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ARMY SPECIAL RULES

This section of the book describes the different units


in a Cult of Slaanesh army along with their rules. The
following is a list of all the different recurring army
special rules in a Cult of Slaanesh army.
CULT OF SLAANESH ARMOURY
Dark Elf Repeater Weapons
The repeater crossbow fires a volley of barbed bolts at range
whilst its smaller cousins are equally deadly as the enemy close in.

Repeater Crossbow
Range
Strength
24
3

Repeater Handbow
Range
Strength
12
3

Brace of Repeater Handbows


Range
Strength
12
3

Special Rules
Armour Piercing
Multiple Shots (2)

Special Rules
Multiple Shots (2)
Quick to Fire

Special Rules
Multiple Shots (2)
Quick to Fire
Requires Two Hands

DAEMON OF SLAANESH
Slaaneshi Daemons have wicked claws that cut deep.
They have the Armour Piercing and Hatred (Daemons of
Khorne) special rules. In addition being Daemonic grants
the Fear and Immune to Psychology special rules.
Daemonic Attacks
A Daemons attacks are magical. This includes any special
ranged or Stomp attacks they make.
Daemonic Aura
All daemons enjoy the physical and mystical protection that
fluctuates with the Winds of Magic. At the start of the
game, Daemons have a 5+ ward save (though this might
change as a result of the Reign of Chaos table see below).
Daemonic Instability
When a unit of Daemons loses a combat it must take a
special kind of Break test called a Daemonic Instability test,
instead of taking a normal Break test. To do this, use the
following procedure:

Chaos Armour
Suits of Chaos Armour are the living gifts of Slaanesh; a second
skin of steel that may never be removed was put on.

Chaos armour grants a 4+ armour save that can be


combined with other equipment as normal. A Wizard can
still wear Chaos armour and still cast spells.
Sea Dragon Cloak
These scaled cloaks are light, flexible and incredibly tough.

This confers the Scaly Skin (5+) special rule.

MURDEROUS PROWESS
Models with this special rule (but not their mounts) re-roll
all To Wound rolls of a 1 when making close combat attacks

HEKARTIS BLESSING
Models with this special rule add +1 to all attempts to cast
spells from the Lore of Dark Magic or the Lore of Slaanesh.

MARK OF SLAANESH
Models with this rule are Immune to Fear, Panic and Terror.

LOCI OF CHAOS
Heralds of Slaanesh can purchase Locus upgrades. There are
three tiers of locus. Rising from the weakest to the
strongest these are: Lesser, Greater and Exalted. If a unit is
affected by two or more loci, only the strongest takes effect
the rules for the others are ignored. Should the Herald be
killed the effect of its locus is lost immediately.

1) Calculate combat result as normal and roll 2D6.


2) If the dice roll is double 1 or double 6, something
unexpected happens:
Double 1 Reality Blinks
Time folds back on itself, restoring the slain. All Wounds
suffered by the unit this Close Combat phase, including
any Wounds suffered by characters that have joined it,
are restored, and any models removed as casualties in
this phase immediately return to play in their earlier
positions. Wounds restored in this manner still count as
having been inflicted for the purposes of combat results.
Double 6 Banished!
With an inrush of damp air and fiery crack! the Daemons
are sucked back in the Realm of Chaos. Remove the entire
unit from play as a casualty.
3) Now (assuming the unit has not been wiped out when
resolving a double 6) apply the difference in combat
results as a temporary penalty to the Daemons
Leadership. For every point by which the 2D6 roll exceeds
this modified Leadership value, the unit suffers one
additional Wound, with no saves of any kind allowed.
If characters are present in the unit, first allocate Wounds
to the unit, then divide remaining Wounds as equally as
possible amongst any characters. Daemon Instability
tests cannot benefit from Insane Courage but can be rerolled if the battle standard is within 12, use the
Generals Inspiring Presence rule, and/or be tested on
unmodified Leadership if the unit is Stubborn/Steadfast.
If a Daemonic unit somehow has the Unbreakable special
rule, it takes no Daemonic Instability test.

EYE OF THE GODS TABLE


Characters or Units Champions with this special rule are referred to as Chaos Champions and are subject to the
rules below. They may never refuse a challenge and, must always issue one. If the model slays its opponent in the
challenge it immediately rolls on the Eye of the Gods chart. A model is allowed to have multiple of the same reward
up to a characteristic of 10 and armour save of 1+. Note the model must take the enemys final Wound through
direct attacks; if the enemy dies after or because of combat resolution, for example, it does not count.

2 DAMNED BY CHAOS:

9 DARK FURY:

The Chaos Champion must take a Leadership test on


his own unmodified Leadership. This test cannot be
re-rolled for any reason. If the test is passed, the Chaos
Champion receives the Insanity reward (see below). If
the test is failed, the Chaos Champion instead receives
the Spawndom reward (see below).

The Chaos Champion gains +1 Attack.

INSANITY:
The Chaos Champion gains the Stupidity special rule.
If the Chaos Champion already has the Stupidity
special rule, he instead suffers -1 Leadership, to a
minimum if 2. If the Chaos Champion is already at
Leadership 2 treat this result as Spawndom.

SPAWNDOM:
If you have a spare Chaos Spawn model, you can
place it anywhere within 6 of the Chaos Champion
that is more than 1 from any unit or impossible
terrain. Note that this is treated as a normal Spawn
of Slaanesh (if there is such a thing) it retains none
of the equipment, upgrades, magic items, special
rules, spells, Chaos Powers or Gifts that it possessed
in its former existence (these are all lost).
Finally, the Chaos Champion is removed from play as
a casualty. If the Chaos Champion is mounted, his
mount is also removed from play, unless it is a
chariot or ridden monster.

3 EVIL EYEBALL:
The Chaos Champion gains +1 Ballistic Skill.

4 UNHOLY RESILIENCE:
The Chaos Champion gains +1 Toughness.

3 MURDEROUS MUTATION:
The Chaos Champions armour save is improved by 1
(to a maximum of a 1+ save).

7 THE EYE OPENS:


The Chaos Champion can re-roll one failed roll To Hit,
roll To Wound or saving throw until the end of his next
turn.

8 UNEARTHLY REFLEXES:
The Chaos Champion gains +1 Initiative.

10 SLAUGHTERERS STRENGTH
The Chaos Champion gains +1 Strength.

11 AURA OF CHAOS
The Chaos Champion gains a 6+ ward save. If the Chaos
Champion already has a ward save, it is improved by 1
instead (to a maximum of 3+).

12 DARK APOTHEOSIS
The Chaos Champion must take a Leadership test on
his own, unmodified. This test cannot be re-rolled for
any reason. If the test is failed, the Chaos Champion
receives the Divine Greatness reward (see below). If
the test is passed, the Chaos Champion instead
receives the Daemonhood reward (see below).

DIVINE GREATNESS:
The Chaos Champion gains the Stubborn special rule.
If the Chaos Champion already Stubborn, he instead
gains +1 Leadership. If the Chaos Champion is
already at Leadership 10 and Stubborn treat this
result as Daemonhood.

DAEMONHOOD:
If you have a spare Daemon Prince model you can
place it anywhere within 6 of the Chaos Champion
that is more than 1 from any unit or impassable
terrain. This Daemon Prince will retain any
equipment, Chaos Powers or Gifts, magic items,
special rules and any other rewards from this table
gained during its former existence (if it had any).
If the Chaos Champion was your army General or
Battle Standard Bearer, the Daemon Prince remains
so. If the Chaos Champion was a Wizard, the
Daemon Prince retains his Wizard levels and knows
the same spells as the Chaos Champion did before
turning into a Daemon Prince. In addition he loses
the Mark of Slaanesh special rule but gains the
Daemon of Slaanesh Special rule.
Finally, the Chaos Champion is removed from play as
a casualty. If the Chaos Champion is mounted, his
mount is also removed from play, unless it is a
chariot or ridden monster.

REIGN OF CHAOS
Whenever you roll for the Wind of Magic, total the two
highest dice rolls and compare the combined result on
the table below.
2

The Winds Recede: The Winds of Magic die down


drawing the Daemons of Chaos to their
otherworldly realm.
All units with the Daemonic Instability special rule
(friend or foe) must immediately take a Daemonic
Instability test on their unmodified Leadership.

Punished by the Gods: The Chaos Gods are


displeased, and vent their anger upon one of their
minions.
Randomly select one character with the Daemonic
Instability special rule (friend or foe) The selected
character must immediately take a Leadership test,
losing 1 Wound (with no saves of any kind allowed)
for each point by which the test is failed.

The Gods are Gone: The Chaos Gods presence has


all put retreated back to the Chaos planes as has the
protection that they offer.
All models with the Daemonic Instability special rule
(friend or foe) suffer a -2 penalty to their ward
saves (which will therefore normally mean that they
have no ward save at all) until you next roll for the
Winds of Magic.
Chaotic Ebb: The Chaos Gods squabble, and the
Daemons presence on the mortal plane grows dim.
All models with the Daemonic Instability special rule
(friend or foe) suffer a -1 penalty to their ward
saves (which will therefore normally be reduced to
6+) until you next roll for the Winds of Magic.
Khornes Wrath: With an enraged bellow that
shakes both the mortal and Daemon realms, Khorne
bombards the battlefield with brazen skulls.
Roll a D6 for each Daemon of Slaanesh unit on the
board. Do not roll for units that are engaged in
close combat. On the roll of a 6, place a small
template directly over the centre of the unit this
then scatters 3D6. Resolve damage as you would
from a stone thrower shot, with the model under
the centre of the template suffering a Strength 9 hit
with the Multiple Wounds (D6) special rule, and all
other models wholly or partially under the template
suffering a Strength 3 hit.
The Eye of the Storm: The roiling tide of Chaos is in
relative balance for a moment.
Nothing happens, this time

Khaines Wrath: Cry Murder, Cry Murder, Kill,


Kill, Kill Khaine whispers into the ears of all,
making father kill son and friend murder friend.
Roll a D6 for each unit containing two or more
models with the Mark of Slaanesh on the board
(friend or foe). Do not roll for units that are
engaged in close combat. On the roll of a 6, the
unit must pass a Leadership test on its
unmodified Leadership or inflict 2D6 hits on
itself at the units average Weapon Skill and
Strength value. These attacks are distributed
like shooting attacks.

Chaotic Surge: The tide of corrupting magic


grows stronger as do the anarchic Daemons that
suckle from it.
All models with the Daemonic Instability special
rule (friend or foe) gain a +1 bonus to their ward
saves (which will normally mean it is increased
to 4+) until you next roll for the Winds of Magic.

10

The Gods are here: The air is so thick with the


Winds of the Magic that the Daemons can see
Slaanesh himself all around them deflecting the
blows of his enemies.
All models with the Daemonic Instability special
rule (friend or foe) gain +2 bonus to their ward
saves (which will normally mean it is increased
to 3+) until you next roll for the Winds of Magic.

11

Daemonic Possession: The incantations of an


enemy wizard have drawn Slaaneshs predatory
gaze.
Randomly select one enemy Wizard on the
board who does not have the Daemonic
Instability special rule. The selected Wizard
must pass a Leadership test or be removed as a
casualty with no saves of any kind allowed. If
the Leadership test is failed then before
removing the Wizard place a Herald of Slaanesh
anywhere within 6 of the slain model that is
more than 1 from all units and impassable
terrain.

12

Summoned from Beyond: The barriers between


the mortal and immortal planes crack, and yet
more Daemons pour into the world.
Place a new unit of consisting of 3D6+3
Daemonettes. The unit must be placed at least
1 away from all units, buildings and impassable
terrain. It can be placed in any legal formation
as long as there are at least 5 models in the
front rank.

DRUCHII PRINCES OF PLEASURE


About Druchii Anointed and Initiates.

Profile
Druchii Anointed
Druchii Initiate

M WS BS
5
8
7
5
6
6

S
5
4

SLAANESH
About Slaanesh

T
4
3

W
3
2

I
9
7

A
5
3

TROOP TYPE: Infantry (Character)


SPECIAL RULES: Always Strikes First, Hatred (High Elves),
Murderous Prowess, Mark of Slaanesh, Eye of the Gods

LD
10
9

MAGIC: Sorceresses are Wizards who use spells


from the Lore of Dark Magic, the Lore of Slaanesh or
one of the eight Lores of Battle Magic in the
Warhammer rulebook.

SPECIAL RULES: Mark of Slaanesh, Eye of the Gods

BLOODWRACK SHRINE

Bloodwrack Shrine
Slaaneshi Medusa
Shrinekeeper

5 7 7
- 4

- 5 6
6 4 4
3 3 -

5 - - 4 6 5 2
- 5 2 8

SPECIAL RULES: Always Strikes First, Hatred (High


Elves), Murderous Prowess, Mark of Slaanesh, Large
Target, Magic Resistance (1), Terror.
Will of the Gods: This model has no steeds to draw it,
but uses its own Movement value. Unlike other chariots
it can also march. It can also join units as if it was a
character, save for the fact that it must always be
placed in the centre of the front rank. Only one model
with this special rule can join each unit.
Painshield of Slaanesh: The Shrine has a 4+ ward save.
Devoted of Slaanesh and Slaaneshi Medusae have a 5+
ward save, and all other units have a 6+ ward save.
Medusas Mirror: Extends the range of Medusas
Bloodwrack stare from 12 to unlimited range but it still
requires true line of sight.
Aura of Agony: All models with the Mark of Slaanesh or
Daemon of Slaanesh special rule within 18 gain +1 to
their Leadership (to a max. of 10) and all other models
within 18 are at -1 Leadership (to a min. of 2)
Avert your Gaze!: At the start of every Close Combat
phase, before challenges are issued, enemy models in
base contact must pass an Initiative test or suffer a
Strength 4 with the Killing Blow special rule with no
armour saves. This is a magical attack.
Bloodwrack Stare: A magical shooting attack:
Range Strength
12
4

Special Rules
.
Killing Blow, Multiple Shots (4)

When rolling to Wound substitute the targets


Toughness for its Initiative value. No armour saves.

ADD EXALTED DAEMON OF SLAANESH!!

When rescanned, move Heralds of Slaanesh to here and move Daemonettes back into order.

Greater Locus of Illusion: This model, and all models


in the unit can the Sophoric Musk Chaos Power

SPECIAL RULES: Eye of the Gods (Alluress only), Eye of the Gods (Herald only)

SPECIAL RULES: Eye of the Gods (Lordling only), Eye of the Gods (Guard Master Only).

SPECIAL RULES: Eye of the Gods (Reaver only), Eye of the Gods (Bloodshade only).

SPECIAL RULES: Eye of the Gods (Master of Warlocks only), Eye of the Gods (Herald only)

SPECIAL RULES: Eye of the Gods (Dread Knight only)

3D6

(3D6
)

Spawn of Slaanesh: Always Strikes First


Mark of Slaanesh

HELLFLAYERS OF SLAANESH ADD

Special Rules: Mark of Slaanesh

SPECIAL RULES: Always Strikes First


(Steeds of Slaanesh only)

MAGIC: Morathi is a Level 4 Wizard who uses spells from


the Lore of Dark Magic, the Lore of Shadows and the Lore of
Slaanesh. However instead of generating spells in the
normal way she may chose her four spells. She may choose
all her spells from the same Lore or from one or more Lores
in combination.

Favoured Daughter: Such is Slaaneshs love for Morathis deceptive ways and intricate plots that he
allows her to choose when to challenge and when to wait. However should she need to roll on the
Eye of the Gods table treat every result as Aura of Chaos. + Eye of the Gods, Mark of Slaanesh

Magic Weapon. This weapon confers +2 Initiative and +2


Attacks.

Elvish Vanity: Daemons show no love of Beauty a thing Sigvald cannot abide Elves on the other
hand find him a beauty to behold. It comes as no surprise that he chooses to stay only amongst the
Dark Elves in battle. This increases Sigvalds Movement to 5 and reduces his base size to 20mm.
SPECIAL RULES: Always strikes First

AZAZEL
Prince of Damnation, The Right Hand of Slaanesh
Azazel sees into the very hearts and souls of men, and
even their deepest desires and hidden passions are plain
to him. With his silvery voice Azazel whispers to his
opponents, promising them all they have ever desired if
they abandon the folly of opposing Slaanesh and
embrace the Prince of Chaos instead. And there are very
few that can resist his temptations. All who know of him
dread to face him in battle, for the cost of losing to
Azazel is not only the death of the body, but the
damnation of the soul as well.

SPECIAL RULES
Daemon of Slaanesh, Unbreakable, Terror, Fly, Aura of
Slaanesh, Soporific Musk, Always Strike First

At the Battle of the Moors a force of zealous Templars of


Ulric had made vows before the Flame of Ulric in
Middenheim that they would banish Azazel or perish
trying. But before the battle ended the Templars had
been reduced to gibbering imbeciles, slaves to the
slightest whim of Azazel. He set collars around their
necks and made them walk on all fours like dogs to
amuse his patron Slaanesh. The Questing Knight, Guido
de Brionne, sought out Azazel, intending to challenge
him to single combat to fulfil his grail quest, but instead
he kneeled before the Daemon Prince, begging him to
accept his undying devotion. Laughing, Azazel severed
the head of the Bretonnian Knight, who stood unmoving,
convinced in the justification of the act. Woe to those
who face Azazel, the right hand of Slaanesh.

At the beginning of the Close Combat all models in base


contact with Azazel must take a Leadership test. If the
test is failed, the victims are controlled by the Chaos
player in that Close Combat phase. The model will direct
its attacks against his own side. The model cannot be
attacked by either side during that Close Combat phase
but after combat resolution has been worked out, he
reverts immediately to the original players control and
can therefore use his

Azazel

M WSBS S T W I A Ld
6 8 0 5 5 4 9 5 9

Magic: Azazel is a Level 2 Wizard, and uses spells from


the Lore of Slaanesh.

Temptator: Those who come face-to-face with the


awesome presence of Azazel risk gambling with their
very souls. Many who see him lose their free will and
become incapable of opposing him. They are used as
playthings by Azazel until he grows bored of them and
disposes of them as he sees fit.

Leadership for any Break tests and can be broken and


pursued as normal. If the model has no friendly models
in base contact, it will not attack that round and attacks
can be directed against it, hitting automatically.

MAGIC ITEMS
Blissblade: Magic Weapon. Azazel wields a mighty
enchanted blade, a deadly living weapon against which
mortal armour is no proof. No armour saves are allowed
against attacks made with the Blissblade.

VANDRED
The Majestic, First of the Anointed, The Druchii Pleasure Princeling
Vandred was once a Highborn High Elf who was wanted
throughout Ulthuan for uncountable vile atrocities.
Elven mothers would tell their children stories of how
Vandred the Vile would steal them away in the night to
scare them. As his name grew more infamous all the
twisted mind and wicked elves started to flock around
him until one day he was visited by the Dark Prince
himself who offered him the power to live his darkest of
desires every day of life and all he asked in return was
that the Elvish blood spilled was offered up to Slaanesh
who favoured the sweet taste of Elven souls above all
others.
Vandred began a secret Slaaneshi Cult in the shadows of
Ulthuan and used his heightened power and alongside
his Elven cultists he drenched himself in his desire and
spilled the blood of a thousand elves before giving their
souls up to the Dark Prince.
Over time his body became as monstrous as his mind
and at the time of the Storm of Chaos Vandred allied
with Abbaddon the despoiler against his own kin
allowing his body to be possessed by a Daemon,
Vandred became a shadow of his former self, twisted by
the Gods of Chaos and Abaddon to their own ends thus
becoming half-Elf, half-Daemon and the first of the
Druchii Anointed. As for his fellow cultists so devoted
had they become to their Druchii Princeling of Pleasure
that they forsook their elven bodies entirely and
embraced Daemonhood becoming the Daemonettes of
Vandreds Majestic Warband.
M WS BS S T W I A Ld
Vandred 6 8 7 5 0 0 9 5 10
Magic: Vandred is a level 2 Wizard that only knows the
Hysterical Frenzy and Cacophonic Choir spells from the
Lore of Slaanesh.

SPECIAL RULES
Always Strike First, Hatred (High Elves and Khorne),
Murderous Prowess, Daemon of Slaanesh, Eye of the
Gods, Fear, Poisoned Attacks
The Daemon Elf: Vandred has been an Anointed Druchii
for so long he is nearer to a Daemon than the Elf he once
was.
As such he is fielded on a 25mm base and is treated as
both a Daemon and an Elf.
Majestic Warband: Vandred the Majestic never enters a
battle alone and instead he leads his Majestic Warband
a unit of elite Daemonettes.
Vandred starts deployed in this unit and may never leave
it. This unit must include at least 10 Daemonettes who
cost +3 more points than normal but who have +1WS,
+1A and the Poisoned Attacks special rule.
The Leader Lives: So devoted are the Daemonettes of
Vandred the Glorious that all of them would die before
seeing a scratch on his perfect body.
Vandred does not have a Wound or a Toughness stat
instead any hits targeted against Vandred are instead
resolved against his Daemonettes unit. However so
reliant is Vandred on his Glorious Warband that should
they ever be totally wiped out he is removed as a
casualty.
Blessings of Slaanesh: Slaanesh is always watching when
blood is spilled but he takes especial note of the most
glorious kills of his champions but when the Dark Prince
asked Vandred which power he wanted Vandred asked
for only one thing, more Daemons to lead his slaughter,
Slaanesh simply smiled and opened the gates of Chaos.
For every successful Poisoned Attack, Killing Blow or
Heroic Killing Blow Attack (a roll of 6 to Hit or to Wound)
that Vandred inflicts on his enemies add one
Daemonette to his unit.
MAGIC ITEMS
Twin Death: Vandreds twin blades Death and Death
may not be the most original names but they have a
terrible reputation that instils their enemies with fear.
Paired Weapons. Magic Weapons. These blades confer
the Killing Blow special rule. In addition Vandred can opt
to instead make one attack with the Heroic Killing Blow
special rule.

Special Rules: Mark of Slaanesh

SPECIAL RULES: Eye of the Gods, Mark of Slaanesh

SPECIAL RULES: Always Strikes First

DECHALA
The Denied One, Mistress of the Tormentors.
Dechala led the greatest of all of Slaaneshs warbands to ever
roam the Chaos Wastes. She is as cruel as she is beautiful and as
pitiless as she is beguiling. The earliest records of the ravages of
Dechala reach down through the centuries. Some say that she
was blessed with great age by Slaanesh, or maybe the legends
that she was once a High Elf princess are true.
Dechala is mutated beyond recognition, making her a creature
of Chaos more akin to a Daemon than a mortal. Her skin is
smooth and milk-white. Her legs have been replaced by the
lithe and sinuous body of a snake. Her multi-headed tail cracks
like a whip, and drips with poison. Her multitudinous arms grasp
heavy-bladed swords and her deep blue eyes glow with an inner
light, promising terrible pain and pleasure to any who dare to
stand before her. She has beauty that only Slaanesh may grant,
but it is as unearthly and disturbing as it is irresistible. Her
visage evokes loathing as much as it arouses pleasure.
Dechala seeks the ultimate self-indulgence and freedom from
the shackles of law and order, but she desires this pleasure only
for herself: others can suffer and die as long as her wishes are
fulfilled. She is served by a host of slaves, victims of her hideous
poison that erodes both the will and the body. In battle Dechala
is an enchanting sight, her snake-like body dancing to amuse her patron. And as delicate and sensuous as her
movements are, they are nonetheless lethal to those who dare to oppose her, and many an opponent has been cut
to pieces while entranced by her dance.

M WS BS S T W I A Ld
Dechala 6 8 3 4 4 2 9 8 8

Weapons: Dechala carries a multitude of


poisoned swords.
Armour: Dechala wears Chaos Armour.
SPECIAL RULES
Daemon of Slaanesh
Eye of the Gods
Poisoned Attacks
Always Strike First

DANCES OF SLAANESH
Even battle is a way for Dechala to please her master.
She dances across the battlefield sensuously, her
blades making eerie whistling music to accompany
her movements. In combat she may pick one of the
following dances. The effect applies for that Close
combat phase only.
The Decadent Dance: Dechala fights with dancing
movements that enthral her enemies, and her
twisting body becomes almost impossible to hit. All
successful rolls to hit against her in close combat
must be re-rolled.
Dance of Destruction: Dechala swirls with frantic
energy, cutting limbs and severing heads with her
whistling blades. Dechala gains +1 to all her to hit
rolls.
Deathdance: Dechalas twisting blades make a web of
death around her helpless enemies who can do
nothing but watch their demise surround them.
Dechala gains the killing blow special rule.

THE CULTS PRIZES OF PLEASURE


On the following pages are magic items available to Cult of Slaanesh armies. These can be taken in addition
to any of the magic items listed in the Warhammer rulebook.
HYDRA BLADE

100 points

PENDANT OF SLAANESH

50 points

Magic Weapon

Enchanted Item

The Hydra blade was carved from a single fang of Akholrak, first
and greatest of the War Hydras broken to Malekiths service, and
like its many-headed namesake, its keen edge strikes repeatedly
against its foes. Though Akholrak is dead now, torn asunder long
ago by the talons of the great Caledorian Dragon Incalamir, its
malice lives on within this gnarled and twisted sword. Only those
of iron will can hope to dominate the Hydra Blade, for it is imbued
with an echo of Akholraks malice and is little inclined to suffer
the commands of another. Most wielders discover the blades
wilfulness more than offset by its alacrity, but more than a few
have perished needlessly in encounters where skill would have
served them far better than speed.

This pendant was crafted from crystallised soul of the first elf
to have been seduced by Slaanesh. When worn, it comes to
life, burrowing deep into the owners chest, inflicting hours of
agony as it slowly scratches through skin, flesh and bone
before nestling next to the champions heart. Once there, it
invigorates the bearer with sublime energy whenever he feels
pain and instils a euphoric state that even the fear of the death
cannot mar. Once a warrior has tasted this ecstasy, they will
jealously guard the pendant, surrounding themselves only with
loyal followers and shunning the company of rival champions
lest they try and take it for themselves.

The wielder of the Hydra Blade had the Random Attacks


(D6+A) special rule. In addition, at the start of any round
of close combat in which the bearer will fight, he must
take a Leadership test with a -2 modifier before striking
any blows. If the test is passed, nothing extra happens. If
the test is failed, the wielder suffers a -5 penalty to
Weapon Skill (to a minimum of 1) but gains the Heroic
Killing Blow special rule until the end of the round.

Model with the Mark of Slaanesh Only. The bearer can


only join units that have the Mark of Slaanesh. No other
characters can join the same unit and he may not join
any unit that already contain a character. Whenever
the bearer or his unit take a Break test, it is taken on
one less dice than usual (note that a Break test cannot
be passed with Insane Courage on only a single D6). In
addition, for each unsaved Wound the bearer suffers,
he gains +1 Attack for the rest of the battle.

DRAICH OF DARK POWER

WAND OF KHARAIDON

50 points

40 points

Magic Weapon

Enchanted Item

This Mighty two-handed, curved blade is deadly when wielded by


a skilful swordsman, easily able to carve through armour and
bone with deadly grace. It is believed that the weapon was given
to the first of the Druchii Anointed by the Prince of Pleasure
himself.

A powerful item of dark sorcery, this wand unleashes the


powers of the fell daemon Kharaidon on command. Kharaidon
was once an elf cursed with spawndom until his love of the
pleasure of pain caught the eye of Slaanesh who blessed him
with daemonhood. However the fleeting favour of Slaanesh
was short lived with he chose a new champion and tricked the
remnants of Kharaidons soul shattered soul into his own
weapon to be gifted to his new favoured son, who no doubt
also met a grisly fate.

The wielder is at +2 Strength in close combat and gains


the Killing Blow. Requires two hands.

LASH OF DESPAIR

50 points

Magic Weapon
The cords of this whip are spun soul-stuff, hungry for escape.
When the lash cracks forward, the soul-streamers splay outward,
striking wildly at all nearby.

Range
12

Strength
User

Special Rules
Multiple Shots (2D6)

Bound Spell. Power Level 4. Once per Magic phase, the


wielder may unleash the power of the wand. This
automatically casts the spell Doombolt on the lower
power. Each time it is used, roll a dice: on a 1 its power
is exhausted, and it cannot be used for the remainder
of the game.

CLOAK OF TWILIGHT

50 points

Enchanted Item

WITSTEALER SWORD

25 points

Magic Weapon
The Witstealer Sword was forged in the molten heat of desire thus
the Dark Prince thought his champion could beat his enemies but
alas never has desire burned as hot as wrath and Slaaneshs
champion was swiftly defeated but his sword became legend.

Any character or monster that suffers one or more


unsaved Wounds from the Witstealer Sword must
immediately pass an Initiative test or suffer another
Wound with no armour saves allowed.

Woven from the hair of innocents and dyed with the blood of
sorceresses, the Cloak of Twilight is all but invisible to the
mortal eye. The cloak has served many masters well across the
long centuries. It was this garb that allowed Morathi to keep a
close watch on the Phoenix Court of Bel Shanaar even from
Nagarythe. Centuries later, it had passed from the Hag
Sorceress hands and became a tool of death that keeps its
death-dealer from punishment.

Confers a 3+ ward against wounds caused by shooting


and spells. Plus, in the first round of close combat, the
wearer gains Killing blow and Multiple Wounds (D3).

THE CLOAK OF DARK SOULS

25 points

Enchanted Item
The billowing cloak of the darkest shadows envelops the
wearer, allowing them to pass by almost unnoticed or delve
deep into territories previously unreachable. An ability all Dark
Elves would kill for but for those who worship Slaanesh in
secret it has often been the difference between life and death
at the murderous hands of the Executioners of Har Ganeth.

A Character with the Cloak of Dark Souls may Scout, so


long as they are on foot.

THE BLACK AMULET

60 points

Talisman
Carved from the tortured heartstone of a mountain drenched
in Dark Magic, the Black Amulet is a lustrous polished stone of
midnight hue. It is engraved with a single glowing rune, and
into its ebony facets have been poured all of the captured
malice and spite that emanates from the chill lands of
Naggaroth. To behold its darksome shape is to see despair
made physical, it is to abandon even the merest memory of
hope.

The wearer of the Black Amulet has a 4+ ward save.


Furthermore, each time the bearer of the Black Amulet
makes a successful ward save whilst fighting in a challenge;
the Black Amulet inflicts one Wound on the bearers
opponent. Armour saves cannot be taken against Wounds
caused by the Black Amulet.

RING OF HOTEK

60 points

Talisman
Hotek was once an outcast priest of Vaul. It was he who forged
Malekiths run-etched armour, and he also oversaw the
creation of many of the Witch Kings most terrible weapons.
Renegade and turncoat though he was, Hotek was no fool. He
knew that he lived only at Malekiths fickle pleasure, and so
created for himself an armoury of defences both magical and
physical with which he hoped to blunt the Witch Kings wrath
long enough to escape. Ultimately Hotek did not perish at
Malekiths hands but was poisoned by the Cult at Morathis
order. His armoury was broken up and many of his greatest
works ended up as prizes offered up to Slaanesh.

The bearer has the Magic Resistance (3) special rule. In


addition, any enemy Wizard that attempts to cast or
target a spell on a unit within 6 of the bearer will
suffer a miscast on the roll of any double not just a
double 6. Note that miscasts caused by any double that
isnt a double 6 do not benefit from irresistible force.

ADD ALL THE COMMON MAGIC ITEMS

Chaos Powers
As the Champions of Chaos wage their wars, they acquire a variety of bizarre mutations and strange gifts of
power. Below are Chaos Mutations and Powers that can be bought for Cult of Slaanesh Characters. In
addition to these listed below a Daemon of Slaanesh may select one or more Daemonic Gifts from the
following page, these may be taken in multiples and alongside other Chaos Powers and Gifts.
Daemonblade

50 points

CHAOS FAMILIAR

25 points

Magic Weapon

Arcane Item

Each of these blades is a prison for the essence of a powerful


Daemon. They are artefacts of utmost power, but the Daemon
within is treacherous indeed, and will turn against its wielder in
the blink of an eye.

The Chaos Familiar memorises a spell on its masters behalf,


constantly rehearsing for its big moment until it is called upon
to share its arcane knowledge. Slaanesh wizards favour young
dragons, or lesser daemonic spirits inhabiting small creatures
native to Naggaroth.

The wielder of a Daemonblade has the Random Attacks


(D6 + 3) special rule. However, every To Hit roll of a 1
made by this character in close combat is resolved against
himself; the character can never re-roll a To Hit roll of a 1.

The Character adds +1 to all of his channelling attempts


and knows one extra spell than normal for his level (this
does not increase his Wizard level).

UNHOLY STRIKE

SOPHORIC MUSK

35 points

25 points

The Champion can channel the dark strength flowing through his
veins to deliver a single blow that can shatter a fortress wall.

The champion gives off a strong but beautiful odour that


induces feelings of extreme drowsiness.

Instead of striking normally, the character can choose to


make a single special Attack. If he does so, and the Attack
hits, the hit is resolved at double the characters Strength
and has the Multiple Wounds (D3) special rule.

All models in base contact with one or more models


with the Sophoric Musk are at -1 Weapon Skill and
Initiative unless they are also a Daemon of Slaanesh or
bear the Mark of Slaanesh.

FLAMING BREATH

BURNING BODY

30 points

10 points

This Champion breathes not air, but fire, and by roaring he ushers
forth the Hellfire of the Dark Prince himself.

The champion is surrounded by crackling flames that burn his


enemies whilst leaving his own body untouched.

The Character has a Strength 4 Breath Weapon that has


the Flaming Attacks special rule.

The character has the Flaming Attacks special rule and a


5+ ward save against Flaming Attacks.

SCALED SKIN

QUICKENING BLOOD

20 points

10 points

The Champions skin is covered with a thousand reptilian scales,


each as tough as Dragonhide.

The very blood of the daemons body pulsates with hellish


vigour as if to push it on to deeds of depravity.

The Character has the Scaly Skin (5+) special rule.

The Character gains +2 to their Initiative Stat.

ALLURE OF SLAANESH

SOUL FEEDER

20 points

10 points

Slaaneshs favoured champions are so attractively captivating


that few can find the will to raise a blade against them.

The champion is possessed of an immortal hunger that can


only be satisfied by feeding upon the souls of his slain foes.

Any opponent wishing to shoot at or strike the character


in close combat must first pass a Leadership test (test
immediately before the model to rolls To Hit). If the test is
failed, that model cannot make any close combat or
shooting attacks that phase. This does not affect Attacks
that do not roll To Hit.

Roll a D6 for every unsaved Wound inflicted by the


character in close combat. For each result of a 6 rolled,
he immediately regains a single lost Wound. This
includes special attacks, Breath Weapons and Stomp
Attacks.

POISONOUS SLIME

FEARFUL VISAGE

15 points

The champions flesh is saturated with a toxic slime that seeps


through his skin, poisoning anything he touches.

The character has the Poisoned Attacks special rule and a


5+ ward save against Poisoned Attacks.

5 points

The champion has been rewarded with a terrifying visage.

The character has the Fear special rule. However, other


models can never use this characters Leadership.

Greater Weapon: The Daemon has a magic


weapon, of a value up to 50 points, chosen
from the Warhammer rulebook or the Cult
of Slaanesh Prizes of Pleasure magic
weapons.

Hellforged Artefacts: The Daemon has one of


the Hellforged Artefacts presented on the next
page. One of each per army.
Magic Weapon: The Daemon has a magic
weapon, of a value up to 25 points, chosen
from the Warhammer rulebook or the Cult
of Slaanesh Prizes of Pleasure magic
weapons.

Portal Master: At the end of every Close Combat


phase in which the Daemon causes one or more
unsaved Wounds, additional Daemonettes can be
added to nearby units. For every unsaved Wound
caused one Daemonette may be added to a unit
within 12. Alternatively the Daemonettes may be
placed as a new unit within 6 of the Daemon.

Unnatural Swiftness: The Daemon has +2


Initiative.

ALL EIGHT LORES OF MAGIC!

LORDS
Morathi

405 points

Profile
Morathi (Dark Elf High Sorceress)
Sulephet (Dark Pegasus)
Magic Items:
Heartrender
Darksword
Mount:
Sulephet
(Dark Pegasus)
Special Rules (Sulephet):
Fly
Impale Attack

M
5
8

WS BS
5
4
4
0

Special Rules (Morathi):


Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
Hekartis Blessing
Enchanting Beauty
The First Sorceress
Favoured Daughter
Thousand and One Dark
Blessings

S
3
4

T
3
4

W
3
3

I
6
4

A
3
3

LD
10
6

Type
Infantry (Character)
Monstrous Beast

Magic:
Morathi is a Level 4 Wizard who uses spells from the Lore of Dark
Magic, the Lore of Shadows and the Lore of Slaanesh. However
instead of generating spells in the normal way she may chose her four
spells. She may choose all her spells from the same Lore or from one
or more Lores in combination.

SIGVALD THE MAGNIFICENT


Profile
Sigvald (Chaos Lord)
Equipment:
Shield

385 points
M
5

WS BS
8
3

Magic Items:
Silverslash
Auric Armour

S
5

T
5

W
3

I
8

A
5

LD
10

Special Rules:
Always Strikes First
Mark of Slaanesh
Eye of the Gods
Stubborn

Type
Infantry (Character)

Stupidity
Strider
Supreme Vanity
Favoured Son

KHOLEK SUNEATER

545 points

Profile
Kholek (Dragon Ogre Lord)
Magic Item:
Starcrusher

M
8

WS BS
8
3

Special Rules:
Mark of Slaanesh
Immune to Psychology
Large Target

S
8

T
6

W
8

I
1

A
7

LD
9

Type
Monster (Character)

A
5

LD
9

Type
Monster (Character)

Scaly Skin (4+)


Terror
Storm Rage
Lord of the Storm

AZAZEL

500 points

Profile
Azazel (Slaanesh Daemon Prince)
Equipment:
Chaos Armour
Magic Item:
Blissblade

M
6

WS BS
9
0

Magic:
Azazel is a Level 2 Wizard
who uses spells from the
Lore of Slaanesh.

S
5

T
5

W
5

I
9

Special Rules:
Always Strikes First
Daemon of Slaanesh
Unbreakable
Terror

Fly
Aura of Slaanesh
Soporific Musk
Temptator

LORDS
VANDRED

365 points

Profile
Vandred (Dark Elf Druchii Annointed)
Magic Item:
Twin Death
Magic:
Vandred is a Level 2
Slaanesh Wizard.

M
6

WS BS
8
7

Special Rules:
Always Strike First
Hatred (High Elves)
Hatred (Khorne)
Murderous Prowess

S
5

T
0

W
0

I
7

A
5

LD
9

Eye of the Gods


Daemon of Slaanesh
Fear
Poisoned Attacks

DRUCHII ANOINTED

Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
Fear
5+ Ward Save

M
6

WS BS
8
7

Magic:
A Druchii Anointed that is a
Wizard uses spells from
the Lore of Dark Magic, the
Lore of Slaanesh or the
Lore of Shadows from the
Warhammer rulebook.

DRUCHII FLEETMASTER
One Druchii Anointed may be upgraded to the Druchii
Fleetmaster for +50 points unless the army includes
Lokhir Fellheart. The Fleetmaster has a sea dragon
cloak, a brace of handbows, a second hand weapon
and the Show No Weakness special rule. He may
choose magic items, chaos powers and wizard levels as
normal but may not choose any more conventional
weapons and armour and may not ride a mount.

S
5

T
4

W
3

I
9

A
5

LD
10

Equipment:
Hand Weapon
Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
Hekartis Blessing

Type
Infantry (Character)

Options:
May be armed with one of the following:
- Additional hand weapon...................................................3 points
- Halberd..3 points
- Lance (mounted only)....7 points
- Great weapon6 points
May be armed with one of the following:
- Repeater crossbow.5 points
- Repeater handbow.5 points
- Brace of repeater handbows...10 points
May take a shield.3 points
May take a sea dragon cloak8 points
May be mounted on one of the following:
- Dark Steed..................................................20 points
- Cold One..........................................................................25 points
- Steed of Slaanesh.............................................................25 points
- Daemonic Mount.35 points
- Barded Daemonic Mount50 points
- Dark Pegasus50 points
- Cold One Chariot (displaces one crew member)............115 points
- Slaanesh Chariot (displaces one crew member)..............varies
- Black Dragon....300 points
May take magic items worth up to100 points
May take Chaos Powers worth up to....50 points
May take up to two Wizard levels35 points per level

DARK ELF SUPREME SORCERESS


Profile
Supreme Sorceress

The Daemon Elf


Majestic Warband
The Leader Lives
Blessings of Slaanesh

235 points

Profile
Anointed
Equipment:
Hand Weapon
Chaos Armour

Type
Monster (Character)

195 points
M
5

WS BS
4
4

Magic:
A High Sorceress is a Level
3 Wizard who uses spells
form the Lore of Dark
Magic, the Lore of
Slaanesh or one of the
eight Lores of Battle Magic
from the Warhammer
rulebook.

S
3

T
3

W
3

I
5

A
1

LD
9

Type
Infantry (Character)

Options:
May be upgraded to a Level 4 Wizard35 points
May be mounted on one of the following:
- Dark Steed..................................................20 points
- Cold One...........................................................................25 points
- Steed of Slaanesh.............................................................25 points
- Dark Pegasus50 points
- Black Dragon......300 points
May take magic items worth up to100 points
May take Chaos Powers worth up to.50 points

LORDS
KEEPER OF SECRETS

385 points

Profile
Keeper of Secrets
Equipment:
Claws (hand weapon)
Special Rules:
Always Strikes First
Daemon of Slaanesh
Large Target
Terror
Unbreakable

M WS BS
10 9
6
Magic:
A Keeper of Secrets is a
Level 1 Wizard who uses
spells from the Lore of
Slaanesh or the Lore of
Shadow.

S
6

T
6

W
5

I
10

A
6

LD
9

Type
Monster (Character)

Options:
May be upgraded to one of the following:
- Level 2 Wizard.35 points
- Level 3 Wizard.70 points
- Level 4 Wizard....105 points
May take Chaos Powers and/or Gifts worth up to....100 points

DAEMON PRINCE OF SLAANESH


Profile
Daemon Prince
Equipment:
Hand Weapon
Special Rules:
Always Strikes First
Daemon of Slaanesh
Terror
Unbreakable

280 points
M
8

WS BS
9
5

Magic:
A Daemon Prince that is a
Wizard uses spells from
the Lore of Slaanesh or the
Lore of Shadows from the
Warhammer rulebook.

S
6

T
5

W
4

I
8

A
5

LD
9

Type
Monster (Character)

Options:
May take Daemonic Flight....40 points
May take Chaos Armour..20 points
May take magic items worth up to..25 points
May take Chaos Powers and/or Gifts worth up to100 points
May take up to four Wizard levels..35 points/level

MOUNTS
Profile
Black Dragon
Cold One
Daemonic Mount
Dark Pegasus
Dark Steed
Steed of Slaanesh

M WS BS
6
6
0
7
3
0
8
4
0
8
3
0
9
3
0
10 3
0

S
6
4
5
4
3
3

T
6
4
5
4
3
3

W
6
1
3
3
1
1

I
3
2
3
4
4
5

A
5
2
2
2
1
1

LD
8
3
8
6
5
7

Type
Monster
War Beast
Monstrous Beast
Monstrous Beast
War Beast
War Beast

Special Rules:
Black Dragon: Fly, Hatred (High Elves), Large Target, Noxious Breath, Scaly Skin (3+), Terror
Cold One: Fear, Stupidity, Thick-Skinned
Daemonic Mount: Daemonic Attacks, Fear
Dark Pegasus: Fly, Impale Attack
Dark Steed: Fast Cavalry
Steed of Slaanesh: Fast Cavalry, Poisoned Attacks, Always Strike First, Daemonic Attacks

HEROES
LOKHIR FELLHEART

245 points

Profile
Lokhir (Dark Elf Fleetmaster)
Equipment:
Heavy Armour
Sea Dragon Cloak

M
5

WS BS
6
6

Magic Items:
The Red Blades
Helm of the Kraken

S
4

T
3

W
2

I
7

A
3

LD
9

Special Rules:
Always Strike First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh

MASQUE OF SLAANESH
Profile
Masque (Daemonette)
Equipment:
Hand Weapon

Special Rules:
Always Strikes First
Daemon of Slaanesh
Eye of the Gods

S
4

T
3

W
2

I
7

A
5

LD
8

Type
Infantry (Character)

A
8

LD
8

Type
Infantry (Character)

A
3

LD
9

Type
Infantry (Character)

Dance Alone
The Eternal Dance
Unnatural Reflexes

250 points

Profile
Dechala (Daemonette)

M
7

WS BS
7
3

Special Rules:
Always Strikes First
Daemon of Slaanesh

S
4

T
4

W
2

I
9

Eye of the Gods


Poisoned Attacks
Dances of Slaanesh

DRUCHII INITIATE

80 points

Profile
Initiate (Dark Elf)
Equipment:
Hand Weapon
Chaos Armour

Eye of the Gods


Show No Weakness
Merciless Slaver
Daring Leap

150 points
M WS BS
10 7
6

DECHALA

Equipment:
Many Hand Weapons

Type
Infantry (Character)

M
5

WS BS
6
6

Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods

BATTLE STANDARD BEARER


One Initiate or Herald may carry the battle
standard for +25 points. The Battle Standard
Bearer may carry a magic standard (with no
points limit). A model that carries a magic
standard cannot have any other magic item.

S
4

T
3

W
2

I
7

Options:
May be armed with one of the following:
- Additional hand weapon...................................................3 points
- Halberd..3 points
- Lance (mounted only)....7 points
- Great weapon6 points
May be armed with one of the following:
- Repeater crossbow.5 points
- Repeater handbow.5 points
- Brace of repeater handbows.10 points
May take a shield.3 points
May take a sea dragon cloak6 points
May be mounted on one of the following:
- Dark Steed..................................................20 points
- Cold One..........................................................................25 points
- Steed of Slaanesh.............................................................25 points
- Daemonic Mount.35 points
- Barded Daemonic Mount50 points
- Dark Pegasus50 points
- Cold One Chariot (displaces one crew member).............115 points
- Slaanesh Chariot (displaces one crew member)...............varies
May take magic items worth up to..50 points
May take Chaos Powers worth up to....25 points

HEROES
SORCERESS

90 points

Profile
Sorceress

M
5

Equipment:
Hand Weapon

WS BS
4
4

Magic:
A High Sorceress is a Level
3 Wizard who uses spells
form the Lore of Dark
Magic, the Lore of Slaanesh
or one of the eight Lores of
Battle Magic from the
Warhammer rulebook.

Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
Hekartis Blessing

S
3

T
3

W
2

I
5

A
1

LD
8

Type
Infantry (Character)

Options:
May be upgraded to a Level 2 Wizard35 points
May be mounted on one of the following:
- Dark Steed..................................................20 points
- Cold One..........................................................................25 points
- Steed of Slaanesh.............................................................25 points
- Dark Pegasus50 points
May take magic items worth up to..50 points
May take Chaos Powers worth up to....25 points

HERALD OF SLAANESH

100 points

Profile
Herald
Equipment:
Hand Weapon
Special Rules:
Always Strikes First
Daemon of Slaanesh
Eye of the Gods

M
6

WS BS
7
6

Magic:
A Herald that is a wizard
may choose spells from
either the Lore of Slaanesh
or the Lore of Shadows
from the Warhammer
rulebook.

S
4

T
3

W
2

I
7

A
4

LD
8

Type
Infantry (Character)

Options:
May be upgraded to a Level 1 Wizard35 points
May be mounted on one of the following:
- Steed of Slaanesh.............................................................25 points
- Daemonic Mount.35 points
- Barded Daemonic Mount50 points
- Slaanesh Chariot (displaces one crew member)...............varies
May take Chaos Powers and/or Gifts worth up to......50 points

SLAANESHI MEDUSA

190 points

Profile
Medusa
Equipment:
Hand Weapon

M
7

WS BS
7
6

Special Rules:
Always Strike First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Fear
Avert your Gaze!
Bloodwrack Stare

S
4

T
4

W
4

I
6

A
5

LD
2

Type
Mon. Inf. (Character)

May be mounted on a Bloodwrack Shrine,.210 points


May take Chaos Powers worth
Up to (may not take any magic items)..........25 points

BLOODWRACK SHRINE
Profile
Bloodwrack Shrine
Shrinekeeper

M
5
-

Crew:
2 Shrine Keepers

Equipment (Crew):
Spears

Drawn by:
The Will of the Gods

Equipment (Chariot):
Scythed Wheels

WS BS
4
-

S
5
3

T
6
-

W
5
-

I
5

Special Rules:
Always Strike First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Large Target

A
2

LD
8

Type
Chariot (6+ Save)

Magic Resistance (1)


Terror
Will of the Gods
Painshield of Slaanesh
Medusas Mirror
Aura of Agony

CORE UNITS
DREADSPEARS
Profile
Dark Elf Warrior
Lordling
Unit Size: 10+
Equipment:
Spear
Light Armour
Shield

10 points per model


M
5
5

WS BS
4
4
4
4

Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Lordling only)

S
3
3

T
3
3

W
1
1

I
5
5

A
1
2

LD
8
8

Options:
May upgrade one Dark Elf Warrior to a Lordling.10 points
May upgrade one Dark Elf Warrior to a musician10 points
May upgrade one Dark Elf Warrior to a standard10 points
One Dreadspears unit with a standard bearer may
take a magic standard worth up to.25 points

BLEAKSWORDS
Profile
Dark Elf Warrior
Lordling
Unit Size: 10+
Equipment:
Hand Weapon
Light Armour
Shield

10 points per model


M
5
5

WS BS
4
4
4
4

Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Lordling only)

S
3
3

T
3
3

W
1
1

I
5
5

A
1
2

LD
8
8

Unit Size: 10+


Equipment:
Hand Weapon
Light Armour
Repeater Crossbow

13 points per model


M
5
5

WS BS
4
4
4
5

Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Guardsman only)

S
3
3

T
3
3

W
1
1

I
5
5

A
1
1

LD
8
8

Unit Size: 5+
Equipment:
Spear
Light Armour
Special Rules:
Fast Cavalry

Type
Infantry
Infantry

Options:
May upgrade one Dark Elf Warrior to a Guardsman.10 points
May upgrade one Dark Elf Warrior to a musician10 points
May upgrade one Dark Elf Warrior to a standard10 points
One Darkshards unit with a standard bearer may
take a magic standard worth up to.25 points
The entire unit may take shields.1 point per model

DARK RIDERS
Profile
Dark Rider
Herald
Dark Steed

Type
Infantry
Infantry

Options:
May upgrade one Dark Elf Warrior to a Lordling.10 points
May upgrade one Dark Elf Warrior to a musician10 points
May upgrade one Dark Elf Warrior to a standard10 points
One Bleakswords unit with a standard bearer may
take a magic standard worth up to.25 points

DARKSHARDS
Profile
Dark Elf Warrior
Guardsman

Type
Infantry
Infantry

17 points per model


M
5
5
9

WS BS
4
4
4
5
3
-

Special Rules (Riders only):


Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Herald only)

S
3
3
3

T
3
3
-

W
1
1
-

I
5
5
4

A
1
1
1

LD
8
8
-

Type
Cavalry
Cavalry
-

Options:
May upgrade one Dark Rider to a Herald..10 points
May upgrade one Dark Rider to a musician.10 points
May upgrade one Dark Rider to a standard.10 points
The entire unit may take shields....1 point per model
The entire unit may take repeater crossbows.3 points per model

CORE UNITS
BLACK ARK CORSAIRS

9 points per model

Profile
Corsair
Reaver
Unit Size: 10+
Equipment:
Hand Weapon
Light Armour
Sea Dragon Cloak

M
5
5

WS BS
4
4
4
4

Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Reaver only)

S
3
3

T
3
3

W
1
1

I
5
5

A
1
2

LD
8
8

Options:
May upgrade one Corsair to a Reaver...............10 points
- Reaver may take a brace of repeater handbows.4 points
May upgrade one Corsair to a musician.10 points
May upgrade one Corsair to a standard bearer10 points
One Corsair unit with a standard bearer may
take a magic standard worth up to..25 points
The entire unit must be upgraded with one of the following:
- Additional hand weapon 2 points per model
- Repeater handbows2 points per model

DEVOTED OF SLAANESH
Profile
Devoted
Mistress
Unit Size: 10+
Equipment:
Hand Weapon
Shield

11 points per model


M
5
5

WS BS
4
4
4
4

Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Mistress only)
Soporific Musk

S
3
3

T
3
3

W
1
1

I
6
6

A
2
3

LD
8
8

Unit Size: 10+


Equipment:
Claws

Type
Infantry
Infantry

Options:
May upgrade one Devoted to a Mistress..10 points
May upgrade one Devoted to a musician.10 points
May upgrade one Devoted to a standard.10 points
One Devoted of Slaanesh unit with a standard bearer
May take a magic standard worth up to...25 points

DAEMONETTES
Profile
Daemonette
Alluress

Type
Infantry
Infantry

12 points per model


M
6
6

WS BS
5
4
5
4

Special Rules:
Always Strikes First
Daemon of Slaanesh
Eye of the Gods
(Alluress only)

S
3
3

T
3
3

W
1
1

I
6
6

A
2
3

LD
7
7

Type
Infantry
Infantry

Options:
May upgrade one Daemonette to a Alluress..10 points
May upgrade one Daemonette to a musician.10 points
May upgrade one Daemonette to a standard.10 points
One Daemonettes unit with a standard bearer may
take a magic standard worth up to.25 points

SPECIAL UNITS
COLD ONE KNIGHTS

30 points per model

Profile
Cold One Knight
Dread Knight
Cold One
Unit Size: 5+
Equipment:
Hand Weapon
Lance
Heavy Armour
Shield

M
7

WS BS
5
5
3
-

Special Rules (Knights):


Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods

S
4
4
4

T
3
3
-

W
1
1
-

I
6
6
2

A
1
2
2

LD
9
9
-

Type
Cavalry
Cavalry
-

Options:
May upgrade one Knight to a Dread Knight...10 points
- Dread Knight may take a magic weapon worth up to..25 points
May upgrade one Knight to a musician..10 points
May upgrade one Knight to a standard bearer.10 points
- May take a magic standard worth up to.50 points

Special Rules:
Fear
Stupidity
Thick-Skinned

COLD ONE CHARIOT

115 points

Profile
Cold One Chariot
Charioteer
Cold One
Unit Size: 1
Equipment (Chariot):
Scythed Wheels

M
7

WS BS
5
4
3
-

S
5
4
4

T
5
-

W
4
-

Crew:
2 Knight Charioteers

Drawn by:
2 Cold Ones

Equipment (Crew):
Hand Weapon
Spear
Repeater Crossbows

Special Rules:
Fear
Stupidity

I
6
2

A
1
2

LD
9
-

Type
Chariot (3+ Save)
Special Rules (Charioteers):
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh

WAR HYDRA

160 points

Profile
War Hydra
Unit Size: 1

M
6

WS BS
4
4

Special Rules:
If One Head is Severed
Another Takes its Place
Large Target
Scaly Skin (4+)
Terror

S
5

T
5

W
5

I
2

A
3+

LD
6

Options:
May take one of the following:
- Fiery Breath.....20 points
- Spit Fire.20 points

SEEKERS OF SLAANESH
Profile
Seeker
Heartseeker
Steed of Slaanesh
Unit Size: 5+
Special Rules (Steeds):
Poisoned Attacks

Type
Monster

22 points per model


M WS BS
5
5
10 3
-

Special Rules:
Always Strikes First
Daemon of Slaanesh
Fast Cavalry

S
3
3
3

T
3
3
-

W
1
1
-

I
6
6
5

A
2
3
1

LD
7
7
-

Type
Cavalry
Cavalry
-

Options:
May upgrade one Seeker to a Heartseeker...10 points
May upgrade one Seeker to a musician...10 points
May upgrade one Seeker to a standard bearer10 points
- May take a magic standard worth up to.25 points

SPECIAL UNITS
SEEKER CHARIOT OF SLAANESH
Profile
Seeker Chariot
Daemonette Crew
Steed of Slaanesh
Unit Size: 1
Equipment (Chariot):
Scythed Wheels

115 points
M WS BS
5
10 3
-

Crew:
2 Daemonettes

S
4
3
3

T
4
-

W
4
-

I
6
5

A
2
1

LD
7
-

Special Rules (Charioteers):


Always Strikes First
Daemon of Slaanesh

Special Rules (Steeds only):


Poisoned Attacks

Drawn by:
2 Steeds of Slaanesh

FIENDS OF SLAANESH

65 points per model

Profile
Fiend of Slaanesh
Unit Size: 3+

M WS BS
10 4
Special Rules:
Always Strikes First

S
4

T
4

W
3

I
6

A
3

LD
7

Type
Monstrous Beast

A
1
1

LD
8
8

Type
Infantry
Infantry

Daemon of Slaanesh
Soporific Musk

SHADES

17 points per model

Profile
Shade
Bloodshade
Unit Size: 5+
Equipment:
Hand Weapon
Repeater Crossbow

Type
Chariot (6+ Save)
-

M
5
5

WS BS
5
5
5
6

Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Bloodshade only)
Scouts
Skirmishers

S
3
3

T
3
3

W
1
1

I
5
5

Options:
May upgrade one Shade to a Bloodshade Knight.....10 points
May upgrade one Shade to a musician..10 points
May upgrade one Shade to a standard bearer.10 points
The entire unit may take one of the following:
- Additional hand weapons...2 points per model
- Great Weapons4 points per model
The entire unit may take light armour..1 points per model

REAPER BOLT THROWER


Profile
Reaper Bolt Thrower
Dark Elf Crew
Unit Size: 1
Crew:
2 Dark Elf Crew

70 points
M
5

Equipment (Crew):
Hand Weapon
Light Armour

WS BS
4
4

S
3

T
7
3

W
2
-

I
5

Special Rules (Crew):


Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh

A
1

LD
8

Type
War Machine
Special Rules (War Machine):
Reaper Bolt Thrower
A Cult of Slaanesh army may
include up to 8 Repeater Bolt
Throwers in a Grand Army.

RARE UNITS
DOOMFIRE WARLOCKS
Profile
Warlock
Master of Warlocks
Dark Steed
Steed of Slaanesh
Unit Size: 5+
Equipment:
Hand Weapon
Special Rules:
Fast Cavalry
Cursed Coven
Prey of the Dark Prince

26 points per model


M WS BS
4
4
9
3
10 3
-

Special Rules (Riders only):


Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Master only)
Poisoned Attacks

S
3
3
3
3

T
3
3
-

W
1
1
-

I
5
5
4
5

A
2
3
1
1

LD
8
8
-

Type
Cavalry
Cavalry
-

Options:
May upgrade one Warlock to a Master of Warlocks..10 points
The entire unit may upgrade their Dark steeds to
Steeds of Slaanesh..2 point per model

Special Rules (Ste. of Sla.):


Always Strike First

KHARIBDYSS

160 points

Profile
Kharibdyss
Unit Size: 1

M
6

WS BS
5
4

Special Rules:
Large Target
Scaly Skin (4+)
Terror

S
7

T
5

W
5

I
4

A
5

LD
6

Type
Monster

Poisoned Attacks
Abyssal Howl
Feast of Bones

SPAWN OF SLAANESH

60 points

Profile
Spawn
Unit Size: 1

M
*

WS BS
3
-

Special Rules:
Always Strikes First
Fear

S
4

T
5

W
3

I
2

A
**

LD
10

Unbreakable
Random Movement (3D6) *
Random Attacks (D6 +1)**

EXALTED CHARIOT OF SLAANESH


Profile
Seeker Chariot
Daemonette Crew
Exalted Alluress
Steed of Slaanesh
Unit Size: 1
Equipment (Chariot):
Scythed Wheels

Type
Monster

230 points
M WS BS
5
5
10 3
-

Crew:
3 Daemonettes and
1 Exalted Alluress
Drawn by:
4 Steeds of Slaanesh

S
4
3
3
3

T
4
-

W
8
-

I
6
6
5

A
2
4
1

Special Rules (Charioteers):


Always Strikes First
Daemon of Slaanesh
Impact Hits (2D6 + 1)

LD
7
7
-

Type
Chariot (6+ Save)
Special Rules (Steeds only):
Poisoned Attacks

RARE UNITS
HELLFLAYER OF SLAANESH
Profile
Hellflayer
Daemonette Crew
Exalted Alluress
Steed of Slaanesh
Unit Size: 1
Equipment (Chariot):
Scythed Wheels

130 points
M WS BS
5
5
10 3
-

Crew:
2 Daemonettes and
1 Exalted Alluress

S
4
3
3
3

T
4
-

W
4
-

I
6
6
5

A
2
4
1

LD
7
7
-

Special Rules (Charioteers):


Always Strikes First
Daemon of Slaanesh
Soulscent

Type
Chariot (6+ Save)
Special Rules (Steeds only):
Poisoned Attacks

Drawn by:
2 Steeds of Slaanesh

DRAGON OGRES

60 points

Profile
Dragon Ogre
Dragon Ogre Shartak
Unit Size: 3+
Equipment:
Hand Weapon

M
7
7

WS BS
4
2
4
2

Special Rules:
Mark of Slaanesh
Fear
Scaly Skin (5+)
Storm Rage

S
5
5

T
4
4

W
4
4

I
2
2

A
3
4

LD
8
8

Type
Monstrous Beast
Monstrous Beast

Options:
May upgrade one Dragon Ogre to a Shartak.10 points
The entire unit may take one of the following:
- Additional hand weapons...3 points per model
- Halberd.8 points per model
- Great Weapons8 points per model

DRAGON OGRE SHAGGOTH


Profile
Dragon Ogre Shaggoth
Unit Size: 3+
Equipment:
Hand Weapon

215 points
M
7

WS BS
6
3

Special Rules:
Mark of Slaanesh
Immune to Psychology
Terror
Scaly Skin (5+)
Storm Rage

S
6

T
5

W
6

I
4

A
5

LD
8

Type
Monster

Options:
The entire unit may take one of the following:
- Additional hand weapons...5 points per model
- Halberd12 points per model
- Great Weapons.12 points per model

SUMMARY
LORDS
Azazel
Daemon Prince
Druchii Anointed
Keeper of Secrets
Kholek Suneater
Morathi
- Sulephet
Sigvald the Magnif.
Supreme Sorceress
Vandred

M
6
8
5
10
8
5
8
5
5
6

WS
9
9
8
9
8
5
4
8
4
8

BS
0
5
7
6
3
4
0
3
4
7

S
5
6
5
6
8
3
4
5
3
5

T W I
5 5 9
5 4 8
4 3 9
6 5 10
6 8 1
3 3 6
4 3 4
5 3 5
3 3 5
0 0 7

A Ld Ty. Pg.
5 9 MO
5 9 MO
5 10 In
6 9 MO
7 9 MO
3 10 MC
3 6 1 9 In
1 9 In
5 9 In

HEROES
Dechala
Druchii Initiate
Herald of Slaanesh
Lokhir Fellheart
Masque of Slaanesh
Slaanesh Medusa
Sorceress

M
7
5
6
5
10
7
5

WS
7
6
7
6
7
7
4

BS
3
6
6
6
6
6
4

S
4
4
4
4
4
4
3

T W I
4 2 9
3 2 7
3 2 7
3 2 7
3 2 7
4 4 6
3 2 5

A Ld Ty. Pg.
8 8 In
3 9 In
4 8 In
3 9 In
5 8 In
5 2 MI
1 8 In

MOUNTS
Black Dragon
Bloodwrack Shrine
Shrine Keepers
Cold One
Daemonic Mount
Dark Pegasus
Dark Steed
Steed of Slaanesh

M
6
5
7
8
8
9
10

WS
6
4
3
4
3
3
3

BS
0
0
0
0
0
0

S
6
5
3
4
5
4
3
3

T W I
6 6 3
6 5 - - 5
4 1 2
5 3 3
4 3 4
3 1 4
3 1 5

A Ld Ty. Pg.
5 8 MO
- - Ch
2 8 2 3 WB
2 8 MB
2 6 MB
1 5 WB
1 7

CORES
Black Ark Corsairs
- Reaver
Bleakswords
- Lordling
Daemonettes
- Alluress
Dark Riders
- Herald
- Dark Steed
Dark Shards
- Guardsman
Devoted of Slaanesh
- Mistress
Dreadspears
- Lordling

M
5
5
5
5
6
6
5
5
9
5
5
5
5
5
5

WS
4
4
4
4
5
5
4
4
3
4
4
4
4
4
4

BS
4
4
4
4
4
4
4
5
4
5
4
4
4
4

S
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3

T W I
3 1 5
3 1 5
3 1 5
3 1 5
3 1 6
3 1 6
3 1 5
3 1 5
- - 4
3 1 5
3 1 5
3 1 6
3 1 6
3 1 5
3 1 5

A Ld Ty. Pg.
1 8 In
2 8 In
1 8 In
2 8 In
2 7 In
3 7 In
1 8 Ca
1 8 Ca
1 - 1 8 In
1 8 In
2 8 In
3 8 In
1 8 In
2 8 In

SPECIALS
Cold One Chariot
- Charioteer
- Cold One
Cold One Knights
- Dread Knight
- Cold One
Fiends of Slaanesh
Seeker Chariot.
- Daemonette Crew
- Steed of Slaanesh
Seekers of Slaanesh
- Heartseeker
- Steed of Slaanesh
Shades
- Bloodshade
Reaper Bolt Thrower
- Dark Elf Crew
War Hydra

M
7
7
10
10
10
5
5
5
6

WS
5
3
5
5
3
4
5
3
5
5
3
5
5
4
4

BS
4
5
6
4
4

S
5
4
4
4
4
4
4
4
3
3
3
3
3
3
3
3
5

T W I A
5 4 - - - 6 1
- - 2 2
3 1 6 1
3 1 6 2
- - 2 2
4 3 6 3
4 4 - - - 6 2
- - 5 1
3 1 6 2
3 1 6 3
- - 5 1
3 1 5 1
3 1 5 1
7 2 - 3 - 5 1
5 5 2 3+

Ld
9
9
9
7
7
7
7
8
8
8
6

Ty. Pg.
Ch
Ca
Ca
MB
Ch
Ca
Ca
In
In
WM
MO

RARE
Doomfire Warlocks
- Master of Warlock
- Dark Steeds
- Steed of Slaanesh
Dragon Shaggoth
- Shartak
Dragon Ogre Shagg.
Seeker Chariot.
- Daemonette Crew
- Exalted Alluress
- Steed of Slaanesh
Hellflayer
- Daemonette Crew
- Exalted Alluress
- Steed of Slaanesh
Kharibdyss
Spawn of Slaanesh

M
9
10
7
7
7
10
10
6
*

WS
4
4
3
3
4
4
6
5
5
3
5
5
3
5
3

BS
2
2
3
4
-

S
3
3
3
3
5
5
6
4
3
3
3
4
3
3
3
7
4

T W I A
3 1 5 2
3 1 5 3
3 - 4 1
3 - 5 1
4 4 2 3
4 4 2 4
5 6 4 5
4 8 - - - 6 2
- - 6 4
- - 5 1
4 4 - - - 6 2
- - 6 4
- - 5 1
5 5 4 5
5 3 2 **

Ld
8
8
8
8
8
7
7
7
7
6
10

Ty. Pg.
Ca
Ca
MB
MB
MB
Ch
Ch
MO
MO

*3D6
**D6+1