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Disgaea 4 Guide (version 2.02)
DISCLAIMER:
This FAQ is meant for personal use only. If you wish to host this guide at
your own website, please ask for permission.
The latest version of this FAQ will always be available at
http://www.gamefaqs.com/
(c) Copyright 2011 by J.F. Fox
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~ Table of Contents ~
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*Note: use the search function (ctrl+f) to jump to the desired section.
Introduction_________________________________________________________[D-01]
\--Guide Information...............................................[D-01A]

\--Contact Information............................................[D-01B]
General Information__________________________________________________[D-02]
\--How to use the Guide............................................[D-02A]
\--About Disgaea 4................................................[D-02B]
\--Gameplay Tips.................................................[D-02C]
\--Party Formation..............................................[D-02D]
\--Basic Power-Leveling Tips...................................[D-02E]
\--Advanced Power-Leveling Tips...............................[D-02F]
Story Walkthrough____________________________________________________[D-03]
\--Episode 1.......................................................[D-03A]
\--Episode 2......................................................[D-03B]
\--Episode 3.....................................................[D-03C]
\--Episode 4....................................................[D-03D]
\--Episode 5...................................................[D-03E]
\--Episode 6..................................................[D-03F]
\--Episode 7.................................................[D-03G]
\--Episode 8................................................[D-03H]
\--Episode 9...............................................[D-03I]
\--Episode 10.............................................[D-03J]
\--Endings and the Legendary Tree........................[D-03H]
Extra Content________________________________________________________[D-04]
\--Item World......................................................[D-04A]
\--Chara World....................................................[D-04B]
\--Mount Ordeal..................................................[D-04C]
\--X-Dimension..................................................[D-04D]
\--Land of Carnage.............................................[D-04E]
\--Downloadable Content.......................................[D-04F]
Level Up!! Guide_____________________________________________________[D-05]
\--Tier 1 (1-15)...................................................[D-05A]
\--Tier 2 (15-75).................................................[D-05B]
\--Tier 3 (75-400)...............................................[D-05C]
\--Tier 4 (400-1000)............................................[D-05D]
\--Tier 5 (1000+)..............................................[D-05E]
\--Tier 6 (3000+).............................................[D-05F]
Character Appendices_________________________________________________[D-06]
\--Class Information...............................................[D-06A]
\--Class Tier Requirements........................................[D-06B]
\--Mana Prioritization...........................................[D-06C]
\--Magichange & Fusion..........................................[D-06D]
\--Reincarnation...............................................[D-06E]
Skill & Evility Appendices___________________________________________[D-07]
\--Weapon Skills..................................................[D-07A]
\--Class Skills..................................................[D-07B]
\--Unique Skills................................................[D-07C]
\--Evilities...................................................[D-07D]
\--Skill Transferal...........................................[D-07E]
Item Appendices______________________________________________________[D-08]
\--Weapons.........................................................[D-08A]
\--Armor..........................................................[D-08B]
\--Equipment.....................................................[D-08C]
\--Consumable Items.............................................[D-08D]
Extra Appendices_____________________________________________________[D-09]
\--Cam-Pain HQ.....................................................[D-09B]
\--Map Editor.....................................................[D-09C]
\--Pirate Editor.................................................[D-09D]
\--Item Duplication.............................................[D-09E]
\--Downloadable Content........................................[D-09F]
Miscellany___________________________________________________________[D-10]
\--Frequently Asked Questions about Disgaea 4......................[D-10A]
\--Frequently Asked Questions about this Guide....................[D-10B]

\--Triva & References............................................[D-10C]


\--Update Log...................................................[D-10D]
\--Credits & Acknowledgments...................................[D-10E]
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~ Introduction ~
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[D-01]
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Welcome to my comprehensive guide for Disgaea 4: A Promise Unforgotten.
Initially concieved as a specialized Guide instructing players on the most
efficient areas and methods for power-leveling, it has since evolved into
a completely comprehensive guide detailing every aspect of the game. This
guide is intended to be the ultimate reference tool for both veteran
Disgaea gamers, as well as those new to the series who might otherwise find
the sheer scale of Disgaea 4 overwhelming.
I have done my best to assembe all of the information in this guide in as
logical and concise a manner as possible, and have attempted to craft the
language so that everything you may n eed is both easy to find and easy
to read. It is my greatest hope that all of these efforts prove equal to
the task, so that this Guide may be sufficiently worthy to be used as a
one-stop reference.
Furthermore, it is my desire that this Guide be sufficiently helpful so
that everyone--EVERYONE--will be able to use it to derive as much fun and
amusement from Disgaea 4 as I have been able to.
Current Guide Status:
The Guide is now 100% complete. It has been thoroughly re-written
and re-formatted since its initial inception, and is now in its
most "complete" form. I will, however, most likely continue to add
and revise the contents of this guide in the future.
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~ Guide Information
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[D-01A]
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This Guide is intended solely as a reference tool. It is written with the


expectation that you are already aware of the basic, fundamental mechanics
of the game (and of gaming in general). It is not here to hold your hand as
you play the game, nor to tell you exactly how to complete each specific
map. Rather, it is designed to advice and instruct players in the skills
and tactics that are most beneficial for continued gameplay.
The guide is divided into ten numbered section, marked D-01, D-02, D-03, etc.
Each section is further divided into specific subsections (sometimes referred
to as chapters). Each subsection is assigned a consecutive letter: D-01A,

D-01B, D-01C, etc. Each section and subsection is tagged to allow for easy
navigation.
The "heart" of this guide is the Level Up!! Guide (see Section 5 [D-05]). This
Disgaea games have a somewhat unwarranted reputation for being grind-heavy.
This reputation is partially true, and partially false. Disgaea titles
do indeed emphasize grinding, but not in the traditional sense. In most
games, "grinding" is a term used to describe repeating the exact same
process to the exact same effect, for dozens or hundreds of hours on end.
In Disgaea, grinding requires a more active mind, capable of picking
and choosing the best maps, discerning the most effect strategies to attain
the most rewards in the least amount of time. Clever preparation to
spread out those rewards among those party members who need them most. In
short, if you know what you're doing, you can grind your way up 100
levels in 10 minutes... but if you don't know what you're doing, it
could take you 10 hours to accumulate the same number of levels. The Level Up!!
Guide is dedicated solely toward instructing players toward the proper tactics
and areas to be taken advantage of to climb up through the levels with
the maximum efficiency--investing the least amount of time to reap the
maximum rewards.
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~ Contact Information
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[D-01B]
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If you have any questions, comments, concerns (or suggestions for additions)
regarding this FAQ, you can generally reach me via email
(mwulf.0079@gmail.com) or on the GameFAQs/Gamespot Disgaea 4 message board,
where I appear under the moniker "redphoenix" (or "Mwulf" to the
gamespotters).
If you are a fellow GameFAQs FAQ-writer, and wish to use anything in here
for your Guide, please feel free to use whatever you like. If you are
part of a 3rd Party website, please do not host this Guide on your own
without emailing me for permission in advance.
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~ General Information ~
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[D-02]
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Disgaea 4: A Promise Unforgotten was released in Japan in February 2011,
and in North America half a year later, in early September. Despite being
an enormous fan of the Disgaea series (and, indeed, every Nippon Ichi game),
until Disgaea 4, I had always considered the lengthy, mandatory grinding
element to be an annoyance at best, and utterly insufferable at worst.

That's right: I was one of those quiet few: the Disgaea fans who played for
the ambiance, the setting, and the narrative. (Yes, we do exist!)
But there was something different about Disgaea 4. Something indescribable
that took hold of me almost from the very beginning: suddenly, I didn't care
about progressing the story. An odd feeling: for, from the very beginning,
I thought to myself that Disgaea 4's story was far more interesting (and
its cast of characters far more amusing) than any of the previous sequels.
But I couldn't stop diving into the Item World. I couldn't stop grinding for
mana, customizing characters, playing around with weapons and skills and
abilities--some new to the franchise, others old, which I had never before
taken much notice of.
And then Desco said something about transforming 4 times to defeat the hero,
and I thought to myself: this is it. What I need to do here is simple:
Valvatorez must become a super saiyajin!
And thus began my long road of grinding, climbing ever-higher, ever-faster.
Exploring every nook, every aspect of this massive game. Delving ever-deeper
into the marvelous world of Hades and its fascinating cast of characters.
And so I took it upon myself to write this guide, in order to help other
players along this magnificent journey. And, before we begin, I have one
small thing to say to you all:
Saving is for cowards.
Now: let us begin.
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~ How to Use this Guide
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[D-02A]
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As stated earlier, this guide is intended to be used as a reference tool--not


a babysitter. If you want a document to very carefully tell you how to
navigate each menu... or specific instructions on how and where to move each
character during each turn in each battle--look elsewhere. This guide is
constructed as a point-by-point reference, designed to be used sparingly.
Think of it as a friendly encyclopedia, built to help players determine the
best strategies and tactics for battle, or to find out detailed information on
items, skills, or more esoteric gameplay elements that are insufficiently
explained in Disgaea 4's own in-game tutorials. It is filled to the brim
(and somewhat overflowing) with indexes and tables enough to satiate even
the most obsessive of minds.
This Guide contains--or aspires to contain--every concievable piece of
information a player (of any skill level) might require. Whether you simply
need a little help on your way through the story maps, or need a handy
reference for a long night of Item World diving and Innoncents subduing, this
guide aims to be the one and only reference tool you need.
A word to Disgaea veterans:
If you spot any inaccuracies or omissions in this guide, please let me know
about them (mwulf.0079@gmail.com) so that I may correct or add whatever is
needed.

A word to all my readers:


If there is information you wish to be included in this guide, or additional
sections/subsections, please let me know as well (mwulf.0079@gmail.com).
So long as I am able, I shall endeavor to please everyone.
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~ About Disgaea 4
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[D-02B]
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Disgaea 4: A Promise Unforgotten (Makai Senki Disugaia 4) is a strategic


role-playing game developed for the Playstation 3 console and released in
2011. The game was first released in Japan on February 24, then in North
America on September 6, then in Europe on October 28, and finally in
Australia on November 3, 2011.
It is the fourth game in the popular Disgaea series, which first launched
with Disgaea: Afternoon of Darkness on the Playstation 2. The Disgaea
series has has been translated to many different languages and ported to
many different consoles, including the Nintendo DS, Playstation Portable
and Playstation Vita. Disgaea 4 is the second Disgaea title to be released
on the Playstation 3, and the first game in the series to feature high
resolution sprites.
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~ Gameplay Tips
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Disgaea 4 is a game with a lot of depth, and so much so that new players can
very quickly feel overwhelmed. If you're new to the franchise, here are a
few basic tips for the game that should make that initial learning curve
a bit more gentle.
<> When you purchase items from a shop, your customer rank increases. Once
you "level up" your customer rank, you will be able to hold a vote for
more expensive (and/or additional) items in the Senate. More expensives
items are higher-quality items, so hold each vote as soon as you are able.
<> Bonus Guage rewards (Mana and Experience prizes) are dealt out to every
active character on the map--so if you've filled up the Bonus Guage, make
sure to empty out your base panel before ending the turn so that as
many characters as possible will be able to take advantage of as many
bonuses as possible.
<> Don't be afraid to play with Magichange and Fusion! Many new players are
nervous about the time-limit with magichange, for example--don't be
afraid! These skills are incredibly helpful, and can easily shift the
tide of a losing battle back into your favor.
<> When dealing with magic-users, it's tempting to focus solely on offensive
spells and healing spells. Don't underestimate buffs! Spells that increase
attack/defense/etc. increase those stats a great deal--they're absolutely
indispensable for combat against higher-level enemies.
<> Don't get too attached to the default generic characters the game gives
you--get rid of them, and make your own party of characters--one that

suits your own intended style of play. Just don't make too many characters.
When you're first starting out, you should NOT have any more than 5 generic
characters in your party, or else you will find it very difficult to
properly manage experience and grinding.
<> Don't be stingy! Money can be tight early on, but after a few hours your
treasure will contain obscene amounts of HL that will never seem to
diminish. Buy that new sword! Money is no object.
<> Defensive items are... well, not worthless, but certainly worth less than
offensive items. Don't bother with armor--focus on finding and developing
the best weapons--and the best emblems.
<> The Item World and Chara World are random dungeons that you can only exit
with a Mr. Gency Exit item in your inventory. You cannot access the
warehouse while in these worlds, so make certain you've got at least one in
your inventory before diving in--and always save before doing so.
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~ Party Formation
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For much of the game, you will most likely want to use story characters as
much as possible. However, in order to maintain a well-balance party, you will
need to branch out. At least 3 unique characters are necessary to your
party.
1. An offensive magic-user
The choice here is between Skulls and Mages. Mages have higher base
INT scores, so I would go with a mage. Their area-of-effect magic
is an absolute necessity if you want to do any kind of power
leveling Remember to focus on ONE skill line--don't buy/boost
every offensive spell you get, focus on just one--either Fire, Ice
or Wind. When you reincarnate to Star Mage, switch your focus to
the Star spells.
2. A defensive magic-user
While many characters can use healing spells, you'll want a Healer
character to provide you with the ~best~ healing spells, as well as
various buffing spells. Staves aren't really necessary for healers,
so I'd suggest equipping her with a bow, which allows the healer to
deal a moderate amount of damage. Keep in mind that magic-users
earn experience simply through the casting of magic, so keep 'em
well-defended.
*Remember to equip your magic-users with the best Orbs you can find you
want to raise the SP and INT stats as high as you can to maximize their
effectiveness.
3. A supporting melee character
Basically... spears. You want a character who is good with spears.
Spear techniques allow you to attack "over" friendly characters, have
a longer range (2 panels) attack than normal melee weapons, and the
spear skills work very well to support your primary attackers, as
they can attack over ally and enemy characters alike. You'll
want another powerful melee character to complement Valvatorez and
Fenrich, and you'd be hard-pressed to find one better than a spear
wielder.

I would also HIGHLY recommend a good ranged character if you plan to do much
in the Item or Chara worlds--specifically, a good ranged character wielding
a good gun. Guns may not be the most versatile weapon, but they have nice
attack ranges AND some truly indispensable long-range area-of-effect skills
that make clearing random maps in the Item and Chara worlds a much less
tedious process.
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~ Basic Power-Leveling Tips
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Before you start power-leveling, before you even begin to start, the absolute
first thing you need to do is to go into settings and disable all of the
animations. (Options 2-4 on the list) Also set the Combat SPD and Player SPD
to the fastest setting. Doing so will GREATLY decrease the amount of time
you spend grinding. Beyond that, there are a number of basic power-leveling
tips to keep in mind:
<> Team attacks divide experience equally between all characters involved.
If you kill a monster that gives 100xp with a 2 person team attack, each
character earns 50 experience. Kill that same monster with a 3 person
team attack, each one earns 33 experience, etc.
<> Team attacks can be triggered with characters who have not yet
received commands for a turn. This means you can move a characters
into support positions (with the hope of them triggering a team attack)
Execute, and then cancel the move order.
<> Tower attacks, like team attacks, equally distribute experience among
all characters in the tower. Thus, a viable tactic for increasing
the level of weak characters it to place them on top of a strong
character, and then attack a high-level enemy.
<> At the RosenQueen Item Shop (and at various item shops found in the
Innocent Towns in both the Item World and Chara World) you can purchase
potions to grant small amounts of mana or experience to a specific
character, but these items can only be used in-battle (and are
typically far less effective than grinding).
<> Valvatorez' has an Evility called "Absorption" which can be purchased
for 1500 mana. It allows him to absorb a percentage of the stats of
every enemy he defeats--making it incredibly effective for maps with
large numbers of enemies, or maps you want to solo with Valvatorez.
<> Many maps, particularly those on Mount Ordeal, have high experience
rewards on the bonus gauge. Fill the bonus gauge up by creating geo
chains, team attacks, etc. to fill up the gauge--just remember to take
your low-level characters out of the base panel before killing the last
enemy, because characters inside the base panel will not receive any of
the bonus gauge's experience bonus.
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~ Advanced Power-Leveling Tips
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[D-02F]
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Advanced power-leveling can be a bit tricky, and usually involves taking


on much stronger enemies capable of killing your characters--or even your
entire party--in a single turn. As is usually the case, when combating
vastly superior foes, caution should always be kept in mind.
<> Try to focus on creating one or two heavy damage dealers. The enemies
in Disgaea are not guided by a singular super-intelligence (analogous
to the human player). Instead, the A.I. performs attacks and movement
on an individual basis, determined by whichever priorities each specific
enemy has on each specific map. Some are inclined toward defense, others
toward offense. Defensive enemies are fairly common, and very easy to
deal with--if none of your characters are close enough for the
defense-minded enemy to move to and attack in a single turn, he or she
(or it) will not move at all. If you can determine this range (through
trial-and-error) you can move characters just barely in range and attack,
and then use lift and throw commands to pull them away, allowing you to
deal damage to the enemy without the enemy moving so much as a single
tile.
<> when creating characters and equipping items, the two most overlooked
stats are HIT and SPD. HIT is basically your accuracy stat--if you want
to go up against stronger enemies, you need high HIT, or else most
(if not all) of your attacks will miss. Conversely, the SPD stat effects
your own evasion--get it high enough, and those strong enemies may
be able to kill you in a single hit--but they won't be able to hit you.
<> Reincarnate, Reincarnate, Reincarnate! Levels may be important when you
first start out, but at the end of the day, it's all about stats.
Generic characters require twice the normal amount of mana for each
additional reincarnation--so only reincarnate them when you unlock the
next tier ([D-04B]). With story characters, like Valvatorez and Fenrich,
however, there is no such penalty. Try to reincarnate as "Skilled" or
"Genius" in order to retain as many of your stats as you can.
<> Don't neglect the Chara World and Item World! You won't level
your party as quickly here as elsewhere, but the enhancements
characters and items can attain make leveling elsewhere much,
easier. Powerful weapons and emblems, greater movement speed,
will make earning levels 1000+ a helluva lot easier.

up
your
much
etc.

<> Learn the Big Bang skill on as many characters as soon as you can.
It will make power-levelling much, much easier for you thanks to
the layout of MO-4. (See Tier 5 of the Level Up!! Guide for details).
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~ Story Walkthrough ~
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[D-03]
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In order to make this guide more accessible to first-time Disgaea fans, I've

taken the liberty of writing up a brief walkthrough of the story missions in


the game. Again, this guide is not meant to hold your hand--it assumes you are
already familiar with basic gameplay elements, and provides possible tactics
for each story mission to help players that may be facing difficulty.
As is the case with this guide as a whole, the story walkthrough contains
absolutely NO SPOILERS whatsoever.
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~ Episode 1
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[D-03A]
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1-1 Rehabilitation Room


Enemies:
4x Private Prinnies
Notes:
Befitting a tutorial level, this map is as easy as it comes.
to increase your post-battle spoils, you may want to toss the
blue geo-block onto the green geo-field before combat, to
increase the amount of mana your characters earn.
1-2 Reincarnation Chamber
Enemies:
1x ?Boss?
1x Cat Saber
3x Masked Rangers
Notes:
A good offense with Fenrich works well--let him take the
the lead, so that the enemies surround him after the first
turn. His high counter rate should allow him to take out or
damage a couple, allowing your other characters to move in
and mop-up.
1-3 Prinilisation Room
Enemies:
2x Bouncers
3x Cat Sabers
Notes:
Again, this is a fairly simple map. If you have any trouble,
I would suggest using the lift and throw commands to move
enemies off of the DEF +50% geo-fields, while at the same time
moving your own characters onto those fields.
1-4 Albatross Collar
Enemies:
2x Bouncers
2x Cat Sabers
2x Petite Orcs
Notes:
First, toss the red geo-block onto the blue geo-field and
destroy it. Then, just fly just attack normally. When the
second turn begins, several enemies will use magichange or
fusion--don't be too worried about this. While YOU can use
Magichange and Fusion to great effect, when the AI does it,
all it really does is decrease the number of enemies out
there for you to kill.
1-5 Disaster First

Enemies:
1x ?Boss?
4x Bouncers
2x Healers
Notes:
Again, this is a very simple map. If you have trouble, you
can try using buffing spells to your advantage, but odds are
what you really need to do is level up. See the Level Up!!
Guide ([D-04A]) for details.
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~ Episode 2
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[D-03B]
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2-1 Rotten Sickbed


Enemies:
2x Eryngi
3x Ghosts
3x Slimes
1x Thief
Notes:
Still very simple--if you have trouble, try to use ranged
characters (guns/bows work greak) and spears to attack from
a distance. Also remember to take advantage of team attacks
2-2 Hypha Invasion
Enemies:
2x Blue Skulls
4x Ghosts
2x Lady Fighters
4x Zombies
Notes:
Move those pesky geo-blocks out of the way, and then just
pick a route: either move around the left side or right
side of the map--enemies on the other side won't move
to attack you, so despite the large number of foes, they
don't really pose much of a threat.
Once you beat the story map 2-2, you may want to grind
2-2 several times to give yourself an edge for the next
few maps. Refer to the Level Up!! portion of this guide
for details.
2-3 Forest of Corpses
Enemies:
12x Zombies
Notes:
This map is easy as hell. Toss all the geo-blocks on the
upper bridge to make it collapse--the zombies will fall
down and be unable to attack, making them easy targets for
your ranged characters. The other column of Zombies will
move to attack across the bridge--so line up one or two
melee characters along the bridge to fight them off one
at a time.
After you've cleared this map, spend about an hour or
two grinding it to get a single melee (I recommend a Val)

and a single ranged (I recommend a Witch) character up


to level 40 or so at the very least.
2-4 Whispering Curse
Enemies:
5x Ghosts
3x Slimes
3x Zombies
Notes:
First, take out the enemy boosting geo-block, then take note
of the damage-disperseing geo-field, and move out to attack.
There are a fair number of enemies, but they're all weaklings.
Geo puzzle is impossible to solve.
2-5 Plan of the Wicked
Enemies
4x Eryngi
4x Heavy Knights
2x Zombies
Notes:
Send out your strongest melee characters and let them handle
this map alone. Try to move to the warping geo-fields when
you can: this will allow your tanks to quickly move about
the map, making it easier to flank enemies.
2-6 Altar of Waste
Enemies:
9x Slimes
Notes:
The only important thing to do here is to take out the clone
geo-block as soon as you can. Once that's taken care of,
the slimes should go down easily. And if not? Level up a bit,
or buy new gear--the usual mantra of tasks to do when you
find yourself having trouble.
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~ Episode 3
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[D-03C]
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3-1 Murder Labyrinth


Enemies:
2x Beast Masters
3x Gargoyles
5x Mothmen
3x Petite Orcs
4x Thieves
Notes:
Things are finally starting to get more challenging, huh? Don't
let the quantity of enemies daunt you--you'll be able to face
most of them one or two at a time. So be patient, take your
time, and methodically clear out the map.
Geo puzzle is impossible to solve.
3-2 Searing Euthanasia
Enemies:

1x
2x
4x
1x
4x

Beast Master
Gargoyles
Ghosts
Gunslinger
Mothmen

Notes:
The easiest tactic for maps like these, where you're up
against large number of enemies at two sides, is to move
a bunch of strong characters to one side and let one
group move toward you, and once you've killed 'em all, move
over to the next group. Surely you're familiar with the
tactic "divide and conquer?"
Geo puzzle is impossible to solve.
3-3 Chains of Judgment
Enemies:
2x Beast Master
4x Gargoyles
3x Mothmen
3x Petite Orcs
Notes:
Use that Witch you should have leveled up in the last episode
to clear out as many enemies as you can with an area of effect
spell, then move in with your stronger melee chacaters to clean
up the rest of the demons.
Geo puzzle is impossible to solve.
3-4 Vengeful Road
Enemies:
4x Gargoyles
3x Ghosts
2x Lady Fighters
3x Mothmen
3x Red Skulls
3x Thieves
Notes:
Check out those geo-effects! You'll want to use them toward
your advantage if you can. Again, try to lead in with strong
melee character while keeping support characters (witches,
gunners, etc.) in the rear for support.
Geo puzzle is impossible to solve.
3-5 Dark Execution
Enemies:
4x Archers
6x Thieves
1x Zombie
Notes:
These foes are set to defend the area, so if you keep your
distance, they won't move out to attack you. This is actually
fairly common in set-maps (not so in the Item and Chara
Worlds, sadly). Keep your distance and use ranged skills to
clear out the enemies without exposing your own characters
to (much) danger.
Geo puzzle is impossible to solve.

3-6 Forbidden Cell


Enemies:
1x ?Boss?
6x Gargoyles
3x Mothmen
3x Zombies
Notes:
Finally! Met the best character in the game. In any Disgaea
game, for that matter. First take out all of the generic
monsters in the area, then gang up on the boss. By now your
skills ought to be strong enough that you can take the boss
down without having to endure too many of its powerful
area-of-effect skills.
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~ Episode 4
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[D-03D]
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4-1 Ultra Security


Enemies:
6x Ninjas
6x Wolves
Notes:
This map looks hard, but it's really just tedious. Move one
or two characters along the only path open to you, destroying
the no-entry geo blocks when you have the opportunity. It
will take you several turns to complete, but it's not
difficult despite the fairly large number of foes.
Geo puzzle is impossible to solve.
4-2 Rotten Core
Enemies:
12x Ninjas
Notes:
This is a simple map, so there's not a whole lot of room for
creative tactics. Assume the usual formation with your melee
characters in the lead and ranged characters in the rear, and
take it slow. Ninjas can be pretty nasty foes, so stay alert
and try to use area-of-effect skills to hit as many as
possible with every attack--their high evasion means you want
as many opportunities to hit as you can find.
4-3 Total Fabrication
Enemies:
8x Alraune
5x Ninja
Notes:
As you're quickly finding out, Episode 4 is centered around
the theme of "tedium." Once more, this map is a battle of
attrition. Go slow and try to fight only one or two enemies
at a time. It's not a hard fight, but it is long.
4-4 Conspiracy
Enemies:
6x Ninjas
8x Wolves

Notes:
Another tedious battle of attrition. Again, go slow and take
out the enemies one at a time. Ranged area-of-effect attacks
will go a LONG way toward ending this fight quickly.
Lift and throw each geo-block to its same-colored wall to
solve the geo puzzle.
4-5 Evil Propaganda
Enemies:
14x Ninja
Notes:
I suggest doing some significant power-leveling before this
map, if only to glear through it faster. It is so... very,
very tedious. Keep your characters bunched together--you
should only need to deploy two or three--and methodically
move them around the map killing the Ninjas.
Geo puzzle is impossible to solve.
4-6 Fall of the Zenith
Enemies:
1x Alraune
3x Bone Dragons
6x Ninja
1x Professor
2x Wolves
Notes:
See those warp geo-fields? You know what to do: send out
your strongest melee character to battle alone, placing them
on warp fields whenever you can to boost their mobility.
Geo puzzle is impossible to solve.
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~ Episode 5
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[D-03E]
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5-1 Scream Park


Enemies:
2x
1x
6x
1x
1x

Cat Sabers
Masked Hero
Nekomata
Petite Orc
Zombie

Notes:
There are a lot of enemies so wait and let them come to you.
There are moving geo-blocks here, so wait for the geo-effects
to be in your favor before switching to offense.
Geo puzzle is impossible to solve.
5-2 Lost Dignity
Enemies:
4x
4x
4x
4x

Alraune
Cockatrice
Nekomata
Wolves

Notes:
Again, these monsters have defensive AI scripts, so as long
as you keep your distance, they won't move at all. Take out
each group of foes one at a time--magic users are perfectly
suited for this map, as the enemies are bunched up in
squares.
5-2 is one of the best mid-level spots for grinding, so
skip down to the Level Up!! portion of the guide for details
on how to use it to your advantage.
5-3 Wounded Pride
Enemies:
9x Cat Sabers
3x Cockatrices
3x Red Skulls
3x Witches
Notes:
Be careful of reverse-damage geo effects. Either use a healer
to kill the enemy on them, or lift and throw them off.
Either way, try to attack from these fields yourself, as the
enemy has no healing-capable characters with which to
threaten you.
Geo puzzle is impossible to solve.
5-4 Ruin Coaster
Enemies:
13x Bodyguards
1x Succubus
2x Witches
Notes:
Once more, these enemies are set to defend the area, so they
won't move out unless you get too close. Clear out the
bodyguards first, and then press further to kill the other
three.
Geo puzzle is impossible to solve.
5-5 Frantic Wheel
Enemies:
4x Archers
4x Mothmen
2x Rifle Demons
2x Shaman
Notes:
In a pleasant change of pace, the enemies on this map have
aggressive AI settings for a change. First take out the
archers (always prioritize archers and witches/skulls). Once
they're out of the way, you shouldn't have too much trouble
clearing the map of the remaining foes.
Geo puzzle is impossible to solve.
5-6 Murder-Go-Round
Enemies:
?Boss?
17x Prinnies
Notes:
That's a lot of Prinnies, dood! Lift and throw 'em to kill

'em easily, or use area of effect skills. Either way, they


don't pose any threat. At all. But they're super cute, dood!
Jokes aside, once the prinnies are done with, it's just your
army versus a single, lonesome boss--which goes down just about
as easily as you'd expect.
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~ Episode 6
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[D-03F]
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6-1 Winter Cemetery


Enemies:
1x Beast Master
2x Cat Sabers
2x Gargoyles
2x Mothmen
Notes:
Skip over the first turn to let the enemies magichange. At
the start of the second turn, you'll only have to deal with
three of 'em. Provided you're not woefully underleveled or
are equiped with garbage, you should be able to clear all
three of 'em out in a single turn without exposing yourself
to any attacks.
Geo puzzle is impossible to solve.
6-2 Oblivion Hill
Enemies:
2x Blue Skulls
4x Gunners
1x Infected
8x Masked Heroes
3x Shaman
Notes:
Linger near the base panel and use your ranged characters to
deal damage. Try not to advance forward unless you're
confident in your characters' levels: this battle is best
fought defensively.
Lift and throw each colored geo-block to its own-colored wall
of geo blocks to solve the geo puzzle. Geo, geo, geo!
6-3 Ghoul Standard
Enemies:
4x Dragons
2x Ghosts
3x Infected
2x Mothmen
Notes:
A nice and easy map. Take note of the attack-boosting geo
effect fields and use them to your advantage.
Geo puzzle is impossible to solve.
6-4 Abysmal Mirage
Enemies:
6x Infected

Notes:
After every turn, additional Infected enemies will spawn, so
you'll have to move quickly and destroy all of the enemies
as quickly as possible. If you can't kill all 6 in the first
turn, you need to level up a bit.
Geo puzzle is impossible to clear.
6-5 The Defiled
Enemies:
5x Infected
Notes:
Again, additional Infected will spawn each turn. There are
four enemy base panels to take out to prevent this, so do
so immediately. Once the base panels are destroyed you can
take your time clearing out the remaining vile Infected.
6-6 Fractured Bouquet
Enemies:
4x Infected
Notes:
Fight the Infected one at a time. This battle is very simple,
so any difficulty you may encounter will be solely because of
poor equipment and/or underleveld characters.
6-7 Infringement
Enemies:
?Boss?
24x Infected
Notes:
There are lots of enemies, but they're very, very weak. Start
out with strong area of effect skills and magicks to clear
as many enemies as you can, then send in the cavalry (read:
melee characters) to clean up the remnants.
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~ Episode 7
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[D-03G]
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7-1 Rebel Invasion


Enemies:
2x Bouncers
4x Nekomata
2x Reapers
4x Succubus
2x Thieves
Notes:
As per the usual strategy when facing large numbers of foes,
keep your forces near the base panel and use ranged attacks
while letting the enemy approach you. This way you can
deal the most damage without leaving your forces too
vulnerable to enemy attacks.
Attack and destroy the null geo-block to solve the geo puzzle.
7-2 Shard of Regret
Enemies:
6x Bouncers

5x Heavy Knights
5x Onmyo Monks
5x Warriors
Notes:
Despite the large number of enemies, they're not very hard to
kill. Focus on taking out the Onmyo Monks and Heavy Knights
first, then move on to the rest.
Geo puzzle impossible to solve.
7-3 Busted Mythology
Enemies:
8x Reapers
Notes:
The enemies here are, once again, defensive--keep your
distance, and they won't bother moving to attack you.
Bombard them with ranged attacks to to destroy as many as
possible without exposing yourself to any attack. Don't move
in with melee characters unless your confident about your
levels.
Lift and throw the null geo-block onto the blue geo field, and
then destroy the blue geo-block to solve the geo puzzle.
7-4 Dark History
Enemies:
16 Bouncers
1x Ninja
8x Reapers
1x Red Skull
1x Shaman
1x Succubus
Notes:
Another map with a lot of enemies that's actually pretty damned
easy to clear. Take note of the no-entry geo-effect, and use
it to your own advantage as much as you can (via ranged
characters) before destroying the geo-block sustaining it.
Then charge in with your heavy-hitting melee characters
to clear out the enemies in the rear.
Geo puzzle is impossible to solve.
Map title is a possible reference to Turn A Gundam.
7-5 Post-Purge Purge
Enemies:
6x Masked Heroes
16x Prinnies
Notes:
Toss the prinnies to explode them. Your only real foes for this
fight are the masked heroes. There are only six of 'em, so
gang up around them and use your most powerful skills to
utterly destroy them.
7-6 Overlord's Test
Enemies:
3x Archers
3x Gunners
3x Magic Knights
3x Shaman

Notes:
Don't solve the geo-puzzle unless you're confident in being
able to clear this map quickly. Aside from that, just take
your time and clear out the enemies. Lift and throw your
characters across the platform to save some time: the
enemies shouldn't pose much of a threat, so your characters
ought to be able to handle themselves well enough alone.
Especially if they have high Counterattack stats.
Lift and throw the purple and teal geo-blocks onto the center
platform to solve the geo puzzle.
7-7 Feast of the Wolf
Enemies:
10x Overlords
18x Bouncers
Notes:
Lift and throw enemies off of their geo-effects, and then use
those nifty geo-effects for yourself. Ranged characters
(particularly witches) can do wonders clearing this map.
Geo puzzle is impossible to solve.
7-8 Evil Office
Enemies:
?Boss?
3x Bouncers
4x Onmyo Monks
8x Samurai
Notes:
The boss is set to defend, so you can take out the other
demons without worrying about getting blasted by the boss.
Once the generic foes are out of the way, focus on the boss.
He may look a bit scary, but isn't too much stronger than
those generic foes you've been slaughtering by the dozen
on your way to meet him.
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~ Episode 8
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[D-03H]
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8-1 Rising Tragedy


Enemies:
16 Bio Suits
Notes:
The Bio Suits are set to defend, so they aren't going to
move at all if you keep a little bit of distance. Naturally,
this makes the best tactic ranged weaponry and ranged skills.
shouldn't be any trouble at all.
Geo puzzle is impossible to solve.
8-2 Deadly Elevator
Enemies:
9x Bio Suits
Notes:
Move slowly and try to get a character into the yellow

geo-field with the invincibility effect. If that character


is a witch, so much the better--ranged attacks are and
always will be your best friend. And Witches? More like lovers.
Geo puzzle is impossible to solve.
8-3 Section D
Enemies:
2x
2x
2x
2x
2x
2x
2x
2x

Alraune
Gargoyles
Ghosts
Golems
Mothmen
Mushrooms
Petite Orcs
Zombies

Notes:
There are a lot of enemies to face here, so try and keep your
forces concentrated in a single region, with the support
characters back far enough that they can lend aid without
becoming targets themselves.
Geo puzzle is impossible to solve.
8-4 Chaos Factory
Enemies:
1x Archer
5x Beast Masters
2x Bouncers
4x Cat Sabers
1x Gunner
2x Healers
1x Heavy Knight
1x Onmyo Monk
2x Professors
1x Warrior
Notes:
There are a lot of enemies here, so it would be prudent to go
with the typical cautios strategy--hang back and let the enemy
come to you, while bombarding them from afar with ranged
skills and magicks. These foes are set to "guard," so they will
not move unless they will be able to attack your characters
the same turn as the move--use that to your advantage.
8-5 Section G9
Enemies:
6x Dragons
4x Nekomata
4x Professors
Notes:
This map may look like a cakewalk, but these foes have some
pretty nasty skills they can use against you if you're not
prepared. Provided you have done at least a little bit of
power-levelling by now, however, you shouldn't have too much
trouble clearing this map at all.
The Geo Puzzle cannot be solved
8-6 Two-Headed Dragon

Enemies:
4x Bio Suits
1x Star Skull
1x Witch
Notes:
First, take out the Star Skull. You don't want to deal with
him if you don't have to. The Witch should be your next target,
as she's much easier to kill than the Bio Suits--which, without
magic artillery to back them up, shouldn't be too hard to
take out.
Destroy all of the crates with normal attacks to destroy
the geo-blocks with a chain to solve the Geo Puzzle.
Map title is a possible reference to Legend of Galactic Heroes.
8-7 Mission Improbable
Enemies:
12x Reapers
Notes:
Again, go with the usual tactic here--don't advance unless
you've power-leveled a bit--and keep most of your characters
back near the base panel, letting the enemy march toward you
so that you face as few at a time as possible.
Throw the red geo-block onto the purple, and then destroy the
other blocks until the two reds touch, igniting a geo-chain
to solve the Geo Puzzle.
Map title is a possible reference to Mission Impossible.
8-8 True Final Weapon
Enemies:
8x Bio Suits
2x Professors
Notes:
There's a moving no-entry geo-block on this map, so keep an
eye out for where it is before you make your moves. I
recommend using 2 or 3 heavy melee-based character to advance,
with a hearler a short way behind them to support. Don't
forget to use buffing magic and magichange if you end up
having trouble with this map.
Geo Puzzle is impossible to solve.
8-9 True Final Weapon Mk.II
Enemies:
?Boss?
Notes:
Watch out for those area-of-effect attacks--they're nasty.
You're best bet is to take out the boss as quickly as possible,
so go all out with your most powerful skills and buffs. It
may also be beneficial to use team-attacks to deal additional
damage while at the same time moving support characters in
and out of the boss's attack range.
Map title is a possible reference to Mobile Suit Zeta Gundam.
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~ Episode 9
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[D-03I]
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9-1 Gloomy Moon


Enemies:
6x Androids
Notes:
Your first priority is to take care of the Mighty Enemy
geo-block. Lift it and toss it somewhere where there isn't
a geo-field as soon as you can to negate its effect. Once
that's taken care of, move out to attack the androids in
wide formation, to prevent them from ganging up on your
characters before you can destroy them.
Geo Puzzle is impossible to solve.
9-2 3rd Colony
Enemies:
9x Androids
Notes:
Destroy the no-entry geo-blocks and then focus on taking out
each group of androids individually. Be careful with your
movement--if you get too close to one of the other groups,
it will break up and move to attack you.
Geo Puzzle is impossible to solve.
9-3 Parasite Nest
Enemies:
5x Android
2x Dragon
2x Mothman
2x Reaper
2x Skeleton Dragon
Notes:
Again, these enemies have defensive AI settings, so if you
do not get too close to them, they will not move. Use this
to your advantage and either destroy them with one-hit-kill
area-of-effect skills, or with long-range attacks. You ought
to be able to clear this map in the first turn without any
trouble.
9-4 Concrete Knowledge
Enemies:
6x Androids
Notes:
Additional androids will move out of the base panel each
turn, so make that your priority target (unless you're up
for some power-leveling). If you're not utterly confident in
your ability to vanquish all six foes in one turn, head on
down the guide to the Level Up!! section, because you are in
dire need of some power-leveling.
Geo Puzzle is impossible to solve.
9-5 Evil Heresy
Enemies:

10x Androids
Notes:
Don't you just love those no-entry geo-blocks? Use them to
your advantage, and wait for the enemy to come to you. There
are a fair number of 'em, but the no-entry geo effect limits
their advance to your advantage.
Geo Puzzle is impossible to solve.
9-6 Sign of Demolition
Enemies:
Sign of Demolition
Enemies:
1x Alraune
6x Androids
1x Cockatrices
1x Dragons
1x Reapers
1x Rifle Demons
Notes:
Go ahead and skip your turn without exiting the base panel.
The monsters will all magichange to the androids, and you
know what that means: fewer enemies to fight. Once there are
only six left, the map should be easy as hell. But if it's
not... time to power-level. That is, after all, the name of
the game.
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~ Episode 10
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[D-03J]
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10-1 Swarming Malice


Enemies:
3x Cat Sabers
3x Eryngi
3x Mothmen
2x Petite Orc
Notes:
As is (always) the case with maps where you have to face off
against large numbers of enemies, the best tactic is to simply
wait near the base panel and let the enemy charge you. You can
set up a wall of strong melee characters in front of the base
panel and another line of support characters behind the base
panel to make things easier for yourself, just make sure there
isn't an open route for the enemy to rout your front line.
Lift and throw all of the colored geo-blocks onto the blue
geo-field and then destroy any one of them to solve the
geo puzzle.
10-2 Disaster Dimension
Enemies:
8x Sludges
Notes:
It's been a while, but finally we've got another really, really

easy map to clear. If you have any trouble, as per the usual,
head on to the Level Up!! portion of this guide for some
advice on power-leveling.
Geo puzzle is impossible to solve.
10-3 Ruler's Wound
Enemies:
4x Cockatrice
2x Healer
4x Heavy Knight
2x Skull
2x Witch
Notes:
Destroy the geo-symbols to weaken the spellcasters. Magic
users typically have weak-defense, but are capable of shredding
your characters to billions of burnt chunks with ease, so
make their deaths your highest priority. Once the magic
users are out of the way, move in to attack the Heavy Knights.
The cockatrices are no real threat, so save them for the end.
Geo puzzle is impossible to solve.
10-4 Dark Mud
Enemies:
1x
1x
1x
1x

Giant
Giant
Giant
Giant

Ghost
Reaper
Rifle Demon
Succubus

Notes:
If you haven't realized it by now, giant demons look pretty
scary, but despite being crazy-effective when YOU use them,
in the hands of the AI they're just about the easiest enemies
to kill in the game. Gang up on 'em one at a time until
they're all dead. Easy-peasey.
Lift and throw each colored geo-block to the same-color to
solve the geo puzzle.
10-5 Deadly Option
Enemies:
5x Archer
1x Professor
4x Sorcerer
Notes:
This map is filled with nasty ranged-characters, so your only
real option is a strong advance, supported by your own
ranged characters. You may want to have 3 or 4 characters
dedicated solely to support roles for this one.
Geo puzzle is impossible to clear.
10-6 Boiling Point
Enemies:
1x
1x
1x
1x
1x
2x

Bio Suit
Bouncer
Giant Dragon
Giant Golem
Gunner
Nekomata

2x Rifle Demon
1x Samurai
Notes:
Skip the first turn so that the monsters will magichange to
the human-type demons, thus decreasing the number of foes you
have to face. Once the numbers are down, move out and kill
them. By now your characters should be able to clear the map
by the end of the turn with ease. If not--buy better equipment,
level up a bit--you know, the usual drill.
The geo puzzle is impossible to clear.
10-7 ?Spoiler?
Enemies:
?Boss?
6x Androids
Notes:
For an epic final battle, this boss doesn't really pose much
of a threat. Take out the androids first, and then surround
the boss with your strongest melee characters and unleash all
of your most potent special skills. You can also move support
characters around the periphery of the map to support your
own troops, should the need arise.
This is the final story map of the game.
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Endings and the Legendary Tree
\
\
\\
\\
[D-03H]
\
\____\\____\\______________________________________________________________\

As per the usual case with Disgaea titles, A Promise Unforgotten features
a number of alternate endings that can be viewed by falling in battle to
one of the game's mid-boss characters. Upon being defeated and viewing the
ending, you will start the game over on a second cycle, so either save
before hand, or get yourself read to play through all of the story maps
all over again.
_______________________________________________________________________
| Endings
| Requirements
|
|_______________________|_______________________________________________|
| Axel's Ending
| Lose to Axel in Episode 6
|
|_______________________|_______________________________________________|
| Desco's Ending
| Lose to Desco in Episode 3
|
|_______________________|_______________________________________________|
| Emizel's Ending
| Lose to Emizel in Episode 1
|
|_______________________|_______________________________________________|
| Emizel's 2nd Ending | Lose to Emizel in Episode 2
|
|_______________________|_______________________________________________|
| Fuka's Ending
| Lose to Fuka in Episode 2
|
|_______________________|_______________________________________________|
| Vulcanus Ending
| Lose to Vulcanus in Episode 5
|
|_______________________|_______________________________________________|
In addition to the alternate endings, you can also unlock various special
epilogues to the main story by using the Legendary Tree Evil Symbol on the
Cam-Pain HQ map to strengthen relationships between story characters.
If you do not meet the criteria for any one epilogue, the Vulcanus epilogue
will play by default.

NOTE: In the table below, "[LT]" is used to denote requirements that can
only be fulfilled through the use of the Legendary Tree symbol.
_______________________________________________________________________
| Epilogues
| Requirements
|
|_______________________|_______________________________________________|
| Desco's Epilogue
| Set Desco as Valvatorez' Sibling
|
|_______________________|_______________________________________________|
| Emizel's Epilogue
| Set Emizel as Valvatorez' Rival
|
|_______________________|_______________________________________________|
| Fenrich's Epilogue
| Set Fenrich as Valvatorez' Comrade
|
|_______________________|_______________________________________________|
| Fuka's Epilogue
| Set Fuka as Valvatorez' Mentor
|
|_______________________|_______________________________________________|
| Post Game Epilogue
| Complete Extra Battle 1-6 in Cycle 2+
|
|_______________________|_______________________________________________|
| True Final Battle
| Valvatorez at level 500+ defeats final boss |
|_______________________|_______________________________________________|
| Vulcanus Ending
| Set Vulcanus as Valvatorez' Lover
|
|_______________________|_______________________________________________|
The Legendary Tree doesn't just effect Epilogues, however. It can also be
used to to attain special "relationships." Some relationships effect the
battlefield, others do not. Here's the full list of what each relationship
is, how it's achieved, and what it does:
<> Permanent Archenemies
Leader kills Archenemy 10 times.
Gives leader +50% stat boost in battle after killing Archenemy.
<> Permanent Comrades
Leader and Comrade team attack 10 times.
Gives leader a 99% chance of performing a team attack while next
to Comrade.
<> Permanent Lovers
Leader heals Lover 10 times with either magic or items.
Gives Leader +10% HP regeneration while standing on an adjacent panel
to lover.
<> Permanent Mentors
Leader uses Mentor's spells 10 times while standing on an adjacent
panel.
Gives Leader the ability to use Mentor's spells from anywhere on the
map.
<> Permanent Rivals
Leader and Rival counter each others' attacks 10 times with their
fists.
Gives Leader a +20% stat boost when Rival is deployed.
<> Permanent Second Cousins
Leader and Second Cousin are both deployed together 10 times.
Gives no special effects.
<> Permanent Stepsiblings
Leader protects Stepsibling from special attacks 10 times.
Leader can protect Stepsibling from anywhere on the map.

<> Permanent Twins


Leader and Twin equip identical equipment in battle 10 times.
Gives leader +20-60% stat bonus when wearing same armor as Twin.
And any relationship you establish can be undone by passing a bill in the
Senate (for 1,000 mana).
___
___
__/ ()\ ___
___ /() \__
/__\
\ \ \
/ / /
/__\
\_/
| | \
/ | |
\_/
|
\_/ \
/ \_/
|
/ \ | | \\ \ |
~ Extra Content ~
| / // | | / \
| | |_| | \| |
| |/ | |_| | |
| |
| | |
| | |
| |
\_/_____/ \|
|/ \_____\_/
| | |
| | |
|_|_|
|_|_|
_____________ ___ ___ ____________________________________________________
\
\\ \\ \\
[D-04]
\
\____________\\__\\__\\___________________________________________________\
As is the case with all Disgaea games, when it comes to game content, the
main story is only the tip of the iceberg! The Item and Chara worlds contain
an infinite number of random maps for endless entertainment and the option
to fully customize and supercharge every single item and character in the
game, Mount Ordeal offers challenging training missions to help you whip
your sorry lot of characters into shape, and the X-Dimension and Land of
Carnage maps provide increasingly difficult battles to test the very limits
of your abilities.
In short, Disgaea 4 is a game that, quite literally, ~never~ ends.
Before delving too deeply into the X-Dimension or Land of Carnage areas,
I would strongly suggest spending some time specially farming the Item
World for statisticians. Once you get a few, use the Item Duplication
method (subsection [D-09E]) to rapidly increase your total, and equip as
many of them as you can fit on as many of your equiped items as you can
in order to maximize the amount of experience you earn.
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Item World
\
\
\\
\\
[D-04A]
\
\____\\____\\______________________________________________________________\

The Item World is a "universe" inside each item in the game: you can fight
one random maps inside the item world, fend off pirates, subject Innocents,
all to make your items stronger. Keep in mind that the only way to exit the
Item World is either every 10th floor, or with a Mr. Gency Exit (an item
that can only be obtained within the last floors of the Item/Chara Worlds,
you you will occasionally encounter NPCs in Mystery Rooms that will either
give or sell the emergency exits.
The basic mechanics and elements of the Item World are all explained in-game
fairly well. The important thing to grasp is that, in addition to simply
leveling up items, you can gain various other effects that grant special
abilities or stat increases by subduing (killing) the Innocent demons in
the item world before the hostile demons destroy them. You can later

move subdued Innocents between items in order to make phenomenal weapons


which can be hugely beneficial in the grinding process. Specific Innocents
are randomized to each item, but you can see which Innocents live inside
which item from the item information screen. All the information you really
need to know is which Innocent will produce which effect... which is precisely
why there are so many tables in this section.
Innocents are arranged in tables by type, and alphabetically within each table.
Stat Boosting Innocents
_______________________________
| Innocent
| Effect
|
|_______________|_______________|
| Coach
| +SPD
|
|_______________|_______________|
| Dietician
| +HP
|
|_______________|_______________|
| Gladiator
| +ATK
|
|_______________|_______________|
| Marksman
| +HIT
|
|_______________|_______________|
| Master
| +SP
|
|_______________|_______________|
| Physician
| +RES
|
|_______________|_______________|
| Sentry
| +DEF
|
|_______________|_______________|
| Tutor
| +INT
|
|_______________|_______________|

_______________________________
| Innocent
| Effect
|
|_______________|_______________|
| Hard Worker | +ATK +INT
|
|_______________|_______________|
| Muscleman
| +ATK +HP
|
|_______________|_______________|
| Nerd
| +INT +SP
|
|_______________|_______________|
| Patient
| +DEF +RES
|
|_______________|_______________|
| Pugilist
| +ATK +HIT
|
|_______________|_______________|
| Sniper
| +HIT +SPD
|
|_______________|_______________|
| Sprinter
| +ATK +SPD
|
|_______________|_______________|

Resistance Boosting Innocents


_______________________________
| Innocent
| Effect
|
|_______________|_______________|
| Aeronaut
| +Wind RES
|
|_______________|_______________|
| Coffee Maker | +Sleep RES
|
|_______________|_______________|
| Cryophile
| +Water RES
|
|_______________|_______________|
| Firefighter | +Fire RES
|
|_______________|_______________|

_______________________________
| Innocent
| Effect
|
|_______________|_______________|
| Medicine Man | +Paralysis RES|
|_______________|_______________|
| Pharmacist
| +Poison RES |
|_______________|_______________|
| Psychologist | +Amnesia RES |
|_______________|_______________|
| Social Worker | +Deprave RES |
|_______________|_______________|

Ailment Causing Innocents


_______________________________
| Innocent
| Effect
|
|_______________|_______________|
| Alchemist
| Poison
|
|_______________|_______________|
| Amnesiac
| Amneisa
|
|_______________|_______________|
| Gangster
| Deprave
|
|_______________|_______________|

_______________________________
| Innocent
| Effect
|
|_______________|_______________|
| Hypnotist
| Sleep
|
|_______________|_______________|
| Professional | Critical ATK |
|_______________|_______________|
| Witch Doctor | Paralysis
|
|_______________|_______________|

Equipment Boosting Innocents


_______________________________
| Innocent
| Effect
|
|_______________|_______________|
| Cane Man
| Staff Stat+ |

_______________________________
| Innocent
| Effect
|
|_______________|_______________|
| Guardian
| Armor Stat+ |

|_______________|_______________|
| Eros
| Bow Stat+
|
|_______________|_______________|
| Fencer
| Sword Stat+ |
|_______________|_______________|
| Fist Fighter | Fist Stat+
|
|_______________|_______________|
| Deadeye
| Gun Stat+
|
|_______________|_______________|
Kill Bonus Innocents
_______________________________
| Innocent
| Effect
|
|_______________|_______________|
| Broker
| HL+
|
|_______________|_______________|
| Manager
| Mana+
|
|_______________|_______________|

|_______________|_______________|
| Lance
| Spear Stat+ |
|_______________|_______________|
| Lumberjack
| Axe Stat+
|
|_______________|_______________|
| Monster Hunter| Monster Stat+ |
|_______________|_______________|

_______________________________
| Innocent
| Effect
|
|_______________|_______________|
| Mentor
| Skill EXP+
|
|_______________|_______________|
| Statistician | EXP+
|
|_______________|_______________|

Miscellanious Innocents
_______________________________________________________________________
| Innocent
| Effect
|
|_______________________|_______________________________________________|
| All Digger
| Paralysis when attacking from behind
|
|_______________________|_______________________________________________|
| Beggar
| Decrease stats of adjacent enemies
|
|_______________________|_______________________________________________|
| Berry Picker
| Team attack chance 100%
|
|_______________________|_______________________________________________|
| Cat Burglar
| Chance to steal with normal attacks
|
|_______________________|_______________________________________________|
| Chalkboard Scraper
| Decrease enemy HIT with each attack
|
|_______________________|_______________________________________________|
| Collector
| Improves item rarity
|
|_______________________|_______________________________________________|
| Enforcer
| Can transfer unsubdued Innocents
|
|_______________________|_______________________________________________|
| Eraser
| Can deathblow when HP less than 25%
|
|_______________________|_______________________________________________|
| Fusion Lover
| Increase effect of monster fusion
|
|_______________________|_______________________________________________|
| Glutton
| Normal damage restores HP
|
|_______________________|_______________________________________________|
| Hand Shaker
| Massive HIT increase
|
|_______________________|_______________________________________________|
| Heart's Shadow
| ???
|
|_______________________|_______________________________________________|
| High Spiriter
| Normal damage heals ailments
|
|_______________________|_______________________________________________|
| Joke Slapper
| Amnesia when attacking from behind
|
|_______________________|_______________________________________________|
| Killer
| Deathblow enemies with <25% SP from behind
|
|_______________________|_______________________________________________|
| Kinder Gardener
| Decrease damage by 50%
|
|_______________________|_______________________________________________|
| Lose-Lose
| Increase enemy EXP when you are defeated
|
|_______________________|_______________________________________________|
| Magichange Lover
| Increase effect of magichange
|
|_______________________|_______________________________________________|
| Mana Robber
| Mana increase +10%
|

|_______________________|_______________________________________________|
| Mediator
| Stat booster
|
|_______________________|_______________________________________________|
| Mode Changer
| Nullifies ATK on odd turns, MAG on even turns |
|_______________________|_______________________________________________|
| Motivator
| Magic attack damage decreased by 40%
|
|_______________________|_______________________________________________|
| Partier
| Restore HP by geo-chain damage amount
|
|_______________________|_______________________________________________|
| Punisher
| Halves enemy HP when attacking from behind
|
|_______________________|_______________________________________________|
| Rubber
| Attack twice in a row
|
|_______________________|_______________________________________________|
| Secret Trainer
| +10% to item growth rate
|
|_______________________|_______________________________________________|
| Sensationalist
| Deprave when attacking from behind
|
|_______________________|_______________________________________________|
| Sumo Wrestler
| Alliest monsters ATK +20%
|
|_______________________|_______________________________________________|
| Sun Bather
| Sleep when attacking from behind
|
|_______________________|_______________________________________________|
| Sweet Tempter
| +50% HP recovery at end of turn
|
|_______________________|_______________________________________________|
| Teacher
| +5% specialist boost
|
|_______________________|_______________________________________________|
| Town Crier
| +5 Counter
|
|_______________________|_______________________________________________|
| Trash Talker
| Poison when attacking from behind
|
|_______________________|_______________________________________________|
| Wuss
| Physical damage -40%
|
|_______________________|_______________________________________________|
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Chara World
\
\
\\
\\
[D-04B]
\
\____\\____\\______________________________________________________________\

After reincarnating 3 times (total), storing a (total) of at least 100 levels,


you will be able to hold a vote on the Chara World in the Cam-Pain HQ Senate.
The Chara World is analogous to the Item-World in base functionality: only
instead of powering up items, you'll use it to power up your characters.
Several evilities and skills, in fact, can only be learned by delving into
the Chara World.
When venturing into the Chara World, it's important to keep in mind that
the maps are built around a unique set of rules, including:
<> Destroying all of the geo-blocks on a Chara World map will decrease
the mana cost of the stat you are venturing into the Chara World to upgrade.
<> The levels of the enemies you face are determined by the level of the
character you dive into, plus or minus a small number. If you use the
character you are diving into in battle, and he or she levels up, the
enemies you face will become stronger. Therefor, if you keep him or her
in the base panel, bereft of opportunities to earn experience, the
enemies you encounter will remain pathetically weak.
<> Every time a skill is used in an area, the top layer of blocks nearest

to the area where the skill was used (both the actual geo-blocks and the
terrain itself) will explode.
<> If you destroy all of the geo-blocks in the 10th level of the Chara World,
a second mystery gate will appear. Inside the mystery room you will find
either an Evil Symbol trainer who can increase the area-of-effect of any
Evil Symbol whose effect the Chara World character is under, or a Skill
Trainer (see [D-05C] for details) who can allow your Chara World
character to obtain one of the skills used by any other character
(standing on an adjacent panel in the Cam-Pain HQ Map).
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Mount Ordeal
\
\
\\
\\
[D-04C]
\
\____\\____\\______________________________________________________________\

Once one of your characters as a store of 7000 mana, a new bill will appear
in the Cam-Pain HQ Senate to vote on--Mount Ordeal. Mount Ordeal is
described as a training area, and is a set of four increasingly difficult
maps designed to challenge players, as well as to provide an efficient area
for grinding. As you will find in the Level Up!! Guide (Section [D-05]) the
fourth and final Mount Ordeal map--the peak of the mountain--is absolutely
essential for leveling characters above and beyond the 1000 mark.
Due to the high difficulty of these maps, I would recommend against tackling
them until you have at least 3 characters (Desco included) with levels
around the 600 mark--and be sure to set the Enemy Rank to the zero in the
Cam-Pain HQ before starting, or remember to do so if you're having trouble.
_______________________
| MO-1 Mount Ordeal 1 |
|_______________________|_______________________________________________
| Mount Ordeal 1 may look challenging, and I suppose it kind of is, but |
| it's also very straightforward. The entire map is covered with an
|
| Attack +50% geo-effect, meaning both your characters and the enemy
|
| units will be dealing out extra damage. There are two basic tactics |
| to use here: either slowly spread out from the base panel with your |
| strongest melee characters, or use powerful ranged area-of-effect
|
| skills to clear out the nearest enemies, and then move your melee
|
| team to the far characters, so that everyone is isolated. If you need |
| to, create a defensive wall around the base panel so that you can
|
| safely use healing magic as-needed, but honestly, if you end up having|
| any trouble with this map you're simply underpowered.
|
|_______________________________________________________________________|
_______________________
| MO-2 Mount Ordeal 2 |
|_______________________|_______________________________________________
| Some people like to use MO-2 to grind Desco, and I suppose it works |
| well enough for that purpose (though not as well as others). The long |
| and short of it is that, although the enemy units are well-positioned,|
| this map is still pretty damned easy. There are three magic-users on |
| rooftops, each surrounded by bodygaurds. The magic-users are tough: |
| each one can decimate your party with a single spell. Lucky for you |
| those bodyguards don't like to move, and that each group is far enough|
| away from the other that you can take each one out in isolation. Even |
| better: the enemies are clustered together, making them easy prety for|
| area-of-effect skills.
|
|
|

| So if you haven't already figured it out, what you need to do here is |


| to attack each group of enemies one-at-a-time, and you have to kill |
| the entire lot of them in a single turn, or your toast. Easy as pie. |
|_______________________________________________________________________|
_______________________
| MO-3 Mount Ordeal 3 |
|_______________________|_______________________________________________
| You're nearly at the top! But it's not going to be easy--Mount Ordeal |
| 3 is the hardest map yet, by far. The difficulty lies primarily in
|
| your complete inability to use ranged skills--so all of those very
|
| powerful area-of-effect skills you've been relying on up till now are |
| completely worthless. There are a lot of enemies and the map is very |
| large, so one might think it best to power level for a crazy long time|
| before attempting to clear MO-3, but the truth is you can easily clear|
| the map with only 2 or 3 characters around level 500.
|
|
|
| The absolute first thing to do is be patient: this is not a map you |
| clear in 1 or 2 turns. In fact, it's one of the very few maps where |
| you can't clear it in 1 or 2 turns--that fact alone makes it seem far |
| more difficult than it really is. The platform with your base-panel |
| starts off surround by enemies--and you can easily kill them with an |
| area of effect skill. But what about the no-ranged geo effect, you
|
| say? It doesn't apply to your base panel--so select a character, use |
| a skill, and then move him or her off the base panel. You can
|
| completely fill up the platform without having to worry about being |
| attacked by the enemies on the upper platform, or the area to the
|
| right of the base panel.
|
|
|
| Remember: be patient. First, you'll want to lift and throw your
|
| strongest characters to the field on the right--tough, melee-oriented |
| characters with high counters (Valvatorez and Fenrich, for example) |
| work best. Let them fight the enemies one at a time until the area is |
| clear--when one of them loses too much health, toss him (or her) back |
| to the starting platform for healing. Proceed slowly and steadily
|
| upward, taking out all of the enemies as you fight them. When you've |
| managed to clear out all of the enemies but the Dragon hiding at the |
| very top, a few turns of clever manuevering can get rid of the two
|
| nasty geo-blocks in the area, allowing you to go all-out against the |
| dragon with all of your most powerful skills.
|
|_______________________________________________________________________|
_______________________
| MO-4 Mount Ordeal 4 |
|_______________________|_______________________________________________
| Welcome to the top of Mount Ordeal? Quite the ordeal getting up here, |
| huh? MO-4 has the potential to be a very, very tough fight--you're up |
| against 13 very strong, very high-level Gargoyles--each one fully
|
| capable of tearing your party to shreds with a bevy of nasty wide-area|
| skills. If you don't have a half dozen characters of obscenely high |
| level (~2000) ready to go, expect the enemy to completely wipe you out|
| after the first turn.
|
|
|
| So what do you do? Give up? Go back to grinding? Hell no. Take a look |
| at the enemy position--there may be a lot of 'em, but they're all
|
| clustered together. Yes, they may be able to destroy you on their
|
| first turn--but all that means is that you'll have to kill all of them|
| (or as many of them as possible) on YOUR first turn. And by now you |
| should have plenty of area-of-effect skills in your arsenal with which|
| to accomplish your bloody task.
|

|
|
| In terms of pure efficiency (something I explain in greater detail in |
| the Level Up!! Guide section regarding MO-4) your best bet is to clear|
| all or most of the Gargoyles form the field with a single attack.
|
| Giant Desco can take out 11 at once--and should be strong enough to |
| guard against the attacks of the remaining two fairly easily. Fenrich,|
| or any other character who has learned the Big Bang skill, can easily |
| destroy all 13 with a Big Bang attack, provided he or she is equiped |
| with a Giant Magichange fist-type weapon.
|
|_______________________________________________________________________|
While you probably won't be revisiting the first three Mount Ordeal maps
all too often, you'll probably end up spending more time at MO-4 than
anywhere else, power-leveling. A single run-through of Mount Ordeal 4 can
net anywhere from 30 to 90 million experience (not including Statistician
boosts) and can be cleared in a single turn. For detailed instructions on
how to best grind through MO-4, see Section 5, subsection [D-05E].
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ X-Dimension
\
\
\\
\\
[D-04D]
\
\____\\____\\______________________________________________________________\

X-Dimension maps provide a different kind of difficulty than any of the battles
you've seen previously. Rather than creating difficulty through the strength
of your foes, X-Dimension maps provide difficulty through the circumstances
of terrain--specifically, geo-blocks and geo-effects. Not to say that these
geo-mechanics don't play an important part in most battles in Disgaea 4, but
in the X-Dimension recognizing and understanding geo-block mechanics are
absolutely integral, and absolutely necessary for victory.
There are 63 total X-Dimension maps, all of which can ONLY be obtained
through very long, somewhat tedious bouts of Item World exploration. Somewhere
every 50 levels in each Item World (floors 1-49 and floors 51-99) you will
find a Ticketmaster Innocent from whom you can purchase items called
Promotional Tickets (for obscene amounts of HL). Each promotional ticket
is used to open up an X-Dimension map, and there are 63 in total.
_______________________________
| X1-1 X-Dimension 1-1
|
|_______________________________|_______________________________________
| As is usually the case with starting maps, X1-1 is pretty simple. The |
| only thing you have to concern yourself with is clearing the map of |
| hostiles--so, bussiness as usual.
|
|_______________________________________________________________________|
_______________________________
| X1-2 X-Dimension 1-2
|
|_______________________________|_______________________________________
| Again, this is a pretty easy map. There is a victory condition,
|
| however: if you do not clear the map within 5 turns, it's GAME OVER. |
|_______________________________________________________________________|
_______________________________
| X1-3 X-Dimension 1-3
|
|_______________________________|_______________________________________
| There are a bunch of mages at the other end of the map you need to
|
| kill, but the geo-blocks present make things a bit trick. Your first |
| impulse may be to destroy the red geo-block boosting the enemies--do |

| not follow it. Destroy the red geo-block will render the map
|
| impossible to clear. Instead, destroy the cyan geo-block so that you |
| can move to the other side to attack and defeat the enemy demons.
|
|_______________________________________________________________________|
_______________________________
| X1-4 X-Dimension 1-4
|
|_______________________________|_______________________________________
| The key feature of this map are the Warp effect geo-fields. As is
|
| always the case when you encounter warp field, the best tactic to do |
| is to simply load up your strongest characters onto warp tiles (either|
| meless-based characters with high counters, or mages with strong area |
| of effect skills if they've got enough HP to take some hits) and use |
| the warp effect to disperse your forces, allowing you to take out all |
| or most of the enemies without giving them the opportunity to gang up |
| on any one of your characters.
|
|_______________________________________________________________________|
_______________________________
| X2-1 X-Dimension 2-1
|
|_______________________________|_______________________________________
| There are a two of methods you can take to clear X2-1. The most
|
| obvious is simply to lift and throw the purple geo-block over the
|
| wall in order to destroy the red Might Enemy geo-block. Alternatively,|
| you can simply lift and throw the enemies out of the Mighty Enemy
|
| geo-field. Either way, it's not too terribly much of a challenge.
|
|_______________________________________________________________________|
_______________________________
| X2-2 X-Dimension 2-2
|
|_______________________________|_______________________________________
| Here, we're faced with two of the more annoying geo-effects in the
|
| game--no ranged, and no lifting. This means the battle is simply a
|
| matter of slowly moving your heaviest melee-type demons around the
|
| map, slowly and steadily clearing the field of enemies. If you're
|
| having trouble getting through, the only real option is to follow the |
| standard line--level up, improve your equipment/stats, etc., etc.
|
|_______________________________________________________________________|
_______________________________
| X2-3 X-Dimension 2-3
|
|_______________________________|_______________________________________
| Leave the no-entry geo-field in place for the first turn, and use it |
| to clear out the enemy gunners with your own ranged attacks. Destroy |
| the no-entry geo-block and press on. After killing the enemies on the |
| tops of each tower, you can lift and throw the block towers to use
|
| to attack the last bunch of enemies from a closer altitude, or you
|
| can finish off the remaining enemies with strong ranged characters. |
|_______________________________________________________________________|
_______________________________
| X2-4 X-Dimension 2-4
|
|_______________________________|_______________________________________
| This map needs to be finished as quickly and efficiently as possible. |
| Your best bet? Lift and throw your strongest character(s) over to the |
| Armored Knights and use your strongest area-of-effect skills to wipe |
| them all out in one go.
|
|_______________________________________________________________________|
_______________________________

| X2-5 X-Dimension 2-5


|
|_______________________________|_______________________________________
| This is a timed map: you get 5 turns to kill everything, or it's game |
| over. The Mothmen demons you'll be fighting have naturally high
|
| evasion stats, and their AI is set to "flee," making them hard to hit.|
| And the No Ranged and Evade geo-effects only make things harder. You |
| can either rely solely on luck, or attempt to make things a bit easier|
| by equipping HIT-boosting items, and using HIT-based weapons like
|
| guns.
|
|_______________________________________________________________________|
_______________________________
| X2-6 X-Dimension 2-6
|
|_______________________________|_______________________________________
| X2-6 is another one of those nice, no-pressure easy maps. All you have|
| to worry about is killing all of the demons on the field, something |
| you should be impossibly skilled at by now.
|
|_______________________________________________________________________|
_______________________________
| X3-1 X-Dimension 3-1
|
|_______________________________|_______________________________________
| The chase is on! The goal here is to destroy the Zombies from reaching|
| the Game Over geo-field. The easiest way to do this is to lift and
|
| throw the zombies on top of each other until you get as few enemies as|
| possible, and then keep throwing that enemy(or enemies) to the other |
| end of the map with your last action every turn, while keeping up a |
| strong offense with all of your other characters.
|
|_______________________________________________________________________|
_______________________________
| X3-2 X-Dimension 3-2
|
|_______________________________|_______________________________________
| You ought to have at least 2 or 3 characters capable of using the more|
| powerful healing spells--you're going to need 'em to deal with the
|
| reverse damage geo-effect in play here. Other than that, it's a fairly|
| simple map to breeze through.
|
|_______________________________________________________________________|
_______________________________
| X3-3 X-Dimension 3-3
|
|_______________________________|_______________________________________
| A geo puzzle to solve: you need to lift the cyan geo-block (Damage 20%|
| and throw it on the cyan Mighty Enemy geo-block to destroy everything |
| with a geo-chain.
|
|_______________________________________________________________________|
_______________________________
| X3-4 X-Dimension 3-4
|
|_______________________________|_______________________________________
| First, use the lift and throw commands to move your characters toward |
| the red geo-block at the far end of the map, and then have one of them|
| toss it back toward the base panel. As long as the geo-block is on the|
| ground, there will be a time--so have one character lifting the block |
| at all times to keep the timer halted. Then, lift the cyan geo-block |
| and throw it onto the cyan geo-field and set the red geo-block down. |
| Destroying the cyan geo-block now ought to start a geo-chain ending |
| with purple. Now it's time to focus on fighting the enemy demons. The |
| Invincible geo-effect is still in play, so you'll either need to lift |
| and throw the enemies out of the geo-field, or lift up the Invincible |

| geo-block so that its effect is no longer active.


|
|_______________________________________________________________________|
_______________________________
| X3-5 X-Dimension 3-5
|
|_______________________________|_______________________________________
| The enemies here like to magichange, so if you don't do anything
|
| during the first turn, you'll wind up with a lot fewer enemies to face|
| during the second. Beyond that, there are no special conditions or
|
| effects in play here, so you shouldn't have too much trouble.
|
|_______________________________________________________________________|
_______________________________
| X3-6 X-Dimension 3-6
|
|_______________________________|_______________________________________
| This time it's a one-on-one duel with a Lady Samurai. You can either |
| take her out with your strongest character, or send your party out one|
| after another, each fighting to the death, until you manage to kill |
| her. If neither of those tactics works out for you, all you need to do|
| is power level.
|
|_______________________________________________________________________|
_______________________________
| X4-1 X-Dimension 4-1
|
|_______________________________|_______________________________________
| Another simple destroy-all-enemies map, the only concern here are the |
| moving Ally Damage geo-blocks, which can be quite the pain in the ass.|
| Lift and throw some characters over to them and take them out first |
| thing so that you can focus the rest of your efforts on massacring the|
| enemies present without worry.
|
|_______________________________________________________________________|
_______________________________
| X4-2 X-Dimension 4-2
|
|_______________________________|_______________________________________
| The enemies are all standing on Invincible geo-blocks at the other
|
| end of the map... but the blocks will explode after 8 turns, so simply|
| wait 8 turns for the fireworks, then charge ahead.
|
|_______________________________________________________________________|
_______________________________
| X4-3 X-Dimension 4-3
|
|_______________________________|_______________________________________
| Personally, I find "towers" the most annoying part of the game. As is |
| the usual tactic, you'll need to use strong ranged characters to clear|
| them out, though one or two characters with high Jump stats (99) can |
| certainly help out.
|
|_______________________________________________________________________|
_______________________________
| X4-4 X-Dimension 4-4
|
|_______________________________|_______________________________________
| Nothing to worry about here. Just kill everything however you see fit.|
|_______________________________________________________________________|
_______________________________
| X4-5 X-Dimension 4-5
|
|_______________________________|_______________________________________
| Here, you'll either need a character with a high Jump stat (again) or |
| the patience and sizable force requierd for a lot of lifting and
|

| throwing. Your goal is to get to the Bye Bye geo-block at the other |
| end of the map and to toss it onto the yello geo-field in the bottom |
| right. Doing so will defeat all of the enemy demons in the center of |
| the map.
|
|_______________________________________________________________________|
_______________________________
| X4-6 X-Dimension 4-6
|
|_______________________________|_______________________________________
| Another X-Dimension map that looks a lot more difficult than it is. |
| Your goal is simply to move any character onto the Stage Clear effect.|
| There's a no-entry geo-block that will move from one colored geo-field|
| to another each turn, so you'll just have to patiently wait for an
|
| opening and move while you can, waiting when you have to.
|
|_______________________________________________________________________|
_______________________________
| X5-1 X-Dimension 5-1
|
|_______________________________|_______________________________________
| The only thing you have to worry about here are the game over effects.|
| Just try to either kill all of the enemies during your first turn, or |
| make sure all of your characters are positioned a good bit away from |
| all of the game over geo-fields so that when the demons move to attack|
| you they won't inadverdantly stand on one and end the game.
|
|_______________________________________________________________________|
_______________________________
| X5-2 X-Dimension 5-2
|
|_______________________________|_______________________________________
| Try to use one character (your strongest) to take out the Battle Suits|
| alone: when their HP falls below 10%, they have a nasty habit of
|
| blowing up. The explosions should chain with the explosive barrels, so|
| you'll want most of your characters safely tucked away inside the base|
| panel. If you're unlucky, your strongest character might die--but
|
| that's okay, everyone else is unharmed. If you're lucky, though, you |
| can bring out a healer and get right back up to 100% of your combat |
| potential before moving out to attack and brutally murder the
|
| remaining foes.
|
|_______________________________________________________________________|
_______________________________
| X5-3 X-Dimension 5-3
|
|_______________________________|_______________________________________
| There's a game-over geo-effect in place here, and its geo-field will |
| increase in size at the end of every turn. This means that not only |
| do you have a finite amount of time to clear the map, but also that |
| the map will become more difficult to navigate the longer you take. |
| So, naturally, what you need to be is fast. Fast and merciless. Lift |
| and throw your strongest characters out if you need to, just make sure|
| you either completely wipe out the enemies during the first turn or |
| severely damage their numbers.
|
|_______________________________________________________________________|
_______________________________
| X5-4 X-Dimension 5-4
|
|_______________________________|_______________________________________
| More game-over geo-effect, dood! You're base panel is surrounded by |
| them, giving this map a bit of a fortress-defense feel. You'll have to|
| use Monster-type demons here (I recommend Desco. I recommend Desco a |
| million times over and again) and you'll need to liberally apply their|

| most powerful area-of-effect ranged attacks in order to keep the


|
| advancing horde at bay. By now, you ought ought to have enough high |
| level monster-type demons on hand to handle this, but if you don't, |
| you can easily level them up via Fusion.
|
|_______________________________________________________________________|
_______________________________
| X5-5 X-Dimension 5-5
|
|_______________________________|_______________________________________
| Such weak enemies...? W-Why are they here!? ...To waste your time, of |
| course. They don't pose any threat (not even remotely) so you can
|
| freely ignore them. Either way, all you really need to worry about is |
| the murder of the giant demon in the purple geo-field, and that's not |
| exactly the most difficult of tasks.
|
|_______________________________________________________________________|
_______________________________
| X5-6 X-Dimension 5-6
|
|_______________________________|_______________________________________
| Lift and throw to get rid of the Invincible geo-block, and then use |
| those powerful area-of-effect skills you love so much to annihilate |
| the enemy magic-users.
|
|_______________________________________________________________________|
_______________________________
| X6-1 X-Dimension 6-1
|
|_______________________________|_______________________________________
| A simple map. Either head out with a strong rush of melee-centric
|
| characters or move down and take care of the no-ranged geo-block so |
| that you can clear the field with area-of-effect skills. Either way, |
| this is a fairly straightforward map.
|
|_______________________________________________________________________|
_______________________________
| X6-2 X-Dimension 6-2
|
|_______________________________|_______________________________________
| Be careful of all the different geo-fields at play here. Make a wrong |
| move and it's game over. Move up to the top of the "mountain" and
|
| destroy the cyan geo-block, this should ignite a geo-chain culminating|
| with yellow, getting rid of all of those nasty geo-effects on the map |
| other than no-ranged. Once that's done, it's a simple matter of taking|
| out the demons without worry.
|
|_______________________________________________________________________|
_______________________________
| X6-3 X-Dimension 6-3
|
|_______________________________|_______________________________________
| A bit of wackiness for this one: you want to use one of your weaker |
| characters to lift and throw an enemy Masked Hero onto your base panel|
| to capture it. Then, you'll want to use a second character to kill the|
| first (BETRAYER!). Then move over to the yellow geo-field and lift and|
| throw the other Masked Hero onto your base panel to capture it, too. |
|_______________________________________________________________________|
_______________________________
| X6-4 X-Dimension 6-4
|
|_______________________________|_______________________________________
| Use the lift and throw commands to get a character over to the enemy |
| ghost, and then toss the Ghost onto the deathblow geo-field and kill |
| it to clear the map.
|

|_______________________________________________________________________|
_______________________________
| X6-5 X-Dimension 6-5
|
|_______________________________|_______________________________________
| Lift the Bye Bye geo-block and throw it onto the blue geo-field in
|
| order to massacre the Archers. Then lift up the Invincible geo-block |
| and charge forward to defeat the remaining foes.
|
|_______________________________________________________________________|
_______________________________
| X6-6 X-Dimension 6-6
|
|_______________________________|_______________________________________
| Lift up the tombstones to create some "stairs" allowing you to reach |
| the two shamans and kill them. Each time you lift a tombstone, a
|
| Zombie will spawn. GAH! So take care of those, too, as they rise up |
| from their desolate tombs.
|
|_______________________________________________________________________|
_______________________________
| X6-7 X-Dimension 6-7
|
|_______________________________|_______________________________________
| This map can require a fair amount of restarting as victory is
|
| dependent on the enemy AI, which doesn't always act in the most
|
| intelligent manner. First, ignore the Golem standing on "your" side |
| of the no-entry geo-field. Hopfully you should be able to kill the
|
| monster-type demons as they fuse, so that the final enemy on the field|
| is the Golem. If it is not the Golem, you will have to restart the
|
| map.
|
|_______________________________________________________________________|
_______________________________
| X7-1 X-Dimension 7-1
|
|_______________________________|_______________________________________
| You'll only be able to send a single character out to either side of |
| map at a time, so send out your two strongest. Either kill all of the |
| enemies with those two, or move them to the end of the areas to take |
| out the lonely geo-blocks, enabling you to reinforce them with
|
| additional characters.
|
|_______________________________________________________________________|
_______________________________
| X7-2 X-Dimension 7-2
|
|_______________________________|_______________________________________
| This time, we have a marathon-theme for our X-Dimension map. You have |
| a total of 8 turns to move to the upper right part of the map. Try to |
| do this with a single character with a high movement stat, and throw |
| him or her from the base panel.
|
|_______________________________________________________________________|
_______________________________
| X7-3 X-Dimension 7-3
|
|_______________________________|_______________________________________
| Stay out of the green geo-field and kill off the enemies. Nice and
|
| simple, isn't it dood?
|
|_______________________________________________________________________|
_______________________________
| X7-4 X-Dimension 7-4
|
|_______________________________|_______________________________________

| Segregation--boo! Hiss! Only monster-type demons will be able to


|
| access one side of the map, and only human-type demons will be able to|
| access the other side of the map. You can use ranged attacks to take |
| out the two racist geo-blocks if you like, but you ought to have
|
| enough high-level monster-type demons that you shouldn't need to.
|
|_______________________________________________________________________|
_______________________________
| X7-5 X-Dimension 7-5
|
|_______________________________|_______________________________________
| Ignore the no-lifting geo-effect, it's not as much of an obstacle as |
| you might think--you can't lift, but you CAN still throw. Put one of |
| your stronger characters with high movement at the top of a tower and |
| toss him or her to the top of the stairs. Move next to the prinnies, |
| standing inside the blue geo-field (with the Bye Bye effect). During |
| the next turn the Bye Bye effect will cause you to explode. BOOM!
|
| This explosion will chain to the Prinnies, and they will detonate as |
| well.
|
|_______________________________________________________________________|
_______________________________
| X7-6 X-Dimension 7-6
|
|_______________________________|_______________________________________
| Desco! Desco! Desco! You never need anyone else, dood. Take her out of|
| the base panel and use Yog Sothoth to kill everything. The end.
|
|_______________________________________________________________________|
_______________________________
| X7-7 X-Dimension 7-7
|
|_______________________________|_______________________________________
| You must clear this map in the first turn, or you won't be able to
|
| clear it at all. Use your most powerful area-of-effect skills to wipe |
| the ground flat. By now, you should have plenty of strong characters |
| and plenty of ludicrously strong area-of-effect skills, so the time |
| limit ought not impose too much stress.
|
|_______________________________________________________________________|
_______________________________
| X7-8 X-Dimension 7-8
|
|_______________________________|_______________________________________
| It's a robot! Kill it, dood! Kill it dead! Nothing to worry about at |
| all. Just defeat the Android to clear the map.
|
|_______________________________________________________________________|
_______________________________
| X8-1 X-Dimension 8-1
|
|_______________________________|_______________________________________
| Welcome to the obstacle course. Your goal is to get a character to
|
| stand inside the stage clear geo-field at the top of the map--the
|
| catch? There's only one safe tile on the map you can use to help you, |
| located 8 tiles below the stage-clear tile. You'll either have to move|
| a character to the safe area, and then to the finish line, or have a |
| single character with a sufficiently high movement stat to reach the |
| finish line in one go.
|
|_______________________________________________________________________|
_______________________________
| X8-2 X-Dimension 8-2
|
|_______________________________|_______________________________________
| Send a character out to the nearby purple geo-block and lift it, then |

| end the turn. He or she will warp to the center of the area next to |
| the other purple geo-block. End the turn without doing anything, and |
| the enemies should be able to kill your character (if they can't, send|
| someone weaker next time). When he or she is dead, the two blocks will|
| touch, creating a geo-chain destroying all of the geo-blocks on the |
| map and damaging the enemies. From there on out it's a simple matter |
| of rampaging through the enemy ranks until nothing is left alive.
|
|_______________________________________________________________________|
_______________________________
| X8-3 X-Dimension 8-3
|
|_______________________________|_______________________________________
| There are a lot of enemies here, but they're not very strong. You also|
| don't have to worry about any nasty geo-effects getting in the way of |
| your work, so it's a pretty simple map to clear.
|
|_______________________________________________________________________|
_______________________________
| X8-4 X-Dimension 8-4
|
|_______________________________|_______________________________________
| All of the enemies on this map are standing on fusion geo-fields, and |
| will fuse with one another until there is only one left. So all you |
| need to do is simply wait until there is only one foe left to face, |
| and then lift up the Invisible effect geo-block. Then dismantle the |
| tower with the final ghost and toss it off the invincible-effect
|
| geo-block ino order to kill it.
|
|_______________________________________________________________________|
_______________________________
| X8-5 X-Dimension 8-5
|
|_______________________________|_______________________________________
| Use the warp geo-effect to your advantage, the same as always. Once |
| you get a character next to a zombie, lift and throw it over toward |
| your base panel to break apart the enemy formation. Rise and conquer, |
| remember?
|
|_______________________________________________________________________|
_______________________________
| X8-6 X-Dimension 8-6
|
|_______________________________|_______________________________________
| Take out the two Rune Knights, leaving the much stronger Alraune for |
| last. She's tough, but not impossible to kill. Try luring her to more |
| advantageous terrain by stringing out weaker characters, which she
|
| will then move to attack. When you've got her where you want her,
|
| unleash your strongest characters.
|
|_______________________________________________________________________|
_______________________________
| X8-7 X-Dimension 8-7
|
|_______________________________|_______________________________________
| Use a character with a high jump stat to climb up the tower to lift |
| and throw the prinny. Toss it anywhere, it doesn't matter. The prinny |
| will explode and you will clear the map, nice and easy.
|
|_______________________________________________________________________|
_______________________________
| X8-8 X-Dimension 8-8
|
|_______________________________|_______________________________________
| There are a bunch of Tree Golems to kill here. They have some skills |
| that might be annoying if your characters are underleveled, but they |

| really aren't too strong so you ought to be able to plow right through|
| with a minimum of hassle.
|
|_______________________________________________________________________|
_______________________________
| X9-6 X-Dimension 9-1
|
|_______________________________|_______________________________________
| Again, we have a timer geo-block here. And, again, the only way to
|
| halt the timer is to have a character lift up the geo-block, so make |
| that your first move. The enemy AI is set to passive, so they won't |
| move to attack you, so you won't face too much trouble when you send |
| out a couple stronger characters to destroy the ally move damage and |
| no life geo-blocks. If you have trouble getting through the ally move |
| damage fields, send a character out with a decent area-of-effect
|
| healing skill. Once both geo-blocks are destroyed, it's a simple
|
| matter to defeat the few enemies present.
|
|_______________________________________________________________________|
_______________________________
| X9-6 X-Dimension 9-2
|
|_______________________________|_______________________________________
| The base panel is surrounded by enemies--so what do you do? Desco.
|
| Always, always Desco. She can move through enemy-occupied tiles, so |
| manuever her away from the base panel and use one of her super nice |
| area-of-effect skills to clear the field. Then you can bring out
|
| additional characters to clear the field.
|
|_______________________________________________________________________|
_______________________________
| X9-6 X-Dimension 9-3
|
|_______________________________|_______________________________________
| Use the warp geo-field to send a human-type demon character over near |
| the Zombies and take them out, Lift a move the warp effect geo-block |
| to the yellow geo-field, and use it again--this time to warp over to |
| the next group of enemies. Repeat this process two more times in order|
| to clear the map.
|
|_______________________________________________________________________|
_______________________________
| X9-6 X-Dimension 9-4
|
|_______________________________|_______________________________________
| Now we have an encroaching game-over geo-field. This means that you |
| have to clear the map in a finite number of turns, and that each turn |
| will have less safe terrain than the previous one. As usual, the best |
| way to tackle this battle is to move fast and hard. The enemy Masked |
| heroes have pretty high movement stats, so prioritize their deaths to |
| keep them from accidentally triggering a game over--or simply end the |
| battle your first turn.
|
|_______________________________________________________________________|
_______________________________
| X9-6 X-Dimension 9-5
|
|_______________________________|_______________________________________
| I found X9-6 to be among the more difficult maps in Disgaea 4. The
|
| goal is to capture the enemy at the far end of the map, which requires|
| a complicated bit of lifting and throwing various characters to get |
| get all the way over to it, and again to throw the enemy into the base|
| panel. It may take some trial and error, but in general you just need |
| a fair number of characters with very high movement and jump stats. |
|_______________________________________________________________________|

_______________________________
| X9-6 X-Dimension 9-6
|
|_______________________________|_______________________________________
| Welcome to the hour of the wolf. There are a lot of 'em here, but as |
| is frequently the case with maps hosting large number of foes, they |
| are not strong enough to pose a significant threat, so they should be |
| very easy to kill.
|
|_______________________________________________________________________|
_______________________________
| X10-1 X-Dimension Final-1
|
|_______________________________|_______________________________________
| Skip your first turn to allow the green geo-field to expand. Then move|
| one of your strongest characters to lift up the green geo-block,
|
| halting its timer. Even though the timer is halted, the geo-field will|
| continue to expand, removing the mighty enemy effect from the foes in |
| the area. Take down each enemy as soon as it is vulnerable.
|
|_______________________________________________________________________|
_______________________________
| X10-2 X-Dimension Final-2
|
|_______________________________|_______________________________________
| See the blue geo-blocks? You need to get one isolated (so that it is |
| not touching any of the others) before doing anything else. After the |
| timer runs out, all of the touching blue geo-blocks will be destroyed |
| by a geo-chain. Now all you have to do is have a character stand on |
| the remaining geo-block, giving him or her just enough height to reach|
| the Ghost with a powerful ranged skill.
|
|_______________________________________________________________________|
_______________________________
| X10-3 X-Dimension Final-3
|
|_______________________________|_______________________________________
| You need to lift and throw characters up and over to the invincible |
| effect geo block. Lift the block and throw it to an area without a
|
| geo-field, thereby making the enemies vulnerable to your attacks. It |
| may be difficult to quickly move your characters up to the geo-block, |
| so if you're having difficulty try creating throwing-chains by using |
| monster-type demons to bounce your characters all or most of the way. |
| Once that's done, it's a simple enough matter to pick off the enemy |
| demons from range, preferably with a magic user of your own, though |
| guns are also quite effective.
|
|_______________________________________________________________________|
_______________________________
| X10-4 X-Dimension Final-4
|
|_______________________________|_______________________________________
| Use the lift and throw commands to manuever a character over to the |
| lone red geo-block, and then toss the geo-block to the cluster of red |
| geo-blocks next to the Battle Suit. The ensuing geo-chain should
|
| reduce the enemy's HP to one, at which point he will self-destruct, |
| thereby clearing the map.
|_______________________________________________________________________|
_______________________________
| X10-5 X-Dimension Final-5
|
|_______________________________|_______________________________________
| Here's another tough mission. You have a limit of one turn, so think |
| very carefully before executing each action. The easiest way to get |

| through this is to juse a character with a VERY high jumping stat


|
| up to the geo block, and have him or her toss it back down to the 2nd |
| level. Then use another character to lift and throw the geo-block once|
| more, this time down to the first level. Now you will be able to
|
| destroy the mighty enemy geo blocks, enabling your characters to take |
| out the enemy at the very bottom of the map.
|
|_______________________________________________________________________|
_______________________________
| X10-6 X-Dimension Final-6
|
|_______________________________|_______________________________________
| And now it is Desco's turn to shine! As though it's ever any other
|
| time.... *ahem* Anyway, there's only one tile in the map from which |
| you can attack, located in the center of the map. That is Desco's
|
| stage. Once she's there, use her powerful area-of-effect skills to
|
| devastate all of the foes on the map in a single, beautiful moment of |
| perfect destruction.
|
|_______________________________________________________________________|
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Land of Carnage
\
\
\\
\\
[D-04E]
\
\____\\____\\______________________________________________________________\

The Land of Carnage is the ultimate end of secret, hidden maps. And if you're
not supremely confident in your abilities (and often, even if you are) the
Land of Carnage will rip you into shreds gleefully.
Even opening up the Land of Carnage for access is a difficult and tedious
process, particularly if you do not know exactly what you're doing. In order
to open the Land of Carnage, you will need to find a few specific Pirate Ship
parts, and also clear a set number of X-Dimension maps. First, you will need
to go off in search of Pirate treasure!
In order to obtain the necessary Pirate Ship parts, you will need to capture
and interrogate specific enemy-types from specific maps (capture enemies by
throwing them into your base panel) and then interrogate them in order to
coerce (or force) them to reveal treasure locations. The enemies you need to
sieze are as follows:
_______________________________________________________
| Demon
| Location
|
|_______________________|_______________________________|
| Rifle Demon
| 9-4
|
|_______________________|_______________________________|
| Thanatos
| X-Dimension 7-3
|
|_______________________|_______________________________|
|Prinny King
| X-Dimension 7-6
|
|_______________________|_______________________________|
|Force Knight
| X-Dimension Final-1
|
|_______________________|_______________________________|
| Alchemist
| X-Dimension Final-1
|
|_______________________|_______________________________|
| Meowkin Pirate
| Item World levels 91-99
|
|_______________________|_______________________________|
After interrogating the treasure chest locations out of the demons above, you
(obviously) need to find the treasure chests--but the actual contents of the

chests are partially randomized, so if you do not find a Pirate Ship part in
the chest, simply go back and capture another demon of the same type and try
again. And again and again and again, as the case may be.
After that, unlcoking the Land of Carnage is a simple matter of completing a
certain number of X-Dimension maps. There are 63 total maps in the X-Dimension,
and you need to clear 40% of them in order to open up the Land of Carnage.
For my fellow mathematically-challenged readers, that means 25 maps total.
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Downloadable Content
\
\
\\
\\
[D-04F]
\
\____\\____\\______________________________________________________________\

Since its release, Disgaea 4 has arcued a substantial (and pricey) amount of
downloadable content, ranging from new characters and characters classes that
expand gameplay to episodic adventures that elaborate upon Disgaea 4 s
tangled narrative.
DLC Episodes
<> Disgaea 4: The Flashback ($3.99)
"Learn the sordid details of how Valvatorez and Fenrich first met
with this new episode!"
DLC Characters
<> Fallen Angel Flonne (free w/ first printing of game)
<> Adell
<> Rozalin
<> Overlord Priere
<> Mao
<> Main Hero B
DLC Classes
<> Angel
<> Kunoichi
___
___
__/ ()\ ___
___ /() \__
/__\
\ \ \
/ / /
/__\
\_/
| | \
/ | |
\_/
|
\_/ \
/ \_/
|
/ \ | | \\ \ |
~ Level Up!! Guide ~
| / // | | / \
| | |_| | \| |
| |/ | |_| | |
| |
| | |
| | |
| |
\_/_____/ \|
|/ \_____\_/
| | |
| | |
|_|_|
|_|_|
_____________ ___ ___ ____________________________________________________
\
\\ \\ \\
[D-05]
\
\____________\\__\\__\\___________________________________________________\
I've divided the areas used to "grind" experience (and money and mana)
into various tiers, based upon the length of time a player can expect to
spend with any one, as well as the ease with which the tiers can be
broken through with reincarnated characters. Generally speaking, each
tier will occupy the player for 4-12 hours, and each tier can be "broken

through" by a reincarnated character from (at least) the next-highest


tier in 30 minutes or less.
So, for example, you have have a tier 1 Valvatorez, it may take you 12 hours
(or longer) to get him up to level 60--but once he's on the second tier,
he's not going to leave. Reincarnate that level 60 Valvatorez, and he'll
be right back up to level 60 in less than an hour. Once you're at Tier 4 or
5, you'll skip through hundreds of levels in seconds.
I've also included the amount of experience, total, each map can provide
for your party--both the minimum and maximum amount, which usually
ends up being the Rank 0 and Rank 20 amounts (with one notable exception).
The "Turns to completion" estimate is based on the number of turns it should
take you to complete a map when you FIRST start grinding on it, so expect
the latter half of your grinding experience on to be shorter than the
estimate.
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Tier 1 (1-15)
\
\
\\
\\
[D-05A]
\
\____\\____\\______________________________________________________________\

The first few levels for any character are, naturally, the easiest. So easy,
in fact, that after a few hours it'll feel like each level 1 character you
create (or reincarnate to) will just leap right up to level 15 after his
or her first battle.
_______________________________
| 1-1: Rehabilitation Room
|
|_______________________________|_______________________________________
|Turns to completion: 2-3
| Experience: 148 (Rank 0)
|
|
|
75,724 (Rank 20)
|
|_______________________________|_______________________________________|
|Enemies: 4x Prinny
|
|_______________________________________________________________________|
|Pre-Battle: None.
|
|_______________________________________________________________________|
| Unsurprisingly, the first map in the game is fairly well-suited for |
| early grinding. Take special note of the blue geo-field--as long as |
| you're characters are standing inside it, they'll be earning 150%
|
| experience (+50% over the normal rate). Compared to the next map, the |
| Rehabilitation Room can be a bit dangerous--the Prinnies have special |
| skills that can cause a lot of damage: the key is to fight them one at|
| a time.
|
|
|
| First, move a single character to the Prinny to the right of the base |
| panel and attack. If you can't kill him with a single basic attack, |
| use a skill. In the second turn, one of the closer Prinnies ought to |
| move in to attack you; after you've killed him, move to the right to |
| engage the final two Prinnies. DO NOT wander off the blue geo-field. |
| If the Prinny isn't moving toward your character, move him or her as |
| close to the final Prinny as you can without leaving the blue
|
| geo-field.
|
|
|
| It may also be a good idea to toss the +50% Mana geo-block onto the |
| blue field so that you can grind a bit more mana, too.
|
|_______________________________________________________________________|
_______________________________

| 1-2: Reincarnation Site


|
|_______________________________|_______________________________________
|Turns to completion: 2-4
| Experience: 94 (Rank 0)
|
|
|
47,012 (Rank 20)
|
|_______________________________|_______________________________________|
|Enemies: 4x Masked Hero
|
|_______________________________________________________________________|
|Pre-Battle: None.
|
|_______________________________________________________________________|
| Even though you won't earn as much experience on 1-2 as 1-1, it is a |
| good bit easier to grind. The map is far smaller, making the enemies |
| easier to reach, and the enemies themselves (mere Masked Heroes) are |
| not able to put up much of a fight compared to the Prinnies at 1-1. |
|
|
| This map is ideal for characters with 5-panel "cross" shaped skills |
| (Fire boosted 4 times) or skills that attack every adjacent tile panel|
| simultaneously (Pole Rage). After you move to attack the nearest
|
| enemy, the other three should gather around you--making themselves
|
| very easy to kill with one of those area-of-effect skills I mentioned |
| earlier.
|
|
|
| Because of the speed with which this map can be completed, I recommend|
| using it not just for farming experience, but also mana. A single
|
| character can clear the map in two turns, and provided you do not need|
| to keep returning to the hospital to heal up, you ought to be able to |
| cycle through the map many, many times in rapid succession.
|
|_______________________________________________________________________|
_______________________________
| 2-2: Hypha Invasion
|
|_______________________________|_______________________________________
|Turns to completion: 1
| Experience: ~224 (Rank 0)
|
|
|
~266,052 (Rank 20)
|
|_______________________________|_______________________________________|
|Enemies: 4x Boggart; 4x Zombie
|
|_______________________________________________________________________|
|Pre-Battle: None.
|
|_______________________________________________________________________|
| Don't worry about the enemies here--this is a map where the last thing|
| you need to worry about is combat. See the blue geo-block on the left?|
| Lift it, and toss it onto the green geo-field on the right side of |
| the map. Once it's there, attack and destroy the geo-block. (You may |
| need to use several characters to move and destroy the geo block in |
| your first turn). The ensuing chain-reaction ought* to destroy all of |
| the Boggarts and Zombies on the map. See? Didn't even have to throw a |
| single punch. Not only will you be awarded a significant amount of
|
| experience for all of the destroyed demons, but you'll also earn a
|
| full bonus gauge--which will yield you bonus experience, bonus HL, and|
| several useful items. (Note that you will not earn any experience from|
| foes defeated in the geo-chain).
|
|
|
| REMEMBER! The experience you earn in this level will be applied to
|
| EVERY character on the map, so before you destroy the geo-block, make |
| sure you've emptied your base panel completely!
|
|
|
| *At higher Enemy Ranks, the enemies become more resilient, and may not|
| all be destroyed. Even if this is the case, the chain-reaction takes |
| away a good 95% of their HP, making them easy targets.
|
|_______________________________________________________________________|

____ _____ _______________________________________________________________


\\
\\
\
\
\\
\\
~ Tier 2 (15-75)
\
\
\\
\\
[D-05B]
\
\____\\____\\______________________________________________________________\

Tier 2 is very much an artificial tier--you won't be here long, and you
won't be leveling many characters through it. Even though you'll probably
grind through map 2-3 a hundred times or so, it won't be to level the party:
instead, your goal here is to level up two characters to level 75 or so.
Specifically, characters with skills that can attack enemies on a 2x2 group
of panels. Personally, I found it best to use Valvatorez (and his Tyrant
Flughude skill) and a Star Mage (Giga Star boosted 3 times). Once you've
got two characters capable of 2x2 attacks, it's time to move on to the
far more satisfying Tier 3.
_______________________________
| 2-3: Forest of Corpses
|
|_______________________________|_______________________________________
|Turns to completion: 4-8
| Experience: 1,728 (Rank 0)
|
|
|
432,866 (Rank 20)
|
|_______________________________|_______________________________________|
|Enemies: 12x Ghoul
|
|_______________________________________________________________________|
|Pre-Battle: None.
|
|_______________________________________________________________________|
| Welcome to the Forest of Corpses: for the next few dozen levels, this |
| dreary place will be your best friend. The first thing you should
|
| notice is the terrain--two columns of Zombies are moving to attack the|
| platform is on over two bridges constructed out of geo-blocks. There |
| are also four geo-blocks sitting by themselves on the platform next to|
| your base panel. Guess what the key to beating this map is?
|
|
|
| First, you'll want to move two characters into the space between the |
| yellow and red geo-blocks at the bottom of the platform. Lift and toss|
| them both exactly FOUR panels over, near to the other two geo-blocks |
| on the other side of the platform. This way, you should be able to
|
| lift and throw all for geo-blocks with your forces arrayed in a
|
| column. You need to throw the red, green and blue geo blocks onto the |
| upper bridge. DO NOT stack them on top of each other, and be careful |
| to leave the yellow bridge panel closest to your platform open. Then |
| end the turn without attacking.
|
|
|
| The Zombies will then move in on you, but not very quickly. Most of |
| them won't be able to attack, so your forces should be safe. NOW is |
| the time to toss the yellow geo-block--assuming you left the nearest |
| part of the bridge open, the yellow block should land on the yellow |
| part of the bridge, causing a chain reaction destroying the bridge and|
| very nearly killing all of the Zombies in the column as they fall to |
| the ground.
|
|
|
| Now, there are a number of different ways you can tackle this map from|
| here on out. I recommend moving a strong melee-centric character (Like|
| Valvatorez) to the lower bridge, and using him (or her) to attack the |
| full-health Zombies one-on-one, using a support character in the rear |
| for healing/ranged combat as necessary. At the same time, I suggest |
| taking out the damaged Zombies from the collapsed upper bridge with |
| stronger ranged characters (A mage works best, but Gunners, Thieves |
| and Archers all work well, too). Your ranged characters will be able |
| to easily attack and destroy the Zombies below without exposing
|

| themselves to any enemy attacks at all.


|
|_______________________________________________________________________|
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Tier 3 (75-400)
\
\
\\
\\
[D-05C]
\
\____\\____\\______________________________________________________________\

In order to start Tier 3, you'll need at least two very strong characters,
of at least level 60 (but preferably closer to level 75). Both characters
will need to have at least one powerful skill that damages an area of at
least 2x2 tiles--and that skill will need to have been boosted, too.
A star mage (with a level 3+ Giga Star spell) works perfectly; as does
Valvatorez with his Tyrant Flughude skill learned. These two characters
will be your primary "grinders" for Tier 3--at least when you first start
out--so remember to carefully place Evil Symbols (Training Ground, Aura
Pyramid, etc.) on the Camp-Pain HQ map in order to maximize mana and
experience accumulation for your lower-leveled characters.
_______________________________
| 5-2: Lost Dignity
|
|_______________________________|_______________________________________
|Turns to completion: 2-3
| Experience: 160,407 (Rank 0)
|
|
|
4,359,255 (Rank 20)
|
|
|
7,464,540 (Rank 8)
|
|_______________________________|_______________________________________|
|Enemies: 4x Alraune; 4x Cockatrice; 4x Hell Hound; 4x Nekomata
|
|_______________________________________________________________________|
|Pre-Battle: Set enemy level to Rank 8 in the Cam-Pain HQ Senate.
|
|_______________________________________________________________________|
| The most important thing is to make sure you've got the enemy level |
| set to rank 8, which puts all 16 enemies on map 5-2 at level 99. Why? |
| Killing a single level 99 enemy nets the exact same amount of
|
| experience as killing an enemy at level 323!
|
|
|
| To most easily complete this map, you''ll need to have two characters |
| with 2x2 panel area-of-attack skill (but you can make do with just one|
| in a pinch). I used a mage with Giga Star, and Valvatorez with his
|
| Tyrant Flughude skill. Before you move to attack the enemies, send a |
| character over to the yellow geo-block at the bottom of the map. Throw|
| it over to the purple geo-field near your base panel and destroy it to|
| start a geo-chain. The purple geo-field will now grant you +150%
|
| experience! Now it's time to wipe out the enemies.
|
|
|
| Fortunately, none of the enemy groups will move to attack you unless |
| you get too close. Notice those lines that divide the map into
|
| quarters? They're a good indicator of where you can move safely: cross|
| a line, and the enemy will move to attack. The goal here is to utterly|
| destroy the enemies as quickly as possible. You can use whichever
|
| method you prefer, but I found it best to send two characters around |
| either side of the fountain--a Star Mage on the left and Valvatorez on|
| the right. In the first turn, I'd use Valvatorez to take out all of |
| the Nekomatas, and the mage to take out the Cockatrices. In the second|
| turn, I would send Valvatorez to take out the Hell Hounds, and the
|
| Mage (who would generally need a character like Fenrich to lift and |
| throw her part of the way) can kill them all with a Giga Star.
|
| Sometimes the Hell Hounds would break formation to attack the two
|
| characters I had used to move and destroy the geo-block--but by
|

| moving, they make themselves more vulnerable to the more basic skills |
| of weaker characters, and easier to gang up on. And if worst comes to |
| worst, one of your heavy-hitting characters can always circle back to |
| take care of any possible stragglers.
|
|
|
| You should also be aware the group of Cockatrices at the left side
|
| of the map have a passive ability that makes it impossible to use any |
| skills while standing on an adjacent panel, so you'll need to take 'em|
| out with ranged skills. Magic works best, but if you don't mind
|
| splitting the experience between two characters, basic "lunge" attacks|
| will do the job as well. (Blade Rush, Cataclysm, etc.)
|
|_______________________________________________________________________|
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Tier 4 (400-1000)
\
\
\\
\\
[D-05D]
\
\____\\____\\______________________________________________________________\

After the cake-walk of Tier 3, Tier 4 is a lot more work. But, hey, you're
rapidly ascending to the highest echelons of power--so you'd damned well
better be prepared to break a sweat.
Most of your time spent in Tier 4 will be at Mount Ordeal. Mount Ordeal
is a special area meant specifically for "training" (Game Designer for
"grinding"). All of the maps at Mount Ordeal offer obscene amounts of
experience--and the bonus gauge often grants equally impressive experience
bonuses. Almost any map is good for grinding, so if you get bored with one,
try another. But the best, have no doubt, is MO-2.
_______________________________
| MO-2: Mt. Ordeal 2
|
|_______________________________|_______________________________________
|Turns to completion: 3-6
| Experience: 5,208,421 (Rank 0)
|
|
|
??? (Rank 20)
|
|_______________________________|_______________________________________|
|Enemies: Netherworld SP x12; Force Knight; Star Skull; Star Mage
|
|_______________________________________________________________________|
|Pre-Battle: None.
|
|_______________________________________________________________________|
| Before you start your offensive moves, send one of your characters
|
| with a high throw ability over to the yellow geo-block, and throw it |
| into the cyan geo-field at the bottom of the map. You may not find
|
| yourself in an advantage to make use of the geo-effect, but a little |
| preparation never hurts, right?
|
|
|
| The map is set up very simply: there are three magic users standing |
| on top of pagodas, surrounded by Special Police--bodyguards. As such, |
| the Bodyguards typically remain in place, defending their respective |
| magic users, while the magic-users bombard your characters with very, |
| very powerful ranged attacks. If you're not strong enough, many of
|
| those spells can destroy characters under level 400 in a single hit. |
|
|
| And they cast powerful area-of-effect spells, too. So it seems like a |
| fairly tough mission, right?
|
|
|
| Enter Desco.
|
|
|
| There are three groups of enemies. Each group is isolated, and
|
| arranged in a cross-shape... the exact same cross-shape that Desco's |

| Yog Sothoth can hit. And if you've used magichange in 5-2 to help
|
| boost Desco, she should be more than up to the task of clearing the |
| map in three short turns.
|
|
|
| Other than Desco, almost any character can clear the map fairly well. |
| The important thing to do is to remember to use powerful ranged
|
| attackers to clear out the magic-users before sending in your main
|
| forces, otherwise a single spell can destroy most of your attack.
|
| Also be wary of the height difference, which makes it difficult to
|
| perform attacks--just remember that there is always a position you can|
| move to that will allow an attack to hit all 5 enemies at once, so
|
| if you can't do it right away, you're not in the right spot!
|
|_______________________________________________________________________|
_______________________________
| 9-4: Concrete Knowledge
|
|_______________________________|_______________________________________
|Turns to completion: ???
| Experience: ??? (Rank 0)
|
|
|
??? (Rank 20)
|
|_______________________________|_______________________________________|
|Enemies: ???
|
|_______________________________________________________________________|
|Pre-Battle: Place Desco in Aura Pyramid and Training Ground symbols to |
|
spread out the EXP and mana she'll be earning.
|
|
Set enemy to Rank 1 in the Cam-Pain HQ Senate.
|
|_______________________________________________________________________|
| Concrete knowledge is, yet again, a Desco-centric map. You'll need to |
| fuse Desco with another monster, which will allow you to use a giant |
| Yog Sothoth--which can easily kill every single monster on the map in |
| a single turn. And all of that experience will go to the other monster|
| as well, so you can effectively use this map to level up your monster |
| characters.
|
|
|
| The most effective tactic to take for 9-4 is to set the Enemy Rank to |
| 1 so that the enemies will all be level 99. Fuse another monster-type |
| demon to Desco, and kill everyone with one attack. If you use ranged |
| characters to destroy the geo-blocks after clearing the field of
|
| enemies, you can boost up the bonus guage a bit, too, which never
|
| hurts.
|
|_______________________________________________________________________|
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Tier 5 (1000+)
\
\
\\
\\
[D-05E]
\
\____\\____\\______________________________________________________________\

Tier 5 is the ever-tier. Once you reach it, you won't ever be leaving it.
Of all of the (non-randomized) maps in Disgaea 4 proper, none offers the same
opportunity for the massive accummulation of levels in a short period of
time. General speaking, once you're at Tier 5, you can (for all intents and
purposes) end your quest for ever more powerful levels. At tier 5, you
can easily bludgeon your way through the senate and complete most post-game
content.
_______________________________
| MO-4: Mt. Ordeal 4
|
|_______________________________|_______________________________________
|Turns to completion: 1-2
| Experience: 35,826,840 (Rank 0)
|
|
|
93,334,550 (Rank 20)
|

|_______________________________|_______________________________________|
|Enemies: Gargoyle x13
|
|_______________________________________________________________________|
|Pre-Battle: Make certain you have arranged the Fusion Lab evil symbol |
|
so that you are able to perform a giant fusion.
|
|_______________________________________________________________________|
| Tier 5 is characterized by the fact that, once you're this strong, you|
| won't be able to get any stronger without unlocking special post-game |
| abilities. In this case, you need giant magichange.
|
|
|
| The first and easiest tactic to take is to take Desco and use her to |
| curb-stomp those Gargoyles into Oblivion. (She'll need to be in her |
| fused (giant) form to hit them. Depending on the enemy rank (which you|
| will probably need to adjust several times) she should be able to
|
| kill all but two gargoyles--which you can then take out the following |
| turn. It's a nice, easy and efficient way to level up Desco before
|
| any other character. And when you decide to give Desco some time off |
| and shift focus to someone else? It's a great map for that, too.
|
|
|
| First, you'll need to level up Fenrich until he learns Big Bang. Big |
| Bang is THE skill for MO-4. Why? If you use a Big Bang with fist-type |
| Magichange weapons (like Nekomatas) you can hit every single enemy on |
| the map. Of course, not every character can learn Big Bang--so what do|
| you do with them? Well, for story characters, you'll need to dive into|
| the Chara World. Make sure Fenrich (or any other character who has
|
| learned the Big Bang skill) is placed on an adjacent tile in the
|
| Cam-Pain HQ to the character you're diving into (who will be the
|
| character who learns the Big Bang skill) and destroy all of the geo |
| blocks on the 10th level. You'll probably have to repeat this several |
| times until you meet a Skill Trainer in the mystery room that will
|
| let your story character learn the Big Bang skill. Remember, both
|
| Fenrich and the other character will need to be inside the SAME evil |
| area for this to work properly.
|
|
|
| For generic characters, the path to Big Bang is considerably easier. |
| All you have to do is reincarnate them to the Bouncer class, level up |
| until they learn the Big Bang skill, and then reincarnate them back to|
| whatever class they were before. Any and every character can learn the|
| Big Bang skill, and any and every character can then use Big Bang to |
| level-up higher and higher on MO-4.
|
|_______________________________________________________________________|
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Tier 6 (3000+)
\
\
\\
\\
[D-05F]
\
\____\\____\\______________________________________________________________\

Tier 6 is not ~really~ an actual power-leveling tier. As your characters


ascend to higher and higher levels of power, you will notice that the rates
at which they climb tend to slow--declining ever more until it seems as though
you've hit a wall. While MO-4 is fantastic for obtaining your first few
thousand levels, once you get above level 3,000 you'll begin to see less and
less of an effect.
So what, exactly, do you do once you hit that invisible wall? Are your days
of power-leveling over? No, but the emphasis moves away from grinding at
specific maps toward the maniuplation of various game mechanics and proper
preparation.

The two elements of the game you will need to manipulate to your advantage
are the Item World Innocents (Section [D-05A]), and the Item Duplication
(Section D-05F) glitch.
First, you'll want to find and subdue some of the more valuable Innocents
in the Item World. Statisticians, which increase the amount of experience
you earn, are a MUST HAVE. It may also be beneifical to gather Mentors
(who increase skill experience) and Managers (who increase mana earned) as
well as Mediators (who improve stats). You'll want to attach as many of
these Innocents as you can to a single weapon or item. Eventually, you'll want
to have Statisticians attached to every piece of equipment, but when you're
first starting out, choose an item of a type that EVERY character can
equip--an emblem. Weapons can come later.
Once you've got a high-level emblem with a bunch of Statisticians attached
to it, you've got one helluva nice item to help with power-leveling. But it's
still just one item--this is where item duplication comes into play. By
duplicating the emblem, you can copy it over and over again an infinite
number of times--that means you can equip this emblem on every character. This
means you can equip THREE of this emblem on every character. See how
hugely beneficial this can be?
A quick run-through of the item duplication process you'll want to use to
copy the emblem:
-Once you've leveled up the emblem and attached Innocents to it, place
it in your inventory or warehouse, and then fill up EVERY slot in both
the inventory and warehouse.
-Dive into the item you wish to duplicate, and obtain another item
inside it to fill up the slot--via a chest, for example.
-Leave the item word WITHOUT using a Mr. Gency Exit.
-Purchase the item from the Armor or Weapon store in Hades through
the "Try on" screen as many times as you need.
Once you've got the items and equipment you need to perfectly maximize the
amount of experience your characters will earn, where do you go to level?
Mount Ordeal 4 is always there, but even with all this special experience
boosting equipment, it still won't suffice to get your characters all the
way up to the top. Sadly, no single map will. Instead, you'll need to grind
the old-fashioned way--by fighting against stronger and stronger enemies.
The best way to do this is in the Chara World, where the enemies' level will
scale upward depending on the level of the character you're diving into.
You can also venture into the strange and uncertain world of Custom Maps,
but Tier 6 is the very last Tier, so don't expect to breeze through it
as quickly (or as easily) as the others.
___
___
__/ ()\ ___
___ /() \__
/__\
\ \ \
/ / /
/__\
\_/
| | \
/ | |
\_/
|
\_/ \
/ \_/
|
/ \ | | \\ \ |
~ Character Appendices ~
| / // | | / \
| | |_| | \| |
| |/ | |_| | |
| |
| | |
| | |
| |
\_/_____/ \|
|/ \_____\_/
| | |
| | |
|_|_|
|_|_|
_____________ ___ ___ ____________________________________________________

\\ \\ \\
[D-06]
\
\____________\\__\\__\\___________________________________________________\

Early in the game, the sheer number of character classes available can seem
pretty overwhelming. Each one has unique strengths and differences, and almost
all of them seem like they'd be useful in a fight--so which ones do you
choose, and which do you ignore?
When creating characters, it's important to look at both their weapon
affinities and stats.
Axes do heavy close-range damage based on STR stats.
Bows do long-range damage based on HIT and STR stats.
Fists do close-range damage based on STR and SPD stats.
Guns do close and long-range damage based on HIT and SPD stats.
Spears do close-range damage based on STR stats.
Staves boost the INT and SP stats, which determine the strength of magic.
Swords do close and long-range damage based on STR stats.
Most of the stats are fairly obvious--but one common misconception: the
SPD stat (speed) does not effect movement speed, but rather the ability
of a character to evade attacks.
It's also important to realize that different weapons are able to effect
battle in different ways: swords are better suited for fighting multiple
enemies at once, fists are better for one-on-one. Bows can attack over
a greater distance than guns, and can cause ailments, but guns can be used
over a longer range and have more skills suited to taking out groups of
enemies.
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Class Information
\
\
\\
\\
[D-06A]
\
\____\\____\\______________________________________________________________\

There are 38 character classes in Disgaea 4, not counting the "unique" classes
of story characters (and bonus/DLC characters). Each character has a special
affinity for a certain types of weapons, allowing him or here to wield these
weapons to far greater effect than those who lack the affinity. Weapon affinity
determines both how quickly weapon skill can be learned, as well as what
weapon skills a character is capable of learning. Keep that in mind and make
absolutely certain that all of your characters are equipped with a weapon
that he or she has an affinity for.
Beyond that, character classes are split into two categories: humanoid
characters and monster characters. Human-type demons can use any "normal"
weapon (bow, spear, sword, stave--you get the idea). Human-types are also
capable of using the Lift and Throw commands in battle, allowing for an
entire new dimension to both movement and combat. Monster-type demons,
however, cannot lift or throw. Nor can they use human-type weapons--instead,
monster-types get two special abilities: Fusion and Magichange. For more
information on Monster-type characters, please see section [D-04D].
*Monster cannot lift, but they can throw. If you toss an object onto
a monster-type demon, he or she (or it) will then throw the object
up to six (or more, if boosted) tiles in the same direction)
Each class is defined by it's general abilities, affinities and appearance.
As you play through the game, you will unlock additional tiers for each class

(details in section [D-04B]). Higher-tiered characters are characterized


by superior base stats and the alternate coloring of their sprites.
_______________________________________________________________________
| Human-Type Class Tree
| Weapon Affinity
|
|_______________________________|_______________________________________|
| Warrior
| Sword, Spear, Axe
|
|_______________________________|_______________________________________|
| Valkyrie
| Sword, Spear, Bow
|
|_______________________________|_______________________________________|
| Magician
| Staff
|
|_______________________________|_______________________________________|
| Witch
| Staff
|
|_______________________________|_______________________________________|
| Healer
| Bow, Staff
|
|_______________________________|_______________________________________|
| Archer
| Spear, Bow
|
|_______________________________|_______________________________________|
| Gunner
| Fist, Gun
|
|_______________________________|_______________________________________|
| Armor Knight
| Spear, Axe
|
|_______________________________|_______________________________________|
| Thief
| Bow, Gun
|
|_______________________________|_______________________________________|
| Ninja
| Fist, Sword, Staff
|
|_______________________________|_______________________________________|
| Lady Samurai
| Sword, Bow
|
|_______________________________|_______________________________________|
| Beast Master
| Spear, Bow, Axe
|
|_______________________________|_______________________________________|
| Sorcerer
| Spear, Staff
|
|_______________________________|_______________________________________|
| Bouncer
| Fist, Gun
|
|_______________________________|_______________________________________|
| Professor
| Gun, Staff
|
|_______________________________|_______________________________________|
| Magic Knight
| Sword, Staff
|
|_______________________________|_______________________________________|
| Masked Hero
| Fist, Gun
|
|_______________________________|_______________________________________|
| Onmyo Monk
| Spear, Staff
|
|_______________________________|_______________________________________|
| Bio Suit
| Fist, Gun, Axe
|
|_______________________________|_______________________________________|
| Android
|
|
|_______________________________|_______________________________________|
_______________________________________________________________________
| Monster-Type Class Tree
| Magichange Type
|
|_______________________________|_______________________________________|
| Sludge
| Spear
|
|_______________________________|_______________________________________|
| Orc
| Sword
|
|_______________________________|_______________________________________|
| Mothman
| Gun
|
|_______________________________|_______________________________________|
| Shroom
| Axe
|
|_______________________________|_______________________________________|
| Ghost
| Staff
|
|_______________________________|_______________________________________|

| Slumber Cat
| Gun
|
|_______________________________|_______________________________________|
| Prinny
| Bow
|
|_______________________________|_______________________________________|
| Zombie
| Bow
|
|_______________________________|_______________________________________|
| Gargoyle
| Axe
|
|_______________________________|_______________________________________|
| Flora Beast
| Staff
|
|_______________________________|_______________________________________|
| Roc
| Spear
|
|_______________________________|_______________________________________|
| Reaper
| Bow
|
|_______________________________|_______________________________________|
| Mystic Beast
| Fist
|
|_______________________________|_______________________________________|
| Succubus
| Sword
|
|_______________________________|_______________________________________|
| Dragon Zombie
| Spear
|
|_______________________________|_______________________________________|
| Wood Golem
| Axe
|
|_______________________________|_______________________________________|
| Dragon
| Sword
|
|_______________________________|_______________________________________|
| Felynn
| Fist
|
|_______________________________|_______________________________________|
| Rifle Demon
| Gun
|
|_______________________________|_______________________________________|
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Class Tier Requirements
\
\
\\
\\
[D-06B]
\
\____\\____\\______________________________________________________________\

In order to advance through character tiers (higher-tiered characters have


superior base stats, as well as different-colored sprites) you will need
to fulfill certain conditions. The following tables contain all of the
information necessary to unlock every character class, every character tier,
and every bonus or downloadable (DLC) character in Disgaea 4.
_______________________________
| WARRIOR TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Fighter
| None
|
|_______|_______________________|_______________________________________|
| 2
| Warrior
| Fighter level 15
|
|_______|_______________________|_______________________________________|
| 3
| Destroyer
| Warrior level 40
|
|_______|_______________________|_______________________________________|
| 4
| Gladiator
| Destroyer level 80
|
|_______|_______________________|_______________________________________|
| 5
| Warlord
| Gladiator level 160
|
|_______|_______________________|_______________________________________|
| 6
| Battle Master
| Warlord level 320
|
|_______|_______________________|_______________________________________|
_______________________________

| VALKYRIE TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Lady Fighter
| None
|
|_______|_______________________|_______________________________________|
| 2
| Lady Warrior
| Lady Fighter level 15
|
|_______|_______________________|_______________________________________|
| 3
| Valkyrie
| Lady Warrior level 40
|
|_______|_______________________|_______________________________________|
| 4
| Minerva Lass
| Valkyrie level 80
|
|_______|_______________________|_______________________________________|
| 5
| Freya
| Minerva Lass level 160
|
|_______|_______________________|_______________________________________|
| 6
| Iron Maiden
| Freya level 320
|
|_______|_______________________|_______________________________________|
_______________________________
| MAGICIAN TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Red Skull
| None
|
|_______|_______________________|_______________________________________|
| 1
| Green Skull
| None
|
|_______|_______________________|_______________________________________|
| 1
| Blue Skull
| None
|
|_______|_______________________|_______________________________________|
| 4
| Star Skull
| Red+Green+Blue Skull total level 50 |
|_______|_______________________|_______________________________________|
| 5
| Prism Skull
| Star Skull level 150
|
|_______|_______________________|_______________________________________|
| 6
| Galaxy Skull
| Prism Skull level 450
|
|_______|_______________________|_______________________________________|
_______________________________
| WITCH TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Red Mage
| None
|
|_______|_______________________|_______________________________________|
| 1
| Green Mage
| None
|
|_______|_______________________|_______________________________________|
| 1
| Blue Mage
| None
|
|_______|_______________________|_______________________________________|
| 4
| Star Mage
| Red+Green+Blue Mage total level 50
|
|_______|_______________________|_______________________________________|
| 5
| Prism Mage
| Star Mage level 150
|
|_______|_______________________|_______________________________________|
| 6
| Galaxy Mage
| Star Mage level 450
|
|_______|_______________________|_______________________________________|
_______________________________
| HEALER TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Healer
| None
|
|_______|_______________________|_______________________________________|

| 2
| Acolyte
| Healer level 15
|
|_______|_______________________|_______________________________________|
| 3
| Priestess
| Acolyte level 40
|
|_______|_______________________|_______________________________________|
| 4
| Bishop
| Priestess level 80
|
|_______|_______________________|_______________________________________|
| 5
| Cardinal
| Bishop level 160
|
|_______|_______________________|_______________________________________|
| 6
| Saint
| Cardinal level 320
|
|_______|_______________________|_______________________________________|
_______________________________
| ARCHER TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Archer
| Healer level 15 & Valkyrie level 15 |
|_______|_______________________|_______________________________________|
| 2
| Hunter
| Archer level 20
|
|_______|_______________________|_______________________________________|
| 3
| Shooter
| Hunter level 50
|
|_______|_______________________|_______________________________________|
| 4
| Bow Master
| Shooter level 100
|
|_______|_______________________|_______________________________________|
| 5
| Cupid
| Bow Master level 200
|
|_______|_______________________|_______________________________________|
| 6
| Freischutz
| Cupid level 400
|
|_______|_______________________|_______________________________________|
_______________________________
| GUNNER TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Gunner
| Thief level 15 & Skull level 15
|
|_______|_______________________|_______________________________________|
| 2
| Sniper
| Gunner level 20
|
|_______|_______________________|_______________________________________|
| 3
| Outlaw
| Sniper level 50
|
|_______|_______________________|_______________________________________|
| 4
| Hitman
| Outlaw class level 100
|
|_______|_______________________|_______________________________________|
| 5
| Bullseye
| Hitman class level 200
|
|_______|_______________________|_______________________________________|
| 6
| Desperado
| Bullseye level 400
|
|_______|_______________________|_______________________________________|
_______________________________
| ARMOR KNIGHT TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Heavy Knight
| Warrior level 20
|
|_______|_______________________|_______________________________________|
| 2
| Iron Knight
| Heavy Knight level 20
|
|_______|_______________________|_______________________________________|
| 3
| Steel Knight
| Iron Knight level 50
|
|_______|_______________________|_______________________________________|
| 4
| Mythril Knight
| Steel Knight level 100
|
|_______|_______________________|_______________________________________|

| 5
| Adamant Knight
| Mythril Knight level 200
|
|_______|_______________________|_______________________________________|
| 6
| Aegis Knight
| Adamant Knight level 400
|
|_______|_______________________|_______________________________________|
_______________________________
| THIEF TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Thief
| None
|
|_______|_______________________|_______________________________________|
| 2
| Rogue
| Thief level 15
|
|_______|_______________________|_______________________________________|
| 3
| Scout
| Rogue level 40
|
|_______|_______________________|_______________________________________|
| 4
| Bandit
| Scout level 80
|
|_______|_______________________|_______________________________________|
| 5
| Trickster
| Bandit level 160
|
|_______|_______________________|_______________________________________|
| 6
| Master Thief
| Trickster level 320
|
|_______|_______________________|_______________________________________|
_______________________________
| NINJA TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Genin
| Thief level 30 & Skull level 30
|
|_______|_______________________|_______________________________________|
| 2
| Chunin
| Genin level 25
|
|_______|_______________________|_______________________________________|
| 3
| Jounin
| Chunin level 60
|
|_______|_______________________|_______________________________________|
| 4
| Oniwaban
| Jounin level 160
|
|_______|_______________________|_______________________________________|
| 5
| Touryou
| Oniwaban level 240
|
|_______|_______________________|_______________________________________|
| 6
| Shadow Master
| Touryou level 480
|
|_______|_______________________|_______________________________________|
_______________________________
| LADY SAMURAI TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Exorcist
| Valkyrie level 30 & Archer level 30 |
|_______|_______________________|_______________________________________|
| 2
| Diabolist
| Exorcist level 25
|
|_______|_______________________|_______________________________________|
| 3
| Holy Swordsman
| Diabolist class level 60
|
|_______|_______________________|_______________________________________|
| 4
| Battle Maiden
| Holy Swordsman level 120
|
|_______|_______________________|_______________________________________|
| 5
| Carnage Princess
| Battle Maiden level 240
|
|_______|_______________________|_______________________________________|
| 6
| Blade Master
| Carnage Princess level 480
|
|_______|_______________________|_______________________________________|
_______________________________

| BEAST MASTER TREE


|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Beast Tamer
| Warrior level 15 & Valkyrie level 15 |
|_______|_______________________|_______________________________________|
| 2
| Beast Leader
| Beast Tamer level 20
|
|_______|_______________________|_______________________________________|
| 3
| Beast Lord
| Beast Leader level 50
|
|_______|_______________________|_______________________________________|
| 4
| Beast Queen
| Beast Lord level 100
|
|_______|_______________________|_______________________________________|
| 5
| Beast Master
| Beast Queen level 200
|
|_______|_______________________|_______________________________________|
| 6
| Beast Saviour
| Beast Master level 400
|
|_______|_______________________|_______________________________________|
_______________________________
| SORCERER TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Shaman
| Skull level 15 & Witch level 15
|
|_______|_______________________|_______________________________________|
| 2
| Witch Doctor
| Shaman level 20
|
|_______|_______________________|_______________________________________|
| 3
| Necromancer
| Witch Doctor level 50
|
|_______|_______________________|_______________________________________|
| 4
| Dark Elder
| Necromancer level 100
|
|_______|_______________________|_______________________________________|
| 5
| Purgatory Oracle
| Dark Elder level 200
|
|_______|_______________________|_______________________________________|
| 6
| Soul Invoker
| Purgatory Oracle level 400
|
|_______|_______________________|_______________________________________|
_______________________________
| BOUNCER TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Bouncer
| Complete Episode 8
|
|_______|_______________________|_______________________________________|
| 2
| Body Guard
| Bouncer level 35
|
|_______|_______________________|_______________________________________|
| 3
| Problem Solver
| Body Guard level 80
|
|_______|_______________________|_______________________________________|
| 4
| Netherworld SP
| Problem Solver level 160
|
|_______|_______________________|_______________________________________|
| 5
| Prom King
| Netherworld SP level 320
|
|_______|_______________________|_______________________________________|
| 6
| Destroyer
| Prom King level 640
|
|_______|_______________________|_______________________________________|
_______________________________
| PROFESSOR TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Professor
| Healer level 20 & Onmyo Monk level 20 |
|_______|_______________________|_______________________________________|

| 2
| Sophist
| Professor level 40
|
|_______|_______________________|_______________________________________|
| 3
| Grey Cells
| Sophist level 90
|
|_______|_______________________|_______________________________________|
| 4
| Mad Parser
| Grey Cells level 180
|
|_______|_______________________|_______________________________________|
| 5
| Alchemist
| Mad Parser level 360
|
|_______|_______________________|_______________________________________|
| 6
| Mother Brain
| Alchemist level 720
|
|_______|_______________________|_______________________________________|
_______________________________
| MAGIC KNIGHT TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Magic Knight
| Warrior level 30 & Skull level 30
|
|
|
|(or Valkyrie level 30 & Mage level 30) |
|_______|_______________________|_______________________________________|
| 2
| Dark Knight
| Magic Knight level 30
|
|_______|_______________________|_______________________________________|
| 3
| Rune Knight
| Dark Knight level 70
|
|_______|_______________________|_______________________________________|
| 4
| Mega Knight
| Rune Knight level 140
|
|_______|_______________________|_______________________________________|
| 5
| Force Knight
| Mega Knight level 280
|
|_______|_______________________|_______________________________________|
| 6
| Space Knight
| Force Knight level 560
|
|_______|_______________________|_______________________________________|
_______________________________
| MASKED HERO TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Masked Hero
| Thief level 25 & Warrior level 25
|
|_______|_______________________|_______________________________________|
| 2
| Vizard Hero
| Masked Hero level 25
|
|_______|_______________________|_______________________________________|
| 3
| Morphing Hero
| Vizard Hero level 60
|
|_______|_______________________|_______________________________________|
| 4
| Fixed-Up Hero
| Morphing Hero level 120
|
|_______|_______________________|_______________________________________|
| 5
| Galaxy Hero
| Fixed-Up Hero level 240
|
|_______|_______________________|_______________________________________|
| 6
| Super Hero
| Galaxy Hero level 480
|
|_______|_______________________|_______________________________________|
_______________________________
| ONMYO MONK TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Onmyo Trainee
| Sorcerer level 30 & Ninja level 30
|
|_______|_______________________|_______________________________________|
| 2
| Certified Onmyo
| Onmyo Trainee level 30
|
|_______|_______________________|_______________________________________|
| 3
| Onmyo Master
| Certified Onmyo level 70
|
|_______|_______________________|_______________________________________|
| 4
| Onmyo Professor
| Onmyo Master level 140
|

|_______|_______________________|_______________________________________|
| 5
| Onmyo Doctor
| Onmyo Professor level 280
|
|_______|_______________________|_______________________________________|
| 6
| Onmyo Guru
| Onmyo Doctor level 560
|
|_______|_______________________|_______________________________________|
_______________________________
| BIO SUIT TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Bio-Suit
| Warrior lvl 30 & Armor Knight lvl 30 |
|_______|_______________________|_______________________________________|
| 2
| Combat Suit
| Bio-Suit level 60
|
|_______|_______________________|_______________________________________|
| 3
| Power Armor
| Combat Suit level 120
|
|_______|_______________________|_______________________________________|
| 4
| Sword
| Power Armor level 140
|
|_______|_______________________|_______________________________________|
| 5
| Engage
| Sword level 240
|
|_______|_______________________|_______________________________________|
| 6
| Force Joker
| Engage level 480
|
|_______|_______________________|_______________________________________|
_______________________________
| ANDROID TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Android
| Beat the game and start a 2nd Cycle |
|_______|_______________________|_______________________________________|
| 2
| Cyborg
| Android level 80
|
|_______|_______________________|_______________________________________|
| 3
| Automaton
| Cyborg level 180
|
|_______|_______________________|_______________________________________|
| 4
| Humanoid
| Automaton level 360
|
|_______|_______________________|_______________________________________|
| 5
| Replicant
| Humanoid level 720
|
|_______|_______________________|_______________________________________|
| 6
| Genocider
| Replicant level 1440
|
|_______|_______________________|_______________________________________|
_______________________________
| SLUDGE TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Green Slime
| None
|
|_______|_______________________|_______________________________________|
| 2
| Red Blob
| Green Slime level 15
|
|_______|_______________________|_______________________________________|
| 3
| Blue Gelatin
| Red Blob level 40
|
|_______|_______________________|_______________________________________|
| 4
| Ochre Jelly
| Blue Gelatin level 80
|
|_______|_______________________|_______________________________________|
| 5
| Grey Ooze
| Ochre Jelly level 160
|
|_______|_______________________|_______________________________________|
| 6
| Black Pudding
| Grey Ooze level 320
|
|_______|_______________________|_______________________________________|

_______________________________
| ORC TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Petite Orc
| None
|
|_______|_______________________|_______________________________________|
| 2
| Orc Captain
| Petitite Orc level 15
|
|_______|_______________________|_______________________________________|
| 3
| Head Orc
| Orc Captain level 40
|
|_______|_______________________|_______________________________________|
| 4
| Orc Master
| Head Orc level 80
|
|_______|_______________________|_______________________________________|
| 5
| Orc King
| Orc Master level 160
|
|_______|_______________________|_______________________________________|
| 6
| Shadow Orc
| Orc King level 320
|
|_______|_______________________|_______________________________________|
_______________________________
| MOTHMAN TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Mothman
| None
|
|_______|_______________________|_______________________________________|
| 2
| Messenger
| Mothman level 15
|
|_______|_______________________|_______________________________________|
| 3
| Watcher
| Messenger level 40
|
|_______|_______________________|_______________________________________|
| 4
| Observer
| Watcher level 80
|
|_______|_______________________|_______________________________________|
| 5
| Spy
| Observer level 160
|
|_______|_______________________|_______________________________________|
| 6
| Unknown
| Spy level 320
|
|_______|_______________________|_______________________________________|
_______________________________
| SHROOM TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Eryngi
| None
|
|_______|_______________________|_______________________________________|
| 2
| Matango
| Eryngi level 15
|
|_______|_______________________|_______________________________________|
| 3
| Champinion
| Matango level 40
|
|_______|_______________________|_______________________________________|
| 4
| Fungus
| Champion level 80
|
|_______|_______________________|_______________________________________|
| 5
| Wonderspore
| Fungus level 160
|
|_______|_______________________|_______________________________________|
| 6
| Eryndom
| Wonderspore level 320
|
|_______|_______________________|_______________________________________|
_______________________________
| GHOST TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Ghost
| None
|

|_______|_______________________|_______________________________________|
| 2
| Boggart
| Ghost level 15
|
|_______|_______________________|_______________________________________|
| 3
| Specter
| Boggart level 40
|
|_______|_______________________|_______________________________________|
| 4
| Wraith
| Specter level 80
|
|_______|_______________________|_______________________________________|
| 5
| Fiend
| Wraith level 160
|
|_______|_______________________|_______________________________________|
| 6
| Phantom
| Fiend level 320
|
|_______|_______________________|_______________________________________|
_______________________________
| SLUMBER CAT TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Cat Saber
| None
|
|_______|_______________________|_______________________________________|
| 2
| War Cat
| Cat Saber level 15
|
|_______|_______________________|_______________________________________|
| 3
| Cait Sith
| War Cat level 40
|
|_______|_______________________|_______________________________________|
| 4
| Grimalkin
| Cait Sith level 80
|
|_______|_______________________|_______________________________________|
| 5
| Elbaccie
| Grimalkin level 160
|
|_______|_______________________|_______________________________________|
| 6
| Lord Cat God
| Elbaccie level 320
|
|_______|_______________________|_______________________________________|
_______________________________
| PRINNY TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Private Prinny
| None
|
|_______|_______________________|_______________________________________|
| 2
| Captain Prinny
| Private Prinny level 15
|
|_______|_______________________|_______________________________________|
| 3
| Colonel Prinny
| Captain Prinny level 40
|
|_______|_______________________|_______________________________________|
| 4
| General Prinny
| Colonel Prinny level 80
|
|_______|_______________________|_______________________________________|
| 5
| Prinny King
| General Prinny level 160
|
|_______|_______________________|_______________________________________|
| 6
| Prinny God
| Prinny King level 320
|
|_______|_______________________|_______________________________________|
_______________________________
| ZOMBIE TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Zombie
| None
|
|_______|_______________________|_______________________________________|
| 2
| Ghoul
| Zombie level 20
|
|_______|_______________________|_______________________________________|
| 3
| Corpse
| Ghoul level 50
|
|_______|_______________________|_______________________________________|
| 4
| Ghast
| Corpse level 100
|

|_______|_______________________|_______________________________________|
| 5
| White
| Ghast level 200
|
|_______|_______________________|_______________________________________|
| 6
| Zombie King
| White level 400
|
|_______|_______________________|_______________________________________|
_______________________________
| GARGOYLE TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Gargoyle
| None
|
|_______|_______________________|_______________________________________|
| 2
| Guardian
| Gargoyle level 30
|
|_______|_______________________|_______________________________________|
| 3
| Nebiros
| Guardian level 70
|
|_______|_______________________|_______________________________________|
| 4
| Balrog
| Nebiros level 140
|
|_______|_______________________|_______________________________________|
| 5
| Seth
| Balrog level 280
|
|_______|_______________________|_______________________________________|
| 6
| Pazuzu
| Seth level 560
|
|_______|_______________________|_______________________________________|
_______________________________
| FLORA BEAST TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Alraune
| None
|
|_______|_______________________|_______________________________________|
| 2
| Nemophilia
| Alraune level 25
|
|_______|_______________________|_______________________________________|
| 3
| Pharbitis
| Nemophilia level 60
|
|_______|_______________________|_______________________________________|
| 4
| Belladonna
| Pharbitis level 120
|
|_______|_______________________|_______________________________________|
| 5
| Photinia
| Belladonna level 240
|
|_______|_______________________|_______________________________________|
| 6
| Parthenocissus
| Photinia level 480
|
|_______|_______________________|_______________________________________|
_______________________________
| ROC TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Cockatrice
| None
|
|_______|_______________________|_______________________________________|
| 2
| Basilicrow
| Cockatrice level 25
|
|_______|_______________________|_______________________________________|
| 3
| Peryton
| Basilicrow level 60
|
|_______|_______________________|_______________________________________|
| 4
| Malphas
| Peryton level 120
|
|_______|_______________________|_______________________________________|
| 5
| Secundus
| Malphas level 240
|
|_______|_______________________|_______________________________________|
| 6
| Abraxas
| Secundus level 480
|
|_______|_______________________|_______________________________________|

_______________________________
| REAPER TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Chernobog
| Defeat a Chernobog in battle
|
|_______|_______________________|_______________________________________|
| 2
| Death
| Chernobog 40
|
|_______|_______________________|_______________________________________|
| 3
| Tezcatlipoca
| Death level 90
|
|_______|_______________________|_______________________________________|
| 4
| Mrtru
| Tezcatlipoca level 180
|
|_______|_______________________|_______________________________________|
| 5
| Samael
| Mrtru level 360
|
|_______|_______________________|_______________________________________|
| 6
| Thanatos
| Samael level 720
|
|_______|_______________________|_______________________________________|
_______________________________
| MYSTIC BEAST TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Cu Sith
| None
|
|_______|_______________________|_______________________________________|
| 2
| Hell Hound
| Cu Sith level 30
|
|_______|_______________________|_______________________________________|
| 3
| Black Dog
| Hell Hound level 70
|
|_______|_______________________|_______________________________________|
| 4
| Garm
| Black Dog level 140
|
|_______|_______________________|_______________________________________|
| 5
| Orthos
| Garm level 280
|
|_______|_______________________|_______________________________________|
| 6
| Fenrir
| Orthos level 560
|
|_______|_______________________|_______________________________________|
_______________________________
| SUCCUBUS TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Empusa
| Defeat an Empusa in battle
|
|_______|_______________________|_______________________________________|
| 2
| Lilim
| Empusa level 35
|
|_______|_______________________|_______________________________________|
| 3
| Succubus
| Lilim level 80
|
|_______|_______________________|_______________________________________|
| 4
| Carmilla
| Succubus level 160
|
|_______|_______________________|_______________________________________|
| 5
| Hecate
| Carmilla level 360
|
|_______|_______________________|_______________________________________|
| 6
| Lilith
| Hecate level 640
|
|_______|_______________________|_______________________________________|
_______________________________
| DRAGON ZOMBIE TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Skeletal Dragon
| Defeat a Skeletal Dragon in battle
|

|_______|_______________________|_______________________________________|
| 2
| Death Dragon
| Skeletal Dragon level 40
|
|_______|_______________________|_______________________________________|
| 3
| Curse Dragon
| Death Dragon level 90
|
|_______|_______________________|_______________________________________|
| 4
| Mystic Dragon
| Curse Dragon level 180
|
|_______|_______________________|_______________________________________|
| 5
| Dark Dragon
| Mystic Dragon level 360
|
|_______|_______________________|_______________________________________|
| 6
| Hell Dragon
| Dark Dragon level 720
|
|_______|_______________________|_______________________________________|
_______________________________
| WOOD GOLEM TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Wood Giant
| Defeat a Wood Giant in battle
|
|_______|_______________________|_______________________________________|
| 2
| Tree Folk
| Wood Giant level 45
|
|_______|_______________________|_______________________________________|
| 3
| Forest Guardian
| Tree Folk level 100
|
|_______|_______________________|_______________________________________|
| 4
| Green Giant
| Forest Guardian level 200
|
|_______|_______________________|_______________________________________|
| 5
| Gaia Titan
| Green Giant level 400
|
|_______|_______________________|_______________________________________|
| 6
| Dreadnaught
| Gaia Titan level 800
|
|_______|_______________________|_______________________________________|
_______________________________
| DRAGON TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Dragon
| Defeat a Dragon in battle
|
|_______|_______________________|_______________________________________|
| 2
| Fafnir
| Dragon level 45
|
|_______|_______________________|_______________________________________|
| 3
| Nidhogg
| Fafnir level 100
|
|_______|_______________________|_______________________________________|
| 4
| Ahzi Dahaka
| Nidhogg level 200
|
|_______|_______________________|_______________________________________|
| 5
| Tiamat
| Ahzi Dahaka level 400
|
|_______|_______________________|_______________________________________|
| 6
| Bahamut
| Tiamat level 800
|
|_______|_______________________|_______________________________________|
_______________________________
| FELYNN TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Nekomata
| Defeat a Nekmotata in battle
|
|_______|_______________________|_______________________________________|
| 2
| Pao Mao
| Nekomata level 35
|
|_______|_______________________|_______________________________________|
| 3
| Tailring
| Pao Mao level 80
|
|_______|_______________________|_______________________________________|
| 4
| Cath Palug
| Tailring level 160
|

|_______|_______________________|_______________________________________|
| 5
| Ovinig
| Cath Palug level 320
|
|_______|_______________________|_______________________________________|
| 6
| Bastet
| Ovinig level 640
|
|_______|_______________________|_______________________________________|
_______________________________
| RIFLE DEMON TREE
|
|_______________________________|_______________________________________
| Tier | Class Name
| Requirements
|
|_______|_______________________|_______________________________________|
| 1
| Baciel
| Defeat a Baciel in battle
|
|_______|_______________________|_______________________________________|
| 2
| Gambiel
| Baciel level 45
|
|_______|_______________________|_______________________________________|
| 3
| Adnachiel
| Gambiel level 100
|
|_______|_______________________|_______________________________________|
| 4
| Vercheil
| Adnachiel level 200
|
|_______|_______________________|_______________________________________|
| 5
| Ambriel
| Verchiel level 400
|
|_______|_______________________|_______________________________________|
| 6
| Malchidael
| Ambriel level 800
|
|_______|_______________________|_______________________________________|
_______________________________
| Bonus Characters
|
|_______________________________|_______________________________________
| Character
| Requirements
|
|_______________________________|_______________________________________|
| Asagi (Disgaea 2)
| Clear Extra Battle 6
|
|_______________________________|_______________________________________|
| Axel (Disgaea 2)
| Clear Extra Battle 1
|
|_______________________________|_______________________________________|
| Etna (Disgaea 1)
| Clear Extra Battle 4
|
|_______________________________|_______________________________________|
| Flonne (Disgaea 1)
| Clear Extra Battle 2
|
|_______________________________|_______________________________________|
| Kurtis (Disgaea 1)
| Clear Extra Battle 7
|
|_______________________________|_______________________________________|
| Laharl (Disgaea 1)
| Clear Extra Battle 5
|
|_______________________________|_______________________________________|
| Raspberyl (Disgaea 3)
| Clear Extra Battle 3
|
|_______________________________|_______________________________________|
| Zetta (Makai Kingdom
| Clear Extra Battle 9
|
|_______________________________|_______________________________________|
_______________________________
| Downloadable Characters
|
|_______________________________|_______________________________________
| Character
| Requirements
|
|_______________________________|_______________________________________|
| Fallen Angel Flonne
| Gamestop/NIS Store Pre-Order
|
|_______________________________|_______________________________________|
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Mana Prioritization
\
\
\\
\\
[D-06C]
\
\____\\____\\______________________________________________________________\

Every time you kill an enemy, the character who performed the kill will
earn some mana--mana which is used for EVERYTHING. Want to learn a new
skill? Mana. Want to make a skill more powerful? Mana. Want to learn an
evility? Mana. Want to create a new character? Pass a bill in the Senate?
Mana.
And, as useful as Mana is, you sure don't seem to ever earn very much of it.
So you've got a problem--where do you prioritize the mana you have? And
how do you earn more?
Your number one priority should creating a Mage or Witch with a high INT
score. Use your mana to learn a single branch of spells (either Fire or
Wind or Ice, etc., but only one) up to at least the Giga level. Then, you'll
want to prioritize boosting that Giga spell until the point where you
can cast it over a square area of four tiles. After that, boosting the spell
any further should not be a priority.
For melee characters, focus mostly on skills that have area-of-effect
damage. Anything that can attack a column of three panels is a MAJOR boon,
particularly when leveling up from level 30 or so to level 300.
Also: as soon as you can, purchase the "Absorption" evility for Valvatorez.
The absorption skill allows Valvatorez to absorb a portion of the stats
from each enemy he defeats--ideal for maps you solo with Valvatorez, or
maps with large numbers of enemies present. It costs quite a bit of mana,
but the effect is cumulative, making it quite overpowering.
Once you're ready to start grinding for mana seriously, start looking
to the Item World--specifically the Innocents (see [D-05A])--and try
to equip your characters with items that boost mana generation. Find
and move Manager Innocents to your grinding characters--they are a lot
easier to find and subdue that Statisticians, and very nearly equal in
benefit.
____ _____ _______________________________________________________________
\
\\
\\
\
\
\\
\\
~ Monster Classes
\
\
\\
\\
[D-06D]
\
\____\\____\\______________________________________________________________\
In previous Disgaea games, monster classes have always been kind of pathetic.
Weaker than their humanoid counterparts, and far less versatile, many
Disgaea players have come to discount them out of hand (except, perhaps,
for the ever-iconic Prinnies).
In Disgaea 4, monster classes have finally come into their own. In fact, the
key to leveling up your entire party, instead of just a handful of super
strong characters, may in fact lie with the unique abilities of the monster
class: Magichange (first introduced in Disgaea 3, but significantly altered
in Disgaea 4) and fusion (new to the franchise).
<>>> Magichange <<<>
When you place a monster character on a panel adjacent to a human
type character, you can perform the Magichange skill. Magichange
turns the monster-type demon into a special weapon that increases
ALL of the equipping human-type demon's stats by a LARGE margin
Magichange also grants the use of special skills that are much
more powerful than the skills of either the monster-type or the
human-type demon alone. The downside? Magichange wears off after
three turns, and you won't be able to use the monster character

again until you clear the map. The other, other upside? (As if you
needed another....)
Magichange monsters earn the same amount of experience (and the same
amount of mana) as the character to whom they are equipped.
Furthermore, most maps can be completed in fewer than 3 turns, making
the Magichange expiration weakness completely irrelevant.
If you level up monsters by having them Magichange to your
strongest characters, you can then have those high-level
monsters Magichange to your lowest-level demons, greatly boosting
their stats and allowing them to rapidly ascend tens, or even
hundreds of levels in mere moments.
Please keep in mind that the characer who uses the fusion command
will be fused to the OTHER character selected--which basically makes
a giant version of the selected character. For example, if you
select a Nekomata and order it to fuse with an Orc, you will
get a giant orc, NOT a giant Nekomata. You will also be unable to
perform the fuse tecnique without all four tiles adjacent to the
base character (the one getting BIG) being empty (the tile the
supplemental character (the one making the other BIG) does not
count ).
<>>> Fusion <<<>
The monster fusion mechanic is performed similarly to Magichange.
You place two monster-types on adjacent panels, and you will
be able to execute the "Fuse" command--the two monster-type demons
will fuse together into one giant demon, with stronger attacks and
abilities--all increased three times over--capable of using normal
attacks and special skills over wider areas. The downside of
Fusion is that the giant monster is, well, enormous. So big that
it can't move very well, making it pretty damned unwieldy.
So how does one use Fusion effectively? You need to plan ahead.
Place the monster types where you need the giant demon to be in
order to use its special skills to dish out the most damage. Like
Magichange, you'll be earning the same amount of experience for
each monster, so it's a great way to level up.
In addition to the basic Fusion and Magichange options, you can unlock
various additional options--dual wielding magichange, giant monster
magichange--that greatly increase the versatility of monster classes. But
because these are post-game abilities, it would be advisable not to focus
too heavily on the development of monster classes until you beat the game
and start on the second cycle.
In order to perform Magichange with a fused monster-type demon, you must
do the following:
1. Defeat an enemy whose level is 100 or higher with a fused demon.
2. Pass the Monster Fusion Lab Evil Symbol bill in the Senate.
3. Place the monster you wish to giant-Magichange inside the
Monster Fusion Lab's area of effect.
In order to dual-wield Magichange, you must do the following:
1. Defeat an enemy whose level is 1000 or higher with a demon using

a Magichange weapon.
2. Pass the Dual-Wielding Dojo Evil Symbol bill in the Senate.
3. Place the monsters you wish to be dual-weld inside the Evil
Symbol's area of effect.
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Reincarnation
\
\
\\
\\
[D-06E]
\
\____\\____\\______________________________________________________________\

The obvious way to become more powerful is to level up: the best way to become
more powerful is to reincarnate. Reincarnation allows your characters to
start over from level one, while keeping all of their skills, as well as up
to 95% of their stats depending upon what candidate rank you reincarnate them
to.
Reincarnation has a base cost of 100 mana, plus additional mana costs which
are dependent upon the selected aptitude--a "skilled" aptitude, for example,
will cost less mana than a "genius" aptitude.
For generic characters, the base mana cost for reincarnation doubles with
each reincarnation--so if you reincarnate a mage once, you'll spend 100 mana.
Twice, that's 200 mana. Six times: 3200 mana--you get the idea. The story
characters, like Valvatorez and Desco, however, do not have any penalty for
reincarnation--the base cost will always be 100 mana, whether its their
first time or their 500th.
___
___
__/ ()\ ___
___ /() \__
/__\
\ \ \
/ / /
/__\
\_/
| | \
/ | |
\_/
|
\_/ \
/ \_/
|
/ \ | | \\ \ |
~ Skill & Evility Appendices ~
| / // | | / \
| | |_| | \| |
| |/ | |_| | |
| |
| | |
| | |
| |
\_/_____/ \|
|/ \_____\_/
| | |
| | |
|_|_|
|_|_|
_____________ ___ ___ ____________________________________________________
\
\\ \\ \\
[D-07]
\
\____________\\__\\__\\___________________________________________________\
As with nearly every aspect of the game, skill growth is dependent upon the
accumulation of mana. In short: earn mana, and spend mana to learn new
skills--or to increase the power and effectiveness of the skills you already
know.
The Skill Shop in Hades will sell new skills as soon as you have enough
mana to buy them, and full explanations of what each skill does is very
well-documented in game, so this section is little more than a log of
available skills to be found in Disgaea 4.
____ _____ _______________________________________________________________
\
\\
\\
\
\
\\
\\
~ Weapon Skills
\
\
\\
\\
[D-07A]
\
\____\\____\\______________________________________________________________\
Sword

Fist
Blade Rush

Triple Strike

Hurricane Slash
Cross Demon Rush
Dark Secrecy
Soaring Nonuple
Rune Dimension
Gun

Exploding Fists
Special Burst
Rising Dragon
Master Palm
Big Bang
Axe

Tri-Burst
Splitting Bullet
Speeding Bullet
Deadly Down Under

Boulder Crush
Head Splitter
R.I.P.
Catastrophe

____ _____ _______________________________________________________________


\\
\\
\
\
\\
\\
~ Class Skills
\
\
\\
\\
[D-07B]
\
\____\\____\\______________________________________________________________\

Succubus
Body Change
Pink Illusion
Raging Dromi
Twin Attribute

Beast Master
Wild Groom
Dominate

Dragon

Nekomata
Wind Breaker
Dragon Claw
Dragon Missile

Feline Gust
Kitty Brain Blast
Cat Strike
Boxer Kitty

Thief
Create Box
Create Barrel
____ _____ _______________________________________________________________
\
\\
\\
\
\
\\
\\
~ Unique Skills
\
\
\\
\\
[D-07C]
\
\____\\____\\______________________________________________________________\
Valvatorez
Impaler Prince
Bloody Hole
Tyrant Flughude

Vulcanus
Mandatory Repo
Angelic Whip
Goddess Artemis

Desco
Final Boss Arises
True Godly Weapon
Yog Sothoth
Fenrich

Fuka
Bomb-Bat-Stic
Glorious Hitter
Emizel

Swift Power Shot


Dual Canine Attack
Vanargandr

Soul Reaper
Grim Specter
Delta of Death

____ _____ _______________________________________________________________


\\
\\
\
\
\\
\\
~ Evilities
\
\
\\
\\
[D-07D]
\
\____\\____\\______________________________________________________________\

There are hundreds of evilities to find in Disgaea 4. Many are obtained simply
by reaching a certain level with a certain character and purchasing them from
the Evility shop. Others, however, are obtained (randomly) by diving into a
character's Chara World. This subsection deals solely with those Evilities
gained via the Chara World.
*Note: the numbers assigned are arbitrary, and exist solely to make it easier
for me to properly categorize (and more easily convey) Evility information.
Chara-World Evilities
_______________________________
|Number |Evility
|
|_______|_______________________|
|01
|Striker Guild
|
|02
|Fencer Guild
|
|03
|Lancer Guild
|
|04
|Gunner Guild
|
|05
|Witch Guild
|
|06
|Archer Guild
|
|07
|Magichange Guild
|
|08
|Hero-Style Combat
|
|09
|Hero-Style Defense
|
|10
|Princess Hope
|
|-------|-----------------------|
|11
|Princess Orders
|
|12
|Beauty is Sin
|
|13
|Light's Blessing
|
|14
|Power of Eros
|
|15
|Hunter's Range
|
|16
|Wide View
|
|17
|Heal Gain
|
|18
|Heal Mastery
|
|19
|Camellia Chaos
|
|20
|Merciful Attack
|
|-------|-----------------------|
|21
|Daisy's Vow
|
|22
|Blade Dance
|
|23
|Bow Focus
|
|24
|Psycho Barrier
|
|25
|Divine Body
|
|26
|Fury Striker
|
|27
|Long Shot
|
|28
|Saintly Air
|
|29
|Earth Hero's Proof
|
|30
|Tom's Glasses
|
|-------|-----------------------|
|31
|Beautiful Step
|
|32
|Eros Change
|
|33
|Ties
|
|34
|Bond of Souls
|
|35
|Madness
|
|36
|Kamikaze
|
|37
|Fatal Counter
|
|38
|Chasing Fang
|
|39
|Second Attack Win
|
|40
|Trance
|
|-------|-----------------------|
|41
|Healthy Milk
|
|42
|Defense Mechanism
|
|43
|Forgotten Arts
|

_______________________________
|Number |Evility
|
|_______|_______________________|
|51
|Energy Eater
|
|52
|Kung-Fu Master
|
|53
|Saintly Aggression
|
|54
|Retribution
|
|55
|Fury
|
|56
|Counter Power
|
|57
|Counter Chance
|
|58
|Feint
|
|59
|Hurt Me, Kill You
|
|60
|E-Canceler
|
|-------|-----------------------|
|61
|Skill Count
|
|62
|Super Gut
|
|63
|Metal Wall
|
|64
|Greatest Kunoichi
|
|65
|Back to Basics
|
|66
|Captain Tower
|
|67
|Bomb Trainer
|
|68
|Requiem
|
|69
|Isolation
|
|70
|Shine of Souls
|
|-------|-----------------------|
|71
|Absorb Magic
|
|72
|Vortex
|
|73
|Violence
|
|74
|Kendo Black Belt
|
|75
|Karate Black Belt
|
|76
|Positional Energy
|
|77
|Big Chance
|
|78
|Treasure Hunt
|
|79
|Strange Force
|
|80
|Chivalry
|
|-------|-----------------------|
|81
|Divine Punishment
|
|82
|Assassination
|
|83
|Purgatory
|
|84
|Lucky Song
|
|85
|Reverse Element
|
|86
|Safety
|
|87
|Mist Cloak
|
|88
|Heaven's Blessing
|
|89
|Zone Accuracy
|
|90
|Assault Charge
|
|-------|-----------------------|
|91
|C-Sniping
|
|92
|Fire of Revenge
|
|93
|Overdrive
|

|44
|Doze Off
|
|45
|Auto Protection
|
|46
|Earth Hero's Shield
|
|47
|Girl Hunt
|
|48
|Lion Stance
|
|49
|Screw Counters
|
|50
|Armor Pierce
|
|_______|_______________________|

|94
|Ice's Blessing
|
|_______|_______________________|

Each Evility can only be obtained by a certain set of characters. For generic
characters, Evilities are linked to individuals, so you can retain them when
reincarnating, but newly-created characters of the same class will NOT have
them.
Chara World Evilities & Effects:
_______________________
|01: Striker Guild
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Gunner
|
|
>Masked Hero
|
|
>Ninja
|
|_______________________________________________________________________|
| Effect
|
|
Stats increase by +5% multiplied by the number of active allies |
|
on the map equipped with fist-type weapons.
|
|_______________________________________________________________________|
_______________________
|02: Fencer Guild
|
|_______________________|_______________________________________________
| Characters
|
|
>Fuka
>Lady Samurai
|
|
>Valvatorez
>Ninja
|
|
>Zetta
>Warrior
|
|_______________________________________________________________________|
| Effect
|
|
Stats increase by +5% multiplied by the number of active allies |
|
on the map equipped with sword-type weapons.
|
|_______________________________________________________________________|
_______________________
|03: Lancer Guild
|
|_______________________|_______________________________________________
| Characters
|
|
>Etna
>Archer
|
|
>Valvatorez
>Sorcerer
|
|
>Zetta
>Valkyrie
|
|_______________________________________________________________________|
| Effect
|
|
Stats increase by +5% multiplied by the number of active allies |
|
on the map equipped with spear-type weapons.
|
|_______________________________________________________________________|
_______________________
|04: Gunner Guild
|
|_______________________|_______________________________________________
| Characters
|

|
>Asagi
>Bouncer
>FA Flonne
|
|
>Etna
>Gunner
|
|
>Rozalin
>Masked Hero
|
|
>Vulcanus
>Thief
|
|_______________________________________________________________________|
| Effect
|
|
Stats increase by +5% multiplied by the number of active allies |
|
on the map equipped with gun-type weapons.
|
|_______________________________________________________________________|
_______________________
|05: Witch Guild
|
|_______________________|_______________________________________________
| Characters
|
|
>Emizel
>Magician
>FA Flonne
|
|
>Flonne
>Onmyo Monk
|
|
>Pleinair
>Sorcerer
|
|
>Rozalin
>Witch
|
|
>Vulcanus
|
|_______________________________________________________________________|
| Effect
|
|
Stats increase by +5% multiplied by the number of active allies |
|
on the map equipped with staff-type weapons.
|
|_______________________________________________________________________|
_______________________
|06: Archer Guild
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Archer
>FA Flonne
|
|
>Flonne
>Healer
|
|
>Thief
|
|_______________________________________________________________________|
| Effect
|
|
Stats increase by +5% multiplied by the number of active allies |
|
on the map equipped with bow-type weapons.
|
|_______________________________________________________________________|
_______________________
|07: Magichange Guild |
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Android
>FA Flonne
|
|
>Axel
>Bouncer
|
|
>Emizel
>Gunner
|
|
>Etna
>Lady Samurai
|
|
>Fenrich
>Masked Hero
|
|
>Flonne
>Ninja
|
|
>Fuka
>Sorcerer
|
|
>Laharl
>Witch
|
|
>Rozalin
|
|
>Valvatorez
|
|
>Vulcanus
|
|_______________________________________________________________________|
| Effect
|
|
Stats increase by +30% multiplied by the number of active allies|
|
on the map with Magichanged weapons equipped.
|
|_______________________________________________________________________|
_______________________

|08: Hero-Style Combat |


|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Android
|
|
>Etna
>Bouncer
|
|
>Fenrich
>Lady Samurai
|
|
>Fuka
>Valkyrie
|
|
>Laharl
|
|
>Overlord Priere
|
|
>Valvatorez
|
|
>Zetta
|
|_______________________________________________________________________|
| Effect
|
|
Non-elemental attack damage increased by +20%
|
|_______________________________________________________________________|
_______________________
|09: Hero-Style Defense |
|_______________________|_______________________________________________
| Characters
|
|
>Etna
>Bouncer
|
|
>Heavy Knight
|
|_______________________________________________________________________|
| Effect
|
|
Automatically defend when your character is facing his or her |
|
attacker.
|
|_______________________________________________________________________|
_______________________
|10: Princess Hope
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Android
>FA Flonne
|
|
>Desco
>Archer
|
|
>Flonne
>Lady Samurai
|
|
>Fuka
>Magic Knight
|
|
>Raspberyl
>Sorcerer
|
|
>Rozalin
>Thief
|
|
>Vulcanus
>Witch
|
|_______________________________________________________________________|
| Effect
|
|
Critical hit rate of all adjacent allied units increased by
|
|
+20%.
|
|_______________________________________________________________________|
_______________________
|11: Princess Order
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Android
>FA Flonne
|
|
>Flonne
>Archer
|
|
>Fuka
>Desco
|
|
>Raspberyl
>Lady Samurai
|
|
>Rozalin
>Professor
|
|
>Vulcanus
>Sorcerer
|
|
>Succubus
|
|
>Thief
|
|
>Valkyrie
|
|
>Witch
|
|_______________________________________________________________________|

| Effect
|
|
Magic range of all adjacent allied units increased by +1.
|
|_______________________________________________________________________|
_______________________
|12: Beauty is Sin
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Emizel
>Gunner
|
|
>Fenrich
>Masked Hero
|
|
>Laharl
|
|
>Valvatorez
|
|
>Zetta
|
|_______________________________________________________________________|
| Effect
|
|
Increase the stats of all adjacent female allied units by +20%. |
|_______________________________________________________________________|
_______________________
|13: Light's Blessing |
|_______________________|_______________________________________________
| Characters
|
|
>Emizel
>Ghost
|
|
>Rozalin
>Magic Knight
|
|
>Vulcanus
>Onmyo Monk
|
|
>Sorcerer
|
|
>Succubus
|
|
>Witch
|
|_______________________________________________________________________|
| Effect
|
|
Decrease magic damage dealt to adjacent allied units by -50%. |
|_______________________________________________________________________|
_______________________
|14: Power of Eros
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Emizel
>Gunner
|
|
>Fenrich
>Magician
|
|
>Laharl
>Warrior
|
|
>Valvatorez
|
|_______________________________________________________________________|
| Effect
|
|
Increase stats by +20% times the number of active female allied |
|
units (stat increase capped at +100%.
|
|_______________________________________________________________________|
_______________________
|15: Hunter's Range
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Archer
>FA Flonne
|
|
>Flonne
>Gunner
|
|
>Vulcanus
>Masked Hero
|
|
>Ninja
|
|
>Thief
|
|_______________________________________________________________________|

| Effect
|
|
HIT stat increased by +30% when not within melee-range of any |
|
enemy units.
|
|_______________________________________________________________________|
_______________________
|16: Wide View
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Archer
>FA Flonne
|
|
>Flonne
>Gunner
|
|
>Vulcanus
>Masked Hero
|
|
>Ninja
|
|
>Thief
|
|
>Professor
|
|_______________________________________________________________________|
| Effect
|
|
ATK stat increased by +20% when not within melee-range of any |
|
enemy units.
|
|_______________________________________________________________________|
_______________________
|#17: Heal Gain
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Android
>FA Flonne
|
|
>Desco
>Alraune
|
|
>Etna
>Bouncer
|
|
>Emizel
>Cleric
|
|
>Flonne
>Ghost
|
|
>Fuka
>Gunner
|
|
>Prinny Kurtis
>Masked Hero
|
|
>Raspberyl
>Mothman
|
|
>Rozalin
>Ninja
|
|
>Valvatorez
>Onmyo Monk
|
|
>Vulcanus
>Sorcerer
|
|
>Zetta
>Succubus
|
|
>Valkyrie
|
|
>Witch
|
|_______________________________________________________________________|
| Effect
|
|
Healing effect (magic) increased by +50%.
|
|_______________________________________________________________________|
_______________________
|18: Heal Mastery
|
|_______________________|_______________________________________________
| Characters
|
|
>Flonne
>Cleric
>FA Flonne
|
|
>Vulcanus
|
|_______________________________________________________________________|
| Effect
|
|
Healing effect (magic) increased by +100%.
|
|_______________________________________________________________________|
_______________________
|19: Camellia Chaos
|
|_______________________|_______________________________________________
| Characters
|
|
>Desco
>Alraune
|

|
>Fuka
>Ghost
|
|
>Prinny Kurtis
>Nekomata
|
|
>Prinny
|
|
>Saber Cat
|
|
>Succubus
|
|_______________________________________________________________________|
| Effect
|
|
Critical attack rate increased by +30% when attacking an enemy |
|
of a higher level.
|
|_______________________________________________________________________|
_______________________
|20: Merciful Attack
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Android
>FA Flonne
|
|
>Axel
>Bouncer
|
|
>Desco
>Ghost
|
|
>Emizel
>Gunner
|
|
>Fenrich
>Magic Knight
|
|
>Laharl
>Magician
|
|
>Raspberyl
>Masked Hero
|
|
>Valvatorez
>Ninja
|
|
>Vulcanus
>Lady Samurai
|
|
>Zetta
>Prinny
|
|
>Nekomata
|
|
>Succubus
|
|
>Witch
|
|_______________________________________________________________________|
| Effect
|
|
Leave enemies with 1HP instead of killing them when attacking |
|
enemies of a lower level.
|
|_______________________________________________________________________|
_______________________
|21: Daisy's Vow
|
|_______________________|_______________________________________________
| Characters
|
|
>Ninja
|
|_______________________________________________________________________|
| Effect
|
|
100% immunity to allied attacks.
|
|_______________________________________________________________________|
_______________________
|22: Blade Dance
|
|_______________________|_______________________________________________
| Characters
|
|
>Fuka
>Lady Samurai
|
|
>Laharl
>Ninja
|
|
>Valvatorez
>Valkyrie
|
|
>Zetta
|
|_______________________________________________________________________|
| Effect
|
|
30% of base HIT stat added to ATK stat when equipped with a
|
|
sword.
|
|_______________________________________________________________________|
_______________________
|23: Bow Focus
|

|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Archer
>FA Flonne
|
|
>Flonne
>Lady Samurai
|
|
>Thief
|
|
>Valkyrie
|
|_______________________________________________________________________|
| Effect
|
|
30% of base HIT stat added to ATK stat when equipped with a bow.|
|_______________________________________________________________________|
_______________________
|24: Psycho Barrier
|
|_______________________|_______________________________________________
| Characters
|
|
>Desco
>Ghost
|
|
>Prinny Kurtis
>Mothman
|
|
>Raspberyl
>Prinny
|
|
>Succubus
|
|_______________________________________________________________________|
| Effect
|
|
20% of current SP added to DEF stat when equipped with a
|
|
magichange weapon.
|
|_______________________________________________________________________|
_______________________
|25: Divine Body
|
|_______________________|_______________________________________________
| Characters
|
|
>Desco
>Ghost
|
|
>Raspberyl
>Mothman
|
|
>Prinny Kurtis
>Prinny
|
|
>Succubus
|
|_______________________________________________________________________|
| Effect
|
|
30% of base RES stat added to ATK stat when equipped with a
|
|
magichange weapon.
|
|_______________________________________________________________________|
_______________________
|26: Fury Strike
|
|_______________________|_______________________________________________
| Characters
|
|
>Etna
>Masked Hero
|
|
>Fenrich
|
|
>Fuka
|
|_______________________________________________________________________|
| Effect
|
|
Critical attack damage increased by +100%, HIT stat decreased by|
|
-30% when equipped with an axe.
|
|_______________________________________________________________________|
_______________________
|27: Long Shot
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Archer
>FA Flonne
|
|
>Rozalin
>Gunner
|
|
>Vulcanus
>Masked Hero
|
|
>Ninja
|

|
>Thief
|
|_______________________________________________________________________|
| Effect
|
|
+1 to attack range when equipped with a gun.
|
|_______________________________________________________________________|
_______________________
|28: Saintly Air
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Cleric
>FA Flonne
|
|
>Emizel
>Ghost
|
|
>Flonne
>Magician
|
|
>Raspberyl
>Onmyo Monk
|
|
>Rozlin
>Sorcerer
|
|
>Vulcanus
>Succubus
|
|
>Witch
|
|_______________________________________________________________________|
| Effect
|
|
Aptitude increased by +20% when equipped with an orb.
|_______________________________________________________________________|
_______________________
|29: Earth Hero's Proof |
|_______________________|_______________________________________________
| Characters
|
|
>Prinny Kurtis
>Android
|
|
>Bouncer
|
|
>Heavy Knight
|
|
>Lady Samurai
|
|
>Magic Knight
|
|_______________________________________________________________________|
| Effect
|
|
Aptitude increased by +20% when equipped with a belt.
|
|_______________________________________________________________________|
_______________________
|30: Tom's Glasses
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Archer
>FA Flonne
|
|
>Desco
>Gunner
|
|
>Etna
>Masked Hero
|
|
>Flonne
>Ninja
|
|
>Plenair
>Thief
|
|
>Vulcanus
|
|_______________________________________________________________________|
| Effect
|
|
Aptitude increased by +20% when equipped with glasses.
|
|_______________________________________________________________________|
_______________________
|31: Beautiful Step
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Gunner
|
|
>Fenrich
>Masked Hero
|
|
>Nekomata
|
|
>Saber Cat
|
|
>Thief
|

|_______________________________________________________________________|
| Effect
|
|
Aptitude increased by +20% when equipped with shoes.
|
|_______________________________________________________________________|
_______________________
|32: Eros Change
|
|_______________________|_______________________________________________
| Characters
|
|
>Prinny Kurtis
>Ghost
|
|
>Mothman
|
|
>Orc
|
|
>Prinny
|
|_______________________________________________________________________|
| Effect
|
|
Increase weapon stats by +20% when equipped with a female
|
|
magichange weapon.
|
|_______________________________________________________________________|
_______________________
|33: Ties
|
|_______________________|_______________________________________________
| Characters
|
|
>Desco
>Alraune
|
|
>Prinny Kurtis
>Ghost
|
|
>Raspberyl
>Orc
|
|
>Prinny
|
|
>Nekomata
|
|
>Saber Cat
|
|
>Succubus
|
|_______________________________________________________________________|
| Effect
|
|
Magichange range increased by +1.
|
|_______________________________________________________________________|
_______________________
|34: Bond of Souls
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Archer
>FA Flonne
|
|
>Axel
>Android
|
|
>Emizel
>Bouncer
|
|
>Fuka
>Gunner
|
|
>Fenrich
>Masked Hero
|
|
>Flonne
>Sorcerer
|
|
>Raspberyl
>Warrior
|
|
>Valvatorez
>Witch
|
|
>Vulcanus
|
|_______________________________________________________________________|
| Effect
|
|
No turn limit for magichange weapons.
|
|_______________________________________________________________________|
_______________________
|35: Madness
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Android
>FA Flonne
|
|
>Etna
>Bouncer
|
|
>Fenrich
>Heavy Knight
|

|
>Flonne
>Lady Samurai
|
|
>Fuka
>Warrior
|
|
>Falvatorez
>Valkryie
|
|_______________________________________________________________________|
| Effect
|
|
ATK stat increased by +50% when HP drops below 25%.
|
|_______________________________________________________________________|
_______________________
|36: Kamikaze
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Android
|
|
>Fenrich
>Bouncer
|
|
>Fuka
>Lady Samurai
|
|_______________________________________________________________________|
| Effect
|
|
Critical damage increased by +100% when HP drops below 25%.
|
|_______________________________________________________________________|
_______________________
|37: Fatal Counter
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Gunner
|
|
>Nekomata
|
|_______________________________________________________________________|
| Effect
|
|
Counterattack damage increased by +100% when HP drops below 25%.|
|_______________________________________________________________________|
_______________________
|38: Chasing Fang
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Gunner
|
|
>Masked Hero
|
|
>Nekomata
|
|
>Ninja
|
|_______________________________________________________________________|
| Effect
|
|
50% chance to hit twice when HP drops below 25%.
|
|_______________________________________________________________________|
_______________________
|39: Second Attack Win |
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Gunner
|
|
>Masked Hero
|
|
>Nekomata
|
|_______________________________________________________________________|
| Effect
|
|
100% chance of counterattack when HP drops below 25%.
|
|_______________________________________________________________________|
_______________________

|40: Trance
|
|_______________________|_______________________________________________
| Characters
|
|
>Flonne
>Ghost
|
|
>Emizel
>Witch
|
|
>Raspberyl
>Magician
|
|
>Rozlin
>Succubus
|
|
>Sorcerer
|
|
>Onmyo Monk
|
|_______________________________________________________________________|
| Effect
|
|
Increase magic damage by +50% when SP drops below 25%.
|
|_______________________________________________________________________|
_______________________
|41: Healthy Milk
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Android
|
|
>Fenrich
>Bouncer
|
|
>Fuka
>Lady Samurai
|
|
>Valvatorez
>Warrior
|
|
>Valkyrie
|
|_______________________________________________________________________|
| Effect
|
|
ATK and HIT stats increased by +30% for 3 consecutive turns when|
|
defending.
|
|_______________________________________________________________________|
_______________________
|42: Defense Mechanism |
|_______________________|_______________________________________________
| Characters
|
|
>Bouncer
|
|
>Heavy Knight
|
|_______________________________________________________________________|
| Effect
|
|
Automatically face attacker while defending.
|
|_______________________________________________________________________|
_______________________
|43: Forgotten Arts
|
|_______________________|_______________________________________________
| Characters
|
|
>Valvatorez
>Android
|
|
>Zetta
>Bouncer
|
|
>Lady Samurai
|
|
>Warrior
|
|_______________________________________________________________________|
| Effect
|
|
ATK stat increased by +50% when effected by forget ailment.
|
|_______________________________________________________________________|
_______________________
|44: Doze Off
|
|_______________________|_______________________________________________
| Characters
|
|
>Nekomata
|
|
>Saber Cat
|
|_______________________________________________________________________|

| Effect
|
|
Recover +20% HP and SP when sleeping.
|
|_______________________________________________________________________|
_______________________
|45: Auto Protection
|
|_______________________|_______________________________________________
| Characters
|
|
>Bouncer
|
|_______________________________________________________________________|
| Effect
|
|
Automatically defend against special attacks (physical only). |
|_______________________________________________________________________|
_______________________
|46: Earth Hero's Shield|
|_______________________|_______________________________________________
| Characters
|
|
>Prinny Kurtis
>Bouncer
|
|_______________________________________________________________________|
| Effect
|
|
Automatically defend against special attacks (magic only).
|
|_______________________________________________________________________|
_______________________
|47: Girl Hunt
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Archer
|
|
>Flonne
|
|_______________________________________________________________________|
| Effect
|
|
Increase damage dealt by +20% when attacking female units.
|
|_______________________________________________________________________|
_______________________
|48: Lion Stance
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Gunner
|
|
>Masked Hero
|
|
>Nekomata
|
|_______________________________________________________________________|
| Effect
|
|
Counterattack damage increases depending on damage of initial |
|
attack.
|
|_______________________________________________________________________|
_______________________
|49: Screw Counters
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Gunner
|
|
>Masked Hero
|
|
>Nekomata
|
|
>Ninja
|
|_______________________________________________________________________|
| Effect
|

|
Damage decreased by -20%, but counterattacks disabled.
|
|_______________________________________________________________________|
_______________________
|50: Armor Pierce
|
|_______________________|_______________________________________________
| Characters
|
|
>Valvatorez
>Android
|
|
>Zetta
>Bouncer
|
|
>Lady Samurai
|
|_______________________________________________________________________|
| Effect
|
|
25% of ATK stat becomes fixed value for normal attack.
|
|_______________________________________________________________________|
_______________________
|51: Energy Eater
|
|_______________________|_______________________________________________
| Characters
|
|
>Emizel
>Ghost
|
|
>Rozalin
>Magic Knight
|
|
>Sorcerer
|
|
>Succubus
|
|
>Witch
|
|_______________________________________________________________________|
| Effect
|
|
10% of damage dealt by normal attacks recovers SP.
|
|_______________________________________________________________________|
_______________________
|52: Kung-Fu Master
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Gunner
|
|
>Masked Hero
|
|
>Nekomata
|
|
>Ninja
|
|_______________________________________________________________________|
| Effect
|
|
Normal attacks deal +10% to enemy units adjacent to attacked
|
|
enemy.
|
|_______________________________________________________________________|
_______________________
|53: Saintly Aggression |
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Archer
|
|
>Axel
>Android
|
|
>Flonne
>Cleric
|
|
>Rozalin
>Beast Master
|
|
>Prinny Kurtis
>Gunner
|
|
>Raspberyl
>Ghost
|
|
>Zetta
>Bouncer
|
|
>Saber Cat
|
|
>Sorcerer
|
|
>Prinny
|
|
>Mothman
|
|
>Gunner
|

|
>Onmyo Monk
|
|_______________________________________________________________________|
| Effect
|
|
Increase damage of normal attacks by +100%.
|
|_______________________________________________________________________|
_______________________
|54: Retribution
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Masked Hero
|
|
>Nekomata
|
|_______________________________________________________________________|
| Effect
|
|
Counterattack hits increased by +1.
|
|_______________________________________________________________________|
_______________________
|55: Fury
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Gunner
|
|
>Overlord Priere
>Masked Hero
|
|
>Nekomata
|
|
>Ninja
|
|_______________________________________________________________________|
| Effect
|
|
Damage increases +25% times the number of counter hits.
|
|_______________________________________________________________________|
_______________________
|56: Counter Power
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Gunner
|
|
>Masked Hero
|
|
>Nekomata
|
|
>Ninja
|
|_______________________________________________________________________|
| Effect
|
|
Counterattack damage increased by +50%.
|
|_______________________________________________________________________|
_______________________
|57: Counter Chance
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Gunner
|
|
>Masked Hero
|
|
>Nekomata
|
|_______________________________________________________________________|
| Effect
|
|
Critical rate for counterattacks increased by +50%.
|
|_______________________________________________________________________|
_______________________

|58: Feint
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Masked Hero
|
|
>Nekomata
|
|
>Ninja
|
|_______________________________________________________________________|
| Effect
|
|
Cancel the enemy's counterattack.
|
|_______________________________________________________________________|
_______________________
|59: Hurt Me, Kill You |
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Gunner
|
|
>Masked Hero
|
|
>Nekomata
|
|
>Ninja
|
|_______________________________________________________________________|
| Effect
|
|
Counterattacks always hit.
|
|_______________________________________________________________________|
_______________________
|60: E-Canceler
|
|_______________________|_______________________________________________
| Characters
|
|
>Emizel
>Ghost
|
|
>Rozalin
>Sorcerer
|
|
>Succubus
|
|
>Magician
|
|
>Witch
|
|_______________________________________________________________________|
| Effect
|
|
Ingore elemental defence when attacking.
|
|_______________________________________________________________________|
_______________________
|61: Skill Count
|
|_______________________|_______________________________________________
| Characters
|
|
>Desco
>Ghost
|
|
>Prinny Kurtis
>Mothman
|
|
>Raspberyl
>Nekomata
|
|
>Prinny
|
|
>Succubus
|
|_______________________________________________________________________|
| Effect
|
|
Increase stats by +3% times the number of units damaged by
|
|
special attacks.
|
|_______________________________________________________________________|
_______________________
|62: Super Gut
|
|_______________________|_______________________________________________
| Characters
|
|
>Desco
>Ghost
|

|
|
|

>Prinny Kurtis
>Raspberyl

>Mothman
|
>Nekomata
|
>Succubus
|
>Prinny
|
|_______________________________________________________________________|
| Effect
|
|
Survive deathblows when at maximum HP.
|
|_______________________________________________________________________|
_______________________
|63: Metal Wall
|
|_______________________|_______________________________________________
| Characters
|
|
>Android
|
|
>Bouncer
|
|
>Lady Samurai
|
|
>Warrior
|
|_______________________________________________________________________|
| Effect
|
|
Number of counterattacks will not decrease while defending.
|
|_______________________________________________________________________|
_______________________
|64: Greatest Kunoichi |
|_______________________|_______________________________________________
| Characters
|
|
>Ninja
|_______________________________________________________________________|
| Effect
|
|
Avoid attacks from the side 30% of the time.
|
|_______________________________________________________________________|
_______________________
|65: Back to Basics
|
|_______________________|_______________________________________________
| Characters
|
|
>Valkyrie
|
|
>>Magician
|
|
>>Thief
|
|
>>Heavy Knight
|
|
>Magic Knight
|
|
>Ninja
|
|
>Archer
|
|
>Lady Samurai
|
|
>Onmyo Monk
|
|
>Masked Hero
|
|
>Gunner
|
|
>Android
|
|
>Bouncer
|
|
>Sorcerer
|
|
>Ghost
|
|
>Mothman
|
|
>Succubus
|
|
>Nekomata
|
|_______________________________________________________________________|
| Effect
|
|
Incraease experience gain by +100% when not equipped with any |
|
items.
|
|_______________________________________________________________________|

_______________________
|66: Captain Tower
|
|_______________________|_______________________________________________
| Characters
|
|
>Prinny Kurtis
>Warrior
|
|
>Heavy Knight
|
|
>Cleric
|
|
>Magic Knight
|
|
>Onmyo Monk
|
|
>Witch
|
|
>Ninja
|
|
>Sorcerer
|
|
>Archer
|
|
>Bouncer
|
|
>Gunner
|
|
>Android
|
|_______________________________________________________________________|
| Effect
|
|
Increase damage by +10% times the number of units below in a
|
|
tower.
|
|_______________________________________________________________________|
_______________________
|67: Bomb Trainer
|
|_______________________|_______________________________________________
| Characters
|
|
>Warrior
|
|
>Witch
|
|
>Heavy Knight
|
|
>Thief
|
|
>Lady Samurai
|
|
>Sorcerer
|
|
>Magic Knight
|
|
>Onmyo Monk
|
|
>Beast Master
|
|
>Masked Hero
|
|
>Gunner
|
|
>Android
|
|
>Bouncer
|
|_______________________________________________________________________|
| Effect
|
|
Increase all barrel splash damage +100%.
|
|_______________________________________________________________________|
_______________________
|68: Requiem
|
|_______________________|_______________________________________________
| Characters
|
|
>Valvatorez
>Warrior
>FA Flonne
|
|
>Fenrich
>Witch
|
|
>Fuka
>Lady Samurai
|
|
>Desco
>Sorcerer
|
|
>Emizel
>Ninja
|
|
>Vulcanus
>Masked Hero
|
|
>Flonne
>Gunner
|
|
>Asagi
>Android
|
|
>Prinny Kurtis
>Bouncer
|
|
>Zetta
>Onmyo Monk
|
|
>Axel
>Ghost
|
|
>Rozalin
>Prinny
|

|
>Mothman
|
|
>Nekomata
|
|_______________________________________________________________________|
| Effect
|
|
Increase stats by +5% times the number of exploded prinnies.
|
|_______________________________________________________________________|
_______________________
|69: Isolation
|
|_______________________|_______________________________________________
| Characters
|
|
>Valvatorez
>Magician
>FA Flonne
|
|
>Fenrich
>Heavy Knight
|
|
>Fuka
>Lady Samurai
|
|
>Desco
>Thief
|
|
>Emizel
>Masked Hero
|
|
>Vulcanus
>Gunner
|
|
>Axel
>Magic Knight
|
|
>Etna
>Sorcerer
|
|
>Prinny Kurtis
>Android
|
|
>Flonne
>Bouncer
|
|
>Asagi
>Ghost
|
|
>Zetta
>Prinny
|
|
>Rozalin
>Mothman
|
|
>Succubus
|
|
>Nekomata
|
|_______________________________________________________________________|
| Effect
|
|
Increase stats by +30% when alone on the battlefield.
|
|_______________________________________________________________________|
_______________________
|70: Shine of Souls
|
|_______________________|_______________________________________________
| Characters
|
|
>Professor
|
|_______________________________________________________________________|
| Effect
|
|
Mana gain of all active allies increased by +20%.
|
|_______________________________________________________________________|
_______________________
|71: Absorb Magic
|
|_______________________|_______________________________________________
| Characters
|
|
>Emizel
>Cleric
|
|
>Flonne
>Ghost
|
|
>Raspberyl
>Onmyo Monk
|
|
>Rozalin
>Witch
|
|
>Succubs
|
|_______________________________________________________________________|
| Effect
|
|
INT sta increases by +5% times each magic attack.
|
|_______________________________________________________________________|
_______________________
|72: Vortex
|
|_______________________|_______________________________________________
| Characters
|
|
>Overlord Priere
>Android
|

|_______________________________________________________________________|
| Effect
|
|
Aptitude increased by +10%, base stats increased by +100%.
|
|_______________________________________________________________________|
_______________________
|73: Violence
|
|_______________________|_______________________________________________
| Characters
|
|
>Overlord Priere
>Android
|
|_______________________________________________________________________|
| Effect
|
|
Base stats increased by +50%, experience gain decreased by -50%.|
|_______________________________________________________________________|
_______________________
|74: Kendo Black Belt |
|_______________________|_______________________________________________
| Characters
|
|
>Fuka
>Lady Samurai
|
|
>Laharl
>Ninja
|
|
>Valvatorez
|
|
>Zetta
|
|
>Overlord Priere
|
|_______________________________________________________________________|
| Effect
|
|
Damage against armed units increased by +30%.
|
|_______________________________________________________________________|
_______________________
|75: Karate Black Belt |
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Bouncer
|
|
>Fenrich
>Gunner
|
|
>Masked Hero
|
|
>Ninja
|
|_______________________________________________________________________|
| Effect
|
|
Damage against unarmed units increased by +30%.
|
|_______________________________________________________________________|
_______________________
|76: Positional Energy |
|_______________________|_______________________________________________
| Characters
|
|
>Gunner
|
|
>Masked Hero
|
|
>Ninja
|
|
>Thief
|
|_______________________________________________________________________|
| Effect
|
|
Attack increased by +30% when attacking enemies at a lower
|
|
elevation.
|
|_______________________________________________________________________|
_______________________
|77: Big Chance
|
|_______________________|_______________________________________________
| Characters
|

|
>Asagi
>Archer
>FA Flonne
|
|
>Etna
>Gunner
|
|
>Rozalin
>Masked Hero
|
|
>Vulcanus
Thief
|
|_______________________________________________________________________|
| Effect
|
|
Bonus guage increased by +50% if part of a combo.
|
|_______________________________________________________________________|
_______________________
|78: Treasure Hunt
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Archer
>FA Flonne
|
|
>Etna
>Gunner
|
>Rozalin
>Masked Hero
|
>Vulcanus
>Thief
|_______________________________________________________________________|
| Effect
|
|
30% chance of spawning a treasure chest after dealing a killing |
|
blow to an enemy.
|
|_______________________________________________________________________|
_______________________
|79: Strange Force
|
|_______________________|_______________________________________________
| Characters
|
|
>Onmyo Monk
|
|_______________________________________________________________________|
| Effect
|
|
Stats increased by +10% times bonus rank.
|
|_______________________________________________________________________|
_______________________
|80: Chivalry
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Android
|
|
>Etna
>Bouncer
|
|
>Fenrich
>Witch
|
|
>Fuka
|
|
>Valvatorez
|
|
>Zetta
|
|_______________________________________________________________________|
| Effect
|
|
Damage increased by +30% when attacking from the front.
|
|_______________________________________________________________________|
_______________________
|81: Divine Punishment |
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Lady Samurai
|
|
>Fenrich
|
|_______________________________________________________________________|
| Effect
|
|
Damage dealt to humanoid-type demons increased by +25%.
|
|_______________________________________________________________________|
_______________________

|82: Assassination
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Android
|
>Fenrich
>Bouncer
|
>Fuka
>Lady Samurai
|
>Valvatorez
>Warrior
|_______________________________________________________________________|
| Effect
|
|
100% chance of a critical hit when attacking from behind.
|
|_______________________________________________________________________|
_______________________
|83: Purgatory
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Android
|
>Fenrich
>Bouncer
|
>Fuka
>Lady Samurai
|
>Laharl
>Magic Knight
|
>Valvatorez
>Warrior
|_______________________________________________________________________|
| Effect
|
|
Critical attack damage increased by +50%.
|
|_______________________________________________________________________|
_______________________
|84: Lucky Song
|
|_______________________|_______________________________________________
| Characters
|
|
>Desco
>Archer
>FA Flonne
|
|
>Flonne
>Android
|
|
>Fuka
>Lady Samurai
|
|
>Vulcanus
>Thief
|
|
>Asagi
>Sorcerer
|
|
>Rozalin
|
|_______________________________________________________________________|
| Effect
|
|
Critical attack damage of every active allied unit increased by |
|
+20%.
|
|_______________________________________________________________________|
_______________________
|85: Reverse Element
|
|_______________________|_______________________________________________
| Characters
|
|
>Emizel
>Cleric
|
|
>Ghost
|
|
>Sorcerer
|
|
>Succubus
|
|
>Witch
|
|_______________________________________________________________________|
| Effect
|
|
Reverse positive and negative values of all elements.
|
|_______________________________________________________________________|
_______________________
|86: Safety
|
|_______________________|_______________________________________________
| Characters
|

|
>Axel
>Bouncer
|
|
>Fenrich
>Gunner
|
|
>Nekomata
|
|_______________________________________________________________________|
| Effect
|
|
Avoid critical hits.
|
|_______________________________________________________________________|
_______________________
|87: Mist Cloak
|
|_______________________|_______________________________________________
| Characters
|
|
>Flonne
>Ghost
>FA Flonne
|
|
>Rozalin
>Onmyo Monk
|
|
>Vulcanus
>Sorcerer
|
|
>Magician
|
|
>Witch
|
|
>Succubus
|
|_______________________________________________________________________|
| Effect
|
|
Magic attack damage decreased by -50%.
|
|_______________________________________________________________________|
_______________________
|88: Heaven's Blessing |
|_______________________|_______________________________________________
| Characters
|
|
>Desco
>Masked Hero
|
|
>Prinny Kurtis
>Ghost
|
|
>Raspberyl
>Reaper
|
|
>Mothman
|
|
>Nekomata
|
|
>Succubus
|
|
>Alraune
|
|_______________________________________________________________________|
| Effect
|
|
???
|_______________________________________________________________________|
_______________________
|89: Zone Accuracy
|
|_______________________|_______________________________________________
| Characters
|
|
>Onmyo Monk
|
|_______________________________________________________________________|
| Effect
|
|
Accuracy increased by +10% times the number of targets (area-of |
|
-effect attacks only).
|
|_______________________________________________________________________|
_______________________
|90: Assault Charge
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Masked Hero
|
|
>Fenrich
>Saber Cat
|
|_______________________________________________________________________|
| Effect
|
|
Critical attack rate increased by +10% times the total number of|
|
panels moved (within the same turn).
|

|_______________________________________________________________________|
_______________________
|91: C-Sniping
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Gunner
>FA Flonne
|
|
>Flonne
>Masked Hero
|
|
>Rozalin
>Professor
|
|
>Vulcanus
>Thief
|
|
>Succubus
|
|_______________________________________________________________________|
| Effect
|
|
Normal attack critical damage increased by +100% if unit does |
|
not move.
|
|_______________________________________________________________________|
_______________________
|92: Fire of Revenge
|
|_______________________|_______________________________________________
| Characters
|
|
>Axel
>Ghost
|
|
>Desco
>Magic Knight
|
|
>Fenrich
>Bouncer
|
|
>Flonne
>Android
|
|
>Fuka
>Succubus
|
|
>Laharl
>Saber Cat
|
|
>Prinny Kurtis
>Alraune
|
|
>Asagi
|
|
>Zetta
|
|
>Valvatorez
|
|_______________________________________________________________________|
| Effect
|
|
Stats increased by +10% times the number of allied units
|
|
defeated.
|
|_______________________________________________________________________|
_______________________
|93: Overdrive
|
|_______________________|_______________________________________________
| Characters
|
|
>Asagi
>Alraune
|
|
>Axel
>Android
|
|
>Fenrich
>Bouncer
|
|
>Fuka
>Ghost
|
|
>Desco
>Magic Knight
|
|
>Prinny Kurtis
>Saber Cat
|
|
>Valvatorez
>Succubus
|
|
>Zetta
|
|_______________________________________________________________________|
| Effect
|
|
Attack increased by +10% multiplied by the number of critical |
|
hits that occur each battle.
|
|_______________________________________________________________________|
_______________________
|94: Ice's Blessing
|
|_______________________|_______________________________________________
| Characters
|
|
>Emizel
>Cleric
|

|
>Flonne
>Ghost
|
|
>Raspberyl
>Magician
|
|
>Rozalin
>Onmyo Monk
|
|
>Sorcerer
|
|
>Succubus
|
|_______________________________________________________________________|
| Effect
|
|
Ice elemental damage increased by +30%.
|
|_______________________________________________________________________|
At a later date I may, in the interest of throughness, include the generic
Evilities (purchased via Evility Shop). Currently, I have no plans to do
so, however.
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Skill Transferal
\
\
\\
\\
[D-07E]
\
\____\\____\\______________________________________________________________\

Transfering skills (magic and special attacks) from one character to another
is accomplished via the Chara World. The process is simple, but time-consuming,
and there are a few steps you need to take before you dive in.
First: find a character with a skill you want to transfer to another character.
This skill must be ACTIVE. (This means that it cannot be removed from the
character's skill list).
Second: Open up the Cam-Pain HQ Map and move the character whom you want
to learn the skill to a tile adjacent to the character who already knows
that skill.
Now you're ready to learn the skill, whatever it may be! Dive into the Chara
world of the character whom you want to learn the skill, and make your way
down to the 10th level. Once you reach that floor, you need to destroy all
of the geo-blocks. Doing so will spawn a Dimension Gate--go through it.
If you're lucky, you'll find a Skill Trainer NPC inside who will allow you
to transfer the skill you want--but the chances of finding the skill
trainer you need are random, so you may have to repeat the process several
times in order to successfully complete the transfer.
Alternatively, skills can be transferred between generic characters much
more easily. It's simply: level up a generic character until he or she
attains the skill(s) you want, and then reincarnate and change class. This
way you can easily build melee-characters with access to high level healing
spells, or whatever other kind of "super" character you can imagine.
___
___
__/ ()\ ___
___ /() \__
/__\
\ \ \
/ / /
/__\
\_/
| | \
/ | |
\_/
|
\_/ \
/ \_/
|
/ \ | | \\ \ |
~ Item Appendices ~
| / // | | / \
| | |_| | \| |
| |/ | |_| | |
| |
| | |
| | |
| |
\_/_____/ \|
|/ \_____\_/
| | |
| | |
|_|_|
|_|_|
_____________ ___ ___ ____________________________________________________

\\ \\ \\
[D-08]
\
\____________\\__\\__\\___________________________________________________\

Items are divided into 40 ranks based on quality. Higher rank items are almost
always superior to lower ranked items, but not always. Each rank has items
with stats in a certain range--so two identical items of the same rank nearly
always have different stats. Sometimes, the changes can be significant, so
there are times when lower-ranked items will have superior stats to
higher ranked items.
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Weapons
\
\
\\
\\
[D-08A]
\
\____\\____\\______________________________________________________________\

In addition to the effect of weapons on stats and skills, weapons also effect
the visual appearance of your characters--each weapon has its own unique
sprite, though some are simple color-variations of other. Any weapon of any
rank can use all of the skills you have for its weapon-type.
There are nine types of weapons in Disgaea 4: fists, swords, spears, bows,
guns, axes, staves, and two kinds of monster-type weapons geared toward
melee and magic-based characters respectively.
<> FISTS <>
Fists are close-range weapons that deal high attack, and have many skills
designed to "push" enemies from one tile to another. They have very high
Counter rates, making them ideal for situations where a character is
outnumbered and surrounded by enemies.
_______________________________
_______________________________
| Rank | Weapon Name
|
| Rank | Weapon Name
|
|_______|_______________________|
|_______|_______________________|
| 1
|Oven Mitts
|
| 21
|Bone Crusher
|
|_______|_______________________|
|_______|_______________________|
| 2
|Old Gloves
|
| 22
|Bomber Tackle
|
|_______|_______________________|
|_______|_______________________|
| 3
|Toy Puppet
|
| 23
|Corruption Incident
|
|_______|_______________________|
|_______|_______________________|
| 4
|Fist
|
| 24
|Scorching Burn
|
|_______|_______________________|
|_______|_______________________|
| 5
|Double Slap
|
| 25
|Hades Karate
|
|_______|_______________________|
|_______|_______________________|
| 6
|Leather Gloves
|
| 26
|Cross Counter
|
|_______|_______________________|
|_______|_______________________|
| 7
|Hand-Me-Downs
|
| 27
|One-Two Punch
|
|_______|_______________________|
|_______|_______________________|
| 8
|One-Two Punch
|
| 28
|Death Combat
|
|_______|_______________________|
|_______|_______________________|
| 9
|Surprise Shot
|
| 29
|Poison Hand
|
|_______|_______________________|
|_______|_______________________|
| 10
|Knuckles
|
| 30
|Bloody Hand
|
|_______|_______________________|
|_______|_______________________|
| 11
|Full Snap Back
|
| 31
|Heavenly Tornado
|
|_______|_______________________|
|_______|_______________________|
| 12
|Power Knuckle
|
| 32
|Rising Fist
|
|_______|_______________________|
|_______|_______________________|

| 13
|Buster
|
|_______|_______________________|
| 14
|Regime Bust
|
|_______|_______________________|
| 15
|Whirlwind Slap
|
|_______|_______________________|
| 16
|Miracle Punch
|
|_______|_______________________|
| 17
|Deluxe Fist
|
|_______|_______________________|
| 18
|White Tiger
|
|_______|_______________________|
| 19
|Shadow Slicer
|
|_______|_______________________|
| 20
|Giant Swing
|
|_______|_______________________|

| 33
|Death Gauntlet
|
|_______|_______________________|
| 34
|Money Fist
|
|_______|_______________________|
| 35
|Galactica
|
|_______|_______________________|
| 36
|Lightning Ligon
|
|_______|_______________________|
| 37
|Demon Lord's Hand
|
|_______|_______________________|
| 38
|Holy Breaker
|
|_______|_______________________|
| 39
|Ultimus
|
|_______|_______________________|
| 40
|Cosmo Infinity
|
|_______|_______________________|

<> SWORDS <>


Swords deal heavy damage based on STR stats, and have many powerful single
tile and aread-of-effect skills, making them one of the most versatile
weapons in the game, ideal for any situation.
_______________________________
_______________________________
| Rank | Weapon Name
|
| Rank | Weapon Name
|
|_______|_______________________|
|_______|_______________________|
| 1
|Paring Knife
|
| 21
|Crystal Blade
|
|_______|_______________________|
|_______|_______________________|
| 2
|Semispathae
|
| 22
|Hero Blade
|
|_______|_______________________|
|_______|_______________________|
| 3
|Cutlass
|
| 23
|Super Flashlight
|
|_______|_______________________|
|_______|_______________________|
| 4
|Main Gauche
|
| 24
|Dragon Slayer
|
|_______|_______________________|
|_______|_______________________|
| 5
|Claymore
|
| 25
|Ridill
|
|_______|_______________________|
|_______|_______________________|
| 6
|Gurkha
|
| 26
|Regal Darkness
|
|_______|_______________________|
|_______|_______________________|
| 7
|Night Saber
|
| 27
|Edmon Ninja
|
|_______|_______________________|
|_______|_______________________|
| 8
|Heavenly Sword
|
| 28
|Ogre Knife
|
|_______|_______________________|
|_______|_______________________|
| 9
|Dragon Blade
|
| 29
|Titan's Treasure
|
|_______|_______________________|
|_______|_______________________|
| 10
|Plant Saber
|
| 30
|Heavenly Wings
|
|_______|_______________________|
|_______|_______________________|
| 11
|Sigh
|
| 31
|Hades Blade
|
|_______|_______________________|
|_______|_______________________|
| 12
|Bloody Dagger
|
| 32
|Hrunting
|
|_______|_______________________|
|_______|_______________________|
| 13
|Ninja Sword
|
| 33
|Durandal
|
|_______|_______________________|
|_______|_______________________|
| 14
|Rock Buster
|
| 34
|Fragarach
|
|_______|_______________________|
|_______|_______________________|
| 15
|Berserk Stinger
|
| 35
|Dainsleif
|
|_______|_______________________|
|_______|_______________________|
| 16
|Passing Showers
|
| 36
|Eckesachs
|
|_______|_______________________|
|_______|_______________________|
| 17
|Exorcist
|
| 37
|Claiomh Solais
|
|_______|_______________________|
|_______|_______________________|

| 18
|Quaking Blade
|
|_______|_______________________|
| 19
|Ancient Hero
|
|_______|_______________________|
| 20
|Blood Shark
|
|_______|_______________________|

| 38
|Aroundight
|
|_______|_______________________|
| 39
|Yoshisuna
|
|_______|_______________________|
| 40
|Baal Sword
|
|_______|_______________________|

<> SPEARS <>


Spears also do damage based on STR stats, but are more limited in functionality
than swords. Most of the more powerful spear skills do either single-tile
damage, or irregular area-of-effect damage, making them less-suited for
battle against large clusters of enemies. Instead, spears work best for
characters in support positions--their ability to attack across two tiles
also allows you to attack with a spear without leaving yourself open to
enemy counter attacks, and also gives you a greater degree of freedom when
positioning your forces.
_______________________________
_______________________________
| Rank | Weapon Name
|
| Rank | Weapon Name
|
|_______|_______________________|
|_______|_______________________|
| 1
|Faux Spear
|
| 21
|Walkure Spear
|
|_______|_______________________|
|_______|_______________________|
| 2
|Beginner's Spear
|
| 22
|Twin Assassin
|
|_______|_______________________|
|_______|_______________________|
| 3
|Scout Spear
|
| 23
|Mental Javelin
|
|_______|_______________________|
|_______|_______________________|
| 4
|Bardiche
|
| 24
|Trident
|
|_______|_______________________|
|_______|_______________________|
| 5
|Battle Spear
|
| 25
|Scorching Trident
|
|_______|_______________________|
|_______|_______________________|
| 6
|Moon Pike
|
| 26
|Mizuchi
|
|_______|_______________________|
|_______|_______________________|
| 7
|Cross Spear
|
| 27
|Death Scorpion
|
|_______|_______________________|
|_______|_______________________|
| 8
|Military Fork
|
| 28
|Achilles' Spear
|
|_______|_______________________|
|_______|_______________________|
| 9
|Bat Spear
|
| 29
|Disaster Lance
|
|_______|_______________________|
|_______|_______________________|
| 10
|Naginata
|
| 30
|Romulus' Spear
|
|_______|_______________________|
|_______|_______________________|
| 11
|Night Giserne
|
| 31
|Gae Bolg
|
|_______|_______________________|
|_______|_______________________|
| 12
|Beast Lance
|
| 32
|Abaddon Spear
|
|_______|_______________________|
|_______|_______________________|
| 13
|Hotengeki
|
| 33
|Trishula
|
|_______|_______________________|
|_______|_______________________|
| 14
|Side Winder
|
| 34
|Bruenack
|
|_______|_______________________|
|_______|_______________________|
| 15
|Nature's Spear
|
| 35
|Longinus
|
|_______|_______________________|
|_______|_______________________|
| 16
|Trembling Spear
|
| 36
|Gungnir
|
|_______|_______________________|
|_______|_______________________|
| 17
|Demon Pinner
|
| 37
|Vijaya
|
|_______|_______________________|
|_______|_______________________|
| 18
|Eagle Spear
|
| 38
|Laevatein
|
|_______|_______________________|
|_______|_______________________|
| 19
|Star Lance
|
| 39
|Holy Ray
|
|_______|_______________________|
|_______|_______________________|
| 20
|Great Partisan
|
| 40
|Drill Emperor
|

|_______|_______________________|

|_______|_______________________|

<> BOWS <>


Bow damage is based both on the STR and the HIT strength. While bow skills
are not particularly strong, they can attack over a wide area making them
well-suited for ranged-support. Because they don't deal as much damage
as guns, Bows are best placed in the hands of healers so that they can
provide ranged attack support as the situation calls for it.
_______________________________
_______________________________
| Rank | Weapon Name
|
| Rank | Weapon Name
|
|_______|_______________________|
|_______|_______________________|
| 1
|Makeshift Bow
|
| 21
|Undead Bow
|
|_______|_______________________|
|_______|_______________________|
| 2
|Small Bow
|
| 22
|Crystal Hunter
|
|_______|_______________________|
|_______|_______________________|
| 3
|Wooden Bow
|
| 23
|God Speed
|
|_______|_______________________|
|_______|_______________________|
| 4
|Stell Bow
|
| 24
|Elemental Bow
|
|_______|_______________________|
|_______|_______________________|
| 5
|Edgy Bow
|
| 25
|Monoceros
|
|_______|_______________________|
|_______|_______________________|
| 6
|Long Bow
|
| 26
|Harpuia
|
|_______|_______________________|
|_______|_______________________|
| 7
|Composite Bow
|
| 27
|Beat Bow
|
|_______|_______________________|
|_______|_______________________|
| 8
|Elf Bow
|
| 28
|Angel Bow
|
|_______|_______________________|
|_______|_______________________|
| 9
|Bone Hunter
|
| 29
|Mystic Bow
|
|_______|_______________________|
|_______|_______________________|
| 10
|Thorn Bow
|
| 30
|Celestial Bow
|
|_______|_______________________|
|_______|_______________________|
| 11
|Atrocious Bow
|
| 31
|Metal Hunter
|
|_______|_______________________|
|_______|_______________________|
| 12
|Wing Bow
|
| 32
|Magna Mater
|
|_______|_______________________|
|_______|_______________________|
| 13
|Demon Hunter
|
| 33
|Jupiter's Bow
|
|_______|_______________________|
|_______|_______________________|
| 14
|Golden Bow
|
| 34
|Phoenix Bow
|
|_______|_______________________|
|_______|_______________________|
| 15
|Bow of Hope
|
| 35
|Wendigo
|
|_______|_______________________|
|_______|_______________________|
| 16
|Kamaitachi's Bow
|
| 36
|Demon Lord's Bow
|
|_______|_______________________|
|_______|_______________________|
| 17
|Cursing Bow
|
| 37
|Izanami's Bow
|
|_______|_______________________|
|_______|_______________________|
| 18
|Gaea's Bow
|
| 38
|Drake Hunter
|
|_______|_______________________|
|_______|_______________________|
| 19
|Sky Arc
|
| 39
|Lovely Cupid
|
|_______|_______________________|
|_______|_______________________|
| 20
|Bull's Eye
|
| 40
|Divinity
|
|_______|_______________________|
|_______|_______________________|
<> GUNS <>
Guns deal damage based on HIT and SPD stats, making them the weapon of choice
for nimble, fast characters used for blitzkrieg assaults and rapid movement-the ideal weapon for a character whose chief job is to reach far-away

geo-blocks, for example. They also deal a lot of damage and have some very
nice skills, making them the best long-range weapon, and the weapon of choice
for dealing with enemies who have high or boosted evasion stats.
_______________________________
_______________________________
| Rank | Weapon Name
|
| Rank | Weapon Name
|
|_______|_______________________|
|_______|_______________________|
| 1
|Water Gun
|
| 21
|Pulsar Cannon
|
|_______|_______________________|
|_______|_______________________|
| 2
|Junk Gun
|
| 22
|Cross Blaster
|
|_______|_______________________|
|_______|_______________________|
| 3
|Defense Gun
|
| 23
|Wing Cannon
|
|_______|_______________________|
|_______|_______________________|
| 4
|Rapid Fire
|
| 24
|Necromagnum
|
|_______|_______________________|
|_______|_______________________|
| 5
|Assault Pistol
|
| 25
|Technical Shooter
|
|_______|_______________________|
|_______|_______________________|
| 6
|Silver Auto
|
| 26
|Eunectes
|
|_______|_______________________|
|_______|_______________________|
| 7
|Saturday Night
|
| 27
|Panzer Blaster
|
|_______|_______________________|
|_______|_______________________|
| 8
|Silent Killer
|
| 28
|Detonator
|
|_______|_______________________|
|_______|_______________________|
| 9
|Twin Dagger
|
| 29
|Bugle Emperor
|
|_______|_______________________|
|_______|_______________________|
| 10
|Blunderbass
|
| 30
|Flame Thrower
|
|_______|_______________________|
|_______|_______________________|
| 11
|Godfather
|
| 31
|Martial Phaser
|
|_______|_______________________|
|_______|_______________________|
| 12
|Texas Revolver
|
| 32
|Electromagnetizer
|
|_______|_______________________|
|_______|_______________________|
| 13
|EX-20
|
| 33
|Warrior's Gun
|
|_______|_______________________|
|_______|_______________________|
| 14
|Steam Cannon
|
| 34
|Victory Magnum
|
|_______|_______________________|
|_______|_______________________|
| 15
|Laser Gun
|
| 35
|Gravity Blaster
|
|_______|_______________________|
|_______|_______________________|
| 16
|Kaguya
|
| 36
|Atomic Ray
|
|_______|_______________________|
|_______|_______________________|
| 17
|Lite Burst
|
| 37
|Crusade
|
|_______|_______________________|
|_______|_______________________|
| 18
|Haunted Magnum
|
| 38
|God Cannon
|
|_______|_______________________|
|_______|_______________________|
| 19
|Grand Cannon
|
| 39
|Demiurge
|
|_______|_______________________|
|_______|_______________________|
| 20
|Space Detective Gun
|
| 40
|Absolute
|
|_______|_______________________|
|_______|_______________________|
<> AXES <>
Axe damage is based on STR stats. Axes have a number of powerful skills
and do quite a bit of damage, but in my experience are too similar to
swords in terms of abilities to warrant much use.
_______________________________
_______________________________
| Rank | Weapon Name
|
| Rank | Weapon Name
|
|_______|_______________________|
|_______|_______________________|
| 1
|Wannabe Axe
|
| 21
|Butterfly Hammer
|
|_______|_______________________|
|_______|_______________________|
| 2
|Old Axe
|
| 22
|Saint Hatchet
|
|_______|_______________________|
|_______|_______________________|

| 3
|Nail Bat
|
|_______|_______________________|
| 4
|Hammer
|
|_______|_______________________|
| 5
|Strong Bat
|
|_______|_______________________|
| 6
|Barbaros
|
|_______|_______________________|
| 7
|Bandit Axe
|
|_______|_______________________|
| 8
|Fools Gold Axe
|
|_______|_______________________|
| 9
|Bronze Axe
|
|_______|_______________________|
| 10
|Viking Axe
|
|_______|_______________________|
| 11
|Tri-Axe
|
|_______|_______________________|
| 12
|Temptress
|
|_______|_______________________|
| 13
|War Hammer
|
|_______|_______________________|
| 14
|Tomahawk
|
|_______|_______________________|
| 15
|Lovely Edge
|
|_______|_______________________|
| 16
|Ogre Club
|
|_______|_______________________|
| 17
|Decapitator
|
|_______|_______________________|
| 18
|Fury
|
|_______|_______________________|
| 19
|Metal Warrior
|
|_______|_______________________|
| 20
|Wing Axe
|
|_______|_______________________|

| 23
|Lightning Axe
|
|_______|_______________________|
| 24
|Crescent Thwacker
|
|_______|_______________________|
| 25
|Heaven's Axe
|
|_______|_______________________|
| 26
|Mad Cleaver
|
|_______|_______________________|
| 27
|Demon Axe Labrys
|
|_______|_______________________|
| 28
|Gaea Axe
|
|_______|_______________________|
| 29
|Heart Crusher
|
|_______|_______________________|
| 30
|Rune Axe
|
|_______|_______________________|
| 31
|Abyss Mace
|
|_______|_______________________|
| 32
|Axe of Demolition
|
|_______|_______________________|
| 33
|Griffon Edge
|
|_______|_______________________|
| 34
|Gigas Hammer
|
|_______|_______________________|
| 35
|Lunatic Axe
|
|_______|_______________________|
| 36
|Holy War Axe
|
|_______|_______________________|
| 37
|Minotaur Axe
|
|_______|_______________________|
| 38
|Godly Ray Axe
|
|_______|_______________________|
| 39
|Apocalypse
|
|_______|_______________________|
| 40
|Deicide Axe
|
|_______|_______________________|

<> STAVES <>


Staves increase the INT and SP stats of your characters, thereby increasing the
strength and effectiveness of their magic skills. A healer may not be
much improved with a staff, but for offensive magic-users (mages and skulls)
they are absolutely essential.
_______________________________
_______________________________
| Rank | Weapon Name
|
| Rank | Weapon Name
|
|_______|_______________________|
|_______|_______________________|
| 1
|Old Wooden Staff
|
| 21
|Icarus Staff
|
|_______|_______________________|
|_______|_______________________|
| 2
|Light Staff
|
| 22
|Loreley
|
|_______|_______________________|
|_______|_______________________|
| 3
|Glass Staff
|
| 23
|Holy Wings
|
|_______|_______________________|
|_______|_______________________|
| 4
|Magician Rod
|
| 24
|Lunar Staff
|
|_______|_______________________|
|_______|_______________________|
| 5
|Clown Staff
|
| 25
|Venus Wand
|
|_______|_______________________|
|_______|_______________________|
| 6
|Undead Rod
|
| 26
|Nightmare
|
|_______|_______________________|
|_______|_______________________|
| 7
|Harpy Staff
|
| 27
|Solid Impact
|

|_______|_______________________|
| 8
|Shell Staff
|
|_______|_______________________|
| 9
|Jewel Wand
|
|_______|_______________________|
| 10
|Sorcerer's Staff
|
|_______|_______________________|
| 11
|Demon Rod
|
|_______|_______________________|
| 12
|Hammer Stick
|
|_______|_______________________|
| 13
|Jungle Staff
|
|_______|_______________________|
| 14
|Prinny Staff
|
|_______|_______________________|
| 15
|Prelude
|
|_______|_______________________|
| 16
|Justice Staff
|
|_______|_______________________|
| 17
|Cat's Eye Staff
|
|_______|_______________________|
| 18
|Sunshine Rod
|
|_______|_______________________|
| 19
|Storm Staff
|
|_______|_______________________|
| 20
|Cute Stick
|
|_______|_______________________|

|_______|_______________________|
| 28
|Sorcerer Rod
|
|_______|_______________________|
| 29
|Prinny Stick
|
|_______|_______________________|
| 30
|Requiem
|
|_______|_______________________|
| 31
|Darkness Want
|
|_______|_______________________|
| 32
|Holy Gem
|
|_______|_______________________|
| 33
|Helios Staff
|
|_______|_______________________|
| 34
|Holy Staff
|
|_______|_______________________|
| 35
|Diablos
|
|_______|_______________________|
| 36
|Heavenly Revelation
|
|_______|_______________________|
| 37
|Fenghuang Staff
|
|_______|_______________________|
| 38
|Soma Staff
|
|_______|_______________________|
| 39
|Archangel's Staff
|
|_______|_______________________|
| 40
|Genesis Wand
|
|_______|_______________________|

<> MONSTER (ATTACK) <>


Monster attack weapons are monster-only weapons designed to be equiped on
monster-type demons that primarily use melee attacks to deal damage to
the enemy. They mostly increase ATK stats.
_______________________________
_______________________________
| Rank | Weapon Name
|
| Rank | Weapon Name
|
|_______|_______________________|
|_______|_______________________|
| 1
|Sardine Bone
|
| 21
|Elephant Tusk
|
|_______|_______________________|
|_______|_______________________|
| 2
|Paw Gloves
|
| 22
|Gargoyle Feather
|
|_______|_______________________|
|_______|_______________________|
| 3
|Hawk Claw
|
| 23
|Arachne Weave
|
|_______|_______________________|
|_______|_______________________|
| 4
|Crab Claw
|
| 24
|Chimera Tail
|
|_______|_______________________|
|_______|_______________________|
| 5
|Slime Mucus
|
| 25
|Tengu Fan
|
|_______|_______________________|
|_______|_______________________|
| 6
|Hornet Needle
|
| 26
|Golem Punch
|
|_______|_______________________|
|_______|_______________________|
| 7
|Spikey Shell
|
| 27
|Unicorn Hoof
|
|_______|_______________________|
|_______|_______________________|
| 8
|Kangaroo Punch
|
| 28
|Dark Aura
|
|_______|_______________________|
|_______|_______________________|
| 9
|Wolf Fang
|
| 29
|Troll Claw
|
|_______|_______________________|
|_______|_______________________|
| 10
|Odd Mandible
|
| 30
|Cerberus Jaw
|
|_______|_______________________|
|_______|_______________________|
| 11
|Death Invitation
|
| 31
|Siren Harp
|
|_______|_______________________|
|_______|_______________________|
| 12
|Bear Claw
|
| 32
|Phoenix Wing
|

|_______|_______________________|
| 13
|Snake Skull
|
|_______|_______________________|
| 14
|Shark Head
|
|_______|_______________________|
| 15
|Tentacle
|
|_______|_______________________|
| 16
|Thorny Whip
|
|_______|_______________________|
| 17
|Undead Embrace
|
|_______|_______________________|
| 18
|Ogre Horn
|
|_______|_______________________|
| 19
|Jack O' Lantern
|
|_______|_______________________|
| 20
|Lionheart
|
|_______|_______________________|

|_______|_______________________|
| 33
|Fox Ninetail
|
|_______|_______________________|
| 34
|Basilisk Eye
|
|_______|_______________________|
| 35
|Dragon Fang
|
|_______|_______________________|
| 36
|Devil Matrix
|
|_______|_______________________|
| 37
|Ashura's Anger
|
|_______|_______________________|
| 38
|Uroborus Ring
|
|_______|_______________________|
| 39
|Satan Force
|
|_______|_______________________|
| 40
|Crowbar
|
|_______|_______________________|

<> MONSTER (MAGIC) <>


Monster magic weapons are monster-only
monster-type demons that primarily use
enemy. They mostly increase INT and SP
_______________________________
| Rank | Weapon Name
|
|_______|_______________________|
| 1
|Preamble: Warning
|
|_______|_______________________|
| 2
|Article 1: Dishonest |
|_______|_______________________|
| 3
|Article 2: Diminish
|
|_______|_______________________|
| 4
|Article 3: Hindering |
|_______|_______________________|
| 5
|Article 4: Unjust
|
|_______|_______________________|
| 6
|Article 5: Crass
|
|_______|_______________________|
| 7
|Article 6: Suspiscion |
|_______|_______________________|
| 8
|Article 7: Despair
|
|_______|_______________________|
| 9
|Article 8: Mischief
|
|_______|_______________________|
| 10
|Article 9: Crime
|
|_______|_______________________|
| 11
|Article 10: Guffaw
|
|_______|_______________________|
| 12
|Article 11: Deprave
|
|_______|_______________________|
| 13
|Article 12: Guilt
|
|_______|_______________________|
| 14
|Article 13: Filth
|
|_______|_______________________|
| 15
|Article 14: Deceit
|
|_______|_______________________|
| 16
|Article 15: Scheme
|
|_______|_______________________|
| 17
|Article 16: Insult
|

weapons designed to be equiped on


magic attacks to deal damage to the
stats.
_______________________________
| Rank | Weapon Name
|
|_______|_______________________|
| 21
|Article 20: Vain
|
|_______|_______________________|
| 22
|Article 21: Strength |
|_______|_______________________|
| 23
|Article 22: Leverage |
|_______|_______________________|
| 24
|Article 23: Reward
|
|_______|_______________________|
| 25
|Article 24: Connive
|
|_______|_______________________|
| 26
|Article 25: Doubt
|
|_______|_______________________|
| 27
|Article 26: Arrogant |
|_______|_______________________|
| 28
|Article 27: Laziness |
|_______|_______________________|
| 29
|Article 28: Avarice
|
|_______|_______________________|
| 30
|Article 29: Threat
|
|_______|_______________________|
| 31
|Article 30: Skeptic
|
|_______|_______________________|
| 32
|Article 31: Pseudo
|
|_______|_______________________|
| 33
|ARticle 32: Unlucky
|
|_______|_______________________|
| 34
|Article 33: Revolt
|
|_______|_______________________|
| 35
|Article 34: Rage
|
|_______|_______________________|
| 36
|Article 35: Atrocity |
|_______|_______________________|
| 37
|Article 36: Conceal
|

|_______|_______________________|
| 18
|Article 17: Immoral
|
|_______|_______________________|
| 19
|Article 18: Disguise |
|_______|_______________________|
| 20
|Article 19: Rebel
|
|_______|_______________________|

|_______|_______________________|
| 38
|Article 37: Cruel
|
|_______|_______________________|
| 39
|Article 38: D-Lord
|
|_______|_______________________|
| 40
|Demon Law: Digest
|
|_______|_______________________|

____ _____ _______________________________________________________________


\\
\\
\
\
\\
\\
~ Armor
\
\
\\
\\
[D-08B]
\
\____\\____\\______________________________________________________________\

Armors are equipable items that mostly focus on increasing the DEF stats of
your characters, sometimes also resulting in an increase or decrease of
the SPD stat. Personally, I find the DEF stats to be mostly worthless, as
many (if not most) maps can be beaten in only 2 (or fewer) turns. I therefore
think it best to equip another emblem instead of messing with armor.
_______________________________
| Rank | Armor Name
|
|_______|_______________________|
| 1
|Vinyl Cloth
|
|_______|_______________________|
| 2
|Pot Lid
|
|_______|_______________________|
| 3
|Evilection Sash
|
|_______|_______________________|
| 4
|Pretty Apron
|
|_______|_______________________|
| 5
|Large Buttoned Shirt |
|_______|_______________________|
| 6
|Jijo Outfit
|
|_______|_______________________|
| 7
|Overalls
|
|_______|_______________________|
| 8
|Doctor's Coat
|
|_______|_______________________|
| 9
|Hunting Cap
|
|_______|_______________________|
| 10
|Dress Clothes
|
|_______|_______________________|
| 11
|Light Buckler
|
|_______|_______________________|
| 12
|Trench Coat
|
|_______|_______________________|
| 13
|Magical Vest
|
|_______|_______________________|
| 14
|Fancy Suit
|
|_______|_______________________|
| 15
|Chained Kimono
|
|_______|_______________________|
| 16
|Mage Robe
|
|_______|_______________________|
| 17
|Powerful Jacket
|
|_______|_______________________|
| 18
|Camo-Clothes
|
|_______|_______________________|
| 19
|Samurai Robe
|

_______________________________
| Rank | Armor Name
|
|_______|_______________________|
| 21
|Breast Plate
|
|_______|_______________________|
| 22
|Riot Shield
|
|_______|_______________________|
| 23
|Brigadine
|
|_______|_______________________|
| 24
|Dandy Gown
|
|_______|_______________________|
| 25
|Spike Shield
|
|_______|_______________________|
| 26
|Saint's Robe
|
|_______|_______________________|
| 27
|Passion Best
|
|_______|_______________________|
| 28
|Angel Leotard
|
|_______|_______________________|
| 29
|Sengoku Armor
|
|_______|_______________________|
| 30
|Spartan Shield
|
|_______|_______________________|
| 31
|Valkyrie Dress
|
|_______|_______________________|
| 32
|Dragon Mail
|
|_______|_______________________|
| 33
|Hero Cape
|
|_______|_______________________|
| 34
|Holy Warrior Armor
|
|_______|_______________________|
| 35
|Gilgamesh Armor
|
|_______|_______________________|
| 36
|Aegis Shield
|
|_______|_______________________|
| 37
|Goddess's Dress
|
|_______|_______________________|
| 38
|Overlord Cape
|
|_______|_______________________|
| 39
|Super Alloy Mechsuit |

|_______|_______________________|
| 20
|Skele-mail
|
|_______|_______________________|

|_______|_______________________|
| 40
|Ultimate Barrier
|
|_______|_______________________|

____ _____ _______________________________________________________________


\\
\\
\
\
\\
\\
~ Equipment
\
\
\\
\\
[D-08C]
\
\____\\____\\______________________________________________________________\

_______________________________
| Rank | Item Name
|
|_______|_______________________|
| 3
| Power Belt
|
|_______|_______________________|
| 7
| Exertion Belt
|
|_______|_______________________|
| 11
| Energy Belt
|
|_______|_______________________|
| 15
| Beastly Belt
|
|_______|_______________________|
| 19
| Aura Belt
|
|_______|_______________________|
| 23
| Spirit Belt
|
|_______|_______________________|
| 27
| Bravery Belt
|
|_______|_______________________|
| 31
| Black Belt
|
|_______|_______________________|
| 35
| Ubermensch
|
|_______|_______________________|
| 39
| Orion's Belt
|
|_______|_______________________|
| 3
| Common Orb
|
|_______|_______________________|
| 7
| Psycho Orb
|
|_______|_______________________|
| 11
| Dark Orb
|
|_______|_______________________|
| 15
| Bloody Orb
|
|_______|_______________________|
| 19
| Astral Orb
|
|_______|_______________________|
| 23
| Lunar Orb
|
|_______|_______________________|
| 27
| Royal Orb
|
|_______|_______________________|
| 31
| Holy Orb
|
|_______|_______________________|
| 35
| Chaos Orb
|
|_______|_______________________|
| 39
| Universal Orb
|
|_______|_______________________|
| 3
| Brawny Muscle
|
|_______|_______________________|
| 7
| Kung-Fu Muscle
|
|_______|_______________________|
| 11
| Spirit Muscle
|
|_______|_______________________|
| 15
| Fight Muscle
|

_______________________________
| Rank | Item Name
|
|_______|_______________________|
| 15
| Plastic Nose
|
|_______|_______________________|
| 19
| Opera Glasses
|
|_______|_______________________|
| 23
| Nightvision
|
|_______|_______________________|
| 27
| Crosshair
|
|_______|_______________________|
| 31
| Foresight
|
|_______|_______________________|
| 35
| Destiny Lens
|
|_______|_______________________|
| 39
| Providence
|
|_______|_______________________|
| 3
| Slippers
|
|_______|_______________________|
| 7
| Cross-Trainers
|
|_______|_______________________|
| 11
| Ninja Tabi
|
|_______|_______________________|
| 15
| Falcon Shoes
|
|_______|_______________________|
| 19
| Aero Sneakers
|
|_______|_______________________|
| 23
| Winged Boots
|
|_______|_______________________|
| 27
| Angel's Shoes
|
|_______|_______________________|
| 4
| Imperial Seal
|
|_______|_______________________|
| 8
| Dark Rosary
|
|_______|_______________________|
| 12
| Evil Ring
|
|_______|_______________________|
| 16
| Feather Token
|
|_______|_______________________|
| 20
| Sophia's Mirror
|
|_______|_______________________|
| 24
| Pravada Pendant
|
|_______|_______________________|
| 28
| Royal Ring
|
|_______|_______________________|
| 32
| Testament
|
|_______|_______________________|
| 36
| Exodus
|
|_______|_______________________|
| 39
| Arcadia
|

|_______|_______________________|
| 19
| Ace Muscle
|
|_______|_______________________|
| 23
| Victory Muscle
|
|_______|_______________________|
| 27
| Dream Muscle
|
|_______|_______________________|
| 31
| World Muscle
|
|_______|_______________________|
| 35
| Star Muscle
|
|_______|_______________________|
| 39
| Cosmo Muscle
|
|_______|_______________________|
| 3
| Glasses
|
|_______|_______________________|
| 7
| Binoculars
|
|_______|_______________________|
| 11
| Nerd Glasses
|
|_______|_______________________|
| 31
| Accelerator
|
|_______|_______________________|
| 35
| Propel Vernier
|
|_______|_______________________|
| 39
| Barefoot X
|
|_______|_______________________|
| 40
| Lucky Headband
|
|_______|_______________________|
| 40
| Celebration Ball
|
|_______|_______________________|
| 40
| Victory Daruma
|
|_______|_______________________|
| 40
| Gold Senator Badge
|
|_______|_______________________|
| 40
| Prinny Suit
|
|_______|_______________________|
| 40
| Makai Wars
|
|_______|_______________________|

|_______|_______________________|
| 40
| Trapezohedron
|
|_______|_______________________|
| 5
| Power Weight
|
|_______|_______________________|
| 5
| Speed Weight
|
|_______|_______________________|
| 5
| Hit Weight
|
|_______|_______________________|
| 15
| Power Weight 2
|
|_______|_______________________|
| 15
| Speed Weight 2
|
|_______|_______________________|
| 15
| Hit Weight 2
|
|_______|_______________________|
| 25
| Power Weight Z
|
|_______|_______________________|
| 25
| Speed Weight Z
|
|_______|_______________________|
| 25
| Hit Weight Z
|
|_______|_______________________|
| 25
| Magichange Weight
|
|_______|_______________________|

____ _____ _______________________________________________________________


\\
\\
\
\
\\
\\
~ Consumable Items
\
\
\\
\\
[D-08D]
\
\____\\____\\______________________________________________________________\

_______________________________
| Rank | Item Name
|
|_______|_______________________|
| 1
| ABC Gum
|
|_______|_______________________|
| 1
| Mint Gum
|
|_______|_______________________|
| 1
| Pizza
|
|_______|_______________________|
| 1
| Opened Soda
|
|_______|_______________________|
| 1
| Unopened Soda
|
|_______|_______________________|
| 1
| Ramen
|
|_______|_______________________|
| 2
| Fairy Dust
|

_______________________________
| Rank | Item Name
|
|_______|_______________________|
| 15
| Frog Sweat
|
|_______|_______________________|
| 15
| BBQ Sauce
|
|_______|_______________________|
| 15
| Taiyaki
|
|_______|_______________________|
| 20
| Chocolate
|
|_______|_______________________|
| 20
| Egg Yoke
|
|_______|_______________________|
| 20
| Immortal Pill
|
|_______|_______________________|
| 25
| Protein Shake
|

|_______|_______________________|
| 2
| Sardine
|
|_______|_______________________|
| 3
| Caterpillar Egg
|
|_______|_______________________|
| 5
| Charred Newt
|
|_______|_______________________|
| 5
| Hard Candy
|
|_______|_______________________|
| 5
| Garlic Water
|
|_______|_______________________|
| 7
| Chicken Blood
|
|_______|_______________________|
| 9
| Snake Kidney
|
|_______|_______________________|
| 10
| Yam Starch
|
|_______|_______________________|
| 10
| Cotton Candy
|
|_______|_______________________|
| 12
| Yummy Kimchee
|
|_______|_______________________|

|_______|_______________________|
| 25
| Flan
|
|_______|_______________________|
| 28
| Soma
|
|_______|_______________________|
| 30
| Bloody Mary
|
|_______|_______________________|
| 30
| Eclair
|
|_______|_______________________|
| 35
| Sake
|
|_______|_______________________|
| 35
| Short Cake
|
|_______|_______________________|
| 38
| Elixer
|
|_______|_______________________|
| 39
| Mushroom Soup
|
|_______|_______________________|
| 39
| Sundae
|
|_______|_______________________|
| 39
| Chilled Noodle Salad |
|_______|_______________________|

___
___
__/ ()\ ___
___ /() \__
/__\
\ \ \
/ / /
/__\
\_/
| | \
/ | |
\_/
|
\_/ \
/ \_/
|
/ \ | | \\ \ |
~ Extra Appendices ~
| / // | | / \
| | |_| | \| |
| |/ | |_| | |
| |
| | |
| | |
| |
\_/_____/ \|
|/ \_____\_/
| | |
| | |
|_|_|
|_|_|
_____________ ___ ___ ____________________________________________________
\
\\ \\ \\
[D-09]
\
\____________\\__\\__\\___________________________________________________\
Disgaea 4 is one massive game.
quite easy to get overwhelmed.
and Chara World, but no matter
Disgaea 4, you absolutely must

There's so much to see, so much to do, it's


Casual players can safely ignore the Item
who you are or how you intend to play
take advantage of the Cam-Pain HQ.

And beyond the massive, limitless dungeons of the Item and Chara Worlds,
beyond the excruciating challenges provided by the X-Dimension and the
Land of Carange, are several new elements of gameplay for you to delve
into--specifically, the new Pirate Editor and Map editor, which can
extend an already infinite play time even further.
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Cam-Pain HQ
\
\
\\
\\
[D-09A]
\
\____\\____\\______________________________________________________________\

The Cam-Pain HQ is the single most important function in the game. Here,
you access the senate to pass bills--a common feature in all Disgaea games.
But Disgaea 4 introduces a new feature--the Cam-Pain HQ map. A visual
representation of Disgaea 4's (unnamed) Netherworld, you unlock new
territories by clearing maps, and by passing bills in the Senate, you can

construct and place special buildings on the map called Evil Symbols. Evil
Symbols generate effect fields that grant special effects to the characters
contained therein, and their use is absolutely vital to the game.
The two most important Evil Symbols are the Training Ground and the Aura
Pyramid. The Training Ground allows members to share experience--allowing
low-level characters to gain experience without even needing to leave the
base panel--and the Mana Pyramid allows characters to share mana--an
absolute necessity for magic-users and other characters that require vast
amounts of mana to learn and boost high level spells and skills.
You may also find it (very) beneficial to place the RosenQueen evil symbol
so that it's area of effect lies on maps where you're spending a lot
of time grinding--MO 4, for example. Establishing a RosenQueen shop will
unlock a new NPC in Hades--the Special Shop, located next to the Item
Shop. The Special Shop's inventory will include every item you have
obtained via the Bonus Gauge from the maps in the RosenQueen Evil
Symbol's area of effect.
Remember! Evil Symbol effects stack, so it's possible to have the same
character in multiple groups at the same time! Furthermore, the size of
an Evil Symbol's effect can be increased in the Chara World! Every time
you clear all of the geo-blocks on the 10th level of a Chara World, either
a Skill Trainer or Evil Symbol character will appear in the Mystery Room.
The Evil Symbol trainer can increase the radius of an Evil Symbol up to
a maximum of 6 tiles! For a (substantial) fee of mana, of course.
A Word on the Senate:
Manipulating the Senate is always a hassle--fortunately, Disgaea 4 offers
a number of methods to use to make getting those AYE! votes a little easier.
You can use Cell Phones to call parties in advance of votes, earning their
support, you can place an Evil Symbol on the Cam-Pain HQ Map which will
send your own characters into the Senate to vote (and they will almost always
vote AYE!) and by turning the Network option on in the settings, you can
receive foreign ministers, whose votes count for quite a bit if you can
get them on your side.
It may also be a good idea to purchase large quantities of shoes, glasses,
orbs and muscles before holding a vote in the Senate, as these items are
very often desired by most senators, and are often just as effective as
bribing the senators with angel cakes or gold bars.
And, finally, the average level of the Senate is quite low--most of the time
you will be dealing with Senators below level 500--so once you get a few
characters in the level 700 range, you ought to be able to easily force
your way through most Senate votes with relatively little difficulty.
____ _____ _______________________________________________________________
\
\\
\\
\
\
\\
\\
~ Map Editor
\
\
\\
\\
[D-09B]
\
\____\\____\\______________________________________________________________\
A very long time coming to the Disgaea series, Disgaea 4 finally implements
a map editor, allowing users to create and share their own custom maps!
Well, three custom maps. That you cannot name. And to even design decent
maps, you need to purchase map objects which require massive amounts of a
new currency, CP, which can only be farmed through other online activities
(foreign ministers, pirates, other people playing maps you've uploaded).
So, uh, yeah: the map editor is kind of a big hassle for not a lot in return.

But, as a Disgaea fan, you're just itching to hop in and mess around with it
anyway, aren't you?
To earn more CP to build your own maps, you'll want to either play around
with Pirates, or play other users' custom maps. If you sort the custom maps
by quality (star rating), the most popular maps tend to grant the largest
amounts of CP (and also tend to be fairly easy to clear out). The alternative
method to custom map grinding is the perform Pirate Duels, but playing
custom maps is the faster (and, in my opinion, more fun) method.
____ _____ _______________________________________________________________
\\
\\
\
\
\\
\\
~ Pirate Editor
\
\
\\
\\
[D-09C]
\
\____\\____\\______________________________________________________________\

At first glance, the Pirate Editor seems like a cool idea... but there's
really not much to see here. You'll mostly just be using pirates to grind
for CP, which you will use to purchase new items to use for the Map Editor,
which you will then use to create your own maps in order to grind for
experience.
You can set up duels with other users to grind CP, but you will need to
know the specific PSN account of the user whose pirates you want to duel
for CP grinding. I would suggest browsing the GameFAQs Disgaea 4 BBS for
Pirate Dueling thread:
http://www.gamefaqs.com/boards/995078-disgaea-4-a-promise-unforgotten
In addition to pirate dueling (and ship customization and all that jazz),
once you unlock the Pirate Editor you will also be able to Reverse Pirate
in the item world. Reverse Pirating is dependent upon the depth into an
item into which you, yourself, have gone. If you haven't gone deeper than
floor 40 in any given item, you will not be able to reverse-pirate any
deeper than floor 40, etc., etc.
*Note that experience you earn while Pirate Dueling will not carry over
to the game proper.
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~ Item Duplication
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[D-09D]
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Be warned that Item Duplication is not a game feature, it is a game glitch as


in it is not something players are supposed to be able to do. Therefore, if
you wish to make use of item duplication the success or failure of your actions
are in no way my responsibility. If you mess up, it s your own damned fault.
There are two methods in Disgaea 4 which can be used to duplicate items (as
well as the Innocents attached to them).
Notice: as of a recent patch, the item duplication glitch in Disgaea 4 has
been fixed. If you wish to make use of this glitch, you must NOT update your
game. (And keep in mind that you cannot player saved games from a more recent
patched game with an older patched game, so if you really want to take
advantage of the glitch you ll have to start over). Again, this is a glitch,
it was corrected via a patch, and I m not responsible for the fact that you

can t get it to work. Stop with the emails already.


Method A:
Step 1: Place the item you want to duplicate in either your Inventory
or in the Warehouse.
Step 2: Fill up both your Inventory and Warehouse with items so that
there are no empty slots remaining.
Step 3: SAVE YOUR GAME
Step 4: Dive into the Item World of the item you wish to duplicate.
(Normal Diving or Reverse Pirating: either will work).
Step 5: Obtain an item to fill in the empy slot of the item you are
diving into (stealing, treausure chests, etc.).
Step 6: Leave the Item World WITHOUT using a Mr. Gency Exit.
Step 7: The Item Worlder should inform you that there is no room in
your inventory, and that the item has been given to RosenQueen.
Visit either the Armor or Weapon merchant: the item should
be located at the bottom of the store inventory list.
Step 8: Try on the item (square button) and purchase it while in the
"Try on" screen." So long as you do NOT purchase the item
normally, it should remain in the shop's inventory
indefinitely.
Method B (Weapons only):
Step 1: Equip the item you wish to duplicate on a generic character.
Step 2: Fill up your inventory with items so that there is no empty
slot remaining.
Step 3: Reincarnate the character holding the item you wish to
duplicate. If it is a human-type weapon, reincarnate to
a monster-type demon. If it is a monster-type weapon,
reincarnate to a human-type demon.
Step 4: Because the weapon cannot be equipped, it will be sent to
RosenQueen. Visit either the Armor or Weapon merchant: the
item should be located at the bottom of the store inventory
list.
Step 5: Try on the item (square button) and purchase it while in the
"Try on" screen." So long as you do NOT purchase the item
normally, it should remain in the shop's inventory
indefinitely.
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~ Downloadable Content
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The following downloadable content has been released for Disgaea 4: A Promise
Unforgotten (in North America):
Disgaea 4: The Flashback Episode ($3.99 USD)
Learn the sordid details of how | Valvatorez and Fenrich first met with this
new episode!
Disgaea 4: Kingdom Tank ($1.99 USD) Get everything you need to cruise around
the Item World on Gear Metal LEX from Makai Kingdom!
Disgaea 4: Makai Map ($0.99 USD)
Visit Zetta's castle from Makai Kingdom!

Disgaea 4: Nisa ($2.99 USD)


Recruit Nisa from Neptunia to join your party!
Disgaea 4: Pram ($2.99 USD)
Recruit Pram from Makai Kingdom to join your party!
Disgaea 4: Command Attack ($3.99 USD)
Disgaea 4's grinding system is even more powerful! Challenge yourself with the
Pirate Tournament! Ride around the random dungeons on a pirate ship and get a
high ranking!
Disgaea 4: Gig ($2.99 USD)
The invincible Gig from Soul Nomad is here to destroy the Netherworld! Stop
him before it's too late!
Disgaea 4: Godtopia Map ($0.99 USD)
Visit God's place from Soul Nomad!
Disgaea 4: Kunoichi ($2.99 USD)
Recruit Kyoko and Asuka from Disgaea 3 to join your party! Kunoichis will be
added to your list of creatable job and monster classes! Nin nin!
Disgaea 4: Soul Nomad ($1.99 USD)
Get everything you need to cruise around the Item World on Feinne from Soul
Nomad!
Disgaea 4: Battleship Gargantua ($1.99 USD)
Get everything you need to cruise around the Item World on the Battleship
Gargantua from the original Disgaea!
Disgaea 4: Celestial host ($2.99 USD)
Recruit Main Hero B from Disgaea 2: Dark Hero Days to join your party!
Celestial Hosts will be added to your list of creatable job and monste
classes!
Disgaea 4: Gargantua Bridge Map ($0.99 USD)
Gargantua's Bridge from the original Disgaea is now available.
Disgaea 4: Pirate Survival Duel ($5.99 USD)
A powered-up version of Disgaea 4's Pirate Duel. Will you be able to become
the king of pirates?
Disgeae 4: {rism Ranger ($2.99 USD)
Recruite Prism Red from the Disgaea series to join your party! Prism Rangers
will be added to your list of creatable job and monster classes!
Disgeae 4: Classroom Map ($0.99 USD)
Visit Evil Academy's classrooms!
Disgaea 4: Death Saber ($2.99 USD)
Add Death Sabesr to your list of creatable job and monster classes, as well as
recruit a special guest to join your party!
Disgaea 4: Getter Mao ($1.99 USD)
Get everything you need to cruise around the Item World on Mao's new giant
robot!
Disgaea 4: Mao ($2.99 USD)
Recruit Mao from Disgaea 3 to join your party!

Disgaea 4: Overlord Priere ($2.99 USD)


Recruite Overlord Priere from La Pucelle to join your party!
Disgaea 4: Adell ($2.99 USD)
Recruit Adell from Disgaea 2 to join your party!
Disgaea 4: Holt Village Map ($0.99 USD)
Visit Holt Village from Disgaea 2!
Disgaea 4: Laharl Kaiser V ($1.99 USD)
Get everything you need to cruise around the Item World on Laharl's new giant
robot!
Disgaea 4: Rozalin ($2.99 USD)
Recruite Rozalin from Disgaea 2 to join your party!
Fallen Angel Flonne (FREE)
________________________________________________________________
Total Value of all 24 currently released DLC items: $61.76 USD
___
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/ \ | | \\ \ |
~ Miscellany ~
| / // | | / \
| | |_| | \| |
| |/ | |_| | |
| |
| | |
| | |
| |
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|/ \_____\_/
| | |
| | |
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|_|_|
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[D-10]
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~ Frequently Asked Questions about Disgaea 4
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[D-10A]
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Q: I don't really care about power-leveling: I just want to get through


the story as quickly as I can. What should I do?
A: Without power-leveling, Disgaea games can be quite difficult, but there
are many things you can do to make things much easier on yourself.
My suggest? Power-level... for a little bit. Spend maybe one or two
hours using both stronger enemy bills and one of the tactics I outlined
for power-leveling in my guide. Strengthen your characters, and then
pass the "Weakest Enemies" bill in the Cam-Pain HQ senate. An hour or
two at 2-2, 2-3, or 5-2 can easily make you more than strong enough to
breeze through the rest of the game with minimal frustration
Q: How do I unlock the Land of Carnage?
A: To unlock the Land of Carnage you need to obtain a few specific ship parts
and clear 40% of the X-Dimension maps. In order to obtain the necessary
ship parts, you will need to capture and interrogate the following foes
for chest locations:
Rifle Demon in 9-6

Thanatos in X-Dimension 7-3


Prinny King in X-Dimension 7-6
Force Knight in X-Dimension Final-1
Alchemist in X-Dimension Final-1
Meowkin Pirate on floors 91-99 in the Item World
If you do not get a ship part from the chests given to you by the captured
enemy, you will need to capture another enemy and repeat the process.
Q: How do I unlock the Mountain of Ordeals?
A: Once a character (any character) has 7000 mana, you will be able to pass
a bill in the Senate--costing exactly 7000 mana--to open up Mount Ordeal.
Q: How do I clear
A: Mount Ordeal 3
ranged skills.
you can easily

Mount Ordeal 3?
is a very tough
It is, however,
clear it with 2

How strong do I need to be?


map, due to your general inability to use
nowhere nearly so difficult as it seems:
or 3 characters around level 500.

First, remember that you CAN use ranged skills while standing on the base
panel, or while on the yellow geo-field. If you move slowly and steadily
with a strong melee-character, and are able to keep healers in range
(don't forget to lift/throw to your advantage) you should be able to
slowly move up the map, healing as necessary, slowly taking out all of
the enemies. It's tedious, but as long as you don't rush into things it's
really not all that difficult.
Q: How do I obtain the Puppy Paw Stick?
A: Puppy Paw sticks can be a tad difficult to obtain due to the random element
involved. You can either obtain them by capturing level 1000+ Nekomatas or
Cat Sabers, and then torture/coerce them into giving you a chest location.
Whether or not the chest will actually contain a Puppy Paw Stick is random.
Puppy Paw Sticks are also possible prizes from the Sphere Collector and
Prinny Treasure Room.
Q: What gender are Alraunes?
A: That's a tough one. Some sources claim Alraunes are andogynous, the sprites
appear to be female, and specific Alraune NPCs can seem to be male or
female. (And there is, of course, the Alraune NPC in Disgaea 2 who is male).
I think the safest thing to do is assume that Alraunes can be either gender.
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~ Frequently Asked Questions about this Guide
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[D-10B]
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Q: Why did it take you so long to post the 2.0 update?


A: Yeah, sorry about that. I actually finished the update a while back, but
then mid-term exams came up, and Dark Souls came out, and I got distracted
and forgot to post it. Sorry!
Q: Why did you change this guide from a general FAQ to a complete FAQ/
Walkthrough?
A: As I spent more and more time with this FAQ, I added more and more content
to it. Eventually, it became obvious that it was simply too large and
too broad in scope to be classified as a detailed FAQ. So rather than
deleting vast swaths of text, I added a bit more information to the FAQ
to make it more well-rounded, and reclassified it.
Q: Why isn't this FAQ formatted?

A: GameFAQs' formatted FAQ style is certainly more aesthetically pleasing than


a simple text document, but it's also less versatile. Yes, the table of
contents is nice, but a text document is better suited for transferal to
mobile devices--eReaders, iPods, etc.--which many Gamers use in order
to easily access a guide while gaming.
Q: Why isn't ____ in guide?
A: Because I either forgot about it completely, or simply don't know about it.
Either way, send me an email and I'll get right on it.
Q: I emailed you a power-leveling strategy. Why haven't you added it to your
guide?
A: Before I add any strategy to my guide, I have to verify it myself. I have
to test it. Many, many times, so that I will be able not just to understand
the tactic, but be able to fully articulate it as well. That can take
time, but if your method is a good one, it will be added. HOWEVER, if in
the course of testing, I determine that your method is significantly less
efficient that tactics already included in the guide, I will not include
it. In Disgaea, there are thousands of ways to power level, but this
particularly guide is only concerned with the most efficient of methods.
Q: Will you please add me to your PSN as a friend?
A: No. I apologize, but I have two specific reasons for doing so. First,
and most importantly, friend lists are finite, and I've got mine mostly
filled up already with people who share the same taste in imported
multiplayer games I do (*cough*Gundam*cough*). In addition, before I
filled up that list I did add anyone who asked, and a small number of those
people chose to constantly pester me with questions and invites. In the
long run, I've found it best just to give out a blanket "no," so there
it is.
Q: Why did it take so long for you to finish the 2.0 update for the FAQ?
A: In a single point: mid-terms. In two points: mid-term and Dark Souls.
Q: Would you accept help with this Guide?
A: Almost certainly. If you can contribute something (several people have
already done so) simply e-mail me. Anything, no matter so small, is
fine. So long as it's not information I already have, I'll be more
than glad to use your information and credit you accordingly.
Q: What should I do if I'm unable to find out what I want in your guide?
A: You may either email me (mwulf.0079@gmail.com) or ask on the Disgaea 4 BBS
at GameFAQs.com.
Q: Why didn't you respond to my email?
A: There are two possible reasons. First, it's possible that your email was
caught in my spam filter. I generally scan through my spam folder before
purging it, but it's entirely possible I deleted a real email by
accident. It's also very possible that I HAVE responded to your email,
and you simply haven't received the reply yet. Email isn't always
instantaneous, ya' know. I read every email I see and always reply
(if necessary). Before re-sending an email, or emailing me again to ask
me whether or not I revived your first email, please... wait a day or
two. I should also note that if I cannot decipher your email (poor
language, etc.) I may not respond at all.
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~ Trivia & References
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[D-10C]
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Maps
<> 7-4 Dark History is a reference to the anime, Turn A Gundam.
<> 8-6 Two-Headed Dragon is a reference to the anime, Legend of
Galactic Heroes.
<> 8-7 Mission Improbable is a reference to the American TV show,
Mission Impossible.
Characters
<> Etna is named after Mount Etna, an active stratovolcano on the
eastern coast of Sicily, near Catania and Messina. It is the tallest
active volcano in Europe.
<> Almaz is a Russian word meaning a raw (uncut) diamond.
<> Almaz' surname, Almandine, is also th ename of a mineral.
<> Sapphire is a gemstone.
<> Aurum is latin for gold.
<> Raspberyl is the market-name for the mineral Pezzottaite.
<> Raspberyl is also a pun on the word raspberry, merging the word
rasp with the unisex name Beryl.
<> Zetta is possibly named after a prefix in the metric system denoting
a factor of 10 to the 21st power.
Classes
<> The Valyrie is an iconic warrior-maiden of Norse mythology.
<> The Lady Samurai is based on the ancient concept of the Samurai
wife, which evolved into the Yamato Nadeshiko (or "classic Japanese
beauty") in the Imperial era.
<> The Sludge is based on the infamous Slime monsters from the popular
Dragon Quest series.
<> Orcs are based on monsters of the same name, from J.R.R. Tolkien's
Lord of the Rings.
<> The Prinny is based visually on the Penguin, though the concept of
reincarnation and repentance is taken from Hinduism, with a bit
of capitalism tossed in.
<> Gargoyles are guardian creatures in Western mythology, who protect
buildings from demons.
<> Rocs are enormous white birds of prey in Persian mythology.
<> Reapers are based on the Grim Reaper in Western mythology--a
personification of death that presides over each human's final
moments--sometimes causing them.
<> Succubi are mythological Greek monsters who seduce and kill
unsuspecting mortal men. Like their male counterpart, the incubi,
they are metaphors for rape.
<> Golems are artificially-constructed monsters from Jewish mythology.
<> Dragons are ancient mythological creatures common to every culture,
believed to have been based upon the fossilized remains of
Dinosaurs--ancient peoples found the fossiles, but saw only bones,
and had no way of knowing how old they were.
<> Nekomata are based on the Bakaneko monsters of Japanese folklore
(literally: monster cat) who evolve into demons from normal cats.
<> Freya are based on Frejya, the Norse goddess of love/fertility as
well as war and death.
<> The Minerva Lass is named after Minerva, the Roman goddess of
war and wisdom (re: Athena).
<> Cupid is based on the Roman god of the same name, who was the god
of desire--including affection and erotic love.
<> Freischutz is based on a character archetype in German folklore,
a human man who, through a contract with the devil, obtains a finite
number of magic bullets, the last of which is under the absolute
direction of the devil. Freischutz means, literally, "Free Shooter."

<> The Mythril Knight is named after the fictional metal, Mithril, from
J.R.R. Tolkien's Lord of the Rings.
<> Adamant Knights are named after the term Adamant, or Adamantine,
an ancient word used to describe incredibly hard materials.
<> Genin, Chunin, Jounin and Oniwaban are all traditional ranks in
the Ninja culture of Japan (which is largely a product of 20th
century pop culture, not historical fact).
<> The Carnage Princess class is possible a reference to the anime
series of a similar name, Corpse Princess.
<> Masked Heroes are inspired by the long-running Kamen Rider (or
Masked Rider) series of Japanese Tokusatsu television shows aimed
at very young children, and/or Super Sentai, known in the West as
the Power Rangers.
<> The Android is based off of the robots imagined by the iconic
science-fiction writer Isaac Asimov, who invented the term.
<> Eryngi are named after Eryngii, also known as the King Trumpet
Mushroom, native to the Mediterranean.
<> The Matango is named after the 1963 tokusatsu (literally: special
effects) movie titled, Matango: Fungus of Terror. The film is also
known as Attack of the Mushroom People, and is based on a short
story written by William Hope Hodgson.
<> The Boggart is a houshold fairy in English folklore. A malevolent,
trickster, Boggarts steal food, and follow specific families
wherever they go.
<> Wraith is a Scottish dialectical word meaning ghost or spirit.
<> Fiend is a term used in the long-running Dungeons & Dragons
roleplaying games to refer to malicious creatures.
<> Cait Sith, or Cat Sidhe, is a fairy creature in Celtic mythology
resembling a giant spectral cat.
<> Grimalkin is a creature in Scottish folklore (sometimes Grimolochin)
originally simply an old cat, the creature later became associated
with devil-worship and witchcraft.
<> Zombies are reianimated corpes common to North American folklore,
rooted in the mythology of Haitian voodoo.
<> Ghouls are undead monsters from Arabian folklore that dwell in
graveyards and consume human flesh.
<> Nebiros are named after a fictional demon--a comic book character
--from Swamp Thing #15, published January 1975.
<> Balrogs are enormous demonic beings from J.R.R. Tolkien's Lord
of the Rings.
<> Pazuzu is the King of the Wind Demons in Babylonian and Assyrian
mythology.
<> Alraune are named after a German novel by the same name published
in 1911 by Hanns Heinz Ewers, which in turn was inspired by an
old folk-tale involving a human-shaped Mandrake root used to
create a new, half-human half-monster creature.
<> Pharbitis are named after Ipomoea, the largest genus of flowers
in the Convolvulaceae family, with over 500 species. More commonly
known as morning glories.
<> Belladonna are named after the Atropa belladonna, or Deadly
Nighshade (also known as Death Cherries or Devil's Berries), which
have been used by witches and other evil-doers in countless
folk tales.
<> Photinea is a genus of trees/shrubs in the Rosaceae family usually
found in Asia, from the Himalayans to Japan to India and Thailand.
<> Parthenocissus is a genus of climbing plants from the grape family,
more commonly known as Virginia Creeper.
<> Cockatrice is a mythological creature from Western mythology with
the body of a dragon and the head of a rooster.
<> Basilicrow are named after a combination of the term Crow (a

<>
<>
<>
<>
<>
<>
<>
<>
<>
<>
<>
<>
<>
<>
<>

<>
<>
<>
<>
<>
<>
<>
<>
<>
<>

black bird commonly associated with death) and the mythological


creature of the Basilisk.
Perytons are mythological creatures of uncertain origin. They
are basically winged deer.
Malphas is the "great president" of hell in demonology.
Abraxas is a "word of power" in the Gnostic Basilides.
Chernobog is a slavic diety of uncertain description.
Tezcatlipoca is the central diety of the Aztec religion.
Samael is an archangel in Jewish mythology, who acts as the Angel
of Death.
Thanatos is a minor diety in Greek Mytholgoy: he was the
personification of death.
Cu Sith is a demonic dog and harbinger of death in Scottish
mythology.
Hellhounds are supernatural dogs common in Western mythology.
Garm are named after Garmr, the watchdog guadring Hel's gate
in Norse mythology. He is often associated with Ragnarok.
Orthos is named after Orthrus, a two-headed dog in Greek
mythology.
Fenrir is a demonic wolf in Norse mythology.
Empusa is a demigoddess in Greek mythology.
Lilim is a demonic creature found in Akkadian and Jewish mythology.
Carmilla are likely named after a French novel of the same name,
written by Joseph Sheridan Le Fanu and published in 1872. The story
tells of a young woman who is preyed upon by a female vampire named
Carmilla.
Hecate is a goddess often associated with magic, witchcraft and
necromancy in Greek and Roman mythology.
Lilith is a demonic progenitor found in Jewish mythology, with roots
in Mesopotamian mythology.
Fafnir is a dwarven warrior in Norse mythology.
Nidhogg is a dragon in Norse mythology who constantly gnaws at the
roots of the world tree, Yggdrasil.
Ahzi Dahaka is named after Zahhak, an evil figure in Iranian
mythology, sometimes called Dahag of Bevar-Asp.
Tiamat is a goddess in Babylonian mythology--the personification
of chaos.
Bahamut is an enormous fish with an elephant's head that supports
the earth in Arabian mythology.
Cath Palug is a monstrous demon cat in Welsh legends, said to haunt
the Isld of Anglesey.
Bastet is the name of teh Egyptian cat-goddess worshipped at least
since the end of the second dynasty. Also known as Bast, Baast,
Ubasti and Baset.
Ambriel is the name of an angel in Catholic mythology.

DLC
<> The Getter Mao Robot is most likely inspired by the titular mechs
in Go Nagai's Getter Robo mecha anime series'.
<> The Laharl Kaiser Robot is most likely inspired by the titular mechs
in Go Nagai's Mazinkaiser mecha anime series'.
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~ Update Log
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[D-10D]
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14. September 2011 (v1.00)


-FAQ created. Basically complete, but I will likely add

more stuff to it, little by little.


15. September 2011 (v1.01)
-Corrected typos.
-Added 9-2 to Level Up!! Guide (Tier 5).
19. September 2011 (v1.05)
-Corrected a LOT of typos and minor innacuracies.
-Added quite a bit of minor information to various sections.
26. September 2011 (v1.10)
-Numerous minor corrections, adjustments and additions.
-Added a Tier 6 section to help with end-game leveling.
-Added Item Duplication and DLC subsections.
-Minor reformatting and restructuring.
28. Septermber 2011 (v1.20)
-I determined that I could turn this "detailed FAQ" into
a full FAQ with a minimum of effort, so I've done so.
-Also tided up a few minor typos.
30. October 2011 (v2.00)
-Completely reformatted the FAQ to v2.00 as a full FAQ/
Walkthrough.
-About 50% of initial content completely rewritten for
better clarity and cohesiveness.
-Added the following sections: Extra Content, Character
Appendices, Skill & Evility Appendices, Item Appendices
Extra Appendices.
-Added the following subsections: About Disgaea 4, Gameplay
Tips, Mount Ordeal, X-Dimension, Land of Carnage, Weapon
Skills, Class Skills, Unique Skills, Evilities, Skill
Transferal, Weapons, Armor, Equipment, Consumable Items,
Trivia & References.
26. March 2012 (v2.01)
-Minor update to reflect new DLC, recent game patches, and to
fill in a few of the blanks left regarding skill information.
27. April 2012 (v2.02)
-Various errors corrected.
-DLC information revised, reformatted and updated. Will add
more detailed information regarding DLC once my PS3 is
repaired--YLOD.
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~ Credits & Acknowledgments
\
\
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[D-10E]
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\____\\____\\______________________________________________________________\

I would like to thank the following people for contributing information


used in the construction of this FAQ:
Todd Brauns
-Typo correction
Ben Brocka
-Character information
-General information correction
-Typo correction
Tom Dixon
-Typo corrections
-General information correction
Ryudo Furutani
-Character information
Aidan James
-Trivia information

Caleb Moorhead
-Typo correction
Nathan Morgan
-Typo correction
Jarrod Rodighiero
-General information correction
Chosenninja, of GameFAQs
-Level Up!! Guide correction
divinewarloard, of GameFAQs
-Item Duplication information
Drew
-Level Up!! Guide correction
EricKei, of GameFAQs
-Level Up!! Guide information
fffan2003
-General information correction
Jak-grave, of GameFAQs
-Basic Level Up Tips information
-Typo Correction
kaos
-Level Up!! Guide information
-Magichange information
Kevin
-Typo correction
Kilvoctu
-General information correction
-Typo correction
Matreezaz
-Missing Innocent information
penguin_knight
-Character information
TrenchcoatFlash, of GameFAQs
-Item Duplication information
Voyage1970, of GameFAQs
-Item Duplication information
XXZangetsuXXX
-General information correction
If you have any questions, comments, or concerns, please feel free to write
me at the following email address:
Mwulf.0079@gmail.com

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