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TableofContents
AnIntroductiontoGamebasedlearning...................................................................3
GamesasPedagogicalDevices..................................................................................3
GameExample:WheredoyougoGame?.................................................................5
References..................................................................................................................8
AnIntroductiontoGamebasedlearning
Gamesofferauniquestructuretocomplementtraditionalteachingstrategiesand
infuseteachingwithenergy,sparkinnovativethinkingandprovidediversityin
teachingmethods.Gamesmakelearningconceptsmorepalatableforstudentsand
supplylearnerswithaplatformfortheircreativethoughtstobouncearound.Games
encouragecreativebehaviouranddivergentthought(Fuszard,2001)andare
excellenticebreakers.Gameswilloftenactaslearningtriggersinducinglively
discussiononlearningconceptsamongststudentsfollowinggameplay.
GamesasPedagogicalDevices
Aspedagogicaldevices,gamesareextremelyusefultheycanenliventeaching
topicsandareespeciallyeffectivefordealingwithproblemsolvingandkeyconcepts.
Researchshowsthatgameshaveaspecialroleinbuildingstudentsself
confidenceandtheycanreducethegapbetweenquickerandslowerlearners(
Fuscard,2001).
CreativeIceBreakers&
agentsofinnovation
Helpstudentsretain
salientpointsin
yourteaching
Aidwithdipsin
concentration
levels
Games
Aneasymeans
toincorporate
peerlearning
Appealto
different
learningstyles
Encourage
collaborative
ProblemSolving
Engage
students
Inducecreative
divergentthinking
amongststudents
Thehighlyadaptable,flexiblenatureofgamesmeansthattheycanbemouldedto
suitavarietyoflearningsettingsandenvironments,evenVLEssuchasBlackboard,
thiscanaddanotherlayerofinteractivityandfacilitatedistancelearningstudents.
Thenumberofgameframesormodelsavailableisextensive,sonomatterwhat
disciplineyouteachin,thereisagamemodelyoucanuse.Apartfrominviting
studentstolearncurriculumcontentinafunandrelaxedmanner,gamesalso
exposestudentstootherskilldevelopmentduringgameplayviasequential,verbal,
visualandkineticandothergamebasedactivities.
Games
complement
traditional
teaching
methods
Gamesexpect
longlasting
benefits
Thereareavariety
ofGamestoadapt
forthelearning
environment
Gamesmakelearning
relaxedandfun&
buildstudent
confidence
Gamesexposestudents
andstafftoother
inherentskills
Gamesareflexible
pedagogicaltools
GameExample:WheredoyougoGame?
Aim:TodeveloptheinformationliteracyofFirstyearstudents
Studentshave10minutestoplaythe
Wheredoyougogame.
ThegameisdesignedforStage1
students.
Thewheredoyougogameusesplaying
cardstoteachstudentswheretosearch
fordifferentkindsofinformationwhen
theyhaveaparticularneed.
10minutes
Stage1
students
Matchjumbled
playingcards
Thebluecardsareamixofdifferent
resourcesthestudentscouldconsult
andtheyellowcardsdetailthequeries
orparticularneeds.
Thecardsarejumbledupandthe
studentsareencouragedtodiscussand
matchthecards(seeasampleofthe
cardsbelow)intocorrectpairs.
Studentsarenotallowedtoconsultany
othermaterialsorcomputersduringthe
Wheredoyougogame.
Followingthegameplay,thefacilitator
providesstudentswithanexplanationof
correctplaytolinkthegametothe
learningobjectivesandstudentprojects
toreinforcelearningandincrease
retention.
Teacheswhereto
goforinformation
Studentsdiscuss&
matchplayingcards
Studentsdonot
consultanyother
materials
Facilitatorgoesthrough
correctplayandconnection
tothelearningoutcome
WheredoyougoGameSamplePlayingCards
Whenyouwantto
searchfor
differentkindsof
researchonatopic
eg:trials/case
studies/reviews
/abstracts/articles
yousearch
Databases
Whenyouwant
torevisethe
basicsofatopic
yougotoa
Textbook
Whenyouwant
tofindaspecific
articleyougoto
Print/
Electronic
Journals
Tofindnational
statistics
informationyou
wouldcheck
Official
Government
website
Tofindout
aboutanew
topic&getafull
definitionyou
wouldgotoan
Encyclopedia
References
Websites
EngageLearningEuropeanWebPortalforGameBasedLearningresources
anddisseminationSampleGamesandGoodPracticeExamples
http://www.engagelearning.eu/teachers/?page_id=26
EducauseLearningInitiative
http://www.educause.edu/eli
Searchabledatabaseofeducationalgames
http://www.wingz2fly.com/GameSurvey/search.html
TheGameBasedLearningCommunityNoncommercialonlineforumfor
thoughtleaders,innovatorsandpractitioners
http://www.gamebasedlearning.org.uk/
ExampleofanawardwinningpublichealthgamefromMerlot(the
Multimediaeducationalresourceforlearningandonlineteaching)
http://www.merlot.org/merlot/viewMaterial.htm?id=85084
JournalPapers
CHOW,A.F.,KELLY,C.W.&MAES,J.(2011)DealorNoDeal:usinggamestoimprove
studentlearning,retentionanddecisionmaking.InternatlionalJournalof
MathematicalEducationinScienceandTechnology,42,259264.
FUSZARD,B.(2001)Gaming.INLOWENSTEIN,A.J.,BRADSHAW,M.J.&FUSZARD,B.
(Eds.)Fuszard'sinnovativeteachingstrategiesinnursing.3rded.
Gaithersburg,MD,AspenPublishers.
JAFFE,L.(2007)Gamesamplifymotivationineducation.INBRADSHAW,M.J.&
LOWENSTEIN,A.J.(Eds.)Innovativeteachingstrategiesinnursingandrelated
healthprofessions.4thed.Sudbury,Mass.,JonesandBartlettPublishers.
KLEINMAN,P.(2008)Towardstransformation:conceptionsofcreativityinhigher
education.InnovationsinEducationandTeachingInternational,45,209217.
WESTERA,W.,NADOLSKI,R.J.,HUMMEL,H.G.K.&WOPEREIS,I.G.J.H.(2008)
Seriousgamesforhighereducation:aframeworkforreducingdesign
complexity.JournalofComputerAssistedLearning,24,420432.
Conferences
EuropeanConferenceonGameBasedLearning(ECGBL)http://www.academic
conferences.org/ecgbl/ecgblhome.htm
FutureRealityofGaming(FROG)conferenceprovidesanopenandinternational
platformforleadinggamestudiesresearchersandscholars,gamedesigners,
researchersandscholarsfromvariousotherfields,educationprofessionals,and
gamersfromaroundtheworldhttp://bupp.at/en/serviceen/frog/frog2011/