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MATERIA FUSION GUIDE


for Crisis Core: Final Fantasy VII
Version 0.5.0
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Written by Kouryuu/nunuu
koukoupuffs ~AT~ gmail ~DOT~ com
Crisis Core -Final Fantasy VII- (c) 2007 Square Enix
0============================================================================0
CONTENTS
========
Note: To quick jump to a specific section, do a Find for the section code -i.e. the number-letter combination (like 1r) on the right side in this
table of contents.
Revisions ............................................................... (1r)
Read Me First ........................................................... (2r)
Materia List ............................................................ (1m)
Magic Materia .................................................... (1m-m)
Command Materia .................................................. (1m-c)
Independent Materia .............................................. (1m-i)
Support Materia .................................................. (1m-s)
Introduction to Materia Fusion ...........................................(1f)
Basic Rules of Fusion ................................................... (2f)
Materia Classes ......................................................... (3f)
Materia Product List .................................................... (4f)
Grade List .............................................................. (5f)
Fusion List ............................................................. (6f)
Basics of Raising Attributes ............................................ (7f)
Items & Accessories
The Rules ........................................................ (8f)
The Lists ........................................................ (8f-l)
Tutorial for Getting HP+999% ........................................... (ex)
FAQs .................................................................... (1q)
Acknowledgements ........................................................ (1a)
0============================================================================0
(1r) REVISIONS
==============
[ 0.5.0 -- April 3, 2008 ]
- Converted all fan-translated Status, Materia, Item, and Parameter names to
the official English ones. Due to this, some of the layout may be a bit
messed up. Rest assured, I'm working on cleaning things up. :3
- Added info to some Materia in (1m) MATERIA LIST.
- Added two more rules to (2f) BASIC RULES OF FUSION.
- Corrected and greatly expanded on the item fusion rule in (2f).
- For some reason, Energy was missing in the Fusion List (6f) so that's been
put in now.
- Added another SP conversion question in the FAQs (1q).
- Added the BradyGames strategy guide as a source in the Acknowledgements
section (1a).
[ 0.4.0 -- January 7, 2008 ]

Fixed some information in 2f and 7f.


Started Items & Accessories section. Still gotta fix up the chart a bit.
Added Tutorial for Getting HP+999% (ex).
added Crisis Core game to the list of Acknowledgements.

[ 0.3.0 -- December 14, 2007 ]


- Completed the Materia Product List (4f).
[ 0.2.1 -- December 7, 2007 ]
- Reduced the version numbers since, at the rate I'm updating, I'm going to
end up with something like version 20 or 21 alpha before fully completing
the guide. :P
- Completed the Fusion List (6f). So now, fans can go wild fusing without
worrying of accidentally using up "rare" Materia.
[ 2.0 alpha -- December 2, 2007 ]
- Swapped 4f and 5f around since it didn't seem to make sense to have the
Grade List BEFORE the Product List.
- Filled in all the cost & description info and whether or not a Materia can
be obtained through fusion for the Materia List in (1m).
- Completed the Grade List (5f).
- 6 classes now have complete equations and results in the Materia Product
List section (4f).
- Some of the more sought after fusions are now available under (6f) FUSION
LIST.
[ 1.1 alpha -- November 27, 2007 ]
-

Made some minor corrections here and there.


Added some more info to 1f.
Started on (5f) GRADE LIST.
Added (1q) FAQs.

[ 1.0 alpha -- November 22, 2007 ]


- Just started. :3 Only sections 3f, 7f, and 1a are complete. 1m is partially complete.
0============================================================================0
(2r) READ ME FIRST
==================
This section contains important info about this file! Please read this
thoroughly before e-mailing since if your questions are answered in this file,
I will *NOT* reply.
1) I am NOT affiliated with Square Enix. I am merely a fan of their works
and as such, it should be noted that this guide is a non-profit, fan-made
piece of work. It is all right to post this at your site but it is NOT
all right to modify it in any way, sell it, or to claim ownership over
it.
2) This guide was initially written before the English version of the game
came out. I have since changed all the fan-translated Materia, Item,
and Parameter names to the official ones. However, I left in some origi-

nal Japanese text for the benefit of those playing the Japanese version
(plus it's more work than it's worth to remove all the kanji and kana.
:P)
3) For the charts, you may want to consider printing them out on separate
sheets of paper since it'll make for more easy reading and referencing
than scrolling up and down on the computer screen.
4) It really helps if you know the basic mechanics of the game before perusing this file -- specifically, HOW to equip and use Materia.
5) The items and accessories in this guide only list their grade level and
the quantity required for fusion. Since this is NOT an items and/or
accessories guide, I WILL NOT go into detail as to WHAT they do and WHERE
you can find them. Please refer to other guides for that information.
6) DO NOT write to me asking for the easiest way to get Zack's defense up to
255 or anything to that effect. You will be wasting your time since the
purpose of this guide is to GIVE YOU the knowledge to achieve what you
want from Materia fusions. Whether there are shortcuts or not, go discover them yourself.
7) To see the gibberish text in this file, you'll have to switch your browser's character encoding to Japanese Shift-JIS or use a text editor capable of displaying Shift-JIS.
8) My e-mail address is at the top of this document underneath the title. To
e-mail me, substitute the ~AT~ and ~DOT~ with their respective symbols.
Corrections, additions, critiques, and compliments are welcomed.
0============================================================================0
(1m) MATERIA LIST
==================
Materia are your ticket to success in this game. Of course, you CAN go
through the entire game without equipping any but why be so masochistic?
With Materia, you can cast magic, use special skills, enhance stats, and a
whole lot more which makes your life and Zack's life a heck of a lot easier
in the long run.
There are a total of 143 obtainable Materia in the game and they are divided
onto 4 categories: Magic, Command, Independent, and Support.
Magic type Materia can be offensive, restorative, or defensive. Their colours
are dark green, green, yellow respectively.
Command Materia enable Zack perform various physical techniques as well as
allow him to steal and hurl money at enemies. Contrary to what you might
think, the money being chucked at enemies is used to hurt them, not pay them.
These Materia are bronze and gold in colour.
The third category is Independent Materia. They come in two shades of purple
and these ones help Zack by either boosting his stats, grant him the ability
to double cast magic, increase his running speed around the battlefield, or
make certain DMW reels appear more often.
Finally, there are Support Materia (dark and light blue). Most of these
consist of attacking with or defending against status effects and attributes
as well as SP expenditure to help with offense and defense. Oh, the Materia

that lets you peep at the enemy's HP is also in this group.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!
!
! How to read the list:
!
! ------------------------------------------------------------------------- !
! Name of Materia | Name of Materia in Japanese | Default Parameter | Cost* !
! ------------------------------------------------------------------------- !
! Description of the Materia
!
! Where it can be obtained**
!
! Whether or not it could be created through fusion***
!
!
!
! * Not all Materia can be purchased at a store so if you don't see a value !
! then it's a Materia that can only be found, won, stolen, or obtained
!
! through fusion.
!
!
!
! ** These are just SOME of the places and enemies that have the Materia.
!
!
!
! *** For fusions, see (6f) FUSION LIST
!
!
!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes!
- The following list will be the only time you will see the Japanese names
of the Materia so if you have to search further in this file, search
with the English name.
- All Materia are listed in their default arrangements in the Materia menu.
So, sorry, no alphabetical order. :P
(1m-m) MAGIC MATERIA
~~~~~~~~~~~~~~~~~~~~
--------------------------------------Fire | t @ C A | MAG (
) | 1000 Gil
--------------------------------------Description: Cast 1 fireball at an enemy.
Shop: x

Story Map: Shinra Building Floor 67


Mission: 5-1-1, 9-3-4
Drop: E [ ^ C (rare), Remedy Bomb (rare)
Steal: Foulander (rare), Bandersnatch
Made with fusion?: Yes
------------------------------------------Blizzard | u
U h | MAG (
) | 1000 Gil
------------------------------------------Description: Drop a small block of ice over on enemies. Will most likely NOT hit more
than one enemy.
May inflict Stun status effect.
Shop: x

Story Map: Shinra Building Floor 67


Mission: 7-2-1. 10-2-1
Drop: E [ ^ C m , G-Diver (rare), Sahagin
Steal: A Sahagin (rare), Sahagin
Made with fusion?: Yes
-----------------------------------------Thunder | T
_ [ | MAG (
) | 1000 Gil
------------------------------------------

Description: Shoot 2 bolts of lighting.


Could hit more than one enemy.
Shop:
x

Story Map: Shinra Building Floor 67


Mission: 8-1-2, 4-1-4
Drop: E [ ^ C
(rare), Thunderbird
Steal:
_ (rare), Needle Kiss
Made with fusion?: Yes
---------------------------------------Fira | t @ C
| MAG (
) | 3000 Gil
---------------------------------------Description: Cast 2 fireballs. May be homing.
Could hit more than one enemy.
Shop: y {
Story Map: N/A
Mission: 6-1-5, 6-2-4, 8-2-6
Drop: Bahan (rare), Shumba, Barahorow, Mine (rare)
Steal: Bahan
Made with fusion?: Yes
* Note: Bahan, Shumba, and Barahorows are all variations of the Bandersnatch. They all look the same
but the difference is their levels. *
------------------------------------------Blizzara | u
U
| MAG ( ) | 3000 Gil
------------------------------------------Description: Drop a medium block of ice on enemies.
May inflict Stun status effect.
Shop: y {
Story Map: Modeoheim
Mission: 7-1-5, 7-1-6, 9-3-4
Drop: G Mariner (rare), Water Knight,
Experiment specimen No. 112, Grenade
Steal: Sahagin (rare)
Made with fusion?: Yes
------------------------------------------Thundara | T
_
| MAG ( ) | 3000 Gil
------------------------------------------Description: Shoot more bolts of lightning.
Could hit more than one enemy.
Shop: y {
Story Map: N/A
Mission: 3-2-3, 7-2-3
Drop: Needle Kiss (rare), Bahamut Reitsu (under a
certain condition?)
Steal: N/A
Made with fusion?: Yes
-----------------------------------------Firaga | t @ C K | MAG (
) | 10000 Gil
-----------------------------------------Description: Cast 3 fireballs. May be homing.
Could hit more than one enemy.
Shop: x

Made with fusion?: Yes


--------------------------------------------

Blizzaga | u
U K | MAG (
) | 10000 Gil
-------------------------------------------Description: Drop a large block of ice on enemies.
May inflict Stun status effect.
Shop: x

Made with fusion?: Yes


-------------------------------------------Thundaga | T
_ K | MAG (
) | 10000 Gil
-------------------------------------------Description: Shoot even more bolts of lightning.
Could hit more than one enemy.
Shop: x

Made with fusion?: Yes


---------------------------------------Cure | P A
| SPR ( _) | 1000 Gil
---------------------------------------Description: Restore some HP.
Made with fusion?: Yes
-----------------------------------------Cura | P A
| SPR ( _) | 3000 Gil
-----------------------------------------Description: Restore more HP.
Made with fusion?: Yes
--------------------------------Curaga | P A
K | SPR ( _)
--------------------------------Description: Restore lots of HP.
Made with fusion?: Yes
-----------------------------------Full Cure | t
P A | SPR ( _)
-----------------------------------Description: Restore all HP.
Made with fusion?: No
------------------------------------------Regen |
W F l | SPR ( _) | 5000 Gil
------------------------------------------Description: Slowly regain HP over time.
Made with fusion?: Yes
----------------------------------------Esuna | G X i | SPR ( _) | 3000 Gil
----------------------------------------Description: Removes status effects Poison
and Curse. Common sense should
tell you that if Zack is Silenced,
Stunned, or Stopped
he can't cast this or any magic.
Made with fusion?: Yes
-------------------------------------------Dispel | f X y
| SPR ( _) | 5000 Gil
-------------------------------------------Description: Removes status buffs (such as
Barrier, MBarrier, Regen, etc.

from an enemy.)
Made with fusion?: Yes
------------------------------------------Barrier | o
A | SPR ( _) | 4000 Gil
------------------------------------------Description: Reduce physical attack damage
for a period of time. Also known
as Protect.
Made with fusion?: Yes
---------------------------------------------MBarrier | } o
A | SPR ( _) | 4000 Gil
---------------------------------------------Description: Reduce magic attack damage for
a period of time. Also known as
Shell.
Made with fusion?: Yes
------------------------------Wall | E H [
| SPR ( _)
------------------------------Description: Reduce physical and magic attack
damage for a period of time.
Made with fusion?: Yes
-------------------------------Drain | h
C | HP | 5000 Gil
-------------------------------Description: Absorb some HP from an enemy.
Made with fusion?: Yes
----------------------Drainra | h
C | HP
----------------------Description: Absorb more HP from an enemy.
Made with fusion?: Yes
----------------------------------Drainga | h
C K | HP | 18000 Gil
----------------------------------Description: Absorb lots of HP from an enemy.
Made with fusion?: Yes
--------------------------------Osmose | A X s
| MP | 4000 Gil
--------------------------------Description: Absorb some MP from an enemy.
Made with fusion?: Yes
----------------------Osmoga | A X s K | MP
----------------------Description: Absorb lots of MP from an enemy.
Made with fusion?: Yes
----------------------------------------Poison | | C Y
| MAG ( ) | 1000 Gil
----------------------------------------Description: Reduce an enemy's HP over a period

of time.
Made with fusion?: Yes
-------------------------------------------------Silence | T C
X | MAG (
) | 1000 Gil
-------------------------------------------------Description: Prevent an enemy from casting magic
and using abilities(?).
Made with fusion?: Yes
-----------------------------------Stop | X g b v | MAG (
)
-----------------------------------Description: Briefly prevent an enemy from moving
and attacking.
Made with fusion?: Yes
--------------------------------Death | f X | MAG (
)
--------------------------------Description: Instantly kill one enemy.
Made with fusion?: Yes
----------------------------------------------Dark Fire | _ [ N t @ C A | MAG (
)
----------------------------------------------Description: Like Fire except it can inflict Poison
and Silence.
Made with fusion?: Yes
--------------------------------------------------Dark Blizzard | _ [ N u
U h | MAG (
)
--------------------------------------------------Description: Like Blizzard except it can inflict
Poison and Silence as well.
Made with fusion?: Yes
-------------------------------------------------Dark Thunder | _ [ N T
_ [ | MAG (
)
-------------------------------------------------Description: Like Thunder except it can inflict
Poison and Silence.
Made with fusion?: Yes
----------------------------------------------Dark Fira | _ [ N t @ C | MAG (
)
----------------------------------------------Description: Like Fira except it can inflict Poison
and Silence.
Made with fusion?: Yes
--------------------------------------------------Dark Blizzara | _ [ N u
U | MAG (
)
--------------------------------------------------Description: Like Blizzara except it can inflict Poison
and Silence as well.
Made with fusion?: Yes
--------------------------------------------------Dark Thundara | _ [ N T
_ | MAG (
)

--------------------------------------------------Description: Like Thundara except it can inflict Poison


and Silence.
Made with fusion?: Yes
------------------------------------------------Dark Firaga | _ [ N t @ C K | MAG (
)
------------------------------------------------Description: Like Firaga except it can inflict Poison
and Silence.
Made with fusion?: Yes
--------------------------------------------------Dark Blizzaga | _ [ N u
U K | MAG (
)
--------------------------------------------------Description: Like Blizzaga except it can inflict Poison
and Silence as well.
Made with fusion?: Yes
--------------------------------------------------Dark Thundaga | _ [ N T
_ K | MAG (
)
--------------------------------------------------Description: Like Thundaga except it can inflict Poison
and Silence.
Made with fusion?: Yes
----------------------------------------------------------Hell Firaga | w
t @ C K | MAG (
) | 15000 Gil
----------------------------------------------------------Description: Like Firaga except it can inflict Poison, Silence,
Stop, and Death.
Made with fusion?: Yes
------------------------------------------------------------Hell Blizzaga | w
u
U K | MAG (
) | 15000 Gil
------------------------------------------------------------Description: Like Blizzaga except it can inflict Poison, Silence,
Stop, and Death as well.
Made with fusion?: Yes
------------------------------------------------------------Hell Thundaga | w
T
_ K | MAG (
) | 15000 Gil
------------------------------------------------------------Description: Like Thundaga except it can inflict Poison, Silence,
Stop, and Death.
Made with fusion?: Yes
--------------------------------------Gravity | O
r f | MAG (
)
--------------------------------------Description: Reduce enemy HP by 25%. Can affect more than
one enemy.
Made with fusion?: Yes
--------------------------------------------------Graviga | O
r K | MAG (
) | 15000 Gil
--------------------------------------------------Description: Reduce enemy HP by 50%. Can affect more than one
enemy.
Made with fusion?: Yes

--------------------------------------------Quake | N G C N | MAG (
) | 18000
--------------------------------------------Description: Create an earthquake to damage enemies
within its area of effect. Does not
affect aerial monsters (duh).
Made with fusion?: Yes
------------------------------Tri-Thundaga | 3 A T
_ K | MP
------------------------------Description: Shoot bolts of lightning that disperse
outward in three lines.
Made with fusion?: Yes
--------------------------Tri-Fire | 3 A t @ C A | MP
--------------------------Description: It looks and acts like Firaga but does more
damage.
Made with fusion?: Yes
----------------------Electrocute | d | MP
----------------------Description: Call down lightning strikes in the
surrounding area. Ideal for close encounters/melee enemies.
Made with fusion?: Yes
------------------Flare | t
A | MP
------------------Description: Destroy enemies with a flash of blinding orange
light. Affects entire area. Also can take a
bit longer to cast.
Cannot be used with Dualcast.
Made with fusion?: Yes
---------------------Energy | G i W [ | MP
---------------------Description: Shoot a ball of light that can hit multiple times.
Can be homing. Can affect more than one enemy.
Made with fusion?: Yes
---------------------Ultima | A
e } | MP
---------------------Description: Destroy enemies with a flash of blinding blue
light. Affects entire area. Charge time is
the longest out of all Magic Materia.
Cannot be used with Dualcast.
Made with fusion?: Yes
*******
(1m-c) COMMAND MATERIA
~~~~~~~~~~~~~~~~~~~~~~

-------------------Darkness |
| HP
-------------------Description: Zack consumes 1/8th of his own HP to damage nearby
enemies. This is one of the very few Materia that
cares not for an enemy's Vitality stat.
Made with fusion?: Yes
------------------------------Jump | W
v | ATK ( )
------------------------------Description: A jump attack that deals extra damage to
one enemy. Zack cannot be hit while
off-screen/in the air.
Made with fusion?: Yes
---------------------------------------High Jump | n C W
v | ATK ( )
---------------------------------------Description: A jump attack that deals more damage than
Jump to one enemy. Zack cannot be hit while
off-screen/in the air.
Made with fusion?: Yes
------------------------------------------Poison Aerial | X J C | C Y | ATK ( )
------------------------------------------Description: A jump attack that inflicts Poison on
one enemy. Zack cannot be hit while
off-screen/in the air.
Made with fusion?: Yes
----------------------------------------------Silence Aerial | X J C T C
X | ATK ( )
----------------------------------------------Description: A jump attack that inflicts Silence on
one enemy. Zack cannot be hit while
off-screen/in the air.
Made with fusion?: Yes
----------------------------------------Death Jump |
W
v | ATK ( )
----------------------------------------Description: A jump attack that inflicts Death on
one enemy. Zack cannot be hit while
off-screen/in the air.
Made with fusion?: Yes
-----------------------------------------Assault Twister | ] U | ATK ( )
-----------------------------------------Description: A spin attack that hits multiple enemies nearby.
Made with fusion?: Yes
----------------------------------------------Assault Twister+ | ] U
E | ATK ( )
----------------------------------------------Description: Would you believe it's a stronger version
of Assault Twister? No? Well, it is. Hits

multiple enemies.
Made with fusion?: Yes
----------------------------------------------Poison Twister | | C Y
^ [
| ATK ( )
----------------------------------------------Description: A spin attack that poisons enemies.
Made with fusion?: Yes
--------------------------------------------Stop Twister | X g b v ^ [
| ATK ( )
--------------------------------------------Description: A spin attack that stops enemies.
Made with fusion?: Yes
-----------------------------------------Death Twister | f X ^ [ | ATK ( )
-----------------------------------------Description: A spin attack that instantly kills enemies.
Made with fusion?: Yes
--------------------------------------------Power Attack | p
[ A ^ b N | ATK ( )
--------------------------------------------Description: Strong sword attack that can cause Stun.
Made with fusion?: Yes
-------------------------------------Vital Slash | }
a | ATK ( )
-------------------------------------Descriptions: Strong sword attack that does Critical damage.
Made with fusion?: Yes
--------------------------------------Exploder Blade |

| ATK ( )
--------------------------------------Description: Strong sword attack that creates a shockwave
upon impact. Can hit multiple enemies.
Made with fusion?: Yes
-------------------------------------Blast Wave | | ATK ( )
-------------------------------------Description: Strong sword attack that can send an enemy
or enemies flying out of the battlefield.
Made with fusion?: Yes
----------------------------------------Poison Blade | | C Y
| ATK ( )
----------------------------------------Description: Sword attack that causes Poison.
Made with fusion?: Yes
-----------------------------------------Silence Blade | T C
X | ATK ( )
-----------------------------------------Description: Sword attack that causes Silence.
Made with fusion?: Yes
---------------------------------------

Stop Blade | X g b v
| ATK ( )
--------------------------------------Description: Sword attack that causes Stop.
Made with fusion?: Yes
-----------------------------------Death Blade |
| ATK ( )
-----------------------------------Description: Sword attack that causes Death.
Made with fusion?: Yes
---------------------------------------------Dispel Blade | f X y
| MAG ( )
---------------------------------------------Description: Sword attack that can remove enemy buffs.
Made with fusion?: Yes
-----------------------------------------------Fire Blade |
@
t @ C A | MAG (
)
-----------------------------------------------Description: Sword attack that ends with a shockwave
of fire. Can affect multiple enemies.
Made with fusion?: Yes
---------------------------------------------------Blizzard Blade |
@
u
U h | MAG (
)
---------------------------------------------------Description: Sword attack that ends with a shockwave
of ice. Can affect multiple enemies.
Made with fusion?: Yes
------------------------------------------------Thunder Blade |
@
T
_ [ MAG (
)
------------------------------------------------Description: Sword attack that ends with a shockwave
with lightning. Can affect multiple
enemies.
Made with fusion?: Yes
-----------------------------------------------Fira Blade |
@
t @ C
| MAG ( )
-----------------------------------------------Description: Sword attack that ends with a shockwave
of fire. Can affect multiple enemies.
Made with fusion?: Yes
---------------------------------------------------Blizzara Blade |
@
u
U
| MAG ( )
---------------------------------------------------Description: Sword attack that ends with a shockwave
of ice. Can affect multiple enemies.
Made with fusion?: Yes
---------------------------------------------------Thundara Blade |
@
T
_
| MAG ( )
---------------------------------------------------Description: Sword attack that ends with a shockwave
w/ lightning. Can affect multiple enemies.
Made with fusion?: Yes

-----------------------------------------------------Firaga Blade |
@
t @ C K | MAG (
) | 10000 Gil
-----------------------------------------------------Description: Sword attack that ends with a shockwave of fire.
Can affect multiple enemies.
Made with fusion?: Yes
-------------------------------------------------------Blizzaga Blade |
@
u
U K | MAG (
) | 10000 Gil
-------------------------------------------------------Description: Sword attack that ends with a shockwave of ice.
Can affect multiple enemies.
Made with fusion?: Yes
--------------------------------------------------------Thundaga Blade |
@
T
_ K | MAG (
) | 10000 Gil
--------------------------------------------------------Description: Sword attack that ends with a shockwave w/ lightning.
Can affect multiple enemies.
Made with fusion?: Yes
----------------------------------------Drain Blade | h
C
| HP | 10000 Gil
----------------------------------------Description: Sword attack that absorbs some enemy HP.
Made with fusion?: Yes
--------------------------------------------Power Drain | p
[ h
C | HP | 14000 Gil
--------------------------------------------Description: Strong sword attack that absorbs some
enemy HP.
Made with fusion?: Yes
------------------------------------------Sky Drain | X J C h
C | HP | 18000 Gil
------------------------------------------Description: Zack jumps up and then comes down. He
ends up stealing some enemy HP with his
sword in the process.
Made with fusion?: Yes
----------------------------Osmose Blade | A X s
| MP
----------------------------Description: With his weapon, Zack takes enemy MP.
Made with fusion?: Yes
-------------------------------Power Osmose | p
[ A X s
| MP
-------------------------------Description: Strong sword attack that gobbles enemy
MP.
Made with fusion?: Yes
----------------Steal |
| AP
----------------Description: Zack robs an enemy of one of its possessions

that it so obviously does not need.


Made with fusion?: Yes
------------------Mug | | AP
------------------Description: Steal an item and attack at the same time!
What a deal!
Made with fusion?: Yes
--------------------------------Gil Toss | K
| ATK ( )
--------------------------------Description: Throw money to hurt enemies multiple times (i.e. up to
five times). Tons of Gil in Zack's wallet = tons of
damage to enemies. Unfortunately, it also means his wallet
will go empty very quickly since the amount of Gil lost in
chucking it at enemies is FIVE TIMES the damage dealt
with EACH hit.
Made with fusion?: Yes
--------------------------------------------Goblin Punch | S u
p
` | ATK ( )
--------------------------------------------Description: Give an enemy a good ol' punch in the gut!
Made with fusion?: Yes
-------------------------------------Iron Fist | S
p
` | ATK ( )
-------------------------------------Description: A punch that does not take enemy defense into
consideration. Note that some enemies are
immune or take no damage from this.
Made with fusion?: Yes
----------------------------------Magical Punch | } W J
p
` | MP
----------------------------------Description: A punch that does not take enemy defense into
consideration. Consumes MP. The more MP Zack has,
the greater the damage. Note that some enemies are
immune or take no damage from this.
Made with fusion?: Yes
---------------------------------Hammer Punch | n
} [ p
` | AP
---------------------------------Description: A punch that does not take enemy defense into
consideration. Consumes AP. The more AP Zack has,
the greater the damage. Note that some enemies
are immune or take no damage from this.
Made with fusion?: Yes
------------------------------------------Costly Punch | p
` | ATK ( )
------------------------------------------Description: Like the three punches above, enemy defense means
nothing. Consumes HP. Will increase in damage the
lower Zack's HP is.

This Materia is also a bit of a gamble though as


once Zack's HP reaches 1.11 times above his current maximum HP, he will do 0 damage. So basically, anytime HP goes into BREAK mode, just let
Zack take a beating so his health goes back to
or below the max HP and he'll dish out major
damage.
If HP is in BREAK outside of battle, unequip Materia or accessories that are boosting HP to bring
his hitpoints back down. Remember to re-equip them
though. :P
Made with fusion?: Yes
*******
(1m-i) INDEPENDENT MATERIA
~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------HP Up | HP A b v | HP | 1000 Gil
-------------------------------Description: Can raise HP up to a max of 50% (at Master
level).
Made with fusion?: Yes
------------------------HP Up+ | HP A b v | HP
------------------------Description: Can raise HP up to a max of 100% (at Master
level).
Made with fusion?: Yes
--------------------------HP Up++ | HP A b v | HP
--------------------------Description: Can raise HP up to a max of 150% (at Master
level).
Made with fusion?: Yes
-------------------------------MP Up | MP A b v | MP | 1000 Gil
-------------------------------Description: Can raise MP up to a max of 50% (at Master
level).
Made with fusion?: Yes
------------------------MP Up+ | MP A b v | MP
------------------------Description: Can raise MP up to a max of 100% (at Master
level).
Made with fusion?: Yes
--------------------------MP Up++ | MP A b v | MP
--------------------------Description: Can raise MP up to a max of 150% (at Master
level).
Made with fusion?: Yes

-------------------------------AP Up | AP A b v | AP | 1000 Gil


-------------------------------Description: Can raise AP up to a max of 50% (at Master
level).
Made with fusion?: Yes
------------------------AP Up+ | AP A b v | AP
------------------------Description: Can raise AP up to a max of 100% (at Master
level).
Made with fusion?: Yes
--------------------------AP Up++ | AP A b v | AP
--------------------------Description: Can raise AP up to a max of 150% (at Master
level).
Made with fusion?: Yes
-------------------------------------------ATK Up | A b v | ATK ( ) | 1000 Gil
-------------------------------------------Description: Can raise Strength up to a max of 9 (at Master
level).
Made with fusion?: Yes
----------------------------------ATK Up+| A b v | ATK ( )
----------------------------------Description: Can raise Strength up to a max of 12 (at Master
level).
Made with fusion?: Yes
-------------------------------------ATK Up++| A b v | ATK ( )
-------------------------------------Description: Can raise Strength up to a max of 19 (at Master
level).
Made with fusion?: Yes
------------------------------------------------VIT Up | A b v | VIT ( ) | 1000 Gil
------------------------------------------------Description: Can raise Vitality up to a max of 9 (at Master
level).
Made with fusion?: Yes
---------------------------------------VIT Up+ | A b v | VIT ( )
---------------------------------------Description: Can raise Vitality up to a max of 12 (at Master
level).
Made with fusion?: Yes
------------------------------------------VIT Up++ | A b v | VIT ( )
------------------------------------------Description: Can raise Vitality up to a max of 19 (at Master

level).
Made with fusion?: Yes
----------------------------------------------------------MAG Up |
A b v | MAG (
) | 1000 Gil
----------------------------------------------------------Description: Can raise Magic Power up to a max of 9 (at Master
level).
Made with fusion?: Yes
------------------------------------------MAG Up+ |
A b v | MAG (
)
------------------------------------------Description: Can raise Magic Power to a max of 12 (at Master
level).
Made with fusion?: Yes
---------------------------------------------MAG Up++ |
A b v | MAG (
)
---------------------------------------------Description: Can raise Magic Power up to a max of 19 (at Master
level).
Made with fusion?: Yes
---------------------------------------------SPR Up | _ A b v | SPR ( _) | 1000 Gil
---------------------------------------------Description: Can raise Spirit up to a max of 9 (at Master
level).
Made with fusion?: Yes
-------------------------------------SPR Up+ | _ A b v | SPR ( _)
-------------------------------------Description: Can raise Spirit up to a max of 12 (at Master
level).
Made with fusion?: Yes
-----------------------------------------SPR Up++ | _ A b v | SPR ( _)
----------------------------------------Description: Can raise Spirit up to a max of 19 (at Master
level).
Made with fusion?: Yes
------------------------------Dash | _ b V
| AP | 5000 Gil
------------------------------Description: Allows Zack to run around the battlefield quickly.
Equipping the Dash Materia negates Block as you
use the Triangle button to perform a dash.
Made with fusion?: No
-------------------------------------Dualcast | | MP | 30000 Gil
-------------------------------------Description: Cast magic twice in succession excluding Flare and
Ultima.
Made with fusion?: No

---------------------------------Smart Consumer | A C e
B l | AP
---------------------------------Description: Increases the potency of recovery items.
Made with fusion?: Yes
-----------------------------------------------Octaslash |
M | ATK ( ) | 10000 Gil
-----------------------------------------------Description: Increases the chances of getting Sephiroth among
the DMW reels.
Made with fusion?: No
--------------------------------------------------------Rush Assault | n [ h
b V
| ATK ( ) | 10000 Gil
--------------------------------------------------------Description: Increases the chances of getting Angeal among the
DMW reels.
Made with fusion?: No
--------------------------------------------------------Air Strike | G A X g
C N | VIT ( ) | 10000 Gil
--------------------------------------------------------Description: Increases the chances of getting Tseng among the
DMW reels.
Made with fusion?: No
---------------------------------------------------------Meteor Shot |
e I V
b g | VIT ( ) | 10000 Gil
---------------------------------------------------------Description: Increases the chances of getting Cloud among the
DMW reels.
Made with fusion?: No
------------------------------------------------------Healing Wave | g | SPR ( _) | 10000 Gil
------------------------------------------------------Description: Increases the chances of getting Aerith among the
DMW reels.
Made with fusion?: No
-------------------------------------------------------Lucky Stars |
b L [ X ^ [ | SPR ( _) | 10000 Gil
-------------------------------------------------------Description: Increases the chances of getting Cissnei among the
DMW reels.
Made with fusion?: No
----------------------------------------------------------Apocalypse | A | J
v X | MAG (
) | 10000 Gil
----------------------------------------------------------Description: Increases the chances of getting Genesis among the
DMW reels.
Made with fusion?: No
------------------------------------------------Hellfire | n

| ATK ( ) | 10000 Gil
------------------------------------------------Description: Increases the chances of getting Ifrit among the
DMW reels.

Made with fusion?: No


------------------------------------------------------Megaflare |
K t
A | MAG (
) | 10000 Gil
------------------------------------------------------Description: Increases the chances of getting Bahamut among the
DMW reels.
Made with fusion?: No
-------------------------------------------------Zantetsuken | a S | VIT ( ) | 10000 Gil
-------------------------------------------------Description: Increases the chances of getting Odin among the
DMW reels.
Made with fusion?: No
---------------------------------------------------Rebirth Flame | ] | SPR ( _) | 10000 Gil
---------------------------------------------------Description: Increases the chances of getting Phoenix among the
DMW reels.
Made with fusion?: No
-------------------------------------------------------Exaflare | G N T t
A | MAG (
) | 10000 Gil
-------------------------------------------------------Description: Increases the chances of getting Bahamut Fury
among the DMW reels.
Made with fusion?: No
----------------------------------------------Chocobo Stomp | `
R { L b N | AP | 10000 Gil
----------------------------------------------Description: Increases the chances of getting Chocobo among
the DMW reels.
Made with fusion?: No
-------------------------------------1000 Needles | j { | AP | 10000 Gil
-------------------------------------Description: Increases the chances of getting Cactuar among
the DMW reels.
Made with fusion?: No
---------------------------------------------Murderous Thrust | E
| HP | 10000 Gil
---------------------------------------------Description: Increases the chances of getting Tonberry among
the DMW reels.
Made with fusion?: No
-------------------------------------------Courage Boost! | E C S { I | MP | 10000 Gil
-------------------------------------------Description: Increases the chances of getting Cait Sith among
the DMW reels.
Made with fusion?: No
---------------------------------------------Moogle Power |
[ O
p
[ | MP | 10000 Gil

---------------------------------------------Description: Increases the chances of getting Moogle among


the DMW reels.
Made with fusion?: No
------------------------------------------Item Mugger | A C e
D | HP | 10000 Gil
------------------------------------------Description: Increases the chances of getting Magic Pot among
the DMW reels.
Made with fusion?: Yes
*******
(1m-s) SUPPORT MATERIA
~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------Libra |
C u | ATK ( ) | 1000 Gil
------------------------------------------Description: Ability to view a target's HP, MP, status ailments
and/or buffs. Also known as Scan.
Made with fusion?: Yes
--------------------------------------------------------------Status Strike | X e [ ^ X U | MAG (
) | 40000 Gil
--------------------------------------------------------------Description: Imbues magic and skills with the status effects of
equipped Materia such as any Materia that can inflict Poison, Stun, Stop, etc.
Made with fusion?: Yes
--------------------------------------------------------Status Ward | X e [ ^ X h | SPR ( _) | 40000 Gil
--------------------------------------------------------Description: Defends against the status effects that are the
same as equipped Materia. Ex. If Zack is armed
with Poison, then he can't affected with poison.
Made with fusion?: Yes
-----------------------------------------------------------Elemental Strike | U
| MAG ( ) | 40000 Gil
-----------------------------------------------------------Description: Magic and skills become enhanced with the properties of elemental Materia.
Made with fusion?: Yes
----------------------------------------------------Elemental Ward | h | SPR ( _) | 40000 Gil
----------------------------------------------------Description: Fend off attacks that have the same attributes
as the equipped elemental Materia.
Made with fusion?: Yes
-------------------------------------------------SP Turbo Magic | SP ^ [ {
@ | MAG (
)
-------------------------------------------------Description: Beef up magic attacks with SP.
Made with fusion?: Yes
----------------------------------------------

SP Turbo Attack | SP ^ [ { U | ATK ( )


---------------------------------------------Description: Consume SP to strengthen physical attacks.
Made with fusion?: Yes
-----------------------SP Turbo | SP ^ [ { | HP
-----------------------Description: SP is used to increase physical or magic attacks.
Made with fusion?: Yes
--------------------------------------SP Barrier | SP o
A | VIT ( )
--------------------------------------Description: Lessen the amount of damage taken with SP.
Made with fusion?: Yes
--------------------------SP Master | SP } X ^ [ | HP
--------------------------Description: Get the benefits of SP Turbo and SP Barrier with
this one Materia!
Made with fusion?: Yes
0============================================================================0
(1f) INTRODUCTION TO MATERIA FUSION
===================================
Isn't it strange how the game doesn't give a thorough tutorial of Materia fusion? Yes, it's obvious that it's about mashing two Materia together to get a
new Materia. Well, that's one aspect of it. The other part of it is combining two Materia and an item as a means to boost stats. In fact, doing fusion with items is the ONLY way to max out Zack's stats; getting him to level
99 means almost nothing.
But what determines the result you get? Why is it that sometimes a seemingly
completely unrelated Materia ends up as the final product? How the heck does
one boost the stat on Costly Punch or change it into another stat? Why does
the parameter change even when an item isn't used?
This following sections strive to explain the concepts used to figure how synthesis works so players can minimize the amount of guesswork and trial and
error.
However, before any mixing should be done, it'd be a good idea to familiarize
yourself with the fundamentals:
1) Surely, you don't need to know that, to fuse, you need to go to the
} e
A
(Materia Fusion) menu, select one Materia to put in the first
Materia slot and another Materia to put in the second Materia slot and
then choose
(it literally means "decision"), do you?
2) Before committing to a fusion, you get a preview of the result as well as
your current SP and the amount of SP required to do the synthesis. If you
lack the needed SP, the game will flag you. If that happens, convert some
Materia into SP (from the Materia menu) or sic Zack on some Movers and
their relatives. (See FAQ [Q3] in regards to enemies that reward you with
oodles of SP.)

To cancel the process, simply choose


Otherwise, select (Yes).

(No) or hit the X button.

3) The Item slot will never appear until you obtain the key item, Item Fusion
Tome ( A C e
), from mission 7-2-1. Do this simply by defeating
the mission boss.
And when the slot does appear, it'll be under the two Materia ones.
4) A newly produced Materia will appear in the first available line in the
Materia inventory.
Now with all that out of the way, you'll need to understand some terms before
proceeding further into this guide!
Materia Level = The level of an individual Materia. It can be from level 1
to Master (or level 5).
An increase in a level occurs when either two or all three DMW
reels display the exact same number. This number MUST correspond with the Materia slot the Materia is equipped in. For
example, Cure is in the second slot and the reels show 212,
221, 122, or 222. If two numbers are the same, the Materia
will level up once. If all three numbers are the same, the
Materia levels up twice.
A level up also occurs when the Moogle summon ability, Moogle
Power, happens. In this instance, ALL equipped Materia are
affected and they level up the number of times indicated by
the level of the summon. Example~ Level 5 Moogle Power maxes
out all Materia to Master level.
The benefits of levelling is that Materia increase in power
and the parameter -- whether default or modified -- attached to
them also increase which gives Zack some helpful boosts in his
stats.
In Materia fusion, the level of the resulting Materia will
only change if a new Materia is formed. The level will be 1.
Otherwise, if the Materia that comes out of a combining process is the same as one of the Materia that was used, the
level will remain the same.
Materia Grade = A grade is what the game uses to weigh the "value" of one
Materia against another. The scale is from grade 1 (lowest)
to grade 8 (highest). Understanding this is vital in properly
obtaining the results you want. See (5f) GRADE LIST.
Materia Class = This is different than the categories in that all like-Materia
are further divided into smaller groups; that is, all restorative Materia are grouped together, all Punch-type Materia are
in their own little clique, etc. See (3f) MATERIA CLASSES.
Now we are ready to move onto the rules!
0============================================================================0
(2f) BASIC RULES OF MATERIA FUSION
==================================

Although the grades of each Materia have not been shown yet, still try and
understand these concepts as they will help you make sense of the sections
4f and 5f.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!
!
! 1. The placement of the Materia has no effect on the outcome UNLESS they !
!
both are of the same grade AND level.
!
!
!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fiddle around with some combinations and various levels and you will see
some differences!
In the following examples, both Materia are of grade 2 but same level:
Silence Blade Lv. 1
+ Drain Lv. 1
------------------Osmose Blade Lv. 1
Now let's reverse the positions of the fusion Materia.
Drain Lv. 1
+ Silence Blade Lv. 1
------------------Drain Lv. 1
Do note that there are Materia that will never retain their traits such as
those in the Other class. In such a case, placement is ignored and rule #3
comes in effect.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!
!
! 2. If the grades are the same between both Materia but their levels are !
!
different, then the higher level Materia will be the base.
!
!
!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Let's use Silence Blade and Drain again for conveninece's sake.
Silence Blade Lv. 4
+ Drain Lv. 1
------------------Osmose Blade Lv. 1
And by flipping the two Materia around, we get ...
Drain Lv. 1
+ Silence Blade Lv. 4
------------------Osmose Blade Lv. 1
These examples simply show that Silence Blade Lv. 4 was always the determinant
regardless of whether it was on the top slot or the bottom slot in the fusion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!
!
! 3. The higher grade Materia serves as the base between the two Materia !

!
and is the determinant of the product.
!
!
!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the probably the most ultilized rule outsince chances are, much of
the fusion that players do will consist of Materias of the same level but
of different grades.
Easiest way to visualize this is to conjure up demented, illogical math equations such as 2 + 1 = 2 or 7 + 4 = 7 or 6 + 5 = 6. These numbers symbolize
grade levels.
Basically, the general rule of thumb is that the Materia you get from any
union will have the same grade as the highest grade Materia that was used.
Once you start throwing in Master Materia and items though ...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!
!
! 4. If the level of one of the two Materia is at Master level, the product !
!
grade will increase by 1. If both are Master Materia, then the grade !
!
will increase by 2.
!
!
!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Using the highly illogical equations again as examples, we can view this rule
as this. Keep in mind that the numbers are grades not levels:
Master 2 + 1 = 3 -- In this example, a merging with level 1 - 4 Materia would
have resulted in a grade 2. But because there was a Master level Materia involved, the product grade was increased by 1.
Master 1 + Master 3 = 5 -- The product would have been 3 if no Master levels
were involved. Due to the fact that both Materia
were at their max levels, the 3 becomes a 5 since
the end grade is boosted by 2.
Master 7 + Master 4 = 8 -- Remember that 8 is the maximum grade.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!
!
! 5. An item grade can determine the maximum grade of the resulting Mate- !
!
ria.
!
!
!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What this means is that if an item is used during a fusion, the product's
grade can increase if the grade of both Materia are lower than the item.
However, if the grade of either Materia is higher than that of the item's,
then the item grade is ignored.
But! This isn't as straight forward as any of the above rules! The trick
with item fusion is that for every quantity of 1 added to the item, the
grade of the resulting Materia is increased by 1 until its grade matches
that of the item's grade.
Example A:
1) MBarrier + Gravity + 1x Mythril Armlet = Elemental Ward
2) MBarrier + Gravity + 2x Mythril Armlet = Elemental Ward
3) MBarrier + Gravity + 3x Mythril Armlet = Elemental Ward

4) MBarrier + Gravity + 4x Mythril Armlet = Wall


Explanation:
MBarrier is a grade 3 Defensive Materia
Gravity is a grade 2 Gravity Materia
Mythril Armlet is a grade 7 item
Obviously, the item had the highest grade so it influenced the outcome.
Aside from the grade level, the Materia classes also played a role in
this. For the example above, it was Defensive class + Gravity class +
Item = Defensive Class. (Don't worry -- you'll get a better understanding
of all this in the sections that follow.)
So why all the Elemental Wards and Wall then? Here are the reasons:
1)
2)
3)
4)

3
3
3
3

+
+
+
+

2
2
2
2

+
+
+
+

7
7
7
7

=
=
=
=

3
3
3
3

(+
(+
(+
(+

1)
2)
3)
4)

which
which
which
which

resulted
resulted
resulted
resulted

in
in
in
in

a
a
a
a

grade
grade
grade
grade

4
5
6
7

Defensive
Defensive
Defensive
Defensive

Materia.
Materia.
Materia.
Materia.

Note that the product grade actually remained 3 as if the item was never
part of the equation. However, which each subsequent addition of an
Mythril Armlet, the rank grew by 1.
I stopped the example with 4 Mythril Armlets because even if you cram 5,
6, or 99 of them into the fusion, you'll always get a Wall since it's a grade
7 Materia which is equal to the item's rank.
Now, had there been no Mythril Armlet, the Materia that would have come out
of the MBarrier and Gravity union would be an MBarrier since the calculation
would have been 3 + 2 = 3.
When Master Materia are involved in item fusion, an additional grade is
added ON TOP of the increase an item may give.
Example B:
1) Master Barrier + Gravity + 1x Mythril Armlet = Elemental Ward
This is 2 + 2 + 7 = 2 (+1+1) as the item added 1 grade and so did the
Master rank. Due to this, a grade 4 Defensive Materia was produced.
Had it been just a plain old Barrier instead of the Master Barrier, the
end result would have been MBarrier, a grade 3 Defensive Materia as there
would be no extra grade increase.
To gain a more thorough understanding of the determinants, check sections
3f through 5f.
Now with all that out of the way, I bring you the unfortunate news that
there are two items that make things even MORE complicated as they actually
each have their own little class. These items are the Elixir (Restorative
class) and the Phoenix Down (HP class).
What does this mean for you? Well, after all that mumble jumble above, you
probably need a breather so I won't get into the quirks of the Elixir and
Phoenix Down until (8f) ITEMS & ACCESSORIES.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!
!
! 6. Full Cure, Dualcast, Dash, and all DMW Materia will NEVER retain
!
!
their original properties.
!
!
!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you ever try to synthesize these, they will always become a different Materia altogether. Terrible, isn't it?
0============================================================================0
(3f) MATERIA CLASSES
====================
Note that this list of the 32 Materia classes is meant to be used in conjunction with the Materia Product List since simply knowing the classes and base
grades used in fusing isn't enough for successful mixing.
These base grades are used in the fusion equation only to determine the
weight/value of one Materia to another Materia. It does not represent the only possible grades in each class. Almost every class has Materia assigned to
each grade level from 1 to 8. See (5f) GRADE LIST.
The list is read as thus:
--------------------------------Class | Materia Name (Base Grade)
-------------------------------------------------------------------------------------------------------------Fire
| Fire (1), Fira (3), Firaga (5)
-----------------------------------------------------------------------------Ice
| Blizzard (1), Blizzara (3), Blizzaga (5)
-----------------------------------------------------------------------------Lightning
| Thunder (1), Thundara (3), Thundaga (5)
-----------------------------------------------------------------------------Restorative
| Cure (1), Cura (2), Curaga (4), Full Cure (6),
| Regen (3)
-----------------------------------------------------------------------------Defensive
| Barrier (2), MBarrier (3), Wall (7), Elemental
| Ward (5)
-----------------------------------------------------------------------------Status Defense
| Esuna (1), Dispel (2), Status Ward (4)
-----------------------------------------------------------------------------Absorb Magic
| Drain (2), Drainra (5), Drainga (7), Osmose (3),
| Osmoga (6)
-----------------------------------------------------------------------------Magic w/ Status
| Poison (2), Silence (2), Stop (4), Death (5)
-----------------------------------------------------------------------------Fire w/ Status
| Dark Fire (1), Dark Fira (3), Dark Firaga (5), Hell
| Firaga (7)
-----------------------------------------------------------------------------Ice w/ Status
| Dark Blizzard (1), Dark Blizzara (3), Dark
| Blizzaga (5), Hell Blizzaga (7)
-----------------------------------------------------------------------------Lightning w/ Status | Dark Thunder (1), Dark Thundara (3), Dark
| Thundaga (5), Hell Thundaga (7)
-----------------------------------------------------------------------------Gravity
| Gravity (2), Graviga (4), Quake (7), Darkness (6)

-----------------------------------------------------------------------------Ultimate
| Tri-Thundaga (3), Tri-Fire (4), Electric
| Shock (5), Flare (6), Energy (7), Ultima (8)
-----------------------------------------------------------------------------Quick Sword
| Jump (1), High Jump (5), Assault Twister (3), Assault
| Twister+ (7)
-----------------------------------------------------------------------------Quick Sword w/ Status | Poison Aerial (3), Silence Aerial (5), Death Jump (6),
| Poison Twister (2), Stop Twister (4), Death
| Twister (7), Status Strike (8)
-----------------------------------------------------------------------------Sword Art
| Power Attack (1), Vital Slash (3), Exploder Blade (6),
| Blast Wave (5), Elemental Strike (7)
-----------------------------------------------------------------------------Sword Art w/ Status | Poison Blade (1), Silence Blade (2), Stop Blade (4),
| Death Blade (5), Dispel Blade (7)
-----------------------------------------------------------------------------Fire Sword
| Fire Blade (1), Fira Blade (3), Firaga Blade (5)
-----------------------------------------------------------------------------Ice Sword
| Blizzard Blade (1), Blizzara Blade (3), Blizzaga
| Blade (5)
-----------------------------------------------------------------------------Lightning Sword
| Thunder Blade (1), Thundara Blade (3), Thundaga
| Blade (5)
-----------------------------------------------------------------------------Absorption Sword Art | Drain Blade (2), Power Drain (5), Sky Drain (8),
| Osmose Blade (3), Power Osmose (6)
-----------------------------------------------------------------------------Item
| Steal (2), Mug (6), Gil Toss (8), Smart Consumer (4)
-----------------------------------------------------------------------------Punch
| Goblin Punch (1), Iron Fist (2), Magical Punch (4),
| Hammer Punch (6), Costly Punch (8)
-----------------------------------------------------------------------------HP
| HP Up (1), HP Up+ (3), HP Up++ (5)
-----------------------------------------------------------------------------MP
| MP Up (1), MP Up+ (3), MP Up++ (5)
-----------------------------------------------------------------------------AP
| AP Up (1), AP Up+ (3), AP Up++ (5)
-----------------------------------------------------------------------------Strength
| ATK Up (1), ATK Up+(3), ATK Up++(5)
-----------------------------------------------------------------------------Vitality
| VIT Up (1), VIT Up+ (3), VIT Up++ (5)
-----------------------------------------------------------------------------Magic Power
| MAG Up (1), MAG Up+ (3), MAG Up++ (5)
-----------------------------------------------------------------------------Spirit
| SPR Up (1), SPR Up+ (3), SPR Up++ (5)
-----------------------------------------------------------------------------SP Turbo
| SP Turbo Magic (4), SP Turbo Attack (5), SP Turbo (6),
| SP Barrier (7), SP Master (8)
-----------------------------------------------------------------------------Other
| Libra (1), Dash (3), Dualcast (8), All DMW (8)
-----------------------------------------------------------------------------0============================================================================0
(4f) MATERIA PRODUCT LIST
=========================
Below are the many formulas in determining the outcome from fusing two Materia. This DOES NOT take items or parameter modifiers into account.

This list is divided into classes and is to be read as:


-----------------------------------------------------------------------------Class
-----------------------------------------------------------------------------Materia #1 (Base Class) + Materia #2 (Same or Other Class) = Resulting
Materia
Legend
~~~~~~
Please refer to breakdown of classes in (3f) MATERIA CLASSES for the list of
corresponding Materia.
F = Fire
I = Ice
L = Lightning
Rest = Restorative
Def = Defensive
StDef = Status Defense
AbMg = Absorb Magic
StMg = Magic w/ Status
StF = Fire w/ Status
StI = Ice w/ Status
StL = Lightning w/ Status
G = Gravity
U = Ultimate
QkSw = Quick Sword
StQkSw = Quick Sword w/ Status
SwArt = Sword Art
StSwArt = Sword Art w/ Status
FSword = Fire Sword
ISword = Ice Sword
LSword = Lightning Sword
AbSwArt = Absorption Sword Art
Item = Item
Punch = Punch
HP = HP
MP = MP
AP = AP
Str = Strength
Vit = Vitality
MgPw = Magic Power
Sp = Spirit
SPTb = SP Turbo
Other = Other
-----------------------------------------------------------------------------Fire
Ice
Lightning
-----------------------------------------------------------------------------F + F = F
I + F = L
L + F = I
F + I = L
I + I = I
L + I = F
F + L = I
I + L = F
L + L = L
F + Rest = F
I + Rest = I
L + Rest = L
F + Def = F
I + Def = I
L + Def = L
F + StDef = StF
I + StDef = StI
L + StDef = StL
F + AbMg = AbMg
I + AbMg = AbMg
L + AbMg = AbMg
F + StMg = StF
I + StMg = StI
L + StMg = StL
F + StF = StF
I + StF = StL
L + StF = StI
F + StI = StLg
I + StI = StI
L + StI = StF

F
F
F
F
F
F
F
F
F
F
F
F
F
F
F
F
F
F
F
F
F
F

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

StL = StI
G = F
U = F
QkSw = FSword
StQkSw = StF
SwArt = FSword
StSwArt = StFire
FSword = FSword
ISword = LSword
LSword = ISword
AbSwArt = AbMg
Item = F
Punch = F
HP = Def
MP = F
AP = F
Str = FSword
Vit = Def
MgPw = F
Sp = Def
SPTb = F
Other = Fire

I
I
I
I
I
I
I
I
I
I
I
I
I
I
I
I
I
I
I
I
I
I

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

StL = StF
G = I
U = I
QkSw = ISword
StQkSw = StI
SwArt = ISword
StSwArt = StI
FSword = LSword
ISword = ISword
LSword = FSword
AbSwArt = AbMg
Item = I
Punch = I
HP = Def
MP = I
AP = I
Str = ISword
Vit = Def
MgPw = I
Sp = Def
SPTb = I
Other = I

L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

StL = StL
G = L
U = L
QkSw = LSword
StQkSw = StL
SwArt = LSword
StSwArt = StL
FSword = ISword
ISword = FSword
LSword = LSword
AbSwArt = AbMg
Item = L
Punch = L
HP = Def
MP = L
AP = L
Str = LSword
Vit = Def
MgPw = L
Sp = Def
SPTb = L
Other = L

-----------------------------------------------------------------------------Restorative
Defensive
Status Defense
-----------------------------------------------------------------------------Rest + F = Rest
Def + F = Def
StDef + F = StDef
Rest + I = Rest
Def + I = Def
StDef + I = StDef
Rest + L = Rest
Def + L = Def
StDef + L = StDef
Rest + Rest = Rest
Def + Rest = Def
StDef + Rest = StDef
Rest + Def = Rest
Def + Def = Def
StDef + Def = Def
Rest + StDef = Rest
Def + StDef = Def
StDef + StDef = StDef
Rest + AbMg = Rest
Def + AbMg = Def
StDef + AbMg = StDef
Rest + StMg = Rest
Def + StMg = StDef
StDef + StMg = StDef
Rest + StF = Rest
Def + StF = StDef
StDef + StF = StDef
Rest + StI = Rest
Def + StI = StDef
StDef + StI = StDef
Rest + StL = Rest
Def + StL = StDef
StDef + StL = StDef
Rest + G = Rest
Def + G = Def
StDef + G = StDef
Rest + U = Rest
Def + U = Def
StDef + U = StDef
Rest + QkSw = Rest
Def + QkSw = Def
StDef + QkSw = Def
Rest + StQkSw = Rest
Def + StQkSw = StDef
StDef + StQkSw = StDef
Rest + SwArt = Rest
Def + SwArt = Def
StDef + SwArt = Def
Rest + StSwArt = Rest
Def + StSwArt = StDef
StDef + StSwArt = StDef
Rest + FSword = Rest
Def + FSword = Def
StDef + FSword = Def
Rest + ISword = Rest
Def + ISword = Def
StDef + ISword = Def
Rest + LSword = Rest
Def + LSword = Def
StDef + LSword = Def
Rest + AbSwArt = Rest
Def + AbSwArt = Def
StDef + AbSwArt = StDef
Rest + Item = Rest
Def + Item = Def
StDef + Item = StDef
Rest + Punch = Rest
Def + Punch = Def
StDef + Punch = StDef
Rest + HP = Rest
Def + HP = Def
StDef + HP = StDef
Rest + MP = Rest
Def + MP = Def
StDef + MP = StDef
Rest + AP = Rest
Def + AP = Def
StDef + AP = StDef
Rest + Str = Rest
Def + Str = Def
StDef + Str = StDef
Rest + Vit = Rest
Def + Vit = Def
StDef + Vit = StDef
Rest + MgPw = Rest
Def + MgPw = Def
StDef + MgPw = StDef
Rest + Sp = Rest
Def + Sp = Def
StDef + Sp = StDef
Rest + SPTb = Rest
Def + SPTb = Def
StDef + SPTb = StDef
Rest + Other = Rest
Def + Other = Def
StDef + Other = StDef
------------------------------------------------------------------------------

Absorb Magic
Magic w/ Status
Fire w/ Status
-----------------------------------------------------------------------------AbMg + F = AbMg
StMg + F = StF
StF + F = StF
AbMg + I = AbMg
StMg + I = StI
StF + I = StL
AbMg + L = AbMg
StMg + L = StL
StF + L = StI
AbMg + Rest = AbMg
StMg + Rest = Rest
StF + Rest = F
AbMg + Def = AbMg
StMg + Def = StMg
StF + Def = StF
AbMg + StDef = AbMg
StMg + StDef = StMg
StF + StDef = F
AbMg + AbMg = AbMg
StMg + AbMg = AbMg
StF + AbMg = AbMg
AbMg + StMg = AbMg
StMg + StMg = StMg
StF + StMg = StF
AbMg + StF = AbMg
StMg + StF = StF
StF + StF = StF
AbMg + StI = AbMg
StMg + StI = StI
StF + StI = StL
AbMg + StL = AbMg
StMg + StL = StL
StF + StL = StI
AbMg + G = AbMg
StMg + G = StMg
StF + G = StF
AbMg + U = AbMg
StMg + U = StMg
StF + U = StF
AbMg + QkSw = AbMg
StMg + QkSw = StSwArt
StF + QkSw = FSword
AbMg + StQkSw = AbMg
StMg + StQkSw = StMg
StF + StQkSw = StF
AbMg + SwArt = AbMg
StMg + SwArt = StSwArt
StF + SwArt = FSword
AbMg + StSwArt = AbMg
StMg + StSwArt = StMg
StF + StSwArt = StF
AbMg + FSword = AbMg
StMg + FSword = StSwArt
StF + FSword = StF
AbMg + ISword = AbMg
StMg + ISword = StSwArt
StF + ISword = StL
AbMg + LSword = AbMg
StMg + LSword = StSwArt
StF + LSword = StI
AbMg + AbSwArt = AbMg
StMg + AbSwArt = AbMg
StF + AbSwArt = AbMg
AbMg + Item = AbMg
StMg + Item = StMg
StF + Item = StF
AbMg + Punch = AbMg
StMg + Punch = StMg
StF + Punch = StF
AbMg + HP = AbMg
StMg + HP = StDef
StF + HP = StDef
AbMg + MP = AbMg
StMg + MP = StMg
StF + MP = StF
AbMg + AP = AbMg
StMg + AP = StMg
StF + AP = StF
AbMg + Str = AbSwArt
StMg + Str = StDef
StF + Str = FSword
AbMg + Vit = AbSwArt
StMg + Vit = StDef
StF + Vit = StDef
AbMg + MgPw = AbMg
StMg + MgPw = StMg
StF + MgPw = StF
AbMg + Sp = AbMg
StMg + Sp = StDef
StF + Sp = StDef
AbMg + SPTb = AbMg
StMg + SPTb = StMg
StF + SPTb = StF
AbMg + Other = AbMg
StMg + Other = StMg
StF + Other = StF
-----------------------------------------------------------------------------Ice w/ Status
Lightning w/ Status
Gravity
-----------------------------------------------------------------------------StI + F = StL
StL + F = StI
G + F = G
StI + I = StI
StL + I = StF
G + I = G
StI + L = StF
StL + L = StL
G + L = G
StI + Rest = I
StL + Rest = L
G + Rest = G
StI + Def = StI
StL + Def = StL
G + Def = G
StI + StDef = I
StL + StDef = L
G + StDef = G
StI + AbMg = AbMg
StL + AbMg = AbMg
G + AbMg = AbMg
StI + StMg = StI
StL + StMg = StL
G + StMg = StMag
StI + StF = StL
StL + StF = StI
G + StF = G
StI + StI = StI
StL + StI = StF
G + StI = G
StI + StL = StF
StL + StL = StL
G + StL = G
StI + G = StI
StL + G = StL
G + G = G
StI + U = StI
StL + U = StL
G + U = G
StI + QkSw = ISword
StL + QkSw = LSword
G + QkSw = SwArt
StI + StQkSw = StI
StL + StQkSw = StL
G + StQkSw = G
StI + SwArt = ISword
StL + SwArt = LSword
G + SwArt = SwArt
StI + StSwArt = StI
StL + StSwArt = StL
G + StSwArt = G
StI + FSword = StL
StL + FSword = StI
G + FSword = SwArt
StI + ISword = StI
StL + ISword = StF
G + ISword = SwArt
StI + LSword = StF
StL + LSword = StL
G + LSword = SwArt
StI + AbSwArt = AbSwArt
StL + AbSwArt = AbMg
G + AbSwArt = AbMg
StI + Item = StI
StL + Item = StL
G + Item = G

StI
StI
StI
StI
StI
StI
StI
StI
StI
StI

+
+
+
+
+
+
+
+
+
+

Punch = StI
HP = StDef
MP = StI
AP = StI
Str = ISword
Vit = StDef
MgPw = StI
Sp = StDef
SPTb = StI
Other = StI

StL
StL
StL
StL
StL
StL
StL
StL
StL
StL

+
+
+
+
+
+
+
+
+
+

Punch = StL
HP = StDef
MP = StL
AP = StL
Str = LSword
Vit = StDef
MgPw = StL
Sp = StDef
SPTb = StL
Other = StL

G
G
G
G
G
G
G
G
G
G

+
+
+
+
+
+
+
+
+
+

Punch = G
HP = Def
MP = G
AP = QkSw
Str = SwArt
Vit = Def
MgPw = G
Sp = Def
SPTb = G
Other = G

-----------------------------------------------------------------------------Ultimate
Quick Sword
Quick Sword w/ Status
-----------------------------------------------------------------------------U + F = F
QkSw + F = FSword
StQkSw + F = StQkSw
U + I = I
QkSw + I = ISword
StQkSw + I = StQkSw
U + L = L
QkSw + L = LSword
StQkSw + L = StQkSw
U + Rest = Rest
QkSw + Rest = QkSw
StQkSw + Rest = StQkSw
U + Def = Def
QkSw + Def = QkSw
StQkSw + Def = StQkSw
U + StDef = StDef
QkSw + StDef = QkSw
StQkSw + StDef = StQkSw
U + AbMg = AbMg
QkSw + AbMg = AbSwArt
StQkSw + AbMg = AbSwArt
U + StMg = StMg
QkSw + StMg = StSwArt
StQkSw + StMg = StQkSw
U + StF = StF
QkSw + StF = FSword
StQkSw + StF = StQkSw
U + StI = StI
QkSw + StI = ISword
StQkSw + StI = StQkSw
U + StL = StL
QkSw + StL = LSword
StQkSw + StL = StQkSw
U + G = G
QkSw + G = QkSw
StQkSw + G = StQkSw
U + U = U
QkSw + U = QkSw
StQkSw + U = StQkSw
U + QkSw = QkSw
QkSw + QkSw = QkSw
StQkSw + QkSw = StQkSw
U + StQkSw = StQkSw
QkSw + StQkSw = StQkSw
StQkSw + StQkSw = StQkSw
U + SwArt = SwArt
QkSw + SwArt = QkSw
StQkSw + SwArt = StQkSw
U + StSwArt = StSwArt QkSw + StSwArt = StSwArt StQkSw + StSwArt = StQkSw
U + FSword = FSword
QkSw + FSword = FSword
StQkSw + FSword = StQkSw
U + ISword = ISword
QkSw + ISword = ISword
StQkSw + ISword = StQkSw
U + LSword = LSword
QkSw + LSword = LSword
StQkSw + LSword = StQkSw
U + AbSwArt = AbSwArt QkSw + AbSwArt = AbSwArt StQkSw + AbSwArt = AbSwArt
U + Item = Item
QkSw + Item = QkSw
StQkSw + Item = StQkSw
U + Punch = U
QkSw + Punch = QkSw
StQkSw + Punch = StQkSw
U + HP = HP
QkSw + HP = QkSw
StQkSw + HP = StDef
U + MP = MP
QkSw + MP = QkSw
StQkSw + MP = StMg
U + AP = AP
QkSw + AP = QkSw
StQkSw + AP = QkSw
U + Str = Str
QkSw + Str = QkSw
StQkSw + Str = StQkSw
U + Vit = Vit
QkSw + Vit = QkSw
StQkSw + Vit = StDef
U + MgPw = MgPw
QkSw + MgPw = QkSw
StQkSw + MgPw = StMg
U + Sp = Sp
QkSw + Sp = QkSw
StQkSw + Sp = StDef
U + SPTb = SPTb
QkSw + SPTb = QkSw
StQkSw + SPTb = StQkSw
U + Other = U
QkSw + Other = QkSw
StQkSw + Other = StQkSw
-----------------------------------------------------------------------------Sword Art
Sword Art w/ Status
-----------------------------------------------------------------------------SwArt + F = FSword
StSwArt + F = StSwArt
SwArt + I = ISword
StSwArt + I = StSwArt
SwArt + L = LSword
StSwArt + L = StSwArt
SwArt + Rest = SwArt
StSwArt + Rest = StSwArt
SwArt + Def = SwArt
StSwArt + Def = StSwArt
SwArt + StDef = SwArt
StSwArt + StDef = StSwArt
SwArt + AbMg = AbSwArt
StSwArt + AbMg = AbSwArt
SwArt + StMg = StSwArt
StSwArt + StMg = StSwArt
SwArt + StF = FSword
StSwArt + StF = StSwArt
SwArt + StI = ISword
StSwArt + StI = StSwArt

SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt
SwArt

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

StL = LSword
G = SwArt
U = SwArt
QkSw = SwArt
StQkSw = SwArt
SwArt = SwArt
StSwArt = StSwArt
FSword = FSword
ISword = ISword
LSword = LSword
AbSwArt = AbSwArt
Item = SwArt
Punch = SwArt
HP = SwArt
MP = SwArt
AP = QkSw
Str = SwArt
Vit = SwArt
MgPw = SwArt
Sp = SwArt
SPTb = SwArt
Other = SwArt

StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt
StSwArt

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

StL = StSwArt
G = StSwArt
U = StSwArt
QkSw = StSwArt
StQkSw = StSwArt
SwArt = StSwArt
StSwArt = StSwArt
FSword = StSwArt
ISword = StSwArt
LSword = StSwArt
AbSwArt = AbSwArt
Item = StSwArt
Punch = StSwArt
HP = StDef
MP = StMg
AP = QkSw
Str = StSwArt
Vit = StDef
MgPw = StMg
Sp = StDef
SPTb = StSwArt
Other = StSwArt

-----------------------------------------------------------------------------Fire Sword
Ice Sword
Lightning Sword
-----------------------------------------------------------------------------FSword + F = FSword
ISword + F = LSword
LSword + F = ISword
FSword + I = LSword
ISword + I = ISword
LSword + I = FSword
FSword + L = ISword
ISword + L = FSword
LSword + L = LSword
FSword + Rest = FSword
ISword + Rest = ISword
LSword + Rest = LSword
FSword + Def = FSword
ISword + Def = ISword
LSword + Def = LSword
FSword + StDef = FSword
ISword + StDef = ISword LSword + StDef = LSword
FSword + AbMg = FSword
ISword + AbMg = ISword
LSword + AbMg = LSword
FSword + StMg = FSword
ISword + StMg = LSword
LSword + StMg = ISword
FSword + StF = StF
ISword + StF = StF
LSword + StF = StL
FSword + StI = StI
ISword + StI = StL
LSword + StI = StI
FSword + StL = StL
ISword + StL = StI
LSword + StL = StF
FSword + G = QkSw
ISword + G = QkSw
LSword + G = QkSw
FSword + U = FSword
ISword + U = ISword
LSword + U = LSword
FSword + QkSw = FSword
ISword + QkSw = ISword
LSword + QkSw = LSword
FSword + StQkSw = FSword ISword + StQkSw = ISword LSword + StQkSw = LSword
FSword + SwArt = FSword
ISword + SwArt = ISword LSword + SwArt = LSword
FSword + StSwArt = FSword ISword + StSwArt = ISword LSword + StSwArt = LSword
FSword + FSword = FSword ISword + FSword = LSword LSword + FSword = ISword
FSword + ISword = LSword ISword + ISword = ISword LSword + ISword = FSword
FSword + LSword = ISword ISword + LSword = FSword LSword + LSword = LSword
FSword + AbSwArt = FSword ISword + AbSwArt = ISword LSword + AbSwArt = LSword
FSword + Item = FSword
ISword + Item = ISword
LSword + Item = LSword
FSword + Punch = FSword
ISword + Punch = ISword LSword + Punch = LSword
FSword + HP = StDef
ISword + HP = StDef
LSword + HP = StDef
FSword + MP = StF
ISword + MP = StI
LSword + MP = StL
FSword + AP = QkSw
ISword + AP = QkSw
LSword + AP = QkSw
FSword + Str = FSword
ISword + Str = ISword
LSword + Str = LSword
FSword + Vit = StDef
ISword + Vit = StDef
LSword + Vit = StDef
FSword + MgPw = StF
ISword + MgPw = StI
LSword + MgPw = StL
FSword + Sp = StDef
ISword + Sp = StDef
LSword + Sp = StDef
FSword + SPTb = FSword
ISword + SPTb = ISword
LSword + SPTb = LSword
FSword + Other = FSword
ISword + Other = ISword LSword + Other = LSword
------------------------------------------------------------------------------

Absorb Sword Art


Item
Punch
-----------------------------------------------------------------------------AbSwArt + F = AbSwArt
Item + F = Item
Punch + F = F
AbSwArt + I = AbSwArt
Item + I = Item
Punch + I = I
AbSwArt + L = AbSwArt
Item + L = Item
Punch + L = L
AbSwArt + Rest = AbSwArt
Item + Rest = Item
Punch + Rest = Rest
AbSwArt + Def = AbSwArt
Item + Def = Item
Punch + Def = Def
AbSwArt + StDef = AbSwArt
Item + StDef = Item
Punch + StDef = StDef
AbSwArt + AbMg = AbSwArt
Item + AbMg = Item
Punch + AbMg = AbMg
AbSwArt + StMg = AbSwArt
Item + StMg = Item
Punch + StMg = StMg
AbSwArt + StF = AbSwArt
Item + StF = Item
Punch + StF = StF
AbSwArt + StI = AbSwArt
Item + StI = Item
Punch + StI = StI
AbSwArt + StL = AbSwArt
Item + StL = Item
Punch + StL = StL
AbSwArt + G = AbSwArt
Item + G = Item
Punch + G = G
AbSwArt + U = AbSwArt
Item + U = Item
Punch + U = Punch
AbSwArt + QkSw = AbSwArt
Item + QkSw = Item
Punch + QkSw = QkSw
AbSwArt + StQkSw = AbSwArt Item + StQkSw = Item Punch + StQkSw = StQkSw
AbSwArt + SwArt = AbSwArt
Item + SwArt = Item
Punch + SwArt = SwArt
AbSwArt + StSwArt = AbSwArt Item + StSwArt = Item Punch + StSwArt = StQkSw
AbSwArt + FSword = AbSwArt Item + FSword = Item Punch + FSword = FSword
AbSwArt + ISword = AbSwArt Item + ISword = Item Punch + ISword = ISword
AbSwArt + LSword = AbSwArt Item + LSword = Item Punch + LSword = LSword
AbSwArt + AbSwArt = AbSwArt Item + AbSwArt = Item Punch + AbSwArt = AbSwArt
AbSwArt + Item = AbSwArt
Item + Item = Item
Punch + Item = Item
AbSwArt + Punch = AbSwArt
Item + Punch = Item
Punch + Punch = Punch
AbSwArt + HP = AbSwArt
Item + HP = Item
Punch + HP = HP
AbSwArt + MP = AbSwArt
Item + MP = Item
Punch + MP = MP
AbSwArt + AP = AbSwArt
Item + AP = Item
Punch + AP = AP
AbSwArt + Str = AbSwArt
Item + Str = Item
Punch + Str = Str
AbSwArt + Vit = AbSwArt
Item + Vit = Item
Punch + Vit = Vit
AbSwArt + MgPw = AbMg
Item + MgPw = Item
Punch + MgPw = MgPw
AbSwArt + Sp = AbMg
Item + Sp = Item
Punch + Sp = Sp
AbSwArt + SPTb = AbSwArt
Item + SPTb = Item
Punch + SPTb = SPTb
AbSwArt + Other = AbSwArt
Item + Other = Item
Punch + Other = Punch
-----------------------------------------------------------------------------HP
MP
AP
-----------------------------------------------------------------------------HP + F = HP
MP + F = MP
AP + F = AP
HP + I = HP
MP + I = MP
AP + I = AP
HP + L = HP
MP + L = MP
AP + L = AP
HP + Rest = HP
MP + Rest = MP
AP + Rest = AP
HP + Def = HP
MP + Def = MP
AP + Def = AP
HP + StDef = HP
MP + StDef = MP
AP + StDef = AP
HP + AbMg = HP
MP + AbMg = MP
AP + AbMg = AP
HP + StMg = HP
MP + StMg = MP
AP + StMg = AP
HP + StF = HP
MP + StF = MP
AP + StF = AP
HP + StI = HP
MP + StI = MP
AP + StI = AP
HP + StL = HP
MP + StL = MP
AP + StL = AP
HP + G = HP
MP + G = MP
AP + G = AP
HP + U = HP
MP + U = MP
AP + U = AP
HP + QkSw = HP
MP + QkSw = MP
AP + QkSw = AP
HP + StQkSw = HP
MP + StQkSw = MP
AP + StQkSw = AP
HP + SwArt = HP
MP + SwArt = MP
AP + SwArt = AP
HP + StSwArt = HP
MP + StSwArt = MP
AP + StSwArt = AP
HP + FSword = HP
MP + FSword = MP
AP + FSword = AP
HP + ISword = HP
MP + ISword = MP
AP + ISword = AP
HP + LSword = HP
MP + LSword = MP
AP + LSword = AP
HP + AbSwArt = HP
MP + AbSwArt = MP
AP + AbSwArt = AP
HP + Item = HP
MP + Item = MP
AP + Item = AP

HP
HP
HP
HP
HP
HP
HP
HP
HP
HP

+
+
+
+
+
+
+
+
+
+

Punch = HP
HP = HP
MP = HP
AP = HP
Str = HP
Vit = HP
MgPw = HP
Sp = HP
SPTb = HP
Other = HP

MP
MP
MP
MP
MP
MP
MP
MP
MP
MP

+
+
+
+
+
+
+
+
+
+

Punch = MP
HP = MP
MP = MP
AP = MP
Str = MP
Vit = MP
MgPw = MP
Sp = MP
SPTb = MP
Other = MP

AP
AP
AP
AP
AP
AP
AP
AP
AP
AP

+
+
+
+
+
+
+
+
+
+

Punch = AP
HP = AP
MP = AP
AP = AP
Str = AP
Vit = AP
MgPw = AP
Sp = AP
SPTb = AP
Other = AP

-----------------------------------------------------------------------------Str
Vit
MgPw
-----------------------------------------------------------------------------Str + F = Str
Vit + F = Vit
MgPw + F = MgPw
Str + I = Str
Vit + I = Vit
MgPw + I = MgPw
Str + L = Str
Vit + L = Vit
MgPw + L = MgPw
Str + Rest = Str
Vit + Rest = Vit
MgPw + Rest = MgPw
Str + Def = Str
Vit + Def = Vit
MgPw + Def = MgPw
Str + StDef = Str
Vit + StDef = Vit
MgPw + StDef = MgPw
Str + AbMg = Str
Vit + AbMg = Vit
MgPw + AbMg = MgPw
Str + StMg = Str
Vit + StMg = Vit
MgPw + StMg = MgPw
Str + StF = Str
Vit + StF = Vit
MgPw + StF = MgPw
Str + StI = Str
Vit + StI = Vit
MgPw + StI = MgPw
Str + StL = Str
Vit + StL = Vit
MgPw + StL = MgPw
Str + G = Str
Vit + G = Vit
MgPw + G = MgPw
Str + U = Str
Vit + U = Vit
MgPw + U = MgPw
Str + QkSw = Str
Vit + QkSw = Vit
MgPw + QkSw = MgPw
Str + StQkSw = Str
Vit + StQkSw = Vit
MgPw + StQkSw = MgPw
Str + SwArt = Str
Vit + SwArt = Vit
MgPw + SwArt = MgPw
Str + StSwArt = Str
Vit + StSwArt = Vit
MgPw + StSwArt = MgPw
Str + FSword = Str
Vit + FSword = Vit
MgPw + FSword = MgPw
Str + ISword = Str
Vit + ISword = Vit
MgPw + ISword = MgPw
Str + LSword = Str
Vit + LSword = Vit
MgPw + LSword = MgPw
Str + AbSwArt = Str
Vit + AbSwArt = Vit
MgPw + AbSwArt = MgPw
Str + Item = Str
Vit + Item = Vit
MgPw + Item = MgPw
Str + Punch = Str
Vit + Punch = Vit
MgPw + Punch = MgPw
Str + HP = Str
Vit + HP = Vit
MgPw + HP = MgPw
Str + MP = Str
Vit + MP = Vit
MgPw + MP = MgPw
Str + AP = Str
Vit + AP = Vit
MgPw + AP = MgPw
Str + Str = Str
Vit + Str = Vit
MgPw + Str = MgPw
Str + Vit = Str
Vit + Vit = Vit
MgPw + Vit = MgPw
Str + MgPw = Str
Vit + MgPw = Vit
MgPw + MgPw = MgPw
Str + Sp = Str
Vit + Sp = Vit
MgPw + Sp = MgPw
Str + SPTb = Str
Vit + SPTb = Vit
MgPw + SPTb = MgPw
Str + Other = Str
Vit + Other = Vit
MgPw + Other = MgPw
-----------------------------------------------------------------------------Sp
SPTb
Other
-----------------------------------------------------------------------------Sp + F = Sp
SPTb + F = SPTb
Other + F = F
Sp + I = Sp
SPTb + I = SPTb
Other + I = I
Sp + L = Sp
SPTb + L = SPTb
Other + L = L
Sp + Rest = Sp
SPTb + Rest = SPTb
Other + Rest = Rest
Sp + Def = Sp
SPTb + Def = SPTb
Other + Def = Def
Sp + StDef = Sp
SPTb + StDef = SPTb
Other + StDef = StDef
Sp + AbMg = Sp
SPTb + AbMg = SPTb
Other + AbMg = AbMg
Sp + StMg = Sp
SPTb + StMg = SPTb
Other + StMg = StMg
Sp + StF = Sp
SPTb + StF = SPTb
Other + StF = StF
Sp + StI = Sp
SPTb + StI = SPTb
Other + StI = StI

Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Sp

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

StL = Sp
G = Sp
U = Sp
QkSw = Sp
StQkSw = Sp
SwArt = Sp
StSwArt = Sp
FSword = Sp
ISword = Sp
LSword = Sp
AbSwArt = Sp
Item = Sp
Punch = Sp
HP = Sp
MP = Sp
AP = Sp
Str = Sp
Vit = Sp
MgPw = Sp
Sp = Sp
SPTb = Sp
Other = Sp

SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb
SPTb

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

StL = SPTb
G = SPTb
U = SPTb
QkSw = SPTb
StQkSw = SPTb
SwArt = SPTb
StSwArt = SPTb
FSword = SPTb
ISword = SPTb
LSword = SPTb
AbSwArt = SPTb
Item = SPTb
Punch = SPTb
HP = SPTb
MP = SPTb
AP = SPTb
Str = SPTb
Vit = SPTb
MgPw = SPTb
Sp = SPTb
SPTb = SPTb
Other = SPTb

Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

StL = StL
G = G
U = U
QkSw = QkSw
StQkSw = StQkSw
SwArt = SwArt
StSwArt = StSwArt
FSword = FSword
ISword = ISword
LSword = LSword
AbSwArt = AbSwArt
Item = Item
Punch = Punch
HP = HP
MP = MP
AP = AP
Str = Str
Vit = Vit
MgPw = MgPw
Sp = Sp
SPTb = SPTb
Other = Other

0============================================================================0
(5f) GRADE LIST
===============
As shown in the list of Materia classes (3f), each and every Materia class has
Materia for most grades. But what of all the grades everything in between?
This section will list all grades and their Materia of each class. Note that
unlike the chart in (3f) where the grades there are used to determine bases in
an equation, what you see here are the grades of Materia products.
Yeah, things would be a lot simplier if it were one unique Materia to each
rank but then, you'd have a billion more useless Materia in the game and I'm
sure most players wouldn't appreciate that. :P
Now, this Grade List can't exactly be used by itself since it's like Jeopardy!
-- that is, all you'll be looking at is a bunch of answers. The question part
of this is formed by consulting section (4f) MATERIA PRODUCT LIST and maybe
(3f) too until you get familiar with the classes and the Materia that belong
to each.
To really get the point across, here are some examples of why you need the
two previous sections:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Example #1: Firaga + Drain = Drainra
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reasons: Grade 5 + Grade 2 = Grade 5
Fire Class + Absorb Magic = Absorb Magic
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Example #2: Master Mug + MBarrier = Gil Toss
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reasons: Grade 6 + Grade 3 = Grade 7 (because the Master adds 1 grade level
to the highest grade)
Item + Defensive = Item

It should be obvious that you would have never been able to know the results
of either fusion without knowing the combinations and also the grade of the
Materia produced.
So now, at last, you are ready to peruse the chart!
How to read:
----------------------------Class | (Grade) Materia Name
----------------------------Note!!!! There will be some classes where there will an N/A next to the rank
number. This is due to the fact that there is no Materia assigned to it.
-----------------------------------------------------------------------------Fire
| (1) Fire
(5) Firaga
| (2) Fire
(6) Firaga
| (3) Fira
(7) Firaga
| (4) Fira
(8) Firaga
-----------------------------------------------------------------------------Ice
| (1) Blizzard
(5) Blizzaga
| (2) Blizzard
(6) Blizzaga
| (3) Blizzara
(7) Blizzaga
| (4) Blizzara
(8) Blizzaga
-----------------------------------------------------------------------------Lightning
| (1) Thunder
(5) Thundaga
| (2) Thunder
(6) Thundaga
| (3) Thundara
(7) Thundaga
| (4) Thundara
(8) Thundaga
-----------------------------------------------------------------------------Restorative
| (1) Cure
(5) Curaga
| (2) Cura
(6) Curaga
| (3) Regen
(7) Curaga
| (4) Curaga
(8) Curaga
-----------------------------------------------------------------------------Defensive
| (1) Barrier
(5) Elemental Ward
| (2) Barrier
(6) Elemental Ward
| (3) MBarrier
(7) Wall
| (4) Elemental Ward
(8) Wall
-----------------------------------------------------------------------------Status Defense
| (1) Esuna
(5) Dispel
| (2) Dispel
(6) Status Ward
| (3) Esuna
(7) Status Ward
| (4) Status Ward
(8) Status Ward
-----------------------------------------------------------------------------Absorb Magic
| (1) N/A
(5) Drainra
| (2) Drain
(6) Osmoga
| (3) Osmose
(7) Drainga
| (4) Drain
(8) Drainga
-----------------------------------------------------------------------------Magic w/ Status
| (1) Poison
(5) Death
| (2) Silence
(6) Death
| (3) Silence
(7) Death
| (4) Stop
(8) Death
-----------------------------------------------------------------------------Fire w/ Status
| (1) Dark Fire
(5) Dark Firaga
| (2) Dark Fire
(6) Dark Firaga
| (3) Dark Fira
(7) Hell Firaga
| (4) Dark Fira
(8) Hell Firaga
------------------------------------------------------------------------------

Ice w/ Status

| (1) Dark Blizzard


(5) Dark Blizzaga
| (2) Dark Blizzard
(6) Dark Blizzaga
| (3) Dark Blizzara
(7) Hell Blizzaga
| (4) Dark Blizzara
(8) Hell Blizzaga
-----------------------------------------------------------------------------Lightning w/ Status | (1) Dark Thunder
(5) Dark Thundaga
| (2) Dark Thunder
(6) Dark Thundaga
| (3) Dark Thundara
(7) Hell Thundaga
| (4) Dark Thundara
(8) Hell Thundaga
-----------------------------------------------------------------------------Gravity
| (1) N/A
(5) Darkness
| (2) Gravity
(6) Darkness
| (3) Graviga
(7) Quake
| (4) Graviga
(8) Quake
-----------------------------------------------------------------------------Ultimate
| (1) N/A
(5) Electrocute
| (2) N/A
(6) Flare
| (3) Tri-Thundaga
(7) Energy
| (4) Tri-Fire
(8) Ultima
-----------------------------------------------------------------------------Quick Sword
| (1) Jump
(5) High Jump
| (2) Jump
(6) High Jump
| (3) Assault Twister
(7) Assault Twister+
| (4) Assault Twister
(8) Assault Twister+
-----------------------------------------------------------------------------Quick Sword w/ Status | (1) N/A
(5) Silence Aerial
| (2) Poison Twister
(6) Death Jump
| (3) Poison Aerial
(7) Death Twister
| (4) Stop Twister
(8) Status Strike
-----------------------------------------------------------------------------Sword Art
| (1) Power Attack
(5) Blast Wave
| (2) Power Attack
(6) Exploder Blade
| (3) Vital Slash
(7) Exploder Blade
| (4) Vital Slash
(8) Exploder Blade
-----------------------------------------------------------------------------Sword Art w/ Status | (1) Poison Blade
(5) Death Blade
| (2) Silence Blade
(6) Death Blade
| (3) Silence Blade
(7) Dispel Blade
| (4) Stop Blade
(8) Dispel Blade
-----------------------------------------------------------------------------Fire Sword
| (1) Fire Blade
(5) Firaga Blade
| (2) Fire Blade
(6) Firaga Blade
| (3) Fira Blade
(7) Elemental Strike
| (4) Fira Blade
(8) Elemental Strike
-----------------------------------------------------------------------------Ice Sword
| (1) Blizzard Blade
(5) Blizzaga Blade
| (2) Blizzard Blade
(6) Blizzaga Blade
| (3) Blizzara Blade
(7) Elemental Strike
| (4) Blizzara Blade
(8) Elemental Strike
-----------------------------------------------------------------------------Lightning Sword
| (1) Thunder Blade
(5) Thundaga Blade
| (2) Thunder Blade
(6) Thundaga Blade
| (3) Thundara Blade
(7) Elemental Strike
| (4) Thundara Blade
(8) Elemental Strike
-----------------------------------------------------------------------------Absorption Sword Art | (1) N/A
(5) Power Osmose
| (2) Osmose Blade
(6) Power Drain
| (3) Drain Blade
(7) Sky Drain
| (4) Power Drain
(8) Sky Drain
------------------------------------------------------------------------------

Item

| (1) N/A
(5) Mug
| (2) Steal
(6) Mug
| (3) Smart Consumer
(7) Gil Toss
| (4) Smart Consumer
(8) Gil Toss
-----------------------------------------------------------------------------Punch
| (1) Goblin Punch
(5) Magical Punch
| (2) Iron Fist
(6) Hammer Punch
| (3) Iron Fist
(7) Hammer Punch
| (4) Magical Punch
(8) Costly Punch
-----------------------------------------------------------------------------HP
| (1) HP Up
(5) HP Up++
| (2) HP Up
(6) HP Up++
| (3) HP Up+
(7) HP Up++
| (4) HP Up+
(8) HP Up++
-----------------------------------------------------------------------------MP
| (1) MP Up
(5) MP Up++
| (2) MP Up
(6) MP Up++
| (3) MP Up+
(7) MP Up++
| (4) MP Up+
(8) MP Up++
-----------------------------------------------------------------------------AP
| (1) AP Up
(5) AP Up++
| (2) AP Up
(6) AP Up++
| (3) AP Up+
(7) AP Up++
| (4) AP Up+
(8) AP Up++
-----------------------------------------------------------------------------Strength
| (1) ATK Up
(5) ATK Up 3
| (2) ATK Up
(6) ATK Up 3
| (3) ATK Up+
(7) ATK Up 3
| (4) ATK Up+
(8) ATK Up 3
-----------------------------------------------------------------------------Vitality
| (1) VIT Up
(5) VIT Up++
| (2) VIT Up
(6) VIT Up++
| (3) VIT Up+
(7) VIT Up++
| (4) VIT Up+
(8) VIT Up++
-----------------------------------------------------------------------------Magic Power
| (1) MAG Up
(5) MAG Up++
| (2) MAG Up
(6) MAG Up++
| (3) MAG Up+
(7) MAG Up++
| (4) MAG Up+
(8) MAG Up++
-----------------------------------------------------------------------------Spirit
| (1) SPR Up
(5) SPR Up++
| (2) SPR Up
(6) SPR Up++
| (3) SPR Up+
(7) SPR Up++
| (4) SPR Up+
(8) SPR Up++
-----------------------------------------------------------------------------SP Turbo
| (1) N/A
(5) SP Turbo Attack
| (2) N/A
(6) SP Turbo
| (3) N/A
(7) SP Barrier
| (4) SP Turbo Magic
(8) SP Master
-----------------------------------------------------------------------------Other
| (1) Libra
(5) Libra
| (2) Libra
(6) Libra
| (3) Libra
(7) Libra
| (4) Libra
(8) Libra
-----------------------------------------------------------------------------0============================================================================0
(6f) FUSION LIST
================

This section contains the formulas for all the Materia that can be created
through fusion.
I still recommend that players try and understand the whys and hows of creating Materia so they won't go mad looking for a particular Materia in a recipe
while another one in inventory could have easily substituted it. Afterall,
for many Materia, what you see below are just some of the *possible* combinations.
So if you understand the class equations from the product list as well as
Materia grades, you can actually figure out all the possible mixtures yourself.
(It'll be a bit time-consuming though. ^^)
About the chart:
- Like the Materia List, the order of the Materia are listed as they appear
in the Materia menu (after auto-arranging).
- (M) indicates Master level. In an equation where there is only one (M),
please note that EITHER Materia can be at Master level.
-----------------------------------------------------------------------------Fire
| == Blizzard + Thunder
| == Dark Fire + Cure
-----------------------------------------------------------------------------Blizzard
| == Fire + Thunder
| == Dark Blizzard + Cure
-----------------------------------------------------------------------------Thunder
| == Fire + Blizzard
| == Dark Thunder + Cure
-----------------------------------------------------------------------------Fira
| == Blizzara + Thunder
| == Fire (M) + Libra (M)
-----------------------------------------------------------------------------Blizzara
| == Thundara + Fire
| == Blizzard (M) + Libra (M)
-----------------------------------------------------------------------------Thundara
| == Fira + Blizzard
| == Thunder (M) + Libra (M)
-----------------------------------------------------------------------------Firaga
| == Blizzaga + Thunder
| == Thundara (M) + Blizzara (M)
-----------------------------------------------------------------------------Blizzaga
| == Thundaga + Fire
| == Blizzara (M) + Libra (M)
-----------------------------------------------------------------------------Thundaga
| == Firaga + Blizzard
| == Fira (M) + Blizzard (M)
-----------------------------------------------------------------------------Cure
| == Cure + Cure
| == Cure + Esuna
-----------------------------------------------------------------------------Cura
| == Cure (M) + Cure
| == Cure + Silence
-----------------------------------------------------------------------------Curaga
| == Regen (M) + Libra
| == Cure + Death
-----------------------------------------------------------------------------Regen
| == Cura (M) + Cure
| == Cure + Dash
------------------------------------------------------------------------------

Esuna

| == Dispel (M) + Libra


| == Poison + VIT Up
-----------------------------------------------------------------------------Dispel
| == Esuna (M) + Libra
| == Silence + SPR Up
-----------------------------------------------------------------------------Barrier
| == Fire + HP Up
| == Dispel + Jump
-----------------------------------------------------------------------------MBarrier
| == Barrier (M) + Libra
| == Blizzara + SPR Up
| == Gravity + HP Up (M)
-----------------------------------------------------------------------------Wall
| == Elemental Ward (M) + Libra
| == Barrier + any DMW
| == Quake + any HP Up
-----------------------------------------------------------------------------Drain
| == Osmose (M) + Libra
| == Drain Blade + MAG Up
-----------------------------------------------------------------------------Drainra
| == Osmose (M) + Libra (M)
| == Firaga, Blizzaga, or Thundaga + Drain
| == Graviga (M) + Drain
-----------------------------------------------------------------------------Drainga
| == Drain + any DMW
| == Sky Drain + MAG Up
| == Osmoga + any Master Materia that is grade 6 or lower
-----------------------------------------------------------------------------Osmose
| == Drain (M) + Libra
| == Osmose Blade + MAG Up
-----------------------------------------------------------------------------Osmoga
| == Drainra (M) + Libra
| == Power Osmose + SPR Up
-----------------------------------------------------------------------------Poison
| == Poison + Poison
| == Power Blade + MAG Up
-----------------------------------------------------------------------------Silence
| == Poison (M) + Libra
| == Poison + Dash
-----------------------------------------------------------------------------Stop
| == Poison (M) + Dash
| == Stop Blade + MAG Up
-----------------------------------------------------------------------------Death
| == Stop (M) + Libra
| == Poison + any DMW
-----------------------------------------------------------------------------Dark Fire
| == Fire + Poison
| == Fire + Esuna
-----------------------------------------------------------------------------Dark Blizzard
| == Blizzard + Poison
| == Blizzard + Esuna
-----------------------------------------------------------------------------Dark Thunder
| == Thunder + Poison
| == Thunder + Esuna
-----------------------------------------------------------------------------Dark Fira
| == Fira + Esuna
| == Dark Blizzara + Thunder
-----------------------------------------------------------------------------Dark Blizzard
| == Blizzara + Silence
| == Dark Thundara + Fire

-----------------------------------------------------------------------------Dark Thundara
| == Thundara + Dispel
| == Dark Fira + Blizzard
-----------------------------------------------------------------------------Dark Firaga
| == Firaga + Esuna
| == Dark Blizzaga + Thunder
-----------------------------------------------------------------------------Dark Blizzaga
| == Blizzaga + Esuna
| == Dark Thundaga + Fira
-----------------------------------------------------------------------------Dark Thundaga
| == Thundaga + Esuna
| == Dark Firaga + Blizzard
-----------------------------------------------------------------------------Hell Firaga
| == Firaga (M) + Poison (M)
| == Dark Fire + any DMW
-----------------------------------------------------------------------------Hell Blizzaga
| == Blizzaga (M) + Esuna (M)
| == Dark Blizzard + any DMW
-----------------------------------------------------------------------------Hell Thundaga
| == Thundaga (M) + Dispel (M)
| == Dark Thunder + any DMW
-----------------------------------------------------------------------------Gravity
| == Gravity + Libra
| == Gravity + Cure
-----------------------------------------------------------------------------Graviga
| == Gravity (M) + Libra
| == Gravity + Dash
-----------------------------------------------------------------------------Quake
| == Darkness (M) + Libra
| == Gravity + any DMW
| == Electrocute (M) + Darkness
-----------------------------------------------------------------------------Tri-Thundaga
| == Tri-Thundaga + Libra
| == Tri-Thundaga + Goblin Punch
-----------------------------------------------------------------------------Tri-Fire
| == Tri-Thundaga (M) + Libra
| == Tri-Fire + Tri-Thundaga
-----------------------------------------------------------------------------Electrocute
| == Tri-Fire (M) + Libra
| == Tri-Fire (M) + Tri-Thundaga
| == Tri-Thundaga (M) + Libra (M)
-----------------------------------------------------------------------------Flare
| == Electrocute (M) + any of the following Materia:
|
Libra, Dash, Tri-Fire, Tri-Thundaga, Goblin
|
Punch, Iron Fist, or Magical Punch
| == Tri-Fire (M) + Libra (M)
-----------------------------------------------------------------------------Energy
| == Flare (M) ) + any of the following Materia:
|
Libra, Dash, Tri-Fire, Tri-Thundaga, Goblin
|
Punch, Iron Fist, or Magical Punch
| == Electrocute (M) + Libra (M)
-----------------------------------------------------------------------------Ultima
| == Energy (M) + Libra
| == Any DMW + any of the following:
|
Tri-Fire, Tri-Thundaga, Electrocute, Flare,
|
or Energy
-----------------------------------------------------------------------------Darkness
| == Graviga (M) + Libra
| == Gravity (M) + Dash (M)
| == Gravity (M) + Graviga

-----------------------------------------------------------------------------Jump
| == Jump + Jump
| == Power Attack + AP Up
-----------------------------------------------------------------------------High Jump
| == Assault Twister (M) + Libra (M)
| == Firaga Blade + AP Up
-----------------------------------------------------------------------------Poison Aerial
| == Poison Twister (M) + Libra
| == Poison Twister + Dash
-----------------------------------------------------------------------------Silence Aerial | == Stop Twister (M) + Libra
| == High Jump + Poison Twister
-----------------------------------------------------------------------------Death Jump
| == Silence Aerial (M) + Libra
| == High Jump (M) + Poison Twister
-----------------------------------------------------------------------------Assault Twister | == Jump (M) + Libra (M)
| == Vital Slash + AP Up
-----------------------------------------------------------------------------Assault Twister+ | == High Jump (M) + Libra (M)
| == Jump + any DMW
| == Exploder Blade + AP Up (M)
-----------------------------------------------------------------------------Poison Twister | == Poison Twister + Libra
| == Poison Twister + Jump
-----------------------------------------------------------------------------Stop Twister
| == Poison Aerial (M) + Libra
| == Assault Twister (M) + Poison Twister
-----------------------------------------------------------------------------Death Twister
| == Death Jump (M) + Libra
| == Assault Twister 2 + Poison Twister
-----------------------------------------------------------------------------Power Attack
| == Gravity + Jump
| == Power Attack + Jump
-----------------------------------------------------------------------------Vital Slash
| == Power Attack (M) + Libra (M)
| == Power Attack + Gravity 2
-----------------------------------------------------------------------------Exploder Blade | == Quake + Jump
| == Power Attack + any DMW
-----------------------------------------------------------------------------Blast Wave
| == Vital Slash (M) + Libra (M)
| == Graviga (M) + either of the following: Jump or Assault
|
Twister
-----------------------------------------------------------------------------Poison Blade
| == Power Attack + Poison
| == Poison + ATK Up
-----------------------------------------------------------------------------Silence Blade
| == Assault Twister + Poison
| == Silence + ATK Up
-----------------------------------------------------------------------------Stop Blade
| == Assault Twister (M) + Poison
| == Stop + ATK Up
-----------------------------------------------------------------------------Death Blade
| == Power Attack + Death
| == Death + ATK Up
-----------------------------------------------------------------------------Dispel Blade
| == Elemental Strike + Poison
| == Poison Death + any DMW
------------------------------------------------------------------------------

Fire Blade

| == Fire + Power Attack


| == Fire + ATK Up
-----------------------------------------------------------------------------Blizzard Blade | == Blizzard + Power Attack
| == Blizzard + ATK Up
-----------------------------------------------------------------------------Thunder Blade
| == Thunder + Power Attack
| == Thunder + ATK Up
-----------------------------------------------------------------------------Fira Blade
| == Fira + Jump
| == Fire + Assault Twister
-----------------------------------------------------------------------------Blizzara Blade | == Blizzara + Jump
| == Blizzard + Assault Twister
-----------------------------------------------------------------------------Thundara Blade | == Thundara + Jump
| == Thunder + Assault Twister
-----------------------------------------------------------------------------Firaga Blade
| == Firaga + ATK Up
| == Fire + High Jump
-----------------------------------------------------------------------------Blizzaga Blade | == Blizzaga + ATK Up
| == Blizzard + High Jump
-----------------------------------------------------------------------------Thundaga Blade | == Thundaga + ATK Up
| == Thunder + High Jump
-----------------------------------------------------------------------------Drain Blade
| == Drain + Assault Twister
| == Osmose + ATK Up
-----------------------------------------------------------------------------Power Drain
| == Drain Blade (M) + Libra (M)
| == Osmoga + ATK Up
-----------------------------------------------------------------------------Sky Drain
| == Drainga + ATK Up
| == Drain Blade + any DMW
-----------------------------------------------------------------------------Osmose Blade
| == Drain + ATK Up
| == Drain + Silence Blade
-----------------------------------------------------------------------------Power Osmose
| == Drainra + ATK Up
| == Drain + High Jump
-----------------------------------------------------------------------------Mug
| == Smart Consumer (M) + Libra or any Materia with a grade
|
that is less than or equal to 4.
| == Steal + Electrocute
-----------------------------------------------------------------------------Gil Toss
| == Mug (M) + Libra or any Materia with a grade that is less
|
than or equal to 6.
| == Steal + any DMW
| == Steal (M) + any Punch
| == Costly Punch + any Item
-----------------------------------------------------------------------------Goblin Punch
| == Goblin Punch + Libra
| == Goblin Punch + Goblin Punch
-----------------------------------------------------------------------------Iron Fist
| == Goblin Punch + Dash
| == Goblin Punch (M) + Libra
-----------------------------------------------------------------------------Magical Punch
| == Iron Fist (M) + Libra (M)
| == Magical Punch + Libra

-----------------------------------------------------------------------------Hammer Punch
| == Magical Punch (M) + Libra
| == Hammer Punch + Libra
-----------------------------------------------------------------------------Costly Punch
| == Hammer Punch (M) + Libra (M)
| == any Punch + any DMW
-----------------------------------------------------------------------------HP Up
| == HP Up + Libra
| == HP Up + ATK Up
-----------------------------------------------------------------------------HP Up+
| == HP Up (M) + Libra (M)
| == HP Up + Dash
-----------------------------------------------------------------------------HP Up++
| == HP Up+ (M) + Libra (M)
| == any HP Up + any DMW
-----------------------------------------------------------------------------MP Up
| == MP Up + Libra
| == MP Up + SPR Up
-----------------------------------------------------------------------------MP Up+
| == MP Up (M) + Libra (M)
| == MP Up + Dash
-----------------------------------------------------------------------------MP Up++
| == MP Up+ (M) + Libra (M)
| == any MP Up + any DMW
-----------------------------------------------------------------------------AP Up
| == AP Up + Libra
| == AP Up + VIT Up
-----------------------------------------------------------------------------AP Up+
| == AP Up (M) + Libra (M)
| == AP Up + Dash
-----------------------------------------------------------------------------AP Up++
| == AP Up+ (M) + Libra (M)
| == any AP Up + DMW
-----------------------------------------------------------------------------ATK Up
| == ATK Up + Libra
| == ATK Up + MAG Up
-----------------------------------------------------------------------------ATK Up+
| == ATK Up (M) + Libra (M)
| == ATK Up + Dash
-----------------------------------------------------------------------------ATK Up++
| == ATK Up+(M) + Libra (M)
| == any ATK Up + any DMW
-----------------------------------------------------------------------------VIT Up
| == VIT Up + Libra
| == VIT Up + MP Up
----------------------------------------------------------------------------VIT Up+
| == VIT Up (M) + Libra (M)
| == VIT Up + Dash
-----------------------------------------------------------------------------VIT Up++
| == VIT Up+ (M) + Libra (M)
| == any VIT Up + any DMW
-----------------------------------------------------------------------------MAG Up
| == MAG Up + Libra
| == MAG Up + AP Up
-----------------------------------------------------------------------------MAG Up+
| == MAG Up (M) + Libra (M)
| == MAG Up + Dash
-----------------------------------------------------------------------------MAG Up++
| == MAG Up+ (M) + Libra (M)
| == any MAG Up + any DMW

-----------------------------------------------------------------------------SPR Up
| == SPR Up + Libra
| == SPR Up + HP Up
-----------------------------------------------------------------------------SPR Up+
| == SPR Up (M) + Libra (M)
| == SPR Up + Dash
-----------------------------------------------------------------------------SPR Up++
| == SPR Up+ (M) + Libra (M)
| == any SPR Up + any DMW
-----------------------------------------------------------------------------Smart Consumer | == Steal (M) + Libra
| == Steal + Dash
-----------------------------------------------------------------------------Libra
| == any Other + any Other (example: any DMW + any DMW,
|
Dash + any DMW, Libra + Libra, etc.)
-----------------------------------------------------------------------------Status Strike
| == Death Twister (M) + Libra
| == Poison Twister + any DMW
-----------------------------------------------------------------------------Status Ward
| == Dispel (M) + Libra (M)
| == Stop + HP Up
-----------------------------------------------------------------------------Elemental Strike | == Assault Twister 2 + Fire
| == Fire Blade + any DMW
-----------------------------------------------------------------------------Elemental Ward | == MBarrier (M) + Libra
| == Firaga + VIT Up
-----------------------------------------------------------------------------SP Turbo Magic | == SP Turbo Magic + Libra
| == SP Turbo Magic + Tri-Thundaga
-----------------------------------------------------------------------------SP Turbo Attack | == SP Turbo Magic (M) + Libra
| == SP Turbo Magic + Electrocute
| == SP Turbo Magic + Magical Punch (M)
-----------------------------------------------------------------------------SP Turbo
| == SP Turbo Attack (M) + Libra
| == SP Turbo Magic or Attack + Flare
| == SP Turbo Magic or Attack + Hammer Punch
-----------------------------------------------------------------------------SP Turbo Barrier | == SP Turbo (M) + Libra
| == SP Turbo Magic or Attack + Energy
| == SP Turbo Magic or Attack + Hammer Punch (M)
-----------------------------------------------------------------------------SP Turbo Master | == SP Barrier (M) + Libra
| == any SP Turbo + any DMW
| == any SP Turbo + Costly Punch
-----------------------------------------------------------------------------0============================================================================0
(7f) BASICS OF RAISING ATTRIBUTES
=================================
Boosting the hero's stats is probably THE primary reason for players giving
up their free time in life to spend some quality time with Materia fusion.
Afterall, as noted in section 1f, upping the parameters attached to Materia is
the only way to get the 99999 hit points, 999 MP and AP, and 255 on ATK, VIT,
MAG, SPR, and LCK.
Well, all right. So you'll need some barrier breaking accessories as well but

that's besides the point here. :P


The parameters on Materia can be manipulated to your liking as long as you
know the specific formula used to determine a parameter's outcome. Of course,
the basic rules of Materia fusion remain in effect.
The equation to figure out a parameter/stat boost is the following:
Stronger/Higher value Parameter + (Weaker/lower value Parameter divided by 2)
+ Item modifier.
The attribute that comes out at the end is the stronger one. So yes, it's
like Materia grades. The exception to this is the Independent Materia as
their default parameter CANNOT be altered in any way.
The most basic synthesis, of course, is one without any attributes. What
results then is a Materia with its basic attribute attached to it. See the
Materia list (1m) for a run-down of all the Materia and their base parameters.
XXXXXXXXXXXXX
Following that, there is a fusion of a Materia without an attribute and one
with an attribute attached ot it. In this case, the Materia that forms from
this union will have the attribute from the equation linked to it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Example : MBarrier + Drain HP+10% = MBarrier HP+20%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Further investigation is needed for this part since there seems to be quite
a few oddities in determining an attribute increase in such a fusion.
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The following are several examples of SINGLE fusions just to get you familiar
with how raising attributes works. However, to considerably boost a stat, you
will need a lot of SP, possibly a lot of gil, parameter-boosting items, and
MUTLIPLE fusions (unless you're lucky enough to have 99 of certain items and
can raise a stat in one shot).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Example #1: Cure SPR+40 + Darkness MAG+30 = Darkness SPR+55
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this case, the 30 was divided by 2 which gave 15 so 40+15=55.
With an item modifier - let's say 6 Mind Stones -- the final parameter value
will go up by 2 making it Darkness SPR+57.
For percentages, they're divided by 10% to determine if they're lower valued
(number-wise. Drop the % for an easier time) than the non-percentage number in
the fusion. Likewise, non-percentage numbers are mulitplied by 10% if the
resulting parameter is a percentage.
All numbers remain as whole numbers so whenever your calculations give you
decimal numbers, drop the digit to the right of the decimal point.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Example #2: Mug AP+130% + Quake MAG+50 = Quake MAG+56
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
130% divided by 10% = 13%.
13 is lower than 50 so it'll be the one divided by 2 which results in 6.5.

The .5 is dropped leaving us with 6.


The final equation will be 6+50=56.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Example #3: Master Mug AP+130% + Firaga Blade MAG+3 = Gil Toss AP+140%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
130% divided by 10% = 13
3 < 13 so it is divided by 2. Result = 1.5.
.5 is dropped.
Final equation is 13+1=14
14 x 10%=140%
As for the reason some parameters never go up after a certain point, it's
because the maximum has been reached with the item modifier. So no matter how
many ATK Mako Stones (
) you cram into a fusion, if there's a
ATK+40 or higher attached to any of the Materia you're using, it won't
increase.
If this happens, that same ATK+40 can only be raised if the other Materia
in the fusion has a higher ATK number/value (the item, though, will be ignored)
or if an item with a higher limit is used.
This will be further explained in the next section.
0============================================================================0
(8f) ITEMS & ACCESSORIES
========================
THE RULES
~~~~~~~~~
Ah, SquEnix likes to make our lives complicated, huh? Just when you have
fusion with only Materia figured out, they throw in items and accessories and
ATTACH GRADES TO THEM. Are they really necessary? I don't think so but for
some reason, someone or some people on the Crisis Core team decided that it'll
be a mighty swell idea to make it so that you can get a completely different
Materia if you threw an item into the equation!
Well, if you have the basics down, the calculations aren't that much more
complex. All you have to remember is that the item grade only becomes the
determinant of the resulting Materia if both Materia used are of lower grade.
Take a look at the examples shown in the fifth rule under (2f) BASIC RULES OF
MATERIA FUSION if you need more clarification.
XXXXXXXXXXXXX
Elixir and Phoenix Down weirdness to be inserted here.
XXXXXXXXXXXXX
Another important matter is that the item modifier WILL NOT be taken into
account UNLESS one of the Materia in the fusion has the SAME attribute as the
item. So yeah, trying to boost Spirit with Materia that have Attack and
Magic Power attached to them isn't going to do very much. :P
Finally, the other thing that the CC team threw in to make every player's mind
spin is item boost maximums. As mentioned near the end of section 7f, there's
a restriction as to how many times a certain item can increase an attribute.

Here's the list in figuring out what those maximums are. In terms of attributes like HP, MP, and AP, just multiply the number by 10%. For 100, the
limit will obviously be 999%:
An item that
- a quantity
- a quantity
- a quantity
- a quantity
- a quantity
- a quantity
- a quantity
- a quantity

requires:
of 99 per +1 or +10% boost gives a max increase of 2.
of 20 per +1 or +10% boost gives a max increase of 10.
of 10 per +1 or +10% boost gives a max increase of 20.
of 8 per +1 or +10% boost gives a max increase of 25.
of 5 per +1 or +10% boost gives a max increase of 40.
of 3 per +1 or +10% boost gives a max increase of 66.
of 2 per +1 or +10% boost gives a max increase of 100.
of 1 per +1 or +10% boost gives a max increase of 100.

As usual, it's easier to get a better understanding of something when there


are visuals so below are several examples of increasing attributes with items
that illustrate the above rules:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Example #1: Fira MAG+1
+ Fira MAG+1
+ 20

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