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CHAOS
BY RICK PRIESTLEY
Co ve r art by Geo ff Taylor
I3lack & ,,'hill' a rt by Jo hn Blanche . Wayne Eng la nd a nd Ma rk G ibbons
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,.
thank ...
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Fal:rin~
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PRODUCT
_ 1227 - 1072
CONTENTS
c o
'"
INTRODUCTION ..... .......... ... ...... ... .............. 4
CHAO S DAEMONS
... 39
................... j9
.... .39
....... .39
..
TZEENTCH
DAEi'vIO I l'vLAG IC .
CHAOS CHAMPIONS
........................ 8
.4 0
. ... 40
CHAOS WARRIORS
Cl lAOS Cl-IAM PIO IS ...
.. 8
.. H
BEASTME
MI OTA RS .
........ .. 11
CENTAU RS .
.. .. ...... 1 I
.. 12
DRAGO! OG RES
THE NAMELESS CREATURES
... .. 12
......... .. ........ 41
.. . 41
CHAOS WARRIORS
T/-II:. MARK OF CHA OS
.. 43
44
.... 45
.. 13
G IFTS
CHANIPI ONS & CHAOS G IFTS
E}'f~'
..... 13
....... 1-1
CHAOS STEEDS
45
CHAOS DRAGO
HARPI ES ...
.... 46
.... 47
..... 14
CHAOS GO RGON
1'-1
DRAGO I OG RES
..... 48
CHAOS HO UN DS .
........ .................. .
BA
.. 1'5
... I ')
49
TROLLS .. ..
CHAOS iJAE!'vIOI S
J3LOODTIIII{STE R....... . . .
FLESH 110
IDS .
..... 36
.. . ... 3
~2
....
... - 3
NC LEAN ONE
53
..... 54
BEASTS OF I URG LE ..
.... 54
PLAGUEBEA RERS .
.... 'i5
N RG LI GS .. ....... . .
55
56
G REAT
....
- -7
. . . .. )
DA EMO IETIES
STEE DS .... ....... ... . .
. ... ')0
.... 51
FIENDS......... .
. .. ')0
.... . '56
FLAME R .. .
HO RRO RS
57
CHAOS DAEMO NS
CH ARACTERS
. 59
REGIMEI TS .............. .
.... 60
..
.. ... 60
GREAT
CLEAI ON
..... 61
SPECIAL CHARACTERS .
.. 6 1
62
. 62
ARMY SELECn ON .
.... 63
63
CHAO ' HEROES ....... . . . . .......... ... . ................. .. .. 6-1
CHAOS CH MPIONS
... 64
[jATTLE STANDA RD OF CH OS ........ .. ...... .
BEASTMA N LO RD ....
LORD OF CHA"'GE
... .... . .
... 65
I3EASTMAN CHAMPIONS
..
. 65
65
MI NOTA R HEROES .. . ..
.... 65
DRAGO. OG RE LORD
. .... 73
. ..... 73
FLAMERS.
. 74
..... 74
. ... 74
MONSTERS LIST
....
.... 65
H EROES
SPECIAL CHARACTERS
CO . T MORDREK TH E DAM NE D ..
EG RI l'I lM V N HO RSTM "'I
ARf3AAL THE
' DEFEATED
....... 76
77
78
... 79
... . 66
.. .. 66
..... 66
.. 66
.. .. ... 66
........... .
.... 66
. .. ...
. ...
I3EASTMA N SHAMA I S ..
REGIME ITS
.72
FIENDS.
CHARACTER
BEASTi\1A
.... 72
........... .. ....................... .. .. .. 72
'URGLI NGS
.. . ................ 61
............ 71
BLOOD LETTERS . .
ITS
.. 7 ]
. . . . .... .. 60
LIMITATI O 's OK
CERTAI I CHARACTE RSI
. ..... 7J
... .. . .. 6
67
..... ......
.. 68
69
' OS
.... 69
MINOTA URS ..
.... 69
.... 69
DRAGOI OG RES
. ... 70
CE TAURS
THOLLS ........ .. ... ..
.. .. . ... ....... .
.... 70
70
INTRODUCTION
INTRODUCTION
2 S
hroughout the Old World people huddle behind the high walls of their
cities for protection. Outside these fortified settlements, ravening
warbands hold sway over a grim land of forests, mountains, and
untamed wilderness. Within is safe, comfortable and ordered. Without
is elemental danger, ancient darkness, and the inescapable rule of
Chaos.
In the north th e r o \\'er of Ch a o~ i., strongest and the rule o f
m:lI1 is at i l~ mo~ t fragile. l3eY'ond th e last morta l rea lm o f
I"i,';!e v li es t he Tro ll Co u nt ry. a g rim and sha d o w y Lind
(WeI' wh ich no man cl aims kingsh ir. I !e re the minions of
C11~ I OS figh t o pcnly fo r su premac\', I luge mo nstel's \'ie with
th eir ri\ 'ab to es ta hli sh thei r terri tory, Ch aos \\' arb ~ln cis
stri\'(o fo r ascendancy O\'er th se Il'ho w o uld dare to usurp
th e m . I\.li n ou urs. Ogres . Tro l ls . C him e r as ~ I ncl o th e r
nameless ahomination s reign over th e broken bll1d . Fro m
amongst the Illu tanls. the Illonst rosities and the renegades
the Ch ~ l o~ Gods choose their Ch:1I11 p ions :lI1d muster their
:I rm ies .
INTROD UCTION
,.
1$
c s
so
here are four great Chaos Gods - four brothers in darkness - who rule
the infernal region known as the Realm of Chaos. This is not a
material realm but a place without physical or temporal boundaries, a
vast formless limbo that exists beyond the light of sun or star. From
their vantage point beyond space and time the Chaos Gods ponder the
feeble antics of mortals much as a man might study a nest of ants.
Th e fat e o f th e O ld W o rl d is o f m o re tha n u su al
significance in the stru gg le betwee n gods and m o rtals. In
th e far no rth of th e O ld Wo rld lies a zone of darkness, a
gateway of so rts, a n lst hla ck ho le linkin g th e Rea lm o f
Chaos and rhe m o rtal uni ve rse . He re th e ahod e o f man
a nd th e d o ma in o f th e go ds ar e o ne. M ag ic p o urs in
thro ug h thi s dark ga tew ay, brin g ing w ith it man y o th er
ev il s in cl uding ci ae m o ns anel malevo le nt spirits. In this
\~\'ay th e O lel \X' o rld stanci s at th e fro nti e r hetwee n th e
m o rt al uni \'erse and th e Realm o f Chaos. Wh en Chaos
g ro\\'s in inf1uence the gateway expands an d the no rth ern
bo unda ries o f rhe wo rlel are sucked into it. co nsumed h y
th e Rea lm o f Ch ao s. [f th e p owe r o f Ch aos beco m es
do minan t, then the w ho le w orld w ill he swa llowed and its
peopl e \\'ill become d amned souls in eternal s!a \'e ry to lhe
Chaos Gods.
I w.llked across the plain of bone beneath the bnzen sky, All
about wert: the skulls of the sbin and amons them srew black
flowers. each twisted bloom a soul in thralL Crimson-flttked
flies sucked at the red nectu in that field and the air usted
bloody in my mouth, The black flowers nodded their heads as
I passed and whispered in the bitter-scented breeze, A distant
daemon's shriek reached my ears ilIId the sound of tormented
laughter drifted past and was swallowed by silence,
And then I came to the T rte of Damned Shades,
Living souls had huns upon its branches and living souls had
fed its roots in ases past, Twisted with the pain of their
missuided loyalty the shades had made their pact and now had
their reward, Those same shades mOillled their rtgret and agony.
pbding for pity from every branch and twig. save one whose:
deviant eye I met. I paused in the sbre of that eye, The Tree of
Damned Shades spoke in a splintering voice. crying out as if a
thousand axes were tearins at its hartwood.
-By broken faith and bitter promise a man walks in the sardens
of blood, Once my roots taste of his momI body he is mine
and I am he, A man .., a man ... I will be free in the flesh and
bone, I will sby for you my master, Blood beyond measure I
will spill upon the battldidds of the world, Dh... free:dom
from this wooden frame that I could once asain march to the
beat of my heart:
The tree: writhed ilIId shook its dark branches and I fled. for my
fate lay not with those: trapped and hideous souls...
KHORNE
NURGLE
ii
TZEENTCH
T zeenlch is th e G reat Sorce rer. th e god of mag iC
and m as ter o f the mut abl e tim e-strea m. H e is
kn own as th e Changer of the Ways . th e one \'\'ho
direct., th e fatc o f th e uni,erse. Tzeentc h g uid es
unwitling mon als along paths destined to in crease hi s own
[) o w e r, th o ug h th ey m ay ne\' er rea lise th e ir p art in his
plan. He shows fm'our to thos e wh o use int ellige nce to
co ntro l th e wo rld , es p ec i ~tll y to w i za rd s an d magi ca l
crea tures . He ta kes delight in the pl otting and po liticking
of m e n. and favo urs th e c unning ove r th e stro ng. th e
manipulati ve over the violenlo
Tzeenl ch is th e m o.'t \\'eirdly form ed of all his hrot hers. His
skin craw ls Wilh co nstantly ch ang ing faces w hich leer and
mock those wh o look upo n him. As Tzeelllch speaks thes
faces repea t his words, o ft en w it h subll e but impo rtant
diffe rences o f meaning. The gael's pucke red face is fo rm ed
upon his up per to rs , so h is head and body are o ne. Fro m
above his eyes spring two swee ping ho rn s o f great length .
H e appears suspended ahove a sea of swirlin g multi colo ured mist. Tn this fo rm he speaks w ith his fo ll owe rs
and in such shape he is depicted in his temples .
Tzeenlc h is almost as pOII'erful as Khorn e but his po\'\'er
takes a very different fo rm. Tzeenlch is th e mas ter o f magic
and subtlety. It is Tzeentch \" ho holds the R e~ dm o f Chaos
beyond time and space and it is he who watch es over lhe
destin y of the material universe. His p lOls are complex and
inre rw oven . and he is th e [)rin c i p~tI arc hitect of secre t
alliances amo ng~ l the Dark God::; .
The god 's giga nric bod y is b loa ted with co rrupti o n and
ex ud es a sic kly. d ise asedten c h . His skin is gree ni sh ,
l eath ery and nec roti c . its surface p oc k-m ark ed with
running so res . sw e lling boils and num erou s sign s of
infestalion. His inner o rga ns. rank with excremental decay,
sp ill throug h th e ruptured sk in to hang lik e bunches o f
g rap es around his girth. FroIll th ese o rg ans burst tin y
daemo ns, hich chew and suck upo n th e niluseous juices
w ithin. Thi s is the appearance o f the Chaos God Nurgle.
th oug h m e re wo rd s can hare l y do ju sti ce to his trul y
impressive fo ulnes "
A lth o ugh Nurgle is ranked hehind Kh o rne and Tzeentch
Lhe trulh is that his pO\\'er is nOl necessaril y wea ker. but
that it is I ~ss stable th an that of the other goels. His pa ss io n
is to unl eash ghastly pestilences upo n th e \\'orld , and at
su ch tiIll es his po w er ri ses to a p eale Lik e it plagu e hi s
power grows and Illay reach ep idemic levels. teIllpo raril y
overs had ow ing that o f all th e o th er gods put toge th er.
befo re wa ning :Iga in.
SLAANESH
Slaa nesh is th e yo ungest of the Cha os Gods and
is k nO \\'n as th e Prince of Chaos. Alo ne o f all th e
Da rk God s he is di vinel y bea utiful. Sla anes h is
seductive as o nl y an iIllmorta l ca n be. disa rming
in his inn cence . utterl y beg uiling in hi ~ manne r. He is
dra wn to mort als p ossessed of physical bea uty and charm.
A ll se nsual pl eas ures o f art. music and cO Ill pa nio n ship
fasc inate. laanesh. He is ma ster of luxury and inelulgence.
of crue l pa ssio ns and hid de n v ices . and o r th e te rrihle
templatio ns that onl y a god can offer.
In ho dil y fo rm Slaanes h is perfect io n: lo ng- limbed and
elegant, \ ith a haunting androg yno us bea ut v. It is sa id
th at it is im possib le for a morta l to look upo n that di\'ine
face wit ho ut los in g h is sou l , fo r all who see Slaan es h
beco m e sl aves l O hi s slight est whim. So me say th al
Slaanesh ca n assume male, female or hermaphrod ite fo rm
at w ill. b ut to his fo llo we rs he manifes ts himself as a young
man. cl ea n limbed and fresh with th e vi gour of youth.
Thou gh Slaanesh is the lea::;t of th e Dark Gods of Cha os. he
is an imp rta nt pl ayer in the di\'ine game. His support is an
essential part of an y alliance between the Chaos Gods. The
fa vo ur of Slaa nesh ca n eas il y sw ing th e balan ce of power
be twee n th e go d s. g iving
Sla anes h
influ e nce
disp ro p o rti o nat e
to
his
p ow e r.
o n e-th e- Iess . lhe
power of Slaanesh is g rowing
all th e time. oo n th e Prince
of Chaos w ill com e to rival the
o th er god s and ma yb e, w ho
kn ows. he may rise ov e r
th em.
CHAOS CHAMPIONS
,
he gods don 't fight their battles in the Reahn of Chaos: their armed
forces confront each other in the mortal universe. On countless
worlds throughout time and space the Chaos Gods struggle for
supremacy, every god determined to make each world his own. The
Old World is one of th e most fiercely contested battlefields of all.
Here the Chaos Gods vie with each other to win the loyalty of Chaos
cre atur es and the souls of men.
E\'e ry god direc ts h i ~ own fo ll owers , som eti mes m ak ing
co mm o n ca use t;\' it h th e fo ll m\'(~ r s of other gods ,
som e tim es o ppo sin g th em, As t he w o rld sin ks int o
ana rch y th e fo rces of Chaos sw ell and t he doom o f the
wo rld draws closer.
Eve r y Chaos Wa rri o r p r:l )' s t hat hi s god '1v ill o ne cla y
choose hi m to be one of his champio ns, As a champion he
rece ives fu rth e r rewa rds , p e rh ars eve n t he ulti mate
rewa rd of illl mona lit y o r daemonhood , fo r there is no thing
a god Gl nn ot do and no favour that he ca nnot grant.
CHAOS CHAMPIONS
CHAOS WARRIO RS
Chaos \Xiarri o rs are men wh o reject and aba ndon human
society, To win the favour o f their chosen god they joi n a
Chaos wa rband, As Chaos Wa rriors th ey acc p t a li fe of
b loodshed and brigand age in ret urn fo r th e chance to win
th eir ma ster's b vo ur. Such favou rs, once granted , are not
al ways welcome , fo r th e C haos God s ar e fi c kl e and
inh um a n a nd th e ir g ifts ofte n ta k e th e fo rm f g r oss
ph ys ica l d eform iti es ,
M:1ny fo llowers of Cha os spr ut tenta cles , horn s, sca les
upo n th eir ski n , o r suffer disfigu ring mutati ons of o ther
k incis, Often, their minds are affected as well , leav ing them
li able to f its o f ra ge, fee bl e min cl ed ness , unco ntrollable
hysterics, and o th er aberra tion s o f th e sp irit. [3u t not all th e
re wards o f Chaos are disach'antage o us, So m e tim e~ th e
gods change th e ir fo ll o ,\'ers in wa ys tha t en hance th ei r
physica l an d m ental p owe rs, co nferri ng gifts of m ag ic,
i mm unit y f ro m harm, in cred ibl e beaut y , anc! imm en se
strength,
CHAOS CHAMPIONS
power is '\\'ea kened and his standing amo ngst his brother
go d s is dim inis h ed . Thu s a goel \\' ill c hoose as hi s
representati ves o nly those \\ 'ho show grea t determinatio n
and prom b e.
W hen a Chao ' God chooses a menta l cham p io n he .)lamps
him as his own. Th is sig n is known as th e Mark of Chaos.
and takes the fo rm o f a mark on the bod y sha pecl like the
god's own run e, denoti ng that the ch:lmpi o n belo ngs to
h im alo ne. T his rune does no t necessa ril y d isfigure the
champio n, fo r o nl y rarely does it appear prominentl on
their fa ce o r hands.
[n add iti o n to thi s p h ys ica l run e, t h e god gives hi s
c h ampion a specia l g ifl. whi ch is al so ;! w ay o f
demo nstratin g th at the champ i n belo ngs to him alo ne.
T his fi n gift is different fo r eac h o f the gods. Cha mpions
of Kh o rn e find th em selves enca sed in a suit of Ch aos
armo ur. Such armo ur ca nnot be remO\'ed , fo r it is made of
li v in g m etal lh :ll fus es wi th th e champi o n's fl es h and
becomes pa rt o f his bod y.
Ch ampi o n ,' of f\i urg le h :l\'e th e ir d iseases ha lted o r
bani shed altoge th er. fo r it i" th e p ri ce o f th eir sou l th:n
th eir infirmitieS are put as id e whil t they figh t fo r h im.
Champi o ns of Tzee ntch are i Il\'estecl w it h t h e g i f t o f
mag ical p ro tec ti o n in pa ym ent fo r th eir so uls. Man o f
T zeemch's chosen become great o rcerers o f Chaos . The
hl\'ours o f Slaanesh are subtle. The gift o f his cha mpions is
th at they ha ve no fea r of dea th o r pain , rc\'elling in the joy
of bailie, laughing at terrors that \\'ou ld dri\'e (l ther mortals
insane.
..
so
BEASTMEN
In rh e cl ark fo rests of the O ld \ o rkl d \\'e ll th e fa\'o ured
Ch ilclr<:n o f Chaos : fo ul and un ho ly t hings tha t hate th e
w o rld and hide from the honest light o f day . T hey serve no
1l1o rt:1I master. bUl helon g hea rt anc! SOullO th e Dark Gods
o f Cha os . Men ca ll th ese creatures l3eas tm en fo r th ey are
p art-hullLln and pa r t-h e:l s!. th eir t w ist ed h o di es a
h lasphcll1\' o f nature. They have ho rns u po n th eir best ial
head s. c1 a\ys and clo ven hOO\'e5 ado rn th eir limb~ . T hey
are c r ue l an d bru t:i1 c r atures w h o h raw l a nd fi g h t
am o ngst th em selves w hen not venting th eir hal red agai nst
mankind .
Th e~ e
10
To the I'earl'ul eyes o f men all l3eastm en seem o f a kind unru ly and ca llo us brut e~ th:lt desp ise mankind and all he
stri \'(.:s to build . Y et there is a cr ude h iera rc hy am o ngst
th em. T he mos t num er u. ca ll thc mselves ,o rs. anc! can
be re ad il y d istin g u is heci fro lll the Iew,l )' hreed s b y lhe ir
keen ho rns. Gor" wke great p ride in their h o rn ~ . po lishing
an c! sharr ening th em in readin ess fo r battl e. Th e less el'
breeds are ca lled Ilray and these are rarel y see n in battle.
T hey ha \'e o nl y tin y horn s. o r no h o rn s at a ll . and
so metim es e\'en ha\ e human hea d s. l3ea stm n are often
joined by Illu ta nt hu mans of similar appe:lr;IIlCe. and it is
f ro m t hese ran k s of o ut casts th al m an y Bra y :Ire
desce nded . A human w ho becomes a Be:lstmen as a res ult
of m ut ati o n b k n o wn as a Turn sk in . th e 10 \ est rank
amo ngst their k ind ,lIld ak in to slave.
Th anks to the m utat ing pow ers o f Chaos a Beastman may
h e b o rn to hu ma n p are nts . Such reatu res ar e o f te n
alx lI1doned by their parents at birt h. Lcf"t to e1 ie at the fo rest
ed ge suc h fo undli ngs Illay be ci isco \'e red and raised b y
13eas tm en \"\"ho call th em Gave:; . Gaves arc regard ed as
g ifts fro m the Chaos Go els th emselves .
13eastm en hid e o ut d ee p in th e fo res ts in ro ug h ca mps,
rock she lter. . and o ther w ild secl uded p laces . Th ey li ve in
sa vage w arba nc.ls co nsisting o f an yw here fro m :I dOl n to
many hundrecl s of indi v ic.luals. Eac h arba ncl is led b y th e
strongest amo ngst th em. a l3eastm an fa voured with many
MINOTAURS
M ino tauIS are mass ive bu ll-hea ded m ons ters. Som e are
tw ice the height of a man and the;' :.Ire fa r g n::;l ter in hulk .
Th eir g iga ntic heads are b road and ugh'. and the ir ho rns
are sharp and d angero us, lvfan y h;I\'e thc c1o l 'en- hoo fed
hindq uarters of a beast and other deformities of the hody
that the t uch o f Chaos brin gs . Th ey arc less il1lc lligent
th an m en o r el 'en Beas tll1 en . hut unca nn il y stro ng anel
powerful.
Mino taurs li ve in Ivarband s of th eir O\I 'n kind. anel make
th eir territ o ri es in th e ve ry d eepest and m ost da ngerous
parts of th e fo rest th at e\ 'e n I-leastm e n avo id. No rm all y
po ndero us and "l o lI'-witted, hattie turns them into raging
b ull s and th e scen t of hl ood d ri ves th e m to v io le nt
excesses. In the m idst of co m bat they tea r their enemiC';
ap art anel swa ll o\v d mvn g reat c hunk s of bl oo d y Oes h.
q uenching their th irst upo n the h lood of the cl\'ing "" hibt
battle rages around them.
CENTAURS
Ce ntaurs are crea tu res f th e , 'o rth e rn Was tes and th e
spa rse grass lands that lie bc tw ee n th e fo rests of th e O ld
Wo rl d and th e h itt er Troll Coun try. T hey :Ire wa n derers
and briga nds who acqu ire el'elj ,thing th ey nccd hy p ilLtge
and robhery. preying upo n th e wagon tr;lin.'i of tra de rs anel
th e fe l\' .'ict tkrs that tr y to sc rat c h a lil' in g fro m th o se
IXlrren lan el s.
Centau rs are hem y limhed and clumsy crea tu res. They are
immensely stro ng but their arms and h;lnds are indextro us.
Whi lst a entau r ca n gr~ISp a weapo n o r cru sh a foe lI'it h
irs vice-li ke grip. it ca nnot pick up or ma nipulak delicate
o b jects. T hey m ak e no t hing or t hei r o\\'n. hut steal
everythi ng they need fro m o ther race~. sometimes taking
sla ves to bea t iro n o r stitch lea ther.
,I
II
DRAGON OGRES
When fork s o f lig htning sunde r rh e night sk y and th e roa r
o f thund er hellows over th e land , th e peopl e o f th e north
say th at th e Dragon Ogres are fighting each other o n th e
peak s of th e Wo rld s Edge Mounta ins, T ra v lIers, having
tak e n she lt er in some cave or sh e lte r. m ight see th e
IX lltling Shaggot hs, as D r<lgo n Og re s are :lI so ca ll ed,
silho uetted aga inst the rag ing night by lig htning Ibshes .
THENAMEllSSCREATIrnrnS
Chaos is great and malyello u$ in its \':Iriety, and the natural
\vorld ca nno t competc w ith th e b izarre diversity of form
Lhat the to uch o f Chaos hrings, Reastme n, M inotaurs, ~1t1d
th e crea tu r es d esc r i bed h e re ar e but so m e o f th e
misshapen mo nstrositi es that Chaos has c re~ll ed. T here are
o ther crea tures which ~ how cle ar evidence o f the muta tio n
tilat Chaos b rings , such as Skaven , Mantico res , Chimera.
and Griffons. E\'e n hUlmm s are not free o f th e taint. and
there are many mu ta nt:; lurking undi ~co\'e red in th e lands
of the Emp ire.
Scholars of the Empire ha\'e w rirten th ~lt Drago n Ogres are
th e most ancient of all th e wo rl d's living creatures. Th ey
are sa id to he th e kin o f d r agon s, be~lsts o f imm e nse
ant iq uit y ,\' ilo inhabi ted th e w o rld h e fo r e t he Chaos
gateways bro ug ht th e powe r of th e D:lrk Gods int o th e
world . Aeo ns ago their ra ce made ~I sinister pact with th e
fo rces o f Chaos , e mhr:lc ing d am nati o n rath e r than
acce pting a slow decl ine into extin ction. At least su ch are
th e lege n ds, c ull ed fro m th e rec ords of the anc ients o f
Lu stri a and repo ned h y ho ld expl o rers amongs t th e fa llen
ruins of that land and ib str:lI1ge co ld -hlood ed peop le .
D ragon Og res li ve p ractica ll y fo re\ er, un less th ey d ie in
ba tt le in ho no ur o f th e Chaos Goel s. They spe nd most of
th eir li ves asleep, and th e o leler anel higger a Drago n Ogre
th e lo nger he sleeps, Reneath the mo un ta in pea ks o f th e
n()rth th ere mal' he c re:llures th at ha\'e n o t a\\'aken fo r
hundreds o r e\'en tho usa nds o f years ,
O n co ld w inter nights terrih le storms assa il th e mo un ta ins
o f th e no rth ern O ld \Xfo rld. T he sleep ing D rago n Og res stir
as th eir d reaming minds hear ec hoed in th e thu nder th e
roa r of t he Ch,lOS God s ca lli ng th em to ta sk. For th e
D ra go n Og res mad e a pa ct and pla c ed th emse l ves in
eternal ho ndage to the Ch:los Gods in return for th eir lo ng
yea rs of life. T he lo ude r rh e thund e r th e mo re Dragon
Ogres awake, but on ly a sto rm o f titanic pro po rt io ns ca n
waken th e o ldes t and mos t powerful Dragon Ogres .
As lig htning h o lts po ur fro m the ski e th e Drago n Ogres
answer the ca ll to banle. The make fo r th e highcst peak s
w here th ey bathe in the lightni ng and ,Ire rene\\'ed to full
porenc , abso rhin g th e power of thc light ning ho lts and
p repa ring fo r \vaL If many crea tures awak e th ey h:mle to
asce nd th e highes t peaks and rece ive th e lightning bl asts
th at in vigorate th em and exte nd th eir li\'cS fo r ano ther
century o r so . Such is the g ift of Cha os that th e Dragon
Ogres traded for th e soul of th eir race.
12
CHAOS GIFTS
CHAOS GIFTS
special feature of the Chaos army is the Chaos Gifts cards, a deck
representing mutations, special powers, and uniquely chaotic
occurrences. Most of these take the form of simple bonuses to a
model's characteristics. However, there are some quite unusual powers
as you w ill realise w hen you read through the cards.
GIFfS
13
CH AOS GIFTS
1-5
SPECIAL CARDS
Th ere are se eral special cards in the d eck . Th e rul es fo r
these ca rds are included o n the ca rds th em sek es . hut they
are wo rth disc ussi ng at thi s po int.
14
..
as
CHAOS REWARDS
Cha os Re \\'a rds arc litera ll y th e rewa rd s g rant ed to th e
fo llo wers o f Chaos in the fo rm o f mUl:ltions and o ther g iflS.
So, there is a Chaos Reward fo r Massive Ho rns , another for
I urg le' s Ro l. :t nd so o n . O lher C h a()~ Reward s la ke lhe
sh ape o f ex tra swo rds, armo ur, and such like. Some Chaos
Rewards are specific to a Chans God whilst o th ers ca n be
~I\\'a rded to fo ll o \\'ers o f any god .
Cha o s Rewards :Ire sp ec ial ma g ic item s w hi c h are
<I\'a ilabl e o nly to Cha os. This m eans thal Ch:los He\\'ards
count to wards the number of magic items a chaucter m:l y
take , Chaos Rewards arc affected b y magic items o r spells
th at negat e. destroy, o r o th em 'ise affeCl o ther magic items.
Th e difference bet\\'een Chaos Re\\,:lrds and o th er m agic
items is th at Chaos Hcwarcl s can o nl y he bo ught fo r Chaos
hampi o ns and Chaos Sorce rers: they ca nno t he bo ug ht
fo r o th e r Ch:lOS c harac te rs. H o \\'c \'e r , a Cha m pi on o r
So rce rer ca n mi x Chaos Rew ards and other mag ic items
ju st so lo ng as he docs n ot ex ceed hi ~ usu al m ax imum
to tal.
Th ere are three He\\':lrds whi ch arc \'l'rsions o f itc ms usecl
b y dae mo ns : 'urglc's Cloud o f Fli es, the A.xe o f Kh o rn e
and th c Co ll ar o f Kh o rn e, T hese i te ms ma y he g iven to
hampi o ns and or So rce rers ( in th e case or i':u rgle's Clo ud
o f Flies ) and th e rul es descrihing lhem arc :IS g i~!en o n th e
ca rd. Th e ruks o n th e cards may \'ary fro lll th e e ffec ts
descrihed for d:lem o ns in th e /3estial,\, - this is intentio nal '
CHAOS SPELLS
Wa rh:ll11 me r A rm ies C h ao~ co nt ai n ~ 30 haos ~pe ll s: 10
each fo r til e three gods Sla:lI1es h, T zee l1lch and t u ,gle . As
:I warrior goel \\'ho despises magic anu the w ea klings w ho
use it. K ho rn e has no So rce rer.". T hese spe ll s repla ce the
L in th e \Xfarh alll me r Ba tt le J\ lag ic c1eck . Th e o ri g i nal
sp c ll s are presc rved. alth ough som e ha ve h ec n slig htl y
modified o r updated to b ri ng them int o line \\'ith th e rules
in th is book.
s Chaos S rcercrs no \\' ha \'c access to a much b ro ader
range of haos spells they are no lo nger pemlitled access
to the Coll ege lagic dec ks. [n \X'arhaillm er Baltic 1\ lagic
p layers \\'erc all owed to use th ese e xtra d ec k s heca usc
there \\'ere relat i\'el y fe w Ch aos spel/-;'
Chaos S Jrce rers arc still a ll o ~ 'ed to use th e Dark Mag ic
d ec k hut n o t lec ro m anti c spells . , Ol e lh :1l th e
\'(fa rha mmer Armies ndea cl boo k adds furth er ..,pells to
the Dark lagic dec k bringing th e to ral up to 10.
l3eastmen Sorc<:: rers arc perm itted to use spells fro m an y o f
the haos Gods and Gin combi ne spells o f differcn t gods
in their band if yo u w ish. Yo u C IIl also dra\\' fro m thc Dark
1\ lagic deck , but no t fro m i':ecromanti c spells.
T he chart beIO\\' summarises the dec ks available to Chaos
Sorcere rs and Beastnnn Shamans.
Trpe oj Wi:ord
Chao~
5iJe lls
Sorcere r
May d mll'FOI II
Ch aos
Sorcerer Champion
Chao,
Ma, ter Sorce rer
Beaslman Shaman
Beaslman
Shaman Champion
Bcas tm an
Ma,ter Shaman
Bea;tman
Shaman Lord
FAM ILIARS
\'\fa rhammer rmi es Chaos incl udes ne \' m agi c ilem cards
repn:se nlin g Wi zard s' Famili ar s. No te th a t th ese ar c
:Ivaila bl<::' to all armies. w ith th e exce pti o n of th e Ch aos
Fam ili a r, As \\'itll Sc ro ll ca rds. ,In :t rill )' 1ll :I Y in c lu de
dupliC:ll es of Fami liars: lh e number o f C':1I'cl s in th e deck
does not lim it th ir number.
CHAOS ARMOUR
A Chao~ A rm o ur m agic it em ca rd is i n c lu d ed in
W ar hamm er Ha tt ie M agi c, As w ith Scro lls and Fam il iars.
yo ur :lrlll Y Illay inc ludes dupliC:lles o f hans arm ou r, so
seve ral haas c h a raCle r~ Illay \\'car Chaos arm ou r i f yo u
\\'ish . Note lhal Chaos arm o u r is also avai lable to so m e
troop ty pes.
15
CHAOS BANNERS
The se black an d white bann er designs have been provided for you to
ph otocopy then paint. Use the co lour photographs shown elsewhere in this
book as a guide for colour schemes.
BEASTMAN BANNERS
>
>
~c:::=J~
~ C==:J ~
CHAOS KN IGHT BANNERS
SLAANESH
CHAMPION OF SLAANESH
KHORNE
CH MPIO N OF KHORNE
NURGLE
PLAGUl:BEARER
GREAT L RD OF DECAY
CH
PLAG UEBEARER
A CNIT OF PLAGLEBEARERS
TZEENTCH
T/I :E
~rCH
HORRORS ATIACK A
CHAOS BEASTMEN
BEASTM N SHAMAN
B ASTMAN CHAMPION
BEASTMA
BEASTMAN HORNBLOWER
CHAMPION
BEASTMAN SHAMAN
CHAOS BEASTMEN
CHAOS
KNI HT
CHAOS Ki\I(j HT
HI GH ELV bS VA LI ANTL
CHAOS MUTATIONS
BY MIKE MCVEY
Collecting a Chaos army for Warhammer presents many opportunities for all manner of
conversion and modelling work. Individualised Chaos Champions, mutants and Spawn
can be created using a few well-established techniques. This short section demonstrates
a few of the limitless possibilities modelling provides and includes an extract from the
Citadel Miniatures Modelling Guide detailing an ambitious project - a splendid
Sorcerer of Slaanesh mounted on a Chaos Dragon.
Chaos Spall'lI
ftA'WN
CHAOS SrM
T he scope for conve rting mini at ure. into he lli shly mu ta ted C haos Spawn is
in fini te. T he model show n above left ill ustrate the pote ntial that C itadel' s
plas tic min iatures have for th is type of project. The addi tion of a barbarian' s uppe r torso to a wol f body create.
a con vincing centaur effect. A litt le re modell ing of the face using epo xy putty : horns and spi kes from plastic
sprue odd ment s and a pai r of metal ca. ti ngs for the te ntac le arms complete the gruesome picture. The Spawn of
Nurgle, by contrast, is an entire ly metal and modell ing putty piece. The techniques used to create this montrosity
are ex pl ai ned in deta il in the Modelli ng Guide .
*V
CHAOS BEASTMAN
CHAMPIO
4~
~
26
CHAOS SORCERER
OF TZEENTCH
Thi conve rsion is
of a
Tzeentch
Sorcerer wi th th e
addit ion of a pa ir o f
wings from the
G rea ter Dae mo n o f
Tzeentc h and c1aw~
from a F ien d o f
Slaane~h.
CHAOS CHAMPION
CONVERSION
One of the simplest and yet most effective cOll\'ersions that you can
app ly to a Chao, Champion is to add a tail. The champion of Nurgle
\hown here has been tran,formed by the addition of a scorpion tail
taken from a Chaos Hound.
The tail \\.as carefully
removed with a razor saw to
ensure that the cut \\as flat
and would lit neatly onto the
back of the Champion.
Remcmber to put the rest of
the Chaos Hound into your
bits box. so it can be used on a
27
CHAOS DRAGON
Dragons are the most powerful monsters in Warh ammer and some of the most
spectacular miniatures. Their huge size and ferocious appearance m akes them
tower above even the largest units or war machines. They also make
impressive mounts for a character or an army general. In this section I'll be
looking at a conversion of a Ch aos General mounted on a dragon. This is a
large, complex conve rsion, and the most ambitious of those covered in this
guide.
PLANNING THE
CONVERSION
Most of the conversio ns covered so far have been
q uite small, w hich makes the m easy to work with.
Prog ress ing fro m co nve rting s ma ll fi g ures to a
dragon may seem like a huge leap, but there is really
ve ry little d iffere nce. Th e tec hniqu es app lied a re
exactly the same, just o n a larger sca le. In fac t the
ride r is , if an yt hing, a s lig htl y mo re co mpl ex
conversio n than the dragon itself.
This modelling project differs fro m the other special
conversio ns in the guide in that it is no t based o n
anything specific, such as a piece of artwork. so I had
total freedom to do what I wanted.
The initial inspiratio n came fro m the model itself - it
is witho ut doubt the most spectacular mo nster in the
entire ra nge and just cries o ut fo r a b it of spec ial
atte ntion. The obvio us thing to do was to mount a
ride r on it a nd turn it into the centre-p iece fo r a n
army. You couldn't wa nt a more spectac ula r a rmy
general'
28
THE DRAGON
As I me ntio ned ea rlie r, the d rago n itse lf has no t
actually been converted that much, o nly the positio n
and so me of the deta ils have been changed. Altering
the pose of such a large mode l ca n be tricky a nd
req ui res th e use of a little fo rce. The photograph
below shows how the neck was bent. The end of the
neck was w rapped in paper and clamped in the jaws
o f a bench vice, ma king it far eas ie r and sa fe r to
manipulate. You need to be velY ca reful not to snap
[he metal, so apply the fo rce smoothly. Any sudden
movements will stress the metal.
The tail
To give the dragon more of an unusual look
consistent with Chaos, I decided to give the tail two
tips. This was quite easy: I simply cut off the tips of
two tails about two inches from the end and glued
them both back onto the stump of one of the lower
body sections. I had to taper the inner edges of the
ends of the tails to get them to fit neatl y togetller. I
cut the sides down with a hea vy craft knife , and
smoothed the joining surfaces with an emery boa rd. I
glued the two tail sections together first and then
smoothed down the combined end of the join and
attached them to the body with a strengthening pin.
nJe arms lI. 'ere pillned ;11/0 place so ,balthere was a gap be/ween tbe
sholiider and fh e body. They were thell bellt i1ll0 fb e desired position
and the gap hetween tbell1 !/las filled ,/'ith modelling pully .
When fh e two fa ils bad beell joined I smootbed down their combined
end and allaciJed fhem to the body.
MODELLING TIPS
USING FINE WIRE
AND CHAIN
One of the interesting features of this conversion
are tlle reins. These are different from the paper
reins covered earlier in the guide. requiring a
slightly higher level of modelling skill to create.
Fine chain is available from modelling shops or
jewellers. It isn't particularly cheap, but I only
use it occasionally, in short lengths, so it lasts for
quite some tin1e. The best sort of wire to use is
either fine fuse wire or florists ' wire. The best
quality of this sort of wire is tllat it is easy [0 bend
and fonn into different shapes.
On the Chaos Dragon I attached the lengths of
chain to the hands and the horns using loops of
wire . This was made by wrapping the wire
round a narrow length of tube as shown in tile
photographs. The easiest way to attach the chain
to tile wire is to thread the end link of chain onto
tile wire and then glue this closed into a loop .
Alternatively, you can split one of the links in tile
chain, hook it over an already fornled wire loop
and re-glue it. I keep a pa ir of tweezers and a
needle handy for opening and closing links.
29
The legs
The han d has beell pllllll'd il1lo place jllSI beloll' Ihe allkle mid Ihe
Ihlll1lb is heillg tll/clched I" Ihe 11I.,ide of/he leg .
Removing components
The first ta sk was to re move the separate
components from thei r origina l miniatures. The most
difficult part to re move wa s the up per bod y. This
req uired ~o me carefu l cutting widl a fret saw. I had to
cut up behind the lowest right hand and the n across
the body, keeping d1e cut as flat a~ possible. The cut
needed to cross dle body just below the ri bbon at the
waist and come out at the back of the left gauntlet.
Cutting with a fret saw is not v ry neat. so d1e surface
needed to be filed flat a fter~varcL.,.
Th"
77)(!
millia/1I1Y'
IS
held
ill
30
31
A CHAMPIO
..
ver the ages the Old World has known many wars and endured
innumerable perils. The fragile kingdoms of humanity have met
and defeated each threat, yet every new danger emerges greater
than the last, and every battle is won at an ever increasing cost.
Of all these w ars o ne alone is known as the Great War - the Great
War Against Chaos.
Throughout th e sum mer o f th e [mperi:ti yea r 230 I
dire pOrt eIllS of d is:lster we re o bserved througho ut
the lands of th e EI1l [) ire, We lls that had [)revio usly
~ef\ 'e dt owns fo r gencI<ltio ns fill ed \y ith nox io us
slime. Canle succu lllhedto a virulent pox and died.
Cro [)s sh ri vc lled in the lo ng he:lt or w ere ea ten by
plag ues o f insecrs. Few dou hted tllJt th e Emp ire lay
under a cu rse, fo r \"ho el se b ut the Lord o f Plag ues.
the fo ul cst of Chaos Gods i'lurglc himsclf. co uld he
res po nsible for suc h woe.
[t seemed as if th e fo ur gre;ll ,ods o f Chaos had . fo r
o nce. pu t aside thei r ti meless ri, ':tirv :lI1d uni ted in
commo n purpose. The power of Chaos had grm... n
o, 'er th e last fell ' yea rs. th:1I much w as certain . [n the
no nh 13eastmen had m ul ti plied and lx :come holde r.
emerging fro m th e fo res ts to repossess th e lands that
men called Ostl and and Osterm ;lrk . Th ere was no
ce ntrali sed authorit y to opp ose them , fo r th e line o f
the Empero rs h:ldl o ng since ended . an d th e lands of
th e Empire \Ve n.:: divided hetween the rulin g Elector
Counts. Chaos '\ arri o r IXll1ds roamed :IS b r :IS the
H cm 'ling H ills to th e no rth of Itdo rf. Fierce ho rdes of
O rcs d ri\'en fro m th eir refu ge., hI' the growing pO\\'er
of Chao., plundered at ~"ill th ro ugho ut th e I:tnd.
In th e fa r no rth the gate\l'al's th;1I di vide th e wo rld s
slyelled w ith pml 'er. ThL' dark shadOl\' of Chaos
sp illed southw ard s, engulfing the wastela nds an d
ahsorbing them into the Re<dm o f Chaos . Befo re th is
irresisti hle tid e the m in io ns of ha o~ adva nced , anci
as th e shadoll' mOl'cd south so the forces of Chaos
gre'. j\ Io nst<:rs fro m the l\o nhern Wa" tes ~" e re
joined hy hands of Chaos \'(/a rrio rs fro m the borders
of th e T ro ll Cou ntry. In the deep fo resls of the Empire
Beastmc n assemhl ed and I' 'adied thc lllseh'es fo r I\ar.
Bet','een the Iligh Pass to the nOJ1h of I' raag, and the
M iddle Mountains, th ere emerged an unho ly ho rde
rea dy ( 0 do th e hidd ing o f the Chaos .ods.
As autumn C lll1e th e land s o f th e Empire fell into
anarchy. [an \, th o us:tnds died of hunger. Tho usa nds
more sought refu ge in th e cro \l'ded cit ies, Farm s,
villages and sm:dl IO\l'ns we re :lbandonecll o
marau d ing hands o f Bcastm en. ha os '\' arrio rs an d
commo n bandits. Even in the prospe l'o us Reikla nd
r<:gio n aro und l\ uln and Itdm f. thi ngs ~ 'ere not
we ll. Be:lstm <:n ro:lll1 dthe Reib,'ald fo rest ,1Ilei
m:lI1)' shi ps we re attacked and burned as th e),
travelled alo ng th e ri ver Reik. [n th e stree ts oi' th e
cities fa n:lt ics and p ro phets of doom p reac hed th eir
strange hrand of red m[Jtio n. I\ bn y desperate citizens
or
33
34
Magnus and his main army had drawn LIp o nto a low
hill where it end ured th e co nstant attack o f Beastm en
and Chaos Warriors. Fro m his pos itio n he saw the
sudden co nfusion in th e rea r r;.lnks of the Chaos
horde, and realised that his own cava lry had relllrned
fro m th e no rth. Th e Chaos troops heard the
confusion hehind them and hegan to \vaver.
Summo ning the last of his strength Magnus spurred
his tmops to th e att ack.
Caught fr0 111 three sid es the C11~IOS horde fell into
co nfusio n. l3eastmen milled abo ut. running hither
and thither and were imposs ible to draw into o rd er.
Chaos Warriors fo ught on reg,lI'dless, but their
numbers v ere too fe\ t fight o n all fro nts. Slowl y
th e Chaos army disintcg rated. \Va rban cb fl ed before
rh e fury o r the human arm y, and man y were caught
and de:'troyed ~I S Lhey d id so. By th e da y's end the
Chaos horde was bro ken :tnd scattcred . Many
tho usands lay dead.
Fo llowing the hanle of Kisl ev's gates the po \ver o f
Chaos ebhed away . The daemo n ' melted hack into
the Realm of Chaos. Darkness w ithdre\\' from the
land o nce mo re. The cit y o f Praag was levelled and
rehuilt. thoug h evcr aftef\\':lrds it remained a haullled
city \vhere the dead slept un e a .~i1 y .
Magnus the Pious. as he w as aft erw ards kn own.
bec:tme Empemr and united th e Empire again. Th e
forests ~ e re cleared o f Beastlllcn and th e last o r
OsLland and Ostermark was freed from their grip.
The fo rces o f Cha s were co nfined to th e Tro ll
Country and hevond. Th e G re lt War o f Chaos w as at
an end.
Th e alliancc or rh e Cha os Gods ended too. Their
ri va lrics drove rhem apart o nce mo re. Perhaps the
Dark Gods were co ntent to rest the defences of
mankind for their tru e plans are hard LO fathom . For
two hundred demo n years the fo rces o f Chaos
gathered strength in thc wastelands. Within the
Empire the fo llowe rs of Chaos began again their
secret \\'ork of infiltratio n and destruction.
Everywhere Chaos prepared fo r th e next attempt to
wrest control of the Old World from its mo rtal lords.
CHAOS SPAWN
SPAWN
.. CHAOS
so
haos Gods are generous but irresponsible with their favours. Gods
cannot distinguish the differe nce in value of their gifts, or they simply
have no interest in investigating the matter. When blessing one of his
fo llowers a Chaos God might inadvertently m ake him stronger,
tougher, faster, astonishingly attractive, intellige nt, or o the rwise
improve his lot. But the gift might equally well disadvantage the
follower, making him weak, feeble-minded, or turning his body into a
sluggish mound of flesh . The Gods of Chaos are also the gods of chance, and
courting their favour is nothing if not ris ky.
Most G ifLS o f Chaos t:.lke th e fo rm of phys ica l mutati o n. For
exa mp le. Iro n H ard Skin mig ht we ll m ake the rec ipient
res ista nt to damage but it also coye rs h im \\'ith a cru st of
scal y i ro n. Th e m o re g i fts a c rea t u re h as th e m o re
p ore nri :ill y di s:.I st I'O US th e ir c UIllul ati ve e ffec t ca n be.
Extreme mutati o ns tend to affect the rec ip ient in all kind s
o f un fo rtunat e way.s. 1f :1 fo ll o \\'<.: r acquires too many
m utatio ns he pa sses th e po int o f no retu rn and beco mes a
Chaos Spa wn.
An y fo llO\ycr o f Chaos can f ind himse lf hea ding to\\'ards
spawnd o m . Eve n a Chao s Champi o n \\'ho e n joys t he
fa\'o ur of h is goci is li ke ly to su ffer thi s fa te. A champ ion
\\ 'ho does not ea rn himself th e ultim ate re wa rd of
ciaemo nic immorta lity ,viII ce rtainl y hecome Spaw n un less
he dies first. Such is the lot of th e Chaos Champion : he is
d estin ed fo r everl asting diabo lic glo ry or an igno m inio us
end as a mindl ess clrihh ling mo nster.
36
SPAWN IN COMBAT
I f a m o d el is engaged in h and-to- han d co mbat w hen it
turn s int o S palvl~ the n :111\' c isu aities it ca u ses upo n th e
engaged enem y un it d o co un t to \\',l rds co mhat resul ts at
th e e n d o f th e ha n d - to -h,lnd fightin g . H owever , :In )'
furt he r cas u :Iiti es cau sed h y th e Sp :l\\n, e ith er duri ng
random m o velllentthat tu rn o r suhsequently , do /l ol co unt
to\Ya rds co m ha t resu lts.
A character model th at turns to Spa,,'n does not b eco me a
casualty un til it p erishes o r lea ve.s the tah letop - \'ictory
point s are on l y cou nt ed o n ce th e Spawn b eco m es a
casua lt v. H o \\"(~; \ ' e r, Spa\\'n that co me fro m un it s :Ir no t
considered part o f the unit. and ,I unit is co nsidered to be
destroyed if all its troo ps are slain o r rurn edto Sp:lwn.
37
CHAOS SPAWN
rom out of the ranks of the Chaos army the creature toppled
forward like a pile of warm offal. It was impossible to describe
what manner of beast it might have once been. If it ever had legs
then they were smothered beneath the undulating layers
of glistening fat which propelled the thing forward like a gigantic
slug.
Muscular ventricl es ope neel and closed in its sides as
th e c reature m ove d. hl ow ing ac rid clouds fr o m its
innards ',,"ith an unh ea lth y ~\ ' h eez in g noi se. A
multitude o f lo ng and gangling arms sprou ted from it.
These o bsce ne limbs were ncased in arm o ur of pillk
::lI1d purple sh e ll. In its c law ed appendage s th e
creature b o re an assortment o r w ea p o ns snatched at
random from th e bartl e fi e lcl: discareled c luh s an d
maces. broken sword s. lo ng bo nes :md other elebris .
The adva nce of the Reiksguar I faltered fo r a mo ment.
The proudest Kn ig hts o f the Empire stood aghJst at th e
unbridled hOITo r th at bo re el o \\'n upo n th em. Ho rses
~dli nni e cl anel shuffleel nervo usly, uncena in \\'hether
their riders would press the m fo rwa rd o r retreat hefore
the monstrOs ity.
38
CHAOS DAEMONS
CHAOS DAEMONS
D6 Rolf
1-2
DAEMONSAYmG THROW
Da em o ns ha \'e a spec ial ,a l 'ing t hrO\l' w hic h represents
their daem o nic nature, T his fu ncti o ns in the same \\'a)' as
an arm o ur sa \'ing th row and it is reduced i f ~I n atta c k is
es p ec iall y stro n g as w i t h n o rm al ar m o ur. Ge n e ra ll y
speak ing , this d ae m o n sa v ing thro w is </+ on a D6. h ut
some daemo ns I'ary as no ted in th e Cll ~I OS 13esti alY,
Because da emo ns are Ltshi ned from r~I\\ ' m ~l g i en ergl '
t h e y ar e n tl n e rah le to m ag ic 1\'eap On s, T h e d ae m o n
s<) I'in g thro w ca nn o t h e u sed to sal 'e aga in " t wo u nd s
su sta ined fro m a magic Il'eapon in hand-to-hand co m ba t.
~o t e th at lh is d isadvantage o nl y appli es to m agic I l'eapOIlS
(be they s ~ ' rd s. axes , o r whatel 'er) and it o nl y ~ I p pli e s in
hand-to-hand co m ba t. It is possihle to use a daemo n 5:II'e
aga inst w o uncb intlicted h y spells o r magic items th at cast
spells, o r by shoo ting w ith a mag ic arrow o r w hatel 'cr. Th e
I3100dthirster o f Kho rne is an exce ptio n to this ru k in th at
his saving th ro~' does appl v aga inst mag iC \\'eapo ns. thi s is
b ecau se h e w ea rs C h aos arm o u r. w h ic h is pro tec ted
aga inst m agic by po \\'erful enchantmenr5,
DAEMON ANIMOSIlY
A ltho ugh the Chaos Gods are allies th ey are also ril ',t! s anc!
their daemo ns \\'ill no t n ece~sa ril y fig ht harm o nio usly o n
th e sam e sid e, Th is is re p rese nt ed b y t he Dae m o n
A ni m os ity rul e. I f y u have daem o n s of different Chaos
G ods \\'irhin 12" o f each other at the sta rt o f 'o ur rurn . and
rh ey are not alread y engaged in co mbat. yo u m ust make a
D ae m o n A ni m os it y tes t. [{ o il a D 6 fo r eJc h G reater
D ae m o n o r eac h unit o f d ae m o ns to de termin e h o w ir
reacrs [Q the prox im iry o f its ril'a ls,
Result
3-4
5-6
39
CHAOS DAEMONS
DAEMON MAGIC
Exce pt fo r the Blood thirste r of Kh OI'ne. Greate r Daemo ns
can cast spells as if they we re level 4 wi za rds a nd they are
co ns ide re d to be w iza rds fo r purposes o f ca lc ul a tin g the
w inds o f mag iC a nd so o n. The Grea te r Dae mo n o f Kho rne
ca nno t cas t spe lls a nd des pises pun y wea klings w ho re ly
upo n s uch tric ke lY. Dae mo ns ca n o nl y cast spe lls o f the ir
Chaos God , no t Dark lag ic as ca n Chaos Sorce re rs. The
tab le b e lo w s hows the numb e r a n d ty p e o f s p e ll s
pe rmitted.
Spells
Type o./Daemon
4
4
4
Kee pe r o f Secre ts
Gre at Unclea n O ne
Lo rd o f Cha nge
'\'0. o/spells
11 - 15
16-20
illllll i l
1-5
6-1 0
Type qj Daelllol1
Dae monelre o f
Slaanesh
Pl agllebearer of N urgle
.Hal'drall j iolll
spells
:\lIrgle spells
Tzee nl cil spells
. Iaanesh
RAISED DAEMONS
Fo r exam p le, a unit o f 12 Daemo nettes has a mag iC level of
3 a nd ca n have up to three s pe lls , a unit of fo ur Plag ue beare rs has a magic level o f 1 a nd o ne s pe ll . a nd so o n.
Dae mo n units draw mag ic s pe lls at the sta rt of the ga me in
th e sa me way as no rm a l. [e. s pe lls a re ra ndo ml y drawn
fro m th e appro priate ma g iC s p e ll d ec k a nd a n y s p e lls
initia ll y dra w n m::Iy be discarded in exc ha nge fo r a furth e r
ra ndo m draw.
40
CHAOS BESTIARY
CHAOS BESTIARY
,
..
CHAOS WARRIORS
Chaos Championss
I f a IY:IITior excels in th e sen 'ice of haos th en he ma y be
c h ose n as :1 Cha os Champion. The Cha os Gods se lect
cham p ions to represenl thcm in lheir elern al str ugg le for
su prem:lcy, and o nl y ",-arrio rs of eXlrao rd inary p rowess or
remarkable abilily sta nd am' chance o f hei ng singled o ur
in lhis \ya y. Champ io ns enjoy the spe ia l attelllion o f l hei r
god . an d rece i\'e the :' lark of Ch:los w h ich hrands lhem as
h is. They also ea rn further gi frs . acq uiring Illulalio ns and
g ro \\'ing in po \yer uncler the ,,-alchful eve o f lhei r pa tro n .
to
Troop Type
WS
BS
CHAOS
\\ 'AR R10 R
'1
()
-I
-I
<)
Cl LAOS
CHA.\ IPIO>.'
'1
'i
.3
<)
CHAOS
HERO
tl
'i
-I
10
CIIAOS
LO RD
"i
<)
'i
=;
10
SPECIAL RULES
\X; e ha \'e stu ck t ) the usua l lhree l erm s lhat d e f ine
c h arac ters by lel -el ( Ch ampi o n s, I l e roe~ , an d Lo rd s) l O
diSl inguis h hel""een the lhree l ype~ o f Chaos Champ io n .
Bea r in m ind thal any reFerences and rul es lh al re fer ro
Ch aos Champions ""i ll ap ply 10 Cha m p io n .. H eroes and
Lo rds alike.
Chaos Champio n s are cha rac te rs an d ma t here f re be
b o ught haos Reward s as m agic ilems wh en yo u se lecl
yo ur arm y . A Champ io n ma y he ho ug ht one magic ilem, :1
H ero l"" O, :ll1d a Lo rd l hree.
41
CHAOS BESTIARY
KHORNE
NURGLE
Toughness
Chaos Armour
Chaos
s:1\'ing
sh ie ld
mOUnl
A
hampi o n of N u rg le ;]dd ~ +1 to hi s
Toug hness co mpared to tb e 'tanda rd \' alues
g i \'en " h o \'e , Thi s mea n s ~t Champi o n has a
Toughness o f 5 and Heroes an d Lord s ha\'e a
To ughness o f 6,
SIAANESH
Slaan es h 's Cham p io n s re \'e l in th e joy and
un ce rt ainl y o f life and ballle, Death ho lds n o
fea r fo r l hem , and th e m o re in tense tb e terro r
thal a norm al man w o uld surfer the grea ter is
th eir exalta tio n ,
Frenzy
Psychology
Combat
TZEENTCH
Tzeemch is th e m~t s t e r of :lrC tne magic and his
Champi o ns often find th c m,s<;, k es g ifted with
strang e po",,'e rs, Beca use of t he ir sp ec ial
ha mp ions o f
re lati o n sh ip w ith ma g ic ,
Tzee l11ch are more difficult to harm ""'ith spells,
Magic Dispel
l f a Champion of TzeeTll c h is a!lac ked \\'ith a
mag ic sp c ll he ma y succ essfull y dispel it b y
rolling a 4+ o n a D6 , If he i, su ccess fu l the spell
is not cast and C'tuses no harm ,
42
Cham pions o f Slaanesh \\'ill fight o n i.n handto-hand co mbat regardless o f casualties o r
circumstances, Champio ns of Slaa nesh need
ne\'er lake a Break le"t in h:lI1d-lo-hanci
co mba t. If fighling as pa rt o f a unil th ey do nOl
nee if the unit nees, contrary lO the no rmal
rul e. b Ul are immediately sepa rared fro m th e
unil so lhey ca n co ntinu e to fight.
..
NURGLE
SLAANESH
CHAOS SORCERERS
CHAOS BESTIARY
WS
BS
LeI
CHAOS
SORCERER
'I
"I
')
SORCE RER
CllM II'IO:\
"I
'i
')
:-lASTER
SORCEREI{
'i
'i
')
SORCERER
LORD
Spells
Chaos Sorce rers have the appropriate number o f spells for
th eir magiC level:
Sorce rer
.. .. 1 spell
')
')
-I
10
SPECIAL RULES
Chaos Rewards
Cha os Sorcerers are chara cters and may be bought Chaos
Re\\ard s as magic item s when y o u se lect y o u r army, A
So rce re r ma y b e bo u g ht one rn :lg ic it e m, ~I So rc ere r
Cha mpi o n t\VO , a M aste r So rce rer three, and :1 So rce rer
Lord four.
.... 2 spells
Master Sorcerer
"' .. 3 spells
Sorce r r Lo rd , '
spel ls
MARK OF CHAOS
TZEENTCH
Magic Dispel: I f a Sorce rer of Tzeentch is attacked w ith a
magic spell he mal' s u cce~ sfulh ' dispel it by ro lling a 4+ o n
~I D6. If hE:' is successful the spell is no t cas t and causes no
ha I'm .
NURGLE
SIAANESH
Radiance of Charm: A Sorce rer o f Slaa nesh radiates an
aura o f charm and eIl1rathy so strong that no foes \\'ill Gist
spells :It him or shoot at him w ith missile w eapons if they
are w ithin 12" . Thi s does affe ct spe ll s ca st from magic
items, and cloes prevent spells being used against a unit if
cl o ing so wo uld strik e or otherwi se affect the Sorce rer It
does not prevent an enem y 'hoo tin g at a unit the Sorce rer
is with using boXl's o r other missile weapo ns.
43
CHAOS BESTIARY
*BEASTMEN *
I3easlmen are w ild and h ru tish crea tures \,ho care little tor
ot her crea tu res and de~r i :;e h umans above all else. They
h:I ,e bo dies that are ha lf- man and half-beast. usuall y wit il
th e horned head o f:1 go al. In battl e th ey co mbine fe roc ity
with a sava ge la c k o f c!i sc iplin e . fi g htin g an c! battlin g
amongst th cmsek es in tht:i r t:agerness to get at the enem y .
WS
BS
Ld
7
,
13 EASH IA\'
.3
-;
CI-li\J\I PIO\,
-;
'5
"I
-;
I IERO
'1
')
'1
'i
'5
:3
LORD
-;
'J
')
-;
'I
WS
BS
Ld
BEASTII IM,
SI IAJ\ IA:--;
'-l
:3
')
51I.>\JVI A:"
CI-IAAIPION
'-i
"I
')
SI-IA,\I . :.;
-;
-;
')
Sl-lfu\IA1\
LOHf)
"I
'i
'i
~lASTI H
SPECIAL RULES
Magic Items
Beas tm:ln ch<l racters m ay b e b o ught magiC item s in th e
no rm al w ay ie, Ch~lmpi o n s ma y t:lke o n e magic it em. a
H ero m:I\' take t\\'o . and a Lo rd th ree. A l:leastman Shama n
may tak ~ o ne Ill:lg ic item . a Shaman Cha mpion m o magic
items, a Master Shaman three, and a Shaman Lord fo ur
1'\ote Lh at Beastma n Cham p io ns anc! Shamans ma y n OI
take Chaos Rewards - o nJ )' Chaos Champio ns and Chaos
Sorcerers m ay ha,e them .
Infighting
Beastmen are ill-disci plined and pro ne to infighting e,en
in the midst o f battl e. A I3eastma n unit that \\' ishes to either
1110 \' e o r m ake a ma rch mO\e mu st first tak e and pa ss a
Leadership test o n 206 LI S :1 psyc ho log y test in the same
w av as :l res t for fea r. etc). If thi s i. fa ileclthe unit m ay no t
mon : th ar turn. The unit is no t o th ef\\ ise affected but must
stand o n the sp o t whil.~r its lea d ers resto re discipline. T his
does n ot affecr charge mo ' es . fl eeing. pur~uil. magica ll y
induced mO\ement o r :111)" other mO\e menl. all of whi ch
ha p pe n :IS no rmal :lI1d no tes t i:; required . Note t hat thi s
rule d oes nOt af fect l:leastm en ch:lracters unless th ey are
p os iti o n ed w ith units, in whi c h cas e th ey are affec ted
alo ng \\ith rh e rest o f th e unit.
Spells
Sha m ans ha,e th e :Irp ro priate numher of spells fo r rh eir
magic level:
Shaman ...... ..... .. .. .. .... ... .. .... .. ... . I spell
Shaman Champio n . ... . .. .. .. 2 spells
Ma~tcr
. ..j spells
CHAOS BESTIAR Y
MINOTAURS
*
I
I.d
.3
.3
'-i
'-j
-I
-I
10
'5
10
WS
BS
'\ I!;\OTAU{
-j
.3
-I
CII AMPION
'5
H ERO
LORD
')
SPECIAL RULES
Bloodgreed
Wh en M ino t:lurs !:iste b lood they get wildl y ex cit ecl and
10, C cOillro l o f themseh-es as they te;Il' their enemy apa rt
and feed, If J\-l ino t:lurs hreak th eir h:lI1cl-to-h:lncl co mlx l[
o pponents they never pursue. bu t sto p and hegin [ 0 feed
upo n th e remai ns instead . The 1\1inota urs \\'ill cOllt in u to
feed unt il th ey make a su ccessfu l Lead ership tes t at th e
st:lrl of one of their fo llo\\'ing turns. s M illotaurs have a
high Le:ldc rship \';tiu e it is \'el, ra re fo r th em to sp end long
in a bloodgreed. bu t wh il e they are feeding th e\' Ca n do
nothing else,
H o'\\'e\'er. shou ld the enem y be foolish en ugh to charge
M i n o tau r., whi le th e l :He feed i ng th e M i n o taurs sto p
feeding an d b eco m e ji'el/z;ec!, T h e rul es fo r f re n zy as
descrih ed In th e Wa l'il amlller rul ehook \\'i ll th en appl y, So
long :.is th ey re ma in frenzied th e t-. Iino [aurs are not affected
by hloodgreed.
Fear
I\ Iinota urs are huge hrutish m o n sters th at c:lu se .leal' in
o ther cr"':ltmes . T he psyc ho logic ti ru les for fear there fo re
app ly
:1 Illan and fa r g re~lt e r in hu lk. T heir gigantiC bull -he lds are
broad and ugly, and the ir h o rn ~ sha q, an d dangerous, In
add iti o n to th e ir hu ll h eac!, lll : lI1 V t- lil1 o t:lll rs have t h e
hi n clq u arte r~ of a heast as ,,'e ll.
W hen J\-l inouurs ta ste hl ood th ey hecome insanel)' \'io lenl.
rain ing blo,,' after b lo \\ upon their helpless enemy Once
thelr foe is defeatecl they tear at the carcass " 'ith their lo ng
c law s. anc! g ul p cl o \'\'n hun ks of ra w m e:l!. It is thi s
hloodgreec! th:l t makes ~[jno t:lu rs especial ly dangerou s [ 0
fi ghr.
CHAOS STEED
Magic Items
.HAOS STE EO
WS
BS
'I
Ld
'I
-I
')
45
CHAOS BESTIARY
CHAOS DRAGON
I-lAOS
DRAGO:\'
WS
BS
Ld
(i
-,
DRAGON'S BREAlH
Th e Cha os Drago n ha " t wo hea d s and eac h head is
capable o f brea thing a uniq ue kind o f h reath \\'elpon,
SPECIAL RULES
Fly
The Chaos [ ragon has large leathery wings ancl ca njlp is
described in the Wa rhammer ru lehoo k,
Scaly Skin
Th e Cha os Dragon is cOl'e reei w ith iro n-ha rd scales th at
p rotec t it fro m harm , Th e crea ture therefo re has an armour
sJ \ 'ing thro w of 5+. as if it " 'ere \,\ 'eari ng arm o ur.
Terror
Th e Chaos Dragon is a huge and frightening mo nste r that
ca uses lel'l'ol' as de "crihed in th e Psych logy secti o n o f th e
Warhamm er ruleb ok.
HARPIES
*
SPECIAL RULES
Fly
H arpi es hav e w ing s and ca n
Warh ammer rul ebook ,
/ly
Characters
Note th at altho ugh H arpies fi gh t as units o f troo ps th ey
have neither champio ns. sta nd ard s o r m usicians, [n [his
res p ec t th ey are com parabl e to da e m o ns and units o f
Chaos Hounds,
Leaders
M
II RP Y
46
cl
WS BS
Ld
cj
CHAOS CENTAURS
CHAOS BESTIARY
WS
BS
Ld
CE,,- r Al' R
"
-!
CHAMPION
'I
')
,)
.,
H ERO
,)
-!
LORD
')
'I
'I
SPECIAL RULES
Magic Items
Centaur cha racters m ar be b o ug ht ma g ic item s in th e
norm al ,yay: ie, Champi o ns may ra k e o ne m agiC item. a
Her ma. tak e two. and a Lo rd three, Note that Centaur
Champi o ns ma y no t take Chaos f{ e ~ ' a r ds - o nl y Chao s
Champ ions and Chaos Sorce rers ma y hal'<:' th e~e .
CHAOS GORGON
SPECIAL RULES
Venomous Bite
T he Gorgon 's snak e hea ds ha\'e fangs th at d rip ,,ith
venom . Any wo und inflicted by a Gorgon th erefore inllicts
not 1 hut 0 3 wo unds o n its victim.
Fear
Th e Ch aos Go rgo n ca use s l ea l' as d esc ri bed in th e
Psychology sectio n of th e \'(fa rh :1III Iller ru leboo k.
Stony Skin
T he Go rgon ha s ston y sca les . T hese act li ke arm o ur and
gi\ e the Gorgon an arm our .s<] \ing thro \-,.: of 4. 5 o r 6 o n a
06.
Petrify
Th e Go rgon is able to ca st a special Petrijl' spell du rin g th e
magi c phase. Th is is cast exac tl y lik e a no rmal spell but
costs no r ower po ints If th e magiC phase is ended befo re
the Petri fy spell is Gist (eg. by a Dra in Magic power ca rd)
th en the spell ma y not he cast that phase .
The PetriFy spe ll m~ l y he cast upo n ~lI1 y v isible e ne my
m od I \\ith in 8" . The ta rget model mu st ro ll less th an its
rni tiative chara cteri stic va lue a ll a 06 in o rder to a\'o iel th e
effects o f the spell . A ro ll of a (i is always a failure. even if
the \'ictim has an Initiative \'alu e of 6 o r more, If th e v ictim
is affected the n it is immed iately turned to stone and slain.
A Petrif spell may be countered hy a Dispe l rO\ve r ca rd .
Dispe l scro ll s. and o ther magic items that protect against
spells. In thi s respect it is treated just like any regul ar spell.
47
CH AOS BESTIARY
DRAGON OGRES
Dr:lgon Og re.~ :m: incred ihly ancien t rept iles. T heir hod ies
are drago n- like, scaly and hulk y . w ith a long horn y ta il.
l ' nli ke cira go ns they hal'<.: ~ix limb ~ . :l nd t hei r t or~os sit
upo n th ir f rame a ft er th e ma n ner 0 1' Centa urs. T h e
fo rel imhs o r:1 D r:lgon Ogre have han d s which ca n grasp
\\'capo ns anc! bshion armou r. Thcir he;lds are hrutish and
Ogre-li k e. \\'ith m:l.,>si l 'e pws and I:t rge spi ny teeth.
*
M
WS
BS
Ld
DRAGO:\
OG J{F
';
-I
DRAGO\ OGRE
CJIAi\ JJ'J Oi\
(,
')
'i
DRAGO\ OGRE
HFRO
'i
'1
')
il
DRAGO\
LOJm
'i
'i
GilI'
SPECIAL RULES
Magic Items
D rago n Ogre characters m:ly he bought magic items in th e
normal ,;',a l ': ie . Champio ns m ay tak e o ne m ag iC ite m. a
H ero mal' tak e t w o. and a Lo rd three . j o t tha t Drago n
Ogre Ch;l m pio n s may n o t ta k e Ch ao s Rew ard s - on l y
Chaos Ch:lmpions an d Chaos So rcerers are allowed to do
so.
Fear
Dra go n Ogres ar e large m o nst e rs that ca lis e f eCi r a:;
descrihed in the Wa rlumm er ru lc hook.
Scaly skin
Dragon gre~ ha\'e I 'ery sed y sk in th:lt confers a sa l 'ing
throll' of -) I' 6 o n a 0 6,
Lightning
Dragon Og res can n o t h e ha r m ed by l ig htn in g stri k es,
inclu ling m agical lig htning b o lts and the hre:llh-holt of a
13iue Dragon,
If a Dragon Ogre or a unit o f Dragon Ogres is struck b y a
l ig ht ning h o l t it beco m es fre n Zied if ah le to c h arge its
enem y in tile fo llo \I'ing tUI'll.
A l1layer m ~ly no t delib erately 1I.' e lightni ng :illa ck s upon
hi., o\\n Dr;lgOn Ogres - ~ u c h strikes hal'c no effecl.
CHAOS HOUNDS
H ou nds or haos are \\'o lf-li k e c re;llure~ \\' h o~e anc ~ t or:
m ay O I1 CL' hal 'e been ord ina lV cani nes \\'ho I\'ere caught in
th e haos \'(' astcs and dra \\'n into th e Hea lm o f Chaos,
They are m:lrked with hideous l11u ta ti ons such as two or
el 'e n three heads , horn s, long tusks. sco rpi o n tai ls, an d
co ulll iess other :Iherra tions of nature.
JJOLIND
48
WS
BS
-I
Ld
-I
*
SPECIAL RULE
Packs
Chaos Hou nds fig ht in units ",'hich in thi s cas are ca lled
p acks. A pa ck must consist o f at least fi ve models in rh e
saille \l'a\' as other uni ts. Chaos H o und packs ma y nor
h ave r eg im enra l c h amp io n s, sta n da rd b eare rs o r
m usic ians. h ut orhenvise figh t exactly like an y o ther unit.
A character model may jo in a p ack and lead it as he might
an)' o ther un it ( alth o ugh it m ay b e m ore app ro priat e ro
t hink of th e p ac k jo ini ng th e c haract er m o del to fi g h t
:dongside him)
CHAOS BESTIARY
TROLLS
TROLL
WS
BS
Ld
,~
-j
.3
The re 'ults o f combat are worked out after the Trolls have
regenera ted, and the number of w o unds intlicted on th em
does not include an y that are regenerated .
For exa mple, lhree Trolls are fighting fi ve Empire KnighlS.
The Knighr - strike first and inflict - \\'ounds, enough (" 0 kill
one Troll and ca use 2 further w o unds. The rema ining two
Trolls inflict 3 \\'ounds on the Knights. The Trol ls no \\" test
to regen erate and success full)' regenerate 3 wounds. The 3
w ounds are rein tated. rhe sbin Tro ll is replaced. and the 2
wound s suffered are nOl ed d own. T he Kni g ht s ha ve
'co red o nl y 2 w o unds in th e end \yhil e th e Trolls ha ve
inflicled 3. ssuming no o ther comba t bonuses appl y th e
Trolb h3\'e \\'on tha nks to their regenerative abilities.
Fire
Troll fl esh ca nnot regenerate when it has been burnt. I f a
Tro ll sustains l or mo re w ounds from fl ames then it cannot
regene ral e al1\' w o unds . n o t eve n th ose inflicte d by
ordinary wea pons.
Vomit
A Troll h3S a particubrly unpleasa nl altern3ti ve method of
attack w hich is to vomil lhe contents of its sto mach over its
enemy. s a Troll's digesri\ 'e juices are extremely corros ive
thi s is a ho rrihl e thin g to happen. SI10uld a Troll elec t to
vom it it may mak e n o other alla cks in hanel-t o- hand
combal that rum . The heaving Troll automaticall y inl'l icts 1
Strength - hit on his enemv. The Troll"s vomit is stick y and
semi - liquid, so it p en eu"ates armour easi ly and 'eve n
di s~o l ve s p art o f il a\\'a)'. l\'o arm o ur saving lhr w is
th refore allowed aga inst a vomit attack.
STONE TROLLS
~ Ione
\X
Jll () lIntain~ ~lOd craAAY h.ilb. Like ~dl Troll.., they \\ ill e ll anythi ng. and
through fo rce of cirCUnh[ ~IIKc.::' tcnulO eat a lot of rock.... Troir:-. d iet
SPECIAL RULES
Fear
Tro ll s are la rge anel ex tremely rep ul si\'e monste r ' that
cau se fear. as described in the Psychology sec ti o n of the
Warhammer rul ebook.
Stupidity
Trolls are extremely stupid creatures and get co nfused
very easil y. Trol ls are affec led by lhe ru les for stllpidity see lh e rul es g i\'e n in the Psycho l ogy secli o n f th e
Warhamm er ruleboo k.
Regenerate
Tro lls can reg enerate damage if the y are no t too b adl v
burt. Wo rk this o ul as follo\\s. When Tro ll ~ are attacked
calculate the number o f wou nds lhe unit suffers as no rm al.
Once b Olh ~ieles invo lved in lhe combat have made all
thei r altacb the Trolls ma v lry 10 regenerale. Roll a 0 6 for
each \\'ound suffered duri~g the cO~lba t. If you roll a 4 or
m o re th at w o und ha s reg enerat ed . Any rege nerated
wou nds are rei nstated. and mod els rem oved as casualties
are replaced if enough wounds are regenerated.
I""
:t
direct dTecl on his phy, ica l :lIlrihules . and SlOne Trolh h:" ',,
hard, craAAY fl L'--;h th at look s like weathered :,tune, R uck ~ ;Jnd "'(()nc.;;
ah'orl1 ,Iuggi,h Lighl '\l:1gic and hec"u,e Slonc' Troll s eal a lot of
rOl:ks tlidr hudiL''' nat urally ahsorb quant it ies or Illagicd ro\\'('r. Th is
makt.",,:; ""l onL' Troll ... t.'xlraordin~lrily rc.::'~bl;.Jnt to m~l~ic ~1I1~ICkb .
If
:tul()nultc"ll~
RIVER TROLLS
HI\'LT Troll:-. h\'L' in mar~hb.nd . . and bogs. and heside lIntam<..xi river"
\\ here the h:mk:-. afe b road and m udd\' , Th e\' an.: ... li m y and ~ca l v.
they exude h 0 noxio u::, :Jntl ~lippL'rr. ~lI1d ::'nh.:'l b likL: rOlling fi~h .
The mal(1dorous ~ l ime ha, Ihe dual elTect' of chokin~ anrone 100
IlL'ar the T roll. ~lOd aho 1ll;lking it cXln:mely h:lrd fUf:l 11 allacker 10
land a hlow.
II enemy nlU"t :-.uhtracl - I from any ro ll ., 10 hit R i \"t~T T roll,:, in ha nd-
49
CHAOS BESTIARY
CHAOS DAEMONS
BLOODnlll~TE R
WS
10
BS
10
BLOODTHIRSTERS
13loodthirsler:; are huge lerri fying m onslers. Ihe gre:llest and mO~ 1
de:adlv of all Kho rne's daelllo ns. Their ma,ter is Ihe Chaos God of
13,tllle. and Rlood lhirsters are: Ihe greal esl fi ghlers o f all daemonkind, The)' are sa\'age , hello wi ng crealures, with the heads of
fe roc i o u ~ dog< and snarl ing teelh, Thei r blood-stained fur is eil her
rcd or blac k, and rheir armour j" rudd)' hron ze and bla ck iron ,
Ld
10
10
10
Terror!
The Blood thirster is amo ngsl the mO$1 terrifying of all m onsters,
and t h e p sych o logy rules for le rror app l y , Reme mber th at
monslers \\'hi ch ca use terror auto matica ll y ca use! eCi ras \\'ell.
Chaos Armour
The Bl ood th irster' s arm ou r is fash ioned from li ving metal and is
actua ll y pet rl o f the dae mon . susta ined hI' its own unqu enchahle
inner energies, The d aemo n 's armou r g ives it an armou r sav ing
roll of 3+, Beca use this " t\'e is du e 10 the Bloodthirsler's armo ur.
rather than irs daemonic aura. magiC w eapo ns don 't ca ncel Out
rhe Bloodrhirsre r's :;a ve, as the\' do w ith orhe r daemons, See the
Daemo n ru les for a full des Tiption,
Axe of Khorne
The Bloodthirster ca rries a m igh ty Axe of Khorne, suffu sed \\'ith
magiC power and lad en w ith dearh , hit from 'tn Axe o f Kho rne
ca uses not 1 wound o n its \'ictim. as most hits do, bu t 0 3 wounds
(roll a D6: 1-2 = I. 3-,t = 2. 5-6 = 3),
SPECIAL RULES
Fly
Greater Daemons
A ll the: spec ial rules for daetnons apply as described in the Chaos
i)a(;,lllo ns sect io n o f this I'olume. and Ihe \Varhammer ru lebook .
JUGGERNAUTS OF KHORNE
M
JL'GGER
WS
BS
Ld
.3
')
')
10
SPECIAL RULES
Daemons
All th e spec ial rules for d ae m ons app l y as d e~cri h ed in the
\X'arhammer rulebook, In p,t rlicu lar. note thar Ihe Juggernaut has
a sav ing th ro\\' of 1+ hectu" l: o f i t ~ daemoni c illlangi h il iry o r
daemonic au ra,
Fear
Juggern auls are horrendous and po,,'e rfu l crearu res, A Juggem au t
rider th erefo re cau ses fear as de,cr ih ed in the \X 'arham m e r
ru lebook ,
50
Crush
Juggernauts ha\'e t\\' atta c k s: o ne co n\'e n t io na l ~t t tack to
rep rese lll hutting and gOt'ing. and o ne cru sh arrack to represe nt
their tram pling hoo"e" A hi t from a crush arrack automat ica ll y
ca uses l \\'o und - th e ta rger's T() ughness and arm o ur give it no
protecti o n,
CHAOS BESTIARY
ii BLOODLETIERS OF KHORNE ii
Th e daemon hord e s o f Khorn e are m ad e ur of co untl ess
fe roc iou ~ Bloodlerrers: deadl\' \\ 'a rrior~ w hose sl:I\'eri ng ja \\'s are
swdded with sharp need le-like teeth,
Blo odleuc rs ha\'e scaly red h ide and shim' hla ck claws. T he\' are
fu riOllS fighte r~ wit h ~iro ng arms and murdero u, ta lons. b ut thei r
m ost fearso m e \\'ea r o ns are th e i r H e llblad es. T h ese \\'ea rons
g lo\\' \\'ith d ea d ly encha ntment. :md C':luse terrible w o unds th at
Gill slay e\'e n the hard iest hero .
BLOO DLETIER
WS
BS
Ld
-j
:;
')
o.j
[0
SPECIAL RULES
Daemons
All the s[Jeci;! 1rul es for daemo ns " r [Jly a, de.:" cribed . In [JarricuJar.
n o te t ha t th e [ll oo dl ell er h as a sa \'in g thro w o f o.j+ du e to its
d ael110 nic illlangibilitv o r dae mo nic aur;J ,
Fear
As mo nstrous and horrifying creatures lll Clodle[ters Glll.Se f eCII', as
descrihed in the \'(/a rh" mmer rulebook.
Hellblade
T he llt'llbb de d rips co nt illu ou,l y w ith bl oo d and is enriched \\'ith
enchdn tmenl. A h it from a H ellblade causes no t [ wound o n it,
\'iCl im, " , mo, t hits do , but D 3 \\'O l lO e" (roll a [) [ -2 = l. 3-1 = 2,
5-6
3)
WS
BS
10
')
-I
Ld
I
SPECIAL RULES
Daemons
All the .' [Jec i," rul e,; fo r claCIl1(1I1 S a pplv :" de, crihed in t h e
\'\;arhamme r rukboo k. In pani cu lar nOle that the.: Fles h I fo u nd has
a ~ a\' i ng th r(l w of o.j + h ecau ,e of its da e m o ni c int angihilit o r
cb emo nic aura .
Fear
Fl es h H o u nd s Cause fe a r '" de,crih ed i n th e' W'ar h,"n m er
ruleb o k .
51
CHAOS BESTIARY
SPECIAL RULES
Aura of Slaanesh
[n ha nd-to-lu nd comhat agai nsl Ihe Ke'epe r o f Secre ts enemi es in
b ase-to -hase co nl;ICI "'ill beco m e en lran ced hy th e d ae m o n' s
bea ul Y an d will he unable 10 arrac k unl es" Ihe\' l ake and pa ss a
Le'lclership l esl (2[)6 'lga in,1 Ld in Ihe same " " Iy ;1, a psycho log\'
tesl). Te.'1 fu r each model hghling Ihe daemo n, Thi " lest musl be
taken at Ih e start ,li' e;lch round of comh'lt.
Greater Daemons
II the ,pedal rules fo r (Liemo ns apply as d escri bed ea rlie r. [ n
p,mi cui:t r. no te th aI Ih e Kee pe r o f Secrets has J saving thro w of 4+
heClllse of i t~ ciaemonic intang ihility o r daemo ni e aLlra.
Terror!
Th e Keepe r of Secre ts is ;1 nlOn gs t I h e m os l te rr i fyi ng o t' all
mo nsters, The ps\'Ch ol ogy ru les for terror '11'1'1)" Rem ember Ihal
Jl1o n"ters wh ich G1 USe terro r ;I ut()matica ll y cause/eo r as \Veil.
M
KEE PER F
SECRET S
WS
BS
10
to
The Kee rer of Secrets i, a po tent Sorce rer with a mag iC le\'el o f ~ .
:Jl1dma y dra\\' fou r 'rell ..; fro m Ihe Sla'tne ..; h d eck, :;ee the Chaos
Daemons "ecl ion for deu ils.
DAEMONETIES OF SUANESH
SPECIAL RULES
Daemons
All Ihe speei,t! rLlles for daemo ns :Ipply, In pani cubr note th at the
Da emoneLle has a s:t \'ing th row o f '1+ Ix'caLlse o f il:' da emonic
intangihilil Y o r d ;lemoni c au r;!.
Fear
A:;:. n1Qn stro ll~ a n clu nc<ln ny c re:Hures Ihe Dae n10 nelle .... ca Lise/ear.
MAGIC
A L1 nit o f D at'moneLle.' has;1 mag iC le\'lel and ca n c: !.,1 spell s like a
w i7.ard. The size o f Ihe unit define" il s magic le\'el and tile nu mher
o t' spells il In': 1-') modeb ~ nugic lewl I (>ne sre lL 6-10 m odeb
~ magic le ve l 2/ 1wo spell s: II - I ') m od e ls ~ magi c le\'el 3/ th ree
spe ll s: 16+ mode l s = m ag i C Icvel -It fuu r .' pe ll s. :;r<;,lIs m USI Ix
d ra\\'n fro m the 51'1'l n<;"h deck. See the Chaos Daem o ns secl io n
for deta il s.
52
MAGIC
Ld
Troop Type
WS
BS
Ld
D AEMO\'ETTE
')
'1
,3
10
CHAOS BESTIARY
FIENDS OF SLAANESH
FJEi\ O
OF SLAA NESH
WS
BS
Ld
SPECIAL RULES
Fear
Be ing mo nstrous and horri fying creatures the Fiend " cause lila/,.
as described in the W arhamme r rul ebook .
Scorpion Tail
The Fiend has three attacb. o ne o f " 'hich is fro m ils lo ng barbed
tail. Wo rk o ut the tail arrack sepa ra teI\' If the tail hits the n take ' 111)'
'lrm()Ur sa "ing th ro,,' for the ,'ictim immedia tel\' . If the sa ,'e fa ils.
the ta rget takes I w ou nd :llIlOll1a tic dl)' - the Fi en d '~ poison i., so
stro ng that no furt her ro ll is necessa ry .
Daemons
All the spec ied rule.s for da emon;; ap pl y. [n p articu la r. note that the
Fiend has a sa l'i ng Ih ro \\' of 4+ o \Ying lO its daell10 ni c intangibili t\,
or dae mo n ic aura,
STEEDS OF SLAANESH
Th e Steeds of Slaa nesh are \\'eirel hi p eda l heasts [hat are rid den
into ba ttl e e i the r h y Champi o ns of Sla anes h o r Daemo ne tt es .
Their hides ;I re v i\'idl y co lo ureel in ye ll ow , reel, and blue , " 'ith a
ri d ge of g ree n ha ir that run s down their b:lck s, Steecl s of Sb anesh
hOlve long ruhubr to ngues, b rig ht e lect ri c blu e in colo u r. ,,'hi ch
[hey use like whips to ensnare their c nemic's.
STEED OF
SI..AA NESH
Soporific Musk
T h e Fiend e x ud es 01 st run g s\\'e e t odo ur t hat make.< m o rt a l
creatu res s\\'oon and lose conscio u,ness . To represent this enem y
mo dels in IXlse-to -hase conta c t wi th a Fien d d educt - I from ;111
their dice rolls [0 hi t.
WS
BS
Ld
12
10
SPECIAL RULES
Daemons
All the special rules for da emo ns app"', [n pa rticul ar. no te that the
Steed h as a sa\'in g [ hI' '" o f 4+ h ec au se of i ts da e m o ni c
intangi b ility o r d aemo nic au ra.
Fear
Steeds o f Sla anes h are \ye ird ,md dis turhing m o nsters. A Steed
r icl er th e re fore CllI,es fen /' a,; cl e,c rih e d in th e W ;lrh a m ll1e r
rulebook.
Tongue Attack
The Steeel ha s 01 .s in gle attack, ,,'hi ch is macie "ith its to ng ue, T he
to ngu e la shes o ut and e nsnare s an en emy , cl r;lgging the v ictim
fOI'\\';lrcis so h e can he :nt ackecl I)\' [h e Stee d '., ricl er \X'o rk th is
attack ou t as 1'0 11 0 " '5. 1(0 11 to hi t as
no rmal - if you hit th en the urget is
e nsna red and dr;l gged h efo re th e
ricle r. Comp lete the attack using the
ricler's \\'eapon ~m d , rrength \'alu e,
as if it w ere the ri der that hOici stru ck
the hl o,,', [I' the enemy is not sbi n ,
th en he has st ruggled free :111(1 COIn
contin ue to fight as no rmal.
The G rea t L' ncleOin O ne re,em hl es
i'\urg l e hims e l f : h uge , gree n -
53
CHAOS BESTIARY
GREAT
U'CLEA:-.J Oi\'E
WS
BS
.,
10
Ld
10
Terror!
The mo nstro us Great L'ndean One is Iast. horrible Jnd rank . The
p:;)'c holog)' ru les ro r len'orapp ly. Ikmembe r that mon.,ters w hi ch
cause terro r JUWIl1:ttica ll y cau,e/ear as Iyell.
Stream o f Corruption
Th e G re:lt L' ncl ea n On e on I'om il o l 'e r i ts ene m i es - I h i s is
\\'o rke d ou t in th e , hoot i ng ph ase , T h e ex te lll o r th e I 'o mit is
indi cated using the extl.' nded teardrop -,haped template, the same
o ne that is used for d ragon, flame and fire ;m acks , Positio n the
tempbte in front o f thl.' daemon, ~o that the broad end lies away
from the c!:l emo n and the tempbte C()I'ers yo u r target.
Eve ry mo d e l und er the l em p late mu st atte mpr to di l 'e aside in
o rde r to avoid th e I omi t. To d il'e aside mo cle ls IllU't ro ll equal to
or less than the ir Initiatin' o n it D 6 leg. humans mu st roll 3 o r
le;s). I f it faib , the targe t :lulOm:ni call y take, I Iyo u nd , with no
sa l 'ing throlY for armour. roll o f 6 :1 1" '<1\'5 fail s. en ,n if [he target
h as a n Ini t i atil'e of (i o r Ill o re . T h e re i s n o n ee d t o d i srupt
fonn:nio m by 3Clua lly Illoving models aside w hen they jum p o ut
of the \\',"', it is enough to imagine th:.1l the\' d so .
SPECIAL RULES
MAGIC
Greater Daemons
All the sp ecia l rule, ror da em o n, ap p'" ;to d esc ribed ea rl ier In
p<lrlicu lar. note that the Great l 'nd ean One ha, a ,al 'ing thro \\' o f
1+ heGlu'l" o r ih da emon ic int angihi lity and . in pan, 10 the bct
th 'lI it is I 'e rr fat indeed .
T he G rea t l'ndean One is a potcnt Sorcerer " 'ith a Ill:lg ic lel 'd of
and may ClSt fou r spells from the \u rg le spell d ec k. See the
Chaos Da emo ns section for cletai b.
"I,
. . BEASTS OF NURGLE . .
T he 13easts of :"\ urg le are giga nri c and ., Iug-like. T heir head s are
top ped by a fringe o f fat tentacles from w h ich oozes a p ar, tl ysing
, lime. \ 'icl ims o r the 13cast :I re not necessa rill ' dead , Ih eir .still and
ap pa rentl), li feless bodie, are merely p ar;tl ysed sO Ihe Beast Gin
return to them once the balile is over. They abo leal'e a slillll ' tra il
hehind the m as Ihey mon', like th:l t o f a , Iu g o r a sna il.
BEAST
OF :"\ L'HG LE
WS
BS
,~
.3
'5
Ld
06
SPECIAL RULES
Fear
13easts o f '\u rgle are h uge and m o nstrou s. and the refore ca use
Daemons
All the spl.'c i:ti rules for daemons appl y In p art icub r, note that Ihe
Beast of . urgle h,,, a s:II'ing throw o f 1+ beGlu.,e o f iLS cbe mo ni c
int:tng ihilill' or daem o nic aura.
Attacks
T he Beast o f i'\urgle has D6 attacb from its tentacles, d etermi ned
du r in g eac h h a n d- to- h :tn d comba l r o un d . T he , l ime will
autO ln ~ltic dl y penetr:llc th e vi ct il1l '~ a rm o ur, so no an11CJUf sa \'(~ is
perrnilled fo r mo de " ,rruck by the 13e:tsl.
Slime Trail
T he Beast leaves a slime trail hl'hin d it as it m o ves. T his means ir is
i mpos si bl e 10 all ack [ h e Beas t fro l11 th e side o r rea r witho u t
tou chi ng the , li me. A n)' mod e l all em pt ing to ,mack the l3east in
Ihis " '3)' I" ill sust:ti n :t , ingle 3utoll1:.tti c hit as if' it h:.td been , truck
bl ' th e Bea,t itsel f. T h i.' is ,,'o rked OUl befo re th e attacker' s o w n
blo"'s Cl re struck.
54
CHAOS BESTIAR Y
PLAG UEI3EAHER
WS
BS
Ld
.j
-I
10
SPECIAL RULES
Daemons
A ll rh e , peda l ru les fo r d aem o ns ap p ly :IS d esc rihed earlier. [n
particubr, no re rh at rhe Piag uebeare r has a s,I\'ing thr \\' of _IT
hecause of its da emonic intangibilit)' or daemon ic <lUI'3 ,
Plaguesword
Fear
Cloud of Flies
Plaguebearers are surrou nded by a hl ac k cloud o f nies, \'('hen the
Pbguebearers are fighring Ihese fo u l h u zzing crea tures fly into the
e ye s a nd mou t hs of Ihe ir en e m i es, c lo g g in g t h e ir e:lrs , "nd
cra wling up rheir nostril s, This rerrible d istract ion ll1e"ns tha t 'lily
enem y fig ht ing a I'lag uehearer mu sl dedu ct - 1 from all his to hil
dice ro ll s,
MAGIC
A unit o f Plaguehea rers has a magic level and ca n cast ,pells like a
\\' iz:lrd, The size o f rhe unit d efin es irs m ag ic leve l ,md rh e numher
of spells ir m ay cast: 1-5 m od els; m ag iC leH:1 l one sp II: 6- 10
models ; magi C level 2 / r\\' 0 spe ll s: I J - 1-) 11lo dels ; m ag ic leve l
3 th,ree spe ll s: 16+ mo d els; m"gic level " fo ur spells, pells musr
be dra,,'n fro m Ihe '\u rgle spe ll deck - See Ihe Chaos D aem o n,
section for derail s,
... NURGLINGS
:\u rg li ngs are tiny, mal e\'( )le nt d aem o ns rha r feed upon the pu s
an d sl im e that d rib h le fr()111 rh e so res o f a G rear l 'n cl ea n One,
T hey are m inute images o f ;\urg le hi mse lf. ro tu nd and bl o ar ed,
their g reen , kin co vered \\'i rh bo ils and ,ores, A lth ug h they are
tin y there are ma rl\' o f them and rhey m ()\'e to gerhe r in a h uge,
writ h ing ma ss, like a sea o f gree n co rruplion , T hev 11;,,'e sharp
teeth and ca n o\'em'he lm "n enemy b y sheer numhers , che" 'ing
at rh eir fe e t and a nkl e" le a\' i ng th e l o\\' e r p an of the ir l egs
co \'ered \\'irh festering little bires,
Beca u se rh ey are SO nu me r o us
:\urg l ings are re pr se n red by a
l a rge b as e cramm e d wi th the
creatures, I nd ividu al mo dels d n 't
fight but the \\'ho le IXl se is treated
a, a sin g le m o n srer wilh ,eve ral
art ac b a nd i s able ro \Y i lh ~ t:rnd
s", \'e ral \\'o uncl s,
M
;\ 'RG LI ;\GS
-I
WS
BS
,~
Ld
,1
SPECIAL RULES
Daemo n s
All the special ru les for daemons app!\', [n p:rrricul ar. no te rhat a
~ t a nd of :\u r g l ings has a ,;"'ing rhrQ\\' of -1 + hec"u~e o f its
Fear
'u rgl in gs are daemo ns and so cause feal', O nl' base o f I -u rg lings
counlS as one mod el fo r pu rposes o f fear.
55
CHAOS BESTIARY
LO RD OF
CHA NGE
Fly
T he Lord o f Cha nge has w ings and ca n ./7)' as desc ri bed in th e
Warh"mll1er rulebook.
Terror!
The Lord o f Change is amongst the most terrifying o f all monsters
The psycholog)" rules for /errora ppl y. l3ea r in mind th ~lt m onsters
\Yh ich ca use terror <l ut o m,lIi ca ll y cause / ear a;; w ell.
1\1
WS
BS
Ld
MAGIC
1)
IO
10
10
The Lord of" Change is a poten[ Sorce rer " 'it h a magic !e\'el o f -I.
and is emitl ed to cast four spells drawn from the Tzeentch deck.
See the Chaos [)'Iemon;; sectio n for detail s.
SPECIAL RULES
Greater Daemons
A ll the special rul es for da emons app l y ;I S descri hed e'ldiet". :\ole
th'll th e Lord or Chan ge has a sa I'ing th ro\"\' of 4 + b ec luse of it .s
daemonic :lura.
~. DISCS OF TZEENTCH ~.
T he D iscs are things of th e w arp. shark-li ke crea tures th at hu nt in
the seas o f magic " 'he re e'e n daemons are vu lnerab le to their
'llta ck;;. They take [h e shape of llattened. pLtte- lik e crearures. wit h
vicious teeth and sharp spines. They have no limhs. andll10ve by
hOI'ering o r fl ying through the air. A Champion o f T zeenrch ca n
ride a Disc into batt le. soaring ahove his foes and d iving down to
deliver his ,ma cks .
DISC
WS
BS
Ld
12
10
SPECIAL RULES
Daemons
A l l t h e sp ec ial rul es fo r da e m o n s app l y as d e;;crih ed in til e
\V:l rhamiller rul ehoo k. T ile Di sc has a s:lvi ng til ro or "1+ beca u;;e
of its cb em onic inr'lIlgihilitl' or cLlemonic aura.
Fly
D iscs can F)' as desc rihed in th e \'V:Hlull1ll1 er ruleb oo k (eve n
thoug h they have no ,,ings').
Fear
Di scs are w eird daem o ns. A Di sc rid er therefo re causes feCi r as
described in the \Va rh ,lIll1ner rulebook.
56
CHAOS BESTIARY
FlAMERS OF TZEENTCH ~.
FLi mers are :lIllOngst th e strangest o f all da emo ns in ;Ippearan ce.
The ir lo,,'er portio ns resemble inn:rted mushroo ms w hose stalks
have heco m e mu scular hodies from wh ich .s prou t t\VO /lex ibl e
arms each spitting mag ical /l ames. A Flame r ha s no head :IS such.
b ut its e\'es and uapin o ma \\' lie ber" 'c t:n its ,waving arms . The
Fbm~r i~ s~lrpris~~dy ~i1e. Its fungoid hody ca n 'tk~ "ith great
strength , allow ing it to m ove bv ju m p ing and hound ing.
FLAlVl ERS
WS
BS
Ld
'i
'I
lO
Flame Attacks.
Flamers abo use their flames to engulf and d estroy en em ies in
cl ose co mbat. Anv mo del th at suffer~ a wou nd takes D3 \\'ound s
instead of I. Ro ll ~ D6 1-2 = I 3- I = 2. 5-6 = 3. T h is only m atrers if
the enemy ha s more than I wou nd. o f course.
SPECIAL RULES
Daemons
All the specia l rul es for (b emons apph' as described. In particubr.
n ot e t h at a Fl am e r ha s a s,I\'ing thrOlY of ' 1+ b eca use o f i ts
lb emo nic inra ngibil ity or daemon ic au r:!.
Fear
Fb mers o f T zee nr ch are bi zarre and frig hte n ing elae m o ns anel
cau se /ear as descri bed in th e W'arh:unmer rul ebook.
Sh oot Flame
Flamers ca n shoo t m ag ical /l"llle in the shoo ting ph ase. Magica l
flamc ha.s a r:mge of 6". no dedu ction i, made fo r lo ng range. and
any target Slru ck sust:l in.s D6 St rength 3 h its.
Bound
Flamers IllOl e b) ho unding - Lhey ca n mOI'e o l 'er :In)' o bstacles
w ithout pe n:lity. See th e l\lovelll ent .sect iOn in th e Warhallliller
ru lebook.
~. HORRORS OF TZEENTCH ~.
H o rro rs of Tzeen tch are Iyild crea tu res ma de from raIl' mag ic.
T hey :Ire full o f ho undless energ" and spin lik e to ps as the\' hop
and Iv hid acro ss the h"ttl d icld . madl y cack lin g and b ray i ng .
H orrors a re ma de fro m pu re m ag i C :ln d g lo w ,IS they mO Ie .
creati ng a d:!zzling ca rpet of I'ilid co lou r.
T here are t\\'O types and co lo urs of Horrors . They all begin as Pink
H or ro rs. Wh e n a Pink Il o n'o r is wound ed il e mit s a p ie rCi ng
sq ueal and immedi ate ly sp lils illl o two Blue H orro rs. Bot h so ns
continue to hg hl IOgether in :! blur o f h lu e and p ink I';lcklllce.
WS
BS
Ld
I'I t\ K HORRO R
'i
'5
'1
10
BLUE HO RROR
cj
.3
10
SPECIAL RULES
Daemons
All th e spec i:d ru les fo r daemo ns ap pl v. hut nore th aI' H orrors do
not rece ive the usual s:!"ing thro,,' for d ae mo ns fo r the reaso ns
gi ve n be la",.
Fear
H o rrors are d ae m o ns and so cau se fear. as d escribed in th e
W:! rharnmer rulebook.
Split
\Xl h e n a Pi nk 1I 0 n'o r su st ain s a Iyound i t is n o t sla i n bu t
aU lo m ali ca ll y di v ide, into twO fl lu e Horro rs. Remove the m ode l
and repl ace i t with tlYO Blue H o rror mo d els. These co ntinue to
fi ght o n in pla ce of the o ri g ina l Pink Ho rror. unril the y rece ive a
\yo und :lnd :I re rem o l eel. :'\ote that. u n like most o ther daemons.
neither ,,:!ri ery o f H o rror rece ives;1 da emo n saving thro w.
MAGIC
A un it of H o rror ha s a magi c l el 'el anel Can c as t spe ll s li ke a
,,izard. T he numbe r of Pink Horrors in the u nit d efi nes its magiC
lel 'e l and the numhe r o f spell s il Gin cast: 1-5 m ode ls = ll1:1gi c
leve l L o ne spell: 6- 10 m ode ls = m agiC leve l 2/lIYO spell s: 11-1 5
m od e ls = leve l ,)/three spe lls: 16+ mode ls = m ag ic leve l 4Jfo u r
spe lls. "Ole rh'lt Blu e Horrors do not cou nt. Spe ll s Illust he dr3wn
fro m the Tzee lllch ~ p e ll s deck. See Ih e Chaos D aem o ns sectio n
for cleta i Is.
57
he Orc army drew into a dense mass on top of the ridge. Below
the green horde a sea of morning mist layover the rolling
landscape. Here and there the tops of hills broke through the
w hiteness, round and green and glistening with dew. Old Klaw
Crookfang w atched the islands grow larger as the mist
gradually evaporated in the heat of the eady sun.
Klaw coughed and wh eezed as he fo ug ht to bring up
som recalc itrant debri s fro m th e ho tt o l11 o f his o ld
lungs. He lea ned O\'er in his saddle and spa l nOisil y
o nto G iml ug his lo ng-sufferi ng Gohlin 51:I\e.
"r ahh ' Gork I 'ates mo rnins. 5\\'Ore KI a\\' to no hody
in pa nicular. His \yar bO;lr mo unt snu ffled uneasil \',
lifted its sLuhby tail and let rip \\'ith :I no ise like a tentflap in :I gal e.
"Phe\\ww Boss. " \\'hinecl Gil11lug, "'as sUl11fink died, ..
Wor a niff.""
Kla\\' ga \'e Gimlug his besl 'Don'tlll ess \\'ith me rm in
a bad 11100C.1" glare and said. "'COLlrse not g it-fearures,
I al ways smell s lik e Ihi s .. .. Th e Go hlin g rin n ed
repentanLl y.
Kl a\\' w as not feeling good. L suall y there w as no thing
li ke a scrap to chee r his s<\ \' age heart but toclay \\'as
di fferent. T he tri be seemed ill at ease. ?\orm ally th e
Boyz \yoltld he sho uting and yelling by nO\\', working
Lh e m selves up fo r a reall y goocl Wa aagh l Thi s
morning the green horde was quiet. Even th e Goblins
sto od so le mnly in rank \\'it ho ut so mu ch as a
squabhle o r jest io pass the time. T his \\'as go ing [(J be
a dirty haltle. 'Chaos . he mu ttered . T he \\'o rcl left a
bad taste in h is mo uth. He spa t in disgust.
"j\Iissed l11e .. , ooops!" squea led G imlu g as he c1 eft ly
ste pped o ut o f rh e p ath o f th e v il e g ree n go hbet.
in ad ve rt e ntl y pl anting hi s left foo t in a .';reamin g
mo und of hoa r dung.
Klaw Crook fang turned to hi ~ Boa r \1 0\'Z. Their ugly
sca rred face~ \\'ere as famiLlr to hi m as the huge w art
at th e end o f his nose. O f all the trihe these \,\'ere his
Boyz, rook fang 's K ill ers as he li ked to ca ll th em .
H e' e1 leel th ese fer o c io u s wa rri o rs thr o ug h m o re
halll es than he could count. fvlan y, many mo re than
he co u lcl co unt as ir ha p pened , as numbers g rearer
tha n t h ree re m ain ed a -:Ic r ed Ill )' te rv to th e
straighrfo r\y arcl o ld Ore.
He loo ked at his troops no w ancl se nsed disquiel in
th eir evt's . H e o bse r ve d th e slo p e o f Ih e ir bo \v ed
s h o u l d ~ rs ancl th e humo url ess ser o f th e ir sla b- like
jaws. T hey had shared so me g rea t d ap l oge th e r
' hedding th e rhi n red bl ood o f men an d stunt ies
ben\'een BLIck Fire Pa ss and Red Eye j\ lo untain. He
could rut a n3me to every battered face. Th ere \\'as..
errr Wh atsisname with th e big ea rs, and over th ere
wa s O () jalll ~lnip from do wn the l3adlands, Next to him
was Thin g imajig \\'ho losl Ihree cl aw ::; ar Dea drock
Ga p .. . no\\' th ere wa s a real scrap,
The o ld Orc cl ea red his rhroa t and spo ke. "Lad z." he
sa id, "La Iz, [ kn o w s w hat yo u ' re think ing ." He
p311 sed fo r a mo ment to let this sink in ," haos. " He
58
THE
CHAOS ARMY LIST
,.
THE ARMY
The ann y li st d e fin es how yo u ca n spend th e point s
aV~lil ab l e 1.0 yo u to form you r arm y . A Cha os army can
in c lud e f i ve h roa d categories of tro o p s: CharaCle rs,
Reg im e nts. Cha os Daem o ns. lVl o nsters and A lli es . Th e
propo rti o n o f po ints you are penniltecl to spend in e<l h
ca tego r), is defined in th e b ox e nti tled Ar m y Selectio n
\I' hic h p recedes th e list prope r . Fo r example . yo u ca n
spend a maxim um o f 50% o f your points on Characters but
o nl y up to 25% o n lonsters, II ;Irmies are subject to these
hroa d restrictio ns to som e (:'xtenl. and th ey are th ere to
ensure the anni s are reaso nabl y \yell halanced and do n't
consist entirely of monsters. characters. o r p O\l'erful wa r
machines.
CHARACTERS
The different types of characters vou Ca n include in your
arm y are defined by th e Characters sectio n of the arm y list.
T he po ints cost of a charact er is his basic points I'alue as
g i\'en in th e list plus the COst o f his :lrmo ur. wea po ns and
other optional items you choose to add. Th e pints cost of
\I'eapo nlY and armo ur is the stand,lrd va lue as g iven in th e
\Xfa r ha mme r rul eboo k . This is su mmarise d in th e
Eq ui p ment list that appears ju st hefo re the sta n o f the arm y
list itself,
A cha ra cter can have magic items chosen fr<. m the magiC
item ca rds in Warh:lmmer. \Varha mmer Ballie .\Iag ic. and
th e I 'a ri ous \Va rh ammer Ar mi es boo k s. --; ' arhamm er
Armies Chaos incl udes a num he r of ne\'V mag iC item ca rels.
some o f w hich are u niq ue to Chaos, o mc of these ca rds
are Cha os Re\l'ards: mag ic items represe llling r(:'lI'ard s
g iven to Chaos Cham p io ns o r haos So rce rers b y th eir
god. O nly Chaos Champio ns o r Chaos Sorc(:'re l'S ca n have
Chaos Rew arci s, O th er magiC it ems m:l)' be res tri cted to
specific ra ces o r types of characte r as in d ica ted o n the
card, th emse h'es . T he t:lhle helow , hol\'s th e numher of
magiC items ,lI'a iiahl to c har~ l cters o f different level ".
Character
Champion
Hero
Lord
2
3
Sorcerer/Shaman
Sorcerer/Shaman Champion
Master Sorcerer/Shaman
CHAOS DAEMONS
REGIMENTS
Th e bulk of th e Chaos army is o rga nised into uni ts ca lled
regiments. Reg iments Illu st ro m prise at lea.'it fi\'e models
unl ess indicated o th elwi se in th e arm y li st. Th ere is no
u pper limit to th e nUlll ber of mo dels i;1 a reg iment. The
minimum o f f'j\ 'e includes th e leader :lIld o ptio nal models
suc h as standa rd bea rer. mu sic ian . anc! champi o n. I t is
quit e po ss ihl e for a reg im e nt to co nsist o f a lea d e r. :1
standard bearer. a musician. a champio n and o nly a single
o rdinary trooper lfive in to tall.
A ll reg im e n ts are ass um ed to h ave a lea d e r \\' ho is
equ ipped in exactly th e same w av as his troops :lIld who
has identical characterist ics. This lead er costs th e sa me
number of po ints as an ordi nary trooper and o th er th:1I1
se r v ing as " f ig ure h ead for th e unit se n 'es no spec ial
purpose in the game. All regiments may include a sta ndard
hea rer and/ o r mu sician cos ting do uble th e po ints o f an
ord i na ry t roope r. Standard bearers and mu sic ians are
ass umed to he eq ui pped ~\' ith th e same ~\'e ap o n s as th e
rest o f th e unit and fig ht just like ord inary troopers (see [he
\Va rhammer rul ebook fo r a fu ll descri ptio n ).
60
MONSTERS
Monsters are beasts b ro ught along to figh t in your army,
They incl ude cap ti ve monsters goaded into fig hting and
m o nste rs that owe a so rce ro us loya It y to th e Gods o f
Chaos. T he po ints va lu e o f mo nsters chose n as mo unts fo r
cha racte rs are NOT co n sid e red to b e p o ints spe nt o n
mo nsters, th eir cost is added to thar o f the character riding
th em and th e po ints va lu e is incl ud ed in th e Charac ters
allocati n.
ALLIES
Th e Ch:l os army ma y include a pro portio n o f allies wort h
u p to 25% o f its t ta l points va lue. Allies are chosen from
the Warha mmer Armies hoo k o r books indica ted . So , for
cxampl . your Chaos arm y could include 25% of its points
as Dark Eh es c hose n fro m th e Dark El f li st , o r
O rcs/ Goblins chosen fro m the O rcs & Gobli ns list. Th ere is
norhing preventi ng you fro m choos ing allies from severa l
c1 ifferem lists if yo u wi sh, so lo ng as the tota l points va lue
does not exceed 25% o f ,ro ur afll1 y's cost.
PRESENTATION OF PROFILES
Pro fi les art presented in the standard fo rmat and include
all the characteristic valu es . They do not ta ke into a o unt
movement redu ctions due to the effec t or arm o ur. as this
v ari es d e p e nding on h OlY yo ur tro o p s are eq u i pp ed.
Sa ving Ihro w s are no t incl uded fo r t he sa me reaso n: ie,
they \'ary depend ing o n th e amount o f armou r your troo ps
ha ve .
Cava lry have two p rofiles. o ne fo r the ri der and anOlher for
his mo unt where ap propriate.
iVI ; Movement
'\ ; Wounds
WS ; Weapon Skill
[ ; Initiative
BS ; Ballistic Sk ill
A ; Attacks
S ; Stre ngth
Ld ; Leadershi p
T ; To ughness
LIMITATIONS ON CERTAIN
CHARACTERS/UNITS
The arm y list presents the pla ye r wil h a list o f troop ty pes
tha t the Chaos army may include. In most cases there is no
limit to th e number o f m odels o r Ihe numher of units yo u
can hal e. o ther than that im posed h y th e numher o f p o ints
in th e arm y . Howe\e r. the availabilit y of so me ty pes of
unit o r character is restri cted. In ~o m e cases yo u can o nly
incl ude o ne character o f a type, o r o ne o f a part icul ar sort
o f unit. Such limitat io ns are clearly indica ted in the list. For
example. yo u ca n o nl y ever include one C h ao~ General.
SPECIAL CHARACTERS
Th e army list itself is intended to represent the Cha os army
in the b roa dest poss ihle wa)'. PrO\'ision has been made to
inclu de a Genera l. but \I'e do not specify that tllis sho uld
be a particulal' Cha os Lo rd. We leave it to yo u to in venl a
suital Ie nam e an d ba ckg ro u nci fo r yo ur o wn Ge neral,
heroes and o ther chara cters yo u include in your arm )' .
A separate secti o n has been included after th e main arm y
list. This is entit led Special Characters an d it d escribes a
number o f heroes. sorc erers . and other indi \'idu als w ith
th eir ow n uniqu e c haracte ri sti cs, m ag ic arte fa cts and
po ints \',liues. Ir you w ish to do so yo u can incl ude these
specia l characters in your arm y. The po ints cost o f th ese
sp ec ial charac te rs co mes f rom you r Ch:lracte rs p o ints
allowa nce in the no rm al \va )'.
ARMOUR
The saving th ro\y fo r Iroop s is not gil'en o n th eir p ro fil e
b ecau se il var ies acco rd in g to t he amount and type o f
armo ur they ~\e<Ir. Sa \'ing th ro",'s are summarised below.
Arnlour
Save
Cavalry Save
None
None
6+
6+
5+
5+
4+
4+
3+
3+
2+
Adds further + I
61
EQUIPMENT liST
Th e follu\\ing is a l ist of all th e u su:i1 \' eapuns in th e
Warh:lInmer game . It has bce n included so th ar vo u can
refer to it for com pa rati \'c purposes and choose equipment
fo r chara crers w ith out look in g Lip d etail s in the main
Wa rh am mer rul eilo()k. In prin cipa l. a cha racter model Ill ~l y
be arm ed \\'ith an)' weapon s th at are :l\';lilabl e to th e
reg im ents sub ject to th e n o rmal res tri ct ions rega rding
\,\'eapon use (eg , yo u e mnot ca rry two halherd s as each
r eq uires tw o hand s to use) . In the case o f c hara cters
m odels must carry th e aClU ,il \\'ea p on s ascribed to them.
No te th at, ex cept for C ha os Cha mp ions , reg im en tal
ch ampi o ns are al\Y;1ys assu med to be carry ing the sam e
w eapons and \yearing the same armo ur as the ra nk-andfil e troopers in their regiment.
Items mark ed w it h an aste ri x C' ) are nO[ used by Chaos
troo ps and :Ire not th ere fore ;1 nl il abl e to vour army' s
c haracters. Th ey are in c lu d ecl o u t o f a se n se o f
co mpleteness ,
EQUIPMENT LIST
HAND-TO-HAND COMBAT WEAPONS
A single sw o rd , axe, mace
or other ha nd weapon ................. .
A n add itio nal sword , axe . etc ...
Free
.. .. 1
A douhle-handed weapo n.
in clud ing double-hand ed axe, swo rd. etc ..... 2
Flail ............ .. ....... ... ... ... .... " .. .. " ........ .... " ....... 1
Hal berd .
Spear .
A lance for a mo unted w arri o r
.. :2
, 1
... :2
MISSILE WEAPONS
Bo w .... .....
Shalt Gow '
Long Go\\' . ....
Crossbow'
Repeat ing Cr05sho\\' . .......
Javelin ' ....
.. :2
." .... .. ...... 1
...,3
,3
.... 4
..1
Sling ' .
Hand Gun ........ " ... " ..
.... . 3
Pisto l ".
. .. 2
ARMOUR
hield
Light Armo ur
Hea \')' Arm o ur
Barding for steed
.. 2
3
..... .. , 4
ARMY SELECTION
62
Characters
0-50%
L'p to half the poin ts value of the army may be spen t on characters, T his includes
the cost of m o nsters ridden b y cha meters.
Regiments
25%+
At least a qualter of the toral points valu e of the anny must be spent on regiments.
This does not include the cost o f cham p io ns, w ho are paid for out of the Characters
allo wa nce.
Daemons
0-50%
Monsters
0-25%
Up to a quarrer o f the points va lue o f the army may be spent o n m o nsters , Note
th at this does no t include mo nsters ridden by characters, w hich must be paid for
fro m the Characters allo\\a nce.
Allies
0-25%
CHARACTERS
t
, ,
en
YOllr Cbaos a rm)' may inclllde liP to 50% q/its p oints ua ille as characters cbosell fi'"OI 11 tbe list beloll'. YO II mllst
always include a General. but apart j i'om tbat you a re ji-ee to cboose as mallY or as/ell >cbaracters as YO ll wisb.
1 CHAOS LORD
GENERAL ........................................ 30; points
WS
BS
Chaos Lord
Chaos Steed
..j
..\
..\
Juggernaut
Steed of Slaanesh
12
Disc of Tz.eenrch
12
Ld
10
5
..\
3
10
10
Khor l/e
Tzee ll tcb
Magic D ispel 4+
SIC/C/ lIesb
Special: See the Chaos Besti alY fo r any specia l rul es that
apply to da emo n ri d ing bea sts.
T he army may inclu cie a Battl e Standa rd together " 'ith its
be:irer. T he Ba ttl e Standa rd is a Chaos Hero of an y of the
Chao God
PROFILE
WS
BS
Chaos Hero
Chaos Steed
Juggern aut
.5
Steed of Slaanesh
12
..\
10
Disc of Tzeentch
12
10
10
..4 points
.. 70 points
....... 5 points
. .... 4 points
+Chaos Steed .
+Juggernaut .
+Steed of Slaanesh
+Disc of Tzeentch
+Chaos Steed
. ... 4 points
......... ........... 70 points
+Juggernaut
+Steed of Slaanesh
... 5 points
+Disc of Tzeentch
........ 4 points
Ld
10
10
4
3
Nil rg fe
Tzeell!ch
SIC/C/ I1 l?sb
D ispel 4+
~ pec i a l
rules that
63
MWSBS
TW
Chaos Champion
Ld
Nil rglt?
Toughness + J (T=6)
lag ic D ispel 4+
Tzeellic/.?
SIClCl llesb
C hao Hero
C haos Steed
Juggern aut
!.
10
10
WS
BS
Steed of Slaalles h
12
12
Ld
10
( +q
:2
10
ch os en
fro m
th e appropriat e ca rds in
Barr ie Mag ic and Wa rhamm er
Armi es Chaos . s a Champio n o f Chaos he may ha\'e ;\
Chaos He\yarcl as his magic item .
Wa r h~\mm e r/ Wa rhamm e r
TzeellIch
illagic Dispel
SIc/Cl ll esh
.... .
.;
'
-1+
..-...
'.
Steed .
Alternati vely. he may ride the daemo n mount of his Chaos
God: Kh o rn e - Juggern aut: Slaanesh - Steed o f Slaanesh:
T zee ntch - D isc of T zee nrch. Or he may ride a mo nster
c hose n fro m th e Mon ste r se ct ion of th e army li sl.
Alt ernati \'e ly , he may ri de in a chario t pull ed by Chaos
Steeds o r hy up to two mou nts o f his Ch:lOS God.
Special: See the Chaos Bes tiary fo r any spec i:t\ rul es that
daemo n riding beasts.
ellfl os Champion of
NI/I'~ lc
.. :'. .
.~ . :
.':
.!.r".
64
# ",
., .:
[0
. .~:~~ ,; '
apply
..
. ,~
PROFD..E
WS
BS
Beastman Lord
454
Ld
PROFILE
MWSBS
TW
Minotaur Lord
Ld
10
PROFD..E
MWSBS
TW
..j
Ld
to th ree
m ag ic it e m s c hose n f ro m th e app ro priate ca rd s in
WarhamIl1 er/ Warhamm er Battle Magic and \X'a rhaI11m er
Arm ies Chaos . No te th at a M inota ur ma y nOI use Cha os
re\ ard s - on l y Chao s Champi o ns and Cha os So rce rers
ma h:l ve them .
PROFD..E
WS
BS
Minolaur Hero
W
4
Ld
to
Equipment: Sw o rd or axe.
PROFD..E
WS
BS
Ld
PROFD..E
WS
BS
BeaSlman
Champion
-'I
..\
Minotaur
Champion
543
Ld
Equipment: Sw o rd o r axe.
65
PROFILE
WS
BS
Ld
PROFIl.E
WS
BS
Centaur Lord
54-+
Ld
Equipment: Swo rd
Weapons/Armour: The Centaur Lord may be armed '\ ith
an y of the \,eapo ns o r arm o ur indicated on rhe Equipment
Li st. See th e sera ra te Equipmenr Li st fo r summary and
po ints va lu es.
Magic Items : Th e Centa ur Lo rd m ay carry up to th re e
magi c ite m s c h o se n fro m th e app rorri ate cards in
\'(iarh ammer/ \'(/a rh ammer Ba rtl e Magic and Warhammer
Ar mi es Chaos. No te th at a Ce nra ur m ay n o r use Chaos
rewa rd s - only Chaos Champion s and Chaos Sorce rers
may have [hem.
PROFIl.E
MWSBS
Ld
DRAGONOGRE
CHAMPIONS ................................ 155 points
Any regiment o f Dragon Og res o f at least three moclels in
total ma y in cl ucle a D rago n Ogre Champion arm ed and
eq uirped like the rest o f the regiment (see El.juirment List
fo r po ints va lu es).
PROFIl.E
WS
BS
D. Ogre Champion
Ld
66
PROFILE
WS
BS
Centaur Hero
54
Ld
Equipment: Swo rd
Weapons/Armour: A Centa ur Hero may be armed with
any of the w ea pon s or arm o ur indica ted on the Eq uipment
Li sl. See th e se parate Eq uipme nt Li st for summ ary and
r o ints va lues.
Magic Items: A Centaur Hero may carry up ro two magic
i tems chose n frOIll th e app ro p ri at e ca rd ' in
Wa rhammer/ Warh,lmmer Ba ttl e 'vlagic an d Warhammer
Arm ies Chaos. Note that a Ce ntaur ma y not use Cha o s
rew ards - o nl y C h~lOS Cham pi o ns and Ch~lO S So rcere rs
may ha'e rhem.
PROFIl.E
MWSBS
TW
Centaur
Champion
Ld
Equipment: S\yord
Weapons/Armour: A Centaur Cham p io n is armed in the
same wa y as th e rest of his reg iment excepr rhat he ma y
have one mag ic it em as noted below.
CHAOS SORCERERS
.... 84 points
.. 166 points
.... 240 points
356 points
Sorcerer
Sorcerer Champion
Master Sorcerer .
Sorcerer Lord .
Ld
PROFll.E
WS
BS
Sorcerer
Sorcerer
Champion
Master Sorcerer
Sorcerer Lord
10
tcb
Slaanesh
6"
Mag ic Disrel 4+
No enc my \\ithin 12" ca n shoot/ cast
magic at Sorcerer
Equipment: S\vord
Weapons/Armour: A Sorcerer Illay be arm ed w ith any o f
th e v-eapons o r arm o ur indica ted o n th e Eq ui pme nt Li st.
See th e sera rate Equipment Lbt fo r summary anc! po ints
BEASTMAN SHAMANS
valu e.~ .
Shaman
Shaman Champion.
Master Shaman .
Shaman Lord . .
..68 points
.. .. 134 points
....... 225 points
.336 points
WS
BS
Shaman
Shaman
Champion
Master Shaman
Shaman Lord
Ld
67
REGIMENTS
as ,
so
rOllr army mllst include at least 25% 0./ its p oints vallie as Itnits chosen Ji'om tbe ./0110 wing lists - it may
illclude more i/yoll ll'ish . Tb ere is no limitatioll all tbe IIl1mber Q/ units of eacb (yp e YO II can include, otber
tban tbat imposed uJ ' tbeirpoillts mIlle. ycept ll'bere lIoted. eacb regimellt I/1l1st consists q/ at least jive models
ill total (illc!lIdillfJ, all) ' stalldard bearel: IIllisiciali. CIn d challlpio ll ll'bere p rcsell t).
WS
BS
Chaos Warrior
-+
-+
Chaos Steed
-+
Ld
CHAOS
WARRIORS ...................... 24 points per model
Your arm y may include any numher o f regiments o f Chaos
Warri o rs.
PRO FILE
MWSBS
TW
Chaos Warrior
Ld
Save: 2+
Options: Any units o f Chaos K.n ights ma y suhstitute th eir
llea \'Y armour fo r hao ' armu ur :It a cost o f + 1-1 po ints per
mod el (san : 1+) 1. Any units ma y carry :t magic stand ard.
T his ma y hc chosen from th e approp riate m;lgic item ca rels
:lI1d its cost is indica ted o n Ihe ca rd itself. Ch:los K nights
ma r ca rry a mJg ic standard o f one o f the Gods o f Chaos if
yo u w ish.
Save: 5+
Op tions : An y units ma y carry do uble -handecJ w eapo ns at
an additiona l cost o f + 2 points per model. o r halberds at an
a ddit i o n~ t1 cost of + 2 po ints p r model. o r a seco nd hancl
weapo n at an additio nal COs t o f + 1 per moclel , or shiel ds at
an additio na l cos t o f + 1 per m o d el. Any units o f Chaos
Wa rri o rs ma y substitut e th eir hea vy arm o ur fo r Ch aos
~lrll1 0 U r at a cost of +7 po ints per m odel (-1+ sa ve/ 3+ with
shield) . Any units ma y carry a magic st:mdard . This Illay be
chose n from th e :Ippro p ri at e magic item card s and its cost
is indicated on th e card itse ll". Cha os Knights ma . ca rry a
mag ic swnd ard o f" o ne of the Gods o f Chaos if you \Vis)1.
WS
BS
Ch aos Beaslmen
-l
342
Ld
7
Save: None
Options: An y units m;l)" carry do ub le-handed w eapo ns at
an additio nal cost o f +2 po ints per model. o r hal berds at an
additio na l cost o f + 2 po ints per model . o r a second hand
w eapo n at an addi ti o nal cost o f + I per model. o r shields at
an add i ti o nal cos t of + 1 per mo de l. An y units may ha ve
lighr armo ur al an add it io nal cost or +2 po ints per m odel.
Any units l11:.1 y carry a magic standard . Thi s Illay be chosen
fro m the app ro pri ate magi c it em card s and it s co st is
indicated o n the ca rd itsel f. Chaos 13eastmen ma y carry a
mag ic sta nda rd or o ne o f the Gods o f Chaos if you wi sh.
68
CHAOS CHARIOTS
Chaos Warrior Crew ..
Beastm an Crew .. ...
. .. . 122 points
.86 points
Steeds .
PROFILE
C haos Warri or
C haos Beastrnen
Chaos Steed
WS
BS
. .
..
8
6
2
Ld
9
7
m :ly i n c l ud e a n y n u m be r o r r eg i me n ts of
PROFILE
MWSBS
TW
Mi nota urs
Ld
WS
BS
Ch aos Hound
..
Ld
Special Rule: Chaos Hounds nel 'er h:J I 'e sta nda rd bea rers
o r musicians. T hey ca n be led b y a character m od el. and
may h:l\'e a Chaos Champio n as their un it cha mp ion .
PROFILE
WS
BS
Harp ies
A
2
Ld
Equipment: None
Save: No ne
Special: H arpies ca n ./ll' as described in th e Wa rham mer
rulebook.
Harpy units neve r h,I\'e c hamp io n s, standa rd bea rers or
Illu sic ians. and ca nno t be led b y charac ter mode ls. n ot
even b , cha racters capab le of night.
61.)
PROFILE
WS
BS
Dragon Ogres
Ld
WS
BS
Centaurs
a xe~ ,
Ld
sw o rds and
Save: None
Options: Any units may carry do uble-handed \yea pons at
an additio n<tI cost of +2 points per m odel. o r ha lherds at an
additiona l cost of +2 po ints per mod el, o r a seco nd hand
\\'eapo n at an add itio nal cost of + 1 po int per mode l. o r
shields at an add itio nal cost o f +1 p o int p er m o del. Any
units may ca rry lances at an add itio nal cost o f + 1 point per
model. Any units ma y have light armo ur at an add itional
cost of + 2 points per model. An y units may carry hows at
an addi ti o nal cost of +2 p illts per model. An y units ma y
carr y a magi C stand ard. Th is may b e ch o se n fro m th e
appropriate mag iC it em ard s and its cost is ind icated o n
the card itself. Chaos Ce ntaurs Illa y ca rry a mag ic standa rd
of o ne o f the Gods of Chaos if yo u wish.
70
PROFILE
PROFILE
WS
Troll
BS
Ld
54
Save: No ne
Special Rules: See the I3estialY secti on fo r detai ls.
..
CHAOS DAEMONS
t
a
YOllr a rmy may inclllde lip to 50% of its poil7ts I.'aille as Chaos daem olls cbosell from the list beloll'. You are
permilted to choose daemolls q/a Chaos Cod if y our army a lso illcllldes a lleast one Cbaos Cbampiol/ of that
g od ( Cha os Heroes alld Chaos Lo rds a lso cOllnt) or a t least oll e Cba os Sorcerer of tb at g od (Sorcerer
Cbal17piol/s, Master Sorcerers, and So rcerer Lords also COlilitJ. So. if you want to in cl1lde Blood letters, f or
example, you must ba ue at least one Cbaos Cballlpio li. Hero or Lord of Kborll e. Crea ter da em ons a re
individllal11l odels and figbl like indep elldent fCil ge 1170Ilstel:'i. UI/ its of otber daemolls mllst cOllsist of a t least
jive 11l0dels.
BLOODLETTERS
BLOODTHIRSTERS
GREATER DAEMONSOF KHORNE
DAEMONS OF KHORNE
PROFILE
WS
BS
PRO FILE
WS
BS
B[oodt hirster
10
10
10
Bloodl eller
Juggernaut
553
10
10
Ld
10
:2
10
Hell blacie.
( ~ ee
th e sec li o n on
FLESH HOUNDS
DAEMONS OF KHORNE
35 points per mode l
[f yo ur arm y in c lud es at lea sl on l' Cha os Cham p io n of
Kh orne lh<:n you may also incl ude u nits of fles h Ilo uncb .
the dreadL'd dae mo n ho und s of K ho rn e.
PROFILE
WS
BS
Flesh Hound
10
542
A
6
10
f eCl r as d escribed in th e
Psvcho logy seclio n o f the Warhalllll1er rulebook .
71
WS
BS
10
Ld
10
BEASTS
DAEMON PlAGUE BEASTS OF NURGrn
75 points per model
[f yo ur arm y incl udes at leas t o ne Cha os Cha mpio n o r
Cha os So rce rer o f Nurgle yo u may also include units of
Beasts - th e d readed daemo n plague beas ts of urgle.
PROFD..E
WS
BS
Beas ts
Ld
06
G ill
take
PLAGUEBEARERS
DAEMONS OF NURGrn
30 points per model
I f yo ur arm y includ es at lea st o nc Chaos Champi o n o r
Chaos Sorcerer of Nurgle then YOU may also include units
of Plag uebearers . '
,
.
PROFll..E
MWSBS
TW
Plaguebearers
Beasts of Nurgle
Ld
10
06
Slime Trail. Beca use of thei r nox io us slime trail any enemy
attac kin g fro m lh e sides o r rear of a Beast w ill
automa tica ll y susta in an additiona l S3 hit resolved before
an y o th e r co mb at is wo rk ed o ut. No armo ur sa v e is
perm itted as above.
NURGLINGS
DAEMONS OF NURGrn
30 points per base
72
WS
BS
Nurgling base
Ld
LORDS OF CHANGE
GREATER DAEMONS OF TZEENTCH
700 points per model
If yo ur arm y includ es :1t leas t one Chao s Champio n or
Cha os Sorce rer of T zee ntch [h en you m ay also inc lude
Lo rds o f Change.
PROFILE
WS
BS
10
10
Ld
10
[0
FLAMERS
DAEMONS OF TZEENTCH
50 points per model
I f yo ur arm y includ es at least o ne Cha os Champ ion o r
Chaos Sorcerer of Tzeentch yo u ma y also inclu de units of
Flamers.
PINK HORRORS
PROFILE
WS
8S
Flamers
DAEMONS OF TZEENTCH
35 points per model
If y o ur army includ es at leas t o ne Chaos Cha mpi o n o r
Chaos So rce rer o f Tzeentch th en yo u ma y al so inc lude
units o f Pink Ho rrors.
PROFILE
WS
BS
Pink Horror
Blue Horror
Ld
10
10
542
Ld
10
pe n a lt ~' .
73
DAEMONETTES
OF SLAANESH ............_. 35 points per model
If yo u r arm y inc lud es :It leas t ne Chaos Cha mpio n or
Chaos S rce rer of Slaan es h then yo u may al 0 inc lu de
ul1.i ts of Oa emone tl es.
PROFILE
MWSBS
TW
Daclllonelle
KEEPERS OF SECRETS
Steed of Slaanesh
GREATERDAEMONSOFS~SH
[2
Ld
[0
10
Sl a~tn es h
Special: Oaemon eltes are daemo ns and all Ihe spec ial
ru les pe rt ain i ng to da em o ns app l y (s ee the sect io n on
daemons).
PROFILE
WS
BS
TW
Keeper of Secret,
\)
[0
Ld
[0
"I T .
-1
,in I ca n take
FIENDS
OF SLAANESH .............. 30 po ints per model
[f yo ur arm y includes at least o ne Cha os Champio n o r
Ch aos Sorcerer of Slaa nesh you m:l y also include units of
Fiends - hein ous daemon heasts o f Ihe Prince of Chaos.
PROFILE
MWSBS
Fiend s
TW
Ld
10
or
74
CHAOS DRAGON
'"
625 points
Profile
WS
BS
Clla ~ Dragon
t>
CHIMERA
Profile
MONSTERS
c
s
sn
.. 145 points
HIPPOGRIFF ...
Prom e
WS
BS
'1
'i
'i
BS
Prome
WS
BS
'I
t>
I [relra
(i
'i
WS
BS
(,
..,
-,
'i
.3
WS
BS
Prome
BS
Coc koitrice
Drago n
.. 1~O
......... 7'1 0
WS
BS
..,
(,0
Emperor Dragon
t>
BS S
'1
-I
'1
GIANT SCORPION
MWS
G iant Scorrion
'i
.3
GIGANTIC SPIDER
CHAOS GORGON
-I
.3
'i
WS
BS
.3
10
.3
.3
10
'I
:\
.3
10
.3
.3
.3
.3
.3
j
Frogs
~pi (k r,
~corpi()n,
10
10
')
10
10
'i
(;
(;
50 points
Prome
M
'i
Pro me
'I
p () int~
G r"at Draw)n
G igantic Sp id "r
Emperor D rago n .
Prome
r o ints
[n,ect,
Grea t D rago n
Rab
Serrenh
DRAGON
Prome
Li za rd,
SWARMS
COCKATRICE
.3
WYVERN
Prome
200 points
MANTICORE
Profile
HYDRA
WS
h imera
.. 50 p o ints
WS BS
-
.3
"7
Prome
WS
BS
Gorgon
-I
.~
.3
.3
.3
Prome
WS
GrifTon
'i
GRIFFON
BSS
'i
')
l
8
75
SPECIAL CHARACTERS
s
".
COUNT MORDREK
THE DAMNED ............................... 314 points
+50 points Sword of Change
+ 10 points Chaos Armour
PROFILE
M WS BS
Mordrek
Chaos Steed
A Ld
9
-+
10
76
;15
PROFILE
M WS BS
Egrimm
..
Chao;, Dragon
68
Ld
10
PROFILE
M WS BS
Arbaal
Ld
1+*
10
10
10
Rides: Arb:lal r id es Khorn e's HOLlll cl. See spec ial rul es
below.
Magic Items: A rha al has t\'\'o magic item ~. both of \yh ich
are actua lly C ha o~ He\\'arcl~ o f Kho rne - Kho rn,,"s Hound
and Destro)'er or "ho rn e. Sec helo\\' fo r details . Arhaal 's
Chaos armou r is hb 1\ lark o f Kh o rne.
ri de~
th e ba c k of the
Dragon B:ludro., . mighty t"'in-heldcd D rago n of Chaos.
See the Chaos l3esti an' fo r details of the haas Dragon and
its specia l brea th atta cks.
SPECIAL RULES
s a Sorcerer of Tzeeillch Egrimlll va n I l o r~tma I1 n has his
Imlster's usual 1\la rk of th e Gods and can dispe l any spell
c a~t aga i n~ t him o n the D6 ro l l of a <1+ (See th e Chaos
Bestiary) .
SPECIAL RULES
rb:la l ha s t he h : l o~ armour o f a
C h:lIllpi on o f Kh o rn e. H oweve r . note that he is n o t
affec ted by .Ii'en?t' as K ho rne's Champion 's us ual l y are.
The De:-troye l' o r Kh o rn e reward ellecti\'dy replaces the
Frenzy ru le.
Mark of Chaos.
77
CHAOS ARMY LI ST
M WS BS
Aekold Helbrass
Ld
10
CHAOS REWARDS
78
SCYIA,
SPAWN OF CHAOS ...... 340 points
Yo ur arm y ma y in cl ud e Sc v la :IS a c hara c ter - in
\\' hi c h case yo u mu st ap r o i n t an othe r
haos
Champ ion or Cha os So rcerer to be his master (see the
Speci:tI Ru les) . Scyla may no t be th e army's G~ nl:raL
Once Scyla An finngri m o f :-\o rsca enjoyed the f:lvo ur
of h is Cha os Go el . A t o n e t ime Scy b 's I{ aid e rs
p lagueclth e northern coast. o r the Em r ire. H is name
wa s h e lel in te rro r Iw t he Ki sl e\' ire me rc hants or
Erengrad . Many reme;llhercd rhe daring n ight r:licb
th at left th e d o kJand s o f th e Ly nsk an infern o o r
d es tru cti o n . But pO \\'e r of such magn itude has its
cos t. and Scy b paid th e hi g h est p ri ce fo r hi s
ambit ion.
At fiN his h el y s~\'e ll e d w ith chitino us p l at e~. T his
g ift ma d e him eve n m re PO\\erru l. bu t it ~ 'a s t he
begin ning o f th e end fo r Seyla, W it hi n th ye ar h is
head grew elongate and rep tilian and a beaked ta il
spro uted fro m hb b:lc k . His lim hs lo st th e ir cle:l n
human shape, hecoming lo ng , ha iry , and ar c- li ke,
Soo n he co ul d no lo nge r g ras p hi" ~ ~ ' o r d and fe ll
upo n all fo urs like a beast. At last his mind ga \'e up its
gri p and Scyla w as lost into the depths of g ibbe ring
abominatio n - he became a Chaos Spa\'\'n,
Scyia 's warri o r band took pity o n him. Indeed, there
w ere sam \yho n.: \'ereel him in hi" ne\'\' shape, and
p:lici him ho mage as a li\'ing god. Suhsequentl y, his
trusted lieutenan t O ne- Eved Eriock wa s chosen as
I,-h o rne 's c hampi o n. and Erloc k p lace d aroun d
Scyla's m:tlfol'lned heaclthe r o tent Co lbr o f Kh o rn e.
\'(i hen Erl ck leel the w arriors to hatti e he took Scyla
with him . d irecting the ho rrifi c creature li ke ~o m e tamed
heast. Th e ultimate hlte o f .'cy la is not recorded . bu t he
\\'as said to 11:1\'e fa ll en at th e Ga t e~ o f Ki~Ic. \ . the titanic
halll<: ~' hi c h ended the Great War Agains t haos.
PROFILE
M WS BS
Scyla Spawn
Ld
Chaos Gifts:
Iro n Hard Skin: Scyla has Iro n I-i:lrd Skin whi ch gi\ ' e~
him an armou r S<1 \'ing throw of <1+ o n a 06. T his s:l\ e is not
mociifi ed by the att acker'S Strength ( as o th er armo ur is).
W here no armour ~a\ 'e i~ rerm illed (eg, a can no n shot or
Slone thro w er ) then Iron Har I Skin has no effec t.
o ll ar of Kho rn e. I f
attacked by a mag ic \\'eapo n :lIld if he makes a successful
armou r sa\'ing thro \\' for hi ~ [ro n Hard Skin then th e magic
w ea po n is I~,t ro)'ed. I f all:l cked w ith a m:lg ic spell th'en
lhe spe ll is d ispelled o n the D6 ro ll of' a ' 1+ . If di,,[)<.:I led th e
spell is au tomatically cle~t ro yecl anel th caster ~us t a in s j
wo und o n th e 0 6 ro lluf a ' 1+. T he d estroyed sp e ll is
remo\'ed from your o p ponent 's ha nd and cannot be u ~ed
fo r the remainder o f the ga me,
SPECIAL RULES
Scyla's Master: Scyla obeys the \"i ll of his maste r and ca n
be contro ll ed like any o ther mo nster. The Chaos Sp awn
rul es do not apply ",hibt Scda rema ins un I<:r his master' s
co mma nd . I Ie 11l (l\'CS :Incl al1 :l ck s no rma ll y, just li k e a
mo nster included in the :11'111 ]'.
If yo u in cl ude Sey b in \'o ur army yo u m ust :l p p o iIll a
haos Champion or Chaos Sorcerer as h is llla'ler. Scyla
deploys \\'ilhi n 6" of hi,' master at the ~t: lrl of th e ga me. but
is free to !11O \'e ;I, he \\':lIlts there:lfter. Should his master
be sl:ti n o r 1e:1\'e the tahle Scyl:t become:-. :>u h ject to th e
rul e:-. ro r Chaos Sp:\\v n as desc rih ed else\\'here in thi s
\'ol ume (but note tha t he ga i n ~ no further Chaos Gifts),
79
80
For a moment th e house was sil ent and M;] riu s k new
that he ,~ 'ou lcl soon be clisco l 'ered , It would tak e m o re
th an a secre t pan el and hidden catch to keep o ut th e
likes o f the Grand Thcogonist of Sigmar, Volkmar th e
mo st p o te nt e nem y of C ha os in all of A ltd o rf.
Hurri edl y i'vLtriu s so ug ht o ut the 5n1::l11 cas k et for
which there IV::IS no key. Three ye::lrs ~ I go he had put it
u po n a she l f to ge th e r w ith th e clark est o f ancie nt
G rimo ires rhe Liher Da em o nicus, At th e tim e he hael
sw o rn to himself that he w o uld touch neither el 'en if
his life depended upon it.
:--Jow the cas ket felt strangelv warm to his touch and
th e ru nes upo n its silver G\.'ie swirled ancl danced as
his trembling hands met th e deliCJtely worked metal.
Th e cas k et hore a lock but no ho le for a k ey , fo r it
nee d ed n o ne. o ne thing alon e w o uld unl ock th at
unho ly box .
JVl:iriu~ heard rh e Familiar sound of a muted click and
81
CHAOS
CHAOS BEASTMEN
BEASTM AN
HORNBLOWER 1
7300 117
SHAMAN 2
7300212
73001 /8
BEASTMAN
CHAMPION 2
73001 12
BEASTMAN
CHAMPION 1
7300 1/1
A COMPLETED BEASTMAN
STANDARD BEARER
CONSISTS OF:
1 x BEASTMAN
STANDARD BEARER
1 x BEASTMAN BANNER TOP
BEASTMAN
STANDARD BEARER 2
73001 /4
BEASTMAN
STANDARD BEARER 1
73001 13
BEASTMAN 2
73000/2
BEASTMAN
SHAMAN 1
7300211
BEASTMAN 4
73000/4
BEASTMAN7
7300017
BEASTMAN J
73000/3
BEASTMAN 5
7300015
BEASTMAN 8
73000/8
BEASTMAN 6
73000/6
82
BEASTMAN 1
73000/ 1
DEl.
~~L-
CHAOS
DRAGON OGR ES
OGRE TORSO A 1
OGRE TORSO B1
OGRE TORSO C1
7300314
73003/6
73003114
LEG 1 FI TS BODY 1
LEG 2 FITS BODY 2
OGRE TORSO B2
OGRE TORSO C2
73003113
73003/8
7300311 2
-..
'-
?-...
~
73003111
\:...-l
7300315
7300317
7300319
ARM 'A' FITS TORSOS A1 AND A2 ONLY ; ARM ' B' TORSOS FITS Bl AND B2 ; AR M 'C' FITS TORSOS C1 AND C2
1 x OGRE TORSO
1 x WEAPON AR M
1 x DRAGON OGRE BODY
1 x DRAGON OGRE LEG
1 x DRAGON OGRE CLA W
), )
.~,
'"
/ "
.~~
73003110
__________________________________________________________________________________________________
X3
PLASTICS
PLASTIC BEASTMAN
j
L -__________________________________________________________________________________________
84
CITk\lJ
~ .~UNIKn1
CHAOS
CHAOS KNIGHTS
...
r,
CHAOS CHAMPION
CHAOS KNIGHT 1
CHAOS KNIGHT 2
CHAOS KNIGHT 3
7300412
052514
052513
052512
CHAOS KNIGHT
STANDARD BEARER
7300413
052511
;;:'
.,:
(J)
(J)
"0
:J
"'o
.c
'"(0
-'"
:s:
'"'"
E
'"
('J
052515
052516
7300415
7300416
:2
Cl
.~
"'o
U
@
TAVEl,
~IAT\nrrsL-
THESE MODELS ARE SUPPLIED WITH A PLASTIC ARMOURED HORSE SPRUE AND APPROPRIATE PLASTIC SHIELDS AS STANDARD
________________________________________________________________________________________________________
8S
CHAOS CHAMPIONS
TZEENTCH
TZEENTCH CHAOS
CHAMPION 1
73253 /8
TZEENTCH CHAOS
CHAMPION 4
7315512
TZEENTCH CHAOS
CHAMPION 2
TZEENTCH CHAOS
CHAMPION 5
73253 /5
TZEENTCH CHAOS
CH AMPION 3
73255/5
TZEENTCH CHAOS
CHAMPION 6
7315519
NURGLE
NURGLE CHAOS
CHAMPION 1
73167/4
NURGLE CHAOS
CHAMPION 4
73 167/5
86
NURGLE CHAOS
CHAMPION 2
731 42/16
NURGLE CHAOS
CHAM PION 5
73167f2
NURGLE CHAOS
CHAMPION 3
NURGLE CHAOS
CHAMPION 6
73167fl
CHAOS CHAMPIONS
SLAANESH
SLAANESH CHAOS
CHAMPION t
73142/13
SLAANESH CHAOS
CHAMPION 4
73142/8
SLAANESH CHAOS
CHAMPION 2
SLAANESH CHAOS
CHAMPION 5
73142/1
SLAANESH CHAOS
CHAMPION 3
73142114
SLAANESH CHAOS
CHAMPION 6
73 14217
KHORNE
KHORNE CHAOS
CHAMPION t
KHORNE CHAOS
CHAMPION 2
73130/5
73 130116
KHORNE CHAOS
CHAMPION 3
7313017
KHORNE CHAOS
KHORNE CHAOS
KHORNE CHAOS
CHAMPION 4
CHAMPION 5
CHAMPION 6
nA~ L-____________~
7~31~3O~/~1~O____________________________~7~
3~
1 3O~/1~________________________~
7~
3~'3O~
/ 1~2_____________~
TAVEL
87
WARHAMMER ARMIES
The ever-expanding series of Warhammer Army books has been designed to complement Warhammer - the game of fantasy battles.
Each book dea ls exclusively with one of the major races of the Old World, and contains extensive background and history information,
maps. besti ary. special rule. war machines and colour 'Eavy Metal pages. At the heart of each book is a complete army list, including a
selection of special characters. which enable yo u to select your forces and assemble your army ready to take on your enemies.
Warhammer Armies
Chaos is a boxed set
which contains a
complete 88-page
book in the stylt: of
the Warhammer
Armies series in
addition to over a
hundred cards
detailing spells,
chaos gifts and chaos
re~vards .