layers bonded with glue)

The multi-layers are more expensive to buy but they last longer.

Processes monolayer Market Brand: ELK MASTER LONGONI, Triangle, BUFFALO,


CROWN ...

Processes multi-layer market brands: MOORE, Layan, ARAMITH, TRIUMPH,


KAMUI ...

Hardness:

They are available in three ranges:


SOFT (soft)
1 / 2 HARD (intermediate)
HDD (hard)

These high-speed videos show that their deformation at the impact varies with the
tender:

DEFORMATION DEFORMATION
OF A TENDER
OF A HARD
PROCESS
PROCESS

FORM
The shape of the process depends on the action that the player uses to put the
blue top.
The process is used differently if we pass from the blue with different
gestures. Here are some tips for a good process:

It must not exceed the width of the diameter of the arrow


It should be slightly rounded (better contact with the player's ball)

These are ideal forms of a process:

ideal form
there are two cutting angles

Photo of a process of ideal form

Two examples of non-compliant processes:

It is too flat

HOW TO PROCESS?
Tips for installing:

It is beyond the diameter of the arrow

To paste a proceeded to glue (cyanolite), here are some basic principles:


1.
2.
3.

the process and the shell should be sanded to provide a surface as flat as possible
the shell must be carefully cleaned (cleaning with 90 alcohol or acetone)
glue must cover the entire surface of the face of the process and the entire face of
the ferrule
4.
support during the bonding process must be honest, strong and lasting about a
minute
5.
should ideally allow to dry at least an hour before playing

A final little trick to improve the collages:

When the process has just been covered with glue, it waits a few seconds.
As the adhesive penetrates the leather slightly.

Then, quickly removed the excess glue before it starts to dry by passing a piece of
paper towel.

Steps:
The main steps to be a process:

TRAPS IN POOL - Angles and rebounds

The French billiard (carom billiards) is not an easy entertainment ... The steering
angle of the player's ball is not to appreciate that which is formed by the three
balls on the table.

READ THE ANGLE OF DIRECTION OF THE BALL


Prior to his direction, the ball always stops a player's ball before the ball
played. The steering angle to appreciate is that formed by the player's ball in
contact with the ball played and the third ball. TIP: For assess the actual angle of
direction, just imagine a fourth ball. This is the fourth ball player's ball just before
touching the ball played. You can view the actual angle and direction. The angle is
always largest (in degrees) or more obtuse than the angle formed by the three
balls on the carpet.

Angle of three balls on the table

Actual angle direction


(player's ball in contact with the ball played)

I see a right angle?

The angle is open!

I see a slightly closed?

It is a right angle!

READ THE BOUNCE ON TAPE


Management to assess for rebounds is the angle between the center of the balls
and the band. For the rebounds, the center of our ball always stops at a distance
of a radius of ball hit the tape . The real steering angle to assess for rebound
based on a 'limited' (a line). This trait virtual located inside the table at a distance
of a ray bands. TIP: For improve vision rebounds, simply draw a line in chalk at a
distance of a ray bands. For every rebound, we estimate: 1) the entry angle band
(incidence angle) on trait 2) perpendicular to the tape on this feature 3) the exit
angle band (reflection angle) on the line The exit angle is symmetrical to the angle
of arrival from the line and to the perpendicular of the band:

The master MARTY Jean told me he was easy to imagine this trait virtual radius of
the band. It appears clearly when we look more closely at a band worn on a
belt. The ball does not pass underneath the rails, this trait is corresponds to the
limit where the carpet is not yet used

EXAMPLES OF BOUNCE
Where is the bounce?

Draw the line (to within the band)

inciden

TRAPS IN POOL - Aiming

The French billiard (carom billiards) is not an easy entertainment ... The amount
of ball we played key is not the amount of ball we played is

AIM is not affected


The amount that one key is twice that of the intended EXAMPLES: I want to touch
half ball:

I touch 1 / 2 radius from the center of the ball played


I aim a beam near the center of the ball played

I want to touch 3 / 4 ball:

I touch 1 / 4 radius from the center of the ball played


I is 1 / 2 radius near the center of the ball played

Only full that one key to open in full. In this table, we see that the keel gray
target does not have the same impact point on the ball played.

Laid open what I intended, I touch

Half ball covered I aim at a radius center is coming to I 1 / 2 radius from


the center

Referred to any CM I aim to the center X button I to X / 2 CM Centre

QUANTITIES OF TARGET CLASSIC


The various quantities to target are illustrated in the following table:

Quantit
y
in touch

Quantity to target

Illustrations and information referred

Inside the ball in the center

FULL

THREE
Inside the ball at half radius from the center
QUAR
TER

Inside the ball less than 1 CM

TWO
THIRD

HALF
A radius from the center

Outside the ball over a CM

THIRD

QUAR
TER

Outside the ball over half radius

Outside the ball over a radius

FINESS
E

SIDE EFFECT WITH AIM


1.
2.

Here is a trick to put the side effect while keeping the same period:

we put ourselves in position to target game without effect.


the tail is shifted parallel to the line of sight to the right or left to put the side
effect (*)

(*) Must move both his feet but his hand on the carpet and this, in

parallel. Another way to target with or without purpose is to identify in relation to


the alignment of the edges of beads. I 'll illustrate this trick ... HALF BALL AIMING

with or without side effects, I cover half the surface of the ball with my No. 2 ball
so when I aim, I see beyond the right side of my ball a radius of the ball # 2
the target will be 1 / 2 ball to the left regardless of the side effect.

REFERRED TO 3 / 4 BALL

with or without side effects, I cover three quarters of the surface of ball No. 2 with
my ball
so when I aim, I see beyond the right side of my ball a half radius of the ball # 2
the target will be 3 / 4 ball to the left regardless of the side effect.

NB:
The yellow line represents the projection of the edge of my ball on the ball # 2.

AIM WITH TAIL SLANTED


The easiest way is to proceed in two steps:

it is the proper amount tail flat


the tail is mounted in a vertical axis parallel to the target starting

TIP : Here's another tip to target raising his cue:

We mark the first point of contact on the ball played flat tail.
It raises the tail with the angle that you want
We check visually that the contact point is the same

Point of contact tail flat

3 / 4 ball

Point of contact tail lift

1 / 2 ball

TRAPS IN POOL - Point of impact

WARNING:
The explanations in this article are only given informally.
It is not good to test the limits of some strokes on a pool table.
The site and its webmaster can not be held responsible for any problems
relating after reading this article
We are not responsible for any claims and all current or future damages,

alleged or not, recognized or not, arising directly or indirectly.

HEIGHT OF ATTACK
With an attack in the middle without side effect, the impact point on the ball is
played in the middle of the process:

The point of impact of the process on the ball is not in the center of the process
on the effects high or low:

A retro: the top of the process that comes into contact with the player's ball.
A cast: the bottom of the process that comes into contact with the player's ball.

Low Attack

High Attack

To play with a height of attack X, this implies that it is not the center of the
process that will impact the ball.Thus, to attack 1 / 2 low (ie between the center
and lower maximum), consideration should be given of this phenomenon.

AREA 'ponytail'
Avoid touching the ball too close to its outer circumference. There is a zone of
'false tail' which is about the circumference 7/8MM. If we play in this area, the
process goes wrong, our ball jumps and the point is missed.

HOW MODULATING EFFECT SIDE?


The principle regarding the height of attack is also applicable when the side
effect:

Effect on the left: the right side of the process that impacts the ball played
Indeed right: the left side of the process that impacts the ball played

Plus we put a side effect, the more the edge of the process that touches the
ball. The following table illustrates this principle:

1 dose effects side

2 doses side effects

actual point of impact

actual point of impact

HOW TO MAXIMUM EFFECT?


The maximum effect is obtained in the attacks at the center tail flat.
A little closer, we can " almost (*) "align the edge of the arrow on the side of the
ball at least some MM. (*) :Each has its own limit, which depends on her gesture,
form and status of the process and the force of the blow.NB: The more you play,
the more the process tends to slip easily.

Maximum effect side effect is slightly exaggerated to show that the process is the edge that touches the b

TRAPS IN POOL - Point of impact

WARNING:
The explanations in this article are only given informally.
It is not good to test the limits of some strokes on a pool table.
The site and its webmaster can not be held responsible for any problems
relating after reading this article
We are not responsible for any claims and all current or future damages,
alleged or not, recognized or not, arising directly or indirectly.

HEIGHT OF ATTACK
With an attack in the middle without side effect, the impact point on the ball is
played in the middle of the process:

The point of impact of the process on the ball is not in the center of the process
on the effects high or low:

A retro: the top of the process that comes into contact with the player's ball.

A cast: the bottom of the process that comes into contact with the player's ball.

Low Attack

High Attack

To play with a height of attack X, this implies that it is not the center of the
process that will impact the ball.Thus, to attack 1 / 2 low (ie between the center
and lower maximum), consideration should be given of this phenomenon.

AREA 'ponytail'
Avoid touching the ball too close to its outer circumference. There is a zone of
'false tail' which is about the circumference 7/8MM. If we play in this area, the
process goes wrong, our ball jumps and the point is missed.

HOW MODULATING EFFECT SIDE?


The principle regarding the height of attack is also applicable when the side
effect:

Effect on the left: the right side of the process that impacts the ball played
Indeed right: the left side of the process that impacts the ball played

Plus we put a side effect, the more the edge of the process that touches the
ball. The following table illustrates this principle:

1 dose effects side

2 doses side effects

actual point of impact

actual point of impact

HOW TO MAXIMUM EFFECT?


The maximum effect is obtained in the attacks at the center tail flat.
A little closer, we can " almost (*) "align the edge of the arrow on the side of the
ball at least some MM. (*) :Each has its own limit, which depends on her gesture,
form and status of the process and the force of the blow.NB: The more you play,
the more the process tends to slip easily.

Maximum effect side effect is slightly exaggerated to show that the process is the edge that touches the b

TECHNICAL POOL - Gesture

I warmly thank Pierre SOUMAGNE for his kind collaboration that has
photographed.
I invite you to discover it through its Web site .

THE SIGN LANGUAGE


Here are some tips gleaned from books and at various stages.

The Preparatory filing:


The cane should be placed at the start by being almost glued (*) to our ball.
It then declined (**) to perform movements X (***) of the pendulum back and forth
before the shot leaves. (* ) is visualized clearly the focal point of our process on
our ball. (**): We obtain a constant length of momentum (of the ball by
hand). (***): The brain is conditioned to send the gesture at that time:

ball fields: a movement


stitched and gathered three movements
retro hits and bands: three movements

For the stroke is honest, it is advisable to file at least 3 times

The shot:
For a regular action, the lengths before and after impact are important.
cane to cross the ball played. During the move, we only push the stick towards the
player's ball (this is extremely important!)

It handles the tail slightly to exercise the least possible resistance upon contact
with the ball.
The tail is thus literally thrown his way and must end by itself
We do not control while weight (depending on the position of the rear hand on the
barrel) and the speed of the gesture

The gesture of the retro must be accomplished while accelerating:

acceleration increases to be at its maximum when the ball hits the player.
After striking, the acceleration ends

POSITIONING
Position of hands:
Here are some tips for holding the cane with the hand on the back:

hand does not shake the barrel


was based on the fingers
the thumb is folded to wrap the barrel (it does not touch the drum)

Here are some tips to position the hand at the front:

hand at the front is very stable


the bridge forms a true block
the bridge is firmly anchored on the table
the arm is extended and semi-

Body position:
Good position through a placement of bodies in space that offers a certain ease.
Although his body position allows for a fluid gesture. If there is no ease, the body
will be slightly "twisted" .Errors of sight could then be caused by a body that wants
to "untwist" during the coup. Here are some tips on positioning the body for a
right-handed:

1.
2.
3.

Position yourself standing before the coup to play


Keep your tail only the right hand and place the arrow on the edge of the pool,
Put the process on the carpet at a distance X of the ball to play with a target near
the end,
4.
Place your right foot perpendicular to the tail in your right hand,
5.
Move the left foot one step, what makes you naturally look in the right position,
6.
Grasp the tip of the tail with your left hand and form the bridge.
7.
Refine as needed to the question, or by making small steps to the side, either by
moving the bridge
8.
Narrow if necessary side effect, by shifting parallel to the line of sight and the
bridge feet
9.
Limez (the amplitude of your filing will be in relation to the distance from point 3)
10.
Play your shot.

I advise you to watch and follow the advice of the FFB on body position. By clicking
on the following image, you load data sheets detailing the FFB good position to be
taken: Of course, it must adjust its position that the blows:

beads by: the body is raised and hand ahead of the barrel (to better see the spaces
between the balls)

Gang Bang: the body back to the table (so the head is lower making it easier to
target)

Changing the settings:


Parameters at once to be determined almost before playing
, however, they can change a bit after taking his position. To effect lateral (left or
right) must be coordinated in parallel:

the movement of the feet


moving the easel on the table

To change the target, we can move our feet on the side.


To change the height of attack, we can change the position of the hand forming
the bridge.

RETRO IN LENGTH
In terms of body position, one can notice that:

the forearm is placed in a plane perpendicular to the direction of the cane.


the foot is vertically beneath the hand holding the barrel.
only the forearm moves (shoulder is blocked and remains fixed).
Director eye is located in an axis parallel to the line of sight

RETRO TO FRAME LINE


It may be noted that these two videos:

the wrist is slightly broken to shorten the action


the length of penetration is less than that of filing (the balls are close and there is
little recoil)

Boom
movements

MASS

Arm
movements

At the position, when you want to make a mass, one can notice that:

the feet and shoulders are placed in a plane parallel to the line of sight
support is carried on the front foot
only the forearm and wrist move (the shoulder is blocked and remains fixed)
cane pool is held between two fingers
Director eye is located in an axis parallel to the line of sight

These shots are played with the heel of back foot to raise the body's weight rests
mainly on the front foot.

TECHNICAL POOL - Retro

Retro is used to roll back our ball. For this, the process is positioned on the lower
part of the player's ball. I invite you to read the analysis of tail-flick Pierre
SOUMAGNE by clicking on the image:

DIRECTIONS TYPES
On the technical side, there are four types of directions for retro:

Referre
Where to aim the ball played on?
d
Full

Angle

Center
0
(We come back on site)

to 1 / 4 radius from the center

22
(with respect to the axis of the cue)

3 / 4 full

3/4

to 1 / 2 radius from the center


45
(with respect to the axis of the cue)

to a radius from the center

90
(with respect to the axis of the cue)

1/2
ball

RETRO 1 / 2 BALL
The final direction is measured at right angles to the axis of the tail and this ball
before impact.

Here is the demonstration of this principle on a table:

RETRO 3 / 4 BALL
The direction of our final ball is 45 to the axis of the cue. Here's a tip to
determine this angle:

we imagine a fourth ball (player's ball in contact with the ball played)
is plotted at right angles from the player's ball, the distance (the fourth ball player's ball)

Grosso modo, we imagine a square with the fourth ball is an imaginary corner.
The direction of flight of our billiard ball will be on the diagonal of the
square. Here is the little clip that presents the following explanation:

Any direction
In practice, on the carpet, there was rarely one of the four corners types. On the
technical side, this is the way to move to a specific location:

draw a line to where you want to go to the center of the ball played
aim the ball played at the intersection of this line and its circumference before

Here is this principle illustrated in the diagram and the following video:

HOW TO INFLUENCE THE DIRECTION?


In practice, one can have an angle almost type but is not quite. I present two
methods for influencing the direction of our billiard ball. I recommend the 1st
method because they allow for register referred to in his visual
repertoire. METHODS FOR BACK MORE:

1.

slightly raise the heel of the drum (the tail inclined support the ball on the slate
and it will fall over this)
2.
1mm focus more on the inside of the ball played the quantity type

METHODS FOR BACK LESS:


1.

slightly raise the height of attack on the ball of the process (attention is sensitive
to the millimeter)
2.
1mm focus more on the outside of the ball played the quantity type

TECHNICAL POOL - Attack Center

Attacks in the center are used regularly in French billiards. For this, the process of
positioning the cue on the southern part of the player's ball.

DIRECTIONS TYPES
On the technical side, there are two directions for these types of shots with pool
in the middle attack:

Referre
Where to aim the ball played on?
d

Centre least 1 or 2 MM

Angle

90
(a right angle before a ball)

Full
least
one
MM

1/2
ball

to a radius from the center


60

TARGET ALMOST FULL


Here we touch is what we aim ie the point of impact is on the line of sight of the
ball played. The following video shows the right angle obtained before a ball is full
when at least one 2 MM. The angle does not look too straight because it is the
optical distortion of the camcorder.

FINDING THE HEIGHT OF THE CENTRE


Of course, once the pool where you hit the ball in the center is not easy. Here's a
first tip for how to find his easel at the right height:

put two balls side by side


the process must touch the ball the player at the same height as the contact point
of two balls

By exercising several times to put our hands in good position, this bridge is stored
in the center. Here is a second method to see if it is at the center.

We attack the player's ball in the center


It is played the ball full

In this case, if these two parameters are met:

the player's ball remains rooted to the spot a ball before the ball played
we say that the player's ball is a square (as in bowling)

If our billiard ball does not remain fixed, we find what went wrong:

Aim for full


attack in the center Our billiard ball is frozen

Aim for full


attack in the center Our billiard ball
back

1.
2.

Referred not full


attack in the center Our billiard ball from the
side

In full for the No. 2 ball, our ball can still advance to one of three reasons:

was attacked slightly above the center (this is a mini-cast)


the move is not played loud enough (given the force, there was a taking of our ball
bearing)
3.
beads No. 1 and No. 2 are spaced (given the distance, there was a decision of our
ball bearing)

To avoid the rolling (2) and (3), you will find information by reading this
article . The following video shows the first scenario (attack slightly high, under
full):

Any direction
Of course, the French billiard table, there was never one of those two directions
types. Here's a tip to find out where our ball will go:

We visualize mentally the point of impact between the ball and played our ball (*)
It draws a line from the center of the ball played up to that point of impact

(*): The point of impact is located on the circumference of the ball midway
between:
the extent that it is
the point which is located on the axis of the two centers of balls

The resulting path is perpendicular to this line as shown in the diagram


below: Please note that the point of impact is not the point of aim (except for the
full set). relative to the center of the ball played, the point impact is located half
the distance covered. An example is when the keel gray (green line) and the point
of impact (red line):

Difference between the point of aim and point of impact

The following video shows the direction of flight of our ball attack in the center
with a defined point of impact:

TECHNICAL POOL - Coups natural

The French billiards is not an easy entertainment ... However, there are shots
where you can make a mistake of sight while still on point! Indeed, with these
natural shots, the direction of our ball is same for the different quantities
referred.

FEATURES OF THIS TYPE OF COUP


We attack the top and one can aim for third ball to 2 / 3 or 3 / 4 ball for a final
deviation of 37 to 37 deviation reads from the line of sight. This gives a total
deflection, measured from the centers of two balls, about 45 . On the next video,
we see that the deviation of our billiard ball is 37 . Indeed, the deviation
measured from to the axis of the tail before playing the stroke is in the middle of:

a deflection angle of a square (30 degree)


a deviation of a piece of paper folded into a square diagonally (45 )

These are moves that have many advantages:

if the wrong amount, the resulting direction is almost identical


we can choose the amount to avoid cons
we can choose how much to harmonize the paths of the ball
settings (height / strength) are fixed: we play maxi-up and without trying to give a
strength just
bands in the calls, only the side effect to manage the direction of the player's ball

BALL CLOSE
The deviation is 37 to the axis of the tail. When two balls are close, the axis of
the tail withdraws far more from the centers of two balls. Thus, the full scale
measured center ball to center ball becomes more important.Click the image
below to access detailed explanation on the blog of Lawrence GUENET :

EXECUTIVE CHANGES
The maximum deviation of the player's ball is obtained for the half ball. Other
attacks played ball (referred finer or larger) gives a deviation less. The angle of
rejection of my ball can be changed slightly with the methods cited below. It
should be noted that these tricks can be combined.

SIDE EFFECTS:

The good effect opens slightly angle towards the player's ball (the angle is close to
39 ) The opposite effect closes slightly angle towards the player's ball (the angle
is close to 35 )

Force of the blow:

Played louder than normal, the angle of direction of our billiard ball increases (the
angle is close to 41 )

MAXIMUM ROTATION:

Played with a flip of the wrist and little weight, steering angle decreases to be
closer to 33 degrees.
In fact, this extra rotation to the front before the final deflection decreases
in this case is called a blow that called 'cast forced'.

CHOOSING THE RIGHT AMOUNT


You can choose the amount of the ball played (between 1 / 3 and 3 / 4) to
harmonize the paths of two balls.The routes are not harmonious if we put only on
the force of the blow. If I play with force to stop my ball near the third ball:

ADVANTAGE: it's because I'm near the third ball which makes the next move
DISADVANTAGE: played the ball can stay on the road

If I play with the power to bring the ball near the third played ball:
ADVANTAGE: it's because I played the ball back to the location we wanted
DISADVANTAGE: the third ball knocked frankly deviated significantly from its
original place

TECHNICAL POOL - Cast

Slurs are used to advance our billiard ball. For this, the process is positioned on
the top of the player's ball. To advance the ball during a cast, it is a fluid motion
and slow

DIRECTIONS TYPES
On the technical side, there are two types of directions for the cast:

Referr Where to aim the ball played


ed
on?

Center

Angle

0
(straight ahead is)

Full

1/2
ball

to a radius from the center


Deviation of 37
relative to the axis of the tail

The final deviation is almost the same for a target of 1 / 3 to 3 / 4 ball (see
article blows natural 37 )

BALL CLOSE
It's hard to run when the ball is played close without fault "pushing" the two
balls. However, we can adopt the principle that allows to play the shot anyway:

we advance on the hand was near the equilibrium point of the cue
there is a horse unwound (ie there is no finger above the axis of the tail)
is tilted slightly to the rear of the tail (ie, it plunges to the player's ball)

With this technique, we give a short and quick action.


then allowed to rise to the arrow cue up:

Any direction
In practice, it has often cast a direction that is not part type shots. Here is how to
move towards any direction:

it draws a line from where we want to move to the center of the ball played
it is the ball played on the imaginary point at the intersection of this line and the
circumference back

Here is a diagram showing a video and remarks:

TECHNICAL POOL - Force of the blow

For a flick of its tail, the resultant force is dependent on:

speed (ie the same extent, acceleration) of the tail on impact


the penetration length of the tail in the player's ball
the position of the hand on the barrel (if the hand goes toward the heel, there is
more mass, therefore more power)

The speed of movement and position of the hand on the barrel are closely related:

With the hand closest to the heel, the mass of moving tail is more important: the
gesture will be slower.
With the hand closest to the point of balance to move mass is smaller: the gesture
may be faster

PLAY MORE OR LESS STRONG


There are several tricks to play a stronger right-handed:

Back right foot, the body grows, the hand back on the barrel and the gesture will
further
increase the length of filing and the length of penetration

There are several tricks to play a right handed weaker:

move the right foot, the body is raised, the hand moves towards the equilibrium
point of the drum and the gesture will be shorter
reduce the length of filing and also the length of penetration

DISTRIBUTION OF FORCES
For a certain amount of strength and played ball, we played ball and the ball will
have different path lengths. We can connect and feel these two lengths before
making the move pool. NB: Table corresponds to a distance of 100cm that ran the
ball played without obstacle in its path.

QUANTITY
AFFECTED

FORCE OF
COUP

TRIP
BALL

TRIP
BALL

RATIO ROUTES
Bill plays

PLAYER

PLAYED

BALL PLAYER

Fineness

100 CM

100 CM

0 CM

minimum

Quarter

100 CM

75 CM

25 CM

three times as long

Third

100 CM

66 CM

33 CM

half as long

Half

100 CM

50 CM

50 CM

ditto

Two-thirds

100 CM

33 CM

66 CM

twice as long

Three quarters

100 CM

25 CM

75 CM

three times longer

Full

100 CM

0 CM

50 CM

maximum

The paths of two balls are connected by a ratio depending on the amount of ball
hit. It is therefore possible to predict their movement before playing the stroke.

HARMONY OF ROUTES

In order to obtain harmony paths of the balls:


we identify how often represents the path of the ball played to the path that the
player's ball
we choose the amount of ball played at the touch corresponding to the ratio
we adapt the lateral effect and attack the ball to run ball

Then we give sufficient strength to the player's ball rolls up to the third ball. Here
are two examples of shots where the path of the ball 2 is adjusted by the amount.

Section 1:

We are dealing with a blow that can be played in natural 37 .


We can play while keeping an almost identical final direction of 1 / 3 to 3 / 4
ball. Here, the ball played to about two travel times to our ball. We will play then
2 / 3 ball (with a side effect that goes to the point).

Section 2:

We are dealing with a blow that can be played in natural 37 .


We can play while keeping an almost identical final direction of 1 / 3 to 3 / 4
ball. Here, the ball played to about three travel times to our ball. We will play
then 3 / 4 ball (with a side effect that goes to the point).

IN PRACTICE
There are shots where the ratio of the paths we want is not an integer. If we have
a ratio of 2.5 (our ball 10 and ball played CM 25 CM), it would take some quantity
X. This quantity is located halfway between 2 / 3 ball (ratio = 2) and 3 / 4 ball
(ratio = 3):

2 / 3 ball
(referred CM = 1 near the
edge)path = ball played 2

quantity X
3 / 4 ball
(= under halfway 2 / 3 and 3 / (under a = radius of half
4)route played ball 2.5 times board)played travel ball = 3

times longer

longer

times longer

TECHNICAL POOL - Stung

To reduce our ball, it is necessary to provide the rotation to the rear:


In attacking the bottom of our ball with the flat tail (the back)
either by attacking our ball with the tail bent (the dive)

In the latter case, the ball is wedged between the tail and slate which gives it a
lot of backspin.

WHEN DO WE USE THE stung?

1.
2.

There are several cases where they are used:

We need a lot back while not playing too hard the second ball
It should make the move, passing her hand over the third ball and, therefore, our
tail should be inclined
3.
It is very close to the ball and we want played back without fault
4.
It is glued to the band and we want to be back

BODY POSITION
Here are some masters in playing position and will make a dive pool. We do not
see in these photos but generally these shots are played with the heel of back foot
raised. You will be able to learn from their positions to play a dive in good
conditions.

Low slope:

Strong inclination:

You can use multiple gradients that give different results.


Everyone can set its own benchmarks (neck, eyes, others ..) to get some
reproducibility. NB: It is of course at 30 tilt (at the tail shoulder) or over 80
(tail on the forehead).

PATH BALL PLAYED


For the same setback distance, the greater the slope, the less played the ball
rolling. The inclination of the tail is used to manage the main path of the ball
played.

Tilt

Starting position
before playing
Flat Retro

Tilted back

30

40

Low angle dive

Result
of the
coup

Piqu average gradient

60

Piqu strong inclination

70

NEUTRAL POINT
When pierced with a neutral point attack, we get a square with our ball.
Our ball frozen on the spot proves that she was not given rotation (no background,
no cast) Here are some observations to determine what neutral:

is a point on the surface of the ball cross the line which the player's ball in the
center
It is located above the horizontal equator of the ball the player
its position depends on the inclination of the tail (over the slope increases, it is
situated high on our ball)

An example of a cut to the neutral point that will produce a tile:

By lowering the point of impact of our process slightly below this point, we begin
to create the rotation back.
If we lower the point of impact more and more, the reverse rotation will increase
and our ball will fall more. But attention because, if we lower it too much, you
risk making a false tail! Thus we see that the direction of our final ball is
affected by this impact on our ball. The following video shows:

a 'tile' determined by a sudden dive played in neutral


Gang Bang played a dive

The point band is made of quilted with hand positioned above the ball.
Requiring step back, this is achieved with a process below the neutral point.
With a follow up (2.5 processes in the neutral point), our ball would have passed
between the ball and the third band.

DIRECTIONS TYPES
It is difficult to propose in this paper and set directions for the type
dives. However, one can observe the following two principles:

dive low angle, the player's ball has more spin back a retro flat
over the slope, the more the ball is gripped, the recoil is more important (*)

(*) Our ball back quickly and rolls away for a quantity referred to X, we can say
that the trajectory of our ball on a dive:

will be with a more closed than the angle obtained with a flat back
that this angle is more closed as we increase the inclination of the tail

These assumptions are valid with an impact point located farthest from the neutral
point. If the point of impact is close to neutral when it comes to compensation. In
this case, we can achieve the same directions with a back flat. Example: If I is 1 /
2 ball with just a process below the neutral point, the final direction is almost
identical to the back.

DIVE WITH SIDE EFFECT


I wanted to again thank Patrick DUPONT who explained to me this trick.
As simple as it may seem, this thing is quite efficient. can lead our ball mainly
through the lateral effect of a dive log ball. To achieve this type of stroke, two
conditions are necessary:

we must aim the ball played full


you have to play loud enough for our ball is not running before receiving the ball
played (*)

(*)
If the move is not played loud enough, our ball turns before hitting the second
ball
in this case, our touches the ball on the side and the point was missed ... I entrust
to you the trick of Patrick DUPONT ... Just place the process on our ball in the
same place that reflects the third ball that you see in the second ball. Here is a
video illustration of this principle (obtained with an inclination of the neck player):

SYSTEMS - POOL - a band

There are certain points where the ball band finish is quite difficult to
carom. Some of these shots can be played with the natural release (under 1 / 2
ball, high attack). For example, with the balls 1 and 2 45 to the tape, the
discharge is made perpendicular to the band: Thanks to Patrick DUPONT (player
master) for this system where you just count to 4. This system can predict when
the final rejection start angle of the balls 1 and 2 is more than 45 This system
can quantify the dose of side effects that can be set to influence the final
discharge

EXPLANATIONS (NO SIDE EFFECT)


- Draw an imaginary line through the centers of the ball player and played the
ball: This line intercepts the large bottom band in A This line intercepts the long
rail from the top to point B - Let the player's ball in his right impact with the ball
played - Draw a vertical line perpendicular to the main strip through the center of
the virtual ball - This line intercepts the big bands at C - C will be our reference
point we seek the point of arrival on D the bottom band (point of arrival after a
rebound in a band) How obtained the position of point D? We will evaluate the
distance CD in number of flies (= distance between two marks on the wood of the
pool). This distance is given by:

CD = 4 - AB

EXAMPLES WITHOUT SIDE EFFECT

AB = 4 flies

Here we see that the points C and D are taken together as CD = 4 - 4 = 0 Play 1 / 2
ball without side effect makes us go back perpendicular to the major bands

AB = 3 flies

CD = 4 - AB = 4 - 3 = 1 Fly
The arrival of a fly is to the left of reference point C

AB = 2 flies

CD = 4 - AB = 4 - 2 = 2 flies
Arrival D will fly two to the left of reference point C

AB = a fly

CD = 4 - AB = 4 - 1 = 3 flies
Arrival D will fly three to the left of reference point C

INFLUENCE OF SIDE EFFECT


You can put the side effect to influence the arrival of our ball on the bottom
band.
For each dose of added side effect, you get a fly offset extra.

No effect AB + CD = 4

1 dose effects side AB + CD = 5 We will 2 doses side effects AB + CD = 6 2 We


fly a left-most
will fly to the left

EXTENSIONS AND LIMITATIONS OF THE SYSTEM

Here are the limitations of this system:


If the second ball is glued to the top band, it will attack a little lower to avoid the
curve.
If the balls 1 and 2 are close then there will be a full scale greater than that given
by the system

Posts commented

You will find after every game situation, the rationale for using this system.

POSITION 1
No side effect, which is our ball on the bottom band? (Log a, b or c)

Determine A and B
AB = 2.5 flies

Determine C and D = 4
CD - AB = 4 - 2.5 = 1.5
CD flies

The correct answer was


(ball - b)

POSITION 2
What is the side effect to be to go to the third ball? (A: 2 doses, b: 1.5 dose, c: 1 dose)

Determine A and B
= 1.5 AB Fly

Determine the arrival


without side effect in
D: CD = 4 - AB = CD 4 1.5 = 2.5 CD The ball
finish requires1.5 Fly
deviation extra compared
to no effect

1.5 Fly offset


additional? It was
therefore necessary to1.5
dose effect on the left
side thecorrect answer
was (indeed - b)

SYSTEMS - POOL - 3-band length

Thank you to Patrick DUPONT (player master) for this simple system. This system
can play a 3-band in the length of the billiard ball for half maximum effect. With
this system, we can anticipate where the ball will go after the player 3 bands:

He must first learn to target relatively well 1 / 2 ball.

TRAINING TO SEEK HALF BALL


It's not as easy as it sounds with the balls away.
Because of the prospect, the two balls are visually not the same size ... The next
two years - of increasing difficulty - you can work under this .

EXERCISE 1:

trace the lines of the frame


place the player's ball in the middle of the pool
place the red ball in the upper part of the central (*)

(*) Placement for a pool of 2.80 million:

(*) Placement for a pool of 3.10 million:

The exercise is to aim for 1 / 2 ball sank without side effects. The ball the player
must return to the second small strip on the fly:

EXERCISE 2:
Here the difficulty increases significantly because it removes the player's ball
while leaving it in the same axis:

trace the lines of the frame


place the player's ball in the bottom of the central framework (*)
place the red ball in the upper part away from the central (*)

(*) Placement for a pool of 2.80 million:

(*) Placement for a pool of 3.10 million:

The exercise is to aim for 1 / 2 ball sank without side effects. The ball the player
must return to the second small strip on the fly:

In both exercises, we can identify that we have covered half-ball as follows:

2 stop the ball rolling at about the same time


comes in the red zone (P band fly first / second fly G band) at the bottom left of
the diagram
noise upon contact between the player's ball and the ball looks like a red light
slam

SYSTEM
With this system, we must determine the initial offset, as follows:

draw a line connecting the two centers of the balls (or a line parallel to the same
side of the ball 2)
watch the end of this trait on the two small bands
count how many flies difference between these two ends of the small bands

0 FLY
This is the special case where the two balls are parallel to the long rail.
Here are two examples where the initial offset is 0 Fly:

1 FLY
Here are two examples where the initial offset (read the small strip on the left) is
a fly:

2 FLY
Here are two examples where the initial offset (read the small strip on the left) is
2 flies:

FLY 3
Here are two examples where the initial offset (read the small strip left) is 3 flies:

4 FLIES
Here are two examples where the initial offset (read the small strip on the left) is
4 flies:

In the following example, we leave (the imaginary) of the pool to complete the
counting of flies.
There are too many flies 4 (read the small strip on the left with its virtual
extension).

The finish line is summarized in the following diagram:

If the third ball is on the resulting path, all the ingredients to make the point!

EXAMPLES IN VIDEO
The following video is made with the simulator Classic Billiards - (c) Kozoom. It
shows a couple arriving for initial offset of 0 flies:

CORRECTIONS AND EXTENSIONS

The ball the player tends to turn too (and go to the corner or the big band) when:
The red ball is far less than three flies of the player's ball
The red ball is close to the first great band

When you want the player's ball goes over to the corner, we can reduce the attack
as - follows:

attack the center saves the equivalent of a fly offset initial


attack a process under the center saves the equivalent of two flies initial offset
attack two processes under the center saves the equivalent of three flies initial
offset

to win even more, we must then take two processes under the center and more
than half-ball

When you want the player's ball goes over to the corner, it can also attack more
ball.

Example:
I have the balls parallel to the major bands and the third ball is at the corner. With
my initial offset of zero fly, the system gives an arrival at the first fly of the little
band. To get in the corner, I would have a initial offset of two flies. We must
therefore make two flies initial offset. One solution is to play half-ball, maximum
effect, a process in the center. Another option is to play 1 / 2 + log, maximum
effect , attack the center. The amount of ball is used to prevent selected
against. 's up to you to work and watch the results for lags -1 and -2, it works
also ...

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