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App Design Proposal

App Inventor Name: Shelly Richardson

Submission Date: 11/10/13

I. Planning Table (30 points)


The Name of Your App
[ Campus Sculpture Tour ]

Category of
Your App

Details
There are a wide variety of sculptures on our campus that we
encounter on a daily basis, most of these works are
unmarked and undocumented. I would like to create an app
that will guide people to the locations of sculptures on our
campus and simultaneously provide them with more
information about the artist, title and background of the
sculptural artworks.
Learning

Why are you building this


app?
For example, what
kind of contextual
problem (daily life,
learning, instruction,
work etc.) are you
solving?

This app will provide viewer with contextual information


regarding sculptural artworks on our campus. Through this
interactive connection, viewers will gain insight and
knowledge into the culture and history of our campus and an
altered perspective of structures we experience on a daily
basis.

User Group(s)
(age/job/education level etc.)

My user group would include any pedestrian on our campus


that has access to the internet via an android mobile device.

User Test Plan

How does this app work?

Notes for Yourself

Who are the testers?


o I will be doing most of the testing myself and
will attempt to solicit the input of my student
assistant employees to test this app for
functionality and accuracy.
When do you plan to test your app?
o During the final week of this project after all
th
revisions have been made: December 9 th
December 11
How do you plan to test your app?
o By distributing a qr code of the app to my
student testers and asking they visit some of
sculptures on the tour
Where do you plan to test your app? I will be doing
testing myself on my own phone, during the
development stage and will also test on campus,
where the sculptures in the tour are located.
The main screen of the app will be a grid of images/icons that
will function as buttons. The user will select an image/icon
button, which will bring them to a new screen with a larger
image of the work, specific artist and sculpture information
and menu option buttons for more information. The selected
screen menu options will include a map to the location of the
work, a link button to the art museum on campus, and any
additional information about that specific artist or project.

A template designed for BSU EDTECH597 Mobile App Design Course by Yu-Chang Hsu, Ph.D. 2011-2013

User test results


(if you have done it for this app)
Dissemination Plan

Future development plan for


this App

What did the users say about your app (e.g., fun factors,
visual appeal, navigation, buttons, colors, etc.)
No user testing done yet.
In order for this to be used at a public university, there would
have to be an app created for iPhone users as well. The use
of this app would have to be vetted through administrative
channels such as marketing and communication.
As stated above, if this Sculpture Tour App were to be
developed by the university for public use, an iPhone version
would need to be created as well. It would be a great
informative learning tool for faculty, staff and students as well
as visitors to our campus.

A template designed for BSU EDTECH597 Mobile App Design Course by Yu-Chang Hsu, Ph.D. 2011-2013

My Component design is fairly straight forward and simple. I will have a grid of images (represented by the purple numbers listed in the screenshot below) that act
as buttons for the user to choose from. When the button is clicked, on the sculpture images, a new screen will be activated (see second image below) that will
highlight the artwork, offer more information and map its location.
Some non-visible components will be activity starters for mapping and linking to external websites.
I have chosen the above components for ease of interface use and quick access to information regarding the content of the app.

Insert the images of your App Component Map and Behavior Flowchart below.
II-A. App Component Map (30 points)

A template designed for BSU EDTECH597 Mobile App Design Course by Yu-Chang Hsu, Ph.D. 2011-2013

II-B. App Behavior Flowchart (30 points)

In the blocks editor, I will be using activity starters to access external websites (google maps, the university art museum and article in
college newspaper).
I will also use buttons to navigate to each sculpture screen page.
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A template designed for BSU EDTECH597 Mobile App Design Course by Yu-Chang Hsu, Ph.D. 2011-2013

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