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Work in Progress V. 1.

Like many children, we grew up with stories


of big heroes and mighty deeds.
Among those stories
there was a boy and his pet,
learning to live together in each others world
while doing their best to make it a better place.
It created a lasting impression on us
and its message still carries on decades later.
We wish to do our part to share that same
message of friendship, companionship
and care for the world.
We made this book for you,
so you can share untold stories
about high morale and good intentions,
to guide your children and inspire your friends
and hopefully, bring a better insight about
chasing your dreams and the responsibility
of building a joyful world.

Credits

Lead Designers

Additional Contributors

Rules Development

Project Managment

Rubn Alvarado Snchez


Aleida Mada Rentera Sols
Rubn Alvarado Snchez
Aleida Mada Rentera Sols
Miguel ngel Mikel Valdes Cerda

Writing

Rubn Alvarado Snchez


Aleida Mada Rentera Sols

Miguel ngel Snchez-Mejorada Elizondo


Juan Manuel Ibaez Hernandez
Rubn Alvarado Snchez
Aleida Mada Rentera Sols
Miguel ngel Mikel Valdes Cerda

Production Services

Rubn Alvarado Snchez


Aleida Mada Rentera Sols

Editing & Revisions

Rubn Alvarado Snchez


Cartouche
SilentNinjaKitty
Max Falkenberg

Producer

Rubn Alvarado Snchez

Executive Producer

Aleida Mada Rentera Sols

Art Direction

Aleida Mada Rentera Sols

Cover Illustration

Rubn Alvarado Snchez

Interior Illustrators
Ninja Jamal http://ninja-jamal.deviantart.com
Reggie Graham http://ziggyfin.deviantart.com
Lauren Russo http://rock-bomber.tumblr.com
Chu http://raizy.deviantart.com
Jennifer Wong http://imajenink.deviantart.com
Temari-chi http://temari-chi.deviantart.com
Snuddi http://snuddi.deviantart.com
Justyna Babinska http://www.justasuta.com
Grace Allison www.gracifer.com
Rachel Sommers http://ja-punkster.deviantart.com
Tia Iris-sempi Rohrer http://iris-sempi.deviantart.com
Ivilith Hailzeltine http://ivilith.deviantart.com
Mikelvictorious
Flor Arredondo http://kori7hatsumine.deviantart.com
Adriana Cruz Berdecia http://acberdec.tumblr.com
Aonik http://aonik.deviantart.com
Karolina Twarda Twardosz http://twarda8.deviantart.com
Neshi Neshirys http://neshirys.deviantart.com/
Dane Romley http://morpheus306.deviantart.com/
nganlamsong http://nganlamsong.deviantart.com/
Extra Resources www.freepik.com

Based on the original game


Pocket Monsters/Pokmon created by Satoshi Taijiri.
Game Freak
Nintendo Company Inc.
We do not claim any ownership, the rightful owners
do not endorse this Project. Please support the
source material.

Play-Testing Provided by

La Razicha group
The Role-playing community of Monterrey, NL.

Special Thanks to
Mom, our friends, and family.
Everyone who participated in our Fanart Jam. All
of you who sent e-mails offering your support.

Disclaimer
Pokrole Project is a game from fans to fans.
Were not making any profit from this book.
Pokrole Project Team is not reponsible for broken
pokballs, fainted shinies, bad-timed Critical Hits
or saying Yeah, I can take it! when the foe uses
Hyper Beam.

Table of Contents
Introduction

02

Whats a Role Playing Game?


What does a Storyteller do?
Whats a Pokmon?
Where do I fit in as a Player?
How to use this book

The Marvelous World of Pokmon


A Whole New World of Adventure
Pocket Monsters
Life in the World of Pokmon
Main Regions
The Pokmon League
Antagonists
Becoming a Trainer

Trainers Basics
Healing Items
Pokballs
Items for Pokmon Care
Evolutionary Items
Held Items

03
03
03
04
05
07
09
11

Starting the Game

13

Mental and Physical Attributes


Social Attributes
Skills and Specialties
Health Points (HP)
Rolling the Dice
Will Points
Experience
Creating a Character
Filling a Trainer character sheet
Creating a Pokmon
Filling a Pokmon character sheet
Happiness, Loyalty & Disobedience
Creating a Story

13
14
15
17
17
19
20
21
24
25
25
25
30

Pokmon Battles
The Different Pokmon Types
How to Battle
Damage
Multiple Actions
Strategies to win
Critical Hits
Healing in Battle
Weather Conditions & Scenario
Status Conditons

Catching Pokmon
Habitats
Special Pokmon
Using Pokballs
Steps to Catch a Pokmon
Other ways to obtain Pokmon

Training Pokmon
Training Sessions
Training Rolls
Training Disobedient Pokmon
Teaching a New Move
Raising Attributes & Gaining Level
The Limits of a Pokmon

Items for the Journey

35
35
37
39
42
43
46
47
49
51

55
55
55
56
57
58

59
59
59
60
60
61
61

63
63
64
67
68
70
70

Natures

73

Pokdex

78

Kanto Pokdex
Jotho Pokdex
Hoenn Pokdex
Sinnoh Pokdex
Unova Pokdex
Kalos Pokdex

79
117
142
176
205
245

Pokmon Moves

265

Effect Icons
Bug Moves
Dark Moves
Dragon Moves
Electric Moves
Fairy Moves
Fighting Moves
Fire Moves
Flying Moves
Ghost Moves
Grass Moves
Ground Moves
Ice Moves
Normal Moves
Poison Moves
Psychic Moves
Rock Moves
Steel Moves
Water Moves
Frequently Asked Questions
Combat Maneuvers
Strength & Dexterity Chart

266
268
270
274
275
278
280
284
287
289
291
295
297
299
316
319
324
326
328
331
332
332

Pokmon Abilities

333

Challenges Ahead

360

Random Encounters
Myths and Legends from the Pokmon World
Conquering the Pokmon League
Final Words

Glossary
Game Resources

361
367
371
374

375
377

Welcome to Pokmon the Role Playing Game! A book


about building your own story to bring your characters
and Pokmon to life in ways you never imagined before.

Whats a Role Playing Game?


A Role Playing Game is similar to being an actor in a
theatrical play.
Picture it like the way you used to play with toys when
you were a kid. You picked one of your action figures
or dolls and made them talk through you, made
them jump, ride cars or go through all kind of silly
and awesome adventures.
Its the same principle.
The only difference is that this game will provide some
basic rules so everyone knows whats allowed and what
is not. Finally, there will be a Storyteller in charge of
setting the game and the adventure.

What does a Storyteller do?


As the name implies, he or she is the narrator of the
story. He will write an adventure, make the setting and
place the spotlight on the players.
He is in charge of bringing this world to life through
narrative and will act as the non-player characters such
as citizens, villains and Pokmon.
Its a common mistake to think that a Storyteller is a
God-like entity on the story and the players are but
powerless pawns. Thats not true, this role is more like
the Director of a play.

Where do I fit in as a player?


Before the game begins, you will have to make a New
Character.
Its like creating your avatar for the adventure. He
or she may be anyway you want: tall, strong, smart,
noble, childish, eccentric etc. The best part is that you
wont be alone. You will have the help of your friends,
your Pokmon and even non-player characters as allies.

How to use this book


You will be provided with rules for creating stories,
situations, characters, Pokmon, and basic information
about this world and how it may unfold.
However, you must remember that you can complement
the marvelous world of Pokmon as you and your players
feel appropriate.
The main tool for this game is your imagination; with it
you will be able to truly make the impossible:
Fly across the skies! Jump from moving cars! Ride
dragons and befriend ghosts! If you can see it in your
mind, you can make it come true within the game.
The second tool youve got is the Character Sheets.
Use them to record the capabilities of your Character
and Pokmon companions.
The last tool you will be using are Dice. Anyone can work
wonders with enough luck, and even the greatest may
fall in a bad day.
Your fate within the game will be decided by your
abilities and that little bit of luck from the dice.

He still has to make the events plausible, but most


importantly, it is his duty to make sure that everyone is
having fun.

Whats a Pokmon?
Pokmon are to this world what animals are to ours.
They are creatures with amazing powers that take the
place of the flora and the fauna.
Some of them are pets and others are too wild and
dangerous to be approached. While most of them are
well known, they are cloaked in a veil of myth and
wonder.

A Whole New World of


Adventure
The people living in this world are not so different from
you and I. They have families and friends, they want
riches, love, fame, peace and excitement.
There are, however, many obvious differences with our
world and theirs. For one, the existence of Pokmon
changes almost everything.
In this world, many people travel the regions looking for
adventures, for mysteries and for the chance to be the
very best like no one ever was.
Cities are few and far between, but towns are pretty
common. Some aspects of their technology are very
advanced, while others may seem outdated.
If you want to venture through these lands you will need
a Pokmon to protect you from the many dangers ahead
in your journey.
To understand the real threats in the world of Pokmon
lets put things into perspective:
Crocodiles are dangerous creatures, right?
Well, try to imagine a crocodile thats fast as a cheetah,
shooting beams from its mouth and lightning from its
eyes!
If that isnt dangerous enough for you, then get ready to
jump onto the rails of the uncontrollable train of destiny!
For every step you take and every creature in your way
has a story of its own.
A few yards out of town may cause you tons of trouble
or grant you the most exciting story to be told across the
world.
But hold on! This game is not just about you, its about
you and your pets!
Have you ever felt like your dog would protect you
from anything? Like, even if all was wrong and danger
was coming close, you would have little Fido by your side
to carry you home safely.
Thats the real spirit of this game. A cheerful journey
about you, your loyal dog, your clever cat and your
air-headed little bird.

Pocket Monsters
The creatures that live in this universe possess incredible
abilities. They come in many different shapes and sizes
and have inhabited this world since its creation. Some of
them have already gone extinct while others have been
recently discovered.
In the dawn of humanity the most ancient and powerful
of these amzing creatures ruled the world. At first,
humans feared these entities. However, centuries later,
humans and these creatures would live side-by-side and
they would build a powerful bond of trust and loyalty.
Over time, humans learned that these creatures could
be kept safe within a pocket sized device and called out
for aid at our will. This technology led to the current
name of these mystical beings: Pocket Monsters or
Pokmon for short.
A revolutionary concept was set in motion.
People could now own and safely interact with these
creatures, and use their special abilities to shape the
world.
With this power, many people would embark on great
adventures to try to catch them all. However, you too
must realize that the world of Pokmon still belongs to
the Pokmon and most of their mysteries are yet to be
solved.

What is Pokmon Evolution?


Pokmon are special not only their capacity to use amazing
powers, but also to go through a sudden, dramatic
metamorphosis to become bigger, faster and stronger.
This phenomenom is called Evolution and can
happen to most species of Pokmon.
This change can be triggered by a variety of different
circumstances, the most common being the Pokmon
reaching a stage of growth that allows it to evolve.
Contact with differents kinds of energy, nurturing care,
body enlargement or even a dire situation may trigger
the Evolution on certain Pokmon.

It is worth noting that many Pokmon go through a


change in demeanor after evolving.
Some of them become disobedient or wild after
acquiring more power, others become more serious,
bolder or violent. Handling a fully evolved Pokmon is a
job only the most proficient people can handle.

They dont need many luxuries, vacation, a complex


economy or a strong organization for law enforcement.

Life in the World of Pokmon

Although these cures appear to be quite common, no one


knows for sure where all this medicine comes from, nor
who is producing most of the technology they use.

Humans have many theories and legends about the


origins of this world.

Humans do have, however, an excellent medical system


and extensive knowledge in the healing arts. Miracle
cures for injuries and illnesses abound.

Human and Pokmon Interaction

While not all of these stories can be confirmed as


truth, one fact that cant be denied is that Pokmon
have existed since the very beginning. They roamed
free during prehistoric times, inhabiting the land, sea,
and sky. Battling each other for food and territory.
Fossils found today describe to us the extinct Pokmon
and their way of life long before humans came around.

In modern times, the division between human settlements and Pokmon is pretty thin, but even if they
live close to each other, most humans keep themselves
secluded safely within towns or cities, with only a few
harmless Pokmon allowed to roam around.

When the first human groups started to settle, the


mellower species came to them for shelter, creating
a close, mutually-beneficial bond founded upon their
common will to survive.

The wildest Pokmon inhabiting the world tend to stay


hidden away from humanity.
Wild Pokmon will aggressively defend their territory if
anyone dares to trespass it. For that reason, people tend
to keep tamed or human-raised Pokmon nearby to make
their lives easier.

That relationship continues to this day.


The world of Pokmon in the recent times may look like
a contradiction due to the wide use of both high-tech
gadgets and archaic alternatives.
First, remember, this is not a world of humans. Theyre
so few and so weak in comparison to Pokmon to really
be the dominant species.
And second, all of the scientific and technological
advances the humans have made, has been developed
with the help of Pokmon.
People here didnt discover how to create fire nor ways
of harnessing electricity, they simply used the help of
Fire-type Pokmon and Electric-type Pokmon.
Thats why some technology in this world could advance
at an astonishing rate while the development of society
still hasnt had much urbanization.

The Pokmon you see in towns and cities are commonly


used as personal protection or aid in many kinds of
work, others are family pets, and some are even used as
weapons by the most wicked.
Humans who dedicate their lives to catch, tame, and
teach these creatures to live along humans are called
Pokmon Trainers.
Pokemon Training, is similar to a professional sport. The
main event is a battle, formally known as Pokmon
Battle, wherein the main objective is to defeat the
opponents Pokmon using your Pokmons powerful
abilities.
To regulate and give order to this occupation,
The Pokmon League was created.

Humans enjoy simple lives as they take only what they


need from nature without taking too many risks.

There are reports of Pokmon that never go through this


change in their lifetime, even if their species is able to
Evolve. Much research on this phenomenom still needs
to be done.

Main Regions
Just like our world, the Pokmon world is divided by many
different regions and each region is a whole country.
However, these countries are not really divided by land
or water but by Pokmon Leagues.
There is an exception, though. The Kanto and Johto
regions are pieced together and share some professional
Pokmon tournaments.
All other region have their own tournaments, Pokmon
species, famous trainers and peculiarities. The Pokmon
that can easily be found in one region may be extremely
rare in others. Thats why Pokmon trainers are world
travelers, going to all the different regions to see what
they have to offer.

Kanto

Kanto region bears similarity to modern Japan. Cradle of


science and technology, house to the world famous Silph
Corporation and birthplace of the Pokmon League.

In this region Pokmon battling is more than a national


sport, it is their lifestyle. Their league is so big that it
also hosts the Johto region registration. Its a colorful
region full of strong trainers.

Johto

Johto region stands next to Kanto. Its an old place with


scarce and scattered towns, and very few cities.
This place is full of temples and legends. Life is old in here
but it has the advantage of being a very peaceful place
to live. It is house to the Ruins of Alph; the mysterious
remains of a city that not many dare to explore.

Hoenn

This is the region of abundant relations. A place where


people make peace with nature and humanity and
Pokmon of any kind can live in harmony. Its composed
by a set of islands with the most varied environments
nature can offer.
Some people say that many wonders lay deep below its
waters and within the heart of its volcano Mt. Chimney

Sinnoh

It is said that Sinnoh was the first region created by the


gods. It holds an air of mystery and greatness.
Its the birthplace of the famous Pokmon Champion
Cynthia, a woman who has scried deep into the realm
of legends searching for the origins of this world. It is
said that somewhere within this region exists a portal to
another dimension of horrors.

Unova

Far away from all the other regions, Unova holds some
of the most exotic and peculiar looking Pokmon in the
world. It is a region with giant metropolis and great
transportation, trains and airports. Beware as people
sometimes report strange Pokmon creating all kinds
natural disasters around the region.

Kalos

Kalos is a First-world region, rich in every sense of


the word. People here have developed a country with
modern settings and great quality of life. It is also the
biggest region geographically with many people and all

kinds of Pokmon living on it. Lumiose city is one of the


greatest travel destinies, a beautiful city covered by
golden cobblestone with the tall Prism Tower standing
at the center.

Kanto Region
Johto Region
Hoenn Region
Sinnoh Region
Unova Region
Kalos Region
Regional League
Headquarters

The Pokmon League


The Pokmon League is an organization that regulates
the interaction between People and Pokmon.
They are in charge of issuing the licenses that allow a
person to own and command Pokmon.
They are the highest authority in this world and their
trainers and breeders provide Pokmon to help in the
construction of a prosperous and peaceful world.
Before the existence of the Pokmon League, people
had no rules or law to protect them from evil doers who
used Pokmon to hurt people and gain power for their
own selfish reasons. A fight between Pokmon can be
extremely dangerous, so this organization was created
to establish order into an otherwise chaotic situation.
To have an established League within a region gives its
inhabitants certainty that they can count on Pokmon to
aid them on command of their Trainers. They can also
count on the Pokmon League to provide modern health
care facilities in their towns in the form of Pokmon
Centers.
The League also provides challenges to test all of their
trainers, such as the Gym Challenges and the Annual
Tournament, in which people from every part of the
region gather in a stadium to see the highest caliber
battles between trainers, Elite Four members, and the
Champion.

Pokmon Centers
With so many dangers in the Pokmon World, all trainers
need to rest once in a while, since many of them are on
a journey away from home.
Most towns have a Pokmon Center, a place sponsored
by the Pokmon league where all registered Trainers and
their Pokmon can stay the night and receive medical
care if they need it.
The best part? Its all for free!
A trainer may come in the evening with an injured or tired
Pokmon party, stay the night in one of the bedrooms
available and leave by morning with their team as good
as new.
Thanks to the healing machines in the centers, surgeries
are rarely necessary. While it may take some time for a
Pokmon to recover if it sustains serious injuries, most of
the time the professional staff can get a full party of six
Pokmon ready within a couple of hours.
Inside the facilities, at the medical area theres a
staff of nurses and healer Pokmon such as a Chansey,
Wigglytuff, or Audino; a health restoring machine, and
an emergencies room for any Pokmon that may need it.
On the second floor theres a common room for Pokmon
Trainers to interact and bedrooms for them to spend the
night, there are also official Pokmon trading machines
for trainers to make use of them as they please.

Every Pokmon Center reports directly to the regional


Pokmon League, the people working there are League
authorities. Any trainer that acts abusive or disruptive
to any of the rules of the league may get a sanction,
their License suspended or removed by the staff of the
Pokmon center.

Pokmon Centers are a place for


resting and socializing with other
trainers.
Battles within the facilities are
not allowed.
When you and your companions get tired, are in need of
some medicines, or simply want information about the
town you are in, a Pokmon Center is the perfect place
to go.

Basic Rules
You must have an official license from the Pokmon League
in order to train Pokmon or participate in any of the
League challenges or contests.

You cannot own a Pokmon without a Pokball.

You are responsible for the actions of your Pokmon.


Every Pokmon has the right to be happy.

You can only trade Pokmon using an Official Trading


Machine from the League.

You can only carry up to Six Pokmon with you.

Battle Rules
Pokmon Gyms
You can only challenge other certified trainers.

All Trainers want to get stronger, raise better teams


and device better strategies. After all, theres only so
much you can learn on your own. What if there were a
place to interact, battle, share tips with other people
and even receive personal counseling from the most
proficient Trainers?
Thats what Pokmon Gyms are for.
Here you can battle to prove you are stronger or simply
watch others and learn from what you see. Every Gym
specializes in one of the many Types of Pokmon, and it
usually has thematic decoration relating to it.
The Gym is run by an outstanding Trainer called the Gym
Leader. He or she might be any Licensed Trainer that has
made a lasting impression to the Pokmon league.
How? Well, they might do research in the ocean with the
help of their marine Pokmon, maybe they run a charity
for weak and abandoned Pokmon, or perhaps they are
just very strong and experienced in battle.
The regional league recognizes these people and gives
them the title of Pokmon Gym Leader.
Any Trainer can go to a Gym and ask for counseling,
attend the lessons they may offer or directly challenge
its Leader to a battle.
Its their duty as Gym Leaders to battle if challenged,
but you must be prepared for an intense fight since they
are extremely strong. Should you win, youll receive a
Gym Badge to prove your victory.

If you are challenged to an official league battle, you are


obliged to accept the challenge.
You may use a Pokmon battle as a means to settle
disputes, the loser must yield for at least 24 hours.
You have the right to challenge Gym Leaders. Every Gym
Leader is obliged to accept your challenge.

You cannot use Medicines during an Official Battle,


unless there is a previous agreement between all involved
trainers.
Your Pokmon are strictly prohibited from wielding unofficial
weapons or items during any kind Pokmon Battle.
Moves that may result in the death of a Pokmon are not
allowed at full power.
It's strictly prohibited to change the official name of Moves.

The Challenger is the first to choose a Pokmon. With the


only exception that Gym Leaders and Elites always choose
their Pokmon first.
You cannot use more than one Pokmon at a time during a
Battle. With the exception of a Double Battle, in which case
you cannot use more than two Pokmon at the same time.

Benefits
The Pokmon League will give recognition to any trainer
aiding the community by putting their Pokmon at the
service of society and promoting a good image of the
Pokmon Training lifestyle.
Official Battles should always reward the winner with a
monetary compensation according to previous agreement.
If there's no agreement, the reward will be half the loser's
money.
You have the right to use any of the League's Facilities for
free.

It's strictly prohibited to give confusing orders to trick your


opponent.
Its strictly prohibited to disrupt or attack a Trainer during
an official battle.

Sanctions
Breaking any of the league rules, even unintentionally, will
result in a sanction from the Pokmon league authorities.
Depending on the offence, it may go from a fine of
$5000.00 and community service, to the suspension or
revoking of the trainer's license.
Please note that the Pokmon League and Police are two
separate institutions. An infraction in one of them has no
repercutions with the other.
The Pokmon League is informed of any rule breaking of its
registered Trainers. We know. We always know.

There is at least Eight Pokmon Gyms in every Region


with an established Pokmon League.
Trainers that are up for the Annual Pokmon League
Tournament need to gather a minimum of eight Pokmon
Gym Badges to get the right to enter the Championship.

For more information please contact your local Pokmon Center, or make a call to: (555) 0123 - PKMN
Pokmon League HQ, Victory Road Lane #001 ZIP Code 09876.

Elite Four
As the name implies, the Elite Four is one of the highest
ranks for a Pokmon Trainer. The Elite are a team of four
members who have proved they are the best of the best
in their region.
To receive this title you must have been recognized
by the League many times before, usually as a Gym
Leader; and then be invited to participate in a special
tournament to define the new members of the Elite Four
for the season.
In this tournament, already crowned Elites defend their
title against aspiring Ace Trainers and Gym Leaders.
Even with all their status the Elite Four is not involved
in public affairs. They attend some of the events of the
league and they even participate in the most important
tournaments in friendly matches, but their private lives
are usually shrouded in secrecy and rumor.
The only thing that is certain is that their ability as
trainers is unrivaled, and the sheer displays of power
their Pokmon show in the arena leave spectators
wondering if their abilities are from this world at all.

Champion
To be named Champion is to be at the top of the chain.
There is no higher rank in the world of Pokmon and it
is a very respected title among trainers and non-trainers
alike.
There is only one Champion per region and they appear
in public often as the face of the Pokmon League, their
presence evokes a majesty that leaves everyone in awe.
The Champion is the one true Pokmon Master.
No Pokmon on the region is faster or stronger than his.
It is the dream of many to be crowned as the champ but
its only through the hardest challenges the league has to
offer that a Pokmon Champion is born.
To defeat the members of the Elite Four in sequence is the
only way to earn the right to challenge a champion; and
by defeating the crowned champion in a all-or-nothing
battle is how you earn this title. A feat labeled by most
as impossible.

Antagonists
There is such a thing as crime and evil in the world of
Pokmon, and you should be prepared to face it.
Most people enjoy having a peaceful lifestyle but others
want to use their Pokmon for bullying, vandalism,
stealing, and even more sinister deeds.
The police can easily bring down ruffians and law breakers
such as vendors of fake Gym Badges and thieves; but
theres also been cases of groups of organized criminals
that have been too powerful to be brought down with
ease. Some of which are:

Team Rocket
The case started with a gang of unruly youths that were
stealing the Pokmon of weaker trainers. The suspects got
connected with a case of badge theft in a Pokmon gym;
finally they were related to a top secret technology
robbery at Silph Co. Whatever police managed to recover
had been branded with a big red R.
It was then that Police knew that they werent dealing
with just a handful of people, this was a big organization
that was just starting to show they were prepared for
trouble.
It didnt took long before many crimes related with the
Team Rocket began surfacing, mostly robberies of
Pokmon and vandalizing of private property.
No matter how many rockets the police caught there
always seemed to be more. Some people even suspect
that Team Rocket has infiltrated the Regional Pokmon
League in Kanto.
Nobody knows who the leader is, since most of the
members caught are youngsters on their late teenage
years that got in because a friend was in, and the promise
of money and power was too tempting to refuse.
It is known that their goal is to create a crime empire
so powerful that it surpasses the boundaries of nations
and that goal is becoming a reality as reports of Rocket
grunts have started to leak from the Jotho region.
If you happen to be around the area of Kanto and
Johto you may want to go with caution or you might get
blasted at the speed of light.

Team Aqua & Team Magma


Hoenn is a land of in the middle of the sea. Legend says
this was the place where two mighty giants fought an
incredible battle for owning both the earth and water.
Ironically, theres still a battle for territory going on as
this two bands of thugs called Team Aqua and Team
Magma have been causing problems in that region.
It is not clear what their ultimate goal is, what is clear
is that their Leaders, Archie from Aqua and Maxie from
Magma have a huge rivalry and will have their underlings
fight and try to foil each others plans at every opportunity.
They dont bother the civilians or trainers directly, but
there have been incidents where innocent bystanders
got caught in the middle of the crossfire of a battle from
members of this two teams.
Both teams have been caught trying to steal submarine
equipment and their attempts have been foiled by the
police whos struggling to keep them at bay.

Team PLASMA
In Unova, you can find them in parks and public places,
recognizing them wont be a problem as they all have a
megaphone and angry signs that preach about the horrors
of the Pokmon League, how weve made Pokmon our
slaves and why we should set them all free.

Some of its members claim to be the chosen bringers of


justice and through their radical and zealous methods,
they corrupt their own ideal of right and wrong.
Each day they are gaining more followers. How long
before they kidnap or steal more innocent Pokmon?

Team Flare
On the luxurious streets of Lumiose city and the general
splendor of the Kalos Region there is a Team of very stylish
people called Team Flare.
A few of them have been detained and interrogated for
suspicious activities, but they always state that their
goal is just To create a better and beautiful world.
So they have been set free.
They are well-dressed, well-spoken and they even
smell good. It is however kind of unsettling to find such
elegant people in caves and far away from the cities just
loitering around rock formations and making phone calls.
What they carry on their briefcase may reveal a few dirty
secrets of their organization.
Right now there is a tense calm over the activities of the
people on red suits. Who knows? Maybe they only need a
little spark to flare up.

Team Galactic

This is not illegal by any means, but this team that


supposedly advocates for Pokmon rights and welfare
has a few rotten apples inside its ranks.

Nobody really knows where they came from. By the time


the police realized they were facing a group of organized
criminals this Team had already spread through all Sinnoh.

There have been reports of Team PLASMA members


that take the Pokmon of trainers and civilians by force,
saying that they are going to liberate them. The fate
of those Pokmon is still unknown as they have never
been seen again.
This counts as Pokmon stealing and is a serious crime in
this world, but there hasnt been enough proof to have
any these grunts charged with it.
Their members are quite well coordinated and it seems
they have started some kind of religious sect.

Team Galactic is their official name. They dont


bother with petty crimes. They are known for stealing
high technology weapons, researching material for space
programs, dangerous equipment and even secret federal
property. There have been crimes in which they are
suspected to be involved, there is however no evidence
to prove it.
There is no known recruiting process as with other teams,
and the identities of those who were caught was never
discovered.

10

They have been a major headache for authorities


since no one seems to have any information regarding
their plans or whereabouts.
This team lies under the radar for a long time then
suddenly delivers a quick strike and practically
disappears after that.
One thing is for sure, they are getting themselves
prepared for something big and are definitely up to no
good.
When traveling the lands of Sinnoh lets hope you dont
get around these guys, there might be a whole universe
of trouble lurking within their ranks.

Before Starting the Game


1. Everyone must understand the setting.

Players and Storyteller must be in the same tune


regarding whats a Pokmon and how this world
works. You can add your own details to enrich your
experience, but everyone must be aware of them.

2. Be sure everybody has the time.

A Role-playing session can last more than a few


hours. Choose a day where all players have time to
enjoy the full session.

3. Read the next chapter carefully.


A Quick Note on Firearms

Firearms are very rare in this world since Pokmon


are prefered for protection and police work.
They are usually not part of the setting but they do
exist and theyre outlawed for civilians.
Should you decide to include them in your story, treat
them as a Plot Device.

All the basic mechanics are explained in there.


Character creation and Storytelling is also explained.

4. Have a story prepared.

We recommend the first session you play to be the


one where all Players obtain their starter Pokmon.
You should also check the Challenges ahead
chapter to get ideas for your story.

5. Get your game tools ready.


A Plot Device is something without
rules in this book. You will have to use
your own discretion about the way you
want it to work in your setting.

Becoming a Trainer
Now you know a little more about the world of Pokmon.
Its wonders and its dangers. But how does all of this
relate to you?
Within the game youll take the role of a Pokmon
Trainer.
In this world, Trainers are a source of inspiration for
others. They are the embodiment of leadership,
courage, friendship, and many other virtues.
You will be living inside this world and facing the trials
it may present you with. Overcoming difficulties and
dealing with crisis. Testing your abilities to command
your Pokmon, and working to get better every day.
Pokmon Trainers aspire to be the best. They are out on
a journey to become stronger, wiser, and overall grow
as persons. How they will achieve this goal is up to the
adventures they live in the world of Pokmon.
Challenging other trainers, competing in contests,
riding on the back of their most trusted Pokmon;
all while surviving in the wild and sharing all these
moments with their friends.
A whole new world of adventure is waiting for you to be
the best that you can be.
11

Youll need your Character and Pokmon sheets,


pencils and dice. Remember you can play music,
sound effects and use multimedia resources to help
you with storytelling.

Choosing a Starter Pokmon


To obtain a Pokmon you will need to catch it
yourself, purchase it, adopt it, or receive it as
a gift from someone else. Not every kid is the
neighbor of the worlds most famous Pokmon
Researcher, so not everyone may receive a rare
Pokmon as a starter.
It doesnt really matter which Pokmon you
start with. What matters is that it will be your
companion for your whole journey.
To choose your starter, head to the Pokdex
section of this book. (p. 78)
Theres lots of them but for your Starter youll
need one that fits the next requirements:

First Stage

This means that your Starter Pokmon must be


able to evolve at least once.

Base HP of 3

These are basic Pokmon for starter Trainers.

No Disobedience (Optional)

Even 1 point on its Disobedience score may be


a challenge to new trainers. You may want to
live dangerously and disregard this advice, just
dont say we didnt warned you, though.

You look frail and get tired easily. Even a


papercut would leave you in tears.

Before you jump into adventure, you need to know the


basic points of the game.

Small amounts of pain wont make you cry,


but you still cant endure much of it.

These attributes and skills will be the tools for your


character to interact within the world of Pokmon; with
them you will be able to wrestle a Blastoise, run away
from an angry Dodrio and much more.

Some of them will help you determine your Defense,


Special Defense and HP.
Attributes can be rolled on their own to perform mundane
tasks, or they can be combined with skills if you want to
do complex and incredible feats.

Standing still and preserving your balance


may be challenging for you.
You can climb a tree, getting down is
another matter.

Strength

It determines the power to carry a heavy load, inflict


physical damage and muscle development.

You could practice parkour or rappel with


ease.

You are a wimp, a strong wind could knock


you down.

Professional dancers and athletes envy


your swift movement.

Your strength is average, you could use a


little exercise, though.

You could try pole jumping without the pole.

You can show off at the gym, your physical


power is something to be seen.

Your sprint could match a Jolteons.

The strength of an Ursaring bear, enough


to tear apart a car.

People often compliment your appearance.

Most of the time you will be role playing actively


through your interactions, and you will have the social
attributes of your character to help you make your acting
a lot more convincing in-game.
Social Attributes are linked to a specific Attribute.
Whenever you buy a new point for a mental or physical
attribute, youll get a free point to rise the Social
attribute linked to it.

Tough

A Tough attitude is used to command respect, intimidate


or manipulate others.
It is linked to the Strength attribute. Sometimes a
developed muscle frame is all you need to look imposing.

Insight

You attract the looks and favor of everyone


around.
Your Beauty belongs in a museum to be
preserved for eternity.

Intelligence

The capacity of the mind to remember, comprehend,


and solve problems.
It is linked to Insight as you need to understand your
world to be capable of giving the best solutions.
You are usually in your own world. People
talking to you are just background noise.
You do all right but you have some trouble
remembering the complicated parts.

A brick wall seems more aware to its


surroundings than you.
You can perceive well enough. You do a
little introspection from time to time.

You could clearly understand what a


Pokmon is trying to tell you.
You feel the connection between yourself,
the others and the world.
Like Blissey, you can sense the energy and
the emotions beyond the physical world.

Special

A Pokmons unique ability to perform feats proper of


their species, such as throwing fire, producing electricity, controling shadows, etc.

Others fear and respect you.

Quantum Physics are easy once you get the


hang of it.

You command the ultimate authority.

Only the mysteries of the universe remain a


challenge for your sapience.

Even a raging dragon would think twice


about crossing your way.

Your gut feelings are right most of the time.

Vitality points are used to define HP, Defense and Special


Defense.

Others come to you when they need


someone to explain the diff icult stuff.

It can be scary when you make an angry


scowl.

The ability to be aware, perceive and understand


yourself, others, and your surroundings. The power of
the mind to see beyond the mundane.

This attribute is used to determine your resistance and


tolerance to pain and weariness, it also defines the
health and vigor of the subject.

13

You look good enough. A little make-up


wouldnt hurt.

You are as intimidating as a cute garden lily.

Vitality

Your Defense and Special Defense


score is equal to your Vitality.
You will need them to resist
Physical and Special Attacks
respectively.

You could take care of your appearance a


lot more.

Social Attributes

You could be a professional body builder


or weight lifter.
You could move a big boulder out of the
way without trouble.

Beauty

Your looks and personal care get reflected through the


Beauty attribute linked to Vitality. A healthy body is a
beautiful body. You may temporarily enhace your Beauty
attribute with make-up, clothing and accesories.

The Pokmon commands the forces of


nature and they bend to its will.

You could resist bullet seeds with your


pecs of Lairon and abs of Steelix.

The agility, flexibility and coordination you have of your


body are determined by this attribute.

You could befriend a Voltorb about to


explode.

Only an explosion could compare to this


display of power.

You could have impersonated a dummy in


a car crash.

Dexterity

The Pokmon can create and let out a


decent amount of energy.

The force of the attack could stop a car


on its tracks.

You could work as a stunt double in


dangerous action movies.

Attributes will be counted as Points within a Character


Sheet, each point will represent a dice you can roll for
that attribute should your action call for it.

The charisma of a superstar, everyone


admires your conf idence.

A big display of energy, enough to leave


crack marks on hard stone.

You could resist running a marathon or


even stay a few days without sleeping.

Mental and Physical Attributes

A tiny display of power. Such as a tiny ember,


a small bubble, or a weak jolt of electricity.

Cool

This attribute makes for a charismatic, confident


and trustworthy attitude when dealing with people
or Pokmon. It is linked to Dexterity, where good body
language is what communicates the most.
Youre kind of awkward and rarely talk to
people.

Smart

A Pokmon sees the world different than humans.


They are creatures of instinct but they can learn and
improve their comprehension of the human world.
Understanding simple actions like fetch and
attack can be a challenge.
Can recognize itself and some objects by
name.
Can understand simple mechanisms and
even try to solve them without using force.

You can make new friends and be good


company.

Can use tools to solve day to day problems


and understand complicated orders.

Popularity contests are not a problem, youre


a peoples person.

A human-like cognition and comprehension


of speech.
14

Cute

A Pokmons sweet and peculiar behavior that makes


them unique, thats why its linked to Special.

It is also worth noting that you cannot have more points


on a specialty than what you have on you base Skill,
youll need to learn more about the general sense of a
skill to be able to specialize further.

It looks cuter without the creepy smile.


A pair of big eyes, rosy cheeks and a playful
attitude.
Its sweet antics could melt your heart.

Survival Skill

Whether you want to get around in the wild or just be on


your own, you need to know how to avoid the inclemency
of nature so you wont fall injured, sick, or dead. Heres
an idea of how you do it:
Try not to die, hope for the best.

Fight Skill

From kicks and punches to bites and hair pulling, you


need to have an idea of what to do in order to win a
fight, heres what your fighting style could be:

All the charm of cotton candy and lovely


dreams.

You f lail aimlessly

The embodiment of innocence and purity.

Hit the other, try to not get hit

Should you eat that herb? Maybe you


shouldnt...
Nature is generous if you know what to take
from her.
You can get by, even on extreme conditions.
You could survive alright in a deserted island.

Aim for the weak or vulnerable spots

Pokmon start with 1 point in each


Social attribute, plus one that goes
accord with its species at your
discretion.

Use your surroundings and your foes


strength against it.
You could earn the black belt of any
martial art you wanted.
Fighting outnumbered is a piece of cake.

Skills and Specialties


You will be needing Skills to make your adventure easier
and help you go through many situations. Your Pokmon
can learn a few on their own but you can also teach them
what you know to help them grow stronger.
You could count a Skill as a varied compendium of
applied knowledge, something like the general idea of
what you are trying to do.
For example, maybe youre not a professional actor but
you know how to make a few impersonations and fake
emotions.
For specific actions that require more training or even
years of study, there are Specialties.
Specialties are added bonuses to your skills that allow
you to perform tasks in a more proficient way.
Theres a difference between a school bully and a
martial artist, both know how to throw a punch; however,
while the bully is rough and blunt, the martial artist has a
technique added to his fighting abilities.
Skills and Specialties can only be rolled alongside an
attribute, never on their own. Each point will be a dice
added to the roll when you need more than your natural
physical, mental or social power to succeed.

Most Actions and Accuracy rolls will be labeled as:


Attribute + Skill + Specialty
Make combinations to get a dice pool that fits
the action you are trying to do.
15

Fight Specialties
Brawl

You focus on hand to hand combat, punches, kicks, tackles,


bites and everything related to attacking using your body
or parts of it.

Canalize

Pokmon can give a steady trajectory to anything they


shoot, using this specialty allows them to control their
ranged attacks a lot better.

Evasion

Dodging attacks is what you know best, you focus on cover,


jumping out of range or fluid movements of the body to
minimize the damage.

Melee

Combat using short-range weapons, a sword, a bone club


and even a piece of leek will be a menace in your hands.

Throw

Your senses have somehow heightened to


allow you to detect danger and survive.

Survival Specialties
Alert

This represents the acuity of your senses, it may be a good


eyesight, a great hearing, a notorious sense of smell.
Being alert helps you to react to danger a lot faster.

Athletic

Run, Climb, Jump, Swim, Walk upside down! You know


how to get the most out of your physique.

Nature

Creating a fire from scratch, knowing what kind of plants


you can eat, building shelter and knowing the cycles of
nature will aid you to use her graces in your favor.

Contest Specialties
Allure

Pokmon will often try to make you feel like they


are interested in you, either to win your favor or prevent
being attacked, how genuine that feels to others depends
on this specialty.

Empathy

People are empathic creatures, how easily you connect


to joy or sorrow will be seen if you rise your awareness
to others feelings.

Etiquette

Some situations require good manners and elegance,


refinement, gentleness and grace, they make the
difference between the prince and the pauper.

Intimidate

Other situations will require a spiteful glare, a sharp


comment or a well-timed rise of your seat. Intimidation
is useful to force or manipulate others to do what you
want.

Perform

Dancing, Singing, Acting, Imitating, and even Bluffing!


Anything that may need to pull out a convincing act will
get better if you specialize in Perform.

Knowledge Skill

Humans need to know a lot of things in life, while some


people just bother to learn what they teach them in
school, others will seek answers through the path of
wisdom. Heres what you know:
You barely know how to write and read.

Stealth

The best way to avoid danger is not to let it find you, you
train yourself to be swift and silent, blending with your
surroundings to go unnoticed.

You have an elemental education.


You have high-school levels of knowledge.

Contest Skill

You could major in a specific area.

This Skill covers everything you need in order to make an


excellent performance in Pokmon Contests and most
social situations, the way you act will be exacerbated by
improving this skill:

Your knowledge is that of an expert in the


field.
You could revolutionize the knowledge of
your area of expertise.

What you do may look forced or sloppy.

This specialty trains your aim for shooting with a bow,


throwing stones and using projectiles.

Sometimes you get it right.


Your actions feel natural and enjoyable.

These are a few common Skills


and Specialties for Characters.
You or your players may add their
own at your discretion.

Knowledge Specialties
Crafts

You are graceful and your presence is


recognized.

You can build anything with your hands, some tools and
a few materials. Drawing, sculpting cooking, repairing,
etc.

If you wanted, you could bring tears to


peoples eyes with just the way you act.

Lore

You could be confused with royalty due to


your magnif icent portrayals.

Knowledge about the different species of Pokmon, their


legends and folks tales about the location and origin of
the rarer Pokmon around.
16

Medicine

How to take care of wounds, first aid, emergency care,


apply medicines, and even creating your own remedies
will be possible if you specialize in Medicine.

Science

Choose any science or research field you want. For


example: computers, technology, chemestry, physics,
geology, engineering, Pokmon Evolution, etc.
You can pick any field you want!
You may keep studying and add other Science fields to
specialize further.

Health Points (HP)


Health points measure the state of your characters body.
All living beings have a Base HP that depends on
their size and even on their evolution stage, bigger
creatures have more body mass and can take more
hits before showing signs of pain.
Think of it as how something that could cause a crippling
injury to a small rodent may feel like a sting to an
elephant or a whale.

Humans have a base HP of 5


Each Pokmon base HP is listed
within its Pokdex entry.
To calculate you total HP you must add the number of
points you have in Vitality to your base HP, for example:

Marco is a human, his base HP is 5,


and his Vitality score is 2.
Marco has a total HP of 7.
Marcos Marowak has a base HP of
4 (due to it being smaller than a
human) and its Vitality score is 4.
Marowaks total HP is 8.

Whenever you receive damage, you will lose HP.


This HP loss is only temporary and can be recovered
with time or medicine. If you receive damage equal
your total HP, you will be unable to move and will faint.
To keep receiving damage after fainting will make that
damage become Lethal. That means your wounds will be
more severe and your life could be in danger.
Some moves performed by Pokmon may deal Lethal
Damage directly.
Receiving Lethal Damage equal to your total HP means
the character dies.

Rolling the Dice

Usually, one success is enough to perform an action,


although barely.
More successes mean that the action is done better, faster
or with more expertise.

Success Table
- The action will fail.
- The action is performed awkwardly.
- The action is performed satisfactorily.
- The action is performed skillfully.
- The action is performed with mastery
and brilliance.
5 - People are amazed and baffled.
6+ - It looks supernatural.
0
1
2
3
4

Our lives are influenced by random factors all the time.


Luck is a part of our lives, fortune can change our future
and destiny is built on the results of our actions.

Actions that are especially complex or difficult to


perform may require more than one success in a single
roll.

In Pokmon: The Role Playing Game all variables are


represented by six sided dice.
They are pretty easy to get and you can find them in
almost any gaming store. You may even have some from
old board games!

For example:

To play, youll need around 10 dice.


You will need to roll the dice to perform any action that
you can imagine.
During the course of the story, your character will
have to perform certain actions that are out of the
ordinary. Now that you have seen the attributes
and skills, its time to learn about how to use them.
Every Action roll is usually a conjunction of an attribute,
a skill and a specialty.
The total sum of the points your character has in those
traits is the final dice pool for the action.
Roll those dice and every dice that comes up as: 4, 5,
or 6 counts as a success.

Stephanie is in the Final Round of the regional


beauty contest and the judges are very hard
to impress. She has her Glaceon trained to
make a beautiful statue using Ice Beam.
If she rolls her Glaceons Dice Pool and only
gets 1 Success on the roll, the statue will be
made but it may not look that pretty.
She will need to get 3 or more successes for
the Judges to be definitely impressed by her
Glaceons ice sculpting abilities.

Rule for 1s
After making a dice roll, youll need to count the
successes on the dice; however, for every two dice that
come face up as a 1, you will remove a success from the
final count.

This means that if you roll dice, and the result is:

You eliminate one success from the roll, making the


action in the example a failed one.
Another example would be if you roll dice and the result
is:

The action performed is successful as only one dice came


up as one.

Remember this:
will remove one success
from your final count.

Penalties
Sometimes the problem is not the action itself but the
circumstances around it. Your Pokmon may be able to
jump from one roof to another but doing so during a
storm on a wet and slippery rooftop will be way harder.
The Storyteller can impose a penalty to the dice roll,
reducing the characters dice pool.
It all depends how the situation looks.

Penalty Table
Challenging
Hard
Very Hard
Extremely Hard
Seems Impossible

-2
-4
-6
-8
-10

Should the players help each other, the Penalties might


be reduced.

18

A complicated situation may leave you without any dice


to roll, if that happens you can always choose to roll a
Luck Dice.

Luck Dice
You always have a chance at any action, even a clumsy
kid can get a strike of luck to impress everyone.
When a Penalty or Pain penalization reduces your dice
pool for an action to 0, you still get a shot at trying.
This is what is called a Luck Dice. You may decide
to try the action rolling just 1 Dice.
If it comes up as a 6, you succeed at it.
However if you roll anything less than 6 something
horrible and disastrous will happen to you and/or your
friends and Pokmon.
There is only so much luck can do for you. Youll need to
work in your own strengths to increase your chances of
success.

Luck dice does not cover for:

Reduced attributes
Moves with reduced accuracy
Will rolls
Multiple actions

Will Points
Through history, people have achieved great feats that
normally would seem impossible.
A frail woman suddenly lifting a giant boulder to save her
infant son trapped underneath, or a man with a broken
leg getting up to run from a fire.
In those scenarios people used all of their might,
breaking the limits of their own physical restrictions
in order achieve something greater.

19

The Will attribute measures just how far your inner


strength can take you.

Pokmon and Humans do not come to this world with the


ability to spend Will Points whenever they want.

Experience

Every human and Pokmon starts with a total score of 3


points in Will and can get a total maximum of 10 points.

It is something living creatures would use only in extreme


situations, and even then, most people just dont have
what it takes.

As time goes by, people and Pokmon get stronger,


better, faster. They grow physically and mentally.
We get more Experience with each passing day by training,
fighting and many times just by living the moment.

Wild Pokmon, may have


more or less Will Points at
your discretion.

Your Trainer has to teach its Pokmon to get a hold of


this inner strength. Maybe later they will be able to use
the power of their Will.
If a Trainer is not experienced in using his or her own inner
strength, it is possible the Pokmon wont be either.

Storyteller may call for players and Pokmon to make


a roll using their Will score to overcome fear, rage, or
sadness, also as a call for conscience when attempting
misdeeds.
Will points can also be spent in some dice rolls, to ensure
a successful roll.
Here is how it works:
Before you roll to perform an Action you must
declare that you are going to spend one Will Point.
If you do this, it means your character is going to
give all shes got to do it.

Spending a Will Point adds one unremovable

success to the final result of your roll. You can


only spend one point per action.

or
Spending a Will Point allows you to ignore all

Pain Penalizations until the end of the round.

Spending Will points will only cover for actions


that the character has a pool of at least 1 dice.
Should the pool be zero dice, Will points spent
wont have any effect.

Most of the non-player characters will not use their Will


Points as it is something only the most proficient Trainers
and Pokmon are able to do.
To recover one spent Will Point your character must rest
for a few days, feel accomplished by having achieved
something great by following his nature or get it as a
reward for good role play from the Storyteller.

The constant changes in our lives and the hardships


we overcome define who we are, our strengths and
weaknesses.
When you create your character or catch a Pokmon, you
may feel it is weak, or maybe the points to allocate were
not enough to do what you wanted to do.
For that purpose, experience allows you to keep growing
with almost no limit.
The more adventures you play and the more you go out
there and live to your fullest, the more amazing and
powerful you will become. Experience is a reward for
great efforts.

Experience Guide
Saying: With all your might!or
Give everything youve got!
is a good way to tell your Pokmon to
spend a Will point to endure pain or
to get an automatic success.

There are many ways to earn Experience.

At the end of each Session


Each Trainer earns 2 Experience Points.
Each Pokmon used outside of battle
earns 2 Experience Points.

Will Points spent do not cover for nonaction related rolls such as:
Will rolls
Damage rolls
Luck Dice

Facing hardships
Hardships are dire situations out of the routine.

1 Extra Experience Point if it was hard


to overcome.

2 Extra Experience Points if their life was


After you spend a point, however, your character will
be worn out, if you run out of Will Points the
character will lose consciousness and faint at the
end of the Round. Just from the sheer strain of
going beyond the limit.

When using a Will Point to ignore Pain


Penalization try to do so at the start
of the round to get the most out of it.

in danger.

2 Extra Experience Points if failed.

But the characters lose 2 Temporary Will Points


as they feel less confident.

20

Heroism
Saving a life is symbol of greatness.
Helping others makes you noble.
2 Extra Experience Points for heroic deeds.

Battle

When using 2 or more Pokmon at the same time,


half of the experience is lost, then distribute evenly the
other half between all the Pokmon you used in battle,
rounded down. If you used 2 or more Pokmon in battle,
just not at the same time (switching out) each Pokmon
gets an even share from total experience, rounded down.

Creating a Character

The Experience earned in battle depends on the


level of the Pokmon you encountered.

In Pokmon Role Playing Game, you must create a


Pokmon Trainer, also called a Character.
This persona will be your avatar inside the story.

Pokmon Level Experience Earned

Youll choose a starting Pokmon too, both are very


important choices, remember that your Pokmon are
often a reflection of your trainers personality and
aspirations.

1-10

1 Exp. Point

11-20

2 Exp. Point

21-30

3 Exp. Point

31-40

4 Exp. Point

41-50

5 Exp. Point

51-60

6 Exp. Point

61-70

7 Exp. Point

71-80

8 Exp. Point

81-90

9 Exp. Point

91-100

10 Exp. Point

When creating a character, choose something thats fun


to play, allow yourself to dream, be silly and laugh at
your most crazy ideas.
You may want to be like a hero from a cartoon or
base your identity on someone you admire or even
be a parody of a famous character. Preferable, pick
a personality that you can perform and act easily
because you will be acting a lot.
Remember to build a character that can contribute to
the story and not one that will harm it.

Another way for Pokmon to get experience is through


Training sessions, but well talk about that later.

Experience for multiple


Pokmon in battle
Using many Pokmon at a time during a battle can result
in a sanction from the League.
However in most life-or-death situations you may need
the help of many of your Pokmon at the same time.
Otherwise you could risk a serious injury or worse.

21

Complement your character with those of your playmates


and work alongside them to achieve your trainers goals.

Personality and Background


Trainer Concepts

The trainer always earns half of the Experience from a


Battle, rounded down.

occupations. A party with a serious Police officer, a Thief,


and a silly Clown wouldnt be fun for anyone if they keep
getting in each others way while trying to have fun.

A Trainer is anyone who has an official license to train


Pokmon, but thats just the tip of the iceberg of you
characters life. Think of a job or a profession your
character also executes; he or she might be a doctor,
a fisherman, a hallway monitor at school, an aspiring
model or anything that you find fun. Give your trainer a
goal and help him find the right personality traits.
You and the other players will need to decide what
kind of characters youd like to interpret and this will
require some teamwork between you, your playmates
and the storyteller, to make a great party of players.

Tell your storyteller and playmates a little bit of your


trainers past.
Your trainer is whatever you want him to be, flesh him
out, hes not just an empty husk that you use to move
within the game.
Hes a character with dreams and aspirations, with flaws
and fears.
To aid you make a fleshed out and believable character
ask yourself these questions and answer them to the
storyteller as your character would.

1. Whats your name?


2. What is your age?
3. Whats your Nature? (p. 73)
4. Whats your occupation/concept?
5. What do you expect from the world of Pokmon?
And most importantly:
6. Whats your goal in the world of Pokmon?
7. Whats your motivation for that goal?
8. How are you going to contribute to make
this world better?

Answering those questions will make the storytellers


job a lot easier to give your character the challenges
he or she needs, dont forget that good communication
between players and storyteller will make the story flow
much more smoothly for everyone.

A player cannot start playing


until he or she has answered
these questions.

It wont be enjoyable to make a party that will be


antagonizing each other due to different natures or

22

Trainer Sheet

How to fill a Trainer Character Sheet

Filling a Trainer Sheet


Once your Trainers concept is ready, you may proceed to
distribute their Attribute Points and their Skill Points.

Attributes
TRAINERS CARD WINDOW
Your Characters Picture.
Your Characters Name.
Choose a Nature (p.73).
Your Characters Age.
Your Name.
Your Characters Concept. (p.21)
5 Base Health Points for Humans.
Each point of Vitality adds 1 Health Point.
Will Points. Starting Score is 3.

You start with 1 Point in each, and you have 4


Points to distribute in your characters Attributes.
Example:
Strength

Vitality

Dexterity

Insight

Social Attributes

Add 1 point to a Social Attribute for every point you


located on the Attribute linked to it.
Example:
Tough

Beauty

Cool

Intelligence

Starting Money is $1500.00


Starting Experience is 0 (see p. 24).
Active Party Window. Write down the Pokmon you
are currently carrying.

Distribute 3, 2 and 1 point on the skills you want.


one skill will start at zero points. Example:
Survival

Contest Knowledge

ATTRIBUTES AND SKILLS WINDOW


Attributes. Start at 1. You have 4 points to distribute.

Skills. Distribute 1, 2 and 3 points on them.

Some stories are best suited for experienced trainers


who are older, have more Pokmon at their disposal and
are more skilled at what they do.
If you wish to play at a higher level, you can follow this
simple guide:

Trainer
Experience

Pokmon
Experience

Starter

Beginner

15

30

Average

30

75

Ace

85

170

Professional

170

350

Trainer Level

Skills

Fight

Social Attributes.

Im not a Newbie!

- Starter has 1 Pokmon.


- Beginner may have 2 Pokmon.
- Average may have 3 or 4 Pokmon.
Only Ace and Professional may
have a full party of 6 Pokmon with
more in storage.

This point distribution will result in a Trainer thats only


just starting his or her journey.

Specialties. Start the game with all of them at 0.


Other Skills. Write here other Skills or Specialties your
Storyteller grants you in the story.

BACKPACK WINDOW
Potions Pocket. List how many Potions you
have and how many units remain in the bottle.

Small Pocket.
Main Pocket.
Gym Badges Case.

23

24

Creating a Pokmon

That means that two Pokmon of the same species


will probably want the same things but their different
natures will change how they will try to attain them.

A Pokmon will be commanded by their trainer but


within the game they wont be controlled by a player.

Happiness, Loyalty & Disobedience

Its part of the storytellers job to interpret and tell you


how your Pokmon reacts to its surroundings or how it
communicates with you.
Think about it as having a pet, you can tell it where to
go or not to chew the carpet but you are not really inside
its mind. You can only learn its thoughts and feelings
by interacting with it and reading its expressions and
attitudes.

These attributes will define your relationship with your


Pokmon and are among the most valuable traits in the
game since they determine how good is your relationship
with your companions.
Whats the use of a strong Pokmon when it ignores your
orders?

Pokmon are NOT people.


They can be very smart but
they are not capable of speech
nor they comprehend the world
or act the same as humans do.

Many Pokmon are based on real


world animals.
You can use that fact as inspiration
for a better interpretation of how
they would behave around humans.

Pokmon Sheet

How to fill a Pokmon Character Sheet


POKDEX WINDOW
Pokmon Picture.
Your Pokmon Number in the Pokdex.
Name for your Pokmon Species or nickname.
Choose a Nature (p.73).
Pokemon Ability. Choose one Ability on its
Pokdex entry.

Its extremely common for trainers to be attacked by


their newly caught Pokmon, since for all they know this
is just Round two. This kind of reaction depends on the
situation in which they were caught, but also depends on
the species and their nature.

QUICK REFERENCES WINDOWS

Best tip we can give you: Try to start with the right foot.

Held Item (p. 70).

Base Health Points for your Pokmon are specified in


its Pokedex entry. Each point of Vitality adds 1 HP.
Will Points. Starting Score is 3.

Write down Healthy until it is inflicted with an Ailment.

Happiness and Loyalty range from 0 to 5 points.

Pokmon do not need to have a concept like humans.


Each Pokmon will behave according to the instinct their
species gives them and following their Nature.
They tend to have natures that go accord to the behavior
of their species but they may vary.

Initiative is equal to: Dexterity + Survival + Alert.

In the wild, Pokmon usually have 2 points on each


one, but as soon as they are caught their life changes
forever.

Accuracy is equal to:

A good trainer must know how to deal with tough


situations if he plans on building a relationship and
hopefully raise these two traits.

Evasion is equal to Dexterity + Fight + Evasion.

Dexterity + Fight + Brawl/Canalize/Melee.


Damage is equal to Strength/Special + Moves Power.

DEF/SP.DEF is equal to your Vitality score.


Starting Level is 1. (See p. 61)
Starting Experience is 0. (See p. 24)
Move windows. Write down your moves here.

Filling a Pokmon Character Sheet


ABILITIES & CHARACTERISTICS WINDOW

To fill your Pokmon Character Sheet you will need to copy the info on its Pokdex entry.
Name & Number
Size and Weight
Type
Starting Attributes

Limits*
Base HP
Disobedience score
Ability

Skills. Starters begin with all of them at 0.

Moves**
* The highest score a Pokmon may have on its attributes.
** Moves with zero experience cost do not rise your Pokmons
Level, they may be learned at once or one by one at story
tellers discretion. Moves with cost are bought with experience.

Specialties. Start the game with all of them at 0.


Your Pokmons size is specified in its Pokedex entry.
Your Pokmons weight is specified in its entry.

Weaknesses/resistances:

Happiness for your Starter Pokmon is 2.

#025 Pikachu

Type:

Electric

Strength
Dexterity
Vitality
Special
Insight
Height:

0.4m / 104

Weight:

6kg / 13 lbs

Base

HP:

Disobedience:

Abilities:
Mouse Pokmon
Lives in small groups in forests but
Static
they tend to stay hidden. It stores
Evolution: Second Stage.
electricity in the electric sacs on its Evolves with a Thunder Stone.
cheeks and uses its tail to ground
the excess charge. They can be
stubborn and wary of strangers.
#172
#025
#026

25

Experience
cost

Type

0
5
10
18
23
29

Electric

37
45
?
?

move name
Thunder Shock

Normal

Growl

Normal

Quick Attack

Electric

Electro Ball

Electric

Nuzzle

Electric

Thunderbolt

Psychic

Agility

Psychic

Light Screen

Normal

Extreme Speed

Electric

Volt Tackle

Experience
cost

0
7
13
21
26
34
42
50
?

Type

move name

Loyalty for your Starter Pokmon is 2.

Normal

Tail Whip

Normal
Electric

Play Nice

Normal

Double Team

Normal

Slam

Normal

Feint

Electric

Discharge

Electric

Thunder

Attributes. Starting Attributes and Limits are specified

Water

Surf

in your Pokmons Pokdex entry.

Thunder Wave

The Type of your Pokmon is specified in its entry.


Weaknesses depend on your Pokmon Type (p.36).
Disobedience is specified in your Pokmons entry.

ATTRIBUTES WINDOW

Social Attributes. Start at 1, then assign one additional


point at Storytellers discretion to a single social attribute
appropiate for your Pokmon species.

26

As soon as you catch a Pokmon, reduce their Loyalty by


the same amount as the Pain penalization you inflicted
on them.
Yeah, thats right. If you beat them to a pulp, dont
expect them to care for you at all.
When you catch a Pokmon, reduce their happiness to
0 if you left them unconscious; or to 1 point if they are
with you against their will.
These two attributes cannot be bought with experience.
You will need to role play if you want to affect them both
positively or negatively. If you act kind and respectful,
firm and stern, or mean and unpleasant to your Pokmon
you will see the results.

The Pokmon will probably attack you as


soon as it comes out of the Pokball.
It is indifferent to your well-being. If given the
chance, it may try escape from you.

The Pokmon listens to and obeys


everthing their trainer commands.

It will stay by your side, but it wont help you


in life-or-death situations.

The Pokmon may be reluctant to do some


of the orders or act aloof.

Together we fall. Your are friends and


members of the same pack.

It wont pay attention during training


sessions, and may rebel when given orders.

There is nothing it wouldnt do for you.


You are the most important person.

The Pokmon will act on its own in a battle


and will not Train as commanded.

Some friendships last more than a lifetime.


No danger, no person and no distance is an
obstacle for it to be with you.

If the trainer intervenes or interacts, the


Pokmon will react violently towards him.

Disobedience

Happiness

As the name implies, this attribute is all about being


happy and comfortable with your life. Most Pokmon are
simple creatures, they want safety, food, stability and
specially they want to feel useful.
We all share this world to make it better. Sometimes
Pokmon understand this idea in ways a human never
imagines, but other times they only want and to destroy
things around.
Always wonder if you are providing the life they want
and ask yourself what do they need.
Miserable. Your Pokmon is angry and/or
depressed. It may resent you and humans.
Displeased. The Pokmon doesnt like living
with you.
Comfortable. Theres food and a place to
sleep, its not so bad.
Satisfied. Your Pokmon enjoys the benefits
that come with being your companion.
Accomplished. Everything your Pokmon
wanted in life has come by being with you.
True Happiness. Nothing could compare to
the joy it feels when you are around.

Loyalty
This trait measures their attitude towards you.
A low Loyalty means your Pokmon is indifferent to you
and your well-being, or worse; it wants to break free,
escape from your clutches and never look back at your
face again.
A loyal Pokmon is your best friend, it could stay by your
side in better or worst. Never underestimate what a
good friend can do.

27

Disobedience Points may be added or removed according


to the role playing of the characters.

This trait is assigned on the Pokdex entry.


It takes into account mostly the species of the Pokmon,
since some are more wild or dominant than others.
The Dragon Type Pokmon along with Ghost, Psychic
and Dark Type are some of the most difficult to train,
but all types have species that are more difficult than
others.
Evolving is also a factor; a sweet and compliant Pokmon
may evolve into a rampaging beast.
Everytime you give an order to a Disobedient Pokmon
you will have to roll its Loyalty score. A successful roll
will make the Pokmon follow your command, a failed
one may bring disaster.
Disobedience score may also be assigned at story
tellers discretion.

Disobedience affects all Loyalty and Training


rolls of a Pokmon by reducing dice on them
equal to the disobedience score of the Pokmon.
This means the Loyalty score of your Pokemon
must be higher that its Disobedience score if
you want a chance at controlling it.

The Pokmon will abandon the trainer if it has


less than 8 points in Happiness and
Loyalty combined.

Trainers who show they are incapable of controlling their


Pokmon during a tournament or an official match are
disqualified immediately.
But dont despair just yet! Sometimes a Pokmons wild
instincts will result in a very disobedient Pokmon in the
eyes of other humans, but perhaps thats just the way
they are. Trying to change them into something they are
not may result counterproductive for your purpose of
training them.
To overcome your Pokmons disobedience, most of the
time you will need to earn their respect and prove them
that you are the master. Though other times youll have
to accept the fact that you may never be able to control
them but that doesnt mean they wont be able to give
you their loyalty.

As you can see, a low Happiness and Loyalty along with a


naturally disobedient Pokmon are a recipe for disaster
especially if the trainer is inexperienced.

Aim to build a strong relationship


with your Pokmon while its still
at an un-evolved stage.
Creating bonds with disobedient
Pokmon will be a lot harder.

The League does not look favorably on trainers who


cannot control their Pokmon in official matches.

Tips for Players


Go along with the Setting

Help your Storyteller

Even if you are not really inside the World of Pokmon,


use your imagination to transport you there. Stay in
character and actively role-play, so instead of saying:
I send out my dragon pokmon and... umm...
I order it to attack or whatever...
You act as if your character was really in the situation
and say: Garchop, go! Charge using Dragon rush!
See the difference? Itll be much more fun that way.

Storytelling can be hard enough already. You can help


your storyteller by being immersed in the game. You
can also ask him to describe actions, locations, or
remind him of important clues he might have forgotten
while running the game. Dont be confrontational, if
you want to settle something with him, wait until the
end of the session and calmly talk to find a solution.

Stay Focused

Fogetting what your Pokmon does or whats its name


will take time to search in the book and thus will take
time out of the play session. Read the book at least
once so you know what your character and Pokmon
are able to do.

There will be times when not much is happening, or


maybe your character is not in the scene. Stay calm,
listen and stay focused. Paying attention when the
storyteller is speaking is a common courtesy. It will
make the game flow faster and smoother.

Teamwork
The other players are members of your group, you
should be friendly or at least polite to them and their
characters. You guys are a team and should work as
such. Antagonizing or even attacking your other party
members for your own amusement is disruptive and
disrespectful. Dont be that guy.

Request Goals
Your Storyteller should make clear the goals of the
story. Are you trying to defeat the Gym leaders? Are
you investigating old ruins full of strange Pokmon?
Make characters to fit that goal. If for some reason
you are at a loss of what to do, you should ask the
Storyteller to do a retell on the important plot points,
moods or environment that could have been missed so
you can advance in the story.

Read the book

Do not obsess with rules and mechanics

Remember that the Storyteller will decide whats


appropiate in the story. If there is a conflict or a stalemate use common sense and prioritize the storyflow
over anything else.

Be a good player

Being immersed in the game and actively participating


to make the story a success deserves recognition from
the storyteller. Extra Experience Points, Will Points
or an in-game surprise can be the reward for being a
good player.

Try out Storytelling!

Everyone has the ability to tell a story, we want to


encourage you to try it from time to time.
Its a wonderful experience and its easier than youd
think. Were sure you can do it!
28

Creating a Story
Now its time to derail the train of destiny with some
booms and bams! Characters expect to live adventures.
When they get out looking for trouble they are gonna
find you ready.
Being a Storyteller and creating a story is not as hard as
anyone would think.
Relax and have fun with any crazy idea.
Just remember that you are here to make sure that
everyone is having fun.
To start, talk to your players and ask them how they wish
to play, what they expect from the story, and what their
perceptions of the Pokmon world are.
You have to unify their perception to make sure their
characters are being brought to life with a clear idea
about how this society works and their attitude towards
Pokmon and other humans.
You can even share a brief summary of whats to come.
Listen to their concerns and also express your own.
Remember that it is also their responsibility to create
fun characters that can contribute to the story.
Someone who constantly makes trouble or antagonizes
other people is not doing their job as a player correctly.
Make sure no one creates a character that cannot be
befriended.
Once everyone is on the same page, its time to get
prepared.

Whats the Story about?


You have to think whats the whole point of the journey:
the moral.
What are your players going to learn from all this battle,
drama and adventure?
Remember this is NOT about whats happening, but the
message you want to give.
When creating a story this is the first and most
important step, that message should be shown in every
single scene, directly or indirectly.
This will help you unify the story and make it feel unique.
If done right, by the end everyone will be able to notice
what this was all about.

Whats happening?
Now that you know what you want to say, its time to find
a way to say it.
You want to talk about confidence? Maybe build a story
about a Pokmon beauty contest or about an enemy with
a reckless challenge.
The possibilities are infinite and there is no right or
wrong in this drama.
Dont feel the need to start the game creating the
ultimate epic adventure of a lifetime. Players should
always begin by knowing the game and most importantly,
by knowing their characters.
Create a mood where they care about their lives, and
keep it small. As the game progress, recurring enemies
will give sequence to the chronicle.
People usually dont realize the difference between
Whats the Story About? and Whats Happening? or the
fact that these two concepts even exist, but here were
going to give you an example:
In the movie Matrix, Neo realizes that his world is
just a computer program like virtual reality which
everyone is connected to.
The real world is a post-apocalyptic world of
machines. Neo is the Chosen One that will defeat
the evil machines and liberate humanity from this
virtual prison.
Thats what happens.
But the story is not about machines or computer
programs.
The movie is about Believing in Yourself, as Neo
refuses to believe he is really the Chosen One.
No matter what kind of problems you have in mind for
your players, always remember this is the story of their
characters, this is their characters life, this is their
adventure. You should cheer for them even as you throw
them off a cliff.
As a storyteller your are the director of the play, you are
not their antagonist even if you portray one.
This is not You VS Them. Dont try to win because there
is nothing to win. The real victory of the Storyteller is
when everyone works together to tell the Story.
Dont be mad because something didnt go as planned,
on the contrary, reward creativity!

30

In a Role Playing Game there are so many possibilities


that trying to control them is only going to make you
tired and angry. You too must enjoy the craziness of the
players, their decisions and the story you make together
on the way.
Creating a story is like watching a TV Show or a movie. It
follows the same order, narrative and principles.
Once youve got everything figured out, this simple
time-line can help you give order to the game session.

Introduction

Initial Pictures:
Tell them where they are, this will contextualize
them.
A beautiful morning with singing birds. The sun
rose and now its shining through your window
Prelude:
First Introduce the Player Characters and Non-player
Characters. Who are they? How are they? What do
they do?
Introduction of the Problem:
This may be a far away threat which still doesnt
affect the Players personally.
Point of Conflict:
Players now get involved with the problem. Make it
personal, something they want to solve.

Body

Development:
They may try to solve the problem but will face
challenges related to it. Write down two cool
scenarios to challenge the players and a couple of
encounters.
Point of Resolution:
The players learn how to defeat the villain or solve
the problem, but still dont solve it.

Conclusion

Climax:
Here, players will go face the problem. They have
their Final showdown or moment of truth.
Resolution:
They may win or fail in the climax. Write down
dialogues, consequences and rewards.
Epilogue:
All the aftermaths. People say their goodbyes and
may continue on their journey or go home for now.
A game session lasts from 2 hours to 4 hours.
Take into account that during that timeframe, players
will only be able to perform 2 or 3 well described
objectives and still leave some room for character
development.
31

Dont go placing 10 fights in a single session or you wont


have time for anything else.
Battles wont always be necessary; normal people have
troubles, tension and dire moments without having
to fight for their lives everyday. A battle is best used
as the culmination of bad decisions or very tense
circumstances.
This is a game about drama, not grinding battles for
experience points.

Laws of Storytelling
1. Dont create a story to win
This is not about how you are going to defeat the players.

The Many ways to tell a story


There are three main ways to tell a story in this game:

Episodic
Picture it like watching a TV Show, a single
session is a complete adventure on its own.
Many things could change for better or worse,
however, let it be powerful. Allow the players to
learn something from it. The fact that they can
return to their normal lives doesnt mean they went
home empty handed.
It is possible to begin play in an Episodic way and
then throw some Chronicle elements.

Chronicle
Some stories are too long to be told in one game
session. A Chronicle is a grand adventure with one
main plot and usually one recurring villain. This kind
of story can get really epic and can take months of
gaming sessions.
It was made a common belief that this kind
of storytelling was the normal mode to play,
however it is not.
This is hard mode.
Its common to see people start a Chronicle and
never finish it. You can do it, though.
Communication between players and storyteller
makes all the difference.

2. Dont fret over minuscule details


Your job is to create a mood, an atmosphere. You dont
have to describe where every single object is. Let their
imaginations do the work, this will save time and make
the game flow uninterrupted.

3. Help the players get into their characters


Players are not really inside the Pokmon world. Dont
expect them to perform as you imagined. Try to tell them
how their characters feel and what they are thinking.
Its useful to place thoughts in them from time to time.

4. The game is not only about mechanics


This game is about active role playing, dont get too deep
into the numbers and the rules and pop-up combat.
Its never as important as the drama.

5. Actively Role-Play
This game requires active role playing. You are not only
preparing to tell a story, you are also getting prepared
for acting. The same law applies to the Players. Add
spice by describing the actions and the Moves of their
Characters and Pokmon in the game.

Life Events
Its like watching a series of movies telling the
comings and goings of the Characters. It is very
similar to a normal Chronicle that is combined with
Episodic Storytelling.
Episodic and Life Events have a great advantage,
since the adventures are short and the time that
passes by is not clear, many people may take turns
to storytell.
This will provide many more kinds of adventures
because everyone has a distinctive way of thinking;
you may take a break and also play your character.
Everyone has more time to write better adventures.

8. Use Time
Use time in your favor. You can
use Flashbacks,
Fast-Forwards, or Pause the
session if you need
some time to think. Taking breaks is always nice.

9. Make sure everyone is having fun


You are not their entertainer, but you have to make sure
everyone is taking part in the story. From the most talkative
and extrovert to the most shy and timid of your players.

10. Start as close to the end as possible


Long introductions are boring. Even If there is something
very important from the past, try to use exposition to
say it.

11. Make it feel real not realistic


To bring your adventures to life you must have fun with
the innocence and fantasy of the game.

Just to be clear.

Even if you have a beautiful voice, use appropriate music


and sound effects. You may print maps or show your
players pictures of the places they are in.
This will help everyone to be in the same tune and will
make your story a lot more interesting.

13. The storyteller is not God


Youll always have the final word, but dont let the power
fool you. If you think you can do whatever you want,
youll find yourself without players very soon.

Tips on Storytelling

There will be times your players suggest something


wild or ilogic. Try not to say No if they suggest
it, it must be because they find it fun. Roll with it,
improvise and try to make it fit into the setting and
story.

Prepare Random Encounters

Sometimes players get to a point you didnt expect,


so prepare some bad dudes and their Pokmon.
This should be used only when its really necessary,
not as part of your story. If you dont use this
Encounter in the game session, save it for later.

Give Emergency clues

Its not ok to walk into the room not


knowing what you are going to say.
Improvisation can only take
you so far.

12. Dont create a story to win. Again.

6. Use tools

Improvise

7. Get prepared

Many times Players will miss a VERY CRUCIAL clue.


Maybe it was right under their nose, but now they

cant go any further without it or the story will take


a bitter turn.
In such cases you may have to move the clue from
place to place in case it is needed. Maybe its time
to use the random encounter or have an ally appear.
Prioritize storyflow over puzzles and mechanics.

Positive reinforcement

Perhaps your Players are getting out of character or


being disruptive. Keep Calm. Talk to them.
Dont punish your players in-game for something
thats happening out of it. Engage them, give them
goals and reward their achievements. You may also
try converting the interactions and comments they
make outside the game to inside of it. The results
may surprise you.
32

The Different Pokmon Types


All Pokmon are capable of commanding the different
energies that exist in this world.
They can transform and shape them in many ways.
Pokmon that are specially adept at controlling a certain
energy or force are labeled with a type.
Until now, 18 types of Pokemon have been discovered.
Pokmon that do not seem especially adept to
Normal controlling a single type of energy.

Bug

Insectoid creatures that get their strength out of a


swarm-like mentality.

Dark

Pokmon that control the power of bad emotions


and are known for commiting dishonorable acts.
Creatures of legend who use their inner rage to

Dragon destroy anything that opposes them.

Each one of these types has different powers they can


use. Some Pokmon are capable of using not just one
but two types of energy, gaining the resistances and
weaknesses of their second type as well.

Resistances, Weaknesses,
& Immunities
During battle, there are many ways to win; you either
use your foes weaknesses against him or you exploit your
own strengths. A good trainer chooses the right pokmon
for the right occasion, in and out of Battle.
Pokmon Types are a common way to gain an edge in a
fight. If you happen to choose a pokmon that is resistant against your foes attacks, it wont be much of a
problem if your companion isnt as strong.

Resistances

They control electric currents. They feed and

Fairy

Elusive and michievous creatures that bring both


joy and tears to those who see them.

This kind of protection makes the damage


received Not very effective reducing 1 point
from the total damage received.

Fight

These Pokmon learned to use their body as a


weapon. Some materialize their own energy into
attacks.

Fire

Pokmon that resist heat, they produce and


shape fire to burn anything on their wake.

They control the wind currents and are masters of


the sky, earth bound creatures cannot easily
reach them.
Beings from the underworld. They are lurkers in the
Ghost shadows who prey on the vital energy of
the living.
Pokmon with a plant-like appearance. They feed
Grass on sunlight. Some grow flowers and others grow
thorns.
These Pokmon live below the ground.
Ground They can control the movement of earth and
all of its properties.

Flying

Ice
Poison

Ice and snow froze their bodies. They can resist


and create glacial temperatures.
These creatures carry venom on their body. They
bring sickness and plague wherever they go.
They feed on mental energy to use telekinesis.

Psychic They are some of the most intelligent beings on


the planet.

Rock

Their body is their armor, they create rock slides


and crush their enemies beneath.

Steel

A cold steel plate covers their bodies. they behave


like an organic machine. Ruthless and cold.

Water

Aquatic creatures that can breath under water,


they can call the rain and shoot mighty torrents.

35

Grass

Fight

Dark
Dragon

Electric

Ground

Dark

Ghost

Fire

Grass

Water

Electric

Electric

Flying

Steel

Fairy

Bug

Dark

Fight

Fight

Bug

Dark

Rock

Fire

Bug

Flying

Fairy
Ice
Bug

Ghost
Grass

Electric

Ground

This vulnerability makes the damage taken


Super Effective meaning the Pokmon will
receive 1 additional point of damage from the
attack, even if the damage roll is zero.

Poison

Immunities

Psychic

A few Pokmon Types are Immune to other


specific Types of damage.
They will not receive any damage from
attacks of that type but may still be affected
by support moves.

Fire
Steel
Fight

Grass

Grass

Bug

Poison

Grass

Ground

Steel
Water

Two types may share a resistance,


this means that a double typed
Pokmon may reduce up to
2 damage points from an attack
that is Not very effective against
both of its types.
The same rule applies when receiving
a Super Effective attack. If both of the
Pokmons types share a Weakness,
the Pokmon will receive 2 additional
damage.

Poison

Ice

Rock

Ghost

Fire

Flying

Rock

Bug

Fairy

Fight

Dragon

Fairy

Ice

Flying

Psychic

Ground

Rock

Water

Electric

Ice

Rock

Bug

Fight
Fire

Flying

Grass

Bug Dragon Flying Fairy Grass


Ice Normal Psychic Rock Steel
Fire

Ice

Steel

Water

Rock

Normal

Ice

Water

Ice

Fire

Bug
Poison

Fight

Electric

Steel

Ground Psychic

Psychic
Normal

Ground

Ghost

Flying
Fire
Poison

Fight

Fairy
Fight
Poison

Dragon

Fairy

Grass

Rock
Ice

Bug

Steel

Poison

Dark
Water

Psychic

Ground

Weaknesses
All Pokmon are weak to certain Move Types.

Immunity

Fight

Normal
Bug

All Pokmon Types (with the exception of Normal


Type) are able to resist certain Move Types.

Electric recharge out of lightning and thunder.

Resistances, Weaknesses, & Immunities Chart


Pokmon
Resistances
Weaknesses
Type
receives Not Very Effective from
receives Super Effective from

Grass

Dark

Ground

Ghost

Fight

Steel

Water
Fight

Fire

Electric

Ground

Poison

Grass

Josephine encountered a wild Ryhorn, she knows this Pokmon is a Ground/Rock type.
She has 3 Pokmon with her:
Beedril, a Bug/Poison type; Slurpuff, a Fairy type; and Lombre, a Grass/Water type.
Ryhorn has Ground and Rock type attacks that are Super effective against Poison and Bug Pokmon,
and it has a double resistance to Poison attacks. Beedril would be a poor choice to fight it.
Fairy type attacks of Slurpuff would be dealing their regular damage as Rhyhorn is not weak nor
resistant to them. However, Rhyhorn is twice as weak to Water and Grass! Both Rock and Ground
types share Water and Grass as weakness.
- Lombre! I choose you!- Says Josephine
36

How to Battle
- Youre the pettiest bunch I ever met, but we promise
before were through, well make a strong Trainer out
of you. Battling Pokmon is the main sport in this world because
miraculous healing potions and health care prevent your
companions from getting seriously injured.
The Pokmon League tries its best to keep it as safe as
possible within official matches. Its your choice to fight,
just remember why your Pokmon are doing it.
A Pokmon battle is divided into four simple stages:

Initiative

It is in this stage when the attacking order is decided:


who goes first and who goes last.
Once the order is established, it will stay that way until
the end of the fight.
Pokmon may use priority moves that help them ignore
their initiative to go first, or moves that hinder the
initiative of their foes to strategically make them go last.

Round

A round is a period of 6 seconds approximately, within


that timeframe the Pokmon and Trainers perform their
actions and attacks. It is composed of turns.
If a Pokmon is fast and experienced it may only need a
few seconds to perform many attacks in the same round.
A Novice Pokmon might take the whole round to charge
only one attack.

Turns

A turn is a fraction of the round in which a Pokmon is


performing its actions. Once every Pokmon and trainer
in the fight has had all their turns the round finishes.
If one or more of the fighters declared to take Multiple
Actions at the beginning of the Round, another set of
turns is added in which only those who declared multiple
actions may have another turn and so on until no more
multiple actions are left.

End of the Round

Once all players and Pokmon have made their


respective actions and everything has been resolved the
Round finishes.
Some Moves and Status Conditions have effects at this
point of the fight.

37

Battling Step by Step


Step One: Initiative

Choose your Pokmon. Roll 1 dice and add its Dexterity


and Survival score to the final result.
Alert specialty may raise the Initiative even higher.
Whoever got the higher Initiative may act first, whoever
got the second best initiative goes second and so on.
- Pokmon, I choose you! -

Step Five: Gather your Damage Pool

If the attack hits, gather the damage pool stated on the


move. Usually the pool will be:
Strength/Special + Power of the Move.
Then subtract dice from this Damage Pool equal to the
Defense or Special Defense of the foe.
Damage Pools cannot be reduced below one dice, as
any attack may deal at least some damage.

Step Two: Give the order

When its the turn of your Pokmon to act, order it to use


a Move. You may change your order to an Evasion.
- Pikachu, use Thunderbolt! -

Step Three: Make your Move

Make the Accuracy Roll of the Move you called for.


If the roll is successful, the Attack is going to hit unless
it gets evaded.

Scoring 5 successes in the


accuracy roll of a damaging move
will turn the attack into a Critical
Hit, adding 2 bonus dice to the
Damage Pool.
Step Four: Evasion (optional)

Roll Dexterity + Fight + Evasion.


The defender may Roll to evade at the cost of one of his
actions for this round.
Every success the defender scores will reduce 1 success
from the Accuracy Roll of her foe. If the Accuracy Roll is
reduced to 0 successes, then the attack is evaded.
Here is an example:
Michaels Roselia is fighting against a wild Zangoose,
Roselia goes first by initiative order.
Roselia! use Mega Drain! Orders Michael.
Roselia starts to gather energy and Zangoose sees an
opening to charge using Quick Attack.
Michael realizes this and quickly screams
Out of the way!
as a trigger for an evasion action. Roselia will stop
doing whatever it was focusing on, to move out of
the way.
Zangoose scores 3 successes on his roll to hit Roselia
using Quick attack.

The battle continues; Michaels Roselia against


Zangoose.
Zangoose just landed a hit on Roselia using the
move Pursuit.

Step Seven: Next!

Its time for the next character in line to act.

Step Eight: Trainer actions

At this point all Pokmon have performed their action


from the first to the last.
Trainers using a Pokmon may now have their own
actions as they were focused on watching the fight,
analyzing the situation and issuing commands.

Trainer actions, such as applying


Potions or taking cover are
always performed after all
Pokmon have had their action.
Step Nine: Multiple Actions (optional)

Zangooses Strength is 3
Roselias Defense is 2
Pursuit is a Dark type move with power 2, if we
translate those numbers to dices well know
zangooses damage pool:

Once everyone in the fight performed their action,


whoever announced would perform Multiple Actions may
get another turn to do it. The order in which everyone
takes this next extra turn is the same as their original
order of initiatives.
Lets Rewind the battle to see how Michael couldve
better handled the situation against Zangoose.

Zangooses Strength

Pursuits Power

Roselias Defense

Damage Pool

If your Pokmon uses a move


that shares the same type with
it, Youll get 1 Bonus Dice to its
Damage Pool.
This is called: Same Type
Attack Bonus or STAB.
Step Six: Damage Roll

The attacker rolls the remaining dice from its


Damage Pool. Each success inflicts 1 Damage to the foe.
Zangooses Rolls its damage pool scoring:

Roselia receives 2 damage.

Roselia goes first by initative order.


Roselia, Three Actions! Use Mega-Drain first!
Orders Michael at the beginning of the Turn.
Zangoose sees the opening to use Quick attack.
Michael realizes and quickly screams
Out of the way!
Roselia evades at the cost of one of her actions but
she still has the remaining two actions of the round
to perform Mega-Drain and to evade Zangooses
Pursuit attack.

The mechanics of how Multiple Actions work will be


explained later in the chapter so they can be completely
clear.

Step Ten: End of the Round

The Round finishes. The battle may continue in a new


Round.
Do not remove succeses from Damage Rolls.

Roselia gathers its Dexterity + Fight + Evasion.


Roselia scores 3 successes in the Evasion roll, meaning
it was able to react quickly enough to evade
Zangooses attack, but Roselia used its action
evading and couldnt use Mega-Drain.

38

Using Multiple Pokmon


You may use more than one of your Pokmon during a
fight. There are rules in the league for Double Pokmon
Battles in which two Pokmon are commanded by a single
trainer or a team of two trainers commanding one
Pokmon each.
A single person commanding two Pokmon at the
same time will not be impaired on her focus; but
penalties may be applied for confusing orders given to
the pokmon.

If a Pokmon trainer is commanding 3 or more


Pokmon at the same time, the Pokmon may
not understand to whom he is ordering.
Pokmon must roll Insight and score at least
2 successes in order to perform the actions
commanded.
Penalties may be added if the fight is very
crowded and noisy.

Peter and his friends are Battling against a wild


Pokmon that is very strong.
His friends are only using one Pokmon each, but
Peter decides to call his three Pokmon into the
battle at the same time.
A Sandshrew,a Chimchar and a Stunky.
Peter yells Chimchar use fury swipes, Stunky,
use Poison Gas, Sandshrew use Defense curl!
Chimchar fails its insight roll, the fight is crowded
and it got distracted watching another Pokmon.
Stunky succeeded on its roll but used the move
fury swipes as it was the first thing it heard.
Sandshrew failed its roll, it heard poison
gas and its a move it doesnt know. It starts
scatering dust all around the place in an effort
to please its master.
Well... that didnt go as expected.

At Storytellers discretion the Pokmon may stand


their ground waiting, run away, act following their
nature or even perform poorly if they were not issued an
order or couldnt understand what their trainer wanted.

39

At the end of the fight experience will be halved and


then distributed evenly among all pokmon of the trainer
that participated.

Switching Pokmon
All Trainers have two Pokball movements each round,
these two movements are free to be used at any point
during the round. Making an extra Pokball movement
on the round will come at the cost of one of the actions
of the trainer.

Each time a Pokmon is switched in the


middle of the fight, it will be startled and
disoriented as its coming out from a safe
environment within the Pokball and into a
chaotic battlefield.

Pain Penalizations
When your body is injured you will feel pain.
Both human and Pokmon feel distressed by wounds.
Whenever you or your Pokmon receive damage your
movements and overall performance will be impaired
due to the pain. This is what we call Pain Penalization.
You will lose 1, 2 or 3 dice depending on how badly your
character is injured.
To measure the amount of pain youre in, you must take
into account your total HP and follow this simple chart:

HP State

Pain
Penalization

Full HP

It will stay looking at its surroundings and


may become the target of an attack.
For a Switched Pokmon to get out of this
dazed state it will need a few seconds to
digest all that is happening, this means
the Pokmon will need to stay out of its
Pokball from a Beginning of the Round to
an End of the Round.

Body State
No pain or discomfort.

2 Damage

-1

A mild amount of pain in a


region of the body.

Half HP

-2

A great amount of pain, you


move with difficulty.

-3

You can barely feel your


body; you are about to fall
unconscious.

(Rounded down)

In official League matches where switching is allowed,


your must recall your Pokmon at the end of the round
and make the switch; the fight will be paused for a few
seconds to allow your new Pokmon to start its turn
without being startled.

Fainting

1 HP
remaining

Damage

Pain Penalizations will be applied to all the actions you


make while injured. Attributes will also be affected,
the only exceptions being Vitality, Will, and the rolls
including them.

Every time you or your Pokmon are hit by an attack,


you are likely to receive damage, only a failed damage
roll would prevent this from happening and chances are
you are getting at least one damage point per attack.

These kind of penalizations will be removed as soon as


you recover your HP. If you cannot recover HP, you can
also spend a Will Point to ignore the penalizations until
the end of the round.

If you receive damage your Trainer and Pokmon are able


to heal 1 HP every 8 hours.
You need to minimize your Pokmons intake of damage
if you want to stay fighting for a long time, otherwise you
will suffer the consequences.

Pain penalization may be assigned


without receiving damage.
For example when the characters
are exhausted by exercise, lack of
food or sleep.

Getting Damage equal to your total HP will make you


lose consciousness and faint.
When fainted you cannot move or have an action, youll
be at the mercy of your surroundings.
Anyone who faints will stay out for an average of 8 hours.
After that time, their body will automatically cure itself
1 Damage and the character may regain consciousness
although theyll still be in pain.
The item Revive allows you to recover from fainting
in a few seconds. A regular healing Potion will cure
damage made to the body and may prevent the wounds
from getting more serious, but the character will remain
unconscious.
Fainting is a bad experience for a Pokmon, if you
regularly order them to keep fighting until they
collapse this will eventually strain your relationship
with them by reducing their happiness and loyalty.
It is not too wise to risk your trainer character to faint
in a battle. If a Pokmon faints, it can be recalled into
its Pokball and stay secure until it can get treatment;
but a fainted trainer will need the aid of other humans
to get back on his feet as Pokmon companions cannot
apply medicine.
Wild Pokmon will usually cease to attack if the trainer
faints and is no longer a menace. But staying out cold
completely helpless may put at risk your characters life.

Lethal Damage
If you or a Pokmon fall unconscious and keep receiving
damage, that damage will become Lethal Damage.
Some Pokmon can learn devastating moves able to
inflict Lethal Damage directly.
Unlike regular damage that heals itself over time, to
receive Lethal damage involves getting a serious injury
that will worsen if left unattended.
If a character receives even just 1 lethal damage to their
HP, every hour within the game they will receive another
lethal damage and so on until either medical attention
arrives or their body cannot resist any longer and the
character dies.

40

Lethal damage moves are banned within official League


matches, but your Pokmon may still use them if it
restrains the full force of the attacks to deal regular
damage.
A move labeled with this Icon:

Will deal Lethal Damage unless it is consciously restrained.

Be careful out there.


Unscrupulous Trainers or vicious
wild Pokmon may attack you
with moves that deal Lethal
Damage direclty.

Multiple Actions
This is where you get fast and furious. You can abuse
your speed and intellect to divide your attention and
perform multiple tasks at the same time.
Most common use is in battle; you can attack, dodge and
support your allies, but Multiple Actions are not limited
to fights.
Maybe you want to read a book while driving a car, or
maybe you want to catch a ball and kick your foe while
dodging bullet seeds. Im not saying that everything is
possible, but you can at least try!
Worst case scenario: You die.
Heres how you make multiple actions:

Step One: Gather the dice pool for your action.


e.g. Dexterity + Fight + Canalize

If a Pokmon or Trainer is going


to die in the story give it the
importance it deserves. Make it
memorable, no sacrifice is ever in
vain. No character is disposable.

Step Two: Subtract dice equal to the number of


Multiple Actions you are performing and Roll.
For example:
Mareeps total dice pool to perform her action is 7
dice but it will be performing 3 actions this turn:

Staying Safe
If you get Lethal Damage equal to your total HP
your character will die. To prevent this from
happening you will need to take measures to keep
you and your companions safe from harm.
Here are some tips you can follow:

1.- Spare no expense in Healing items.

Potions can be expensive but the life of your


Pokmon companions has no price.

2.- Teach your Pokmon healing moves.

If a Pokmon is able to learn a move that allows it


to recover a little health maybe you should give it
priority over learning a damaging move.

3.- Have your trainer learn medicine.

There will be times when the potions run out.


Having a Trainer in the party who knows how
to find and make medicine out of herbs and
berries can be a life saver!

4.- Evade attacks and find cover.

Pokmon battles can have lots of flames and


energy beams flying everywhere, find a safe place
where your trainer can stay out of harm.

Mareeps Dice Pool

Number of Actions

Mareeps First Action


DicePool

Step Three: Repeat Step Two while substracting


one extra dice for every one action after your
first.

Making multiple actions gets harder and harder the more


you push your skills. For every one action after your first,
you will be taking out dice one by one from your total
pool, in addition to the dice representing the number of
actions you declared. NOTE: You cannot perform more
actions than you declared you would do.
If you grow your attributes, skills and specialties, youll
be able to do more actions; however, you must have a
Dice Pool of at least of one dice to be able to perform a
Multiple Action. If you run out of Dice Pool, the action is
impossible for you.

Remember that even if your


Pokmon has low attribute limits
you can still train it on its Skills and
specialties to be able to perform
many multiple actions.

When a Pokmon is acting on its


own, they usually wont make
more than one or two actions,
even if they are capable of doing
more.
42

Holding Action
Take this example about how much you can do if you master multiple actions:
Chuckie wants to ride a wild Tauros to text Prof. Oak information about it. He is doing ok getting on the back
of the creature when he discovers that wild Tauros dont like to be mounted. Suddenly, an arrow starts flying
through the air towards him. Since Chuckie is a science man he decides that texting his finding to Prof. Oak is
more important. He also cares about his life, so he will try to do it all at the same time.
Chukies Attributes are:
Dexterity

Chuckies Skills are:

Intelligence

Fight

Survival

Chuckies Dexterity

Chuckies Survival

Number of Actions

Roll Results:

Chuckies First Action


Dice Pool

Roll Results:

Chuckies Fight

Number of Actions

You may use the action you were holding at any point
during the round.

Whenever a Pokmon performs an Attack


that matches one of its types youll get
the Same Type Attack Bonus or STAB
for short.

It means that both sides paused the fight to stare at each


other...
Someone would need to make a move for the round to
continue normally.

Second Action Chuckies Second Action


Dice Pool

He succeeds again, moving out of the arrows path with ease.


Finally Chuckie will try to send the text to Prof. Oak.
Roll Results:

It is always a smart move to get away from danger. You


may do this by evading attacks or finding cover.
To Evade an attack you simply have to give the order
Evade it! or Dodge! or a similar phrasing.
Your Pokmon will understand that danger is coming its
way and will react as fast as possible.
An Evasion action can be triggered regardless of
initiative order. You just need to gather your current
pool of:

Dexterity + Fight + Evasion


Chuckies Intelligence

Chuckies Knowledge

Number of Actions

Third Action

Chuckies Third Action


Dice Pool

Prof. Oak got his text! Chuckie, you are the man!

A character can only make its next action after everybody


else had a chance to act, the only exception being the
Successive Actions, Evasion and Priority Moves.
If you make lots of actions it means that you are moving
really quick. Running, jumping, dodging and attacking
in an impressive manner.

Learn them all and any Pokmon at your side will be


champion material.

Master Multiple Actions to master Pokmon Battles.

Every round lasts for about 6 seconds, and while some


will use of that time to make as many multiple actions
as possible, you may also choose to make a single action
this round.
You will have more time to focus and strike.

Strategies to Win
It isnt always the strongest, the fastest, or the highestleveled Pokmon that wins the fight.
How can you defeat a giant rock-snake with only the help
of a small fire-breathing lizard?
Well, thats where having a strategy comes to save the
day. In this section, you will learn the many tricks and
techniques to win almost any fight.

43

This adds 1 Bonus Dice to the


Damage Pools of matching type
attacks.

Dual-Typed Pokmon will have


2 types to give them STAB!
But this may come at the price
of also having more weaknesses!

Evading & Taking Cover

He succeeds, Tauros is violently shaking him but he manages to stay on top of it.
Now, Chuckie will try to dodge the arrow:

Chuckies Dexterity

While all Pokmon learn moves that do not share types


with them, they will benefit a lot more if you use the
moves that matches their own type.

If both you and your foe hold action the round will end
with no further actions.

Knowledge

He decides he wants to perform 3 Multiple Actions.


First, Chuckie will try to stay mounted on the Tauros:

When you declare to hold your action your character will


remain immobile looking at the foe, this will seem like an
invitation for the foe or someone else to act before you do.

Single Action

If you declare youll be making a single action


this round, you will receive a bonus of 2 extra
dice for your accuracy roll.
Youll get 1 bonus dice if you are using that
single action to perform an Evasion.
You may also want to hold your single action until the
time is right to strike.

Every success the defender scores, will reduce 1 success


from the Accuracy Roll of the foe. If the Accuracy Roll is
reduced to 0 successes, then the attack is evaded.
If it is not the attack will hit.
Evading its an all-or-nothing kind of action, you either
reduce the foes accuracy roll to zero or receive the full
damage. Take this into account when the foe strikes a
Critical Hit in its accuracy roll.
Cover on the other hand will a help you resist damage
against ranged attacks.
Body Coverage: reduce 1 dice to the foes Damage Pool
Body Coverage: reduce 2 dice to the foes Damage Pool
Full Body Coverage: reduce 3 dice to the foes
Damage Pool. You may not receive any damage at story
tellers discretion.

Same Type Attack Bonus (STAB)


All Pokmon can control different types of energy.
A Fire-Type Pokmon will be able to create bigger and
hotter flames than any other type would, and a GrassType can control plants as if it was its own body unlike a
Normal-type trying to use a Grass-Type Move.
Its the same for all the other types, the energy they
control will come out naturally stronger from them than
from a Pokmon controlling energy that its not from its
main type.

Accuracy Down
Some moves are so powerful that controlling the sudden
explosion of energy is hard for any Pokmon.
The dice pool you get when performing an attack is your
accuracy pool, and it may be reduced if you perform a
move labeled with a sign like this:
Accuracy

Accuracy

Accuracy

This decrease in accuracy may go from 1 to 7 dice


reduced from the pool you had for your attack.
Take a look at this example:
Pikachu is trying to attack its foe Stunky with the
move Thunder. Which has a reduced accuracy of 3
dice:
Accuracy

3
Pikachus Dice Pool

Move Accuracy

Thunders Dice Pool

The roll fails. A Thunder stroke in the arena but it


did not hit the target.
On Stunkys turn he uses the move Smokescreen
reducing Pikachus Accuracy by 1.
In the next Round, Pikachus accuracy roll for
Thunder would be:
Accuracy

3
Pikachus Dice Pool

Move Accuracy

Accuracy

Reduced Attribute

Thunders Dice Pool

Pikachu would have to train its skills to get better at


controlling this kind of attacks.

44

A Shellder with a Defense of 5 used the move


Withdraw as its first action.
Its Defense will be increased 1 point making it a
total of 6.
On its next action, Shellder used the move Iron
Defense, which increases its Defense by 2 points.
Its Defense will now be 7. The effects of Withdraw
are replaced.
If Shellder uses Iron Defense once again the next
round, its Defense would remain unchanged.

If your dice pool becomes zero by a reduced accuracy


move, you will not be able to perform it. You will have to
make another action or pass your turn instead.
This means that your Pokmon is not ready, is too tired
or is simply not skilled enough to control this move.
The power might sound tempting, but youll need a lot
more than powerful moves to win your battles.
If your foe is relying on this kind of moves dont be scared,
make their advantage become their disadvantage.
Outside of battle,though. Your Pokmon may use these
moves freely, as there is more time to focus.

Attributes: Increase & Reduction


You will notice that some moves are marked with this
kind of icons:
Attribute

Attribute

Temporal increments of attributes can only make


a Pokmon reach a maximum of 10 Points.

On its turn Snubull uses the move Charm, which


means a further reduction of 2 points for the foe.
By the end of Snubulls turn Tyranitar only has 1
point on its Strength Attribute.
Now that doesnt sound too menacing!

All these Power ups and downs are only temporary.


They will last for a scene or until the Pokmon is
removed from battle.

Critical Hit
To land a Critical Hit you need to score 5 successes in
the accuracy roll of your move.
This will add you a bonus of 2 extra dice in your Damage
Pool.
Archen is fighting Amaura. Using a single action it
managed to land a Critical-Hit with the move Crunch.
This will be Archens Damage Pool:

Archens Strength

Crunchs Power

Critical Hit Bonus

Amauras Defense

Amaura is at risk of receiving a serious amount of


damage from Archens Attack!

It is illegal to go into an official match of the league with


your Pokmon already buffed. Youll have to put it back
into its Pokball and let it out when the match begins.

Also, Moves maked with this Icon:

Remember that a well timed power up can make all the


difference you need to win your battle.
Some attacking moves even have the added effect of
increasing your attributes or decreasing your foes.
Make sure you combine them!

Are called High-Critical moves.


If you score 4 Successes in the Accuracy Roll, youll get
a Critical hit!

That means that if your Pokmon already has


a score of 10 in an attribute it wont be able to
increase it further.
If your Pokmon has reached the limit score on
its attribute, and increases it using a move or ability,
as long as it keeps it on 10 or less it will be able
to do so without problems.

Temporal increments and reductions of


stats can be stacked on top of an ability
the Pokmon has to achieve incredible
boosts of Power, Defense and Speed.

Attribute Attribute

Most of them dont deal damage but increase or reduce


the attributes of a Pokmon instead.
It is easy to assume that you should avoid these moves
and focus on getting the powerful stuff as soon as
possible, but dont be hasty, young trainer!
It is a valid strategy to reduce the attributes of your foe
to give you an advantage over them. If you combine this
with increasing the attributes of your own Pokmon, you
will be on the right path to victory.
A move may increase or decrease an attribute temporarily
by 1, 2 or 3 points depending on which move is used.
These points do not stack on the same attribute, but
instead only take into account the single move that has
the highest impact.

45

The same rule applies for decreasing the attributes of a


Pokmon, with the only exception that once an attribute
is decreased to just 1 point, it cannot be decreased
further.
Some Held Items will directly affect the attributes of a
Pokmon but their effects will not stack along with the
effects of a move and you will take into account only the
highest modifier.

Your little pink Snubull goes into battle against a


wild and aggressive Tyranitar with a Strength score
of 4.
Fortunately, Snubull has the ability Intimidate,
which reduces by 1 point the Strength of all foes.

Take these examples of combining moves and abilities to


increase your own attributes or reduce your foes:
Your Floatzel has 4 points on Dexterity. Its ability is
Swift Swim, which increases Dexterity by 2 Points
during the Rain weather.
It is raining at the moment and Floatzel uses the
move Agility in its turn.
This move adds 2 Points to the users Dexterity.
Floatzel ends up with 8 total Dexterity Points:
4 points are its own, 2 from its ability and 2 more
from the move it used.
Its Dexterity attribute just doubled thanks to the
right conditions and moves, it is more than ready to
move faster than any human!

46

Healing In-Battle

You may only heal 3 HP points per round, but Spray


Potions and moves identified with this icons

There are three ways to heal a character in-battle:


By applying healing items, such as Spray Potions or
medicine on them. One unit of Potion heals 1 damage, 2
units heal 1 lethal damage.
By using a held item such as a Berry.
By using moves that restore your health. These moves
may require the user to spend 1 Will Point to get the
benefits.
Humans cannot use healing moves but can have Pokmon
use some of their moves on them, they also cant have
a held item but they are free to use a berry or medicine
and apply it on themselves or their Pokmon.
Now, while the healing in this world can be miraculously
fast, the 6 seconds a round lasts are still too little time
to make a full recovery from some wounds.

When you are in battle you can only


heal a maximum of 3 HP per round.
This is because medicine and healing
moves need time to make a full effect
on your wounds.
Some Pokmon are able to learn moves that restore
health. They are identified with this icons:
Basic Heal
Restores Half the Pokmons HP rounded down.

Complete Heal
Restores the Pokmons HP to full health.
Heal

Heal

Regular Damage.
For example: Heal up to 2 Damage.

Lethal Damage.
For example: Heal up to 2 Lethal Damage.

If your Pokmon makes the roll to activate a move


labeled with any of these icons and succeeds, you need
to spend 1 Will Point in order to get their benefits. If
the roll fails you dont need to spend the Will Point.

If your Pokmon has a low Will


score it wont be able to perform
many healing moves.
Dont forget to always carry
Potions in your backpack.

47

Holding Back
Sometimes youll win more if you contain the full force
of your Pokmon attacks.

may carry on healing over several rounds. For example,


if you healed 5 HP with a Potion or Heal move youll heal
3 HP this round and the remaining 2HP on the next one.
You may not use another heal move or apply another
potion until you finish recovering from the previous
one or its effects may be lost.
If your Pokmon reaches a full HP, the recovery stops
and any remaining healing is lost.
Take this example:
Your Meganium is fighting a wild Pokmon that
looks very tough and resilient. Since the battle may
be long you order it to use the move Grassy Terrain.
One of the effects of Grassy Terrain is this:
Heal

Perhaps a move is extremely powerful but it may


hurt your allies as well, maybe you are fighting a wild
Pokmon you want to catch and do not want it to faint.
Or it could be that you are participating in an official
League Tournament and you cannot use your favorite
move by going all out.
For those cases, you give the command to Hold Back in
order to do either of the next options:
Deal Half Damage.
You make your damage roll normally but only inflict half
of the damage rounded down to those affected by your
attack.

The battle continues and Meganium receives a


brutal strike the next round, it has 3 HP remaining
from its total HP of 9 and needs healing ASAP.
You run to its aid with a Potion in hand; you make
the roll and succeed to apply 6 units of Potion that
will heal 6 Damage to Meganium.
Now, since all this happens in just a few seconds,
remember that you can only recover 3 HP per
round.
Immediately after you apply it, Meganium will
Recover 3 HP from the Potion, and the 1 HP it
would recover from Grassy Terrain wont be of
effect this round and wont carry on to the next
one.
Next round, on its turn, Meganium will recover the
3 HP remaining from the Potion you applied.
If Meganium used another healing move in that
same round, such as Synthesis, which is a Basic
Heal, it wouldnt recover any HP from it until the
next round, in which case the first 3 HP it may have
healed with that move would be lost.
Timing your Healing moves and applying of Potions
will help you get the most of them.

As soon as the fight starts the other Trainer gives the


order to his Pokmon to use Tackle. However, your
Hitmontop knows the move Quick Attack.
BEFORE the other Pokmon performs its action,
you may order your Pokmon to use a move with
priority otherwise youll perform it in your turn.
You yell - Hitmontop! Quick Attack! - Just as the
other Pokmon is prepairing to charge.
Hitmontop is able to make the first strike even if he
was last in the initiative order.

Deal Regular Damage instead of Lethal Damage.


If your order your Pokmon to use a move that would
deal Lethal Damage:

Take into account that once you announce your Pokmon


will be performing a Priority Move, your foe may change
his order/action to Evade or even use a different Move
to counter you!

You can also add the order: Restrain yourself!, Dont


use full force! or something along the lines so the
damage your Pokmon inflicts will not need a trip to the
emergency room ...or the graveyard.

In case two Pokmon are using a Priority


move at the same time, the move with
higher Priority number will be resolved
first. In case both have the same priority
number, the initiative order will determine
who resolves it first.

For the next 4 Rounds, User and Allies on the


ground Restore 1 HP at the end of the round.
That Means that Meganium will spend 1 Will Point to
restore 1 Damage from its HP the next few rounds.

You and Hitmontop are battling against another


Pokmon Trainer, and Hitmontop goes last in the
initiative order.

If your Pokmon has points on


Disobedience, youll need to roll
its Loyalty in order for it to do as
you command and really restrain
its attacks.

Priority and Low Priority

Low Priority is the exact opposite and will take effect


until the End of the Round.
It is recomendable to announce them as your last action
of the round if you performed multiple actions.

Shield Moves

Many actions and Moves are quick and abrupt or slow


and complex. Priority and Low Priority are terms to
indicate which Moves get into effect outside of the normal
Initiative order.

There are some moves labeled with this icon:

They are labeled by these signs:

Their effects may differ from one another but they all
have one thing in common, they are actions that involve
using the body as a shield against an incoming attack.
Unlike evading, Pokmon using these moves receive the
attacks head on with certainty that theyll come out
practically unscathed, as Shield Moves are the only kind
of moves capable of reducing a Damage Pool to zero.

Priority

Priority

They represent Priority, which allows a Pokmon to act


right away even if its not its turn yet.
And Low Priority, in which the Pokmon will use its move
after everyone has had their turn, even if it goes first in the
Initiative order.
Heres an example of what you can do with Priority
moves:

Theres a catch, though. You can only use one shield


move per round. If you want to use more than one in
the same round or one after the other, youll add an
extra reduced accuracy to the accuracy roll, increasing
the chances of failure for every shield move you use in
succesion.

48

For every Shield Move you make in the same round


youll be adding an extra reduced accuracy into
them. That means:

First Shield Move

Weather Conditions & Scenario


Pokmon, their moves, and abilities can be enhaced or
diminished by weather conditions.
Harsh Sunlight, Rain, Snow and Sandstoms take an
important role in the habitat of many Pokmon.

Accuracy

Remember that most of the fights will be located in the


wild. From forests and jungles, to volcanoes and tundras
and even underground or underwater.

Accuracy

This can turn the battleground into a shifting scenario,


not just an empty arena. Daytime and location can affect
your chances of victory.

Second Shield Move

There are four main weather conditions.

Third Shield Move

And so on if you keep using them uninterruptedly.


Sunny Weather
Typical in deserts, plains and tropical areas.

Successive Actions
Multiple Actions are handled per turn. But some moves
have the special property of unleashing all actions at
once, these are called Succesive Actions

Sunny Weather
Rain Weather
Common in rainforests, lakesides and marshes.

Moves marked with this symbols:


Sandstorm Weather
Common on arid regions and barren lands.
Mean that you can unleash from 2 to 5 multiple actions
in a single attack!
Meowth will use the move Fury Swipes, which is
a successive action move.
For its accuracy roll, Meowth will roll following
the multiple actions rule for dice pools, only
this time the actions called will be released all
at once.
Trainer calls for 2 multiple actions to be used on
fury swipes:
Meowths first Swipe:
Accuracy

2
Meowths Dice Pool

Move Accuracy

Multiple Actions

First Swipe pool

Meowths second swipe:


Accuracy

2
Meowths Dice Pool Move Accuracy Multiple Actions Second Action

Second
Swipe pool

All of this means that Meowth performed two


attacks in a single turn, and if its Dice pool grows
with some training, Meowth will be capable of
making up to 5 attacks in a single turn!

49

Hail Weather
Typical in areas close to cold and snowy places.

There are Pokmon capable of summoning these weather


conditions using special moves. Other Pokmon have
been reported to have the incredible ability to summon
the weather change at will.
You may find other types of weather or battlefield
conditions that may make the battle easier or harder
depending on how well you can adapt to it.
For example:
Fog
Reduces visibility and makes enemies harder to locate.
Difficult terrain
Such as mud or falling rocks. Places where you cannot
move freely.

Make the scenario an important


part of the fight.
It can be the ally or the enemy
of your players if you enable
free battleground interaction.

A harsh sunlight shines bright through the arena. Its hot, you feel thirsty
and tired, the light is hurting your eyes.

All Fire-type moves have 1 Extra Dice to their


Damage Pools.
All Water-type moves get ther total damage
reduced by 1.

Rain Weather

A heavy downpour. You are soaking wet. Theres deep puddles and it
feels like this will grow into a raging storm any second.

All Water-type moves have 1 Extra Dice to their


Damage Pools.
All Fire-type moves get ther total damage
reduced by 1.

Sandstorm
Weather

Moves that become Complete Heal with Sunny


weather will only restore 1 HP instead.

A raging wind is blowing sand all over. You can barely open your eyes, its
had to breath and little sharp rocks pierce your skin.

Deal 1 damage to all non Rock, Ground or Steel


Type Pokmon in the field at the end of the round.
Increase 2 Points to the Special Defense of all Rock
Pokmon in the field.

Hail Weather

No Pokmon can be affected by the Frozen Status


Condition.

Moves that become Complete Heal with Sunny


weather will only restore 1 HP instead.

Heavy ice shards are falling from the sky. Its cold, its snowy and one of
those ice pieces may fall right in your head.

Deal 1 damage to all non Ice-Type Pokmon in the


field at the end of the round.
Increase 2 Points to the Defense of all Ice
Pokmon in the field.

Moves that become Complete Heal with Sunny


weather will only restore 1 HP instead.

50

Status Conditions
There are conditions that change or impair the normal
state of humans and Pokmon, they are called Status
Conditions or Status Ailments.
They may be painful or disruptive effects such as burning,
or paralizing.
Some of these effects will disappear in a few minutes,
but others can be so severe that will need urgent medical
attention.
There are Pokmon types immune to certain ailments,
others are immune if the source is something they resist,
but you should still keep some medicines and heal items
with you at all times.

When your Pokmon gets a Status


Ailment you should treat it as fast
as possible. Always carry some
Healing Items with you or hurry to
the nearest Pokmon Center.

Rising your Survival Skill will help you find


berries or herbs to help you. Knowledge and
Medicine will help you to treat an emergency
so your Pokmon can hold on until you get
to the hospital.

Poison and Badly Poison Status will


continue dealing damage outside of battle.
Every hour within the game these status
conditions go without healing you will make
your roll to resist their effects.
If you fall unconscious from Poison or Badly
Poison damage youll start receiving Lethal
Damage and your character is at risk of dying.
Staying within the Pokeball does NOT
prevent these effects.

Here is the list of this Status Conditions and their effects:

Burn 1
A part of your body catched fire!

Burn 2
At least half of your body is in flames!
Effect: Inflict 2 points of Lethal damage at the end
of each round. Fire-type Pokmon are immune.

Resist: At the end of each round. Roll Vitality -2.


Each success reduces 1 point of damage.

Resist: At the end of each round. Roll Vitality -4.


Each success reduces 1 point of damage.

Duration: Instead of your action, make a Roll of Dexterity +


Survival, add up the successes of these rolls until you get 5. *
Outside of battle others can help extinguish the fire.

Duration: Instead of your action, make a Roll of Dexterity +


Survival, add up the successes of these rolls until you get 5. *
Outside of battle others can help extinguish the fire.

Frozen Solid

You are completely engulfed by fire!

Youve been trapped in a block of ice!

Effect: Inflict 3 points of Lethal damage at the end


of each round. Fire-type Pokmon are immune.

Effect: The subject cannot perform any action.


Ice-type Pokmon are immune.

Resist: At the end of each round. Roll Vitality -6.


Each success reduces 1 point of damage.
Instead of your action, make a Roll of Dexterity + Survival,
add up the successes of these rolls until you get 8. *
Outside of battle others can help extinguish the fire.

Paralysis
Your muscles are cramped and you
can hardly move!
Effect: For the duration of this status, the subject loses 2
points in Dexterity and moves at half its speed or cant
move at all. Electric-type Pokmon are immune.

Resist: Cant be resisted.


Duration: 24 hours.

51

Only a Full Heal, Full Restore and a Lum Berry are able
to cure more than one condition at the same time, if you
do not have any of these items youll have to cure each
condition one by one or do it the old school way; Stop,
drop and roll.
Official League Matches may restrict the stacking of
status conditions in Pokmon, for example if one of your
opponents Pokmon is already poisoned or asleep the
League officials may prevent you from adding another
condition into it or sanction you if you do.

*You may only make one of these rolls per round.

Effect: Inflict 1 point of damage at the end of each


round. Fire-type Pokmon are immune.

Burn 3

It is possible for Status Conditions to stack into each


other, that means that you or your Pokmon can be
asleep, poisoned and burned at the same time.

Resist: The block of ice has 5 HP with a Def. & Sp, Def. score
of 2 . At the end of the round the subject may try to break
the Ice with a Strength Roll, or may use a move that is super
effective against Ice to break it immediately.
Duration: Until the ice is broken or finally melts on its own
after a few hours. If the frozen subject is left to thaw on its
own there will be repercutions at storytellers discretion.

Poison

Badly Poison
Youre burning in fever and suffering
horrible pain all over your body.
Effect: Inflict 1 point of damage at the end of each
round. Poison-type and Steel-type Pokmon are
immune.
Resist: At the end of the round roll Vitality -2, adding an
extra -2 each passing round (-2, -4, -6 and so on). If
successful, you do not receive the damage this round.
Duration: Until you receive medical attention or until you
body cant resist any longer.

Confused

Sleep
Your eyes feel so heavy...maybe you
should just ...zzz
Effect: The subject falls unconscious in a deep slumber.
Grass-type Pokmon are immune if the source is a Grasstype Move.
Resist: If the subject is in Batte or under stress, it can make
a roll of Insight at the end of each of its turns, the subject
wakes up after adding up 5 successes.
Duration: 5 minutes.

Disabled

Disable

Did someone just order you to hit


yourself?
Effect:The subject becomes disoriented. If it fails any
action, it may hurt itself at Storytellers discretion.

Something is preventing you from


using your attack!
Effect: The subject cannot perform a disabled move.
Only one move can be disabled at a time.

Resist: The subject rolls Insight -2 before taking any


action. If the roll succeeds, it may act normally.

Resist: Cant be resisted.

Duration: Five actions of the subject, or until it is


switched out.

Duration: One scene.

Flinched

You feel sick and nauseaus


everything hurts.
Effect: Inflict 1 point of damage at the end of each turn.
Poison-type and Steel-type Pokmon are immune.

You want to react but your body


does not respond!
Effect: The subject looses its next action.

Resist: At the end of each turn. Roll Vitality -2.


If successful, you do not receive the damage this
round.
Duration: Until you receive medical attention or until
you body cant resist any longer.

Resist: Cant be resisted.


Duration: 1 Action.

In Love
Youll protect your beloved! ...what
was her name again?
Effect: The subject refuses to take an agressive
action against the foe or the foes allies.
Same gender and genderless Pokmon are immune.
Resist: Roll Insight at the beginning of the action, if
the subject scores 2 or more successes, it may act
normally.
Duration: One scene or until the subject is switched
out.
52

10 Tips for Successful Battles


1. Train Your Pokmon.

6. Use Multiple Actions.

Instruct them for new skills, improve their


attributes and teach them new moves. It is no
secret that if you want to be a strong Trainer
you need strong Pokmon.

We said earlier that mastering multiple


actions is a key to mastering Pokmon Battles
and it still stands.

2. Use your advantages.

7. Adapt to your opponents strategy.

Not only type advantages, consider what your


Pokmon is good at and how you will exploit
that in your favor.

If you keep doing the same youll keep getting


the same result. If something isnt working
youll need to adapt or lose.

3. Use or create weaknesses.

8. Strike at the right time.

If the foe is too strong or fast, what will you


use to counter it? Perhaps the foe is using a
move with low accuracy that can be evaded,
and an attribute reduction will surely hinder
its performance.

Be patient, keep your cards in your hand.


Dont strike too early and risk to reveal them,
dont strike too late and miss your chance to
do what you wanted.

4. Know your moves

9. Be decisive

Learn the Power, accuracy and effects of the


moves youll be using regularly to get the
most out of them.

Dont make the battle drag on forever by


taking too much time to decide what action
youll take.

5. Evade and Cover

10. Keep Trying.

Unless you are sure youll withstand the hit,


evade attacks as much as you are able to,
keep your damage intake per round as low as
possible.

You and your Pokmon are a team, together


you share victory and you share defeat.
The road to success is built around failures.
Dont lose heart, and keep trying!

As you can see, Pokmon battles are quite an exciting


yet dangerous event.
Dont be disheartened by a battle you lost. Defeat is part
of the road to success. Take one step at a time.
As a trainer youll need to understand just how much
you can ask from your Pokmon, and they will need your
guidance to push ther limits.
The secret to achieving a victory every time will be
finding the right time to make your strikes.
There will be occasions in which you will need to
endure a hit or two and youll have to choose which hits
your Pokmon definitely needs to evade; other times
youll have to risk everything in a single all-or-nothing
attack.
And when things cant get any worse, you may need to
call for a Luck Dice and let fate decide.

53

It is a long way for a trainer to master the many


battle strategies, but having your friends beside you will
make it a lot easier if you all learn from each other.
In any case youll learn a lot more from experience, so
go out there and live your own Pokmon battles!

Keep the fights interesting by


detailing the progression of the
battle. Describe their actions and
their effects, not only the damage
points they take.

If you have doubts on how ther action


or performance would look, use the
Success Table on page 18, to make an
accurate description.

There is a significant difference between human-raised


Pokmon and wild ones. Most Pokmon you find in
towns and cities are the descendants of wild Pokmon
that were domesticated by trainers generations ago.
They have been bred and taught to be friendly, loyal,
and obedient; in other words, Pokmon that became the
Perfect Pets.
But Pokmon that live in the wild can be either
domesticated Pokmon that turned feral after being
abandoned or Pokmon that have lived with almost no
human contact all their lives.
Whatever the case, both kinds of wild Pokmon are
distrustful and even jealous of humans and their Pokmon
companions. Some will flee in fear, others will get
aggressive and do everything in their power to protect
themselves from what they see as a threat to their
survival.
Keep in mind that most Pokmon give warnings before
attacking; unless you make yourself look like a good and
easy meal, they probably wont attack you first.

Some Pokmon are so rare that


people dont know where they
come from. To find all of them,
trainers have to get off the
main roads and adventure into
uncharted areas.

(rounded down)

Special Pokmon
Around the world, there are Pokmon that do not fit
within their species stereotypes. While every Pokmon
is unique, these Pokmon have special qualities to them
that make them literally one in a million. Traits like a
different color pattern, a bigger size and even moves or
abilities that defy nature.

This unique coloration however does not affect the


attributes, moves, or abilities of the Pokmon.
Its just a matter of aesthetics.

Experienced Trainers dont go around the world throwing


Pokballs at everything that moves. They study the
habitats of the Pokmon and seek for a specimen that
seems good natured. They will try to gain the trust and
respect of a Pokmon that seems specially wary.

55

The regular size in feet of an Ursaring is 600


and this one looks about 40% bigger than the
others. The formula is:

6 x 1.4 = 8.4

Feet Size

Size Percentage

Shiny Pokmon

And last but not least, they can teach you as much about
teamwork, nature and following your instincts as you can
teach them about the human world.

The world of Pokmon is big, if not bigger than ours.


There are places where certain kinds of Pokmon
are drawn to, and there are Pokmon that can only be
found in certain parts of the globe.

Brann has just captured an Overgrown Ursaring.

The new Urasings Base HP will be 8.

Well, first of all, wild Pokmon have honed skills of


survival and characteristics that human-raised Pokmon
do not have. Second, there are species that have not
been tamed or cannot be domesticated. If you catch one
of these specimens youll have an advantage that the
other trainers do not.

Habitats

Overgrown Pokmon have more Base HP than their regular


sized counterparts. To calculate just how much more HP
they get use this simple formula:

Size in Ft. x Size Percentage = Base HP

These Pokmon have a different coloration in their fur,


hide, feathers or scales. While all Pokmon can have
a light differentiation in tone and markings, and some
can even change their color based on the food they eat;
the so called Shiny Pokmon are distinguished by the
sparkles they leave behind as if they were covered in a
glittery dust.
Their exotic look makes them highly appreciated by
contest participants and breeders around the world.
People will pay incredibly high amounts of money to get
their hands on one.

Why endanger yourself and go looking for wild Pokmon,


you say?

Many trainers have overfed their Pokmon with the hopes


of making them bigger, only to end up making them fatter.
An overgrown Pokmon is born that way. Even if at birth
it has a normal size, it will keep growing until it reaches
maturity.

Overgrown Pokmon
Most Pokmon have a standard size and weight, but there
are reported cases of Pokmon that could be considered
giants within their own species. Overgrown Pokmon
are usually around 30% to 60% bigger than their
regular-sized counterparts but they are very rare to
find. Their main characteristic is that they grow both in
size and weight keeping proportion.

If the Base HP of the Overgrown Pokmon is less than the


HP in the Pokdex, use the HP stated in the Pokdex.
While the Pokmon can be considered overgrown it is
still too small to make a difference on its species natural
capabilities.

You may also use this formula to


calculate the HP of big Pokmon
that have not yet reached their
full size and would be smaller than
what their pokedex entry depicts.

Using Pokballs
If you want to catch a Wild Pokmon, you are gonna need
Pokballs. You can buy them at any Pokmart. Greatballs
and Ultraballs can be more expensive than a regular
Pokball but in the end they can save you money by not
breaking apart when you need to capture a powerful
Pokmon.
When you capture a Pokmon within a Pokball, the chip
will be branded with your Trainers ID. That way other
Trainers Pokballs wont be able to trap your Pokmon
to steal it.

Catch Rate
When a Pokmon is caught within a Pokball for the first
time, it will try to break the seal to free itself. To do
this, the pokmon will make a contested roll using its
Will score against the Pokballs Seal.

A regular Pokballs Seal is 2 dice.


A Greatballs Seal is 4 dice.
An Ultraballs Seal is 6 dice.
If the roll from the pokball is greater than the Will roll
of the Pokmon, it will be caught successfully.
If the contested roll is tied, the seal opens but doesnt
break.
If the Pokmons Will roll is greater than the roll of the
Pokball, the seal breaks and the Pokball is rendered
unusable.

Hidden Moves and Abilities


There are records in this worlds history that depict
certain Pokmon using powers and abilities different
from those normally seen on them.
Only a few proficient trainers like Gym Leaders and Elites
are known for owning at least one of this Special Pokmon.
However it is unknown if they captured their Pokmon
with those rare abilities already or somehow they worked
with them to attain them.

Pokballs can also carry items


within to reduce space and
weight on your backpack.

Pokballs cant carry Humans, rooted objects like


trees or mountain boulders, or machinery that
contains a lot of small pieces such as motor vehicles
and electronics.
Big objects like tents, bicycles, and potions in bulk are
sold with their own Pokball for easy storage. Once
a Pokball is used to carry something inside it gets
coded into it and cannot carry anything else. Just like
with Pokmon, the item it carries will have your ID
number and can be retrieved back to you through a
computer in case you lose them or want to store them.

56

Steps to Catch a Pokmon


One of the main purposes in the game is to capture
different Pokmon species to train them and assemble
your own team.
These are the steps you need to follow:

Step 1 - Battle (Optional)

Pokmon wont leave their habitat to go on


adventures with unknown humans. If you really
want its powers at your service you may have to
take them by force.

Step 2 - Pokball
Throw this Item at your target. Depending
on the quality of your Pokball you must roll
a number of dice. This quality ranges from 2
dice to 6 dice.

Leslie found a Clefairy and is now trying to catch it.


After a fierce battle, she damaged Clefairy down to
half its maximum HP. It is time to use a Pokball!
She throws the Pokball and rolls:

Pokballs
Seal rating

The affected target may try to break free from


inside the Pokball. The Pokmon rolls Will
and applies any penalties from pain, status
ailments or unconciousness.

Step 4 - Resolution
If the Trainer scored more successes, the
Pokmon is caught.

If the Pokmon you captured dislikes you,


try to compensate for what youve caused
to it. Build a relationship.
Roll Result

Clefairy will try to resist the Pokball and rolls:

Clefairys
Penalizations

Final
Dice Pool

Roll Result

Leslie scored 2 successes while the Pokmon scored


only 1 success. That means...
Leslie caught a wild Clefairy!

Important Notes!
Make sure you carry enough Pokballs.
If the target is not weakened,
it may break free.

If the Trainer scored less successes, the


Pokmon, breaks free and destroys the Pokball
in the process.

A battle may tire the creature.

If the Trainer scored the same successes as the


Pokmon, it breaks free, but the Pokball is not
destroyed.

Pain Penalizations will weaken the Pokmon.


Reduce 1 dice from its roll to resist
the Pokball for each -1 it has due to Pain.
Every Status Ailment affecting the Pokmon,
will reduce 1 dice to resist the Pokball.

Players shouldnt expect any


loyalty or happiness from a
Pokmon they just battled into
unconsciousness.

Catching a Pokmon is no small


feat. Get prepared with enough
Pokballs and a strategy to get
your new Pokmon.

Other ways to obtain Pokmon


Buying Pokmon

Clefairys
Will

Step 3 - Resist Pokball

You may try convince a Pokmon


to go on adventures with you.
This could be really easy or
really hard. A friendly approach
may win you their loyalty.

An unconscious Pokmon has a -5 penalization


to the roll to resist the Pokball.

Pokmon Breeding is a profession within this world,


and people dedicate their lives to raising and nurturing
Pokmon that aid humans in their activities. Many of
these professionally bred Pokmon can be bought,
ensuring certain traits such as a non-aggressive nature, a
good disposition for work, and even special moves.
Buying Pokmon is a luxury, though. Their cost range from
tens of thousands to even millions of dollars. Especially
if the bred Pokmon is rare to find in the wild or hard to
tame. You can also find more common Pokmon for sale
for a few hundred dollars in less reputable places, but it
is up to you if you trust this kind of establishments.

Adopting Pokmon
All around the world there have been cases of abandoned
Pokmon. Most of the time they were abandoned for
being rebels, weak or afraid of battles. Whatever the
case these Pokmon need to be to taken care of.
They are located in shelters outside the city until
another trainer wants to adopt them. Abandoned
Pokmon have their own story to tell and many are wary
of humans because they were hurt by men before.
If you give them respect and good care they may become
your most loyal companions.
Adopting is free for all registered trainers. If you see a
shelter, take a look inside, perhaps youll find the Pokmon
you were looking for.

Trading Pokmon
Sometimes a Pokmon was not what you were expecting.
Maybe you have too many Pokmon of the same species
or maybe you want to get rid of a bad pet.
Instead of abandoning them, why dont you trade them?
There are lots of trainers traveling from one city to
another looking for a new Pokmon.
If you find someone willing to trade you one Pokmon
in exchange of another, head to the nearest Pokmon
center, put your pokballs on the machine and wait for
the process to complete.
The chip on your Pokmon will still name you as their
original trainer but they will be now under the property
of another trainer.
Be careful as Pokmon you trade will take more time to
adjust to their new trainer. Whenever you trade a
Pokmon it will lose 1 point of Happiness and Loyalty,
even if it is your original Pokmon youre getting back.

Releasing Pokmon
There are times when there is no other option, your
Pokmon is not happy living with humans or you find that
your time together has come to an end.
You can simply let your Pokmon out of its Pokball on its
new home and leave it there, within a few weeks of not
being recalled and not being close to its Pokball the chip
on your monster will deactivate and another trainer will
be able to catch it. Another way is going to a computer
and manually deactivate the chip and ID of your
Pokmon, then allow the machine to transport and
release it on a secure location.
It is always sad to see a companion go, and abandoning
a Pokmon for shallow reasons is frowned upon in the
Pokmon League community.
Pokmon are sensitive creatures and abandonment takes
a toll on their emotions and ability to trust humans.
Be a responsible Trainer and dont capture Pokmon you
dont intend to take care properly.
Make sure you only release a Pokmon that wants to
be released.

Free eggs to
good homes

57

58

Training a Disobedient Pokmon

Training Sessions
Pokmon training is probably the most fundamental
aspect of becoming stronger.
A training session usually takes 2 hours of your day within
the game. During this time you work with your Pokmon,
you try to understand their ways, their motives, their
strengths and weaknesses. Before attempting to
teach them a new move, you have to bond with them,
especially if they are newly caught. This way you can
raise their Loyalty and Happiness.
Once everything is said and done, present your Pokmon
with simple and entertaining physical and mental
activities like games, puzzles, item gathering, weight
lifting, etc. You can get as creative as you want, just
remember that some Pokmon may require special
attention.

Pokmon engaged in strenuous


physical activity after a training
session will have a -1 penalization
to all their rolls (including Vitality,
Insight and Defense) if they do not
take a proper rest.

Your Pokmon will be tired


after a training session and may
need to rest for at least an hour.

Training Rolls
Training a Pokmon requires patience and lots of work.
You will need to get better in your own skills if you want
to be a better Pokmon Trainer.
Once you are ready, make a Training Roll at the end of a
Training Session, using:

59

Social Attribute + Skill related


to the way you are training
No Specialties
This means you may teach a Pokmon on the same
subject but using your different skills to do it.
Tom has been working on his newly caught Oddish and
wants to increase its Vitality so hes staring a routine
to go out for a walk every morning, cheering Oddish
all the way to keep it motivated.
When the times comes, he may roll:

Cool + Contest
Weeks later he believes Oddish still needs some more
Vitality, Tom knows a few things about gardening and
goes to a store to buy some fertilizer to treat Oddish
with it. This time he may roll:

Intelligence + Knowledge
There are many ways to Train a Pokmon and it just
needs a little bit of imagination!
You will make a roll for each one of the Pokmon you
are training. Each success on the training roll, grants
one point of experience for the Pokmon.

Its up to you to determine how


often your players can make
Training Rolls, usually 1 or 2 per
week within the game.
You may even have game sessions
exclusively for Training.
Players may roll more often if their training
is more demanding and/or creative.
If they are not training properly or not
training at all, then it may take longer to
finally make the Training Roll.

You will subtract dice from your Training Roll equal to


the total Disobedience Score of your rebelious Pokmon.
Perhaps the Disobedient Pokmon simply wants to do
things its own way or maybe it is not paying attention
deliberately.
The situation may go something like this:

Christine has three Pokmon on her team, a Pidgey,


a Snubull and a recently Evolved Persian.
They are gathered for a group training session.
Training their Dexterity and reflexes by playing
Dodgeball. But during todays game only Pidgey and
Snubull were following Christines commands.
Persian was more focused on licking its fur. When
Christine threw the ball at him, Persian quickly
crushed it with its fangs and went away to sleep
under a tree.
In the end, the Training Roll of Christine would be:

Cool + Fight
She rolls 5 dice. Both Pidgey and Snubull will get
the all the experience that comes from that roll.
Persian is a Pokmon with 3 points of Disobedience.
This means Christines dice pool to train him will be
reduced by 3 dice, leaving this Pokmon with less
experience earned at the end of the session.
Persian wont benefit from training as much as its
companions if it keeps that attitude.

Teaching a New Move


Although players cant make Training Rolls after every
single Training Session, they still get rewarded for training
their Pokmon everyday. When doing so, you can train
them in a specific Move.
At the end of the Training Session, reduce the cost of the
Move you want by 1, but only if their training was also
related to that Move and only if it was role-played. The
cost can be lowered until the Pokemon learns the Move
for free!

Training Sessions are a crucial


aspect of the game. Players get
to interact with their friends and
add character development for
their Trainer and Pokmon.
Some people are even capable of teaching moves that
are not usually known by some species. They are called
Move Tutors.
These amazing trainers are retired fighters, mystic
men or great elders from far away lands. Their secrets
are kept away from strangers, but sometimes they
take Pokmon as pupils to teach them their ancient
techniques.
Should you meet one of them, show respect and maybe
theyll teach you in exchange for a favor.

Day-Care Centers
There are establishments that give care and training to
Pokmon when their owners are too busy or simply do not
have the skills necessary to raise a Pokmon. Think about
them as obedience schools for pets in the real world.

Other Pokmon with 4 or 5 Points on disobedience may be


untrainable if they are being violent. They simply wont
listen to the trainer commands.

Theyll raise and discipline your Pokmon, charging you


for every day it stays in their facilities. In the Day-Care,
your Pokmon will be fed, bathed, socialized and
educated. When you get it back, it will have earned
experience points at the storytellers discretion.

Disobedience points will only be removed by roleplaying and at storytellers discretion. Rising your
Pokmons Happiness and Loyalty will be of great help
to do this.

Remember that a well-behaved Pokmon is not always


equal to a happy or loyal Pokmon.

60

If we compare the difference of Limits in Strength


of a human and a Tyroge, we would have:

Rising Attributes & Gaining Level


Once you accumulate enough Experience by training,
battling or facing hardships, you can increase the
potential of your Trainer or your Pokmon.
To do this youll have to spend the experience points you
earned to buy more points in Attributes, Skills etc.

TRAIT

EXPERIENCE COST

Attributes

10x Current Score

Social Attributes

Awarded when buying a


point in a linked Attribute

New Skil 6
Skills

8x Current Score

New Specialty 6
Specialty

6x Current Score

Willpower

3x Current Score

New Move

Stated on Pokdex entry

Happiness

Awarded by Role Play

Loyalty

Awarded by Role Play

Every time your Pokmon buys a Point in Attributes or


Skills, it will grow levels equal to the Point number
you just bought. Moves you buy (Except those with a
cost of zero experience) will always increase 1 level to
your Pokmon.
Humans do not have levels.

Levels will help you understand the


estimated power of a Pokmon and
the Experience earned for battling
it. Also, high Level Pokmon may
not obey beginner trainers.

61

Once a Pokmon reaches level 100


you may keep buying more points
and moves, but the Pokmon wont
increase its level any further.

After weeks of training, Bulbasaur has 26 experience


Points. For 20 Points of Experience, Bulbasaur
increases its Strength score from 2 to 3; and for 6
Points of Experience it obtains the first point on its
Fight Skill.
10 x 2 = 20 Experience Cost
Bulbasaurs Strength

New Skill = 6 Experience Cost


Bulbasaurs Fight Skill

Since it just got the third point in an Attribute and


the first in a Skill, Bulbasaur has gained 4 levels.
Bulbasaur was at Level 1, now it grew to Level 5!

The Limits of a Pokmon


Pokmon bodies are quite different to human bodies,
therefore, they have different capabilities too. Some
can be stronger, faster, or sturdier. To reach the full
capacity of development on the body is what we call:
Limits.
A human has a limit of 5 points in all attributes, that
means that when you reach 5 points, you have developed
the attribute maximum for a human.
The Pokmon limits are different for each species and
tend to increase with evolution.
Even if a Pokmon limits may not seem very high,
remember that all Pokmon posses an attribute that no
human has: Special. This, alongside the moves they can
learn is what allows them to do incredible feats that
humans will never be able to.

Humans Strength
Tyroges Strength
This means that even if Tyroge reached its full
Limit in Strength, it would not be stronger than a
very well-exercised human with 4 or more points
in that attribute.
But if that same Tyroge evolves into a Hitmonlee,
the Strength limit compared to a human would
be:
Humans Strength
Hitmonlees Strength
Tyroges Evolution obtains a potential that not
even the strongest human could ever match.
A Pokmon may also use moves that temporarily increase
its attributes even if they already reached their limit.

Humans cannot have the Special


attribute. If a human is seen using
supernatural abilities in the story,
a Pokmon is most probably
behind the ruse.

Over Training
There are cases in which a Pokmon exceeds the physical
limits of their own body. Many species have higher
limits at certain attributes in their non-evolved stages
that decrease with evolution.
When trainers raise an Attribute to the Limit for their
Pokmon during an un-evolved state and then proceed
with evolution, the increased stat is kept as it was during
its un-evolved state.

Monica has a Scyther that she has been raising for a


long time. Its attributes are:
STRENGTH
DEXTERITY
VITALITY
She wants to Evolve it into a Scizor, whose limits
for the species are:
STRENGTH
DEXTERITY
VITALITY
Her Scyther would gain limits in Strength and Vitality
but would lose in Dexterity; however, her Scyther
already has Dexterity 5, which is one point above the
limit of a regular Scizor.
She proceeds to evolve it trough a trade and when
it comes out as a Scizor its attributes remained the
same, now with the limits proper of its Scizor state.
Monicas Scizor has 1 more point on Dexterity than
what a regular Scizor would have thanks to her
training during its un-evolved stage.
That is what we call Over Training and it is a costly but
rewarding kind of thing.
Should you choose to go for it, your Pokmon will have
to remain at an un-evolved stage for a longer time and
you may have to focus on increasing a specific attribute
that will require more and more experience everytime.
But when your Pokmon finally evolves you will have a
champion in the making.

Once your Pokmon evolves and


the limit has been surpased you
cannot increase the attribute
any further.

62

Items for Traveling

Trainers Basics
Traveling alone through the wild can be pretty tough.
While your Pokmon companions will help you make it
out to safety, they wont make it more comfortable.
Most of the time you will be sleeping on top of rocks and
going hundreds of kilometers on foot.
Serious trainers need to carry items to help them reach
their goals while diminishing the inconveniences that
may arise on the journey.

Every Trainer should have these


at all times:
Money

Youll need money to buy goods. A Trainer thats


just starting, normally has $1500 to spend. You can
earn more PokDollars by winning battles against
other trainers, or you may lose them if you are
defeated!
You may also get a small job to get more money.
Try to find one that employs humans and Pokmon
so your companions help you out too. This way, you
get some extra income and lend a hand to people
in need.

Food

Food for you and your Pokmon. There are Trainers


that let their Pokmon roam free to find themselves
something to eat, but it is safer to feed them
yourself. Some Pokmon might look like a very tasty
treat in the eyes of a hungry, wild Pokmon.

Pokmon Items

Camping can be fun when you have the tools you need to
be comfortable. These are some examples of what you
can bring with you on your journey. Each heavy or big
item you buy comes within its own Pokball to ease the
weight and store it back quickly.

ITEM

Big Camping Tent

PRICE
$2,500.00

Mountain Bike

PRICE

Inflatable Boat

$800.00

$1,000.00

A comfortable space for 1 person, or 2 if you


dont mind squeezing.

A small boat for a single person. Your Pokmon may


pull you through the water or you can use the rows.

Sleeping Bag

Fishing Rod

$500.00

$300.00

Not too comfortable. Youll be able to sleep warm


and dry but after a few nights your back may hurt.

A fishing rod to catch Pokmon living underwater.


Somedays they just wont bite, though.

Camping Stove & Cookware

Saddle

$2,000.00

$500.00

Forget about hunting and eating roots like a savage.


With this luxury set youll always have a warm meal.

Strap this on and youll never worry about falling


from your Pokmon again.

Canned Meal

Sled

$15.00

Its nothing fancy but theres no need to travel on an


empty stomach. One can is enough for one day.

Regional Map

$50.00

A map with the marked routes, cities and Pokmon


Centers of the region you are in.

Compass

$100.00

A useful compass to point you in the right direction.


Warning: Keep away from magnets.

Pokdex

$5,000.00

Upgrade your Pokdex with the information of the


Pokmon on a new region.

Pokdex Upgrade

$2,500.00

Cities and towns in the world of


Pokmon are just like ours. There
are stores for goods and services.
Your players can buy items for the
right price.
Just remember to emphasize the use of
their Pokmon moves and abilities to
solve the challenges they face.
That is, instead of buying a rope why not
have Bulbasaur use its vines instead?

$400.00

Your Pokmon can pull you around through snow,


sand or any smooth surface. Its super fun!
If you dont wanna venture trough the wilderness you
can stay on the marked routes, or even take a bus to the
next city; just remember that wild Pokmon and new
experiences for you and your companions are out there.
If you are lucky you might even catch a rare Pokmon or
find some treasure deep in the caves.

Protection Items
While you might want to find and catch new Pokmon,
sometimes your team will be too weary to defend you
properly, or maybe some dangerous monsters are in the
area, whatever the case its always better to be on the
safe side.

ITEM

Pokdolls

PRICE
$1,000.00

Life-size decoy used to escape wild Pokmon. Some


people like to collect them.

Pokmon Repel

$350.00

Most Pokmon wont come near to you for a whole


day. The smell is now machine-washable.

Pepper Spray Can

Healing Items
Theres a grand compendium of items in this world. The
most basic can be found in a Pokmart, others may be
found in the wild if you know how and where to look.
Youll need to carry them at all times if your want a safer
journey.

$1,500.00

Small Camping Tent

Camping gear

Distances between one town to another might be


quite long. Trainers try to travel as fast as possible
and while the most opulent people will travel on
an automobile or a motorcycle, most people prefer
to ride a bicycle to travel a little faster without
investing in fuel. Other trainers may be seen riding
their Pokmon wherever they go. But if you dont
have the means to get any of that, then you better
get some comfy shoes and start walking.

ITEM

You will travel twice as fast with this awesome allterrain. Now at an insane price!

A digital encyclopedia with basic information about


regional Pokmon. You may add your own research.

Transport

As Mentioned before, distances can be quite long in the


world of Pokmon, not only youll need to travel on the
road, youll need to go trough forests, mountains, snow
peaks, deserts, seas and even fly on the sky, you can
travel the world with just your feet and some sturdy
shoes, but having something else to transport you
wouldnt be a bad idea.

A spacious tent for your group to stay a cozy night.


Sprayed with Wild Pokmon repellent substances.

Your Pokmon will protect you from danger but you


are responsible for their safety. You should at least
have some healing items to nurse them back to
health and Pokballs to carry them safely.

Shelter is hard to find in the wild. Nasty creatures


tend to inhabit caves and refuges, so you better
bring a tent, a sleeping bag or at least some tools for
everyday use unless you want to sleep in the floor
of a cave full of Zubat filth.

63

Trainer Gear

some of these items or a good team to defend you


from harm, it is not wise to keep fighting until all your
Pokmon faint and you get in the direct way of danger.

$50.00

Scares away small Pokmon, but it may enrage the


bigger ones. Good for 5 uses.
Be sure to know when to run away from a battle in
the wild, most Pokmon wont chase you outside their
territory, but if you are feeling bold youd better have

Potions
They usually come in Spray presentation, they are a
mix of pain killer with some other ingredients that heal
injuries almost instantly. Each point of damage you heal
using a potion will take one unit out of the bottle. To
heal a point of lethal damage will take two units.
If a Pokmon has fainted, you can use potions on it to
stabilize its wounds but it wont recover consciousness.
Potions that come in capsule form are single use and
they are so concentrated that will take at least 24 hours
to get the formula out of the system for any other potion
to take effect on the body again.

ITEM

PRICE

Potion

$400.00

A pocket sized spray potion to relieve


the pain and heal bruises.

2 UNITS

Super Potion

$700.00

A regular can of concentrated formula


spray. This potion can close open wounds
and even heal a cracked bone.

4 UNITS

Hyper Potion
Best value pack. It can be rationed for
smaller injuries on the team, or used all
at once on a serious wound.

$1,200.00
14 UNITS

Max Potion

$1,700.00

A single-use capsule of formula.


The Pokmon wont be able to restore
health further until the next day.

RECOVER
FULL HP

Full Restore

$2,000.00

A single-use capsule of deluxe formula.


RECOVER
The Pokmon wont be able to restore FULL HP &
health further until the next day.
HEAL STATUS

Max potion & Full Restore bypass the Healing


in-battle limitations (p. 47).
For that reason they are usually banned from
official matches.
64

Heals
Pokmon have developed many ways to catch prey
or defend themselves from predators, some of these
include disabling normal functions of the body, poisoning,
paralyzing, etc. To heal these conditions and its side
effects, medicines, ointments, and other remedies
have been developed and are accessible to the public.

ITEM

Antidote
A shot that quickly reduces the fever and
relieves the pain.

Awakening
Sprays a water-based solution to awake
a drowsy Pokmon.

Burn Heal
A powder that drowns down the fire and
aids in the healing of the burnt area.

PRICE
$100.00
HEALS
POISON &
POISON+
$250.00
HEALS
SLEEP
$250.00
HEALS
BURN 1
BURN 2
BURN 3

There are many kinds of Berries but this list will focus on
those with medicine-like properties:

ITEM

RARITY

Aspear Berry

RARE

This sour berry shakes the body and


rises its temperature, thawing any ice
surrounding it.

Cheri Berry

UNCOMMON

Its spicy flavor reinvigorates the muscles


and stops the cramping.

Chesto Berry
It is difficult to eat, so tough and dry
that it will heal the drowsiness.

Oran Berry
A delicious citric berry that numbs pain
away.

Pecha Berry

Recovers the normal temperature of the


Pokmon and heals frost biting.

HEALS
FROZEN
SOLID

This berrys sweet pulp will absorb


simple poison out the bloodstream.

$200.00

Persim Berry

Full Heal
A superior spray formula that can heal
any status problem in a second.

HEALS
PARALYSIS

$600.00
HEALS ALL
STATUS
AILMENTS

Medicines are not available in the wild. Thats why wild


Pokmon use berries with healing properties to cure
themselves, although less effective they are better
than nothing, berries have to be eaten all at once to get
their effects.

Healing Berries are not plentiful.


If your players find a berry bush
it is possible that there wont be
more than 2 berries available.

65

HEALS
1 DAMAGE
UNCOMMON
HEALS
POISON
COMMON

A strong flavored berry that snaps its


eater back into focus

Rawst berry

HEALS
CONFUSION
UNCOMMON

Its almost liquid pulp is ideal to stop fire


from spreading and numbs the pain on
the area, it is quite bitter, though.

Sitrus Berry

Berries

HEALS
SLEEP
UNCOMMON

$250.00

This ointment relaxes the muscles and


stops the cramping.

HEALS
PARALYSIS
COMMON

Ice Heal

Paralyze Heal

HEALS
FROZEN
SOLID

HEALS
BURN 1
BURN 2
RARE

A bigger and sweeter berry from the


Oran family but scarcer in the wild.

Lum Berry

HEALS
3 DAMAGE
OR 1 LETHAL
DAMAGE

RARE

This berry is said to cure everything, it


is however very rare to find.

HEALS ALL
STATUS
AILMENTS

Berries are a common ingredient


in Pokmon food. Try to search
for them whenever you can and
discover their many properties!

The best part of berries is that Pokmon will gladly eat


them since most of them are pretty tasty. They may be
eaten, even in the middle of a battle (holding more than
one is banned from official battles).
Pokmon will eat their held berry the moment they
feel they need it, usually as soon as they reach half
of their HP in damage, or when they start to feel the
effects of status ailments. They might eat it sooner
than expected or on command of their trainer.

$1,500.00

A small energy shard that brings a fainted


Human or Pokmon back into conciousness
and stabilizes their wounds.

Max Revive

RECOVER
1 HP &
RESTORE
AWARENESS
NOT FOR SALE

A bigger shard that is not available to the


public.

RECOVER
FULL HP &
RESTORE
AWARENESS

$800.00

$450.00

This powder leaves a horrid aftertaste, EQUALS TO:


but at least it stops the pain.
4 UNITS
OF POTION

Heal Powder

PRICE

PRICE

A nasty tasting root with mystical


EQUALS TO:
properties that can be eaten whole or
14 UNITS
turned into up to 4 batches of powder if
OF POTION
you know how to do it.

Energy Powder

Revives are shards of stone with radiant energy;


when you use them they transfer that energy into you
restoring your awareness after you fainted.

Revive

While berries are delicious, they are not always on


season or are simply not found in certain parts of the
world. In ancient times people resorted to special herbs
and roots to make high quality medicine; however since
all of these medicines taste like Croagunks sludge they
have lost popularity against healing sprays and cherry
flavored cough syrups.

Energy Root

There are situations of life and death in which there is no


time for stabilizing wounds, and you need to get yourself
and others out of danger as quickly as posible. For those
situations, revives are sold.

ITEM

Herbal Medicine

ITEM

Revive

$500.00

A mix of the most foul looking herbs you


can find can make this cure-all powder.

HEALS ANY
STATUS
AILMENT

Revival Herb

$2,800.00

It may be its magical properties or just its RECOVER


awful flavor, but this herb will get you FULL HP &
RESTORE
back into consciousness numbing all the
AWARENESS
pain away. Extremely rare to find.

Pokmon really dislike these


herbs and powders. Treating
their injuries with this type
of medicine will reduce them
happiness points if used often.
Gathering roots and learning to mix herbs into powder
medicine can be a lifesaver in dangerous situations when
you are far from a Pokmon center. The difficult part
isnt finding the herbs but convincing your Pokmon to
eat them.
Well, you know what they say: Nature will give you all
you need if you can handle the awful flavor.

Once used, a Revive will lose


its energy.
Try to keep at least one with
you for emergencies.

Only the most exclusive


Pokmalls tend to have
Revives in stock.
Players and NPCs cant
create their own.

Energetic Drinks
After all the exercise, training and battling, people and
Pokmon need to keep themselves well hydrated, it is
always a good idea to give your companions a delicious
refreshment after a hard battle or a long training
session.
Energy drinks are sold in Pokmon centers or special
dispensing machines and have been designed by the
Counselors of Pokmon Performance on the League.

Energy drinks cannot to be


used during battle or as held
items. They also do not cure
Lethal Damage.

66

Energy Drinks are single-use and their effects are not


immediate but are very potent.
This means that Energy Drinks do not have any effect
In-Battle and they wont cure Lethal Damage. But they
are a good option if you have some time to relax and
enjoy a cool refreshment.

ITEM

PRICE

Berry Juice

$100.00

This mixed drink of various berries is


also quite refreshing. Some Pokmon
produce it naturally.

RESTORES
UP TO:
2 HP

Fresh Water

$200.00

Full of electrolytes and just the right


amount of sodium, restores the vitality
of those who are tired.

RESTORES
UP TO:
4 HP

Sodapop

$250.00

This Sugary drink gives you a quick shot of


energy after being quite tired.

RESTORES
UP TO:
5 HP

Lemonade

$300.00

The Citric boost and added vitamins


make this a favorite after exercise.

RESTORES
UP TO:
6 HP

MooMoo Milk

$350.00

Found in organic farms, this milk is full of


calcium and is right out of the Miltank.

RESTORES
UP TO:
7 HP

Pokballs

Items for Pokmon Care

Long ago, there werent any Pokballs around and


people just hid away from the creatures roaming nearby.

Your Pokmon companions need to be looked after,


you guys will be a team, so you depend on each other
for care and safety. Your Pokmon require their basic
needs to be covered in order to grow healthy and be
comfortable with you, they cannot be kept within their
Pokballs for various days only coming out to battle.
Youll need to prepare yourself with a few Items if you
want to take proper care of your partners.

When humans started getting along with Pokmon and


taking them as companions, they could only depend on
the loyalty of the creature to aid them.
As time passed, someone discovered that some fruits
called Apricorns had special properties that could be
used along with a crystal to hold a creature inside.
Nowdays people know its not magic, its Science!
Technology has upgraded the storage devices, improving
their power many times through the years, but their
purpose has always been the same: To catch and keep
Pokmon inside and carry items for easier storage.
We dont wanna get too technical about how Pokballs
work, but any aspiring trainer needs to know that theyll
be one of their most useful tools and they should always
carry some.

The most common kinds of Pokballs you can find at your


local Pokmart are:

ITEM

Pokball

Fresh Water can be found in the


wild. You can place a source or
a fountain before a grand-scale
battle.

If money is short, you can always try to sell


some of your items to the Pokmart.
Keep in mind that the best price they can give
you is half of the Items market cost, theyve
gotta make a profit!
But if you find rare items that they dont
usually carry on their stock, they can be a lot
more generous than that!
You may also find direct buyers in town who
may want what you are offering.

67

$50.00

Made with Premium ingredients. All Pokmon will


love you if you feed them this on a regular basis.
A high-potein kibble made for athletes. Add 1 dice
to the next Training Roll of the Pokmon.

$600.00

A sturdier barrier protects the seal


SEAL POTENCY:
allowing an easier catch.

4 DICE

$1,200.00
6 DICE

Masterball

Gourmet Food Can

NOT FOR SALE

It is said to be in development by some


companies in the world, it is rumored SEAL POTENCY:
to have a seal so strong it would never UNKNOWN
break.
You can still find artisans who create the old-fashioned
Apricorn Pokballs, but they are getting more and more
difficult to find in big cities with the whole Pokball
industry growing everyday. The good news is that many
awesome designs are available for you to customize the
look of your Pokballs to what you like the most.

With them, youll only need half the experience required


to grow to the next point in the Attribute.

In order to raise its Special Attribute you would


need 40 points of experience, but at the time
Sylveon only has 21.
You buy some Calcium and feed Sylveon with it.
In a few hours its effects will be noticeable and
now you will only need Half of the experience
points to finally get the next point in Special.
Now youre ready for that Gym Leader!

A bag with dry kibble.

$200.00

The best seal in the market to ensure


SEAL POTENCY:
the catch of stronger Pokmon.

A quick note on Selling Items

$10.00

High Performance Food Sack

2 DICE

Ultraball

PRICE

PRICE

A basic ball for catching Pokmon and


SEAL POTENCY:
carrying heavy items.

Greatball

Some of your Pokmon might be able to get their own


food every day, but if you want to befriend them and
gain their trust, a good meal may be a good way to start.
Each package of food is enough to feed a single small or
medium sized Pokmon for a whole day, you can also
use the food as bait for catching Pokmon:

Pokmon Dry Food Pack

Some Pokmon are not as proficient in certain areas


and others have trouble developing certain traits. While
some trainers will train hard, others will train smart!
Just add these supplements into their diet and your
Pokmon will develop faster to its max potential.

Sylveon has been training hard but you need to be


ready for your Gym battle in a few days.

Food

ITEM

Vitamins

$300.00

ITEM

Protein

PRICE
$9,800.00

A tasty milkshake that aids in the growth


STRENGTH
of bigger and stronger muscles.

Iron
An iron capsule that reduces feebleness
and gives you a healthy glow.

Calcium
Add this effervescent pills on their drink
to help grow stronger bones.

Zinc
Zinc capsules help with focus and brain
development.

Carbos

$9,800.00
VITALITY

$9,800.00
SPECIAL

$9,800.00
INSIGHT

$9,800.00

A healthy syrup that fills you with


DEXTERITY
energy!

PP Up
It is rumored they are just sugar pills.
Who really knows?

$9,800.00
WILL

68

HP Up

$9,800.00

A compendium of vitamins and minerals INCREASE


to help your Pokmon grow as big and BASE HP BY 1
ONE USE
healthy as it can be.

ONLY

Rare Candy
This strange candy is made of unknown
ingredients but its effects do not stack.

NOT FOR SALE

ANY
ATTRIBUTE

Vitamins will help your Pokmon reach their max


potential. The best part is that they will notice the
changes and will be happy to have you as their trainer.
All of these items are a single use, though. Their
effects do not stack and they cannot make your
Pokmon develop more than its natural capabilities.
When people see your radiant and vigorous Pokmon
walking around, they will immediately ask you for your
secret.

Evolutionary Items

Grooming
Most Pokmon like to be clean and groomed. When they
live in the wild they find ways to do it themselves, but
since they are not in the wild anymore there is nothing
wrong with a little bit of vanity here and there.
A groomed Pokmon is a happy Pokmon.

ITEM

Grooming Kit

PRICE
$100.00

No more matted hair, unruly leaves, dry scales or


rough rocks with this kit in your hands.

Pokmon Costume

$250.00

Fashionable clothes. Your companions will look


amazing in these costumes and they will love it.

Piece of Accessory

$10.00

Ribbons, hats, collars and everything you need to


make them look super special.
Even if it is not useful in battle, grooming and clothing
will make your Pokmon stand out in the crowd.
Looking good will also give your trusted Pokmon more
confidence. Remember that grooming time is also a great
bonding time.

Pokmon evolution works in mysterious ways. Some


evolve without any kind of intervention just by growing
stronger and experienced, others evolve by being
nurtured and sharing affection with their trainers, and
finally there are species that evolve only trough an
external influence such as elemental energy in stones,
and other items or machines.

Stones
In this world there many strange stones with peculiar
properties that cause sensible Pokmon to have a
reaction.
These items vary in shape and size, the most common
ones are those with elemental properties, like fire, water,
thunder and grass, but there are others with luminescent
properties and even rocks that came from the moon.
Very few marts have one in stock and they are usually
very expensive. You can also find them as prizes in
competitions or get lucky and find one in a cave.
If you get your hands on one, your Pokmon will get a
nice boost in power.

ITEM

Fire Stone

PRICE
$5,000.00

This Stone has a flame inside, its hot to the touch.

Thunder Stone

$5,000.00

Looks like blue glass and can be found at the bottom


of the sea.

Leaf Stone

NOT FOR SALE

It is said that the leaf encrusted to it comes from the


tree of life itself.

Moon Stone

NOT FOR SALE

It is a black stone that turns white and luminescent


when the moon shines over it.

Sun Stone

NOT FOR SALE

A red stone that shines brightly when facing the sun


at morning.

Shiny Stone

NOT FOR SALE

This stone seems to suck the light into a small dark


hole.

Dawn Stone

Trainers like to exchange Pokmon with each other but


it is not as simple as giving each other a Pokball, since
there would be no proof for a consensual exchange.
To solve this problem, trainers get their Pokmon within
a trading machine to take a Pokmon from one Pokball
to another using low radiation energy transfer, this
radiation has been known to trigger evolution in some
species of Pokmon.

Evolution with Held Items


Some Pokmon might react to special Held Items, such
as industrial metals, electric chargers, and even pastries
may trigger evolution when combined with the Trading
Machines radiation waves. In the wild, Pokmon can
go all their lives without ever being in contact with any
of these artificial items so it is more difficult to know
what object will trigger evolution on which Pokmon.
Youll need to be patient and do your share of research
to find out what kind of item you will need to evolve your
companion.

Held Items
Pokmon have a Held Item slot to carry an Item with
them at all times. These Items may be used in battle to
give them an advantage and other special effects.

A Pokmon may only have one active Held


Item for the scene. It may be abe to carry
more, but only one will be active.
The active held item may remain with the
user, be spent, exchanged or stolen depending
on the moves of the user and the foe.
If a Held Item increases or decreases an Attribute, it
cannot be stacked with a move that modifies the same
attribute. You will instead take into account the one
effect that modifies the most.

NOT FOR SALE

Its crystal-like surface allows you to see a ball of


light inside.

Dusk Stone

Trading Machines

$5,000.00

It glows in the dark and can be used to power small


electronics.

Water Stone

Once you use an evolutionary


stone on a Pokmon it will
become a regular rock.
Choose carefully on which
Pokmon you will use it.

NOT FOR SALE

Held items are not for sale. Youll have to find them on
your adventures through the world.

Held Items are exclusive


for Pokmon. Humans using
them wont benefit from
their special properties.

This cerulean stone shines with blinding light for a


minute during sunrise.
69

70

ITEM
Black Belt
After years of training in martial arts
you can proudly wear this.
Adds damage to a certain type of moves.

Black Glasses
These glasses make you look cool and
mean.
Adds damage to a certain type of moves.

Charcoal
A piece of special charcoal that never
turns to ash and keeps a steady flame.
Adds damage to a certain type of moves.

Dragon Fang
A Dragon Pokmon that fought fiercely
lost this fang. Its sprit lives within.
Adds damage to a certain type of moves.

Hard Stone
A Stone that is embed on the body to
protect it from impact.
Adds damage to a certain type of moves.

Magnet
This magnet keeps positive and negative
charge within itself.
Adds damage to a certain type of moves.

Metal Coat
This chromed metal coat keeps all
surfaces shiny.
Adds damage to a certain type of moves.

Miracle Seed
It is said that this seed came from the
same forest as the tree of life.
Adds damage to a certain type of moves.

71

RARITY
UNCOMMON
Damage

Fight
COMMON
Damage

Dark
UNCOMMON
Damage

Fire
RARE
Damage

Dragon
COMMON
Damage

Rock
UNCOMMON
Damage

Electric
RARE
Damage

Steel
UNCOMMON
Damage

Grass

ITEM
Mystic Water

RARITY
RARE
Damage

ITEM

Twisted Spoon

A small vessel with water that emits a


mysterious glow.
Adds damage to a certain type of moves.

Water

A spoon that bends with the power of


the mind.
Adds damage to a certain type of moves.

Never-Melt Ice

RARE

Light Ball

A magical piece of ice that never melts.


Adds damage to a certain type of moves.

Poison Barb
This poison infused barb is sure to take
the poison into the skin.
Adds damage to a certain type of moves.

Sharp Beak
A sharp metal cover for the beak of your
Pokmon.
Adds damage to a certain type of moves.

Silk Scarf
Just a regular everyday normal scarf.
Nothing special about it.
Adds damage to a certain type of moves.

Silver Powder
Be careful as this powder is itchy and
gives you allergies.
Adds damage to a certain type of moves.

Soft Sand
A pouch with special sand thats smooth
and soft to the touch.
Adds damage to a certain type of moves.

Spell Tag
An old piece of paper that once sealed
the spirit of an angry Pokmon.
Adds damage to a certain type of moves.

Damage

A rare ball of light that reacts only to a


Pikachus energy.

Ice
UNCOMMON
Damage

Lucky Punch
A set of boxing gloves specially fit for a
Chansey or Blisseys arms.

RARITY
COMMON
Damage

Psychic
UNCOMMON
Strength

Damage

Flying
COMMON
Damage

Stick

COMMON

A piece of Leek that allows Farfetchd


to fight swiftly. You can also cook it; it
is delicious.

Thick Club
A bone piece, only Cubone and Marowak
are affected by it.

Damage

Bug
UNCOMMON
Damage

Amulet Coin
A good luck charm that is said to bring
money to your pocket. If your Pokmon
Battles it will bring you fortune.

Eviolite
A strange lump that boosts the defenses
of an un-evolved Pokmon.

Ground
RARE
Damage

Ghost

Expert Belt
The belt of a seasoned warrior who
knows many techniques. Adds damage
to Super Effective Moves.

Life Orb
A magic orb that grants great power at
the cost of the life energy of the weilder.
(Adds damage & recoil to all attacks)

Kings Rock

Lucky egg

Quick Claw
This claw allows you a firm grip on the
ground to move faster.

UNCOMMON

DOUBLE
ANY
MONEY
PRIZE

Sp. Def

Damage

Damage

RARE

RARE
RECEIVE
1 EXTRA
EXP. POINT
PER BATTLE
UNCOMMON
Iniciative

RARE

UNCOMMON

A big pair of fangs that make you look


like a vampire.

Rocky Helmet

RARE

RARE

Razor Claw

Razor Fang

RARE

RARE

This sharp claw can pierce through


tough surfaces with ease.

Strength

Defense

RARITY

A crown-shaped rock that makes some


Pokmon feel like the king.

A small egg thats said to contain


happiness inside.

Strength

Normal
COMMON

UNCOMMON

Poison
COMMON

Special

ITEM

A helmet covered with sharp edges and


rocks. Deal damage to a foe attacking
you with a Non-ranged Physical Attack.

Wide Lens
A magnifying glass used to see the small
details.

UNCOMMON
Damage

COMMON
Accuracy

72

Brave
A Nature is the essence of Humans and Pokmon, it
defines their values and whats important for them.
All people and Pokmon have their own unique
personality, but it is their Nature what defines how they
will react to certain situations.
Your Nature will shape whats inside your mind, and that
will reflect on the exterior. Some natures are beneficial
for certain aspects of life and all of them may be a
hindrance when facing certain situations.
Pokmon can overcome the limitations of their Nature
with the help of their trainer. A fearful or aggressive
Pokmon can become friendly and social with the right
treatment.
For humans, though, the power to act against your own
nature can only come from within yourself.

Keep in mind that Humans are able


to think or feel one way yet act
another.
Pokmon on the other hand tend
to act according to what they feel
and will stay true to their natures.

Adamant
Powerful, Fierce, Relentless
An indomitable will that wont falter. Those with
Adamant nature are belligerent and impassive.
Only the strong survive in this world, thats why power
and strength is what they respect the most. You are
either their equal or their inferior, working as a team
does not fit them well. They believe everyone must carry
their own weight and those who cant will be left behind.

Bashful
Compassionate, Vulnerable, Family Oriented
There is an adorable shyness in them. They enjoy the
simple things in life and are quite sensitive to others
emotions. They are very conscious about their own
weaknesses and will try to make them better. But it hurts
them to be pushed around and they may feel intimidated
or disheartened if the challenges are too big. They need
a strong figure who believes in them to feel confident.

Bold
Adventurous, Confident, Daring

In this section you will find a detailed list of Natures that


work on both Trainers and Pokmon.
Since they are gonna be used for role-playing dont
restrict yourself. If you cant find a nature on the list
that fits what you want for your character feel free to
include your own.

Real thrill seekers. The Bold view life with optimism and
excitement, they firmly believe one must go forward no
matter the consequences. They are easily provoked and
quick to take action, often heading into challenges a lot
bigger than themselves. Failure is something that hits
them hard, but they are known for getting back on their
feet again and charge for adventure one more time.
Theres no mountain big enough to stop them.

Fearless, Level-headed, Protector

Dependable, Resilent, Resourceful

The Brave of heart will face any situation with courage


and a cool head. They wont tolerate bullying or abuse
anywhere near them and will always encourage others to
conquer their fears. Selfless is their second name, as
they will never turn their back on their comrades even
at the cost of their own safety. Others look up to them as
they inspire confidence and trust.

Life has been tough but they know how to endure any of
the difficulties that may arise. The word disheartened
is foreign to them. Youll rarely find them unprepared.
Problems are a part of life and they do their best to
resist and surpass them.Taking things lightly is difficult
for them, but you can depend on them to help you get
through even in the hardest scenarios.

Calm

Hasty

Reasonable, Peaceful, Balanced

Eager, Enthusiastic, Hustle

Peace and tranquility is the most important thing for


those with a Calm nature. They are not noisy nor they
want much thrill in their lives. Conflict is not welcome
and they tend to be peacemakers.
It is rare to see them fall for provocations as they keep
their distance from creatures with a bad attitude.
Their presence is pleasant and soothing, making them
easy to approach.

The past is gone, the future is yet to come, you have to


live the moment and the moment is now!
They dont have time to mop about past losses or worry
about future battles. They are eager to see what comes
next, ending a project quickly so they can get into the
next one. They make their lives on the go and rarely sit
around to relax or meditate things through. There will
always be something to do with them around.

Careful

Impish

Analytic, Skeptical, Withdrawn

Mischievous, Witty, Playful

Those under this nature will often ponder their options


according to the level of risk. If the benefit is substantial
but the risk is too great they will prefer an option less
rewarding but also less risky. They may take some time
to warm up to strangers and will always be alert to their
surroundings. Keeping a situation under control is
important for them. It is no shame to run away to fight
another day.

Free spirits hungry for enjoyment and fun at the expense


of others. They carry themselves with a light heart but
you can also see a smug smirk on their faces.
Irreverent and agile in mind, they dislike routine and
chores.They are the kind to find solutions around a
problem instead of a head on confrontation.
Youll recognize them as the pranksters of the group.

Docile

Jolly

Kind, Team worker, Service spirit

Cheerful, Charming, Energetic

Always with a courteous disposition, a Docile nature


indicates that you put others before yourself. Those under
this nature love to please and be of assistance for their
companions and community.
They may not be big achievers but even if only one person
appreciates their efforts they will feel accomplished.
They make great teammates and will be the first to ask:
How may I be of service?

They love to spread happiness around and will always


have a smile to give you. They rarely feel gloomy and
dislike when others do.
They easily form close friendships as others enjoy their
good mood and affable disposition. They understand the
power to move a mountain is through an enthusiastic
demeanor and cheerful smiles.

Gentle

Lax

Graceful, Charismatic, Extroverts


A Gentle personality reflects on graceful conversations
and pleasant social interactions. They enjoy doing things
with care and refinement, and others come to them
simply to please on their sophisticated presence.
Lovers and appreciators of the good things life has to
offer, they can be quite exigent with their tastes. Give
them the attention they seek and theyll shower you in
glamour and style.

73

Hardy

Unconcerned, Indolent, Simple


Lax is an inconstant nature, those under it will do things
whenever they feel like it.
Is not that they are lazy, they just dont see the need to
waste energy on stuff thats not important for them yet.
Since they dont care to fill anyones expectations they
need a reason to keep motivated. One thing is certain,
something must be really important for them to give
everything theyve got.

74

Lonely
Independent, Introspective, Solitary

Quiet
Silent, Reserved, Espectator

They like to keep their distance and do everything


on their own. They often feel its up to them and
nobody else to get things done and will often burden
themselves with responsibility that should be shared.
They are hard to get close to, since they prefer their
solitude. However, they can be trusted to do their best
even if they are unguided.

Life is what happens around those with a Quiet nature.


They often take a passive stance over the circumstances
around them. Strong thoughts or opinions they have
will rarely be expressed, so they are not the greatest at
social interactions. They may be afraid to make a mistake
or consider it a hassle to take action. They need a good
motive to take an active role on whatever is happening.

Mild

Quirky

Meek, Serene, Comforting

Unusual, Open-Minded, Original

Harmless is the word that best describes a Mild nature.


They are patient and calm with others, reliable and
caring on every matter. Because of this, others seek their
company as stability ground. They seek to understand
others and have a natural talent to do it.
They tend to keep their needs to themselves and
sometimes they stay in the background, but they are the
ones others turn to when they need someone to listen.

You cant really understand how their mind works. Those


who have a Quirky nature will usually see the world in a
unique way that only they seem to comprehend.
The way they act will be peculiar and often attract
puzzled looks. The way they solve problems will often
be completely different than the way anyone else would
have solved them. They accept new things easily and are
eager for stimulation.

Modest

Rash

Measured, Self-Assured, Hard Worker

Reckless, Unrefined, Daredevil

When you are aware of your potential you dont need


others to praise you for it. A modest nature knows the
reward is the constant improvement of their abilities,
not the acknowledging of others. They wont show off
nor will they feel diminished when others display better
capabilities. Theyll do their best always and the only
one who may judge the right or wrong of their ways is
themselves.

They are reckless, and exposing themselves to danger is


their idea of fun. They are blunt and direct in the way
they act with others, you are either their friend or you
are their enemy. They are known for rushing into action
with a hit first, ask later mentality. They are known to
be quick-tempered, loud-mouthed and foolhardy.

Naive

Relaxed

Curious, Lighthearted, Innocent

Carefree, Meditative, Nonchalant

The world is full of wonder; there is always something


new to discover and many others to befriend.
A Naive nature is a curious and innocent nature, they
easily trust others because they ignore the many dangers
of the world. They still have a lot to learn, and mishaps
may make them lose a little of the spark in their eyes,
but a good friend will make them shine even brighter.

The problems of the world are not their problems.


A Relaxed nature will allow its bearer to take it easy and
never loose their cool. They will never stress over trivial
matters and wont instigate trouble.
Should disputes arise they will invite others to calm
down trough breathing and meditation. Some may call
them carefree, they will call themselves enlightened.

Naugthy

Serious

Devious, Rebel, Sly


Why should they listen to you? You are not their boss!
Most of the time theyll deliberately do the opposite
from whats expected from them. Why? Because they
can, of course. They love to see others get mad at their
antics and will use their clever mind and cunning to get
away with their misdeeds. Theyll only behave when
theres something to gain or because someone has put
them in their place.

75

Steadfast, Rigid, Commited


They have a big sense of responsibility and dont really
appreciate when others dont focus as much as them on
a task. If they have a duty they will not stop until its
fulfilled, everything else is a useless distraction. They
have trouble relaxing and they can be hard to deal with.
But if you want things done and done well they are the
ones to look for.

Timid
Shy, Apprehensive, Sensible
They have built walls around themselves that make it
hard for others to see whats inside.
They just want to be accepted but will never really ask for
it. Its usual to see them put their confidence in a leader
figure rather than on themselves, this makes them eager
to please but terrified to fail. They need to learn to trust
in their own capabilities to reach their full potential.

ONCE DEFINED, YOUR NATURE


CANNOT BE CHANGED.
Take your Nature into account when deciding
the actions youll take in the game.
Depending on how well you characterize
the traits of your Nature, and how you learn
to overcome the flaws of that personality,
you will measure your skill role-playing. Just
remember:

WILL POINTS ARE AN AWARD FOR


ROLE-PLAYING YOUR NATURE
If you need to recover Will Points, acting
according to your nature is a good way to
start. Storyteller must reward players who
keep true to their nature inside the game.

Whenever a Player catches a new


Pokmon youll need to assign a
Nature to it. Take into account
their species and/or ability to do
this.

Make it feel unique.


A Pokmon with a Nature that is contrary
to whats expected from its species can be
a troubled creature or the most amazing
companion, its up to you to decide!

Every Nature has its challenges, there is not one thats


better than the other.
The fact that some natures do not seem to get along
with each other is no reason for disrupting the fun of the
game. On the contrary, they are a chance to complement
the characters and create new interactions and fun
dynamics.
The Nature of your Pokmon can also create different
ways to interact, as not only they get to bond with their
trainer but also with their other Pokmon teammates.
Will they get along? Will they form rivalry or friendship?
Have fun exploring how rich your game can be when you
mix all different personalities into a pot. It is certainly
one of the most entertaining parts of the game.

76

There are almost a thousand known species of Pokmon


in the world, some better known than others.
In this section of the book youll find all the information
available about most of them.
To create and train your Pokmon youll need to check
its Pokdex entry, ability and moves in the Pokmon
Abilities and Pokmon Moves sections of this book.

Pokdex Entries Info


Name & Number

Use the name to identify the species of your


companion. Use the number to find it quickly
in the Pokdex.

Size and Weight

Now, this might seem like a lot of information to take


in. How will you ever memorize all these names, data,
moves and special abilities?

This will help you get an idea about the volume


of your Pokmon. The Size and Weight named
on its entry is the average you may find bigger
or smaller specimens.

Dont worry! You dont have to memorize it at all!


Simply take this information to customize your Pokmon
and build a unique character.

Basic information

Think of your Pokmon as an extension


of your Trainers abilities. Pokmon
work like powers at your disposition. If
you want Ice powers you should capture
an Ice Pokmon. If you want to be a
bard, get a Pokmon with Sing.
Your Pokmon are capable of working wonders with ease.
They have many abilities and maybe a dozen moves to
learn. Focus only on what you want.
Think about it this way:
You have 6 slots available for customization.
Each and every Pokmon you carry will have a special
role in your party. You can complement your team any
way you want.
Perhaps you want a bulky Pokmon that can take a hit or
a fast companion to sweep an enemy party, a cute kitten
whos only there to charm the girls or a passionate mouse
to cheer everyones fighting spirit.
Your imagination is the limit.

Use the tools on this book and


your imagination to create
unique Pokmon. They are
part of a living world, take
your time and describe their
behaviors.
Keep in mind that a Pokmons
uniqueness is not in its strength or
its high attributes, but in the role
playing you get from your players
thanks to it.

A General description of the Pokmon and its


behavior, some are common others are rare.

Type

With this youll know the weaknesses and


resistances of your Pokmon. See page 35.

Starting Attributes

The starting attributes show the Pokmon at


its weakest state. Wild Pokmon may be
stronger.

Limits

The highest attribute score for the Pokmon.


Limits cannot be modified. See page. 61

Base HP

The starting HP of the Pokmon. Add the Vitality


Score to get the total HP.
See page 17.

Disobedience score

Some Pokmon are naturally prone to dislike


and disobey orders.
For more information about disobediece check
pages 27 & 60.

Ability

Special abilities for the Pokmon.


Check Pokmon Abilities chapter, page 333.

Evolution

The Evolutive line and stage of the Pokmon,


along with the way it most commonly evolves.

Moves

The complete list of moves for the Pokmon


and their experience cost.
Moves marked with a ? can be obtained at
storytellers discretion.
For more information about moves see page.
265.

78

Kanto Pokdex

Kanto Pokdex

#001 Bulbasaur

Poison

Grass

Type:

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.7m / 204

7kg / 15 lbs

Base

HP:

Disobedience:

Abilities:
Seed Pokmon
It carries a seed on its back since
Overgrow
birth. As it grows older, the seed
Evolution: First Stage.
also grows larger. It is known to be Evolves after reaching a certain age.
a well-behaved and loyal Pokmon,
but pretty rare to find in the wild.
#001

Experience
cost

Type

move name

0
0
13
15
23
31
39

Normal

Tackle

Grass

Leech Seed

Poison

Poison Powder

Normal

Take Down

Normal

Sweet Scent

Normal

Double-Edge

Grass

Synthesis

?
?

Grass

Grassy Terrain

Grass

Grass Pledge

#003 Venusaur

Experience
cost

#002

0
7
16
25
34
43
?
?

Normal
Fire

move name
Scratch
Ember

Dragon Dragon Rage


Fire
Normal

Fire Fang
Slash

Fire

Fire Spin

Steel

Metal Claw

Fire

Fire Pledge

Leech Seed

Poison

Poison Powder

Normal

Take Down

Normal

Sweet Scent

Normal

Double-Edge

Grass

Synthesis

Grass

Grassy Terrain

Grass

Grass Pledge

?
?

Growl

Grass
Grass

Vine Whip
Sleep Powder

Dexterity

Grass

Razor Leaf

Vitality

Normal

Growth

Special

Grass
Grass

Worry Seed

Psychic

Seed Bomb
Amnesia

#002 Ivysaur

Grass

Type:

Dexterity

Grass

Razor Leaf

Vitality

Normal

Growth

Special

Grass
Grass

Worry Seed

Psychic

Solar Beam
Amnesia

Poison

Base

HP:

Experience
cost

Type

Insight
Height:

Weight:

1 m / 303

Base

25kg / 50 lbs

HP:

Disobedience:

Poison

Disobedience:

move name

0
10
19
28
37
46

Normal

Growl

Normal
Normal

Smokescreen

Dragon

0
0
13
15
23
31
39
50
?
?

move name

Type

Experience
cost

Normal

Tackle

Grass

Leech Seed

Poison

Poison Powder

Normal

Take Down

Normal

Sweet Scent

Normal

Double-Edge

Grass

Worry Seed

Grass

Petal Blizzard

Experience
cost

Dragon Outrage
Grass

Weight:

1.1m / 307

20kg / 42 lbs

Base

HP:

Abilities:

Fire

Scratch
Ember

Normal

Scary Face

32
41
56
71

Fire
Normal

Flame Burst

?
?

Electric

Slash

Fire

Fire Spin

Fire

Heat Wave

Fire

Thunder Punch

0
0
0
17
28

Flying
Fire

Inferno

Fire

Flare Blitz

Dragon

Outrage

Water

Type:

Solar Beam

Ghost

Curse

Vitality

Fire

Flamethrower

Special

Fire

Inferno

Insight
Base

HP:

Disobedience:

Flamethrower

Fire

Grass

Base

HP:

?
?

Tackle

Water

Water Gun

Water

Bubble

Normal
Water

Rapid Spin
Water Pulse

Normal

Skull Bash

Water

Rain Dance

Ground Mud Sport


Ice

Icy Wind

Experience
cost

#006 Charizard

Dragon

Flamethrower

Fire

Inferno
Dragon Dance

Disobedience:

Type

move name

4
10
16
24
32
40
48

Normal

Tail whip

Water
Dark

Withdraw

Normal
Water

Protect
Aqua Tail

Steel

Iron Defense

Water

Hydro Pump

Water

Water Pledge

Flying

Fire

Type:

Strength

Insight
Height:

Weight:

1.7m / 507 125kg /275 lbs

Base

HP:

Disobedience:

Abilities:
Flame Pokmon
A Charizard flies around looking

Blaze
for strong opponents. It breathes
Evolution: Final Form.
intense flames that can melt any
material. However, it will never touch
a weaker foe. Not many trainers are
#004
#005
able to handle its bad temper.

Experience
cost

Abilities:
Tiny turtle Pokmon
Torrent
It is scarce in the wild. The shell is
not just for protection - it also helps
Evolution: First Stage.
to minimize resistance in water Evolves after reaching a certain age.
enabling Squirtle to swim at high
speeds. Its usually a calm and easy
#007
#008
#009
going Pokmon.

Normal

Fire Pledge

Wing Attack

Insight

0
0
13
20
28
36
44

Metal Claw

Fire

Fire

Special

36
47
62
77

Special

move name

Steel

Flame Burst

Fire Fang

Fire

Petal Dance

Type

Fire Spin

Scary Face

Fire

Vitality

Growth

Experience
cost

Fire

Smokescreen

Dragon Rage

Grass
Grass

Fire

Slash

Normal
Normal

Dragon

Normal

Type:

Normal

Fire Fang

Growl

Dexterity

Vitality

9kg / 20 lbs

Fire

Normal

Growl

Razor Leaf

0.5m / 108

Dragon Dragon Rage

move name

Type

0
10
21
32
43
54

Normal

Grass

Weight:

Ember

Shadow Claw

Strength

Height:

Scratch

Smokescreen

Dexterity

Synthesis

Fire

?
?

move name

Blast Burn

#007 Squirtle

Normal

Experience
cost

Normal
Ghost

Sleep Powder

Flame Burst

8kg / 18 lbs

Normal

0
0
17
28
39
50

move name

#006

Type

Vine Whip

Fire

Weight:

Air Slash

Dragon Dragon Claw

Experience
cost

Grass
Grass

Dexterity

0.6m / 200

Flying

move name

#005

Growl

Strength

Height:

Type

Type

Evolution: Second Stage.


Evolves after reaching a certain age.

Normal

Frenzy Plant

#004 Charmander

Experience
cost

Disobedience:

Experience
cost

Blaze

0
0
13
20
28
32
45
53

Scary Face

Dragon Dance

move name

Type

Abilities:
Lizard Pokmon
A rare Pokmon. The flame on its tail
Blaze
is an indicator of its feelings and life

First Stage.
Evolution:
force. If it is healthy and happy, the Evolves after reaching a certain age.
flame burns brightly.
It needs proper care and discipline
or else it may rebel later on.
#004
#005
#006

79

Height:

0
0
0
0
21

Strength

Abilities:
Seed Pokmon
There is a bud on this Pokmons
Overgrow
back. To support its weight, Ivysaurs

Second Stage.
Evolution:
legs and trunk grow thick and Evolves after reaching a certain age.
strong. It becomes kind of a loner
after evolving and may stray away
from its group to take sunbaths.
#001
#002
#003

Grass

Insight

#004

Sleep Powder

Type:

Strength

Flame Pokmon
It turns aggressive after evolving, it
is very hot-headed by nature, so it
constantly starts fights. When its
excited, the flame at the tip of its
tail flares with a bluish white color.

Vine Whip

Abilities:
Seed Pokmon
Overgrow
Venusaurs flower is said to take on
vivid colors if it gets plenty of sun
Evolution: Final Form.
light. The flowers aroma soothes
the emotions of others.
If you find one in the wild, it must be
#001
#002
#003
the protector of the area.

Type

Grass

Fire

Type:

Normal

Growl

Insight

Experience
cost

7
13
15
21
27
33

#005 Charmeleon

3
9
13
19
25
31
37

Grass
Grass

Special

200kg / 440 lbs

Tackle

Normal

Vitality

2 m / 607

Normal

move name

Type

0
9
13
20
28
36
44

Dexterity

Weight:

Experience
cost

#003

Strength

Height:

Type

move name

Type

move name

Experience
cost

Type

move name

0
7
13
19
25
31
37

Normal

Tackle

Water

Water Gun

?
?

Water

Bubble

Normal

Rapid Spin

Water

Water Pulse

Normal

Skull Bash

Water

Rain Dance

Water

Aqua Jet

Ice

Icy Wind

#008 Wartortle

Experience
cost

Type

#006

move name

4
10
16
22
28
34
40

Normal

Tail whip

Water
Dark

Withdraw

Normal

Bite
Protect

Water

Aqua Tail

Steel

Iron Defense

Water

Hydro Pump

Water

Water Pledge

Type:

Water

Strength
Dexterity

Bite

Vitality
Special
Insight
Height:

1m / 303

Weight:

23kg / 50 lbs

Base

HP:

Disobedience:

Abilities:
Turtle Pokmon
Its large tail is covered with rich,

Torrent
thick fur that deepens in color with
Evolution: Second Stage.
age. The scratches on its shell are Evolves after reaching a certain age.
evidence of this Pokmons tough
attitude in battle. It is a good hunter
underwater.
#007
#008
#009

80

Kanto Pokdex

Kanto Pokdex

#009 Blastoise

Water

Type:

Experience
cost

Type

0
0
0
16
24
32
46

Steel

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.6m / 503

170kg / 380 lbs

Base

HP:

Disobedience:

Abilities:
Shellfish Pokemon
The jets of water it spouts from

Torrent
the rocket cannons on its shell
Evolution: Final Form.
have been recorded to punch
through steel. It is confident on its
great defense and water spouts to
overcome any obstacle.
#007
#008

Experience
cost

0
15

Type
Normal
Bug

move name
Tackle
Bug Bite

Experience
cost

0
?

Type

60
?

move name
Flash Cannon

Normal

Tail Whip

Water

Withdraw

Dark

Bite

Normal

Protect

Water

Aqua Tail

Steel

Iron Defense

Water

Hydro Pump

Dragon Outrage

Experience
cost

move name

Type
Normal

Tackle

Water
Water

Water Gun
Bubble

Dexterity

Normal

Rapid Spin

Vitality

Water

Water Pulse

Special

Normal
Water

Skull Bash

?
?

Electric

Zap Cannon

Water

Hydro Cannon

Rain Dance

#010 Caterpie

Normal

String Shot

Electric

Electro Web

Poison

Bug

Type:

Dexterity

Height:

Weight:

0.3m / 100

3kg / 6 lbs

Strength

Height:

Weight:

0.3m / 100

3kg / 6 lbs

Base

Bug

Type:

Poison

0
?

Strength
Dexterity

move name

Type

Experience
cost

Normal

Harden

Electric

Electro Web

HP:

Abilities:

Weight:

Experience
cost

Type

move name

Normal

Harden

Electric

Electro Web

Experience
cost

Type

Steel

0.7m / 204

10kg / 22 lbs

Experience
cost

0
12
16
22
28
34
40
46
?

81

Type

move name

Psychic Confusion
Grass Stun Spore
Flying
Normal

Gust
Whirlwind

Bug

Silver Wind

Bug

Rage Powder

Normal
Bug
Normal
Ghost
Normal

Captivate
Quiver Dance
Nightmare

Experience
cost

12
12
18
24
39
36
42
?
?

Type

move name

HP:

Experience
cost

Iron Defense

Disobedience:

Steel

Height:

move name

Normal

Normal

Normal

Normal

Normal

Normal

Normal
Normal

Normal
Normal

Normal

Normal

Type:

Grass
Normal

Sleep Powder

Psychic

Psybeam

Vitality
Special

Tailwind
Safeguard

Normal
Electric
Normal
Bug

Electro Web

Normal

Normal

Normal

Normal
Normal

Normal
Normal

Normal

Normal

Bug Buzz

#015 Beedrill

Poison

Bug

Type:

Signal Beam

Insight
Weight:

32kg / 70 lbs

Base

HP:

Disobedience:

Abilities:
Butterfly Pokmon
It can be found in forests and plains.
Compoundeyes
It loves the honey in some flowers

Final Form.
Evolution:
even with tiny amounts of pollen.
Its wings are covered by dust that
allows it to fly even when its raining.
#010

30kg / 65 lbs

Base

HP:

Disobedience:

Abilities:
Poison Bee Pokmon
A Beedrill is extremely territorial.
Swarm
For safety reasons, no one should
Evolution: Final Form.
ever approach their nest. If it is
disturbed, they will attack in swarm.
It has three stings. The one on its tail
#013
#014
secretes a powerful poison.

Dexterity

1.1m / 307

Weight:

1 m / 303

Flying

#011

#012

10kg / 22 lbs

Experience
cost

0
9
17
25
33
41
49
?
?

Type

move name

Normal

Tackle

Flying

Gust

Normal

Whirlwind

Flying

Feather Dance

Flying

Wing Attack

Flying

Tailwind

Flying

Air Slash

Dark

Feint Attack

Steel

Steel Wing

Experience
cost

5
13
21
29
37
45
53
?

Type

?
?

move name

Type

Experience
cost

0
16
22
28
34
40

Strength

Height:

Strength

Height:

Weight:

Base

HP:

#013

Iron Defense

Bug

Poison

Bug

Type:

Disobedience:

Abilities:
Cocoon Pokmon
Shed Skin
It remains virtually immobile while it
clings to a tree. On the inside, it is
Evolution: Second Stage.
preparing for evolution by rising the Evolves after 10 days in this form.
temperature of its shell. Beware of
Beedrills thay may roam close to it.

Dexterity

Poison Powder

Flying

Electro Web

Strength

6 m / 200

Type

Poison

Normal
Bug

Electric

Insight

Normal

Supersonic

String Shot

Insight

Normal

#012 Butterfree

#014 Kakuna

move name

Insight

Abilities:
Cocoon Pokmon
Shed Skin
Its shell can be as hard as an iron
slab. A Metapod does not move very
Evolution: Second Stage.
much because it is preparing its soft Evolves after 7 days in this form.
innards for evolution inside the shell.
It is known as one of the fastest
#010
#011
#012
evolving Pokmon in the world.

Normal

Special

Base

move name

Type

Special

Special

Bug Bite

0
?

Vitality

Special

HP:

Bug

Poison Sting

Vitality

Vitality

Disobedience:

Poison

Experience
cost

Dexterity

Vitality

Base

0
15

move name

Hairy Pokmon
Often found in forests eating leaves.
Shield Dust
It has a sharp, venomous stinger on
Evolution: First Stage.
its head for defense. It has an acute Evolves while still Young.
sense of smell to find food, and its
bright-colored body is intended to
warn off predators.
#013
#014
#015

Insight
Height:

Type

Disobedience:

Abilities:
Worm Pokmon
It is very common in the forests.
Shield Dust
Its voracious appetite compels it

First Stage.
Evolution:
to devour leaves bigger than itself Evolves while still young.
without hesitation. It releases a foul
odor from its antennae if it feels
threatened.
#010
#011
#012

#011 Metapod

Experience
cost

Insight

0
?

Strength

Poison

Bug

Type:

0
0
13
20
28
39
53

#009

move name

#013 Weedle

Normal

Fury Attack

Bug

Twineedle

Dark

Pursuit

Bug

Pin Missile

Dark

Assurance

Normal

Endeavor

Ground Drill Run


Ghost

Experience
cost

13
19
25
31
37
45

Type

#014

#015

move name

Normal

Focus Energy

Normal
Poison

Rage
Toxic Spikes

Psychic Agility
Poison Poison Jab

Bug
Flying

Fell Stinger
Tailwind

Ominous Wind

#015

move name

#016 Pidgey

Ground Sand-Attack

Type:

Normal

Flying

Strength

Normal
Dragon

Quick Attack
Twister

Dexterity

Psychic

Agility

Vitality

Flying

Roost

Special

Flying

Mirror Move

Flying

Hurricane

Normal

Uproar

Insight
Height:

0.3m / 100

Weight:

2kg / 4 lbs

Base

HP:

Disobedience:

Abilities:
Tiny Bird Pokmon
Very common around the world, it Keen Eye & Tangled Feet
prefers to live in forests but can be
Evolution:

First Stage.
seen around cities and plains too. Evolves after honing its flighting skills.
Its a docile Pokmon that tends to
avoid trouble. It flaps its wings to
#016
#017
#018
lure prey out of hiding.

82

Kanto Pokdex

Kanto Pokdex

#017 Pidgeotto

Type:

Flying

Normal

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.1m / 307

30kg / 66 lbs

Bird Pokmon
Each Pidgeotto claims a large area
around meadows as its territory.
This Pokmon flies around, patrolling
its home and will attack any intruders
with its sharp claws. It will challenge
itself to fly a bit higher every day.

Experience
cost

0
0
0
22
32
44
56
?

Type
Flying

move name
Hurricane

Ground Sand-Attack
Normal

Quick Attack

Dragon Twister
Psychic Agility
Flying
Flying
Psychic

Roost
Mirror Move
Reflect

Base

HP:

Abilities:

Disobedience:

move name

Experience
cost

Type

0
0
17
27
37
47
57
?
?

Normal

Tackle

Flying

Gust

Normal

Whirlwind

Flying

Feather Dance

Flying

Wing Attack

Flying

Tailwind

Flying

Air Slash

Dark

Feint Attack

Steel

Steel Wing

Experience
cost

0
13
22
32
42
52
62
?

Type

move name

Ground Sand-Attack

Experience
cost

Dexterity

Psychic

Agility

Vitality

Flying

Roost

Flying

Mirror Move

Flying

Hurricane

Normal

Uproar

Special

Normal

Type:

Normal
Flying

Tackle

Normal

Whirlwind

Flying

Feather Dance

Vitality

Flying
Flying

Wing Attack

Special

?
?

Fire
Ghost

Flying

Dexterity

Tailwind

Insight
Height:

Weight:

1.5m / 507

Weight:

0.3m / 100

Strength

Gust

Ominous Wind

Height:

2kg / 4 lbs

Base

HP:

Disobedience:

80kg / 174 lbs

Base

HP:

Disobedience:

Experience
cost

0
0
0
13
23
35
47
?

Type

move name

Ground Drill Run


Flying

Peck

Normal

Leer

Dark

Pursuit

Flying

Mirror Move

Dark

Assurance

Flying

Drill Peck

Normal

Scary Face

Experience
cost

0
0
0
17
29
41

move name

Type

Type:

Poison

Normal

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.3m / 100

3kg / 7 lbs

Base

HP:

Disobedience:

Type

Experience
cost

0
4
10
16
22
28
34
?

move name

Normal

Tackle

Normal

Quick Attack

Dark
Normal
Dark

Hyper Fang
Crunch
Super Fang

Normal

Endeavor

Normal

Experience
cost

Bite

Normal

Screech

Type

move name

Type

move name

0
0
0
13
19
24
34

Normal

Swords Dance

Normal

Tail Whip

Normal

Focus Energy

Normal

Super Fang

44

Normal

Endeavor

Normal

Last Resort

83

Dark

Pursuit

Dark

Sucker Punch

Dark

Crunch

Experience
cost

Type

move name

0
0
10
16
20
29
39

Normal

Tackle

Normal
Dark

Quick Attack

Normal

Double-Edge

?
?

Fire

Flame Wheel

Fight

Final Gambit

Flying

Peck

Normal

Leer

Dark

0
9
17
25
33
?
?

Pursuit

Flying

Mirror Move

Dark

Assurance

Flying

Drill Peck

Normal

Scary Face

Type

move name

Normal

Growl

Normal
Flying

Fury Attack
Aerial Ace

Psychic

Agility

Flying

Roost

Flying

Tailwind

Flying

Feather Dance

Fury Attack

Dexterity

Flying

Aerial Ace

Vitality

Psychic

Agility

Special

Flying

Roost

Flying

Sky Attack

Ghost

Curse

?
?

#020 Raticate

#023 Ekans

Poison

Type:

Focus Energy
Pursuit

Dexterity

Dark

Sucker Punch

Vitality

Dark

Assurance

Special

Normal

Double-Edge

?
?

Fire

Flame Wheel

Normal

Strength

Bite

Dexterity

Normal

Hyper Fang

Vitality

Normal

Scary Face

Special

Dark

Assurance

Insight
Weight:

0.7m / 204 18kg / 40 lbs

Base

HP:

Disobedience:

Abilities:
Mouse Pokmon
Run Away & Guts
Raticates sturdy fangs grow quickly.
To keep them ground down, it

Final Form.
Evolution:
gnaws on hard materials. It may
even chew on the walls of houses.
Its has water-proof fur, webbed
#019
#020
feet and its a capable swimmer.

Insight
Height:

Weight:

1.2 m / 303

Base

40kg / 84 lbs

HP:

Disobedience:

#021

Normal
Dark

Type:

Strength

Abilities:
Beak Pokmon
Keen Eye
Fearrows soar around wastelands
and fields. It has the stamina to fly
Evolution: Final Form.
all day. It is easily annoyed and ill
tempered. It attacks using its sharp
beak to peck and pierce the foes.

Tail whip

Iron Tail

Flying

Normal

Type:

Growl

Normal

Steel

#022 Fearrow

Pluck

Strength

Insight
Height:

Weight:

2 m / 607

20kg / 42 lbs

Base

HP:

Disobedience:

Abilities:
Snake Pokmon
Intimidate & Shed Skin
Lives on grasslands. Preys on

Rattatas and Pokmon Eggs it finds. Evolution:

First Stage.
Its jaw can detach itself to swallow Evolves after reaching a certain size.
any prey whole. It coils and sleeps
after eating. Ekans grow bigger with
#023
#024
age.

Height:

0
5
13
21
29
37
?

Experience
cost

Flying

0
7
13
19
25
31

Abilities:
Mouse Pokmon
Run Away & Guts
It can live anywhere it can find food,
but they are often in cities and
Evolution: First Stage.
fields. They form large families in Evolves after reaching maturity.
their burrows. Since they are often
preyed on, Rattatas are always alert
#019
#020
and quick to flee.

Experience
cost

Type

Normal
Normal

Abilities:
Bird Pokmon
This Pokmons plumage is made of Keen Eye & Tangled Feet
beautiful glossy feathers. Pidgeot

Final Form.
Evolution:
is an excellent hunter with well
developed wing muscles that make
it strong enough to whip up a gusty
#016
#017
#018
windstorm with just a few flaps.

#019 Rattata

move name

Experience
cost

Tiny Bird Pokmon


Lives in flocks on grasslands. Very
Keen Eye
protective of its territory. It flaps its
Evolution: First Stage.
short wings to dart around at high Evolves by being dominant in the flock.
speed. It is a little short-tempered
- if disturbed, it will shriek, calling its
flock for aid.
#021
#022

0
0
17
27
38
50

Heat Wave

Insight

Abilities:

#018 Pidgeot

move name

Strength

Twister

#018

Type

Flying

Normal

Quick Attack

Evolution: Second Stage.


Evolves after mastering its flighting skills.

#017

Type:

Normal
Dragon

Keen Eye & Tangled Feet

#016

#021 Spearrow

Experience
cost

0
0
0
0
17
22
27
32
44
51
63
?

Type

move name

Ice

Ice Fang

Fire

Fire Fang

Normal

Leer

Dark

Bite

Normal

Screech

Dark

Crunch

Normal

Spit up

Poison

Acid Spray

Poison

Gastro Acid

Ice

Haze

Poison

Gunk Shot

Water

Aqua Tail

Experience
cost

0
0
0
12
20
27
27
39
48
56
?
?

Type

move name

move name

Experience
cost

Type

0
4
12
20
25
28
36

Normal

Wrap

Poison

Poison Sting

Normal

Glare

Poison

Acid

Normal

Spit up

Poison

Acid Spray

Poison

41
49
?

Ice

Experience
cost

Type

Gastro Acid

Ground Mud Bomb


Poison Belch

Haze

44

Poison

Coil

?
?

Water

Aqua Tail

Normal

Disable

Poison

Gunk Shot

Normal

Scary Face

#024 Arbok

Normal

Leer

Dark
Normal

Bite

Normal

Stockpile

Normal

Swallow

Normal
Poison

Wrap
Poison Sting

Dexterity

Normal

Glare

Vitality
Special

Acid
Stockpile

Normal

Swallow

Ground Mud Bomb


Poison Belch
Poison

Coil

Ghost

Spite

Steel

Iron Tail

Screech

Poison

Type:

Thunder Fang

Poison

move name

0
9
17
25
25
33
38

Electric

Normal

#022

Strength

Insight
Height:

Weight:

3.5m / 1106 65kg / 143 lbs

Base

HP:

11

Disobedience:

Abilities:
Cobra Pokmon
Intimidate & Shed
This Pokmon has an incredibly

strong constricting power. Once
Evolution: Final Form.
it wraps its body around its foe,
escaping is almost impossible. The
pattern on its body glows in the
dark like a terrifying face.
#023
#024

Skin

84

Kanto Pokdex

Kanto Pokdex

#025 Pikachu

Electric

Type:

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.4m / 104

6kg / 13 lbs

Base

HP:

Disobedience:

Abilities:
Mouse Pokmon
Lives in small groups in forests but
Static
they tend to stay hidden. It stores
Evolution: Second Stage.
electricity in the electric sacs on its Evolves with a Thunder Stone.
cheeks and uses its tail to ground
the excess charge. They can be
stubborn and wary of strangers.
#172
#025
#026

Experience
cost

0
0
?
?

Type

move name

Type

Experience
cost

move name

Electric

Thunder Shock
Quick Attack

0
0

Normal
Electric

Tail Whip

Normal
Normal

Fake Out

Normal

Wish

Electric

Volt Tackle

move name

Experience
cost

Type

0
5
10
18
23
29

Electric

Thunder Shock

Normal

Growl

37
45
?
?

Normal

Quick Attack

Electric

Electro Ball

Electric

Nuzzle

Electric

Thunderbolt

Psychic

Agility

Psychic

Light Screen

Normal

Extreme Speed

Electric

Volt Tackle

#026 Raichu

Experience
cost

0
7
13
21
26
34
42
50
?

Type

move name
Tail Whip

Normal
Electric

Play Nice
Thunder Wave

Dexterity

Normal

Double Team

Vitality

Normal

Slam

Special

Normal

Feint
Discharge

Electric

Thunder

Water

Surf

Electric

Flying

Special
Insight
Weight:

Base

HP:

0
7
13
21
31

Normal

Scratch

Normal

Tail Whip

Poison

Poison Sting

37
45
?

7kg / 15 lbs

Base

HP:

Disobedience:

Disobedience:

Experience
cost

0
7
13
23
35
43
58
?

Type

move name

Normal

Scratch

Normal

Tail Whip

Poison

Poison Sting

Dark
Poison
Dark
Poison
Fairy

Bite
Toxic Spikes
Crunch
Poison Fang
Moonlight

Experience
cost

Type

#027 Sandshrew

Type:

Ground Poison

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.6m / 200

12kg / 26 lbs

Base

HP:

Disobedience:

Abilities:
Mouse Pokmon
Sand Veil
They usually hide burrowed under
caves and grasslands. A few have
Evolution: First Stage.
been sighted living in the desert.
Evolves after reaching certain age.
They are shy by nature - they dig
and curl in a ball when facing a
#027
#028
threat.

Experience
cost

0
0
7
11
17
22
26
34
42
?
?

85

Type
Normal

move name
Scratch

Ground Sand Attack


Rock
Normal

Rollout
Swift

Ground Magnitude
Normal Crush Claw
Normal

Slash

Steel

Gyro Ball

Rock
Dark

Sandstorm
Night Slash

Fight

Counter

Experience
cost

0
0
9
14
20
23
30
38
46
?

Type

move name

Normal

Defense Curl

Poison
Normal

Poison Sting

Bug

Fury Cutter

0
3
7
11
17
23
30
38
46
?

move name
Scratch

Normal
Ground Sand Attack
Rollout
Rock
Normal

Swift

Ground Magnitude
Ground Sand Tomb
Ground Dig
Normal Swords Dance
Ground Earthquake
Ground Bulldoze

#028 Sandslash

Ground Earthquake
Stealth Rock

Experience
cost

Type

#025

move name

0
5
9
14
20
26
34

Normal

Defense Curl

Poison
Normal

Poison Sting

Bug
Normal

Fury Cutter
Fury Swipes

Normal

Slash

Steel

Gyro Ball

42
?
?

Rock

Sandstorm

Rock

Stealth Rock

Steel

Metal Claw

Type:

Ground Poison

Vitality
Special
Insight

1m / 303

Weight:

45kg / 95 lbs

Base

HP:

Fairy

Crunch
Poison Fang
Moonlight

43
?
?

Type

move name

Normal

Growl

Fight
Normal

Double Kick

Normal

Helping Hand

Dark

Fury Swipes
Flatter

Normal

Captivate

Normal

Lovely Kiss

Fairy

Charm

Disobedience:

Abilities:
Mouse Pokmon
Its less shy than its first stage. It
Sand Veil
curls up in a ball to protect itself

Final Form.
Evolution:
from enemy attacks. Surprisingly, it is
a good climber that uses its sharp
claws for grip and drilling tunnels
underground.
#027
#028

Poison

Type:

Normal

Growl

Fight
Normal

Double Kick

Normal

Helping Hand

Vitality

Flatter

Special

Normal

Captivate

?
?

Normal

Lovely Kiss

Dark

Fairy

Poison

Strength
Dexterity

Fury Swipes

Insight
Height:

Charm

Weight:

0.8m / 207

20kg / 44 lbs

Base

HP:

Disobedience:

Abilities:
Poison Pin Pokmon
Poison Point & Rivalry
Nidorinas are jealous creatures.
They dont like other females near
Evolution: Second Stage.
their mates. Otherwise, they are Evolves with a Moon Stone.
very social creatures. When its
around friends or family, its barbs
are tucked away to prevent injury.
#029
#030
#031

#031 Nidoqueen

Poison Ground

Type:

Dexterity
Vitality
Special
Insight
Height:

Weight:

1.3m / 403

60kg / 132 lbs

Base

HP:

0
7
13
21
31
37
45
?

Type

move name

Flying

Peck

Normal

Focus Energy

Poison

Poison Sting

Normal

Horn Attack

Poison

Toxic Spikes

Poison

Poison Jab

Normal

Horn Drill

Normal

Morning Sun

Experience
cost

0
9
19
25
33
43
?
?

Type

0
0
0

Normal

Scratch

Normal

Tail Whip

Poison

Poison Sting

35
58
?

Normal

Body Slam

Fight

Superpower

Poison

Poison Tail

Experience
cost

Type

0
0
23
43
?
?

Ground Earth Power

Growl

Fight

Double Kick

Normal

Chip Away

Electric
Ice

Shock Wave
Icy Wind

Rivalry

#031

move name

#032 Nidoran

Type:

Poison

Normal

Leer

Fight
Normal

Double Kick

Normal

Helping Hand

Vitality

Dark

move name

Normal

Disobedience:

Abilities:
Drill Pokmon
Poison Point &
Motherly by nature, it uses its scaly
rugged body to seal the entrance Evolution:

Final Form.
of its nest and protect its young
from predators. There are records
of angry Nidoqueens sending
#029
#030
people flying with a single tackle. 

Experience
cost

move name

Type

Experience
cost

Strength

Rapid Spin

Dexterity

Height:

Dark
Poison

Toxic Spikes

0
9
19
25
33

0
9
20
28
38
50

#026

Strength

Rapid Spin

Normal Fury Swipes


Ground Sand Tomb
Ground Dig
Normal Swords Dance
Rock

Type

Experience
cost

Poison

Bite

#030 Nidorina

move name

Abilities:
Mouse Pokmon
When electricity builds on its body,
Static
it starts to emit a faint glow and

Final Form.
Evolution:
it becomes more aggressive than it
normally is. They live in forests but
are rare to find in the wild.
#172

Dark

Experience
cost

Abilities:
Poison Pin Pokmon
Poison Point & Rivalry
A female only species. It lives close
to meadows and forests. They
Evolution: First Stage.
are mellow Pokmon. To protect Evolves after Reaching Maturity.
herself, she secretes a powerful
toxin through her body. Her horn is
small but venomus to the touch.
#029
#030
#031

Vitality

0.8m / 207 30kg / 66 lbs

Weight:

0.4m / 104

Dexterity

Height:

Type

Insight
Height:

move name

Experience
cost

Strength

Electric

Type:

Poison

Poison

Type:

Normal

Strength

Thunderbolt

#029 Nidoran

Flying

Strength
Dexterity

Fury Attack
Flatter

Special

Normal

Captivate

Normal

Lovely Kiss

Insight

Psychic

Confusion

Height:

0.5m / 108

Weight:

9kg / 20 lbs

Base

HP:

Disobedience:

Abilities:
Poison Pin Pokmon
Poison Point & Rivalry
The male Nidoran has developed
a great alertness to sounds. Its
Evolution: First Stage.
small body is covered in spikes that Evolves after reaching Maturity.
are drenched in venom when hes
threatened. He will defend his mate
#032
#033
#034
and home fiercely.

86

Kanto Pokdex

Kanto Pokdex

#033 Nidorino

Poison

Poison

Type:

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.9m / 211

20kg / 44 lbs

Base

HP:

Disobedience:

move name

Experience
cost

Type

0
7
13
23
35
43
58
?

Flying

Peck

Normal

Focus Energy

Poison

Poison Sting

Normal

Horn Attack

Poison

Toxic Spikes

Poison

Poison Jab

Normal
Normal

Experience
cost

0
9
20
28
38
50
?
?

Horn Drill
Morning Sun

Type

move name

Normal

Leer

Fight
Normal

Double Kick

Normal
Dark

0
0
0
35
?
?

Type
Bug

move name
Megahorn

Normal

Focus Energy

Poison

Poison Sting

Normal

Thrash

Ground Drill Run


Rock

Experience
cost

Flying

0
0
23
43
?

move name

Type
Fight

Peck
Double Kick

Normal

Chip Away

#034 Nidoking

Helping Hand
Flatter

Special

Captivate

Normal

Lovely Kiss

Psychic

Confusion

Poison Ground

Type:

Strength
Dexterity
Vitality

Poison Tail

Special

Weight:

1.4 m / 407 62kg / 136 lbs

Poison

Fairy

Type:

Strength
Dexterity
Vitality
Special
Insight

0.6m / 200

7kg / 16 lbs

Base

HP:

Disobedience:

Abilities:
Fairy Pokmon
Very rare to find. Clefairies are said Cute Charm & Magic Guard
to come from the moon. They are
Evolution: Second Stage.
drawn to the light of this celestial Evolves with a Moon Stone.
body and come out of hiding at
night to dance and play in the
#173
#035
#036
moonlight.

Experience
cost

0
0
0
?

Type

move name

Fairy

Moonblast

Normal

Double Slap

Normal

Metronome

Normal

Wish

Height:

Weight:

0.6m / 200

10kg / 22 lbs

Base

HP:

Disobedience:

Experience
cost

Type

0
0
0

Psychic
Normal

?
?

Psychic

Fire

Fire

move name

Experience
cost

move name

Type

Type

0
7
10
15
20
26
31
36
42
47
?
?

Fire

move name
Ember

Normal

Roar

Normal

Quick Attack

Ghost

Confuse Ray

Dark

Feint Attack

Fire

Will-o-Wisp

Dark
Normal

Payback
Safeguard

Fire

Fire Blast

Normal

Captivate

Normal

Pain Split

Fire

Base

HP:

Experience
cost

0
0
?
?

Type

move name

Normal

Sing

Normal

Minimize

Fight
Psychic

move name

Type

Experience
cost

0
0
0
10
16
22

Normal

After You

Normal

Pound

Normal

Encore

Normal

Double Slap

Normal

Follow Me

28
34
40
46
50
?
?

Psychic Stored Power

Fight

Wake-Up Slap

Psychic Cosmic Power


Normal

Body Slam

Fairy

Moonblast

Psychic Meteor Mash


Normal

Swift

Psychic

Heal Pulse

#036 Clefable

Experience
cost

0
0
7
13
19
25

move name

Fairy

Disarming Voice

#038 Ninetales

2kg / 4 lbs

Fire Spin
Imprison
Hex

Fire

Flamethrower

Psychic

Extrasensory

Ghost
Fire

Grudge

Ghost

Spite

Inferno

Fire

Type:

Dexterity

Hypnosis

Normal

Pain Split

Vitality

Heat Wave

Flying

Special

Height:

#039 Jigglypuff

Type:

Normal

Defense Curl

Vitality

Bestow

Special

Normal

Minimize

31
37

Normal

Metronome

43
49
55
?

Fairy

Lucky Chant
Moonlight

Psychic Gravity
Psychic Healing Wish
Normal

Heal Bell

Fairy

Flying

Fairy

Strength

Normal
Normal

Normal

Weight:

20kg / 44 lbs

Base

HP:

Disobedience:

Abilities:
Fox Pokmon
Flash Fire
It is known to understand human
speech. It is very valued for its
Evolution: Final Form.
exhuberant golden fur and the
mystical power of its nine tails. It is,
however, known to hold a grudge
#037
#038
against those who mistreat it.

Dexterity

Insight
Height:

Weight:

0.5m / 108

5kg / 12 lbs

Base

HP:

Disobedience:

Abilities:
Balloon Pokmon
They live in grassy fields near the Cute Charm & Competitive
mountains. To climb they inflate
Evolution: Second Stage.
their bodies and bounce up. It Evolves with a Moon Stone.
captivates foes with its huge, round
eyes, then lulls them to sleep by
singing a sweet soothing melody.
#174
#039
#040

Experience
cost

Type

move name

Experience
cost

Type

move name

Experience
cost

0
7
13
21
29
37
45
50
?
?

Type

move name

Experience
cost

Type
Normal

Defense Curl

Normal
Normal

Play Nice

Normal

Double Slap

Normal

Body Slam

Mimic

Normal

Hyper Voice

Fairy

Disarming Voice

53

Normal

Double-Edge

Dark

Fake Tears

Normal

Mimic

Psychic

Heal Pulse

Normal
Normal

Pound

Normal

Disable

Rock

Rollout

Psychic

Rest

Steel
Normal

Gyro Ball

#040 Wigglytuff

Fight

Type:

Disable

Defense Curl

Normal
Normal

Double Slap

Dexterity

Dark

Fake Tears

Normal

Scary Face

Vitality

Psychic

Heal Pulse

Normal

Double-Edge

Normal

Sing

Normal

?
?

Fairy

Play Rough

Round

Wake-Up Slap

Normal

0
0
0

0
0
0

move name

5
10
17
25
33
41
48

Sing

Fairy

Strength

Special
Insight

Disobedience:

Abilities:
Fairy Pokmon
There are not many records about it Cute Charm & Magic Guard
in the wild. They are timid but playful.

Final Form.
Evolution:
Clefable uses its wings to skip lightly
as if it was flying. Its bouncy step lets
it walk on water. On quiet, moonlit
#173
#035
#036
nights, it strolls near lakes.

87

Ghost

Safeguard

Sing

HP:

Baby-Doll Eyes

Flame Burst

Normal

Growl

Base

Fire

Tail Whip

Strength

Confuse Ray

Insight
Weight:

Psychic

Quick Attack

Normal
Normal

Special

0.3m / 100

Fairy
Fire

Nasty Plot

#034

Vitality

Height:

Normal

Dark
Ghost

Flame Thrower

Rivalry

Dexterity

Heal Pulse

34
39
44
50
?

move name

Type

Heat Wave

1.1m / 307

Strength

Drain Punch

4
9
12
18
23
28

0
0
0

Imprison

Disobedience:

Type

Type:

Experience
cost

Insight

Abilities:
Drill Pokmon
Poison Point &
It is recognized by its rock-hard hide
and its extended horn. Be careful
Evolution: Final Form.
with the horn as it contains venom.
There are records of one trampling
and destroying a radio tower that
was being built on his territory.
#032
#033

Weight:

Insight

Experience
cost

Insight
Height:

Height:

Dexterity
Vitality

Normal

Flying

Fox Pokmon
It is born with just one tail. As it
Flash Fire
grows, its single white tail gains color
Evolution: First Stage.
and splits into six. It is quite warm Evolves with a Fire Stone.
and cuddly - very popular with the
ladies. It is, however, uncommon to
#037
#038
see one in the wild.

Head Smash

#035 Clefairy

Normal

Abilities:

Ground Earth Power


Poison

Type:

Strength

Fury Attack

Abilities:
Poison Pin Pokmon
Poison Point & Rivalry
An independent and fierce
creature. It roams alone in search
Evolution: Second Stage.
for a mate and will compete with Evolves with a Moon Stone.
other males around. It will violently
charge with a venom drenched
#032
#033
#034
horn against intruders.

Experience
cost

#037 Vulpix

Height:

1m / 303

Weight:

12kg / 26 lbs

Base

HP:

Disobedience:

Abilities:
Balloon Pokmon
Its fur is extremely fine and conveys Cute Charm & Competitive
an image of luxury. Its body is soft
Evolution: Final Form.
and rubbery. When angered, it will
suck the air and inflate itself to an
enormous size. It is a favorite pet
#174
#039
#040
and a nurse Pokmon.

88

Kanto Pokdex

Kanto Pokdex

#041 Zubat

Flying

Poison

Type:

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.8m / 207

7kg / 16 lbs

Bat Pokmon
It lives in dark caves all around the
world. Prolonged exposure to the
sun will make it unhealthy. It is blind
but uses echolocation to find its
way. At night, they leave their cave
to feed on fruit and bug Pokmon.

Experience
cost

Type

0
0
12
19
28
42
52

Normal

Bug

move name
Screech
Leech Life

Dark
Ghost

Bite
Confuse Ray

Flying

Acrobatics

Poison

Poison Fang

Flying

Air Slash

Normal

Super Fang

Base

HP:

Abilities:

Disobedience:

Experience
cost

Type

0
8
15
23
30
37
45
?

Bug

move name

Ghost

Leech Life
Astonish

Flying

Wing Attack

Normal

Swift

Flying

Acrobatics

Poison

Poison Fang

Flying

Air Slash

Normal

Super Fang

Experience
cost

4
12
19
26
34
41
?
?

Type

move name

Normal

Supersonic

Dark
Ghost

Bite

Flying

Air Cutter

Normal

Mean Look

Special

Ice
Dark
Poison

Haze
Nasty Plot
Venom Drench

Height:

Weight:

1.2m / 400

19kg / 41 lbs

Base

move name

Type

#042 Golbat

Poison

Type:

0
0
15
24
38
47

Normal

Supersonic

Ghost
Flying

Astonish
Wing Attack

Dexterity

Normal

Swift

Vitality

Normal

Mean Look

Special

?
?

Dark

Strength

Haze

Ice

Nasty Plot
Venom Drench

Poison

Flying

Insight
Height:

Weight:

1.6 m / 503 55kg / 121 lbs

Base

HP:

Disobedience:

HP:

Grass

Type:

Poison

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.5 m / 108

5kg / 12 lbs

Base

HP:

Disobedience:

Experience
cost

0
9
15
21
29
37
45
4?1

move name

Type
Grass

Absorb

Poison

Acid

Grass

Stun Spore

Grass

Mega Drain

Normal

Natural Gift

Grass

Giga Drain

Grass

Grassy Terrain

Ice
Poison

Haze
Gastro Acid

Experience
cost

Type

move name

Experience
cost

0
6
17
27
38
49
?
?

Type

move name

Experience
cost

Bug

Rage Powder

6
11
22
33
43
54

Rock

Wide Guard

Grass

Leech Seed

Normal

Scratch

Poison

Poison Powder

Bug

Fury Cutter

Normal

Slash

Grass

Giga Drain

Type

Experience
cost

Type

move name

Experience
cost

Type

move name

move name

Poison

Acid

Poison

Poison Powder

Grass

Stun Spore

Grass

Sleep Powder

Grass

Mega Drain

Normal

Lucky Chant

Vitality

Normal

Natural Gift

Special

Grass

Giga Drain

Grass

Petal Dance

Fairy

Charm

13
17
29
41
50
38
?

Normal

Endure

89

Fairy

Moonlight
Petal Blizzard

Poison

Gastro Acid

Grassy Terrain

Bug

Type:

Poison
Normal

0
15
23
35
47
53
?
?

Grass
Grass

#047 Parasect

4?4

Sweet Scent

Grass

Strength

Petal Dance

Insight
Height:

Weight:

1m / 303

Strength
Dexterity

Insight
Height:

0.8m / 207

Weight:

9kg / 19 lbs

Base

HP:

Disobedience:

Abilities:
Weed Pokmon
A horribly noxious honey drools from
Chlorophyll
its mouth. One whiff of the honey

Second Stage.
Evolution:
can result in sickness. Some fans are Evolves with a Leaf Stone or Sun Stone.
said to enjoy its overwhelming stink,
though. You can control this foul
#043
#044
#045
#182
smell with lots of love and care.

Normal
Fight

Bug

Type:

Grass

Dexterity

Insight
Height:

Weight:

5kg / 12 lbs

Base

HP:

Disobedience:

Abilities:
Mushroom Pokmon
Effect Spore & Dry Skin
Paras has two parasitic mushrooms
growing on its back. They grow
Evolution: First Stage.
large by drawing nutrients from this Evolves if its mushroom grows too big.
Bug Pokmon. They are valued as
a medicine for prolonging life. Paras
#046
#047
can be found in humid areas.

Special

Normal

Double Dance
Team
Swords
Slam Punch
Drain

Petal Dance

Strength

0.3m / 100

Moonlight

#046 Paras

X-Scissor

Ground Rototiller

Vitality

Absorb

NuzzleBomb
Seed

Normal

Special

Bug

Lucky Chant

Grass

Electric
Grass

Poison Powder

Aromatherapy

Normal

Solar Beam

Poison
Grass

Vitality

Dexterity

Poison

Grass

Aromatherapy

Growth

Sleep Powder

Grass

Petal Blizzard

Grass

Normal
Grass

Poison Powder

Type:

Grass

Leech Life

30kg / 65 lbs

Base

HP:

Disobedience:

Abilities:
Mushroom Pokmon
Effect Spore & Dry
Their personality changes after

evolution since the mushroom
Evolution: Final Form.
takes over its mind. Its body is now a
husk devoid of nutrients. To survive
they cling to a tree and absorb the
nutrients until the tree dies. 
#046
#047

#044 Gloom

Stun Spore

move name

Type

Spore

Poison
Grass

Abilities:
Weed Pokmon
Chlorophyll
This Pokmon grows by absorbing
moonlight. During daytime, it buries
Evolution: First Stage.
itself in the ground, leaving only its Evolves after reaching certain size.
leaves exposed to avoid detection
by its predators. You can locate it
#043
#044
#045
#182
by the smell its leaves release.

Grass

0
0
53
2?1
2?6

Grass

Sweet Scent

Belch
Charm
Coil
Endure

Mega Drain

Stun Spore

Normal

Fairy

Grass

Grass
Bug

5
13
17
25
33
41
3?8

Grass
Poison
Fairy

0
0
50
65
2?3

Experience
cost

#182

Abilities:
Bat Pokmon
A stealthy Pokmon who loves the
Inner Focus
dark. Its fangs can puncture even a

Second Stage.
Evolution:
thick hide. It loves to feast on the Evolves with happiness.
blood of people and Pokmon alike.
If it drinks too much, it gets heavy
and can hardly fly.
#041
#042
#169

#043 Oddish

Type

Disobedience:

Flower Pokmon
It lives in marshlands and jungles

Chlorophyll
where its often mistaken for local
Evolution: Final Form.
flora. The air around a Vileplume Evolved with a Leaf Stone.
turns yellow with the powder it
releases as it walks. The pollen is
#043
#044
#045
highly toxic and causes paralysis.

#169

move name

Experience
cost

Insight

Abilities:

#042

Poison

Dexterity
Vitality

Evolution: First Stage.


Evolves after reaching certain age.

Experience
cost

Grass

Type:

Strength

Confuse Ray

Inner Focus

#041

#045 Vileplume

Experience
cost

0
0
11
17
25
35
41
34
?
42
?

Type

move name

Experience
cost

Bug

Signal Beam

Poison

Poison Fang

0
5
13
23
29
37
47

Steel
Psychic

Gyro
AgilityBall

3?8

Normal

Tackle

Normal

Foresight

Psychic

Confusion

Bug

Leech Life

Psychic

Rock
Grass

Psybeam

Giga Drain
Sandstorm

Type

Experience
cost

0
0
0
22
37
51
66
?

Type

move name

Poison

Cross Poison

Normal

Scratch

Poison

Poison Powder

Grass

Spore

Normal

Growth

Grass

Aromatherapy

Bug

X-Scissor

Grass

Synthesis

Experience
cost

0
0
17
29
44
59
?
?

Bug

Leech Life

Grass
Bug

Stun Spore

Normal

Slash

Grass
Bug

Giga Drain

Psychic
Grass

Fury Cutter

Rage Powder
Psybeam
Seed Bomb

Skin

move name

#048 Venonat

Type:

Normal

Disable

Normal
Poison

Supersonic

Grass

Stun Spore

Vitality

Grass

Sleep Powder

Special

Psychic
Psychic

Zen Headbutt

Normal

move name

Type

Poison

Strength
Dexterity

Poison Powder

Psychic
Swords
Dance
Baton Pass

Bug

Insight
Height:

1m / 303

Weight:

30kg / 66 lbs

Base

HP:

Disobedience:

Abilities:
Insect Pokmon
It lives in the holes of trees in dense Compoundeyes & Tinted Lens
forests and jungles. Its large eyes
Evolution: First Stage.
never fail to spot even miniscule Evolves after reaching certain age.
prey. Sometimes Venonat uses its
powers to confuse travelers and
#027
#028
make them lose their way.

90

Kanto Pokdex

Kanto Pokdex

#049 Venomoth

Bug

Type:

Poison

Type

0
0
0
11
17
25
35
41

Bug

Silver Wind

Bug

Bug Buzz

Normal

Foresight

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.5m / 500

13kg / 28 lbs

Base

HP:

Disobedience:

0
4
12
18
26
34
40
?
?

Type

move name

Normal

Scratch

Normal

Growl

Ground Mud Slap


Ground Bulldoze
Ground Mud Bomb
Ground Dig
Ground Earthquake
Normal
Dark

Screech

Type

Experience
cost

0
7
15
23
29

move name

Dark

0
6
14
22
30
38
46
50
?

91

Normal
Dark

move name
Scratch
Bite

Normal

Fury Swipes

Dark

Feint Attack

Normal

Pay Day

Dark

Nasty Plot

Normal

Captivate

Normal

Feint

Normal

Sing

Poison Fang

Grass

Giga Drain

Flying

37
45
?

Normal

Psychic
Psychic

Zen Headbutt

Normal

Morning Sun

Bug
Normal
Normal

#050 Diglett

Poison Powder
Stun Spore

Grass

Sleep Powder
Psychic

Ground Poison

Slash
Height:

Stealth Rock

Weight:

0.2m / 008

0.8kg / 2 lbs

HP:

Disobedience:

Abilities:
Mole Pokmon
Sand Veil & Arena Trap
It prefers dark places and spends
most of its time underground.

First Stage.
Evolution:
It has a very thin skin. Its frail and Evolves after reaching certain size.
has problems regulating its own
temperature. Keep it burrowed or it
#050
#051
will get sick.

Type:

Ground Ground

Base

HP:

Disobedience:

Experience
cost

0
9
17
25
33
41
49
?
?

Type

Trap

move name

Normal

Growl

Normal
Normal

Fake Out

Dark
Normal

0
0
0
0
12
18
28
40
50
?
?

move name

Type

Experience
cost

Ground Sand Tomb


Dark

Night Slash

Normal

Scratch

Normal

Growl

Ground Mud Slap


Ground Bulldoze
Ground Mud Bomb
Ground Dig
Ground Earthquake
Rock

Rock Slide

Rock

Stealth Rock

#052 Meowth

Night Slash
Charm

Normal
Dark

Snatch

Normal

Weight:

4kg / 9 lbs

HP:

1.1m / 303

32kg / 70 lbs

Dark

Experience
cost

39
46
?
40
?
46

Type

move name

Water

Water Sport

Normal

Tail Whip

Normal

Disable

Water

Water Pulse

Normal

Screech

Water

Aqua Tail

Normal

Psych Up

Water

Hydro Pump

Normal
Poison

Body
ClearSlam
Smog

Normal

Slash

#055 Golduck

Rock

Ancient Power

Normal

Flying

Disobedience:

Abilities:
Scratch Cat Pokmon
Pick up & Technician
They used to live in grasslands but
have adapted really well to life in the

First Stage.
Evolution:
city. Shiny things facinate them and Evolves when its surrounded by riches.
they keep a little treasure hidden.
The coin on its head is its most
#052
#053
prized possesion.

Experience
cost

0
8
15
22
29
36
43
50
4?3

move name

Type
Normal
Water

Scratch
Water Gun

Psychic

Confusion

Normal

Fury Swipes

Water

Psychic Amnesia
Psychic Wonder Room
Fairy
Confuse Ray
Ghost
Moonlight

Poison

Water

Type:

Special
Insight

76kg / 170 lbs

Base

HP:

Disobedience:

Abilities:
Duck Pokmon
Damp & Cloud Nine
A Golduck is an adept swimmer and
can be found near most bodies
Evolution: Final Form.
of water. Its forehead shimmers with
light when using its psychic abilities.
There are records of wild Golducks
that rescued people in the water.
#054
#055

Experience
cost

Type

move name

0
0
0
13
21
33
41
49

Normal

?
?

Psychic

Meditate

Dark

Beat Up

Fight

Covet
Low Kick

Normal

Focus Energy

Fight

Karate Chop

Normal

Screech

Normal

Swagger

Normal

Thrash

Fight

Close Combat

Experience
cost

0
0
0
14
22
28
37

Fairy

49
61
?
?

Normal
Dark
Normal
Dark

move name
Play Rough
Scratch
Bite
Fury Swipes
Feint Attack

Normal

Swift

Normal

Slash

Dark

Assurance

Dark

Night Slash

Psychic

Hypnosis

Normal

Assist

#054 Psyduck

Type

move name

Experience
cost

0
0
0
17
25
32
44
56
65
?

Type
Dark
Normal
Normal
Normal

move name
Switcheroo
Growl
Fake Out
Screech

Dark

Taunt

Rock

Power Gem

Dark

Nasty Plot

Normal
Normal

Captivate

Psychic

Amnesia

Feint

Water Ground

Type:

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.8 m / 207

20kg / 44 lbs

Base

HP:

Disobedience:

Abilities:
Duck Pokmon
Damp & Cloud Nine
It lives near lakes and ponds but
its not very good at swimming. It is
Evolution: First Stage.
always tormented by headaches Evolves by learning to control its powers.
that worsen when it uses psychic
powers. Psyducks seem unaware of
#054
#055
their own power.

50
63
?
40
?
46

move name

Type

Experience
cost

0
0
0
18
27
37

Vitality

Weight:

Type

Soak

Dexterity

Height:

Experience
cost

Psychic Zen Headbutt

Strength

1.7m / 507

Ground Fissure

HP:

Disobedience:

Psychic
Future Sight
Fairy Moonblast

Sucker Punch

Ground Earth Power

Base

Abilities:
Classy Cat Pokmon
Limber & Technician
They are proud and temperamental.
They scratch their trainers with little
Evolution: Final Form.
to no provocation whatsoever.
Their elegance and grace is very
valued, although they can be
vicious hunters.
#052
#053

Ghost Astonish
Ground Magnitude

Type:

Base

Weight:

Ground Sand Attack

Insight

0.4m / 104

Height:

Tri Attack

Special

Height:

Insight

Ground Rototiller

Vitality

Slash

Dark
Normal
Fairy

45
57
?

move name

Dexterity

Taunt
Assurance

0
0
0
7
15
23
33

Type

Strength

Screech

Dark

Experience
cost

Special

18
25
32

Base

Vitality

0
4
11

Insight

Poison

Normal

Dexterity

Supersonic

Grass

Type:

Strength

Disable

Poison

Type:

#053 Persian

Quiver Dance

Special

Ground Fissure
Rock

0
0
0
13
23
29
37
47

Defog

Ground Earth Power

Abilities:
Mole Pokmon
Sand Veil & Arena
Because the triplets originally split
from one body, they think exactly
Evolution: Final Form.
alike. They work together to dig
endlessly through the ground.
They are known for destroying the
#050
#051
foundations of roads and buildings.

Type

Signal Beam

move name

Vitality

Insight

Experience
cost

Bug
Poison

Sucker Punch

Special

33kg / 73 lbs

Psybeam

Type

Dexterity

Vitality

0.7m / 204

Psychic

Experience
cost

Strength

Dexterity

Weight:

Leech Life

Ghost Astonish
Ground Magnitude

Strength

Height:

Confusion

Bug

Ground Sand Attack

Feint Attack

#051 Dugtrio

Psychic

?
?

Abilities:
Poison Moth Pokmon
Shield Dust & Tinted Lens
They are plentiful in forests but only
come out at night. They possess
Evolution: Final Form.
an incredible eyesight and are
attracted to light sources. Their
wings scatter a toxic powder which
they use to immobilize their prey.
#027
#028

Experience
cost

move name

Experience
cost

Water

Aqua Jet

Normal

Scratch

Water

Water Gun

Psychic Confusion
Normal

Fury Swipes

Water

Soak

Psychic Zen Headbutt


Water

Hydro Pump

Room
Psychic
Normal Wonder
Tri Attack
Psychic
Fairy Moonblast
Future Sight

#056 Mankey

Experience
cost

0
0
14
22
31
44

Type

move name

Water

Water Sport

Normal
Normal

Tail Whip

Water
Normal

Water Pulse
Screech

Normal

Psych Up

Disable

Psychic Amnesia
56
Psychic Wonder Room
69
Fairy
Confuse Ray
Ghost Moonlight
?
43
49
55

Type:

0
0
9
17
25
37
45
53

Normal

Scratch

Normal

Leer

Normal

Fury Swipes

Fight
Dark

Seismic Toss

Vitality

Assurance

Special

Fight
Dark

Cross Chop
Punishment

Fight

Final Gambit

Dragon

Dual Chop

Fight

Flying

Strength
Dexterity

Insight
Height:

0.5m / 108

Weight:

28kg / 61 lbs

Base

HP:

Disobedience:

Abilities:
Pig Monkey Pokmon
Vital Spirit & Anger Point
It lives on the mountains or at the top
of fruit trees. Light and agile on its
Evolution: First Stage.
feet and ferocious in temperament. Evolves after a terrible temper tantrum.
When it gets angry, it goes into a
frenzy and cannot be controlled.
#056

#057

92

Kanto Pokdex

Kanto Pokdex

#057 Primeape

Flying

Fight

Type:

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1m / 303

32kg / 70 lbs

Base

HP:

Disobedience:

Abilities:
Pig Monkey Pokmon
Vital Spirit & Anger Point
It grows angry if you see its eyes
and gets angrier if you run. If you
Evolution: Final Form.
fight it will go mad with rage.
Not many trainers are capable of
handling it, the angrier it gets the
#056
#057
less intelligent it becomes.

Experience
cost

Type

move name

0
6
10

Normal
Normal

Odor Sleuth

17
21
28
32
39
43
45
?

Fire

Flame Wheel

Fire

Fire Fang

Fire

Fire

Roar
Ember

Flame Burst

Normal

Retaliate

Dark

Crunch

Dragon Outrage
Mimic
Normal Howl
Fairy

Experience
cost

0
8
12
19
23
30
34
41
45
4?8

Type

move name

Type

0
0
0
13
21
28
41
53
42
?
47
?

Fight

move name
Final Gambit

Normal

Scratch

Normal

Focus Energy

Fight

Karate Chop

Normal

Screech

Normal

Rage

Fight

Cross Chop

Dark

Punishment

Fire
Blast
Dragon
Fire
Outrage
Captivate
Normal
Dark
Night Slash

#058 Growlithe

Experience
cost

0
0
9
17
25
35

Normal

Fling

Normal
Normal

Leer

47
59
44
?

Normal

Fury Swipes

Fight

Seismic Toss

Vitality

Dark

Assurance

Normal
Fight
Psychic
Ghost

Helping Hand

Dexterity

Reversal

Vitality

Take Down

Special

Agility

Fire

Flamethrower

Fire

Heat Wave

Fire

Flare Blitz

Normal
Fight

Hyper Combat
Voice
Close

Fire

Type:

Fairy

Insight

Thrash
Close Combat
Grudge
Meditate

Dexterity
Vitality
Special

Height:

Weight:

1m / 303

20kg / 44 lbs

Tadpole Pokmon
Though it is skilled at walking, it
prefers to live underwater where
theres less danger. It sweats to
keep its skin moist. Thanks to this, it
can easily slip out of the clutches of
any enemy.

Flying

Experience
cost

0
0
0
43
2?8

Type
Fight
Psychic
Fight

move name
Circle Throw
Hypnosis
Submission

Normal

Mind Reader

Flying
Fight

Acrobatics
Seismic
Toss

Weight:

1.9m / 603

155kg / 340 lbs

Base

HP:

0
8
15

Type

move name

Water

Water Sport

Psychic

Hypnosis

Normal

Double Slap

Normal

Body Slam

21
28
35

Ground Mud Shot

41
21
?

Ground Mud Bomb


Fire Fang
Normal
Mind
Reader
Fire

Fight

Wake-Up Slap

Experience
cost

Height:

Weight:

0.7m / 204

19kg / 41 lbs

Base

HP:

Water

Water Sport

Psychic

Hypnosis

Normal

Double Slap

21
32
43

Normal

Body Slam

Ground Mud Shot

53
?

Fight

Wake-Up Slap

Ground Mud Bomb


Normal

Mind Reader

move name

Type
Electric

Thunder Fang

Normal

Roar

Fire
Rock
Normal
Psychic
Electric

Fire Fang
Rollout Sun
Morning
Rest
Wild Charge

Experience
cost

0
0
34
2?5

move name

Water

Water Gun

Water
Water

Bubble

27
37
48
19
?
?

Water
Normal

Bubble Beam

Water

Hydro Pump

Ice
Fight

Reversal
Ice
Punch

Normal

Rain Dance
Belly Drum

Refresh

Evolution: Second Stage. Evolves with


a Water Stone or by Trade holding an item.

#060

Experience
cost

#061

#062

#062 Poliwrath

move name

Type

0
0
32
2?4
3?8

#186

Water

Type:

Water

Bubble Beam

Normal
Fight

Double Slap
Dynamic Punch

Dexterity

Normal
Ice

Swift
Ice
Punch
Mean Look
Counter

Vitality

Normal
Fight

Fight

Strength

Special

Type
Dark

Height:

Weight:

1.3 m / 403 54kg / 120 lbs

Abilities:
Puppy Pokmon
Intimidate & Flash
Friendly, loyal and fearless to defend
its trainer. These traits have gained

First Stage.
Evolution:
them a place working as police Evolves with a Fire Stone.
Pokmon. They are uncommon in
the wild but some packs can be
#058
#059
seen in hot environments.

Experience
cost

Type

0
11
18

Water Absorb & Damp

Disobedience:

move name

Base

HP:

Disobedience:

Abilities:
Tadpole Pokmon
Water Absorb & Damp
Its not common to find it in the wild.
Most sightings take place when it is
Evolution: Final Form
on land. Once he is inside the water, Evolved with a Water Stone.
it will swim far away. This Pokmon
is an outstanding swimmer, capable
#060
#061
#062
#186
of beating any human.

Fire

#063 Abra

Bite

Type:

Psychic

Odor Sleuth

0
9?

Extreme Speed

Dexterity

Normal
Dragon

Double Slap
Dragon
Pulse

Vitality

move name

Type

Experience
cost

Strength

Normal
Normal

Experience
cost

Psychic Teleport
Bug
Poison

Signal Acid
Beam

5?
1?3

Type

move name

Normal

Sweet
Mimic Scent

Normal
Poison

Poison Powder
Metronome

Special

Disobedience:

Type

Height:

move name

#060 Poliwag

Type:

Water

Water

Water Gun

Water
Water

Bubble
Rain Dance

Dexterity

25
31
38
1?9
2?3

Water
Normal

Bubble Beam

Vitality

Belly Drum

Special

Water

Hydro Pump

Ice
Fight

Reversal
Icy
Wind
Take
Down
Refresh

19kg / 43 lbs

Base

HP:

Disobedience:

Abilities:
Psi Pokmon
They are attracted to the cities Synchronize & Inner Focus
and tend to live close to humans. Its Evolution: First Stage.
Psychic abilities are still developing, Evolves by learning to control its powers.
it can sleep up to 18 hours a day or
else it wont be able to use them.
#063
#064
#065
When in danger, it teleports away.

Fire

5
11
18

Normal

Weight:

0.9m / 300

Fairy

Strength

Insight
Height:

0.6m / 200

Weight:

12kg / 26 lbs

Base

HP:

Disobedience:

Abilities:
Tadpole Pokmon
Water Absorb & Damp
They are most common near ponds
and lakes during the summer. Its

First Stage.
Evolution:
legs take some weeks to develop Evolves after reaching certain age.
after it hatches, making it inept at
walking. It is, however, a very fast
swimmer.
#060
#061
#062
#186

93

Abilities:

0
0
15

Experience
cost

Insight

Abilities:
Legendary Pokmon
Intimidate & Flash
Its proud and regal appearance

has made it be revered by people
Evolution: Final Form.
of ancient societies. Its magnificent
bark conveys a sense of majesty.
Anyone in front of Arcanine cant
#058
#059
help but stare in awe.

Experience
cost

HP:

Disobedience:

Type

Insight

Insight
Height:

Base

move name

Experience
cost

Insight

0
0
0
2?1
2?9

Strength

Special

Swagger

Fire

Type:

Normal
Normal
Psychic

Water

Type:

Strength

Strength

Leer

#061 Poliwhirl

Dexterity

Bite

Fight

move name

Type

Dark
Normal

Charm

#059 Arcanine

Experience
cost

Experience
cost

Type

move name

Experience
cost

Type

move name

Psychic Teleport

Psychic Kinesis

0
22
28
34
40
46
50
?

Psychic Confusion
Psychic Miracle Eye

18
24
30
36
42
48
?
?

Normal

Psychic Psybeam
Psychic Telekinesis
Psychic Psycho Cut
Psychic Psychic
Psychic Trick
Dark

Foul Play

#064 Kadabra

Type:

Psychic

Strength

Disable

Dexterity

Psychic Ally Switch


Psychic Reflect

Vitality

Normal Recover
Psychic Role Play

Special

Psychic Future Sight


Dark
Psychic

Snatch
Wonder Room

Insight
Height:

1.3m / 403

Weight:

56kg / 124 lbs

Base

HP:

Disobedience:

Abilities:
Psi Pokmon
Kadabra holds a silver spoon in its Synchronize & Inner Focus
hand. The spoon is used to amplify
Evolution: Second Stage.
the alpha waves of its brain.
Evolves after being Traded.
When this Pokmon walks in, objects
near to it go crazy, moving in ways
#063
#064
#065
they shouldnt.

94

Kanto Pokdex

Kanto Pokdex

#065 Alakazam

Type:

Psychic

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.5m / 500

48kg / 105 lbs

Base

HP:

Disobedience:

Abilities:
Psi Pokmon
A Pokmon that can memorize Synchronize & Inner Focus

anything and never forgets what
Evolution: Final Form.
it learns. Over time it becomes too
smart to allow anyone to be its
master. Alakazams psychic powers
can be terrifying.
#063
#064
#065

Experience
cost

0
7
13
22
31
37
47
?
?

Type
Fight
Normal

move name
Low Kick
Focus Energy

Fight

Low Sweep

Fight

Seismic Toss

Fight

Vital Throw

Fight

Wake-Up Slap

Normal

Scary Face

Psychic

Meditate

Ice

Ice Punch

#067 Machoke

Experience
cost

move name

Type

0
10
19
25
34
43
49
?

0
0
0
19
25
36
44
55
42
?

95

Rock
Normal
Fight
Normal

move name
Wide Guard
Leer
Karate Chop
Foresight

Fight

Revenge

Fight

Submission

Fight

Cross Chop

Fight

Dynamic Punch

Rock
Dragon
Dual Chop
Sandstorm

Psychic Kinesis

0
22
28
34
40
46
50
?

Psychic Confusion
Psychic Miracle Eye

18
24
30
36
42
48
?
?

Normal

Psychic Psybeam
Psychic Telekinesis
Psychic Psycho Cut
Psychic Psychic
Psychic Trick
Dark

Foul Play

#066 Machop

Psychic Role Play


Psychic Future Sight
Dark
Psychic

Snatch
Wonder Room

Fight

Type:

Revenge

Vitality

Submission

Special

Fight

Cross Chop

Fight

Dynamic Punch

Steel

Bullet Punch

Insight
Weight:

Base

20kg / 44 lbs

HP:

0
11
15
23
29
39
47
4?1

Grass

Vine Whip

Normal

Wrap

Poison

Poison Powder

Special
Insight
Height:

Disobedience:

Weight:

0.7m / 204

4kg / 9 lbs

Base

HP:

Disobedience:

0
0
15
23
29
39
47
?

Type

move name

Grass

Vine Whip

Normal

Wrap

Poison

Poison Powder

Poison

Acid

Normal

Sweet Scent

Grass

Razor Leaf

Normal

Wring Out

Normal

Tickle

Experience
cost

0
13
17
27
35
41
4?5
?

move name

Type

Fight

Base

HP:

Disobedience:

Experience
cost

0
0
13
22
32
40
51
38
?
46
?

Type
Fight

move name

Experience
cost

Type

0
0
13
22
32
40

Fight

51
?
?

Normal

move name
Low Kick
Focus Energy

Fight

Low Sweep

Fight

Seismic Toss

Fight

Vital Throw

Fight

Wake-Up Slap

Normal
Psychic
Fire

Experience
cost

Scary Face
Meditate

0
0
19
25
36
44
55
?

Type

#068 Machamp

Dexterity

Stun Spore

Insight
Height:

Weather Ball

Normal

Vital Throw
Wake-Up Slap

Normal

Scary Face
Swords
ThunderDance
Punch

Electric
Ground
Close Combat
Fight
Earthquake

1.6m / 503

Weight:

130kg / 286 lbs

Grass

Type:

Poison

Base

HP:

Disobedience:

Abilities:
Superpower Pokmon
Guts & No Guard
There are a few roaming in the

mountains. Machamp has the power

Final Form.
Evolution:
to hurl anything aside.
However, trying to do any work that
requires care and dexterity may
cause its arms to get tangled.
#066
#067
#068

Weight:

1m / 303

Base

6kg / 14 lbs

Dexterity

Insight
Height:

Weight:

1.7m / 507

15kg / 34 lbs

Base

HP:

Disobedience:

Experience
cost

0
8
15
22
29
36
43
50
?
?

Type

move name

Poison

Poison Sting

Normal

Constrict

Poison

Toxic Spikes

Normal

Wrap

Psychic Barrier
Poison Poison Jab
Ghost

Hex

Normal
Poison

Sludge Wave
Aurora Beam

Ice
Normal
Psychic

Magic Coat

Experience
cost

5
12
19
26
33
40
47
54
?

Type

0
0
0
0
47
1?8
2?8

move name

Type

Experience
cost

Strength

Abilities:
Flycatcher Pokmon
Chlorophyll
They live together in small groups
at tropical areas. Victreebel uses a
Evolution: Final Form.
sweet honey-like smell to lure and
attract prey. They also use their
long vines to rustle bushes around.
#069
#070
They are territorial and aggressive.

Insight
Height:

#071 Victreebel

Dynamic Punch

Special

Fight

Poison

Strength

Grass Ingrain
Ground
Fissure

Fight

Vitality

Weather
Psychic Ball

Grass

Type:

Special

Special

Seismic Toss

#070 Weepinbell

Slam

Cross Chop

Fight

Slam
Zen Headbutt
Ingrain

Normal

Submission

Dexterity

Low Sweep

Gastro Acid

Normal

Gastro Acid

Fight

Focus Energy

Stun Spore

Psychic
Grass
Psychic
Normal

Poison

Vitality

Normal
Fight

Knock Off

Poison

Vitality

Revenge

Strength

Dark

Knock Off

Foresight

Poison

Poison Fang
Tickle

Sleep Powder

Dark

Fight
Fight

Fight

Poison
Normal

Grass
Grass

Sleep Powder

Normal

Type:

Razor Leaf
Wring Out

Growth

HP:

Disobedience:

Abilities:
Flycatcher Pokmon
Chlorophyll
It sprays its stun powder to immobilize
a prey comming close to it, then
Evolution: Second Stage.
eats it calmly. If the prey is bigger Evolves with a Leaf Stone.
than itself, it uses its sharp leaves to
slice it into smaller pieces. Beware of
#069
#070
the toxic liquid in its mouth.

Karate Chop

Bullet Punch

Grass
Normal

Normal

Growth

Leer

Steel

Sweet Scent

move name

Type

Grass
Grass

Normal
Fight

Fire Punch

Low Kick

Fight

move name

Acid

7
13
17
27
35
41
3?7
4?7

Normal

Abilities:
Superpower Pokmon
Guts & No Guard
It lives in mountains, training its fists
against strong rocks , lifting boulders

First Stage.
Evolution:
and hurling Rock Pokmon around Evolves after reaching certain age.
to build stronger muscles. Even with
its small size, it can compete against
expert humans and win.
#066
#067
#068

Type:

Poison
Normal

Experience
cost

Abilities:
Flower Pokmon
Chlorophyll
They live in hot and humid places,
blending around with the flora.
Evolution: First Stage.
It is carnivorous and will try to eat Evolves after reaching certain size.
anything smaller than itself.
It digests its prey with an acid
#069
#070
#071
substance on its mouth.

Experience
cost

Dexterity

0.8m / 207

Type

Vitality

Recover

move name

Experience
cost

Dexterity

Psychic Reflect
Normal

Poison

Grass

Type:

Strength

Disable

Strength

Height:

#069 Bellsprout

Psychic Ally Switch

Fight
Fight

Abilities:
Superpower Pokmon
Guts & No Guard
Even with its strong frame and

power, it is a humble and helpful
Evolution: Second Stage.
Pokmon. Many of them work for Evolves after being Traded.
human companies. On their days
off you can see them heading to
#066
#067
#068
the wild to train together.

Type

Foresight

Insight

Experience
cost

Psychic Teleport

Normal

Special

70kg 155 lbs

move name

Karate Chop

Vitality

1.5m / 500

Type

Leer

Dexterity

Weight:

Experience
cost

Normal
Fight

Strength

Height:

move name

Type

Experience
cost

Normal

Stockpile

Normal

Spit Up

Grass

Sleep Powder

Grass

Razor Leaf

Grass

Leaf Storm

Experience
cost

Ground
Bulldoze
Poison Belch

0
0
0
27
47
2?3

Normal

Swallow

Grass

Vine Whip

Normal

Sweet Scent

Grass
Grass

Leaf Tornado

Dark
Grass

SuckerWhip
Punch
Power

Leaf Blade

Ground
Bomb
Grass Mud
Synthesis

#071

move name

#072 Tentacool

Type:

Water

Supersonic

Poison

Acid

Water

Bubble Beam

Poison

Acid Spray

Vitality

Water
Normal
Normal
Water

Water Pulse

Special

Screech

Insight

Ghost

move name

Type

Normal

Normal

#071

Hydro Pump
Wring Out
Confuse Ray

Poison

Strength
Dexterity

Height:

0.9m / 300

Weight:

45kg / 100 lbs

Base

HP:

Disobedience:

Abilities:
Jellyfish Pokmon
It lives in the seas all around the Clear Body & Liquid Ooze
world. They release a toxic ink if
Evolution: First Stage.
startled. It is a surprisingly intelligent Evolves after reaching certain size.
Pokmon and can use its tentacles
to briefly establish a link between its
mind and another creature.
#072
#073

96

Kanto Pokdex

Kanto Pokdex

#073 Tentacruel

Water

Type:

Poison

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.6m / 503

55kg / 120 lbs

Base

HP:

Disobedience:

Abilities:
Jellyfish Pokmon
Lives in rock formations at the Clear Body & Liquid Ooze
bottom of the ocean. It can grow
Evolution: Final Form.
tentacles at will and uses them to
immobilize prey. Records exist of a
giant Tentacruel that sunk a fleet
of pirate ships filled with treasure.
#072
#073

Experience
cost

0
4
11
18
25
32
39
46
?
40
?
46

Type
Normal

move name
Tackle

Ground Mud Sport


Rock

Rollout

Rock

Rock Throw

Rock

Smack Down

Ground Bulldoze
Ground Earthquake
Normal

Double-Edge

Normal

Body
Rock Slam
Climb

Dark
Fairy

Experience
cost

0
8
15

#075 Graveler

Normal

43
50
4?3

0
4
11
18
27
36
47
58
69
?

97

Normal

move name
Tackle

Ground Mud Sport


Bug

Steamroller

Rock

Rock Throw

Rock

Smack Down

Ground Bulldoze
Ground Earthquake
Normal

Double-Edge

Steel

Heavy Slam

Fight

Superpower

Experience
cost

0
8
15
22
31
42
53
64
?
?

Constrict

Poison

Toxic Spikes

Normal

Wrap

12
19
26
34
43
52
5?4
?

Psychic Barrier
Poison Poison Jab
Ghost

Hex

Normal
Poison

Sludge Wave
Psychic Mirror Coat

#074 Geodude

Supersonic

Poison
Water

Acid
Bubble Beam

Vitality

Poison

Acid Spray

Special

Water

Water Pulse

Normal
Normal
Water

Insight

Screech

Grass
Normal

Giga
WringDrain
Out
Aqua Ring

Water

Explosion

Normal

Stone Edge

Rock
Fairy
Rock

Wide Guard
Moonlight

Rock

Ground

Type
Normal
Rock

move name

Insight
Height:

Weight:

0.4 m / 104

HP:

Experience
cost

Type

0
4
11

Normal

47
58
?
40
?
46

move name

Experience
cost

Tackle

Ground Mud Sport


Rock

Rollout

Rock

Rock Throw

Rock

Smack Down

Ground Bulldoze
Ground Earthquake
Normal Double-Edge
Room
Psychic
Normal Wonder
Rock Climb
Dark
Fairy

Self Destruct
Stealth Rock

Normal

Explosion

Rock

Stone Edge

Steel

Iron Defense

Electric

Thunder Punch

0
8
15
22
31
42
53
64
4?3

Type
Normal
Rock

move name

#076 Golem

Experience
cost

13
21
29
37
41
49
45
?

Type
Poison
Fire

move name
Poison Jab
Ember

Normal

Quick Attack

Fire

Flame Wheel

Fire

Flame Charge

Normal

Take Down

Psychic

Agility

Fire

Fire Blast

Fire

Flare Blitz

Normal

Mimic Sun
Morning

#079 Slowpoke

Experience
cost

0
0
0
17
25
33
40
45
4?5
4?8

Rock
Rock

Stone Edge
Wide Guard
Moonlight

Fight

Ground

Disobedience:

Abilities:
Megaton Pokmon
Rock Head &
It is rare to see in the wild since
it lives high on the mountains. It

Final Form.
Evolution:
withdraws its head and legs as if it
were a turtle to roll around. There
have been cases of Golems who
#074
#075
resist dynamite blasts unscathed.

Sturdy

#076

1.2m / 400

36kg / 80 lbs

HP:

Type

move name

0
0
9
19
28
36

Normal

Yawn

Ghost

Curse

Water

Water Gun

41
21
58

Psychic

Amnesia

Water

Rain Dance

Psychic

Heal Pulse

Normal

Belly Drum

Normal

Disable

Water

Water Pulse

Normal

Slack Off

Experience
cost

0
5
14
23
32
41
19
23
?
?

Normal

Tail Whip

Fire

Flame Wheel

Fire

Flame Charge

Normal

Take Down

Psychic

Agility

Flying

Bounce

Normal
Dark

Morning Sun
Punishment

Fire
Psychic

Fire
Blast
Hypnosis

0
9
17
25
33
41

Normal

Growl

Fire
Normal

Ember

49
5?9

#078 Rapidash

Fire Spin

Fire

Inferno

Fire

Fire Blast

Fire

Flare Blitz

Fight

DoubleCombat
Kick
Close

Fire

Type:

Stomp

Vitality

Fire Spin

Special

Flying

Bounce

Flare Drill
Blitz
Fire
Normal
Horn
Hyper
Voice
Normal Drill
Run
Ground

Water

Type

Strength

Inferno
Fury Attack

Psychic

Disobedience:

move name

Normal

Tackle

Normal
Psychic

Growl

Stomp

Fire

Normal

Normal

move name

Type

Dexterity

Abilities:
Dopey Pokmon
Oblivious & Own Tempo
It lives close to water. This Pokmon
has a low intellect, and its slow to
Evolution: First Stage. Evolves by
react to any stimuli. Its tail seeps a natural means and Trade holding an item.
sweet substance it uses to lure prey
to eat. When the tip turns white
#079
#080
#199
shellders will be attracted to it.

Experience
cost

Tackle

Tail Whip

Insight
Base

Normal

Normal

Dexterity

Weight:

0
4
13
21
29
37
45
5?3
4?2

Experience
cost

Growl

Strength

Height:

Type

Megahorn

Fire
Fire

Type:

move name

Experience
cost

Bug
Normal

Special

Explosion

move name

Type

Stealth Rock

Normal

Disobedience:

Fire Horse Pokmon


Run Away & Flash Fire
Its not very common to see one stay
still for more than a few seconds.
Evolution: First Stage.
Soon after its born, its flames begin Evolves after reaching certain age.
to burn. It is weak at first but soon
begins to develop a great speed
chasing after its parents.
#077
#078

Self Destruct

Insight

HP:

HP:

Abilities:

Rock

Type:

Base

60kg / 132 lbs

Normal

Special

Weight:

1m / 303

Base

Vitality

Vitality

300kg / 660 lbs

Weight:

Rock Blast

Rock

Dexterity

1.4m / 407

Height:

Ground Magnitude

Strength

Height:

Dexterity

Defense Curl
Rock Polish

Moonblast
Sucker Punch

Rock Blast

Rock

Disobedience:

Abilities:
Rock Pokmon
Rock Head & Sturdy
Lives in mountains and caves. It

looks indistinguisable from other

First Stage.
Evolution:
rocks around. Because of this, many Evolves after reaching certain size.
trainers step on them and are
attacked. It rolls to move around and
#074
#075
#076
eats whatever it finds on the floor.

Defense Curl
Rock Polish

Normal

Base

20kg / 44 lbs

Strength

0
0
0

Dexterity

Ground Magnitude
Rock

Ground

Strength

18
27
36
Disobedience:

Hydro Pump

Rock

Type:

Stealth Rock

Abilities:
Rock Pokmon
Rock Head & Sturdy
It walks slowly, but it can get a nice
speed by rolling downhill.
Evolution: Second Stage.
It is good at climbing. Groups of Evolves after being Traded.
them have been seen clinging from
rock formations and cliffs to eat the
#074
#075
#076
tasty rocks covered in moss.

Type

Normal

Fire

Type:

Normal

Rock

Insight

Experience
cost

0
15
22
29
38
47
56
?

#077 Ponyta

Wring Out

Special

Type:

HP:

Poison Sting

move name

Normal

Self Destruct

Special

105kg / 230 lbs

Poison

0
0

Normal

Vitality

1m / 303

Reflect Type

Vitality

Psychic

Base

Normal

Type

Rock Blast

Rock

Dexterity

Weight:

0
0

Experience
cost

Ground Magnitude

Strength

Height:

Type

Defense Curl
Rock Polish

Rock

22
29
36

Moonblast
Sucker Punch

move name

Type

move name

Experience
cost

Insight
Height:

Weight:

1.7m / 507

190kg / 420 lbs

Base

HP:

Disobedience:

Abilities:
Fire Horse Pokmon
Run Away & Flash Fire
It lives happily on prairies.
It loves speed competitions - a herd
Evolution: Final Form.
can often be seen running alongside
a train. It can regulate the heat of
its mane as to let its trainer ride it,
but only if it trusts him enough.
#077
#078

0
0
9
19
28
36
45
54
?
?

move name

Type

Experience
cost

Experience
cost

Water

Water Pulse

Normal

Slack Off

Psychic

Psychic

0
5
14
23
32
41
49

Normal

Psych Up

58

Psychic

Future Sight

Normal

Yawn

Ghost

Curse

Water

Water Gun

Normal

Disable

Ice

Type

move name

Normal

Tackle

Normal
Psychic

Growl

Normal

Headbutt

Psychic

Zen Headbutt

Psychic

Amnesia

Water

Rain Dance

Psychic

Heal Pulse

Confusion

Ground Mud Sport

Icy wind

#080 Slowbro

Type:

Water

Psychic

Strength

Confusion

Dexterity

Normal

Headbutt

Vitality

Psychic

Zen Headbutt

Special

Water

Withdraw

Psychic

Psychic

Normal

Psych Up

Water

Aqua Tail

Psychic

Future Sight

Insight
Height:

1.6m / 503

Weight:

78kg / 173 lbs

Base

HP:

Disobedience:

Abilities:
Hermit Crab Pokmon
This Pokmon fused with a Shellder Oblivious & Own Tempo
that bit into its tail. Its a slow
Evolution: Final Form.
swimmer and doesnt react to pain Evolved when a shellder bit its tail.
but Shellder tends to keep it out of
trouble.
#079

#080

#199

98

Kanto Pokdex

Kanto Pokdex

#081 Magnemite

Type:

Steel

Electric

Strength
Dexterity
Vitality

Insight
Height:

Weight:

0.3m / 100

6kg / 13 lbs

Magnet Pokmon
It lurks near electric facilities and

mountains as it is attracted by big
magnetic fields. It is not aggressive
and usually defends itself with a
screech or a weak electric impulse
to deter other from attacking.

Experience
cost

0
0
0
15

Type

move name

Normal

Tri Attack

Normal

Supersonic

Normal

Sonic Boom

Electric

Thunder Wave

21
29
39

Electric

Spark

51
62
73
?

Electric

Discharge

Electric

Magnet Rise

Electric

Zap Cannon

Steel

Iron Defense

Steel

Metal Sound

Steel

Flash Cannon

#083 Farfetchd

Base

HP:

Abilities:

Magnet Pull & Sturdy

#081

Experience
cost

0
0
11
18
25
34
45
56
67
11
?
?

Type:

#082

move name

Type

move name

Thunder Wave

Electric

Metal Sound

Steel

Flash Cannon

Electric

Discharge

Electric

Magnet Rise

Electric

Zap Cannon

Steel

25
32
39
46
53
11
?
?

Spark

Steel

Iron Defense

Normal
Steel

Sonic Boom

Steel

Mirror Shot
Electro Ball

Normal
Steel

Base

HP:

Experience
cost

#082 Magneton

Lock-On
Gyro Ball
Sonic Boom
Gravity

Bug

Signal Beam

Electric

Electric Terrain

Dexterity

Steel

Magnet Bomb

Vitality

Steel

Mirror Shot

Special

Electric
Normal

Electro Ball

Normal

Lock-On

Steel

Gyro Ball

Screech

Psychic
Normal

Sonic Boom
Gravity

Bug

Signal Beam

Flying

Normal

Disobedience:

Type

Focus

move name

Flying

Peck

Normal

Growl

5
14
23
32
41
50
?
50

Normal

Quick Attack

Normal

Rage

Normal

Fury Attack

Normal

Uproar

Normal

Double Hit

Flying

Drill Peck

Normal

Thrash

10
19
28
37
46
4?8
?

Dark
Normal

Insight
Height:

Weight:

1m / 303

60kg / 132 lbs

0
0
0
13
21
31
37
45
55
?

move name

Type

Experience
cost

Flying

Peck

Ground Sand Attack


Bug

Fury Cutter

Dark

Knock Off

Flying

Air Cutter

Psychic Agility
Flying

Acrobatics

Normal

False Swipe

Flying

Brave Bird

Flying

Feather Dance

#084 Doduo

Disobedience:

Experience
cost

0
0
7
19
25
33
43

Type

move name

Experience
cost

41
47
53
?

Type

move name

Normal

Headbutt

Water

Water Sport

Normal

Encore

Psychic

Rest

Ice

Aurora Beam

Water

Brine

Water

Dive

Ice

Ice Beam

Ice

Hail

Ghost

Lick

#087 Dewgong

Experience
cost

0
11
17
23
31
37
43
51
?
?

Leaf Blade

Flying

Roost

Type:

Normal

Flying

Disobedience:

120kg 264 lbs

HP:

0
4
12
18
26
32
40
46
42
?
?

Type

move name

Normal

Pound

Normal

Harden

Normal

Disable
Minimize

Normal
Poison

Sludge Bomb

Normal

Screech

Poison

Acid Armor

Poison

Belch

Ghost

Shadow Sneak
Sandstorm

Normal

Scary Face

Experience
cost

0
7
15
21
29
37
43
48
4?6

Normal

Growl

Normal

Quick Attack

Normal

Rage

0
14
23
34
47
60
?

Normal

Fury Attack

Dark
Normal

Pursuit
Acupressure

Psychic Agility
Normal

Endeavor

Flying Trick
Mirror Move
Psychic
Flying

Normal

Uproar

Normal
Flying

Tri Attack

Normal

Thrash

Dark

#086 Seel

Dexterity

Special

Water

Aqua Tail

Normal

Safeguard

Normal

Fake Out
Signal Beam

Ice

Disobedience:

Type
Poison

move name

Insight
Height:

Weight:

1.1m / 307

90kg / 198 lbs

Experience
cost

Type

0
0
13
21
27
33

Normal

39
49
61
?
?

move name

Fling
Sludge Wave

Poison

Gunk Shot
Memento

Dark
Ground
Giga Drain
Grass Earthquake

HP:

Experience
cost

Water

Aqua Tail

Normal

Safeguard

0
0
17
23
31
34
45
55
65

Ice

Avalanche

Bug

Headbutt
Signal Beam

Normal

Encore

Psychic

Rest

Ice

Aurora Beam

Water

Brine

Normal

Take Down

Normal

Disobedience:

Type
Normal
Ice

Normal

move name
Growl
Icy Wind

Ice

Ice Shard

Water
Water

Aqua Ring

Ice

Sheer Cold

Water
Ice
Ice

Aqua Jet
Dive
Ice Beam
Hail
Perish Song

Horn Drill

#088 Grimer

Type:

Poison

Poison

Strength

Ground Mud Slap


Poison Sludge
Ground Mud Bomb
Poison

Base

Abilities:
Sea Lion Pokmon
Thick Fat & Hydration
A Pokmon that lives on icebergs. It
swims in the sea using the point on
Evolution: First Stage.
its head to break up the ice.
Evolves after reaching certain age.
It sleeps a lot during the day,
being most active at dawn when
the temperature starts to cool.
#086
#087

Poison Gas

Normal

Grass

Strength

Take Down

Water

Feint Attack

Water

Type:

Normal

Bug

Drill Peck

Brave Bird

Aqua Jet

Abilities:
Sea Lion Pokmon
Thick Fat & Hydration
Its body is covered with a pure white
fur. The colder the weather, the
Evolution: Final Form.
more active it becomes. It hunts at
night and its excellent at catching
fish Pokmon.
It is also very intelligent and playful.
#086
#087

Experience
cost

0
0
19
28
41
54
5?0
?

Vitality

Insight

1.7m / 507

Peck

Aqua Ring

Special

Air Slash

Flying

Water
Water

Night Slash

Flying

Ice Shard

Swords Dance

Base

Pluck

Ice

Dark
Normal

Weight:

Flying

Icy Wind

Strength

Height:

Experience
cost

Type

move name

Type

Growl

Normal
Ice

Type:

move name

Experience
cost

Bird

move name

Type

Normal

Grass

Disobedience:

Abilities:
Triple Bird Pokmon
Run Away & Early
A third head comes to change the
dynamic the two original had. It is
Evolution: Final Form.
common to see the three heads
fighting. Each one has its own
personality, but when they work as
#084
#085
a team they can be very powerful.

Vitality

Abilities:
Twin Bird Pokmon
Run Away & Early Bird
It can fly, but it prefers to run in the
prairies. The two heads usually get

First Stage.
Evolution:
along. While one is eating or sleeping, Evolves after reaching certain age.
the other one is alert for predators.
It is known that they share a brain
#084
#085
and their ideas are connected.

99

HP:

Slash

?
?

HP:

85kg / 187 lbs

Normal

49

Base

1.8m / 600

Base

Dexterity

Insight

40kg / 86 lbs

Weight:

Fury Attack

Special

Weight:

Height:

Leer

Vitality

1.4m / 407

Insight

Normal
Normal

Dexterity

Height:

Special

Poison Jab

Feint

Flying

Vitality

Poison

Strength

Acupressure

Brave Bird

HP:

Abilities:
Magnet Pokmon
Magnet Pull & Sturdy
Sometimes three Magnemites fuse
into this Pokmon; other times

Second Stage.
Evolution:
a single one sprouts two others. Evolves around a strong Magnetic Field.
This species is greatly affected by
magnetic fields. Magnetons are
#081
#082
#462
eager to please their trainers.

Psychic Agility

Flying

Base

Normal

Dexterity

0
7
13
21
27
33

Strength

Pursuit

Normal Endeavor
Sight
Psychic
Flying Future
Mirror Move

Steel

Type:

Strength

Screech

Psychic
Normal

Type:

#085 Dodrio

Magnet Bomb

Electric
Normal

Thunder Shock

Dark Trick
Feint Attack
Psychic

Electric

Supersonic

Tackle

Abilities:
Wild Duck Pokmon
There used to be whole flocks of Keen Eye & Inner
them in meadows near the lakes.
Evolution: Final Form.
Now they are almost extinct
because their meat is delicious.
They are fond of leeks and celery,
#083
they carry them around as sticks.

Type

Thunder Shock

move name

Normal

Normal

Insight

Experience
cost

Electric

4
11
18

Electric
Electric

Special

15kg / 33 lbs

Tackle

Type

#462

Vitality

0.8m / 207

Normal

Experience
cost

Evolution: First Stage.


Evolves around a strong Magnetic Field.

Dexterity

Weight:

0
7
15

43
47
57
?

Disobedience:

Strength

Height:

Type

21
29
35

Special

move name

Experience
cost

Dexterity
Vitality
Special
Insight
Height:

0.9m / 300

Weight:

30kg / 66 lbs

Base

HP:

Disobedience:

Abilities:
Sludge Pokmon
Stench & Sticky Hold
It was born from polluted sludge
in the sea. Grimers favorite food
Evolution: First. Stage.
is anything filthy like waste water Evolves after reaching a certain size.
pumped out from factories. Grime
and sludge stick to their body
#088
#089
making them grow larger over time.

100

Kanto Pokdex

Kanto Pokdex

#089 Muk

Poison

Type:

Type

0
0
12
18
26
32
43

Normal

Pound

Normal

Harden

Normal

Disable

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.2m / 400

60kg / 132 lbs

Base

HP:

Disobedience:

53
?
?

Abilities:
Sludge Pokmon
Stench & Sticky Hold
It gathers on polluted areas to eat
filth. Its body is made of a powerful
Evolution: Final Form.
poison that kills any plant. Touching
it can cause a fever that will require
bed rest. A good diet may reduce
Muks toxicity.
#088
#089

Experience
cost

0
8
16
25
32
40
49
56
?
?

Type

move name

Normal

Tackle

Normal

Supersonic

Normal

Protect

Water

Clamp

Water

Razor Shell

Water

Whirlpool

Steel

Iron Defense

Normal
Water

Shell Smash
Aqua Ring

Normal

Rapid Spin

#091 Cloyster

Experience
cost

move name

Type

4
13
20
28
37
44
52
61
?

Water

Withdraw

Ice
Normal

Icicle Spear

HP:

Poison

Acid Armor

Poison

Belch

Normal

Self-Destruct

Grass

Fling

Poison

Sludge Wave

Poison

Gunk Shot
Memento

57
?

Dark
Ghost

#090 Shellder

Ice

Aurora Beam

Special

Brine

Ice

Hydro Pump

Rock

Rock Blast

Ice

Water

Poison

Insight

Ice Beam

Water

Shadow Sneak

Water

Type:

Height:

Weight:

0.3m / 100

Base

4kg / 9 lbs

HP:

Disobedience:

Abilities:
Bivalve Pokmon
Shell Armor & Skill Link
It lives at the bottom of the sea
and rivers. It feeds on algae but its

First Stage.
Evolution:
attracted to sweet substances. Evolves with a Water Stone.
When frightened it will shut its clam
and lock it to be almost impossible
#090
#091
to open.

Experience
cost

Disobedience:

0
0
0
0
28
?
?

move name

Type
Water

Hydro Pump

Poison

Toxic Spikes

Normal

Supersonic

Ice

Experience
cost

Aurora Beam

Ground Spikes
Water

Aqua Ring

Normal

Self-Destruct

0
0
0
13
50
?

Type

move name

0
5
12
19
26
33
40
47
?

101

Type

move name

Psychic Hypnosis
Ghost

Spite

Ghost

Curse

Ghost

Confuse Ray

Dark
Payback
Psychic Dream Eater
Ghost Destiny Bond
Normal
Ghost
Ice

Nightmare
Icy Wind

Experience
cost

0
8
15
22
29
36
43
?
?

Type

move name
Lick

Normal
Ghost

Mean Look

Ghost
Dark
Normal
Ghost

Vitality

Insight
Height:

Weight:

1.6m / 503

Gas Pokmon
Haunter is a dangerous Pokmon.
Levitate
it will try to lick you with its tongue
Evolution: Second Stage.
to steal your life away. If you get Evolves after being Traded.
the feeling of being watched in
darkness when nobody is around, it
#092
#093
means a Haunter is there.

Experience
cost

0
0
12
19
25
33
44
55
?
?

Type

Psychic Hypnosis
Ghost

Spite

Ghost

Curse

Ghost

Confuse Ray

Ghost

Shadow Punch

Ghost

Shadow Ball

Dark
Normal
Ghost

Hex

Normal

Perish Song

Grass

Giga Drain

#095 Onix

Ghost

Lick
Mean Look

Special

Destiny Bond
Icy Wind

Ground

Dexterity

Weight:

420kg / 926 lbs

Base

HP:

#092 Gastly

Type:

Ghost

Poison

0
5
21

Strength
Dexterity

Special

Dark Pulse

29
37
45

Insight
Height:

1.3m / 403

Weight:

0.1kg / 0.2 lbs

Base

HP:

Experience
cost

Disobedience:

Abilities:
Gas Pokmon
Levitate
Its body is made of a toxic gas anyone would faint if engulfed by

First Stage.
Evolution:
it. It has been seen in abandoned Evolves after reaching certain size.
places scaring people and other
pokemon for fun. It is elusive and
#092
#093
#094
escapes through the walls.

53
61
?

Type

move name

Normal

Pound

Normal

Disable

Psychic

Meditate

Normal

Headbutt

Psychic Synchronoise
Normal

Swagger

Dark

Nasty Plot

Psychic Future Sight


Electric

Thunder Wave

Experience
cost

28

Disobedience:

Type

move name

0
13
25

Psychic Hypnosis
Poison Poison Gas
Psychic

Psybeam

33
41
49

Normal

Psych Up

57
?
?

Ice
Psychic

Dark Pulse
Hex
Icy Wind

Night Shade

Dark

Sucker Punch

Dark

Payback
Dream Eater

Psychic
Normal
Ghost

Destiny Bond

Ghost

Nightmare

Ghost

Grudge

Trick

#094 Gengar

Ghost

Type:

Dexterity

Insight
Height:

Weight:

1.5 m / 500

40kg / 90 lbs

Experience
cost

Type

0
0
4

Normal

move name
Tackle

Ground Mud Sport


Ghost

Curse

Rock

Rock Tomb

Rock

Stealth Rock

Rock

Smack Down

28
34

Normal
Rock

Rock Slide

40
46
52
?

Steel

Iron Tail

Rock

Stone Edge

Rock

Sandstorm

Normal

Slam

Self-Destruct

#096 Drowzee

Role Play

Normal

Substitute

HP:

Disobedience:

Experience
cost

Type

0
0
7

Normal

13
19
25

Normal

31
37
43
49
55
?
?

Normal
Rock
Rock

#094

move name
Harden
Bind
Rock Throw
Rage
Rock Polish

Dragon Dragon Breath


Normal

Screech

Ground Sand Tomb


Ground Dig
Normal Double-Edge
Psychic
Rock Healing
Ancient Wish
Power
Normal

Type:

Endure

Psychic Ground

Strength
Dexterity
Vitality
Special

Psychic Psychic
Psychic

Base

Abilities:
Shadow Pokmon
This Pokmon is michievous but it
Levitate
can be downright evil. It takes joy
Evolution: Final Form
in casting curses upon innocents
and eating the life of people and
Pokmon. It lurks in the shadows
#092
#093
and disguises itself as one.

Psychic Zen Headbutt


Psychic Psyshock

Poison

Strength

10
16
22

Insight
Height:

Dark
Normal
Ghost

Mean Look

Special

Rock

Icicle Crash

Shadow Ball

Normal
Ghost

Payback

Strength

Rock Blast

Shadow Punch

Ghost

Lick

Dark

Ice

Vitality

Confuse Ray

Ghost

move name

Ghost

Vitality

Nightmare

Spike Cannon

Ghost

Type

Sucker Punch

Ghost

Normal
Ice

Curse

0
8
15
22
28
39
50
61
?

Dark

Dream Eater

Protect

Ghost

Night Shade

Psychic
Normal
Ghost

Type:

Psychic Hypnosis
Ghost Spite

0
0
12
19
25
33
44
55
?
?

Experience
cost

#094

Normal
Ghost

Normal

Shadow Ball

Grudge

Dark Pulse

0
8
15
22
28
39
50
61
?

move name

Type

Experience
cost

move name

Type

Experience
cost

Withdraw

Vitality

Ghost

move name

Shell Smash

Sucker Punch

Poison

HP:

Disobedience:

Abilities:
Rock Snake Pokmon
It is not full-size when its born. Years
Rock Head & Sturdy
of eating boulders make it a real
Evolution: First Stage.
giant. It lives on mountains and dark Evolves with high pressure, iron and heat.
tunnels. Its frightening roars travel
as echo through the cave. It is very
aggressive towards others.
#095
#208

Night Shade

Hex
Clear Smog

0.1kg / 0.2 lbs

Base
Abilities:

8m / 2810

Ghost

Dark

Dexterity

Water

Abilities:
Bivalve Pokmon
Shell Armor & Skill Link
If it lives in seas with harsh currents,
it will grow larger and sharper
Evolution: Final Form.
spikes on its shells than those
who live on calm waters. Its shell is
extremely hard - you would need
#090
#091
explosives to try to open it.

Experience
cost

Strength

Normal

Rock

Poison

Ghost

Type:

Special

Giga Drain

Vitality

Insight
132kg / 292 lbs

Screech

Poison Gas

Normal

Ice Shard

Special

1.5m / 500

Normal

#093 Haunter

Ground Mud Slap


Poison Sludge
Ground Mud Bomb

Ice

Vitality

Base

Sludge Bomb

Poison

move name

Dexterity

Dexterity

Weight:

Minimize

Poison

0
0
15
21
29
37
49

Type

Strength

Strength

Height:

Normal

Experience
cost

Leer

Water

Type:

move name

Experience
cost

Insight
Height:

1m / 303

Weight:

32kg / 71 lbs

Base

HP:

Disobedience:

Abilities:
Hypnosis Pokmon
Insomnia & Forewarn
It eats the dreams of a sleeping

person or Pokmon and shows
Evolution: First Stage.
fondness to the dreams of young Evolves after eating the greatest dream.
children. Once the victim is deep in
slumber it will extract and eat the
#096
#097
dream through the nose.

102

Kanto Pokdex

Kanto Pokdex

#097 Hypno

Type:

Psychic

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.6m / 503

75kg / 166 lbs

Base

HP:

Disobedience:

Abilities:
Hypnosis Pokmon
Old children stories tell of an Hypno
Insomnia & Forewarn
who takes away naughty kids and

Final Form.
feasts on their dreams until they Evolution:
are old men. They have an urge to
eat the dreams of others since they
cannot sleep themselves.
#096
#097

Experience
cost

0
5
11
19
25
31
39
45
?

Type

move name

Water

Bubble

Normal

Vice Grip

Normal

Harden

Ground Mud Shot


Normal Stomp
Normal

Guillotine

Water

Brine

Normal

Flail

Steel

Iron Defense

#099 Kingler

Experience
cost

move name

Type

0
9
15
21
29
35
41

Ground Mud Sport


Normal Leer

?
4?5

0
8
12
19
26
33
40
47
?
?

103

Type

move name

Electric

Charge

Normal

Sonic Boom

Electric

Spark

Normal

Screech

Psychic

Light Screen

Normal

Self Destruct

Electric

Magnet Rise

Normal

Explosion

Normal

Endure

Dark

Foul Play

Experience
cost

5
10
15
22
29
36
43
50
?

Psychic

Hypnosis

Psychic

Confusion

Poison

Poison Gas

Psychic

Psybeam

Normal

Psych Up

Psychic

Zen Headbutt

Psychic

Psychic

Psychic

Future Sight

Normal

Substitute

#098 Krabby

37
45
53
?
?

Disobedience:

Type

Armor

move name

Normal

Tackle

Electric
Rock

Eerie Impulse

6kg / 14 lbs

0
0
9
19
28
36
45
54
?
?

move name

Type

Rock

Rollout

Normal

Screech

Special

Electric

Charge Beam

Light Screen

Electric

Electro Ball

Psychic
Normal

Swift

Electric

Magnet Rise

Gyro Ball

Normal

Explosion

Dark

Foul Play

Normal

Endure

Normal
Psychic

Meditate

Normal

Headbutt

Psychic

Synchronoise

Normal

Swagger

Psychic

Psyshock

Electric

Thunder Wave

Normal

Metronome

Water

Insight
Height:

Weight:

1.2m / 400

66kg / 146 lbs

Experience
cost

Type

move name

Normal

Uproar

Hypnosis

Reflect
Bullet Seed

Dexterity

Psychic

Confusion

Special

Grass

Worry Seed

Normal

Natural Gift

Grass

Solar Beam

Psychic

Extrasensory

Normal

Bestow

Ghost

Nightmare

Grass

Ingrain

Ghost

Curse

HP:

Disobedience:

Type

move name

Water

Bubble

Normal
Normal

Vice Grip

Normal

Stomp

Normal

Guillotine

Water

Brine

58

Normal

Flail

Steel

Iron Defense

Electric

Weight:

120kg / 264 lbs

Experience
cost

Type

move name

Abilities:
Ball Pokmon
Soundproof & Static
They live near factories and electric
generators. It bears an uncanny
Evolution: First Stage.
and unexplained resemblance to Evolves after a terrible temper tantrum.
a Pokball. Since it explodes at the
slightest provocation, even veteran
#101
#100
trainers treat it with caution.

Type

Disobedience:

move name
Barrage

Psychic Confusion
Psychic Psyshock

Normal

Stomp

Normal

Egg Bomb

Grass

Wood Hammer

Grass

Leaf Storm

Ghost

Nightmare

Grass

Grassy Terrain

Ghost

Curse

Disobedience:

move name

49

#104 Cubone

Type:

Ground

Focus Energy

Normal

Rage

Vitality

False Swipe

Normal

Thrash

Special

Fling

Ground Bone Rush


Normal Double Edge

Normal

Endeavor

Normal

Retaliate

Steel

Iron Defense

Double Kick

Fight

Detect

Fight

Normal

Normal

Normal
Dark

Experience
cost

Type

Headbutt

Special

Sucker Punch

Grass

Experience
cost

Seed Bomb

Normal

Swift

Disobedience:

move name

Type

Tail Whip

Normal

HP:

HP:

Normal

Growl

Ground Bonemerang

HP:

Base

Base

Psychic Hypnosis

Abilities:
Coconut Pokmon
Chlorophyll
Originally from tropical areas.
Exeggutors heads grow larger with Evolution: Final Form.
strong sunlight. Each head thinks
independently. They are friendly
and provide their shade to other
#102
#103
Pokmon.

Vitality

Base

Experience
cost

Insight

2m / 607

2kg / 5 lbs

Abilities:
Egg Pokmon
Chlorophyll
Even though it appears to be eggs
of some sort, it is related more to a
Evolution: First Stage.
seed. It gathers in packs of six that Evolves with a Leaf Stone.
have a mental link with eachother.
Each one of them has a different
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#103
personality.

Special

Height:

Weight:

0.4m / 104

Vitality

Dexterity

Insight

Psychic

Height:

Dexterity

Normal

Strength

Grass

Type:

Psychic

Insight

Strength

Harden

Ground Mud Shot

Type:

#103 Exeggutor

Self Destruct

Strength

Sleep Powder

Base

Eerie Impulse

Grass

Type:

Barrage

Charge Beam

Dark

#102 Exeggcute

Grass

Mimic

10kg / 22 lbs

Sucker Punch

Special

Normal

Weight:

move name

Type

Mirror Coat

Vitality

Agility

0.5m / 108

Experience
cost

Dark

Poison Powder

Psychic

Height:

Psychic

Normal

Rollout

Mirror Coat

Steel

Psychic

Electro Ball

Psychic

Normal

Disobedience:

Ball Pokmon
Soundproof & Static
It is known for causing blackouts in
the cities. After evolving it explodes
Evolution: Final Form.
as a form to release excess electricity
or simply to amuse itself.
Trainers need to be careful around
#100
#101
an Electrode.

Ground Bone Club


Normal Leer

Gyro Ball

HP:

Abilities:

Electric
Electric
Steel

Base

Poison

Crabhammer

#100 Voltorb

Sonic Boom

Stun Spore

Water

Metal Claw

Normal
Electric

Grass

Slam

Steel

Tackle

Vitality

Normal

Bubble Beam

Normal

Leech Seed

Protect

Water

Magnetic Flux

Grass

Normal

Rock
Ground Mud Sport
Normal Leer

Electric

Psychic
Grass

Experience
cost

move name

Charge
Spark

Type:

0
5
14
23
32
41
49

Wide Guard

Type

Electric
Electric

Abilities:
River Crab Pokmon
A Krabby dig holes in the sand near Hyper Cutter & Shell Armor
the sea.
Evolution:

First Stage.
They can be seen squabbling with Evolves after reaching certain age.
each other over food and territory.
They usually avoid humans but will
fight if provoked.
#098
#099

Experience
cost

Experience
cost

Vitality

Headbutt

Agility
Flare
MimicBlitz

Weight:

move name

Type

Disable

Psychic

0.4m / 104

Experience
cost

Strength

Insight
Height:

Electric

Dexterity

Crabhammer

Psychic

Nasty Plot

Type:

Pound

Water

Water

#101 Electrode

Strength

Slam

Fire
Normal

move name

Normal
Normal

Protect

Abilities:
Pincer Pokmon
Its pincers grow peculiarly large. If it Hyper Cutter & Shell
lifts the pincers too fast, it may lose
Evolution: Final Form.
its balance and stagger. If one of its
pincers is damaged, it will detach it
from its body. It will regrow after a
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#099
few days..

Experience
cost

Switcheroo

Dark

Normal
Normal

Insight

HP:

Dark

0
0
0
13
21
29

Metal Claw

Special

60kg / 132 lbs

Nightmare

Steel

Vitality

1.4m / 403

Ghost

Type

Dexterity

Type:

Base

0
0
0
0
17
25
33
41
49
61
?

Experience
cost

Bubble Beam

Dexterity

Weight:

Type

Water

Strength

Height:

move name

Experience
cost

Strength
Dexterity

Insight
Height:

0.4m / 104

Weight:

6kg / 14 lbs

Base

HP:

Disobedience:

Abilities:
Lonely Pokmon
Cubone wears a skull helmet it Rock Head & Lightningrod
never removes. It is said to be from
Evolution: First Stage.
its mother or someone dear to it.
Evolves after overcoming its loss.
Lives in the mountains where it cries
at night due to the sadness it feels.
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#105
It is distrustful of humans.

104

Kanto Pokdex

Kanto Pokdex

#105 Marowak

Type:

Ground

Experience
cost

Normal

Strength

1m / 303

45kg / 99 lbs

Ground Bonemerang

Special

Normal
Dark

Base

HP:

Normal

Disobedience:

Abilities:
Bone Keeper Pokmon
Its rough past has hardened its Rock Head & Lightningrod

heart. Now tenacious and violent,
Evolution: Final Form.
this Pokmon will use its Bone club as
a weapon against foes. Marowaks
den is usually full of the bones it has
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#105
collected.

Experience
cost

Type

move name

Experience
cost

move name

Type

Meditate

Fight
Fight

Revenge

Psychic
Fight

Jump Kick

Fight

Brick Break

Fight

Double Kick

Normal

Focus Energy

Fight

High Jump Kick

Normal
Normal

Normal

Tail Whip

Normal

Headbutt

Normal

Focus Energy

Fling

Ground Bone Rush


Normal Double Edge

Retaliate

Normal

Perish Song

Dragon Outrage
Fight

#106 Hitmonlee

Dexterity

Mega Kick

Fight

Close Combat

Reversal

Flying

Bounce

Rapid Spin

Fight

Mach Punch

Endure

Height:

Weight:

1.5m / 500

50kg / 110 lbs

Base

HP:

Fight

Abilities:
Kicking Pokmon
Limber & Reckless
Its legs freely stretch and contract.
It bowls over foes with devastating

Final Form.
Evolution:
kicks. It is very disciplined and trains Evolved by maxing out Strength.
every day. It is very rare in the wild,
and it is mostly found in urban areas.

Fight
Psychic

Dexterity

Fight

Vitality

Normal

Special

Fight
Ice

Insight

50kg 110 lbs

HP:

Experience
cost

Type

move name

Experience
cost

Type

Fight

Disobedience:

Abilities:
Punching Pokmon
Keen Eye & Iron Fist
It specializes in punching as fast as
it can. Using a corkscrew motion,
Evolution: Final Form.
it can even drill through concrete Evolved by maxing out Vitality.
with its bare hands. This Pokmon
takes its training very seriously.
Its very rare to see one in the wild.
#236
#106
#107
#237

move name

move name

Type

Experience
cost

Strength

Experience
cost

Revenge

#106

Type
Normal

#107

move name
Pursuit

Mach Punch

Steel

Bullet Punch

Feint

Fight
Electric

Quick Guard
Ice Punch
Sky Uppercut

Normal

Double Hit

Special

Explosion

Poison

Sludge Bomb

Ghost

Destiny Bond

Poison

Belch

Dark

Memento

Poison

Toxic Spikes

Normal

Pain Split

Psychic

Psybeam

#111 Rhyhorn

Mega Punch
Close Combat

High Jump Kick

Normal

Height:

Weight:

1m / 303

Type

Normal

Insight

Water

Aqua Tail

Psychic

Zen Headbutt

115kg / 253 lbs

move name

move name

Type

Experience
cost

Type

move name

Normal

Horn Attack

Normal

Normal

Stomp

Normal

Fury Attack

Normal

Scary Face

Rock

Rock Blast

Disobedience:

Abilities:
Licking Pokmon
Own Tempo & Oblivious
Its tongue is twice longer than its
body and it is used for everything,

First Stage.
Evolution:
from capturing prey to feeling its Evolves after mastering Rollout.
surroundings and cleaning itself. It
really dislikes sour and bitter flavors.
#463

HP:

Disobedience:

Experience
cost

Type

move name

Normal

Bug

Horn Drill

Electric Thunder
Fang
Ground
Dig

Tail Whip

Ice
Normal

#112 Rhydon

Type:

Normal

Tail Whip

Normal

Stomp

Normal

Fury Attack

Normal

Scary Face

Rock

Rock Blast
Chip Away

Vitality

Take Down

Normal
Fight

Hammer Arm

Special

Ground Drill Run


Ground Earthquake

Rock
Normal

Stone Edge

Normal
Bug

Megahorn

Normal

Skull Bash

Fight

Superpower

Ice
Fang
Slash

Ground

Horn Attack

Horn Drill
Dragon Dragon Rush

Megahorn

Ground
Fire
Earthquake
Fire
Fang

Normal

Ground Bulldoze

Base

Abilities:
Spikes Pokmon
Rock Head & Lightningrod
It lives in grasslands and rough
terrains. It is covered with a thick Evolution: First Stage.
hide and it tramples any threats by Evolves after reaching certain age.
running towards them. It is not very
smart, though. It can keep trampling
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#464
things for hours just because.

Special

Dexterity

HP:

Experience
cost

Insight

Experience
cost

Strength

Base

Abilities:
Poison Gas Pokmon
Levitate
They are considered a pest in

urban areas. They wait until night to
Evolution: Final Form.
roam and eat from the trash cans in
the neighborhood. If it finds a filthy
and unkept house it will make its
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#110
nest in there.

Ground Earthquake

Drain Punch

Weight:

Disobedience:

Stone Edge

Fight

65kg / 144 lbs

Rock

HP:

Take Down

Rapid Spin

1.2m / 400

Ground

Base

9kg / 20 lbs

Rock

Focus Punch

Height:

Type:

Weight:

1.2m / 400

Normal

Vitality

Belly Drum

Height:

Special

Slam

Normal

Insight

Dexterity

Normal

Wring Out

Dexterity

Strength

Disable

Normal

Strength

Clear Smog

Normal
Normal

Rollout

Poison

Type:

Haze

Normal

Power Whip

#110 Weezing

Vitality

Wrap

Screech

Rock

Self Destruct

Normal

Normal

Pain Split

Normal

Knock Off

Chip Away

Normal

Sludge

Dark
Normal

Refresh

Toxic Spikes

Assurance

Defense Curl

Normal
Grass

Poison

Smokescreen

Normal

Normal

Memento

Tackle

Supersonic

Rollout

Dark

Normal
Poison

Normal

Me First

Belch

Normal

Lick

Rock

Poison

Smog

Ghost

Normal

move name

Type

Experience
cost

Destiny Bond

Thunder Punch

Fight
Fight

Stomp

HP:

Sludge Bomb

Ghost

Normal Chip Away


Ground Drill Run

Counter

Type:

Explosion

Poison

Ground Bulldoze

Detect

#108 Lickitung

Gyro Ball

Steel
Normal

Vitality

Fight
Fight

Self Destruct

Haze

Clear Smog

Vaccum Wave

Fight
Normal

Sludge

Normal

Poison Gas

Fire Punch

Fire

Smokescreen

Assurance

Normal
Poison

Poison

Comet Punch

Dark

Smog

Special

#237

Agility

#108

105

Disobedience:

move name

Poison

Poison
Dark

Insight

#236

1.4m / 407

Type

Ice

Normal

Base

Experience
cost

Strength

Wide Guard

1kg / 2 lbs

Tackle

Ice

Disobedience:

move name

Normal

Poison

Base

Type

Poison Gas

Dark

Abilities:
Poison Gas Pokmon
Levitate
It is drawn to the smog and fumes
of the cities. It fills its body with toxic
Evolution: First Stage.
gases to float like a balloon. When Evolves after reaching certain size.
it gets nervous it releases a sickly
green gas. Breathing this gas will
give you a bad case of sniffles.
#109
#110

Special

Normal

Weight:

Detect

Mind Reader

Blaze Kick

Height:

Weight:

0.6m / 200

Fight

Type:

Height:

Experience
cost

Poison

Vitality

Insight

Poison

Fire

Type:

Thrash

move name

Type

Experience
cost

Dexterity

Rage

Normal

Normal

Poison

Type:

Strength

False Swipe
Endeavor

#109 Koffing

Vitality

Rock

#107 Hitmonchan

move name

Feint

Foresight

Normal

Type

Normal

Rolling Kick

Normal

Fight

Growl

Vitality

Insight
Weight:

Experience
cost

Ground Bone Club


Normal Leer

Dexterity

Height:

move name

Type

Rock

Strength
Dexterity

Insight
Height:

1.9m / 603

Weight:

240kg / 528 lbs

Base

HP:

Disobedience:

Abilities:
Drill Pokmon
Rock Head & Lightningrod
It has a horn that serves as a drill
for destroying rocks and boulders.
Evolution: Second Stage.
Rhydon occasionally goes for a swim Evolves after being Traded holding an item.
in rivers and even magma pools. Its
great resistance prevents it from
taking any damage.
#111
#112
#464

106

Kanto Pokdex

Kanto Pokdex

#113 Chansey

Type:

Normal

Normal

Strength

Normal

Dexterity

Normal

Weight:

1.1m / 307

34kg / 76 lbs

Egg Pokmon
There are only females in this species.
Chansey lays a nutritive egg every
day. These eggs are fed to the sick
to give them strength. It is a loving
and smart Pokmon, but its pretty
rare and elusive in the wild.

Experience
cost

Type

move name

Normal

Softboiled

Special

Minimize

Normal

Normal

Sing

Base

HP:

Abilities:

Natural Cure & Serene Grace

#440

Experience
cost

#113

move name

Type

Ingrain

Grass

Vine Whip

Grass

Absorb

Poison

Poison Powder

Normal

Bind

Normal

Growth

Grass

Mega Drain

Dark

Knock Off

Grass

Stun Spore

Normal

Natural Gift

Grass

Giga Drain

Rock

Normal

Slam

Normal

Ancient Power
Tickle

Wring Out

Normal
Grass

Grass

Power Whip

Psychic

Amnesia

Psychic

Confusion

Normal

Substitute

Type:

Grassy Terrain

Normal

Healing Wish
SeismicOut
Toss
Wring

Fury Attack

Vitality

Special

Water

Waterfall

Horn Drill

Special

Psychic

Agility

Normal
Water

Megahorn

Flying

Bounce

HP:

Type

Experience
cost

move name

Dizzy Punch

Normal

Endure

Focus Energy

Water

Bubble Beam

Psychic

Agility

Dragon

Water

Brine

Water

Water
Fairy
Fight

Sucker Punch
Aqua Tail
Counter
Moonlight

Type:

Water

Strength
Dexterity
Vitality

Hydro Pump

Special
Insight
Height:

0.4m / 104

Weight:

8kg / 17 lbs

Base

HP:

Disobedience:

Abilities:
Dragon Pokmon
Swift Swim & Sniper
It makes its nest in the shade of
corals in shallow parts of the sea.
Evolution:

First Stage.
If it senses danger, it spits a murky Evolves after reaching certain age.
ink and flees. It has been seen
shooting down flying bugs to eat
#116
#117
#230
them.

107

Strength

Horn Attack

Soak

Insight
Height:

Ground Drill Run

Ground Mud Sport

Weight:

0.6m / 200

15kg / 33 lbs

Base

HP:

Disobedience:

Abilities:
Goldfish Pokmon
Swift Swim & Water Veil
Goldeen loves swimming wild and
free in rivers and ponds. If one of
Evolution: First Stage.
these Pokmon is placed in an Evolves after reaching certain age.
aquarium, it will shatter the glass
with its horn and make its escape.
#118

#119 Seaking

Water

Type:

60kg / 132 lbs

Flying

Peck

Water Sport

Normal

Supersonic

Water
Normal

Vitality

Water

Water Pulse

Normal

Flail

Special

Water

Aqua Ring

Normal

Fury Attack

Water

Waterfall

Horn Drill

Psychic

Agility

Normal
Water
Flying

Bounce

Base

HP:

Disobedience:

Abilities:
Goldfish Pokmon
Swift Swim & Water
In the autumn, Seaking males can
be seen doing courtship dances to Evolution: Final Form.
females. After getting a mate both
will be seen swimming powerfully up
rivers and creeks to make their nest.

Experience
cost

Type

move name

Experience
cost

Type

Bug

Megahorn

Horn Attack

Soak

Ground Drill Run

Ground Mud Sport

Veil

#119

move name

Normal

Tackle

Normal

Harden

Water

Water Gun

Rapid Spin

Normal

Recover

Normal
Normal

Normal

Swift

Normal

Minimize

Psychic

Light Screen

Normal

Reflect Type

Rock

Power Gem

Psychic

Cosmic Power

Water

Hydro Pump

Electric

Thunder Wave

Bug

Signal Beam

Dragon Twister

move name

Poison

Insight

1.4m / 403

Type

Tail Whip

Dexterity

Weight:

Experience
cost

Normal

Strength

Height:

move name

Type

Experience
cost

#119

Poison Jab

#118

Twister

Signal Beam

Dark

Dragon Outrage

Dragon Dragon Pulse


Bug

Bug

Disobedience:

Normal

#116 Horse

Water

Type:

Normal

Crunch

Fight Reversal
Room
Psychic
Normal Wonder
Captivate

#118 Goldeen

Aqua Ring

Chip Away

Normal

move name

Type

Water

Normal

Water

Experience
cost

Vitality

Special

Leer

move name

Dexterity

Mega Punch

Normal

Type

Flail

Normal

move name

Experience
cost

Normal

Rage

Type

Dragon Pokmon
Swift Swim & Sniper
The poisonous barbs all over its body
are highly valued as ingredients for
Evolution: Second Stage.
making traditional medicine.
Evolves after being Traded holding an item.
It will show no mercy if anything
approaches its nest. Its back fin has
#116
#117
#230
a numbing substance

Water Pulse

Base

Signal Beam

Octazooka

Water

Normal
Dark

Bug

Aurora Beam

Water Sport

Vitality

Experience
cost

HP:

Abilities:

Water

Water
Normal

Double Hit

25kg / 55 lbs

Ice

Disobedience:

Supersonic

Normal

HP:

1.2m / 400

Base

Peck

Bite

Disobedience:

Weight:

Flying

Dark

Base

Height:

Twister
Hydro Pump

Dragon Dragon Pulse

Dragon Dragon Dance

Normal

Leer
Tail Whip

Smokescreen
Bubble

Octazooka

Insight

Normal

Normal

Water

move name

Bubble Beam

Special

Abilities:
Vine Pokmon
It blends with foliage on jungle and Chlorophyll & Leaf Guard
forest areas. Its vines snap off easily

First Stage.
Evolution:
and painlessly if they are grabbed, Evolves after contact with Primal Forces.
allowing it to make a quick getaway.
The lost vines are replaced by new
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#465
growth the very next day.

Type

Water

Fling

Normal

Water Gun

Aurora Beam

35kg / 77 lbs

Water

Focus Energy

Take Down

Insight
Weight:

Leer

Normal

Water

Dexterity

1m / 303

Normal

Smokescreen
Bubble

Dragon

Strength

Height:

Normal

Agility

Egg Bomb

move name

Water Gun

Brine

Grass

Type:

Type

Water

Water

Fake Out

Water

Ice

#114 Tangela

Experience
cost

Psychic

Bestow

Normal

Abilities:
Parent Pokmon
Early Bird & Scrappy
A female only species. It raises its
offspring in its belly pouch. The
Evolution: Final Form.
young leaves once it learns to find
its own food. In the wild, mothers
and daugthers fiercly defend
eachother.
#115

Dragon Dragon Dance

Present

Dexterity

move name

Type

Experience
cost

Vitality

Comet Punch

Insight

move name

Normal

Water

Type:

Strength

Double Slap

Normal

Dexterity

Type

Heal Bell

Experience
cost

Strength

Experience
cost

Normal

Normal
Normal
Psychic
Fight
Normal

#117 Seadra

Defense Curl
Growl

#242

Grass

420kg / 926 lbs

Dark

move name

Evolution: Second Stage.


Evolves with Happiness.

Constrict

2.2m / 703

Refresh

Psychic Heal Pulse


Psychic Light Screen

Disobedience:

Sleep Powder

Weight:

Normal

Normal

Grass

Height:

Normal

Double-Edge
Pound

Vitality

Normal

#115 Kangaskhan

Type

Experience
cost

Normal
Normal

Insight
Height:

move name

Type

Experience
cost

#120 Staryu

Type:

Water

Strength

Camouflage

Dexterity

Water

Bubble Beam

Vitality

Steel

Gyro Ball

Special

Water

Brine

Insight
Height:

0.8m / 207

Weight:

34kg / 76 lbs

Base

HP:

Disobedience:

Abilities:
Starshape Pokmon
They come out to the shore in Illuminate & Natural
great numbers when the sky is full
Evolution: First Stage.
with stars. The core at its center Evolves with a Water Stone.
glows to communicate with others.
If a part of its body is injured it can
#120
#121
regrow it in a few days.

Cure

108

Kanto Pokdex

Kanto Pokdex

#121 Starmie

Water

Type:

Psychic

Experience
cost

move name

Type

Experience
cost

move name

Type

Water

Hydro Pump

Water

Water Gun

Normal

Rapid Spin

Recover

Normal

Swift

Normal
Ghost

Vitality

Electric

Thunder Wave

Special

Dragon Twister

Strength
Dexterity

Bug

#125 Electabuzz

Weight:

1.1m / 307

80kg / 176 lbs

Base

HP:

1.1m / 307

Type

move name

Experience
cost

Type

Electric Pokmon
A violent Pokmon. It searches for
spots where it can feed on electricity
and has been seen absorbing lightning from the sky.
Its competitive and aggressive with
others.

Cure

move name

#122 Mr. Mime

Ghost

Confuse Ray

Fire Punch

Special

Fire

Lava Plume

Fire

Sunny Day

Fire

Flamethrower

Fire

Fire Blast

Fire

Heat Wave

Fight

Karate Chop

Mimic

Psychic

Psywave

Normal

Encore

Psychic

Light Screen

Reflect

Psychic

Psybeam

Psychic
Normal

Normal

Recycle

Psychic

Trick

Psychic

Psychic

Psychic

Role Play

Normal

Baton Pass

Normal

Safeguard

Ghost

Confuse Ray

Normal

Fake Out

Vitality

Insight

56kg / 123 lbs

HP:

Disobedience:

Abilities:
Mantis Pokmon
Swarm & Technician
Its pretty rare but a few swarms
have been seen in the grasslands.
Evolution: First Stage.
It tears and shreds prey with its Evolves after being Traded holding an item.
wickedly sharp scythes and very
rarely spreads its wings to fly. This
#123
#212
pokemon is stealthy and aggressive.

Type

move name

Experience
cost

HP:

Experience
cost

Type

move name

Submission
Storm Throw

Bug

Dark

X-Scissor
Double Hit

Flying

Air Slash

Normal

Swords Dance

Normal

Feint

Flying

Tailwind

Fight

Quick Guard

#124 Jynx

Steel

Normal

Mean Look

Special

Wake-Up Slap

Normal

Hyper Voice

Steel Wing

Ice

Type:

Vitality

Nasty Plot

Night Slash

Normal

Ice Punch

Dark

Vital Throw

Fight

Ice

Fake Out

Revenge

Fight
Bug

Fight

Double Slap

Normal

Fight

Brick Break

Special

Normal

Normal

Blizzard

Harden

Double Team

Razor Wind

Psychic

Strength
Dexterity

Insight
Height:

1.4m / 407

Weight:

41kg / 89 lbs

Base

HP:

Disobedience:

Abilities:
Humanshape Pokmon
Oblivious & Forewarn
It is not common outside cold areas.
This Pokmon is female only. Its cries

Final Form.
Evolution:
sound like human speech. However,
it is impossible to tell what it is trying
to say. The way it moves and talks
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#124
induce others to dance.

Insight
Height:

Weight:

1.5m / 500

55kg 120 lbs

Base

HP:

Disobedience:

Normal
Normal
Rock

Abilities:
Stagbeetle Pokmon
Their pincers are strong enough Hyper Cutter & Mold Breaker

to shatter thick logs. Because they
Evolution: Final Form.
dislike cold, Pinsirs burrow and sleep
under the ground on chilly nights.
They like to eat sap and honey,
but they are aggressive by nature.
#127

Experience
cost

Type

move name

Experience
cost

Type

move name

Normal

Tackle

Normal

Tail Whip

Normal

Rage

Horn Attack

Normal

Scary Face

Normal
Dark

Psychic

Rest

Dark

Normal
Fight

Normal

Guillotine

Steel

Iron Defense

Stealth Rock

Dark

Feint Attack

#128 Tauros

Type:

Normal

Strength
Dexterity

Special

Work Up

Psychic

Zen Headbutt

Normal

Swagger

Normal

Thrash

Normal

Giga Impact

Steel

Iron Head

Dragon

Outrage

Normal

Sleep Talk

Thrash
Superpower

Vitality

Take Down

X-Scissor

Fight

Payback

Normal

Seismic Toss

Swords Dance

Pursuit

Normal

move name
Focus Energy

Normal

Slash

Fury Cutter

Type

Bind

Fight

Strength

Experience
cost

Normal

Vitality

Powder Snow

Ice

move name

Wing Attack

Bug

Disobedience:

Vice Grip

Dark

Ice

Wring Out

Type

Dexterity

Normal

HP:

Normal

False Swipe

Lovely Kiss

Normal

Experience
cost

Pursuit

Normal

Body Slam

Bug

Type:

Focus Energy

Flying
Normal

Base

Abilities:
Spitfire Pokmon
Flame Body
It can be found living in volcanic
areas. In battle, Magmar blows out
Evolution: Second Stage.
intense flames all over its body Evolves after being Traded holding an item.
to intimidate the opponent. This
creates heat waves that ignite
#240
#126
#467
grass and trees in the surroundings.

Normal
Normal

Lick

Avalanche

44kg / 98 lbs

Vacuum Wave

Ghost

Ice

Weight:

1.3m / 403

Fight

Pound

Fight
Normal

Height:

Normal

Normal

Fake Tears

#127 Pinsir

Insight

Leer

Perish Song

Dark

Dragon Dual Chop

Dexterity

Normal

Normal

Psychic Heart Stamp

move name

Type

Draining Kiss

Fairy

Disobedience:

Strength

Quick Attack

Psychic Agility

Insight

Base

Abilities:
Barrier Pokmon
You dont find this Pokmon, it finds
Soundproof & Filter
you. It is really smart and amuses

Final Form.
Evolution:
itself by showing people its power
to create barriers with pantomime.
It creates an invisible box and flees
when you try to figure out the exit.
#439
#122

Special

109

Special

Normal

Dexterity

Fire

Type:

Vitality

Double Slap

Strength

#126 Magmar

Flame Burst

Normal

move name

move name

Fire
Fire

Meditate

Type

Type

#466

Clear Smog

Psychic

Experience
cost

Experience
cost

#125

Poison

Copycat

Flying

#239

Vitality

Normal

Bug

Evolution: Second Stage.


Evolves after being Traded holding an item.

Fire Spin

Confusion

Weight:

Static

Fire

Psychic

54kg / 120 lbs

Meditate

Feint Attack

Psychic

1.3m / 403

move name

Psychic

Low Kick

Ice Punch

Ice

Dark

Dexterity

Strength

Height:

Type

Abilities:

Dragon Dual Chop

Smokescreen

Guard Swap

Type:

Experience
cost

HP:

Electric Thunderbolt

Disobedience:

Leer

Power Swap
Barrier

Nasty Plot

Fairy

Base

Normal

Psychic

1.5m / 500

Normal Screech
Electric Thunder

Normal

Wide Guard

Base

Electric Thunder Punch

Electric Discharge

Ember

Magical Leaf

Rock
Psychic

Weight:

Special

Smog

Grass

Quick Guard

Height:

Electric Electro Ball

Fire

Misty Terrain

#123 Schyter

Electric Thunder Wave


Psychic Light Screen

Fight

Poison

Fairy

Dark

Experience
cost

Psychic

Type:

Fight

Substitute

30kg / 66 lbs

Leer

Vitality

Signal Beam

Weight:

move name

Type
Normal

Quick Attack

Electric Shock Wave

Dexterity

Height:

Experience
cost

Electric Thunder Shock


Normal Swift

Confuse Ray

Disobedience:

move name

Type
Normal

Insight

Abilities:
Mysterious Pokmon
This Pokmon has been given the Illuminate & Natural
nickname the gem of the sea. It
Evolution: Final Form.
swims through water by spinning
its star-shaped body as if it were a
propeller on a ship. The core at the
#120
#121
center glows with different colors.

Experience
cost

Experience
cost

Strength

Insight
Height:

Electric

Type:

Insight
Height:

Weight:

Base

1.4m / 407 176kg /388 lbs HP:

Disobedience:

Abilities:
Wild Bull Pokmon
This is a Male species. They travel in Intimidate & Anger
herds around the plains and fight
Evolution: Final Form.
each other by locking horns. The
herds protector takes pride in its
battle-scarred horns. Miltank is the
female of this species.
#128

Point

110

Kanto Pokdex

Kanto Pokdex

#129 Magikarp

Water

Type:

Strength
Dexterity

move name

Type

Experience
cost

Experience
cost

move name

Type

Normal

Splash

Normal

Tackle

Normal

Flail

Flying

Bounce

#133 Eevee

Dexterity

Weight:

0.9m / 211

10kg / 22 lbs

Special

Insight

Insight

Base

HP:

Disobedience:

Height:

0.3m / 100

Abilities:
Fish Pokmon
Magikarp is a pathetic excuse of a
Swift Swim
Pokmon that is not even good to
Evolution: First Stage. Its not possible
eat. Its only capable of flopping and to know what makes it evolve.
splashing. However, it can survive in
any body of water no matter how
polluted it is.
#129
#130

Experience
cost

Type
Normal

move name

Experience
cost

Dark

Bite

Normal
Ice

Leer

Dragon Twister

Water

Rain Dance

Water

Type:

Flying

Experience
cost

Water

Hydro Pump

Dragon

Dragon Dance

Normal

Hyper Beam

Electric

Thunder Wave
Height:

Weight:

6.5m / 2104 235kg / 518 lbs

Water

Type:

Ice

Experience
cost

2.5m / 802

132kg / 292 lbs

Type
Normal

move name

Normal

Wish
Wring Out
Fake Tears

Dark

Tickle

#134 Vaporeon

Type:

Aurora Beam

Vitality

Special

Water

Aqua Ring

Poison

Acid Armor

Special

Haze

Water

Muddy Water

Normal

Last Resort

Water

Hydro Pump

Normal

Wish

Normal

Yawn

21

Base

HP:

Disobedience:

Experience
cost

Type

move name

#135 Jolteon

Growl

Ice

Type:

Perish Song

Special

Ice Beam

Water

Brine

Normal

Safeguard

Water

Hydro Pump

Ice

Sheer Cold

Dragon Dragon Dance

Ice

Freeze-Dry

Dragon

Type:

Outrage

Normal

Strength

Vitality
Special
Insight
Base

HP:

Disobedience:

Abilities:
Transform Pokmon
This Pokmon is quite common but
Limber
its pretty difficult to spot. It can

Final Form.
Evolution:
transform into any other Pokmon
and imitate their behavior. When it
sleeps, it changes into a stone to
avoid being attacked.
#132

Icy Wind

Electric

Water

Rain Dance

Helping Hand

Dexterity

0.8m / 207

24kg / 54 lbs

Base

HP:

Disobedience:

Abilities:
Lightning Pokmon
This Pokmon evolved after being
Volt Absorb
affected by electric radiation.
Evolution: Final Form.
Every hair on its body starts to stand Evolved with a Thunder Stone.
sharply if it becomes charged with
electricity. It shoots lightning from all
around its body.
#133
#135

Experience
cost

Type

move name

Experience
cost

Type

move name

Normal

Tackle

Normal

Normal

Tail Whip

Ground Sand Attack

Fire

Ember

Normal

Dark

Bite

Fire

Fire Spin

Weight:

1m / 303

29kg / 63 lbs

move name

Type
Normal

Tackle

Normal

Tail Whip

Electric

Base

HP:

Disobedience:

Experience
cost

Fire

Normal Helping Hand


Ground Sand Attack

Thunder Shock

Normal

Quick Attack

Double Kick

Electric

Thunder Fang

Bug

Pin Missile

Psychic Agility
Electric Discharge

Normal

Last Resort

Electric

Thunder

Normal

Wish

Electric

Magnet Rise

Normal

Endure

#136 Flareon

Type:

Dexterity
Vitality
Special

Scary Face

Fire

Lava Plume

Normal

Last Resort

Fire

Flare Blitz

Normal

Wish

Fight

Detect

Fire

Strength

Fire Fang

Normal

move name

Type

Fight

Quick Attack

Smog

Heat Wave

Height:

Helping Hand

Poison

Fire

Insight

Electric Thunder Wave

Insight
Weight:

Dexterity

Experience
cost

Strength

Height:

Strength

Abilities:
Bubble Jet Pokmon
Vaporeon underwent through a

Water Absorb
strange mutation, it grew fins and
Evolution: Final Form
gills that allow it to live underwater. Evolved with a Water Stone.
This Pokmon has the ability to
become translucid when it dives
#133
#134
underwater.

Special

Ice

Last Resort

Water

Ice

Vitality

4kg / 8 lbs

Trump Card

Water Pulse

Body Slam

Weight:

Normal
Normal

Water

Normal
Normal

0.3m / 100

Normal
Normal

Baton Pass

Double-Edge

Vitality

Water Pulse

Height:

Charm

Normal

Quick Attack

Water

Transform

Take Down

Normal

Normal

#132 Ditto

Normal

Water Gun

Vitality

move name

Covet

Water

Ice Shard

Type

Refresh

Normal

Ice

Experience
cost

move name

Type

Confuse Ray

Normal

Ground Sand Attack

Ice

Quick Attack

Bite

Tackle

Dexterity

111

Experience
cost

Ghost

HP:

Tail Whip
Baby-Doll Eyes

Fairy
Normal

#133

Mist

Disobedience:

Normal

Evolution: First Stage. Evolves through


stones, happiness, and special conditions.

Ice

Base

Tackle

Fairy

Disobedience:

Run Away & Adaptability

Water Gun

Abilities:
Transport Pokmon
People have driven Lapras near the Shell Armor & Water Absorb
point of extinction. In the evenings,
Evolution: Final Form.
this Pokmon is said to sing as it
seeks what few others of its kind
still remain. Their gentle nature has
#131
made them easy to lure and catch.

Experience
cost

Abilities:

Sing

Insight
Weight:

HP:

Water

Dexterity

Normal

Normal

Normal

Strength

Height:

move name

Type

Growl

Tail Whip

Abilities:
Atrocious Pokmon
Its rarely seen in the wild. This huge
Intimidate
and vicious Pokmon is known

Final Form.
Evolution:
for the destruction it leaves in its
wake. In ancient literature, there is a
record of a Gyarados that razed a
#129
#130
village when violence flared.

#131 Lapras

move name

Normal

Normal

Insight

Bounce
Ground
Flying Fissure

Type

Helping Hand

Dark

Base

move name

Type

Normal

Normal

Dexterity

Ice Fang

Aqua Tail

Dragon Outrage

#130 Gyarados

Strength

Water

6kg / 14 lbs

Evolution Pokmon
This Pokmon is extremely rare to
find. Eevee has an unstable genetic
makeup that suddenly mutates to
fit its environment. Radiation from
various stones causes this Pokmon
to evolve.

move name

Type

Thrash

Dragon Dragon Rage

Weight:

Experience
cost

Ground Sand Attack


Normal Swift

Vitality

Special

move name

Type

Experience
cost

Strength

Vitality

Height:

Normal

Type:

Insight
Height:

0.9m / 211

Weight:

25kg / 55 lbs

Base

HP:

Disobedience:

Abilities:
Flame Pokmon
A few have been seen in volcanic
Flash Fire
areas but just like its counterparts
Evolution: Final Form.
is more common to see it being the Evolved with a Fire Stone.
pet of wealthy people. Its flaming
fur is most appreciated for its warm
glow and silky touch.
#133
#136

112

Kanto Pokdex

Kanto Pokdex

#137 Porygon

Type:

Normal

Strength
Dexterity

Height:

Weight:

0.8m / 207

36kg / 80 lbs

Conversion 2

Normal

Tackle

Sharpen

Psychic

Psybeam

Normal
Psychic

Special

Magnet Rise

Normal

Recycle

Discharge

Normal

Lock-On

Normal

Tri Attack

Psychic

Magic Coat

Electric

Zap Cannon

Electric
Fight

Close Combat
Electro
Web

Fire
FoulBlast
Play

Ghost
Normal

Grudge
Pain Split

Abilities:
Virtual Pokmon
The first case of a man-made

Trace & Download
Pokmon created as computer
Evolution: First Stage.
data. It is capable of reverting itself Evolves in the next software update.
into a program in order to enter the
cyberspace. Its software has a firewall so it cannot be copied.
#137
#233
#474

Experience
cost

Type

move name

Experience
cost

move name

Type

#138 Omanyte

Bite

Water
Water

Withdraw

Dark
Rock

Rollout

Normal

Leer

Dexterity

Water

Brine

Vitality

Ancient Power

Special

Hydro Pump

Normal

Constrict

Ground Mud Shot


Normal Protect
Normal

Tickle

Rock
Rock

Normal

Shell Smash

Water

Poison

Toxic Spikes

Steel

Iron Defense

#139 Omastar

Rock Blast

Ground Spikes

Height:

Rock

Type:

Water

35kg / 72 lbs

HP:

Disobedience:

Abilities:
Spiral Pokmon
Swift Swim & Shell Armor
An Omastar used its tentacles to
ensnare and capture its prey. It is
Evolution: Final Form.
believed to have become extinct
because the shell grew too large,
making it slow and ponderous.
#138
#139
It is not found in the wild anymore.

Type

move name

Experience
cost

Type

move name

Scratch

Normal

Grass

Absorb

Normal Leer
Ground Sand Attack

Grass

Mega Drain

Rock

Ancient Power

Ghost

Confuse Ray

Steel

Iron Defense

HP:

Experience
cost

Type

Constrict

Disobedience:

move name
Withdraw

1.3m / 403

40kg / 13 lbs

Base

HP:

Experience
cost

49
73
?
?

Type

move name

Steel

Iron Head

Fire

Fire Fang

Flying

Wing Attack

Dark

Bite

Normal

Roar

Dark

Crunch

Flying

Sky Drop

Rock

Rock Slide

Dragon Dragon Breath


Water

Experience
cost

0
0
0
0
17
41

Ice

Type:

Rock

Water

move name

Experience
cost

#142 Aerodactyl

Ghost

Confuse Ray

Rocl

Type:

Roost

Type

Insight
Height:

Weight:

Base

1.8m / 600 120kg /260 lbs HP:

Type

Experience
cost

Disobedience:

Fat

move name

0
9
17
25
28
36
44
50
49
?
?

Normal

move name

Experience
cost

Tackle

Psychic Amnesia
Normal

Chip Away

Normal

Body Slam

Normal

Snore

Rock

Rollout

Normal

Belly Drum

Steel

Heavy Slam

Shot
Poison Gunk
Dragon
Outrage
Normal

4
12
20
28
33
41
49
57
?

Normal

Defense Curl

Ghost
Normal

Lick

Normal

Sleep Talk

Normal

Block

Yawn
Psychic Rest

Dark

Giga Impact

Poison

Gunk Shot

Self-Destruct

#144 Articuno

Strength

Dexterity

Dexterity

Vitality

Vitality

Steel

Special

Special

Insight

Insight

Stealth Rock

Height:

0.5m / 108

Weight:

11kg / 25 lbs

Base

HP:

Disobedience:

Flying

Ice

Type:

Aqua Jet

Rock

Crunch

Normal

Metal Sound
Wring Out

move name

Type

Water
Normal

Disobedience:

Abilities:
Fossil Pokmon
Rock Head & Pressure
A vicious Pokmon from the distant
past. It appears to have flown by
Evolution: Final Form.
spreading its wings and gliding.
One has been revived from a fossil.
Its very dangerous; it attacks with
#142
the intent to tear apart its victims.

Normal

Flying

Strength

NO DATA

Strength

Ancient Power
Iron Defense

Flying

Abilities:
Sleeping Pokmon
Immunity & Thick
Snorlaxs typical day consists of
eating and sleeping. It is such a
Evolution: Final Form.
docile Pokmon that children use
its big belly as a place to play. It only
attacks when its awoken harshly.
#446
#143
Fortunately it is a heavy sleeper.

Type

Stealth Rock

Slash

Rock

Giga Impact

Insight

Experience
cost

Rock

Leer

Steel

Normal

Shell Smash

#140 Kabuto

?
?

Wring Out

Hyper Beam

Normal

2.1m / 700 460kg /1014 lbs HP:

Metal Sound

Normal

Normal

Special

Iron Defense

Steel

45
63

Normal

Special

Ancient Power
Tickle
Toxic Spikes

Mega Drain

Ground Sand Attack


Water Aqua Jet

Take Down

Rock
Normal

Steel

Grass

21
31
40
54

Normal

Vitality

Poison

Endure

Agility

Brine

Hydro Pump

Normal

Psychic

Water

Water

Ground Mud Shot

Harden

Vitality

Dexterity

Ground Spikes

Absorb

Normal
Normal

Scary Face

Leer

Base

Grass

Feint

Normal

Normal

Weight:

Scratch

Normal

Dexterity

Rollout

Height:

Normal

move name

Type

0
0
0

Supersonic

Rock

Rock Blast

Night Slash

Ice Fang

Strength

Water Gun

Dark

Experience
cost

Thunder Fang

65
81
?

Type:

0
0
0

move name

Electric
Normal

Aqua Tail

#143 Snorlax

Type

Armor

move name

Type

Bite

Rock

Disobedience:

Abilities:
Shellfish Pokmon
Kabutops swarmed underwater Swift Swim & Battle
to hunt for prey. It was apparently
Evolution: Final Form.
evolving from being a water dweller
to living on land. Its evident from
the changes in its gills and legs.
Its fossils suggests it was aggressive.
#140
#141

Dark

Abilities:
Shellfish Pokmon
Kabuto is a Pokmon that has Swif Swim & Battle Armor
been regenerated from a fossil.
Evolution: First Stage.
However, in extremely rare cases, Evolves after reaching certain age.
living specimens have been found.
The Pokmon has not changed at
#140
#141
all for 300 million years.

113

Weight:

Water
Water

Harden

Normal

Ground Mud Shot


Normal Endure

Base

Ground Mud Shot


Normal Protect
Normal Spike Cannon

Insight
Base

move name

Type

Experience
cost

Normal

Special

1m / 303

7kg / 16 lbs

Abilities:
Spiral Pokmon
Swift Swim & Shell Armor
One of the ancient and extinct
Pokmon that have been revived
Evolution: First Stage.
from fossils by science. If attacked, Evolves after reaching certain age.
it withdraws into its hard shell. It is
not found in the wild anymore, but
fossils can be found in the sea.
#138
#139

Vitality

Weight:

Weight:

0.4m / 104

Insight
Height:

Experience
cost

16
26
36

Special

0
0
0
0
9
33

Insight

Dexterity

Height:

Water

Strength

Water Gun

Strength

Experience
cost

Rock

Type:

Strength

Vitality

Electric

Water

Rock

Type:

Agility

Recover

Fire
Dark

#141 Kabutops

Dexterity

Signal Beam

Electric

HP:

move name

Normal

Bug

Disobedience:

Type

Conversion

Normal

Base

Experience
cost

Normal

Vitality

Insight

move name

Type

Experience
cost

Height:

?m / ???

Weight:

???kg / ??? lbs

Base

HP:

Disobedience:

Abilities:
Pokdex has no data.
Pressure & Snow
Rumor has it that one appeared
Plot Device
during a blizzard in front of two lost
Evolution: Unknown.
hikers who followed its glistening
trail until they found the main road.
Others say its silhouette can be
#144
seen during raging snow storms.

Cloak

114

Kanto Pokdex

Kanto Pokdex

#145 Zapdos

Type:

Electric

Flying

Experience
cost

Weight:

?m / ???

???kg / ??? lbs

move name

Experience
cost

move name

Type

Type

move name

Dexterity

Dexterity

Vitality

Vitality

Special

Special

Insight

Insight

Base

HP:

Height:

Disobedience:

Experience
cost

move name

Type

#146 Moltres

Height:

Fire

Type:

Weight:

?m / ???

Flying

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.7m / 511

3kg / 7 lbs

Base

HP:

Disobedience:

Abilities:
Dragon Pokmon
Up until recently its existence was
Shed Skin
debated as being a mere legend,
Evolution: First Stage.
then a small colony was found Evolves after reaching certain size.
underwater. It is still extremely rare
to find. It sheds skin and grows larger
#147
#148
#149
every day.

Experience
cost

0
0
15
25
39
53
67
?
?

115

Type

move name

Normal

Wrap

Electric

Thunder Wave

Dragon Dragon Rage


Psychic

Agility

Water

Aqua Tail

Normal

Safeguard

Dragon Outrage
Water
Ice

Aqua Jet
Mist

Experience
cost

0
0
21
33
47
61
75
?

Type

move name

0
0
0
0
21
33
47
55

Fire

Base

Disobedience:

Experience
cost

???kg / ??? lbs

move name

Experience
cost

Type

0
5
15
25
35
45

Normal

Wrap

Electric

Thunder Wave

55
?
?

Dragon Dragon Rage


Psychic

Agility

Water

Aqua Tail

Normal

Safeguard

Dragon Outrage
Water
Ice

Aqua Jet

Wing Attack

75
?
?

Dragon Outrage
Flying

Hurricane

Dragon Draco Meteor

#150 Mewtwo

Dragon

Dragon Rage

Psychic

Agility

Water

Aqua Tail

Normal
Dragon

Safeguard

Normal

Hyper Beam

Normal

Extreme Speed

Flying

Tailwind

Type:

Base

HP:

Experience
cost

0
11
21
31
41
51
61
?

Type

Dragon Dance

Strength

Disobedience:

Height:

?m / ????

Weight:

??kg / ??? lbs

Base

HP:

Abilities:

Pokdex has no data.

Body

move name

Thunder Wave

Psychic Poison

Insight

Disobedience:

Pressure & Unnerve


Plot Device

An article in a science magazine


Evolution: Unknown.
talked about how much the cloning
research was progressing, but...
could it be?

#150

#151 Mew

Type:

Psychic

Normal
Dragon

Leer

Normal

Slam

Dragon
Dragon

Dragon Tail

Vitality

Dragon Rush

Special

Dragon

Dragon Dance

Normal

Hyper Beam

Normal

Extreme Speed

Ice

Type

move name

Experience
cost

Type

move name

NO DATA

Strength

Twister

Experience
cost

Dexterity

Insight
Height:

? m / ???

Weight:

???kg / ??? lbs

Base

HP:

Disobedience:

Abilities:
Pokdex has no data.
Synchronize
Recent investigations declare that
Plot Device
this Pokmon could be the common
Evolution: Unknown..
ancestor of all actual Pokmon, but
it has been extinct for centuries.
Some people claim to have seen
one to get their 15 minutes of fame.
#151

Type:

Dragon Poison

Dragon
Dragon

Dragon Tail

Vitality

Dragon Rush

Special

Dragon

Dragon Dance

Normal

Hyper Beam

Base

HP:

13

Legendary Pokmon
You may have noticed tha some Pokmon do not
have any data written in their Pokdex entry, this
is because they are what we know as Legendary
Pokmon

Insight

16kg / 36 lbs

Flying

Wrap

Insight

Dexterity

4m / 1301

Dragon Dragon Tail


Dragon Dragon Rush

Normal
Electric

Special

Slam

Weight:

Leer

Dragon Twister
Normal Slam

67
81
?

move name

Type

Roost

Thunder Punch

Special

Normal

Height:

Experience
cost

Flying
Normal

Electric

Vitality

Strength

Twister

move name

0
0
0
15
25
39
53
61

Fire Punch

move name

Type

Experience
cost

Vitality

Mist

#148 Dragonair

Type

move name

Dexterity

Leer

Extreme Speed

Type

Dexterity

Normal
Dragon

Normal

Experience
cost

NO DATA

Abilities:
Pokdex has no data.
Pressure & Flame
The legend speaks of a bird who
Plot Device
came flying from the south. Its fiery
Evolution: Unknown.
body melted the snow and brought
the spring along. A childrens book
depicts a similar Pokmon living
inside of a volcano.
#146

Dragon

Flying

Abilities:
Dragon Pokmon
Very few people have ever seen this
Inner Focus
Pokmon. Its intelligence matches
Evolution: Final Form.
that of humans. There are records of
a Pokmon with a similar description
that helped rescue a ship full of
#147
#148
#149
people during a hurricane.

Strength

Type:

Weight:

2.2m / 703 210kg / 463lbs HP:

NO DATA

#147 Dratini

Dragon

Type:

Strength

Abilities:
Pokdex has no data.
Pressure & Static
The myth tells of a bird who lived
Plot Device
inside the thunderstorms of the
Evolution: Unknown.
region. It covered itself in lightning
while flying in the dark clouds. A news
report said it was involved in the
closure of an energy plant.
#145

Experience
cost

#149 Dragonite

NO DATA

Strength

Height:

Type

Disobedience:

Abilities:
Dragon Pokmon
It is said to live in seas and lakes.
Shed Skin
Even though it has no wings, it has
Evolution: Second Stage.
been depicted flying. There were Evolves after reaching certain age.
legends of this Pokmon controlling
the weather and ending the storms
#147
#148
#149
to leave a rainbow behind.

They are extremely rare and extremely strong. They


may be benevolent or destructive all depending on
the story thats being told.
They are not meant to be captured as they are
usually the only ones of their kind, but they are able
to be your allies as their intelligence level is equal if
not superior to that of a human.

Legendary Pokmon are completely


Plot Driven.
All their attributes, skills, moves
and abilities are plot devices.

Legendary Pokmon, Plot Deviced


abilities and moves cannot be
replicated by Pokmon who copy
abilities, moves or Pokmon
themselves.

116

Johto Pokdex
Experience
cost

0
6
12
20
28
34
42
?
?

Type

Johto Pokdex

move name

Normal

Tackle

Grass

Razor Leaf

Grass

Synthesis

Grass

Magical Leaf

Normal

Sweet Scent

Normal

Body Slam

Grass

Aromatherapy

Psychic
Grass

Heal Pulse

Experience
cost

0
9
17
23
31
39
45
?

move name

Type

Growl

Poison
Psychic

Poison Powder

Normal

Natural Gift

Vitality

Psychic

Light Screen

Special

Normal
Normal
Grass

Safeguard

Grass

Grass Pledge

Insight

Solar Beam

Height:

Grass

Vitality
Special
Insight

1.2m / 311

30kg / 64 lbs

Base

HP:

Disobedience:

Abilities:
Leaf Pokmon
A spicy fragance emanates from
Overgrow
around its neck that makes it feisty
Evolution: Second Stage.
and impetuous. It sheds its leaves Evolves after reaching a certain age.
every couple of weeks after the
aroma diminishes and its mood also
becomes calmer. 
#152
#153
#154

Experience
cost

0
0
0
18
26
34
46
66
?
40

Type

move name

Grass

Petal Blizzard

Normal

Growl

Poison

Poison Powder

Psychic

Reflect

Normal

Natural Gift

Experience
cost

Type

move name

Normal

Tackle

Grass

Razor Leaf

Grass

Synthesis

Grass

Magical Leaf

Normal

Sweet Scent

Normal

Body Slam

Grass

Aromatherapy

Psychic
Grass

Heal Pulse

Experience
cost

0
0
18
26
36
46
45
?

Body
Slam
Ancient
Power

Type:

Grassy Terrain
Moonlight

Fire

Dexterity
Vitality

Insight

HP:

Normal

Tackle

Normal

Smokescreen

22
31
40

Special

Base

0
6
13

Disobedience:

Abilities:
Fire Mouse Pokmon
A shy and elusive Pokmon.
Blaze
The flames from its back protect it.

First Stage.
Theyll burn vigorously if Cyndaquil Evolution:
Evolves after reaching a certain age.
is angry otherwise theyll remain
unlit. It lives in hot dens inside of
mountains and volcanos.
#155
#156
#157

49
58
?

Normal

Quick Attack

Normal

Defense Curl

Normal

Swift

Fire

Flamethrower

Rock

Rollout

Fire
Normal

Eruption
Howl

Flamethrower

57
68
?

Rock

Rollout

Fire

Eruption

Normal

Howl

64
?
?

Normal

Flame Wheel

#157 Typhlosion

Safeguard

Grass

Grass Pledge

Grass

Type:

Base

Experience
cost

Type

0
10
19
28
37
46

Normal

55
?
?

Normal

Fire

Strength
Dexterity

Swift

Vitality

Fire

Lava Plume

Special

Fire

Inferno
Double-Edge

Fire

Fire Pledge

Fight

Double Kick

Fire

Type:

Normal
Normal
Grass

Solar Beam

Strength
Dexterity

Insight
Height:

Weight:

1.7m / 507

Experience
cost

Disobedience:

79kg / 175 lbs

Type

move name

0
6
13

Normal

Scratch

Water

Water Gun

Dark

Bite

20
27
34
41
48

Ice

Ice Fang

Dark

Crunch

?
?

Base

HP:

Disobedience:

Insight
Height:

Weight:

0.9m / 211

Normal

Slash

Normal

Thrash

Fight

Superpower

Water

Aqua Jet

Water

Water Pledge

#159 Croconaw

Leer
Ember

Experience
cost

HP:

Volcano Pokmon
It intimidates foes with intense gusts
of flames and superheated air.
Beware if Quilava turns its back, it is
planing on using a fire move.

0
8
15
22
29
36
43
50

Abilities:


Second Stage.
Evolution:
Evolves after reaching a certain age.

Fire

Lava Plume

Fire

Inferno

Normal

Double-Edge

Electric

Thunder Punch

Psychic

Extrasensory

Defense Curl

Fire

Flame Charge

Fire

Flamethrower

61
74
?

Rock

Rollout

Fire

Eruption

Fire

Blast Burn

#158 Totodile

Aqua Tail

Water

Hydro Pump

Dark

Fake Tears

Special

Dexterity

Screech

Insight

Strength

Rage

Water

Inferno

Quick Attack

Water

Type:

Water

Lava Plume

HP:

Swift

Normal

Special

Type:

Abilities:

Normal

Leer

Chip Away

Fire

25kg / 55 lbs

Flame Wheel

Normal
Normal

Normal
Normal

Fire

1.1m / 307

Ember

Fire

Tackle

Vitality

Vitality

Double Kick

Fire

move name

Normal

Flail

Flame Charge

Fire Pledge

Smokescreen

#157

0
0
13
24
35
48

Normal

Fire

Fire

Normal

Gyro Ball

Type

Scary Face

Flame Wheel

Fight

Steel

Experience
cost

Normal

Base

0
0
0
20
31
43
56
69
?
?

move name

#156

Leer

Dexterity

Weight:

Type

Disobedience:

Blaze

Normal
Normal

Strength

Height:

Experience
cost

move name

Type

Fire

Double-Edge

Base

19kg / 41 lbs

#157

#154

move name

Fire

Type:

#155

Special

Abilities:
Herb Pokmon
Overgrow
Meganiums breath has the power
to revive dead grass and plants.
Evolution:

Final Form.
The aroma that comes from its
petals contains a substance that
calms aggressive feelings and helps
others to restore health.
#152
#153

move name

Fire

Fire

Abilities:
Volcano Pokmon
Very rare to see in the wild. It hides
Blaze
behind a shimmering heat haze

Final Form.
Evolution:
created using its fire.
Typhlosion can create eruptions
and explosive blasts that can burn
#155
#156
everything to the ground.

1.8 m / 600 200kg /440 lbs HP:

Type

Flame Charge

Fire

Leer
Ember

Normal

Light Screen

Insight

Experience
cost

Fire

Reflect

Dexterity

Weight:

Defense Curl

Psychic

Special

Normal
Rock

move name

Strength

Height:

Normal

Vitality

Petal Dance

Frenzy Plant

24
35
46

Natural Gift

Grass

Grass
Fairy
Grass

Quick Attack

Normal

Psychic Light Screen

Solar Beam

Normal

Poison Powder

Vitality

Grass

Smokescreen

Normal

Poison
Psychic

Magical Leaf

Aromatherapy

Normal

0
10
20
31
42
53

Growl

Grass

Grass

Tackle

#156 Quilava

move name

Type

#154

Grassy Terrain

#154 Meganium

Normal

Experience
cost

Normal

Synthesis

60
?
?
43

#153

Type

Grass

Strength

117

0
0
12
22
32
40
42
?
?

#152

Razor Leaf

40

8kg / 17 lbs

Type

move name


First Stage.
Evolution:
Evolves after reaching a certain age.

Grass

Body Slam

0.5m / 108

move name

Experience
cost

Disobedience:

Type

Overgrow

Tackle

Sweet Scent

Weight:

HP:

Abilities:

Normal

Normal

Height:

Base

6kg / 14 lbs

0
0
12
22
32

Normal

#155 Cyndaquil

Weight:

0.9m / 211

Dexterity

Weight:

0
0
13

Dexterity

Reflect

Leaf Pokmon
It is docile and loves to bathe in the
sunlight. It waves its leaf around
to keep foes at bay. The sweet
fragrance from its leaf, has a strong
calming and relaxing effect on
people and Pokmon.

Type:

Experience
cost

Strength

Strength

Height:

Grass

Type:

Normal

Grassy Terrain

#153 Bayleef

#152 Chikorita

Disobedience:

Big Jaw Pokmon


This Pokmon is really tenacious.

Torrent
Once it bites something it wont let
Evolution: Second Stage.
go until it tears it down - even if its Evolves after reaching a certain age.
trainer is ordering to let go. If it loses
any of its fangs, theyll regrow in a
few days. Its a very wild Pokmon.
#158
#159
#160

Insight
Height:

Weight:

0.6m / 200

9kg / 20 lbs

Base

HP:

Disobedience:

Abilities:
Big Jaw Pokmon
Torrent
Despite its small body, Totodiles

jaws are very powerful. While it may
Evolution:

First Stage.
think it is just playfully nipping, its Evolves after reaching a certain age.
bite has enough strength to cause
a serious injury. It needs proper
discipline to control its biting urges.
#158
#159
#160

move name

Experience
cost

Type

0
0

Normal

Scratch

Water

Water Gun

13
21
30

Dark

Bite

Ice

Ice Fang

Dark

Crunch

39
48
57

Normal
Fight

Superpower

?
?

Water

Aqua Jet

Water

Water Pledge

Normal

Slash
Thrash

Experience
cost

Type

move name

0
8

Normal
Normal

Leer

15
24
33

Normal

Scary Face

Normal

Flail

Rage

Normal

Chip Away

42
51
60

Normal

Screech

Water
Water

Hydro Pump

Dark

Fake Tears

Aqua Tail

118

Johto Pokdex
Experience
cost

Type

Johto Pokdex

move name

0
0
13

Normal

Scratch

Water

Water Gun

Dark

Bite

21
30
37
50
63
76
?

Ice

Ice Fang

Psychic

Agility

Normal

Chip Away

Normal

Screech

Water

Aqua Tail

Water

Hydro Pump

Water

Hydro Cannon

#161 Sentret

Experience
cost

0
0
15
24
32
45
58
71
?
?

Type:

move name

Type

Leer

Normal

Scary Face

Normal

Flail

Vitality

Dark
Normal

Crunch

Special

Normal

Thrash

Fight

Dragon Dragon Dance


Steel

Metal Claw

Normal

Vitality
Special
Insight

0.8m / 207

6kg / 13 lbs

Base

HP:

Disobedience:

Abilities:
Scout Pokmon
Run Away & Keen Eye
It lives underground with its family. It
is cautious and nervous by nature.
Evolution: First Stage.
Sentret is always vigilant for any Evolves after reaching a certain age.
threat. It is very friendly among its
kind and suffers a lot if separated
from its pack.
#161
#162

Experience
cost

Type

move name

0
0
13

Normal

Scratch

Normal

Defense Curl

Normal

Fury Swipes

21
32
42

Normal

Follow Me

50
?
?

Psychic

Rest

Psychic

Amnesia

Normal

Me First

Normal

Slash

Steel

Experience
cost

move name

Type

Type

0
4
13

Normal

Scratch

Normal

Defense Curl

Normal

Fury Swipes

19
28
36

Normal

Follow Me

Psychic

Rest

Psychic

Amnesia

Normal

Me First

42
?
?

Normal

Slash

Normal

Assist

Experience
cost

Type

move name

Base

HP:

Disobedience:

Fairy

Charm

Normal

Abilities:
Owl Pokmon
A nocturnal Pokmon found in dark
Insomnia & Keen Eye
forests. It has an internal organ that
Evolution: First Stage.
senses the earths rotation.
Evolves after reaching a certain age.
By using this special organ a Hoothoot begins hooting at precisely
the same time every day.
#163
#164

49
57
?

Base

HP:

Disobedience:

Experience
cost

Type

move name

Psychic Dream Eater

?
?

Ghost

Night Shade

Flying

Feather Dance

Feint Attack

Ghost

Roost
Night Shade

Psychic

Agility

Bug

Type:

Flying

Strength

Insight
Height:

Weight:

10kg / 23 lbs

Dexterity
Vitality

Echoed Voice

Flying Air Slash


Psychic Synchronoise

Base

HP:

Disobedience:

Normal

Type

move name

Type

move name

Normal

Tackle

Normal

9
14
17
29
41
53
?

Normal

Comet Punch

14
14
24
36
48
?
?

Psychic Light Screen

Psychic Reflect
Fight Mach Punch
Bug
Normal

Silver Wind
Swift

Bug

Bug Buzz

Flying

Air Cutter

Special
Insight
Height:

Weight:

1.6m / 503

60kg / 133 lbs

Base

HP:

Disobedience:

Abilities:
Owl Pokmon
It can hunt in full darkness without
Insomnia & Keen
fail. All Noctowls owe their success

Final Form.
Evolution:
to their superior vision - that allows
them to see in minimal light, and to
their agile and silent wings. They are
very intelligent and critic Pokmon.
#163
#164

move name

Type

Experience
cost

Experience
cost

Eye

move name

Type

Normal

Tackle

Normal

9
14
17

Normal

Comet Punch

14
14
22
30
38
?
?

Psychic Light Screen

Psychic Reflect
Fight Mach Punch

25
33
41
?

Bug
Normal

Silver Wind
Swift

Bug

Bug Buzz

Normal

Screech

Supersonic

Normal

Safeguard

Normal

Baton Pass

Psychic Agility
Normal

Double-Edge

Grass

Giga Drain

Flying

Tailwind

#167 Spinarak

Growl

Supersonic

Normal

Safeguard

Normal

Baton Pass

Normal

Double-Edge

Grass

Giga Drain

Psychic

Psybeam

Bug

Type:

Flying

Strength
Dexterity
Vitality

Psychic Agility

Type:

Bug

Poison

Strength
Dexterity
Vitality

Psychic Confusion
Take Down

Psychic Zen Headbutt


Psychic Extrasensory

#166 Ledian

Special
Insight
Height:

Weight:

1.4m / 407

35kg / 78 lbs

Base

HP:

Disobedience:

Abilities:
Five Star Pokmon
Swarm & Early Bird
When the stars flicker in the night
sky, it flutters about scattering a
Evolution:

Final Form.
glowing powder. The spot patterns
on its back grow larger or smaller at
night depending on the number of
#165
#166
stars in the sky.

Psychic Hypnosis
Normal Uproar
Normal

Experience
cost

Eye

Roost

Dark

Flying

#165 Ledyba

Experience
cost

Flying

Air Slash

Psychic Extrasensory

1m / 303

53

Flying

Psychic Zen Headbutt

Normal

Hyper Voice

Psychic Psycho Shift

Echoed Voice

Psychic Dream Eater


Feint Attack
Dark

Take Down

Normal

Psychic Synchronoise

Normal

67
?

Normal

Special

0
5
13
21
29
37
45

Psychic Reflect

Psychic Psycho Shift

Psychic Confusion

Flying

Strength

Psychic Reflect

Baton Pass

Abilities:
Long Body Pokmon
Run Away & Keen
It lives along its Sentret family and
acts as the hunter and caregiver of
Evolution:

Final Form.
the pack. It can move really fast. If
it is cornered, it will squirm through
even the narrowest of gaps to
escape safe and sound. 
#161
#162

Peck

Peck

Sucker Punch

Type:

Weight:

Flying

Flying

Normal

Type:

Abilities:
Five Star Pokmon
Swarm & Early Bird
These timid Pokmon swarm in

groups to keep each other warm

First Stage.
Evolution:
during the winter. It communicates Evolves while still young.
with others through a special scent.
They often appear covered in the
morning dew.
#165
#166

48kg / 100 lbs

Foresight

Foresight

#160

Insight

Normal

Normal

Normal

Hyper Voice

Tackle

0
9
17
27
37
47
57

25
31
39
47

Normal

Normal

Growl

Vitality

Special

0
0
9
17
25
33
41

Normal

Helping Hand

Baton Pass

move name

0
0
13
22
32
42
52

Slam

Sucker Punch

Type

Tackle

Normal
Dark

Normal

Experience
cost

Normal

Dexterity

Vitality

Flying

Quick Attack

Slam

Normal

Sky Attack

Psychic Hypnosis
Normal Uproar

#164 Noctowl

move name

Flying

Normal
Normal

Normal
Dark

Type:

Type

62
?
?

Strength

1.8m / 600

Experience
cost

Foresight

#162 Furret

Height:

move name

Normal

28
36
46
56
?

Reversal

Type

0
7
16

Dexterity

Insight

119

move name

Experience
cost

Helping Hand

Fight

Disobedience:

Abilities:
Big Jaw Pokmon
While in the water, it opens its big
Torrent
jaw to intimidate anyone comming

Final Form.
Evolution:
close. Whenever it bites, it shakes
its head and savagely rolls to tear
up its prey. It is a very dangerous
Pokmon. Approach with caution.
#158
#159

Quick Attack

Special

21kg / 46 lbs

Base

Normal
Normal

Vitality

0.7m / 204

Weight:

2.3m / 707 176kg /390 lbs HP:

Foresight

Dexterity

Weight:

Height:

Normal

Strength

Height:

Insight

0
0
17

Iron Tail

#163 Hoothoot

Dexterity

Slash
Superpower

Experience
cost

Strength

Rage

Dexterity

Weight:

Water

Type:

Normal
Normal

Strength

Height:

#160 Feraligatr

Special
Insight
Height:

0.5m / 108

Weight:

8kg / 18 lbs

Base

HP:

Disobedience:

Abilities:
String Spit Pokmon
Swarm & Insomnia
It sets a trap by spinning a web of
thin but strong silk. Then it waits
Evolution:

First Stage.
for the prey to arrive. It recognizes Evolves while still young.
what kind of prey has fallen on its
web by the vibrations received by
each one of its eight legs.
#167
#168

Experience
cost

Type

0
5
12
19
26
33

Poison

40
47
?
?

move name
Poison Sting

Normal

Scary Face

Bug

Leech Life

Ghost

Shadow Sneak

Dark

Sucker Punch

Psychic

Agility

Psychic

Psychic

Poison

Cross Poison

Poison

Toxic Spikes

Flying

Bounce

Experience
cost

0
8
15
22
29
36
43
50
?

Type

move name

Normal
Normal

String Shot

Ghost

Night Shade

Normal
Bug

Fury Swipes

Constrict

Spider Web

Bug

Pin Missile

Poison

Poison Jab

Bug

Sticky Web

Electric

Electro Web

120

Johto Pokdex
Experience
cost

0
0
0
0
15
23
32
41
50
58
?

Type
Poison
Bug

Johto Pokdex

move name
Venom Drench
Bug Bite

Normal

String Shot

Normal

Constrict

Ghost

Night Shade

Normal

Fury Swipes

Bug

Spider Web

Bug

Pin Missile

Poison

Poison Jab

Bug

Sticky Web

Dark

Night Slash

#169 Crobat

Experience
cost

0
0
0
12
19
28
37
46
55
?
?

#168 Ariados

move name

Type
Bug

Fell Stinger
Poison Sting

Poison
Normal

Scary Face

Dexterity

Leech Life

Vitality

Ghost
Dark

Shadow Sneak

Special

Psychic

Agility

Psychic

Psychic

Poison

Cross Poison

Electric

Electro Web

Bug

Sucker Punch

Flying

Poison

Type:

Height:

Experience
cost

Type

0
0
0
15
24
33
42
52

Poison

Special
Insight
75kg / 165 lbs

Base

HP:

Disobedience:

Experience
cost

0
6
12
20
28
34
42
47
?
?

Type

move name

Water

Water Gun

Electric

Thunder Wave

Water

Bubble

Electric

Spark

Electric

Electro Ball

Bug

Signal Beam

Water

Aqua Ring

Electric

Ion Deluge

Psychic

Agility

Psychic

Psybeam

#171 Lanturn

Experience
cost

0
9
17
23
31
39
45
50
?

#042

Wing Attack

Normal

Swift

Flying

Acrobatics

Poison

Poison Fang

Flying

Air Slash

Dark

Nasty Plot

Normal

Supersonic

Dark
Ghost

Confuse Ray

Flying

Air Cutter

Normal
Ice

Mean Look

Flying

Brave Bird

Fire

Heat Wave

#170 Chinchou

Electric

Discharge

Water
Electric

Hydro Pump

Water

Soak

Disobedience:

Thunder Shock

Normal

Tail Whip

13
?
?

Electric

Thunder Wave

Electric

Charge

Normal

Fake Out

0
10

Fairy

Charm

Fairy

Sweet Kiss

18
?

Dark

Nasty Plot

Fairy

Disarming Voice

#172 Pichu

Haze

Electric

Dexterity
Vitality
Special

Weight:

Dexterity

2kg / 4 lbs

Weight:

12kg / 26 lbs

Base

HP:

#173 Cleffa

Fairy

Type:

move name

Experience
cost

Type

0
4
10
16
?

Normal

Pound

Normal

Encore

Strength
Dexterity
Vitality
Special

Fairy

Sweet Kiss

Grass

Magical Leaf

Psychic

Wonder Room

move name

Type

0
0
9
17
23
27
30

Electric

Eerie Impulse

Normal

Supersonic

40
52
60
?
?

Normal

Flail

Ghost

Confuse Ray

Normal

Take Down

Normal

Swallow

Electric

Electro Ball

Bug

Signal Beam

Water

Aqua Ring

Electric
Psychic

Ion Deluge
Agility

Psychic

Psybeam

Experience
cost

0
0
12
20
27
27
35
47
57
64
?

Experience
cost

0
7
13
?
?

Type
Fairy

#026

move name
Charm

Normal

Sing

Normal

Copycat

Dark
Normal

Fake Tears
Tickle

Insight
Height:

Weight:

0.3m / 100

3kg / 6 lbs

Star Shape Pokmon


An extremely elusive Pokmon. A

few have appeared when the night
skies are filled with shooting stars but they always disappear at dawn.
Friendship and love allow it to go
into the next step of life.

Experience
cost

Type

move name

Normal

Sing

Normal

Defense Curl

Fairy

Sweet Kiss

Normal

Perish Song

Normal

Hyper Voice

Base

HP:

Abilities:

Disobedience:

Cute Charm & Magic Guard


Evolution:

First Stage.
Evolves with Happiness.

#173

Experience
cost

#035

move name

Type

0
9
17
?

#036

Fairy

Charm

Normal

Pound

Normal

Copycat

Flying

Bounce

#174 Igglybuff

Normal

Type:

Fairy

Strength
Dexterity
Vitality
Special
Insight

Disobedience:

Height:

Type

move name

Water

Water Gun

Electric

Thunder Wave

#175 Togepi

Type:

Dexterity

Bubble
Spark

Vitality

Stockpile

Special

Normal

Spit Up

Water

Bubble Beam
Discharge

Water

Hydro Pump

Electric

Charge
Soak

Fairy

Strength

Electric
Normal

Electric

1kg / 2 lbs

Base

HP:

Disobedience:

Abilities:
Balloon Pokmon
It has a very light body that makes Cute Charm & Competitive
it float and bounce. If you are not
Evolution: First Stage.
careful it can bounce away without Evolves with Happiness.
control. After being bottlefed it will
not bounce but wiggle around.
It gets cranky if it doesnt take a nap.
#174
#039
#040

Water

Water

Weight:

0.3 m / 100

Abilities:
Angler Pokmon
In the dark ocean floor, its only mean Volt Absorb & Illuminate
of communication is to constantly
Evolution: First Stage.
flash its lights. It is a clumsy but Evolves after reaching certain age.
friendly Pokmon. Its antennae can
be used to power up small electric
#170
#171
appliances.

Experience
cost

HP:

Disobedience:

Tiny Mouse Pokmon


Its cheek pouches are not fully

Static
developed yet. Pichu gets startled

First Stage.
Evolution:
if its cheeks release electricity jolts. Evolves with Happiness.
It needs a friendly environment to
grow happy. It can be a quite the
#172
#025
rascal, though.

Insight

0.5m / 108

Base
Abilities:

0
5
13
?
?

Strength

Height:

Electric

Type:

Strength

Height:

Bite

Water

Type:

Special

move name
Screech

Bubble Beam

Electric

Electric

move name

Type

0.3m / 100

Normal

Water

Abilities:
Light Pokmon
It is known for its soft light glow. They
Volt Absorb & Illuminate
are not aggressive Pokmon. If you
Evolution: Final Form.
look into the dark sea at night you
can sometimes see this Pokmons
light rising from the depths, making
the sea look like a starry night.
#170
#171

121

Astonish

Flying

0
0
12
19
28
38
47
?
?

Vitality

Water

0
5

Experience
cost

Disobedience:

Type

Take Down

Insight

HP:

Leech Life

Experience
cost

Normal

Special

44kg / 98lbs

Cross Poison

Confuse Ray

Vitality

1.2m / 400

Ghost

move name

Flail

Type:

Base

HP:

Normal
Ghost

Dexterity

Weight:

Base

Supersonic

Strength

Height:

33kg / 73 lbs

Normal

Charge

move name

Insight

#169

move name

Type

Bug

Abilities:
Bat Pokmon
Very rare in the wild. People have
Inner Focus
called it a vampire. It sneaks up on
Evolution: Final Form.
its intended prey using wings that
barely make a sound. Crobat is a
surprisingly loyal Pokmon.
#041

Type

Abilities:
Long Leg Pokmon
This Pokmon is silent and stealthy.
Swarm & Insomnia
It comes out at night. After attaching

Final Form.
Evolution:
some silk to its prey, it sets it free.
Later, it tracks the silk back to the
prey and its friends. It can form big
#167
#168
colonies in caves.

Vitality

Weight:

Weight:

1.1m / 307

Dexterity

1.8m / 600

Experience
cost

Insight

Bounce

Flying

Poison

Strength

Strength

Height:

Bug

Type:

Height:

0.3m / 100

Weight:

1.5kg / 3 lbs

Base

HP:

Type

0
5
13

Normal

Growl

Normal

Metronome

21
29
37

Insight

Disobedience:

Abilities:
Spike Ball Pokmon
This Pokmon stores all the kindness
Hustle & Serene
and good feelings inside of its shell
Evolution:

First Stage.
and shares them with others, when Evolves with Happiness.
the shell is full it becomes so happy
that it finally evolves. It is said that
itll bring good fortune to its trainer.
#175
#176

move name

Experience
cost

45
53
?

Normal

Yawn

Normal

Follow Me

Normal

Wish

Normal

Safeguard

Normal

Double-Edge

Normal

After You

Dark

Nasty Plot

Experience
cost

0
9
17
25
33
41
49
?
?

Type

move name

Fairy

Charm

Fairy

Sweet Kiss

Normal

Encore

Normal

Bestow

Rock

Ancient Power

Normal

Baton Pass

Normal

Last Resort

Normal

Lucky Chant

Psychic

Extrasensory

Grace

#468

122

Johto Pokdex
Experience
cost

Type

0
0
0

Grass

14
21
29
37
45
53
?

Johto Pokdex

move name
Magical Leaf

Fairy

Charm

Fairy

Sweet Kiss

Fairy

Fairy Wind

Normal

Follow Me

Normal

Wish

Normal

Safeguard

Normal

Double-Edge

Normal

After You

Dark

Nasty Plot

#177 Natu

Experience
cost

0
0
13

Normal

17
25
33
41
49
?
?

Type:

move name

Type

Metronome

Normal

Yawn

Normal

Encore

Vitality

Normal

Bestow

Special

Rock

Baton Pass

Normal

Last Resort

Normal

Lucky Chant

Psychic

Extrasensory

Flying

Psychic

Vitality
Special
Insight

0.2m / 008

2kg / 4 lbs

Base

HP:

Disobedience:

Abilities:
Little Bird Pokmon
It lives close to the deserts. Its wings Synchronize & Early Bird
are not fully developed so it hops
Evolution: First Stage.
to trees and cactus to peck some- Evolves after making an eerie prophecy.
thing to eat. If you find one it will
hold your stare, if you get closer it
might disappear in an instant.
#177
#178

Experience
cost

0
6
12
20
27
37
47
54
66
45
?

Type

move name

Flying

Peck

Ghost

Night Shade

Normal

Lucky Chant

Normal

Me First

Flying

Tailwind

Psychic

Psycho Shift

Psychic

Stored Power

Psychic

Power Swap

Psychic

Psychic

Mimic
Normal Twister
Dragon

#179 Mareep

Experience
cost

0
9
17
23
30
42
54
59
4?5
4?8

Type:

move name

Type

HP:

0
6
12
20
28
36
44
47
42
?
47
?

Flying

Peck

Ghost

Night Shade

Normal

Lucky Chant

Normal

Me First

Normal

Wish

Psychic

Future Sight

Ghost

Ominous Wind

Psychic
Fire
Normal
Normal
Ice

Guard Swap
Fire
PainBlast
Split
Captivate
Haze

#178 Xatu

#175

Experience
cost

0
9
17
23
33
39
47
50
44
?

#176

Type

Cotton Spore

18
25

Normal

Take Down

Ghost

Confuse Ray

32
39
46
?

Electric

Discharge

Bug

Signal Beam

Electric

Thunder

Electric

Magnet Rise

Discharge

Bug

Signal Beam

Electric

Thunder

Electric

Magnet Rise

Electro Ball

Vitality

Power Gem

Special

43
52
?
?

Grass

Light Screen

Psychic

Agility

Normal

Heal Bell

HP:

Experience
cost

Type:

Electric

Stored Power

Psychic

Power Swap

Psychic
Ghost
Dragon

Strength

Psychic

Special
Insight
Height:

Type

61kg / 135 lbs

Base

HP:

Flying

Experience
cost

0
0
0

Type

move name

Grass

Leaf Blade

Normal

Sweet Scent

Fire

Sunny Day

Grass

Petal Blizzard

Psychic
Normal
Psychic
Fight

Rest Dance
Teeter
Amnesia
Drain
Punch

Experience
cost

Insight
Height:

Weight:

0.8m / 207

Type

0
0
0

Electric

move name
Magnetic Flux

Dragon Dragon Pulse


Normal Tackle

4
11
20

Electric

Thunder Wave

Grass
Normal

Cotton Spore
Take Down

29
35
46
57
?
?

Ghost

Confuse Ray

Rock

Power Gem

Grass

Cotton Guard

Psychic

Light Screen

Normal

Heal Bell

Experience
cost

0
0
0

#180

Type

#181

move name

Electric

Ion Deluge

Fire
Normal

Fire Punch

Electric
Electric

Thunder Shock

Growl

8
16
25
30
40
51
62

Electric

Charge
Electro Ball

Electric

Thunder Punch

Electric

Discharge

Bug
Electric

Signal Beam

Electric

Magnet Rise

#182 Bellossom

Thunder

Grass

Type:

Stun Spore
Magical Leaf

Dexterity

53
3?6

Grass
Dark
Normal

Leaf Storm

Vitality

Sucker Punch
Swords
Dance

Special

Strength

Insight
Height:

Weight:

5kg / 12 lbs

Base

HP:

Disobedience:

Abilities:
Flower Pokmon
Chlorophyll
They are plentiful in tropical areas.
The beauty of the flowers on its
Evolution:

Final Form.
head depends on how stinky it Evolved with a Sun Stone.
was as a Gloom. Lots of sunshine
will make the skirt leaves swirl in a
#043
#044
#045
beautiful and rythmic dance.

Bird

#183 Marril

Type:

Water

Thunder Shock
Charge

Dexterity

22
29

Electric
Rock

Electro Ball

Vitality

Power Gem

Special

36
43
?
?

Grass

Fairy

Strength

Cotton Guard

Heal Bell

#179

Grass
Grass

Electric
Electric

Normal


Second Stage.
Evolution:
Evolves after overcharging its wool.

Mega Drain

Growl

Agility

Static

Grass

Normal

Psychic

Disobedience:

Dragon Outrage

0.4m / 104

Light Screen

Abilities:

0
0
23

Disobedience:

move name

HP:

Wool Pokmon
Its wool quality changes so that
it can generate a higher amount
of static electricity with a smaller
amount of wool. The bare and slick
parts of its hide are shielded with
small electric impulses.

Experience
cost

Base

26kg / 58 lbs

#181

move name

Type

0
8
15

Psychic

Disobedience:

Abilities:
Light Pokmon
Its not common to see it in the wild.
Static
The tip of its tail shines brightly and

Final Form.
Evolution:
in the old days, people sent light
signals with the help of this Pokmon.
It has a good disposition towards
people in general.
#179
#180

50
32
?
42
?

Weight:

1.4m / 407

Grudge
Twister

Psychic

Type:

Base

#181 Ampharos

Strength

Cotton Guard

Psychic

Psychic

Abilities:
Mystic Pokmon
Xatu is known to stand motionless Synchronize & Early
while staring at the sun all day long.
Evolution:

Final Form.
Some people revere it as a mystical
Pokmon out of their belief that
Xatus have the power to see into
#177
#178
the future.

Grass

Electric

Electric
Rock

Psycho Shift

FlareSplit
Blitz
Pain
HyperWave
Voice
Heat

Thunder Wave

38
47
56
?

25
34

Psychic

Fire
Normal
Normal
Fire

Electric

Confuse Ray

Dexterity

Vitality

Guard Swap

Disobedience:

move name

Insight

Tackle

Ghost

Charge

Confuse Ray

Ominous Wind

Normal

Take Down

Thunder Shock

Miracle Eye

Future Sight

0
4
11

Normal

Electric
Electric

Ghost

Ghost
Psychic

move name

20
29

Growl

Dexterity

Psychic

Type

Cotton Spore

Normal

Teleport

Special

Experience
cost

Grass

Electric

Type:

0
8
16

Psychic
Psychic

Wish

30kg / 66 lbs

Electric

Thunder Wave

Leer

Vitality

Weight:

Tackle

#180 Flaafy

move name

Type

Normal

Confuse Ray

1.5m / 500

Normal

Experience
cost

#468

Strength

Height:

move name


Second Stage.
Evolution:
Evolves with a Shiny Stone.

Ghost
Normal

Electric

Disobedience:

Type

Hustle & Serene Grace

Dexterity

Abilities:
Wool Pokmon
Its fluffy coat of wool builds a static
Static
charge, the more static electricity,
Evolution: First Stage.
the more brightly the lightbulb at Evolves
after overcharging its wool.
the tip of its tail glows. Farmers shed
their wool by the summer but it
grows back quickly.
#179
#180
#181

123

Type

Miracle Eye

Insight

8kg / 17 lbs

move name

Experience
cost

Abilities:

Teleport

Special

0.6m / 200

HP:

Happiness Pokmon
Although there have been very
few sightings of this Pokmon in
the wild, it is known to appear
before kind hearted people and
grant them happiness.
It is very energetic and friendly.

Psychic
Psychic

Vitality

Base

Base

3kg / 7 lbs

Leer

Dexterity

Weight:

Weight:

0.6m / 200

Normal

Strength

Height:

Insight
Height:

Experience
cost

0
4
11

Dexterity

Ancient Power

Normal

Flying

Strength

Normal

Dexterity

Weight:

Fairy

Type:

Growl

Strength

Height:

#176 Togetic

Insight
Height:

0.4m / 104

Weight:

8kg / 18 lbs

Base

HP:

Disobedience:

Abilities:
Aquamouse Pokmon
Marills tail acts like a floater.
Thick Fat & Huge Power
Seeing its tail bobbing on the waters
Evolution: Second Stage.
surface is a sure indication that this Evolves after reaching a certain age.
Pokmon is diving to feed on algae
and aquatic plants. This Pokmon is
curious towards humans.
#298
#183
#184

move name

Experience
cost

Type

0
2
7
10
16
23
31

Normal

Tackle

Normal

Tail Whip

Water

Bubble

Rock

Rollout

40
?
?

Normal

Helping Hand

Normal

Double-Edge

Water

Rain Dance

Water

Hydro Pump

Normal

Belly Drum

Ice

Ice Punch

Experience
cost

0
5
10
13
20
28
37
45
?

Type

#182

move name

Water

Water Gun

Water
Normal

Water Sport

Water

Defense Curl
Bubble Beam

Water

Aqua Tail

Water

Aqua Ring

Fight

Superpower

Fairy

Play Rough

Water

Aqua Jet

124

Johto Pokdex
Experience
cost

Type

Johto Pokdex

move name

Experience
cost

Normal

Helping Hand

Normal

Double-Edge

Water

Rain Dance

0
0
10
13
21
31
42

46

Water

Hydro Pump

50

Fairy

Play Rough

?
?

Normal

Belly Drum

Water

Aqua Jet

Ice

Ice Punch

0
0
7
10
16
25
35

Normal

Tackle

Normal

Tail Whip

Water

Bubble

Rock

Rollout

#185 Sudowoodo

Water

Water Gun

Water
Normal

Water Sport

Water

Defense Curl
Bubble Beam

Water

Aqua Tail

Water

Aqua Ring

Fight

Superpower

Rock

Type:

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.2m / 311

38kg / 83 lbs

Base

HP:

Disobedience:

Abilities:
Imitation Pokmon
Sturdy & Rock Head
Sudowoodo camouflages itself as
a tree to avoid being attacked by
Evolution: Final Form.
enemies. However, because its arms
remain green throughout the year,
this Pokmon is easy to identify in
winter. Its a little wary of humans.
#438
#185

Experience
cost

Type

move name

Experience
cost

Water

Bubble Beam

0
27
48
?
29

Normal

Double Slap

Normal

Swagger

Normal

Hyper Voice

0
37
?
24
3?6

Bug
Ice

Icy Wind
Silver
Wind

#184 Azumarril

move name

Type

move name

Type

Water

Type:

Fairy

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.8m / 207

28kg / 62 lbs

Base

HP:

Disobedience:

Abilities:
Aquarabbit Pokmon
It stays in water virtually all day long. Thick Fat & Huge Power
Its blue fur makes it difficult to spot

Final Form.
Evolution:
when submerged. Azumarril uses its
sensitive ears to locate prey even
underwater. They are not aggressive
and even get close to humans.
#298
#183
#184

move name

Experience
cost

Type

0
0
8

Grass

Wood Hammer

Normal

Flail

Fight

15
22
29
36
43
?
?

Normal

Low Kick
Slam

Rock

Rock Tomb

Rock

Rock Slide

Dark

Sucker Punch

Rock

Stone Edge

Normal

Self-Destruct

Rock

Stealth Rock

#186 Politoed

Psychic Hypnosis
Normal Perish Song
Flying Bounce

Experience
cost

Type

move name

Strength
Dexterity
Vitality
Special
Insight
Height:

0.4m / 104

Weight:

0.5kg / 1 lbs

Base

HP:

Disobedience:

Abilities:
Cottonweed Pokmon
This Pokmon drifts away by floating Chlorophyll & Leaf Guard
in the wind. Even the weakest
Evolution: First Stage.
current can lift them up. By the end Evolves during the spring.
of the winter you can see them flying
above cities and fields. This means
that spring is coming soon.
#187
#188
#189

125

move name

Experience
cost

Type

0
6
10
14
19
25

Normal

Splash

Normal

Tail Whip

31
43
46
?

Bug

Fairy

Fairy Wind

Grass

Stun Spore

Grass

Bullet Seed

Grass

Mega Drain
Rage Powder

Grass

Giga Drain

Dark

Memento

Grass

Seed Bomb

Bug

Rage Powder

Bug

U-Turn

Grass

Bullet Seed

Grass

Mega Drain

Grass

Giga Drain

Dark

Memento

Grass

Seed Bomb

#189 Jumpluff

Synthesis

Poison

Poison Powder

Grass
Grass

Sleep Powder

Vitality

Leech Seed

Special

Flying

Acrobatics

Grass

Cotton Spore

Grass

Worry Seed

Flying

Bounce

Dark
Normal

Block

Special

Fight

Hammer Arm

Fire

Fire Punch

Water

Type:

Base

HP:

Disobedience:

Experience
cost

4
8
12
16
22
28
34
46
?
?

Type

move name

Height:

Weight:

0.8m / 207

3kg / 6 lbs

Base

HP:

Experience
cost

0
4
11
18
25
32
39
?
47
?

Type
Normal

move name
Tackle

Ground Sand Attack


Normal

Baton Pass

Normal

Fury Swipes

Normal

Screech

Normal

Double Hit

Dark

Nasty Plot

Electric
Normal

Ion Deluge
Fake
Out

Fight

Experience
cost

0
8
15
22
29
36
43
5?0

Normal

Splash

Normal

Tail Whip

Fairy

Fairy Wind

Grass

Stun Spore

Grass

Bullet Seed

39
49
59
69
?

Bug

Rage Powder

Bug

U-Turn
Giga Drain

Dark

Memento

Grass

Grassy Terrain

#189

move name

Poison

Poison Powder

Grass
Grass

Sleep Powder

Tackle

Leech Seed

Flying

Acrobatics

Grass

Cotton Spore

Grass

Worry Seed

Flying

Bounce

Grass

Cotton Guard

Normal

Swords Dance

#190 Aipom

Normal

Type:

Swift

Vitality

Psychic

Agility

Special

Dark

Fling

Strength
Dexterity

Last Resort
Charge
Beat
Up

Insight
Height:

Weight:

0.8m / 207

11kg / 25 lbs

Base

HP:

Disobedience:

Abilities:
Long Tail Pokmon
Run Away & Pick Up
It lives at the top of tall trees in
forests and jungles. It uses its
Evolution:

First Stage.
tail tip as a third hand. However, Evolves after mastering multitasking.
because the Pokmon uses its tail
so much, its real hands become
#190
#429
rather clumsy. It is very playful.

Type:

Grass

Vitality

Leech Seed

Special

Flying

Acrobatics

Grass

Worry Seed

Flying

Bounce

Insight

2kg / 4 lbs

Grass

Guard

Synthesis

Normal

Sleep Powder

0.3m / 100

Mega Drain

Tickle

Normal
Electric
Dark

Disobedience:

Grass
Normal

Astonish

Dexterity

Weight:

Grass

4
8
12
16
24
34
44
54
64
?
?

Type

Ghost
Normal

Grass
Grass

Aromatherapy

0
6
10
14
20
29

Experience
cost

Tail Whip

Poison Powder

Height:

HP:

#189

Strength

Tackle

Base

Normal

Poison

Grass

Type

Guard

Quick Guard

#191 Sunkern

move name

Experience
cost

move name

Type

1kg / 2 lbs

Abilities:
Cottonweed Pokmon
It blooms when the weather is warm. Chlorophyll & Leaf
If the weather gets cold the bloom

Second Stage.
Evolution:
will close and it will stop flying.
Evolves during the autumn.
This is not an aggressive Pokmon
but it can cause allergies if it floats
directly above you.
#187
#188

Disobedience:

Abilities:
Cottonweed Pokmon
It flies along the wind and spreads Chlorophyll & Leaf
its cotton-like spores all over the

Final Form.
Evolution:
world to make more offspring. It is
always looking for warm places, if
it gets caught by a cold front it will
land to find shelter.
#187
#188

Synthesis

Silver Wind

Flying

Weight:

0.6m / 200

Insight

Grass
Normal

Bug

Height:

Dexterity

Counter
Double-Edge

Insight

Aromatherapy

Grass

Type:

Dexterity

Silver Wind

Grass

Flying

Strength

Tackle

Bug

Vitality

Fight
Normal

Grass

Type:

Grass
Normal

Strength

Rock Throw

Abilities:
Frog Pokmon
Water Absorb & Damp
It lives with Poliwags an Poliwhirls
near ponds and lakes, but theres
Evolution: Final Form.
rarely more than one. Politoed is the It was holding a Kings Rock.
leader and acts as the king of the
group. It is an easy-going but proud
#060
#061
#062
#186
Pokmon.

Flying

36
44
52
60
?

Grass

Fairy Wind
Stun Spore

Fairy

4
8
12
16
24
32
40
48
56
?
?

Feint Attack

Special

Grass

Tail Whip

Mimic

Refresh
Normal Agility
Psychic

Type:

Splash

Normal

Copycat

Insight

#187 Hoppip

Normal

#188 Skiploom

move name

Type

Normal

Vitality

33kg / 74 lbs

0
6
10
14
20
28

Experience
cost

15
19
26
33
40
47
?

Rock

Pass
Ground
Normal Baton
Mud Shot

Weight:

move name

Normal

Dexterity

1.1m / 307

Type

0
0

Strength

Height:

Experience
cost

Base

HP:

Disobedience:

Abilities:
Seed Pokmon
They suddenly appear after a cold Chlorophyll & Solar
winter. They survive by drinking only

First Stage.
Evolution:
dewdrops from under the leaves Evolves with a Sun Stone.
of plants. It tries not to move a lot
since lots of bird Pokmon prey on
#191
#192
them.

Power

move name

Experience
cost

Type

Grass

Absorb

4
10
16
22
28
34

Grass

Ingrain

40
?
?

Grass

Mega Drain

Grass

Razor Leaf

Grass

Giga Drain

Grass

Synthesis

Grass

Solar Beam

Fire

Sunny Day

Normal

Swords Dance

Grass

Grassy Terrain

Experience
cost

Type

move name

0
7
13
19
25
31
37

Normal

Growth

Grass

Grass Whistle

Grass

Leech Seed

Grass
Normal

Worry Seed

Normal

Natural Gift

Normal

Double-Edge

43
?

Grass

Seed Bomb

Normal

Endure

Endeavor

126

Johto Pokdex
Experience
cost

Type

Johto Pokdex

move name

Fairy

0
4
10
16
22
28

Normal

Pound

Grass

Ingrain

Grass

Mega Drain

Grass

Razor Leaf

Grass

Giga Drain

Grass

Petal Dance

34
40
50
?

Grass

Solar Beam

Fire

Sunny Day

Flower Shield

Grass

Petal Blizzard

Normal

Morning Sun

#193 Yanma

Type

Experience
cost

0
0
7
13
19
25
31
37
43
?
?

move name
Absorb

Normal

Growth

Grass

Grass Whistle

Grass
Grass

Leech Seed

Vitality

Worry Seed

Special

Grass

Bullet Seed

Normal

Natural Gift

Normal

Double-Edge

Grass

Leaf Storm

Normal

Swords Dance

Normal

Endure

Flying

Bug

Type:

Dexterity
Vitality
Special
Insight
Weight:

1.2m / 400

38kg / 83 lbs

Clear Wing Pokmon


It lives near water sources.
Its eyes can see 360 degrees without
even moving. Yanma is a great flyer
capable of making sudden stops
and turning midair to quickly chase
down targeted prey.

Experience
cost

0
5
15
23
33
43
47
?

Type
Water

move name
Water Gun

Ground Mud Sport


Normal

Slam

Psychic

Amnesia

Ground Earthquake
Ice

Mist

Water

Muddy Water

Rock

Ancient Power

Grass

Type:

Grass

Strength

Height:

#192 Sunflora

Base

HP:

Abilities:

Disobedience:

Speed Boost & Compoundeyes

Experience
cost

0
0
9

Strength
Dexterity

17
25
33

Insight
Height:

Weight:

0.8m / 207

8kg / 18 lbs

Base

HP:

Disobedience:

Abilities:
Sun Pokmon
Sunfloras live in flower patches.They Chlorophyll & Solar
convert solar energy into nutrition

Final Form.
Evolution:
and are highly active in the warm
daytime but suddenly stop moving
as soon as the sun sets, closing their
#191
#192
petals to cover their face.

move name

Experience
cost

Type

0
6
14
22
30
38

Normal

Tackle

Normal

Quick Attack

Normal

Sonic Boom

Normal

Supersonic

46
54
?
?

Dark

Pursuit

Psychic

Hypnosis

Normal

Screech

Flying

Air Slash

Normal

Feint

Flying

Tailwind

Experience
cost

Type

0
11
17
27
33
43
49
57
?

Normal
Normal

move name

Experience
cost

0
9
19
29
37
43

Type

#194 Wooper

Detect

Normal
Rock

Uproar

Flying

Wing Attack

Normal Tail Whip


Ground Mud Shot

U-Turn
Bug Buzz

Dark

Faint Attack

Water Ground

Strength
Dexterity

Ground Mud Bomb


Normal
Water

Yawn

Vitality

Rain Dance

Special

Ice

Haze

Ghost

Curse

?
?

Ice

Ice Punch

Insight
Height:

Weight:

0.4 m / 104

8kg / 18 lbs

Base

HP:

Disobedience:

Abilities:
Water Fish Pokmon
Water Absorb & Damp
Inhabits cold water sources and

only comes out during the evening
Evolution: First Stage.
when the land has cooled, to find Evolves after a sudden climate change.
something to eat. Under this ideal
environment it has rarely been seen
at its evolved stage.
#194
#195

#195 Quagsire

Type:

Water Ground

Strength
Dexterity
Vitality
Special
Insight
Height:

1.4m / 407

Weight:

75kg / 175 lbs

Base

HP:

Disobedience:

Abilities:
Water Fish Pokmon
Water Absorb & Damp
Youll find its home at the bottom
of the river. It hunts by leaving its
Evolution: Final Form.
mouth wide open in water and
waiting for its prey to get in.
Because it doesnt move a lot, it
does not get very hungry.
#194
#195

127

Experience
cost

Type

0
0
15
24
36
48

Water

53
?

move name
Water Gun

Ground Mud Sport


Normal

Slam

Psychic

Amnesia

Ground Earthquake
Ice
Water
Rock

Mist
Muddy Water
Ancient Power

Experience
cost

0
9
19
31
41
48
?
?

Type

Normal

Helping Hand

Psychic

Confusion

Normal

Swift

Psychic Future Sight


Normal

Morning Sun

Normal

Last Resort

Normal

Wish

Psychic

Stored Power

#197 Umbreon

move name

Ice

Haze

Ghost

Curse

Ice

20
29
37
45
?

Normal

Strength

Ground Sand Attack

Dexterity

Normal

Quick Attack

Psychic

Psybeam

Vitality

Normal

Psych Up

Special

Psychic Psychic

Insight

Psychic Power Swap

Height:

Heal Bell

Normal

1m / 303

27kg / 59 lbs

Type

move name

0
5
15
25
35
45

Flying

Peck

Dark

Pursuit

Flying

Wing Attack

Dark

Assurance

55
65
?

Dark

Feint Attack

Dark

Foul Play

Dark

Sucker Punch

Dark

Quash

Flying

Roost

#199 Slowking

Base

HP:

Experience
cost

0
11
21
31
41
50
61
?
4?5

Type:

160kg /175 lbs HP:

Tackle

Normal

Helping Hand

17
25

Ghost


Final Form.
Evolution:
Evolved with Happiness and Sunlight.

#133

Experience
cost

Type

Pursuit

Dark

Confuse Ray
Assurance

20
29

Dark
Normal

Feint Attack
Screech

37
45
?

Normal

Mean Look

Psychic

Guard Swap

Ghost

Curse

Dark

Fairy

Moonlight

Normal

Last Resort

Normal

Wish

Fire
Dark

#198 Murkrow

Dark

Type:

Dark
Normal

Taunt

Vitality

Mean Look

Special

Flying

Tailwind

Dark

Torment

Flying

Drill Peck
Flare
PerishBlitz
Song

Psychic

Abilities:
Royal Pokmon
It is extremely rare. The Shellder on
Oblivious & Own
its head injects a poison that made

Final Form.
it super intelligent. It takes a lot of ItEvolution:
was holding a Kings Rock.
interest in learning about Pokmon
lore and legends. But if Shellder is
knocked out it will forget everything.
#079
#080

Tempo

Flying

Strength

Insight
Height:

Weight:

0.5m / 108

2kg / 4 lbs

Base

HP:

Disobedience:

Abilities:
Darkness Pokmon
Insomnia & Super
Murkrows are feared and loathed
as the alleged bearers of ill fortune.
Evolution:

First Stage.
This Pokmon will steal anything Evolves with a Dusk Stone.
that sparkles. They are infamous for
luring people and get them lost in
#198
#430
the mountains.

move name

Experience
cost

Type

0
0
0

Rock

Power Gem

9
19

Disobedience:

Tail Whip

Fire
FoulBlast
Play

Dexterity

Water

move name

Ground Sand Attack


Normal Quick Attack

Normal

Night Shade

Fire
Normal

#196

0
5
13

Haze

Insight

2m / 607

Normal

Disobedience:

Synchronize

Ice
Ghost

Special

Base

0
0
9

Astonish

Vitality

Weight:

HP:

Abilities:

Ghost

Dexterity

Height:

Type

move name

Type

move name

Experience
cost

33
41
?
4?2

Disobedience:

Strength

Rain Dance

Ice Punch

Dark

Type:

Abilities:
Moonlight Pokmon
Umbreon evolved from exposure to
Synchronize
the moons energy pulses. It lurks in
Evolution: Final Form.
darkness and waits for its foes to Evolved
with Happiness and Moonlight.
move. The rings on its body glow
when it leaps to attack. Its fur is
drenched with a light poison.
#133
#197

Experience
cost

Base

26kg / 58 lbs

Sun Pokmon
Espeon is extremely loyal to the
trainer it considers worthy. It is said
to have developed precognitive
powers to protect its trainer from
harm. The orb on its forehead glows
whenever it uses psychic energy.

Insight
Weight:

Weight:

0.9m / 211

Special

Height:

Psychic

Type:

Tail Whip

Vitality

Ground Mud Bomb


Yawn

0
5
13

#196 Espeon

move name

Type

Dexterity

Normal Tail Whip


Ground Mud Shot
Normal
Water

Experience
cost

Strength

Ancient Power

Bug

Type:

Tackle

Double Team

#469

move name

Normal

Foresight

Evolution: First Stage.


Evolves after contact with Primal Forces.

#193

move name

Power

Fight

Bug

41
?
?

Type

28
36
45
54
?
?

Ghost

Curse

Normal

Tackle

Water

Water Gun

Normal

Disable

Water

Water Pulse

Dark

Nasty Plot

Psychic

Psychic

Normal

Psych Up

Psychic

Future Sight

Water

Brine

Experience
cost

Type

Luck

move name

0
0
5

Normal

Hidden Power

Normal
Normal

Yawn

14
23

Psychic
Normal

Headbutt

32
41
49
58

Psychic

Zen Headbutt

Dark

Foul Play

Growl
Confusion

Normal

Swagger

Normal

Trump Card

Psychic

Heal Pulse

#199

128

Johto Pokdex
Experience
cost

Type

Johto Pokdex

move name

0
5
14

Normal

Growl

Ghost

Spite

Ghost

Confuse Ray

23
32

Ghost

Hex

Normal

Pain Split

Ghost

Shadow Ball

Ghost

Grudge

Ghost

Shadow Sneak

41
50
?
?

Dark

Experience
cost

Psychic

Psywave

Ghost
Normal

Astonish
Mean Look

Dexterity

28
37

Psychic
Dark

Psybeam

Vitality

Payback

Special

46
55
?

Normal

Perish Song

Rock

Power Gem

Ice

Icy Wind

Type:

Psychic

Weight:

0.5m / 108

5kg / 11lbs

Experience
cost

0
6
12
20
28
34

Strength

Insight
Height:

Weight:

0.7m / 204

Base

1kg / 2 lbs

HP:

Screech Pokmon
Misdreavus frightens people with a
creepy, sobbing cry. It uses the red
spheres on its neck to absorb fear
as nutrition.
It takes a wicked pleasure in startling
and scaring people.

Strength

Height:

Ghost

Type:

0
10
19

Nasty Plot

#201 Unown

#200 Misdreavus

move name

Type

Experience
cost

Type

Normal

move name

Abilities:

Disobedience:

0
0
0

Type

move name

Fighting Counter
Psychic

Mirror Coat

Normal

Struggle

#200

Experience
cost

Type

move name

Take Down

Normal

Bide

Ground Spikes
Normal

Explosion

42
?

Steel

Gyro Ball

Rock

Stealth Rock

Bug

Pin Missile

Normal

Tackle

Bug
Normal

Bug bite
Rapid Spin

Dexterity

Normal

Natural Gift

Vitality

Dark

Payback

Special

Steel

Iron Defense

45
?

Normal

Double-Edge

Normal

Secret Power

#205 Forretress

Special

Special

Insight

Insight

Experience
cost

Type

0
0

Disobedience:

Height:

move name

Ghost

Destiny Bond

Normal

Safeguard

Psychic Normal

Dexterity
Vitality
Special
Insight

HP:

Disobedience:

Abilities:
Long Neck Pokmon
Its tail is a head on its own, it bites Early Bird & Inner
if anything comes close and never
Evolution: Final Form.
rests. Some say that the sum of its
two heads grant it psychic powers.
Even if thats true, the tail isnt very
#203
bright, but it is quite vicious.

252kg /555 lbs

#202 Wobbuffet

Psychic

Type:

Strength
Dexterity

Weight:

28kg / 62 lbs

Base

HP:

Disobedience:

Focus

move name

Experience
cost

Type

0
0
0
5
14
23

Ghost

Astonish

Normal

Growl

32
41
?
?

Psychic Power Swap


Normal

Odor Sleuth

Psychic Agility
Normal

Baton Pass

Normal

Double Hit

Psychic Zen Headbutt


Normal Hyper Voice
Psychic Future Sight

Experience
cost

Type

move name

0
0
0
10
19
28

Psychic Confusion

37
46
?

Psychic Psychic

Experience
cost

0
4
10
16
22
28
34
40
46
?
?

Type
Normal

move name
Defense Curl

Rock

Rollout

Dark

Pursuit

Normal

Yawn

Normal

Take Down

Normal

Glare

Normal

Double-Edge

Normal

Endure

Normal Endeavor
Psychic

Magic Coat

Normal

Trump Card

#207 Gligar

Base

HP:

Normal

Stomp

Dark

Crunch

Dark

Sucker Punch

1.1m / 307

65kg / 143 lbs

Base

HP:

0
0
0
0
12
20

Bug

move name

Experience
cost

0
0
0
0
17
23

Bug Bite

Electric

Magnet Rise

Normal

Self Destruct

Poison

Toxic Spikes

Normal

Take Down

Normal

Bide

31
36
46
56
?

Ground Spikes
Steel

Autotomize

Normal

Explosion

Steel

Gyro Ball

Rock

Stealth Rock

Normal

Type
Steel

Disobedience:

Protect

Electric

Zap Cannon

Normal

Rapid Spin
Natural Gift

Steel

Mirror Shot

Dark

Payback

Steel

Iron Defense

Normal

Double-Edge

Psychic

Power Trick

Endure

#206 Dunsparce

Normal

Type:

Dexterity

Ancient Power

Vitality

Strength

Flying Roost
Ground Dig
Poison

Coil

Ground Drill Run


Normal

Flail

Psychic

Agility

Ground

Flying

Special
Insight
Height:

Abilities:
Fly Scorpion Pokmon
It hangs from cliffs waiting for its Hyper Cutter & Sand Veil
prey. It flies straight at the targets
Evolution: First Stage.
face, grapples the victim with its Evolves by using a Razor Fang for a long time.
pincers and clawed hind legs, lastly,
it injects poison with its tail. Gligar
can glide without making any noise.
#207
#472

Weight:

1.5m / 500

28kg / 80 lbs

Base

HP:

Disobedience:

Abilities:
Land Snake Pokmon
If seen, Dunsparce is quick to Run Away & Serene

escape by boring into the ground
Evolution: Final Form.
with its drill tail. It can float slightly
with its wings. It is almost blind
but finds its way in the huge
#206
underground mazes where lives.

Experience
cost

0
7
13
19
27
35
Disobedience:

Tackle

Normal

Screech

Rock

move name
Heavy Slam

Normal
Normal

Normal

Insight
Weight:

Type

Spite

Special

Height:

HP:

Rage

Vitality

Assurance

Base

7kg / 16 lbs

Normal
Ghost

Dexterity

Psychic Psybeam
Dark

0
7
13
19
25
31
37
43
49
?

Type:

move name

Type

Experience
cost

Experience
cost

28
32
42
50
?
?

Disobedience:

Strength

Psychic Guard Swap


Normal Tackle

Weight:

0.6m / 200

Abilities:
Bagworm Pokmon
It can be found completely rooted
Sturdy
to huge tree trunks. It protects
Evolution: Final Form.
itself and its tree by scattering
spiked pieces from its shell and
turning its home into a fortress that
wont go down without a fight.
#204
#205

Strength

Base

Weight:

1.2m / 400

Abilities:
Patient Pokmon
Shadow Tag
Wobbuffet looks somewhat deflated
until it senses an agressor,
Evolution:

Final Form.
then it inflates. It will do nothing
besides endure and counter attacks.
It always keeps its black tail hidden,
#360
#201
the reasons are still a mystery.

Type:

Height:

Strength

Vitality

HP:

Insight

Steel

Bug

Type:

Vitality

Base

Strength

Abilities:
Bagworm Pokmon
Pineco looks just like a regular pine
Sturdy
cone. It adds layers of treebark as

First Stage.
Evolution:
a shield from harm. It waits for bugs Evolves by enduring harsh conditions.
to eat while hanging from branches.
If anyone shakes its tree, it falls
down and explodes. Be very careful.
#204
#205

Dexterity

1.3m / 403

129

Normal

Bug

Type:

0
9
17
23
31
39

Dexterity

Height:

1.5m / 500 123kg /273lbs

Self Destruct

Hidden Power

Insight

Weight:

Protect

Normal

#429

Special

Height:

Normal

#204 Pineco

move name

Type

Experience
cost

Evolution: First Stage.


Evolves with a Dusk Stone.

Vitality

#203 Girafarig

move name

Levitate

Abilities:
Symbol Pokmon
There are depictions of it in ancient
Levitate
ruins. When Unowns are gathered
Evolution: Final Form.
together, it is said that a strange
power capable of anything emerges.
They are all shaped like letters, each
one of them with a unique power.
#201

Experience
cost

Type

45
55
?

Type

move name

Poison

Poison Sting

Normal

Harden

Normal

Quick Attack

Dark

Feint Attack

Normal

Slash

Normal

Screech

Fight

Sky Uppercut

Normal

Guillotine

Poison

Poison Tail

Experience
cost

4
10
16
22
30
40
50
?
?

Type

Grace

move name

Ground Sand Attack


Knock Off
Dark
Bug
Fury Cutter
Flying
Bug
Bug
Normal
Steel
Normal

Acrobatics
U-turn
X-Scissor
Swords Dance
Iron Tail
Feint.

130

Johto Pokdex
Experience
cost

0
0
0
4
10
16
20

Type

Johto Pokdex

move name

Normal

Bind

Normal

Harden

Ground Mud Sport


Ghost

Curse

Rock

Rock Tomb

Rock

Stealth Rock

Steel

Gyro Ball

25

Dragon Dragon Breath

31
37
43
49
?
?

Normal

Screech

Dark

Crunch

Ground Sandstorm
Rock
Rock

Stone Edge
Ancient Power

Experience
cost

0
0
0
7
13
19
22
28
34
40
46
52
?

#208 Steelix

move name

Type

Fire Fang

Fire
Ice
Electric

Strength

Ice Fang

Dexterity

Thunder Fang

Rock
Normal

Rock Throw

Vitality

Rage

Special

Steel

Autotomize

Rock

Smack Down

Normal

Insight
Height:

Slam

Rock
Steel

Ground Dig
Double-Edge
Aqua Tail

Dragon Twister

#209 Snubbull

Fairy

Type:

Special
Insight

0.6m / 200

8kg / 17 lbs

Base

HP:

Disobedience:

0
0
0
0
13
27
43
59
?
?

Type
Fairy
Ice

move name
Charm
Ice Fang

Normal

Tackle

Electric

Thunder Fang

Ghost

Lick

Normal
Fairy
Dark
Water
Normal
Fight

Roar
Play Rough
Crunch
Super Fang

Experience
cost

0
0
0
7
19
35
51
67
?

move name

Type
Fire

Dark
Normal
Normal
Dragon

Outrage
Water Pulse

Water

Water

Poison

Insight

4kg / 9 lbs

HP:

Disobedience:

Abilities:
Balloon Pokmon
It swallows water to inflate its body Poison Point & Swift
to appear bigger than its foes.
Evolution:

Final Form.
Qwilfish must swallow 2 gallons of
water to be able to shoot its stings.
The poison produced by Qwilfish is
#211
known to cause fainting.

131

Lick

Normal
Fairy
Dark
Normal

Roar
Play Rough
Crunch
Present

#210 Granbull

Tail Whip

Normal

Scary Face

5
7
19
31
43
?
?

Ice
Dark
Normal
Normal
Dark

Payback

Normal
Dark

Swim

Weight:

Base

HP:

Heal Bell
Fake Tears

move name

Type

0
0
0
0
9
17
25

Ghost

Destiny Bond

Normal

Supersonic

Ground Spikes
Water
Normal
Rock
Normal

Water Gun
Minimize
Rollout
Stockpile

29

Fight

Revenge

37
45
60
?

Bug

Pin Missile

Water

Aqua Tail

Water

Hydro Pump
Self-Destruct

Normal

Experience
cost

0
0
0
9
13
21
25
33
41
49
?
?

Type

Normal

Focus Energy

Normal

False Swipe

Steel

Metal Claw

Normal

Slash

Steel

Iron Defense

49

Dark

Night Slash

57
?
?

Steel
Steel

Iron Head
Steel Wing

Fight

Superpower

#213 Shuckle

Disobedience:

Feet

move name

Bug

Fell Stinger

Poison
Normal

Poison Sting

Normal

Harden

Weight:

0.6m / 200

20kg / 45 lbs

Bubble

Normal

Spit Up

Feint
Quick Attack

Psychic

Agility

Vitality

Fury Cutter
Razor Wind

Special

Normal

50
61
?

Bug

X-Scissor

Normal

Double Hit

Normal

Swords Dance
Knock Off

Dark

Dexterity

Insight
Height:

0
0
0
0
10
19
28

Fight

move name

Normal

Arm Thrust
Endure

Normal

Leer

Normal

Tackle

Flying

Aerial Ace

Fight

Counter

Normal

Take Down

34

Fight

Close Combat

43
?
?

Fight
Rock

Reversal
Rock Blast

Steel

Iron Defense

#215 Sneasel

Brine

Normal

Take Down

Poison
Water

Poison Jab
Aqua Jet

Normal

Swords Dance

HP:

Experience
cost

move name

Type

0
0
0
7
16
25
31
37
46
?

HP:

38

Rock

Rock Slide

45
49
?

Psychic

Guard Split

Rock
Rock

Stone Edge
Stealth Rock

0
0
5
12
20
27
34

Bide

Rock

Rollout

Water

Withdraw

Normal

Wrap

Normal

Safeguard

Rock

Rock Throw

Psychic

Power Trick

42
45
?
?

#214 Heracross

Constrict

Normal

Encore

Bug
Poison
Normal

Gastro Acid

Bug

Power Split
Infestation

Normal

Special

Brick Break

Bug

Pin Missile

Insight

Ice

Disobedience:

Abilities:
Sharp Claw Pokmon
It drives weaker Pokmon from their Inner Focus & Keen Eye
homes and eats their eggs. They

First Stage.
Evolution:
are vicious and cunning. They wait Evolves by using a Razor Claw for a long time.
for prey hidden in the darkness and
enjoy slashing their foes until they
get tired or the foe stops moving.
#215
#461

Acupressure

Fight

Bug

Chip Away

Dark

Bug Bite

Bug

Fight

Fight

Shell Smash

Psychic

Normal

Megahorn
Vacuum Wave

Struggle Bug
Rest

Vitality

Bug

Sticky Web

Psychic

Fury Attack

Feint

move name

Normal
Bug

Normal

Normal

Disobedience:

Type

Type:

Strength
Dexterity

Night Slash

Insight

28kg / 62 lbs

0
0
0
9
16
23
31

Experience
cost

Horn Attack

Special

0.9m / 211

Type
Normal

Normal
Dark

Type:

Base

move name

Experience
cost

Bullet Seed

Vitality

Weight:

HP:

Grass

Dexterity

Height:

Base

Abilities:
Pincer Pokmon
Its pincers appear to be two more
Swarm & Technician
heads and its wings are not for
Evolution: Final Form.
flying, but to regulate its body It was holding a Metal Coat.
temperature. Scizors body can
shrug off most attacks and its
#212
#123
pincers can crush almost any object.

Disobedience:

Strength

Toxic Spikes

Water

Base

Weight:

1.8m / 600 118kg /260lbs

Rock

Bug

Type:

Strength

Pursuit

Bug

Steel

Bug

Type:

Normal
Dark

Abilities:
Mold Pokmon
Shuckle is a very peaceful and
Gluttony & Sturdy
patient gooey worm. The fluids
Evolution: Final Form.
secreted by its toes can make holes
in rocks. It hides inside those hallow
stones and wears them as a shell.
It is known for storing berries inside.
#213

Type

#212 Scizor

Normal

Dexterity

Tackle

Water
Poison

0
0
9
17
25
33
41

move name

Type

Strength

Experience
cost

Abilities:
Fairy Pokmon
Granbull is usually a timid creature Intimidate & Quick
that is easily spooked. Its fangs are
Evolution:

Final Form.
extremely powerful and scary so no
one dares to mess with it or its loved
ones. It will use its giant fangs to
#209
#210
attack if it needs to.

Experience
cost

Leer

Height:

Insight

48kg / 107 lbs

Bullet Punch

Normal

Experience
cost

Insight

Dexterity

1.4m / 47

Steel

move name

Special

Strength

Height:

0
0
5
13
21
29
37

Type

Vitality

Fairy

Type:

Experience
cost

Ice Fang
Bite
Headbutt
Rage

Special

Special

0.5m / 108

Ghost

Normal

Headbutt

Vitality

Base

Thunder Fang

move name

0
5

Vitality

Rage
Payback

Dark

Disobedience:

Type

Bite

Dexterity

Weight:

Electric

Tail Whip

Strength

Height:

Charm
Fire Fang

Scary Face

Normal
Normal

Type:

Experience
cost

Fire Fang

Close Combat

#211 Qwilfish

Fire

49
?

Abilities:
Fairy Pokmon
It may look frightening but it is a Intimidate & Run Away
loving and caring creature, active
Evolution: First Stage.
and playful. Snubbulls are easily Evolves by learning to be brave.
scared. When threatened by bigger
foes they run away or make scary
#209
#210
faces, that makes them sad though.

Experience
cost

Fairy

5
5
13
25
37

Vitality

move name

Normal Tackle

0
5

Dexterity

Weight:

Type

Experience
cost

Strength

Height:

30

Base

Abilities:
Iron Snake Pokmon
When an Onix lives underground
Rock Head & Sturdy
for 100 years, its body accumulates

Final Form.
Evolution:
iron and becomes hard as steel.
Steelix lives further underground,
tempered by high pressure and
heat. It can see in the darkness.
#095
#208

Iron Tail

Water

Weight:

9.2m / 3002 1 ton /2205 lbs HP:

Rock Slide

Normal

Ground

Steel

Type:

Height:

Weight:

1.5m / 500

54kg / 120 lbs

Base

HP:

Disobedience:

Abilities:
Single Horn Pokmon
A docile creature that loves honey.
Guts & Swarm
They batter down trees with
Evolution:

Final Form.
their powerful horn and chase off
anyone who gets close to their
prized honey. Not many Pokmon
dare to mess with it in the wild.
#214

Experience
cost

Type

0
0
10
16
22
29
35

Normal

44
?
?

move name

Slash

0
8
14
20
25
32
40

Punishment
Ice Punch

47
?

Leer

Dark

Taunt

Dark

Feint Attack

Normal

Fury Swipes

Steel

Metal Claw

Dark

Beat Up

Normal
Dark
Ice
Normal

Experience
cost

Type

move name

Normal

Scratch

Normal

Quick Attack

Ice

Icy Wind
Agility

Psychic
Dark

Hone Claws

Normal

Screech

Dark

Snatch

Ice
Normal

Ice Shard
Crush Claw

Fake Out

132

Johto Pokdex
Experience
cost

0
0
0
8
22
29
43
50
?

Type

Johto Pokdex

move name

Fairy

Baby-Doll Eyes

Dark

Fake Tears

Ghost

Lick

Normal

Fury Swipes

Normal

Sweet Scent

Normal

Slash

Psychic

Rest

Normal
Normal

Thrash
Defense Curl

#217 Ursaring

Experience
cost

0
0
0
15
25
36
43

Normal
Dark
Normal
Dark
Normal

?
?

Type:

move name

Type

Dexterity

Scratch
Feint Attack

Vitality

Play Nice

Special

Normal

Snore

Insight
Height:

Play Rough
Yawn

Normal

Type

0
0
0
8
22
29
47

Normal

58
?

Normal
Dark

Thrash

Special
Insight

Base

HP:

Disobedience:

Abilities:
Hibernator Pokmon
Guts & Quick Feet
They are incredibly strong, great

climbers and posses an amazing
Evolution: Final Form.
sense of smell. They snap trees and
feed on their fruit as they eat quite
a lot. A forest full of scratched trees
#216
#217
marks the territory of Ursarings.

Experience
cost

0
5
14
23
32
41
50
?
?

Type

move name

Poison

Smog

Fire

Ember

Normal

Harden

Fire
Psychic

Flame Burst
Amnesia

Rock

Rock Slide

Fire

Flamethrower

Poison

Acid Armor

Fire

Heat Wave

#219 Magcargo

Experience
cost

0
10
19
28
37
46
55
?

Type

move name

Normal
Rock

Yawn

Normal
Rock

Recover

Lick
Fury Swipes

Normal

Sweet Scent

Normal

Slash

Psychic

Rest

0
0
0
15
25
38
49

Night Slash

#218 Slugma

Normal

Scratch

Dark
Normal

Feint Attack
Play Nice

Normal

Scary Face

Normal

Snore
Swords Dance

Normal
Poison

Fire

Type:

Insight
Weight:

0.7m / 204

Base

35kg / 77 lbs

Insight

Disobedience:

Abilities:
Lava Pokmon
Their shell is molten body that Flame Body & Magma Armor

cooled off and hardened, it may
Evolution: Final Form.
appear solid, but it may burst into
flames with a single touch.
Water vaporizes on contact and
#218
#219
rain turns into a cloud of steam.

Experience
cost

0
0
0
19
28
37
44
59
?

Type

move name

Ground Earth Power


Rock Throw
Rock
Normal

Yawn

Normal

Recover

Rock

Ancient Power

Fire

Lava Plume

Rock

Rock Slide

Fire

Flamethrower

Rock

Stealth Rock

48
?

Ground Mud Bomb


Ice

Ice Shard

Ice

Mist

Normal

Flail

Psychic

Amnesia

Rock

Stealth Rock

HP:

Abilities:

#221 Piloswine

0
8
14
21
28
37
44

move name

Type

Normal
Ice

Endure
Icy Wind

Normal

Take Down

Ground Earthquake
Blizzard
Ice
Ice

Freeze-Dry

Normal

Body Slam

Disobedience:

Flame Body & Magma Armor

Ground

Ice

Type:

Dexterity
Vitality
Special
Insight
Height:

Weight:

1.1m / 307 105kg/231 lbs

Base

HP:

Disobedience:

Abilities:
Swine Pokmon
Their long hair obscure their sight, Oblivious & Snow Cloak
but theyre sensitive to sound and

Second Stage.
Evolution:
smells. Piloswines rugged hooves Evolves after contact with Primal Forces.
prevent it from slipping on icy
terrains. Amazingly, their tusks are
made of solid ice.
#220
#221
#473

0
8
13
20
27
31
38
45
50
?

Type

move name

Normal

Tackle

Water

Bubble

Normal

Refresh

Rock
Normal

Ancient Power
Spike Cannon

Rock

Rock Blast

Water

Aqua Ring

Psychic Mirror Coat


Normal Flail
Normal

Screech

Experience
cost

4
10
17
23
29
35
41
47
?
?

move name

Type

Experience
cost

0
0
14
23
32
38
52
?
?

Type

#223 Remoraid

Power Gem

Rock

Head Smash

Water

Whirlpool

Water

Fire
Psychic

Flame Burst

Vitality

Amnesia

Special

Normal

Shell Smash

Normal

Self Destruct

Dexterity

Insight

0.6m / 200

12kg / 26 lbs

HP:

Type

0
0
0
14
21
28
37
46
58
?

Rock
Normal
Ice
Normal
Ice
Normal
Ice

move name
Ancient Power
Odor Sleuth
Powder Snow
Endure
Icy Wind
Take Down
Mist

Ground Earthquake
Psychic Amnesia
Normal

Body Slam

#222 Corsola

Experience
cost

0
0
11
18
24
33
41
52

Type

Disobedience:

move name

Ground Mud Sport


Flying Peck
Ground Mud Slap
Ground Mud Bomb
Ice

?
?

Ice Fang

Normal

Fury Attack

Normal

Thrash

Ice

Blizzard

Ice

Freeze-Dry

Ice

Avalanche

Water

Type:

Rock

Strength

Endure

Ground Earth Power

Harden

Base

Experience
cost

Special

Rock

Disobedience:

Abilities:
Pig Pokmon
Oblivious & Snow Cloak
They rub their snout on the icy
ground to find food and hot springs.
Evolution:

First Stage.
Their favorite food is a mushroom Evolves after reaching a certain age.
that grows under frozen grass. They
recognize everything by smell as
#220
#221
#473
ther eyes cant see very well.

Iron Defense

Normal

Weight:

HP:

Vitality

Strength

Height:

Base

Lucky Chant

Smog

Body Slam

6kg / 14 lbs

Normal

Poison

Inferno

Weight:

0.4m / 104

Dexterity

Ember

Fire

Height:

Bubble Beam

Fire

Normal

Insight

Water
Steel

Type:

Special

Recover

#219

move name

Vitality

Harden

Evolution:

First Stage. Evolves after
1000 years near volcanoes.

#218

Dexterity

Normal
Normal

Normal

Ground

Ice

Type:
Strength

Powder Snow

Ice

?
?

#220 Swinub

Tackle

Normal

Strength

Experience
cost

Dexterity

Special

Rock

Gunk Shot

Strength

Height:

Normal Odor Sleuth


Ground Mud Sport
Ground Mud Slap

Fake Tears
Leer

Lava Plume

Fire

move name

Normal

Body Slam

Type:

HP:

Dark

Fire

Ground Earth Power


Normal Smokescreen

0
5
11
18
24
35
40

Experience
cost

#217

Type

?
?

Lava Pokmon
They are extremely common in

volcanic areas where they group
together. They are made of molten
magma instead of blood and flesh.
Slugmas replenish parts of their
body by absorbing molted rocks.

Base

#216

Normal

Special

133

Ghost
Normal

move name


First Stage.
Evolution:
Evolves after reaching a certain age.

Vitality

Vitality

0.8m / 207 55kg /121 lbs

Hammer Arm

Disobedience:

Type

Pick Up & Quick Feet

Experience
cost

Covet

Fight

Abilities:

Ancient Power

Dexterity

Weight:

HP:

Rock Throw

Strength

Height:

move name

Experience
cost

Vitality

Weight:

Base

18kg / 39 lbs

Little Bear Pokmon


If they find honey, their crescent

moon mark glows. They hoard food
for winter and concoct their own
honey by mixing fruits and pollen
collected by Beedrills. They live in
forests with their mothers.

Dexterity

1.8m / 600 252kg /555 lbs

Weight:

0.6m / 200

Strength

Height:

Experience
cost

Strength

Fling

Charm

Normal

Normal

Type:

Covet

Fairy
Fairy

#216 Teddiursa

Insight
Height:

Weight:

0.6m / 200

5kg / 11 lbs

Base

HP:

Disobedience:

Abilities:
Coral Pokmon
People and Pokmon build their Hustle & Natural
communities on top of reefs of
Evolution:

Final Form.
these creatures which shine with
seven colors in sunlight. Their corals
have healing qualities and their
presence wards against disasters.
#222

Experience
cost

Type

0
10
18
26
34
42
50
?

Water

move name
Water Gun

Psychic Psybeam
Water

Bubble Beam

Water

Water Pulse

Ice

Ice Beam

Water

Hydro Pump

Water

Soak

Water

Dive

Experience
cost

6
14
22
30
38
46
?
?

Type

Cure

move name

Normal

Lock-On

Ice
Normal

Aurora Beam

Bug

Signal Beam

Grass

Bullet Seed

Normal

Hyper Beam

Focus Energy

Ground Mud Shot


Normal

Supersonic

Abilities:
Jet Pokmon
Remoraid has a remarkable aim with
Hustle & Sniper
its water gun. This ability is used to
Evolution:

First Stage.
hunt down flying enemies above Evolves after a big change of environment.
the sea. They can be seen clinging
into Mantines to travel faster.
#223

#224

134

Johto Pokdex
Experience
cost

0
0
0
18
25
34
46
58
?
?

Type
Ice

Johto Pokdex

move name
Aurora Beam

Poison

Gunk Shot

Rock

Rock Blast

Water

Bubble Beam

Water

Octazooka

Bug

Signal Beam

Grass

Bullet Seed

Normal

Hyper Beam

Water

Water Spout

Water

Dive

#225 Delibird

Experience
cost

0
0
0
22
28
40

Normal

Constrict

Psychic

Psybeam

Water
Normal

Water Gun
Focus Energy

Normal

Wring Out

Ice

Ice Beam

52
64
?

Water

Hydro Pump

Water

Soak

Poison

Acid Spray

Flying

Ice

Type:

#224 Octillery

move name

Type

Strength
Dexterity
Vitality
Special

Water

Type:

Experience
cost

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.9m / 300

Base

28kg / 62 lbs

HP:

Disobedience:

Abilities:
Jet Pokmon
Octillery sprays ink, traps their foes Sniper & Suction
with its tentacles then hits them

Final Form.
Evolution:
with its rock-hard head. If the
enemy is too strong, they escape.
They can be found inside rocky
holes deep in the sea floor.
#223
#224

move name

Experience
cost

Type

0
10
20
45
?

Normal

Present

Ice

Icy Wind

Ice
Psychic
Ice

Experience
cost

5
15
35
?
?

Ice Ball
Future Sight
Ice Shard

Type
Normal

Cups

move name

Type

move name

0
4
13
20
28
37
44

Fire
Normal

Ember

Normal

Roar

Normal

Odor Sleuth

52
?
?

Howl

Fire

Fire Fang

Dark

Embargo

Fire

Flamethrower

Dark

Nasty Plot

Normal

Super Fang

Normal

Feint

#229 Houndoom

Fake Out

Weight:

0.9m / 400

16kg / 35lbs

0
0
0
0
14
19
27
36
46
?
?

Type

move name

Base

HP:

Water

Bubble

Grass

Bullet Seed

Bug

Signal Beam

Normal

Tackle

Flying

Wing Attack

Water

Water Pulse

Normal

Take Down

Flying

Air Slash

Flying

Bounce

Dragon Twister
Ground Mud Sport

#227 Skarmory

Experience
cost

Flying
Flying

Sky Attack

Disobedience:

Water

Type:

Bubble Beam

Normal

Supersonic

Ghost

Confuse Ray

Vitality

Headbutt

Special

23
32
39
49

Rock

Normal

Water

Hydro Pump

Psychic

Mirror Coat

Type:

Steel

Flying

Insight

HP:

Dexterity

Wide Guard

Psychic Agility
Water Aqua Ring

Disobedience:

Abilities:
Armor Bird Pokmon
Their wings are hollow and light.
Keen Eye &
They nest inside bramble bushes,
growing harder from scratches Evolution: Final Form.
made by thorns. Their wings were
used as swords and knives in old
times. Beware of their sharp beak.
#227

Sturdy

Flying

Strength

Psybeam

Special

135

#226 Mantine

move name

Type

Vitality

1.7m / 507 101kg /222lbs

Dexterity

Dark

Beat Up

Vitality

Dark

Feint Attack

Special

Dark

Foul Play

Dark

Crunch

Fire

Inferno

Fight

Reversal

Dark

Type:

Weight:

35kg / 77 lbs

Base

HP:

Insight
Height:

Weight:

2.1m / 700 220kg /485lbs

Base

HP:

Disobedience:

Abilities:
Kite Pokmon
Mantine swims under water and Swift Swim & Water
over the waves, gliding for 300 ft
Evolution:

Final Form.
in the air. They are intelligent and
docile, traveling elegantly in groups.
Remoraids can be seen hanging
from their fins from time to time.
#458
#226

Experience
cost

Type

0
6
12
20
28
34

Normal

move name
Leer

Ground Sand Attack


Psychic Agility
Normal

Feint

Ground Spikes
Steel Steel Wing

42
50

Flying

Air Slash

Dark

Night Slash

Ghost

Ominous Wind

Experience
cost

0
9
17
23
31
39
45
?
?

Type

Fire

Insight
Height:

Peck

Normal
Normal

Swift

0
0
0
14
23
30
48
?

Type

move name

Water

Bubble

Normal

Leer

Water

Water Gun

Normal

Focus Energy

Psychic

Agility

Water

Brine
Dragon Dragon Dance
Dragon

Dragon Breath

0
0
0
18
26
40
?
?

#231 Phanpy

Experience
cost

Type

0
0
0
13
20
30
41

Fire

Steel

Autotomize

Normal

Slash

Flying

Brave Bird

Dark

Pursuit

Normal
Normal

50
60
?
?

Fire

move name
Leer
Howl

Normal

Roar
Odor Sleuth

Fire

Fire Fang

Dark

Embargo

Fire

Flamethrower

Dark
Dark

0
0
0
16
26
35
45
56
65

Ember

Normal

Ghost

Experience
cost

Nasty Plot
Spite

Type
Normal
Poison
Electric

Dark

Beat Up

Dark

Feint Attack

Dark

Foul Play

Dark

Crunch

Fire

Inferno

Ghost

#230 Kingdra

Type:

Dragon

Smokescreen

Water

Bubble Beam

Vitality

Twister

Special

Dexterity

Hydro Pump
Draco Meteor

Water

Muddy Water

Water

Strength

Yawn

Dragon

Destiny Bond

Sucker Punch

Dragon Pulse

Water

move name
Howl
Smog

Dark

Normal
Normal
Dragon

Disobedience:

Thunder Fang
Bite

Dragon

Type:

Ground

Strength
Dexterity
Vitality

Air Cutter
Metal Sound

HP:

Insight
Height:

Weight:

1.8m / 600 152kg /335lbs

Base

HP:

Disobedience:

Abilities:
Dragon Pokmon
Kingdra sleeps on the seafloor
Sniper & Swift Swim
where it is otherwise devoid of
Evolution: Final Form.
life. When a storm arrives, it is said When holding a Dragon Fang.
to awaken and wander about in
search of prey. They are known for
creating twisters in the sea.
#116
#117
#230

Fury Attack

Flying
Steel

Base

11kg / 24 lbs

Abilities:
Dark Pokmon
They hunt in coordinated packs to
Early Bird & Flash Fire
corner their prey. They howl at dawn
Evolution:

First Stage.
to announce that this is their territory Evolves after reaching a certain age.
and bark to communicate tactics.
Their teamwork is very efficient and
they rarely welcome strangers.
#228
#229

move name

Type

Experience
cost

Weight:

0.6m/ 200

Disobedience:

Absorb

move name

Flying

Experience
cost

Fire

Dark

Type:

Bite

Abilities:
Dark Pokemon
It is said the pain from its flames never
Early Bird & Flash
goes away. Long ago, their howl

Final Form.
Evolution:
was thought to be the call of the
grim reaper. Pokmon and people
who hear it, will always shiver in fear.
They are pack leaders, not followers.
#228
#229

Water
Psychic

Base

56
?

#228 Houndour

Strength

Special

Height:

Spirit

Dexterity

Weight:

Smog

Dexterity

1.4m / 407

Strength

Height:

Leer

Poison
Dark

Vitality

Bounce

0
0
0
11
16

Normal

Insight

Abilities:
Delivery Pokmon
Delibird is always carrying food for
Hustle & Vital
its chicks and people in need. They
Evolution: Final Form.
are related to the image of Santa
Claus since they always carry
presents for their good and naughty
kids in their bag-looking tail.
#225

Experience
cost

0
8
16
25
32
40
49

Strength

Ground Spikes
Freeze-Dry
Ice

Insight
Height:

move name

Type

Experience
cost

Special
Insight
Height:

0.5m / 108

Weight:

33kg / 74 lbs

Base

HP:

Disobedience:

move name

Experience
cost

Type

0
0
6
15
24
33
42
?

Normal

Defense Curl

Normal

Odor Sleuth

Normal

Flail

Rock
Normal
Fairy
Normal
Ice

Rollout
Slam
Charm
Double-Edge
Ice Shard

Experience
cost

Type

move name

0
0
10
19
28
37

Normal

Growl

Normal
Normal

Tackle

?
?

Take Down

Normal

Natural Gift

Normal

Endure

Normal

Last Resort

Fairy

Play Rough

Ground Mud Slap

Abilities:
Long Nose Pokmon
Pick Up
They are affectionate and playful,
but their snout is so strong that
Evolution:

First Stage.
they may hurt others while playing. Evolves after reaching a certain age.
They dig pits at the edge of rivers
and mark them so everyone knows
#231
#232
that place is taken.

136

Johto Pokdex
Experience
cost

0
0
0
6
15
24
31
46
?
?

Type

Johto Pokdex

move name

Ground Bulldoze
Fire Fang
Fire
Normal

Horn Attack

Normal

Rapid Spin

Rock
Normal
Dark

Rollout
Slam
Assurance

Ground Earthquake
Fight

Counter

Experience
cost

0
0
0
10
19
25

Normal
Normal
Electric
Dark

Growl

Vitality

Knock Off
Fury Attack

Normal

Scary Face

Normal

Giga Impact

Ice

Ice Shard

Normal

Height:

Experience
cost

32kg / 72 lbs

0
3
10
16
23
33
43
50
?

Type

move name

Normal

Me First

Normal

Leer

Psychic

Hypnosis

Ground Sand Attack


Ghost Confuse Ray
Psychic

Role Play

Fight

Jump Kick

Normal

Captivate

Bug

Megahorn

#235 Smeargle

Fake Out

Normal

Helping Hand

Normal

Work Up

Fight

Psychic

Role Play

Type

move name

Special

Insight

Insight

Base

HP:

Disobedience:

Height:

Experience
cost

Type

move name

Normal

Conversion

Normal

Conversion 2

Normal

Tackle

Defense Curl

#237 Hitmontop

Fight

Type:

Strength

Special

Bug

Signal Beam

Normal

Recycle

Special

Electric

Discharge

Normal

Lock-On

Normal

Tri Attack

Psychic

Magic Coat

Experience
cost

move name

Type

0
7
13

Normal

Tackle

Ghost
Normal

Astonish

21
27
38
49

Normal
Psychic

Take Down
Calm Mind

?
?

Type:

Electric

?
?

67
?

Zap Cannon

Fire
Psychic

Fire
Blast
Gravity

Electric

Shock Wave

#234 Stantler

Zen Headbutt

Psychic

Imprison

Normal

Disable

Normal

Thrash

Normal

Close Combat
Hyper
Beam

Ghost
Normal

Grudge
Pain Split

Normal

Type:

Strength
Dexterity

Stomp

Psychic

Normal
Fight

Vitality
Special
Insight
Height:

Weight:

1.5m / 500 142kg/ 313lbs

Base

HP:

Disobedience:

Abilities:
Bighorn Pokmon
Frisk & Intimidate
Their antlers create a distortion in
space that causes confusion. They
Evolution:

Final Form.
were hunted for their magnificent
antlers that were traded at high
prices. This drove Stantlers close to
#234
extintion.

move name

Experience
cost

Type

0
21
41
61
81

Normal

Sketch

Normal

Sketch

Normal

Sketch

Normal

Sketch

Normal

Sketch

Experience
cost

11
31
51
71
91

Type

move name

Normal

Sketch

Normal

Sketch

Normal

Sketch

Normal
Normal

Sketch

Base

Insight
Height:

Weight:

1.4m / 407

48kg / 106 lbs

HP:

Base

HP:

Disobedience:

Abilities:
Handstand Pokmon
Intimidate & Technician
They launch high speed kicks while
spinning so fast that they get drilled
Evolution: Final Form.
into the ground. They move quicker Evolved by maxing out Strength & Vitality.
by spinning than they do walking.
They are very smart and like to
perform dance-like kicks.
#236
#106
#107
#237

Experience
cost

Type

move name

0
8

Normal
Fairy

Sweet Kiss

15
21
28
35
41
48
?

Psychic

Confusion

Psychic

Heart Stamp

Pound

Dark

Fake Tears

Ice

Avalanche

Normal

Copycat

Ice

Blizzard

Normal

Helping Hand

#239 Elekid

Experience
cost

5
11

Ghost
Ice

Lick

18
25
31
38
45
?
?

Normal
Ghost

Sing

Type:

Abilities:
Painter Pokmon
A special ink oozes from its tail to Own Tempo & Technician
mark its territory. They are skilled
Evolution: Final Form.
artists, known for painting action
scenes from great battles. If they
study their painting for a long time,
#235
they learn those moves.

Base

HP:

Disobedience:

0.6m / 200

23kg / 52 lbs

HP:

Lucky Chant
Psychic

Normal

Perish Song

Normal

Fake Out

Psychic

Magic Coat

Electric

55
?
?

Revenge

Normal

Focus Energy

Normal

Quick Attack

Normal

Rapid Spin

Normal
Steel

Feint
Gyro Ball

Fight

Wide Guard

Fight

Close Combat

Fight Mach Punch


Dragon Twister

#238 Smoochum

Disobedience:

Abilities:
Electric Pokmon
Static
They can be found following thunder
storms. Elekids rotate their arms
Evolution: First Stage.
constantly to charge electricity. Evolves after reaching a certain age.
Beware, there is an electric current
between their horns that may zap
you it you touch them.
#239
#125
#466

move name

Type

0
10
19
28
37
46
50
60

Fight
Psychic

Fight

Fight

Rolling Kick

Dark

Pursuit

Fight

Triple Kick
Counter
Agility

Fight

Quick Guard

Fight

Detect

Normal

Endeavor
High Jump Kick

Ice

Type:

Psychic

Strength
Dexterity

Special

Normal
Psychic

Special

Base

Fight

Experience
cost

Vitality

Vitality

Weight:

0
6
15
24
33
42
46

move name

Mean Look

Dexterity

Height:

Type

Powder Snow

Strength

Sketch

Experience
cost

move name

Type

Insight
Disobedience:

21kg / 46 lbs

Abilities:
Scuffle Pokmon
Tyrogue is an energetic, competitive
Guts & Steadfast
and fearless Pokmon thats always
Evolution: First Stage.
looking to get stronger, fighting Evolves by maxing out certain attributes.
any enemies even if it looses. They
attack anyone, anyday, anytime,
everyday, without warning.
#236
#106
#107
#237

Vitality

Weight:

0.7 m / 204

Magnet Rise

HP:

Dexterity

Special

Agility

Disobedience:

Strength

Vitality

Electric

Base

Fight

Type:

Seismic Toss

Insight

137

Tackle

Recover

Special

58kg / 128 lbs

Normal

Psybeam

Vitality

1.2m / 311

Foresight

Normal

Dexterity

Weight:

Normal

Psychic

Strength

Height:

0
0
?

#236 Tyrogue

move name

Type

Vitality

Abilities:
Virtual Pokmon
This manmade Pokmon is an
Download & Trace
upgraded version of Porygon. Used
Evolution: Second Stage.
for space exploration and planetary Evolves in the next software update.
development, boasting the power
of science. Its AI software allows it
to learn on its own.
#137
#233
#474

Experience
cost

Normal

Experience
cost

Dexterity

Insight

0.6m / 200

move name

Normal
Psychic

Dexterity

Weight:

Type

Abilities:
Armor Pokmon
Strong enough to knock down a
Sturdy
house. They like to attack by rolling
Evolution: Final Form.
as a ball at high speed, however
once they start rolling, they have a
hard time stopping. Some may keep
their loving Phanpy nature.
#231
#232

Strength

Height:

Weight:

1.1m / 307 120kg /264lbs

Experience
cost

0
0
?
?

Dexterity

Thunder Fang

Normal

Ground

Strength

Ground Magnitude

39
54
?

Type:

Type:

Defense Curl

Ground Fissure

#233 Porygon 2

#232 Donphan

move name

Type

Insight
Height:

Weight:

0.4m / 104

6kg / 13 lbs

Base

HP:

Disobedience:

Abilities:
Kiss Pokmon
Forewarn & Oblivious
They examine their surroundings
with their lips. They love to smooch,
Evolution: First Stage.
but Pokmon dislike their kisses. Evolves after reaching a certain age.
Smoochums are always running
excitedly, but they are clumsy and
end up stumbling and crying.
#238
#124

move name

Experience
cost

Type

0
5
12
19
26
33
40

Normal

Leer

Electric

Thunder Shock

Normal

Swift

Electric

Thunder Wave

?
?

Psychic

Light Screen

Electric

Discharge

Electric

Thunderbolt

Psychic

Meditate

Normal

Uproar

Experience
cost

0
8
15
22
29
36
43
?

Type
Normal
Fight

move name
Quick Attack
Low Kick

Electric

Shock Wave

Electric
Electric

Thunder Punch

Normal

Screech

Electric
Fight

Electro Ball

Thunder
Karate Chop

138

Johto Pokdex
Experience
cost

Type

Johto Pokdex

move name

Experience
cost

Fire

Lava Plume

Fire

Flamethrower

0
8
15
22
29
36
43

Fight

Karate Chop

0
5
12
19
26
33
40

Normal

?
?

Leer

Fire

Ember

Dark

Feint Attack

Poison

Clear Smog

Ghost

Confuse Ray

Normal

move name

Type
Poison

Smog

Normal
Fire

Smokescreen

0
0
5
12
20
27
34
42
50
?

Normal

Defense Curl

Normal

Growl

Normal

Tail Whip

Normal

Double Slap

Normal

Bestow

Normal

Take Down

Dark
Normal

Fling
Egg Bomb

Psychic Healing Wish


Normal

Last Resort

#243 Raikou

Strength

Dexterity

Dexterity

Special

Special

Fire

Sunny Day

Fire

Fire Blast

Insight

Insight

Belch

Poison

Height:

Weight:

0.7m / 204

Normal

Base

HP:

Experience
cost

0
0
9
16
23
31
38
46
?
?

Type:

Disobedience:

Base

21kg / 47 lbs

HP:

Disobedience:

Height:

move name

Type

move name

Experience
cost

Type

0
5
11
19
29
41
50
?

Normal

Tackle

Normal

Defense Curl

Normal

Milk Drink

Rock
Psychic

Experience
cost

Rollout
Zen Headbutt

Steel

Gyro Ball

Fight

Wake-Up Slap

Normal

Helping Hand

Type

move name

? m / ???

???kg / ??? lbs

#245 Suicune

Growl

Normal
Normal

Bide

Dexterity

Body Slam

Vitality

35
48
?
?

Normal

Captivate

Special

Normal

Heal Bell

Poison

Belch

Normal

Mega Kick

Experience
cost

#242 Blissey

Type:

Normal

Dexterity

Normal

Soft-Boiled

Vitality

Normal
Normal

Minimize

Special

Sing

Psychic

Heal Pulse

Psychic

Lightscreen

Fight

Seismic Toss

Normal

Metronome

Experience
cost

Type

move name

Insight
Height:

Weight:

? m / ???

???kg/ ???lbs

Strength

Insight
Height:

Weight:

1.5m / 411

47kg / 103 lbs

Base

HP:

Disobedience:

Abilities:
Happiness Pokmon
Whoever takes a bite on a Blisseys Natural Cure & Serene Grace
egg becomes loving and caring to
Evolution: Final Form.
everyone. They are compassionate,
healing anyone whos injured. Their
presence makes everyone smile. An
intelligent and empathic Pokmon.
#440
#113
#242

Experience
cost

Type

move name

Experience
cost

Type

move name

Experience
cost

0
5
14
23
32
41
50
?
?

Type

move name

Base

HP:

Abilities:

Disobedience:

Pressure & Water Absorb

Experience
cost

Dark

Dark Pulse

Dark

Crunch

Rock

Stone Edge

0
10
19
28
37
46
55

Rock

Stealth Rock

Normal

Focus Energy

Dark

Bite

Rock

Sandstorm

Normal

Chip Away

Normal

Scary Face

#247 Pupitar

NO DATA

move name

Type
Normal
Rock

Screech

Normal
Dark

Thrash

Vitality

Payback

Special

Hyper Beam

Ghost

Spite

Insight
Height:

Weight:

0.6 m / 200 72kg / 159 lbs

Base

HP:

Disobedience:

Abilities:
Rock Skin Pokmon
Born deep underground, they dont
Guts
emerge until theyve eaten a whole
Evolution: First Stage.
mountain of soil. Only the strongest Evolves after reaching a certain age.
and more ferocious ever come out
to roam about.
They hate being disturbed.
#246
#247
#248

Type:

Rock

Special

Special

Ground

Insight

1.2m / 311 152kg /335 lbs

Dexterity

Rock Slide

Normal

Ground

Strength

Ground Earthquake

Vitality

Weight:

Rock

Type:

Leer

Strength

Height:

#246 Larvitar

Normal

Vitality

#243

move name

Plot Device

Refresh

Absorb

Type

Johto Legends tell about a Pokmon


Evolution: Unknown.
that carries the north winds, sailing
above the clouds as the aurora,
purifying water fountains, pools and
#245
rivers.

Normal

Pressure & Flash Fire

NO DATA

Strength

Stomp

Pokdex has no data.

Pound

Abilities:
Pokdex has no data.
Pressure & Volt
Johto Legends tell about a Pokmon
Plot Device
born from lightning, with barks like
Evolution: Unknown.
crashing thunder, soaring the lands,
sending resounding shockwaves as
it walks.

139

Water

Type:

Dexterity

HP:

#244

Normal
Normal

Double-Edge

Disobedience:

HP:

Abilities:

Disobedience:

Plot Device

Dexterity

Base

Base

Johto Legends tell about a Pokmon


Evolution: Unknown.
so powerful, its bark makes volcanos
erupt, traveling the lands cloaked in
a cloud of volcanic smoke.

Insight
Weight:

???kg / ??? lbs

Pokdex has no data.

3
8
15
24

Normal
Normal

Electric

Weight:

? m / ???

Fat

Strength

Height:

Fire

Type:

NO DATA

Strength

Abilities:
Live Coal Pokmon
They inhale and exhale embers
Flame Body
from their mouth and nostrils. Their
Evolution: First Stage.
body temperature is so hot, they Evolves after reaching a certain age.
may ignite anything they touch and
the floor they walk. Magby can be
found in volcanos.
#240
#126
#467

Type:

#244 Entei

Fire Punch

Abilities:
Milk Cow Pokmon
Their male counterpart is Tauros. A
Scrappy & Thick
Miltanks milk is full of nutrients that
Evolution: Final Form.
may heal the sick and the injured,
and they can produce up to 5
gallons a day. Healing serious injuries
#241
may require a lot of milk.

move name

move name

Type

Fire

Insight

Type

Experience
cost

Vitality

Special

Experience
cost

move name

Vitality

Vitality

Weight:

Type

Flame Burst

Dexterity

1.2m / 400 150kg /166 lbs

Experience
cost

Fire

Strength

Height:

Fire

Type:

Fire Spin

Screech

#241 Miltank

#240 Magby

Base

HP:

Disobedience:

Abilities:
Hard Shell Pokmon
Even in their shell, they are
Shed Skin
fast, agressive, and extremely
Evolution: Second Stage.
destructive. They never stay still. Evolves after reaching a certain age.
This pupa propels itself using a
jet of pressurized gas. It is bad
tempered and very aggressive.
#246
#247
#248

move name

Experience
cost

Type

0
0
14
23
34
47
60
?
?

Dark

Bite

Rock

Sandstorm

Normal

Chip Away

Normal

Scary Face

Dark

Dark Pulse

Dark

Crunch

Rock

Stone Edge

Dragon Dragon Dance


Normal

Experience
cost

0
0
19
28
41
54
67
?

Type

move name

Normal

Leer

Normal
Rock

Screech

Normal
Dark

Thrash

Rock Slide
Payback

Ground Earthquake
Normal

Hyper Beam

Steel

Iron Defense

Focus Energy

140

Johto Pokdex
Experience
cost

Type

0
0

Fire

0
0
14
23
34
47
63
82
?

Normal

Hoenn Pokdex

move name
Fire Fang

Ice

Ice Fang
Tackle

Rock

Sandstorm

Normal

Chip Away

Normal

Scary Face

Dark

Dark Pulse

Dark

Crunch

Rock

Stone Edge

Normal

Giga Impact

Dragon Outrage

#249 Lugia

0
0
0
0
19
28
41
54
73
?
?

#248 Tyranitar

move name

Type

Experience
cost

Type:

Thunder Fang

Electric

Bite

Normal

Leer

Normal

Screech

Vitality

Rock Slide

Special

Dexterity

Thrash

Normal
Dark

Insight

Payback

Height:

Ground Earthquake
Normal

Hyper Beam

Dragon

Dragon Dance

Fight

Psychic

Weight:

2m / 607

Base

202kg /445 lbs HP:

Disobedience:

Experience
cost

Type

move name

0
6
16
26
36
46

Normal

Leer

Grass

Absorb

Dark

Pursuit

Grass

Mega Drain

Normal

Slam

Grass

Giga Drain

?
?

Steel

Iron Tail

Grass

Grass Pledge

Type

Experience
cost

move name

Experience
cost

Type

move name

#253 Grovyle

? m / ???

??? kg / ??? lbs

Type

move name

HP:

Disobedience:

Height:

Experience
cost

#250 Ho-oh

Height:

? m / ???

Type:

Fire

Flying

Weight:

??? kg / ??? lbs

Base

HP:

Disobedience:

Abilities:
Pokdex has no data.
& Regenerator
Ho-oh inhabited the Bell Tower, Pressure Plot
Device
where Pokmon were said to rest.
Evolution: Unknown.
Ho-ohs Myth talks about a creature
that brought eternal rest for those
whose time was right, and also gave
#250
back life if death was premature.

Grass

Psychic

21kg / 47 lbs

Experience
cost

Type

move name

Experience
cost

Type

move name

Experience
cost

0
0
0
16
23
35
51
?
?

Type

move name

Grass

Absorb

Normal

Leer

Normal

Pound

Bug

X-Scissor

Normal

Screech

Psychic

Agility

Fight

Detect

Dragon Dragon Pulse


Grass

Special

Grass

Energy Ball

Grass

Bullet Seed

Grass

Type:

Base

HP:

Experience
cost

Type

0
0
0
17
29
43
59
?

Dark
Normal

Night Slash

0
0
16
23
35
47
59

Absorb

Normal

Pound

Bug

Fury Cutter

Normal

Screech

Psychic

Agility

FIght

Experience
cost

Detect

Grass

Leaf Storm
Dragon Dragon Breath

Type

Disobedience:

move name

0
0
17
29
41
53

Normal

Leer

Normal
Dark

Quick Attack

Grass

Leaf Blade

Normal

Slam

Normal

False Swipe

?
?

Fight

Drain Punch

Grass

Grass Pledge

#255 Torchic

Pursuit

0.4m / 104

Weight:

2kg / 5lbs

Strength
Dexterity

Grass

Leaf Blade

Special

Slam

Normal

False Swipe

Insight

Electric

Thunder Punch

Height:

Weight:

1.7m / 507

52kg / 115 lbs

Base

HP:

Disobedience:

Abilities:
Forest Pokmon
They raise trees with love and care
Overgrow
and protect the jungles with their
Evolution: Final Form.
lives. Their tails can restore a plants
beauty. Sceptiles power is truly
unmatched in their habitats. They
are very proud, though.
#252
#253
#254

Type:

Fire

Insight
Height:

Grass

Type:

Quick Attack

Strength

Insight

#254 Sceptile

Normal

Special

Natural Cure
IIts
s hell is of
a sthe
hard
as a nCelebi
iron slab.
A
Guardian
Forest.
is said
Plot Device
Metapod
does
move
very much
to be able
to not
travel
through
time,
Evolution: Unknown.
because
it is mistakes
preparing its
soft innards
amending
from
people
for
s hell.
I t is
whoevolution
hurt theinside
land,t he
and
crafting
known
as future
one of the
fastestwho
evolving
a bright
for those
live
Pokmon
nearby. in the world.
#251

move name

Type
Grass

Vitality

Special

HP:

Pursuit

Vitality

HP:

Base

5kg / 11 lbs

Dark

Vitality

Disobedience:

Weight:

Experience
cost

move name
Leaf Storm

Dexterity

Abilities:

Height:

Disobedience:

Grass

Dexterity

Base

Insight

0.5m / 108

Frenzy Plant

NO DATA

Strength

141

Detect

Dexterity

Screech

Abilities:
Wood Gecko Pokmon
Their leaves provide camouflage in
Overgrow
the jungles. They appear to fly from
Evolution: Second Stage.
tree to tree, jumping huge lengths Evolves after reaching a certain age.
with amazing speed. Its almost
impossible to catch them once they
#252
#253
#254
start running away..

move name

Type

Type:

Weight:

0.9m / 211

Insight

PokdexPokmon
has no data.
Balloon

Fight

Strength

Insight

Special

???kg / ??? lbs

Vitality

Special

Vitality

? m / ???

Agility

Special

Strength

Weight:

Psychic

Vitality

Dexterity

Height:

Quick Attack

Vitality

NO DATA

#251 Celebi

Normal
Normal

Dexterity

Abilities:
Pokdex has no data.
Pressure & Multiscale
Known as the Guardian of the Sea.
Plot Device
It used to live in the Brass Tower,
Evolution: Unknown.
where Pokmon awoke. Lugias
Myth is linked to the idea that
those whose death was pure will be
reborn in the sea.
#249

Experience
cost

Pound

Dexterity

Base

Grass

Type:

Normal

Strength

Insight
Weight:

0
11
21
31
41
50

#252 Treecko

move name

Type

Abilities:
Wood Gecko Pokmon
They climb trees with their spiked
Overgrow
feet. They remain cool under
Evolution: First Stage.
stress, calmed under pressure and Evolves after reaching a certain age.
collected when endangered. They
are found protecting the trees
#252
#253
#254
ferociously.

NO DATA

Strength

Height:

Experience
cost

Abilities:
Armor Pokmon
Its body is hardly damaged by

Sand Stream
any attack, so its always eager to
Evolution: Final Form.
fight. They are extremely strong,
their rage can change landscapes.
Tyranitars are insolents, rebels, and
they care about no one.
#246
#247
#248

Superpower

Flying

Type:

Dark

Strength

Dark

Rock

Rock

Base

HP:

Disobedience:

move name

Experience
cost

Type

0
21
41
61
81
81
?

Normal

Growl

Normal

Focus Energy

Flying

Peck

Fire
Normal
Fire
Flying

Fire Spin
Slash
Flamethrower
Feather Dance

Experience
cost

11
31
51
71
91
?
?

Type
Normal
Fire

move name
Scratch
Ember

Ground Sand Attack


Normal
Flying

Quick Attack
Mirror Move

Fight

Counter

Fire

Fire Pledge

Abilities:
Chick Pokmon
They walk clumsily, but follow their
Blaze
trainers wherever they go. Torchics
Evolution: First Stage.
have a flame sac in their belly - Evolves after reaching a certain age.
burning all the time. If you hug them,
they feel warm, if you squeez them,
they may spit fire.
#255
#256
#257

142

Hoenn Pokdex
Experience
cost

0
0
16
21
32
43
54
?

Type

Hoenn Pokdex

move name

Fire

Ember

Normal

Growl

Fight

Double Kick

Ground Sand Attack


Normal

Quick Attack

Flying

Mirror Move

Fire
Flying

Flare Blitz
Feather Dance

Experience
cost

#256 Combusken

move name

Type

0
0
17
28
39
50

Normal

Fight

Sky Uppercut

?
?

Fight

Counter

Fire

Fire Pledge

Focus Energy

Strength

Normal

Scratch

Flying

Peck

Fight
Normal

Bulk Up

Vitality

Slash

Special

Dexterity

Insight
Height:

Weight:

0.9m / 211

Fight

Fire

Type:

Experience
cost

Type

0
0
10
19
28
37
46

Fire

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.9m / 603

85kg / 187 lbs

Base

HP:

Disobedience:

Abilities:
Blaze Pokmon
They can jump indredible heights.

Blaze
As they grow older, their feathers
Evolution: Final Form.
combust as new feathers grow back.
They are courageous fighters and
expert martial artists. Their wrists light
in flames when its about to attack.
#255
#256

Experience
cost

0
8
15
21
28
35
?
?

Type
Normal

move name
Growl

Ground Mud Slap


Normal

Bide

Ground Mud Sport


Water

Whirlpool

Water

Hydro Pump

Ice
Water

Ice Ball

Experience
cost

Type

5
11
18
25
31
38
?

move name
Ember

Normal

Focus Energy

Fight

High Jump Kick

Fight

Double Kick

Ground Sand Attack


Normal Quick Attack
Normal

57
?
?

Fight

Slash
Sky Uppercut

Dragon Dual Chop


Blast Burn
Fire

Base

20kg / 43 lbs

HP:

Young Fowl Pokmon


Once Torchic toughned up its legs
and thighs, they like to run and love
to kick. They have an offensive
instinct to keep attacking no matter
what. They sqwak loudly every
morning when they start to train.

#257 Blaziken

Fight

Fire

Type:

Abilities:

Disobedience:

#258 Mudkip

#255

Experience
cost

0
6
15
24
33
42
49
66

#256

Type
Fire

move name

Weight:

8kg / 17 lbs

Type:

Water Ground

Strength
Dexterity
Vitality
Special
Insight
Height:

0.7m / 204

Weight:

28kg / 62 lbs

Base

HP:

Disobedience:

Abilities:
Mud Fish Pokmon
A sticky film allows them to live out
Torrent
of water. They are seen playing in
Evolution:

Second Stage.
the mud at beaches to rehydrate Evolves after reaching a certain age.
their dry bodies. They are slow
runners and swimmers but they can
be fast sliding through the mud.
#258
#259
#260

143

move name

Experience
cost

Type

0
0
15
20
31
42
53

Normal

Growl

Normal

Tackle

Normal

Bide

Normal

Foresight

Water

Normal

Take Down

Normal

Protect

Normal

Endeavor
Water Pledge

Rock

Wide Guard

Ice

Avalanche

Vitality

Normal

Take Down

Special

Normal

Protect

Normal

Endeavor

Water

Hydro Cannon

Insight
Height:

Experience
cost

0
0
16
25
37
46
?
?

Strength

Special

Flying

Brave Bird

Fire
Dark

Type

Dexterity

Blaze Kick
Flare Blitz
Night Slash

Water

Type:

HP:

Dark

Type:

Bulk Up

Base

#261 Poochyena

Disobedience:

move name

Insight
Height:

Weight:

0.5m / 108

13kg / 30 lbs

0
0
0
22
32
42
52
62
?

Type

move name

Dark

Bite

Normal

Howl

Normal

Tackle

Normal

Roar

Dark

Assurance

Dark

Taunt

Normal

Take Down

Dark

Sucker Punch

Poison

Poison Fang

#263 Zigzagoon

Ground Mud Slap


Water

Fight

Dynamic Punch

0
0
17
27
37
47
57
?
?

Type:

Dark

0.4m / 104

17kg / 38 lbs

Base

HP:

0
9
17
25
33
41
49

Normal

move name
Tackle

Ground Sand Attack


Normal

Odor Sleuth

Normal

Swagger

Normal

Scary Face

Dark

Embargo

Dark

Sucker Punch

Fire

Fire Fang

Electric

Base

HP:

Disobedience:

Experience
cost

Type

5
13
21
29
37
45
53
?

Normal
Dark
Normal
Dark
Dark
Normal
Dark
Ice

#262 Mightyena

Type:

Vitality

Normal
Dark

Scary Face

Special

Embargo

Fairy

Play Rough

Dark

Snatch

Normal

Disobedience:

Abilities:
Tiny Raccoon Pokmon
They are extremely curious and
Gluttony & Pick Up
want to know all about everything.
Evolution:First Stage.
Due to their innate curiosity, they Evolves after reaching a certain age.
usually find hidden objects.
Sometimes they play dead to avoid
being attacked.
#263
#264

Bite
Roar
Assurance
Taunt
Take Down
Crunch
Ice Fang

Dark

Dexterity

Swagger

Thief

move name
Howl

Strength

Normal

Dark

#260

Thunder Fang

Ground Sand Attack


Normal Odor Sleuth

Insight
Weight:

Type

Crunch

Special

Height:

Experience
cost

?
?

move name

Type

Vitality

Muddy Water
Ice Punch

Experience
cost

Dexterity

Ground Earthquake
Ice

HP:

Disobedience:

Strength

Water Gun

Ground Mud Shot


Ground Mud Bomb
Water

Base

Abilities:
Bite Pokmon
Poochyena will bite anything that Quick Feet & Run Away
moves. They will chase people and
Evolution: First Stage.
other Pokmon for dozens of miles Evolves by perfecting its biting.
without loosing track. This Pokmon
is persistent and tenacious. In the
#261
#262
wild, they form small hunting packs.

Experience
cost

Weight:

1.5 m / 411 102kg /224 lbs

Abilities:
Mud Fish Pokmon
They have an incredible sight that
Torrent
allows them to see in muddy water.
Evolution: Final Form.
They nest in beaches, and shield
their young with their strong arms.
When a storm is coming, Swamperts
build a fort with big rocks.
#258
#259

Fight
Fire

Abilities:
Mud Fish Pokmon
Torrent
The fin on its head is a radar to
sense movement underwater. They
Evolution:

First Stage.
bury themselves under the mud Evolves after reaching a certain age.
at the waters edge and at the
bottom of rivers. They never back
away even if their foe is bigger.
#258
#259
#260

#259 Marshtomp

Ground Earthquake

Fire Punch

Insight

0.4m / 104

Muddy Water

Foresight

Dexterity

Bide

#257

Strength

Height:

Water

Normal

Flying

Special

Water Pledge

Ground Mud Bomb

Tackle

Vitality

Vitality

Aqua Tail

Ground Mud Shot

Strength

Normal
Normal

Peck

Take Down

Water

Water Gun

Ground

Fire

Type:

Hammer Arm

Fight

Scratch

Dexterity

Protect

Water

0
0
15
20
31
46
61

Normal

Foresight

Endeavor

Ground Mud Slap

#260 Swampert

move name

Type

Growl

Normal
Normal
Normal

Growl

Experience
cost

Normal

Tackle

Normal

?
?

Normal

move name


Second Stage.
Evolution:
Evolves after reaching a certain age.

Normal
Water

Water Gun

0
0
0
16
25
39
52

Type

Blaze

#257

move name

Experience
cost

Insight
Height:

Weight:

1m / 303

37kg / 81 lbs

Base

HP:

Disobedience:

Abilities:
Bite Pokmon
They attack savagely, travel in packs Intimidate & Quick
and hunt in groups. They will only
Evolution: Final Form.
obey trainers that show superior
skills, which they recognize as the
alpha leader. They are extremely
obedient once they find a master.
#261
#262

move name

Experience
cost

Type

0
5
11
17
25
33
41
49
?

Normal

Growl

Normal

Tail Whip

Fairy
Normal
Bug
Normal

Baby-Doll Eyes
Odor Sleuth
Pin Missile
Bestow

Psychic Rest
Dark

Fling

Grass

Seed Bomb

Experience
cost

0
9
13
21
29
37
45
?
?

Type
Normal
Normal

Feet

move name
Tackle
Headbutt

Ground Sand Attack


Ground Mud Sport
Normal

Covet

Normal

Flail

Normal

Belly Drum

Normal

Helping Hand

Psychic

Trick

144

Hoenn Pokdex
Experience
cost

0
0
0
0
17
29
41
53
65
?

Type
Normal

Hoenn Pokdex

move name
Growl

Fairy

Play Rough

Dark

Switcheroo

Normal

Tail Whip

Normal

Odor Sleuth

Normal

Fury Swipes

Normal

Bestow

Psychic Rest
Dark
Normal

Fling
Super Fang

#265 Wurmple

Experience
cost

0
0
0
13
23
35
47
59
?
?

Type
Normal

#264 Linoone

move name
Headbutt

Experience
cost

0
?

Strength

Ground Rototiller

Dexterity

Normal Tackle
Ground Sand Attack
Ground Mud Sport
Normal Covet
Normal

Slash

Normal

Belly Drum

Normal

Extreme Speed

Grass

Seed Bomb

Height:

Bug

Type:

Normal

Type:

Strength
Dexterity

Weight:

0.5m / 108

32kg / 71 lbs

move name

Type

0
5
?

Bug

String Shot

Poison

Poison Sting

Electric

Electroweb

move name

Normal

Harden

Electric

Electroweb

Weight:

0.3m / 100

3kg / 7 lbs

Special

Special

Insight

Insight

Base

HP:

Disobedience:

Experience
cost

Up

move name

Normal
Bug

Tackle

Normal

Snore

#269 Dustox

0
?

Type

move name

Normal

Harden

Electric

Electroweb

Disobedience:

Type

Steel

Height:

1.2m / 311

#269

move name

#266 Silcoon

Iron Defense

Bug

Type:

Experience
cost

Strength

Special
Insight
Height:

Weight:

0.6 m / 200

10kg / 22 lbs

Base

HP:

Disobedience:

Flying

Strength
Dexterity
Vitality
Special
Insight
Height:

1m / 303

Weight:

28kg /62 lbs

Base

HP:

Abilities:

Disobedience:

Butterfly Pokmon
They cant resist the pollen of flowers,
Swarm
if you leave one in the window, a
Evolution: Final Form.
Beautifly is sure to come. Despite
their appearence, they are agressive,
they drain living creatures of their
fluids just as they do with flowers.
#265
#266 #267
145

Type

0
17
24
31
38
45
?

Psychic

Confusion

Normal

Protect

move name

Experience
cost

Type

0
17
24
31
38
45
?

Grass

Absorb

Grass

Stun Spore

Grass

Mega Drain

Normal

Attract

Grass
Bug
Flying

Giga Drain
Quiver Dance
Defog

Experience
cost

13
20
27
34
41
?
?

Type

Gust

Normal
Normal

Morning Sun

move name

Ghost

Astonish

Grass

Absorb

Ice
Grass
Psychic

Mist
Mega Drain
Zen Headbutt

Grass

Energy Ball

Normal

Flail

Experience
cost

3
7
15
25
37
?
?

#271 Lombre

Type:

Poison

Toxic

Bug
Normal

Quiver Dance
Swift

13
20
27
34
41
?
?

#267

#268

Flying

Gust

Fairy
Normal

Moonlight

Bug
Bug

Silver Wind

Flying

Air Cutter

Dragon

#269

move name

Type

#270 Lotad

Whirlwind
Bug Buzz
Twister

Grass

Type:

Nature Power

Water
Water

Bubble Beam

Vitality

Rain Dance

Special

Grass

Leech Seed

Normal

Sweet Scent

Water

Strength
Dexterity

Natural Gift

Grass

Water

Dexterity

Bug Buzz

Special

Captivate

Experience
cost

#266

Normal
Normal

Vitality

Normal

#265

Growl

Silver Wind
Swift

Evolution: Second Stage.


Evolves after 10 days.

Normal

Strength

Insight
Height:

Weight:

32kg / 71 lbs

Base

HP:

Insight
Height:

Weight:

2kg / 5 lbs

Base

HP:

Disobedience:

Disobedience:

move name

Experience
cost

Type

0
5
11
19
31
45
?

Ghost

Astonish

Grass

Absorb

Normal

Fake Out

Water

Water Sport

Psychic

Zen Headbutt

Water

Hydro Pump

Fire

Fire Punch

Experience
cost

Type

move name

3
7
15
25
37
?

Normal

Growl

Normal
Normal

Nature Power

Water
Normal

Bubble Beam

Electric

Ice

Fury Swipes
Uproar
Ice Punch
Thunder Punch

Jolly Pokmon
This nocturnal Pokmon has a

Rain Dish & Swift Swim
mischievous and impish personality.
Evolution: Second Stage.
While playing pranks on people, Evolves with a Water Stone.
Lombres are commonly mistaken for
human children. It enjoys to startle
unaware swimmers.
#270
#271
#272
Abilities:

#269

move name

Type

Psybeam
Light Screen

Shed Skin

Abilities:
Water Weed Pokmon
They live in ponds and lakes, floating Rain Dish & Swift Swim
atop the water. The big leaf on their
Evolution: First Stage.
head is known to act as a ferry for Evolves after reaching a certain size.
smaller Pokmon. The leaf is delicate
and needs constant watering or
else Lotad will grow sick.
#270
#271
#272

Whirlwind

Normal

HP:

Abilities:

Disobedience:

#269

#269

move name

Flying

Bug
Bug

0
5
11
19
31
45
?

Type

1.2m / 311

#268

HP:

Disobedience:

Psychic
Psychic

0.5 m / 108

Abilities:
Cocoon Pokmon
Shed Skin
They tether themselves to tree
branches while they wait to evolve.
Evolution:

Second Stage.
Sometimes they peek from a small Evolves after 10 days.
hole in the cocoon. Silcoons feed
only on raindrops. If Wrumple lived
#268
among flowers, it evolves to Silcoon. #265 #266 #267

Bug

31kg / 70 lbs

Base

Abilities:
Poison Moth Pokmon
They travel in big groups during

Shield Dust
the night, attracted to bright lights
Evolution: Final Form.
and big cities. Their flight releases a
poisonous shining dust that causes
mayhem in towns., for this reason
people dislike them.
#265
#266 #267
#268

Dexterity

Type:

Weight:

move name

Experience
cost

Dexterity

Insight

Experience
cost

Poison

Strength

Bug Bite

Vitality

#267 Beautifly

Bug

Type:

Base

11kg / 25 lbs

Cocoon Pokmon
They hide between huge leaves
and gaps between branches, if they
were to move, their evolution would
be weaker. Due to this, Cascoon will
remain motionless. If Wrumple lived in
a dark place, it evolves to Cascoon.

Insight

Weight:

0.7m / 204

Type

0
15
?

Height:

Special

HP:

Strength
Dexterity

Special

Base

Bug

Type:

Iron Defense

Steel

Vitality

Abilities:
Worm Pokmon
It uses the spikes on its rear to peel
Shield Dust
the trees and feed on their sap.
Evolution: First Stage.
Their feet have suction pads to Evolves while still young.
climb easily. Wurmples are plentiful
and live in forests, but they are
#265
#266 #267
#268
often attacked by bird Pokmon.

Experience
cost

#268 Cascoon

move name

Type

Vitality

Vitality

Height:

Experience
cost

Vitality

Abilities:
Rushing Pokmon
Linoones are always running at full
Gluttony & Pick
speed, but they can only do so in

Final Form.
Evolution:
straight lines. They find very difficult
dealing with any curved road. They
excell at hunting but tend to eat a
lot to recover from their tiring runs.
#263
#264

Experience
cost

Type

146

Hoenn Pokdex
Experience
cost

0
0
?
?

Type

Hoenn Pokdex

move name

Ghost

Astonish

Grass

Mega Drain

Normal

Teeter Dance

Normal

Entrainment

Experience
cost

move name

Type

0
0
?

#272 Ludicolo

Growl

Normal
Normal

Nature Power

Grass

Giga Drain

Grass

Type:

Water

0
4
13
26
43

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.5m / 500

55kg / 121 lbs

Base

HP:

Disobedience:

Abilities:
Carefree Pokmon
Ludicolo starts dancing at the Rain Dish & Swift

sound of music. Pokmon and

Final Form.
Evolution:
people will dance as well. They are
said to appear when children sing.
They love festive places and parties.
#270

#273 Seedot

Grass

Type:

move name

Experience
cost

Type

0
7
21
43
?

Normal

Bide

Normal

Growth

Strength
Dexterity
Vitality
Special

Grass

Synthesis

Normal

Explosion

Grass

Grassy Terrain

Experience
cost

3
13
31
?
?

#271

Type

Experience
cost

?
?

Type

move name

Normal

Growl

Normal

Focus Energy

Flying

Wing Attack

Normal
Psychic

Endeavor
Agility

Flying

Brave Bird

Normal

Refresh

Weight:

0.5 m / 108

4kg / 9 lbs

0
3
13
25
37
49
?

Type

move name

Normal

Pound

Normal

Harden

Normal

Nature Power

Dark

Torment

Normal

Razor Wind

Psychic

Extrasensory

Grass

Leech Seed

Normal

Harden

Normal

Nature Power

HP:

move name

Type

0
7
19
31
43
?
?

Type:

#277 Swellow

HP:

Special

Normal

Rage

Dexterity

Insight
Height:

Flying

Type:

Normal

Worry Seed

Special

Height:

#274 Nuzleaf

Grass

Type:

Dark
Normal

Feint Attack

Vitality

Swagger

Special

Grass

Bullet Seed

Dark

Foul Play

Dark

Weight:

20kg / 44 lbs

Base

HP:

move name

Type

0
0
0
13
28
49
?

Flying

Air Slash

Normal

Growl

Flying

Pluck

Flying

Wing Attack

Normal

Endeavor

Disobedience:

Dark

Strength
Dexterity

Insight
Height:

Weight:

28kg / 61 lbs

Base

HP:

Disobedience:

move name

Experience
cost

Type

0
0
19
?
?

Dark

Feint Attack

Grass

Razor Leaf

Grass

Leaf Tornado

Grass

Seed Bomb

Dark

Sucker Punch

Experience
cost

0
0
49
?

Type

move name

Dark

Nasty Plot

Normal

Whirlwind

Grass

Leaf Storm

Normal

Self-Destruct

Experience
cost

0
6
14
22
30
38
46
?
?

Type

move name

Normal

Growl

Normal

Supersonic

Ice
Normal
Dark

Mist
Quick Attack
Pursuit

Psychic Agility
Flying

Air Slash

Water

Aqua Ring

Dark

Knock Off

#279 Pelipper

Experience
cost

move name

Type

0
9
17
26
33
42
49
?

Base

HP:

Psychic
Flying

Agility
Sky Attack

Experience
cost

0
0
0
19
38
?
?

Type

Disobedience:

move name

Normal

Focus Energy

Flying

Peck

Normal

Quick Attack

Normal
Flying

Double Team
Aerial Ace

Normal

Refresh

Flying

Roost

Water
Flying

Water Pulse

Dexterity

Roost

Vitality
Special

Flying

Air Cutter

Flying

Aerial Ace

Flying

Hurricane
Icy Wind

Ice

Type:

Water

Flying

Special

28kg / 62 lbs

Insight
Height:

Weight:

0.6m / 200

9kg / 20 lbs

Base

HP:

Disobedience:

Abilities:
Seagull Pokmon
Keen Eye
They carry prey and precious items
in their beaks, hiding them in strange
Evolution: First Stage.
locations. They nest in sheer cliffs at Evolves after reaching a certain age.
the seas edge. They often harass
fishing boats to steal an easy meal
#278
#279
for themselves.

Vitality

1.2m / 311

Flying

Strength

Wing Attack

Dexterity

Weight:

Water

Type:

Water Gun

Strength

Height:

#278 Wingull

Water
Flying

Insight
Disobedience:

2kg / 5 lbs

Abilities:
Swallow Pokmon
They are vain Pokmon, acting with
Guts
grace and elegance. Swellows are
Evolution: Final Form.
seen circling the skies looking for
prey. They can be incredibly fast.
If two Swellows meet, they will clean
each others wings as a sign of peace.
#276
#277

Fake Out

Grass

Weight:

Experience
cost

Dexterity

Grass

Growth

Wicked Pokmon
Feared as protectors of the forest. Chlorophyll & Early Bird
They are said to live atop towering
Evolution: Final Form.
trees dating back thousands of
years, creating terrible wind storms.
It is said they can read peoples
#273
#274
#275
minds to prey on their fears.
147

Air Slash

Strength

Strength

Insight

Abilities:

Flying

Grass

Normal
Normal

Special

60kg / 132 lbs

Vitality

Vitality

Razor Leaf

Vitality

1.3m / 403

Aerial Ace

Sunny Day

Grass

Dexterity

Base

Double Team

Normal

Abilities:
Tiny Swallow Pokmon
They are brave and noble, facing
Guts
bigger foes whoever they might be.
Evolution: First Stage.
However, being just a child, it usually Evolves after reaching a certain age.
feels lonely and cries at night. They
can be seen migrating south in the
#276
#277
winter.

0.7m / 204

Strength

Weight:

Normal
Flying

Bullet Seed

Abilities:
Wily Pokmon
They live inside holes on big trees. Chlorophyll & Early Bird
Their leaves are played like flutes
Evolution:

Second Stage.
to strike fear and discomfort in lost Evolves with a Leaf Stone.
peoples hearts. They like to go out
and startle people. Their noses are
#273
#274
#275
really sensitive and frail.

Height:

Quick Attack

Fire

Disobedience:

1m / 303

#275 Shiftry

Peck

Insight

Base

Experience
cost

Flying

#272

move name

Flying

Type:

Normal

Swim

Abilities:
Acorn Pokmon
They attach to tree branches to Chlorophyll & Early Bird
suck moisture from them. While
Evolution: First Stage.
immobile, the young are identical to Evolves after reaching a certain size.
real acorns. They enjoy scaring other
Pokmon, especially Pidgeys. If they
#273
#274
#275
fall they are at risk of being eaten.

Experience
cost

0
7
19
34
53
?

#276 Tailow

move name

Type

0.3m / 100

Insight
Height:

Experience
cost

Base

HP:

Abilities:

Disobedience:

Water Bird Pokmon


Pelipper has been seen carrying
Keen Eye
eggs and other Pokmon inside its
Evolution:Final Form.
massive bill, protecting them from
predators and storms, transporting
the young through the great seas.
#278

move name

Experience
cost

Type

0
0
0
6
17
25
34
39
46
63
?

Normal

Growl

Water

Water Sport

Water

Water Gun

Normal

Supersonic

Water

Water Pulse

Normal

Protect

Water

Brine

Normal

Spit Up

Dark

Fling

Flying

Hurricane

Rock

Wide Guard

Experience
cost

0
0
0
14
22
28
34
39
58
?
?

Type

move name

Water
Flying

Soak

Flying

Wing Attack

Ice
Dark
Flying

Tailwind
Mist
Payback
Roost

Normal

Swallow

Normal

Stockpile

Water

Hydro Pump

Electric Shock Wave


Poison

Gunk Shot

#279

148

Hoenn Pokdex
Experience
cost

0
10
17
22
28
34
43
49
?
?

Type

Hoenn Pokdex

move name

Normal

Growl

Normal

Double Team

Normal

Lucky Chant

Fairy

Draining Kiss

Psychic

Calm Mind

Psychic

Imprison

Fairy

Charm

Psychic Dream Eater


Normal Helping Hand
Normal

move name

Type

Experience
cost

Psychic

Confusion

Psychic
Grass

Teleport

Psychic

Heal Pulse

Vitality

Psychic

Psychic

Special

Psychic

Future Sight

Psychic

Hypnosis

54
?

Psychic

Stored Power

Psychic

Telekinesis

Type:

Fairy

Psychic

Dexterity
Vitality
Special
Insight
Weight:

0.8m / 207

20kg /44 lbs

Base

HP:

Disobedience:

Abilities:
Emotion Pokmon
When they use their powers, their
Synchronize & Trace
surroundings are distorted with
Evolution: Second Stage.
mirages and illusory sceneries from Evolves differently for males and females.
the future and the past.
Kirlias like to dance and dislike to be
bossed around.
#280
#281
#282
#475

Experience
cost

0
0
0
17
33
45
60
73
80
?
?

Type

move name

Psychic

Confusion

Normal

Growl

Psychic

Teleport

Grass
Psychic

Magical Leaf
Calm Mind

Psychic Imprison
Normal

Captivate

Psychic Dream Eater


Psychic Stored Power
Psychic

Skill Swap

Psychic

Wonder Room

#283 Surskit

Experience
cost

0
0
17
25
40
53
65
80
85

Type

move name

Normal
Fairy

Double Team

Normal

Wish
Heal Pulse

Psychic
Psychic

Psychic
Future Sight

Psychic Hypnosis
Psychic Stored Power

Fairy
Ghost

Type:

Bug

Moonblast
Grudge

Water

Strength
Dexterity
Vitality
Special
Insight
Height:

0.5m / 108

Weight:

1kg / 2 lbs

Base

HP:

Abilities:

Disobedience:

Pond Skater Pokmon


Surskit secretes oil from its feet to
Swift Swim
skate on water. It may be found on
Evolution: First Stage.
ponds, lakes and puddles in towns. Evolves while still young.
The tip of its head produces a
delicious sugary syrup often used in
desserts and sweets.
#283
#284
149

Dexterity

Insight
Height:

Weight:

0.4m / 104

Base

6kg / 14 lbs

HP:

Feeling Pokmon
They sense the emotions of people
and Pokmon, usually sharing the
mood of anyone nearby. They
show if they feel joy and cheer, but
hide if they sense hostility. They
dislike fighting and negativity.

move name

Experience
cost

Type

0
0
17
25
36
45
53
64
?

Psychic

Confusion

Normal

Growl

Normal

Lucky Chant

Psychic

Heal Pulse

Psychic

Psychic

Psychic Stored Power


Helping Hand

#282 Gardevoir

Disobedience:

#280

#281

Type

#282

move name

Bubble
Ominous Wind

Bug

Quiver Dance

Water

Water Sport

Flying

Gust

Grass

Stun Spore

Flying

Air Slash

Grass

Giga Drain

0
0
0
0
26
40
?
?

Bug Buzz

Normal

Sweet Scent

Dexterity

Flying

Whirlwind

Vitality

Normal
Bug

Scary Face

Special

Silver Wind

Bug

Fell Stinger
Psybeam

Vitality

Psychic

Imprison

Special

Magic Room

Psychic

Fairy

Dexterity

Insight
Height:

Disobedience:

Weight:

0.4m / 104

4kg / 10 lbs

Base

HP:

Disobedience:

Experience
cost

29
37
45
?

Type

move name

Grass

Absorb

Grass

Stun Spore

Grass

Mega Drain

Fight

Mach Punch

Fight

Force Palm

Normal

Mind Reader

Fight

Dynamic Punch

Electric

Thunder Punch

Experience
cost

0
0
21
25

move name

Type
Grass
Normal

Leech Seed

move name

Type

0
13
25
37
43
?
?

Water

Bubble

Normal

Sweet Scent

Water

Bubble Beam

Ice

Haze

Normal

Baton Pass

Bug

Signal Beam

Water

Hydro Pump

Experience
cost

7
19
31
37
46
?

Type

move name

Normal
Water

Quick Attack

Psychic

Agility

Weight:

0.8 m / 207

3kg / 8lbs

move name

Experience
cost

Type

0
9
17
25
33
41

Grass

Absorb

Grass

Stun Spore

Grass

Mega Drain

Poison

Poison Powder

Normal

Growth

Grass

Seed Bomb

Fairy

Charm

Dark

Fake Tears

?
?

Normal
Fight

Headbutt

33
41
?
?

#286 Breloom

Base

HP:

Disobedience:

Experience
cost

Type

5
13
21
29
37
50
?

Normal
Grass

move name
Tackle
Leech Seed

Normal

Headbutt

Grass

Worry Seed

Grass
Grass

Giga Drain
Spore

Grass

Bullet Seed

Grass

Type:

Dexterity

Counter

Vitality
Special

Fight

Sky Uppercut

Grass

Seed Bomb

Bug

Fury Cutter

Fight

Drain Punch

Fight

Strength

Tackle

Insight
Height:

Weight:

1.2m / 400

39kg / 86 lbs

Base

HP:

Disobedience:

Abilities:
Mushroom Pokmon
Their flexible arms and quick foot- Effect Spore & Poison Heal
work can put good fighters to
Evolution: Final Form.
shame. The seeds on their tail and
the cap on their head release poison
spores. They love humid and hot
climates.
#285
#286

Abilities:
Embrace Pokmon
Synchronize & Trace
If they sense danger, Gardevoir
unleash a wave of psychic energy.
Evolution:

Final Form.
They can distort this dimension, Female Kirlia evolved with a Shiny Stone.
defy the laws of matter and physics.
They risk their lives to protect their
fellows.
#280
#281
#282
#475

Experience
cost

Height:

Abilities:
Mushroom Pokmon
They live in damp soil in forests, Effect Spore & Poison Heal
surrounded by moss. They suddenly
Evolution:First Stage.
release toxic spores and wilt plants. Evolves after reaching a certain size.
These spores cause serious pain if
inhaled. They grow with moisture
and heat.
#285
#286

0
0
17
23

Insight

HP:

Grass

Type:

Strength

Magical Leaf

Special

Base

#285 Shroomish

Calm Mind

Psychic

Insight

Abilities:
Eyeball Pokmon
Their antennas look like terrifying
Intimidate
eyes. Masquerains can fly in any
Evolution: Final Form.
direction like a helicopter, but their
wings are soft and fragile, so they
cant fly when its raining. They cling
to trees at night to sleep.
#283
#284

Grass
Psychic

Mean Look

Flying

Strength

Quick Attack

Psychic

Teleport

Normal

Bug

Type:

Bug
Normal

Psychic

Fairy
Charm
Psychic Dream Eater

#284 Masquerain

move name

Type

Double Team

Vitality

Weight:

Water
Ghost

Experience
cost

Normal

Type:

48kg / 106 lbs

move name

#475

Dexterity

1.6m / 503

0
0
0
0
22
33
47
?

Type

Evolution: First Stage. Evolves after a


powerful and happy moment.

Strength

Height:

Experience
cost

Synchronize

0
0
22
31
39
50
59
?
?

Psychic Future Sight


Psychic Hypnosis
Normal

Abilities:

Experience
cost

Misty Terrain

Psychic

Fairy

Strength

Magical Leaf

Strength

Height:

Psychic

Type:

6
12
21
23
32
39
45

Mean Look

#281 Kirlia

#280 Ralts

#287 Slakoth

Type:

Normal

Strength

Water Sport

Dexterity

Ice

Mist

Vitality

Bug

Sticky Web

Special

Ground Mud Shot

Insight
Height:

0.8m / 207

Weight:

24kg / 52 lbs

Base

HP:

Abilities:

Disobedience:

move name

Experience
cost

Type

0
7
19
31
43
53
?

Normal

Scratch

Normal

Encore

Dark
Normal

Feint Attack

Covet

Fight

Counter

Fairy

Play Rough

Normal

Endure

Experience
cost

0
13
25
37
49
?
?

Type

move name

Normal
Normal

Yawn

Psychic

Amnesia

Normal

Chip Away

Normal

Flail

Normal

After You

Normal

Sleep Talk

Slack Off

Slacker Pokemon Pokmon


They laze around 20 hours a day
Truant
barely eating. Slakoths remain
Evolution: First Stage.
motionless no matter what.
Evolves after being full of energy.
Its rare to see this Pokmon
doing something, most of them
never even bother to evolve.
#287
#288
#289
150

Hoenn Pokdex
Experience
cost

Type

Hoenn Pokdex

move name

0
0
0
24
37
49

Normal

Encore

Fight

Reversal

Dark

Normal

Uproar

Normal

Endure

Fight

Counter

Fight

Focus Punch
Sucker Punch

Experience
cost

0
0
19
31
43
?
?

#288 Vigoroth

move name

Type
Normal
Normal

Focus Energy

Normal

Fury Swipes

Dexterity

Normal

Slash

Vitality

Normal
Normal

Chip Away

Special

Dark

Crush Claw
Night Slash

Insight
Height:

Weight:

46kg / 102 lbs

Wild Monkey Pokmon


They are always agitated, anxious,
excited or upset, rampaging over
anything. They cant be still and
they cant sleep. They get angry if
they get bored and violent if there
is no activity for them.

Type:

Normal

Experience
cost

Type

0
0
0
0
19

Normal

Strength
Dexterity
Vitality
Special

31
37
49
?

Insight
Height:

Weight:

2.1m / 700 390kg /861 lbs

Base

HP:

Disobedience:

Abilities:
Lazy Pokmon
They spend all day sleeping and
Truant
eating grass that grows within their
Evolution: Final Form.
reach. Sometimes they live beneath
trees, waiting for fruits to fall. They
dislike intruders on their territory but
rarely do anything about them.
#287
#288

Experience
cost

0
5
14
25
38
?
?

Type
Normal
Bug

move name
Harden
Leech Life

Normal

Fury Swipes

Normal

False Swipe

Steel

Metal Claw

Bug

Silver Wind

Normal

Experience
cost

0
9
19
31
45
?

Type
Normal

Fight

move name
Encore
Hammer Arm

Normal

Scratch

Normal

Yawn

Dark

Feint Attack

Normal

Covet

Normal

Chip Away

Normal
Fight

Flail
Focus Punch

Base

HP:

Abilities:

Disobedience:

move name

#290 Nincada

Scratch

#287

Experience
cost

0
0
0
0
25

#288

move name

Type
Dark
Dark

Weight:

0.5m / 108

5kg / 12 lbs

Normal

Fury Swipes

Ghost

Spite

Ghost

Shadow Sneak

Ghost

Phantom Force

Ghost

Shadow Ball
Feint Attack

Dark

0
9
19
31
43
50
?
?

Normal Scratch
Ground Sand Attack
Confuse Ray

Vitality

Ghost

Grudge

Special

Psychic
Fight

Heal Block
Final Gambit

Insight

Bug

X-Scissor

HP:

Type:

Normal

Strength

Psychic

Amnesia

Special

Normal

Swagger

Fight

Counter

Insight

Bug

Type:

Base

#293 Whismur

Vitality

Gunk Shot

Ground

Height:

Weight:

0.6m / 200

16kg / 35 lbs

Base

HP:

Disobedience:

Experience
cost

20
29
43
57
65
?

Type

move name

Ghost

Astonish

Normal

Pound

Dark
Normal

Bite
Stomp

Normal

Roar

Psychic Rest
Normal

Hyper Voice

Water

Water Pulse

Experience
cost

Type:

Bug

Flying

Strength
Dexterity
Vitality
Special
Insight
Height:

0.8m / 207

Weight:

12kg / 26 lbs

Base

HP:

Disobedience:

Abilities:
Ninja Pokmon
Due to their speed and stealthiness,
Speed Boost
this Pokmon was believed to be
Evolution:

Final Form.
invisible. They refuse to obey people
and cry continuously if forced.
People burn their cocoons as they
are said to be cursed.
#290
#291
#292

151

move name

Experience
cost

Type

0
0
0
19
20
25

Bug

Bug Bite

Bug

Leech Life

38
52
?

Normal

Scratch

Normal

Mind Reader

Bug
Normal

Fury Cutter
Swords Dance

Psychic Agility
Bug

X-Scissor

Dark

Night Slash

Experience
cost

Type

move name

0
0
14
20
20
31

Normal Harden
Ground Sand Attack

45
?
?

1kg / 2 lbs

move name

Experience
cost

Type

0
11
21
31
41
45

Normal

Pound

Ghost

Astonish

?
?

Normal

Supersonic

Normal

Screech

Psychic

Synchronoise

Normal

Sleep Talk

Fairy
Normal

Disarming Voice

Base

HP:

Disobedience:

Experience
cost

Type

5
15
25
35
45

Normal
Normal

50
?

move name
Uproar
Howl

Normal

Stomp

Normal

Roar

Psychic

Rest

Normal

Hyper Voice

Dark

Fake Tears

Snore

0
0

Normal

Howl

Normal

Uproar

23
37
51
57

Normal
Normal

Supersonic

?
?

#294 Loudred

move name

Type

Normal

Type:

Strength
Dexterity

Screech

Vitality

Psychic

Synchronoise

Special

Normal

Sleep Talk

Electric

Shock Wave

Ice

Icy Wind

Insight
Height:

Weight:

1m / 303

40kg / 89 lbs

Base

HP:

Disobedience:

Abilities:
Big Voice Pokmon
Their ears work as loudspeakers
Soundproof
capable of breaking glass or even
Evolution: Second Stage.
blowing apart a wooden house. Evolves after reaching a certain age.
When it finishes shouting, even they
are deafened for a while. They have
noisy competitions in their packs.
#293
#294
#295

Abilities:
Trainee Pokmon
They live underground for decades,
Compound Eyes
absorbing nutrients from roots and
Evolution:

First Stage.
waiting for evolution. Nincadas Evolves during the summer.
are nearly blind and cannot stand
bright lights. They only come out to
make a cocoon to evolve.
#290
#291
#292

#291 Ninjask

Weight:

0.8m / 207

Abilities:
Whisper Pokmon
Their timid voice is barely audible,
Soundproof
however, if it senses danger, they
Evolution: First Stage.
start crying loud enough to deafen Evolves after reaching a certain age.
anyone nearby. Their own noise
scares them even more, so they cry
harder until their ear covers shut.
#293
#294
#295

0
0

Disobedience:

Height:

Abilities:
Shed Pokmon
On extremely rare occasions; when
Wonder Guard
Nincada evolves, the empty cocoon
Evolution: Final Form.
comes to life. They dont move, they
only float unnaturally around.
It is said that it will steal the soul of
anyone looking directly at them.
#290
#291
#292

Slack Off

Poison

Dexterity

Ghost

Encore

Block

Ghost

Strength

Mind Reader

Normal

Normal

Bug

Type:

Normal

Normal

36
43
?
?

#292 Shedinja

move name

Type

Dexterity

Insight
Height:

Leech Life

Punishment

Special

Endure

Harden

Fling

Vitality

Giga Drain

Bug

Experience
cost

#289

Dexterity

Ground Dig

Normal

move name


Second Stage. Evolves if
Evolution:
they are encouraged to be lazy.

Strength

Normal Mind Reader


Ground Mud Slap

0
5
14
25
38
47
59
?

Type

Vital Spirit

#289

Ground Sand Attack

Grass

Experience
cost

Strength

Scratch

1.4m / 407

#289 Slaking

Normal

Type:

#295 Exploud

Type:

Normal

Strength

Normal

Fury Swipes

Dexterity

Normal

Double Team

Vitality

Normal
Normal

Screech

Special

Slash

Normal

Baton Pass

Bug

Silver Wind

Fight

Final Gambit

Insight
Height:

1.5m / 411

Weight:

84kg / 185 lbs

Base

HP:

Disobedience:

Abilities:
Loud Noise Pokmon
Soundproof
It is said that some tremors are

caused by the roars of this Pokmon.
Evolution: Final Form.
They communicate with soft noises,
raising their voice only in battle.
They can emit many different kinds
of sounds.
#293
#294
#295

move name

Experience
cost

Type

0
0
0
0
23
37
45
55
71
85

Ghost

Astonish

Normal

Howl

Normal

Pound

Normal

Uproar

Normal

Supersonic

Normal

Screech

Normal Roar
Psychic Synchronoise
Normal Hyper Voice
Normal

Boom Burst

Fight

Circle Throw

Experience
cost

Type

move name

0
0

Fire
Ice

0
20
29

Electric

Thunder Fang

Dark
Normal

Bite

40
55
63
79
?
?

Dark

Fire Fang
Ice Fang

Stomp
Crunch

Psychic Rest
Normal

Sleep Talk

Normal

Hyper Beam

Dragon

Outrage

Water

Whirlpool

152

Hoenn Pokdex
Experience
cost

0
4
10
16
22
28
34
40
46
?

Type
Normal

Hoenn Pokdex

move name
Focus Energy

Ground Sand Attack


Fight Vital Throw
Normal
Normal

Whirlwind
Smelling Salts

Fight

Force Palm

Fight

Wake-Up Slap

Fight

Close Combat

Steel

Heavy Slam

Fire

Fire Punch

#297 Hariyama

Experience
cost

0
7
13
19
25
31
37
43
?
?

Arm Thrust

Normal

Fake Out

Dark
Normal

Knock Off

Vitality

Belly Drum

Special

Normal

Endure

Fight

Reversal
Thunder Punch

Electric
Fight

Detect

Fight

Type:

Vitality
Special
Insight
Weight:

Base

HP:

Disobedience:

Abilities:
Arm Thrust Pokmon
They may appear fat, but they

Guts & Thick
are pure muscle. Hariyamas have
Evolution: Final Form.
the habit of challenging big looking creatures to tests of strength,
sometimes mistaking cars and
machines for real Pokmon.
#296
#297

Experience
cost

0
2
7
13
20
?
?

Type

move name

Normal

Splash

Normal

Tail Whip

Water

Bubble

Water

Bubble Beam

Normal

Slam

Normal

Tickle

Dark

Experience
cost

Fat

Insight
Height:

Weight:

1m / 33

86kg / 190 lbs

Guts Pokmon
A tenacious Pokmon that will get
back up no matter how many times
he gets knocked down. They have
a tireless spirit, and never give up
hope. Makuhitas put all their hearts
into everything they do.

Experience
cost

Type

0
0
0
13
19
27
37
47
57

Fight

move name
Arm Thrust

Normal

Focus Energy

Normal

Tackle

Normal

Fake Out

Dark

Knock Off

Normal

Belly Drum

Fight

Seismic Toss

Normal

Endure

Fight

Reversal

?
?

Ice
Rock

Ice Punch

Base

HP:

Abilities:

Guts & Thick Fat



First Stage. Evolves after
Evolution:
being knocked down many times.

#296

Experience
cost

0
0
10
16
22
32
42
52
62
?

Type
Water

move name

Fight

Wake-Up Slap

Fight

Close Combat

Steel

Heavy Slam

Steel

Bullet Punch

Normal

Special

Sing

Strength
Dexterity
Vitality
Special
Insight
Height:

1m / 303

Weight:

97kg / 213 lbs

Base

HP:

Abilities:

Disobedience:

Nosepass Pokmon
Their magnetic nose always point
Magnet Pull & Sturdy
to the north. They were thought
Evolution: First Stage.
to be immobile, but it was recently Evolves around a strong Magnetic Field.
revealed that they actually move
3/8 of an inch every year. They get a
little crazy when magnets are close.
#299
#476
153

0
8
15
22
29
36
43
50

Normal

Tackle

Normal

Block

Electric

Thunder Wave

Psychic

Rest

?
?

Rock

Rock Slide

Rock

Sandstorm

Ground Earth Power


Normal

Lock-On

Rock

Stealth Rock

Psychic

Magic Coat

Experience
cost

4
11
18
25
32
39
46
50
?

25
32
39
46
?
?

Fairy

Charm

Fight

Wake-Up Slap

Normal

Heal Bell

Normal

Captivate

Normal

Wish

Dark

Double Slap

Vitality

Normal

Assist

Special

29
36

Dark

42
49
?

Type
Normal
Rock
Rock
Electric
Rock

Fairy

Disobedience:

Fat

move name

Feint Attack

Normal

Covet

Normal

Double-Edge
Play Rough

Fairy

Insight
Height:

#301 Delcatty

Type:

Normal

Height:

Weight:

1.1m / 307

32kg / 72 lbs

Experience
cost

Type

move name

0
0

Normal

Leer

Normal

Scratch

4
11

Normal

Foresight

Ghost

Astonish

18
25
32
39

Normal

Fake Out

Ghost

Shadow Claw

46
57

Ghost

Confuse Ray

Ghost

Shadow Ball

Normal

Mean Look

Ghost
Dark

Shadow Sneak
Feint Attack

#303 Mawile

Base

HP:

Experience
cost

0
0
8
15
22

Mean Look

Psychic

Zen Headbutt
Night Shade

Ghost
Normal

29
36
43
50
?
?

Type:

Attract

Normal

Fake Out

Normal

Baton Pass

Psychic

Cosmic Power

Evolution: First Stage.


Evolves with a Moon Stone.

#300

Experience
cost

0
0
?

#301

move name

Type
Normal
Normal

Double Slap

Normal

Wish

Fight

Special

Sing

0.6m / 200

Weight:

11kg / 25 lbs

Base

HP:

Dexterity

Detect

Special

Knock Off

Dark

Punishment

Insight

Rock

Power Gem

Dark

Foul Play

Fairy

Moonlight

Dark

Nasty Plot

Fairy

Disobedience:

Deceiver Pokmon
They appear to be cute and docile, Hyper Cutter & Intimidate
luring their prey and lowering their
Evolution: Final Form.
guards, then, Mawile chomps the
prey with huge steel jaws. They are
very rare, though. Only a few have
been seen in Hoenns Victory Road.
#302
Abilities:

Strength

Dark

Steel

Ghost

Dark

Type:

Vitality

Insight
Height:

#302 Sableye

Fury Swipes

Dexterity

Power Gem

Self Destruct

Normal

move name

Normal

Vitality

Electric Zap Cannon

0
0

Cute Charm & Normalize

Disobedience:

Type

Spark

Stone Edge

Type

?
?

Strength

Rock Blast

Rock

HP:

Abilities:

Disobedience:

Insight

Rock Throw

Discharge

move name

Experience
cost

Base

11kg / 24 lbs

Kitten Pokmon
They are fascinated by moving

objects, even chasing their own tail
without hesitation. They are cute
by nature, and popular pets, but its
hard to earn their trust in the wild.
They are quite affectionate.

Tickle

Normal

Weight:

0.6m / 200

Fake Tears

Harden

Electric

Normal

Dexterity

Attract

Abilities:
Prim Pokmon
They like to live without restrictions, Cute Charm & Normalize
spending their time eating and
Evolution: Final Form.
sleeping whenever they feel like it.
Popular among females. Delcatties
love clean places, good food and to
groom themselves.
#300
#301

Insight

move name

Copycat

Normal

Special

Bounce

Type

Normal

15
22

Strength

Dexterity

Force Palm

Flying

Experience
cost

Sing

Tail Whip

Strength

Fight

Normal

Rock

Normal

Normal
Normal

Smelling Salts

Vitality

Type:

11
18

Growl

Normal

Abilities:
Polka Dot Pokmon
They use their tail as a lasso. When Huge Power & Thick
they throw their ball, Azurills get
Evolution: First Stage.
dragged along with it. They are Evolves with Happiness.
commonly seen bouncing and
playing with other Pokmon in the
beach. They love fruit paps.
#298
#183
#184

#299 Nosepass

Foresight

Normal

Vitality

Helping Hand

HP:

Normal

Normal

Type:

0
0
8

Whirlwind

Type:

Base

Normal

Tackle

Brine

Dexterity

2kg / 4 lbs

Fake Out

Vital Throw

Charm

Weight:

Normal

#300 Skitty

move name

Type

Normal

Fairy
Normal

0.2m / 008

0
0
4

Experience
cost

#297

Strength

Height:

move name

Normal

Water Gun
Water Sport

Type

Ground Sand Attack

Water
Water

Fake Tears

Disobedience:

Wide Guard

#298 Azurill

move name

Type

0
5
10
16
23
?

Dexterity

Seismic Toss

Fight

Experience
cost

Strength

Fight

Dexterity

2.3m / 707 253kg /560 lbs

Fight

Type:

Tackle

Normal

Strength

Height:

#296 Makuhita

move name

Type

Height:

Weight:

0.5m / 108

11kg / 24 lbs

Base

HP:

Disobedience:

Abilities:
Darkness Pokmon
Feared for stealing the souls of
Keen Eye &
men with their sinister eyes glowing
in the dark. They lurk deep inside Evolution: Final Form.
caves, eating rocks, gemstones and
crystals. Luckily, Sableyes are rarely
seen. They love jewels and treasure.
#302

move name

Experience
cost

Type

0
0
0
11
21
26
41
50
50

Ghost

Astonish

Normal

Growl

Dark

Taunt

Dark

Bite

60
?

Normal

Vice Grip

Normal

Baton Pass

Steel

Iron Defense

Normal

Stockpile

Normal

Swallow

Fairy

Play Rough

Poison

Poison Fang

Experience
cost

0
0
6
16
26
36
46
50
56
?
?

Type

Stall

move name

Fairy
Dark

Fairy Wind

Dark

Fake Tears

Normal

Snatch
Sweet Scent

Dark

Feint Attack

Dark

Crunch

Dark
Normal
Steel
Fire
Normal

Sucker Punch
Spit Up
Iron Head
Fire Fang
Super Fang

154

Hoenn Pokdex
Experience
cost

0
4
11
18
25
32
39
46
?
?

Type
Normal

Hoenn Pokdex

move name
Harden

Ground Mud Slap


Steel
Normal

Metal Claw
Roar

Steel

Iron Head

Steel

Metal Sound

Steel

Autotomize

Normal

Double-Edge

Normal

Screech

Rock

Experience
cost

0
8
15
22
29
36
43
50
?

Tackle

Steel
Normal

Iron Defense
Take Down

Vitality

Normal

Protect

Special

Steel

Iron Tail

Steel

Heavy Slam

Steel

Metal Burst

Normal

Endeavor

Rock

Steel

Type:

Dexterity
Vitality
Special
Insight
Weight:

0.9m / 211 120kg /264 lbs

Base

HP:

Disobedience:

Abilities:
Iron Armor Pokmon
Their armors gets stronger by eating
Rock Head & Sturdy
iron ores and drinking mineral spring
Evolution: Second Stage.
water, usually nesting close to ponds. Evolves after reaching a certain age.
Lairons often attack human miners.
They are territorial creatures,
incredibly stubborn and resilient.
#304
#305
#306

Experience
cost

0
0
11
18
25
34
48
65
?
?

Type

move name

Experience
cost

Normal

Double-Edge

0
0
15
22
29
40
57
74

Rock

Head Smash

Fight

Superpower

Normal

Harden

Ground Mud Slap


Steel
Normal

Metal Claw
Roar

Steel

Iron Head

Steel

Metal Sound

Steel

Autotomize

#307 Meditite

Abilities:

0
0
11
18
25
34
45
56

Normal

?
?

move name

Steel
Steel

Metal Claw
Roar
Iron Head

Steel

Metal Sound

Steel

Autotomize

Normal
Rock
Normal

#304

Double-Edge

Normal
Normal

Dragon Rush

Fight

Psychic

Disobedience:

#307

#308

HP:

move name

Type

0
8
15
22
29
36
43
50

Normal

Bide

Psychic

Confusion

Normal

Hidden Power

Normal

Feint

?
?

Fight
Normal

Force Palm
Psych Up

Psychic Power Trick


Normal

Recover

Normal

Foresight

Psychic

Power Swap

Experience
cost

4
11
18
25
32
39
46
55
?

Meditate

Normal

Hidden Power

Normal

Feint

Fight
Normal

Force Palm
Psych Up

Psychic Power Trick


Normal

Recover

Fight

Drain Punch

Normal

Baton Pass

#309 Electrike

Confusion

Electric

Thunder Punch

Psychic

Zen Headbutt

Vitality

Normal

Mind Reader

Special

Psychic

Calm Mind

Fight
Normal

53
?

Fight

Counter

Psychic

Gravity

Type:

Electric

Special

Iron Tail
Heavy Slam
Metal Burst
Endeavor

Rock

Steel

Type

Disobedience:

Sturdy

move name
Meditate

Normal
Psychic

Mind Reader

Fight

Height:

Height:

Weight:

0.6m / 200

15kg / 33 lbs

Base

HP:

0
0
0
17
25
37
49
61
?
?

Type

move name

Electric

Electric Terrain

Normal

Howl

Normal

Tackle

Normal

Quick Attack

Normal

Odor Sleuth

Electric Thunder Fang


Electric Discharge
Electric Wild Charge
Ice

Ice Fang

Dark

Crunch

0
0
0
20
30
42
54
66

Fire

#311 Plusle

Type:

Normal

Leer

0.4m / 104

Weight:

4kg / 9 lbs

Electric

Discharge

Electric Wild Charge

?
?

Ice

Ice Fang

Dark

Crunch

#310 Manectric

Disobedience:

Cheering Pokmon
They are often seen cheerleading
Plus
their friends. When someone they
Evolution:Final Form.
like does a great job, they shower
the field with sparks, but when they
lose, Plusle cries loudly. This Pokmon
drains power from telephone poles.
#311

Howl
Spark

Normal

Roar

44
52

Electric

Charge

Electric

Electric Thunder
Eerie Impulse

Electric

Type:

Strength

Special

Electric

HP:

Thunder Fang

move name
Thunder Wave

Bite

Bite

Magnet Rise

Disobedience:

Dark

Roar

Electric

Abilities:

Electric

Electric

Dark
Normal

Electric Thunder

Base

Quick Attack
Odor Sleuth

Electric
Normal

Vitality

Insight
Height:

Normal
Normal

4
12
20
28
36

Spark

Special

Guard Swap

Tackle

Type

Thunder Wave

High Jump Kick

Fight
Psychic

Normal

Experience
cost

Electric
Electric

Vitality

Counter

HP:

Leer

Dexterity

Acupressure

Base

Normal

Calm Mind

Reversal

0
9
17
25
33
41
49

Fire Fang

Strength

Detect

Fight

Type

move name

Electric Charge

move name

Experience
cost

Disobedience:

Type

Experience
cost

31kg / 69 lbs

Abilities:
Meditate Pokmon
They are thought to posses a sixth
Pure Power
sense. Some of them can hide
Evolution: Final Form.
their presence by lowering their
ki. Medichams fight with expert
yoga moves, foretelling their foes
attacks and sensing their thoughts.
#307
#308

Abilities:
Lightning Pokmon
Their fur stores electricity, leaving
Lightning Rod & Static
a trail of sparks as they run. By
Evolution:First Stage.
stimulating their legs with voltage, Evolves after reaching a certain age.
Electrikes speed and power is
greatly increased. They are not very
common, though.
#309
#310

Experience
cost

Weight:

1.3 m / 403

Insight

#306

Psychic
Fight

Normal

Insight

Acupressure
Reversal

Protect

Normal

Dexterity

High Jump Kick

Fight

Psychic

Strength

Fire Punch

Strength

Headbutt

Abilities:
Iron Armor Pokmon
Aggron claims ownership of entire
Rock Head &
mountains, mercilessly beating up
Evolution:

Final Form.
anything that crosses their path.
Aggrons are violent and patrol their
territory at all times, but also plant
trees, stop fires and protect nature.
#304
#305

Experience
cost

Psychic

Tackle

Insight
Base

Ice Punch

Fight

Type:

Psychic
Fire

Normal
Steel

Special

Weight:

Ice

0
0
0
0
18
25
32
42
55

Vitality

Type:

2.1m / 700 360kg /793 lbs

Detect

Iron Defense

Protect

Dragon

move name

Strength

Height:

Bide

Take Down

Iron Tail
Metal Burst

Fight

#308 Medicham

move name

Type

Experience
cost

Steel

Normal
Steel

Heavy Slam

?
?

Normal

move name

Normal

Vitality

Steel
Steel

0
0
0
0
15
22
29
36
49
62

Type

#306

Screech

#306 Aggron

Experience
cost

Dexterity

Steel
Steel

Rollout

#305

Type

0
0
15
22
29
40
51
62

Ground Mud Slap


Normal


First Stage.
Evolution:
Evolves after reaching a certain age.

Experience
cost

Harden

Disobedience:

Rock Head & Sturdy

Take Down

Meditate Pokmon
Deep in the mountains they train
Pure Power
their mind to increase their spiritual
Evolution: First Stage.
power, however they lack focus Evolves by learning to focus its powers.
and get distracted easily. As part of
their training, Meditites barely eat.
155

Type

Normal

Insight

HP:

Experience
cost

HP:

Abilities:

Dexterity

Special

11kg / 24 lbs

Iron Armor Pokmon


They can be seen feeding on iron
ore in the mountains or causing
trouble by eating rails, bridges and
vehicles. When they evolve, Arons
shed their steel armors and develop
a stronger one.

Base

Iron Defense

Vitality

0.6m / 200

Weight:

0.4m / 104 60kg / 132 lbs

Steel

Type:

Base

Height:

Headbutt

Dexterity

Weight:

Insight

Tackle

Normal
Normal

Strength

Height:

Dexterity

move name

Type

Rock

Strength

Headbutt

Strength

Height:

Steel

Type:

Normal
Normal

Rollout

#305 Lairon

#304 Aron

move name

Type

Dexterity

Insight
Height:

Weight:

1.5m / 500

40kg / 88 lbs

Base

HP:

Disobedience:

Abilities:
Discharge Pokmon
Lightning Rod &
Their manes are constantly releasing
dangerous sparks that often end
Evolution: Final Form.
up in forest fires. When they get in
battle, thunderclouds show up with
them. They are extremely rare to
see in the wild.
#309
#310

move name

Experience
cost

Type

0
0

Normal
Dark

Nasty Plot

0
7
15
24
31
38
44
50

Fairy

Charm

Entrainment

Normal

Quick Attack

Electric

Spark
Copycat

Normal

Normal Swift
Electric Charge
Normal Baton Pass
Normal

Last Resort

Normal

Wish

Experience
cost

0
0
3
10
17
29
35
42
48
?
?

Type

Static

move name

Normal

Growl

Electric

Nuzzle

Electric
Normal

Thunder Wave
Helping Hand

Normal

Encore

Electric

Electro Ball

Dark

Fake Tears

Electric Thunder
Psychic

Agility

Fairy
Normal

Sweet Kiss
Mimic

156

Hoenn Pokdex
Experience
cost

Type

Hoenn Pokdex

move name

0
0

Normal
Dark

Nasty Plot

0
7
15
24
31
38
44
50

Fairy

Charm

Entrainment

Normal

Quick Attack

Electric

Spark

Normal

Copycat

Normal

Swift

Electric Charge
Normal Baton Pass
Normal

Trump Card

Normal

Wish

#313 Volbeat

Experience
cost

0
0
3
10

Growl

Electric

Thunder Wave

Normal
Normal

Helping Hand

Vitality

Encore

Special

Electric

Electro Ball

Dark

Fake Tears

17
29
35
42
48

Psychic

Agility

?
?

Normal
Fairy

Mimic

Electric Thunder

Sweet Kiss

Bug

Type:

Vitality
Special
Insight

0.7m / 204

17kg / 39 lbs

Base

HP:

Disobedience:

Experience
cost

Strength

Nuzzle

Dexterity

Weight:

Electric

Type:

Normal
Electric

Strength

Height:

#312 Minun

move name

Type

Dexterity

Insight
Height:

Weight:

0.4 m / 104

4kg / 9 lbs

Base

HP:

Disobedience:

Abilities:
Cheering Pokmon
They will cheer their friends with
Minus
their lives and will keep on cheering

Final Form.
Evolution:
to their last breath. If a partner is in
trouble, this Pokmon will create a
curtain of sparks on its friends side
to boost its spirit.
#312

move name

Experience
cost

Type

0
5
13
21
29
37
45

Normal

Flash

Normal

Double Team

Fairy

Moonlight

Bug

Tail Glow

Normal

Protect

Psychic Zen Headbutt


Normal

Flying

Double-Edge
Tailwind

Experience
cost

move name

Type

0
9
17
25
33
41

Normal
Ghost

?
?

Normal
Bug

0
5
13
19
25
33
41
?
?

Type

move name

Normal

Play Nice

Normal

Sweet Scent

Fairy

Moonlight

Bug

Struggle Bug

Normal

Encore

Normal

Helping Hand

Bug

Bug Buzz

Bug

Silver Wind

Normal

Captivate

#315 Roselia

Experience
cost

Normal

Tackle

9
17
21
29
37
45
?

Fairy

Charm

Dark

Covet
Tailwind

Grass

Poison

Dexterity

Special
Insight

0.3m / 100

Weight:

2kg / 4 lbs

Base

HP:

Disobedience:

Thorn Pokmon
They live among rose bushes, Natural Cure & Poison Point

shooting sharp poisonous thorns
Evolution: Second Stage.
to anyone who tries to steal one Evolves with a Shiny Stone.
of their flowers. Their aroma brings
serenity. They need clean water to
grow beautiful.
#406
#315
#407
Abilities:

157

Poison

Sludge

Psychic

Amnesia

Normal

Encore

Poison

Toxic

Vitality

Stockile

Poison
Normal

Acid Spray

Normal

Spit Up

Special

Normal

Swallow

Poison

Belch

Poison

Sludge Bomb
Wring Out

Poison
Poison

Gastro Acid

Normal

14
23
34
39
40
49
59

Poison

Venom Drench

Grass

Seed Bomb

Water

Water Pulse

#317 Swalot

Type:

Special

Bug Buzz

Gunk Shot

Insight
Height:

Weight:

1.7m / 507

Bug

Experience
cost

Dexterity

Insight
Height:

Weight:

0.6m / 200

17kg / 39 lbs

Base

HP:

Disobedience:

move name

Experience
cost

Type

0
7

Grass

Absorb

Poison

Poison Sting

Grass

Mega Drain

Grass

Magical Leaf

25
31
37
43
50
?

Grass

Giga Drain

Normal
Grass

Sweet Scent
Petal Dance

Grass

Aromatherapy

Grass

Petal Blizzard

Ground Spikes

Experience
cost

Type

Dexterity

Strength

Helping Hand

Type:

Strength

Poison

Normal
Bug

Strength

13
19

Vitality

Poison

Vitality

Abilities:
Firefly Pokmon
They attract swarms of Volbeat with Oblivious & Tinted
their sweet fragrance and organize
Evolution: Final Form.
the swarm into drawing geometric
shapes made of light. Illumises gain
rank in their group if they make an
amazing performance.
#314

Type:

Yawn

Quick Attack

Special

Normal
Flying

Normal

Signal Beam

Flatter
Zen Headbutt

Poison Gas

Bug

Vitality

Psychic

Pound

Normal

Silver Wind

0
6
11
18
26
31
38
?

80kg / 176 lbs

Base

HP:

Disobedience:

Type

move name

Dark

Bite

Normal

Rage

Normal

Scary Face

Normal

Screech

Dark

Assurance

Water

Aqua Jet

Normal

Take Down

Water

Dive

Experience
cost

0
8
16
21
28
36
?
?

Hold

Weight:

0.4m / 104

10kg / 22 lbs

Stomach Pokmon
Gulpins body is a huge stomach
capable of swallowing anything of
their size. Their fluids can digest
even metal. This Pokmon realeases
hideous and vile gases while it is
digesting.

move name

Experience
cost

Type

0
0
0
23
30
45
45
52
63

Normal

Yawn

Normal

Pound

Normal

Wring Out

Normal

Encore

Poison

Toxic

Normal

Stockpile

Normal

Swallow

?
?

Poison

Sludge Bomb

Normal

Wring Out

Normal

Block

Normal

Self Destruct

#318 Carvanha

Base

HP:

Abilities:

Evolution: First Stage.


Evolves after reaching a certain size.

#316

Experience
cost

0
0
17
26
38
45
46
59

Type

Poison Gas

Poison

Sludge

Psychic

Amnesia

Normal
Poison

Body Slam
Acid Spray

Normal

Spit Up

Poison

Belch

70
?

Poison

Gastro Acid

Poison
Poison

Gunk Shot

Dexterity

Swagger

Vitality

Dark

Crunch

Special

Super Fang

Flying

Bounce

Venom Drench

Water

Type:

Ice Fang

Normal

move name

Poison

Ice
Normal

Agility

#317

Dark

Strength

Focus Energy

Psychic

Disobedience:

Liquid Ooze & Sticky Hold

Leer

Insight
Height:

Weight:

0.8m / 207

20kg / 46 lbs

Base

HP:

Disobedience:

Abilities:
Savage Pokmon
Anything near a Carvanha school
Rough Skin
will be swarmed, attacked and tore
Evolution: First Stage.
to bits. However, they are very timid Evolves by living in salt water for too long.
when they are on their own. They
live in rivers in the jungle and dislike
salt water.
#318
#319

#319 Sharpedo

Type:

Water

Normal
Grass

Growth

Grass

Leech Seed

Dexterity

Grass

Grass Whistle

Vitality

28
34

Poison

Toxic Spikes

Special

Grass

Ingrain

40
46

Poison

Toxic

Grass

Synthesis

?
?

Grass
Psychic

Dark

Strength

Stun Spore

Extrasensory

Height:

Normal
Normal

4
10
16
22

Worry Seed

Insight

move name

Type

Lens

move name

Poison

Type:

Normal

Confuse Ray

Dizzy Punch

#316 Gulpin

move name

Type

Dexterity

Wish

Strength

Height:

#314 Illumise

Quick Attack

Normal
Normal

Experience
cost

Abilities:
Poison Bag Pokmon
Swalots spurt toxic fluids from their Liquid Ooze & Sticky
pores, and once the prey is weak,
Evolution: Final Form.
it gets swallowed whole since they
have no teeth. They may eat
anything up to the size of a cars
tire. Do not get too close to them.
#316
#317

move name

Type

54
?
?

move name

Tackle

Abilities:
Firelfy Pokmon
The male of its species.
Illuminate & Swarm
Their tail shines bright during the
Evolution: Final Form.
night, drawing geometric shapes
in the sky. Volbeats live in swarms
around clean ponds. They are
attracted to Illumises sweet aroma.
#313

Experience
cost

9
17
28
39
39
44

Type

Insight
Height:

Weight:

Base

1.8m / 600 177kg /391 lbs HP:

Abilities:

Disobedience:

Brutal Pokmon
Known as the Bully of the Sea,
Rough Skin
widely feared for its cruelty, malice
Evolution: Final Form.
and gangster attitude. They hurt
Pokmon for fun and sink boats for
sport. Sharpedos are among the
fastest swimmers.
#318
#319

Experience
cost

Type

0
0
0
11
18
26
30
34
45

Dark

?
?

move name

Experience
cost

Type

move name

Normal
Normal

Feint

Normal

Rage

Poison

0
0
0
16
21
28
34
40

Water

Hydro Pump

50
?

Normal
Water

Ghost

Spite

Normal

Bite
Focus Energy

Dark

Night Slash

Normal

Scary Face

Normal
Dark
Normal

Screech
Assurance
Slash

Poison Fang
Psychic Agility

Ice

Leer
Ice Fang

Normal

Swagger

Dark

Crunch

Water

Aqua Jet

Dark

Taunt
Skull Bash
Dive

158

Hoenn Pokdex
Experience
cost

Type

Hoenn Pokdex

move name

Normal

Splash

Water

Water Gun

Water

Whirlpool

Water

Water Pulse

Psychic

Rest

Water

Water Spout

Water

Dive

4
11
17
24
31
37
44

47

Water

?
?

Water

Hydro Pump
Soak

50
?

Normal

Defense Curl

0
7
14
21
27
34
41

#321 Wailord

Normal

Growl

Rock
Ghost

Rollout

Ice

Mist

Vitality

Water

Brine

Special

Psychic

Amnesia

Flying

Bounce

Steel

Heavy Slam
Clear Smog

Poison

Insight

Water

Type:

Vitality
Special
Insight

14.5m / 4707 1 ton/ 2205 lbs

Base

HP:

47

Disobedience:

Abilities:
Float Whale Pokmon
The largest Pokemon known to date.
Oblivious & Water
Wailords weight is really light so they
Evolution: Fina Form.
can dive amost 10,000 feet with
one breath. They live in open ocean
herding fish to swallow in one gulp.
They are used to be free.
#320
#321

Experience
cost

Type

move name

0
5

Normal

Growl

Fire

Ember

12
19

Normal

Focus Energy

Psychic

Amnesia

26
31
40
47
?

Ground Earth Power


Normal

Take Down
Ground Earthquake
Normal Double-Edge
Normal

Growth

#323 Camerupt

Experience
cost

0
8
15
22
29
36
43
?

Type
Normal

Veil

0
0

Normal

Splash

Water

Water Gun

14
21

Water

Whirlpool

Water

Water Pulse

27
34

Psychic

Rest

Water

Water Spout

46
62
?

Water

Dive

Water

Hydro Pump

Water

Soak

Normal

Defense Curl

#322 Numel


First Stage.
Evolution:
Evolves after reaching a certain age.

#320

Experience
cost

0
0
17
24
31
37
54
70
?

Normal
Rock
Ghost

Fire

Endure

Ground

Disobedience:

Abilities:
Eruption Pokmon
Sometimes the humps on their back Magma Armor & Solid
make an eruption when they get
Evolution: Final Form.
really angry, otherwise theyd only
erupt every 10 years. Camerupts
live inside the craters of volcanoes.
#322
#323
They are indifferent to humans.

HP:

Rock

move name

Experience
cost

Type

0
0

Normal

Growl

Fire

Ember

12
19

Normal

Focus Energy

Psychic

Amnesia

26
31
39
52
?
?

Ground Earth Power


Normal

Take Down

Normal

Yawn

Fire

Eruption

Rock

Stealth Rock

Fire

Heat Wave

Experience
cost

0
0
15
22
29
33
46
59
?

Fire

Flame Wheel

Fire

Flamethrower

Normal
Steel
Normal
Fire
Poison

Protect
Iron Defense
Flail
Inferno
Clear Smog

4
12
20
25
33
39
49

Normal
Normal

Smokescreen
Rapid Spin

Vitality

Normal

Body Slam

Special

Fire

Lava Plume
Heat Wave

Normal

Shell Smash
Superpower

Type:

Psychic

Strength
Dexterity

Brine

Special

Flying

Amnesia
Bounce

Steel

Heavy Slam

Poison

Clear Smog

Ground

Fire

Type
Normal

Disobedience:

move name

Insight
Height:

Weight:

0.7m / 204

30kg / 67 lbs

Base

HP:

Experience
cost

0
10
15
21
29
32
42
52
?
?

Type

move name

Experience
cost

Weight:

0.5m / 108 80kg / 177 lbs

Base

HP:

move name

Experience
cost

Type

0
10
15
21
29
38
44
?
?

Normal

Splash

Normal

Odor Sleuth

Normal

Psych Up

Psychic

Magic Coat

Psychic

Rest

Experience
cost

Psychic Psyshock
Psychic Psychic
Psychic Role Play
Psychic

Type
Psychic

Psywave

14
18
26
33
40
50
?

Psychic

Psybeam

Ghost

Confuse Ray

Psychic

Zen Headbutt

Rock

Power Gem

Dark

Payback

Flying

Bounce

Bug

#326 Grumpig

Psychic

Type:

Odor Sleuth

Psychic

Psybeam

Normal

Psych Up

Ghost

Confuse Ray

Dexterity

Psychic

Magic Coat

Psychic

Zen Headbutt

Vitality

Psychic

Rest

14
18
26
29
35
46
60
?

Normal

Snore

Special

Teeter Dance

Psychic Psyshock
Psychic Psychic
Fight
Psychic

Drain Punch

Power Gem

Dark

Payback

Flying

Bounce

Psychic

Future Sight

Trick

#327 Spinda

Type:

Normal

Strength
Dexterity

Curse

Special

Rock

Rock Slide

Insight
Height:

1.1m / 307

Weight:

12kg / 26 lbs

Base

HP:

Disobedience:

Signal Beam

Extrasensory

Normal

Rock

move name

Psywave

Normal

Disobedience:

Abilities:
Coal Pokmon
They constatly search for coal to
White Smoke
add to their shell, digging mountains
Evolution: Final Form.
tirelessly because it is the source of
their power. If they run out of coal,
they grow weak. They are commonly
found in abandoned coal mines.
#324

Psychic

Ghost

Self-Destruct

Height:

Vitality

Normal

Insight

Splash

Lava Plume

Ground Fissure

move name

Type

Dexterity

Normal

Tackle

Ground Earthquake

Disobedience:

Abilities:
Bounce Pokmon
They are always bouncing with their Thick Fat & Own Tempo
tail. If they ever stop, their heart
Evolution: First Stage.
wouldnt beat anymore. Spoinks Evolves by learning to control its powers.
balance a pearl from Clamperl on
their head, if its lost, they wont be
able to control their psychic powers.
#325
#326

Ground Magnitude
Flame Burst
Fire
Fire

Amnesia

Fire
Fight

Strength

Curse

Ground Fissure

#325 Spoink

Fire

Type:

Smog

Psychic

55
65
?

#324 Torkoal

Poison
Ghost

Ice

Type:

Base

Fire Spin

Astonish

Abilities:
Numb Pokmon
An incredibly dim-witted Pokmon.
Oblivious & Simple
They dont notice being hit. If they
Evolution: First Stage.
get hungry they faint. Numels body Evolves after reaching certain age.
is a cauldron of boiling magma. In
rainy days, the magma cools and its
speed is lowered.
#322
#323

Insight

24kg / 52 lbs

Fire

Rollout

Insight
Weight:

Withdraw

Growl

Dexterity

0.7m / 204

Water

move name

Type

Water
Psychic

Special

Normal

move name

Strength

Height:

Ember

Experience
cost

Vitality

Curse

Ground Mud Bomb

52
60
?
?

Fire

move name

Mist

Yawn
Flamethrower

0
7
17
23
28
36
44

Type

#321

Type

Ghost

Special

159

Type

Disobedience:

Oblivious & Water Veil

Normal

Type:

HP:

move name

Experience
cost

HP:

Abilities:

Vitality

Vitality

1.9m / 603 220kg /485 lbs

Ball Whale Pokmon


Wailmer has a playful nature. They
can store water inside their body to
inflate like a ball and bounce, then
startle people by snorting the water
from their nostrils. This Pokmon
needs lots of food everyday.

Base

Lava Plume

Fire

Base

260kg /572 lbs

Tackle

Dexterity

Weight:

Weight:

2m / 607

move name

Strength

Height:

Height:

Ground Magnitude
Flame Burst
Fire
Fire

Experience
cost

Dexterity

Astonish

Dexterity

Weight:

Water

Type:

Strength

Strength

Height:

#320 Wailmer

move name

Type

Experience
cost

Strength

Insight
Height:

Weight:

0.9m / 300

71kg / 157 lbs

Base

HP:

Disobedience:

Abilities:
Manipulate Pokmon
Rock Head & Sturdy
Grumpigs control their foes with
their psychic powers amplified by
Evolution: Final Form.
the pearls on their head and a
hypnotic dance. However, when
they use their powers, they have a
#325
#326
difficult time breathing.

Experience
cost

Type

0
10

Normal

19
28
37
46
50
?

move name

Experience
cost

Type

move name

5
14

Normal
Dark

Uproar

Normal

Tackle
Copycat

Psychic

Psybeam

Hypnosis

Normal

Dizzy Punch

23
32
41
50
?

Psychic
Dark

Normal

Teeter Dance

Normal

Double-Edge

Normal

Thrash

Normal

Fake Out

Feint Attack

Sucker Punch

Normal

Psych Up

Normal

Flail

Normal

Encore

Normal

Helping Hand

Abilities:
Spot Panda Pokmon
Spindas move while stumbling in Own Tempo & Tangled Feet

dizziness. This teeter dance causes
a severe confusion on whoever Evolution: Final Form.
is looking. They are shy towards
humans, but sometimes they appear
in towns looking really disoriented.
#327

160

Hoenn Pokdex
Experience
cost

0
7
13
21
29
39
49
61
73
?

Type

Hoenn Pokdex

move name

Dark

Bite

Dark

Feint Attack

Ground Mud Slap


Ground Bulldoze
Ground Dig
Ground Earth Power
Normal Hyper Beam
Normal

Feint

Ground Fissure
Normal

Headbutt

#329 Vibrava

#328 Trapinch

move name

Type

Experience
cost

Ground

Rock
Dark

Rock Slide

Vitality

Crunch

Special

44
55
67
?

Rock

Sandstorm

Sand Attack
Sand
Tomb
Ground
Normal Bide

Type:

Superpower

Bug

Bug Bite

Insight
Height:

Ground Dragon

Experience
cost

Type

0
0
13

Normal

Insight

15kg / 33 lbs

HP:

Disobedience:

Abilities:
Vibration Pokmon
This Pokmons vibrations can cause
Levitate
severe headaches or even fainting.
Evolution: Second Stage.
If their prey faints, they proceed to Evolves after reaching a certain age.
melt them with acid. Vibravas wings
are still growing, making it a clumsy
#328
#329
#330
flier with low endurance.

Experience
cost

0
0
13

Type

move name

Normal

Sonic Boom

Dark

Feint Attack

Ground

Mud Slap

21
29
35
42
48

Ground Bulldoze

49
61

Normal

Normal

Supersonic

Dragon Dragon Breath


Dragon Dragon Tail
Ground Earthquake
Hyper Beam

Dragon Dragon Rush


Fire

Heat Wave

#331 Cacnea

Experience
cost

0
0
17
25
34
39
44
48
55
?
?

Normal
Rock
Normal

HP:

Uproar

Dragon

Dragon Claw

Dragon Outrage
Dragon Draco Meteor

Grass

Disobedience:

Cactus Pokmon
They release a strong and sweet
Sand Veil
aroma to attract prey, if they get
Evolution: First Stage.
closer, Cacneas shoot sharp thorns Evolves by doing evil deeds.
to bring them down. They resemble
cactuses and hide among them.
#331

161

Rock
Normal

#332

move name

move name

Type

0
5

Poison

Poison Sting

Grass

Absorb

13
21
29
37
45
53
?
?

Grass

Leech Seed

Bug

Pin Missile

Dark

Feint Attack

Dark

Sucker Punch

Grass

Needle Arm

Rock

Sandstorm

Poison

Acid

Fight

Drain Punch

Sand Attack

Grass

Ingrain

Ground Spikes
Dark Payback
Grass

Cotton Spore

Ghost

Destiny Bond

Ghost

Spite

Absorb

Grass

Leech Seed

Dexterity

Bug
Dark

Pin Missile

Vitality

Feint Attack

Special

29
41
53
65
?

Dark

Sucker Punch

Grass

Needle Arm

Rock

Sandstorm

Fight

Drain Punch

Grass

Seed Bomb

Base

HP:

Experience
cost

0
9
17
25
33
41
49
57
?

#333 Swablu

Normal
Poison

Type

Normal

Special

Boomburst
Toxic

Flying

Strength

Screech

Insight
Height:

Weight:

0.4m / 104

1kg / 2 lbs

Base

HP:

Disobedience:

Abilities:
Cotton Bird Pokmon
Their wings are made of cotton

Natural Cure
clouds. They are friendly creatures
Evolution: First Stage.
that love to be near humans, usually Evolves after reaching certain size.
sitting on their heads as cotton
hats. They travel in flocks and live
near towns during the Spring.
#333
#334

Ground Dragon

Type:

Vitality

Disobedience:

Abilities:
Mystic Pokmon
Known as the Elemental Spirit of
Levitate
the Desert. Their wings create a
Evolution:

Final Form.
cloud of dust that surrounds this
Pokmon while flying, while their
flapping produces a sound that
resembles a woman singing.
#328
#329

Experience
cost

Ground

Poison Sting

Grass

Bide

Ground Earthquake

Type:

Weight:

Growth

Experience
cost

0
0
0
13
15
21
29
35
48
60
?
?

Type

move name

Experience
cost

Pluck

Flying

Peck

Normal

Growl

Ghost

Astonish

Normal

Sing
Safeguard

Normal
Fairy

Fury Attack

Normal

0
10
15
18
25
34
42

Ice

Mist
Natural Gift

Normal

Refesh

Dragon Dragon Breath


Dragon Dragon Pulse
Fairy

Moonblast

Psychic Power Swap

57
64
?

Dragon
Grass

Dragon Dance

Normal

Perish Song

Flying

Sky Attack

Cotton Guard

Draco Meteor

Dragon Dragon Rush

Normal

Leer

Normal

Growth

#335 Zangoose

Dexterity
Vitality

Ground Spikes
Payback

Grass

Cotton Spore

Ghost

Destiny Bond

Dark

Switcheroo

Normal

Strength

Ground Sand Attack


Grass Ingrain
Dark

Type:

Special
Insight
Height:

1.3m / 403

Weight:

40kg / 88 lbs

Base

HP:

Weight:

1.3 m / 403 77kg / 170 lbs

Base

HP:

Disobedience:

Abilities:
Cat Ferret Pokmon
The sole desire to battle Sevipers is
Immunity
embedded in their genes, they have
been rivals since forever. Zangoose Evolution: Final Form.
is a very agile quadrupede, standing
up in two legs only when its ready
to fight.
#335

Disobedience:

Abilities:
Scarecrow Pokmon
They only move during the night.
Sand Veil
If they spot a traveler, Cacturnes
will stalk them in groups, waiting for Evolution: Final Form.
the exhausted creatures to sleep
before attacking. Their insides are
actually sand.
#331
#332

move name

Experience
cost

Type

0
4
10
15
18
25
34

Flying

Peck

Ghost

Astonish

Normal

Fury Attack

42

Disarming Voice

Fairy
Normal

Round

Normal

Take Down

Flying

Mirror Move

Dragon Dragon Pulse

50
?

Fairy

Moonblast

Flying

Feather Dance

#334 Altaria

Experience
cost

Type

0
8
13
15
21
29
39
48
?
?

Normal
Normal
Normal
Ice
Normal
Normal

move name
Growl
Sing
Safeguard
Mist
Natural Gift
Refresh

Grass
Normal

Cotton Guard

Flying
Psychic

Roost

Type:

Perish Song
Agility

Dragon

Flying

Strength
Dexterity

Special

Round
Take Down

#330

move name

Height:

Vitality

Normal

Dragon

Insight

Disarming Voice

Normal

Dark

Strength

move name

Type

Flying

Normal

Grass

Type:

Poison

Rock Slide

Tailwind

82kg / 180 lbs

Normal

0
0
13
21

#332 Cacturne

move name

Type

Dexterity

Insight

2m / 607

Leer

Experience
cost

#330

Strength

Height:

Revenge

Normal

Ground Earth Power

Special

Normal

Normal

Screech
Sandstorm

Rock

Fight

move name

Ground Sand Attack


Ground Sand Tomb

Vitality

Insight

Abilities:

Flying

Type

Rock Slide

Special

51kg / 113 lbs

Hyper Beam

Dragon Dragon Pulse

#329

Dexterity

Vitality

0.4m / 104

Normal

Sandstorm

Ground Earth Power

Type:

Base

Dragon Dragon Breath


Rock

#328

Bide

Dexterity

Weight:

Supersonic

0
17
25
35
47
59
71
?

Type


First Stage.
Evolution:
Evolves after reaching a certain age.

25
34
39
48
53
?

Ground Bulldoze

Disobedience:

Hyper Cutter & Arena Trap

0
0
17

Sonic Boom

Feint Attack
Ground Mud Slap

Normal

Abilities:

Experience
cost

Ground Sand Attack


Ground Sand Tomb

Strength

Height:

move name

#330 Flygon

move name

Type

HP:

Dark

21
29
35
44
49
?
?

Special

1.1m / 307

Base

15kg / 33 lbs

Ant Pit Pokmon


Their nest is like a bowl pit dug in
sand. Trapinches wait for prey to
tumble down their pit, later to be
crushed between this Pokemons
jaws. Beware of them as their bite
can cause a serious damage.

Vitality

Base

Weight:

0.7m / 204

Giga Drain

Grass

0
0

Dexterity

Ground Earthquake
Fight

Experience
cost

Strength

Dexterity

Weight:

Ground

4
10
17
25
34

Strength

Height:

Type:

Insight
Height:

Weight:

1.1m / 307

20kg / 45 lbs

Base

HP:

Disobedience:

Abilities:
Humming Pokmon
Seen as dancing clouds in the sky,
Natural Cure
Altarias sing melodies in their sweet
voices, evoking wonder, beauty and Evolution: Final Form.
dreams to the listeners. They live far
away from people and throw colorful
fireballs at uninvited guests.
#333
#334

move name

Experience
cost

Type

0
5

Normal

Scratch

Normal

Quick Attack

12
19
26
33
40
50
?

Dark

Pursuit

Dark

Embargo

Fight

Revenge

Fight
Dark

Detect
Taunt

Fight

Close Combat

Normal

Fury Swipes

Experience
cost

Type

move name

0
6
15
22

Normal
Bug

Leer

Normal

Slash

Normal

Crush Claw

29
36
43
?

Normal

Bug
Normal

Fury Cutter

False Swipe
X-Scissor
Swords Dance

Dark

Night Slash

Steel

Metal Claw

162

Hoenn Pokdex
Experience
cost

Type

Hoenn Pokdex

move name

0
5

Normal

Wrap

Dark

Bite

12
20
27
31
38

Poison

Poison Tail

Poison

Venoshock

Poison

Poison Fang

Dark

Night Slash

45
48
?
?

Ice
Dark

Haze
Crunch

Poison

Coil

Water

Aqua Tail

Steel

Iron Tail

#337 Lunatone

Experience
cost

Normal

Swagger

Ghost

Lick

16
23
28
34
42
46

Normal

Screech

Normal
Poison

Glare

Vitality

Venom Drench

Special

Poison

Gastro Acid

Poison

Poison Jab

Poison

Belch

50
?

Normal

Wing Out

Grass

Giga Drain

Rock

Type:

Psychic

Dexterity
Vitality
Special
Insight
Weight:

1m / 303

168kg /370 lbs

Base

HP:

Disobedience:

Abilities:
Meteorite Pokmon
First found where a meteorite fell.
Levitate
For this reason its believed it came

Final Form.
from space. Its eyes fill people with Evolution:
dread and lure them to sleep. They
become very active and extremely
powerful during full moons.
#337

Experience
cost

0
0
9
17
26
33
41
49
?
?

Type
Rock

move name
Rock Throw

Normal

Harden

Fire

Fire Spin

Psychic

Psywave

Rock

Rock Slide

Psychic
Rock

Psychic
Stone Edge

Normal

Explosion

Psychic

Magic Coat

Psychic

Skill Swap

#339 Barboach

Experience
cost

0
0
13
21
29
37
45
53
?

Type
Normal
Psychic
Rock
Dark

HP:

Heal Block

Grass
Psychic

Solar Beam

Psychic

Zen Headbutt

Wonder Room

Water Ground

Disobedience:

Abilities:
Whiskers Pokmon
Their whiskers work as a super Oblivious & Anticipation

sensitive radar. They hide in the
Evolution: First Stage.
mud with only their whiskers Evolves after reaching a certain age.
exposed, waiting for prey to come. If
the mud dries, they move back into
the water.
#339
#340

163

Base

HP:

Disobedience:

Abilities:
Fang Snake Pokmon
Their hate for the Zangoose has
Shed Skin
been boiling for so long its now a
Evolution: Final Form.
basic instinct. They battle using
their sword-edged poisonous tail,
hiding in tall grass until an unwary
#336
prey gets close enough.

Experience
cost

Type

0
0
9
17
25
33
41

Rock

move name
Harden

Psychic

Hypnosis

Rock
Psychic
Rock

21
29
37

Psywave
Rock Slide
Psychic
Stone Edge

49
53

Psychic

Explosion
Magic Room

Psychic

Magic Coat

Normal

0
0
13

Rock Throw

Normal
Psychic

Experience
cost

45
50
?
?

#338 Solrock

Type

move name

Normal

Tackle

Psychic

Confusion

Rock

Rock Polish

Dark
Psychic

Embargo
Cosmic Power

Psychic

Heal Block

Psychic

Future Sight

Fairy

Moonblast

Psychic
Psychic

Trick Room
Skill Swap

Rock

Type:

Psychic

Dexterity

Height:

Weight:

1.2m / 400 154kg /339 lbs

Base

HP:

Disobedience:

Abilities:
Meteorite Pokmon
People say it came from space.

Levitate
They release the purest light when
Evolution:

Final Form.
they get angry. Usually found
absorbing solar light during the day,
Solrocks can emit blinding lights and
burning heat while spinning.
#338

Experience
cost

Type

0
6

Ground
Water

move name
Mud Slap
Water Sport

14
22

Ground Mud Bomb

31
35
42
47
?

Psychic

Rest

Water

Aqua Tail

Water

Muddy Water

Water

Water Pulse

Ground Fissure
Normal Flail

Experience
cost

6
10
18
26
31
39
43
?
?

Type

move name

move name

Psychic Zen Headbutt


Ground Mud Slap

14
22

Ground Mud Bomb


Water

Water Pulse

33
39
45
57
?

Psychic

Rest

Water

Aqua Tail

Water

Muddy Water

Water

Water Sport

Ground Fissure
Flying Bounce

#341 Corphish

0
6
10
18
26
33
43
51
?
?

11kg / 25 lbs

Normal

Ground Earthquake
Psychic Future Sight
Dragon Dragon Dance

38
44
53
?

Type

move name

Water

Bubble

Normal

Vice Grip

Water

Bubble Beam

Normal

Double Hit

Dark

Taunt

Water

Crab Hammer

Normal

Swords Dance
Guillotine

Normal

Dragon Dragon Dance

#343 Baltoy

Water

Base

HP:

Experience
cost

Type

0
0
23
26
35
41
47
?
?

Type:

Harden

Normal

Protect

Dive

Ground Mud Shot

0.5m / 108

21kg / 47 lbs

HP:

HP:

move name

Experience
cost

Type

0
10

Water

Bubble

Normal

Vice Grip

Water

Bubble Beam

Normal

Double Hit

Dark

38
44
53
?

Taunt

Water

Crab Hammer

Normal

Swords Dance
Guillotine

Normal
Normal

Endeavor

#342 Crawdaunt

Experience
cost

Type

Normal
Normal

13
23
26
35
41
47
?
?

Normal

Night Slash

Water

Razor Shell

Dark
Steel

Crunch
Metal Claw

Normal

Chip Away

Water

Type:

Dexterity

Razor Shell
Crunch

Insight

Fight

Superpower

Abilities:
Clay Doll Pokmon
They spin on their center to move
Levitate
around. When a group of them
Evolution:
Stage. Its not possible
gathers they create a horrible, to know whatFirst
makes it evolve.
head-ache inducing noise at unison.
Old paintings describe them living
with people in ancient times.
#343
#344

Dark

Strength

Special

Protect

Dark

Vitality

Disobedience:

Leer
Knock Off

Knock Off

Psychic Ground

move name
Harden

Dark

Dark

Ground Mud Sport

Disobedience:

Abilities:
Whiskers Pokmon
Dangerous and territorial, they claim Oblivious & Anticipation
entire ponds as their homes and will
Evolution: Final Form.
crush with earthquakes whoever
dares to dive in. They eat anything
alive in their pond or swamp. They
learn to foretell real tremors.
#339
#340

Leer

Insight
Base

Base

Night Slash

Special

Weight:

46kg /101 lbs

Dark

Normal

Height:

Weight:

0.9m / 300

Water
Dark

Vitality

Snore

Height:

move name

Normal
Normal

Ground Magnitude

Water

Disobedience:

Dexterity

Ground Earthquake

Insight

20
24
32

Strength

Amnesia

Psychic Future Sight

Spark

Electric

Type:

Special

Snore

Abilities:
Ruffian Pokmon
Corphish were originally foreign Hyper Cutter & Shell Armor
Pokmon that were imported as
Evolution: First Stage.
pets. They eventually turned up in Evolves after reaching a certain age.
the wild and reproduced a lot. They
are resilient and can live in polluted
water. Beware of their pincers.
#341
#342

Experience
cost

Vitality

Ground Magnitude

Insight

0.6m / 200

Dexterity

Amnesia

Special

Weight:

Strength

Ground Mud Sport


Water Water Gun
Psychic

Water Ground

Type:

Tickle

Normal

Vitality

Height:

#340 Wishcash

move name

Type

Dexterity

Ground Mud Sport


Water Water Gun
Psychic

Experience
cost

Strength

20
24
32

Insight

Type

0
0
6

0
0

Strength

Special

Cosmic Power

Insight

2kg / 5 lbs

52kg / 115 lbs

Vitality

Special

0.4m / 104

Weight:

2.7m / 810

Embargo

Vitality

Base

Height:

Rock Polish

Dexterity

Weight:

Insight

Confusion

Psychic

Type:

Dexterity

Tackle

Psychic

Experience
cost

Strength

move name

Strength

Height:

Poison

Type:

0
9

Strength

Height:

#336 Seviper

move name

Type

Height:

Weight:

1.1m / 307

33kg / 72 lbs

Base

HP:

Disobedience:

Abilities:
Rogue Pokmon
Crawdaunt is extremely violent and Hyper Cutter & Shell
territorial. The ponds where it lives
Evolution: Final Form.
look like desolated places due
to them attacking anything that
comes close. It sheds its shell once a
year, this weakens it for a few days.
#341
#342

move name

Experience
cost

Type

0
4
10
17
25
31
34
41
49

Psychic

Confusion

Normal

Rapid Spin

Rock

Rock Tomb

Psychic

Power Trick

Normal

Self Destruct

Psychic Cosmic Power


Psychic Power Split
Rock

Sandstorm

Normal

Explosion

Psychic

Trick

Experience
cost

0
7
13
21
28
34
37
45
?
?

Type

Armor

move name

Normal Harden
Ground Mud Slap
Psychic Psybeam
Rock

Ancient Power

Psychic

Extrasensory

Psychic

Guard Split

Ground Earth Power


Psychic Heal Block
Bug
Psychic

Signal Beam
Gravity

164

Hoenn Pokdex
Experience
cost

0
0
7
13
21
28
34
36
47
61
?
?

Type

Hoenn Pokdex

move name

Psychic

Confusion

Normal

Rapid Spin

Ground Mud Slap


Psychic

Psybeam

Ancient Power
Rock
Psychic Extrasensory
Psychic Guard Split
Normal

Hyper Beam

Rock

Sandstorm

Normal

Explosion

Rock
Psychic

Stealth Rock

Experience
cost

0
0
10
17
25
31
34
40
54
62
?

Harden

Rock
Psychic

Rock Tomb
Power Trick

Vitality

Normal

Self Destruct

Special

Psychic

Cosmic Power

Psychic

Power Split

Dexterity

Insight
Height:

Ground Earth Power


Psychic

Heal Block

Psychic
Psychic

Imprison

Grass

Dexterity
Vitality
Special
Insight
Weight:

1m / 303

23kg / 52 lbs

Base

HP:

Base

Disobedience:

Abilities:
Clay Doll Pokmon
It is made entirely of clay. The first
Levitate
one was discovered in ruins from
Evolution:

Final Form.
20,000 years ago. A strange light is
said to be the source of its life and
psychic abilities. Its eight eyes are
always alert and always watching.
#343
#344

Wonder Room

Rock

Type:

Weight:

1.5m /500 108kg /238 lbs HP:

Disobedience:

move name

Experience
cost

Type

0
8
22
36
50
57
64
?

Ghost

Astonish

Poison

Acid

Ghost

Confuse Ray

Poison

Gastro Acid

Grass
Normal

Energy Ball
Stockpile

Normal

Wring Out

Rock

Experience
cost

0
15
29
43
57
57
?
?

Stealth Rock

Type

move name

Normal

Constrict

Grass
Psychic

Ingrain

0
0
0
0
22
36
56
?

Type

move name

Poison

Acid

Normal

Constrict

Normal

Spit Up

Normal

Swallow

Ghost

Confuse Ray

Rock

Ancient Power

Grass

Energy Ball

Rock

Stealth Rock

Experience
cost

0
0
0
0
29
46

Ground Earth Power


Normal

#346 Cradily

Tickle

Rock

Type:

Normal

Wring Out

Vitality

Psychic

Amnesia

Special

Poison

Gastro Acid

Grass
Grass

Worry Seed

Dexterity
Vitality
Special
Insight
Height:

0.7m / 204

Weight:

12kg / 27 lbs

Base

HP:

Disobedience:

Abilities:
Old Shrimp Pokmon
This ancient Pokmon is thought to
Battle Armor
be the common ancestor of many
Evolution:

First Stage.
modern Bug Pokmon. The fossils Evolves after reaching a certain age.
show it lived in big schools and it
preferred warm waters. Anoriths
used their claws to catch small prey.
#347
#348

165

Fury Cutter

Rock

Smack Down

Rock
Poison

Rock Blast
Cross Poison

Steel

Iron Defense

#349 Feebas

Vitality

Normal

Slash

Special

53
73

Water

Brine

Water

Bug

Insight

X-Scissor
Aqua Tail

Height:

Weight:

1.5m / 500

68kg / 150 lbs

Base

HP:

Disobedience:

Abilities:
Plate Pokmon
When the waters receded, this
Battle Armor
Pokmon was forced to evolve to
Evolution: Final Form.
live on land. Evidence suggests that
its claws could extend to reach the
prey that was far or underwater. Its
tough shell made it very resilient.
#347
#348

Water

Type:

move name

Experience
cost

Type

0
30
?

Normal

Splash

Normal

Flail

Strength
Dexterity

Special

Dexterity

Strength

Bug

Dexterity

Metal Claw
Ancient Power

Swallow

Stockpile

Bug

Protect

Normal

Ingrain

Rock

Normal

Bug

Strength

Scratch

Steel
Rock

Rock

Type:

Harden

Normal
Normal

Spit Up

Grass
Normal

Type:

Water Gun

Amnesia

Ground Mud Sport

Experience
cost

move name

Type

15
?
?

Normal

Tackle

Water
Water

Brine
Dive

Insight
Height:

Weight:

0.6m / 200

Grass

Strength

Insight
Height:

Weight:

1.5m / 500

60kg / 133 lbs

Base

HP:

Disobedience:

Abilities:
Barnacle Pokmon
Suction Cups
Cradily moves slowly at the bottom
of the sea. It uses its body as an
Evolution:

Final Form.
anchor and its tentacles as arms to
catch prey. Their foes are melted
with a potent acid before being
consumed.
#345
#346

#347 Anorith

Water

0
0
19
31
46

#348 Armaldo

move name

Type

Normal

Astonish

Seed Bomb

Crush Claw

Ground Mud Sport

Experience
cost

Vitality

Ghost

?
?

?
?

Normal

move name

7kg / 16 lbs

Base

HP:

Disobedience:

Abilities:
Fish Pokmon
This Pokmon tastes awful, it is
Swift Swim
incredibly ugly, smelly, kind of dumb,
Evolution: First Stage. Evolves by
and a terrible fighter. To make reaching 5 Points on Beauty.
things worse, it is actually extremely
rare. For those reasons, people tend
to avoid it and its usually ignored.
#349
#350

move name

Type

49
55

Type

Ancient Power

Rock

Abilities:
Sea Lily Pokmon
Over 100 million years ago, Lileep
Suction Cups
used to attach themselves to
Evolution: First Stage.
rocks at the bottom of the sea. A Evolves after reaching a certain size.
catastrophe led them all to extintion
A few fossils were found and some
were revived by scientists.
#345
#346

Experience
cost

Experience
cost

0
0
0
25
37

Strength

Teleport

Strength

Height:

Psychic Ground

Type:

Normal
Psychic

Telekinesis

#345 Lileep

#344 Claydol

move name

Type

Experience
cost

Type

0
7
19
31

Normal

39
43
55
?
?

move name

Experience
cost

Normal

Slash

Normal

Crush Claw

0
13
25
37
41
49
61

Dark

Knock Off

Water

Aqua Jet

Harden

Ground Mud Sport


Steel

Metal Claw

Rock

Ancient Power

Bug

Bug Bite

Type

move name

Experience
cost

0
4
11
17
24
31
37
44
51
?

Type

move name

Water

Water Gun

Water

Water Sport

Fairy

Disarming Voice

Water

Water Pulse

Normal

Captivate

Normal

Recover

Normal

Attract

Poison

Coil

Water

Rain Dance

Psychic

Hypnosis

#351 Castform

Experience
cost

0
7
14
21
27
34
41
47
?
?

Type:

Normal

Wrap

Normal

Refresh

Dragon
Water

Twister

Dragon

Safeguard

Water

Hydro Pump

Dragon

Dragon Pulse

Psychic

Magic Coat

Normal

Protect

Dexterity

Fury Cutter

Vitality

Water

Brine

Special

Rock

Rock Blast

Bug

X-Scissor

Normal

Rapid Spin

Insight
Height:

0.3m / 100

Weight:

1kg / 2 lbs

Base

HP:

Dexterity

Special

Normal

Normal

Strength

Dragon Tail

Strength

Water Gun

Water

Type:

Vitality

Aqua Tail

Scratch

#350 Milotic

Aqua Ring

Water

Normal
Water
Bug

move name

Type

Disobedience:

Insight
Height:

Weight:

Base

6.2m / 2004 162kg /357 lbs HP:

20

Disobedience:

Abilities:
Tender Pokmon
Milotic is considered to be one of Competitive & Marvel Scale
the most beautiful Pokmon in
Evolution: Final Form.
existence. It has inspired music,
paintings and statues. It has the
power to calm the anger and
hostility of its foes.
#349
#350

Experience
cost

Type

0
10
15
20
20
40

Normal

45
?

Ice

move name
Tackle
Powder Snow

Normal

Headbutt

Water

Rain Dance

Normal

Weather Ball

Fire

Fire Blast

Flying

Hurricane

Psychic

Future Sight

Experience
cost

10
10
20
20
40
40
?
?

Type
Fire
Water

move name
Ember
Water Gun

Ice

Hail

Fire

Sunny Day

Ice
Water

Blizzard
Hydro Pump

Normal

Last Resort

Normal

Reflect Type

Abilities:
Weather Pokmon
This Pokmon reacts to the weather
Forecast
by changing its type and looks. It
Evolution:Final Form.
can also change the weather at will.
When there is a drought, farmers
lure them with small hanging dolls to
ask them for rain.
#351

166

Hoenn Pokdex
Experience
cost

0
0
0
7
13
18
25
33
42
50
?

Type
Dark

Hoenn Pokdex

move name
Thief

Ghost

Astonish

Normal

Scratch

Ghost

Shadow Sneak

Normal

Fury Swipes

Psychic Psybeam
Ghost Shadow Sneak
Ghost

Shadow Claw

Normal

Substitute

Psychic Synchronoise
Dark

Snatch

#353 Shuppet

Experience
cost

0
0
4
10
16
21
30
38
46
?
?

Tail Whip

Normal
Normal

Bind

Dexterity

Feint

Vitality

Dark

Feint Attack

Special

Rock

Ancient Power

Normal

Camouflage

Normal

Screech
Sucker Punch
Fake Out

Normal
Psychic

Trick

Ghost

Dexterity
Vitality
Special
Insight
Weight:

0.6m / 200

2kg / 5 lbs

Base

HP:

Disobedience:

Abilities:
Puppet Pokmon
They feed on dark emotions such
Frisk & Insomnia
as envy, jealousy and vengefulness.
Evolution: First Stage. Evolves when it
If they sting you, theyll fill you with finds a discarded doll to posess.
a vindictive desire. They dont have
bodies under their blanket and they
are looking for a body to posess.
#353
#354

Experience
cost

0
0
10
16
22
30
40
52
64
?

Type

move name

Ghost

Curse

Ghost

Night Shade

Ghost

Spite

Ghost

Shadow Sneak

Dark

Feint Attack

Ghost

Shadow Ball

Dark

Embargo

Ghost

Grudge

Ghost

Phantom Force

Ghost

Destiny Bond

#355 Duskull

Experience
cost

0
0
13
19
26
34
46
58
?
?

Normal

Screech

Fire
Ghost

Will-O-Wisp

Ghost

HP:

Dark

Snatch

Psychic

Trick

Psychic

Role Play

Ice

Icy Wind

Ghost

Disobedience:

Abilities:
Requiem Pokmon
They wander at night. They can
Levitate
make themselves invisible and they
Evolution: First Stage. Evolves after
follow travelers all night until dawn scaring hundreds of people.
breaks. It loves the crying of little
children, they can be seen scaring
kids who misbehaved during the day.
#355
#356
#477

167

HP:

Disobedience:

Abilities:
Color Swap Pokmon
Color Change
They are able to change their colors
to blend with their surroundings.
Evolution:

Final Form.
The only part of its body that cant
change its the red zigzag line on its
belly. Kecleon is very sneaky, smart
and kind of insolent.
#352

Experience
cost

Type

0
7
13

Dark

19
26
34
42
50
?
?

Ghost
Fire

move name
Knock Off
Night Shade
Will-O-Wisp

Ghost

Curse

Ghost

Hex

Dark

Sucker Punch

Dark

Snatch

Psychic Trick
Ice
Ghost

Icy Wind

Experience
cost

Type

4
10
16
22
30
38
46
54
?

Normal
Ghost

move name

12kg / 27 lbs

HP:

move name

Type

0
6
14
22
30
38
46

Normal

Leer

Normal

Disable

Ghost

Astonish

Ghost

Shadow Sneak

Dark

Payback

0
9
17
25
33
41
49

?
?

Ice

Icy Wind

Ghost

Curse

Ghost

Hex

Psychic

Wonder Room

Experience
cost

Electric

Thunder Punch

Normal

Foresight

Ghost

Confuse Ray

Dark

Pursuit

Fire

Will-O-Wisp

Ghost

Hex

Dark

Payback

Dark

Dark Pulse

Normal

0
0
0
0
14
22
30
37
49
61
?

Disable

Normal

Leer

Dexterity

Ghost

Night Shade

Vitality

Ghost

Astonish

Special

Ghost

Shadow Sneak

Ghost

Curse

Insight

Ghost

Shadow Punch

Normal

Mean Look

Psychic

Future Sight

Grass

Type:

Special

Embargo
Grudge

Ghost
Psychic

Phantom Force
Role Play

Ghost

Type

Insight
Height:

move name

Weight:

2m / 607

Base

200kg /440 lbs HP:

Experience
cost

Type

move name

Psychic

Healing Wish

Normal

Growl

Psychic

Confusion

Normal

Take Down

30
38
46
52

Psychic

Psywave

Normal

Heal Bell

Psychic

Extrasensory

Psychic

Synchronoise

Psychic

Cosmic Power

#359 Absol

Experience
cost

Type

Wrap

Ghost

Astonish

Normal
Normal

Uproar

33
41
49
?
?

Type

0
0
7
17
27
37
47
61

Normal

Bestow

Normal

Leer

Normal

Growth

Normal

Stomp

Normal

Whirlwind

Normal

Body Slam

Grass

Leaf Tornado

Grass

Solar Beam

?
?

Flying

Tailwind

Experience
cost

Type

0
0
11
21
31
41
50
71
?

Gust

Normal

Natural Gift

Grass

Razor Leaf

Flying
Grass

Sweet Scent
Magical Leaf

Grass

Synthesis

Flying

Air Slash

Grass
Dragon

#358 Chimecho

Psychic

Type:

Strength
Dexterity

Heal Pulse

Normal
Psychic

Recover

Vitality

Fire

Will-O-Wisp

Special

Normal

Mean Look

Insight

Disobedience:

Abilities:
Disaster Pokmon
It is said that this Pokmon can live
Pressure & Super
for 100 years. It has a bad reputation:
Evolution: Final Form,
whenever one is seen, a disaster is
soon to follow - earthquakes, forest
fires and tidal waves. Absols lead a
lonely life.
#359

Luck

Leaf Storm
Twister

Dragon Outrage

Psychic

Dark

move name

Flying

Special

Pursuit

1.2m / 311 47 kg / 103 lbs HP:

move name

Experience
cost

Double-Edge

Stored Power

Disobedience:

Abilities:
Beckon Pokmon
Its body is hollow. Some paranormal
Pressure
experts say there is a spectral
Evolution: Second Stage. Evolves after
energy ball inside them but it is not being Traded holding certain item.
confirmed. If it absorbs an object
or a creature theres the risk that
nothing wil come back out.
#355
#356
#477

Safeguard

Dexterity

Ghost

HP:

Normal

Type:

Base

Base

Normal

Confuse Ray

Weight:

30kg / 67 lbs

Vitality

Ghost
Dark

Height:

Weight:

1.6m / 503

Yawn

Strength

Foresight

Height:

move name

Normal

Night Shade

Spite

Power

0
9
17
25

Ghost
Normal

Psychic Future Sight

Disobedience:

Abilities:
Fruit Pokmon
It is very common in humid and hot Chlorophyll & Solar
regions. It can grow back the fruit
Evolution: Final Form.
it has eaten. Mothers prefer Tropius
fruits to feed their children as it is
more nutritive and sweet. They are
mellow and friendly Pokmon.
#350

0
6
14
22

Disobedience:

Flying

Strength

Shadow Ball

Dark

Memento

Dark

Dark
Ghost
Ghost

Strength

Gravity

Pain Split

#357 Tropius

Ghost

Type:

Normal
Psychic

Vitality

Abilities:
Marionette Pokmon
Its body is usually a discarded doll or
Frisk & Insomnia
toy. Its spirit is made of dark feelings
Evolution:

Final Form.
and is overrun by the desire of
revenge towards the kid that threw
the toy. If you open its mouth, all the
cursed energy will escape.
#353
#354

Experience
cost

Fire Punch
Ice Punch

Shadow Sneak

Type:

Base

Ice

Bind

#356 Dusclops

move name

Type

Feint Attack

Insight
Weight:

Fire

Experience
cost

Ghost

Dexterity

1.1m / 307

?
?

Normal

move name

Spite

Strength

Height:

0
0
0
0
9
17
25
33
42
58

Type

Screech

Destiny Bond

#354 Banette

Experience
cost

Dexterity

Special

Sucker Punch

Insight

15kg / 33 lbs

Base

Hex

Dark

Special

0.8m / 207

22kg / 48 lbs

Vitality

Vitality

Base

Weight:

1m / 303

Curse

Dexterity

Weight:

Height:

Knock Off

Dark

Strength

Height:

Insight

move name

Type

Type:

Strength

Lick

Strength

Height:

Normal

Type:

Normal
Ghost

Dark

Type:

#352 Kecleon

move name

Type

Insight
Height:

Weight:

0.6m / 200

1kg / 2 lbs

Base

HP:

Disobedience:

Abilities:
Wind Chime Pokmon
They have seven different cries that
Levitate
resound with the wind. They can
Evolution: Final Form.
create ultrasonic waves when they
are in danger. Using the suction
cup on their head, they hang to
branches on windy days.
#433
#358

move name

Experience
cost

Type

0
0
0
4
12
25
33
41
50

Fight

Detect

Normal

Me First

Normal

Scratch

Normal

Leer

?
?

Dark
Normal
Normal
Dark
Dark

Pursuit
Double Team
Swords Dance
Night Slash
Sucker Punch

Ghost

Hex

Ghost

Spite

Experience
cost

0
0
0
9
20
28
36
47
65
?

Type

move name

Normal
Normal

Feint

Dark

Taunt

Normal

Razor Wind
Quick Attack

Dark

Bite

Normal

Slash

Psychic Future Sight


Psychic

Psycho Cut

Normal

Perish Song

Fairy

Play Rough

168

Hoenn Pokdex
Experience
cost

0
0
15
15

Type

Hoenn Pokdex

move name

Fairy

Charm

Normal

Splash

Ghost

Destiny Bond

Normal

Safeguard

Experience
cost

0
15
15

Type

move name

Normal

Encore

Fight

Counter

Psychic

#360 Wynaut

Psychic

Type:

Strength
Dexterity

Mirror Coat

Vitality
Special
Insight
Height:

Weight:

0.6m / 200

HP:

Bright Pokmon
Its face always appears to be happy,
but Wynaut can be deceitful. Only
through its tail that youll know its
true emotions. They live together in
caves and bump into eachother to
gain strength.

#361 Snorunt

Ice

Type:

0
4
13
22
31
37

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.7m / 204

17kg / 37 lbs

Base

HP:

Type

Experience
cost

Disobedience:

Normal

Leer

Normal

Double Team

Ice

46
?

move name

Protect

Dark

Crunch

Ice

Ice Shard

Ice

Blizzard

Water

Abilities:

#360

Type

move name

0
0
13
22
31
37
42

Ice

Icy Wind

Normal

Protect

59
?

Dark

Bite

Normal

Leer

Dark
Ice

Crunch
Ice Beam

Ice

Freeze-Dry

Ice
Rock

Sheer Cold
Rollout

#363 Spheal

Experience
cost

Type

move name

0
0
19
28
35
40

Normal

Double Team

Ice

Powder Snow
Headbutt

51
?
?

Normal

Ice

Aurora Beam

Normal

Swagger

Normal

Snore

Ice

Sheer Cold

Water

Aqua Ring

Ice Ball

Dexterity

Brine

Vitality

Ice

Hail

Special

Psychic

Rest

Insight

Ice

?
?

Water

Blizzard
Water Pulse

Normal

Super Fang

move name

Type
Ice

Powder Snow

35
40
?
?

Normal

Headbutt

Ice
Ice

Ice Fang

Dexterity
Vitality

Frost Breath

Special

Hail

Ice
Normal

Weather Ball

Dark

Fake Tears

Water

Ice

Type:
Strength

Bite

Dark

19
28

#365 Walrein

Insight
Height:

Weight:

1.4m / 407 300kg/664 lbs

Base

HP:

Disobedience:

Abilities:
Ice Break Pokmon
The leader of the herd is a powerful
Ice Body & Thick Fat
Walrein. They are very aggressive
Evolution: Final Form.
and will protect their herd even at
the cost of their lives. Their tusks
can shatter giant blocks of ice. It is
relentless and unpredictable.
#363
#364
#365

#362 Glalie

Ice

Type:

Experience
cost

0
0
50
?

Strength
Dexterity

Type

move name

Water

Clamp

Water

Water Gun

Normal

Shell Smash

Normal

Endure

Experience
cost

0
0
?
?

move name

Type

Height:

Weight:

1.1m / 307

87kg / 193lbs

HP:

Experience
cost

Type

0
0
0
19
25

Dark
Normal

move name
Crunch
Growl

Water

Water Gun

Normal

Body Slam

Ice

Aurora Beam

32
43
52

Normal

Swagger

Normal

Snore

?
?

Normal

Ice
Water

Experience
cost

Blizzard
Belly Drum
Aqua Tail

#366 Clamperl

Type
Normal
Ice

43
44

Psychic Rest
Ice
Ice Fang

65
?

Sheer Cold
Ice
Ground Fissure

Ice
Water
Ice

Insight

Ice

Iron Head

Water

Disobedience:

Weight:

Base

HP:

Disobedience:

move name

Experience
cost

Type

0
0
7
19
25
37
43
?
?

Normal

Defense Curl

Ice

Powder Snow

Normal

Encore

Normal

Body Slam

Ice

Aurora Beam

Psychic Rest
Ice
Water

Blizzard
Dive

Normal

Endure

Experience
cost

Type

0
0
13
21
31
37

Normal

49
?

Ice
Rock

Normal

Growl

Water

Water Gun
Ice Ball

Ice
Water
Ice

Weight:

0.4m / 104

move name

#367 Huntail

Type:

Water

Strength
Dexterity
Vitality

Hail

Special

Snore
Rollout

52kg / 115 lbs

Base

HP:

Disobedience:

Abilities:
Bivalve Pokmon
It is protected by a sturdy shell
Shell Armor
which is used to catch its prey.
Evolution: First Stage. Evolves after
Clamperl will produce a magnificent being Traded holding certain item.
pearl once in a lifetime. That pearl
is said to increase psychic powers
and will sell for a lot of money.
#366
#367
#368

Brine

Sheer Cold

Hail

Vitality

Height:

Abilities:
Face Pokmon
Its body is so hard it was thought Ice Body & Inner Focus
to be made of rock. They can be
Evolution:

Final Form. Male Snorut
aggressive if provoked. When they evolved by becoming unmeltable.
hunt, they freeze their prey solid
before eating it. They can live in
warm places without trouble.
#361
#362
#478

Ice Ball
Brine

Dexterity

Normal Refresh
Ground Mud Sport

Insight

1.5m / 500 256kg /565 lbs

Powder Snow

Strength

Whirlpool

Blizzard

Height:

Encore

Water

Type:

Ice

Weather Ball

move name

0
0
13
21
31

Ice
Normal
Steel

Disobedience:

Abilities:
Ball Roll Pokmon
They play with the Spheal in the
Ice Body & Thick Fat
herd by spinning them with their
Evolution: Second Stage.
noses. When they are not in the wild Evolves after reaching a certain age.
theyll spin almost any round object,
even Pokballs. Sealeos are great
hunters underwater.
#363
#364
#365

Iron Defense

Steel
Water

Base

Special

Abilities:
Clap Pokmon
They live in big herds with their
Ice Body & Thick Fat
families. They are bad swimmers
Evolution: First Stage.
but good floaters. To move on land, Evolves
after reaching a certain age.
they roll like balls instead of walking.
When they are happy they clap and
squeal, so they can be really noisy.
#363
#364
#365

169

Body Slam

Ice
Water

Water

Strength

Water Gun

Special

Insight

HP:

Normal

Growl

Frost Breath
Hail

Special

39kg / 87 lbs

Encore

Normal
Water

Ice

Vitality

0.8m / 207

Normal

0
0
13
21
31
43
47

Vitality

Type:

Base

Powder Snow

Ice

Type:

Ice Fang

Dexterity

Weight:

Defense Curl

Ice

#364 Sealeo

move name

Type

Ice

Strength

Height:

Normal

Experience
cost

#202

Abilities:
Snow Hat Pokmon
This friendly Pokmon lives in cold Ice Body & Inner Focus
mountains and deserted snowlands.

First Stage.
Evolution:
It survives by eating snow and ice. Evolves differently for males and females.
They form small groups to protect
themselves from predators. If you
take their hat off, they will get angry.
#361
#362
#478

Experience
cost

55
?

move name


First Stage.
Evolution:
Evolves after reaching a certain size.

0
10

Water Pulse

Disobedience:

0
0
0
19
25
37
43

Type

Shadow Tag

Experience
cost

Icy Wind

Normal

Base

14kg / 31 lbs

Experience
cost

Insight
Height:

1.8 m / 600

Weight:

27kg / 59 lbs

Base

HP:

Disobedience:

Abilities:
Deep Sea Pokmon
It lives at extreme depths of the
Swift Swim
sea. Their eyes can see perfectly in
Evolution: Final Form.
complete darkness. Huntails light up It was holding the Fang of a Pokmon.
their tail to attract their prey, then
swallow them whole with a single
bite.
#366
#367
#368

move name

Experience
cost

Type

0
10
19
28
34
42

Water

Whirlpool

Normal

Screech

Normal

Scary Face

Water

Brine

48
?
?

Dark

Sucker Punch

Dark

Crunch

Poison

Coil

Water

Muddy Water

Normal

Super Fang

Experience
cost

6
15
24
33
37
46
50
?

Type
Dark
Water
Ice
Normal

move name
Bite
Water Pulse
Ice Fang
Baton Pass

Water

Dive

Water

Aqua Tail

Water

Hydro Pump

Normal

Bind

170

Hoenn Pokdex
Experience
cost

0
10
15
24
33
42
48
?
?

Type

Hoenn Pokdex

move name

Water

Whirlpool

Psychic

Agility

Water

Water Pulse

Water

Aqua Ring

Normal

Baton Pass

Psychic Psychic
Poison

Coil

Ghost

Confuse Ray

Water

Muddy Water

#368 Gorebyss

move name

Type

Experience
cost

Water

Type:

6
11
19
28
37
46

Psychic
Fairy

Confusion

Psychic

Amnesia

Dexterity

Normal

Captivate

Vitality

Water

Dive

Special

Water

Aqua Tail

50
?

Water

Hydro Pump

Normal

Bind

Strength

Draining Kiss

Insight
Height:

Weight:

1.8m / 600

Base

22kg / 50 lbs

HP:

South Sea Pokmon


Found in the depths of the southern
seas. Their body is built to withstand
the sea pressure. While it appears
to be beautiful and harmless, it is a
cruel and deceitful creature.

Abilities:

Rock

Type:

Water

Experience
cost

Type

0
0
15
29
41
57
50
71
?

Normal

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1m / 303

23kg / 51 lbs

Base

HP:

Disobedience:

Abilities:
Longevity Pokemon
It has remained unchanged for Rock Head & Swift
millions of years. Relicanth was
Evolution: Final Form.
discovered in a deep sea expedition.
It feeds on plankton. Their scales
are like craggy rocks, they can
endure the deep pressure of the sea.
#369

Experience
cost

Type

move name

0
7
14
17
27
37
46

Normal

Tackle

Water

Water Gun

Normal

Take Down

Normal

Lucky Chant

55
?

Normal

Attract

Fairy

Sweet Kiss

Water

Aqua Ring

Normal

Safeguard

Psychic

Heal Pulse

#371 Bagon

4
9
15
22
31
40
50

Fairy

Charm

Psychic

Agility

Fairy
Water

Draining Kiss

?
?

Type:

Swim

move name

Type

Experience
cost

HP:

Rest

Water

Dive

Normal

Double-Edge

Water

Hydro Pump

Normal

Skull Bash

Normal

Protect

Psychic

Zen Headbutt

Dark

Crunch

Fire

Flamethrower

Water

Hydro Pump

Steel

Iron Defense

43
55
61
?

Headbutt

Fire
Dragon

Ember
Dragon Breath

Vitality

Normal

Scary Face

Special

Dragon

Dragon Claw

Normal
Dragon

Double-Edge

Experience
cost

#367

Dragon Pulse

0
8
22
36
50
43
57
78

Normal
Water

Height:

Weight:

1.1m / 307 110kg /243 lbs

#373 Salamence

Tackle

Type:

Dragon

Yawn
Ancient Power

Vitality

Normal
Normal

Double-Edge

Special

Ancient Power

Water

Dive

Rock

Head Smash

Water

Aqua Tail

Insight
Height:

Base

Disobedience:

Abilities:
Dragon Pokmon
After a lifetime of struggling for a
Intimidate
dream, it finally grew its wings.
Evolution: Final Form.
Salamence, however, is extremely
dangerous, it scorches entire fields
and mountains. Its easily angered
and completely uncontrollable.
#371
#372
#373

0
?

Dexterity

Weight:

1.5m / 500 102kg /226 lbs HP:

Experience
cost

Strength

Flying

Strength

Water Gun

Water

Base

HP:

#371

Rock

Type:

Insight

Type

move name

Normal

Take Down

Normal

Headbutt

Experience
cost

Type

0
0
0
0
25
32
43
53
62

Dark

Bite

Fire

Fire Fang

?
?

Normal

Leer

Electric

Thunder Fang

Fire

Experience
cost

Ember

Dragon Dragon Breath


Normal

Scary Face

Dark

Crunch

Fire

Flamethrower

Dragon Outrage

Dragon Dragon Claw

80
?

Dragon
Dragon

Normal
Normal

Rage
Focus Energy

Normal

Protect

Psychic
Flying

Insight

Normal

Swift

Normal

Captivate

Dragon

Disobedience:

Disobedience:

Height:

move name

Type

0
10
20
31
40

Normal

Rage

Normal

Leer

Normal

Focus Energy

50
55
?

Dragon Dragon Breath


Normal

Scary Face

Dragon Dragon Claw


Normal

Double-Edge

Normal

Mimic

Experience
cost

5
16
25
35
46
54
?
?

Type

Weight:

0.6m / 200

Abilities:
Rendezvous Pokmon
Luvdisc is a symbol of romance.
Swift Swim
It lives in shallow seas, swimming
Evolution:

Final Form.
after couples, bringing them closer
and promising eternal love. During
their spawning season, the waters
around them turn pink. 
#370

Experience
cost

move name

Dark
Normal

Bite

Fire
Psychic

Ember

Dragon Dance

Psychic

Dexterity

Insight

HP:

Dragon Tail

Strength

Captivate

Base

Zen Headbutt
Fly

Steel

Normal

8kg / 19 lbs

Headbutt

Normal

Special

Weight:

Double-Edge

Normal

Special

0.6m / 200

move name

0
0
0
20
30
37
50
61

Type:

Iron Head

Steel

Type

#373

Dragon Draco Meteor

#374 Beldum

move name

Type

move name

Experience
cost

#372

Flail

Height:

Disobedience:

Abilities:
Endurance Pokmon
The body is covered in a powerful
Rock Head
armor that resembles bones. It hides
Evolution: Second Stage.
in caves awaiting evolution, enduring Evolves after reaching a certain age.
hunger and harm while its cells
prepare for its final transformation.

Dexterity

Normal

Dexterity

#368

move name

Type

Strength

Rage


Final Form.
Evolution:
It was holding the Scale of a Pokmon.

Ground Magnitude

#370 Luvdisc

Focus Energy

Normal
Normal

Hydro Pump

Abilities:
Rock Head Pokmon
Bagons dream of soaring the sky.
Rock Head
This leads to a lot frustration that
Evolution: First Stage.
makes them dive off cliffs in an Evolves by sheer willpower.
attempt to fly. Their head is tough
enough to survive the fall. They are
very ill tempered and violent.
#371
#372
#373

171

Psychic

Normal

0
0
25
32

Water

Insight

42kg / 93 lbs

Rock Tomb
Take Down

Leer

Normal

Special

0.6m / 200

Rock
Normal

Bite

Dragon

Type:

Vitality

Vitality

Base

Ground Mud Sport

Dark
Normal

#372 Shelgon

move name

Type

Experience
cost

Vitality

Dexterity

Weight:

Harden

move name

Water Pulse

Strength

Height:

move name

Disobedience:

0
0
20
30
37
50
60
?
?

Type

Swift Swim

#366

#369 Relicanth

Experience
cost

95kg / 210 lbs

Base

HP:

Disobedience:

Abilities:
Iron Ball Pokmon
Beldum uses magnetic pulses to

Clear Body
float and comunicate. When it finds
Evolution: First Stage.
others, they move in perfect unison. Evolves by developing two brains.
It needs to develop a new brain to
evolve; two of them may merge or it
could develop a new one with time.
#374
#375
#376

#375 Metang

Type:

Steel

Psychic

Strength

Headbutt

Dexterity

Zen Headbutt

Vitality

Dark

Crunch

Special

Fire

Flamethrower

Dragon

Dragon Rage

Normal

Endure

Insight
Height:

Weight:

Base

1.2m / 311 202kg /446 lbs HP:

Disobedience:

Abilities:
Iron Claw Pokmon
Its two brains are joined by a
Clear Body
magnetic nervous system. This
Evolution:Second Stage.
allows Metang to use psychokinetic Evolves by developing two more brains.
powers. It is able to float and move in
midair at 60 mph. To evolve further
it will need more brain power.
#374
#375
#376

move name

Experience
cost

Type

0
0
23
29
35
41
47

Psychic

Confusion

Steel

Metal Claw

Dark

Pursuit

?
?

Psychic

Zen Headbutt

Normal

Scary Face

Psychic Psychic
Steel Iron Defense
Electric

Thunder Punch

Normal

Self-Destruct

Experience
cost

0
0
26
32
38
44
50
?

Type

move name

Electric

Magnet Rise

Normal

Take Down
Miracle Eye

Psychic
Steel
Psychic
Steel
Normal
Ice

Bullet Punch
Agility
Meteor Mash
Hyper Beam
Ice Punch

172

Hoenn Pokdex
Experience
cost

0
0
23
29
35
41
45
62
?

Type

Hoenn Pokdex

move name

Psychic

Confusion

Steel

Metal Claw

Dark

Pursuit

Psychic

Zen Headbutt

Normal

Scary Face

Psychic Psychic
Fight Hammer Arm
Normal
Normal

Hyper Beam
Block

#377 Regirock

Experience
cost

0
0
26
32
38
44
53
?
?

move name

Type

#376 Metagross

Magnet Rise

Electric
Normal

Weight:

? m / ???

???kg /??? lbs

Pokdex has no data.

Steel

Psychic

Take Down
Miracle Eye

Experience
cost

Strength

Agility

Special

Special

Steel

Meteor Mash

Steel

Iron Defense

Insight

Insight

Normal
Psychic

Self-Destruct

Psychic

Height:

Weight:

Base

1.6m / 503 550kg /1212 lbs HP:

Telekinesis

Disobedience:

Height:

Rock

Experience
cost

Type

move name

Experience
cost

move name

Type

#381 Latios

NO DATA

Type:

Dragon Psychic

Vitality

Vitality

Special

Special

Insight

Insight

Abilities:

Disobedience:

Height:

Weight:

?m / ???

move name

#378 Regice

Ice

Type:

Experience
cost

Base

HP:

Weight:

???kg /??? lbs

Pokdex has no data.

Weight:

???kg /??? lbs

Type

move name

Experience
cost

move name

Type

Pokdex has no data.

Type

move name

Vitality

Special

Special

Insight

Insight

Base

HP:

Abilities:

Disobedience:

Height:

Type

move name

#383 Groudon

Type:

Ground

HP:

Disobedience:

Insight

Insight
Height:

?m / ???

Weight:

???kg / ??? lbs

Base

HP:

Experience
cost

Type

move name

Experience
cost

Type

move name

NO DATA

Strength

Special

Clear Body & Light Metal

Base

#382

Special

Abilities:

???kg / ??? lbs

Abilities:
Pokdex has no data.
Drizzle
Kyogre is named in mythology as
Plot Device
the God that expanded the seas
Evolution: Unknown.
and oceans with torrential waters
and huge tidal waves. He is the
mortal enemy of Groudon.

Clear Body & Ice Body

Experience
cost

Weight:

?m / ???

Vitality

Disobedience:

move name

Water

Vitality

Vitality

Type:

Dexterity

NO DATA

Plot Device
His body was indestructible. A
Evolution: Unknown.
flexible metal out of this world that
can shrink, expand, made solid
or liquid at the speed of thought.
Could the myths be true?
#379

173

Experience
cost

#382 Kyogre

Dexterity

Dexterity

HP:

Type

Strength

Dexterity

Base

Experience
cost

Disobedience:

Plot Device

Strength

HP:

Disobedience:

NO DATA

It is said to be undistinguishable
Evolution: Unknown.
from a gigantic iceberg. Its myth
says its body cant be melted even if
submerged in magma. Regice could
freeze the air to bring a new ice age.
#378

Steel

move name

NO DATA

Strength

Type:

Base

Abilities:
Pokdex has no data.
The legend tells about two Pokmon
PLOT DEVICE
that could take human shapes, use
Evolution: Unknown.
psychic powers and become invisible.
They were raised by an old couple
as their own children. The boy was
the oldest and weared a blue shirt.
#381

Clear Body & Sturdy

Type

???kg / ??? lbs

Type

Experience
cost

Strength
Dexterity

HP:

???kg /??? lbs

Abilities:
Pokdex has no data.
The legend tells about two Pokmon
PLOT DEVICE
that could take human shapes, use
Evolution: Unknown.
psychic powers and become invisible.
They were raised by an old couple as
their own children. The little girl had a
red dress.
#380

Dexterity

Base

Weight:

? m / ???

Abilities:
Iron Leg Pokmon
It has four powerful brains that allow
Clear Body
it to react at the speed of a super
Evolution: Final Form.
computer. It pins its prey under its
massive body, then eats it using
the large mouth on its stomach. A
powerful and ruthless Pokmon.
#374
#375
#376

? m / ???

? m / ???

Dragon Psychic

Vitality

Height:

Height:

Type:

Vitality

NO DATA

#379 Registeel

#380 Latias

Bullet Punch

Type:

Experience
cost

move name

Type

Dexterity

#377

move name

move name

Dexterity

Psychic
Steel

Plot Device

Type

Type
NO DATA

It is said to be an immortal being


Evolution: Unknown.
the size of the peak of a mountain.
Could he be a remnant from the
most ancient times of this world?

Experience
cost

Experience
cost

Strength

Strength

Height:

Type:

Disobedience:

Abilities:
Pokdex has no data.
Drought
Described in mythology as the
Plot Device
God creator of lands, mountains,
Evolution: Unknown.
volcanoes and continents. Any
water or clouds evaporate in his
presence. He is the mortal enemy of
Kyogre.
#383

174

Hoenn Pokdex
Experience
cost

Type

Sinnoh Pokdex

move name

Experience
cost

move name

Type

#384 Rayquaza

Type:

NO DATA

Height:

?m / ???

Weight:

???kg / ??? lbs

Pokdex has no data.

Dragon

Flying

Steel

Type:

Psychic

Experience
cost

Type

move name

Strength

Dexterity

Dexterity

Vitality

Vitality

Special

Special

Insight

Insight

Base

HP:

Abilities:

Disobedience:

PLOT DEVICE

Experience
cost

Type

move name

NO DATA

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

?m / ???

???kg / ??? lbs

Base

HP:

Grass

Type:

Strength

The legend tells how Rayquaza lived


Evolution: Unknown.
in the outer layer of this world. It
came to end the quarrell between
Groudon and Kyogre. Granted the
world with blue skies and left.
#384

#385 Jirachi

#387 Turtwig

Disobedience:

Height:

Weight:

0.4m / 104

10kg / 22 lbs

Base

HP:

Type

0
9
17
25
33
41

Normal

Tackle

Grass

Absorb

Ghost

Curse

?
?

Ground

Disobedience:

Type

move name

Experience
cost

Type

move name

Experience
cost

Type

move name

0
9
17
27
37
47

Normal

Tackle

Grass

Absorb

Ghost

Curse

Grass

Mega Drain

Grass

Synthesis

Grass

Giga Drain

?
?

Fight

Superpower

Grass

Grass Pledge

#386 Deoxys

Type:

Psychic

#389 Torterra

Experience
cost

Type

Height:

?m / ???

Grass

Giga Drain
Mud Slap

Grass

Withdraw

Grass

Razor Leaf

Grass

Leaf Storm

Grass

Seed Bomb

Dark

Bite

Grass
Dark

Leech Seed
Crunch

Grass Pledge

#388 Grotle

move name

Grass

Type:

Water

Withdraw

Grass

Razor Leaf

Dark

Bite

Grass
Dark

Leech Seed

Vitality

Crunch

Special

Grass

Leaf Storm

Grass

Grassy Terrain

Strength
Dexterity

Insight
Height:

Weight:

1m / 307

Weight:

???kg / ??? lbs

Grass Ground

Type:

Strength

Dexterity

Dexterity

Vitality

Vitality

Special

Special

Base

HP:

Experience
cost

Insight

Disobedience:

Abilities:
Pokdex has no data.
Pressure
A space expedition had to be
Plot Device
aborted due to an emergency. The
Evolution:

Unknown.
astronauts told about a creature
mutating and attacking them. They
all gave different descriptions of the
#386
attacker.

175

Synthesis

Water

0
13
22
32
42
52

Strength

Insight

You may use your own discretion


as to what triggers the changes on
certain Pokmon. It may be an item,
energy or perhaps they are able to
change at will.

Mega Drain

Grass

move name

Type

5
13
21
29
37
45

97kg / 213 lbs

Base

HP:

Disobedience:

Abilities:
Grove Pokmon
Other Pokmon harass Grotle when
Overgrow
the bushes on its back have berries
Evolution: Second Stage.
or fruit. It patiently waits for others Evolves after reaching a certain age.
to finish eating before moving.
It loves clear water and its good at
finding cool ponds and springs.
#387
#388
#389

NO DATA

If you have a Pokmon that has


different forms, they may adapt
to different situations. Choose the
one you like the most.

Grass

Experience
cost

Abilities:
Tiny Leaf Pokmon
It makes its home close to lakes,
Overgrow
although it is rare to find one. The
Evolution: First Stage.
shell on its back is made of hardened Evolves after reaching a certain age.
soil, and should be moist for it to be
healthy. It uses photosynthesis to
get energy.
#387
#388
#389

Abilities:
Pokdex has no data.
Serene Grace
It is said that every 1000 years, a
Plot Device
shooting star appears in the sky for
Evolution: Unknown.
7 days, granting wishes for those of
pure heart.
Another common saying is:
Be careful what you wish for
#385

Experience
cost

move name

Experience
cost

Form Variations
A few Pokmon have different looks even when
they are the same species. Sometimes this change
is merely aesthetic, other times they evolve into a
variant and cannot change back. Most of the time
the change is reversible once it is affected by
another occurence or the Pokmon has fainted.
The different forms may change their attribute limit
distribution, grant them a new power and/or change
their Type.
Be sure to read carefully the entries on the different
Form Variations of these Pokmon.

Height:

Weight:

Base

2.2m / 703 620kg /1366 lbs HP:

Disobedience:

Abilities:
Continent Pokemon
Torterras travel in groups, mistaken
Overgrow
as moving forests. Many pokmon
Evolution: Final Form.
make their nest on its back and live
there for their entire lives.
Ancient people thought that they
#387
#388
lived on the back of a giant Torterra.

Experience
cost

0
7
15
23
31
39
47
?

Type
Normal
Fire
Normal
Dark

move name
Leer
Ember
Fury Swipes
Nasty Plot

Normal

Facade

Flying

Acrobatics

Fire
Normal

Flamethrower
Fake Out

Experience
cost

0
9
17
25
33
41
?
?

Type
Normal

0
0
0
22
32
39
51
?
?

move name

Type
Grass

Absorb

Normal

Tackle

Grass

Wood Hammer

Dark

Bite

Ground Earthquake
Grass

Synthesis

Grass

Giga Drain

Dragon Outrage
Grass

Experience
cost

Grass

Razor Leaf

Water

Withdraw

Ghost

Curse

Grass
Grass

Mega Drain
Leech Seed

Dark

Crunch

Grass

Leaf Storm

Rock

Wide Guard

Frenzy Plant

#389

move name

#390 Chimchar

Scratch

Type:

Taunt

Fire

Flame Wheel

Dark

Torment

Vitality

Fire
Normal

Fire Spin

Special

Slack Off
Helping Hand
Fire Pledge

Fire

Strength

Dark

Normal
Fire

move name

Type

0
0
17
27
33
45
57

Dexterity

Insight
Height:

0.5m / 108

Weight:

6kg / 13 lbs

Base

HP:

Disobedience:

Abilities:
Chimp Pokmon
They climb sheer cliffs to live at the
Blaze
top of the mountains. Small groups of
Evolution: First Stage.
them tend to visit human campings Evolves after reaching a certain age.
to steal food and objects. They are
playful and will wreak havoc if they
want to have fun.
#390
#391
#392

176

Sinnoh Pokdex

Sinnoh Pokdex

#391 Monferno

Fight

Fire

Type:

Experience
cost

Type

0
0
14
19
29
39
49

Fire

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.9m / 211

22kg / 48 lbs

Playful Pokmon
It bounces off walls and ceilings to
launch aerial attacks. They live in
packs in distant mountains. The size
of their flame and the blue pattern
on their faces determine their rank.
They are small but very strong.

Experience
cost

0
0
0
16
26
36
52
?
?

Type
Fire
Normal
Dark

move name
Ember
Leer
Taunt

Normal

Fury Swipes

Normal

Feint

Fight

Close Combat

Flying

Acrobatics

Normal

Endure
Blast Burn

Fire

#393 Piplup

Base

HP:

Abilities:

Disobedience:

#390

Experience
cost

#391

Fire

Flame Wheel

Dark

Torment

Fire

Fire Spin

Normal

Slack Off

Fire

Fire Punch

Fire

Fire Pledge

Normal

Leer

Dark
Normal

Taunt

Electric

0
0
14
19
29
42
58

Psychic

Calm Mind

Dragon

Dual Chop

Fire

Flare Blitz

Normal

Scratch

Vitality

Feint

Flying

Acrobatics

Fire

Flare Blitz

Close Combat

Thunder Punch

Fight

Fire

Type:

Dexterity

Mach Punch

Fire
Dark

Flame Wheel

Vitality

Punishment

Special

Fire

Fire Spin

Insight
Weight:

55kg / 121 lbs

Base

HP:

Disobedience:

Abilities:
Flame Pokmon
Its fire crown showcases its proud
Blaze
and fiery nature. Infernape wont

Final Form.
Evolution:
hesitate to fight bigger foes and will
take on any challenge they face.
Once Infernape enters a battle, it
wont back down until it wins.
#390
#391

Water

Type:

Insight
Base

HP:

Disobedience:

move name

Experience
cost

Type

0
8
15
22
29
36
43

Normal

Pound

Water

Bubble

Flying

Peck

Normal

Bide

Water

Hydro Pump

Normal

Flail

Water

Brine

Ice

Mist

0
8
15
19
28
37
46
?
?

177

Type

move name

Normal

Growl

Water

Bubble

Flying

Peck

Water

Bubble Beam

Normal

Fury Attack

Water

Whirlpool

Flying

Drill Peck

Psychic

Agility

Water

Water Pledge

Experience
cost

0
11
16
24
33
42
50
?

Type

move name

Experience
cost

Type

4
11
18
25
32
39
?
?

Normal
Water

Experience
cost

Type

move name

0
5
13
21
29
37

Normal

Growl

Normal

Quick Attack

Normal

Double Team

Normal

Whirlwind

Normal
Flying

Take Down

?
?

Ghost

Astonish

Normal

Uproar

Brave Bird

Experience
cost

Disobedience:

0
9
17
25
33
41
?

move name

Type

0
0
15
19
28
36
46
59

Water

Bubble

Normal

Tackle

Flying

Peck

Water

Bubble Beam

Normal

Fury Attack

Water

Aqua Jet

Ice
Water
Water

Mist
Hydro Pump
Aqua Ring

Experience
cost

Type

0
11
16
24
33
39
52

Normal
Normal

?
?

Steel

Metal Claw
Swagger

Water

Whirlpool

Flying

Drill Peck

Steel
Water

Iron Defense

Brine

Hydro Cannon

#395

#396 Starly

Flying

Type:

Tackle

Flying

Wing Attack

Normal

Endeavor

Flying
Psychic

Aerial Ace

Vitality

Agility

Special

Final Gambit
Work Up

Insight

Normal

Swords Dance

Normal
Water

Normal

Fight

move name
Growl

Normal

Strength
Dexterity

Height:

Weight:

0.3m / 100

2kg / 4 lbs

Base

HP:

Disobedience:

Abilities:
Starling Pokmon
They flock in dozens because they
Keen Eye
are very weak on their own. They
Evolution: First Stage.
live around mountains and fields, Evolves after reaching a certain age.
chasing bug pokmon. Everyone
hates their annoying and strident
singing.
#396
#397
#398

#397 Staravia

Growl

Flying

Type:

Normal

Strength

Water Sport

Dexterity

Whirlpool

Special

Flying

Drill Peck

Ice
Water

Icy Wind
Water Pledge

move name

Experience
cost

move name

Type

Water

Insight
Height:

Weight:

0.6m / 200

15kg / 34 lbs

Base

HP:

Disobedience:

Experience
cost

move name

Type

0
0
13
23
33
43

Normal

Growl

Normal

Quick Attack

Normal

Double Team

Normal

Whirlwind

Normal

Take Down

Flying

Brave Bird

?
?

Fight

Revenge

Fight

Detect

Experience
cost

0
9
18
28
38
48
?

Type

move name

Normal

Tackle

Flying

Wing Attack

Normal

Endeavor

Flying
Psychic

Aerial Ace

Fight
Normal

Agility
Final Gambit
Uproar

Abilities:
Starling Pokmon
Intimidate
They lead a huge flock and fight
other flocks for territory. If you leave
Evolution: Second Stage.
it alone, it will start to make a horrible Evolves after reaching a certain age.
noise. It is a fierce but bad-mannered
Pokmon. When they are too weak
#396
#397
#398
they abandon their flocks.

#394 Prinplup

Type:

Water

Metal Claw

Dexterity

Bide

Vitality

Strength

Brine

Feather Dance

1.7m / 507 126kg /279 lbs HP:

Vitality

Steel
Normal

Flying

Base

Bubble Beam

Water Sport

Water

Weight:

Fury Attack

Water

Mist
Hydro Pump

Height:

Normal

Tackle

Ice

Insight

Water

Normal

Water

Special

#392

Abilities:
Penguin Pokmon
Piplups are extremely proud. They
Torrent
wont take anything from anyone
Evolution: First Stage.
nor accept being taken care of.
Evolves after reaching a certain age.
It lives along shores in northern
countries. It is a good swimmer but
#393
#394
#395
terrible at walking, it trips over often.

Experience
cost

Dexterity

Fury Swipes

Normal
Fight

Fight

1.2m / 311

Steel

Water

Type:

Strength

Strength

Height:

#395 Empoleon

Abilities:
Emperor Pokmon
They are regal and arrogant. Their
Torrent
beaks slice apart the drifting ice
Evolution: Final Form.
while swimming as fast as a jet boat.
They avoid unnecessary fights, but
will crush and cleave anyone that
hurts or threatens its pride.
#393
#394

#392 Infernape

move name

Type

Special

5kg / 11 lbs

Mach Punch

Fight

0
9
16
26
36
46
56

#392

Vitality

Weight:

Scratch

move name

Type

Evolution: Second Stage.


Evolves after reaching a certain age.

Dexterity

0.4m / 104

Ember

Normal

?
?

Experience
cost

Blaze

Strength

Height:

move name

Special
Insight
Height:

0.8m / 207

Weight:

23kg / 50 lbs

Base

HP:

Disobedience:

Abilities:
Penguin Pokmon
Prinplups hunt in icy seas. They live
Torrent
solitary lives because they cannot
Evolution: Second Stage.
stand company and will never form Evolves after reaching a certain age.
a group or a team. They believe they
are the most important thing in the
world, its almost irritating.
#393
#394
#395

Experience
cost

0
0
13
23
33
41
57
?

Type

move name

Normal

Growl

Normal

Quick Attack

Normal

Double Team

Normal

Whirlwind

Normal

Take Down

Psychic

Agility

Fight

Final Gambit

Flying

Roost

Experience
cost

0
0
18
28
34
49
?
?

Type

move name

#398 Staraptor

Type:

Normal

Tackle

Flying

Wing Attack

Normal

Endeavor

Flying
Fight

Aerial Ace

Vitality

Close Combat

Special

Flying
Dragon

Brave Bird
Twister

Insight

Steel

Steel Wing

Flying

Normal

Strength
Dexterity

Height:

1.2m / 311

Weight:

24kg / 54 lbs

Base

HP:

Disobedience:

Abilities:
Predator Pokmon
Staraptor is a savage creature.

Intimidate
They will never stop attacking even
Evolution: Final Form.
if they get injured, and will fight foes
bigger than themselves. They are
known to leave their flock to live on
their own when they evolve.
#396
#397
#398

178

Sinnoh Pokdex

Sinnoh Pokdex

#399 Bidoof

Type:

Normal

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.5m / 108

20kg / 24 lbs

Plump Mouse Pokmon


Steady as a mountain, Bidoof has
nerves of steel so nothing can
disturb its focus. It is agile, active
and a great team worker. They live
in huge packs alongside rivers - The
dams they build are incredibly sturdy.

Experience
cost

Type

move name

0
0
13
18
28
38
48

Normal

Growl

Normal

Tackle

Rock

Rollout

?
?

Normal

Headbutt

Normal

Yawn

Normal

Take Down

Fight
Water

Superpower
Aqua Tail

Fight

Focus Punch

#401 Kricketot

Base

HP:

Abilities:

Disobedience:

#399

2kg / 4 lbs

Normal

Tackle

Normal

Defense Curl

Normal

Headbutt

?
?

Normal

Yawn

Normal

Take Down

Fight

Superpower

5
13
21
29
37
45

Water Sport

Water
Normal

move name

Type
Normal
Rock

Growl

Normal

Hyper Fang

Experience
cost

0
9
15
23
33
43
53

Type

Type

move name

0
10
18

Normal
Normal

Sing

26
32
34
42
38
44
50

Normal

Slash

Psychic
Normal
Psychic
Dark

Rest
Screech
Amnesia
Taunt

Bug
Normal

Sticky
Web
Me
First

Normal

Perish Song

Bug

Silver Wind

50
?

179

Bug

Growl
Fury Cutter

Electric

Dexterity

Psychic

Amnesia

Vitality

Normal

Super Fang

Special

Ghost

Curse

Ground Mud-Slap

Insight
Height:

Weight:

0.5m / 108

9kg / 20 lbs

Base

HP:

Disobedience:

#400 Bibarel

move name

Normal

Type:

Water

Defense Curl

Water
Normal

Water Gun
Hyper Fang

Vitality

Psychic

Amnesia

Special

Normal

Super Fang

Ghost

Curse

Rock

Stealth Rock

Dexterity

23
33

Insight
Height:

Weight:

1m / 303

31kg / 69 lbs

Base

HP:

Experience
cost

0
9
13

Strength

Normal

Disobedience:

43
53
?

Type
Normal

move name
Tackle

Electric Charge
Electric Spark
Normal

Roar

Electric Thunder Fang


Normal

Scary Face

Electric Wild Charge


Ice

Ice Fang

Experience
cost

move name

Type

5
11
18

Normal
Fairy

Leer

Bug

Dark

Bite

28
38

Normal
Dark

48
?
?

Electric Discharge
Normal
Fire

Experience
cost

Type

0
6

Normal

?
?

Normal

Bug
Bug

move name
Growl
Struggle Bug
Uproar

Experience
cost

0
16
?

move name

Type
Normal
Bug

#405 Luxray

Bide

Type:

Type

Ground Mud Slap

Height:

Weight:

1.4m / 407

#402 Kricketune

Type:

Bug

Normal

Bide

Bug
Normal

Leech Life
Focus Energy

Dexterity

30
3
366
4
426
466
5
?
?

Bug
Dark
Bug
Normal
Dark

X-Scissor

Vitality

Sucker
Punch
Fell
Stinger
BatonSlash
Pass
Night

Special

Bug
Normal

Bug Buzz
Hyper
Voice

Hyper Voice
Ground Mud Slap

Normal

Roar

Electric Thunder Fang


Normal

Scary Face

Electric Wild Charge

Ice

Ice Fang

Normal
Fairy
Dark

move name
Leer
Baby-Doll Eyes

Normal

Bite
Swagger

Dark

Crunch

Electric Discharge

?
?

Dark

Fake Tears

Fire

Fire Fang

#404 Luxio

Electric

Type:

Strength
Dexterity

Howl
Fire Fang

Insight
Height:

Weight:

0.9m / 211

30kg / 67 lbs

Base

HP:

Disobedience:

Experience
cost

84kg / 184 lbs

Base

HP:

Disobedience:

move name

Type

0
0
13

Electric Electric Terrain

23
35
49
63
?

Normal

Normal

Leer

Electric Spark
Roar

Electric Thunder Fang


Normal

Scary Face

Electric Wild Charge


Dark
Night Slash

Experience
cost

0
0
18
28
42
56
?
?

Type
Normal

move name
Tackle

Electric Charge
Dark
Normal
Dark

Bite
Swagger
Crunch

Electric Discharge
Electric

Magnet Rise

Fight

Superpower

Abilities:
Gleam Eyes Pokmon
Rivalry & Intimidate
It is said that it can see through
walls. This Pokmon can easily find
Evolution: Final Form.
hiding prey and locate its young.
Male Luxrays can be found roaming
alone, patrolling their territoy, the
Females hunt in groups.
#403
#404
#405

0
14
22

Normal

Electric Spark

Type

Special

Vitality

String Shot

Disobedience:

move name

Electric Charge

5
11
17
24
33
41

Crunch

Dexterity

Insight

Experience
cost

Tackle

Vitality

Strength

Bug Bite

Insight

Normal

Experience
cost

Swagger

Electric

Special

HP:

0
9
13
21
29
37
45

move name

Abilities:
Spark Pokmon
Rivalry & Intimidate
Female Luxios stay with the pride
but males roam in marauding
Evolution: Second Stage.
groups, trying to become strong Evolves after reaching a certain age.
enough to make their own pride. Its
claws and teeth are charged with
electricity, approach with caution.
#403
#404
#405

Special

Base

Type

Baby-Doll Eyes

Abilities:
Beaver Pokmon
Bibarels build dam streams with bark
Simple & Unaware
and mud. It is known as an industrious
Evolution: Final Form.
worker. Their constructions are very
appreciated by people because a
river dammed by Bibarel will never
overflow.
#399
#400

Type:

Experience
cost

Abilities:
Flash Pokmon
Rivalry & Intimidate
Its body transforms the energy of its
own muscles into electricity. When
Evolution: First Stage.
in danger, their whole furs shine in a Evolves after reaching a certain age.
flash to blind the foes.
They live with their parents and
sibilings in small prides.
#403
#404
#405

Abilities:
Cricket Pokmon
If you hear a xilophone-like sound
Shed Skin
at night it means that this Pokmon
Evolution: First Stage.
is roaming close. It communicates Evolves while still Young.
by making rythmic sounds with its
antennae. It is not aggressive and
feeds on honey and tree sap.
#401
#402

Experience
cost

Type:

Strength

Last Resort

Ground Rototiller

#403 Shinx

Rollout

#400

Vitality

0.3m / 100

0
9
17
25
33
41

Experience
cost

Evolution: First Stage.


Evolves after reaching maturity.

Dexterity

Weight:

Type

Simple & Unaware

Strength

Height:

move name

Experience
cost

Experience
cost

0
7

Strength

13
?
2?9

Type

move name

Grass

Absorb

Water

Water Sport

Grass

Mega Drain

Ground Spikes
Bug
Normal

Experience
cost

Type

move name

4
10

Normal
Grass

Growth

16
2?4

Grass

Worry Seed

#406 Budew

1m / 303

Weight:

25kg / 56 lbs

Base

HP:

Grass

Poison

Strength

Stun Spore

Dexterity
Vitality

Pass
Extrasensory
Psychic
Normal Baton

Endure
Silver
Wind

Special

Insight
Height:

Type:

Insight

Disobedience:

Abilities:
Cricket Pokmon
It can make all kind of sounds with
Shed Skin
its antennae, arms and mouth.
Evolution: Final Form.
It signals emotions with different
tunes but scientists still cannot
define what they mean.
#401
#402
They immitate the songs they hear.

Height:

0.2m / 008

Weight:

1kg / 2 lbs

Base

HP:

Disobedience:

Abilities:
Bud Pokmon
It blossoms near clear ponds. Budew Natural Cure & Poison Point
needs nurturing and care to grow
Evolution: First Stage.
healthy and beautiful, otherwise its Evolves with Happiness and Sunlight.
bud will never bloom.
If threatened, they will reveal their
#406
#315
#407
small but poisonous thorns.

180

Sinnoh Pokdex

Sinnoh Pokdex

#407 Roserade

Poison

Grass

Type:

move name

Experience
cost

Type

0
0
0
0
?

Poison

Venom Drench

Normal

Weather Ball

Grass

Mega Drain

Strength
Dexterity
Vitality
Special

Normal

Sweet Scent

Grass

Leaf Storm

Experience
cost

0
0
0
?
?

move name

Type
Grass
Poison

Grassy Terrain

Grass

Magical Leaf

Psychic
Bug

#411 Bastiodon

Weight:

0.9m / 300

30kg / 66 lbs

0
6
15
24
33
42
?
?

Type

move name

Normal

Hedbutt

Normal

Focus Energy

HP:

Normal

Take Down

Dark

Assurance

Rock

Ancient Power

Normal

Screech

Fight

Superpower

Fight

Hammer Arm

0
10
19
28
37
46

Height:

Disobedience:

#408 Cranidos

Rock

Type:

Experience
cost

Base

Disobedience:

0
6
15
24
33
42
?
?
47

Normal

Tackle

Dark

Taunt

Normal

Take Down

Normal

Swagger

Normal
Steel
Psychic
Electric
Fight

Endure
Iron Head
Guard Split
Ion Deluge
Counter

0
10
19
28
37
46
?
50

Metal Burst
Heavy Slam

Rock

Wide Guard

Iron Head
Guard Split

Ground Fissure

Type

move name

Normal

Protect

15
?

Bug

Bug Bite

Experience
cost

Type

10
20
?

move name

#412 Burmy

Bug

Type:

Special

Insight

Insight

Head Smash

Steel

Iron Head

Rock

Type
Normal

Height:

Weight:

Base

31kg / 69 lbs

move name

Experience
cost

Type

0
6
15
24
30
43

Normal

Headbutt

Normal

Focus Energy

Normal

Take Down

Dark

Assurance

Normal

Endeavor

Psychic

Zen Headbutt

Disobedience:

move name

HP:

58
?

Rock
Steel

Experience
cost

Head Smash
Iron Head

Electric

Electroweb

Normal

Tackle

Normal

Hidden Power

Bug

0
10
19
28
36
51
?
?

Height:

Metal Sound

Rock

Ancient Power

#410 Shieldon

Iron Defense

Steel

Metal Burst

Steel

Heavy Slam

Rock
Electric

Wide Guard
Charge

Weight:

0.2m / 008

move name

#413 Wormadam

Type:

Leer

Normal

Scary Face

Normal
Rock

Chip Away

Vitality

Ancient Power

Special

Normal

Screech

Bug

Grass

Strength

Pursuit

Superpower
Outrage

3kg / 7 lbs

Base

HP:

Disobedience:

Abilities:
Bagworm Pokmon
This Pokmon has adapted to live in
Shed Skin
the forests, deserts and in the city.
Evolution: First Stage.
It makes a cloak with the materials Evolves differentyly for males and females.
close to it to protect itself from the
weather. Males evolve into a Mothim
and Females into a Wormadam.
#414
#412
#413

Normal
Dark

Dragon

Dexterity

String Shot

Disobedience:

Type

Fight

Strength

Dexterity

Insight
Height:

0.5m / 108

Weight:

6kg / 14 lbs

Base

HP:

Disobedience:

Experience
cost

Type

0
15
23
29
35
41

Normal
Bug

move name
Tackle
Bug Bite

Psychic

Confusion

Normal

Growth

Normal

Captivate

Normal

Attract

47
?

Grass

Leaf Storm

Grass

Synthesis

Experience
cost

Type

0
15
23
32
38
44
?
?

Normal

Experience
cost

10
20
26
32
38
44
?
?

Type

move name

Normal
Normal

Protect

Grass

Razor Leaf

Hidden Power

Psychic
Normal

Psybeam

Psychic

Psychic

Electric

Electro Web

Dark

Flail

Sucker Punch

Abilities:
Bagworm Pokmon
Anticipation
When Burmy evolved, its grass cloak
became a part of its body, for this
Evolution: Final Form. Female Burmy.
reason there are many variations in Evolved after reaching maturity.
body and type. It is a calm Pokmon
that loves flowers.
This Pokmon is female only.
#414
#412
#413

Protect

Steel
Steel

Endure

Steel

Special

Rock

Ancient Power

Psychic

Zen Headbutt

Height:

0.5m / 108

Weight:

57kg / 125 lbs

Type:

Rock

Steel

#413 Wormadam

Type:

Bug

Strength

Strength

Dexterity

Dexterity

Vitality

Vitality

Special

Special

Insight

Insight

Base

HP:

Disobedience:

Abilities:
Shield Pokmon
It was cloned from a fossil dug out
Sturdy
from a layer of clay. It is outstan Evolution: First Stage.
dingly armored. As a result, it can eat Evolves after reaching a certain age.
grass and berries without having
to fight many Pokmon who would
dare to prey on it.
#410
#411

181

Steel
Steel

Rock
Normal

Vitality

Type:

Experience
cost

Block

Iron Defense

Vitality

Abilities:
Head Butt Pokmon
Mold Breaker
Its skull withstands any magnitude
of impact. As a result, its brain never
Evolution: Final Form.
gets the chance to grow, this may
have been the cause of its extintion.
It is capable of rolling a truck over
#408
#409
with a single strike.

move name

Swagger

Normal

Steel

Chip Away

Insight

Type

Normal

Metal Sound

Normal
Psychic

Dexterity

Special

Experience
cost

Take Down

Protect

Steel

Scary Face

0.9m / 300

HP:

Normal

Normal

Normal

Strength

Pursuit

Vitality

1.6m / 503 204kg /552 lbs

Taunt

move name

Type

Leer

Base

Dark

0
0
19
28
36
51
?
?

Normal
Dark

Dexterity

Weight:

0
15
24
30
43
58
?

Experience
cost

Abilities:
Shield Pokmon
They lived in herds, millions of years
Sturdy
ago. They would line together to
Evolution: Final Form.
shield their young. Despite its rough
and scary exterior, this Pokmon is
calm, gentle natured and a strict
hervibore.
#410
#411

move name

Type

Weight:

1.3m / 403 600kg /1322 lbs HP:

Strength

Height:

Tackle

Special

Abilities:
Head Butt Pokmon
It was resurrected from an iron

Mold Breaker
ball-like fossil. It downs prey with
Evolution: First Stage.
headbutts, and tramples trees and Evolves after reaching a certain age.
walls with ease. They were plentiful
100 million years ago. You cant find
#408
#409
one nowdays except as a fossil.

#409 Rampardos

Normal

Insight

Base

Experience
cost

Vitality

Pin Missile

Abilities:
Cottonweed Pokmon
Luring prey with a sweet scent, it Natural Cure & Poison Point
uses the poison on its thorn-filled
Evolution: Final Form.
arm-whips to poison, bind and finish
off the prey. It has a dangerous
appeal mixed with a graceful
personality. Its very rare in the wild.
#406
#315
#407

Experience
cost

Type

Dexterity

Extrasensory

move name

Experience
cost

Strength

Poison Sting

Insight
Height:

Steel

Rock

Type:

Height:

0.5m / 108

Weight:

6kg / 14 lbs

Bagworm Pokmon
When Burmy evolved, its Trash cloak
became a part of its body, for this
reason there are many variations in
body and type. It is a calm Pokmon
that loves foil wrapping.
This Pokmon is female only.

Base

HP:

Abilities:

Steel

Disobedience:

move name
Tackle

Bug

Bug Bite

Steel

Mirror Shot

Psychic

Psybeam

Normal

Flail

Psychic

Psychic

Electric

Electro Web

Dark

Experience
cost

10
20
29
35
41
47
?

Type
Normal
Normal
Steel

move name
Protect
Hidden Power
Metal Sound

Normal
Normal

Captivate

Steel

Iron Head

Grass

Synthesis

Attract

Sucker Punch

Speed Boost & Compoundeyes


Evolution: Final Form. Female Burmy.
Evolved after reaching maturity.

#412

#413

#414

182

Sinnoh Pokdex

Sinnoh Pokdex

#413 Wormadam

Ground

Bug

Type:

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.5m / 108

6kg / 14 lbs

Bagworm Pokmon
When Burmy evolved, its Sand cloak
became a part of its body, for this
reason there are many variations in
body and type. It is a calm Pokmon
that loves odd-shaped stones.
This Pokmon is female only.

Experience
cost

0
20
26
32
38
44
50
?

Type

move name

Normal

Tackle

Normal

Hidden Power

Flying

Gust

Psychic

Psybeam

Bug

Silver Wind

Psychic
Bug

Psychic
Quiver Dance

Dragon Twister

Base

HP:

Abilities:

Experience
cost

Type

0
15
23
29
35
41

Normal

47
?

Disobedience:

Bug
Psychic

move name
Tackle
Bug Bite
Confusion

Normal

Harden

Normal

Captivate
Attract

Normal

Ground Fissure
Grass

Synthesis

Experience
cost

10
20
26
32
38
44
?
?

move name

Type
Normal
Normal
Rock

Protect

Psybeam
Flail
Psychic

Dark

Insight

Electro Web
Sucker Punch

Experience
cost

15
23
29
35
41
47
?
?

Type
Bug

#414

move name

#414 Mothim

Bug Bite

Poison

Poison Powder

Normal
Flying

Camouflage

Vitality

Air Slash

Special

Dexterity

Bug Buzz
Electro Web

Grass

Giga Drain

Insight
Height:

Weight:

0.9 m / 300

23kg / 51 lbs

Base

HP:

Disobedience:

Abilities:
Moth Pokmon
It flies near the mountains in search
Swarm
of honey. It is an opportunist and
Evolution: Final Form. Male Burmy.
wont gather any honey by itself, Evolved after reaching maturity.
instead Mothim steals from Combee
hives and other Pokmon.
This Pokmon is male only.
#414
#412
#413

#415 Combee

Bug

Type:

Flying

Weight:

0.4m / 104

Experience
cost

Type

0
13
?
?

Normal

Strength
Dexterity
Vitality

move name

Experience
cost

Bug

Bug Bite

0
29

Flying

Tailwind

Normal

Endeavor

Sweet Scent

Experience
cost

0
7
15
21
27
35

Strength

Confusion

Electric

Flying

Bug

Type:

Psychic

Bug

Height:

4kg / 8 lbs

move name

Type
Flying
Bug

Gust

Normal

Swift

41
?
?

Type

move name

Normal

Sonic Boom

Water

Water Sport

Water

Water Gun

Normal

Swift

Normal

Double Hit

Normal

Razor Wind

Psychic

Agility

Ice

Ice Punch

Water

Aqua Ring

#419 Floatzel

0.3m / 100

5kg / 12 lbs

Base

HP:

0
0
0
5
13
21
29
37
45
?
?

183

Type
Bug

move name
Fell Stinger

Normal

Sweet Scent

Poison

Poison Sting

Bug

Fury Cutter

Experience
cost

Type

1.1m / 607

move name

0
0
0

Ghost

Destiny Bond

Flying

Gust

Ghost

Confuse Ray

Dark
Bug

Defend Order

Rock

Power Gem

Normal

Fury Swipes

Normal

Slash

9
17
25

Heal Order

33

Poison

Toxic

Air Slash

41
49
?

Normal

Captivate

Normal

Swagger

Normal

Endure

Bug
Flying
Bug

Attack Order

Bug

Signal Beam

Ghost

Ominous Wind

Weight:

33kg / 73 lbs

Type:

Bug

Flying

Strength
Dexterity
Vitality

Pursuit

Special
Insight
Height:

1.2m / 400

Weight:

38kg / 84 lbs

Base

HP:

Disobedience:

Abilities:
Beehive Pokmon
This Pokmon is female only.
Pressure
It raises grubs in the holes in its
Evolution: Final Form.
body and secretes pheromones to
control Combee to fight and gather
honey for her. It is a royal Pokmon
that wont take orders from anyone.
#415
#416

Experience
cost

Type

move name

0
7
13

Normal

Morning Sun

Normal

Growth

Normal

Helping Hand

22
31

Fire

Sunny Day

40
?
?

Normal

Take Down

Normal

Lucky Chant

Psychic

Heal Pulse

Normal

Nature Power

Growl

Normal

Quick Attack

Electric

Spark

19
25
33
41
49
?

Electric

Nuzzle

Electric

Electro Ball

Electric

Thunder Wave

Electric

Discharge

Normal

Hyper Fang

Grass

Seed Bomb

Type

move name

0
9

Normal
Fairy

Charm

17
21
29

Normal

Endure

Normal
Fairy

Swift
Sweet Kiss

37
45
?
?

Normal

Super Fang

Normal

Last Resort

Normal

Follow Me

Dark

Fake Tears

#418 Buizel

Bide

Water

Type:

Growl

Normal
Dark

Quick Attack
Pursuit

Dexterity

Water

Aqua Jet

Vitality

Water

Whirlpool

Special

Water

Aqua Tail

45
?

Water

Hydro Pump

Normal

Tail Slap

Strength

Insight
Height:

Weight:

0.7m / 204

29kg / 65 lbs

Base

HP:

Disobedience:

Abilities:
Sea Weasel Pokmon
It is usually seen close to streams and
Swift Swim
rivers. Buizel swims by rotating its two
Evolution: First Stage.
tails like a screw, the sack around Evolves after reaching a certain age.
its neck swells to help it float or
deflates to dive underwater and
catch prey.
#418
#419

Water

Type:

Base

HP:

Disobedience:

Experience
cost

Type

move name

0
10
19

Normal

Tackle

Grass
Grass

Leech Seed

28
37

Grass
Grass

47
?

Grass

Petal Blizzard

Normal

Weather Ball

0
0
0
15
21
29
41
51
?
?

move name

Type

Experience
cost

Abilities:
Sea Weasel Pokmon
It floats using its well-developed

Swift Swim
sack. They roam close to fishing
Evolution: Final Form.
spots to steal an easy meal. People
allow them to hang around their
boats because they help whenever
a person falls into the water.
#418
#419

#416 Vespiqueen

Normal

Normal

Insight
Height:

0
5
13

Experience
cost

4
11
18
24
31
38

Special

Disobedience:

Type

move name

Type

Vitality

Abilities:
Tiny Bee Pokmon
Honey Gather
It forms hives around trees. It flies all
day sipping the nectar from flowers
Evolution:

First Stage.
to make honey. It is usually born a Females evolve after reaching maturity.
male, if a female is born it will grow
into a Vespiqueen and start its own
#415
#416
Hive.

Experience
cost

Experience
cost

move name

Experience
cost

Up

Dexterity

Insight
Weight:

HP:

Disobedience:

Strength

Bug Buzz

Special

Height:

Base

Abilities:
EleSquirrel Pokmon
It lives on top of the trees, gathering
Run Away & Pick
food for the cold winter months.
Evolution: Final Form.
It keeps warm by making fur balls
charged with static electricity. Like
other electric rodents, it stores
electricity on its cheek pouches.
#417

Evolution: Final Form. Female Burmy.


Evolved after reaching maturity.

#413

Vitality
Special

Speed Boost & Compoundeyes

#412

Electric

Dexterity

Rock Blast

Normal
Psychic

Type:

Strength

Hidden Power

Psychic

Electric

#417 Pachirisu

Ice

Ice Fang

Normal

Sonic Boom

Water

Water Sport

Water

Water Gun

Normal

Swift

Normal

Double Hit

Normal

Razor Wind

Psychic

Agility

Ice

Ice Punch

Water

Aqua Ring

#420 Cherubi

Experience
cost

0
0
0
18
24
35
46

Type
Dark

move name
Crunch

Normal

Growl

Normal
Dark

Quick Attack

57
?

Pursuit

Water

Aqua Jet

Water

Whirlpool

Water

Aqua Tail

Water

Hydro Pump

Steel

Iron Tail

Type:

Grass

Strength

Magical Leaf

Dexterity

Worry Seed

Vitality

Solar Beam

Special
Insight
Height:

0.4m / 104

Weight:

3kg / 7 lbs

Base

HP:

Disobedience:

Abilities:
Cherry Pokmon
It hides on bushes while absorbing
Chlorophyll
the sunlight. Their small heads store
Evolution: First Stage.
the energy needed for evolution, but Evolves after it becomes ripe.
this small head is frequently eaten
by other Pokmon and people so
its hard for them to evolve.
#420
#421

184

Sinnoh Pokdex

Sinnoh Pokdex

#421 Cherrim

Grass

Type:

Strength
Dexterity
Vitality

Insight
Height:

Weight:

0.5m / 108

9kg / 20 lbs

Base

HP:

Type

0
0
13

Normal

Morning Sun

Normal

Growth

Normal

Helping Hand

22
30
43

Special

Disobedience:

move name

Experience
cost

50
?

Fire

Sunny Day

Grass
Grass

Worry Seed
Solar Beam

Grass

Petal Blizzard

Psychic

Heal Pulse

Experience
cost

0
10
19
25
35
48

Type

move name

Normal

Tackle

Grass
Grass

Leech Seed

Grass
Normal

0
4
11
22
37
42
?
50
?

Type

move name

Ground Mud Slap


Normal Harden
Ground Mud Bomb
Water

Rain Dance

Water

Muddy Water

Psychic
Poison

Amnesia
Acid
Armor

Experience
cost

Type

Petal Dance

Vitality

Normal
Grass

Aromatherapy

Grass

Synthesis

#422 Shellos

2
7
16

Ground Mud Sport


Water Water Pulse
Normal

Hidden Power

Dexterity

29
46
4?6

Normal
Normal

Body Slam

Vitality

Recover

Special

Psychic

Baton Pass
Amnesia

Ground
First
Earth
Power
Normal Me

Strength

Insight
Height:

Weight:

0.3m / 100

6kg / 12 lbs

Base

HP:

Disobedience:

Abilities:
Sea Slug Pokmon
Its shape and coloration change Sticky Hold & Storm Drain
depending on its habitat of salt or
Evolution: First Stage.
sweet water. Their body is very soft Evolves after reaching a certain age.
and squishy but they can stretch
long lenghts. It releases a purple
liquid from its body if threatened.
#422
#423

#423 Gastrodon

Water Ground

Type:

Dexterity
Vitality
Special
Insight
Weight:

0.9m / 300

30kg / 66 lbs

Base

HP:

Disobedience:

Type

move name

Normal

Screech

Normal

Double Hit

Dark

Nasty Plot

0
0
15
22
29
36
43

Normal

Fake Out

Ice

Ice Punch

0
0
11
18
25
32
39

Normal

Scratch

Normal

Tail Whip

Normal

Baton Pass

Normal

Fury Swipes

?
?

185

Experience
cost

Type

Ground Mud Slap


Normal

Harden

Ground Mud Bomb


Water

Rain Dance

Water

Muddy Water

Poison

Acid Armor

Normal

Experience
cost

0
0
16
29
54

Type

move name

Height:

Weight:

1kg / 2 lbs

Experience
cost

Type

Water
Normal

0
0
13

Normal

Constrict

Ghost

Astonish

Normal

Focus Energy

20
27
34
46
60
?
?

Ghost

Ominus Wind

Ghost

Hex

Normal

Spit Up

Psychic Amnesia
Normal
Dark
Ice

#424 Ambipom

Normal

Hidden Power
Body Slam

Normal

Recover

Fight

Counter

Last Resort

Grass

Seed Bomb

Abilities:

#425

Experience
cost

move name

Type

Type:

Normal

Experience
cost

0
0
0
0
6
16

Vitality
Special
Insight
Height:

1.2m / 400

Weight:

20kg / 44 lbs

Base

HP:

Disobedience:

Abilities:
Long Tail Pokmon
Technician & Pick
They live in large colonies on the
tallest trees, linking their tails to
Evolution: Final Form.
show friendship among herd mates.
It loves fresh fruit. Ambipom uses its
two tails better than its own arms to
swing around.
#190
#429

Up

26
36
46
63
?

Type
Flying

move name
Bounce

Psychic

Mirror Coat

Normal

Defense Curl

Normal

Pound

Normal

Endure

Normal

Quick Attack

Normal

Baton Pass

Normal

Dizzy Punch

Fairy

Charm

Psychic

Healing Wish

Psychic

Cosmic Power

Constrict

Ghost

Astonish

Normal

Focus Energy

20
27
32
40
50
?

Ghost

Ominus Wind

Ghost

Hex

Normal

Spit Up

Psychic Amnesia
Normal

Explosion

Normal

Weather Ball

Type

move name

0
8

Normal

Minimize

Flying

Gust

16
25
32
36
44
?
?

Dark

Payback

Normal
Normal

Stockpile
Swallow

Ghost
Normal

Shadow Ball

Normal

Disable

Dark

#426 Drifblim

Baton Pass
Sucker Punch

Type:

Normal

Minimize

Flying

Gust

16
25
34
40
52
65
?

Dark

Payback

Normal
Normal

Stockpile

Vitality

Swallow

Special

Ghost
Normal

Type:

Base

HP:

Ghost

Baton Pass
Phantom Force

Electric

Shockwave

Normal

Experience
cost

0
0
0
0
13
23
33
43
53
?
?

Type

Strength
Dexterity

Shadow Ball

Vitality

5kg / 12 lbs

Normal

0
0

Dexterity

Weight:

0
4
13

Experience
cost

#426

Strength

Height:

Type

Evolution: First Stage.


Evolves by filling up with lost spirits.

Icy Wind

#427 Buneary

move name

Experience
cost

Aftermath & Unburden

Insight

Dexterity

Psychic Agility
Normal

HP:

Disobedience:

Special

Strength

Tickle
Swift
Fling

Sucker Punch

Base

Disobedience:

Abilities:
Rabbit Pokmon
Run Away & Klutz
Lives in forest, grasslands and even
snowy mountains. It forms burrows
Evolution: First Stage.
and uses its soft fur to make nests Evolves with Happiness.
and keep warm. You can see how it
feels for the position of its ears.
They are easily scared by humans.
#427
#428

Astonish

Normal

Explosion

Water Pulse

Drain

move name

move name

Ground Mud Sport

Ground Fissure

Ground Sand Attack


Ghost
Normal

Insight

0.4m / 104

Abilities:
Sea Slug Pokmon
It has a pliable body without any Sticky Hold & Storm
bones. If any part of its body is torn
Evolution: Final Form.
off, it will grow back in minutes.
There is evidence that in prehistoric
times it had a hard shell on its back
for protection.
#422
#423

Experience
cost

?
?

move name

Type

Experience
cost

0
0
11
22
41

Strength

Height:

Special

0.4m / 104

Water Ground

Type:

Flying

Strength

Balloon Pokmon
A Pokmon formed by the spirits of
lost people and Pokmon. Children
who mistake it for a real balloon
often end up missing. Because it
floats aimlessly, an old folktale calls it
the Signpost for Wandering Spirits.

move name

Ghost

Magical Leaf

Abilities:
Blossom Pokmon
Cherrims bloom during times of
Flower Gift
strong sunlight, their petals open
Evolution: Final Form.
fully and radiant. If the sun is not
visible it will remain as a closed bud,
barely moving trying to preserve its
energy.
#420
#421

Experience
cost

Type:

Dexterity

Take Down
Lucky Chant

?
?

#425 Drifloon

move name

Insight
Height:

Weight:

1.2m / 400

15kg / 33 lbs

Base

HP:

Abilities:
Blimp Pokmon
Aftermath & Unburden
They float in groups in the evenings,
sometimes carrying people or
Evolution: Final Form.
Pokmon. If you notice them, they
suddenly vanish. No one knows
where they go at night, and those
#425
#426
who follow them never return.

move name

Experience
cost

Type

0
0
6
13
23
33

Normal

Defense Curl

Normal

Pound

Normal

Endure

Normal

Frustration

Fight

Jump Kick

43
50
63
?

Psychic

Agility

Normal

After You

Normal

Entrainment

Psychic

Healing Wish

Normal

Fake Out

#428 Lopunny

Ground Rototiller
Psychic Magic Coat

Experience
cost

0
0
10
16
26
36
46
56
?
?

Type
Normal
Normal
Fairy

Dizzy Punch

Fairy
Flying
Psychic
Fairy

Type:

Special

Fight

Jump Kick

Normal

Fake Out

Normal

Teeter Dance

Bounce
Cosmic Power
Sweet Kiss

Dexterity
Vitality

Entrainment

Charm

Strength

Return

Normal

Baton Pass

Normal

Foresight

After You

Baby-Doll Eyes

Normal

Normal
Normal

Normal

Foresight
Quick Attack

Splash

Agility

move name
Splash

Normal
Normal

Normal

Psychic

Disobedience:

Insight
Height:

1.2m / 400

Weight:

33kg / 73 lbs

Base

HP:

Disobedience:

Abilities:
Rabbit Pokmon
Lopunny is extremely cautious, it
Cute Charm & Klutz
quickly bounds off when it senses
Evolution: Final Form.
danger. If they are touched roughly,
they throw kicks and jump away.
Keep the fur it sheds as its highly
valued to make quality yarn.
#427
#428

186

Sinnoh Pokdex

Sinnoh Pokdex

#429 Mismagius

Ghost

Type:

Type

0
0
0
0
?
?

Rock

Power Gem

Normal

Lucky Chant

Normal

Growl

Ghost

Spite

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.9m / 300

4kg / 9 lbs

Base

HP:

move name

Experience
cost

Dark

Nasty Plot

Dark

Foul Play

Experience
cost

0
0
0
0
?

move name

Type
Ghost
Grass

Phantom Force

Psychic

Psywave

Ghost

Astonish

Psychic

Wonder Room

0
0
0
25
45
75
?

Type

move name

Dark

Night Slash

Dark

Pursuit

Ice

Haze

Normal

Swagger

Dark

Foul Play

Dark

Dark Pulse

Fire

Heat Wave

Experience
cost

0
0
0
35
65
?
?

#430 Honchkrow

Dark

Type:

Dark
Ghost

Sucker Punch

Flying

Wing Attack

Dark

Nasty Plot

Vitality

Dark

Quash

Special

Air Cutter

Flying

Dexterity

Insight
Height:

Weight:

27kg / 60 lbs

Base

HP:

Disobedience:

#198

Normal

Type

Normal

Fake Out

8
17
25
32
41
48
?
?

Normal

Growl

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.5m / 108

4kg / 8 lbs

Base

HP:

Disobedience:

Abilities:
Catty Pokmon
It is plentiful in urban areas, as it is
Limber & Own Tempo
a popular pet. It has a very fickle
Evolution: First Stage.
nature, purring in happiness one Evolves by feeding its vanity.
second, then hooking its claws
into its trainers nose. It loves to be
admired and pampered.
#431
#432

Experience
cost

Type

move name

Normal

Fake Out

8
17
25
32
38
52
?
?

Normal

Growl

187

Dark

Feint Attack

Fairy

Charm

Normal

Captivate

Normal

Swagger

Normal

Attract

Normal

Last Resort

Fight

Wake-Up Slap

Experience
cost

5
13
20
29
37
45
60
?

Type

move name

Experience
cost

move name

Dark

Feint Attack

Fairy

Charm

Normal

Captivate

Dark

Sucker Punch

Dark

Hone Claws

Dark
Normal

Foul Play

Experience
cost

5
13
20
29
37
44
50
?

Type

Weight:

0
9
17
25
?

Normal

Wrap

Ghost

Astonish

Normal

Uproar

Normal

Entrainment

Normal

Recover

Experience
cost

6
14
22
?
?

Type

move name

Normal
Psychic

Growl

Normal

Last Resort

Psychic

Cosmic Power

Psychic

Future Sight

Confusion

Disobedience:

move name

Normal

Fury Swipes

Normal

Feint

Poison

Toxic

Dark
Poison

Night Slash
Belch

Fairy

Play Rough

Fire

Flame Burst

0
7
14
22
32
43
49
?

#435 Skuntank

Normal

Smokescreen

Normal
Poison

Slash

Vitality

Acid Spray

Special

Memento

Normal

Explosion

Dark

Poison

Type:

Slash

Special

Normal

Attract

Dark

Sucker Punch

Fake Tears

Dark

Dexterity

Insight
Weight:

1m / 303

38kg / 53 lbs

Base

HP:

Disobedience:

Abilities:
Skunk Pokmon
Stench & Aftermath
It sprays a reeking fluid from its tail.
The fluid smells worse the longer it
Evolution: Final Form.
is allowed to fester. It is vulneable
to attacks that come from above
due to its exhuberant tail. When its
relaxed it doesnt smell bad.
#434
#435

Type:

Normal

Normal
Normal

Assist

Vitality

Slash

Special

Normal

Body Slam

0
5
11
19

Insight
Base

HP:

Experience
cost

Disobedience:

Abilities:
Tiger Cat Pokmon
It becomes wilder and aggressive Thick Fat & Own Tempo

after evolving. It is known to claim
Evolution: Final Form.
other Pokmon nests as its own.
It will make itself appear bigger and
glare with piercing eyes to achieve
dominance over someone.
#431
#432

Type

move name

Normal

Tackle

Psychic

Hypnosis

Ghost

Confuse Ray

Steel

Iron Defense

Experience
cost

0
9

25
31

Normal

Metal Sound

15
21
29
35

39
45

Psychic Extrasensory
Psychic Heal Block

41
49
?

?
?

Steel

Safeguard

Rock

Stealth Rock

Bug

Signal Beam

Insight
Height:

Weight:

0.4 m / 104

Type

Experience
cost

0
4
10
18
27
34

Strength

Height:

Dexterity

Base

19kg / 42 lbs

HP:

Disobedience:

Abilities:
Skunk Pokmon
Stench & Aftermath
Over the years they have moved
closer to towns and other human
Evolution: First Stage.
settlements. They release a foul Evolves by becoming super stinky.
liquid from their rear that stinks for
days to scare away predators.
But sometimes they do it just for fun.
#434
#435

Vitality

Play Rough

Strength

Screech

Dark

Dark

Poison

Type:

Focus Energy

Assist

Fairy

#434 Stunky

Normal
Normal

Fury Swipes

Dexterity

43kg / 96 lbs

Poison Gas

Normal
Normal

Fury Swipes

Weight:

Scratch

Poison

move name

Type

Normal

Normal

1m / 303

Normal

Experience
cost

#430

Strength

Height:

move name

Hypnosis

Hypnosis

Hyper Voice

46
?
?

Type

Psychic

Psychic

Normal

HP:

Scratch

Scratch

Hone Claws

Base

Normal

Normal

Dark

0.6kg / 1 lbs

Luck

Super Fang

#432 Purgugly

Experience
cost

0
4
10
18
27
37

Strength

Astonish

Flying

Type

Abilities:
Bell Pokmon
It has a ball inside its mouth that
Levitate
makes a ringing sound when it hops
Evolution: First Stage.
around. To defend itself, it will emit Evolves with Happiness.
low frequency cries that deafen
its foes. However this sound is not
audible to humans.
#433
#358

move name

Perish Song

move name

Experience
cost

Insight

Abilities:
Big Boss Pokmon
Insomnia & Super
It lets out a deep cry to summon
Murkrows, they bring food and shiny
Evolution: Final Form.
objects to Honchkrow. It is, however,
a tyrant to the Murkrow. It only goes
out at night to carry out evil deeds.

Type:

Special

Height:

0.9m / 300

#431 Glameow

Dexterity

0.2m / 008

Normal

Psychic

Vitality

Disobedience:

Type

Type:

Strength

Magical Leaf

Abilities:
Magical Pokmon
Extremely rare. Their cries sound like
Levitate
incantations, hearing them gives you
Evolution: Final Form.
bad headaches and hallucinations.
It is said that some Mismagius are
benevolent and have granted good
fortune to people they like.
#200
#429

Experience
cost

#433 Chingling

move name

51
61
?

move name

Type
Normal

Scratch

Poison

Poison Gas

Normal

Fury Swipes

Normal

Feint

Poison

Toxic

Fire

Flamethrower

Dark

Memento

Normal

Explosion

Fairy

Experience
cost

Play Rough

#436 Bronzor

Psychic Confusion
Psychic

Imprison

Psychic

Psywave

Dark
Steel

Payback
Heavy Slam

Rock

Ancient Power

Normal
Normal
Normal

Smokescreen

Normal
Poison

Slash

Dark
Poison
Dark
Normal

Type:

Screech

Acid Spray
Night Slash
Belch
Sucker Punch
Scary Face

Steel

Psychic

Dexterity
Vitality

Feint Attack
Psychic Future Sight

Gyro Ball

move name
Focus Energy

Strength

Dark

Steel

0
7
14
22
32
41
56
?
?

Type

Special
Insight
Height:

0.5m / 108

Weight:

60kg / 133 lbs

Base

HP:

Disobedience:

Abilities:
Bronze Pokmon
Levitate & Heatproof
They are found in ancient tombs
and temples. Objects shaped like
Evolution: First Stage.
Bronzor have been found within It is unknown what triggers its Evolution.
the vaults. Bronzors reflect images
like mirrors, people say that this
reflection shows the future.
#436
#437

188

Sinnoh Pokdex

Sinnoh Pokdex

#437 Bronzong

Psychic

Steel

Type:

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.3m / 403 374kg /824 lbs

Base

HP:

Disobedience:

Abilities:
Bronze Bell Pokmon
Ancient people revered Bronzong
Levitate & Heatproof
for bringing the rain and sun at will.
Evolution: Final Form.
One became a news sensation
recently when it was dug up at a
construction site after a 2000-year
sleep.
#436
#437

Experience
cost

0
5
12
19
26
33
40
?

Type
Dark
Normal

move name
Fake Tears
Flail

Rock

Rock Throw

Dark

Feint Attack

Normal
Fight

Block
Counter

Normal

Double-Edge

Psychic

Rock Head

Experience
cost

?
?

Type

0
0
0
11

Fire

19
25
31
36
46
58
?

Normal

Copycat

Fight
Normal

Low Kick

move name

Experience
cost

Type

Water

Normal

Tackle

Psychic Confusion

Psychic

Hypnosis

0
0
15

Ghost

Confuse Ray

Steel

Iron Defense

Normal

Safeguard

Steel

Metal Sound

Steel

Gyro Ball

Dark

Payback

Steel

Heavy Slam

Steel

Iron Head

21
29
33
42
52
?
?

Psychic
Psychic
Dark

Psychic Heal Block


Rock
Psychic

Ancient Power
Skill Swap

Rock

Type:

Strength

Rock Tomb

Vitality

Rock

Rock Slide

Special

Dark

Sucker Punch

Insight
Height:

Weight:

0.5m / 108

15kg / 33 lbs

Vitality

Psywave

Block

Base

HP:

Disobedience:

Flying

Normal

Dexterity

Feint Attack

Extrasensory

Type:

Strength

Imprison

Normal

Rock

Foul Play

Rain Dance

Psychic

Dexterity

Dark

#441 Chatot

Insight
Height:

Weight:

0.5m / 108

2kg / 4 lbs

Base

HP:

Disobedience:

Abilities:
Music Note Pokmon
It mimics the cries of other Pokmon Keen Eye & Tangled
to trick them into thinking its one of
Evolution: Final Form.
them, this way they wont attack it.
Chatots that live with humans learn
words and phrases but its unknown
it they really know their meaning.
#441

Experience
cost

Type

move name

0
0
0

Ghost

Curse

Ghost

Confuse Ray

Ghost

Shadow Sneak

13
25
37

Psychic

Hypnosis

Ghost

Ominous Wind

Dark

Nasty Plot

49
?

Dark

Dark Pulse

Psychic

Telekinesis

Experience
cost

Type

0
0
7

Dark

Feet

Type:

Psychic

Fairy

0
0
8

Strength
Dexterity
Vitality

15
22

Special
Insight
Height:

Weight:

0.6m / 200

13kg / 28 lbs

Base

HP:

Disobedience:

Abilities:
Mime Pokmon
Soundproof & Filter
It likes places where people gather
and imitates their expressions to try
Evolution: First Stage.
to understand their feelings.
Evolves after learning to Mimic others.
It mimics foes, confuses them, then
it escapes. It doesnt take long to
#439
#122
become a master mime.

Experience
cost

Type

move name

0
5
12

Normal

Pound

Normal

Copycat

Normal

Fairy

Sweet Kiss
Present

Experience
cost

0
9
?
?

Type

move name

Fairy

Charm

Normal

Refresh

Normal

Helping Hand

Fight

Drain Punch

25
32
39
46
?
?

move name

Type

Experience
cost

Normal

Tickle

Psychic

Confusion

Psychic

Meditate

Normal

Mimic

Psychic

Light Screen

Psychic

Psybeam

Normal

Recycle

Psychic

Psychic

Normal

Baton Pass

Normal

Teeter Dance

Fight

Wake-Up Slap

#440 Happiny

Experience
cost

Type

move name

Height:

0.6m / 200

Weight:

24kg / 53 lbs

Type:

Trick

Base

HP:

Normal

Round
Echoed Voice

Normal

Uproar

Flying

Feather Dance

Normal

Boomburst

Nasty Plot

#442 Spiritomb

Ghost

Type:

Dark

Strength
Dexterity

Feint Attack

Memento

Insight
Height:

Weight:

1m / 303

Insight
Height:

Weight:

0.7m / 204

20kg / 45 lbs

Base

HP:

Experience
cost

0
7
15
25
31

Strength

108kg /238 lbs

Base

HP:

Disobedience:

Disobedience:

?
?

move name

Type
Normal

Experience
cost

Tackle

Dragon Dragon Rage


Normal

Take Down

Normal

Slash

Ground Dig
Normal
Steel

Scary Face

3
13
19
27
37
?

Type

move name

Ground Sand Attack


Rock Sandstorm
Ground Sand Tomb
Dragon Dragon Claw
Dragon Dragon Rush
Dragon

Draco Meteor

Iron Head

Abilities:
Land Shark Pokmon
It digs tunnels and follows prey while
Sand Veil
burrowed underground. If you see
Evolution: First Stage.
the fin on its back comming out Evolves after reaching a certain age.
the ground it means it is about to
attack. Its very aggressive but kind
#443
#444
#445
of clumsy. Beware of its big jaws.

Experience
cost

0
7
15
24
33
49
Disobedience:

Agility

Dark

Pursuit

Dragon Ground

Psychic

Abilities:
Playhouse Pokmon
It is not common to see Happinies. Natural Cure & Serene Grace
This baby Pokmon cannot

Evolution: First Stage.
produce eggs yet, so she searches Evolves with an Oval Stone.
for white stones and carries them
on its pouch. It likes to look pretty
#440
#113
#242
and tries to always be adorable.

189

#443 Gible

Normal

Insight

Psychic

Growl

Abilities:
Forbidden Pokmon
A legend from 500 years ago tells
Pressure
how it got bound into an Odd KeyEvolution: Final Form.
stone after cursing an entire town.
Two have been found in recent
times. It is said that its vortex has
#442
more than 100 haunted souls.

Special

Special

Synchronoise

Sing

Imprison

Substitute

Vitality

Roost

Psychic

Normal
Normal

Psychic

Reflect

Dexterity

Flying

41
49
?
?

13
29
37
45
50

Destiny Bond

Vitality

Strength

Normal

Fury Attack
Mimic

Ghost

Encore

Normal

Mirror Move

Taunt

?
?

Normal
Psychic

Type:

Flying
Normal

Dark
Normal

Special

Dark

18
22

Nasty Plot

Peck

Chatter

Sucker Punch

Dexterity

Dark

Flying

move name

Flying

Vitality

Double Slap

Confide

Type

Dream Eater

Copycat

Safeguard

Normal

0
0
5

Psychic
Dark

Normal
Normal

Role Play

Hyper Voice

19
31
43

Barrier

Normal

Normal

Spite

Psychic

Psychic

0
0
0

Experience
cost

Ghost
Dark

0
4
11

29
36
43
50

Type

move name

Abilities:
Bonsai Pokmon
They thrive in arid places. It looks like
Sturdy & Rock Head
its crying all the time but its actually
Evolution: First Stage.
adjusting the moisture of its body Evolves after learning to Mimic others.
and releasing excess water. Over
time they become excellent at
impersonating trees.
#438
#185

#439 Mime Jr.

move name

Experience
cost

9
17
33

Special

Psychic Future Sight

Mimic

Ground Sand Tomb

move name

Sunny Day

#438 Bonsly

move name

Type

0
8
15
22
29
36

Experience
cost

Type
Normal

move name
Tackle

Dragon Dragon Rage


Normal

Take Down

Dragon Dual Chop


Dragon Dragon Claw
Dragon Dragon Rush
Steel

Metal Claw

Experience
cost

0
13
19
28
40
?
?

Type

move name

#444 Gabite

Ground Sand Attack

Dexterity
Vitality

Ground Dig
Scary Face

Dragon

Draco Meteor

Dragon Ground

Strength

Rock Sandstorm
Ground Sand Tomb
Normal Slash
Normal

Type:

Special
Insight
Height:

1.4m / 407

Weight:

56kg / 123 lbs

Base

HP:

Disobedience:

Abilities:
Cave Pokmon
It hoards a small treasure of sparkly
Sand Veil
things back on its cave. It will react
Evolution: Second Stage.
aggressively towards any potential Evolves after reaching a certain age.
thief. It is also an excellent hunter,
capable of running, swimming and
#443
#444
#445
gliding extremely fast.

190

Sinnoh Pokdex

Sinnoh Pokdex

#445 Garchomp

Type:

Dragon Ground

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.9m / 603 142kg /313 lbs

Base

HP:

Disobedience:

Abilities:
Mach Pokmon
Garchomps are scarce in the wild
Sand Veil
and very dangerous. It folds its arms
Evolution: Final Form.
and uses its fins to fly extremely
fast at low heights. Territorial and
aggressive it will not rest until it
catches any daring traspasser.
#443
#444

Experience
cost

Type

move name

Experience
cost

Dark

Snatch

0
0
9
20
28
36
44
57
?

Normal

Metronome

Normal

Tackle

0
4
17
25
33
41
49
?
?

Psychic Amnesia
Normal

Screech

Normal

Stockpile

Rock

Rollout

Normal

Belly Drum

Normal

Last Resort

Poison

Belch

#447 Riolu

0
0
6
15
24
33
42
51
60
?
?

191

Type
Fight

move name
Detect

Normal

Foresight

Fight

Counter

Fight

Power-Up Punch

Steel

Metal Sound

Fight

Quick Guard

Fight

Aura Sphere

Psychic

Heal Pulse

Dragon Dragon Pulse


Steel

Iron Defense

Normal

Mind Reader

Experience
cost

0
0
11
19
29
37
47
55
65
?

Ground Sand Tomb


Normal

Slash

Ground Dig
Dragon Dragon Rush
Water Aqua Tail

Rock

Sand Storm

15
24
33
48
?
?

Normal

Take Down

Dragon

#446 Munchlax

Body Slam

Special

Normal
Dark

Swallow

Normal

Natural Gift

Fling
Charm
Zen Headbutt

Fight

Type

Ground

Experience
cost

Type

0
7
19
25
37
50
?

Normal

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.8m / 207

Normal

Type:

Normal

Outrage

Type:

50kg / 110 lbs

Base

HP:

Disobedience:

#449

Vitality

Psychic

Tackle

Dragon Draco Meteor

Chip Away

Fairy

#449 Hippopotas

Dragon Dual Chop


Dragon Dragon Claw
Dark
Crunch

Normal

Disobedience:

Experience
cost

Strength
Dexterity

Insight
Height:

Weight:

0.6m / 200 105kg /231 lbs

Base

HP:

Disobedience:

Abilities:
Big Eater Pokmon
Pick Up & Thick
A Munchlaxs appetite is never

really satisfied, it can eat its weight
Evolution: First Stage.
in food and will almost never care Evolves with Happiness.
about what it is eating. They tend to
pick up anything that looks endible
and save it for later.
#446
#143

move name

Experience
cost

Type

0
0
11
19
29
50
?

Normal

Foresight

Normal

Endure

Normal
Normal

Feint
Copycat

Fight

Reversal

Fight

Final Gambit

Psychic

Experience
cost

Agility

0
6
15
24
47

Type

0
0
0
0
19
31
50
?
47
?

Type
Ice
Electric

Dark
Normal

move name

Experience
cost

0
13
19
31
44

Tackle
Bite
Take Down

Ground Sand Tomb


Ground Earthquake

?
?

Ground Fissure
Normal

Slack Off

Type

move name

Ground Sand Attack


Normal Yawn
Ground Dig
Dark
Normal

Crunch

Normal

Stockpile

Water

Water Pulse

Double-Edge

Steel
Normal

Metal Claw

Normal

Feint

#448 Lucario

move name

Normal

Psychic

Calm Mind

Fight

Close Combat

Normal

Extreme Speed

Fight

Vaccum Wave

Yawn

Ground Dig
Dark

Crunch

Normal

Double-Edge

Electric
Normal

Ion Deluge
Slack
Off

Fight

0
0
0
19
25
40
60
5?0

Fire
Normal

Take Down

Vitality

Ground Sand Tomb

Special

Ground Earthquake

Insight

Ground Fissure
Electric
Charge
Iron
Head
Steel

Height:

Type:

Screech

Vitality

Dark

Nasty Plot

Special

Blaze Kick

Fight

Aura Sphere

Bug

Poison

Force Palm

Fire

Experience
cost

Strength
Dexterity

Insight
Height:

Weight:

12kg / 26 lbs

Type:

Fight

Steel

Dexterity
Vitality
Special
Insight
Height:

1.2m / 400

Weight:

54kg / 119 lbs

Base

HP:

Disobedience:

Abilities:
Aura Pokmon
This Pokmon is completely loyal Steadfast & Inner Focus
to its trainer. It has the ability not
Evolution: Final Form.
only to see the auras but also to
manipulate them into energy. It
is also capable of understanding
human speech.
#447
#448

Experience
cost

Type

move name

Ice

0
0
0
13
20
27

Electric

Thunder Fang

Poison

Poison Sting

Poison

Venoshock

34
43
53
?
?

Poison

Toxic Spikes

Normal

Scary Face

Bug
Psychic

Fell Stinger
Agility

Poison

Poison Tail

Dark
Normal
Bug

Ice Fang

Knock Off
Acupressure
Bug Bite

Weight:

2m / 607

600kg /1320 lbs

Base

HP:

Disobedience:

Abilities:
Heavyweight Pokmon
It becomes territorial and aggressive
Sand Stream
after evolving. Its open mouth
Evolution: Final Form.
stands over 7 ft. tall.
There are records of one that came
out of the sand and crushed a truck
that was passing over its territory.
#449
#450

Fight
Normal

?
?

Dexterity

Bite

Normal

Quick Attack
Counter

Ground

Strength

Tackle

Revenge

#451 Skorupi

Type:

Fire Fang

Dark

Normal
Fight

Strength

Normal Swords Dance


Ground Bone Rush
Me First

Thunder Fang

#450 Hippowdon

move name

Type

Base

HP:

Disobedience:

Abilities:
Scorpion Pokmon
Battle Armor & Sniper
It lives in deserts and arid regions. It
buries itself under the sand waiting
Evolution: First Stage.
for an unsuspecting prey to come Evolves after its poison becomes deadly.
nearby, it will then sting the prey
and cling to it tenaciously until the
#451
#452
poison takes effect.

Quick Attack

Normal

Ice Fang

Experience
cost

#450

Fat

Focus

move name

move name

Ground Sand Attack

0.8m / 207

Abilities:
Emanation Pokmon
Scarce in the wild but they have Steadfast & Inner
been seen in the mountains. It has
Evolution: First Stage.
the ability to see the auras of others, Evolves with Loyalty.
through this power it is capable of
sensing emotions, it wont get close
to those with selfish intentions.
#447
#448

Experience
cost

19
28
40
55
?

Normal

Defense Curl

Insight

HP:

Dragon Dragon Rage

move name

0
0

Normal

Special

20kg / 44 lbs

Ground Sand Attack

Odor Sleuth

Vitality

0.7m / 204

Fire Fang

Type

Lick

Type:

Base

Fire

Experience
cost

Ghost
Normal

Dexterity

Weight:

0
0
7

move name

#445

Strength

Height:

Type

Abilities:
Hippo Pokmon
It lives in arid places where joins

Sand Stream
small groups. It closes its nostrils and
Evolution: First Stage.
submerges under the sand to rest. Evolves after reaching a certain age.
Females have a different coloration,
usually a darker and duller color.

move name

Type

Experience
cost

Experience
cost

0
0
0
9
16
23
30
38
49
57
?

Type

move name

Fire

Fire Fang

Dark

Bite

Normal

Leer

Bug
Dark

Dark

Bite

0
9
16
23
30
38

Normal

Leer

45
49

Dark
Poison

Cross Poison

Water

Aqua Tail

Bug

Pin Missile

Dark

Pursuit

Poison

Experience
cost

Poison Fang

Dark

Hone Claws

Dark

Night Slash
Crunch

#452 Drapion

0
5
13
20
27
34
41
47
?
?

Type
Poison
Dark

Bug Bite

Poison

Toxic Spikes

Normal

Scary Face

Bug

Dark

Night Slash

Dark

Crunch
Cross Poison
Aqua Tail

Venoshock

Fell Stinger

Psychic

Agility

Poison

Poison Tail

Type:

Poison

Dark

Strength
Dexterity

Special

Hone Claws

Knock Off
Acupressure

Pursuit

Dark

Poison Sting

Bug
Poison

Vitality

Poison Fang

move name

Normal

Pin Missile

Poison

Poison
Water

move name

Type

Insight
Height:

1.3m / 403

Weight:

61kg / 135 lbs

Base

HP:

Disobedience:

Abilities:
Ogre Scorp Pokmon
Battle Armor & Sniper
This Pokmon is very aggressive. It
can completely rotate its head over
Evolution: Final Form.
its body, because of this, Drapion
has no blind spots. Its venom is
deadly and it wont hesitate to
use it.
#451
#452

192

Sinnoh Pokdex

Sinnoh Pokdex

#453 Croagunk

Type:

Poison

Fight

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.7m / 204

23kg / 50 lbs

Toxic Mouth Pokmon


It is commonly found in marshes. It
inflates the sacks on its cheeks and
makes croaking sounds.
The fluid squeezed from its fingers
is poisonous, but it is a common
ingredient in medicinal ointments.

Experience
cost

0
0
15
22
29
36
49
58
?
?

Type

move name

Ghost

Astonish

Poison

Poison Sting

Dark

Pursuit

Fight

Revenge

Ground Mud Bomb


Poison

Venoshock

Poison

Poison Jab

Poison

Belch

Normal

Fake Out

Base

HP:

Abilities:

Disobedience:

Anticipation & Dry Skin

#453

Experience
cost

0
10
17
24
31
41
54
62
?

move name

Type

Dark

0
10
17

move name

Normal

Pound

Normal

Attract

Flying

Gust

26
33

Normal

Captivate

42
49
?
?

Bug

U-Turn

Bug

Silver Wind

193

Water

Psychic
Ice

Aqua Ring

Agility
Aurora Beam

43
47
?
?

Dark
Fight

Pursuit
Revenge

Ground Mud Bomb


Poison

Venoshock

Poison

Poison Jab

Poison

Belch

Normal

Fake Out

Fight

Dark

Swagger

Dark

Nasty Plot

Poison

Sucker Punch
Sludge Bomb
Flatter

Fight

Drain Punch

Nasty Plot
Sludge Bomb

Dark

Flatter

Fight

Drain Punch

Dark

Grass

HP:

Disobedience:

Experience
cost

Type

move name

6
13
22

Water

Water Gun

Water

Rain Dance

Water

Water Pulse

29
38

Normal

Safeguard

Water

Whirlpool

45
54
?

Flying

Bounce

Water

Soak

Fairy

Sweet Kiss

Insight
Height:

Weight:

1.3 m / 403

44kg / 97 lbs

Base

HP:

Disobedience:

Abilities:
Toxic Mouth Pokmon
Anticipation & Dry
The toxin made in its poison sacs
is pumped into the knuckle claws
Evolution: Final Form.
through tubes down its arms. Its
toxines are so powerful that even a
scratch from its knuckles could be
fatal in a few hours.
#453
#454

move name

Experience
cost

Type

0
7
17
27
37
37

Normal

Bind

Dark

Bite

47
?
?

Normal

Sweet Scent

Dark

Feint Attack

Normal

Stockpile

Normal

Swallow

Normal

Wring Out

Bug
Grass

Rage Powder

Experience
cost

0
11
21
31
37
41
50
?

Type
Normal
Grass

move name

24kg / 52 lbs

HP:

Experience
cost

39
49
?

Type

move name

Normal

Tackle

Normal

Supersonic

Ghost

Confuse Ray

Normal

Headbutt

Rock

Wide Guard

Psychic

Agility

Water

Aqua Ring

Water

Hydro Pump

Normal

Helping Hand

Experience
cost

0
7
14
19
27
36
46
?
4?5

#459 Snover

Gastro Acid

1m / 303

50kg / 111 lbs

HP:

26
35

Normal

Captivate

Water

Aqua Ring

48
59
?
4?2

Bug

U-Turn

Bug

Silver Wind

Psychic
Ice
Fire

Agility

Flying

Gust

Water

Water Pulse

29
42

Normal

Safeguard

Water

Whirlpool

53
66
?

Flying

Bounce

Water

Soak

Water

Brine

Fire
Blast
Aurora
Beam

#458 Mantyke

Water

Type:

Water Pulse

Vitality

Normal

Take Down

Special

Flying

Air Slash

Flying

Bounce

Grass

Ice

Insight
Height:

Weight:

1m / 303

65kg / 143 lbs

Base

HP:

Disobedience:

Abilities:
Kite Pokmon
When it swims close the oceans Swift Swim & Water Absorb

surface people aboard ships are
Evolution: First Stage.
able to observe the pattern on its Evolves when a Remoraid attaches to it.
back as it is different in every region.
Mantyke is an intelligent and friendly
Pokmon that rarely attacks others.
#458
#226

Experience
cost

21
31

Disobedience:

Flying

Strength

0
5
13

Insight
Base

Rain Dance

Water Gun

Water

Dexterity

Weight:

Attract

Water

move name

Water

Dexterity

Strength

Height:

Normal

Type

0
0
22

Wing Attack

Special

Power Whip

Pound

Bubble Beam

Spit Up

Grass

Normal

Bubble

Vitality

Crunch

0
0
13

Experience
cost

Water
Flying

Leaf Tornado

Dark

Type

Water

Dragon Twister
Flare Blitz
Fire
Tailwind
Flying

Type:

move name

Experience
cost

Drain

move name

Type

Grass
Normal

Poison

Disobedience:

Abilities:
Neon Pokmon
It lives in the deep-sea bottom.
Swift Swim & Storm
It attracts prey by flashing the
Evolution: Final Form.
patterns on its tail fins. In the wild it
competes against Lanturn for food.
Its main predators are Tentacruel
and Sharpedo.
#456
#457

Ingrain

41
?
?

Type
Ice

move name

Grass

Razor Leaf

Grass

Grass Whistle

Ice

Experience
cost

Powder Snow

Mist

Grass

Ingrain

Ice

Blizzard

Normal

Growth

Water

Water Pulse

Type

move name

0
9
17

Normal

Leer

Ice
Normal

Icy Wind

26
36

Ice
Grass

Ice Shard

46
?

Ice

Sheer Cold

Grass

Seed Bomb

Swagger
Wood Hammer

Abilities:
Frosted Tree Pokmon
Snow Warning
During cold seasons, it migrates to
the mountains lower reaches and
Evolution: First Stage.
returns to the summit in the spring. Evolves after reaching certain size.
They are rarely in contact with
humans but are sought for the
#459
#460
frozen berries they grow.

Type:

Water

Insight
Base

HP:

Experience
cost

0
0
0

Special

7kg / 15 lbs

1.2m / 400

Base

Grass

Vitality

Weight:

Weight:

Vine Whip

Dexterity

0.4m / 104

Height:

Growth

Strength

Height:

Insight

Skin

Seed Bomb

#456 Finneon

Special

0
3
11
16
23
32

Dexterity

Dark
Poison

Fight

Strength

Special

Type:

Base

Poison

Sucker Punch

Dexterity
Vitality

Dark

Type:

Water

Type:

Strength

Quick Guard

#454 Toxicroak

#457 Lumineon

Feint Attack

Normal
Dark

Vitality

Abilities:
Bug Catcher Pokmon
Levitate
It binds itself to trees in marshes. It
attracts prey with its sweet-smelling
Evolution: Final Form.
drool and gulps them down in one
bite. It can take it a whole day to
digest a single prey but It wont
#455
need to eat for at least a week.

Type

Poison Sting

move name

Ground Mud Slap


Taunt
Dark

Swagger

Insight

Experience
cost

Poison

3
10
17
24
31
38
45
50
?

Type

Normal
Dark

Special

27kg / 59 lbs

Astonish

Feint Attack

Vitality

1.5m / 500

Ghost

Ground Mud Slap


Taunt
Dark

Dexterity

Weight:

0
8
15
22
29
36

Experience
cost

#454

Strength

Height:

Type

Evolution: First Stage.


Evolves after its poison becomes deadly.

Dragon Dual Chop

#455 Carnivine

move name

Experience
cost

Disobedience:

Abilities:
Wing Fish Pokmon
The way its two-tail-fins flutter Swift Swim & Storm Drain

while it swims has earned Finneon
Evolution: First Stage.
the nickname Beautifly of the Sea. Evolves after reaching a certain age.
The line running down its side can
store sunlight and glow brightly at
#456
#457
night.

Type
Ice
Normal
Ice

move name
Ice Punch
Leer
Icy Wind

17
26

Normal

Swagger

Ice

Ice shard

36
58
?

Grass

Wood Hammer

Ice

Sheer Cold

Ice

Avalanche

Experience
cost

Type

move name

0
0
13

Grass
Grass

21
31

Ice
Grass

47
?
?

Ice

Blizzard

Normal

Growth

Dragon

Outrage

Ice

#460 Abomasnow Type:

Powder Snow

Grass

Ice

Strength

Razor Leaf
Grass Whistle

Dexterity

Mist

Vitality

Ingrain

Special
Insight
Height:

Weight:

2.2m / 703 135kg /298 lbs

Base

HP:

Disobedience:

Abilities:
Frosted Tree Pokmon
There was a legend for a long

Snow Warning
time that called this Pokmon The
Evolution: Final Form.
Ice Monster. Now we know it is a
Pokmon that can cover everything
around with deep snow. It likes quiet
#459
#460
places and only attacks if provoked.

194

Sinnoh Pokdex

Sinnoh Pokdex

#461 Weavile

Ice

Dark

Type:

Strength
Dexterity
Vitality

Insight
Height:

Weight:

1.1m / 307

34kg / 75 lbs

Base

HP:

Disobedience:

Abilities:
Sharp Claw Pokmon
They live in cold regions, forming
Pressure
groups of four that hunt prey
Evolution: Final Form.
with impressive coordination. They
leave claw marks and patternss to
indicate their territory. It is devious
and loves to cause trouble.
#215
#461

Experience
cost

0
0
0

Type

move name

Electric

Magnetic Flux

Psychic

Barrier

Normal

Supersonic

7
15
21

Electric

Thunder Shock

Electric

Thunder Wave

Electric

Spark

29
39

Steel
Steel

51
62
73
?

Electric

Discharge

Electric

Magnet Rise

Metal Sound
Flash Cannon

Electric

Zap Cannon

Psychic

Gravity

#463 Lickilicky

Experience
cost

move name

Type

0
0
0
23
41
47
62

Poison

Poison Jab

Normal

Tail Whip

Normal
Rock

Fury Attack
Rock Blast

Normal

Take Down

Quick Attack
Icy Wind

Dark

Nasty Plot

Dark

Hone Claws

Normal

Screech

Dark

Snatch

Dark

Dark Pulse

Normal

Fake Out

#462 Magnezone

Steel

Metal Claw

?
?

Ice

Dark

Fling
Night Slash

Dark

Punishment

Magnet Bomb

Special

Steel

Mirror Shot

Electric
Normal

Electro Ball

56
67

Normal
Steel

Lock-On

?
?

Steel

Iron Defense

Bug

Signal Beam

Type:

Gyro Ball

Normal

Base

HP:

Experience
cost

Type

move name
Horn Attack

Normal
Normal

Stomp

Ground Earthquake

Normal

Scary Face
Chip Away

Fight

Hammer Arm

Rock

Stone Edge

Normal

Bug

Mega Horn

86

Rock

?
?

Psychic

Guard Split

Normal

Horn Drill
Rock Wrecker
Skull Bash

Low Kick

Steel

Insight
Height:

Weight:

1.2m / 400 180kg /396 lbs

Base

HP:

Disobedience:

Abilities:
Magnet Area Pokmon
Magneton only evolves in very

Magnet Pull &
specific areas of the globe. It has
Evolution: Final Form.
the ability to repel itself from the
ground using magnetism. If it is
nervous it pulls all the pieces of
#081
#082
metal around until it relaxes.

Type

0
9
17
25
33
41
49
57
?
?

move name

Ghost

Lick

Normal

Defense Curl

Normal

Wrap

Normal

Disable

Rock

Rollout

Normal

Me First

Normal

Screech

Normal

Wring Out

Normal

Belly Drum

Fight

Experience
cost

5
13
21
29
37
45
53

Type

Sturdy

move name
Supersonic

Dark
Normal

Knock Off

Normal

Stomp
Slam

Normal

Chip Away

Normal

Refresh

Grass

Power Whip

Type:

Steel

Gyro Ball

Water

Aqua Tail

Ground

Rock

Dexterity
Vitality

Weight:

Weight:

2m / 607

256kg /563 lbs

Base

HP:

Disobedience:

Abilities:
Vine Pokmon
While it remains still, it appears to be Chlorophyll & Leaf
a large shrub. Unsuspecting prey
Evolution: Final Form.
that wander near get ensnared by
its vines. In the summer months, its
vines grow so large that you cant
even see its eyes.
#114
#465

Experience
cost

0
0
0
15
22
29
42
55
?
?

Type

move name

Electric Electric Terrain


Fire
Normal
Fight

Fire Punch
Leer
Low Kick

Electric Shock Wave


Electric Electro Ball
Electric Thunder Punch
Normal

Screech

Electric Thunder
Fight

Hammer Arm

Experience
cost

Type

Guard

move name

Electric Ion Deluge

0
0
12
19
26
36

Normal Quick Attack


Electric Thunder Shock

49
62
?

Electric Discharge
Electric Thunderbolt
Normal Giga Impact
Ice

Ice Punch

Fire

Insight

HP:

Disobedience:

Abilities:
Blast Pokmon
Magmortar is extremely rare, if
Flame Body
youre lucky you can find one living
Evolution: Final Form.
directly on volcanic craters. It rises It was holding some molten lava.
the temperature of its body at will
to the point of bursting into flames.
#240
#126
#467
The fire it produces is almost white.

Experience
cost

Type

move name

Normal

After You

Normal

Extreme Speed

Flying

Air Slash

Normal

Lucky Chant

Experience
cost

Block

Normal

Constrict

Grass

Vine Whip

Poison

Poison Powder

Normal

Growth

14
20
27
33
40
46
50
?
?

Dark

Knock Off

Normal

Natural Gift

Rock
Normal

Ancient Power

Grass
Normal

Grassy Terrain

Psychic

Amnesia

Tickle
Nature Power

#466 Electivire

Type

move name

0
0

Flying
Fight

?
?

Psychic

Extrasensory

Water

Water Pulse

Grass

Ingrain

Grass

Sleep Powder

10
17
23
30
36
43
49
53
?

Grass

Absorb

Normal
Grass

Bind
Stun Spore

Normal

Slam

Normal

Wring Out

Grass

Power Whip

Psychic

Confusion

Strength
Dexterity

Insight
Height:

Weight:

1.8m / 600 138kg /305 lbs

Base

HP:

Experience
cost

Type

move name

0
0
0
15
22
29

Electric

Thunder Punch

Normal

Leer

Normal

Smokescreen

42
55
?
?

Fire

Fire Spin

Fire

Flame Burst

Fire

Fire Punch

Fire

Sunny Day

Fire

Fire Blast

Experience
cost

Dragon Dual Chop


Fire

0
0
12
19
26
36
49
62
?

Abilities:
Drill Pokmon
They have rarely been seen in the Lightningrod & Solid Rock
wild and only in the tallest mountains.
Evolution: Final Form.
It has holes on its hands which are It was holding protective gear.
used like canons to shoot boulders.
Be careful, they are very aggressive
#111
#112
#464
but not very smart.

move name

Type
Poison
Fire

Smog
Ember

Dark

Feint Attack

Poison
Ghost

Clear Smog

Fire

Lava Plume

Fire

Flamethrower

Confuse Ray

Normal

Hyper Beam

Normal

Belly Drum

Heat Wave

#468 Togekiss

Sky Attack

Type:

Fairy

Flying

Strength

Aura Sphere

Dexterity
Vitality

Insight
Disobedience:

Disobedience:

Abilities:
Thunderbolt Pokmon
This Pokmon is reckless and has a
Motor Drive
short temper. As its electric charge
Evolution: Final Form.
amplifies, blue sparks begin to It was holding an electric charger.
crackle between its horns. It has
registered charge levels of over
20,000 Volts.
#239
#125
#466

Insight

Giga Drain

Electric

Type:

Special

Base

Mega Drain

Grass
Grass

Special

2.4m / 710 564kg /1240 lbs HP:

move name

Type

0
4

Special

Special

1.6m / 503 136kg/ 299 lbs

Normal

Psychic Light Screen

Type:

Base

0
0
7

Experience
cost

Electric Thunder Wave

Dexterity

Weight:

Type

Vitality

Strength

Height:

move name

Experience
cost

Swift

Normal

Dragon Dual Chop

#467 Magmortar

0
0
0
?

Strength

Height:

Height:

Vitality

Hammer Arm

#464 Rhyperior

Insight

#462

Normal

61
?

Special

Strength

Experience
cost

Disobedience:

Icicle Crash

Electric

Vitality

Screech

Fury Swipes

Dark

Electric Terrain

Strength

Vitality

Feint Attack

Type:

Grass

Type:

Taunt

Dark
Normal

Fight

#465 Tangrowth

Dexterity

10
16
22
28
35
44

Electric
Steel

77

195

Ice

Scratch

11
18
25
34
45

Normal

Dragon Dragon Rush

25
32
40
47

Normal

Leer

Normal
Dark

Dexterity

0
0
19
30
42
56
71

Ground Drill Run

Normal

Revenge

Sonic Boom

Abilities:
Licking Pokmon
It uses its tongue as an stretchable Own Tempo & Oblivious
arm. It wil wrap prey with it and then
Evolution: Final Form.
proceed to eat it. Its saliva causes
numbness. Try not to touch its
tongue, it might try to eat you by
#108
#463
reflex.

move name

Assurance

move name

Fight

Tackle

Insight

Type

Dark

0
0
0

Mirror Coat

Special

Experience
cost

Embargo

Normal
Normal

Vitality

1.7m / 507 280kg /616 lbs

Dark

Type

Psychic

Dexterity

Weight:

0
0
0

Experience
cost

0
0
0

Strength

Height:

Type

8
14
20

Special

move name

Experience
cost

Height:

1.5m / 500

Weight:

76kg / 167 lbs

Base

HP:

Disobedience:

Abilities:
Jubilee Pokmon
Serene Grace
Sightings of these Pokmon have
become rare nowadays. They used
Evolution: Final Form.
to visit peaceful regions, bringing
them gifts of kindness and great
blessings. But they appear to have
#175
#176
vanished in this times of conflict.

& Hustle

#468

196

Sinnoh Pokdex

Sinnoh Pokdex

#469 Yanmega

Bug

Type:

Flying

Experience
cost

Type

0
0
0
14
22
30

Dark

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.9m / 603

51kg / 113 lbs

Base

HP:

Abilities:
Ogre Darner Pokmon
It goes back to its prehistoric roots. Speed Boost & Tinted
It is a lot more violent than its
Evolution: Final Form.
pre-evolved form. Its jaw power is
incredible and it is adept at biting
apart foes while flying by at high
speed. This Pokmon can be brutal.
#469
#193

Experience
cost

0
0
9
17
25
33
41
?
47
?

Type

move name

Normal

Tackle

Normal

Helping Hand

Grass

Razor Leaf

Grass

Grass Whistle

Grass

Giga Drain

Grass

Synthesis

Normal

Last Resort

Electric
Normal

Ion Deluge
Wish

Normal

Flail

#471 Glaceon

Experience
cost

0
5
13
20
29
37
45
5?0

Type

Lens

move name

Electric

0
0
0
16
22
30

Ice

40
50
?
?

197

move name
Thunder Fang
Ice Fang

Ground Sand Attack


Dark

Knock Off

Bug

Fury Cutter

Flying

Acrobatics

Bug

U-Turn

Bug

X-Scissor

Normal

Swords Dance

Psychic

Agility

Poison

Cross Poison

Supersonic
Pursuit

Normal

Feint

Normal

Screech

Flying

Air Slash

Grass

Giga Drain

Flying

Tailwind

#470 Leafeon

Fight
Normal
Rock
Normal

Sunny Day

Grass
Electric
Grass

Leaf Blade

Special

Ancient Power
Slash

Fight

Height:

Weight:

1m / 303

HP:

Experience
cost

0
0
0
12
23
34
Disobedience:

Abilities:
Verdant Pokmon
Eevee evolves to Leafeon when its
Leaf Guard
living near a special kind of moss.

Final Form.
Evolution:
Its cells are capable of performing Evolved after contact with Special Moss.
photosynthesis. It is a calm Pokmon
and does not usually fight but its
#133
#470
leaves are sharp and strong.

Ice

Type:

Base

HP:

Disobedience:

Experience
cost

0
0
0
13
19
27
35
45
55
?

Type

move name

move name

Type

Experience
cost

Normal

Tackle

0
9
17
25
33
41
?
?

Normal

Helping Hand

Ice
Dark
Ice

Experience
cost

Icy Wind
Bite
Ice Shard

Psychic Mirror Coat


Normal
Normal
Dark

Last Resort
Wish

0
5
13
20
29
37
45
?

Type
Normal

Ice

Blizzard

Normal

Type:

Feint Attack
Night Slash

Special

Steel

Metal Claw

Electric

Magnet Rise

Dark

Embargo

Normal

Lock-On

Psychic

Magic Coat

Normal

Hyper Beam

Normal

Pain Split

#475 Gallade

?
?

Type:

move name

Weight:

1.6m / 503

52kg / 114 lbs

Base

HP:

Flying

Insight
Base

HP:

Disobedience:

Abilities:
Fang Scorp Pokmon
Its flight is soundless. It uses its Hyper Cutter & Sand

lengthy tail to carry off its prey, then
Evolution: Final Form.
uses its long fangs to do the rest.
It is more playful than aggressive

but it is dangerous if you get close
#451
#472
to the enormous claws.

Veil

Experience
cost

Type

move name

Experience
cost

Ice

Blizzard

Ice

Icicle Crash

Hail

Ice

Ground Fissure
Ice

#474 Porygon-Z

Electric

Electro Web

Psychic

Trick

Type

Strength

Zap Cannon

Fight

Disobedience:

move name

Thunder Wave

Psychic Rest

36
43

Rock Sand Storm


Ground Earth Power

39
46

Electric Discharge
Rock

Stone Edge

50
?
?

Normal

50
?

Electric

Zap Canon

Dexterity

Insight
Height:

Weight:

0.9 m / 303

34kg / 75 lbs

Steel

Iron Defense

Steel

Magnet Bomb

Rock

Rock Blast

move name

Experience
cost

Type

0
0
0
17
25
36

Grass

Leaf Blade

Normal

Leer

45
53
64
?

Normal
Bug

Double Team
Fury Cutter

Psychic

Heal Pulse

Psychic

Psycho Cut

Normal

Feint

Normal

Protect

Psychic

Stored Power

Electric

Thunder Punch

#476 Probopass

Disobedience:

Experience
cost

0
0
0
22
31
39
50
59

Type

move name

Dark
Psychic

Night Slash

Psychic

Teleport

Normal
Normal

Slash

Normal

Helping Hand

Normal

False Swipe

?
?

Confusion

Swords Dance

Fight

Close Combat

Ghost

Shadow Sneak

Fight

Drain Punch

Type:

Rock

Steel

Dexterity
Vitality
Special

Power Gem

Iron Head

HP:

Strength

Electric Spark

Steel

Base

Abilities:
Virtual Pokmon
Downlad & Adaptability
A software to explore another
dimension was installed on Porygon.
Evolution: Final Form.
However, it began acting oddly
due to glitches in the code. Since
then, it has a fondness for videos of
#137
#233
#474
Meowth and Skitty on the internet.

Psychic Gravity

Rock

Avalanche

Normal

Type:

Tri Attack

Psychic

Take Down
Mist

Ground Earthquake

Normal
Electric

Electric

Ancient Power

Double Hit
Thrash

Endure

Ice
Normal

Special

15
22
29

Rock

Normal
Normal

Odor Sleuth

Normal

Discharge

Block

Wide Guard

Ice Fang

Powder Snow

Electric

Normal

Rock

Ice

Ice

Signal Beam

Tackle

Lock-On

Ground Mud Slap


Ground Mud Bomb

Ancient Power

Vitality

Normal

Rock Slide

33
41
52
?

Ground Mud Sport

move name

Rock
Normal

Recover

Magnet Rise

Rock

Peck

Type

Normal
Bug

Electric

18
25
32

Flying

0
0
0
14
21
28
37
46
?
?

Psybeam

0
0
0

0
0
0

Scary Face

Psychic

Dexterity

Height:

Normal

Tackle

Insight

Captivate

Ground

Vitality

Guillotine

Agility

0
0
0
11
18
24

Experience
cost

#473

Abilities:
Blade Pokmon
Steadfast
This Pokmon is male only. He has
an extreme sense of courtesy. In
Evolution: Final Form.
a battle, it uses the blades on his Male Kirlia evolved with a Shiny Stone.
arms as if they were swords. It is a
loyal Pokmon and wont doubt to
#280
#281
#282
#475
fiercely protect its trainer.

Quick Attack

Normal

Psychic

Type

Conversion

Special

Hail

Normal
Dark

Weight:

Nasty Plot

move name

Experience
cost

Normal
Normal

Barrier

Dexterity

84kg / 184 lbs

Dark

0
0
7
18
29
40
50
62

Vitality

Harden

2.1m / 607

Conversion2

Cloak

Strength

Strength

Height:

Trick Room

Normal

Tail Whip

Ice

Disobedience:

Type

Ice Fang

Normal

Sky Uppercut

Psychic

Experience
cost

Quick Attack

Poison Jab

Fight

move name

Ice
Psychic

Poison

Screech

HP:

Normal

Fire Fang

Normal

45
56
67
?

Type

Ground Sand Attack

Fire

Dark

move name

Fake Tears

#472 Gliscor

Base

Abilities:
Twin Tusk Pokmon
It was everywhere during the ice
Oblivious & Snow
age but its population declined
Evolution: Final Form.
afterwards. This Pokmon uses
strong tusks to remove the soil and
snow and dig up roots and plants to
eat. It has a bad temper.
#220
#221

Grass

Base

25kg / 56 lbs

Weight:

2.5m / 802 873kg 1920 lbs

Insight

Charge
Seed
Bomb

Insight
Height:

Reversal

Special

Dexterity

Uproar

Bug Buzz

Swords Dance

Fire

Strength

Detect

Bug

Normal

Ground

Ice

Type:

Vitality

U-Turn

Type:

#473 Mamoswine

Foresight

Bug

Vitality

Abilities:
Fresh Snow Pokmon
Snow Cloak
Eevees that are forced to live in

freezing temperatures evolve into
Evolution: Final Form.
this Pokmon. It can control its body Evolved after living in low temperatures.
temperature to below zero, freezing
its fur and making it extremely
#133
#471
tough.

Type

Sonic Boom

Normal

Double Team

Magical Leaf

Insight

Experience
cost

Normal

Normal

Grass

Special

25kg / 56 lbs

Quick Attack

Bug Bite

Dexterity

Vitality

0.8m / 207

Normal

Bug
Normal

Strength

Dexterity

Weight:

Tackle

move name

Type

0
0
0
17
27
33
43
49
57
?

Normal Tail Whip


Ground Sand Attack
Normal Quick Attack

Strength

Height:

Experience
cost

Night Slash

Normal

Dark

38
46
54
?
?

Disobedience:

move name

Insight
Height:

Weight:

Base

1.5m / 500 680kg /1496 lbs HP:

Disobedience:

Abilities:
Compass Pokmon
Sturdy & Magnet
It exudes strong magnetism from
all over. It controls three small
Evolution: Final Form.
units called Mini-Noses that float
around and act as arms. It usually
stays motionless unless attacked or
#299
#476
provoked.

Pull

198

Sinnoh Pokdex

Sinnoh Pokdex

#477 Duknoir

Ghost

Type:

Experience
cost

Type

0
0
0
0
9
17
25
33
42
58
?
?

Fire

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

2.2m / 703 106kg /235 lbs


Gripper Pokmon
This feared Pokmon is said to travel
to the other world. Some even
believe that it takes lost spirits along
with it. It uses the antenna on its
head to recive messges from the
deceased.

Experience
cost

0
0
0
19
28
37
51
?

Type

move name

Ghost

Destiny Bond

Normal

Leer

Ghost

Astonish

Ghost

Confuse Ray

Fight

Wake-Up Slap

Ice

Ice Shard

Ice

Blizzard

Ghost

Spite

Base

HP:

Abilities:

Disobedience:

Pressure

Final Form.
Evolution:
It was holding the grim reapers clothes.

#355

Experience
cost

#356

?
?

Fire Punch

Electric

Thunder Punch

Normal

Bind

Ghost

Night Shade

Normal

Foresight

Ghost

Confuse Ray

Dark
Fire
Ghost

Pursuit
Will-O-Wisp
Hex

Dark

Payback

Psychic

Imprison

Dark

Experience
cost

0
0
0
0
14
22
30
37
49
61
?

move name

Type
Psychic
Normal

Ice

Powder Snow

Normal
Ice

Double Team

Ghost

Type:

Leer

Normal

Disable

Vitality

Ghost

Astonish

Ghost

Shadow Sneak

Ghost

Curse

Ghost
Normal

Shadow Punch

Psychic

Future Sight

Ghost

Ominous Wind

Mean Look

Ice

Type:

Ghost

Captivate

Special

Special

Ghost

Hex

Insight

Insight

Normal

Weather Ball

Electric

Ghost

HP:

Disobedience:

Electric

Fire

Strength
Dexterity
Vitality
Special
Insight

0.3m / 100

Weight:

0.3kg / 0.7 lbs

Base

HP:

Disobedience:

Abilities:
Plasma Pokmon
A Microwave posessed by a Rotom.
Levitate
It uses Fire powers and burns the
Evolution:

Final Form.
food of unsuspecting people.

While on this form it can use the


move: Overheat.
199

Electric

Type:

Normal
Ice

Abilities:
Plasma Pokmon
Its electric-like body can enter some
Levitate
kinds of machines and take control
Evolution: Final Form.
of them in order to cause mischief. 
It changes its form to that of the
electric appliance, allowing it to
become more powerful.
#479

Height:

#479 Rotom Mow

Vitality

Height:

Weight:

1.3m / 403

26kg / 58 lbs

Base

HP:

Disobedience:

#479

Experience
cost

Type

move name

0
0
0

Psychic

Trick

Electric

Thunder Wave

Ghost

Confuse Ray

15
29

Normal

Double Team

Ghost

Ominous Wind

43
57
?

Electric

Electro Ball

Electric

Charge

Ice

Blizzard

?
?

Fire

Overheat

Flying

Experience
cost

Type

0
0
0

Psychic

Trick

Electric

Thunder Wave

Ghost

Confuse Ray

15
29

Normal

Double Team

Ghost

Ominous Wind

43
57
?

Electric

Electro Ball

0
?

Type

move name

Charge

Ice

Blizzard

Fire

Overheat
Air Slash

Height:

0.3m / 100

move name

Weight:

0.3kg / 0.7 lbs

Base

HP:

#479 Rotom Frost

Type:

Astonish

Electric
Normal

Thunder Shock
Uproar

Dexterity

22
36

Electric
Normal

Shock Wave

Vitality

Substitute

Special

50
64
?

Ghost
Electric

Discharge

Water

Hydro Pump

Grass

Leaf Storm

Experience
cost

Type

move name

0
0
8

Ghost

Astonish

Electric
Normal

Thunder Shock

22
36

Electric
Normal

50
64
?

Ghost

Hex

Electric

Discharge

Water

Hydro Pump

Grass

Leaf Storm

Disobedience:

Electric

Ghost

Hex

Grass

Ice

Strength

Insight
Height:

0.3m / 100

Weight:

0.3kg / 0.7 lbs

Base

HP:

Disobedience:

Abilities:
Plasma Pokmon
Levitate
A refrigerator posessed by a Rotom.
It uses Ice powers, traps people
Evolution: Final Form.
inside and freezes them in solid ice
blocks.
While on this form it can use the
#479
move: Blizzard.

#479 Rotom Wash Type:

Electric

Water

Strength

Uproar

Dexterity

Shock Wave

Vitality

Substitute

Special
Insight
Height:

0.3m / 100

Weight:

0.3kg / 0.7 lbs

Base

HP:

Disobedience:

Abilities:
Plasma Pokmon
A Washing machine posessed by
Levitate
a Rotom. It uses Water powers

Final Form.
Evolution:
and floods the houses with torrents
of water.
While on this form it can use the
#479
move: Hydro Pump.

move name

Experience
cost

Type

0
0
0

Psychic

Trick

Electric

Thunder Wave

Ghost

Confuse Ray

15
29

Normal

Double Team

Ghost

Ominous Wind

43
57
?

Electric

Electro Ball

Electric

Charge

Ice

Blizzard

Fire

Overheat

?
0

Abilities:
Plasma Pokmon
A Lawnmower posessed by a
Levitate
Rotom. It uses Grass powers, mows

Final Form.
Evolution:
awful patterns on the grass and
chases people with the blades out.
While on this form it can use the
#479
move: Leaf Storm.

0
0
8

Air Slash

Electric

Flying

Experience
cost

Disobedience:

Abilities:
Plasma Pokmon
A Desk fan posessed by a Rotom.
Levitate
It uses Wind powers and scatters
Evolution: Final Form.
everything around with terrible air
currents.
While on this form it can use the
move: Air Slash.
#479

Vitality

Base

Type:

HP:

Ominous Wind

Insight

#479 Rotom Heat

0.3kg / 0.7 lbs

Base

Icy Wind

Special

0.3kg / 0.7 lbs

0.3m / 100

Weight:

Dexterity

Vitality

0.3m / 100

Height:

Dexterity

Dexterity

Weight:

Insight

Strength

Hail

Flying

Special

Strength

Strength

Height:

Electric

Dexterity

Abilities:
Snow Land Pokmon
This Pokmon is female only.
Snow Cloak
Legends in snowy regions say that
Evolution: Final Form.
a woman who was lost at an icy Female Snorut evolved with a Dawn Stone.
mountain was reborn as Froslass. It
appears during blizzards to take lost
people away.
#361
#362
#478

#479 Rotom

Type:

Strength

Gravity

Sucker Punch

#478 Froslass

move name

#479 Rotom Fan

Ice Punch

Ice

#477

Type

0
0
13
22
31
40

move name

Flying

move name

Type

0
0
0

Psychic

Trick

Electric

Thunder Wave

Ghost

Confuse Ray

15
29

Normal

Double Team

Ghost

Ominous Wind

43
57
?

Electric

Electro Ball

Electric

Charge

Ice
Fire
Flying

Experience
cost

Type

Astonish

Electric
Normal

Thunder Shock

22
36

Electric
Normal

Substitute

50
64
?

Ghost

Hex

Electric

Discharge

Water

Hydro Pump

Grass

Leaf Storm

Uproar
Shock Wave

Experience
cost

Type

move name

Ghost

Astonish

Electric
Normal

Thunder Shock

22
36

Electric
Normal

Shock Wave
Substitute

Ghost

Hex

Electric

Discharge

Blizzard

50
64
?

Water

Hydro Pump

Overheat

Grass

Leaf Storm

Uproar

Air Slash

move name

0
0
0

Psychic
Electric

Thunder Wave

Ghost

Confuse Ray

15
29

Normal

Double Team

Ghost

Ominous Wind

43
57
0

Electric

Electro Ball

Electric

Charge

Ice

Blizzard

?
?

Fire

Overheat

Experience
cost

Type

move name

0
0
8

Ghost

Astonish

Electric
Normal

Thunder Shock

22
36

Electric
Normal

Shock Wave
Substitute

50
64
?

Ghost

Hex

Electric

Discharge

Water

Hydro Pump

Grass

Leaf Storm

Uproar

Air Slash

move name

Experience
cost

Type

0
0
0

Psychic

Trick

Electric

Thunder Wave

Ghost

Confuse Ray

15
29

Normal

Double Team

Ghost

Ominous Wind

43
57
?

Electric

Electro Ball

?
?

Electric

Charge

Ice

Blizzard

Fire

Overheat

Flying

move name

Ghost

0
0
8

Trick

Flying

Type

0
0
8

Air Slash

Experience
cost

?
?

Experience
cost

Experience
cost

Type

move name

0
0
8

Ghost

Astonish

Electric
Normal

Thunder Shock

22
36

Electric
Normal

Shock Wave
Substitute

50
64
0

Ghost

Hex

Electric

Discharge

Water

Hydro Pump

Grass

Leaf Storm

Uproar

Air Slash

200

Sinnoh Pokdex
Experience
cost

Type

Sinnoh Pokdex

move name

move name

Type

Experience
cost

#480 Uxie

Type:

NO DATA

Psychic

Experience
cost

?m / ???

Weight:

???kg / ??? lbs

move name

move name

Type

Experience
cost

Type:

Ice

Psychic

Experience
cost

Dexterity

Dexterity

Vitality

Vitality

Special

Special

Insight

Insight

Base

HP:

Disobedience:

Height:

? m / ???

Weight:

? m / ???

???kg / ??? lbs

move name

Experience
cost

Type

move name

Type

move name

Fire

Type:

Vitality

Special

Special

Insight

Insight
Disobedience:

Height:

Weight:

? m / ???

move name

Type

Experience
cost

Steel

???kg / ??? lbs

Pokdex has no data.

HP:

Abilities:

#482 Azelf

? m / ???

Disobedience:

Flash Fire & Flame Body

Type:

Psychic

Steel

Experience
cost

Weight:

???kg / ??? lbs

Type

move name

move name

Type

Experience
cost

? m / ???

Weight:

???kg / ??? lbs

Pokdex has no data.

Dexterity

Dexterity

Vitality

Vitality

Special

Special

Insight

Insight

Base

HP:

Disobedience:

Height:

move name

Experience
cost

Type

move name

#487 Giratina

Ghost Dragon

Type:

Special

Insight

Insight

Abilities:

Height:

Weight:

? m / ???

???kg / ??? lbs

Base

HP:

Abilities:

PLOT DEVICE

#483

HP:

Abilities:

Disobedience:

PLOT DEVICE

Experience
cost

Type

move name

Experience
cost

Type

move name

NO DATA

Strength

Special

Disobedience:

Base

#486

Vitality

Flying

A very old legend tells about the


Evolution: Unknwon.
King of Giants, who could crush a
mountain with its grip and mold
living titans from the rubble.

Vitality

HP:

???kg / ??? lbs

Pokdex has no data.

Dexterity

Base

Weight:

? m / ???

Dexterity

In some religions there is a being


Evolution: Unknwon.
called The God of Time whose
first roar brought future, present
and past.
201

Type

Normal

Type:

Strength

NO DATA

Strength

Height:

Experience
cost

#486 Regigigas

NO DATA

Abilities:
Pokdex has no data.
In the myths of Sinnoh they talk
PLOT DEVICE
about three beings that came out Evolution:
Unknwon.
from the same egg, the blue one
was the being of willpower.
Together they shaped the human
#482
race to be complete.

Dragon

move name

#485

Height:

Steel

Type

Plot Device

Strength

Type:

Experience
cost

An old painting showed a similar


Evolution: Unknwon.
Pokmon standing atop of an
erupting Volcano.

NO DATA

#483 Dialga

move name

NO DATA

Base

Type

Experience
cost

Strength

Abilities:
Pokdex has no data.
In the myths of Sinnoh they talk
PLOT DEVICE
about three beings that came out
Evolution: Unknwon.
from the same egg, the pink one
was the being of emotion.
Together they shaped the human
#481
race to be complete.

Experience
cost

#485 Heatran

Vitality

HP:

Abilities:

Disobedience:

PLOT DEVICE

Dexterity

HP:

Base

A fantasy book describes a place


Evolution: Unknwon.
where space bends in impossible
ways and the master of that site
was a Pokmon with a similar
appearance.
#484

Dexterity

Base

Weight:

???kg / ??? lbs

Pokdex has no data.

NO DATA

Strength

Height:

Type

Water Dragon

Type:

Strength

Abilities:
Pokdex has no data.
In the myths of Sinnoh they talk
PLOT DEVICE
about three beings that came out
Evolution: Unknwon.
from the same egg, the yellow one
was the being of knowledge.
Together they shaped the human
#480
race to be complete.

#481 Mesprit

#484 Palkia

NO DATA

Strength

Height:

Type

Disobedience:

PLOT DEVICE
PLOT DEVICE.

Evolution: Unknwon.

#487

202

Sinnoh Pokdex
Experience
cost

Type

Sinnoh Pokdex

move name

Experience
cost

#488 Cresselia

move name

Type

Type:

NO DATA

Psychic

Flying

Experience
cost

? m / ???

Weight:

???kg / ??? lbs

move name

move name

Type

Experience
cost

Water

Flying

Dexterity

Vitality

Vitality

Special

Special

Insight

Insight

Base

HP:

Height:

Disobedience:

Weight:

? m / ???

???kg / ??? lbs

move name

Experience
cost

move name

Type

#493 Arceus

Normal Ground

Type:

Vitality

Vitality

Special

Special

Insight

Insight

Disobedience:

Height:

Weight:

? m / ????

Abilities:
Pokdex has no data.
Hydration
There have been sightings of
Plot Device
small groups of similar Pokmon
Evolution: Unknwon.
but its existance has never been
confirmed. It is said to be the
offspring of Manaphy.

??kg / ??? lbs

Base

HP:

Abilities:

Type

move name

Experience
cost

Type

PLOT DEVICE.

move name

#490 Manaphy

Type:

Water

Flying

Strength
Dexterity
Vitality

Some Pokmon are so rare that


NPCs may believe they dont exist.
If you are using rare or legendary
Pokmon in your story, give them
the spotlight they deserve.

Insight
Height:

Weight:

? m / ???

???kg / ??? lbs

Base

HP:

Disobedience:

Abilities:
Pokdex has no data.
Hydration
It is said that after the war for land
Plot Device
and sea was over, a tiny Pokmon
Evolution: Unknwon.
was born from the bottom of
the ocean to bond with all the
creatures as a sign of peace.
#490

Dark

Disobedience:

Experience
cost

Type

move name

Experience
cost

Type

move name

Disobedience:

Evolution: Unknwon.

Special

Type:

HP:

#493

NO DATA

#491 Darkrai

Base

PLOT DEVICE

#489

Experience
cost

???kg / ??? lbs

NO DATA

Strength
Dexterity

HP:

Flying

Abilities:
Pokdex has no data.
& Serene Grace
There are old traces of gigantic Natural Cure
Plot Device
trees that once grew all over the
Evolution: Unknwon.
earth. They were called the Trees
of Life and their flowers granted
the power of flight to the kind#492
hearted, or so the legend says.

Dexterity

Base

Weight:

? m / ???

NO DATA

Strength

Height:

Type

Experience
cost

Grass

Dexterity

#488

Type:

Type:

Strength

Abilities:
Pokdex has no data.
The embodiment of dreams comes
PLOT DEVICE
to life during the crescent moon
Evolution: Unknwon.
nights. You will be blessed with
peaceful bedtimes If you keep one
of its feathers. Or so they say.

#489 Phione

#492 Shaymin

NO DATA

Strength

Height:

Type

Bug

Experience
cost

Type
NO DATA

Strength
Dexterity

move name

Experience
cost

Type

move name

Before you use any of the Legendary


Pokmon in your story, be sure to
read: Myths and Legends from
the Pokmon World. Page 367.

You must study a lot and have


an extensive Lore Knowledge to
be able to recognize a legendary
Pokmon.

A Note on Breeding Pokmon


When two Pokmon love each other very-very much, theyll play together and suddenly a Pokmon Egg will
appear. This is not just a tale that the adults tell the children, no one really knows how these eggs come into
existence. It is one of the many mysteries in the world of Pokmon.
What is known, however, is that Baby Pokmon need a lot of nurturing and love to grow happy and strong.

Vitality

All Pokmon can fall in love regardless of their species. The baby will often come out as the First-stage
species of the mother. Due to this, Baby Pokmon may show traits that their species doesnt normally have
thanks to having a parent with a different set of powers.

Special
Insight
Height:

? m / ???

Weight:

???kg / ??? lbs

Base

HP:

Disobedience:

Abilities:
Pokdex has no data.
All around the world, young children
PLOT DEVICE
have depicted a similar figure in
Evolution: Unknwon.
their drawings.
They call it The Boogeyman.
People say it will make all your
nightmares come true.
#491

203

If the players get their hands on a Pokmon egg, remember that its not just time and heat that will make it
hatch, it is only through love and kindness that the baby Pokmon will come out.
It may take a few weeks or a few months but when the shell begins to crack itll be a big moment of happiness!
Be ready to change diapers and bottle-feed your new bundle of joy.
204

Unova Pokdex
Experience
cost

Type

Unova Pokdex

move name

move name

Type

Experience
cost

#494 Victini

Type:

NO DATA

Experience
cost

0
7
13
19
25
31

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

? m / ???

???kg / ??? lbs

Base

HP:

Disobedience:

Abilities:
Pokdex has no data.
On tournament days, Trainers eat a
PLOT DEVICE
V shaped apple as a sign of good
Evolution: Unknwon.
luck. It is unknown if it has anything
to do with this Pokmon.

37
43
?

Type

move name

Normal

Tackle

Fire

Ember

Normal

Defense Curl

Poison

Smog

Normal

Take Down

Dark

Assurance

Rock

Head Smash

Fire

Flare Blitz

Normal

Body Slam

Experience
cost

move name

Type

3
4
15
21
27
33
39

Normal

Tail Whip

Normal
Fire

Odor Sleuth

?
4?5

Fire

Grass

Type:

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.6m / 200

8kg / 17 lbs

Base

HP:

Disobedience:

Abilities:
Grass Snake Pokmon
It is very intelligent and independent,
Overgrow
although it seems calm it doesnt
Evolution: First Stage.
like being bossed around.
Evolves after reaching a certain age.
Being exposed to lots of sunlight
makes its movements swifter. The
#495
#496
#497
tail drops if it is not feeling well.

Experience
cost

Type

move name

0
0
13
20
28
36

Normal

Tackle

Grass

Vine Whip

Normal

Growth

Grass

Leech Seed

Normal

Slam

Poison

Coil

44
52
?

Normal

Wring Out

Grass

Leaf Storm

Grass

Synthesis

#497 Serperior

move name

Type

Experience
cost

0
0
16
24
32
40
48
?
?

Rock

Rollout

Vitality

Fire

Heat Crash

Special

Fire

Flamethrower
Roar
Fire Pledge
Flare
Blitz
Sucker
Punch

Fire
Dark

Normal

Growth

Grass

Leech Seed

Normal

Slam

37
43
?

Poison

Coil

Normal

Wring Out

Grass

Leaf Storm

Grass

Synthesis

#496 Servine

Grass

Leaf Tornado

Grass
Grass

Mega Drain

Vitality

Leaf Blade

Special

Grass

Giga Drain

Poison

Gastro Acid

Grass
Dragon

Leaf Blade

Special

Grass

Giga Drain

Poison

Gastro Acid

Grass

Grass Pledge

Grass

10

Disobedience:

Twister

Grass

Type:

Vitality

Twister

Grass Pledge

Weight:

16kg / 35 lbs

Base

HP:

Disobedience:

Abilities:
Grass Snake Pokmon
It moves along the ground by sliding.
Overgrow
Its swift movements befuddle its
Evolution: Second Stage.
foes, then attacks with a vine whip. Evolves after reaching a certain age.
It always keeps itself clean and
it demands care from its trainer,
#495
#496
#497
otherwise it will misbehave.

move name

Experience
cost

Type

0
0
13
20
28
38

Normal

Tackle

Grass

Vine Whip

Normal

Growth

Grass

Leech Seed

Normal

Slam

Poison

Coil

50
62
?

Normal

Wring Out

Grass

Leaf Storm

Grass

Synthesis

Experience
cost

0
0
16
24
32
44
56
?
?

Insight
Height:

Type

move name

Weight:

1m / 303

55kg / 122 lbs

Base

HP:

Experience
cost

Type
Fight

move name
Hammer Arm

Normal

Tail Whip

Normal

Odor Sleuth

Fire

Flame Charge

Poison

Smog

28
38
50
62

Normal

Take Down

Dark

Assurance

Rock

Head Smash

Fire

Flare Blitz

Steel

Heavy Slam

#501 Oshawott

Experience
cost

0
0
13

Normal

Tackle

Fire
Normal

Ember

17
23

Fight
Rock
Fire

Heat Crash

Fire

Flamethrower

31
43
55
?
?

Fire

Type:

Leaf Tornado

Grass
Grass

Mega Drain

Vitality

Leaf Blade

Special

Grass

Giga Drain

Poison

Gastro Acid
Frenzy Plant
Dragon Pulse

0.5m / 108

6kg / 13 lbs

Base

HP:

move name

Experience
cost

Type

0
7
13
17
23

Normal

Tackle

Fire

Ember

31
39
47
?
?

Normal

Defense Curl

Fight

Arm Thrust

Rock

Rollout

Fire

Heat Crash

Fire

Flamethrower

Normal

Experience
cost

Roar

Fire

Fire Pledge

Dark

Sucker Punch

#500 Emboar

Thunder Punch

Disobedience:

Abilities:
Sea Otter Pokmon
It is only seen close to the sea in a
Torrent
few places in the world.
Evolution: First Stage.
Oshawott uses the scalchop on its Evolves after reaching a certain age.
chest as a tool for multiple purposes
and as a weapon to slash and fight.
It is small but brave and daring.
#501
#502
#503

move name

Type

3
4
15

Normal

Tail Whip

Normal

Odor Sleuth

20
28

Poison
Normal

Take Down

36
44
52

Dark

Assurance

Rock

Head Smash

Fire

Flare Blitz

Normal

Body Slam

Fire

Flame Charge
Smog

Fire

Type:

Fight

Strength

Special

Insight
Weight:

HP:

Disobedience:

Abilities:
Fire Pig Pokmon
It blows fire through its nose. When
Blaze
it catches a cold, the fire becomes
Evolution: First Stage.
pitch-black smoke instead.
Evolves after reaching a certain age.
Tepig loves to eat roasted berries
and its keen sense of smell allows it
to find them easily.
#498
#499
#500

Rollout

Dexterity

Height:

Base

10kg / 21 lbs

Vitality

Water

Grass

Weight:

0.5m / 108

Arm Thrust

Strength

Wrap

Height:

Dexterity

Blast Burn

Electric

Insight

Defense Curl

Roar

Normal

Leer

Grass

move name

Type

Normal
Normal

Dragon

Disobedience:

Abilities:
Fire Pig Pokmon
Whatever it eats becomes fuel for
Blaze
the flame on its stomach. When
Evolution: Second Stage.
it is angered, the intensity of the Evolves after reaching a certain age.
flame increases. It is not common to
see them the wild. They are mostly
#498
#499
#500
found living in warm places.

15
20

Insight

Fight

Dexterity

0
0
0

Dexterity

0.8m / 207

Fire

Type:

Strength

Wrap

Strength

Height:

#499 Pignite

Leer

Mega Drain

Abilities:
Regal Pokmon
It stops enemies dead in their tracks
Overgrow
with just one intense glare. It is a
Evolution: Final Form.
noble and proud Pokmon.
It is not aggressive but it can be very
stubborn. It takes a really strong foe
#495
#496
#497
for it to take the fight seriously.

205

Vine Whip

move name

Strength
Dexterity

Normal

Normal
Normal

Grass
Grass

Insight

HP:

Grass

4
10
16
22
28
34
40
?
?

Leaf Tornado

Special

3.3m / 1010 126kg /277 lbs

Tackle

Type

Grass

Vitality

Base

Normal

Wrap

Dexterity

Weight:

0
7
13
19
25
31

Experience
cost

Leer

Strength

Height:

Type

Normal
Normal

Dragon

Type:

move name

Experience
cost

Fire

Type:

Flame Charge

#494

#495 Snivy

#498 Tepig

Insight
Height:

Weight:

1.6m / 503 300kg /660 lbs

Base

HP:

Disobedience:

Abilities:
Mega Fire Pig Pokmon
Blaze
Although it has a scary exterior, it is
a very gentle Pokmon that cares
Evolution: Final Form.
deeply for family and friends.
It can burst its punches and beard
on fire, it also shows proficiency on
#498
#499
martial arts like Judo.

move name

Experience
cost

Type

0
7
13

Normal

Tackle

Water

Water Gun

Normal

Focus Energy

19
25

Bug

Fury Cutter

Fight

Revenge

31
37
43
?

Normal

Encore

Normal

Retaliate

Water

Hydro Pump

Flying

Air Slash

Experience
cost

Type

#500

move name

5
11
17

Normal

Tail Whip

Water
Water

Water Sport

23
29

Water
Water

Water Pulse

35
41

Water

Aqua Tail

Normal

Swords Dance

Water

Water Pledge

Fight

Detect

?
?

Razor Shell
Aqua Jet

206

Unova Pokdex
Experience
cost

Type

Unova Pokdex

move name

0
7
13

Normal

20
28

Bug

Fury Cutter

Fight

Revenge

36
44
52
?

Water

Tackle
Water Gun

Normal

Focus Energy

Normal

Encore

Normal

Retaliate

Water

Hydro Pump

Flying

Air Slash

#503 Samurott

Experience
cost

5
11
17

Normal

25
33
41
49
?
?

Dexterity

Water
Water

Water Pulse

Vitality

Aqua Jet

Special

Water

Aqua Tail

Normal

Swords Dance

Water

Water Pledge

Fight

Detect

Dexterity
Vitality
Special
Insight
Weight:

1.5m / 500

94kg / 208 lbs

Base

HP:

Disobedience:

Abilities:
Formidable Pokmon
It uses the horn on its head and
Torrent
both seamitars attached to its

Final Form.
Evolution:
front legs as weapons. In the late
spring and fall, they gather on cold
beaches and fight each other. The
#501
#502
winner lets out an intimidating roar.

Experience
cost

Type

0
6
11
16
21
26
31

Normal

move name
Tackle

Dark

Bite

Fight

Detect

Dark

Crunch

Normal

Super Fang

Normal

Work Up

Normal

Mean Look

36

Normal

Slam

Grass

Seed Bomb

#505 Watchog

Experience
cost

0
8
13
18
23
28
33

Normal

After You

Normal

Hyper Fang

Normal

Baton Pass

Normal

Screech

Water

Aqua Tail

Normal

Insight

27kg / 59 lbs

HP:

Disobedience:

Abilities:
Lookout Pokmon
Their fur has a luminicent property.
Run Away & Keen
They make the patterns on their
Evolution:

Final Form.
bodies glow in order to threaten
predators. Their keen eyesight
allows them to see in the dark. They
are also good diggers.
#504
#505

207

Bug

50
62
?

move name

HP:

Abilities:

#501

Experience
cost

Water

Aqua Jet
Encore

Normal

Retaliate

Water

Hydro Pump

Dark

Night Slash

Tail Whip

Water

Water Sport

Water

Razor Shell

Water

Water Pulse

#502

Type

move name

Normal

Tackle

Water
Normal

Water Gun

Bug

Focus Energy
Fury Cutter

Fight

Revenge

Normal

Slash

Water

Aqua Tail

57

Normal

Swords Dance

?
?

Water

Hydro Cannon

Fight

Detect

Eye

Normal

Type:

Base

HP:

Disobedience:

Abilities:
Scout Pokmon
Run Away & Keen
They live in grass fields in big groups.
One of them is always looking out
Evolution:

First Stage.
for predators. The group gathers Evolves while its still young.
food they store on their cheeks to
bring it back home. They are wary
#504
#505
and alert all the time.

11
16
20
25
32
39
?
?

move name

Ground Rototiller
Normal

Leer

Fight

Low Kick

Fight

Detect

Dark

Crunch

Ghost

Confuse Ray

Normal

After You

Normal

Hyper Fang

Normal

Baton Pass

Fire

Fire Punch

Fight

Revenge

5
10
15
22
29
36

Normal

Odor Sleuth

45
?

8
12
19
26
33
40
?
?

Fairy
Normal

Baby-Doll Eyes
Take Down

Dark

Crunch

Normal

Retaliate

Normal

Last Resort

Fairy

Play Rough

Normal

Endure

Experience
cost

Type

#507 Herdier

Eye

move name

0
0

Normal
Dark

Bite

8
13
18
22
29
36
43
?

Normal

Bide

Normal

Helping Hand

Normal

Work Up

Vitality

Normal

Roar

Special

Fight

Weight:

0.9m / 300

14kg / 32 lbs

Giga Impact

Ghost

Lick

Normal

Yawn

Normal

36
51
63
?

Type
Ice

move name
Ice Fang

Electric

Thunder Fang

Normal

Tackle

Dark
Normal

Bite
Take Down

Dark

Crunch

Normal

Retaliate

Normal

Last Resort

Fairy

Play Rough

Steel

Iron Head

#509 Purrloin

Mean Look

Normal

Slam

Electric

Thunder Punch

Experience
cost

Type

0
0
5
12
20
29
42
59
?
?

move name

HP:

move name

Experience
cost

Type

0
6
10
14
19
25

Normal

Leer

Normal

Odor Sleuth

Normal

Helping Hand

Normal

Work Up

Normal

Roar

31
?
?

Fight

Giga Impact

Ghost

Lick

Normal

Yawn

Evolution: First Stage.


Evolves with Loyalty.

#506

4
8
12
16
22
28
34
?

#508 Stoutland

Normal

Take Down

Dark
Normal

Crunch
Last Resort
Play Rough

Normal

Fight

Superpower

Dark

Disobedience:

Abilities:
Devious Pokmon
Limber & Unburden
They have adapted to live in the
streets of big cities. They steal for
Evolution: First Stage.
fun but their victims cant help but Evolves by being surrounded by riches.
forgive them. Their cute act is a
ruse. People who keep them as pets
#509
#510
often regret it.

Endure

Normal

Type:

Special

Endure

Retaliate

Fairy

Roar

Normal

Bite

Normal

Work Up

Giga Impact

move name
Tackle

Normal
Normal

#508

Normal
Dark

Vitality

Reversal

#507

Type

Helping Hand

Fight

Disobedience:

Vital Spirit & Pick Up

Experience
cost

Reversal

Normal

Abilities:

Normal
Normal

Insight

10kg / 22 lbs

HP:

Puppy Pokmon
Good with children and old people,
this gentle Pokmon is a favorite
to keep as pet. It is very brave and
smart and will protect its trainer
against any threat. It uses the hair
on its head to feel its surroundings.

Odor Sleuth

Special

0.4m / 104

Base

4kg / 9 lbs

Normal

Type:

Base

Weight:

0.4m / 104

Strength

Leer

Vitality

Weight:

Height:

Fire Fang

Dexterity

Height:

Insight

Fire
Normal

Strength

Super Fang

Normal

Disobedience:

Abilities:
Loyal Dog Pokmon
Intimidate & Sand Rush
It loyally follows its Trainers orders.
For ages, they have helped Trainers
Evolution: Second Stage.
to raise well behaved Pokmon.
Evolves with Loyalty.
It has black, cape-like fur that is very
hard and keeps it protected from
the weather.
#506
#507
#508

Tackle

Psych Up

HP:

Dexterity

Reversal

Normal

Base

Strength

Bite

Vitality

Height:

Normal

Type:

Tackle

Dexterity

Ground Sand Attack


Psychic Hypnosis
Normal
Normal

Type:

#506 Lillipup

Normal
Dark

Strength

0
0
0
8
15
24

Insight

Type

Leer

Experience
cost

Special

11kg / 25 lbs

Normal

Insight

Vitality

Weight:

move name

Type

Special

Dexterity

0.5m / 108

Experience
cost

#503

Strength

Height:

move name

Evolution: Second Stage.


Evolves after reaching certain age.

Normal

Normal

Disobedience:

Type

Torrent

0
0
13
20
28
36
45

Megahorn

#504 Patrat

0
0
0

Special

1.1m / 307

0
0
0
17
25
33
38

Experience
cost

Vitality

Base

Type

Leer

Dexterity

Weight:

Experience
cost

Base

24kg / 54 lbs

#503

Strength

Height:

Weight:

0.8m / 207

Normal Bide
Ground Sand Attack
Psychic Hypnosis

?
?

Type:

Height:

move name

Type
Normal

Insight

Discipline Pokmon
It isolates itself from others and

trains every day to perform a double
scalchop slash technique.
This Pokmon takes itself very
seriously and wont back down from
any challenge.

Water

Experience
cost

Strength

Razor Shell

Strength

Height:

Water

Type:

Tail Whip
Water Sport

Water
Water

Type:

#502 Dewott

move name

Type

Dexterity

Insight
Height:

Weight:

1.2m / 400

61kg / 134 lbs

Base

HP:

Disobedience:

Abilities:
Big-Hearted Pokmon
Intimidate & Sand Rush
For many years this Pokmon has
helped with rescue missions in hostile
Evolution: Final Form.
places. Its outer coat is hard on the
exterior but soft and silky on the
inside. They keep people safe and
#506
#507
#508
warm while help is on the way.

Experience
cost

Type

0
6
12
19
24
30

Normal

37
42
49
?

move name
Scratch

Normal

Assist

Normal

Fury Swipes

Dark

Torment

Dark

Hone Claws

Normal

Slash

Dark

Night Slash

Dark

Nasty Plot

Fairy

Play Rough

Dark

Fake Tears

Experience
cost

3
10
15
21
28
33
39
46
?
?

Type

move name

Normal Growl
Ground Sand Attack
Dark

Pursuit

Normal
Dark

Fake Out

Normal

Captivate

Assurance

Dark

Snatch

Dark

Sucker Punch

Psychic

Trick

Normal

Pay Day

208

Unova Pokdex
Experience
cost

0
0
12
19
26
34
43
50
58
?

Type

Unova Pokdex

move name

Normal

Scratch

Normal

Assist

Normal

Fury Swipes

Dark

Torment

Dark

Hone Claws

Normal

Slash

Dark

Night Slash

Dark

Nasty Plot

Fairy

Play Rough

Dark

Fake Tears

#511 Pansage

Experience
cost

0
0
15
22
31
38
47
55
?
?

Normal Growl
Ground Sand Attack
Normal
Dark

Dark

Sucker Punch

Fairy

Charm

Height:

Type

move name

Normal

Leer

0
?
?

Normal

Fury Swipes

Grass

Synthesis

Poison

Gunk Shot

Experience
cost

Type

0
0
?

Ghost

Fury Swipes

Fire

Flame Burst

Poison

Gunk Shot

0
?

Fight

Superpower

Fire

Heat Wave

Lick

Normal

Scratch

4
10
16
22
28
34

Normal

Leer

Grass

Vine Whip

Dark

Fling

Grass

Grass Knot

40
?
?

Normal

Natural Gift

Grass

Grass Whistle

Grass

Giga Drain

move name

Grass

Seed Bomb

Fairy

Disarming Voice

move name

Type

Disobedience:

Lick

37kg / 82 lbs

Experience
cost

Grass

Leech Seed

Grass

Seed Bomb

#512 Simisage

Base

HP:

Disobedience:

Experience
cost

0
7
13
19
25
31
37

move name

Type
Normal

Play Nice

Ghost

Lick

Normal

Fury Swipes

Height:

Dark
Dark

Weight:

30kg / 67 lbs

Strength
Dexterity

Special

Acrobatics
Recycle

Dark

Crunch

Dark

Nasty Plot

Grass

Insight
Height:

Weight:

0.6m / 200

13kg / 29 lbs

Base

HP:

Disobedience:

Abilities:
Spray Pokmon
It does not thrive in dry climates.
Gluttony
It keeps itself damp by shooting
Evolution: First Stage.
the water stored in its head tuft. Evolves with a Water Stone.
Its water is valued by gardeners
and Grass Pokmon breeders as it
makes plants grow beautiful.
#515
#516

Experience
cost

0
0
?
?

Dexterity

1.1m / 307

Water

Type:

Torment

Flying

Type:

#515 Panpour

Vitality

Normal

43
?

Type

move name

Normal

Leer

Normal

Fury Swipes

Water

Aqua Ring

Poison

Gunk Shot

Experience
cost

Strength
Dexterity
Vitality
Special
Insight
Height:

0.6m / 200

Weight:

11kg / 24 lbs

Base

HP:

Disobedience:

Abilities:
High Temp Pokmon
It lives close to volcanic mountains.
Gluttony
Its very intelligent, it roasts berries
Evolution:

First Stage.
before eating them and helps lost Evolves with a Fire Stone.
people. When angered the tuft of
hair on its head and tail can burst
into flames.
#513
#514

209

move name

Experience
cost

Type

0
4
10
16
22
28

Normal

Scratch

Normal

Leer

34
43
?

Fire
Normal

Incinerate
Yawn

Fire

Flame Burst

Dark

Fling

Fire

Fire Blast

Dark

Crunch

Fire

Fire Spin

28kg / 61 lbs

0
0
?

Ghost

Lick

Water

Scald

Water

Hydro Pump

move name

Experience
cost

Type

0
4
10
16
22
28
34
40
?
?

Normal

Scratch

Normal

Leer

Water

Water Gun

Normal

Water Sport

Water

Scald

Dark

Fling

Water

Brine

Normal

Natural Gift

Dark

Nasty Plot

Fairy

Disarming Voice

Simipour

move name

Type

Base

HP:

Experience
cost

0
7
13
19
25
31
37
43
?

Type

Play Nice

Normal

Fury Swipes

Dark
Dark

0
7
13
19
25
31
37
?
?

Type

Disobedience:

Acrobatics

Dark

Crunch

Water

Aqua Tail

Type:

Dexterity

Height:

Weight:

#517 Munna

Type:

Psychic

Play Nice

Normal

Fury Swipes

Dark
Psychic

Bite

Vitality

Amnesia

Special

Strength

Lick

Acrobatics

Normal

Natural Gift

Dark

Nasty Plot

Fairy

Disarming Voice

29kg / 63 lbs

Base

HP:

Disobedience:

Abilities:
Geyser Pokmon
It prefers places with clean water.
Gluttony
When its tuft runs low, it replenishes
Evolution: Final Form.
it by siphoning water up with its tail. Male Kirlia evolved with a Shiny Stone.
It is said that if you see a Simipour
swiming in a pond, the water is safe
to drink.
#515
#516

Normal
Ghost

Flying

Water

Strength

1m / 303

move name

Taunt
Recycle

Insight

Experience
cost

Bite

Flying

Insight

Lick

Normal

Special

HP:

move name

Normal
Ghost

Special

Base

Disobedience:

Vitality

Abilities:
Thorn Monkey Pokmon
It becomes somewhat ill tempered
Gluttony
after it evolves. The leaves on its
Evolution:

Final Form.
head can be made into a bitter but
effective medicine, however it will
attack anyone trying to take them
#5111
#512
with its thorned tail.

Fire

Weight:

Abilities:
Ember Pokmon
A flame burns on top of its head. It
Gluttony
scatters embers from its head and
Evolution: Final Form.
tail to sear its opponents. It loves
sweets and is not afraid to go near
humans to try to get some candy
by begging or by stealing.
#513
#514

Bite

Vitality

Type:

Dexterity

1m / 303

Strength

Height:

#513 Pansear

Strength

Vitality

Abilities:
Cruel Pokmon
Its difficult to see one in the
Limber & Unburden
wild. These Pokmon vanish and
Evolution: Final Form.
appear attacking unexpectedly.
Many Trainers are drawn to their
beautiful fur and elegant appeal.
But they can be quite dangerous.
#509
#510

Trick

Ghost

Weight:

1.1m / 307

Abilities:
Grass Monkey Pokmon
Pansage is a friendly Pokmon. It

Gluttony
is good at finding berries and will

First Stage.
Evolution:
share them with other Pokmon. Evolves with a Leaf Stone.
The leaves on its head have
medicinal properties, if it finds a sick
Pokmon it will offer some to heal it.
#5111
#512

Experience
cost

Insight

Snatch

HP:

Leer

Normal

Fire

Type:

Insight

Dark

Insight
Base

Normal

#514 Simisear

Special

Special

10kg / 23 lbs

move name

Type

Special

Taunt

Vitality

Weight:

Experience
cost

Assurance

Dexterity

0.6m / 200

move name

Vitality

Grass

Type:

0
0
?
?

Type

Fake Out

Dark

Psychic

Experience
cost

Dexterity

Pursuit

Dark

Dark

Type:

Strength

Strength

Height:

#510 Liepard

move name

Type

Dexterity

Insight
Height:

0.6m / 200

Weight:

23kg / 56 lbs

Base

HP:

Disobedience:

Abilities:
Dream Eater Pokmon
It lurks close to towns and eats the Forewarn & Synchronize
dreams of people and Pokmon.
Evolution: First Stage.
When it eats a pleasant dream, it Evolves with a Moon Stone.
expels pink-colored mist. If you
forgot what you dreamed, a Munna
must have eaten your dream.
#517
#518

move name

Experience
cost

Type

0
5
11
17
23
29
35
41
47
?

Psychic

Psywave

Normal

Lucky Chant

Psychic

Psybeam

Fairy

Moonlight

Psychic

Zen Headbutt

Ghost

Nightmare

Psychic

Calm Mind

Psychic
Psychic

Dream Eater

Normal

Pain Split

Stored Power

Experience
cost

0
7
13
19
25
31
37
43
?
5?0

Type

move name

Normal

Defense Curl

Normal
Psychic

Yawn

Psychic

Hypnosis

Psychic

Synchronoise

Psychic

Future Sight

Psychic

Psychic

Psychic

Telekinesis

Normal
Psychic

Heal Bell
Inferno Wish
Healing

Imprison

210

Unova Pokdex
Experience
cost

0
0
?
?

Type
Normal

Unova Pokdex

move name
Defense Curl

Psychic

Psybeam

Normal

Heal Bell

Psychic

Healing Wish

Experience
cost

0
0
?

move name

Type
Normal

Lucky Chant

Psychic

Hypnosis

Normal

Pain Split

#518 Musharna

Psychic

Type:

Experience
cost

0
8
15

Strength
Dexterity
Vitality

22
29

Special
Insight
Height:

Weight:

1.1m / 307

60kg / 133 lbs

Base

HP:

Disobedience:

36
43
?

Type

move name

Normal

Quick Attack

Electric

Charge

Electric

Thunder Wave

Dark

Pursuit

Normal

Stomp

Psychic

Agility

Normal

Thrash

Flying

Bounce

Experience
cost

Type:

Normal

Flying

Strength
Dexterity
Vitality

Insight
Height:

Weight:

0.3m / 100

2kg / 4 lbs

Base

HP:

Disobedience:

Abilities:
Tiny Pigeon Pokmon
These Pokmon thrive in the cities.
Big Pecks & Super Luck
They are accustomed to people

First Stage.
Evolution:
and they often gather in the parks. Evolves after reaching certain age.
They are forgetful and not very
smart, but they always remember
the way back home.
#519
#520
#521

Experience
cost

0
0
15
23
32
41
50
59
?

Type

move name

Flying

Gust

Normal

Leer

Flying

Air Cutter

Fight

Detect

Flying

Air Slash

Flying

Feather Dance

Normal

Facade

Flying

Sky Attack

Normal

Lucky Chant

#521 Unfezant

Experience
cost

move name

Type

Normal

Tail Whip

Electric
Fire

Shock Wave

25
32

Electric
Electric

Spark

Vitality

Discharge

Special

39
?
?

Electric

Wild Charge

Normal

Me First

Leer

Flying

Air Cutter

36
43
50
?

Fight

Detect

Flying

Air Slash

Flying

Feather Dance

Normal

Facade

Flying

Sky Attack

Normal

Lucky Chant

#520 Tranquil

Double Kick

Roost

25
32

Dark
Normal

Taunt

Vitality

Razor Wind

Special

39
46
?
?

Normal

Swagger

Flying

Tailwind

Steel

Steel Wing

Dark
Normal

Taunt

Vitality

Razor Wind

Special

45
54
?
?

Normal

Swagger

Flying

Tailwind

Steel

Steel Wing

Type:

Hypnosis

Normal

Flying

Base

HP:

Abilities:
Proud Pokmon
Big Pecks & Super Luck
Males swing the beautiful plumage
on their heads to threaten others
Evolution:

Final Form.
and to court females. Although less
visually appealing, females are better
at flying. Once they form a pair they
#519
#520
#521
are mated for life.

Flying

15kg / 33 lbs

Base

HP:

Disobedience:

Insight
Height:

Weight:

1.6m / 503 158kg /350 lbs

Base

HP:

Disobedience:

Abilities:
Thunderbolt Pokmon
It is very ill tempered and wild, there Lightiningrod & Motor Drive
have been very few cases of it being
Evolution: Final Form.
succesfully tamed.
It can shoot lightning from its mane
in all directions. If you try to mount
it without warning it will shock you.
#522
#523

Experience
cost

Type
Normal

move name
Tackle

Ground Sand Attack


Rock

Rock Blast

Steel

Iron Defense

Rock

Rock Slide

Rock

Sandstorm

20
27
33
40

Normal

Explosion

Normal

Lock-On

Experience
cost

0
10
17

Type
Normal

move name

move name

Type

0
0
15

Flying

Gust

Normal

Leer

Flying

Air Cutter

Fight

Detect

Flying

Air Slash

Flying

Feather Dance

Normal

Facade

Flying

Sky Attack

Dark

Night Slash

44
55
66
?

Experience
cost

Type

move name

Normal

Tail Whip

Electric Thunder Wave


Fire
Flame Charge
Electric Spark
Electric Discharge
Electric Wild Charge

?
?

Flying

Bounce

Normal

Screech

#524 Roggenrola

Evolution: First Stage.


Evolves after reaching certain age.

#522

Experience
cost

0
0
11
22
31
42
53

Type
Normal

#523

move name
Quick Attack

Electric Charge
Electric Shock Wave
Dark
Pursuit
Normal

Stomp

Psychic Agility
Normal Thrash

Fight

Double Kick

Rock

Type:

Strength
Dexterity

Stealth Rock

Special

Rock

Stone Edge

?
?

Steel

Autotomize

Ground Magnitude

Disobedience:

Lightiningrod & Motor Drive

Vitality

Insight
Height:

Weight:

0.4m / 104

18kg / 39 lbs

Base

HP:

Disobedience:

Abilities:
Mantle Pokmon
It is made from compressed rock,
Sturdy
making its body almost as hard as
Evolution: First Stage.
steel. It is blind, what looks like its Evolves after reaching certain size.
eye is really an ear, for this reason
it can live in the darkest of caves
feeding on rocks to grow stronger.
#524
#525
#526

#525 Boldore

Type:

Rock

Quick Attack
Roost

Dexterity

27
38

Dark
Normal

Taunt

Vitality

Razor Wind

Special

49
60

Normal

Swagger

Flying

Tailwind
Lucky Chant

Electric Ion Deluge

HP:

Abilities:

Smack Down

Normal
Flying

Normal

0
0
0
18
25
36
47

move name

Type

Base

Rock
Rock

Growl

Heat Wave

58kg / 110 lbs

23
30
36

Normal

Fire

Weight:

0.8m / 207

Normal Headbutt
Ground Mud Slap

0
0
18

?
?

Height:

Harden

Abilities:
Wild Pigeon Pokmon
Big Pecks & Super Luck
During war and old times people

made use of Tranquils sense of
Evolution:

Second Stage.
location to send letters. It will never Evolves after reaching certain age.
fail to find its way back home. They
like quiet forests and enjoy to relax
#519
#520
#521
in the peace and quiet.

Experience
cost

Insight

Experience
cost

Strength

0
7
14

Insight

23
33

Disobedience:

Hypnosis

Normal

Type:

27
36

Weight:

Electric

Dexterity

Dexterity

0.6m / 200

Type:

Quick Attack

Strength

Height:

#523 Zebstrika

Normal
Flying

Psychic

Dexterity

Electrified Pokmon
When storm clouds cover the plains
you can see them running around
chasing the lightnings to absorb
them on their mane. They form big
herds and use the pattern on their
skin to confuse predators.

Growl

Roost

Psychic

move name

Strength

Flame Charge

Fight

Normal

Quick Attack

Insight

211

Normal

4
11
18

Normal
Flying

Special

29kg / 63 lbs

Gust

Growl

Vitality

1.2m / 400

Flying

Type

Normal

Dexterity

Weight:

0
8
15

Experience
cost

0
0
18

Strength

Height:

Type

22
29

Special

move name

Experience
cost

Electric

Type:

4
11
18

Abilities:
Drowsing Pokmon
It communicates with the mist on its Forewarn & Synchronize
forehead, it can create shapes and
Evolution: Final Form.
images from dreams it has eaten.
It is said that this Pokmon is a link
between this world and a another
one made entirely of dreams.
#517
#518

#519 Pidove

#522 Blitzle

move name

Type

Strength

Insight
Height:

Weight:

0.9m / 300 102kg /224 lbs

Base

HP:

Disobedience:

Abilities:
Ore Pokmon
It releases the excess of energy in
Sturdy
the form of red crystals. It is still blind,
Evolution: Second Stage.
it looks for for water sources inside Evolves after being traded.
underground caves by using echo
location. It is a pacific creature that
#524
#525
#526
keeps to itself most of the time.

Experience
cost

Type

0
7
14

Normal

20
25
36
48
?
?

move name
Tackle

Ground Sand Attack


Rock

Rock Blast

Steel

Iron Defense

Rock

Power Gem

Rock

Stealth Rock

Rock

Stone Edge

Steel

Autotomize

Rock

Wide Guard

Experience
cost

0
10
17
23
30
42
55
?

Type
Normal

move name
Harden

Normal Headbutt
Ground Mud Slap
Rock

Smack Down

Rock

Rock Slide

Rock
Normal

Sandstorm
Explosion

Ground Magnitude

212

Unova Pokdex
Experience
cost

0
7
14
20
25
36
48
?
?

Type
Normal

Unova Pokdex

move name
Tackle

Ground Sand Attack


Rock

Rock Blast

Steel

Iron Defense

Rock

Power Gem

Rock

Stealth Rock

Rock

Stone Edge

Steel

Heavy Slam

Fight

Superpower

#527 Woobat

move name

Type

Experience
cost

0
10
17

Normal

Harden

Normal
Ground Mud Slap

23
30
42
55
?

Smack Down

Vitality

Rock

Rock Slide

Special

Rock
Normal

Sandstorm

Rock

Wide Guard

Explosion

Psychic

Type:

Flying

Special
Insight

2kg / 4 lbs

Base

HP:

Disobedience:

Abilities:
Bat Pokmon
Unaware & Klutz
It lives in dark forests and caves.
Emits ultrasonic waves from its nose

First Stage.
Evolution:
it learns about its surroundings. The Evolves with Happiness.
two small eyes it has get covered
by its own fur. It clings to trees and
cave walls to sleep at night.
#527
#528

Experience
cost

0
8
15
21
29
32
41
?
?

Type
Psychic
Flying
Psychic

move name
Confusion
Gust
Heart Stamp

Flying

Air Cutter

Psychic

Amnesia

Flying

Air Slash

Psychic

Psychic

Flying
Fire

Roost

move name

Type

Experience
cost

4
12
19
25
29
36
47
?

Type

0
8
15
21
29
32

Psychic

41
?
?

Flying
Psychic

move name
Confusion
Gust
Heart Stamp

Flying

Air Cutter

Psychic

Amnesia

Flying

Air Slash

Psychic

Psychic

Flying
Fire

Roost

Experience
cost

4
12
19
25
29
36
47
?

Type
Normal
Dark

Disobedience:

move name

Psychic

Future Sight

Normal

Endeavor

Grass

Giga Drain

Type:

Psychic

Normal

Endeavor

Grass

Giga Drain

Flying

Insight

Base

HP:

Disobedience:

Abilities:
Mole Pokmon
They can be found in caves and Sand Rush & Sand Force
wreaking havoc on vegetable farms.
Evolution:

First Stage.
It makes its way swiftly through the Evolves by drilling hard stone regularly.
soil by putting both claws together
and rotating at high speed. It is
friendly and not afraid of humans.
#529
#530

0
5
12
19
26
33

Normal

Scratch

Normal

Rapid Spin

Normal

Fury Swipes

40
47
?

Ground Dig
Normal

Slash

Ground Earthquake
Rock

Sandstorm

Ground Fissure
Normal

Rock Climb

Rock Slide

Ground Earthquake
Rock

Sandstorm

Ground Fissure
Normal

Crush Claw

Horn Drill

Normal

Swords Dance
Iron Defense

Steel

Iron Head

#531 Audino

Type:

Normal

Special
Insight
Height:

31kg / 68 lbs

Base

HP:

Base

HP:

Disobedience:

Experience
cost

5
8
15
22
29
36
43
?
?

Type

move name

Experience
cost

Type

move name

Normal

Pound

4
12
20
28
34
40
46
?
?

Normal

Focus Energy

Fight

Low Kick

Fight

Wake-Up Slap

Fight

Bulk Up

Fight

Dynamic Punch

Fight

Hammer Arm

Fight

Focus Punch

Normal
Fight

Foresight

Experience
cost

Type

Normal

Play Nice

0
5
15
25
35
45

Normal

Growl

Normal

Refresh

Normal

Attract

Normal

Entrainment

Disobedience:

55
?
?

0
8
16
24
31
37
43

Normal

Leer

Normal

Bide

49
?

Ground Mud Sport


Ground Mud Slap

Submission

40kg / 88 lbs

HP:

Normal
Normal

Secret Power

Normal

After You
Double-Edge

Fairy

Draining Kiss

Normal

Fight

Type:

Strength
Dexterity

Fight

Mach Punch

Disobedience:

Abilities:
Muscular Pokmon
Guts & Sheer Force
This Pokmon is very muscular and
strongly built. It likes to show off its
Evolution: Second Stage.
strength and muscles. Some years Evolves after being Traded.
back a famous wrestler got defeated
in just a few seconds by one of
#532
#533
#534
these Pokmon.

Wish

Drain Punch

Superpower

Fight

Take Down

Normal

Fight

Insight

1.2m / 311

Double Slap

Stone Edge

Special

Iron Defense

Normal

Rock

Rock Slide

Steel

Heal Bell

Fight

Helping Hand

Special

Vitality

Fight

Normal

Normal

Scary Face

Hone Claws

Base

Last Resort

move name
Pound

Rock Slide

Dark
Rock

Weight:

Normal

Force

Normal

Normal

Dexterity

Height:

Simple Beam

0
0
10
20
30
40
50
?
?

Vitality

Type:

Disobedience:

Type

Chip Away

Metal Claw

Ground Drill Run

Heal Pulse

Normal

Experience
cost

Normal
Rock

Strength

Swords Dance

HP:

Rock Throw

Steel

Normal

Base

Rock

Detect

#533 Gurdurr

Psychic

#532 Timburr

move name

Type

move name

Experience
cost

Insight
Weight:

40kg / 89 lbs

Abilities:
Subterrene Pokmon
They build maze-like nests deep Sand Rush & Sand
underground. Humans make use of
Evolution: Final Form.
their drilling abilities to dig tunnels
for subway trains. This Pokmon
does not back out from foes and
#529
#530
can be a formidable opponent.

Dexterity

1.2m / 400

Weight:

0.7m / 204

Strength

Height:

Steel

Vitality

Ground Drill Run


Steel

Ground

Dexterity

Ground Dig
Normal Slash
Normal

Type:

Strength

Rapid Spin

Abilities:
Hearing Pokmon
Healer & Regenerator
Its auditory sense is astounding,
using the feelers on its ears it can
Evolution: Final Form.
know the health state of others.
It is a caring Pokmon with a sweet
disposition to help, but it is not too
common to see in the wild.
#531

Special

move name

Rock

Fury Swipes

Special

Future Sight

Type

Hone Claws

Normal

Calm Mind

Calm Mind

Experience
cost

Dark

Scratch

Normal
Psychic

Psychic

Ground

Metal Claw

Normal
Normal

Vitality

Abilities:
Courting Pokmon
They communicate by emiting
Unaware & Klutz
ultrasonic waves through their
Evolution:

Final Form.
noses. This sound is not perceived
by humans but it can affect their
mood and emotions. It hunts Bug
#527
#528
Pokmon and loves fresh fruit.

Type:

Steel

0
0
12
19
26
31
42
55
?
?

#530 Excadrill

move name

Type

Attract

Vitality

10kg / 23 lbs

Ground Mud Slap

Experience
cost

Imprison

Attract

Weight:

Ground Mud Sport

Assurance

Dexterity

0.9m / 300

Ground Rototiller

Odor Sleuth

Strength

Height:

move name

#526

Heat Wave

#528 Swoobat

36
49
62
?

Type

Psychic

Normal
Psychic

Insight

213

Experience
cost

Imprison

Special

8kg / 18 lbs

Base

Psychic

Vitality

0.3m / 100

Weight:

1.7m / 507 520kg /1144 lbs HP:

Assurance

Dexterity

Weight:

Height:

Odor Sleuth

Strength

Height:

Insight

Normal
Dark

Heat Wave

#529 Drilbur

0
0
0
15
22
29

Abilities:
Compressed Pokmon
It is a serious Pokmon that doesnt
Sturdy
interact with others too much.
Evolution: Final Form.
It uses the sharp crystals in its body
to recharge using the suns energy.
If angered it can bury its foe under
giant rock slides or explode at will.
#524
#525

Vitality

0.4m / 104

Experience
cost

Dexterity

Rock

Dexterity

Weight:

Rock

Type:

Strength

Headbutt

Strength

Height:

#526 Gigalith

Insight
Height:

Weight:

0.6m / 200

12kg / 27 lbs

Base

HP:

Disobedience:

Abilities:
Muscular Pokmon
Guts & Sheer Force
They carry a big log as a tool and as a
weapon. You may see them helping
Evolution: First Stage.
with construction work as they Evolves by increasing its Strength.
strive to challenge their strength.
When it can swing the log without
#532
#533
#534
problems it is close to evolve.

move name

Experience
cost

Type

Normal

Pound

4
12
20
29
37
45

Normal

Focus Energy

53
?
?

Fight

Low Kick

Fight

Wake-Up Slap

Fight

Bulk Up

Fight

Dynamic Punch

Fight

Hammer Arm

Fight

Focus Punch

Normal
Fight

Foresight

Experience
cost

Type

move name

0
8
16
24
33
41
49

Normal

Leer

Normal

Bide

57
?

Fight

Superpower

Fight

Mach Punch

Rock

Rock Throw

Normal
Rock

Chip Away

Normal

Scary Face

Rock

Stone Edge

Rock Slide

Detect

214

Unova Pokdex
Experience
cost

Type

Unova Pokdex

move name

Normal

Pound

4
12
20
29
37
45

Normal

Focus Energy

53
?
?

Fight

Low Kick

Fight

Wake-Up Slap

Fight

Bulk Up

Fight

Dynamic Punch

Fight

Hammer Arm

Fight

Focus Punch

Normal
Rock

Foresight

Experience
cost

move name

Type

0
8
16
24
33
41
49

Normal

Leer

Normal

Bide

57
?

Rock Throw

Normal
Rock

Chip Away

Vitality

Rock Slide

Special

Normal

Scary Face

Rock

Stone Edge

Fight

Superpower

Fight

Drain Punch

Height:

Type

0
5
12
20
27
34

Water

Bubble

Normal

Supersonic

Water

Bubble Beam

Water

Aqua Ring

Water

Muddy Water

Insight

4kg / 9 lbs

HP:

Disobedience:

Abilities:
Tadpole Pokmon
Swift Swim & Hydration
They appear in great numbers on
marshes and ponds after a heavy

First Stage.
Evolution:
rainfall. They warn others of danger Evolves after reaching certain age.
and predators by vibrating their
cheeks to create a high-pitched
#535
#536
#537
sound.

Experience
cost

0
0
12
20
28
37
47
?
?

Type

move name

Water

Bubble

Normal

Supersonic

Water

Bubble Beam

Water

Aqua Ring

Water

Muddy Water

Normal

Flail

Water

Hydro Pump

Ground Earth Power


Ice

Experience
cost

0
0
16
23
33
42
51
?

Type
Normal
Normal

move name

HP:

Disobedience:

Ground Earth Power


Ice

Experience
cost

0
9
16
23
31
38
45
?

Type
Normal
Normal

move name

Bide

Fight

Seismic Toss

Fight

Revenge

Normal

Body Slam

Fight

Circle Throw

Rock

Wide Guard

Fight

Reversal

Ice

Ice Punch

Experience
cost

Normal

Leer

Normal
Fight

Focus Energy
Vital Throw

Dexterity

Fight
Fight

Storm Throw

Vitality

Bulk Up

Special

Normal

Endure

Fight

Superpower

?
4?5

Fire

Fire Punch
Flare BlitzPunch
Thunder

Fire
Electric

Fight

Type:

Normal

Uproar

Vitality

Water
Normal

Rain Dance
Echoed Voice

Special

Normal

Hyper Voice

Normal

Refresh

Weight:

1.4m / 407

2kg / 4 lbs

Base

HP:

Disobedience:

Abilities:
Karate Pokmon
Sturdy & Inner
This Pokmon is entirely dedicated
to becoming stronger. Many have
Evolution: Final Form.
secluded in the mountains to train
all day. Wild ones make their clothes
out of plants and vines they find.
Sawk and Throh train together.
#539

Water Ground

Type:

Experience
cost

Normal

Normal

Flail

Normal

Camouflage

Rain Dance

Special

Echoed Voice
Hyper Voice

Insight

Normal
Normal

Refresh

HP:

move name

0
8
22

Normal

Base

Type

Tackle

Bug

Bug Bite

Bug

Struggle Bug

Bug

Sticky Web

Experience
cost

Type

0
15
29
36
?
?

Water Ground

Insight
Base

HP:

Disobedience:

Abilities:
Vibration Pokmon
It is only found in a few marshes, Swift Swim & Poison Touch
and rarely seen on clean water.
Evolution:

Final Form.
They shoot a paralyzing liquid from
their head bumps and use the
vibrations on their bumps to harm
their foes.
#535
#536
#537

move name

Experience
cost

Type

0
0
12
20
28
36
44

Water

Bubble

Normal

Supersonic

Water

Bubble Beam

Water

Aqua Ring

53
4?2
4?7

Water

Muddy Water

Poison

Acid

Fight

Drain Punch

Water

Hydro Pump

Fire
Fire
Ground
EarthBlast
Power
Dark

Knock Off

Experience
cost

0
0
16
23
33
39
49
59
4?4

Type
Normal
Normal

Insight
Height:

Weight:

1.3m / 403

Base

HP:

Experience
cost

Type

0
5
13

Fight
Normal

37
45
50
?

move name
Rock Smash
Bide

Fight

Double Kick

Fight

Counter

Fight

Brick Break

Normal

Retaliate

Fight

Quick Guard

Fight

Reversal

Normal

Helping Hand

Experience
cost

Focus

move name

Type

0
9
17

Normal

Leer

Normal
Fight

Focus Energy

25
33

Fight
Fight

Karate Chop
Bulk Up

41
48
?
?

Normal

Endure

Fight

Low Sweep

Close Combat

Dragon Dual Chop


Normal

#540 Sewaddle

Block

Bug

Type:

Bug
Grass

String Shot

Normal

Endure

Dexterity

Bug Buzz

Vitality

Normal

Baton Pass

Special

Bug

Silver Wind

Bug

Disobedience:

Abilities:
Judo Pokmon
When they encounter foes bigger
Guts & Inner
than themselves, they try to throw
Evolution: Final Form.
them away. In the wild they always
travel in packs of five and make
their clothes and belts out of plants
and vines.
#538

move name

Grass

Strength

Razor Leaf

Disobedience:

Insight
Height:

Weight:

0.3m / 100

move name

55kg / 122 lbs

Focus

Abilities:
Vibration Pokmon
It lives both in water and land.
Swift Swim & Hydration
It uses its long, sticky tongue to
Evolution:

Second Stage.
capture prey. When they vibrate Evolves after reaching certain age.
the bumps on their heads, they can
make waves in the water and even
earthquake-like vibrations on land.
#535
#536
#537

Type:

Strength

21
29

Insight
Height:

Fight

Type:

0
9
17
25
33
41
48

Dexterity

Ground Mud Shot

#538 Throh

move name

Type

Strength

31
43

17kg / 37 lbs

Normal

#539 Sawk

Vitality

Weight:

Bind

Round

Dexterity

0.8m / 207

Normal

Growl

Strength

Height:

move name

#534

Icy Wind

#536 Palpitoad

Type

Force

Uproar

Special

215

Base

45
50
?

Normal
Water

Vitality

Weight:

Hydro Pump

Ground Mud Shot

Dexterity

1.5m / 500 124kg /272 lbs

Flail

Water

Round

Strength

Height:

42
?
?

Normal

Growl

Icy Wind

#537 Seismitoad

move name

Experience
cost

Special

0.5m / 108

87kg / 191 lbs

Abilities:
Muscular Pokmon
They use concrete pillars as walking
Guts & Sheer
canes and swing the pillars freely in
Evolution: Final Form.
battle. Anthropology research says
that this Pokmon may have taught
humans how to make concret out of
rocks thousands of years ago.
#532
#533

Vitality

Base

Weight:

1.4m / 407

Dexterity

Weight:

0
5
13
21
29
37

Insight

Strength

Height:

Experience
cost

Dexterity

Rock

Water

Type:

Fight

Type:

Strength

Wide Guard

#535 Tympole

#534 Conkeldurr

2kg / 5 lbs

Base

HP:

Disobedience:

Abilities:
Sewing Pokmon
Swarm & Chlorophyll
It is a sweet Pokmon that loves its
family. It hides its head in the leaf
Evolution: First Stage.
hood while it is sleeping. The silk they Evolves after reaching certain age.
produce its highly valued to make
expensive clothing, this makes it a
#540
#541
#542
popular pet for fashion designers.

#541 Swadloon

Growl

Type:

Bug

Grass

Strength

Round

Dexterity

Ground Mud Shot


Normal
Water

Uproar

Vitality

Rain Dance

Special

Normal

Flail

Normal

Echoed Voice

Normal

Hyper Voice

Ghost
Flying

Grudge
Bounce

move name

Experience
cost

Type

0
0
0

Grass
Bug

String Shot

Grass

Razor Leaf

?
?

Normal

Camouflage

Grass

Seed Bomb

Grass Whistle

Experience
cost

Type

move name

0
0
20

Normal

Tackle

Bug
Normal

Bug Bite

Steel

Protect
Iron Defense

Insight
Height:

0.5m / 108

Weight:

7kg / 16 lbs

Base

HP:

Disobedience:

Abilities:
Leaf-Wrapped Pokmon
Preferring dark and damp places, Leaf Guard & Chlorophyll

it spends the entire day inside
Evolution: Second Stage.
rotting logs. It protects itself from Evolves with Happiness.
the cold by wrapping up in leaves.
Its kind of moody and it likes to
#540
#541
#542
remain undisturbed.

216

Unova Pokdex
Experience
cost

Type

Unova Pokdex

move name

0
0
0

Normal

False Swipe

Bug

String Shot

Grass

Razor Leaf

29
34

Normal

Slash

Bug

Fell Stinger

39
46
?
?

Bug

X-Scissor

Normal

Swords Dance

Psychic

Agility

Normal

Screech

#543 Venipede

Experience
cost

Type

0
0
22

Normal

32
36
43
50
?

Bug
Bug

Struggle Bug

Dexterity

Normal

Helping Hand

Vitality

Grass

Leaf Blade

Special

Normal

Entrainment

Grass

Leaf Storm

Grass

Synthesis

Poison

Bug

Type:

Special
Insight

5kg / 11 lbs

Base

HP:

Disobedience:

Abilities:
Centipede Pokmon
Poison Point & Swarm
Incredibly aggressive for a Pokmon
that size. It uses the feelers on its

First Stage.
Evolution:
front and back to locate things Evolves when its Poison becomes Deadly.
around. Its bite injects a potent
venom, enough to deter the large
#543
#544
#545
bird Pokmon that try to prey on it.

Experience
cost

Type

move name

0
0

Normal

Defense Curl

Poison

Poison Sting

12
19
23
32
41

Dark
Poison

Pursuit
Poison Tail

Bug

Bug Bite

Psychic Agility
Poison

Toxic

46

Normal

Rock Climb

?
?

Poison

Toxic Spikes

Bug

Experience
cost

Type

0
0

Rock

move name

Normal

Screech

15
22
28
37
43

Normal
Steel

Protect
Iron Defense
Venoshock

Poison

Venom Drench

50
?

Normal

Double-Edge

Poison
Bug

Ground Spikes

Type:

Bug

Poison

Dexterity
Vitality
Special
Insight
Weight:

2.5m / 802 200kg /442 lbs

Base

HP:

Disobedience:

Abilities:
Megapede Pokmon
Highly aggressive, it uses the claws
Poison Point &
on its neck to immobilize its prey
Evolution:

Final Form.
and then inject them with poison
to finish them off. Be very careful
around this Pokmon as it will chase
#543
#544
you relentlessly until it gets you.

217

Weight:

1.2m / 400

Base

20kg / 45 lbs

HP:

move name

Experience
cost

Type

0
5
12
19
26
33
40

Normal

?
?

Poison

Toxic Spikes

Poison
Dark

0
8
15
22
29
36
43

Defense Curl
Poison Sting
Pursuit

Poison

Poison Tail

Poison

Venoshock

Bug

Steamroller

Normal

Rock Climb

Bug

Experience
cost

Disobedience:

Swarm

#545

move name

Type
Rock
Normal
Normal

Screech

Bug

Bug Bite

Poison

Toxic

Normal

Double-Edge

Ground Spikes

Poison

Bug

Type:

Weight:

58kg / 129 lbs

Base

HP:

Disobedience:

Abilities:
Curlipede Pokmon
Poison Point & Swarm
It is usually motionless, when it is
attacked, it rotates at high speed Evolution:

Second Stage.
and then crashes into its opponent Evolves after a couple of months.
with its body full of poison spikes.
Inside it is storing energy for evolving,
#543
#544
#545
which normaly takes a few months.

Normal

Defense Curl

Poison

Poison Sting

19
28
33
44
50
65
?

Poison
Poison

Dark

Pursuit
Poison Tail
Venoshock

Psychic Agility
Poison

Toxic

Normal
Bug

Rock Climb
Megahorn

Water

Aqua Tail

4
10
17
22
28
35
40

Normal

Growth

Grass

Stun Spore

Grass

Cotton Spore

Poison

Poison Powder

46
?

8
13
19
26
31
37
44
?
?

Fairy

Charm

Grass

Energy Ball

Fire

Sunny Day

Grass

Solar Beam

Dark

Fake Tears

#547 Whimsicott

Grass

Mega Drain

Grass

Razor Leaf

Vitality

Grass

Giga Drain

Special

Normal

Helping Hand

Grass

Cotton Guard

Normal

Endeavor

Dark

Beat Up

Normal

Encore

Fairy

Vitality

Insight
Weight:

6kg / 14 lbs

Base

HP:

Fairy

Strength

Leech Seed

Dexterity

Height:

Grass

Type:

Fairy Wind

Grass

Type:

#546 Cottonee

Fairy
Grass

Strength

Experience
cost

0
0
15
23
30
39
47
55
?
?

Type
Rock

Experience
cost

0
8
13
19
26
31

Insight

0
0
12

Absorb

0.7m / 204

Special

move name

Grass

move name

Type

Special

Vitality

Type

Experience
cost

Psychic Agility

Dexterity

Experience
cost

move name

Protect

Strength

1.2m / 311

Type

Dexterity

Insight
Height:

Weight:

0.3m / 100

HP:

Cotton Puff Pokmon


They go wherever the wind takes
them. On rainy days they cant
float, so they take shelter beneath
big trees. To defend from predators
they shed their cotton and leave it
as a decoy while they escape.

move name

Experience
cost

Type

0
0
10
46
?
?

Normal

Growth

Grass

Mega Drain

Flying

Gust

Flying

Hurricane

Dark

Fake Tears

Normal

Base

0.6kg / 1 lbs

Abilities:

Disobedience:

Prankster & Infiltrator


Evolution: First Stage.
Evolves with a Sun Stone.

#546

Experience
cost

Type

0
0
28
50
?

#547

move name

Grass
Grass

Leech Seed

Flying

Tailwind

Fairy

Moonblast

Dark

Memento

Cotton Spore

Encore

Disobedience:

Abilities:
Windveiled Pokmon
Prankster & Infiltrator
Riding whirlwinds, they appear and
disappear. These Pokmon sneak
Evolution: Final Form.
through even the smallest gaps
into houses and cause all sorts of
mischief the balls of white fluff it
leaves behind reveal its presence. 
#546
#547

#544 Whirlpede

Height:

Experience
cost

Rollout

Pin Missile

Steamroller

Strength

Height:

Height:

Rollout

Pin Missile

#545 Scolipede

Insight

Abilities:
Nurturing Pokmon
It is a gentle and caring Pokmon.
Swarm & Chlorophyll
Mostly known for making clothes
Evolution: Final Form.
out of leaves and silk for any small
pokmon it finds. It warms and
protects its eggs making nests of
fermenting leaves.
#540
#541
#542

Vitality

Weight:

Grass

Strength

Bug Bite

Dexterity

0.4m / 104

Bug

Type:

Tackle

Strength

Height:

#542 Leavanny

move name

move name

37
44
?
?

Type

move name

Grass

Absorb

Grass

Leech Seed

Grass

Mega Drain

Grass

Magical Leaf

Grass

Giga Drain

Normal

Helping Hand

Normal

Entrainment
After You

Normal
Fairy

Charm

Grass

Grass Whistle

#549 Liligant

Rollout

Experience
cost

Growth

Grass

Synthesis

Grass
Grass

Stun Spore

Vitality

Aromatherapy

Special

Grass

Energy Ball

40
46
?

Fire

Sunny Day

Grass

Leaf Storm

Normal

Heal Bell

Type:

Strength

Protect

Bug
Normal

Bug Bite

Vitality

Baton Pass

Special

Bug

Steamroller
Double-Edge

Poison

Toxic Spikes

Fight

Superpower

Dexterity

Insight
Height:

1.1m / 307

Weight:

16kg / 35 lbs

Base

HP:

Strength

Sleep Powder

Grass

Normal

Normal

Grass

Type:

Normal
Grass

Screech

Venom Drench

#548 Petilil

4
10
17
22
28
35

Normal

Poison

move name

Type

Dexterity

Insight
Height:

Weight:

0.5m / 108

6kg / 14 lbs

Base

HP:

Disobedience:

Abilities:
Bulb Pokmon
Since they prefer moist and nutritive Chlorophyll & Own Tempo
soil, the areas where Petilil live are
Evolution: First Stage.
known to be good for growing Evolves with a Sun Stone.
plants. The leaves on its head can
be used for medicinal purposes, but
#548
#549
they are extra bitter.

Experience
cost

Type

0
0
10
46
?
?

Normal

move name
Growth

Grass

Mega Drain

Normal

Teeter Dance

Grass

Petal Dance

Normal

Sweet Scent

Grass

Ingrain

Experience
cost

0
0
28
50
?

Type
Grass
Grass

move name
Leech Seed
Synthesis

Bug

Quiver Dance

Grass

Petal Blizzard

Psychic

Healing Wish

Disobedience:

Abilities:
Flowering Pokmon
Even veteran gardeners face a Chlorophyll & Own Tempo

challenge in getting its beautiful
flower to bloom as it withers with Evolution: Final Form.
ease. This Pokmon is popular
among celebrities due to its grace,
ellegance and delicious aroma.
#548
#549

218

Unova Pokdex
Experience
cost

0
0
7
13
20
28
36
46
56
?

Type

Unova Pokdex

move name

Normal

Tail Whip

Water

Water Gun

Normal

Headbutt

Water

Aqua Jet

Normal
Water

Take Down
Aqua Tail

Normal

Double-Edge

Normal

Flail

Normal

Thrash

Water

Muddy Water

#551 Sandile

0
4
10
16
24
32
41
50
?
?

Type:

Normal
Normal
Dark

Tackle

Normal
Dark

Chip Away

Vitality

Crunch

Special

Water

Soak

Normal

Scary Face

Fight

Final Gambit

Psychic
Fight

Insight
Height:

Type

Normal

Leer

4
10
16
22
28
34

Dark

Bite

Dark

Torment

Special
Insight

15kg / 33 lbs

Base

HP:

Disobedience:

Abilities:
Desert Croc Pokmon
Intimidate & Moxie
They live hidden under the desert
sands with only their eyes and nostrils
Evolution: First Stage.
visible. They dont prey on anything Evolves after reaching certain age.
bigger than themselves but can be
troublesome if they are being leaded
#551
#552
#553
by one of its evolved forms.

Experience
cost

Type

move name

Normal

Leer

4
10
16
22
28
36

Dark

Bite

Dark

Torment

Dark

Assurance

Dark

Embargo

Dark
Normal

Crunch
Scary Face
Sandstorm

44
52

Normal

Thrash

Electric

Thunder Fang

Rock

#553 Krookodile

0
7
13
19
25
32
40

Normal

Dark

Foul Play

Ground Earthquake
Dark

Beat Up

Water

Aqua Tail

Ground

Dark

Insight
Base

HP:

Disobedience:

Abilities:
Intimidation Pokmon
Intimidate & Moxie
A very violent Pokmon. They try to
clamp down on anything that moves
Evolution:

Final Form.
in front of their eyes and once
grasped they never let the prey
escape. It can be very dangerous
#551
#552
#553
if its not tamed correctly.

219

Crunch
Scary Face

Rock

Sandstorm

Normal

Thrash

Electric

Thunder Fang

#552 Krokorok

Ground Dig

Special

Weight:

Dark
Normal

Ground Mud Slap


Normal Swagger

Vitality

96kg / 212 lbs

Embargo

Ground Sand Tomb

Dexterity

1.5m / 500

Dark

Rage

Strength

Height:

Assurance

Ground Sand Attack

48
?
?

Type:

Dark

40
46

move name

Type

Experience
cost

move name

Experience
cost

Vitality

Weight:

18kg / 39 lbs

Base

HP:

Disobedience:

Abilities:
Hostile Pokmon
Two variants exist of the same

Adaptability &
Pokmon, a blue one and a red one

Final Form.
but they dont get along as they Evolution:
compete for territory and prey.
These Pokmon are very hostile, but
also delicious when grilled.
#550

Superpower

Dark

Weight:

1m / 300

Agility

Ground

Experience
cost

Dexterity

Bite

Dexterity

0.7m / 204

Water

Type:

Strength

Uproar

Strength

Height:

#550 Basculin

move name

Type

Experience
cost

Experience
cost

0
7
13
19
25
31
37
43
?
?

Type
Normal

Reckless

move name

0
6
11
17
22
27
33
39
?
?

Type
Normal

move name
Tackle

Fire

Incinerate

Fire

Fire Fang

Normal
Fire
Normal

Uproar
Fire Punch
Thrash

Fire

Flare Blitz

Fight

Superpower

Normal
Fire

Yawn

#555 Darmanitan

Rage

Ground Earthquake

Type:

Dark

Beat Up

Water

Aqua Tail

Ground

Dark

Weight:

1m / 300

33kg / 73 lbs

move name

Type

Normal

Leer

4
10
16
22
28
36

Dark

Bite

Dark

Torment

Dark

Assurance

48
60
?

Dark

Embargo

Dark

Crunch

Normal

Scary Face

Rock

Sandstorm

Dragon Outrage
Steel

Iron Tail

Normal
Normal

Facade

Vitality

Work Up

Special

Normal

Belly Drum

Dark

Taunt

Fire

Overheat

Normal

Weight:

1.3m / 403

92kg / 204 lbs

Base

HP:

#555 Darmanitan

Fire

Type:

Dexterity

Dexterity

Vitality

Vitality

Special

Special

HP:

Experience
cost

0
7
13
19
25
32
42
54
?
?

Disobedience:

Abilities:
Blazing Pokmon
This Pokmon is shrouded in mystery
Sheer Force
as old writtings and mural paintings
Evolution: Final Form.
describe it as being blue and using
psychic powers, but years of study
have not seen those traits on this
Pokmon that relies on brute force.
#554
#555

Strength

Base

Focus Energy

Fire

Type:

Strength

Psychic

Insight

Disobedience:

Type
Normal

move name
Rage

Ground Sand Attack


Ground Sand Tomb
Ground Mud Slap
Normal

Swagger

Ground Dig
Dark

Height:

Weight:

1.3m / 403

Abilities:
Desert Croc Pokmon
The protective membranes shield
Intimidate & Moxie
their eyes from sandstorms and
Evolution:

Second Stage.
allow them to see in the dark. They Evolves by doing evil deeds.
can be aggressive and territorial
and love to destroy things with their
fangs.
#551
#552
#553

Experience
cost

Headbutt

Insight

Insight
Height:

Normal

Foul Play

Ground Earthquake
Fire

Fire Fang

Fight

Superpower

92kg / 204 lbs

Base

HP:

Disobedience:

Abilities:
Blazing Pokmon
Zen Mode
Apparently this Darmanitan just

became a statue after recieving a
Evolution: Final Form.
lot of damage. It remained immobile,
but as soon as its health recovered
it returned to its original state and
#554
#555
lost its psychic powers.

Experience
cost

0
3
10
15
22
29
38
45
50
57
?

Type

move name

Flying

Peck

Normal

Sweet Scent

Bug

Pin Missile

Grass

Synthesis

Experience
cost

0
6
13

Type

move name

Grass

Absorb

Normal

Growth

Grass

Mega Drain

Dexterity

Insight
Height:

Weight:

0.6m / 200

37kg / 82 lbs

Base

HP:

Experience
cost

Type

0
6
11
17
22
27
33
39
54
?

Normal

move name
Tackle

Fire

Incinerate

Fire

Fire Fang

Normal

Swagger

Fire
Normal

Fire Punch
Thrash

Fire

Flare Blitz

Dark

Taunt

Fire

Overheat

Psychic

Experience
cost

Type

0
6
11
17
22
27
33
39
54

Normal

Zen Headbutt

move name
Tackle

Fire

Incinerate

Fire

Fire Fang

Normal

Swagger

Fire
Normal

Fire Punch
Thrash

Fire

Flare Blitz

Dark

Taunt

Fire

Overheat

#556 Maractus

Experience
cost

3
9
14
19
25
30
35
47
?
?

Experience
cost

3
9
14
19
25
30
35
47
0

Type

Rollout

Normal

Headbutt

Normal
Normal

Facade

Normal

Superpower

Fire

Heat Wave

Psychic

Type

Normal

Headbutt

Normal
Normal

Facade

Normal

Belly Drum

Fight
Fight
Psychic

Type:

Dark

Sucker Punch

Fire

Sunny Day

Grass

Petal Blizzard

Grass

Solar Beam

Grass

Cotton Guard

Normal

After You

48
55
?
?

Fight

Drain Punch

Grass

Worry Seed

Rage

Work Up
Hammer Arm
Superpower
Psychic

Grass

Strength
Dexterity

Special

42

move name
Rollout

Ingrain

Petal Dance

Psychic

Rock
Normal

Giga Drain

Grass

Belly Drum

Fight

Grass

Acupressure

Work Up
Hammer Arm

Grass

Needle Arm

Rage

Fight

Vitality

Grass

move name

Rock
Normal

Cotton Spore

Normal

Disobedience:

Abilities:
Zen Charm Pokmon
Lives on deserts and arid terrains.
Hustle
It has a flame inside its body. When
Evolution: First Stage.
the flame burns brightly it becomes Evolves
after reaching certain age.
very active running around, when
the flame is low it falls asleep. Their
droppings double as a bonfire.
#554
#555

Grass

18
26
33

Ground Spikes

Strength

Rage

Special

Height:

Fire

Type:

Rollout

Vitality

Normal
Ground Dig

#554 Darumaka

Rock
Normal

Dexterity

Mud Slap
Swagger

Foul Play

3
9
14
19
25
30
35
42
?

move name

Strength

Ground Sand Tomb

Dark

Type

Heat Wave

Ground Sand Attack


Ground

Experience
cost

Insight
Height:

1m / 303

Weight:

28kg / 61 lbs

Base

HP:

Disobedience:

Abilities:
Cactus Pokmon
If you see a Maractus on the desert, Water Absorb & Chlorophyll
follow it, as they make their nests on
Evolution:

Final Form.
water oasis. This pacific Pokmon
makes a sound similar to a maraca
to drive away bird Pokmon that
#556
prey on its seeds and fruit.

220

Unova Pokdex

Unova Pokdex

#557 Dwebble

Rock

Bug

Type:

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.3m / 100

14kg / 32 lbs

Rock Inn Pokmon


Their saliva is corrosive and it uses it
to slowly cut pieces of rock. The rock
becomes a shelter until it grows too
large for it. If the rock breaks, it stays
anxious and agitated until it finds a
replacement.

Experience
cost

0
0
13
19
24
31
43
55
?

Type
Bug

move name
Fury Cutter

Water

Withdraw

Dark

Feint Attack

Rock

Rock Polish

Rock

Stealth Rock

Normal

Slash

Normal

Shell Smash

Rock

Rock Wrecker

Rock

Wide Guard

#559 Scraggy

Base

HP:

Abilities:

Disobedience:

#557

Experience
cost

0
0
17
23
29
38

Type
Rock

move name

0
0
12
20
27
34
45
58
?
?

221

Normal

move name
Leer

Ground Sand Attack


Normal Headbutt
Fight

Brick Break

Normal

Chip Away

Normal

Scary Face

Normal

Facade

Fight

Focus Punch

Dragon Dragon Dance


Steel

Iron Defense

Withdraw

Dark

Feint Attack

Rock

Rock Polish

Rock

Stealth Rock

Normal

Slash

Normal

Shell Smash

41
?
?

Rock Wrecker

Rock

Ground Spikes

move name

Type
Rock

50
?
?

Rock Blast

Bug

Bug Bite
Rock Slide

Bug

X-Scissor

Normal

Flail

Steel

Iron Defense

Dark

Night Slash

HP:

Experience
cost

Bug

Type:

Rock Slide

Special

Bug

X-Scissor

Steel

Iron Defense

Dark

Night Slash

Dark

Fight

Experience
cost

20
27

Type

move name

Base

HP:

34
42
48
?
?

move name

Type

Leer

Normal
Ground Sand Attack
Normal Headbutt
Fight

Brick Break

Normal

Chip Away

Normal

Scary Face

Normal

Facade

Fight

Focus Punch

Normal

Fake Out

Fire

Fire Punch

#560 Scrafty

Experience
cost

Type

0
9
16

Dark
Normal

23
31

Dark
Fight

Fight

38
45
50

Dark
Normal

Electric

Rock

Type:

0
0
16

Dark
Normal

23
31

Dark
Fight

Payback

Vitality

High Jump Kick

Special

38
51
65

Dark

Crunch

Normal
Rock

Head Smash

Fight

Drain Punch

Fight

Low Kick

move name

Weight:

30kg / 66 lbs

Base

HP:

Height:

1.4m / 407

14kg / 30 lbs

Avianoid Pokmon
It is known that they worked as

guards for an acient civilization and
a few can still be seen patroling its
borders, following the same route
for centuries. They attack people
that sneak through their barriers.

Experience
cost

33
41
49
?

Type

move name

Ghost

Astonish

Normal

Disable

Ghost

Night Shade

Fire

Will-O-Wisp

Ghost

Curse

Psychic

Guard Split

Ghost

Grudge

Ghost

Destiny Bond

Dark

Nasty Plot

#563 Cofagrigus

Base

HP:

Abilities:

Experience
cost

0
9
17

Normal

25
33
37
45
?
?

Thunder Punch

Fight

Disobedience:

Abilities:
Hoodlum Pokmon
They form gangs and beat anyone
Shed Skin & Moxie
who tresspases their territory.

Final Form.
The one with the biggest crest is Evolution:
the leader. They throw powerful
kicks and their skin is an excellent
shield. Be careful around them.
#559
#560

1.7m / 507

76kg / 168 lbs

Type

move name

0
0
8
15
21
28
35

Normal

Bide

Water

Water Gun

Dark
Water

Bite
Aqua Jet

41
48
?
?

Dark

Crunch

Water

Brine

Ghost

Curse

Water

Aqua Tail

Water

Rain Dance

Rock

Stealth Rock

Normal

Body Slam

Gust

Psychic

Hypnosis

Flying

Tailwind

18
24

Psychic

Psybeam

Psychic

Light Screen

31
38
44
50

Psychic

Synchronoise

Psychic

Gravity

Psychic

Psychic

Flying

Sky Attack

Psychic

Telekinesis

Experience
cost

Type

move name

0
8
14

Psychic

Miracle Eye

Psychic
Normal

Psywave

21
28

Flying
Psychic

34
41
48

Flying

?
?

Flying

Whirlwind
Air Cutter
Reflect
Mirror Move
Air Slash

Psychic

Cosmic Power

Psychic

Stored Power

Psychic

Psycho Shift

HP:

Experience
cost

0
5
11
18
25
31
38
45
59
?

Ghost

Type:

Strength

Ghost

Hex

Dexterity

Ghost

Ominous Wind

Vitality

Psychic

Power Split

Special

Ghost

Shadow Ball

Normal

Mean Look

Dark

Fake Tears
Role Play

Psychic

Ghost

Type:

Base

#562 Yamask

Haze

Type

Insight
Height:

move name

Water
Rock

Withdraw

Normal
Rock

Protect
Ancient Power

Rock

Wide Guard

Rock

Smack Down

Normal

Shell Smash

1kg / 3 lbs

21
29
33
39
51
?
?

move name

Type
Ghost

Astonish

Normal

Disable

Ghost

Night Shade

Fire

Will-O-Wisp

Ghost Curse
Psychic Guard Split
Ghost Shadow Ball
Normal

Mean Look

Psychic

Imprison

Psychic

Heal Block

#564 Tirtouga

Rock Slide

Water

Hydro Pump

Steel

Iron Defense

HP:

Disobedience:

Experience
cost

Type

move name

0
9
17

Normal

Protect

Ice
Ghost

Haze

25
33
34
45

Ghost
Psychic

Ominous Wind

57
?

Hex

Normal

Power Split
Scary Face

Ghost

Grudge

Ghost

Destiny Bond

Steel

Iron Defense

Type:

Water

Rock

Strength

Rollout

Rock

Base

Abilities:
Spirit Pokmon
This Pokmon arose from the spirit of
Mummy
a human or a Pokmon that died in

First Stage.
Evolution:
the past and was buried with special Evolves when it finds its own tomb.
ceremonies. Each one carries a mask
that looks like the face it had in life.
A sad Pokmon that weeps often.
#562
#563

0
5
13

Disobedience:

Weight:

0.5m / 108

Experience
cost

Abilities:
Coffin Pokmon
This Pokmon has only been seen
Mummy
few times in the ruins and tombs of
Evolution: Final Form.
ancient civilizations. It curses and
transforms people and Pokmon
into mummy-like creatures. It is said
it feeds on pure gold.
#562
#563

Experience
cost

Flying

Protect

Insight
Weight:

0
4
11

move name

Ice

Special

Head Smash

move name

Type

Dexterity

Height:

Type

#561

Strength

Crunch

Experience
cost

Evolution: Final Form.

High Jump Kick


Rock Climb

Disobedience:

Wonder Skin & Magic Guard

Vitality

Dark

Weight:

Payback

Insight

1.1m / 307

Insight

Feint Attack
Swagger

Dexterity

Height:

Special

Low Kick

Strength

Feint Attack
Swagger

Rock Climb

Disobedience:

Abilities:
Stone Home Pokmon
Sturdy & Shell Armor
They carry enormous boulders as
a protective shell. When competing

Final Form.
Evolution:
for territory, Crustle fight viciously.
The one whose boulder is broken
is the loser of the battle. They feed
#557
#558
on the moss that grows in their rock.

0
4
12

Disobedience:

Weight:

1.4m / 407 200kg /449 lbs

Dexterity

21
29

Insight
Height:

Flying

Psychic

Strength

0
5
13

Dexterity

Rock

Flail

Rock

Strength

Vitality

Type:

Vitality

Rock

Bug Bite

Normal

Type:

Base

#558 Crustle

#561 Sigilyph

Ground Sand Attack


Rock
Smack Down

Bug

Abilities:
Shedding Pokmon
Shed Skin & Moxie
It sheds skin constantly, but keeps
wearing it since the old skin has a
Evolution:

First Stage.
rubber-like texture and it can pull it Evolves by doing evil deeds.
all the way up to its head. It bashes
foes with headbutts and is known
for making dirty moves on fights.
#559
#560

Type

Water

Ground Sand Attack


Rock
Smack Down

Insight

Experience
cost

5
11
17
23
29
35

Fury Cutter

Rock Blast

Special

11kg / 26 lbs

Bug

Experience
cost

#558

Vitality

0.6m / 200

0
7
13
19
24
31
37
43
?

move name

Evolution: First Stage.


Evolves after reaching certain size.

Dexterity

Weight:

Type

Sturdy & Shell Armor

Strength

Height:

Experience
cost

Dexterity
Vitality
Special
Insight
Height:

0.7m / 204

Weight:

11kg / 25 lbs

Base

HP:

Disobedience:

Abilities:
Prototurtle Pokmon
Solid Rock & Sturdy
About 100 million years ago, these
Pokmon swam in oceans. It is
Evolution:

First Stage.
thought they also went on land to Evolves after reaching maturity.
attack prey. One has been clonned
from a fossil that was found a mile
#565
#564
deep underwater.

222

Unova Pokdex

Unova Pokdex

#565 Carracosta

Water

Type:

Rock

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.2m / 400 162kg /356 lbs

Base

HP:

Disobedience:

Abilities:
Prototurtle Pokmon
They can live both in ocean and
Solid Rock & Sturdy
land. It can knock out a foe with a
Evolution: Final Form.
slap from one of its powerful front
fins and chew it up whole.
Fortunately, only one specimen on
#565
#564
captivity remains.

Experience
cost

Type

move name

Experience
cost

Normal

Quick Attack

0
8
15
21
28
35
41

Flying

Wing Attack

Normal

Double Team

Flying

Pluck

5
11
18
25
31
38
45

48
?
?

Psychic Agility
Flying

Acrobatics

Dark

Crunch

Bug

U-Turn

Dragon Dragon Claw


Steel Steel Wing
Dark

Normal
Rock

Leer

Normal

Scary Face

move name

0
3
12
18
23
29

Normal

Pound

Normal

Recycle

Poison

Acid Spray

Poison

Sludge

Normal

Swallow

Poison

Sludge Bomb

36
42
47
?

Poison

Toxic

Poison

Belch

Normal

Explosion

223

Ground Spikes

Experience
cost

0
7
14
23
25
34
40
45
?
?

Aqua Jet

Dark

Crunch

Water

Brine

Ghost

Curse

Water

Aqua Tail

Water

Rain Dance

Steel

Iron Defense

Steel

Iron Head

#566 Archen

51
61
?

Rollout

Rock

Protect
Ancient Power

Rock

Wide Guard

Rock

Smack Down

Normal

Shell Smash

Rock

Rock Slide

Water

Hydro Pump

Psychic

Guard Split

Rock

Type:

Quick Guard

Special

Endeavor

Rock
Normal

Rock Slide

Flying

Bounce

Height:

Flying

Type

Weight:

0.5m / 104

Thrash

Rock

Flying

9kg / 20 lbs

Base

HP:

Disobedience:

Abilities:
First Bird Pokmon
Revived from a fossil, this Pokmon
Defeatist
is thought to be the ancestor of all
Evolution:

First Stage.
bird Pokmon. Its flight abilities are Evolves after reaching certain age.
poor so it just hops up by jumping.
They are ill tempered and will not
eat processed Pokmon food.
#566
#567

Experience
cost

Disobedience:

move name

move name

Type

Normal

Quick Attack

0
8
15
21
28
35
45

Flying

Wing Attack

56
?
?

Normal

Double Team

Flying

Pluck

Psychic Agility
Flying Acrobatics
Dark
Bug

Crunch
U-Turn

Dragon Dragon Claw


Steel Iron Defense
Rock

Experience
cost

0
5
11
18
25
31
40
51
61
?

Type

move name

Normal
Rock

Leer

Normal

Scary Face

Rock
Normal

Rock Slide

Flying

Sky Attack

Thrash

Type:

Poison

Normal

Double Slap

Normal
Normal

Stockpile

Vitality

Take Down

Special

Poison

Clear Smog

Psychic

Amnesia

Poison

Gunk Shot

Fight

Drain Punch

Rock

Rollout

Strength
Dexterity

Insight

0.6m / 200

Weight:

31kg / 68 lbs

Base

HP:

Disobedience:

Abilities:
Trash Bag Pokmon
Stench & Sticky Hold
The combination of garbage bags
and industrial waste caused the
Evolution:

First Stage.
chemical reaction that created this Evolves after reaching certain size.
Pokmon. It belches a poison gas,
breathing it will leave you sick in bed
#569
#568
for a week. It loves filthy places.

Normal

Pound

Normal

Recycle

Poison

Acid Spray

Poison

Sludge

Normal

Swallow

Poison

Sludge Bomb

39
49
59
?

Poison

Toxic

Poison

Belch

Normal

Explosion

Insight
Weight:

1.9m / 603 107kg /236 lbs

Base

HP:

Disobedience:

Abilities:
Trash Heap Pokmon
They absorb garbage to make it
Stench & Weak Armor
part of their bodies and use it to
Evolution: Final Form.
produce toxic substances from
their finger tips. They like to remain
undisturbed and produce a terrible
smell to repel others.
#569
#568

Experience
cost

45
53
?
?

Type

move name

Normal

Scratch

Dark

Pursuit

Normal

Fury Swipes

Normal

Scary Face

Dark
Psychic
Dark

Foul Play
Agility
Punishment

Psychic

Imprison

Psychic

Extrasensory

Dark

Sucker Punch

#571 Zoroak

Experience
cost

Type

0
9
17
25
33
41
49
57
?

Normal
Dark

Leer

1.6m / 503

81kg / 178 lbs

HP:

Type

move name

Normal

Pound

7
13
19
25
31
37

Normal

Helping Hand

Normal

Double Slap

Normal

Swift

Normal

Tail Slap

Normal

Slam

43
49
?

Normal

Hyper Voice

Normal

After You

Fight

Steel

Wake-Up Slap

Iron Tail

Experience
cost

0
9
15
21
27
33
39
45
?
?

Poison Gas

Normal

Double Slap

Normal
Normal

Stockpile

Poison

Clear Smog
Amnesia

Poison

Gunk Shot

Fight

Drain Punch

Rock

Rollout

Dark

Type:

Vitality

Torment

Special

Dark

Embargo

Dark

Nasty Plot

Dark

Night Daze

Fight

Detect

Fairy

Body Slam

Psychic

Taunt

Type

Toxic Spikes

Dexterity

Insight
Height:

Weight:

0.7m / 204

12kg / 27 lbs

Base

HP:

Disobedience:

Abilities:
Tricky Fox Pokmon
They are very hard to find as they
Illusion
can transform into people and

First Stage.
Evolution:
other Pokmon. They cannot speak Evolves by doing evil deeds.
when transformed and their tail
remains visible. They ruin reputations
#571
#570
by creating michief in disguise.

Experience
cost

Disobedience:

Abilities:
Illusion Fox Pokmon
They live in groups, their lairs entrace
Illusion
is protected with their illusions and
Evolution: Final Form.
mirages. They have been known to
fool entire towns with their tricks.
Their illusions can hide their tails
#571
#570
now but they remain mute.

Experience
cost

Poison
Poison

Dark
Dark

move name

Type

Feint Attack

Insight
Base

0
0
14
23
25
34
46
54
?
?

Dark

Dexterity

Weight:

Experience
cost

Strength

Fake Tears

Strength

Height:

Ground Spikes

#570 Zorua

move name

Dark

Type:

Special

Endeavor

0
0
12
18
23
29

Special

Fight Quick Guard


Dragon Dragon Breath
Normal

Type

Vitality

Height:

move name

Experience
cost

Dexterity

Vitality

Poison Gas

Height:

Poison

Ancient Power

Rock

Poison
Poison

Toxic Spikes

Type:

Strength

Rock Throw

Head Smash

#568 Trubbish

#569 Garbodor

0
5
13
21
29
37

Insight

Abilities:
First Bird Pokmon
They used to form groups that
Defeatist
cooperated to catch prey. From
Evolution:

Final Form.
the ground, they used a running
start to take flight. It is believed that
they got extinct due to their poor
tolerance to pain.
#566
#567

Type

45
56
?
?

Water

Rock
Normal

Fight

Insight

Experience
cost

Bite

Withdraw

Vitality

Normal

Type:

HP:

Dark

move name

Water

Ancient Power

Special

32kg / 70 lbs

Water Gun

0
0
11
18
25
31
40

Rock

Vitality

1.4m / 407

Water

Dragon Dragon Breath

50
?

Base

Bide

Type

Dexterity

Dexterity

Weight:

Normal

Experience
cost

Strength

Strength

Height:

0
0
8
15
21
28
35

Rock Throw

Knock Off

#567 Archeops

Type

move name

Type

move name

Experience
cost

move name

move name

Type

Dark

Night Daze

0
0
0
17
25
30

Bug

U-Turn

Normal

Leer

Dark

Hone Claws

Dark

Feint Attack

Dark

Taunt

Dark

Night Slash
Agility

39
49

Psychic
Dark

Punishment

?
?

Psychic

Extrasensory

Dark

Sucker Punch

#572 Minccino

Baby-Doll Eyes

Experience
cost

Type

move name

0
0
0
13
21
29
34

Psychic

Imprison

Normal

Scratch

Dark

Pursuit

44
54
?

Normal
Normal

Fury Swipes
Scary Face

Dark

Foul Play

Dark

Torment

Dark

Embargo

Dark

Nasty Plot

Fight

Detect

Type:

Normal

Strength

Normal

Tickle

Normal

Encore

Normal
Fairy

Sing

Vitality

Charm

Special

Normal

Echoed Voice

Normal

Captivate

Normal

Last Resort

Water

Aqua Tail

Grass

Seed Bomb

Dexterity

Insight
Height:

0.4m / 104

Weight:

5kg / 12 lbs

Base

HP:

Disobedience:

Abilities:
Chinchilla Pokmon
They greet one another by rubbing Cute Charm & Technician
their tails, which are always kept
Evolution:

First Stage.
well groomed and clean.
Evolves with a Shiny Stone.
Housewives love to keep them as
pets because they eagerly help to
#573
#572
clean the house.

224

Unova Pokdex

Unova Pokdex

#573 Cinccino

Type:

Normal

Strength
Dexterity
Vitality
Special

move name

Experience
cost

Type

0
0
0
?
?

Grass

Bullet Seed

Normal

Helping Hand

Normal

Sing

Water

Aqua Tail

Dark

Fake Tears

Experience
cost

0
0
0
?

Type

move name

Rock
Normal

Rock Blast

Normal

Tail Slap

Steel

#577 Solosis

Weight:

0.5m / 108

7kg / 16 lbs

Dexterity
Vitality

Iron Tail

Special
Insight

Base

HP:

Disobedience:

Height:

0
7
10
16
24
28
33
40
48
?

Type

move name

Normal

Pound

Normal

Tickle

Dark
Psychic
Dark
Dark

Fake Tears
Psybeam
Feint Attack
Flatter

Psychic

Heal Block

Psychic

Telekinesis

Psychic

Magic Room

Bug

Signal Beam

#575 Gothorita

Experience
cost

move name

Type

Normal

Double Slap

Dark
Psychic

Embargo

Vitality

Psyshock

Special

Psychic

Future Sight

Psychic
Fairy

Psychic

?
?

Psychic

Role Play

Dark

Snatch

Psychic

Vitality
Special
Insight

0.7m / 204

18kg / 39 lbs

Base

HP:

Disobedience:

Abilities:
Manipulate Pokmon
Frisk & Competitive
Starlight is the source of their power.
At night, they mark star positions by
Evolution: Second Stage.
using floating stones. According to Evolves after reaching certain age.
many old tales, it creates friends for
itself by controlling sleeping children
#576
#575
#574
on starry nights.

Experience
cost

0
0
10
16
24
28
34
45
59
?

225

Type

move name

Normal

Pound

Normal

Tickle

Dark
Psychic
Dark
Dark

Fake Tears
Psybeam
Feint Attack
Flatter

Psychic

Heal Block

Psychic

Telekinesis

Psychic

Magic Room

Normal

Helping Hand

Experience
cost

Type

Strength

Play Nice

Dexterity

Weight:

Psychic

Type:

Confusion

Strength

Height:

#574 Gothita

Psychic
Normal

Charm

move name

0
0
14
19
25
31
39
54

Psychic
Normal

Confusion

Normal

Double Slap

Dark
Psychic

Embargo

Psychic

Future Sight

Psychic
Fairy

Psychic

?
?

Psychic

Heal Pulse

Dark

Dark Pulse

Dexterity

Insight
Height:

Weight:

0.4m / 104

5kg / 12 lbs

Base

HP:

Disobedience:

Abilities:
Fixation Pokmon
They continuosuly observe both
Frisk & Competitive
Trainers and Pokmon. Apparently,

First Stage.
Evolution:
they are looking at something that Evolves after reaching certain age.
only they can see. The ribbon-like
feelers on their body increase their
#576
psychic power.
#575
#574

move name

Experience
cost

Type

0
0
10
16
24
28

Normal

Pound

Normal

Tickle

34
43
53
?

Dark
Psychic

Fake Tears
Psybeam

Dark

Feint Attack

Dark

Flatter

Psychic

Heal Block

Psychic

Telekinesis

Psychic

Magic Room

Bug

Signal Beam

#576 Gothitelle

Experience
cost

Type

0
0
14
19
25
31
39
50

Psychic
Normal

?
?

move name

44kg / 97 lbs

HP:

Fairy

Normal

Psywave
Rollout
Hidden Power
Charm

Psychic

Psyshock

Psychic

Future Sight

Psychic

Psychic

Psychic

Heal Block

Poison

Acid Armor

Ghost

Confuse Ray

#579 Reuniclus

#577

Experience
cost

Disobedience:

Abilities:
Astral Body Pokmon
They can predict the future from the
Frisk & Competitive
placement and movement of the
Evolution:

Final Form.
stars. They get restless if someone
they know will be in danger. They
are empathic creatures that can
#576
understand human emotion.
#575
#574

Water Pulse

19
24

Water

Bubble Beam

Water

Aqua Ring

Flying

Roost

Flying

Tailwind

Flying

Hurricane

Steel

Steel Wing

30
37
46
?

Fire
Poison

Fire
AcidBlast
Armor

Ghost

Confuse Ray

Pain Split

40
48
4?4

Light Screen

Psychic

Skill Swap

Psychic

Wonder Room

Ghost

Grudge
Night Shade

#578 Duosion

Psychic

Type:

Normal

Pain Split

43
53
4?5

Psychic

Skill Swap

Psychic

Wonder Room
Flare
Night Blitz
Shade

Type:

Fire
Ghost

Psychic

Base

HP:

Disobedience:

Abilities:
Multiplying Pokmon
These intelligent Pokmon fight by Overcoat & Magic Guard
controlling their arms with psychic
Evolution: Final Form.
energy. They have been seen
forming networks of many Reuniclus
holding hands and unleashing an
#577
#578
#579
incredible psychic wave.

Water

Heal Block

Normal

Vitality

Snatch

Defog

Psychic

Psychic

Recover
Endeavor

Recover
Endeavor

Dark

Flying

Psychic

Normal
Normal

Normal
Normal

Role Play

Wate Gun

Future Sight

24
28
33

24
28
34

Psychic

Water

Psychic

Snatch

Dexterity

Psychic

0
6
13

Psyshock

Dark
Psychic

Light Screen

Psychic
Fairy

move name

Charm

Psychic

Reflect

Snatch

Insight

Type

Fairy

Hidden Power

move name

Psychic

Reflect

Special

Experience
cost

Normal

Rollout

Type

3
10
16

Dark
Psychic

Future Sight

Psychic

19
25
31
37
46
4?2
?

Rock

Psywave

Experience
cost

Psychic

Psyshock

20kg / 44 lbs

Psychic

move name

0
0
16

Psychic

1m / 303

0
7
14

move name

Type

Dexterity

Weight:

Type

#579

#578

Strength

Height:

Experience
cost

Evolution: First Stage.


Evolves after reaching certain size.

Vitality

Charm

Disobedience:

Overcoat & Magic Guard

Embargo

Type:

Base

19
25
31
39
50
?
?

Rock

Abilities:

Dark
Psychic

Insight
Weight:

Psychic

HP:

Double Slap

Special

1.5m / 500

0
0
14

move name

Base

Normal

Vitality

Height:

Type

Play Nice

Dexterity

Psyshock

Experience
cost

Confusion

Strength

Play Nice

Charm

1kg / 2 lbs

Cell Pokmon
Because their bodies are enveloped
in a special liquid, they can survive
in any environment. They drive
away attackers by unleashing their
psychic power. They communicate
with their minds.

3
8
14
19
25
31
37
46

Type:

Weight:

0.3m / 100

Abilities:
Scarf Pokmon
Their fur feels amazing to the touch. Cute Charm & Technician
It produces an oil that repels dust
Evolution: Final Form.
and prevents static electricity from
building up. It loves to be groomed
and pampered. The fur it sheds is
highly valued.
#573
#572

Experience
cost

Psychic

Strength

Tickle

Insight
Height:

Type:

Experience
cost

Type

move name

3
9
15

Water

Water Sport

Flying
Flying

Wing Attack

21
27

Flying
Flying

34
41
?
?

Water

Rain Dance

Flying

Brave Bird

Special
Insight
Height:

Weight:

0.6m / 200

8kg / 17 lbs

Base

HP:

Experience
cost

Type

0
0
14

Psychic

19
25
31
39
45
59

Fairy

Rock
Normal

move name
Psywave
Rollout
Hidden Power
Charm

Psychic

Psyshock

Psychic

Future Sight

Psychic

Psychic

Psychic

Skill Swap

Psychic

Wonder Room

Ghost

Night Shade

#580 Ducklett

Experience
cost

Type

move name

0
0
16

Psychic

Reflect

Dark
Psychic

Snatch

24
28
34

Normal
Normal

Recover
Endeavor

Normal

Pain Split

41
54

Normal

Dizzy Punch

Light Screen

Psychic

Heal Block

Poison

Acid Armor

Ghost

Confuse Ray

?
?

Type:

Water

Flying

Strength
Dexterity

Feather Dance

Vitality

Air Slash

Special

Mirror Move

Disobedience:

Abilities:
Mitosis Pokmon
It developed two brains when it Overcoat & Magic Guard

evolved, due to this it has a split

Second Stage.
Evolution:
personality. At times it may suddenly Evolves when its two brains synchronize.
try to take two different actions at
once. When the two brains finally
#577
#578
#579
synchronize it shows its max power.

Aerial Ace

Ground Mud Sport


Flying

Strength

Insight
Height:

0.5m / 108

Weight:

5kg / 12 lbs

Base

HP:

Disobedience:

Abilities:
Water Bird Pokmon
Keen Eye & Big Pecks
These bird Pokmon are excellent
divers. They swim around in the
Evolution:

First Stage.
water eating their favorite food, Evolves by becoming really beautiful.
peat moss. They can shoot a spray
mist with their feathers to protect
#580
#581
from any predator that comes.

226

Unova Pokdex

Unova Pokdex

#581 Swanna

Flying

Water

Type:

Type

0
0
13

Water

Water Gun

Flying

Defog

Water

Water Pulse

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.3m / 403

24kg / 53 lbs

Base

HP:

Disobedience:

Abilities:
White Bird Pokmon
Swanna come out to dance at

Keen Eye & Big Pecks
dusk. The one dancing in the middle
Evolution: Final Form.
is the leader of the flock. Despite
their elegant and frail appearance,
they can flap their wings strongly
and fly for thousands of miles.
#580
#581

Experience
cost

0
7
13
19
26
35
44
53
?

Type
Ice

move name
Icicle Spear

Ghost

Astonish

Ice

Icy Wind

Ice

Avalanche

Steel

Mirror Shot

Ice

Ice Beam

Psychic

Mirror Coat

Ice

Sheer Cold

Steel

Autotomize

#583 Vanillish

Experience
cost

Type

move name

0
0
0
16
22
31
42
59
?
?

227

move name

Ice
Dark
Poison

Steel
Ice

Mist
Taunt
Acid Armor

Ice Shard

Lucky Chant

Water

Rain Dance

Flying

Brave Bird

?
?

#582 Vanillite

Flying

Ice

Type:

Special

40
49
?
?

Ice

Hail

Ice

Blizzard

Ice

Ice Shard

Water

Water Pulse

Ice

Type:

Base

HP:

Experience
cost

Insight
Height:

Type

0
0
13

Ice
Normal
Ice
Ice
Steel
Ice

move name

Ice
Steel

HP:

36
47
58
?

move name

Type
Ice

Icicle Spear

Ghost

Astonish

Ice

Icy Wind

Ice

Avalanche

Steel

Mirror Shot
Ice Beam

Ice
Psychic

Experience
cost

Mirror Coat

Ice

Sheer Cold

Steel

Autotomize

#584 Vanilluxe

Icicle Spear

Mirror Shot

1.3m / 403

Weight:

57kg / 126 lbs

19kg / 43 lbs

HP:

Type

Bug

0
0
13
24
28
36

Normal

44
60
?

move name

Experience
cost

Normal

Tackle

Camouflage

0
10
16
24
32
37

Normal

Growl

52
?
?

Ground Sand Attack


Normal Leech Seed
Normal

Take Down

Grass

Aromatherapy

Fairy

Charm

Normal

Nature Power

Grass

Solar Beam

Flying

Bounce

#587 Emolga

Type:

Ice

Type:

Base

HP:

0.4m / 104

0
8
16
25
32
40

Abilities:
Snowstorm Pokmon
It grew a new head with evolution,
Ice Body
and they get along really well. They
Evolution: Final Form.
need to drink a lot of water in order
to keep cool outside a gelid weather.
If both heads get angry they will
#582
#583
expel a terrible blizzard around.

#584

HP:

49
56
?

Type

move name

Flying

Peck

Normal

Endure

Normal

Fury Attack

Normal

False Swipe

Normal

Slash

Normal

Scary Face

Normal

Flail

Normal

Double-Edge

Normal

Horn Attack

Experience
cost

4
13
20
28
37
44
52
?
?

Solar Beam

Flying

Bounce

#586 Sawsbuck

Charm

Psychic

Agility

Grass

Double-Edge

Psychic

Agility

Normal

Last Resort

Disobedience:

Type

move name

Insight
Height:

Weight:

1.9m / 603 184kg /408 lbs

Base

HP:

move name

Experience
cost

Type

0
7
13
16
22
30

Electric

Thunder Shock

Normal

Tail Whip

Electric

Spark

Dark

Pursuit

38
46
?
?

Electric

Shock Wave

Flying

Acrobatics

Normal

Encore

Psychic

Agility

Flying

Air Slash

Fairy

Charm

#588 Karrablast

Experience
cost

4
10
15
19
26
34
42
50

Normal
Electric

Quick Attack

Electric

Nuzzle

Normal
Electric

Double Team

Psychic

Electro Ball
Light Screen

Electric

Volt Switch

Electric

Flying

Type:

Normal

Headbutt

Bug
Normal

Bug Buzz

Vitality

Take Down

Special

Bug

X-Scissor
Feint Attack

Dark

Pursuit

Charge

Discharge
Roost

Bug

Strength

Fury Cutter

Dark

move name

Type

Leer

Swords Dance

Disobedience:

Abilities:
Season Pokmon
The plants growing on its horns Chlorophyll & Sap Sipper

change according to the season.
Evolution: Final Form.
They live in herds that migrate in
search of grass. The leaders of the
herd possess magnificent horns.
They tend to be paceful creatures.
#585
#586

Normal
Bug

Normal

Grass

Dexterity

Normal

Flying

Grass Whistle

Strength

Horn Leech

Electric

Double-Edge

Normal

Type:

Grass

Abilities:
Sky Squirrel Pokmon
They live on treetops and glide using
Static
the inside of a cape-like membrane.
They discharge electricity to defend Evolution: Final Form.
from other Pokmon. They carry
nuts and berries back to their nest
to eat during the winter.
#587

Experience
cost

Disobedience:

5kg / 11 lbs

Nature Power

Grass

Aromatherapy

Fairy
Normal

Special

Insight

Water Pulse

Normal

Take Down

Energy Ball

Special

Ice Shard

Energy Ball

Normal
Grass

Grass

Acid Armor

Ice

Jump Kick

Grass

Leech Seed

Jump Kick

22
31

Base

Feint Attack

Grass

Fight

Vitality

Weight:

Dark
Fight

13
20
28
36
46
?
?

Camouflage

Ground Sand Attack

Vitality

Strength

Height:

Double Kick

Normal

Feint Attack

Taunt

Water

16
24
32
41
51
?

Fight

move name

Type

Dark

Dark
Poison

Blizzard

Growl

0
7

Double Kick

Dexterity

Ice

Normal

Experience
cost

Fight

Mist

Ice

Tackle

move name

Megahorn

Uproar

42
53
?
?

Normal

Disobedience:

Type

Normal
Ice

Hail

0
4
10

Abilities:
Season Pokmon
They are born at the beginning of Chlorophyll & Sap Sipper
the spring. Their coloring changes
Evolution: First Stage.
according to the season and can Evolves after going through four seasons.
be affected by temperature as well.
It usually stays hidden in tall grass
while its mother is away.
#585
#586

0
0
16

Insight
Height:

0.6m / 200

Base

Harden

Special

Ice Beam

Weight:

Normal

Vitality

Avalanche

Iron Defense

move name

Type

Dexterity

Icy Wind

Sheer Cold

Disobedience:

Strength

Astonish

Psychic Mirror Coat

Base

5kg / 12 lbs

Abilities:
Fresh Snow Pokmon
This Pokmon were born from icicles
Ice Body
that bathed in the energy of the
Evolution: First Stage.
morning sun. It uses snow to cover Evolves after a freezing winter.
its head and protect it from melting.
They are playful and love to make
#582
#583
#584
snow fall around them.

19
26

Weight:

0.4m / 104

Type

Insight
Height:

move name

Experience
cost

Special

Experience
cost

Strength

Experience
cost

Disobedience:

Mirror Move

Grass

Strength

Air Slash

Ground Mud Sport

Acid Armor

67
?

Uproar

Normal

34
47

Vitality

Blizzard
Autotomize

Normal

Hurricane

Normal

Vitality

Feather Dance

Taunt

Ice

Harden

Tailwind

Flying

Type:

Aerial Ace

Flying
Flying

Dark
Poison

Hail

Normal

Flying

#585 Deerling

Dexterity

21
27

22
31

Ice

Freeze-Dry

Roost

Wing Attack

Dexterity

0
0
13
19
26
36
50

Ice

Flying

Flying
Flying

Mist

Abilities:
Icy Snow Pokmon
Snowy mountains are this Pokmons
Ice Body
habitat. It conceals itself from enemy
Evolution: Second Stage.
eyes by creating many small ice Evolves after a freezing winter.
bundles and hiding around them.
It may attach itself to the ceiling of
ice caves to hide around the ice.
#582
#583
#584

Type

30
40
55
?

Water Sport

Uproar

Insight

Experience
cost

Aqua Ring

Water

Harden

Special

41kg / 90 lbs

Bubble Beam

Water

0
0
15

Normal
Ice

Vitality

1.1m / 307

Water

move name

Type

Normal

Dexterity

Weight:

19
24

Experience
cost

4
10
16

Strength

Height:

move name

Experience
cost

Dexterity

Insight
Height:

0.5m / 108

Weight:

6kg / 13 lbs

Base

HP:

Disobedience:

Abilities:
Clamping Pokmon
When they feel threatened, they
Swarm & Shed Skin
spit an acidic liquid to drive attackers
Final Form.
away. This Pokmon targets Shelmet Evolution:
Evolves by stealing a Shelments shell.
as they compete for food. It only
evolves when it has a Shelmets
shell as its new home.
#588
#589

228

Unova Pokdex

Unova Pokdex

#589 Escavalier

Bug

Type:

Steel

Type

0
0
0
16
25
32

Normal

Double-Edge

Bug

Flying

Peck

Normal

Fight

Quick Guard

0
0
20
28
37
44
52
?
?

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1m / 303

33kg / 72 lbs

Base

HP:

40
49
56
?

Disobedience:

Abilities:
Cavalry Pokmon
Wearing the shell covering it stole
Swarm & Shell Armor
from a Shelmet, it defends itself and
Evolution: Final Form.
attacks with two stings. It can fly
to move around but its wings are
too small to carry its weight to high
#588
#589
altitudes.

Experience
cost

0
8
15
20
28
35
43
50
?

Type

move name

Grass

Absorb

Ghost

Astonish

Grass

Mega Drain

Dark

Feint Attack

Grass

Giga Drain

Grass

Synthesis

Grass

Solar Beam

Grass

Spore

Normal

Body Slam

#591 Amoongus

Experience
cost

move name

Type

move name

Water

Bubble

5
13
22
32
43
55
?
?

Grass

Absorb

Water

Bubble Beam

Water

Water Pulse

229

Water

Brine

Ghost

Hex

Normal

Wring Out

Poison

Acid Armor

Ghost

Confuse Ray

Steel
Fight

Iron Defense
Reversal

Normal Giga Impact


Ground Drill Run

#590 Foongus

Bug

Megahorn
Counter

Grass

Normal
Poison

Sweet Scent

Vitality

Toxic
Clear Smog

Special

?
?

Grass

Seed Bomb

Poison

Gastro Acid

Grass

Type:

Poison

Base

HP:

Experience
cost

0
9
17
27
37
49
61
?

Type

Poison

Insight
Height:

Weight:

0.2m / 008

Base

1kg / 2 lbs

HP:

Disobedience:

Abilities:
Mushroom Pokmon
The top of fungus takes a pattern
Effect Spore
that resembles a predator to protect
Evolution: First Stage.
itself. In recent times this pattern Evolves after reaching certain size.
has started to look like a Pokball.
It releases toxic spores in the air
that help it move around safely.
#590
#591

move name

Experience
cost

Type

0
8
15
20
28
35

Grass

Absorb

Ghost

Astonish

Disobedience:

move name

49
62
?

Grass

Mega Drain

Dark

Feint Attack

Grass

Giga Drain

Grass

Synthesis

Grass

Solar Beam

Grass

Spore

Dark

Foul Play

Experience
cost

#592 Frillish

0
12
18
24
32
43
54
?
?

move name

Type
Normal

Growth

Normal

Bide

Floating Pokmon
Its body is mostly seawater. It feeds
on the life energy of its victims. It is
regal, pompous, and hates orders.
The fate of the ships and crew that
wander into Jellicents territory:
All sunken, all lost, all vanished.

Experience
cost

41
53
?
?

Type

move name

Water

Hydro Pump

Water

Water Sport

Water

Aqua Jet

Psychic

Heal Pulse

Water

Water Pulse

Water

Soak

Water

Brine

Rock

Wide Guard

Normal

Refresh

Normal

Endure

#595 Joltik

HP:

Abilities:

#592

Experience
cost

0
5
13
21
29
37
45
57
?

Type

Gastro Acid
Endure

Type:

Water

Normal

Recover

Ghost
Water

Ominous Wind

Vitality

Rain Dance

Special

Water

Hydro Pump

Water

Water Spout

Grass

Giga Drain

Ghost

Abilities:

Experience
cost

0
0
9
17
25
33

Insight

HP:

Disobedience:

Water Absorb & Cursed Body


Evolution: First Stage.
Evolves by becoming king of the sea.

#592

0.6kg / 1 lbs

#593

41
46
60
?

Type

move name

Bug

Sticky Web

Bug

Leech Life

Electric
Bug

Thunder Wave
Fury Cutter

Bug

Bug Bite

Water Pulse

Water

Brine

Ghost

Hex

Poison

Acid Armor

Ghost

Confuse Ray

Water

Water Sport

Ghost

Night Shade

Normal

Recover

Ghost
Water

Ominous Wind

Water

Hydro Pump

Ghost

Spite

Rain Dance

HP:

Experience
cost

0
5
13

Water

Type:

Fight
Normal

Wake-Up Slap
Wish

Special

Normal
Psychic

Safeguard

Normal

Pain Split

Bug

Type:

Base

#594 Alomomola

Vitality

Healing Wish

Electric

Disobedience:

Type

move name

Bug

String Shot

Bug

Spider Web

Strength
Dexterity

Insight
Height:

Weight:

1.2m / 400

31kg / 69 lbs

Base

HP:

move name

Experience
cost

Type

0
0
7
15
23
29

Bug

String Shot

Bug

Spider Web

37
45
?
?

Normal

Screech

Electric

Electro Web

Poison

Gastro Acid

Electric

Electro Ball

Psychic

Agility

Electric

Discharge

Poison

Poison Sting

Grass

Giga Drain

#596 Galvantula

Experience
cost

Bug
Electric

Leech Life

Bug

Fury Cutter

Bug

Signal Beam

40
48

Dark
Bug

Sucker Punch

Flying

Bounce

Bug
Normal

Type:

Vitality

Poison

Gastro Acid

Special

Psychic Agility

Dark

Sucker Punch

Electric

Discharge

Bug

Bug Buzz

54
?
?

Poison

Cross Poison

Grass

Giga Drain

Bug Bite
Slash

Bug Buzz

Bug

Electric

Dexterity

Electro Web

45

Thunder Wave

Strength

Electric

Signal Beam

move name

Type

0
4
12
18
26
34

Screech

Bug

Disobedience:

Abilities:
Caring Pokmon
Healer & Hydration
Floating in the open sea is how they
live. When they find a wounded

Final Form.
Evolution:
Pokmon, they embrace it and use
their special membrane to heal their
wounds. A caring, noble and selfless
#594
Pokmon.

Normal

Electric Electro Ball

Magnet Rise

Bubble Beam

Water

Water Spout

Protect

Slash

Electric

Water

Water

Normal

20
29
37

Normal

Absorb

Aqua Ring

Abilities:
Attaching Pokmon
Since it cant generate its own Compoundeyes & Unnerve

charge, it sticks into larger Pokmon
Evolution: First Stage. Evolves after
and absorbs the static electricity learing to produce its own Electricity.
of their fur. In the cities they suck
electricity from the outlets they find,
skyrocketting the power bill.
#595
#596

Dexterity

Base

move name

Insight

0.1m / 004

Bubble

Grass

move name

Type

Double Slap

Special

Poison

Water

0
13
22
32
45
?
?

0
0
0
17
27
37
53
?

Normal

Clear Smog

Normal

Wring Out

Pound

Toxic

Weight:

Normal

#593

Strength

Height:

0
0

Experience
cost

Normal
Water

Poison

Rage Powder

Type

Evolution: Final Form.

Vitality

Bug

Disobedience:

move name

Experience
cost

Water Absorb & Cursed Body

Sweet Scent

Night Shade

Floating Pokmon
If a Frillish is spotted, all beaches
nearby will be closed for the day.
This Pokmon paralizes a swimming
victim and wraps them, dragging
them to the bottom of the sea.
Females have pink shade.

2.2m / 703 135kg /297 lbs

Base

Ingrain

Ghost

33kg / 72 lbs

Weight:

Dexterity

Strength

Weight:

Height:

Grass

Water Sport

1.2m / 400

Insight

Normal
Poison

Water

Height:

Special

0
0
9
17
25
33

Dexterity

Rage Powder

Bug

Swords Dance

Fight

Ingrain

Poison

Bug Buzz
Iron Head

Grass

Vitality

Headbutt

X-Scissor

Type:

Dexterity

Twineedle

Bug

Ghost

Water

Type:

Strength

Leer

Steel
Normal

#593 Jellicent

Fell Stinger

Strength

Abilities:
Mushroom Pokmon
In ancient times the tip of their caps
Effect Spore
had two eye-like patterns and it
Evolution: Final Form.
made a swaying motion to lure
prey to itself, but as they became
Pokball-looking few Pokmon fall
#590
#591
for it. It is still very venomous, though.

Type

Slash

Bide

Insight

Experience
cost

Normal

Normal
Bug

Growth

Special

10kg / 23 lbs

False Swipe

Bug

Normal

Vitality

0.6m / 200

Fury Attack

Normal

move name

Type

Normal

Dexterity

Weight:

Normal

Experience
cost

0
12
18
24
32
34
45

Strength

Height:

move name

Experience
cost

Insight
Height:

0.8m / 207

Weight:

14kg / 31 lbs

Base

HP:

Disobedience:

Abilities:
EleSpider Pokmon
They employ an electrically charged Compoundeyes & Unnerve
web to trap their prey. While it is
Evolution:

Final Form.
immobilized by shock, they leisurely
consume it. They usually live alone
but there have been cases of large
#595
#596
swarms living together in caves.

230

Unova Pokdex

Unova Pokdex

#597 Ferroseed

Steel

Grass

Type:

Type

0
6
14
21
30
38
47
55
4?2

Normal

Tackle

Rock

Rollout

Steel

Metal Claw

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.6m / 200

18kg / 41 lbs

Thorn Seed Pokmon


They stick their thorns into cave
walls and absorb the minerals from
the rocks. When threatened, they
attack by shooting a barrage of
spikes, which gives them a chance
to escape by rolling away.

Experience
cost

Type

move name

0
0
0
18
26
35

Normal

Rock Climb

Normal

Harden

Ghost

Curse

40
53
67
?

Bug

Pin Missile

Steel

Iron Defense

Grass

Ingrain

Grass
Dark

Power Whip
Payback

Normal

Explosion

Rock

Stealth Rock

#599 Klink

Base

HP:

Abilities:

Disobedience:

#597

Experience
cost

move name

Type

0
11
21
31
40
48
56
64
?

231

move name

Normal

Vice Grip

Electric

Thunder Shock

Normal

Bind

Steel
Normal
Steel

Autotomize
Screech
Metal Sound

Normal

Lock-On

Normal

Hyper Beam

Electric

Magnet Rise

Ghost
Bug

Curse

52
?
4?4

Explosion

Fire
Blast
Fire
Ground
Spikes

Strength

Pin Missile

Dexterity
Vitality

Steel

Iron Defense

Grass

Ingrain

Steel

Iron Head

Special

Steel

Flash Cannon

Grass

Leech Seed

Ghost
Grass

Grudge
Seed Bomb

#598 Ferrothorn

Grass

Type:

Steel

Insight
Height:

Weight:

0.6m / 200

81kg / 178 lbs

Base

HP:

Disobedience:

Abilities:
Gear Pokmon
The gear with the red core rotates
Plus & Minus
at high speed for a quick energy
Evolution: Final Form.
charge. The mini gears shoot rays
through the spikes around it.
This inorganic Pokmon will trap
and crush foes between its gears.
#599
#600
#601

Experience
cost

Type

move name

Experience
cost

0
0

move name

Type

move name

Experience
cost

Type

0
6
16

Electric

Magnetic Flux

Electric

Charge

25
36

Electric
Steel

Mirror Shot

44
54
66
?
?

Electric

Discharge

Steel

Steel

Experience
cost

Gear Grind
Charge Beam

Zap Cannon

Steel

Iron Defense

Electric

Magnet Rise

#602 Tynamo

Vice Grip

Electric
Normal

Thunder Shock

31
40

Normal

Steel
Steel

Psychic

Gravity

Electric

Type:

Steel

Gyro Ball

Vitality

Vitality

Steel

Mirror Shot

Special

Special

Steel

Iron Head

Insight

Insight

61
4?5
?

Steel
Fire
Grass

Flash Cannon
Flare Blitz
Leech
Seed

Grass

Seed Bomb

Self Destruct

Normal

Steel

Type:

Base

HP:

Experience
cost

Height:

0
11
21
31
39

Type

move name

6
16
26

Electric

Charge

Steel
Electric

Gear Grind

36
44

Steel
Electric

52
60
?
?

Steel

Shift Gear

Base

HP:

45
50
57
?

move name

Type
Normal

Vice Grip

Electric

Thunder Shock

Normal

Bind

Steel
Normal
Steel
Normal

Experience
cost

Autotomize
Screech
Metal Sound
Lock-On

Normal

Hyper Beam

Electric

Magnet Rise

#600 Klang

Type

Vitality

Discharge

Special

Steel

Shift Gear

Steel

Type:

Zap Cannon
Iron Defense
Gravity

Steel

Weight:

Base

HP:

Disobedience:

Abilities:
Gear Pokmon
Plus & Minus
Minigear and big gear comprise its
body. If the minigear is deattached
Evolution: Second Stage.
it will turn off both gears.
Evolves around a strong Magnetic Field.
It communicates with others by
rotating. When its angry or afraid, it
#599
#600
#601
rotates faster.

0
0
9
29
44
54

Insight
Height:

Weight:

1.2m / 400

22kg / 48 lbs

Base

HP:

Disobedience:

Abilities:
EleFish Pokmon
Levitate
These Pokmon have a really big
appetite. When they spot their prey,
Evolution: Second Stage.
they coil around it and shock it with Evolves with a Thunder Stone.
their electricity-generating organs,
which are the yellow circles on its
#602
#603
#604
skin.

Experience
cost

0
75

Experience
cost

Strength

0
0
0

Insight

51kg / 112 lbs

Electric

Mirror Shot

Special

0.6m / 200

Type:

Steel
Electric

Strength

Height:

#603 Eelektrik

36
42

Vitality

Gravity

move name

Dexterity

Psychic

Weight:

0.3kg / 0.7lbs

Base

HP:

Disobedience:

Abilities:
EleFish Pokmon
These Pokmon move in schools.

Levitate
They have an electricity-storing

First Stage. Evolves after
Evolution:
organ at their sides but they cant learing to produce its own Electricity.
generate their own power. They
only discharge electricity if they are
in danger.
#602
#603
#604

Charge Beam

Electric

Dexterity

0.2m / 008

Gear Grind

48
54
?
?

Strength

Height:

Steel
Electric

Mirror Shot

Iron Defense

Disobedience:

Charge

Discharge

Steel

Charge Beam

Electric

Dexterity

Zap Cannon

Thunder Wave

Electric

6
16
26

Charge Beam

Electric
Psychic

110kg /242 lbs

Electric

Abilities:
Thorn Pod Pokmon
It attaches itself to cave ceilings by
Iron Barbs
swinging around its spiky feelers.

Final Form.
Evolution:
It shoots spikes at targets passing
beneath. It is incredibly resilient and
stubborn, it will whip you if you try to
take its spot in the cave walls..
#597
#598

Experience
cost

Disobedience:

Weight:

1m / 303

Spark

Metal Sound
Hyper Beam

Dexterity

Tackle

Screech
Lock-On

Metal Claw

Normal
Electric

Autotomize

Normal

Rollout

0
0

Bind

Normal

Tackle

Strength

move name

Normal

48
60
72
?

Shift Gear

Electric

Type

0
11
21

Rock
Steel

Abilities:
Gear Pokmon
Plus & Minus
This two strange Pokmon are
merged into one. Interlocking their
Evolution: First Stage.
bodies and spinning around will Evolves around a strong Magnetic Field.
generate the energy they need to
live. Their only way to comunicate is
#599
#600
#601
through their eyes.

Type

Harden

Steel

Type:

Normal

Insight

Experience
cost

Dark
Normal

Self Destruct
Payback

Normal

#601 Klinklang

0
0
14
21
30
38
46

Special

21kg / 46 lbs

Normal

move name

#598

Vitality

0.3m / 100

Gyro Ball
Mirror Shot

0
9
18
26
35
43

Type

Evolution: First Stage.


Evolves after reaching certain size.

Dexterity

Weight:

Steel
Steel

Experience
cost

Iron Barbs

Strength

Height:

move name

Experience
cost

?
?

Type

move name

Normal

Crush Claw

Normal

Headbutt

Electric Discharge
Poison

Coil

Electric Zap Cannon


Normal

Super Fang

Fire

Fire Punch

Experience
cost

Type

move name

64
74
?

move name

Type
Normal

Experience
cost

Headbutt

Electric Spark
Normal

Bind

Electric Discharge
Electric Thunderbolt
Poison

Coil

Poison

Gastro Acid

Normal

Thrash

Water

Aqua Tail

#604 Eelektross

Type

move name

0
0
19
39
49
59

Electric Thunder Wave

69
?
?

Electric Zap Cannon

Electric Charge Beam


Poison Acid
Crunch
Dark
Poison

Acid Spray

Electric Wild Charge


Grass

Giga Drain

Steel

Iron Tail

Type:

Electric

0
0
0

Electric Ion Deluge


Poison
Dark

Acid

0
80

Poison
Normal

Gastro Acid

Vitality

Thrash

Special

Fight

Strength
Dexterity

Crunch

Drain Punch

Insight
Height:

2.1m / 700

Weight:

80kg / 177 lbs

Base

HP:

Disobedience:

Abilities:
EleFish Pokmon
They crawl out of the water and
Levitate
attack anyone on shore by sucking
Evolution:

Final Form.
them into their mouths, shoking
them, and dragging them back into
the ocean. They are aggressive and
#602
#603
unpredictable, be very careful.

#604

232

Unova Pokdex

Unova Pokdex

#605 Elgyem

Type:

Psychic

0
8
15

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.5m / 108

9kg / 19 lbs

Cerebral Pokmon
This Pokmon was never seen until
it appeared far in the desert about
50 years ago. Rumor has it that it
came from space. It uses its strong
psychic power to squeeze its foes
brain, causing awful headaches.

Experience
cost

Type

move name

0
0
15

Psychic Confusion

22
29
36
45
56
63
?
?

Normal

Hidden Power

Normal

Simple Beam

Normal

Psych Up

Psychic Heal Block


Psychic Psybeam

Psychic Calm Mind


Psychic Guard Split
Psychic Synchronoise
Psychic

Cosmic Power

Psychic

Teleport

#607 Litwick

Base

HP:

Abilities:

Disobedience:

Telepathy & Synchronize


Evolution: First Stage. It is not possible
to know what makes it Evolve.

#605

Experience
cost

0
0
18
25
32
39
50
58
68
?

move name

Normal

Psychic Psychic
Normal Recover
Psychic Power Split
Psychic Wonder Room
Nasty Plot

Dark

Fire

Ghost

Special
Insight

3kg / 6 lbs

HP:

Disobedience:

Abilities:
Candle Pokmon
Its flame is usually out, but it starts
Flash Fire & Flame Body
burning whenever it absorbs the
Evolution: First Stage.
life force from others. They trick lost Evolves when its flame grows too big.
people into thinking they are helping
them find their way in the dark but
those who follow them never return.
#607
#608
#609

Experience
cost

0
0
7
13
20
28
38
53
69
?

233

Type
Fire

move name
Ember

Normal

Minimize

Fire

Fire Spin

Ghost

Night Shade

Fire

Flame Burst

Ghost
Fire
Ghost

Hex
Inferno
Shadow Ball

Fire

Overheat

Psychic

Power Split

Experience
cost

0
0
10
16
24
33
45
61
?
?

Normal

Hidden Power

Normal

Simple Beam

Normal

Psych Up

Psychic Calm Mind


Psychic Guard Split
Psychic Synchronoise
Psychic

Cosmic Power

Psychic

Teleport

#606 Beheeyem

Type

move name

Ghost
Poison

Astonish

Ghost

Confuse Ray

Fire
Psychic

Will-O-Wisp

Dark

18
25
32
39
46
50
56
?

Normal

move name

Normal

Psychic Imprison
Psychic Zen Headbutt

Vitality

Psychic Psychic
Normal Recover

Insight

Psychic Power Split


Psychic Wonder Room
Dark

Nasty Plot

Weight:

34kg / 76 lbs

Pain Split

Poison

Clear Smog
Haze

HP:

Experience
cost

Type

0
3
7
13
20
28

Fire

38
49
61
?

move name
Ember

Normal

Minimize

Fire

Fire Spin

Ghost

Night Shade

Fire

Flame Burst

Ghost
Fire
Ghost
Fire
Psychic

Hex
Inferno
Shadow Ball
Overheat
Trick

#608 Lampent

Experience
cost

0
5
10
16
24
33
43
55
?
?

Type

Disobedience:

move name

Normal

move name
Scratch

Assurance
Dark
Dragon Dual Chop

Confuse Ray

Ghost

Hex

Poison

Acid Armor

Normal

Slash

Dragon Dragon Claw


Dark
Normal

Taunt
Swords Dance

Dragon Outrage
Normal
Dark

Focus Energy

move name

#611 Fraxure

Pain Split

Poison

Clear Smog
Haze

Fire

Abilities:
Lamp Pokmon
This ominous Pokmon is very feared.
Flash Fire & Flame Body
It always arrives at someones final
Evolution:

Second Stage.
moments and steals their spirit.
Evolves with a Dusk Stone.
It hangs close to hospitals and other
places simply waiting. It is said that if
it gets your soul you will never rest.
#607
#608
#609

Psychic

Power Split

Poison

Clear Smog

Weight:

1m / 303

36kg / 79 lbs

Flame Burst

50
66
?
?

Type
Normal

move name
Scratch

Assurance
Dark
Dragon Dual Chop
Normal

Slash

Dragon Dragon Claw


Dark
Normal

Taunt
Swords Dance

Dragon Outrage
Dark

Night Slash

Fight

Superpower

Dragon

Type:

Normal

Scary Face

Normal
Dragon

False Swipe

Vitality

Dragon Dance

Special

Dragon

Dragon Pulse

Normal

Guillotine

Normal

Giga Impact

Fight

Strength
Dexterity

Insight
Height:

Type:

Counter

Dragon

Base

HP:

Experience
cost

Type

Weight:

0.6m / 200

Base

18kg / 39 lbs

HP:

Disobedience:

Abilities:
Tusk Pokmon
Rivalry & Mold Breaker
They mark their territory by leaving
gashes in trees with their tusks. If a
Evolution: First Stage.
tusk breaks, a new one grows back Evolves by proving its strength.
quickly. They fight eachother to see
whos got the sharpest tusks. Only
the strongest ever evolve.
#610
#611
#612

Experience
cost

Type

0
0
13
20
28
36

Normal

Disobedience:

Abilities:
Axe Jaw Pokmon
Their tusks can shatter rocks.

Rivalry & Mold Breaker
Territory battles between Fraxure
Evolution: Second Stage.
can be intensely violent. The tusks Evolves by proving its strength.
dont grow back anymore, if you find
a Fraxure with both tusks whole, it
means its one of the strongest.
#610
#611
#612

Experience
cost

#610 Axew

Dragon Rage

Insight

0
0
13
20
28
36
Disobedience:

?
?

Leer

Dexterity

Height:

Normal

Smog

Normal

Night Slash

Memento
Curse

move name

Poison
Fire

Dragon

Special

Ghost

Type

0
0

Imprison

Ghost

Pain Split

10
16
24
32
41
50
61
?

Vitality

Ice

Normal

Experience
cost

Disobedience:

Type

Experience
cost

Will-O-Wisp

Insight

HP:

46
56
?
?

Type

Confuse Ray

Type:

Base

HP:

Fire
Psychic
Ghost

0
0
0
?

Strength

Special

13kg / 28 lbs

Base

Ghost

Dark

Type

Abilities:
Luring Pokmon
It consumes the spirits of the living, Flash Fire & Flame Body
puts people in a hypnotic trance
Evolution: Final Form.
and consumes them with fire.
Being consumed in Chandelures
flame burns up the spirit, leaving
only the body behind.
#607
#608
#609

Smog

Vitality

Weight:

34kg / 75 lbs

Astonish

Dexterity

0.6m / 200

Weight:

1m / 303

Ghost
Poison

Strength

Height:

Height:

0
7
13
20
28
36

Abilities:
Cerebral Pokmon
Apparently, it communicates by Telepathy & Synchronize

flashing its three fingers, but the

Final Form.
Evolution:
patterns havent been decoded. It
uses psychic power to control an
opponents brain and tampers with
#605
#606
its memories and personality.

Memento

Normal

Base

move name

Experience
cost

Special

Experience
cost

Insight

Imprison
Curse

Psychic

Type:

Fire

Dexterity

Headbutt

Special

1m / 303

Ghost

Type:

Strength

Psychic Miracle Eye

Vitality

Height:

#609 Chandelure

Growl

Dexterity

Smog

Ghost

Ice

4
11

Type

Strength

Headbutt

Vitality

0.3m / 100

22
29
36
43
50
53
?
?

Psychic Imprison
Psychic Zen Headbutt

Type:

Base

Psychic Psybeam

Growl

Dexterity

Weight:

Psychic Heal Block

Psychic Miracle Eye

Strength

Height:

Psychic Confusion

Experience
cost

#606

Type
Normal

move name

Type

Experience
cost

move name

48
60
?
?

move name

Experience
cost

Scratch

Assurance
Dark
Dragon Dual Chop
Normal

Slash

Dragon Dragon Claw


Dark
Normal

Taunt
Swords Dance

Dragon Outrage
Normal
Dark

Focus Energy

Type

move name

Normal

Leer

0
16
24
32
42
54
66
?

Dragon

Dragon Rage

Normal

Scary Face

Normal
Dragon

False Swipe

Dragon

Dragon Pulse

Normal

Guillotine

Normal

Giga Impact

Fight

Dragon Dance

Counter

Night Slash

#612 Haxorus

Type:

Dragon

Normal

Leer

0
16
24
32
42
58
74
?

Dragon

Dragon Rage

Normal

Scary Face

Normal
Dragon

False Swipe

Vitality

Dragon Dance

Special

Dragon

Dragon Pulse

Normal

Guillotine

Normal

Giga Impact

Dragon

Draco Meteor

Strength
Dexterity

Insight
Height:

Weight:

1.8m / 600 157kg /345 lbs

Base

HP:

Disobedience:

Abilities:
Axe Jaw Pokmon
Rivalry & Mold
Their sturdy tusks will stay sharp

even if they are used to cut steel.
Evolution:

Final Form.
These Pokmon are covered in hard
armor. They incredibly aggressive,
if their territory is trespassed, they
#610
#611
chase and slash mercilessly.

Breaker

#612

234

Unova Pokdex

Unova Pokdex

#613 Cubchoo

Ice

Type:
Strength

Dexterity
Vitality
Special
Insight
Height:

Weight:

0.5m / 108

8kg / 18 lbs

Chill Pokmon
They are born by the end of winter
and stay with their mothers for a
couple of seasons. Their running
nose is used to practice their ice
powers. In fact, when they get sick
their nose is completely dry.

Experience
cost

0
0
0
9
21
33
37
45
59
?
?

Type
Fight

move name
Superpower

Normal

Growl

Normal

Bide

Normal

Play Nice

Water

Brine

Normal

Slash

Ice

Icicle Crash

Ice

Blizzard

Normal

Thrash

Ice

Avalanche

Fairy

Play Rough

#615 Cryogonal

Base

HP:

Abilities:

Disobedience:

Snow Cloak

#613

Experience
cost

0
0
0
17
25
36
41
53
66
?

Type

move name

Water
Ice

Aqua Jet

Ice

Icy Wind

0
8
16
25
32
40
49
56
?

235

Bug
Normal
Bug
Normal

Leech Life
Bide
Struggle Bug
Yawn

Poison

Acid Armor

Normal

Body Slam

Normal

Recover

Fight

Final Gambit

Poison

Gastro Acid

Bide

Normal

Play Nice

45
53
?
?

Water

Brine

Fairy

Charm

Normal

Flail

Ice

Blizzard

Normal

Thrash

Fairy

Play Rough

Ice

Ice Punch

Endure

Psychic

Rest

Ice

Hail

Ice

Sheer Cold

Normal

Yawn

Flail

Psychic
Ice

Rest
Hail

Ice

Sheer Cold

Dark

Night Slash

Ice

HP:

Disobedience:

Experience
cost

Type

move name

4
13
20

Poison

Acid

Ghost

Curse

Grass

Mega Drain

28
37
44

Normal

Protect

50
?
?

Psychic Guard Swap

Grass
Bug

Insight
Height:

Weight:

2.6m / 806 390kg /858 lbs

move name

Experience
cost

Type

0
0
9
17
29
37
41
49
53
61
?

Ice

Ice Shard

Ice

Haze

Normal

Sharpen

Ice

Icy Wind

Poison

Acid Armor

Psychic

Light Screen

Normal

Slash

Normal

Recover

Grass

Solar Beam

Ice

Sheer Cold

Bug

Signal Beam

#616 Shelmet

Normal

Endure

Disobedience:

Experience
cost

0
0
13
25
33
37
45
50
57
?
?

move name

Type
Ice
Normal
Normal
Ice
Ice

Base

HP:

Ghost
Ice

Confuse Ray
Freeze-Dry

Dark

Night Slash

Dark

Knock Off
Magic Coat

Bug

move name

Normal

Tackle

Ground

Mud Slap

Normal

Bide

Ground Mud Shot


Ground Mud Bomb
Normal

Endure

Water

Muddy Water

Fight

Revenge

Ground Fissure
Ghost

Curse

#619 Mienfoo

Experience
cost

0
0
9
17

Water

Abilities:
Snail Pokmon
When attacked, it defends itself by Hydration & Shell Armor
closing the lid of its shell or spits a
Evolution:

First Stage.
sticky, poisonous liquid. It competes Evolves by surviving without its shell.
with Karrablast for food and shelter.
If it loses its shell the distress may kill
#616
#617
it, only those who survive evolve.

Type

move name

0
0
17

Normal

Pound

Fight

Detect

25
33
41
49
63
?
?

Psychic

Normal

Double Slap
Calm Mind

Fight

Drain Punch

Bug

U-Turn

Flying

Bounce

Fight

Reversal

Dragon Dual Chop


Normal

Endure

Power Swap

Poison

Acid Spray

Normal

Quick Attack

Grass

Mega Drain

Normal

Me First

37
44
56
4?2

Grass

Giga Drain

Bug

Bug Buzz

Fight

Final Gambit

Fire
Normal

0
8
16
25
32

Type
Bug
Normal

Double Team

Bug

Struggle Bug
Agility

Bug

U-Turn

Normal

Recover

Normal

Baton Pass

Ghost
Dark

Grudge
Pursuit

Type:

Ground Electric

Dexterity

Normal

Camouflage

Vitality

25
35
45

Electric

Discharge
Bounce

Special

Electric

Thunderbolt

55
?
?

Normal

Flail

Electric

Eerie Impulse

Normal

Pain Split

Flying

Fight

Type:

Base

HP:

Experience
cost

Type

Swift

Normal
Psychic

40
49
?
4?4

Fire
FeintBlast

move name
Leech Life

Strength

Insight
Height:

Disobedience:

move name

Psychic

Meditate

Normal
Normal

Fake Out

29
37

Fight
Fight

45
56
70

Rock

Wide Guard

Fight

High Jump Kick

Fight

Aura Sphere

Normal

Helping Hand

Base

11kg / 24 lbs

HP:

Disobedience:

Abilities:
Trap Pokmon
Static & Limber
It conceals itself in the mud of the
seashore, then it waits. When prey

Final Form.
Evolution:
touch it, it delivers a jolt of electricity.
Its skin is very hard and it can
position itself to keep unhurt even
#618
if stepped on by a heavy Pokmon.

Experience
cost

0
0
21

Weight:

0.7m / 204

Abilities:
Martial Arts Pokmon
They gather in small groups around Inner Focus & Regenerator
the mountains to train and master
Evolution: First Stage.
new techniches. They use their Evolves by proving its strength.
sharp claws to damage their foes.
Only those Mienfoo that excel at
#619
#620
fighting in the group evolve.

Experience
cost

Disobedience:

20kg / 44 lbs

Psychic

Water Gun

Insight

0.9m / 300

0
0
0
20
28

Experience
cost

Ground Mud Sport


Electric Thunder Shock

Dexterity

Weight:

Type

#618 Stunfisk

Strength

Height:

move name

Experience
cost

Hold

move name

Type

Special

Insight

7kg / 17 lbs

40
50
61
?

Type

Ice Beam

Special

Weight:

HP:

Disobedience:

Abilities:
Shell Out Pokmon
Having removed its heavy shell, it
Hydration & Sticky
becomes very light and swift. When
Evolution: Final Form.
its body dries out, it weakens. To
prevent dehydration, it wraps itself
in many layers of a thin membrane.
It is very rare to see one in the wild.
#616
#617

Vitality

Vitality

0.4m / 104

25kg / 56 lbs

Base

Aurora Beam

Dexterity

Height:

0.8m / 207

Rapid Spin

Reflect

Type:

Weight:

Bind

Psychic

Psychic

Height:

Mist

Strength

Bug Buzz
Guard Split

HP:

Abilities:
Freezing Pokmon
They love the cold seas if the north
Snow Cloak
and create pathways across the

Final Form.
Evolution:
ocean waters by freezing their own
breath. They dive in cold waters to
catch prey. They are not used to
#613
#614
humans as they rarely see them.

Giga Drain

Psychic

Base

Insight

0
0
5
13
21
30

Dexterity

Normal

Special

Experience
cost

Strength

Special

Vitality

Slash

Ice

Type:

Dexterity

Fury Swipes

Normal
Normal

Bug

Type:

Strength

Icy Wind

Normal

Endure

Type:

Base

#614 Beartic

#617 Accelgor

Powder Snow

Ice
Ice

Vitality

Abilities:
Crystallizing Pokmon
They are born in snow clouds.
Levitate
Using chains made of ice crystals
Evolution: Final Form.
they capture prey. If their body
temperature goes up, they turns
into steam and vanish until it freezes
#615
and becomes ice again.

move name

Normal

0
13
17
25
33
41
49
57
?

Fury Swipes

Insight

Type

Growl

move name

Type

Normal
Normal

Special

Experience
cost

Normal

Powder Snow

Vitality

1.1m / 307 148kg /326 lbs

0
9
15
21
29
36

Experience
cost

#614

Dexterity

Weight:

Type

Evolution: First Stage.


Evolves after a freezing winter.

Strength

Height:

move name

Experience
cost

move name

Type

0
9
17

Normal

Pound

Fight

Detect

Normal

Double Slap

25
33
41
49
57
?
?

Psychic

Calm Mind

Fight

Drain Punch

Bug

U-Turn

Flying

Bounce

Fight

Reversal

Psychic

Ally Switch

Normal

Endure

Experience
cost

#620 Mienshao

Type

move name

0
13
21

Psychic

Meditate

Normal
Normal

Fake Out

29
37

Fight
Fight

Jump Kick

45
50
61

Fight

Quick Guard

Fight

High Jump Kick

Fight

Aura Sphere

Normal

Type:

Swift
Force Palm

Feint

Fight

Strength

Swift

Dexterity

Force Palm

Vitality

Jump Kick

Special
Insight
Height:

1.4m / 407

Weight:

35kg / 78 lbs

Base

HP:

Disobedience:

Abilities:
Martial Arts Pokmon
By the time they evolve they already Inner Focus & Regenerator
have many years of experience in
Evolution:

Final Form.
fighting. They use the long fur on
their arms as a whip to strike their
opponents and will not stop until
the foe is defeated.
#619
#620

236

Unova Pokdex

Unova Pokdex

#621 Druddigon

Type:

Dragon

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.6m / 503 139kg /306 lbs

Base

HP:

Disobedience:

Abilities:
Cave Pokmon
It runs through the narrow tunnels Rough Skin & Sheer
dug by Excadrill and Onix and uses
Evolution: Final Form.
its sharp claws to catch prey. It is
cold blooded, and regularly takes
sun baths to keep its energy. They
are aggressive and territorial.
#621

Experience
cost

Type

move name

0
0
9

Normal

Pound

Normal

Defense Curl

Rock

Rollout

17
25

Steel

Iron Defense

35
45
55
?

Ground Magnitude
Ghost

Night Shade

Ground Earthquake
Fight
Electric

Focus Punch
Thunder Punch

#623 Golruk

Type

Experience
cost

0
5
13

Ghost

0
9
17
25
33
41
49

Normal

57

Normal

Swords Dance

?
?

Dark

Sucker Punch

Fight

Quick Guard

237

Scratch

Bug

Fury Cutter

Dark

Feint Attack
Metal Claw

Steel
Dark

Assurance

Dark

Embargo

Dark

Night Slash

Slash

Dragon Dragon Claw


Fight

Revenge

Dragon Dragon Tail


Fight

Superpower

Fire

Fire Fang

Poison

Bite

31
40
49
62

Chip Away

Dark

Night Slash

Normal
Dragon

Rock Climb
Outrage

Electric

Thunder Fang

Ground Ghost

Strength
Dexterity

Fight

Hammer Arm

Fire

Fire Punch

Ice

Ice Punch

Insight
Height:

Type

move name

0
14
22
30
38
46
54

Normal

Leer

Dark
Normal

Torment

62
?

Normal

92kg / 202 lbs

Type

move name

Ghost

Phantom Phorce

Ghost

Astonish

Experience
cost

Ground Mud Slap

30
40
50
70
?

Ghost

Shadow Punch

Normal

Mega Punch

Fight

Dynamic Punch

Ghost

Curse

Ground Earthquake
Fight Focus Punch
Psychic

Zen Headbutt

#624 Pawniard

Metal Sound

Steel

Iron Defense

Steel

Iron Head

Normal

Guillotine

Normal

Mean Look

HP:

Disobedience:

Experience
cost

Type

move name

0
0
9

Normal

Pound

Normal
Rock

Defense Curl

17
25

Iron Defense
Steel
Ground Magnitude

35
43
60

Ghost

Night Shade

Steel

Heavy Slam
Hammer Arm

?
?

Normal

Fight
Fight

Type:

Block
Drain Punch

Dark

Steel

Vitality
Special
Insight

0.5m / 108

Weight:

10kg / 22 lbs

Base

HP:

Insight
Height:

Weight:

1.6m / 503

70kg / 154 lbs

Disobedience:

Abilities:
Sharp Blade Pokmon
Defiant & Inner Focus
They live in groups commanded by
Bisharp. They cling to their prey and
Evolution:

First Stage.
inflict damage by sinking their Evolves after proving its strength.
blades. If battling dulls the blades,
it sharpens them on stones by the
river. It takes them years to evolve.
#624
#625

Base

HP:

Disobedience:

Abilities:
Sword Blade Pokmon
It leads a group of Pawniard. It battles
Defiant & Inner Focus
to become the boss, but will be driven
Evolution: Final Form.
from the group if it loses. They are
ruthless leaders and merciless with
their foes. Weakness has no place
among them.
#624
#625

Experience
cost

Type

move name

Experience
cost

Dark

Pursuit

6
16
26
36
46
56
?
?

Normal

Rage

Normal

Horn Attack

11
21
31
41
50
61
?

Fight
Normal
Fight

Revenge
Focus Energy
Reversal

Normal

Swords Dance

Normal

Skull Bash

move name

Type

50
57
70
?

move name

Flying

Peck

Normal

Fury Attack

Dark

Hone Claws

Flying

Aerial Ace

Flying

Defog

Flying

Air Slash

Flying

Sky Drop

Normal

Whirlwind

Normal

Thrash

Fire

Heat Wave

Scratch

63
?

Bug

Fury Cutter

Dark

Feint Attack

Steel

Metal Claw

Dark

Assurance

Dark

Embargo

Dark

Night Slash

Normal

Swords Dance

Psychic

Psycho Cut

?
?

#626 Bouffalant

Type

Metal Burst

Dark
Normal

Torment
Scary Face
Slash

Steel

Metal Sound

Steel

Iron Defense

Steel

Iron Head

Dragon Dual Chop


Fight

Special

Thrash

Normal

Giga Impact

Psychic

Zen Headbutt

Low Kick

Normal

Type:

Mega Horn

Normal

Leer

Normal

Vitality

Bug

move name

Steel
Normal

Head Charge

Strength
Dexterity

Insight
Height:

Weight:

1.6m / 503 318kg /699 lbs

Base

HP:

Disobedience:

Abilities:
Bash Buffalo Pokmon
They form herds on the coldest

Reckless & Sap
plains. They bash and headbutt to

Final Form.
Evolution:
attack their foes. The fluffy fur on
their heads absorbs damage to
their skulls. Years ago, a Bouffalant
derrailed a train with a bash.
#626

Type:

Flying

Normal

Base

HP:

Disobedience:

Abilities:
Eaglet Pokmon
This species only has males. They Keen Eye & Sheer Force
are independent from the moment
Evolution: First Stage.
they hatch. They will challenge Evolves after reaching maturity.
even strong opponents, without
fear. Their frequent fights help
them become stronger.
#627
#628

Type

Normal

0
0
0
22
30
38
46
57

Normal

Insight

Experience
cost

Guillotine

Scary Face

Special

10kg / 23 lbs

Normal

Normal

Vitality

0.5m / 108

0
0
0
17
25
33
41
49

Experience
cost

Fury Attack

Dexterity

Weight:

Type

Leer

Strength

Height:

move name

Experience
cost

Normal
Normal

Dragon Outrage

#627 Rufflet

0
0
14
23
32
41

Dexterity

Height:

Steel

Special

Rollout

Strength

Scary Face
Slash

Steel

Base

Abilities:
Automaton Pokmon
Very few have been seen in old ruins.
Iron Fist & Klutz
These Pokmon are thought to
Evolution: First Stage. It is not possible
have been created by the science to know what makes it Evolve.
of an ancient and mysterious
civilization. The energy inside of it
comes from an unkwown source.
#622
#623

13
21

Weight:

1m / 303

0
0
5

Disobedience:

Crunch

Vitality

Dark

Curse

Ground Ghost

Dragon Rage

Normal

Type:

Dark

Type:

Dexterity

Poison Tail

#622 Golett

#625 Bisharp

Strength

25

Ghost

Abilities:
Automaton Pokmon
Iron Fist & Klutz
It is said that Golurk were ordered
to protect people and Pokmon by
Evolution: Final Form.
the ancient people who created
them. There are records of only one
still alive found on the ruin, the rest
#622
#623
are just statues now.

Experience
cost

Scary Face

Dark
Dragon

Special

Insight

move name

Normal

Leer

Dynamic Punch

Special

Type

Hone Claws

move name

Normal

Fight

Vitality

Experience
cost

Dark
Normal

0
9
18

Scratch

Type

Vitality

40
50
?
?

2.8m / 902 660kg /1452 lbs HP:

21
27
35
45
55
?
?

Experience
cost

Mega Punch

Normal

Base

Normal

move name

Astonish

Dexterity

Weight:

0
5
13

move name

Strength

Height:

Type

Ground Mud Slap


Ghost Shadow Punch

21
36

Type:

Force

Experience
cost

Experience
cost

0
0
19
28
37
46
51
63
?
?

Type

move name

move name

Experience
cost

Type

0
5
14
23
32
41

Flying

Peck

Normal

Fury Attack

50
59
?
?

Dark

Hone Claws

Flying

Aerial Ace

Flying

Defog

Flying

Air Slash

Flying

Sky Drop

Flying

Brave Bird

Flying

Pluck

Fire

Experience
cost

0
10
19
28
37
46
55
64
?

Type

Sipper

move name

Normal
Flying

Leer

Normal

Scary Face

Normal
Flying

Slash

Normal

Crush Claw

Normal

Whirlwind

Normal

Thrash

Fight

Wing Attack

Tailwind

Superpower

Heat Wave

#628 Braviary

Type:

Normal

Normal
Flying

Leer

Normal

Scary Face

Normal
Flying

Slash

Vitality

Tailwind

Special

Normal

Crush Claw

Fight

Superpower

Flying

Brave Bird

Flying

Sky Attack

Fight

Superpower

Flying

Strength

Wing Attack

Dexterity

Insight
Height:

1.5m / 500

Weight:

82kg / 182 lbs

Base

HP:

Disobedience:

Abilities:
Valiant Pokmon
Brave, strong, loyal, and selfless; this Keen Eye & Sheer
Pokmon embodies the virtues of
Evolution:

Final Form.
what a Pokmon companion should
be. They are very rare and valued
not only for their bravery but for
their beautiful feathers.
#627
#628

Force

238

Unova Pokdex

Unova Pokdex

#629 Vullaby

Dark

Type:

Flying

Type

0
5
14
23
32
41

Flying

Gust

Normal

Fury Attack

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.5m / 108

9kg / 19 lbs

Diapered Pokmon
This is a female-only species. They
stay with their Mandibuzz mothers
from birth until they can finally fly.
They feed on the carrion meat the
mothers bring back to the nest and
keep the bones to make accessories.

Experience
cost

0
0
0
14
23
32
41
50
63
?

Type

move name

Ground Bone Rush


Flying Gust
Normal

Fury Attack

Dark

Nasty Plot

Dark

Feint Attack

Flying
Flying

Defog
Air Slash

Dark

Embargo

Flying

Brave Bird

Dark

Fake Tears

#631 Heatmor

Base

HP:

Abilities:

50
59
?
?

Disobedience:

Big Pecks & Overcoat

#629

Experience
cost

Type

0
0
0
19
28
37
46
57
?
?

Flying

Mirror Move

Normal
Flying

Leer

0
0
11
21
31
41
51
61
?

239

Steel

move name
Metal Sound

Ground Sand Attack


Dark

Bite

Steel

Metal Claw

Dark

Crunch

Ground Dig
Bug
Normal

X-Scissor
Guillotine

Electric

Thunder Fang

Dark

Embargo

Flying

Brave Bird

Normal

Scary Face

Steel

Dark

Punishment

37
46
55
64
?

Flying
Dark

Tailwind
Dark Pulse

Normal

Whirlwind

Flying

Mirror Move

Dark

Fake Tears

Dark

Dark

Flatter

Vitality

Dark

Punishment

Special

Flying
Dark

Tailwind
Dark Pulse

Normal

Whirlwind

Dexterity

Flatter

Normal

Scary Face

Steel

Base

HP:

Experience
cost

0
6
16
26
36
46
56
?
?

Type
Normal
Bug
Psychic
Bug
Steel

58kg / 127 lbs

Base

HP:

Disobedience:

Fire

move name

move name

Type

Dark

Hone Claws

0
6
16
26
36
44

Fire

Incinerate

50
50
?
?

Normal

Odor Sleuth

Fire

Fire Spin

Dark

Snatch

Bug

Bug Bite

Psychic

Amnesia

Normal

Stockpile

Normal

Spit Up

Dark

Night Slash

Fire

Fire Punch

#632 Durant

Vice Grip

Experience
cost

0
0
11
21
31
41
47
50
61
?

Normal

Tackle

Ghost

Lick

Superpower

33kg / 72 lbs

HP:

17kg / 38 lbs

Irate Pokmon
This Pokmon is blind, It bites all it
finds to be aware of its surroundings.
It constantly bumps into things and
attacks anything close to it. Their
bodies are covered in wounds and
they are very aggressive.

Experience
cost

Type

move name

0
0
12
20
28
38

Normal

Double Hit

Normal

Focus Energy

Normal

Headbutt

Normal

Roar

Normal

Slam

Normal

Work Up

48
64
?
?

Normal

Body Slam

Normal

Hyper Voice

Rock

Head Smash

Fire

Fire Fang

#635 Hydreigon

HP:

Abilities:

#633

Experience
cost

0
0
17
25
32
42
55
71
?

Fire
Electric

Swallow
Inferno

1.8m / 600 160kg /352 lbs

Thunder Punch

Bug

Steel

move name

0
10
30
50
70
90
Disobedience:

Abilities:
Iron Ant Pokmon
Durant build complex mazes of
Swarm & Hustle
tunnels in the mountains.

Final Form.
Each colony has hundreds of Evolution:
Durant, all playing different roles
in driving Heatmor away from their
nest as it is their only predator.
#632

?
?

Type

move name

Base

HP:

Experience
cost

Normal

Thrash

Normal

Harden

Psychic

Zen Headbutt

Ember

Bug

Leech Life

Fire

Flame Charge
Double-Edge

Normal
Bug

Bug Buzz

Normal

Focus Energy

Normal

Headbutt

Normal

Roar

Normal

Slam

Normal

Work Up

48
58
?
?

Normal

Body Slam

Normal

Hyper Voice

Rock

Head Smash

Fire

Fire Fang

0
9
17
25
32
42
50
62
?

move name

Type
Dragon
Dark

Dragon Rage

Dragon

Dragon Breath

Dark
Dragon

Crunch

Bite

Dragon Pulse

Dragon

Dragon Rush

Normal

Scary Face

Dragon

Outrage

Electric

Thunder Fang

#634 Zweilous

Dark

Type:

Dragon

Dragon Breath

Dark
Dragon

Crunch

Vitality

Dragon Pulse

Special

Dragon

Dragon Rush

Normal

Scary Face

Dragon

Outrage

Electric

Thunder Fang

Dark

Type:

0
20
40
60
80
100

Fire

Tackle

Dragon

Disobedience:

Type

Dexterity

Insight
Height:

Weight:

1.4m / 303

50kg / 110 lbs

move name
String Shot

Normal

Take Down

Bug

Bug Bite

Fire

Flame Wheel

HP:

Disobedience:

Abilities:
Hostile Pokmon
The two heads do not get along
Hustle
with eachother as they compete

Final Form.
Evolution:
for food. For this reason , Zweilous Evolves when the two heads get along.
usually eats more than it should.
Touching it carelessly can get you
attacked by one or both heads.
#633
#634
#635

Experience
cost

0
0
0
12
20
28
38
48
?
?

move name

Type

Dragon Outrage
Normal

Tri Attack

Normal

Focus Energy

Normal

Headbutt

Normal

Roar

Normal

Slam

Normal

Work Up

Normal

Body Slam

Dragon Draco Meteor

Experience
cost

0
0
0
17
25
32
42
55

move name

Type
Normal

Hyper Voice

Dragon
Dark

Dragon Rage

Dragon

Dragon Breath

Dark
Dragon

Crunch

Dragon

Dragon Rush

Normal

Scary Face

Fire

Heat Wave

Bite

Dragon Pulse

Ground Earth Power

#636 Larvesta

Bug

Fire

Dexterity
Vitality
Special

Flare Blitz
Giga Drain

Type:

Strength

Psychic Amnesia
Grass

Base

#635

Bug

Fire

Dragon

Strength

Bite

Abilities:
Brutal Pokmon
This brutal Pokmon flies in the sky.
Levitate
Anything that moves seems like a
Evolution: Final Form.
foe to it, triggering its aggression.
The heads on its arms do not have
brains. They use all three heads to
consume and destroy everything.
#633
#634

Experience
cost

Normal

#635

Insight
Weight:

0
4
12
20
28
38

Experience
cost

Dragon Rage

Special

Height:

Type

Dragon
Dark

Slash

Normal

#634

Type

Flame Burst
Flamethrower

move name

Experience
cost

Evolution: First Stage.


Evolves by overcoming its blindness.

Normal
Fire

Disobedience:

Hustle

Vitality

Type:

Base

0.8m / 207

Base

Dexterity

Insight
Weight:

Weight:

Fury Swipes

Special

0.3m / 100

Height:

Normal
Fire

Iron Head

Height:

Insight

Bind

Vitality

Screech

Special

Normal

Bug Bite
Entrainment

Vitality

Strength

Dexterity

Agility

Normal

move name

Type

Strength

Fury Cutter

Iron Defense

Disobedience:

Abilities:
Bone Vulture Pokmon
They fly in circles around the sky
Big Pecks & Overcoat
when they spot prey. They carry

Final Form.
Evolution:
the carcass back to their nest with
ease. They like to look beautiful
and create ornaments and jewelry
using bone pieces.
#629
#630

Experience
cost

Normal
Steel
Fight

Weight:

1.2m / 400

Iron Defense

Fire

Type:

Flying

Insight
Height:

Dragon

Dark

Type:

Strength

Pluck

Dark

Type:

#633 Deino

Leer

Iron Defense

Dexterity

Abilities:
Anteater Pokmon
It draws in air through its tail, then
Gluttony & Flash
transforms it into fire and uses it
Evolution: Final Form.
like a tongue. You can see them
defending Durants colonies from
predators so they can be the only
ones who can eat them.
#631

Type

Flying
Flying

Normal
Flying

Pluck

Insight

Experience
cost

Feint Attack

Defog
Air Slash

0
10
19
28

Strength

Special

58kg / 127 lbs

Dark

#630 Mandibuzz

move name

Vitality

1.4m / 407

Nasty Plot

move name

Type

#630

Dexterity

Weight:

Dark

Experience
cost

Evolution: First Stage.


Evolves after reaching maturity.

Strength

Height:

move name

Experience
cost

Insight
Height:

1.1m / 307

Weight:

28kg / 63 lbs

Base

HP:

Disobedience:

Abilities:
Torch Pokmon
Very Rare. The base of volcanoes is
Flame Body
where they make their homes. They
Evolution:

First Stage.
shoot fire from their horns to repel Evolves after cocooning for months.
attacks from enemies. It becomes a
flaming cocoon for months before it
finally evolves.
#636
#637

240

Unova Pokdex

Unova Pokdex

#637 Volcarona

Fire

Bug

Type:

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.6m / 503

46kg / 101 lbs

Base

HP:

Disobedience:

Abilities:
Sun Pokmon
A sea of fire engulfs the surroundings
Flame Body
of its battles, since it uses six wings
Evolution: Final Form.
to scatter blazing scales. There are
stories of how its fire saved villages
during winter and how it shone like
the sun over the mountains.
#636
#637

Experience
cost

Type

move name

Experience
cost

move name

Type

Experience
cost

Type

0
0
0
10
30
50
70
90
42
?
?

Bug

move name

Fire

Quiver Dance
Fiery Dance

Fire

Ember

Bug

Leech Life

Fire
Bug

Fire Spin
Silver Wind

Bug

Bug Buzz

Flying
Fire

Hurricane
Fire Blast

Flying

Tailwind

Electric

Experience
cost

Type

0
0

Bug
Psychic

0
20
40
60
80
100
44
?

Bug

move name
Rage Powder
Amnesia
Gust

Vitality

Normal

Whirlwind

Special

Heat Wave

Insight

Fire
Normal

Thrash

Fire
Ghost

Flare
Blitz
Grudge

Normal

Morning Sun

Steel

Fight

Height:

?m / ???

Weight:

???kg / ??? lbs

Weight:

?m / ???

Rock

Type:

Fight

???kg / ??? lbs

Experience
cost

Type

move name

Weight:

?m / ???

???kg / ??? lbs

Type

move name

Base

HP:

move name

Type

move name

Vitality

Special

Special

Insight

Insight

HP:

Disobedience:

Height:

?m / ???

Experience
cost

Type

move name

Type:

Dragon

Special

Insight

Insight
Disobedience:

Height:

Weight:

???kg / ??? lbs ???kg / ??? lbs

move name

Fire

Flying

Base

HP:

Disobedience:

Pokdex has no data.

Base

HP:

Abilities:

Experience
cost

Type

move name

Experience
cost

Type

Absorb

move name

NO DATA

Strength

Disobedience:

PLOT DEVICE

An Incredibly old scroll written in


Evolution: Unknown.
an ancient language, tells about a
world of truth built by purifying fire.
It also tells about a big dispute. The
#643
rest of the scroll is burned...

#640 Virizion

NO DATA

Type:

Grass

Fight

?m / ???

Weight:

???kg / ??? lbs

Experience
cost

Type

move name

Experience
cost

Type

move name

#644 Zekrom

NO DATA

Strength

Height:

Type:

Dragon Electric

Strength

Dexterity

Dexterity

Vitality

Vitality

Special

Special

Insight

Insight

Base

HP:

Disobedience:

Abilities:
Pokdex has no data.
Justified
An old tale in Unova mentions four
Plot Device
Pokmon that fought against an evil
Evolution:
army. The most beautiful of them
was also the most swift and graceful
in combat, it created an army of
#640
trees that won the battle.

241

#643 Reshiram

Special

Type

Weight:

???kg / ??? lbs

Abilities:
Pokdex has no data.
There are constant forest fires all Prankster & Volt
Plot Device
through the Unova region. These
Evolution: Unknown.
fires are always the result of a giant
thunder storm. Forest rangers tell
about a blue demons shadow that
was inside the storm clouds.
#642

Vitality

Experience
cost

Electric

Vitality

Abilities:
Pokdex has no data.
Justified
Legends in Unova tell about four
Plot Device
Pokmon that rebelled against the
Evolution: Unknown.
unfair ruler. One of them trampled
through the castle walls, destroying
the fortress to free the trapped
#639
Pokmon inside.

Experience
cost

Type:

Dexterity

Vitality

#642 Thundurus

Dexterity

Base

move name

Strength

Dexterity

HP:

Type

Disobedience:

Type

Experience
cost

Dexterity

Base

Experience
cost

NO DATA

NO DATA

Strength

Height:

Experience
cost

move name

NO DATA

Abilities:
Pokdex has no data.
Justified
There is a story in Unova about four
Plot Device
Pokmon that brought justice to
Evolution: Unknown.
the wrongdoers. Their Leader was
calm and composed but unforgiving.
Its cold stare forced you to obey its
#638
law.

#639 Terrakion

Type

Abilities:
Pokdex has no data.
Unova suffers from terrible tornados Prankster & Regenerator
Plot Device
and devastating wind currents that
Evolution: Unknown.
leave houses and buildings in ruins.
Some people claim a Pokmon riding
the winds is responsible for all the
#641
devastation.

Strength

Height:

Experience
cost

Dexterity

Flying

Type:

NO DATA

Flying

Type:

Strength

String Shot

Magnet Rise

#638 Cobalion

#641 Tornadus

Height:

Weight:

???kg / ??? lbs ???kg / ??? lbs

Base

HP:

Disobedience:

Abilities:
Pokdex has no data.
An old rock tablet full of ancient
PLOT DEVICE
symbols tells the story of two brothers.
One of them wanted a world of Evolution: Unknown.
ideals built with the energy of the
young. The rest of the stone is
broken as if struck by lightning.
#644

242

Unova Pokdex

Unova Pokdex

#645 Landorus

Type:

Ground

Flying

Experience
cost

Weight:

?m / ???

???kg / ??? lbs

move name

Experience
cost

move name

Type

Type

move name

Type:

Bug

Dexterity

Dexterity

Vitality

Vitality

Special

Special

Insight

Insight

Base

HP:

Experience
cost

Disobedience:

Height:

?m / ???

move name

Type

Steel

Weight:

???kg / ??? lbs

Base

HP:

Experience
cost

Type

move name

Experience
cost

Type

move name

NO DATA

Strength

Abilities:
Pokdex has no data.
Sand Force & Intimidate
Earthquakes and landslides raze
Plot Device
Unova with frequency, but the
Evolution: Unknown.
places who suffer them are left with
a plentiful harvest that year. Feared
by some, revered by others who
claim to have seen it.
#645

Experience
cost

#649 Genesect

NO DATA

Strength

Height:

Type

Disobedience:

Abilities:
Pokdex has no data.
Download
Fossil revival is now possible with our
Plot Device
incredible technology.
Evolution: Unknown.
Recently, some researchers sparked
a controversial debate by altering
the original forms of the revived
Pokmon through artificial means.
#649

#646 Kyurem

Dragon

Type:

NO DATA

Ice

Strength
Dexterity
Vitality

Dedicate a part of your session


to Trainers interacting with their
Pokmon. Allow them to have fun
and relax after a hard encounter
or Gym battle.

To get the full experience of


the world of Pokmon you must
befriend your companions and
create relationship with them.

Special
Insight
Height:

?m / ???

Weight:

???kg / ??? lbs

Base

HP:

Disobedience:

Abilities:
Pokdex has no data.
PLOT DEVICE
Inside a remote and frozen cave
there are some old paintings. They
Evolution: Unknown.
depict a giant dragon being thorn
apart into a black shard and a white
piece. The rest of the picture is now
#646
shattered fragments of ice.

#647 Keldeo

Fight

Water

Type:

Type

Experience
cost

move name

Experience
cost

move name

Type

NO DATA

Strength
Dexterity
Vitality

Insight
Weight:

?m / ???

???kg / ??? lbs

Base

HP:

Disobedience:

Abilities:
Pokdex has no data.
Justified
Age-old fairy tales of Unova tell the
Plot Device
story of four Pokmon that brought
Evolution: Unknown.
the land to a golden age. The
young of the group was brave and
naive. It could gallop on the water
#647
surface leaving a rainbow behind.

Experience
cost

Type

move name

Experience
cost

Type

move name

1. Interact with them.

4. Pamper them.

2. Fullfil their needs.

5. Dont let them fight until they faint.

3. Allow them to roam and have fun.

6. Teach them about the human world.

You should approach them, talk to them, feed them


etc. They are not war machines, they are your pets
and companions. If you ignore and neglect them they
wont owe you any loyalty.

Not every Pokmon wants the same. Most Pokmon


are simple creatures but they all want something to
be happy. Try your best to help them attain it.

Your Pokmon should not be held captive inside their


Pokballs all day, every day, only comming out to
fight. Allow them to be out of the Pokball and have
fun.

Special

Height:

Tips to befriend your Pokmon


Regular grooming, delicious food, comfy beds and
toys to play will make most of them wonder why were
they living in a tree trunk or a burrow all this time?

Fighting is dangerous but your Pokmon is willing to


do it to protect you. You should take their safety into
account and dont allow them to collapse in battle.

Pokmon do not understand the world the same


way than you. You can teach them about it if you
increase their Smart attribute so they can see what
it has to offer.

Playing with your characters concept to interact with your Pokmon is always a wonderful idea. Take this
example:

#648 Meloetta

NO DATA

Normal Psychic

Type:

Strength

Jeffery is the typical rebel young man, he plays a thug attitude to intimidate others and they tend to keep
out of his way. His Pokmon party consists on Mighthyena, Koffing and Primeape.
Together they complement each others attitude and form a great team of tough guys.
One day, though, they come across an abandoned Pokmon Egg. Jeffery decides to take it home and after a
few days it hatches. A baby Igglybuff is now a member of the team.

Dexterity
Vitality

However, Jeffrey has a reputation to keep. He cant be seen around baby-sitting little Igglybuff! If hes going
to make this work, little Igglybuff will need to learn a few things about attitude!

Special
Insight
Height:

?m / ???

Weight:

???kg / ??? lbs

Pokdex has no data.

Base

HP:

Abilities:

Disobedience:

Serene Grace
Plot Device

There are old songs about a beautiful


Evolution: Unknown.
Pokmon that inspired the hearts
of artists through its graceful dance
and singing.

He gathers his party and through interacting with tough guys and learning their ways, little Igglybuff
evolves into a strong, pink and kind of intimidating Wigglytuff.
Jeffrey is still the bad boy in town, those who dare to look his way will now find two big and menacing blue
eyes ready to chase them away.

#648

243

244

Kalos Pokdex
Experience
cost

Type

Kalos Pokdex

move name

0
5
11
18
32
39

Normal

Tackle

Grass

Vine Whip

Dark

Bite

Bug

Pin Missile

45
?
?

Normal

Pain Split

Normal

Super Fang

Grass

Grass Pledge

Grass

Seed Bomb

Fight

Bulk Up

#651 Quilladin

Experience
cost

0
8
15
27
35
42
48

Normal
Rock

Growl

Grass

Leech Seed

Body Slam

Grass

Wood Hammer

Fight

Drain Punch

Grass

Vitality
Special
Insight
Height:

Normal

Tackle

5
11
20
30
39
48

Grass

Vine Whip

Dark

Bite

Special
Insight

29kg / 63 lbs

Base

HP:

Disobedience:

Type

move name

0
0

Normal

Feint

Normal

Tackle

5
11
20
30
39
48

Grass

Vine Whip

Dark

Bite

Bug

Pin Missile

55
70
?
?

Normal

Take Down

Ground Mud Shot


Normal

Body Slam

Grass

Wood Hammer

Normal Giga Impact


Dragon Dual Chop
Grass

Experience
cost

Type

0
0
8
15
26
35
44
52
60
75
?

move name

#652 Chesnaught

Hammer Arm

Grass

Spiky Shield
Synthesis

Grass

Fire

Fight
Normal

Disobedience:

0
5
14
20
27
35

Normal

41
46
?
?

move name
Scratch

Fire

Ember

Fire

Flame Charge

Fire

Fire Spin

Psychic

Light Screen

Fire

Flamethrower

Psychic

Psychic

Psychic

Magic Room

Psychic

Hypnosis

Fire

Fire Pledge

Psychic

Magic Room

Psychic

Wonder Room

Fire

Will-O-Wisp

Fire

Sunny Day

Fire

Fire Blast

Dexterity

Insight
Height:

Wish

Normal

Steel
Grass

Iron Defense
Grass Pledge

Grass

Type:

Base

HP:

Experience
cost

0
11
17
25
31
38
43
48
?

#655 Delphox

Type

Dexterity

Fight

Disobedience:

move name

Insight
Height:

Weight:

1.5m / 500

58kg / 127 lbs

Base

HP:

Experience
cost

Type

move name

0
5
10

Normal

Pound

Water

Bubble

Ghost

Lick

18
25
35

Normal

Smokescreen

43
?
?

Dark
Normal

Fling
Substitute

Double Team
Ground Mud Sport
Normal
Water

Experience
cost

Scratch

Fire

Ember

Disobedience:

Fire

Flame Charge

Fire

Fire Spin

Psychic

Light Screen

Fire

Flamethrower

Psychic

Psychic

Psychic

Magic Room

Psychic

Future Sight

Electric

Shock Wave

move name
Switcheroo
Mystical Fire

Normal
Normal

Tail Whip

Psychic

Psybeam

Normal
Psychic

Lucky Chant

Howl

Psyshock

Fire

Will-O-Wisp

Fire

Sunny Day

Fire

Fire Blast

Fairy

Dazzling Gleam

Fire

Blast Burn

#656 Froakie

Water

Type:

Round

Vitality

Rock

Smack Down

Special

Flying

Bounce

48
?

Water

Hydro Pump

Poison

Toxic Spikes

Strength
Dexterity

Insight
Height:

Weight:

0.3m / 100

7kg / 15 lbs

Base

HP:

Disobedience:

Abilities:
Bubble Frog Pokmon
It protects its skin by covering its
Torrent
body in bubble foeam. Beneath
Evolution: First Stage.
its happy-go-lucky air, it keeps a Evolves after reaching a certain age.
watchful eye on its surroundings.
It needs good discipline or it will be
bad mannered with others.
#656
#657
#658

Type:

Water

Special

Fire

Will-O-Wisp

Wish

Normal

Normal

Psyshock

Normal

0
5
14
22
30
42

21
29
39

Vitality

Insight

10kg / 24 lbs

Shadow Ball

Dark
Fire

Water Pulse

Lucky Chant

0.6m / 200

Ghost

0
0
0
11
18
27
34
47
55
61
?
?

Water

Normal
Psychic

Fire

Role Play

Quick Attack

Dexterity

Weight:

Psychic

Type

Growl

Strength

Height:

0
0

Experience
cost

Normal

Psybeam

Sunny Day

Type

Normal

Psychic

Fire Blast

HP:

0
8
14

Tail Whip
Howl

Base

#655

Water Pledge

#657 Frogadier

move name

Experience
cost

51
56
69
?

move name

Type

Normal
Normal

Fire

Disobedience:

Abilities:
Fox Pokmon
It swirls its twig to create amazing
Blaze
flamethrowers. It gazes into the
Evolution: Final Form.
flame at the tip of its stick to
achieve a focused state and
rumor says that it can see the
future within the glowing ember.
#653
#654

14kg / 32 lbs

Abilities:
Fox Pokmon
Using friction from its tail fur, it
Blaze
sets the twig it carries on fire and
Evolution:

Second Stage.
launches into battle. The flame on Evolves after reaching a certain age.
the twig is used to send signals and
to create patters out of the embers.
It is said the twig is a magic wand.
#653
#654
#655

Psychic

Fire

Type:

Weight:

1m / 303

Fire Pledge

Bulk Up
Pain Split

Abilities:
Spiny Armor Pokmon
These Pokmon are known for

Overgrow
taking defensive stances instead of
Evolution:

Final Form.
charging into battle.
Many stories tell how during the old
wars, Chesnaught protected their
#650
#651
#652
allies using their bodies.

Type

Psychic

Special

Fire

Special

Insight

Experience
cost

Psychic

Psyshock

Seed Bomb

Bulk Up

Fight

Flamethrower

Vitality

Grass
Grass

Fight

Weight:

Fire

Lucky Chant

Vitality

Special

90kg / 198 lbs

Light Screen

Normal
Psychic

Needle Arm

Needle Arm

1.6m / 503

Psychic

Psybeam

Strength

Howl

Strength

Dexterity

Height:

Fire Spin

Psychic

Leech Seed

Grass
Grass

Pain Split

Fire

Tail Whip

Grass

Vitality

Normal

Flame Charge

Fire

Type:

Normal
Normal

Rollout

Strength

Seed Bomb

Fire

0
11
18
27
34
45
51
55
?

Rock

Leech Seed

Abilities:
Fox Pokmon
This small and elusive Pokmon
Blaze
intimidates opponents by puffing
Evolution: First Stage.
hot air out of its ears. It likes to keep Evolves after reaching a certain age.
twigs and sticks nearby to munch
them instead of snacks. They make
good pets but they are pretty rare.
#653
#654
#655

245

Drain Punch

Ember

#654 Braixen

move name

Type

Growl

Grass

Insight

HP:

Fight

Wood Hammer

Scratch

Fire

Experience
cost

Normal

Rollout

Special

9kg / 20 lbs

Grass

Body Slam

Normal

move name

#652

move name

Type

Rock

Vitality

0.4m / 104

Take Down

#651

Growl

Type:

Base

0
8
15
26
35
44
52
?
?

Ground Mud Shot


Normal

#650

Normal

Dexterity

Weight:

Normal

48
53
?
?

Type

Evolution: First Stage.


Evolves after reaching a certain age.

Experience
cost

Pin Missile

Disobedience:

Overgrow

Belly Drum

Strength

Height:

HP:

Abilities:

Normal

Frenzy Plant

#653 Fennekin

Bug

55
?

Abilities:
Spiny Armor Pokmon
It strengthens its lower body by
Overgrow
running into sturdy things. It is a kind
Evolution: Second Stage.
Pokmon that relies on its sturdy Evolves after reaching a certain age.
shell and sharp quills to deflect any
foe trying to attack it. They never
start a fight.
#650
#651
#652

Experience
cost

move name

Type

Base

9kg / 19 lbs

Experience
cost

Vitality

0.7m / 204

Weight:

0.4m / 104

Dexterity

Weight:

0
5
14
22
30
41

Dexterity

Spiky Nut Pokmon


A small and curious Pokmon. They
are rare to find but their nests have
been found on chesnut trees. Their
heads are covered by spikes and if
theres a threat they roll into balls to
protect themselves.

Type:

Experience
cost

Strength

Normal Take Down


Ground Mud Shot
Normal

Grass

Type:

Rollout

Strength

Height:

#650 Chespin

move name

Type

Base

HP:

Disobedience:

Abilities:
Bubble Frog Pokmon
It is incredibly hard to catch. It starts
Torrent
practicing its skills by throwing foam
Evolution:

Second Stage.
covered pebbles at foes. Many Evolves after reaching a certain age.
trainers find this rebelious stage
very challenging to handle and end
#656
#657
#658
up being its targets of practice.

move name

Experience
cost

Type

0
5
10

Normal

Pound

Water

Bubble

Ghost

Lick

20
28
38

Normal

Smokescreen

48
?
?

Dark

Fling

Normal

Substitute

Normal

Double Team

Ground Mud Sport


Water

Experience
cost

Type

move name

0
8
14

Normal

Growl

Normal

Quick Attack

Water

Water Pulse

23
33
44

Normal

Round

Rock

Smack Down

Flying

Bounce

55
?

Water

Hydro Pump

Poison

Toxic Spikes

Water Pledge

246

Kalos Pokdex
Experience
cost

0
0
0
8
14
23
33
43
52
60
?

Type
Dark
Fight

Kalos Pokdex

move name
Night Slash
Mat Block

Normal

Growl

Normal

Quick Attack

Water

Water Pulse

Ghost

Shadow Sneak

Dark

Feint Attack

Normal

Substitute

Normal
Water

Double Team

Poison

Gunk Shot

Hydro Pump

#659 Bunnelby

Experience
cost

0
0
5
10
20
28
36

move name

Type
Psychic

Role Play

Normal

Pound

Water
Ghost

Bubble
Lick

Normal

Smokescreen
Water Shuriken

49
56

Psychic

Extrasensory

Ice

Haze

?
?

Ice

Ice Punch

Water

Hydro Cannon

Normal Ground

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.4m / 104

5kg / 11 lbs

Base

HP:

Disobedience:

Abilities:
Digging Pokmon
Pick Up & Cheek Pouch
It uses its ears as shovels, digging
holes strengthens them so much
Evolution: First Stage.
that they can sever thick roots easily. Evolves while still young.
They reproduce quickly and a
handful of them can ravage a field
of vegetables in just a few hours.
#659
#660

Experience
cost

Type

move name

0
0
0

Ground Rototiller
Normal Swords Dance
Psychic

Agility

7
13

Normal

Quick Attack

Ground

Mud Slap

18
26
37
48

Ground Mud Shot

57
?
?

Ground Earthquake

Normal

Odor Sleuth

Ground Dig
Normal Super Fang
Normal

Last Resort

Fire

Fire Punch

#661 Fletchling

Experience
cost

move name

Type

Special
Insight
Weight:

1.5m / 500

40kg / 88 lbs

Base

HP:

Disobedience:

Abilities:
Ninja Pokmon
It appears and vanishes with a ninjas
Torrent
grace. It toys with its enemies using
Evolution: Final Form.
swift movements, then slices them
with throwing sharp water stars.
If it was not properly disciplined, it will
never listen any master.
#656
#657

move name

Experience
cost

Type

0
0
10

Normal

Tackle

Normal

Leer

Normal

Double Slap

15
20

Normal

Take Down

Fight

Double Kick

29
38
47
?
?

Normal

Flail

Flying

Bounce

Normal

Facade

Normal

Defense Curl

Normal

Last Resort

#660 Diggersby

Experience
cost

Type

38
46
55
?

Normal

Tackle

Normal

Quick Attack

Psychic

Agility

Fire

Ember

Normal
Fire
Normal

Razor Wind
Flame Charge
Me First

Steel

Steel Wing

Fight

Quick Guard

Experience
cost

Type
Normal

Growl

Flying
Normal

Peck
Flail

Dexterity

25
31

Flying
Normal

Roost

Vitality

Natural Gift

Special

42
51
?
?

Flying

Acrobatics

Flying

Tailwind

Dark

Snatch

Fire

Heat Wave

#663 Talonflame

Fire

Type:

Ground Mud Slap

Dexterity

18
25

Ground Mud Shot


Normal Odor Sleuth

Vitality

33
42
49

Ground Dig
Normal Super Fang

Agility

Rock

Rollout

Normal Ground

Type:

Insight
Height:

Experience
cost

Type

0
0
0
17
25
33
38

Fire

Insight
Weight:

1.2m / 400

24kg / 54 lbs

Base

HP:

Disobedience:

50
62
?

Abilities:
Scorching Pokmon
They soar over desert canyons. If
Flame Body
they spot prey they launch down at
Evolution: Final Form.
full speed to deliver a finishing blow.
They are excellent hunters, with
every wing flap they take, it leaves
#661
#662
#663
a trail of fire dust behind.

Experience
cost

Type

move name

Experience
cost

Type

Base

16kg / 35 lbs

HP:

move name

Flying

Peck

Normal

Flail

Flying

Roost

Normal

Natural Gift

Flying

Acrobatics

0
0
13
20
28
36
45

Flying

Tailwind

57

Steel

Steel Wing

Flying

Brave Bird

Snatch

Quick Guard

?
?

Dark

Fight

Fire

Heat Wave

Flare Blitz

Normal

Growl

#664 Scatterbug

move name

Normal

Fire
Normal
Fire
Normal

Type:

Double Slap

Vitality

Vitality

Take Down

Special

Special

20
31
42
53

Fight

Double Kick

Insight

Insight

60
?

Type:

Normal

Flail

Flying
Normal

Bounce

Fight
Electric

Facade
Hammer Arm
Thunder Punch

Normal

Flying

Base

HP:

Height:

Disobedience:

Abilities:
Tiny Robin Pokmon
These cute Pokmon send signals
Big Pecks
to one another with beautiful chirps
Evolution: First Stage.
and feather movements.
Evolves after reaching a certain age.
But despite the beauty of its lilting
voice it is merciless to intruders that
come close to its nest.
#661
#662
#663

42kg / 93 lbs

Base

HP:

Grass

Stun Spore

Bug

0
15

Bug

String Shot

Bug

Bug Bite

Disobedience:

move name

Experience
cost

Type

0
6
13

Normal

Tackle

Normal

Quick Attack

Psychic

Agility

Flying

Roost

Normal

Natural Gift

Flying

Acrobatics

Flying

Tailwind

Dark

Snatch

Flying

Air Cutter

39
45
?
?

Experience
cost

Type

Height:

Weight:

Type:

Bug

0
10
16

Normal

Growl

Flying
Normal

Peck
Flail

Dexterity

25
34

Normal
Fire

Razor Wind

Vitality

Flame Charge

Special

41
48
?

Normal

Me First

Steel

Steel Wing

Fight

Quick Guard

Base

2kg / 5 lbs

HP:

Scatterdust Pokmon
The powder that covers its body
regulates its temperature so it is
able to live in any region or climate.
Whenever it is under attack it spews
a black powder that causes paralysis
on contact.

#665 Spewpa

Strength

Razor Wind
Flame Charge
Me First

Bug

Dexterity

0.3m / 100

move name

Ember

Strength

Rage Powder

Abilities:
Digging Pokmon
A powerful excavator, its ears can Pick Up & Cheek Pouch
reduce dense bedrock to rubble.
Evolution:

Final Form.
After it has finished digging, it just
lounges lazily. Some of them have
been trained to work at construction
sites with good results.
#659
#660

21
29

Weight:

1m / 303

Tackle

Tackle

Normal Quick Attack


Psychic Agility

Normal
Normal

Normal

move name

Type

Experience
cost

10
15

0
6
?

Strength

Disobedience:

Abilities:
Ember Pokmon
From its beak, it expels embers to
Flame Body
set tall grass on fire, then it pounces
Evolution:

Second Stage.
on the bewildered prey that pop Evolves after reaching a certain age.
out of the grass. Its body becomes
engulfed in flames when it starts to
battle. It is a fierce Pokmon.
#661
#662
#663

Special

Height:

Weight:

0.7m / 204

Strength

Quick Attack

Ground Earthquake

Flying

Flying

Strength

#658

move name

Fire

Type:

0
10
16

0
7
13

Psychic
Normal

#662 Fletchinder

move name

Dexterity

Insight

247

17
27

move name

Leer

Special

1kg / 2 lbs

Vitality

Type

Normal

Vitality

Weight:

0
6
13

Dexterity

Height:

Experience
cost

Ground Bulldoze
Normal Tackle

Dexterity

0.3m / 100

Dark

0
0
0

Strength

Height:

Water

Type:

Strength

Ground Spikes
Water

Type:

#658 Greninja

Experience
cost

Type

0
?

Normal
Steel

move name
Harden
Iron Defense

Abilities:

Disobedience:

Shield Dust & Compoundeyes


Evolution: First Stage.
Evolves while still young.

#664

Experience
cost

0
?

Type

#665

#666

move name

Normal

Protect

Electric

Electro Web

Insight
Height:

0.3m / 100

Weight:

8kg / 18 lbs

Base

HP:

Disobedience:

Abilities:
Scatterdust Pokmon
It remains hidden inside old logs.

Shed Skin
When predators attack, it quickly
Evolution:

Second Stage.
bristles the fur covering its body to Evolves after 15 days.
scare them. Bird Pokmon have a
hard time trying to eat it with all the
dust it releases as protection.
#664
#665
#666

248

Kalos Pokdex
Experience
cost

0
0
0
12
21
31
41
50
?

Type
Bug

Kalos Pokdex

move name
Powder

Poison

Poison Powder

Flying

Gust

Bug

Struggle Bug

Normal

Supersonic

Grass

Aromatherapy

Normal

Safeguard

Flying

Hurricane

Electric

Electro Web

#667 Litleo

Experience
cost

Type

0
0
0
17
25
35
45
?
?

Grass
Grass

move name

Psychic Light Screen

Dexterity

Psychic Psybeam

Vitality

Fairy

Draining Kiss

Bug

Bug Buzz

Bug

Quiver Dance

Grass

Giga Drain

Flying

Tailwind

Fire

Type:

Normal

Vitality
Special
Insight

0.6m / 200

13kg / 29 lbs

Base

HP:

Disobedience:

Abilities:
Lion Cub Pokmon
Rivalry & Unnerve
Quick on temper and to take on a
fight, they use their mane to scorch
Evolution: First Stage.
their enemies. Some of them set off Evolves after reaching maturity.
from their pride to live alone. Only
those who develop a full mane get
to lead their own pride. 
#667
#668

Experience
cost

0
0
8
15
23
33
42
51
?
?

Type

move name

Normal

Hyper Beam

Normal

Leer

Normal

Work Up

Normal

Noble Roar

Fire

Fire Fang

Normal

Echoed Voice

Dark

Crunch

Fire

Incinerate

Fire

Heat Wave

Normal

Endeavor

#669 Flabb

Experience
cost

Type

0
5
11
20
28
38
48
57
?

move name

Type

0
5
11
20
28
36

Normal

Tackle

Fire

Ember

43
50
?

Normal

Headbutt

Normal

Take Down

Normal

Endeavor

Fire
Normal
Fire
Normal

#664

0
8
15
23
33
39
46
?
?

Flamethrower
Overheat
Helping Hand

#668 Pyroar

Fire
Normal

Overheat
Helping Hand

Fairy

Disobedience:

move name
Leer

Normal

Noble Roar

Fire
Normal

Fire Fang
Crunch

Fire

Incinerate

Fire

Heat Wave

Normal

Endure

Fire

Normal

Dexterity

Insight
Weight:

1.5m / 500 162kg /356 lbs

Base

HP:

Disobedience:

Abilities:
Royal Pokmon
Rivalry & Unnerve
The male with the largest fire mane
is the leader of the pride. The
Evolution:

Final Form.
females have a long mane strip.
Whenever they roar they also let out
a fiery breath. Not many Pokmon
#667
#668
dare to mess with them.

Experience
cost

Type

0
6
15
22
28
37

Normal

45
?
?

move name
Tackle

Fairy

Fairy Wind

Grass

Razor leaf

Grass

Magical Leaf

Grass

Petal Blizzard

Fairy

Misty Terrain

Grass

Petal Dance

Normal

Heal Bell

Psychic

Magic Coat

51
?
?

Tackle

Fairy

Fairy Wind

Grass

Razor leaf

Grass

Magical Leaf

Grass

Petal Blizzard

Fairy

Misty Terrain

Grass

Petal Dance

Normal

Heal Bell

Psychic

Magic Coat

Experience
cost

0
10
20
24
33
41
48
?

Type

#671 Florges

Experience
cost

0
10
20
27
38
46
58
?

Vine Whip

Normal

Wish

Grass
Grass

Grassy Terrain

Vitality

Aromatherapy

Special

Fairy

Moonblast

Grass

Solar Beam

Normal

Camouflage

Strength

Lucky Chant

Dexterity

Insight
Height:

move name

Fairy

Type:

Base

HP:

Experience
cost

Type

move name

Normal

Tackle

7
12
16
22
30
38

Grass

Vine Whip

Grass

Leech Seed

Grass

Worry Seed

Normal

Take Down

45
?
?

Grass

Seed Bomb

Normal

Double-Edge

Grass

Leaf Blade

Psychic

Zen Headbutt

Normal

Defense Curl

#673 Gogoat

Experience
cost

0
9
13
20
26
34
42

Normal

Growth

Normal

Tail Whip

Grass

Razor Leaf

10
25
33
43
51
?
?

Normal

Lucky Chant

Grass

Magical Leaf

Disarming Voice

Grass

Petal Blizzard

Fairy

Misty Terrain

Grass

Petal Dance

Normal

Heal Bell

Psychic

Magic Coat

50
?

Type:

Fight

Bulk Up

Grass

Horn Leech

Normal

Milk Drink

Normal

Endure

Grass

Wish

Grass
Grass

Grassy Terrain

Vitality

Aromatherapy

Special

Fairy

Moonblast

Dexterity

Insight
Height:

Weight:

1.7m / 507 182kg /400 lbs

Base

HP:

#672 Skiddo

Flower Veil

Second Stage.
Evolution:
Evolves with a Shiny Stone

#669

Experience
cost

0
20
27
38
46
58
?

#670

move name

Type
Fairy

#671

Flower Shield

Normal

Wish

Grass

Grassy Terrain

Grass
Fairy

Aromatherapy
Moonblast

Grass

Grass Knot

Grass

Synthesis

Disobedience:

Abilities:
Mount Pokmon
In the wild, they inhabit mountain
Sap Sipper
regions with the leader of the herd

Final Form.
decided by a battle of clashing Evolution:
horns. People rely on Gogoat to get
them through harsh terrains as it
always knows where you want to go.
#672
#673

Grass

Type:

Strength
Dexterity
Vitality

Grass Synthesis
Ground Bulldoze

Normal

Normal

Fairy

move name

Strength

Lucky Chant

Solar Beam

Disobedience:

Type

Vine Whip

Camouflage

HP:

Abilities:

Disobedience:

Abilities:
Garden Pokmon
In times long past, castle rulers

Flower Veil
would invite Florges to create flower
Evolution: Final Form.
gardens to embellish their domains.
Florges claim beautiful meadows as
their territories but they are kind
and merciful with visitors.
#669
#670
#671

Grass
Normal

Grass

Type

Insight

10kg / 22 lbs

move name

Experience
cost

Base

1kg / 2 lbs

Fairy Pokmon
It flutters around flower meadows
and takes care of buds that are
starting to wilt. People who fill their
gardens with their preferred flower
recieve its visit every spring. They
are loyal and caring Pokmon.

Special

Weight:

Weight:

0.2m / 008

Vitality

1.1m / 307

Fairy

Type:

Grass
Normal

Dexterity

Height:

#670 Floette

move name

Type

Strength

Echoed Voice

Strength

Height:

Normal

Work Up

Dark

Special

Hyper Voice

0
6
15
25
33
43

move name

#666

Normal
Normal

Endeavor

Normal

#665

Type

Type:

Flamethrower

Type

Evolution: Final Form.

Experience
cost

Hyper Voice

Disobedience:

Experience
cost

Shield Dust & Compoundeyes

Vitality

Abilities:
Single Bloom Pokmon
This species is female only. They are
Flower Veil
so tiny it is difficult to spot them in
Evolution: First Stage.
the wild. They pick a flower as soon Evolves with the energy of flowers.
as they are born and it becomes
a part of their body. These small
Pokmon are shy but adorable.
#669
#670
#671

249

move name

Experience
cost

Abilities:

Take Down

Insight

HP:

HP:

Scale Pokmon
The patterns on this Pokmons

wings depend on the climate it
grows and the flowers it feeds on.
A famous Pokmon breeder made
one develop a Pokball pattern, it
was sold for a million dollars.

Normal
Normal

Special

0.1kg / 0.2 lbs

Base

17kg / 37 lbs

Headbutt

Vitality

0.1m / 004

Weight:

1.2m / 400

Normal

Type:

Base

Height:

Ember

Dexterity

Weight:

Insight

Tackle

Strength

Height:

Special

Normal
Fire

Fire

Flying

Strength

Stun Spore

Dexterity

Weight:

Bug

Type:

Sleep Powder

Strength

Height:

#666 Vivillon

Special
Insight
Height:

Weight:

0.9m / 300

31kg / 68 lbs

Base

HP:

Disobedience:

Abilities:
Mount Pokmon
Sap Sipper
Its thought to be one of the first
Pokmon to live in harmony with
Evolution: First Stage.
humans. If it has sunshine and water Evolves after reaching a certain age.
it doesnt need to eat - the leaves
on its back will produce the energy
#672
#673
for it.

move name

Experience
cost

Type

Normal

Tackle

7
12
16
22
30
40

Grass

Vine Whip

55
60
?
?

Grass

Leech Seed

Grass

Worry Seed

Normal

Take Down

Grass

Seed Bomb

Normal

Double-Edge
Leaf Blade

Grass
Ground Earthquake
Psychic
Fight

Zen Headbutt

Experience
cost

0
9
13
20
26
34
47
58
65
?

Type

move name

Normal

Growl

Normal

Tail Whip

Grass

Razor Leaf

Grass Synthesis
Ground Bulldoze
Fight

Bulk Up

Grass

Horn Leech

Normal

Milk Drink

Flying

Aerial Ace

Flying

Bounce

Superpower

250

Kalos Pokdex
Experience
cost

0
7
12
20
27
39
45
?
?

Type
Normal

Kalos Pokdex

move name
Tackle

Fight

Arm Thurst

Fight

Karate Chop

Normal

Slash

Fight

Vital Throw

Dark

Crunch

Dark

Parting Shot

Ice

Ice Punch

Fire

Fire Punch

#675 Pangoro

Experience
cost

0
10
15
25
33
42
48
?

Leer

Normal

Comet Punch

Fight
Normal

Circle Throw

Vitality

Body Slam

Special

Normal

Entrainment

Fight

Sky Upercut
Thunder Punch

Electric

Dark

Fight

Vitality
Special
Insight

2.1m / 200 204kg /448 lbs

Base

HP:

Disobedience:

Abilities:
Daunting Pokmon
Although this pokemon has a violent Iron Fist & Mold Breaker
temperament, it wont put up with
Evolution: Final Form.
bullying. It charges ahead and slams
its opponents like a berserker, totally
disregarding its own safety.
#674
#675
Its migthy arms can send you flying.

Experience
cost

0
5
12
22
33
38
48
?

Type
Normal

move name
Tackle

Ground Sand Attack


Normal
Dark
Normal

Headbutt
Bite
Retaliate

Fairy

Charm

Grass

Cotton Guard

Normal

Last Resort

Experience
cost

Insight
Height:

Weight:

0.6m / 200

move name

Type

0
7
12
20
27
42

Normal

Dark

Crunch

48
57
70
?

Dark

Parting Shot

Tackle

Fight

Arm Thurst

Fight

Karate Chop

Normal
Fight

Slash
Vital Throw

Fight

Hammer Arm

Fight

Low Sweep

Fight

Focus Punch

#676 Furfrou

Base

8kg / 17 lbs

Experience
cost

move name

Type

HP:

Abilities:

Evolution: First Stage. Evolves after


hanging out with Dark Types.

#674

Experience
cost

0
10
15
25
35
45
52
65
?
?

Type

move name

Normal

Entrainment

Fight
Dark

Sky Upercut
Taunt

Dragon Outrage
Fight

Drain Punch

Normal

Type:

Special
Insight
Weight:

28kg / 61 lbs

Base

HP:

Disobedience:

Abilities:
Poodle Pokmon
Historically, these Pokmon were

Fur Coat
the designated guardians of the
Evolution:

Final Form.
kings. They are popular pets now
and people love to trim their fur into
exotic hairstyles. But their protective
#676
nature has never been lost.

#677 Espurr

Type:

Psychic

Type
Normal

Scratch

Normal

Covet

Psychic

Light Screen

Normal

Fake Out

Special

0
5
13
19
25

Psychic

Psyshock

Insight

Psychic

Barrier

Strength
Dexterity
Vitality

Height:

0.3m / 100

Weight:

3kg / 7 lbs

Base

HP:

Disobedience:

Abilities:
Restraint Pokmon
Keen Eye & Infiltrator
The organs that emit its intense

psychic power are tucked under its
Evolution: First Stage.
ears to keep energy from escaping. Evolves by learning to control its powers.
It still does not control its power and
could destroy something without
realizing it. 
#677
#678

251

move name

Experience
cost

Experience
cost

0
9
17
22
?
?

Psychic

Psybeam

Fairy

Disarming Voice

Fairy

Charm

Psychic

Reflect

Psychic

Role Play

Dark

Sucker Punch

Normal

Heal Bell

Psychic

Barrier

40
45
50
?

Covet

Dexterity

Psychic

Light Screen

Vitality

Normal

Special

Psychic

Fake Out
Psyshock

Psychic

Miracle Eye

Psychic

Psychic

Psychic
Fairy

Imprison

Electric

Shock Wave

#679 Honedge

Type

move name

Normal

Leer

Psychic
Psychic

Confusion

Ghost

Strength
Dexterity

Insight
Height:

Weight:

0.8m / 207

2kg / 4 lbs

Base

HP:

Disobedience:

Abilities:
Sword Pokmon
During ancient war times this ruthless
No Guard
Pokmon was born from the spirits
Evolution: First Stage.
of warriors who died in battle. It is a Evolves by the hand of a worthy weilder.
cursed sword that seeks revenge
and bloodshed. It will drain the life
energy of anyone that wields it.
#679
#680
#681

Experience
cost

Type

move name

0
5
13

Normal

20
26
32
41
51
?

Ghost

Shadow Sneak

Normal

Retaliate

Tackle

Bug

Fury Cutter

Dark

Pursuit

Steel

Iron Defense

Psychic

Power Trick

Fight

Sacred Sword

Ghost

Spite

#681 Aegislash

Experience
cost

0
8
18
22
29
36
45
?
?

Flying
Normal

Rock

Wide Guard

Ghost

Strength

Special

Yawn

1.7m / 507

Weight:

53kg / 116 lbs

Base

HP:

0
5
13

Normal

20
26
32
39
47
?

move name
Tackle

Bug

Fury Cutter

Dark

Pursuit

Ghost

Shadow Sneak

Normal

Retaliate

Steel

Iron Defense

Psychic

Power Trick

Fight

Sacred Sword

Ghost

Spite

#680 Doublade

Experience
cost

0
8
18
22
29

Type
Normal
Steel
Steel
Flying
Normal

35
42
?
?

Disobedience:

move name
Swords Dance
Metal Sound
Autotomize
Aerial Ace
Slash

Dark

Night Slash

Steel

Iron Head

Ghost

Destiny Bond

Rock

Wide Guard

Steel

Type:

Ghost

Strength

Insight
Height:

Weight:

0.8m / 207

5kg / 10 lbs

Base

HP:

Disobedience:

Abilities:
Sword Pokmon
Both swords share a telepathic link
No Guard
to coordinate attacks and slash
Evolution: Second Stage.
their enemies to shreds. They feed Evolves with a Dusk Stone.
on the rage of their wielder and
promise to make him unbetable at
the cost of his flesh and soul.
#679
#680
#681

move name

Experience
cost

Type

0
0
0

Bug

Fury Cutter

0
0

Insight
Height:

Type

Special

Destiny Bond

Signal Beam

Experience
cost

Slash

Ghost

Bug

HP:

Disobedience:

Abilities:
Constraint Pokmon
The eye patterns on the interior of
Keen Eye & Infiltrator
its ears emit psychic energy. It keeps

Final Form.
Evolution:
them tightly covered because the
power can be overwhelming.
Females are white in color and more
aggressive than the males.
#677
#678

Vitality

Iron Head

Steel

Base

Aerial Ace

Steel

Vitality

8kg / 18 lbs

Dexterity

Night Slash

Disarming Voice

Weight:

0.6m / 207

Autotomize

Dark

Fairy

Height:

Metal Sound

Steel
Steel

Dexterity

Insight

Swords Dance

Normal

Type:

Strength

move name

Type

Psybeam

Normal

Misty Terrain

Steel

Type:

Special

Take Down

1.2m / 400

Confusion

Work Up

Dexterity

Height:

Psychic

Scratch

Body Slam

Normal

Work Up

Leer

Normal
Normal

Fight
Normal

Vitality

Normal

Normal

Mean Look

Vitality

Odor Sleuth

Hyper Voice

Helping Hand

Psychic

Type:

Normal

Circle Throw

Normal

Normal

Normal

0
0
5
13
19
25
31

Comet Punch

27
35
42
?
?

Quick Guard

Meowstic

move name

Type

Normal

Tail Whip

Sucker Punch

Fight

Experience
cost

Leer

Normal

Dark

move name

#675

Strength

Baby-Doll Eyes

28
35
43
48
?
?

Type

Normal
Normal

Normal

Growl

Disobedience:

Iron Fist & Mold Breaker

0
9
15

Fairy

0
0
0
9
17
22

Dexterity

Playful Pokmon
It lives in bamboo forests. It is very
energetic and playful, but wants
to be taken seriously. It has a hard
time due to its cute appearance, for
this reason it may start hanging out
with the wrong crowd.

Type:

Experience
cost

Strength

Work Up

Dexterity

Weight:

Fight

Type:

Normal
Normal

Strength

Height:

#674 Pancham

move name

Type

51
?
?

Steel

Autotomize

Flying

Aerial Ace

Steel

Iron Defense

Psychic

Power Trick

Rock

Head Smash

Electric

Magnet Rise

Ghost

Spite

Experience
cost

Type

move name

0
0
0

Ghost
Normal

0
0

Dark
Steel

Night Slash

65
?

Fight

Sacred Sword

Ghost

Destiny Bond

Dark

Pursuit
Shadow Sneak
Slash
Iron Head

Abilities:
Royal Sword Pokmon
The legend tells of how this Pokmon
Stance Change
lead the first King of Kalos to victory.
Evolution:

Final Form.
While in this form it can only use
support moves and has its Strength
switched to Vitality and its Special
to Insight.
#679
#680
#681

252

Kalos Pokdex

Kalos Pokdex

#681 Aegislash

Steel

Ghost
0
0
0

Strength
Dexterity
Vitality

0
0

Special
Insight
Height:

Weight:

1.7m / 507

53kg / 116 lbs

Base

HP:

move name

Disobedience:

51
?
?

Bug

Fury Cutter

Steel

Autotomize

Flying

Aerial Ace

Steel

Iron Defense

Psychic

Power Trick

Rock

Head Smash

Electric
Ghost

Magnet Rise

move name

Experience
cost

0
0
0

Dark
Ghost
Normal

Pursuit

Type

move name

0
6
13

Normal
Normal

Echoed Voice

21
29

Fairy

Draining Kiss

35
42
48
?
?

Fairy

Sweet Scent
Sweet Kiss

Normal

Attract

Fairy

Charm

Fairy

Misty Terrain

Psychic

Psychic

Normal

Captivate

Normal

Covet

#683 Aromatisse

Experience
cost

Type

0
8
17

Normal
Psychic

25
31
38
44
50
?

Normal

Fairy

move name

Slash

0
0

Dark
Steel

Night Slash
Iron Head

Special

65
?

Fight

Sacred Sword

Ghost

Destiny Bond

Spite

Vitality

Moonblast

Special

Normal

Flail

Psychic

Skill Swap

Fairy

15kg / 34 lbs

HP:

Disobedience:

Abilities:
Fragance Pokmon
Its scent is so overpowering that

Healer
makes it difficult to simply be in close
Evolution: Final Form.
proximity to it. It emits scents that its It was holding a very fragant item.
foes dislike in order to gain an edge
in battle. They can also produce
#682
#683
pleasant and healing aromas.

Experience
cost

Type

move name

0
5
10
17
26
36
45

Normal

58

Psychic Light Screen

?
?

253

Tackle

Fairy

Fairy Wind

Dark

Fake Tears

Grass

Cotton Spore

Grass

Aromatherapy

Grass

Energy Ball

Normal

Wish

Poison

Gastro Acid

Normal

Copycat

Experience
cost

Type

move name

0
8
13
21
31
41
49

Normal

Sweet Scent

Normal
Normal

Play Nice

67
?

Normal

Weight:

0.2m / 008

0.5kg / 1 lbs

35
42
48
57
?
?

move name

Type
Fairy
Normal
Fairy

Sweet Scent
Sweet Kiss

Normal

Echoed Voice

Fairy

Draining Kiss

Normal

Attract

Fairy

Charm

Fairy

Misty Terrain

Psychic

Psychic

Psychic
Normal

Reflect

Fight

Captivate

Fairy

Draining Kiss
Cotton Guard

Fairy

Play Rough

Normal

Safeguard

Normal

Helping Hand

HP:

Disobedience:

Experience
cost

0
0
8
17

Type

move name

5kg / 11 lbs

Fairy

#684 Swirlix

Base

HP:

Normal

58

Psychic Light Screen

Disobedience:

?
?

0
8
13
18
23
31
39

Dark

Foul Play

4
12
15
21
27
35
43

46
?
?

Psychic Psywave
Psychic Hypnosis
Dark

Switcheroo

Psychic Light Screen


Psychic Psycho Cut
Dark

Night Slash

Psychic

Power Split

Normal

Simple Beam

#687 Malamar

38
44
53

Normal

Flail

Dark

Payback

Flying

Pluck

Normal

Slash

48
?

Psychic
Fairy

Skill Swap
Disarming Voice

Normal

Psych Up

Normal

Disable

Type:

Fairy

Disobedience:

Abilities:
Cotton Candy Pokmon
Because it eats nothing but sweet
Sweet Veil
fruit, honey and sugars, its fur is as
Evolution: First Stage.
sticky and sweet as cotton candy. Evolves after being Traded holding an item.
To entangle its opponents in battle,
it extrudes white and sticky threads
#684
#685
but the foes end up eating them.

Superpower

Dark

Knock Off

Psychic

47kg / 103 lbs

HP:

Disobedience:

Abilities:
Overturning Pokmon
It lures prey close with hypnotic Contrary & Suction
motions, then wraps its tentacles
Evolution: Final Form.
around it before finishing it off to
eat it. This Pokmon are difficult to
handle as they use their psychic
#686
#687
abilities to do evil.

Experience
cost

0
0
7
13
20
28

Insight

1.5m / 500

37
45
?
?

Type
Normal

move name
Shell Smash

Ground Sand Attack


Water

Withdraw

Normal

Slash

Water

Clamp

Rock

Ancient Power

Bug

Fury Cutter

Water

Razor Shell

Normal

Helping Hand

Normal

Tickle

Experience
cost

0
4
10
16
24
32
41
49
?

Fake Tears
Cotton Spore

Grass

Aromatherapy

Grass

Energy Ball

Normal

Wish

Normal

Belly Drum

Normal

Copycat

#686 Inkay

Type

Cups

move name

Normal
Water

Scratch

Normal

Fury Swipes

Dark

Night Slash

Fight

Cross Chop

Rock

Stealth Rock

Normal

Sweet Scent

Normal
Normal

Play Nice

67
?

Normal

Round
Endeavor

Fairy

Draining Kiss

Grass

Cotton Guard

Fairy

Play Rough

Normal

Safeguard

Fight

Drain Punch

DarkP

Type:

sychic

Vitality
Special
Insight
Weight:

0.4m / 104

3kg / 7 lbs

Base

HP:

Disobedience:

Abilities:
Revolving Pokmon
It lives at the darkest parts of the Contrary & Suction Cups
sea. The spots on its body flash to
Evolution: Second Stage.
confuse predators and give it the Evolves after reaching a certain age.
opportunity to scuttle away. From
time to time it likes to float upside
#686
#687
down, it means its close to evolving.

move name

Experience
cost

Type

0
0
4
12
15
21

Fight

Reversal

Flying

Peck

27
35
43
48
?

Psychic
Normal
Dark

Reflect
Swagger
Topsy-Turvy

Psychic

Psybeam

Dark

Payback

Flying

Pluck

Normal

Slash

Fight

Superpower

Dark

Knock Off

#688 Binacle

Experience
cost

0
0
8
13
18
23
31
39
46
?
?

move name

Type
Normal
Normal

Tackle
Constrict

Dark

Foul Play

Psychic
Psychic

Psywave
Hypnosis

Dark

Switcheroo

Psychic

Light Screen

Psychic
Dark

Psycho Cut

Psychic

Power Split

Normal

Simple Beam

Type:

Night Slash

Rock

Water

Strength
Dexterity
Vitality

Ground Mud Slap


Rock
Rock Polish
Hone Claws

move name

Type

0
8
13
21
31
41
49

Dexterity

Water Gun

Dark

Experience
cost

Strength

Height:

Fight

Dark

Type:

Base

Dark
Grass

Psychic Psybeam

Insight
Weight:

Fairy Wind

Topsy-Turvy

Dark

Dexterity

Height:

Fairy

Peck

Flying

Strength

Moonblast

Tackle

Psychic Reflect
Normal Swagger

Special

Aromatherapy

HP:

Constrict

Vitality

Grass
Fairy

Base

Tackle

Normal

Calm Mind

Special

3kg / 7 lbs

Normal

Odor Sleuth

Vitality

Weight:

move name

Type

Normal

Dexterity

0.4m / 104

Experience
cost

Psychic

Strength

Height:

move name

Fairy Wind

25
31

64
?

Type

Psychic Heal Pulse

Drain Punch

Round
Endeavor

Grass

Base

Abilities:
Perfume Pokmon
In the past, rather than using a
Healer
perfume, royal ladies had a Spritzee
Evolution: First Stage.
that would waft a fragrance they Evolves after being Traded holding an item.
liked. They are popular today for
this same reason. They are said to
attact the opposite gender to you.
#682
#683

21
29

Insight

0.8m / 207

Height:

0
0
6
13

Special

Base

Insight

Experience
cost

Vitality

Experience
cost

Strength

Aromatherapy

Dexterity

Weight:

Fairy

Type:

Grass
Fairy

Strength

Height:

#682 Spritzee

Dexterity

Type:

0
5
10
17
26
36
45

Abilities:
Meringue Pokmon
This Pokmon lives in human cities
Sweet Veil
and towns. It has an extremeley
Evolution: Final Form.
keen sense of smell.
It was holding a delicious pastry.
It puts its sensitive nose to use by
helping bakers and chefs to find
#684
#685
the most delicious ingredients.

Odor Sleuth

Disable

Weight:

0.8m / 207

Fairy Wind

Disarming Voice

Type

Insight
Height:

move name

Experience
cost

Dexterity
Vitality

Calm Mind

Fairy

Fairy

Type:

Strength

Shadow Sneak

Abilities:
Royal Sword Pokmon
Those who weild this sword hear
Stance Change
whispers of bloodlust and power.
Evolution: Final Form.
While in this form it can only use
support moves and has its Vitality
switched to Strength and its Insight
to Special.
#679
#680
#681

Experience
cost

#685 Slurpuff

Special
Insight
Height:

0.5m / 108

Weight:

31kg / 68 lbs

Base

HP:

Disobedience:

Abilities:
Two-Handed Pokmon
In the shallow sea, two Binacle live
Tough Claws & Sniper
inside a hollow rock. If they dont
Evolution: First Stage.
get along, one of them will move to Evolves when the two heads reproduce.
a different rock. They eat the sea
weed that washes up on the shore
and help eachother to survive.
#688
#689

254

Kalos Pokdex

Kalos Pokdex

#689 Barbaracle

Rock

Type:

Water

Experience
cost

Type

0
0
7
13
20
28

Normal

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

1.3m / 403

96kg / 211 lbs

Base

HP:

37
48
60
?
?

Disobedience:

Abilities:
Collective Pokmon
When they evolve, the two Binacle
Tough Claws & Sniper
multiply into seven. They all defend
Evolution: Final Form.
the rock they live in but each one
has a mind of their own and will
move independently - They tend to
follow the heads orders, though.
#688
#689

Experience
cost

0
0
9
15
23
28
35
42
?
?

Type

move name

Normal

Tackle

Water

Water Gun

Normal

Tail Whip

Poison

Acid

Poison

Poison Tail

Normal

Double Team

Water

Aqua Tail

Water

Hydro Pump

Poison

Acid Armor

Poison

Venom Drench

#691 Dragalgae

Experience
cost

0
5
12
19
25
32
38
49
?

Type:

Type

HP:

Type

move name

Normal

Splash

7
12
20
30
39
48
?

Water

Water Sport

Water

Bubble

Water

Bubble Beam

Water

Crabhammer

Rock

Smack Down

Water

Muddy Water

Normal

Helping Hand

Experience
cost

0
9
16
25
34
43
?
?

Normal

Slash

Water

Clamp

Rock

Ancient Power

Bug

Fury Cutter

Water

Razor Shell

Rock

Stone Edge

Normal

Helping Hand

Steel

Iron Defense

Normal

Fury Swipes

Dark

Hone Claws
Night Slash

Fight
Normal

Skull Bash

Dragon

Dual Chop

Poison

Type:

Normal
Water

Camouflage

Vitality

Water Pulse

Special

Poison

Toxic

Poison

Slugde Bomb

Dragon

Dragon Pulse

Poison

Toxic Spikes

Poison Dragon

Type

Cross Chop

Water

Insight
Weight:

0.5m / 108

HP:

Mock Kelp Pokmon


Camouflaged as rotten kelp they
spray liquid poison on a prey that
approaches unaware. It needs to
store a lot of energy to be able to
evolve so it takes them a long time.
Touching one will give you a fever.

Disobedience:

move name

move name

Type

Experience
cost

Dragon Twister

0
0
9
15
23
28

Normal

Tackle

35
42
?
?

Water

Water Gun

Normal

Tail Whip

Poison

Acid

Poison

Poison Tail

Normal

Double Team

Water

Aqua Tail

Water

Hydro Pump

Poison

Acid Armor

Base

7kg / 16 lbs

Abilities:

Disobedience:

0
0
5
12
19
25
32
38
53
?

Type

move name

Normal

Pound

Electric

Thunder Shock

Ground

Mud Slap

Normal

Razor Wind

Electric

Thunder Wave

Electric

Volt Switch

Electric

Thunderbolt

Electric

Electro Web

Experience
cost

0
11
17
25
35
45
?
?

Type

Normal

Quick Attack

Electrify

Psychic

Agility

Electric

Magnet Rise

Electric Normal

Toxic

Poison

Slugde Bomb

Dragon

Dragon Pulse

Poison

Gunk Shot

Swords Dance

Vitality

Water Pulse

Special

Water

Aqua Jet

Ice

Icy Wind

Normal

Endure

Strength
Dexterity

Height:

Disobedience:

Weight:

1m / 303

21kg / 46 lbs

Base

HP:

Bubble

Water

Bubble Beam

Water

Crabhammer

Rock

Smack Down

Water Muddy Water


Dragon Dragon Pulse
Normal

Helping Hand

#694 Helioptile

?
?

Type

move name

Fight

Aura Sphere

Water

Water Gun

Normal

Vice Grip

Normal

Flail

Normal

Swords Dance

Water
Water

Water Pulse

Dark

Dark Pulse

Aqua Jet

Ice

Icy Wind

Normal

Endure

Electric Normal

Type:

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.5m / 108

6kg / 13 lbs

Base

HP:

Disobedience:

move name

Experience
cost

Type

0
0
25
65
?

Electric

Eerie Impulse

Normal

Quick Attack

Electric

Parabolic Charge

Electric

Thunder

Normal

Hyper Voice

Experience
cost

0
0
45
?
?

Type
Electric
Normal

move name
Charge
Razor Wind

Electric

Electrify

Psychic

Agility

Fire

Veil

Fire Punch

Disobedience:

Abilities:
Generator Pokmon
Dry Skin & Sand
They flare their frills and generate
energy. A single Heliolisk is able to
Evolution: Final Form.
generate enough power to light a
skyscraper. Due to this, electricity
companies are investing on breeding
#694
#695
and research for this species.

Experience
cost

17
26
34

Water

0
0
9
16
25
34
47
57

Insight

0
0
12

Insight

HP:

Type:

Poison

Normal
Water

Base

#695 Heliolisk

Water Pulse

Dexterity

Water Sport

Experience
cost

Abilities:
Generator Pokmon
Dry Skin & Sand
They make their home in deserts.
Using the sun, they can generate
Evolution: First Stage.
their energy by basking their frills Evolves with a Sun Stone.
since food is scarce where they live.
They run pretty fast as to not burn
#694
#695
themselves with the hot sand.

Special

Flail

Water

Charge

Electric

Camouflage

Normal

7
12
20
30
42
53
63

Electric Parabolic Charge


Ground Bulldoze

Normal
Water

Vice Grip

Splash

move name
Tail Whip

Vitality

Water

Normal

Disobedience:

Normal
Electric

Bubble

Abilities:
Water Gun Pokmon
They live in beaches and shallow
Mega Launcher
waters. They can knock down a
Evolution: First Stage.
flying prey by shooting water from Evolves after reaching a certain size.
their massive claws. Their shell
is very though but their meat is
#692
#693
delicious.

255

49
?

Type

Feint Attack

Normal

8kg / 18 lbs

Experience
cost

Water

Type:

Heal Pulse

Abilities:
Howitzer Pokmon
They can be seen swimming
Mega Launcher
backwards using their launcher as
Evolution: Final Form.
a propulsor, but they usually stay at
the bottom of the sea. Their meat
is tough and bitter so people dont
use them as food anymore.
#692
#693

Dragon Tail

Strength

Weight:

HP:

Smokescreen

Water Gun

0.5m / 108

35kg / 77 lbs

Normal
Dark

Water

Height:

1.3m / 403

Base

Dragon

Dragon Outrage

#692 Clauncher

Weight:

#691

move name

Psychic

Insight

Evolution: First Stage.


Evolves after its poison becomes deadly.

Experience
cost

0
0

Special

Poison Point & Poison Touch

#690

Type

Vitality

Height:

move name

Experience
cost

Dexterity

0
6
13
22
31
40

Dexterity

Water

Type:

Strength

Water Gun

Dark

Bubble

Height:

#693 Clawitzer

Ground Mud Slap


Rock
Rock Polish

Water

Abilities:
Mock Kelp Pokmon
Their poison is strong enough to Poison Point & Poison Touch
eat through the hull of a tanker,
Evolution: Final Form.
and they spit it indiscriminately at
anything that enters their territory.
Touching them can be fatal if you
#690
#691
are not treated within a few hours.

Experience
cost

Withdraw

Scratch

Strength

Insight
Base

Water

Smokescreen

Special

Weight:

Ground Sand Attack

Normal
Water

Feint Attack

Vitality

81kg / 180 lbs

0
4
10
16
24
32
44
55
65
?

Shell Smash

move name

Type

Normal
Dark

Dexterity

1.8m / 600

Experience
cost

#690 Skrelp

move name

Strength

Height:

move name

40
49
?

Type

move name

Normal

Tackle

Normal

Roar

Normal

Bide

Dark

Bite

Rock

Ancient Power

Dark

Crunch

Normal

Thrash

Normal

Horn Drill

Electric

Thunder Fang

Experience
cost

Type

Veil

move name

0
10
15

Normal

Tail Whip

Normal

Stomp

Rock

Stealth Rock

20
30
37

Fairy

Charm

44
?
?

#696 Tyrunt

Fire Fang

Ice

Ice Fang

Dragon

Dexterity
Vitality
Special

Dragon Dragon Claw


Fire

Rock

Strength

Dragon Dragon Tail


Ground Earthquake

Type:

Insight
Height:

0.8m / 207

Weight:

26kg / 57 lbs

Base

HP:

Disobedience:

Abilities:
Royal Heir Pokmon
This Pokmon was restored from a
Strong Jaw
fossil. If something happens that it
Evolution: First Stage.
doesnt like, it throws a tantrum and Evolves after a terrible temper tantrum.
runs wild. Many of the researchers
that brought it back were attacked
#696
#697
by its powerful jaws.

256

Kalos Pokdex

Kalos Pokdex

#697 Tyrantrum

Rock

Type:

Dragon

Type

0
0
12

Normal

Tackle

Normal

Roar

Normal

Bide

Strength
Dexterity
Vitality

Insight
Weight:

Base

2.5m / 802 405kg /891 lbs HP:

Disobedience:

Abilities:
Despot Pokmon
Nothing could stop this Pokmon
Strong Jaw
100 million years ago, it was a

Final Form.
Evolution:
prehistoric king. Thanks to its giant
jaws, which could shred thick metal
plates as if they were paper, this
Pokmon takes orders from no one.
#696
#697

Experience
cost

0
5
13
18
26
34
41
47
57
?
?

Type

move name

Normal

Growl

Electric

Thunder Wave

Ice
Ice
Rock
Ice

Icy Wind
Mist
Ancient Power
Avalanche

Normal

Nature Power

Psychic

Light Screen

Normal

Hyper Beam

Ground Earth Power


Water

Experience
cost

move name

Type

0
10
15
20
30

Ice

0
0
5

Fairy

Disarming Voice

Normal

Tackle

Ground Sand Attack

13
20

Normal

Quick Attack

Fairy

Draining Kiss

29
37
45
?

Fairy

Misty Terrain

Fairy

Moonblast

257

Normal

Psych Up

Normal

Wish

Fire
Rock
Fire
RockBlast
Slide
Normal Captivate
Dragon
Dragon Dance

Rock
Normal
Ghost
Fire
Poison

Encore

Normal
Ice

Ice Beam

Ice

Blizzard
Stealth Rock

Rock

Rock

Ice

Type

move name

Ice

Insight
Height:

Weight:

1.3m / 403

50kg / 110 lbs

Base

HP:

Disobedience:

Abilities:
Tundra Pokmon
This ancient Pokmon was restored
Refrigerate
from part of its body that had been
Evolution: First Stage.
frozen for over 100 million years. Evolves after reaching a certain age.
This calm Pokmon lived in the
cold lands where violent predators
#698
#699
like Tyrantrum couldnt reach it.

Type

Experience
cost

43
50
63
77
?

move name

Normal

Growl

Electric

Thunder Wave

Ice

Icy Wind

Ice

Mist

Rock
Ice
Normal

Ancient Power
Avalanche
Nature Power

Psychic

Light Screen

Normal

Hyper Beam

Ice

Freeze-Dry

Electric

Discharge

#700 Sylveon

Experience
cost

0
10
15
20
30
38
46
56
74
?
?

Type
Ice

move name

Normal

Tackle

Electric

Thunder Shock

Fairy

Charm

20
26

Electric

Nuzzle

Electric

Volt Switch

31
39
45
?
?

Normal

Snore

Normal
Electric

Entrainment

Normal

Super Fang

Electric

Eerie Impulse

Thunder

#703 Carbink

Encore

Ice

Blizzard

Steel
Dragon

17
25

Normal
Psychic

Swift

Vitality

Skill Swap

Special

33
41
?
?

Psychic

Light Screen

Normal

Last Resort

Normal

Captivate

Normal

Hyper Voice

Iron Defense
Outrage

Fairy

Experience
cost

Insight
Disobedience:

Abilities:
Intertwining Pokmon
Cute Charm
This rare and adorable Pokmon
emanates a soothing aura to calm
Evolution: Final Form.
disturbances. It is said that only the Evolved with Loyalty.
Trainers who form an unbreakable
bond with their Eevee can ever see
this Pokmon.
#133
#700

Dark

Hone Claws

Flying

Wing Attack

16
24

Flying

Aerial Ace

Dark

Fling

32
40
48
60
?

Flying

Bounce

Flying

Feather Dance

Flying

Sky Attack

Normal

Swords Dance

move name

Type

Weight:

0.3m / 100

5kg / 12 lbs

Type

move name

Normal

Tackle

Grass

Absorb

Normal

Bide

Water

Rain Dance

Normal

Body Slam

Dragon Dragon Pulse


Poison

Acid Armor

Tackle

Fight
Flying

Karate Chop

20
28

Normal
Fight

Encore

36
44
55

Normal

Endeavor

Fight
Flying

High Jump Kick

?
?

Electric

Thunder Punch

Flying

Charge
Parabolic Charge

Dexterity

23
30

Electric
Psychic

Thunder Wave

Vitality

Rest

Special

34
42
50

Electric

Charge Beam

Fairy

Play Rough

Electric

Discharge

Steel

Fairy

Base

HP:

Experience
cost

0
9
18
28
38
?
?

Type

Height:

Normal

Protect

Weight:

0.2m / 008

2kg / 4 lbs

Experience
cost

Type

0
5
12
21
31
40
49

Normal

60
?
?

move name
Tackle

Rock

Rock Throw

Rock

Smack Down

Rock

Stealth Rock

Rock

Ancient Power

Psychic Skill Swap


Rock

Stone Edge

Psychic Light Screen


Psychic

Gravity

Psychic

Magic Coat

#704 Goomy

Water Pulse

Fight

Counter

Fairy

Base

HP:

Disobedience:

Experience
cost

0
8
18
27
35
46
50
70
?

Type
Normal

Pick Up

move name
Harden

Normal Sharpen
Psychic Reflect
Psychic Guard Split
Normal Flail
Rock

Power Gem

Fairy

Moonblast

Normal

Safeguard

Steel

Type:

Iron Defense

Dragon

Strength
Dexterity

Dragon Dragon Breath


Normal Flail
Water Muddy Water
Water

Tailwind

Abilities:
Antenna Pokmon
The tail is used to absorb electricity
Cheek Pouch &
from power outlets.
They communicate with each other Evolution: Final Form.
by feeling the static on their whiskers.
Its cute and cuddly appearance
make it a favourite pet.
#702

move name
Bubble

Sky Drop

Insight

Disobedience:

Water

Flying Press

Strength

Iron Tail

Rock

Roost

Electric

Type:

Tail Whip

Type:

move name

Normal

Normal

Abilities:
Jewel Pokmon
Its occasionally found at drilling
Clear Body
zones and excavations in caves.
Evolution: Final Form.
Born from temperature and pressure
deep underground, it shoots beams
from the stone in its head. They can
#703
live for hundreds of years.

Experience
cost

#702 Dedenne

Type

0
4
12

Electric
Electric

Insight
Height:

Dragon Dual Chop

Experience
cost

0
11
17

Dexterity

0
5
13
25
32
42

Dexterity

Detect

Disobedience:

Strength

Hail
Ice Beam

Helping Hand

HP:

move name

Take Down

Ice

Type:

Base

Type

Special

Normal
Fairy

23kg / 51 lbs

Experience
cost

Round

Normal

Fight

Abilities:
Wrestling Pokmon
Although small in size, its proficient
Limber & Unburden
fighting skills enable it to keep up
with big bruisers like Machamp and Evolution: Final Form.
Hariyama. Using its wings to attack
from above allows it to gain an
edge in battle.
#701

Powder Snow

Strength

Weight:

HP:

Vitality

Tail Whip

1m / 303

21kg / 47 lbs

Aurora Beam

Normal

Height:

0.8m / 207

Base

Ice

0
0
9

Fairy Wind

Weight:

Rock Throw

Ice

0
0
8

Insight

Rock
Normal
Normal

Type

Special

Height:

move name

Experience
cost

Vitality

0
7
14

Strength

0
5
13
18
26
34
Disobedience:

Inferno
Poison Fang

Rock

Type:

Hail

Ice

Head Smash
Grudge
Giga Impact

Dragon Outrage

#698 Amaura

Flying

Dexterity

Stealth Rock

Ground Earthquake

Special

Abilities:
Tundra Pokmon
It produced a freezing cold mist from
Refrigerate
the crystals on its sides and relied
Evolution: Final Form.
on size to deter predators. It also
created tall walls of ice to block
them. The one restored from the
#698
#699
fossil is calm and has adapted well.

Experience
cost

58
4
754
5?0

Fight

Type:

Strength

Dragon Dragon Claw

Round

Insight

move name

47

Horn Drill

#701 Hawlucha

Charm
Fairy
Dragon Dragon Tail

Vitality

Special

Type

Thrash

Normal

Rock

Aurora Beam

Vitality

Experience
cost

Normal

Stomp

Ice

Type:

2.7m / 900 900kg /1980 lbs HP:

Crunch

Normal

Dexterity

Base

Dark

20
30
37

Tail Whip

Take Down

Dexterity

Weight:

Bite
Ancient Power

move name

Normal

Rock Throw

Strength

Height:

Dark

Powder Snow

Water Pulse

#699 Aurorus

0
10
15

Type

Rock
Normal
Normal

38
44
50
65

42
53
42
68
47
?
?

Experience
cost

Rock

17
26
34

Special

Height:

move name

Experience
cost

Vitality
Special
Insight
Height:

0.3m / 100

Weight:

3kg / 6 lbs

Base

HP:

Disobedience:

Abilities:
Soft Tissue Pokmon
Sap Sipper & Hydration
The weakest but best tempered
Dragon Pokmon known. It lives in
Evolution: First Stage.
damp and shady places, so its body Evolves after reaching a certain age.
doesnt dry out. Its covered in a
slimy membrane that makes things
slide off of it.
#704
#705
#706

258

Kalos Pokdex

Kalos Pokdex

#705 Sliggoo

Type:

Dragon

Type

0
5
13
25
32
47

Normal

Tackle

Grass

Absorb

Normal

Bide

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

0.8m / 207

17kg / 38 lbs

Soft Tissue Pokmon


It drives away foes by releasing a
sticky and corrosive liquid. Its eyes
devolved and it became blind,
now it uses its four horns to sense
sounds and smells, rather than
using its ears or nose.

Experience
cost

Type

move name

HP:

Abilities:

#704

Experience
cost

Feint

0
9
18
28
38
50

Water

Bubble

Normal

Protect

5
13
25
32
47
55
?
?

63
?

Flail

Water

Muddy Water

Water

Aqua Tail

Dragon Outrage
Fight

Superpower

#707 Klefki

#705

move name

Type

move name

0
5
13
23
31
39

Normal

Tackle

Ghost

Astonish

Grass

Ingrain

Grass

Leech Seed

Fire

Will-O-Wisp

Ghost

Destiny Bond

49
?
?

Grass

Wood Hammer

Grass

Seed Bomb

Grass

Worry Seed

259

Flail
Muddy Water

Water

Water Pulse

Fight

Counter

HP:

Experience
cost

Dragon

Type:

Water

Rain Dance

Vitality

Normal

Body Slam

Special

Power Whip

Electric

Shock Wave

Dragon

Draco Meteor

Fairy

Steel

Disobedience:

Type

move name

0
8
19
28
35
45
54

Ghost
Normal

Confuse Ray

Dark

Feint Attack

Type

0
0
8
19
28
35

Grass

Horn Leech

Ghost

Confuse Ray

Normal

Growth

Vitality
Special
Insight
Height:

Weight:

71kg / 156 lbs

Base

HP:

Dexterity

Insight
Height:

Weight:

2m / 607

150kg /331 lbs

Base

HP:

Disobedience:

Type

move name

0
0
6
16
26
36

Psychic

Trick

Ghost

Confuse Ray

Ghost

Trick-or-Treat

Grass

Razor Leaf

Grass

Bullet Seed

Ghost

Shadow Ball

48
?

Grass

Seed Bomb

Grass

Synthesis

Experience
cost

Disobedience:

0
4
11
20
30
42

move name

Type

0
5
12
18
27
34

Fairy

Fairy Lock

Fairy

Fairy Wind

Steel

Metal Sound

Fairy

Draining Kiss

Dark

Foul Play

Steel

Mirror Shot

40
44
?
?

Normal

Recycle

Psychic

Magic Room

Steel

Iron Defense

Electric

Magnet Rise

#708 Phantump

Experience
cost

0
8
15
23
32
36
43
50
?

Type
Normal
Ghost

move name

Psychic
Fairy

Type:

Grass

Dexterity

Ghost
Grass

Curse

Vitality

Forests Curse

Special

Ghost

Phantom Force

Grass

Horn Leech

Poison

Venom Drench

Insight
Height:

0.4m / 104

Weight:

7kg / 15 lbs

Base

HP:

Disobedience:

Abilities:
Stump Pokmon
Natural Cure &
According to the old tales, these

Pokmon are stumps possessed by
Evolution:

First Stage.
the spirits of children who were lost Evolves after being traded.
in the forest. They prefer to live in
abandoned woods and lure people
to the darkness to play with them.
#708
#709

Frisk

Fight

Drain Punch

#710 Pumpkaboo

Grass

Leech Seed

Fire
Ghost

Will-O-Wisp
Destiny Bond

Grass

Wood Hammer

?
?

Ghost

Grudge

Psychic

Imprison

Vitality

Shadow Sneak

Special

Normal

Pain Split

Dark

Dark Pulse

Dark

Foul Play

?
?

Astonish

Ghost

Type:

Leech Seed

Grass

Ghost

Type:

Special

Ghost

Shadow Claw

Grass

Strength

Scary Face

Dexterity

Insight
Height:

Weight:

0.8m / 207

Experience
cost

Dexterity

Imprison
Heal Block

Phantom Force

Ingrain

Grass
Ghost

Torment

Switcheroo

Ghost
Ghost

Grass

Worry Seed

Vitality

Dark

45
55

Tackle

Grass

Crafty Shield

Psychic

Forests Curse

Normal
Ghost

Astonish

Strength

Astonish

Strength

Growth

#711 Gourgeist

Tackle

Play Rough

Grass

move name

Type

0
5
13
23
31
39
49

Base

15kg / 33 lbs

HP:

Disobedience:

Abilities:
Pumpkin Pokmon
You can see them dwelling on farms
Pick Up & Frisk
during the autumn season. The
Evolution: First Stage.
pumpkin body is inhabited by a spirit Evolves after being traded.
trapped in this world. As the sun
sets, it becomes restless and active.
Dont ever follow their light at night.
#710
#711

Ground Spikes
Fairy
Dark

Feint Attack
Curse

Experience
cost

Ghost
Normal

Abilities:
Dragon Pokmon
Definitely the friendliest of all
Sap Sipper & Hydration
Dragons. This Pokmon will hug its
Evolution: Final Form.
beloved Trainer, leaving them
covered in sticky slime. In areas with
heavy rainfall during the year, one
or two may make an appearance.
#704
#705
#706

Experience
cost

Dark
Ghost

move name

Type

move name

Experience
cost

Dexterity

Experience
cost

Strength

Dragon Dragon Pulse

Type:

Base

#706 Goodra

Bide

Grass

Grass

Abilities:
Elder Tree Pokmon
Using its roots as a nervous system
Natural Cure & Frisk
it controls the trees in the forest.
Evolution: Final Form.
Its kind to the Pokmon that reside
inside its body but it is ruthless to
anyone that harms its forest, turning
them into haunted trees forever.
#708
#709

Normal

Abilities:
Key Ring Pokmon
It adapted well to live with humans.
Prankster
Klefki jingle the objects they collect
Evolution: Final Form.
when they are distressed. People
trust them with their keys to vaults
and safes because they are very
careful with their collection.
#707

Type

Acid Armor

Absorb

Insight

Experience
cost

Poison

?
?

Water

Tackle

Special

3kg / 6 lbs

Normal

Ghost

Type:

Strength

Normal Protect
Dragon Dragon Breath

Normal
Grass

Vitality

0.2m / 008

Dragon Dragon Pulse

#709 Trevenant

Bubble

#706

Dexterity

Weight:

Rain Dance
Body Slam

Water

move name

1.5m / 500

Strength

Height:

0
9
18
28
38

Type


Second Stage.
Evolution:
Evolves by becoming stronger in the rain.

Normal

Normal

Disobedience:

Water
Normal

Experience
cost

Sap Sipper & Hydration

Dragon Dragon Breath

Base

move name

Experience
cost

Insight
Height:

Weight:

1.7m / 507

39kg / 86 lbs

Base

HP:

Disobedience:

Abilities:
Pumpkin Pokmon
They wander in the town streets
Pick Up & Frisk
every new moon. It wraps its prey
Evolution: Final Form.
on its arms and sings joyfully as it
observes the suffering of the victim.
Hearing it sing will give you horrible
nightmares.
#710
#711

Experience
cost

Type

move name

Normal

Tackle

0
10
20
26
35
43

Normal

Harden

Ice

Icy Wind

Normal

Sharpen

Ice

Ice Fang

49
?

Normal
Ice

Rapid Spin
Blizzard

Normal

Double-Edge

Psychic

Mirror Coat

Experience
cost

0
5
15
22
30
39
47
?
?

Type
Dark
Ice

move name

Type

move name

Ghost

Phantom Force

0
0
6
16
26
36

Psychic

Trick

Ghost

Confuse Ray

Ghost

Trick-or-Treat

Grass

Razor Leaf

Grass

Bullet Seed

Ghost

Shadow Ball

48
?

Grass

Seed Bomb

Grass

Synthesis

Experience
cost

#712 Bergmite

Bite

0
0
4
11
20
30
42

Normal

Explosion

Ghost
Normal

Astonish

Grass

Worry Seed

Grass
Ghost

Leech Seed

Normal

Pain Split

Dark

Dark Pulse

Dark

Foul Play

?
?

Dexterity

Take Down

Ghost
Ice

Curse

Vitality

Ice Ball

Special

Avalanche
Recover

Water

Water Pulse

Normal

Endure

Shadow Sneak

Strength

Powder Snow

Normal

Scary Face

Ice

Type:

Normal

Ice

move name

Type

Insight
Height:

1m / 303

Weight:

100kg /220 lbs

Base

HP:

Disobedience:

Abilities:
Ice Chunk Pokmon
They live in small herds close to the
Own Tempo & Ice Body
mountains. It blocks attacks with the
Evolution: First Stage.
ice that shields its body and uses Evolves
after reaching a certain size.
cold air to repair any cracks with
new ice. They are wary of humans
as they rarely get to see one.
#712
#713

260

Kalos Pokdex

Kalos Pokdex

#713 Avalugg

Ice

Type:

Experience
cost

Type

0
0

Steel

Strength
Dexterity
Vitality
Special
Insight
Height:

Weight:

2m / 607

505kg /1113 lbs

Base

HP:

Disobedience:

Abilities:
Iceberg Pokmon
They carry their Bergmite offspring Own Tempo & Ice
on their backs. Its Ice body is hard

Final Form.
Evolution:
as steel and its cumbersome frame
crushes anything that stands in its
way. They are capable of swimming
but they move very slowly.
#712
#713

Experience
cost

0
0
11
16
23
31
40
48
?
?

Type

move name

Normal

Screech

Normal

Supersonic

Flying

Gust

Flying

Wing Attack

Flying

Air Cutter

Normal

Razor Wind

Normal

Whirlwind

Flying
Normal

Air Slash
Super Fang

Experience
cost

0
5
13
18
27
35
43
58
?

Body

move name

Type

Psychic
Flying

HP:

Type

move name

Experience
cost

56
?
?

Rapid Spin
Blizzard

Normal

Double-Edge

Normal

Block

Steel

Take Down

Vitality

Ghost
Ice

Curse

Special

Ice Ball

Normal

Recover

Normal

Skull Bash

Fight

Superpower

Insight
Height:

Weight:

?m / ???

???kg / ??? lbs

Pokdex has no data.

Base

HP:

Abilities:

Disobedience:

PLOT DEVICE

A Kalos legend tells about the eternal


Evolution: Unknown.
struggle between life and death.
The main tale is about a King full of
grief and hate who built a doomsday
machine to kill everyone in the world.
#717

Iron Head

#714 Noibat

Flying

Type:

Dragon

Experience
cost

Type

move name

move name

Type

Experience
cost

#718 Zygarde

NO DATA

Strength

Dragon Ground

Type:

Strength

Insight

Insight

Super Fang

Flying

Hurricane

Dark

Dark Pulse

Dragon

Disobedience:

move name

Height:

Weight:

0.5m / 108

Base

8kg / 17 lbs

HP:

Disobedience:

Height:

?m / ???

Abilities:
Sound Wave Pokmon
Frisk & Infiltrator
They live in dark caves and use

echolocation to move around. Their
Evolution: First Stage.
enormous ears can emit ultrasonic Evolves after reaching a certain age.
waves that cause dizziness. Groups
of them can even take on prey
several times their size.
#714
#715

Experience
cost

Type

0
0
0
11
16
23
31
40
53
75
?

Fairy

move name

Experience
cost

Moonlight

Normal

Screech

Normal

Supersonic

Flying

Gust

Flying

Wing Attack

Flying

Air Cutter

Normal

Razor Wind

Normal

Whirlwind

Flying
Normal

Air Slash

Flying

Sky Attack

Boomburst

#716 Xerneas

NO DATA

0
0
5
13
18
27
35
43
62
?
?

Type

move name

Dragon

Dragon Pulse

Normal
Bug

Tackle

Dark
Psychic
Flying

Special

Roost
Super Fang

Flying

Hurricane

Dragon Draco Meteor


Heat Wave

PLOT DEVICE

Experience
cost

Type

move name

Experience
cost

Type

move name

NO DATA

Insight
Height:

?m / ???

Weight:

???kg / ??? lbs

Base

HP:

Pokdex registers it as #703 Carbink. Abilities:

Disobedience:

PLOT DEVICE

The popular saying goes like this:


Evolution: Unknown.
If you put a Carbon under pressure
you will get a Diamond
But it surely was not refering to a
#719
Pokmon... or was it?

Every day, new Pokmon species are being studied and researched. Every day in which questions
are solved, new mysteries are unveiled.

Insight

Pokdex has no data.

Abilities:

Disobedience:

And thats only the beginning...

Special

???kg / ??? lbs

HP:

Fairy

Type:

Vitality

?m / ???

Fairy

Strength

Agility

Dexterity

Weight:

Rock

Type:

Vitality

Normal

Fire

#719 Diancie

Bite

Tailwind

Base

Underground tunnels have been


Evolution: Unknown.
found all over the Kalos Region.
There are rumors of a creature who
lives in them that attacks people
#718
damaging the ecosystem.

Dexterity

Flying

Weight:

???kg / ??? lbs

Pokdex has no data.

Leech Life

Strength

Height:

move name

Dexterity

Powder Snow

Avalanche

Type

NO DATA

Strength

Normal

Ice

Experience
cost

Special

Normal

Flying

Ice

move name

Special

Tailwind

Type

Ice Fang

Bite

Type

Experience
cost

Roost

Abilities:
Sound Wave Pokmon
They fly during the new moon and
Frisk & Infiltrator
attack careless prey. Nothing can
Evolution: Final Form.
beat them in a battle in the dark.
To keep them calm you should feed
them fruit or else theyll release
shocking ultrasonic waves.
#714
#715

Experience
cost

Ice

Dark

Flying

Vitality

Flying

Sharpen

Crunch

Dark

Type:

Vitality

Insight
Base

Normal

Dark

#717 Yveltal

Agility

Special

Weight:

Icy Wind

move name

Dexterity

Vitality

85kg / 187 lbs

Ice

Type

Dexterity

Dexterity

1.5m / 500

Harden

Bite

Strength

Height:

Normal

Leech Life

Dark

Type:

Tackle

Ice

0
0
5
15
22
30
42
51
60
?

Iron Defense

Normal

Normal

Experience
cost

Tackle

Normal
Bug

Dragon Outrage

#715 Noivern

0
10
20
26
35
46

move name

Base

HP:

Abilities:

Disobedience:

How many species share this world with humans? How Powerful can they really be?
As the years pass, people have come to realize that the world of Pokmon still belongs to the
Pokmon and most of their mysteries are yet to be solved.

PLOT DEVICE

A Kalos legend tells about the eternal


Evolution: Unknown.
struggle between life and death. In
the story an ancient King tried to
obtain eternal life and the power to
#716
make its loved ones live again.
261

262

justasuta

Effect Icons

Pokmon inhabit the vast majority of this world and they


protect their habitats with many wondrous powers and
miraculous blessings.

Whos hit by an Area Move is decided by the


Storyteller. You may hit your Allies!

Some Moves are used for healing and preservation while


others are tools for devastation and vengeance. Dont be
tricked by the remarkable strength of a species and their
outstanding Moves, all Pokmon have a hidden greatness
that lies dormant. Specially your companions.

Bug

Dark

Dragon Electric

Fire

Flying

Ghost

Normal

Poison

Psychic

Grass
Rock

Fairy

Fight

Ground

Ice

Steel

Water

Every Type has a unique way of fighting and solving their


problems. The most powerful trainers find a Type that
matches their way of thinking and face any challenge
with a mentality that resembles that of their Pokmon.
These trainers bond with their companions with an
amazing ease.
All Move descriptions were written by the League and
explain their use in Battle. However, everything should
be used for survival and convenience, even if it is an
attacking Move. Through these powers your Pokmon
shapes the world and so should you, because Battle is
just an aspect of what it means to be a Trainer.
You are encouraged to use a Move
to your advantage and make it
useful outside of Battle. If you
doubt the usefulness of a Move,
ask your Storyteller.

Category Icon

Moves with All Foes in Range and All


Allies in Range affect a maximum number of
targets equal to the Pokmons Special
Attribute.

These powers are known as Moves.

There are 18 Types of Moves:

A Move can be used only ONCE each round.

An evolved Pokmon cant learn a Move


exclusive to its previous evolution.

265

Accuracy Accuracy

Support

Physical Moves are resisted with Defense.


Special Moves are resisted with Special Defense.
Support Moves dont deal any direct Damage.

Chance Dice

The probability at which a Moves Effect is activated.


The number marked on the Icon is the amount of Chance
Dice you will Roll.

Reading a Move

The X represents a number, it will tell you how many


points are Increased or Decreased. Sometimes they are
accompanied by a Chance Dice. It will be placed to their
left:
Defense

For more info, see p.45

Modified Damage

Some Moves and Abilities deal damage and allow to resist


damage in a different way.
X

All Moves are presented with graphical elements and


text. They are divided in 9 sections.




Strength Strength

Red Icons will modify the Foes Traits.

Special

The Move will Increase or Decrease the noted Trait.


Up Arrow means the Attribute is Increased.
Down Arrow means the Attribute is Decreased.
Blue Icons will modify the Users Traits.

Damage

Name of the Move.

Power. Number of Dice added to the Damage Roll.

Category Icon for Physical, Special or Support.

4 Type. See The Different Pokmon Types on p.35.



5 Accuracy. Traits used to perform this Move.

Damage
Pool. Attribute + Power + Modifiers.
6

Additional
Info. Most Moves have unique effects.
7


Effect Icons. They will tell you everything you
8

need to know about using this Move in Battle.


Move Description. It will tell you what you need
9

to know about using this Move inside or outside

a Battle.

Find creative uses for all your Pokmon Moves.

At least one Chance Dice must come up as


, if it
does, the Effect will be triggered. Sometimes a Chance
Dice Icon will be inside a Status Ailment Box to show the
chance to inflict that Ailment, heres an example:

Damage

-X

When an effect has this Icon, the target of that effect


will never be affected.

When an effect has this Icon, the target of that effect


will always be affected.
These Icons will be inside a Box with an effect. Heres
an example:

Always Flinches

Never Flinches

Reduce the noted number of Damage.

Damage

Is Not Affected/Is Always Affected

Add the noted number of dice to


the Damage Pool.

Inflict the noted number of Damage

Reduced Accuracy
Accuracy

Reduce the noted number of dice from the Moves


Accuracy Roll.
For more info, see p.44

Target

These Icons illustrate wholl be affected by the Move.


Green Target Icons are used for the User or its Allies:
Red Target Icons are used for Foes:
User

One Ally

Thunderbolt 1
Electric 4
Dexterity + Fight + Canalize 5
Damage Pool: Special + 3 6
Aditional Info: Roll 1 Chance Dice to
Paralyze the foe. 7
Accuracy:

Random Foe

???

POWER
2

A Strong electric attack that shocks and harms the foe. It can
destroy most kinds of electric equipment. 9

Physical Attacks:
Dexterity + Fight + Brawl
Special Attacks:
Dexterity + Fight + Canalize
Power Ups:
Special + Fight + Canalize.

All
All Foes in Range

All

Common Dice Pools


8

User & All Allies in Range


Foe

Type:

Accuracy Rolls have a logic.


Attacking Moves use Dexterity.
Non-Attacking Moves that rely on
energy use Special.
Social Moves use Tough, Cute,
Cool, Smart or Beauty.

Physical

Moves that use a Social Attribute (Cool,


Cute, Tough, Smart, Beauty) cant be evaded.

To human eyes, magic runs through this world and shapes


our lives right in front of us, from the tiniest puppy to
the tallest tree. Soil and rocks, rain and sun, all share a
link with Pokmon and they use these powers to support
humans of kind hearts and friendly goals.

Pokmon will learn new Moves as they grow older,


however, a well versed Trainer can teach these powers to
any Pokmon regardless of their age.

There is no limit to the amount of Moves a


Pokmon can learn.

There are many Icons in this Move Encyclopedia. They


are a quick reference to whom they target, their
accuracy, and most importantly, their effects. Most of
them are self explainatory. It is a visual aid that youll
find very useful.

Rules for Moves

Its more important to master the cards youre holding


than to complain about the ones your opponents were
dealt.
-Grimsley

Increase/Decrease Box

Area

Battlefield

266

Block

Rampage

The target cant escape and cant be switched back.

Charge

The User must spend one action charging the Move. The
Move is used with another action on its next turn.

Declare how many actions the Rampage will last


(no more than 3). While Rampaging, the User may
use this Move many times in the same Round if it is
performing Multiple Actions, but it cannot Evade. The
User will be Confused when the Rampage is over.

Recoil

The Move can Heal HP. Sometimes its a fixed number:


Heal

Heal

All Heaing Moves cost 1 Will Point.


For more info, see p.47

High Crit

The Move can score a Critical Hit with just 4 successes.


For more info, see p.46

The user will be hurt by its own Move. Roll damage


normally against the foe, then roll again each success
you scored as damage to the User ignoring its defenses.

If the Pokemon performs another Shield Move during the


same Round, that Moves Accuracy Roll is lowered by -2.
For more info, see p.48

Sound Based

Dark

Tough + Fight + Canalize


Added effect : User Increases its
Defense and Sp. Defense.
Damage Pool:

Grass

Psychic

Fight

Fire

Flying

Attack Order

Ghost

Steel

POWER

Bug

Priority/ Low Priority


Priority

The Move ignores Initiative Order and


acts right away.

Priority

The Move takes effect at the End of the


Round, even if its used at the beginning.
For more info, see p.48
267

Bug

Dexterity + Fight + Brawl


Strength + 1
Added effect : If the foe faints due
to damage from this attack, Increase the
users Strength.

aCCURACY:

Damage Pool:

Strength

The Pokmon stings the target , if the foe is too weakened to


move,
bsorbs part of its power.
POWER

Bug

Dexterity + Fight + Brawl


Strength + 1
Added effect : Successive Actions.

Damage Pool:

Accuracy

These Moves bypass Substitute, Light Screen, Reflect,


and Cover.
The user calls a swarm of young Combee from the honeycomb
under this Pokmon. The coordinated attack is as strong as
the commander.

Status Ailment Box

The Move inflicts a Status Ailment.


Each Status Ailment is described in detail on p.51

Succesive Actions

Double Action (2 Attacks) Succesive Action (5 Attacks)

If the User scores 0 successes with its Accuracy Roll, this


Move still hits with 1 success. The foe may try to Evade.

aCCURACY:

POWER



The Move allows you to performs Multiple Actions and hit
with this same Move many times before the foe can act.
For more info, see p.49

Weather

The Move changes the weather to:




Sunny
Rain

Hail

For more info, see p.49

Sandstorm

The Pokemon mak


many

Heal Order

Bug

Type:

laws or scythes to land as

POWER

Bug

Dexterity + Fight + Brawl


Damage Pool: Strength + 2
Added effect : If the Target Pokmon
is holding a berry, the user eats it and
gains its effects.

aCCURACY:

oe
will eat it in an instant. It may try to eat almost anything.

The Pokmon commands its swarm to bring some healing


honey.

Tough + Survival + Nature


Added effect : Basic Heal.

aCCURACY:

Never Fail

Type:

Type:

Special + Fight + Canalize


Damage Pool: Strength + 3
Added effect : High Critical. Ranged.

POWER

Fell Stinger

Fury Cutter

aCCURACY:

Type:

After hitting with this Move, the User must rest with its
first action during the next Round.

A swarm of bugs protect this Pokmon from damage.

Bug Bite

Must Recharge

Sp. Def

Defense

Bug Moves add a sting to all your attacks. They rely on


quick, low-power strikes with added effects and swarm
tactics. Some Moves can call more Bug Pokmon to
prevent the foe from escaping while others might help
you on your actions. Bug Moves dont try to play it safe,
they usually go all-out offensive or dont go at all. If you
think these Pokmon are here just to bug you, take a
good look, they might have a lot of friends.

Type:

Lethal

The Move inflicts Lethal Damage. For more Info, see p.40

Bug

aCCURACY:

Super Effective against:

Fairy

Shield

Heal

Bug

Type:

Its Not Very Effective against:

Fist Based

The Move requires hands or fists.

Defend Order

Bug Buzz
Type:

Damage Pool:

POWER

Infestation

Bug

Dexterity + Fight + Canalize


Damage Pool: Special + 3
Added effect : Sound Based. Roll 1
Chance Dice to reduce foes Sp. Defense.

Type:

aCCURACY:

Bug

Dexterity + Fight + Canalize


Special + 1
Added effect : Blocks. Roll 2 Dice of
Damage against the foe at the end of
each Round. Lasts 4 Rounds.
aCCURACY:

Damage Pool:

Sp. Def

The Po
sound waves that harm and affect the target.

POWER

The Pokmon summons a huge swarm of bugs to prevent the


foe from escaping. Sometimes the swarm may take a while to
arrive. The call extends for a hundred yards.

268

POWER

Leech Life
Type:

Bug

Type:

Dexterity + Fight + Brawl


Damage Pool: Strength + 1
Added effect : The user restores HP
equal to half the damage dealt, rounded
down.
aCCURACY:

Type:

Type:

Bug

Priority

The Pokemon releases an irritating powder that annoys and


enrages foes into attacking.
POWER

Signal Beam

Bug

Type:

Dexterity + Fight + Brawl


Damage Pool: Strength + 5
Added effect : Lethal Damage.
aCCURACY:

Type:

Type:

Bug

Dexterity

Bug

Type:

POWER

Pin Missile
Type:

Bug

Type:

Dexterity + Fight + Canalize


Damage Pool: Strength + 1
Added effect : Ranged. Successive
Actions.

Dexterity + Fight + Canalize


Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Increase Users Strength, Dexterity,
Special, Defense and Sp. Defense.

Accuracy

POWER

Spider Web

Bug
aCCURACY: Dexterity + Fight + Canalize
Damage Pool: Added effect : Add 3 Dice of Damage
to the next Fire Type attack that hits the
target.
Type:

Bug
Beauty + Contest + Perform
Damage Pool: Added effect : Increases Dexterity,
Special and Sp. Defense.
Hit Pool:

Type:

Accuracy Dexterity

Special

Defense

POWER

Dark

Special.

Sp. Def

Special

The Pokemon la ys on its bac k and struggles with the foe,


distrupting the foe's concentration.

Tail Glow

Ghost

Bug

Dark

Special

Sp. Def

A mystical and beautiful dance that boosts a Pokmons


dexterity and focus.

Fairy

Fight

POWER

The User emits a strong light. This Pokmon will stare at its
brightness to enter a trance.

Twineedle

POWER

Bug

Dark Types prey on the weak. They rely on hindering the


foe and fighting dirty. These Moves use tricks, lies and
negative feelings. Dark Pokmon are vicious and they
love it. Sometimes being nasty is more fun.
Dark Types always try to Battle while putting the foes
at a complete disadvantage. Never underestimate the
power of proper planning.

Assurance

POWER

2*

aCCURACY:

Dexterity + Fight + Brawl


Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to
Flinch the foe.

aCCURACY:

Dexterity + Fight + Canalize


Damage Pool: Strength + 1
Added effect : Double action.
Ranged. Roll 2 Chance Dice to Poison
the foe per hit.

Dark
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : If the User has already
received damage from the target this
Round, Add 2 Extra Dice to the Damage
Pool.

The user curls up and rolls at full speed to strike the foe. It may
leave the target swatted on the ground.

The Pokmon stabs the foe with its sting , claws or spikes
infused with poison.

The user retaliates against the foe, the rush of adrenaline


allows it to hit harder.

Type:

Dexterity

Special

The User quietly releases a web on the field. All foes will be
trapped.

Steamroller

Psychic

Its Not Very Effective against:

POWER

Bug
aCCURACY: Special + Fight + Canalize
Damage Pool: Added effect : Increase the Users
Special.

Super Effective against:

Type:

Special + Survival + Stealth


Added effect : Blocks.

POWER

The Po
laws as if they were a pair
of scissors to cut through the foe.

Dexterity + Fight + Brawl

Damage Pool: Strength + 1


Added effect : Reduce foes

POWER

Bug

aCCURACY:

Damage Pool:

269

Type:

Strength Dexterity

aCCURACY:

The foe is fully covered with a flammable powder, a source of


fire might ignite it with explosive results.

Type:

Dexterity + Fight + Brawl


+3

Damage Pool: Strength


Added effect : -

The user shoots a silk string that ties and limits the movement
of its foe.

Struggle Bug

The Pokemon blows a beautiful silver colored wind that harms


the foe, the performance may give the user a big confidence
boost.

oe with stings or spikes that

Quiver Dance

Bug

aCCURACY:

Powder

POWER

Silver Wind

aCCURACY:

The Pokemon show


pierce like needles.

The user emits an intense light that harms the foes and may
leave them dazed like moths.

Bug

aCCURACY:

1
oe and

POWER

X-Scissor

2
The Po
deal massive damage.

Dexterity + Fight + Brawl


Strength + 3
Added effect : The user switches out
after dealing damage, the new Pokmon
arrives ready to fight on the next Round.

The user strikes its foe, then quickly goes back to safety while
another party Pokmon takes its place.

POWER

Dexterity + Fight + Canalize


Damage Pool: Added effect : Reduce the targets
Dexterity.

Bug

Damage Pool:

aCCURACY:

Dexterity + Fight + Canalize


Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Confuse the foe.

aCCURACY:

The Pokmon quickly covers the arena with a sticky web,


newly arrived Foes will have trouble moving with ease.

String Shot

aCCURACY:

Accuracy

Bug

Special + Fight + Canalize


Damage Pool: Added effect : Entry Hazard. Foe
Pokmon that enter the battlefield get a
Dexterity Reduction. Pokemon with the
Levitate ability and Flying Type Pokemon
are immune to this effect.

POWER

U-Turn

aCCURACY:

Tough + Contest + Intimidate


Damage Pool: Added effect : During this Round, all
damaging moves from any foe must
target the User.

POWER

POWER

Sticky Web

aCCURACY:

The user attacks a vital spot and sucks away the vitality of its
foe.

Megahorn

POWER

Rage Powder

Bug

Type:

Type:

aCCURACY:

270

Beat Up

POWER

Fake Tears

2*

POWER

POWER

Hone Claws

Night Slash

Type:

Dark
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : If the attack is
successful, add 2 Dice of Damage
for every ally Pokmon that spends an
action to help the user perform this
move, up to 3 allies may join. *

Type:

Type:

Type:

aCCURACY:

aCCURACY:

aCCURACY:

aCCURACY:

The user calls other Pokemon to aid it in battle, together they


give a beating to the foe.

The user stops battling and feigns to be crying, disrupting the


foe's mood to battle and making it lower its guard.

Bite

Dark
Cute + Contest + Perform
Damage Pool: Added effect : Reduce the foes Sp.
Defense.

POWER

Feint Attack

Dark
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to
Flinch the foe.

POWER

The User lands a vicious bite that may leave an ugly bruise.

POWER

Dark
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Lethal. Roll 1 Chance
Dice to reduce foes Defense.
Type:

aCCURACY:

Defense

POWER

Dark
aCCURACY: Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Targets random foe.
Roll 2 Chance Dice to Flinch the foe.
Type:

???

The Pokemon sends a wave of dark feelings that affect those


who are most vulnerable, hurting the foe and leaving it unable
to act.

Embargo

POWER

POWER

Parting Shot

Dark
Tough + Contest + Intimidate
Damage Pool: Added effect : Reduce foes Strength
and Special. The user switches out, the
new Pokmon arrives ready to fight on
the next Round.
Type:

aCCURACY:

aCCURACY:

The Pokmon approaches the foe disarmingly then attacks


suddenly without giving any time to react.

POWER

The Pokmon makes a quick tackle that knocks off anything


the foe was holding.

Dark
Will

Type:

Type:

aCCURACY:

aCCURACY:

Dark
Cool + Contest + Allure
Damage Pool: Added effect : Reduce foes Special.
Confuse foe.

POWER

Memento

Damage Pool:

The user faints.


Reduce foes Strength, Dexterity,
Special, Defense and Sp. Defense.

Special

The user starts flattering and admiring its oponent, reducing its
concentration and making it uncertain about what to do next.
POWER

1*

Special

Sp. Def

The User unleashes all its remaining power to send a wave of


hopeless thoughts to haunt the foe's mind and soul. The target
will be left in grief.

Nasty Plot

POWER

Dark
aCCURACY: Smart + Survival + Alert
Damage Pool: Added effect : Increase the users
Special.
Type:

The user takes its held item and throws it at the opponent.
You may get it back after the fight.

The Pokmon starts plotting on how to defeat the enemy.


Its evil laugh reveals the bad intentions.

Foul Play

Night Daze

Special

Dark
aCCURACY: Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 4 Chance Dice to
Reduce foes Accuracy.

2*

The Pokmon tackles the target with hatred and vengeance.

POWER

1*

Dark
aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Add up to 7 Dice to
the Damage Pool for every Increased
Attribute the foe has. (i.e Foe has 1
Increased dice in Dexterity & Strength
That equals +2 Dice on the Damage Pool
of this attack).

Pursuit

Type:

The User quickly takes out the held item of a Pokemon. It also
empties the bag of the trainer and forces everyone to stay
away from their own properties. Evil doers master this Move.

The user feints attacks then tricks the foe who ends up hurting
itself.

The user forms a pitch black wave that hurts the foe. This
darkness may remain obstructing the targets vision.

271

POWER

User Takes advantage of its foe's strengths to use them


against it.

POWER

Dark
aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Foes Strength +3
Added effect : S.T.A.B. of the user and
Strength of the foe apply for this moves
damage.
Type:

Type:

POWER

Special

Dark
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Add 2 Extra Dice to
the Damage Pool if the target already
damaged you this Round.

Punishment

Dark
aCCURACY: Dexterity + Fight + Canalize
Damage Pool: Strength + 1
Added effect : Ranged. Add up to 4
Dice to the Damage Pool, depending on
the held item thrown.
Type:

Strength

aCCURACY:

Defense

Type:

Strength Dexterity

Added effect :

POWER

The User threatens the foe, leaving it too scared to pursuit the
user or overwhelm the ally that just switched in the battlefield.

Payback

Dark
aCCURACY: Tough + Contest + Intimidation
Damage Pool: Added effect : The target cannot use
its held item, nor its trainer can use items
on it.
Type:

The user quickly slashes through the target as soon as it gets


the chance. The intent to end the targets life is frightening.

Type:

Fling

The Pokmon sharpens its claws to perform more precise


attacks.

aCCURACY:

The Pokemon uses its fangs to viciously tear whatever it is


biting.

Type:

Flatter

Dark
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : The target Pokmon
loses its held item.

Dark
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Never Fail.

aCCURACY:

Dark Pulse

Strength Accuracy

Knock Off

Dark
Deterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Lethal. High Critical.

Type:

Crunch

Sp. Def

Dark
Special + Fight + Brawl
Damage Pool: Added effect : Increase the Users
Strength and Accuracy.

POWER

Dark
aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : If the foe is Switching
Out or escaping, Add 2 Dice to the
Damage Pool and add Priority to this
move.

POWER

2*

Type:

Accuracy

1
Accuracy

Priority

The Pokmon chases the foe to deliver a final blow before it


escapes.

272

POWER

Quash

POWER

Taunt

Dark
Tough + Contest + Intimidate
Damage Pool: Added effect : For the rest of the
scene, the target will go last in the order
of Initative.

Dark
Tough + Contest + Intimidate
Damage Pool: Added effect : The target Pokmon
can only perform Damaging Moves and
Evasion actions for the next 4 Rounds.

Type:

Type:

aCCURACY:

aCCURACY:

Dragon Claw

Dragon

POWER

Dragon
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Type:

Accuracy:

Super Effective against:


The user mocks and teases the target to make it attack in a
raging fury.

The user represses the foe with intimidation so it has to


think twice before acting.

Dragon

The Pokemon uses its strong claws to deliver a fierce tearing


bl

Its Not Very Effective against:


POWER

Snarl

Dark
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Sound Based. Reduce
the foes Special.

Dark
Dexterity + Survival + Stealth
Damage Pool: Strength + 2
Added effect : The user steals the
foe's Held Item.
Type:

Type:

Accuracy

Special

The Pokmon viciously snarls showing its teeth. Its menacing


look will make the foe cower in fear.

POWER

The Pokmon strikes its foe and takes the opportunity to steal
whatever the target was holding.

Topsy-Turvy

POWER

Dark
Smart + Fight + Canalize
Damage Pool: Added effect : Any Decreases on the
foes Attributes become Increases and
visce versa.

Dark
Smart + Survival + Stealth
Damage Pool: Added effect : Erase any Increase or
Decrease on the foes Traits, and place
them on the User instead.

Type:

The user analyzes the advantages of the foe then makes


them their own.

The user changes the nature of its target, bad things become
good and good things become bad.

Type:

POWER

Dark
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : If the target does not
perform a damaging move, this attack
will fail.

Priority

These attacks are made for the perfect archetypical


dragon. In this sense, your survival rate could easily go
down to zero.

Draco Meteor
Type:

POWER

Accuracy:

Dragon Pulse

POWER

Dragon
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Type:

POWER

Accuracy:

Damage

Special

POWER

Dragon
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 3 Chance Dice to
Paralyze the foe.
Accuracy:

If your antagonists are using


Dark-Type Moves, allow them
to fight dirty and be mean
before the battle begins.

The user opens its mouth and sends a powerful wave of


energy.

Dragon
Dexterity + Fight + Canalize
Damage Pool: 2 Automatic Damage
Added effect : Set damage.

Accuracy

Type:

The user quickly switches the held items before the foe can
realize what happened.

The user performs a vigourous and mystical dance that boosts


the fighting spirit and reflexes.

Dragon Breath

Dark

User and Foe switch


their Held Item. If only one Pokmon is
holding an item it gives it away.

Dexterity

Type:

The Pokmon calls a comet that falls from the sky to deal a
brutal amount of damage.
eat demands a lot from the
user.

Strength

Dragon Rage

The user torments and enrages the foe, making it unable to


keep using its strategy.

POWER

Added effect :

273

They wish to defeat strong opponents, take large lands,


covet anything they find precious. Some of them crave
only for destruction.

Dragon
Special + Fight + Canalize
Damage Pool: Special + 6
Added effect : Lethal. Reduce users
Special.

aCCURACY:

Damage Pool:

Dragon Types are ferocious and fearsome. They rely on


high-power attacks to quickly dispatch the foe. Dragon
Pokmon are eager to fight, easily angered and dont
show mercy nor respect towards anyone.

Dark
Tough + Contest + Intimidate
Damage Pool: Added effect : The target cannot use
the same Moves it used during the last
Round. Lasts 4 Rounds
aCCURACY:

While the foe is preparing its attack, the user takes advantage
and strikes.

Type:

Accuracy:

Even when they are lost in rage, they enjoy battling


against anyone whos brave enough to face them in
single battle.

Type:

aCCURACY:

Accuracy:

POWER

Torment

Type:

Switcheroo

Dragon
Tough + Contest + Perform
Damage Pool: Added effect : Increase the Users
Strength and Dexterity.

POWER

Type:

aCCURACY:

aCCURACY:

Sucker Punch

Dragon Dance

Fairy

Steel
No effect against:

aCCURACY:

aCCURACY:

Snatch

POWER

Thief

A dual colored flame that always leaves the same burn marks
on everything it touches.

Dragon Rush
Dragon
Dexterity + Fight + Brawl
Damage Pool: Strength + 4
Added effect : Roll 2 Chance Dice to
Flinch the foe.

POWER

Type:

Accuracy:

Accuracy

3
The user lets out a mystical green breath that hinders the
movement of anyone it touches.

The user charges rapidly against the foe. The strike may leave
the target gasping for air.

274

POWER

Dragon Tail
Dragon
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Low Priority.
The target is hit and knocked back to its
trainer, stunned. Forcing the trainer to
send another Pokmon. In the wild the
target is sent away.
Type:

Accuracy:

Accuracy

Discharge

Electric

This powerful tail strike can knockback anyone up to 100 feet


away!

Electroweb

Type:

Electric
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Area Attack. Roll 3
Chance Dice to Paralize those affected.

Electric
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : All f
Reduce Dexterity of those affected.

All

Accuracy:

Accuracy

Dexterity

Super Effective against:

Flying

POWER

Type:

Accuracy:

Priority

POWER

Water

The user releases its stored electricity in all directions.

Shoots an electrified web at all foes to restrict their


movement. Walking through this web can be painful.

Its Not Very Effective against:

Dragon Electric

POWER

Dual Chop

Dragon
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Double Action.
Type:

Grass

Eerie Impulse

Ground

Type:

Type:

Accuracy:

Accuracy:

Special

Accuracy

Electric Type is rather common inside big cities. They


feel attracted to power and technology as a mean to
increase their own electric charge.

The Pokmon strikes the foe with two brutal blows.

Outrage

POWER

Dragon
Dexterity + Fight + Brawl
Damage Pool: Strength + 5
Added effect : Rampage. Targets
random foe.
Type:

???

Accuracy:

Type:

Dragon
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 2 Chance Dice to
Flinch the fo es.

Accuracy:

Electric Moves will root the foe in place with Paralysis.


They benefit from a high Dexterity so they can easily
overwhelm the opponent with a huge difference in their
speed. They have a unique tendency to build up energy
to increase their power.
They can discharge their electricity with huge area
attacks or affect the rooms ions, electric currents and
magnetic fields.

The user awakens their primal instinct as a dragon and


unleashes its uncontrollable fury, destroying everything in its
path. After that, the Pokmon is left disoriented and confused.

Twister

POWER

Seeing these Moves is quite spectacular.

Charge

All

The Pokemon lets out a spiral current that surrounds the foes.
They cant move until they free themselves from this terrible
whirlwind.

POWER

Type:

Electric
Special + Fight + Canalize
Damage Pool: Added effect : Add 2 Dice to the
Damage Pool to the next Electric
Damaging move the user performs.

The user concentrates all the electricity in its body to be


released.

Type:

Electric
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
Increase the Users Special.
Accuracy:

POWER

275

The user radiates electricity around itself, the foe will think
twice about attacking.

Electric Terrain

Accuracy

1
Special

POWER

Type:

POWER

Electric
Special + Fight + Canalize
Damage Pool: Added effect : For the rest of the
Scene, Normal Type Moves will deal
damage as if they were Electric Type
Moves.

The user amplifies all electrically charged particles in the


environment. The results are shocking!

Magnet Rise

POWER

Electric
Special + Fight + Canalize
Damage Pool: Added effect : For the Next 4 Rounds
all Electric Attacks will deal 1 Extra Dice of
Damage.
Anyone on the ground will be cured
from Sleep Status.

Electric
Special + Fight + Canalize
Damage Pool: Added effect : For the Next 4 Rounds
the User gains immunity against Ground
Type Moves.

The user electrifies the terrain, making it impossible to get a


good night's sleep on it.

The Pokmon uses the magnetic field of the earth to repel


itself from the ground, allowing it to float for a short period of
time.

Type:

Accuracy:

Accuracy:

POWER

Magnetic Influx

POWER

All

Type:

Electric
Dexterity + Fight + Canalize
Damage Pool: Added effect : The Damage from the
next attack made by the target will be
Electric Type.

Type:

Accuracy:

Accuracy:

The user hurls an electric projectile to the target, the foe is


charged with electricity until it is released by the foes next
attack.

The Pokmon bends the magnetic field around itself, this also
affects all allies who are sensible to it.

Electro Ball

The Pokmon let s out an electric beam then uses the


remaining charge to boost its power.

Electrify

Accuracy:

Charge Beam
Dragon-Type Moves rely on rage to
be powerful.
As flavor, a Pokmon may go into a
fitting fury when performing them.

Ion Deluge

Electric
Tough + Contest + Intimidate
Damage Pool: Added effect : Reduce foes Special.

No effect against:

Accuracy:

POWER

Electric
Special + Fight + Canalize
Damage Pool: Added effect : Increase the Defense
and Sp. Defense of User and all its
Electric and Steel Type Allies.

POWER

2*

Nuzzle

Defense

Sp. Def

POWER

Type:

Electric
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect: The user adds 1 Dice
to the Damage Pool for every Dexterity
point the User has that surpasses the
foes, Up to 4 Dice may be added.

Type:

Accuracy:

Accuracy:

The Pokmon creates a small electricity orb that is hurled at


the target. If the user is faster, the impact will be bigger.

The Pokmon rubs its electrified cheeks against the foe, it


looks very cute but it can be dangerous.

Electric
Dexterity + Contest + Allure
Damage Pool: Strength + 1
Added effect : Paralyze the foe.

276

Parabolic Charge

POWER

Thunder Punch

POWER

POWER

Volt Tackle

Type:

Type:

Electric
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Fist Based.
Roll 1 Chance Dice to Paralyze foe.

Type:

Accuracy:

Accuracy:

Accuracy:

An Electrified punch to deal a shocking blow.

The user surrounds itself with big bolts of electricity, then it


crashes against the foe.

Electric
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Area Attack. The user
restores HP equal to half the damage
dealt to one target, rounded down.

The Pokemon lets go a big electric charge from its body.


The charge comes back to it even bigger.

Shock Wave

POWER

Thunder Shock

Electric
Dexterity + Fight + Brawl
Damage Pool: Strength + 5
Added effect : Recoil. Roll 1 Chance
Dice to Paralyze the Foe.

POWER

These Moves are among the most charming and


helpful powers, they have kept safe many homes and
saved a lot of people.

POWER

Wild Charge

Some play tricks on children for their own amusement


while others look to harm those who are naive enough to
trust a Fairy.

When you meet a Fairy in the wild, you should wonder


the meaning of its lovable smile, it may be as ill-natured
as a Dark Type.

Aromatic Mist

Type:

Type:

Type:

Type:

Accuracy:

Accuracy:

Accuracy:

Accuracy:

Electric
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Never Fail.

Electric
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Recoil.

Electric
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Paralyze the foe.

POWER

Fairy

Special + Fight + Canalize

Damage Pool: Added effect : Inrease

one Allys

Defense and Sp. Defense

Defense

The user quickly releases jolts of electricity that are too fast
for many to react.

Spark

POWER

Electric
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to
Paralyze the foe.

A Small electric attack that shocks the foe and may leave it
with muscular cramps. Some electric devices hit by this attack
will malfunction.

Thunder Wave

Type:

Type:

Accuracy:

Accuracy:

POWER

The Pokmon surrounds itself with wild bolts of lighting, then


tackles recklessly.
POWER

Zap Cannon

Type:

Electric
Dexterity + Fight +Canalize
Damage Pool: Special + 5
Added effect : Lethal. Paralyze the
Foe.

Electric
Dexterity + Fight + Canalize
Damage Pool: Added effect : Paralyze the foe.

Accuracy:

Accuracy

Thunder
Type:

Electric
Dexterity + Fight + Canalize
Damage Pool: Special + 5
Added effect : Roll 3 Chance Dice to
Paralyze foe. If performed under Sunny
Weather, Reduce 2 dice from the
Accuracy Roll. If performed under Rain
Weather, Add 3 extra Dice to the
Accuracy Roll.
Accuracy:

POWER

5
Accuracy

Baby-Doll-Eyes
Type:

POWER

Fairy

Cute + Contest + Allure


Added effect : Priority. Reduce foes
Strength.

Accuracy:

Damage Pool:

Priority

Type:

Electric
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
Flinch the foe. Roll 2 Chance Dice to
Paralyze the foe.

Accuracy:

POWER

2
Accuracy

The user lands an electrified bite on foe. The direct current


may affect the foe greatly.

277

Thunderbolt

The user hurls a dreadful bombardment of electric explosions.


Anyone hit wont be able to move for a very long time.

POWER

Fairy

Type:

Electric
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Paralyze the foe.
Accuracy:

Before anyone acts in battle, the user looks at the foe with the
cutest eyes.

Charm

Strength

POWER

Type:

Fairy
Cute + Contest + Allure
Damage Pool: Added effect : Reduce foes Strength.
Accuracy:

Strength

The Pokemon commands a tremendous lightning to strike a


specific point on the ground. Its quite dangerous.

Thunder Fang

A tide of bright lightning streams from the floor onto the foe.
The targets body will be cramped for hours.

The Pokmon showers an ally in a mist with a revitalizing


aroma.

The user tackles the foe, releasing a powerful spark on


contact.

Sp. Def

A Strong electric attack that shocks and harms the foe. It can
destroy most kinds of electric equipment.

Volt Switch

POWER

Type:

Electric
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : The user switches out
after dealing damage, the new Pokmon
arrives ready to fight on the next Round.

Super Effective against:

Dark

Dragon

Fight

Its Not Very Effective against:

Fire

Poison

Steel

Accuracy:

The User quickly shoots an electricity jolt, then switches


places with an awaiting Pokmon partner at the speed of
lightning.

The Pokmon uses a cute and harmless attitude to make the


foe less wary and aggressive.

Crafty Shield
Type:

Fairy
Special + Fight + Canalize
Damage Pool: Added effect : Priority. The User and
its Allies are protected from the effects
of a Support Move. Shield.
Accuracy:

Fairy Types are cute, sly and deceitful. Most of these


Moves play with the foes feelings of naivety, sadness,
happiness, love, and anger. They appear to be harmless
while they wait for the moment to strike.
Not all Fairy Types are nice and pleasant, some of them
can be resentful and a lot stronger than they look.

POWER

All
Priority

The Pokmon creates a magic shield to protect everyone from


the bad tricks a foe might have under its sleeve. Under this
shield, everyone can see dishonesty and bad intentions.

278

Dazzling Gleam

POWER

Flower Shield

Type:

Fairy
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : All f

All

Accuracy:

Fairy
Special + Survival + Nature
Damage Pool: Added effect : Increase the Defense
of All Grass Type Pokmon on the field.

POWER

Type:

Disarming Voice

POWER

Defense

Type:

Fairy
Accuracy: Insight + Contest + Allure
Damage Pool: Special + 2
Added effect : Sound Based.
Never Fail.

All

POWER

Type:

Fairy
Insight + Contest + Allure
Damage Pool: Special + 2
Added effect : : The User restores
HP equal to half the damage dealt,
rounded down.

Dexterity + Fight + Canalize


Special + 3
Added effect : Never Fails.

3
The Pokmon moves towards the foe and plants a delicate
kiss on its cheek, then leaves playfully. The foe struggles to
know what it meant.

POWER

Fighting

Special + Fight + Canalize

The user surrounds the battlefield with a mystical mist that


feels protective. Mythical Pokemon find something eerie about
it.
POWER

Super Effective against:

Ice

Bug

Fairy

Normal

Rock

Fairy

Flying

Steel

Poison

Type:

Fairy
Special + Contest + Perform
Damage Pool: Added effect : Blocks. Lasts 1 Round.

POWER

Fairy
Special + Survival + Nature
Damage Pool: Added effect : Basic Heal.
If performed at night, this move
becomes a Complete Heal.
Accuracy:

The user moves as if locking a door. It takes a few moments


before everyone realize they are not really trapped.

POWER

Psychic

Type:

Fairy
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : -

Accuracy:

Type:

Fairy

Dexterity + Fight + Brawl


Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
Reduce foes Strength.
Accuracy:

279

Type:

Fight
Tough + Contest + Intimidate
Damage Pool: Added effect : Increase the Users
Strength and Defense.

POWER

Fighting Types do battle with honor and face any


challenge head-on for the sake of their friends. They
always protect the helpless with all their might.

The Pokmon show


look bigger and stronger.

Fighting Moves use direct and powerful attacks to defeat


their foes with brute strength and masterful martial arts.

Circle Throw

Their power is only matched by their swiftness. When


used correctly, no one can stand in the way of a true
fighter.

Arm Thrust

Type:

Accuracy

POWER

Fight

Dexterity + Fight + Brawl


Damage Pool: Strength + 1
Added effect : Successive Actions.
Accuracy:

The user and the foe start a playful wrestle, it soon


escalates into something not so pretty.

Strength

Strength

The user quickly throws blows of open-palmed thrusts against


the foe.

Defense

cles with intimidating poses to

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Low Priority.
The target is hit and knocked back to its
trainer forcing it to send another
Pokemon, in the wild the target is sent
away.

POWER

Type:

Accuracy:

Accuracy

Priority

The user throws the target 60 feet out the battefield.

Close Combat
Type:

POWER

Fight

Accuracy:

Dexterity + Fight + Brawl

Damage Pool: Strength + 5


Added effect : After dealing

damage,
Reduce Users Defense and Sp. Defense.

Defense

The Pokmon strikes with a wind covered in fairy dust.


It causes itching.

POWER

Ghost

If you look closely, most Fighting Moves are built


specifically to defeat bigger, faster, sturdier and stronger
foes.

The user gathers power from the light of the moon, the energy
absorbed can heal most injuries.

Play Rough

Fight
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : If a Barrier is in place
on the foes side (i.e. Light Screen,
Reflect) destroy the barrier and add 2
Extra Dice to the Damage Pool, .

Bulk Up

No effect against:
Special

Type:

Accuracy:

3*

Type:

Accuracy:

Summon power directly from the moon. The Pokemon blasts


the foe with light.

Moonlight

POWER

The Pokmon uses its palm or claws to perform a one-armed


chop that shatters even invisible barriers.

Its Not Very Effective against:

POWER

The user channels its aura and launches this power in the form
of a sphere. The foes aura is hit, leaving the target
unscratched but deeply hurt.

Brick Break

Dexterity + Fight + Canalize


Damage Pool: Special + 3
Added effect : Roll 3 Chance Dice to
Reduce foes Special.

Fight

Accuracy

Fairy

Moonblast

Damage Pool:

Accuracy:

The user sends a kiss with a flirty intention, the foe catches
the kiss but it ends up draining the targets energy.

Fairy Wind

Accuracy:

Damage Pool: Added effect : Creatures

Type:

Accuracy:

Fairy Lock

Type:

Accuracy:

standing on
the battlefield wont be affected by
Status Ailments. Dragon Type attacks
wont add their Power to the Damage
Pool. Lasts 4 Rounds.

With a charming and manipulative cry, the user deals emotional


damage to its opponent. This move always makes the targets
feel bad.

Draining Kiss

Type:

Accuracy:

POWER

Aura Sphere

Type:

Defense

The Pokemon uses a mysterious power that causes flowers to


bloom beneath every Grass Pokmon nearby. Flora in this field
is more resilient and beautiful.

Misty Terrain

Fairy
Cute + Contest + Allure
Damage Pool: Added effect : Confuse the foe.

Accuracy:

The user shines like a powerful flash that hurts the eyes of
everyone watching it.

POWER

Sweet Kiss

Sp. Def

The user attacks at a close distance to deal lots of damage.


The foe is also close enough to attack.

280

Counter

POWER

Dynamic Punch

POWER

Force Palm

Type:

Fight
Dexterity + Fight + Brawl
Damage Pool: Varies
Added effect : This move only works if
the foe just used a Physical Attack. Roll the
same Damage Pool as your foes last attack
and add 2 Damage Dice.

Type:

Accuracy:

Accuracy:

The user prepares to receive damage, then returns that same


damage and more.

A punch that hits a small pressure point. It leaves the foe


disoriented.

Cross Chop

Fight

Dexterity + Fight + Brawl


Damage Pool: Strength + 4
Added effect : Fist Based. Confuse
the foe.

Accuracy

POWER

Final Gambit

POWER

Fight
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Foe's Remaining HP + 4
Added effect : Ignore the foes Defenses.
The user faints after dealing damage.

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 4
Added effect : High Critical.

Accuracy

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to
Paralyze the foe.

Type:

Accuracy:

A powerful open palm hit that knocks the foe away and may
leave him unable to move.

The user kicks the target making it fall, the bigger the foe the
harder the fall.

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 4
Added effect : After dealing damage,
Reduce users Dexterity.

Flying Press

Fight
Insight + Survival + Alert
Damage Pool: Added effect : Priority. Shield Move.
Reduce 3 Dice from the foes Damage
Pool. Negate effects of Support Moves
that target the user. Reduce to zero
the set damage from a move the user
would take.

Priority

The user detects the intentions of the attacker and acts out to
minimize the damage.
POWER

POWER

High Jump Kick

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : When Dealing damage
with this move, it counts as if this move
was also Flying Type.

Type:

Fight
Dexterity + Fight + Canalize
Damage Pool: Special + 5
Added effect : Roll 1 Chance Dice to
Reduce foes Sp. Defense.

Type:

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Double Action.

Accuracy:

Accuracy:

POWER

Accuracy

Sp. Def

The user concentrates and releases a blast of energy.

The user throws two powerful kicks.

POWER

Fight

Focus Punch
Type:

The Pokmon strikes the foes legs, leaving it unable to walk


normally or run .

Mach Punch

POWER

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Fist Based. Priority.

Fight

POWER

POWER

All

Type:

Fight
Dexterity + Fight + Brawl
Damage Pool: Added effect : User and Allies. Shield .

Accuracy:

Accuracy

The Pokmon jumps and delivers a powerful kick. It might hurt


the user if it doesnt hit the target.
POWER

Fight

Dexterity + Fight + Brawl


Damage Pool: Strength + 3
Added effect : High Critical.
Accuracy:

The Pokmon strikes with a powerful punch. Through contact,


it absorbs some vital energy.

A brutal punch that requires calm and concentration.

A basic fighting chop that has been practiced and mastered.

281

The user launches a Punch so quickly that its barely seen.

Mat Block

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 4
Added effect : If Accuracy Roll is
unsuccessful, deal 4 Dice of Damage to
the User.

Type:

Dexterity + Fight + Brawl


Damage Pool: Strength + 6
Added effect : Fist Based. Charge
Move. The User will flinch if it gets hit
before releasing this attack.
Accuracy:

Priority

Accuracy

Dexterity + Fight + Brawl


Damage Pool: Strength + 3
Added effect : Fist Based. The user
restores HP equal to half the damage
dealt, rounded down.
Accuracy:

Accuracy:

The user lauches itself up and falls down with a brutal kick. It
might hurt the user if it doesnt hit the target.

Karate Chop

POWER

Type:

Accuracy:

Type:

Accuracy

Dexterity

Dexterity

POWER

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 5
Added effect : If Accuracy Roll is
unsuccessful, deal 5 Dice of Damage to
the User.

Jump Kick

Fight
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Reduce Foes Dexterity.

Accuracy:

Accuracy

POWER

Type:

Type:

The user flies towards the foe from the sky in pure Lucha Libre
style.

Focus Blast

Low Sweep

A mighty arm thrust that leaves the user quite tired.

Accuracy:

Accuracy:

Type:

POWER

Type:

Type:

Type:

Drain Punch

Dexterity + Fight + Brawl


Strength + 1
Added effect : Add 1 Extra Dice to
the Damage Pool for every 50 kgs. of
weight on the foe, up to +4 Extra Dice.

POWER

Fight

Damage Pool:

Accuracy:

The Pokmon uses its last strength into an all-or-nothing


attack, after that, it faints.

1*

Accuracy:

2
The user delivers a chop with its arms crossed trying to hit a
weak spot.

POWER

Type:

Hammer Arm

Type:

Accuracy:

Double Kick

Low Kick

Type:

Detect

POWER

The Pokmon uses a mat or something similar as a shield.

Power-up Punch
Type:

POWER

Fight

Accuracy:

Dexterity + Fight + Brawl

Damage Pool: Strength + 2


Added effect : Fist Based. Increase

Users Strength.

Strength

The Pokmon uses this punch to test the surface of an object.


The user toughens up to deal better blows.

282

Use

Quick Guard

POWER

Sacred Sword

All

Type:

Fight
Dexterity + Survival + Alert
Damage Pool: Added effect : User and Allies.
Shield Move. This move will only protect
against Damaging Moves with Priority
and surprise attacks.

Accuracy:

Priority

POWER

POWER

Superpower

Type:

Type:

Accuracy:

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Ignore any Increases to
the foes Defense.

Accuracy:

Fight
Dexterity + Fight + Brawl

Damage Pool: Strength + 5


Added effect : Lethal. Reduce

Users

Strength and Defense.

The user reacts instinctively and defends itself and its


teamates, nullifying the efects of the fastest attacks.

Strength

The user slashes its target with a mighty blade that no armor
can stop.

Fire

Defense

The Pokemon makes use of all its force to deliver a crushing


strike to the foe, this demands a lot from the user.

Super Effective against:

Bug

Grass

Steel

Ice

Its Not Very Effective against:

Revenge

POWER

Seismic Toss

2*

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : If the User has already
received damage this round, add 2 Extra
Dice to the Damage Pool.

POWER

Triple Kick

POWER

Dragon

1*

Type:

Type:

Accuracy:

Dexterity + Fight + Brawl


Damage Pool Varies
Added effect : A
Damage for every 10 levels of the User
(Example: The damage pool of a level 43
Pokmon is 4 Dice). Ignore Foes Defenses.

Accuracy:

The target gets launched up then falls face first into the
ground, the stronger the user the higher the foe will be thrown.

The user throws three or more kicks, leaving the harder blow
for the end.

POWER

Sky Uppercut

1*

POWER

Vacuum Wave

Type:

The user gathers its mettle to block away the pain and focus
only on hiting harder.

The user attacks with an uppercut, throwing the foe skyward


with lots of force.

Storm Throw

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Roll 5 Chance Dice to
Reduce foes Defense.
Accuracy:

Defense

A powerful hit that can crush rocks. Used against a foe it is


sure to leave an awful bruise and a crack on its armor.

Fight
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to
Flinch the Foe.

POWER

Type:

POWER

POWER

They wont restrain from using the full potential of its


power.
Priority

The user spins in the air landing an impressive kick that may
daze the target.

Vital Throw
Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect :
Never Fails.

POWER

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : If the Accuracy Roll is
successful this move becomes a Critical
Hit.

Type:

Accuracy:

The user impacts a weak spot with a powerful blow.

The Pokmon awaits for the perfect moment to strike the foe.

These Pokmon and Moves should be used with care since


the people in towns and the creatures in the wild dont
appreciate their homes being turned to ashes.

Blast Burn
Type:

Fire

Dexterity + Fight + Canalize


Damage Pool: Special + 6
Added effect : Lethal. Must Recharge.
accuracy:

POWER

6
Accuracy

Priority

POWER

Fight
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Recoil.

Accuracy

The user pulls the enemy closer using the power of its ki. This
traction has a lot of strength and may break anything it pulls.

Accuracy:

Submission

Fire Types rely on offensive Moves to defeat their


enemies at long range. Some Physical-oriented Fire
Pokmon are known to be just as strong, just a little bit
more careless about their flames.
Fire is wild. Area attacks are common and used often.

Type:

Type:

283

Type:

Rolling Kick

Accuracy

Accuracy

POWER

Fire Moves are among the most powerful and


dangerous attacks. They engulf foes and fields with
unyielding flames which turn the room to cinders in a
matter of seconds.

Fight
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Priority.

Fight
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : -

Rock Smash

Water

Type:

Fight
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Add 1 Extra Dice to
the Damage Pool for every missing
HP the User has. Up to 5 Dices may
be added this Way

Type:

Rock

Type:

Fight

Accuracy:

The Pokmon fights ruthlessly and may retaliate fiercely


against a foe that has hurt the User.

Reversal

Fight
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Successive Actions.
Add 1 Extra Dice to the Damage Pool to
the last kick performed.

Fire

Accuracy

2
The user recklessly struggles with the foe to pin it to the
ground.

Wake-up Slap

POWER

2*

The Pokmon uses all of its power to deliver an infernal blast


to the foe. The user is left exhausted.

Blaze Kick

POWER

Type:

Fight
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : If the Foe is sleeping
Add 2 Extra Dice to the Damage Pool. The
foe Wakes up afterwards.

Type:

A powerful slap that makes even the laziest Pokmon be well


awake.

The user throws a mighty kick engulfed in fire that may leave a
bad looking burn.

Fire
accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : High Critical. Roll 2
Chance Dice to Burn the Foe.

284

Ember
Type:

POWER

Fire Pledge

Type:

Fire

POWER

Flame Wheel

Fire

Type:

POWER

Fire

Type:

Dexterity + Fight + Canalize


Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Burn the Foe.

accuracy:

Dexterity + Fight + Canalize


Damage Pool: Special + 2
Added effect : All flammable plants
and objects in the battlefield are covered
in flames. Roll 1 Dice of Fire Damage at
the end of every Round against everyone
on the field.

Dexterity + Fight + Brawl


Damage Pool: Strength + 2
Added effect : Roll 1 Chance Dice to
Burn the foe.

The user shoots a small flame against the target that may
cause a first-degree burn.

The Pokmon chants to invoke the power of Fire. Its pledge is


heard, then the flames consume everything around.

The user cloaks itself in flames and rolls to tackle the target.

accuracy:

Eruption
Type:

POWER

Fire Punch

6*

Fire

All

Dexterity + Fight + Canalize


Damage Pool: Special + 6
Added effect : Lethal. Target all foes
in Range. Reduce 1 Dice from the Damage
Pool for every missing HP the User has.
Up to 5 dice may be removed this way.
accuracy:

A fierce burst of lava coming from the user at full force


charring whatever comes in contact with it.

Fiery Dance
Type:

POWER

Fire

Special

The user cloaks itself in flames and shoots them while dancing
gracefully.

Fire

Dexterity + Fight + Canalize


Damage Pool: Special + 5
Added effect : Lethal. Roll 3 Chance
Dice to Burn the foe.
accuracy:

POWER

5
Accuracy

The Pokmon shoots a giant fireball that explodes on contact


with the foe, blasting fire in all directions.

Fire Fang
Type:

Fire
accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
Flinch the Foe. Roll 2 Chance Dice to
Burn the foe.

POWER

2
Accuracy

The user breaths fire from its mouth while biting the target.

285

Fire

Type:

foes in
range. Destroy the held Berries of those
affected.

POWER

Fire

Type:

Dexterity + Fight + Canalize


Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Burn the foe.

The User can ignite its fists for a brief moment without any
danger of getting burned. The foe may not be so lucky.

The user lets out a powerful fire stream that leaves a scorched
trail.

POWER

Flare Blitz

Type:

Fire

Dexterity + Fight + Canalize


Damage Pool: Special + 2
Added effect : Blocks. Roll 2 Dice of
Damage against the foe at the end of
each Round. Lasts 4 Rounds.

Type:

Fire

Dexterity + Fight + Canalize


Damage Pool: Special + 4
Added effect : Lethal. Burn the Foe.

POWER

Fire

The Pokmon sets the foe on fire. These flames rise up to 6


feet. A very dangerous Move.
POWER

Lava Plume

Accuracy

Type:

Fire

Dexterity + Fight + Brawl


Damage Pool: Strength + 5
Added effect : Recoil. Roll 1 Chance
Dice to Burn the foe.

Roll 3
Chance Dice to Burn those affected.

The user sets itself on fire, recklessly charging against the


target with a brutal strike.

The user shoots up bits of molten lava that fall scattered


around the field.

accuracy:

Dexterity + Fight + Canalize

Damage Pool: Special + 3


Added effect : Area Attack.

The user creates a vortex of fire that remains spinning in the


battlefield, trapping the foe within.

Flame Burst

POWER

accuracy:

accuracy:

Accuracy

The Pokmon releases a blast of fire that instantly consumes


small flammable objects.

Inferno

accuracy:

accuracy:

Type:

All

Dexterity + Fight + Canalize

Damage Pool: Special + 1


Added effect : Target all

+ Fight + Brawl
Damage Pool: Strength + 3
Added effect : Fist Based. Roll 1
Chance Dice to Burn the foe.

Type:

Dexterity + Contest + Perform


Damage Pool: Special + 3
Added effect : Roll 5 Chance Dice to
Increase the Users Special.

Flamethrower

Fire

accuracy:

accuracy: Dexterity

Fire Spin

accuracy:

Fire Blast

Type:

accuracy:

POWER

POWER

Incinerate

POWER

Heat Crash

Type:

Fire

POWER

POWER

Mystical Fire

2*

Fire

Type:

Fire

Dexterity + Fight + Canalize


Damage Pool: Special + 3
Added effect : After dealing damage,
the user may roll 1 Dice of Damage
against two other Targets.

Dexterity + Fight + Brawl


Damage Pool: Strength + 2
Added effect : Add 1 Extra Dice to the
Damage Pool for every 50 kgs. of
we ight above the targets weight,
up to +4 Extra Dice.

accuracy:

A concentrated flameball that bursts on contact with the foe,


scattering smaller flames around.

The user slams the target with a body engulfed in fire.

This mystical fire not only burns the foe, it also drains its
power.

accuracy:

accuracy:

Flame Charge
Type:

POWER

Heat Wave

Fire

Dexterity + Fight + Brawl


Damage Pool: Strength + 2
Added effect : Increase the Users
Dexterity.

Dexterity

The Pokemon uses its flames as propulsion to strike the foe.

Special.

Special

POWER

Overheat

Type:

accuracy:

Fire
accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Target all foes in
Range. Roll 1 Chance Dice to Burn those
affected.

Dexterity + Fight + Canalize

Damage Pool: Special + 2


Added effect : Reduce Foes

All
Accuracy

Type:

Fire
accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 6
Added effect : Lethal. Reduce Users
Special.

POWER

6
Accuracy

1
2

The user breathes a giant wave of incandescent air that might


set fire to whatever it touches.

Special

A furious wave of scorching fire that will turn to ashes


everything it touches, exhausting the user afterwards.

286

POWER

Sunny Day
Type:

Fire

Special + Survival + Nature


Damage Pool: Added effect : Sunny Weather is
activated for the next 4 Rounds.

The pokmon will raise the temperature along with the sun, it
doesnt work at night, indoors, underground or underwater.

accuracy:

POWER

Will-o-Wisp

Type:

Fire
accuracy: Dexterity + Fight + Canalize
Damage Pool: Added effect : Burn the Foe.

Acrobatics

POWER

Brave Bird

4*

POWER

POWER

Fly

Type:

Flying
Dexterity + Survival + Athletic
Damage Pool: Strength + 4
Added effect : If the User has a Held
Item, remove 2 Dice from the Damage Roll.

Type:

Accuracy:

Accuracy:

Flying
Dexterity + Fight + Brawl
Damage Pool: Strength + 5
Added effect : Recoil.

Flying
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Charge Move. While
charging this move, the User will be out of
range, with the exception of the attacks
Hurricane and Thunder.

The user makes quick and graceful acrobatic moves to hit the
foe, it will be swifter if nothing gets in the way.

The Pokmon flies straight at the foe at full speed, the


collision might hurt both of them.

The user flies up high in one action, then drops and strikes in
the next one. The Pokmon can fly for extremely long periods
of time without getting tired.

Aerial Ace

POWER

Chatter

Type:

Accuracy:

POWER

POWER

Gust

Type:

Flying
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Never Fail.

Type:

Flying
Accuracy: Special + Contest + Perform
Damage Pool: Special + 2
Added effect : Roll 3 Chance Dice to
Confuse the foe.

Type:

The Pokmon rises, then plommets quickly to attack the


opponent.

iving orders in human language.


It may be extremely confusing for the foes.

The Pokmon flaps its wings to strike the foe with wind.

Accuracy

Flying
Accuracy:: Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : -

3
The user calls a floating ember to consume the foe.

Air Cutter

Flying
Super Effective against:

Bug

Fight

Grass

Its Not Very Effective against:

Electric

Rock

Steel

POWER

Defog

Type:

Flying
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Target all foes in
Range. High Critical.

All

Accuracy:

The user will send out a wave of sharp wind that will harm
anything it touches.

Air Slash

POWER

Flying Moves are great for surprise attacks. Ambush


tactics alongside their speed may end the battle before
it even starts.

287

Flying
Special + Fight + Canalize
Damage Pool: Added effect : Remove all Barriers
(i.e. Light Screen, Reflect) and an

Type:

Flying
Dexterity + Fight + Canalize
Damage Pool: Special + 5
Added effect : Lethal. Roll 3 Chance
Dice to Confuse the Foe. If performed
under Rain Weather, Add 3 Extra Dice to
the Accuracy Roll.

A strong current of wind that blows away any fog and even
invisible barriers.

The user attacks by wrapping the opponent in a fierce wind


that carries the target up into the sky.

Type:

Accuracy:

Accuracy:

Drill Peck

POWER

Type:

Type:

Accuracy:

Accuracy:

The user will surround the foe with razor-like wind that may
knock it down.

The user pierces the foe with its beak used as a drill. A
dangerous move.

Accuracy

POWER

Mirror Move

Flying
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Lethal.

Bounce

POWER

Hurricane

Flying
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 3 Chance Dice to
Flinch the foe.

Type:

Accuracy:

Flying Types typically fight with ranged attacks high up in


the air so land dwellers dont reach them. They are fast
and accurate and benefit a lot from speed.
Flying Pokmon prioritize Evasion above any other
trait and usually flee from danger rather than fighting,
specially if they are losing.

POWER

Flying
Will

Damage Pool: Same as Copied


Added effect : Copies the last

move.

Damaging Move the foe has performed.

POWER

Feather Dance

The user concentrates and manages to imitate the last move


used by the foe.

POWER

Peck

Type:

Flying
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Charge Move
While charging this Move, the
user will be out of range. Roll 3
Chance Dice to paralyze the foe.

Type:

Type:

Accuracy:

Accuracy:

Accuracy:

The Pokmon will jump 30 feet in the air before landing on top
of the foe. The user wont suffer any falling damage.

A beautiful dance that soothes the hearts of those who watch


it, reducing their aggressive intentions.

POWER

Flying
Dexterity+ Fight + Brawl
Damage Pool: Strength + 2
Added effect : -

Flying
Beauty + Contest + Perform
Damage Pool: Added effect: Reduce the foes Strength.

Strength

The Po
little bit.

ab the foe, hurting a

288

POWER

Pluck

Wing Attack

POWER

Confuse Ray

POWER

POWER

Hex

2*

Type:

Flying
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Never Fail. If the Target
is holding a Berry, the User eats it and
gains its effects.

Type:

Flying
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : -

Type:

Accuracy:

Accuracy:

accuracy:

Ghost
Special + Fight + Canalize
Damage Pool: Added effect : Confuse the foe.

Ghost
Special + Fight + Canalize
Damage Pool: Special + 2
Added effect : If the Target is affected
by a Status Ailment add 2 Extra Dice to
the Damage Pool.

The user gives a hard peck and may get something tasty out
of the foe.

The user flies towards the foe and strikes with its wings.

The user flashes a sinister ray of bright light that leaves the
the target disoriented and confused.

The user casts a terrible hex over the target, the effects will
be greater if the target is vulnerable

POWER

Roost

Ghost

Type:

Flying
Special + Survival + Nature
Damage Pool: Added effect : Basic Heal. Until the
Users next action this Pokmon will be
vulnerable to Ground Type moves.
Accuracy:

POWER

Sky Attack
Flying
Dexterity + Fight + Brawl
Damage Pool: Strength + 6
Added effect : Lethal. High Critical.
Charge Move. Roll 3 Chance Dice to
Flinch the foe.

Ghost
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Roll 3 Chance Dice to
Paralyze the Foe.
accuracy:

Damage Pool: Added effect : Roll

half the users HP


as damage dice to itself. The target now

Type:

Ghost
Will

Damage Pool:

Increase the Users


Strength and Defense. Reduce the Users
Speed.

Normal

POWER

The user carries the opponent to the sky, then drops the target
from that altitude.
POWER

Ghost Types strike fear on their foes as much as pain


through their otherwordly energies and curses. They lurk
in shadows far from seekers eyes, hiding, waiting to
lunge from the darkness and take the living to mysterious
places.
Ghost Moves can inflict banes that will haunt the victim
for a long time. Some of these pokmon hold grudges
that can last a lifetime, following whoever has wronged
them and hurting the living when they are vulnerable.
Many people talk about waking up everynight with fresh
wounds and scars, eerie presences following their steps
and Pokmon vanishing from sight.
These Moves will allow the Ghost to haunt safely.

Astonish

Type:

Type:

Accuracy:

Ghost
Dexterity + Survival + Stealth
Damage Pool: Strength + 1
Added effect : Roll 3 Chance Dice to
Flinch the foe.
accuracy:

Dexterity

User flaps its wings and casts a turbulent wind that helps the
team move significantly faster.

The user sneaks close and startles the foe.

POWER

Dexterity

The Pokmon prepares to deal and receive damage by


muttering something not appropiate for kids.

Destiny Bond
Type:

POWER

The user casts a shade with a frightening mirage inside that


torments the target.

POWER

Nightmare

Ghost
Insight + Contest + Intimidate
Damage Pool: Added effect : Will only work if the
Target is asleep. Deal 1 Damage to the foe.
Deal 1 Damage again at the beginning of
each Round if the target is still asleep.
accuracy:

Damage Pool: Added effect : If

the user faints this


Round due to Combat damage, the
Pokemon that dealt the damage will faint
at the same time.

The Pokmon creates a mystical bond with anyone that


causes it harm. Whatever ill falls on the user, it will fall on the
perpetrator too.

Type:

Ghost
Special + Fight + Canalize
Damage Pool
aries
Added effect : A
Damage for every 10 levels of the User
(Example: The damage pool of a level 43
Pokmon is 4 Dice). Ignore Foes Defenses.

Type:

Ghost
Will

accuracy:

Grudge

accuracy:

Defense

POWER

Type:

Strength

Added effect :

The user licks the foe. The saliva can numb the body of most
creatures.

Night Shade

No effect against:

Flying
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Charge Move. While
charging this move the Target is flinched.
Flying Type Pokemon are immune to the
Damage of this move. Lifting a target is
restricted by the Strength of the User.

Flying
Special + Fight + Canalize
Damage Pool: Added effect : For the Next 4 Rounds,
Increase the Dexterity of the User and All
Allies in the field.

POWER

accuracy:

Type:

Tailwind

Psychic

Dark

Accuracy

Sky Drop

The user mutters words that become an evil incantation, the


curse may only be lifted by a medium or through divine
intervention.

Its Not Very Effective against:

The Pokmon darts from the sky with a graceful and lethal
strike, propelling with the wind, crushing the foe on the ground.

289

Type:

Ghost
Will

accuracy:

Super Effective against:

Ghost

Type:

Type:

POWER
POWER

Lick

Dice always land as 1 .

The Pokmon uses its action to land on the ground and relax.

Accuracy:

POWER

Curse

Type:

accuracy:

POWER

Ghost
Will

accuracy:

Damage Pool: Added effect : The

User Faints. The


foe gets its Will depleted. The Target may
make a Loyalty roll, if the result is equal or
superior to the Users Grudge Roll, it may
keep 1 point of Will.

The user leaves an imprinting grudge over the foe, this makes
the target unwilling to fight. It may only keep battling if
something greater is at risk.

Damage

The user enters the target's dreams to torment it.

POWER

Ominous Wind
Type:

Ghost
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Increase the Users Strength, Dexterity,
Special, Defense and Sp. Defense.
accuracy:

2
Strength Dexterity

Special

Defense

Sp. Def

The Pokmon sends out a goosebump-inducing, repulsive wind


that might make the user feel an evil rush.

290

Phantom Force

POWER

Type:

Type:

accuracy:

accuracy:

Ghost
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Charge Move. While
charging this Move, other Moves will not
affect the user. If the Target made a
Shielding Action the shield is destroyed
and wont have any effect.

POWER

Targets

The target feels overwhelmend by feelings of dread.

POWER

Sp. Def

The Pokmon hurls a sphere made of shadow and dark matter


to harm the foe.

Grass
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Reduce foes Sp. Defense.

The user absorbs the vital energy out of its foe.

The Pokemon gathers nature's energy in a ball and hurls it at


the foe. Trees and bushes may be left opaque and sad.

accuracy:

POWER

Forests Curse

Type:

accuracy:

Grass
Special + Survival + Nature
Damage Pool: Added effect : Cure User and Allies
from Burn, Freeze, Paralysis, Poison or
Sleep.

The Pokemon takes the target Trick-or-Treating. The target


gets a ghost costume which somehow cannot be removed
without a mediums help.

The Pokmon releases medicinal scents and vapors to


refresh the user and its allies.

Bullet Seed

Ghost
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : High Critical.
accuracy:

All

POWER

Type:

Grass
Special + Survival + Nature
Damage Pool: Added effect : Add the Grass Type to
the Target's Type (ie. Nidoran will now be
Poison/Grass Heracross will now be
Bug/Fight/Grass) If the Pokmon
already has a third type attached, replace
it.
accuracy:

The user calls the forest to lay a curse upon the target, making
it grow vines and vegetation around its whole body. The curse
will not be easily lifted without a mediums help.

POWER

Frenzy Plant

Type:

Type:

accuracy:

accuracy:

POWER

Grass
Dexterity + Fight + Canalize
Damage Pool: Special + 6
Added effect : Must Recharge.

Grass
Dexterity + Fight + Canalize
Damage Pool: Strength + 1
Added effect : Ranged. Succesive
Actions.

Grass

Type:

Sp. Def

Ghost
Special + Contest + Perform
Damage Pool: Added effect : Add the Ghost type to
the Target's Type. (ie. Meowth will now be
Normal/Ghost Charizard will now be
Fire/Flying/Ghost) If the Pokmon
already has a third type attached, replace
it.

Type:

accuracy:

POWER

POWER

Grass
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : The user restores HP
equal to half the damage dealt rounded
down.

Aromatherapy

Type:

Ghost
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Reduce foes Sp. Defense.
accuracy:

Energy Ball

accuracy:

Trick-or-Treat

POWER

Type:

Ghost
Will

temporal Will to 1 point.

Type:

Shadow Claw

Absorb

Damage Pool: Added effect : Reduce

The Pokmon disappears into a dark dimension to infiltrate


even the most impenetrable defenses. It may reappear during
its next action.

Shadow Ball

POWER

Spite

Accuracy

1
Claws become semi-ethereal and are able to briefly pierce
armor, hide, skin and objects so it can strike the target on any
weak spot.

Shadow Punch

POWER

Super Effective against:

Ground

Rock

The Pokmon shoots seeds rapidly as if they were bullets.

Water

Cotton Guard

Its Not Very Effective against:

Bug

Type:

Ghost
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Fist Based. Never Fail.

Dragon

Fire

Flying

Grass

Poison

Steel

The Pokmon punches through its own shadow. The attack


comes out from the foes shadows as if it were a portal.

POWER

Grass Types are serene creatures used to endure harsh


situations. Their Moves use their inner living energy
to provide shelter, attack their foes and stop their
predators. These powers are renowned for their ability
to drain the foes energy just as they would absorb the
sunbeams.
Grass Types make for amazing rangers, protecting the
wild lands and their inhabitants with their high Survival
Skill, plant-like bodies and their powerful self-sustaining
Moves.

Type:

Ghost
Dexterity + Survival + Stealth
Damage Pool: Strength + 2
Added effect : Priority.
accuracy:

Grass
Special + Survival + Nature
Damage Pool: Added effect : Increase the Users
Defense.

The user sneaks through darkness and strikes out of the


target's shadow. The Pokmon can move freely inside shades
as if it were incorporeal.

These Moves calm down the foes bad attitude through


the soothing aromas of their sap and leaves or restrict an
enemy with their vines and spores.

Grass
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : The user restores HP
equal to half the damage dealt, rounded
down.
accuracy:

Defense

The user covers itself in cotton puffs that severely reduce the
impact of physical attacks.

Cotton Spore

POWER

Type:

Type:

POWER

POWER

1*

Type:

Type:

Grass
Special + Fight + Canalize
Damage Pool: Added effect : Reduce Foes Dexterity
accuracy:

Dexterity

The Pokemon covers the foe in cotton, disrupting its


movement speed.

The Pokmon extracts a great amount of vital energy from


the foes body.

Grass Knot

Priority

291

Giga Drain

accuracy:

accuracy:

Shadow Sneak

POWER

User roots down and calls the plants to grow in a frenzy


around the foe, though it leav
xhausted.

Grass
accuracy: Special + Survival + Nature
Damage Pool: Special + 1
Added effect : Add 1 Extra Dice to the
Damage Pool for every 50 kgs. of
weight on the foe, up to +4 Extra Dice.

The user snares the targets feet with grass, making it fall to
the ground. The bigger the foe the harder the fall.

These flowers do not like their petals touched.

292

Grass Pledge
Type:

Grass
Dexterity + Fight + Canalize
Damage Pool: Special +2
Added effect : Reduce the Dexterity
of those affected.
accuracy:

POWER

Leaf Blade

POWER

Mega Drain

Type:

Type:

accuracy:

accuracy:

Grass
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Lethal. High Critical.

Dexterity

Dexterity

The Pokmon chants to invoke the power of Grass. Its pledge


is heard then the soil trembles and the ground crumbles as
vegetation rises to grapple anyone in the field.

Grass Whistle
Grass
Cool + Contest + Perform
Damage Pool: Added effect : Sound Based. Put the
Target to Sleep.

POWER

The Pokmon uses the sharp leaves on its body to cut through
the foe.

Leaf Storm

Grass
accuracy: Special + Fight + Canalize
Damage Pool: Special + 6
Added effect : Reduce the Users
Special.

accuracy:

Accuracy

The user plays a beautiful and soothing melody that lulls the
target into a peaceful sleep
POWER

Type:

Type:

accuracy:

accuracy:

Heal

Grass
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
Reduce the Foes Accuracy.

POWER

A bush worth of sharp leaves swirls around the foe making it


harder for it to aim attacks properly.

POWER

Magical Leaf

Grass
Special + Survival + Nature
Damage Pool: Added effect : User Heals 1 HP at the
end of every Round. While this move is
active the User cannot flee or switch out
from battle.

The Pokemon roots itself to the ground, absorbing the


nutrients and recovering health.

293

Type:

The Pokemon hits the foe with its flailing arms, some thorns
may get stuck on the target like needles.

The user throws a big seed that explodes on contact with the
foe.

Grass
accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 3
Added effect : Ranged.

POWER

Sleep Powder

Grass
Dexterity + Fight + Canalize
Damage Pool: Added effect : Put the Target to
Sleep.

Accuracy

Grass
Dexterity + Survival + Nature
Damage Pool: Special + 2
Added effect : Never Fail.
accuracy:

The Pokmon showers the battlefield with a raging blizzard of


petals and leaves, anyone close to the user will suffer the
consecuences.
POWER

Grass
Dexterity + Fight + Canalize
Damage Pool: Special + 5
Added effect : Rampage. Targets
Random foe.

???

The Pokmon starts swirling petals around in a true display of


natures power, the petals are guided by the wind to strike the
foe.

Power Whip

The user sends out a floating leaf that will pursuit the target
until it hits.

The user scatters powder around, anyone who comes in


contact with it will fall asleep.

Solar Beam

POWER

Type:

Grass
Dexterity + Fight + Brawl
Damage Pool: Strength + 5
Added effect : -

POWER

Type:

Grass
Dexterity + Fight + Canalize
Damage Pool: Special + 5
Added effect : Charge Move. If there
is a Sunny Weather, you skip this Moves
Charge action. If performed under Rain,
Sandstorm or Hail Weather, this Move
takes two actions to Charge.
accuracy:

The user focuses the sunlight it has absorbed into a


powerful and devastating beam of light.

Spiky Shield

Grass
Vitality + Fight + Brawl
Damage Pool: Added effect : Priority. Shield.
Reduce 3 Damage Dice from the next
attack and deal 2 Damage Dice to the
attacker if it used a physical non-ranged
Move.

POWER

Type:

accuracy:

accuracy:

Accuracy

Accuracy

Heal

accuracy:

POWER

POWER

Type:

accuracy:

Heal

Grass
accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to
Flinch the Foe.

Type:

Type:

Type:

POWER

Type:

Petal Dance

The user plants some seeds on the target, the seeds sprout
and restore the users health by absorbing the foes vital
energy.

accuracy:

Seed Bomb

Accuracy

The user rams the foe and absorbs some of its vital energy
with its horns.

POWER

Grass
Dexterity + Fight + Canalize
Damage Pool: Strength + 3
Added effect : Area Attack.

Type:

POWER

The Pokmon shoots one or more sharp leaves that cut


through all targets as if they were razors.

Accuracy

accuracy:

Grass
Dexterity + Fight + Canalize
Damage Pool: Added effect : At the end of the
Round, Roll 1 Dice of Damage to the foe,
restore 1 HP to the user for every damage
dealt this way. Grass type Pokemon are
immune to this move.

Ingrain

The user absorbs a big amount of vital energry from the


target.

All

accuracy:

Type:

Accuracy

accuracy:

accuracy:

Grass
Dexterity + Fight + Canalize
Damage Pool: Strength + 2
Added effect : Target All Foes in
Range. Ranged. High Critical.

Petal Blizzard

Grass
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : The user restores HP
equal to half the damage dealt, rounded
down.

Type:

Type:

Leech Seed

POWER

POWER

The Pokmon calls upon the healing power of nature to grow a


patch of miraculous grass on its side of the battlefield.

Special

A furious storm of sharp leaves swirls and pierces the target.


The user is left exhausted.

Leaf Tornado

Grass
Special + Survival + Nature
Damage Pool: Added effect : For the next 4 Rounds,
User and Allies on the ground Restore 1
HP at the end of each round. Add 1 Extra
Dice to the Damage Rolls of Grass Type
Moves.

Accuracy

Horn Leech

Razor Leaf

Grass
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : The user restores HP
equal to half the damage dealt, rounded
down.

Needle Arm

Type:

Type:

Grassy Terrain

POWER

POWER

The Pokmon violently lashes the foe with its vines or a part
of its body, acting as a powerful whip.

Priority

The Pokmon covers itself with a thorn filled shell, the foe will
be damaged if it hits directly into it.

294

Spore

POWER

Grass
Dexterity + Fight + Canalize
Damage Pool: Added effect : Put the Target to
Sleep.

POWER

Worry Seed

Bone Rush

Type:

Type:

Type:

accuracy:

accuracy:

accuracy:

POWER

Earth Power

Type:

Ground
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Reduce the foes Sp. Defense.

Ground
Dexterity + Fight + Melee
Damage Pool: Strength + 1
Added effect : Successive Actions.

Grass
Special + Contest + Perform
Damage Pool: Added effect : Until the end of the
Scene, Targets Ability is now Insomnia.

POWER

accuracy:

Accuracy

Sp. Def

1
A powerful somniferous spore that is shot at the target to
make it fall asleep.

Stun Spore

The user plants a seed in its foe. It causes a restless


preocupation that wont let it sleep at night.

POWER

The user quickly strikes the foe with a bone, one blow after
another.

Bonemerang

Type:

Grass
accuracy: Dexterity + Fight + Canalize
Damage Pool: Added effect : Paralyze the Foe.

Ground

Accuracy

Synthesis

POWER

Grass
Vitality + Nature + Survival
Damage Pool: Added effect : Basic Heal. If
performed under Sunny Weather, this
move becomes a Complete Heal.
accuracy:

Type:

accuracy:

accuracy:

Super Effective against:

Electric

Fire

Poison

Rock

Steel

Accuracy

Grass

Ground Types are hardy and lonely creatures. Their


Moves are able to to control the battleground using great
area attacks and field Moves that can keep most enemies
at bay or risk some serious injuries.

The Pokemon uses its slender vines as a whip against the foe.
They are as long as 20 feet.

Type:

Grass
accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 5
Added effect : Recoil.

Bone Club
Ground
Dexterity + Fight + Melee
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
Flinch the Foe.

POWER

Type:

Ground
Dexterity + Fight + Canalize
Damage Pool: Added effect : Ranged. Deal damage
to the Target equal to their remaining HP.
accuracy:

Dexterity

The user stomps and tramples the place, breaking stones,


trees and everything nearby.

Dig

POWER

Type:

Accuracy

Magnitude

POWER

Ground
Dexterity + Fight + Canalize
Damage Pool: Strength + Varies
Added effect : Ranged. Roll 1 Dice to
determine this Moves Power.

The user digs a tunnel on the ground and attacks while coming
out from below.

The user quakes the ground plates. Some plates will move
easier than others.

Drill Run

accuracy:

POWER

Mud Bomb
Type:

Ground
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : High Critical.

The user hits the target with a bone, the smack may leave a
bump on the targets head.

The user tears the ground apart in a monstrous display of


force, if the foe falls through the fissure it might need a rescue
team to get it out.

Type:

Ground
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 3 Chance Dice to
Reduce the Foes Accuracy.
accuracy:

accuracy:

Accuracy

Ground
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Charge Move. While
charging this move, the User will be out of
range. Can be hit by Earthquake,
Magnitude or a similar Move.
accuracy:

Type:

accuracy:

2
The Pokmon recklessly slams the foe with a part of its
rugged body, the user also gets hurt in the process.

Watch your step, Ground Pokmon could be like walking


landmines.

POWER

POWER

Type:

Ground
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Area Attack. Reduce
the Dexterity of those affected.

These powers will slow down most pursuers, trap any


unsuspecting traveler and cut down paths that would
compromise the Pokmons safety.

Grass
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : -

The Pokmon focuses its energy into shaking the ground,


everyone around will be thrown like a rag doll.

Fissure

Type:

Type:

295

POWER

Flying

accuracy:

Wood Hammer

The Pokemon throws a bone to hit the foe. The bone returns
like a boomerang, striking a second time.

Bulldoze

Its Not Very Effective against:

No effect against:

POWER

Ground
Dexterity + Fight + Canalize
Damage Pool: Strength + 4
Added effect : Area Attack. Ranged.

Ground
Dexterity + Fight + Canalize
Damage Pool: Strength + 2
Added effect : Ranged. Double Action.

accuracy:

The Pokmon uses the sunlight as energy to regain its vitality.

Vine Whip

POWER

Bug

Type:

Earthquake

Type:

3
A blow of dust that paralyzes the target on the spot and
cramps its muscles.

POWER

The user sends out a subterranean wave that bursts on the


ground bellow the target. It looks like the earth molds to the
Pokmons will.

Accuracy

1
The user rotates its body imitating a drill and crashes against
the foe. This attack may pierce through walls and floors with
ease and great precision.

POWER

2
Accuracy

2
Accuracy

The Pokmon shoots a ball made of mud that bursts on the


target, some mud may get on its eyes.

296

POWER

Mud Shot

POWER

Sand Tomb

Aurora Beam

Type:

Type:

Type:

accuracy:

accuracy:

Dexterity + Fight + Canalize


Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Reduce foes Strength.

Ground
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Reduce the Foes
Dexterity.

Accuracy

Dexterity

The Pokmon shoots a stream of mud that covers the foe,


obstructing its movement.
POWER

Mud Slap

Ground
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Ranged. Block. Roll 2
Dice of Damage against the foe at the
end of every Round. Lasts 4 Rounds.

Type:

Ground
Dexterity + Fight + Canalize
Damage Pool: Special + 1
Added effect : Reduce the foes
Accuracy.

The Pokmon creates a shifting sand pit around the foe,


leaving it unable to escape.
POWER

The user hurls some mud to the face of the foe, leaving it
unable to see clearly.

Ground
Dexterity + Fight + Canalize
Damage Pool: Added effect : For the next 4 Rounds
Electric Type attacks won't add their
Power to the Damage Pool.

Ice

accuracy:

Super Effective against:

Dragon

POWER

Rototiller
Type:

Ground
Strength + Survival + Nature
Damage Pool: Added effect : Increase the Strength
and Special of all Grass Type
Strength
Pokmon in the battlefield.

Fire

Special

Special

Strength

The Pokmon digs around and moves the soil to make it ideal
for plant growth.

Ground
Dexterity + Fight + Canalize
Damage Pool: Added effect : Reduce the foes
Accuracy.

POWER

Type:

accuracy:

Ground

Ice

Steel

Water

Ice Types are very rarely seen in most cities and towns.
Their bodies have unique abilities that freeze everything
nearby and help them resist harsh environments.
Ice Moves work as powerful and solid single target
attacks, capable of defeating most foes with just a single
strike and a little bit of luck. These powers can freeze
water, the moisture in the air and living beings alike.
Once the enemy is frozen solid, Ice Pokmon might
escape or attack until the opponent faints.
If you feel strong, you should also wonder if you feel
lucky.

Accuracy

The user shoots some sand into the opponent's eyes.

297

Grass

Its Not Very Effective against:

accuracy:

Flying

Well... do you?

Special + Survival + Nature


Added effect : Hail Weather is
activated for the next 4 Rounds.

The Pokemon shoots a beautiful rainbow colored beam that


may leave the foe flabbergasted.

Avalanche
Type:

POWER

Type:

2*

Ice

Type:

Priority

Ice

All
Accuracy

The user sends out a haze that disturbs all the Pokmon
engaged in battle. It may conceal whoever is inside.

POWER

Type:

Ice

accuracy:

Dexterity + Fight + Brawl

Damage Pool: Strength + 1


Added effect : Successive

Type:

Dexterity + Fight + Canalize

Accuracy

POWER

Ice

accuracy:

Dexterity + Fight + Canalize

Damage Pool: Special + 3


Added effect : Roll 1 Chance

Pokemon
Automatic Damage.

Dice to

Freeze the Foe.

The user freezes all moisture in the environment, water type


Pokmon suffer greatly.
POWER

The user shoots a freezing ray that greatly lowers the


temperature of anything it hits.

Ice Fang

Ice

Dexterity + Fight + Canalize


Damage Pool: Special + 2
Added effect : This Move is always a
Critical Hit and it gets the proper bonus for
it.

1*

Ice Beam

Ice

Frost Breath

POWER

The user curls into a snowball, rolling against the foe. The ball
grows bigger as it rolls.

Damage Pool: Special + 3


Added effect : Water type

Type:

all Increased
or Reduced Attributes and Traits on
everyone on the Battlefield.

Actions.
Add 1 Extra Dice to the Damage Roll of
the last Ice Ball hit the user performs. If
the Pokmon used Defense Curl this
Round, add 1 Extra Dice to the Damage
Roll of every hit.

The user swirls a violent gelid wind around the foes. This
blizzard may not last long, but its tremeandously strong.

accuracy:

Special + Fight + Canalize

Ice Ball

Freeze Dry

Damage Pool: Added effect : Remove

POWER

Dexterity + Fight + Canalize


Damage Pool: Special + 5
Added effect : Target All Foes in
Range. Roll 1 Chance Dice to Freeze those
affected. If performed under Hail Weather
Add 3 Extra Dice to Accuracy and ignore
any Increased Evasion the foes may have.

POWER

Ice

accuracy:

accuracy:

Type:

The user summons a hailstorm that will stay on the battlefield


for some time.

Haze

accuracy:

Blizzard

The user covers everything with mud, reducing the


effectiveness of electric attacks made on the field.

Strength

The user builds up a lot of snow around itself, if anything


disturbs the snow, it will fall on the attacker like an avalanche.

Type:

Ice

Damage Pool:

The Pokmon shoots pointy pebbles or thorns around the field


that deal damage to anyone coming from that side.

accuracy:

Dexterity + Fight + Brawl


Damage Pool: Strength + 2
Added effect : Low Priority. If the
If the user received damage from the
target this Round, Add 2 Extra Dice to the
Damage Pool.

POWER

Mud Sport

Type:

Ground
Dexterity + Fight + Canalize
Damage Pool: Added effect : Foe Pokmon that
enters the battlefield will lose 1 HP, this
effect does not stack. Pokemon with the
Levitate ability and Flying Type Pokemon
are immune to this effect.
accuracy:

Accuracy

Ice

Type:

accuracy:

Sand Attack

Accuracy

POWER

Hail

accuracy:

Spikes

POWER

Type:

accuracy:

Ice

Dexterity + Fight + Brawl


Strength + 2
Added effect : Roll 2 Chance Dice to
Flinch the foe. Roll 2 Chance Dice to
Freeze the foe.

accuracy:

Damage Pool:

Accuracy

The user shoots a gelid breath against the target that sends a
chill through the spine. The sudden change of temperature can
bring anyone to its knees.

POWER

2
Accuracy

The user bites the foe and releases a gelid breath through its
mouth.

298

Ice Punch
Type:

POWER

Ice

Type:

Dexterity + Fight + Brawl


Damage Pool: Strength + 3
Added effect : Fist Based. Roll 1
Chance Dice to Freeze the foe.

Type:

POWER

Ice

Type:

Dexterity + Fight + Canalize


Damage Pool: Strength + 2
Added effect : Ranged. Priority.

The user quickly freezes some bits of ice and throws them at
the target.
POWER

Ice

Dexterity + Fight + Brawl


Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
Flinch the Foe.

All

Dexterity + Fight + Canalize


Damage Pool: Special + 2
Added effect : Target all foes in
Range. Roll 1 Chance Dice to Freeze
those affected.

The user sends out a wind current full of snowflakes that


freeze whatever they touch. This powder can easily turn a
room to ice.

Type:

accuracy:

POWER

Ice

Dexterity + Fight + Canalize


Damage Pool: Added effect : Deal damage to the
Target equal to its remaining HP.

Icicle Spear
Type:

The user freezes the foe from the inside out. victims of this
attack will need urgent medical attention.

POWER

Ice

Dexterity + Fight + Canalize


Damage Pool: Strength + 1
Added effect : Ranged. Successive
Actions.

Normal

The user launches a wave of small but pointy icicles towards


the target.

Its Not Very Effective against:

Rock

Icy Wind
Type:

Ice

Dexterity + Fight + Canalize


Damage Pool: Special + 2
Added effect : Target all foes in
Range. Reduce Dexterity of those
affected.

No effect against:

All

accuracy:

Accuracy

Dexterity

A breeze so cold that it chills you to the bone, making it harder


to move.

299

The user bows and courteously lets an ally or foe use their
action first.
POWER

Type:

Normal
Tough + Contest + Perform
Damage Pool: Added effect : Deal Damage equal to
half the total HP of the User. Increase the
Users Strength.
Accuracy:

The Pokmon hurriedly remembers one action performed by a


partner. Some Pokmon can even do what a human does and
assist him with any tasks.
POWER

Type:

Strength

The Pokmon Roars a war cry while hitting its Belly.

POWER

Bestow

Normal
Smart + Contest + Perform
Damage Pool: Varies
Added effect : Choose one Move
known by a random member of your
party. You perform that Move using the
Accuracy roll from Assist.

POWER

Belly Drum

Normal
Cool + Contest + Etiquette
Damage Pool: Added effect : The Target will go first
in the order of Initiative. Lasts for the rest
of this Battle.

The user stores part of its power on a twig or a stick, anyone


who touch the item will receive its might.

Type:

Normal
Cool + Contest + Etiquette
Damage Pool: Added effect : If target is not holding
an Item, the User gives its own.
Accuracy:

ers an item, the target will take it


and keep it to be polite.

Bide

POWER

Normal
Beauty + Contest + Perform
Damage Pool: Added effect : If Successful, Target is
now In Love. This Move fails if target is
from same gender as the User or
genderless.

Normal
Dexterity + Fight + Brawl
Damage Pool: Varies
Added effect : The User will take the
next 2 hits. After those two attacks, you
may use this Move again to retaliate with
Strength + Twice the Damage Received
from those 2 hits.

The user makes use of its good looks and attitude to infatuate
its foe.

The user endures the hit then unleashes an attack even


greater.

Type:

Accuracy:

Accuracy:

Steel

POWER

POWER

Accuracy:

Attract

accuracy:

Accuracy:

The user drops a big icicle over the foe, the impact may leave
the opponent dazed.

Random

Type:

Accuracy

Normal
Willpower
Damage Pool: Added effect : The User returns to its
Pokball. Any Increased Trait on the User
is passed on to the next Pokmon. That
Pokmon is ready to fight on the next
Round. The User cant Increase those
Traits again for the rest of the scene.
Accuracy:

Type:

Assist

accuracy:

Accuracy

Normal
Smart + Survival + Nature
Damage Pool: Accuracy:

After You

Type:

Type:

The user starts pushing its pressure points, releasing the


energy that was stored in its body.

POWER

POWER

Baton Pass

Added effect

Ice

Sheer Cold

POWER

Increase a Random Attribute. If this Move


is used again, the previous Attribute
modifier is removed.

accuracy:

Priority

Type:

All

The user cloaks itself and its allies within a cold mist with
mystic properties. It may conceal whoever is nearby.

Powder Snow

accuracy:

Icicle Crash

Ice

accuracy:

The Pokmon delivers a strike covered in ice. The users hands


can freeze anything they touch.

Accupressure

Special + Fight + Canalize


Damage Pool: Added effect : For the next 4 Rounds,
the User and Allies cannot have their
Attributes or Traits reduced.

accuracy:

Ice Shard

POWER

Mist

Ghost
Normal Types have a great versatility and adaptability.
These Moves are common in all Pokmon and provide
basic attacks, debilitating powers, support for most
situations and some ridiculously powerful Moves that
can bring down any Pokmon no matter their strength or
tactic. Dont underestimate a Normal Move, it may be
the most dangerous of all.

Barrage
Normal
Dexterity + Fight + Canalize
Damage Pool: Strength + 1
Added effect : Ranged. Successive
Actions.

POWER

Type:

Bind

Type:

Accuracy:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Block. Deal 2 dice of
damage at the end of each Round. Lasts
4 Rounds.

POWER

Accuracy:

Accuracy

1
The Pokmon Throws many round objects at the target, one
after the other.

Accuracy

The Pokmon uses its body to bind the foe, restraining and
squeezing it.

300

Block

POWER

Comet Punch

POWER

Conversion 2

POWER

Cut

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : May be used to cut
down trees and clear paths.

Normal
Dexterity + Fight + Brawl
Damage Pool: Added effect : Blocks.

Type:

Accuracy:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Successive Actions.

Normal
Smart + Knowledge + Science
Damage Pool: Added effect : After being dealt
damage, choose a Type resistant to the
Type of that attack. Thats the Type of the
User until it uses this Move again.

The user moves swiftly, blocking the escape routes of the foe.

The user throws a quick series of punches at the foe.

The Pokmon downloads the data of a move that was used


against it. Change the code of the user to a type resistant to
that move.

POWER

Chip Away

Type:

Type:

Accuracy:

POWER

Covet

Type:

Type:

Accuracy:

Body Slam

POWER

Accuracy:

POWER

A slim but precise cut that may slice through anything.

Dizzy Punch

POWER

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
Paralyze the foe.

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : This attack ignores
Defense and Evasion modifiers on the
foe.

Normal
Dexterity + Survival + Stealth
Damage Pool: Strength + 2
Added effect : If the user is not holding
an item, Steal the target's Held Item.

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Roll 2 Chance Dice to
Confuse the foe.

The user charges against the foe using its body to knock it
down, leaving the target stunned.

The user looks for an opening and strikes directly there.

The user approaches with caution, deals a quick strike and


takes the chance to steal the target's item.

A swift punch to the jaw that spins the target and may leave it
quite dizzy and disoriented.

Type:

Accuracy:

Boomburst

POWER

Constrict

Type:

POWER

Copycat

Type:

Type:

Accuracy:

Accuracy: Same

The user creates an explosive sound that deafens everyone in


the battlefield.

The Pokmon uses its body to hold and constrict the foe.
It won't let go easily.

Camouflage

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Blocks. Roll 2 Dice of
Damage against the foe at the end of
each Round. Lasts 4 Rounds.

POWER

Confide

Type:

POWER

Crush Claw

The user mimics the environment, it becomes one with the


surroundings.

The Pokmon tells a secret to the target. The foe loses its
ability to concentrate.

Type:

Normal
Accuracy: Beauty + Contest + Allure
Damage Pool: Added effect : If the target is from the
opposite gender, Reduce its Special.

Type:

Type:

Accuracy:

Accuracy:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect

Special

Conversion

All

POWER

Type:

Normal
Smart + Knowledge + Science
Damage Pool: Added effect : The user changes its
type at random.
Accuracy:

Normal
Special + Fight + Canalize
Damage Pool: Added effect : The Target cannot use
the last move it performed. Lasts 4
Rounds.

POWER

Special

Double Hit

301

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Double Action.

Accuracy:

1
Defense

The user crushes its claws against the foe, it may pierce the
skin of the foe.
POWER

Accuracy

1
The Pokmon uses the classic One-Two to attack the foe.

Double Team

Normal
Dexterity + Fight + Evasion
Damage Pool: Added effect : Increase the Users
Evasion.

POWER

Type:

Type:

Accuracy:

Accuracy:

Defense

The Pokmon downloads the data of a Move to add it to its


code.

POWER

Type:

Accuracy

The Pokmon performs an irresistible flirt, those of the


opposite gender will be unfocused to fight.

The user hits a nerve on the foe, impeding it from performing


its previous action for a short while.

Normal
Vitality + Fight + Brawl
Damage Pool: Added effect : Increase the Users
Defense.

Accuracy:

Reduce the targets Defense. Lethal.

Defense Curl

POWER

Type:

Normal

POWER

Disable

The user will closely watch the movements of the target and
will imitate them to perfection.

Normal
Cool + Contest + Allure
Damage Pool: Added effect : Reduce the foes
Special.

Captivate

POWER

as copied move
Damage Pool: Same as copied move
Added effect: Copies the last move the
foe has performed.

Normal
Smart + Survival + Stealth
Damage Pool: Added effect : The user changes type
to whatever terrain its standing on (i.e.
User stands on rocks in a cave, becomes
rock type). Lasts for the rest of the
scene.
Accuracy:

Accuracy:

Accuracy:

Normal
Dexterity + Fight + Canalize
Damage Pool: Special+ 6
Added effect : Area. Sound Based.

Accuracy:

Type:

Type:

Accuracy:

The user curls like a ball to protect against most threats.

Evasion

The user moves rapidly around the foe, creating illusory copies

302

Double Slap

: Wi

POWER

Endure

Type:

Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Successive Actions.

The user attacks its foe with two or more slaps in the face.

POWER

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 5
Added effect : Recoil.

Type:

Type:

Accuracy:

Accuracy:

POWER

Type:

Accuracy:

The user shouts loudly and the ec


louder every time the echo talks back.

yell

POWER

Type:

Normal
Cool + Contest + Allure
Damage Pool: Added effect : For the duration of this
effect, the target will repeat the exact

Priority

POWER

Normal
Dexterity + Fight + Canalize

Accuracy:

Damage Pool

Ranged.

Accuracy

3
The user throws a big egg with great force against its foe.

POWER

Type:

Normal
Cool + Contest + Perform
Damage Pool: Added effect : Foes will target the
user this turn.

The Pokmon will make an upfront attack, if the user is


suffering the attack will be stronger.

The Pokmon will draw everyones attention. All foes are


taunted to do their worse.

Accuracy:

POWER

Focus Energy

The Pokmon dances with a catchy rhythm. The target starts


dancing too and both connect to a very personal lev
this performance.

The Pokmon feints a strike, then hits for real even if the foe
attempts to protect itself.

POWER

Type:

Normal
Special + Fight + Canalize
Damage Pool: Added effect : All your moves have
High Critical. Lasts for the rest of the
scene.
Accuracy:

Priority

False Swipe

Priority

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Priority. This Move
ignores any Shielding Move.

POWER

The Pokmons energy is raised to make all strikes much more


precise.

Foresight

POWER

Normal
Dexterity + Fight + Canalize
Damage Pool: Strength + 10
Added effect : After the damage is
dealt The user faints

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : The foe will always
keep at least one HP when hit by this
Move.

Normal
Insight + Survival + Alert
Damage Pool: Added effect : Ignore any Increase in
the foe's Evasion. Users Normal and
Fighting Moves can affect Ghost Types
and Ghost Moves can affect Normal
Types.

The user focuses on exploding its body, the explosion deals a


massive wave of damage. A very dangerous move.

The user strikes the foe but lowers the power of the blow at
the last second.

The Pokmon uses its developed senses and mental ability to


foresee the immediate future.

Extreme Speed

3*

Accuracy:

10

The user flails and struggles to survive, the more weakened it


is the stronger this attack will be.

Follow Me

Type:

POWER

1*

Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 (up to + 8)
Added effect : Add 1 Dice to the
Damage Roll for every lost HP the user
has, up to +8.

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3 (or + 6)
Added effect : If User's got a Status
Ailment (paralysis, poison, burn etc.), Add
3 Dice to the Damage Roll of this move.

Feint

Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Priority. Triple the
Pokmon movement speed.

Type:

Accuracy:

Accuracy:

The user claps and cheers at the target to encourage it to


repeat what it just did.

303

POWER

Accuracy:

The target must have had an action


sequence. Lasts 4 Rounds.

POWER

Accuracy:

Type:

Accuracy:

Normal
Cool + Contest + Performance
Damage Pool: Added effect : The targets Ability is
replaced by the Users own Ability.
(i.e. Luvdiscs Swift Swim Ability will
replace Geodudes Sturdy Ability).

Explosion

Priority

Type:

With pure willpower, the user struggles with its foe despite the
pain.

Entrainment

2*

Normal
Dexterity + Fight + Canalize
Damage Pool: Special + 2 (up to + 8)
Added effect: Sound Based. This move
can be used many times in the same Round.
Add 1 Extra Dice to the Damage Pool for every
consecutive action the user performs. Up to 8
dice may be added this way. If the user
performs another action the damage resets.

Added effect:

POWER

Type:

While still preparing for battle, the user will suddenly attack
the foe.

Facade

Roll Damage equal to


the Difference between user's Full HP and
its Current HP (up to 10). User cannot
reduce the target's HP to lower than its
own remaining HP.

Type:

Type:

POWER

Normal
Will

Accuracy:

Egg Bomb

Damage Pool: Added effect :

The user recklessly slams its foe to deal a lot of damage, but

Encore

Priority

The user gets prepared to receive a fatal blow. It resists the


pain despite being seriously hurt.

Endeavor

Flail

Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Priority. Flinch the foe.
This move will only work the First Round the
Pokmon is out in battle. From the second
round on, it will fail automatically.

Damage Pool: Added effect

.
The user cannot be reduced to less
than 1 HP due to the next attack. Status
ailments, recoil or self inflicted damage
will still affect it.

POWER

Type:

Normal
Accuracy: Will

Echoed Voice

Fake Out

Type:

Accuracy

Double Edge

POWER

POWER

Flash

Type:

Type:

Accuracy:

Accuracy:

Priority

The user charges at a blinding speed against the target.

Normal
Special + Fight + Canalize
Damage Pool: Added effect : Reduce 1 Dice to the
foe's Accuracy.

POWER

Frustration

POWER

Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 0 (up to + 5)
Added effect : Add +1 Dice to the
Damage Roll for every missing point of
Happiness on the User.
Accuracy:

Accuracy

The user suddenly emits a blinding light around its body,


dazing its opponent in the process.

A move that relies on how badly a Pokmon has been treated


to make it vicious and uncaring.

304

Fury Attack

POWER

Growth

Normal
Special + Survival + Nature
Damage Pool: Added effect : Increase the User's
Strength and Special.

Heal Bell

Type:

Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Successive Actions.

Accuracy

Normal
Special + Contest + Perform
Damage Pool: -

POWER

Guillotine

Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Successive Actions.

Strength

Special

POWER

Type:

Accuracy:

Accuracy:

Accuracy

Accuracy

The user swiflty uses its claws to strike the foe multiple times.

Giga Impact
Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 6
Added effect : Must Recharge.
Lethal.

POWER

The Pokmon uses the sharpest part of its body to almost


snap the neck of its foe. It is a devastating attack. The foe
must be lucky to get out of it alive.

Harden

Type:

POWER

Normal
Vitality + Survival + Nature
Damage Pool: Added effect : Increase the Users
Defense.

POWER

The user stiffens its body and prepares for any incoming
attack.

Head Charge

Type:

Normal
Accuracy: Tough + Contest + Intimidate
Damage Pool: Added effect : Paralyze the foe.

POWER

Priority

POWER

Hyper Fang

POWER

Normal
Varies
Damage Pool: Varies
Added effect : Plot Device.

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
Flinch.

Every Pokmon has an unknown power that can be released


with surprising results.

The Pokmon bites hardly into the foe with its powerful fangs.

Type:

Accuracy:

Horn Drill

POWER

Hyper Voice

POWER

Type:

Accuracy

Normal
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Target All Foes in
Range. Sound Based.

All

POWER

The Pokmon clashes against the foe using its head as a


boulder.

Headbutt

All
Strength

Either by a menacing attitude or cute demeanor, the foe will be


unsure about attacking the user with full force.

305

The Pokmon let's out an impressive howl, making it appear a


lot more menacing.

The Pokmon assists an ally.


Together they are stronger.

Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Added effect : The target is dealt
damage equal to its remaining HP.

Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 5
Added effect : Recoil.

The Pokmon uses its intimidating glare to paralyze the foe


with sheer terror.

Normal
Tough/Cute + Contest + Perform
Damage Pool: Added effect : Reduce the foes
Strength.

Strength

Accuracy:

Normal
Cool + Contest + Intimidate
Damage Pool: Added effect : Increase the Users
Strength.
Accuracy:

Type:

Type:

Accuracy

Type:

The Pokmon strikes with a brutal force using all its body. The
impact leaves the user somewhat stunned.

Growl

POWER

Type:

Defense

Glare

The Pokmon casts an incredible beam that leaves a giant trail


of destruction behind. The user is left exhausted.

Howl

Accuracy:

Accuracy:

Accuracy

POWER

Type:

Type:

Accuracy:

Normal
Dexterity + Fight + Canalize
Damage Pool: Special + 6
Added effect : Must Recharge. Lethal.
Accuracy:

Normal
Dexterity + Contest + Perform
Damage Pool: Added effect : Target Pokmon gets
2 Extra Dice on its next Skill, Accuracy
and Damage Rolls.

Hidden Power

Accuracy

The Pokmon chimes a magical bell, legend says the soothing


sound has healing properties.

Type:

POWER

Type:

suffering from Status Conditions, they


dont need to be on the battlefield to get
this effect. Sound Based.

Helping Hand

Normal
Dexterity + Fight + Brawl
Damage Pool: Added effect : The target is dealt
damage equal to its remaining HP.

Accuracy:

All

Added effect

The Pokmon expands its body, it grows bigger and stronger.

The Pokmon goes at it with everything its got in a rather


disordered way.

Hyper Beam

Accuracy:

POWER

Type:

Accuracy:

Accuracy:

Fury Swipes

POWER

POWER

The user stabs the target with a horn used like a drill, the foe
is often left in a critical condition. A move to be wary of.

Horn Attack

POWER

The user emits a horrible echoing sound that could burst the
ears.

Last Resort

POWER

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
Flinch. May call Random Encounters when
hitting trees.

Type:

Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : -

Type:

The user strikes the foe with its hard head. Perfect for taking
down fruits from trees or shake Pokmon out of their nests on
treetops.

The Pokmon attacks the foe with its horns, this strike is very
painful.

When everything else fails, the Pokmon gives everything in a


last resort attack.

Type:

Accuracy:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 6
Added effect : It can be used only
after the Pokmon has performed all its
known moves at least once during the
battle.
Accuracy:

306

Leer

POWER

Mean Look

Type:

Normal
Tough + Contest + Intimidate
Damage Pool: Added effect : All Foes in Range.
Reduce the Defense of those affected.

All

Accuracy:

POWER

Mimic

Type:

Normal
Smart + Contest + Perform
Damage Pool: Added effect : Copies the last move
the target used until the end of the scene,
That move replaces Mimic.

The Pokmon gives a menacing look that freezes the foe on


the spot with intense fear.

Making use of its acting talents, the Pokmon imitates what


the target just did.

POWER

Mega Kick

Mind Reader

Type:

Normal
Insight + Survival + Alert
Damage Pool: Added effect : The next attack the
user performs has 2 automatic
unremovable successes on its
Accuracy Roll.

Type:

Accuracy:

Accuracy:

The Pokmons eyes zoom at a moving target to ensure that


the next attack will be dealt with precision.

The Pokmon throws a mega powered kick to the foes face.

Lovely Kiss
Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 5
Added effect : -

Accuracy

POWER

Mega Punch

Normal

POWER

Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : -

Damage Pool: Added effect

POWER

Type:

Accuracy:

Accuracy:

Normal
Tough + Contest + Intimidate
Damage Pool: Added effect : Reduce the foe's
Strength and Special.

Normal
Insight + Fight + Canalize
Damage Pool: Added effect : This Pokmon gets 2
automatic successes on the next
Accuracy Roll or Evasion Roll against
the target.

The user reads the foe's mind. It knows exactly what to do


next.
POWER

Lucky Chant

POWER

Metronome

All

Type:

Normal
Special + Contest + Perform
Damage Pool: Added effect : User and Allies can
ignore two 1s in all their rolls. If an
opponent would land a critical hit, it
doesn't. Good things happen at
storytellers discretion.
Accuracy:

The user chants an incantation to the skies, the beautiful


performance grants this Pokmon and its allies divine
protection.

Me First
Normal
Dexterity + Contest + Perform
Damage Pool: Same as copied move +1
Added effect : Priority. The User
copies and uses the Move the target was
intending to use. It must be a damaging
Move.

POWER

Type:

Normal
Dexterity + Fight + Canalize
Damage Pool: Special (+ 1 up to +6)
Added effect : Roll a dice to
determine this move's power.

POWER

Milk Drink

Evasion

Normal
Vitality + Survival + Nature
Damage Pool: Added effect : Basic Heal.
Accuracy:

Priority

The user anticipates the next attack so it can hit the target
with an astounding speed.

POWER

The Pokmon drinks a glass of its own milk, the rich taste and
nutrients revitalize it.

POWER

The Pokmon uses its keen smell to detect the foe.

Pain Split

POWER

Normal
Will

Accuracy:

Damage Pool: Added effect : For

the rest of the


scene, pool together the Pain Penalizations
on the User and the Target, then divide
them evenly between the two. If the result
is an odd number, the foe will get the bigger
Pain Penalization. HP remains the same.

The sun shines brightly on the Pokmon and makes it feel


rejuvenated like early in the morning.

Natural Gift

Normal
Insight + Survival + Alert
Damage Pool: Added effect : Ignore any Increase in
the foe's Evasion. Users Normal and
Fighting Moves can affect Ghost Types
and Ghost Moves can affect Normal
Types. Add all successful dice to any
Rolls to track the target.

Type:

Normal
Vitality + Survival + Nature
Damage Pool: Added effect : Basic Heal. This Move
only heals half the normal HP during the
night, indoors or underground. Becomes a
Complete Heal during Sunny Weather.

Type:

Accuracy:

The Pokmon compacts its body, appearing smaller than its


normal size.

Accuracy:

POWER

Special

Accuracy:

Morning Sun

Strength

Type:

Normal
Special + Fight + Canalize
Damage Pool: Added effect : Increase the Users
Evasion.

Type:

Accuracy:

The Pokmon waves its hands with rhythm. The energy


around follows the cadence and manifests with an impressive
attack.

Type:

307

The Pokmon throws a mega potent hook towards the foe's


face.

The Pokmon makes a roar that commands respect and


authority over anyone listening.

Odor Sleuth

2
The Pokmon approaches the foe with a kiss. Its ugly face and
awful smooch make the poor creature faint in terror.

POWER

Accuracy:

Accuracy

The Pokmons makes use of the terrain and asks the nature
for aid in battle.

Noble Roar

Type:

Accuracy:

Accuracy

Normal
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : The type of this move
is determined by the environment. See
Nature Pow

Type:

Minimize

Accuracy:

Accuracy:

POWER

POWER

Type:

Type:

Lock-On

Nature Power

Normal
Tough + Contest + Intimidate
Damage Pool: Added effect : Blocks.
Accuracy:

Defense

A vicious glare that will make any opponent doubt its own
strength in battle.

POWER

POWER

Type:

Normal
Dexterity + Fight + Canalize
Damage Pool: Strength + 3
Added effect : User loses its held
berry. Ranged. See Natural Gift on
p.331 for more info.

The user shares its pain with the foe. After a short while it
becomes excruciating for the target.

Pay Day

POWER

Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Everytime this Move is
used to deal damage, a quantity of money
equal to the Users Level will come into its
trainers possesion after the battle. The
money might be scattered or be part of a
battle reward.

Accuracy :

Accuracy:

The user throws its berry at the foe, the results can be quite
surprising.

This move grants good fortune, making it more likely to get


more money after each battle.

308

Perish Song

POWER

Quick Attack

Type:

Type:

Accuracy:

Normal
Beauty + Contest + Perform
Damage Pool: -

Accuracy:

Added effect

POWER

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : -

POWER

The user approaches its foe and gives it a lovely present that
may be nice or may be a prank.

POWER

Normal
Insight + Fight + Canallize
Damage Pool: Added effect : Copy the Target'
Modifiers and keep them until the end of
the scene.
Accuracy:

The Pokmon mentalizes itself stronger than anyone.


They feel good. They can win. They. Can. Do. This.

The Pokmon appears to change its own physiology. This


effect changes the Type of the user to match another
Pokmon in sight.

Refresh

POWER

The Pokmon spins swiflty to strike the foe, anything near will
be scattered around.

The Pokmon takes a few seconds to cool down and get back
in the game.

Razor Wind

Retaliate

Normal
Dexterity + Fight + Brawl
Damage Pool: Special + 3
Added effect : High Critical. All Foes
in Range. Charge.

All

A sharp wind current is unleashed against anyone standing


against this Pokmon.

Recover

POWER

Type:

Normal
Special + Fight + Canalize
Damage Pool: Added effect : Basic Heal. May cure
Lethal Damage.
Accuracy:

The Pokmon concentrates on restoring its own cells faster


than anything imaginable.

POWER

Accuracy

The user climbs on top of the foe. This may be confusing for
some Pokmon.

Round

POWER

2*

Normal
Dexterity + Contest + Perform
Damage Pool: Special + 2 (up to +5)
Added effect : If the User and an Ally
are able to use Round, both may choose
to do it at the same time. Both Pokmon
add 3 Dice to the Damage Roll.

POWER

3*

Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3 (up to +6)
Added effect : If an ally fainted during
this or the last Round, add 3 Dice to the
Damage Roll of this Move.

The user attacks the foe with a song, if a teammate joins the
song the attack will be stronger.

Safeguard

POWER

Type:

Normal
Special + Fight + Canalize
Damage Pool: Added effect : For the next 4 Rounds,
the User and its Allies won't be affected
by Status Ailments (BURN, POISON,
SLEEP, CONFUSE). Lasts 4 Rounds. Prior
Status ailments remain.

Accuracy:

All

Accuracy:

A powerful attack. It will be even stronger if the user just


suffered a great loss.

Return

Accuracy:

Accuracy:

POWER

Priority

Type:

Type:

Type:

309

Strength

Normal
Vitality + Fight + Canalize
Damage Pool: Added effect : The user cures itself from
Poison, Burn or Paralysis.

Accuracy:

POWER

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Roll 2 Chance Dice to
Confuse the foe. Outside of battle, it may
be used to climb with ease.

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : If there are Spikes,
Leech Seed or Stealth Rocks on the field,
eliminate them from the battle field.

Type:

Psych Up

Rock Climb
Accuracy:

Accuracy:

The user creates an energy shield to deflect a blow.


Some Pokmon may even perform an amazing parry to block
the incoming attack.

POWER

Normal
Special + Survival + Stealth
Damage Pool: Added effect : The Pokmon is now

A mighty roar that scares the foe.

Type:

Type:

Priority

etc.) An Item may not be recycled more


than 5 times.

Type:

POWER

POWER

Normal
Tough + Contest + Intimidate
Damage Pool: Added effect : Low Priority. In the wild
the battle ends, in an official fight, the
Pokmon switches out, if its the last or
only Pokmon the move fails.

Accuracy:

Accuracy:

Accuracy

Type:

Accuracy:

Accuracy:

Type:

Normal
Cute + Contest + Allure
Damage Pool: Added effect : Roll dice with a 50-50
chance of dealing 2 set damage to the
target or recovering 2 HP to the target.
Accuracy:

Type:

Accuracy:

Reflect Type

Roar

Type:

Rapid Spin

Type:

Normal
Dexterity + Fight + Canalize
Damage Pool: Added effect : Priority. Shield.
Reduce 3 Dice from the foes Damage
Pool. Negate effects of Support Moves
that target the user. Reduce to zero
the set damage from a move the user
would take.

POWER

The user gets angry and throws a tantrum at the foe. If the
attacker keeps on fighting, it will make the user rage even
harder.

A decent hit to smash the foes.

One Pokmon's trash is another one's treasure.

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : If the Pokmon
receives damage after using this move,
Increase the Users Strength +1.

Type:

Accuracy:

Protect

Priority

An attack as fast as lightning.

Rage

POWER

Normal
Vitality + Survival + Nature
Damage Pool: Added effect : The Pokmon reuses

A song of mourning and despair that resonates on the minds


of anyone who listens. Makes you feel like you are on your
death bed.

Present

Recycle

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Priority. Double the
Pokmons movement speed.

Pokmon who heard the song is not


removed from battle, it will receive its
remaining HP as damage.

Pound

POWER

POWER

1*

The Pokmon creates an energy shield that protects everyone


from harm.

Scary Face

POWER

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 0 (up to +5)
Added effect : Add 1 Dice to the
Damage Roll for every point of Happiness
on the User.

Normal
Tough + Contest + Intimidate
Damage Pool: Added effect : Reduce the foes
Dexterity.

If the Pokmon is treated with care and love, it will return that
affection by giving all its got in battle.

By making a frightening face, the Pokmon makes others


think twice about coming near.

Type:

Accuracy:

Type:

Accuracy:

Dexterity

310

Scratch

POWER

Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : -

Type:

Normal
Strength + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Increase the Users
Strength, Special, Dexterity. Reduce the
Users Defense and Special Defense.

Accuracy:

Accuracy:

POWER

Simple Beam

Normal
Tough + Fight + Canalize
Damage Pool: Added effect : Reduce the foes
Defense.

Slack Off

Sp. Def

Strength Dexterity

Type:

Accuracy:

Defense

POWER

Type:

Type:

Accuracy:

Accuracy:

Secret Power

POWER

Special

Accuracy

The Pokmon gets lazy and loafs around instead of fighting.


This makes up for a short rest.

POWER

Slam

POWER

Type:

Accuracy:

Accuracy:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : -

Accuracy

3
The Pokmon sends a small psychic wave to its target, giving
it a simpler point of view about the world.

Normal
Cute + Contest + Perform
Damage Pool: Added effect : Inflict Sleep on the
target.

POWER

Type:

This move absorbs the energy around the user. It may unleash
that power in unexpected ways.

With a charming song, the user lulls its foe to sleep.

POWER

Sketch

Normal
Special + Fight + Brawl
Damage Pool: Strength + 8
Added effect : After performing this
move, the user receives damage equal to
its remaining HP.

Normal
Dexterity + Fight + Brawl
Damage Pool: Added effect : Increase the Users
Strength.

POWER

Strength

The user cuts down the rough edges of its body to make it as
sharp as a razor.

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : High Critical.

Type:

Accuracy:

Accuracy:

Normal
Special + Survival + Nature
Damage Pool: Added effect : Basic Heal.

Using parts of its body as a blade the Pokmon pierces and


tears the foe with a vicious force.

The user boils a freshly layed egg and restores Health with the
energy stored within.

POWER

Sonic Boom

3*

POWER

The Pokmon draws its foe performing a move, it learns how


to perform that move in the process.

The Pokmon throws some volatile salts onto the foe's face, a
paralyzed Pokmon will get a strong smell.

The Pokmon attacks with a small destructive shock that can


go through armor, thick hide or walls to deal some damage.

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 5
Added effect : Increase the Users
Defense harge.

Type:

Type:

Accuracy:

Accuracy:

POWER

Sleep Talk

Type:

Accuracy:

Accuracy:

POWER

Type:

Smelling Salts

Type:

Type:

311

POWER

After falling asleep the user lets out a powerful snore,


disrupting any focus the foe had.

Normal
Dexterity + Fight + Canalize
Damage Pool: Added effect : This moves always
inflicts 1 damage.

Skull Bash

Normal
Strength + Fight + Canalize
Damage Pool: Special + 2
Added effect : This move can only be
used if the user is asleep.
Roll 3 Chance Dice to Flinche the foe.

Soft Boiled

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3 (up to +5)
Added effect : If the target is
Paralyzed, add 2 Dice to the Damage Roll,
cure target's Paralysis afterwards.

Type:

Accuracy:

Sharpen

Accuracy

POWER

POWER

Normal
Dexterity + Contest + Perform
Damage Pool: Added effect : Permanently copies a
move the target used. Once Copied
Sketch disappears.

Type:

Accuracy:

The Pokmon makes use of its ability to blow up parts of its


own body in an impressive display of power.

The user slams the foe with its tail, vines, etc. to deal a decent
amount of damage.

Slash

Accuracy:

Self Destruct

Snore

Type:

Normal
Insight + Fight + Canalize
Damage Pool: Added effect : Target Pokmon ability
is now Simple.

Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Inflicts abnormal
effects. See Secret Power P. 331 for more
info.

The user covers its foe with a cloud of smoke.


Some Pokmon hide inside this screen while others use it as
cover to escape.

Type:

Accuracy:

Added effect

Accuracy:

Sing

POWER

Normal
Special + Fight + Canalize
Damage Pool: -

The user disrupts the fighting stance of its foe by sending a


sharp sound to the foes ears.

Smokescreen

Normal
Missing Vitality Points
Damage Pool: Added effect : Basic Heal.

Defense

By breaking its own shell, the user sacrifices defense in


exchange of being free to fight with all its power.

The Pokmon uses its sharp claws to scratch the enemy.

Screech

POWER

Shell Smash

Normal
Varies
Damage Pool: Varies
Added effect : While this Pokmon is
asleep, it may use one of its Moves at
random.
Accuracy:

Defense

The Pokmon withdraws to its shell then charges against the


foe.

Damage

POWER

Spike Cannon

???

After falling asleep, the Pokmon is still dreaming about the


fight.

POWER

Type:

Normal
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 1
Added effect : Ranged. Successive
Actions.

The Pokmon shoots a wave of pointy projectiles at the foe.

312

Spit Up

POWER

Struggle

Type:

POWER

Swallow

POWER

Tail Slap

Normal
Dexterity + Fight + Canalize
Damage Pool: Special + 4
Added effect : Must have used the
move Stockpile prior to this move,
otherwise it will fail. Lose all Stockpile
modifiers.

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Recoil. This move does
not have a type. By having this move the
Pokmon will not faint after depleting its
Will. Struggle is the only move that can be
used after that.

Normal
Vitality + Survival + Nature
Damage Pool: Added effect : Must have used the
move Stockpile prior to this Move,
otherwise it will fail. User restores 2
Health points. Loses the effects of
stockpile. The Pokmon must rest an hour
before using Swallow again.

After storing power, the Pokmon spits that energy at the foe.
The user returns to its original size.

Even against all the odds the Pokmon will remain fighting
until its last breath.

The Pokmon swallows the energy she was storing to restore


some damage, it recovers its normal size afterwards.

Type:

Accuracy:

Splash

POWER

Substitute

Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Added effect : -

The user just flops splashing some water, this has no effect at
all...

Normal
Special + Fight + Canalize
Damage Pool: Added effect : Increase the Users
Defense and Sp. Defense.

POWER

POWER

Sweet Scent

Accuracy:

Sp. Def

Type:

Type:

Accuracy:

Accuracy:

Defense

POWER

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to
Flinch the foe.

POWER

Swift

Type:

Accuracy:

Normal
Dexterity + Fight + Brawl
Damage Pool: Added effect : Damage Roll is Half of
the Foe's remaining HP (up to 10)

Accuracy:

Supersonic
Accuracy:

POWER

All
Evasion

POWER

All

The Pokmon strains its muscles to go beyond their own


limits.

313

Normal
Tough + Contest + Intimidate
Damage Pool: Added effect : Increase the foes
Strength. Inflicts Confusion.

Normal
Cute + Contest + Perform
Damage Pool: Added effect : Reduce the foes
Defense.

All

Accuracy:

Defense

The Pokmon moves its tail in such a cute way that the foe
will easily let its guard down.

POWER

POWER

Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Recoil.

Accuracy:

Accuracy

2
The user shoots a star shaped light beam that hits the target
at blinding speed.

Swords Dance

POWER

Normal
Dexterity + Contest + Perform
Damage Pool: Added effect : Increase the Users
Strength.

The Pokmon recklessly grapples the foe to smash it on the


ground.

Teeter Dance

Type:

The Pokmon emits a series of ultrasonic waves that make


the foe dizzy and disoriented.

Swagger

POWER

Type:

Take Down

POWER

Type:

Normal
Insight + Contest + Perform
Damage Pool: Added effect : Area. Inflicts Confusion.

Accuracy:

Strength

The Pokmon slaps the foe's face with its strong tail.

Tail Whip

Accuracy:

Accuracy

Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Outside of battle, using
this move allows the Pokmon to lift
double the normal w

Accuracy

Normal
Tough + Fight + Canalize
Damage Pool: Added effect : Confuse the foe.

Type:

POWER

Normal
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Never Fail.

The Pokmon jumps at the foe to crush it with an awful bite.

Type:

POWER

Accuracy

Accuracy:

Strength

Sp. Def

The Pokmon releases an aroma that its enemies will love.

Type:

Type:

The Pokmon steps and stomps the foe, the weight may leave
the target squashed on the floor.

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Successive Actions.
Accuracy:

The Pokmon swells up by storing power with its mouth, this


makes the user a little more resistant to damage.

Defense

Type:

Heal

Normal
Special + Survival + Nature
Damage Pool: Added effect : Reduce the foes
Evasion. Attracts wild Pokmon.

The Pokmon dissapears in a poof of smoke. When the smoke


vanishes, an object identical to the user remains in its place to
shield it from harm. It looks amazingly real.

Super Fang

Type:

Stomp

Accuracy:

Normal
Dexterity + Survival + Stealth
Damage Pool: Added effect :
put a decoy with 2 HP with the same
Defenses as the user. If the decoy's HP is
depleted, it disappears and the user comes
back into the fight. Decoy can only be
affected by damaging moves.

Accuracy:

Stockpile

Type:

Accuracy:

POWER

The Pokmon makes a dance that raises its battle spirit.

Tackle

Type:

Type:

Accuracy:

Accuracy:

POWER

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : -

The user starts dancing around with woobly movements.


Friends and foes will get dizzy by trying to follow it.

Thrash
Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 5

Accuracy:

POWER

???

Added effect

Strength

The Pokmon enrages the foe with its arrogant demeanor,


making it lose focus in battle.

A basic attack that consist on charging at an enemy.

The Pokmon rampages and starts to attack and destroy


everything on its path.

314

Tickle

POWER

Vice Grip

POWER

Type:

Type:

Type:

Accuracy:

Accuracy:

Accuracy:

Normal
Cute + Fight + Brawl
Damage Pool: Added effect : Reduce the foes
Strength and Defense.

Defense Strength

The Pokmon tickles the foe. The laughter really disturbs the
foe's fighting stance.

Transform
Type:

POWER

The Pokmon traps the foe with its pincers or jaws and applies
pressure that will leave a nasty bruise.

Weather Ball

Normal
Will

POWER

2*

Type:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength +5 (down to +1)
Added effect : Remove 1 Dice from
the Damage Roll for every missing HP of
the Target, leaving a minimun of +1.

Type:

accuracy:

POWER

Type:

The user shoots three beams. Each one is charged with a


different kind of energy.

The Pokmon creates a powerful wind current that swirls the


enemy around and sends it flying away.

Trump Card

Added effect

The Pokmon makes a wish with all its might and somehow it
becomes true.

Type:

Normal
Strength + Fight + Canalize
Damage Pool: Special + 3
Added effect : For the rest of the
Round, no Pokmon can fall asleep. If a
Pokmon was asleep it wakes up.
Accuracy:

Poison

At the beginning of its


next Round, this Move may become a
Basic Heal. Some wishes may be
granted.

Work Up
???

The Pokmon shouts and screams and squeaks so hard the


noise really hurts the ears. Nodbody could get a full night of
sleep with all that ruckus.

315

Normal
Will

Added effect :

POWER

A liquid acid substance seeps through this Pokmons body


turning it into a liquid-like state. The acid deters foes from
touching this Pokmon at full force.

Accuracy:

POWER

Acid Armor
Type:

accuracy:

Defense

POWER

Type:

The more exhausted the user is, the stronger this attack will
become. When the Pokmon is at the last of its strength this
move can be devastating.

Uproar

The Pokmon showers its foes with a corrosive acid, the


burning sensation ma

Acid Spray

Type:

Damage Pool:

Sp. Def

The user lets out an infectious yawn that will make anyone
drowzy enough to fall asleep pretty soon.

Normal
Dexterity + Fight + Canalize
Damage Pool: Special + 2 (+3 or +8)
Added effect : If User's Will is half
spent add 1 Dice to the Damage Roll, if the
User's Will is depleted add +8 to the
Damage Pool.
Accuracy:

All

Poison
Special + Survival + Nature
Damage Pool: Added effect : Increase the Users
Defense.

POWER

Wish

Type:

Priority

Normal
Special + Fight + Canalize
Damage Pool: Added effect : If the target is not
removed from battle by the start of its next
Round, it will fall asleep.
Accuracy:

the battle ends. In an official fight, the


Pokmon switches out. If its the las or
only Pokmon the move fails.

2*

Type:

Normal
Dexterity + Fight + Canalize
Damage Pool: Accuracy:

POWER

POWER

Yawn

POWER

Poison
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Target all foes in
Range. Roll 1 Chance Dice to Reduce
Sp. Defense to those affected.

The Pokmon literally squeezes the life out of its target, as life
is fading, squeezing will be harder.

Normal
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 2 Chance Dice to
Paralyze the foe. Roll 2 Chance Dice to
Burn the foe. Roll 2 Chance Dice to Freeze
the Foe.
Accuracy:

Acid

Type:

Whirlwind

POWER

If you plan to go on adventures, dont leave home


without Antidotes. You may beat these Pokmon, but you
will not beat their Poison.

Accuracy:

The user creates a ball of energy that will use the climate
around it to grow in size and power.

POWER

The Pokmon traps its foe with its body or vines, causing
some damage.

Some of them are able to repel Pokmon, poison rivers


or destroy an environment in a matter of days. Their
powers corrode inorganic material as easily as living
tissue.

Accuracy:

The user modifies its own DNA structure to become an


identical clone of any Pokmon or object it can see.

Tri Attack

people can find Pokmon Centers in the middle of the


woods or far away from the roads.

Type:

user transforms
into a copy of its target with same Ability,
Atributes, Trait Modifiers and Moves.
Being inside a Pokball breaks the
Transformation.

Damage Pool: Added effect : The

Accuracy

Wring Out

Normal
Dexterity + Fight + Canalize
Damage Pool: Special + 2 (or +4)
Added effect : If the battlefield is
under a Weather, add +2 to the Damage
Roll and change the Type of this Move
accordingly: Sun-Fire, Rain-Water, Hail-Ice,
Sandstorm-Rock.

Accuracy:

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Blocks. Roll 2 Dice of
Damage against the foe at the end of
each Round. Lasts 4 Rounds.

Normal
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : -

POWER

Wrap

Normal
Strength + Survival + Athletic
Damage Pool: Added effect : Increase the Users
Strength and Special.

Its Not Very Effective against:

Type:

Ghost

Accuracy:

Strength

Special

The Pokmon excercises with vigor to be physically and


mentally prepared for battle.

Grass

POWER

Special

The user spits a corrosive substance, the burning


sensation doesnt allow it to focus on attacking.

Super Effective against:

Fairy

Poison
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Reduce the foes
Special.
accuracy:

Ground Poison

Rock

No effect against:

Belch
Poison
Dexterity + Fight + Canalize
Damage Pool: Special + 5
Added effect : The user must eat
something before using this Move.

POWER

Type:

accuracy:

Accuracy

Steel
Poison Types specialize in contamination and inflicting
illness with most attacks. These Pokmon are extremely
dangerous in the wild and are the main reason why

The user lets out a horrible belch on the target. The air
contains toxins that deal a terrible damage.

316

Clear Smog

POWER

Poison Fang

Type:

POWER

Poison Tail

Poison
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Roll 5 Chance Dice to
Badly Poison the Foe.

The user sucks all gases to clear away all impurities. The target
is left feeling hurt, but light headed.

The Pokmon bites the foe and injects its poison directly
through its fangs. After that it just waits for the poison to
slowly take care of its foe.

Coil
Type:

Poison
Tough + Contest + Intimidate
Damage Pool: Added effect : Increase the Users
Strength, Defense and Accuracy.
accuracy:

Type:

accuracy:

POWER

Poison Gas

Accuracy

POWER

Accuracy

The Pokmon releases a big cloud of toxic gas, anyone who


takes a breath, will start coughing violently. They should seek
a doctor immediately.

Poison Jab

POWER

accuracy:

Poison
Dexterity + Fight + Canalize
Damage Pool: Added effect : Badly Poison the Foe.

Accuracy

POWER

POWER

Poison Powder

Type:

Type:

accuracy:

Type:

accuracy:

Poison
Dexterity + Fight + Canalize
Damage Pool: Added effect : Foe Pokmon that
enter the battlefield become Poisoned.
Roll 1 Chance Dice for the Poison to
become Badly Poison instead.

The foe is covered with a disgusting sludge, the fumes and


toxins on it can make anyone feel sick.

The user lays a trap of scattered poison spikes that attach to


the opponent's feet leaving them with a bad case of fever.

Sludge Bomb

POWER

Poison
Special + Fight + Canalize
Damage Pool: Added effect : Target all Foes in
Range. If an affected foe is poisoned or
becomes poisoned in the same Round
you used this Move, Reduce its Strength,
Special and Dexterity.
accuracy:

The user hurls a ball of toxic sludge that explodes on contact


and covers the target.

Sludge Wave

Venom Drench
Type:

POWER

POWER

Strength

All

Special

Dexterity

Foes are drenched in an odd poisonous liquid that targets their


weakened immune systems.
POWER

Venoshock

2*

Poison
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Area Attack. Roll 1
Chance Dice to Poison those affected.

Type:

Poison
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : If the Foe is already
poisoned, add 2 Extra Dice to the Damage

The Pokmon creates a large wave of watery ooze that soaks


everything around. The smell is really unpleasant.

The Pokmon shoots a special kind of toxin that reacts


violently if the foe is already weakened with poison.

accuracy:

accuracy:

Accuracy

POWER

Poison
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 3 Chance Dice to
Poison the Foe.

Type:

Poison
Dexterity + Fight + Canalize
Damage Pool: Added effect : Poison the Foe.

Toxic Spikes

accuracy:

Poison
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 3 Chance Dice to
Poison the Foe.

POWER

With a disgusting diet and training, the user learns how to turn
its fluids into a deadly toxin.

Type:

accuracy:

The Pokmon stabs its foe with a sting or tentacle drenched


with venom.

accuracy:

Poison
Special + Fight + Canalize
Damage Pool: Added effect : Until the end of the
Scene, eliminate any effect the foes
Ability would do.

The tail of this Pokmon is sharp like a blade, it attacks with


slashing movements and may release some poison through it.

Type:

accuracy:

The Pokmon drenches poison into its pincers to slash


the enemy in a brutal way.

The user spits some of its own gastric juices, the


acid prevents the foe from using its special abilities.

POWER

The user scatters a small cloud of venomous dust that


immediately causes coughing and fever.

Poison Sting

POWER

Type:

Type:

Poison
Dexterity + Fight + Canalize
Damage Pool: Strength + 1
Added effect : Ranged. Roll 3 Chance
Dice to Poison the Target.
accuracy:

accuracy:

Accuracy

The Pokmon shoots a stream of corrosive sludge made with


the most toxic substances it can produce. Just inhaling the
scent can make you feel very sick.

Smog
Poison
Dexterity + Fight + Canalize
Damage Pool: Special + 1
Added effect : Roll 4 Chance Dice to
Poison the Foe.

POWER

Type:

accuracy:

Accuracy

317

Type:

Poison
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
Poison the Foe.

Poison
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : High Critical. Roll 1
Chance Dice to Poison the foe.
accuracy:

Poison
Dexterity + Fight + Canalize
Damage Pool: Strength + 5
Added effect : Ranged. Roll 3 Chance
Dice to Poison the Foe.

All

Type:

Type:

Gunk Shot

Type:

accuracy:

Sludge

accuracy:

Defense

Poison
Dexterity + Fight + Canalize
Damage Pool: Added effect : Target all foes in
Range. Poison those affected.

POWER

Type:

Strength

The Pokmon curls up its body. In a calm but menacing


position it prepares to deliver its strike.

Gastro Acid

POWER

Toxic

Cross Poison

Poison
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : High Critical. Roll 1
Chance Dice to Poison the Foe.

Poison
Special + Fight + Canalize
Damage Pool: Special + 2
Added effect : Never Fail. Reset all
Increased or Reduced Attributes and
Traits of the foe.
accuracy:

POWER

The user shoots a small sting that injects venom into the foe.

The target is attacked with a discharge of filthy gases.

Poison-Type moves will have


repercutions besides Poison and
Badly Poison.
Trainers and Pokmon getting
sick because of them is pretty
common.

318

POWER

Amnesia

Psychic

Poison

As a fine example of mind over matter, the user temporarily


empties its mind to make it more resilient.

Steel

The Pokmon employs its psychic power to make the


opponent feel like its got your frailty and make the user feel
like it got the targets resilience.

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : Increase the Users
Defense.

accuracy:

Psychic Types are smart creatures. Some rare species


may even posses a humanlike intelligence. Despite that,
these Pokmon are among the least understood of all.
They shape the world around us with just their minds,
they can control matter, energy and the thoughts of the
living with fearsome powers.
Luckily, most of them are good tempered and peaceful.
However, due to their powerful minds, they rarely obey
orders from humans.
Psychic Moves gaze into the future, strike with psychic
waves, confuse the foes, control the actions of those
who antagonize them and trick the weak.
Better not mess with what you cant understand.
POWER

Type:

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : User switches back.
Choose another Pokmon to take its
place. It will be ready to fight on the next
Round.
accuracy:

The user teleports, switching its place with someone.

POWER

Type:

Psychic
accuracy: Dexterity + Survival + Athletic
Damage Pool: Added effect : Increase the Users
Dexterity.

319

Type:

Type:

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : No one can regain any
lost HP.
accuracy:

The user attacks with an odd, almost invisible power.

The user forces everyones wounds to stay open by using its


immense psychic power.

POWER

+ Fight + Canalize

Damage Pool: Added effect : Increase

Sp. Def

Special

The user quietly calms its spirit to strengthen its mind and
body.
POWER

Psychic
Special + Fight + Canalize
Damage Pool :
Added effect : The User faints. One
Ally is completely healed from all damage
and status ailments.

The Pokmon foresees something terrible happening to the


target. It may see images from its own future without any
risk.

The power of ultimate love and sacrifice. The user wishes to


completely heal all injuries, diseases and ailments to save
someones life at the cost of ones own health.

Gravity

POWER

Type:

accuracy:

accuracy:

the Users

Special and Sp. Defense.

Healing Wish

Psychic
Dexterity + Fight + Canalize
Damage Pool: Special + 5
Added effect : Strikes at the end of
the next Round. It bypasses any Shield
Move and cover. If the target retires or
switches out from battle, the damage
will be dealt to the next opponent or to
one of its allies.

Type:

Psychic

accuracy: Insight

POWER

Heart Stamp

POWER

Type:

Psychic
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Confuse the foe.

Type:

accuracy:

accuracy:

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : Flying and Levitating
Pokmon can be hit by Ground Type
Moves.

Psychic
Insight + Contest + Allure
Damage Pool: Strength +2
Added effect : Roll 3 Chance Dice to
Flinch the foe.

The targets mind is hit by a weak psychic force that leaves


them wondering if they were hit by an invisible enemy.
Sometimes the foe is left seeing things that arent really there.

The gravity is intensified, bringing everyone to their knees.


Flying Pokmon are slammed to the ground.

This move controls the emotions of the target, making it feel


loved and safe. The user may strike immediately.

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : Increase the Users
Defense and Sp. Defense.

POWER

Guard Split

accuracy:

Dexterity

Psychic
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Flinch the foe.

POWER

accuracy:

Future Sight

Type:

The user relaxes and lightens its body to move faster.

Defense

POWER

Calm Mind

Cosmic Power

Heal Block

Confusion

POWER

Type:

accuracy:

Dark

Agility

Extrasensory

Type:

No effect against:

Ally Switch

POWER

Barrier

Type:

Its Not Very Effective against:

Psychic

POWER

The user eats the dreams of a sleeping target. When the foe
wakes up, it will feel weak and empty.

accuracy:

Sp. Def

Guard Swap
Psychic
Special + Fight + Canalize
Damage Pool: Added effect : Switch your Defense
and Sp. Defense with your foe.

Type:

accuracy:

Psychic
Insight + Survival + Alert
Damage Pool: Added effect : Increase the Users
Sp. Defense.

POWER

Psychic
Special + Fight + Canalize
Damage Pool: Special + 4
Added effect : The user restores HP
equal to half the damage dealt, rounded
down. The target must be asleep, this
move will fail otherwise.

Type:

Super Effective against:

Fight

Dream Eater

Sp. Def

Defense

Type:

accuracy:

POWER

Heart Swap

POWER

Type:

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : Average your Defense
and Sp. Defense with your target.

Type:

accuracy:

accuracy:

The user employs its psychic power to average its resilience


with the foe. They both feel like theyre equals in terms of
toughness.

The user and the target swap their feelings of power and
weakess, insecurity and courage, love and hate. Boosts are
also swapped.

Psychic
Insight + Contest + Allure
Damage Pool: Added effect : Switch any Trait
Increase/Decrease with the target.

The user absorbs power from space. This Pokemon glows


faintly with energy afterwards.

320

Hypnosis
Type:

Psychic
Insight + Contest + Allure
Damage Pool: Added effect : Put the target to sleep.
Dark-Type Pokmon are affected by
this move.
accuracy:

POWER

Magic Room

Power Split

POWER

Type:

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : Av
and Special with the target.

Type:

Inside the effects of Magic Room, technology, tools and items


that require manual use do not work. Automated technology
will function as normal.

The user employs its psychic power to average its capabilities


with the foe. They both feel like theyre equals in terms of
strength.

Create blades of psychic energy to tear down foes.

POWER

Power Swap

This move blocks specific parts of the memory the user is well
aware of. Be it moves, techniques, names, places, people or
situations. The target wont be able to recall those memories.

The Pokmon meditates to unleash a power thats been


sleeping deep inside the user.

POWER

Miracle Eye

Accuracy

A basic psychic power to exert force on objects. You can


touch, move, press and affect simple objects to create
distractions.
POWER

Strength

POWER

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : Switch your Strength
and Special with your foe.

Type:

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : Transfer the Users
Status Ailments to the target.

The Pokmon employs its psychic power to make the


got your weaknesses and make the user feel lik
got the targets strength.

With psychic suggestion, the target feels afflicted by the same


status problems as the user.

accuracy:

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : User and Allies will
receive 1 less Damage from Special
Attacks. Lasts 4 Rounds.

All

accuracy:

The user manifests its mental power on the world, creating


walls and floors of light that help prevent the passing of
energies.
POWER

Power Trick

The user quickly creates a barrier that reflects any minor


attack, status condition, or dirty trick the foe might have
wanted to use.

POWER

Psychic
accuracy: Special + Fight + Canalize
Damage Pool: Added effect : Switch the Users
Strength with its Defense and the Users
Special with its Sp. Defense.

Psychic
accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Deals Physical Damage.

The users sight transcends the flesh and can look directly into
the innermost mental pressence of everyone around. Hidden

The users mind is tricked into thinking that strength comes


from their vitality, and their vitality is their power.

Materialize a psychic wave that pushes the target with real


physical force.

POWER

Psybeam

Type:

POWER

Psystrike

POWER

Type:

Psychic
Dexterity + Fight + Canalize
Damage Pool: Varies
Added effect : This move only works
if the foe just used a Special Attack. Roll
the same Damage Pool as your foes
last attack and add 2 Extra Damage Dice.

Type:

Psychic
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Confuse the foe.

Type:

accuracy:

accuracy:

accuracy:

The user canalizes the damage received by energies and


bounce them back to their source.

Attack with a beam of psychic energy that hits the mind of the
target.

A stronger version of Psyshock. The user may throw


materialized psychic punches with precision.

Psychic
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 5 Chance Dice to
Reduce the foes Special.

POWER

Psychic

Psychic
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Reduce the foes Sp. Defense.

Psychic
Dexterity + Fight + Canalize
Damage Pool: Special + 4
Added effect : Deals Physical Damage.

POWER

Psywave

Type:

Special

Throw an illusory ball that explodes on contact, leaving the


target surrounded in a mental mist that makes it feel
weakened.

POWER

Type:

accuracy:

accuracy:

Priority

Psyshock

Type:

Type:

Type:

accuracy:

POWER

Psychic
accuracy: Insight + Survival + Alert
Damage Pool: Added effect : The User may hit Dark
Type Pokmon with Psychic Moves. The
Pokmon ignores Evasion modifiers.
Opponents cant reduce the Users
Accuracy.

Mist Ball

POWER

Type:

Mirror Coat

Type:

321

Psycho Shift

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : Lower the foes
Accuracy.

Psychic
Dexterity + Fight + Canalize
Damage Pool: Varies
Added effect: Priority. Redirect the
effects of a Support Move that would
affect the user or its side of the battle
field towards the foes. (IE. The foe used
Stealth Rock, with Magic Coat it will now
affect the foes side instead of yours).

POWER

accuracy:

accuracy:

accuracy:

Magic Coat

Psychic
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : High Critical.
accuracy:

Type:

Type:

Type:

Light Screen

Type:

Psychic
Insight + Survival + Alert
Damage Pool: Added effect : Increase the Users
Strength.

Kinesis

POWER

accuracy:

Psychic
Smart + Fight + Canalize
Damage Pool: Added effect : The foe cannot use any
Moves known by the User. Lasts for a
day.
accuracy:

Psycho Cut

Type:

Meditate

POWER

accuracy:

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : No one can use their
Held Item nor any other Item.
Lasts 4 Rounds.

Accuracy

Employ an hypnotic suggestion to make the target feel drowsy


and fall into a deep slumber. Works better on a target that is
not in danger.

Imprison

POWER

Psychic
Dexterity + Fight + Canalize
Damage Pool : Varies
Added effect : A
Damage for every 10 levels of the User
(Example: The damage pool of a level 43
Pokmon is 4 Dice). Ignore Foes Defenses.
accuracy:

Sp. Def

The users telekinetic force is enough to cause severe harm to


their target. This telekinesis is not subtle.

Releases the inner power of the mind to emanate psychic


waves that hurt the target.

322

Reflect

POWER

Synchronoise

Type:

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : User and Allies will
receive 1 less Damage from Physical
Attacks. Lasts 4 Rounds.

All

accuracy:

The user manifests its mental power on the world, creating


event the passing of objects.

Rest

POWER

Type:

Psychic
accuracy: Vitality + Nature + Survival
Damage Pool: Added effect : Complete Heal. The
User must Sleep for 2 whole Rounds
(from Round Start to Round End).

Type:

POWER

The user vibrates with any particular energy Type he chooses.


All nearby creatures and objects of that Type are hurt.

Inside the Wonder Room, a strong mind makes a strong body


and a resilient body makes a resilient mind. However, if the
mind is weak, the body will be weak and vice versa.

The Pokmon calls upon an energy from acient times that


strikes the foe and may infuse the user with a primal strength.

Telekinesis

POWER

accuracy:

POWER

Psychic
accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
Flinch the foe.

The user can manipulate objects and creatures with his mind.
Po
movements are restrained.

The user f

Type:

ke with a headbutt.

Psychic
Special + Contest + Allure.
Damage Pool: Added effect : The foe and the user
swap Held Items.

The user swaps its identity with the target, making both feel
like they are from each others species.

Control the targets mind to perform a simple non-hostile


action, such as walking or handing an item.

Trick Room

Type:

Type:

accuracy:

accuracy: Special

Psychic
Dexterity + Fight + Canalize
Damage Pool: Special + 1
Added effect : Add 1 Extra Dice of
Damage for each Increased Trait the
. Clefairy has 1 increased Point
user has (IE.
in Defense and 1 in Evasion. Stored Power
will have 2 Extra dice on the Damage
Pool). Up to 7 Dice may be added.

This move allows the user to release its power. If the user has
any boosts, the damage is increased.

POWER

The user charges head first to attack the foe, the strike is
devastating for both.

Power Gem

POWER

Bug

Fire

Flying

Ice

Its Not Very Effective against:

Fight

POWER

Psychic

+ Fight + Canalize

Damage Pool: Added effect : Invert

the order of
Initiative. Lasts 4 Rounds.

This reality altering move can manipulate time, so slow


creatures are fast, and fast creatures are slow.

Ground

Rock
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : accuracy:

The user attacks with a ray of light that comes out of the gem
on its body.

Super Effective against:

POWER

Type:

1*

Sp. Def

Accuracy

Rock

accuracy:

POWER

Defense

Type:

Psychic
Smart + Contest + Perform
Damage Pool: Added effect : Switch Abilities with
the foe. The abilities: Flower Gift, Illusion,
Imposter, Stance Change, Wonder Guard,
and Plot Device; cannot be switched.

Type:

accuracy:

Special

Rock
accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 6
Added effect : Recoil.

Trick

Type:

POWER

Teleport

Head Smash

Strength Dexterity

Teleport the user and one more creature to a place of


tranquility and high psychic resonance such as Pokemon
Centers. Ceilings and walls block this move from working.

323

Type:

Zen Headbutt

Psychic
accuracy: Dexterity + Fight + Canalize
Damage Pool: Added effect : All attacks against the
target have Never Fail. The target is
immune to Ground Moves. Lasts 2
Rounds.

The user mimics the target and takes on the most basic
features from that character.

POWER

Rock
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Increase the Users Strength, Dexterity,
Special, Defense and Sp. Defense.

Psychic
Smart + Contest + Perform
Damage Pool: Added effect : Copy the targets
Ability. The abilities: Flower Gift, Illusion,
Imposter, Stance Change, Wonder Guard,
and Plot Device; cannot be copied.

Type:

POWER

Ancient Power

Psychic
Special + Fight + Canalize
Damage Pool: Added effect : Defense and Sp.
Defense will be calculated with Insight
instead of Vitality. Lasts 4 Rounds.
accuracy:

Type:

accuracy:

Stored Power

Type:

Psychic
accuracy: Special + Fight + Canalize
Damage Pool: Added effect : In the wild, the battle
ends. In official battles, it counts as the
Pokmon being recalled. Teleportation
distances depend on Special and
Storytellers discretion.

Skill Swap

POWER

Wonder Room

Psychic
Dexterity + Fight + Canalize
Damage Pool: Special + 5
Added effect : Sound Based. Area
Attack. Choose a Type (Fire, Poison,
Steel, etc.) This move only affects
those with that Type.
accuracy:

Type:

The user falls asleep. During this period the body benefits from
a super accelerated healing process.

Role Play

POWER

Steel

Rock Types are as resilient as the mountains they live in.


These Pokmon are aged veterans of the wild, showing
their cracks as scars, they are respected or feared by
those who roam near. Young Rock Types, however, are
rash, looking for battles with strangers inside the caves.
Rock Moves are slow but extremely powerful, able to
crush any foe beneath a pile of rubble and stones. They
usually rely on their incredibly high defenses to endure
all the hits, while they attack recklessly with all their
might. They specialize in ranged physical attacks that
not even flying enemies can escape.
If you are bold enough to confront a Rock, you may be
running full speed to crash into a wall.

Rock Blast
Rock
Dexterity + Fight + Canalize
Damage Pool: Strength + 1
Added effect : Ranged. Succesive
Actions.

POWER

Type:

accuracy:

Accuracy

Rock Polish
Rock
Special + Fight + Canalize
Damage Pool: Added effect : Increase Users
Dexterity.

POWER

Type:

accuracy:

Dexterity

The user polishes the rough ends of its rock body for easier
and faster movement.

324

Rock Slide
Rock
Dexterity + Fight + Canalize
Damage Pool: Strength + 3
Added effect : All Foes in Range.
Ranged. Roll 3 Chance Dice to Flinch
those affected.

POWER

Sandstorm

All

Type:

accuracy:

Accuracy

POWER

Flash Cannon

Steel

Type:

Rock
Special + Survival + Nature
Damage Pool: Added effect : Sandstorm Weather is
activated for the next 4 Rounds.
accuracy:

POWER

Type:

Steel
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Reduce the foes Sp. Defense.
accuracy:

Sp. Def

Super Effective against:

The Pokmon creates a slide of falling rocks against its foes


that may leave them crushed below the rubble.

The Pokemon casts a fierce wind that carries millions of rough


sand particles.

Fairy

Ice

Rock

The Pokmon absorbs the reflecting light on its body, releases


a powerful beam against the foe.

Its Not Very Effective against:

Rock Throw

Smack Down

POWER

POWER

Electric

Rock
accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 2
Added effect : Ranged. Remove the
foes Immunity to Ground-Type Attacks.

Rock
Dexterity + Fight + Canalize
Damage Pool: Strength + 2
Added effect : Ranged.
accuracy:

The user picks up a rock or pebble and throws it at the foe.

Accuracy

Dexterity

The Pokmon covers the foe in gravel and rocks, leaving it


unable to move freely.

Rock
Dexterity + Fight + Canalize
Damage Pool: Strength + 6
Added effect : Ranged. Must
Recharge. Lethal.
accuracy:

POWER

6
Accuracy

The user shoots a huge boulder as if it were a cannon ball that


can even go through thick walls. This however requires a lot of
energy from the user.

Rollout
Rock
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Successive Actions.
Add 1 Extra Dice to the Damage Roll of
the last Rollout hit the user performs. If
the Pokmon used Defense Curl this
Round, add 1 Extra Dice to the Damage
Roll of every hit.

POWER

1*

Stone Edge
Type:

Rock
Dexterity + Fight + Canalize
Damage Pool: Strength + 4
Added effect : Ranged. High Critical.
Lethal.
accuracy:

The user curls up into a ball and starts rolling towards its foe,
trampling everything in its way.

Steel Moves include brutal attacks that Increase


the Pokmons power or lower the foes attributes.
A prolongued battle will always benefit these creatures.

POWER

Wide Guard
Rock
Dexterity + Fight + Canalize
Damage Pool: Added effect : Priority. Shield.
User and Allies. Reduce 3 Dice from the
foes Damage Pool.

As the fight goes on, the enemy will grow weaker while
the Steel grows sharper.

Autotomize

POWER

POWER

All
Priority

The Pokmon uses its whole body to provide coverage and


protection to its allies against an incoming attack.

Accuracy

2
The user traps the foe between its gears and crushes it with
two painful grinds.

Gyro Ball
Steel
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Add 1 Extra Dice to the
Damage pool for every point of Dexterity
the Foe has that surpases the users. Up
to 5 dices may be added this way.

The user curls up in a ball and spins against the target at a


high speed.

Type:

accuracy:

Weight

Dexterity

The Pokmon sheds pieces and starts rotating other parts of


its body for easier and lighter movement.
POWER

POWER

1*

Steel
Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Add 1 Extra Dice to the
Damage Pool for every 50 kgs. of weight
above the targets weight, up to +4 Extra
Dice.

The user slams the foe using its whole body weight. Smaller
foes will be deeply affected.

Iron Defense

1*

Type:

Heavy Slam

POWER

accuracy:

Type:

Bullet Punch

POWER

Steel
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Double action.
accuracy:

accuracy:

Steel
Dexterity + Survival + Athletic
Damage Pool: Added effect : Increse the Users
Dexterity. Users weight is halved for the
rest of the Scene.

Accuracy

The user hurls sharp stones at the foe. The speed and weight
of the stones deals a severe amount of damage.

accuracy:

Accuracy

The greatest opponents for the brave and the bold.

The Pokmon hides sharp and pointy rocks all over the foes
side of the battlefield.

Type:

Type:

accuracy:

325

Rock
accuracy: Special + Survival + Stealth
Damage Pool: Added effect : Entry Hazard. Foe
Pokmon that enter the battlefield lose 1
HP, this effect does not stack.

Steel Types act like machines: cold, serious and


insensitive. They behave according to their design and
purpose without any regard for the well being of others.
They are not evil nor dishonest, on the contrary,
they are reliable because Steel Pokmon are used to
follow commands and programmed agendas. Taming
them, however, could be incredibly hard.
They take hits like a wall and cut like a sword.

POWER

Type:

Type:

Type:

The user hurls a projectile, usually a heavy rock that sends the
foe down to the ground, leaving it unable to take off the
ground afterwards.

Stealth Rock

POWER

accuracy:

Rock Wrecker

Gear Grind

Water

Type:

Accuracy

Rock
Dexterity + Fight + Canalize
Damage Pool: Strength + 2
Added effect : Ranged. Reduce Foes
Dexterity.

Steel

Type:

Type:

Rock Tomb

Fire

Type:

Type:

Steel
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Fist Based. Priority.

Steel
Vitality + Fight + Canalize
Damage Pool: Added effect : Increase the Users
Defense.

POWER

accuracy:

accuracy:

Priority

The user launches itself against the foe to strike it with an iron
fist.

Defense

The Pokmon hardens its body surface as if it was made from


the strongest iron around.

326

Iron Head

POWER

Metal Claw

Type:

Steel
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Roll 1 Chance Dice to
Increase the users Strength.

Type:

Steel
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
Flinch the foe.

accuracy:

accuracy:

POWER

POWER

Steel Wing

Type:

Accuracy

Steel
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
Increase the Users Defense.
accuracy:

Strength

Iron Tail
Type:

Steel
Dexterity + Fight + Brawl
Damage Pool: Strength + 4
Added effect : Roll 3 Chance Dice to
Reduce the foes Defense.
accuracy:

POWER

The Pokmon attacks using its sharp claws, the friction may
leave them even sharper.

Metal Sound

Steel
Dexterity + Fight + Canalize
Damage Pool: Added effect : Priority
oe was using a Physical
Move, Reduce the foes Strength.
accuracy:

Defense

POWER

Priority

Strength

The Pokmon uses a ghostly shield to protect itself. If the foe


managed to touch it, the user will drain some of its lifeforce.

Magnet Bomb

POWER

Steel
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Fist Based. Roll 2
Chance Dice to Increse the Users
Strength.
accuracy:

Accuracy

Dragon

Grass

Water

Strength

POWER

Water
Special + Survival + Nature
Damage Pool: Added effect : At the end of each
Round, recover 1 HP

POWER

Water Moves act as the opposite of Fire. However, they


both share a great potential for devastation. Water
attacks can produce floods that may wipe out human and
Pokmon homes, powerful area deluges to sweep away
the foes and potent physical strikes that hurt like a wave
smashing you into the rocks.
Some of these Pokmon cant live on land because they
cant breath outside a pool of water, but some of them
might be able to fight for a few rounds without having to
be taken back into their Pokball. Whatever time they
get, put it to good use.

POWER

Type:

Steel
accuracy: Dexterity + Fight + Canalize
Damage Pool: Added effect : Increase the Users
Strength and Dexterity.

After receiving damage, the user bursts the tiny but sharp
metal pieces that came loose because of the foes attack. The
greater the impact the more metal it will shoot.

The Pokmon has its gears rotate quickly. Working like a


powerful machine.

Most of them havent seen a human in generations, and


are not familiar with any behavior you might take for
granted.
Fortunately, some species are easily domesticated and
incredibly helpful for protection.

Accuracy

Strength

The user coats itself in a special flowing water that lessens


the pain.
POWER

Aqua Tail

Type:

Water
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
Flinch the foe.
Accuracy:

Accuracy

Water Type is common and dangerous, even more if


faced in the open sea or inside the depths of the ocean.

Steel
accuracy: Special + Fight + Canalize
Damage Pool: Varies
Added effect : This Move only works
if the foe just used an attack. Roll the
same Damage Pool as your foes last
attack and add 2 Extra Damage Dice.

Type:

Rock

Its Not Very Effective against:

The user dazes the foe with a beam of light. Those who have
experienced it describe it as: Being in a mirror labyrinth

Shift Gear

Ground

POWER

Super Effective against:

Fire

POWER

accuracy:

The Pokmon hurls a metal bomb that is attracted to the


target like a magnet. The moment it touches the foe, it will
explode.

Water

Sp. Def

The user charges with a strong fist and strikes like a meteor.

Mirror Shot

The user propels itself with a blast of water and strikes at high
speed.

Accuracy:

The user produces a horrible noise that impedes the foe from
focusing on the fight, leaving it vulnerable to attacks.

Type:

Type:

Steel
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 3 Chance Dice to
Confuse the foe.

Steel
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Never fails.

327

The Pokmon uses its sharp feathers as if they were razors.

Steel
Smart + Fight + Canalize
Damage Pool: Added effect : Sound Based. Reduce
the foes Special Defense.

Meteor Mash

Priority

Aqua Ring

Type:

Type:

accuracy:

Metal Burst

Defense

accuracy:

The user hits the foe with its hardened tail. The target is
left vulnerable against subsequent attacks.

Type:

POWER

Kings Shield

Water
Special + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Priority.
Accuracy:

Type:

Accuracy

Type:

Accuracy

The Pokmon charges at the foe with a brutal headbutt that


may leave the target knocked down on the ground.

POWER

Aqua Jet

Dexterity

The user s
raging storm.

we

wave in a

POWER

2
Type:

Water
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Reduce the foes Dexterity.

All

Accuracy:

Dexterity

A spray of bubbles flies around the enemies, some of the


bubbles stick to their bodies hindering their movement.

Bubble Beam
Water
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Reduce the foes Dexterity.

POWER

Type:

Dexterity

A long stream of bubbles hits the foe, the bubble foam may
prevent the target from moving freely.

328

Brine

POWER

Hydro Pump

2*

Type:

Type:

Accuracy:

Accuracy:

POWER

Scald

Clamp
Water
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Block. Deal 2 dice of
damage at the end of each Round. Lasts
4 Rounds.

POWER

Muddy Water

Type:

Water
Special + Fight + Canalize
Damage Pool: Special + 3
Added effect : All Foes in Range.
Roll 3 Chance Dice to Reduce the
Accuracy of those affected.

Type:

Accuracy:

Accuracy:

Accuracy

The user tra


sturdy shell.

Crabhammer

The user builds up pressure inside its body and then releases
a tremendous amount of water at the target.

ck and

POWER

Water
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : High Critical.

Water
Special + Fight + Canalize
Damage Pool: Special + 3
Added effect : Create a rainbow that
adds 2 Dice to all Chance Dice rolls. This
effects lasts 4 turns.

The user shoots a torrent of boiling water, it may leave the foe
sopping with burns.

The Pokmon chants to invoke the power of Water. Moisture in


the air bends the light to create an inspiring rainbow. Everyone
in the field is sure to give its best.

Octazooka

Type:

Type:

Accuracy:

3
Accuracy

Dive

POWER

All
Accuracy

Water
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
Reduce the foes Accuracy.

POWER

Type:

POWER

Accuracy

The user shoots a stream of water and moisture that clings to


the foes body as an overcoat.

The user soaks the battlefield with moisture, making it harder


for fire attacks to ignite.

Accuracy:

POWER

POWER

POWER

6*

All

Type:

Water
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Area Attack.

Type:

Accuracy:

A giant wave of water sweeps the area while the user swims
on top of it.

The Pokmon builds up an amazing pressure and releases a


huge columnar vortex of water that could even reach the
clouds.

Waterfall

Water Spout

Accuracy:

Water
Special + Fight + Canalize
Damage Pool: Special + 6
Added effect : All Foes in Range.
Remove 1 Dice of Damage for every
missing HP of the User.

Rain Dance

Type:

Accuracy

The user sprays ink at the target's face to obstruct its vision.

POWER

Water
Special + Fight + Canalize
Damage Pool: Added effect : For the next 4 Rounds
Fire Type attacks won't add their Power
to the Damage Pool.

Surf

Water Sport

Water
Dexterity + Fight + Canalize
Damage Pool: Added effect : Change the targets
Type to Water.
Accuracy:

1
A large pincer strikes with the power of a hammer. The
demolition power is incredible.

Soak

The user fills its mouth with dirt and spits a torrent of mud at
the foes. This mud may get in the eyes of the enemies.

Accuracy:

Accuracy

POWER

Type:

2
The user blast the foe with extremely dense water, if the
target is tired he may be swept away easily by the pressure.

POWER

Accuracy:

Accuracy:

Accuracy

Water Pledge

Water
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 3 Chance Dice to
Burn the foe.

Type:

Water
Special + Fight + Canalize
Damage Pool:
Added effect : -

Water
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : If the foe is at half HP,
add 3 Extra Dice to the Damage Pool.

POWER

POWER

Whirlpool

POWER

Water
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Charge Move. While
charging this move, the User will be out of
range. Allows the pokemon to swim into
Deep Waters.

Type:

Water
Dexterity + Contest + Perform
Damage Pool: Added effect : Rain Weather is
activated for the next 4 Rounds.

Type:

Accuracy:

Accuracy:

Water
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
Flinch the foe.

Water
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Block. Deal 2 dice of
damage at the end of each Round. Lasts
4 Rounds.

The user submerges into the water and continues diving at an


insane speed.

The user performs a curious mystic dance that summons a


heavy rainfall.

The Pokmon may swim with such strength that it may


even swim upwards in a waterfall.

Trap the foe inside a violent swirling whirlpool that make the
foe unable to escape the battle.

Type:

Accuracy:

Hydro Cannon

POWER

Water
Dexterity + Fight + Canalize
Damage Pool: Special + 6
Added effect : Must Recharge.

Razor Shell

Type:

Type:

Accuracy:

Accuracy:

Accuracy

Water
Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
Reduce the foes Defense.

POWER

Water Gun

329

POWER

Type:

Water
Special + Fight + Canalize
Damage Pool: Special +2
Added effect : -

Accuracy

Accuracy:

POWER

Type:

Water
Dexterity + Fight + Canalize
Damage Pool: Added effect :
Accuracy:

The Pokmon uses its sharp shell as a weapon to cut the


target's fur, armor or anything protecting its body.

Withdraw

Accuracy

Defense

Defense

1
The Pokmon blasts the foe with a water surge that could
bring down a house. The user needs to rest afterwards.

Type:

Accuracy:

The user learns to shoot water with enough force to hurt the
foe.

The user hides inside its hard shell to protect itself from
incoming attacks.

330

Frequently Asked Questions


Can I Target an Ally with a Move that Targets a Foe?
Yes you can. Very rarely youll find a use to it, but
sometimes is worth the effort, such as with Swagger or
an Electric Move on a Pokmon with Volt Absorb.

Can my Pokmon Target itself with a Move that


Targets an Ally or a Foe?

No you cant. Most Moves that target an Ally or a Foe are


just impossible to be employed on the User, such as After
You or Helping Hand, you need another target to benefit
from this power. Now, if youre talking about hitting your
own Pokmon with its own attack, dont expect your
Pokemon to comply.

Why Moves that Target All Foes in Range are


limited by my Pokmons Special?

With greater power comes a wider the range. A Pokmon


with low Special cant make big displays of power.
If all your opponents are completely clumped together,
at Storyteller discretion, you may hit a couple more
targets.

Can I use the Move Dig to escape from a building


or a cave?

Definetly. However, it may take some time depending on


the terrain.

Can I use the Move Teleport to travel short distances?

Yes you can. But the Pokmon must have line of sight
and cant go through a space where its body wouldnt
normally fit. It wont be escaping a cage anytime soon.

I want to mount on my Pokmon, do I need to


teach it a special move to do it?

No you dont. If your Pokmon is strong enough to carry


your weight and its still able to move, you can use
it to go through land, water or air. Some moves can
make this task easier. Theres always the risk of
falling if you dont hang on tightly, though.

My Pokmon is able to float/fly is it still affected


by Ground-Type Moves?
If your Pokmon does not have the ability Levitate, the
Flying type or any other stated immunity to Ground, it will
be affected. It simply wont get high enough to avoid it.

Technical Machines (Optional)


If youre lucky you can find/buy discs containing guides
to teach any Move to certain Pokmon. Which Move is
contained in the disc and which Pokmon may learn from
it, and how long it will take, is up to the Storyteller.
Whoever wrote these guides is amazingly creative,
astonishingly smart, and too much of a Pokmon expert.

331

Natural Gift

Battle Manuevers

This Moves Type and Power can vary wildly.

Power

Foul Berries arent very strong, but


delicious Berries are quite powerful.
Damage range from +0 to +3.

Flavor - Type

Spicy
Juicy
Fresh
Sour
Oily
Frozen
Rotten
Dry
Effervescent Numbing Half eaten
Tough
Withered Uneatable Bitter
Salty
Sugary
-

Fire
Water
Grass
Electric
Fighting
Ice
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy

Secret Power/Nature Power


The Pokmon absorbs and redirects the properties of
its environment onto the target. In the case of Nature
Power, the move also changes type accordingly at
storytellers discretion.

Close to a Building:

Strength Chart (Lifting Capacity)

Not every attack is a Move. Sometimes Pokmon will


fight with simple strikes, and so will humans. They are
considered typeless, so anyone can perform any of these
basic maneuvers:

Strike

POWER

800 lb/362 kg
900 lb/408 kg
1000 lb/453 kg

POWER

1200 lb/544 kg

1500 lb/680 kg

Type:

None
Accuracy: Strength + Fight + Brawl
Damage Pool: Strength + 0
Additional Info: Push the target away
from the User. The foe falls prone. It must
spend an action if it wants to get back up.

Each point in the Athletic Specialty


adds 8 lb / 4 kg to the Lifting Capacity.
Lifting Capacity is affected
by Pain Penalizations.

POWER

Type:

None
Strength + Fight + Brawl
Damage Pool: None
Additional Info: The foe cannot move
away from the battle, but it can attack.
The foe breaks free if it has more
Strength or Dexterity than the User.
Accuracy:

Cover an Ally
Type:

None
Accuracy: None
Damage Pool: None
Additional Info: The user is more
likely to get attacked. It may provide
Cover against ranged attacks, according
to the size of the User. See p.44.

Dexterity Chart (Maximum Speed)


6 mph/10 kmph

POWER

12 mph/20 kmph

Redirect the electric current to inflict Paralysis.

Close to a Desert or Road:

Rediret the dust on the terrain to Reduce 1 dice


from the Accuracy of the target.

Close to Grass:

Redirect the bug and grass powder left in the


terrain to inflict Sleep.

Close to Snow:

Redirect the cold wind to Freeze the Foe.

Close to Water:

Redirect a pool of water to envelop the foe,


reducing 1 point to the Strength of the target as it
tries to fight underwater.

15 mph/25 kmph
18 mph/30 kmph
24 mph/40 kmph
31 mph/60 kmph
49 mph/80 kmph
62 mph/100 kmph

Close to a Cave:

Redirect the rubble to hit and Flinch the foe.

250 lb/113 kg
650 lb/294 kg

None
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1

Grapple

100 lb/45 kg
400 lb/181 kg

Type:

Knockdown

40 lb/18 kg

80 mph/130 kmph

Relationship between
Attributes and Moves

99 mph/160 kmph

As you probably noticed, the effectiveness of some Moves


is greatly influenced by your Attributes. Some of them
allow you to run faster, such as Quick Attack or Extreme
Speed, while others require you to lift certain weight,
such as Seismic Toss or Rock Throw. But just how fast or
how strong is your Pokmon?

Each point in the Athletic Specialty


adds 1.4 mi / 2km per hour to the
Maximum Speed.
Pain Penalizations reduce your Speed:
At -1 your Speed is halved;
At -2 you can only walk;
At -3 you can only crawl.

The following charts describe the maximum Lifting


Capacity and maximum Speed for humans and most
Pokmon. Please note that some species may lift more
or less weight, or move faster or slower. As always the
Storyteller has the final word on this topic.

Lifting someone or something halves


your Speed, unless you can lift twice
the weight of what youre carrying.

332

Anger Point
Along with their amazing powers, Pokmon are born with
special Abilities that define their species.
These Abilities may affect their personality, skill sets,
and give them advantages in-and-out of battle.

Any Ability can be made into a


Plot Device ability.
You may use them on Legendary
Pokmon, the Elite, Champion and
other special Pokmon in your story.

Always consider the Ability of your Pokmon to aid you


in any situation.
Pokmon sometimes have more than one ability to
choose from.
At the beginning of your game session, you must tell
your storyteller which Ability your Pokemon will be
using for the day. It cannot be changed once the game
has started, but you may choose a different one the next
session.

Most Abilities have effects in-andout of battle.


Choose the one you feel appropiate
for your Pokmon and the situation
you are in.

Strength

If a foe lands a Critical Hit on this Pokmon, increase 3 Points to its Strength
Attribute.

After receiving
a Critical Hit.

Anticipation
Some of these Abilities are not assigned to
any Pokmon. These powerful Abilities are
to be used as plot devices or at storytellers
discretion.
Its up to the Storyteller to determine which
Pokmon will obtain a certain ability. Talk
to him or her to know how your Pokmon
may obtain the Hidden Ability you want.

The Pokmon will easily adapt to its surroundings, it will travel with ease
no matter the terrain.

Damage When using an

Attack of the
same Type.

Aerilate
Normal-Type Attacks that the Pokmon uses will deal damage as if they were
Flying-Type Affecting STAB, weakness and resistance. Add 1 Dice of damage
to moves changed this way.

If this Pokmon faints due to a Non-Ranged Physical Attack , the user of that
attack is dealt 2 Damage.

Analytic
The Pokmon will never charge racklessly, it will take a moment to think about
the best decision to make in any situation.
If this Pokmon has a lower initiative than its target, Add 1 Dice to all of its
Damage Pools.

Moves

If a foe knows a move that would deal Lethal or Super Effective damage
against this Pokmon, it will alert its Trainer.

Arena Trap
The ground around this Pokmon becomes really soft and hard to walk on.
When in danger, it will sink the ground around itself creating a shifting sand pit.

All

Foe Pokmon on the ground become Blocked, it cannot escape or be


switched out for as long as this Pokmon is in the field.

This Pokmon lets off a nice smell that helps you to stay relaxed even under
stressful situations.

All

User and Allies are immune to the effects of the moves: Taunt, Torment (p.
273) Attract (p. 300), Disable (p. 302), Encore (p. 303), and Heal Block (p.320).

Immunity to:
- Taunt
- Torment
- Encore
- Disable
- Heal Block
- Attract

Battle Armor
Become

Flying

Moves

Normal
Moves

Damage

The Skin of the Pokmon is covered by plates of a very resistant material, like
rock, steel or an exoskeleton.

Bonus

If a Foe lands a Critical Hit on this Pokmon, it will not get any Bonus Dice for it.
For Critical Hit

Aftermath
When hurt or upset, the Pokmon will prepare to burst. If hit hard enough, it
will explode on contact.

Super

& Effective

Aroma Veil

Whenever this Pokmon uses a Damaging Move that matches its Type,
Add 1 Dice to the Damage pool of that attack.

The Pokmon never touches the ground, a wind current can be felt
surrounding it.

Alerts of:

The Pokmon is always alert for threats and rarely sits to relax. If it perceives a
potential danger it will get anxious and start shuddering.

Hidden Abilities

Adaptability

333

The Pokmon will easily get aggressive. Little to no provocation is needed for
it to start throwing a tantrum.

Big Pecks
Damage

When this Pokmon


Faints due to:

This determined Pokmon uses its Beak to cover its weak spots.
Defense

This Pokmon cannot have its Defense reduced.

When this Pokmon has lower


initiative than its foe:

Blaze
The Fire on this Pokmons body will burn incredibly fierce just before fading.
Damage

Damage

When this Pokmon is low on HP, its Fire-Type Moves get dice added to their
Damage Pool equal to their Pain Penalizations.
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool)

gets

on

Fire
Moves

Equal to
Pain Penalization.

334

Bulletproof
The armor on this Pokmons body protects it from projectiles and small
explosions.
Reduce by 1 all damage from Special and Ranged Physical Attacks done to
this Pokmon.

Compound Eyes
Ranged

This Pokmon has a peripheral vision that allows it to locate its targets with
great precision.

Damage

-1

This Pokmon restores 2 HP whenever it eats a berry with no HP healing


effect. (e.g. Pecha Berry, Lum Berry)

Heal

After using its


Held Berry
to cure a
Status condition

Attribute

Attribute

Disable

When this Pokmon


is hit with:

It may be its twinkly eyes or its rosy cheeks, but other People and Pokmon will
try to win this Pokmons heart.

Damp
The Pokmon gathers the humidity in the air around itself. Lighting a spark or
keeping a fire on, will be almost impossible close to it.

Immune to:

No ally or foe will be able to use the moves Explosion (p. 303) or Self-Destruct
(p. 311) in an area around this Pokmon.

Color Change

Defeatist

This Pokmon can change its color and energy to camouflage and merge
with the surroundings.

Changes
Type

Equal to
attack it was hit with.

Competitive

335

If a foe hits this Pokmon with a Non-Ranged Physical Attack, roll 3 Chance
Dice to make the foe fall in Love with it.

Negate the effects of Weather Conditions on this Pokmon.

The first time this Pokmon gets an attribute reduced by a foe during a battle,
Increase 2 Points to its Special.

Attribute

Cute Charm

Cloud Nine

This Pokmons determination grows in the face of adversity. It is always trying


to compete with those around it.

Attribute

Whenever this Pokmon is dealt damage with a move, Roll 3 Chance Dice to
Disable that move. More than one move may be disabled this way.

Other Pokmon cannot Increase or Decrease the Attributes of this Pokmon.


This Pokmon can still Increase or Decrease its own Attributes.

When this Pokmon is dealt damage it will temporarily change its type to
match the type of the move that just hit it. The effect ends if the Pokmon
is removed from battle.

If anything would Decrease an Attribute of this Pokmon, Increase it instead.


If anything would Increase an Attribute of this Pokmon, Decrease it instead.

Becomes

This Pokmon carries a curse within itself. Harming this Pokmon is not a good
idea.

Dexterity

Clear Body

This Pokmon will easily feel pleased, and its prone to be happier than others.
No matter if its sunny or rainy it will never feel gloomy.

Most of the time this Pokmon will want to do the opposite of what you want.
Sometimes it even contradicts itself.

Cursed Body

If Sunny Weather is in effect, Increase 2 Points to this Pokmons Dexterity


attribute.

The Pokmon is completely aware of all its body surroundings, trying to sneak
on it will be incredibly difficult..

Accuracy

Contrary

Chlorophyll
The Pokmon synthesizes sunlight to get energy, if its kept in a sunny
environment it will rarely need to eat.

Accuracy

This Pokmon gets 2 Bonus Dice on the Accuracy Pool of any move with
Reduced Accuracy.

Cheek Pouch
The Pokmon is able to store food and objects inside its stretchy cheeks
for later consumption.

When a move has:

This Pokmon is a pessimist by nature, when things get difficult it will be the
first to give up.
If this Pokmon is at half or less of its total HP, roll this Pokemons Loyalty every
action, if the roll fails Reduce 2 Points to its Strength and Special attributes for
that action. If its successful it may keep its attributes unchaged.

No Pokmon can
use the moves:
- Self-Destruct
- Explosion

When its HP is at half


or lower it may get:
Strength

Special

Defiant
When it gets:
Special

Attribute

This Pokmon will not yield, the harder the situation gets, the higher its fighting
spirit will grow. It may, however, be a bit of a rebel.
The first time this Pokmon has an attribute reduced during a battle, Increase
2 Points to its Strength.

When it gets:
Strength

Attribute

336

Download

Flame Body

This Pokmon is able to scan and access the digital data within computers
and download the info into itself. Too much data might make it feel heavy.

Strength

When this Pokmon comes out it will scan its foes and provide information
about them. It will then Increase 1 Point to either Strength or Special Attribute
at Storytellers discretion.

or

Special

Drizzle

When hit by a Non-Ranged Physical Attack, this Pokmon rolls 3 Chance Dice
to burn the foe.

Flare Boost

The sky will keep raining in an apparent never-ending storm for as long as this
Pokmon wants to.

Pokmon with this Ability benefit from the extreme heat produced by fire.

When this Pokmon comes out, it automatically starts the effects of Rain
Weather. The effects end when the pokmon leaves the battle. (In case of
stalemate the Pokmon with higher Special will keep the dominant weather)

If this Pokmon gets any Burn condition, Increase 2 points to its Special
attribute.

Special

Drought

This Pokmon is capable of consuming other fire sources and adding them to
its own, burning brighter and stronger.

When this Pokmon comes out, it automatically starts the effects of Sunny
Weather. The effects end when the pokmon leaves the battle. (In case of
stalemate the Pokmon with higher Special will keep the dominant weather)

The first time this Pokmon is hit by a Fire-Type move, add 1 Bonus dice to
the Damage Pool of Fire-type moves this Pokmon uses until the end of the
scene. Fire-type moves do not deal damage to this Pokmon.

Dry Skin
If Sunny Weather is in effect, this Pokmon will receive 1 damage at the end of
each round. Fire attacks will deal 1 additional Damage to this Pokmon.
Water attacks may heal 1 HP to this Pokmon instead of dealing damage.

deals
deals

Fire

Damage

Damage

to
to

The time this Pokmon would be asleep is reduced by half, it will only need to
score 2 successes on its insight roll to wake up in battle.
This effect does not apply for the move Rest

Effect Spore
When stressed, this Pokmon will leak spores through its body that scatter in
the air causing severe allergies.

This Pokmon uses an invisible energy field to filter away harmful energies and
substances.
If a foe uses a move that would deal Super Effective Damage to this Pokmon,
reduce by 1 the total Damage from that attack.

337

when
hit by

Fire

To Fire-Type
Moves.

This Pokmon petals radiate full of energy when the sun shines bright. The
energy irradiated makes those around feel stronger.

Sp. Def

Strength

All

Flower Veil

When this Pokmon is hit with:


Randomly:

This Pokmon makes flowers grow in gardens and near other Pokmon to
protect them from harm.

All

When its hit by a


Super Effective move:
Damage

-1

Attribute

Status
Condition

User and allies cant have their attributes reduced.


User and allies cant have any Status Condition inflicted on them.
Previously inflicted attribute reductions and/or ailmments remain.

Forecast
Changes
Type

This Pokmon can absorb the elements around its environment to adapt and
survive even under extreme conditions.
The Type of this Pokmon will change depending on the active weather.
Fire under Sun, Water under Rain, Ice under Hail and Rock under Sand.

If hit by a Non-Ranged Physical Attack, the Pokmon rolls 3 Chance Dice to


Poison, Paralize or Sleep the foe at random.

Filter

Damage

If Sunny weather is in effect, Increase 2 Points to the Strength and Sp.Defense


Attribute of the user and its allies.

Heal

Water

Immune to
damage from:

Flower Gift

Early Bird
Pokmon with this ability are light sleepers that will easily rise from slumber.
They wake up full of energy with just a couple hours of sleep.

Flash Fire

The Sunlight will be harshly bright, and the heat almost unbearable for as long
as this Pokmon wants to.

The skin of this Pokmon is will need special care, constant hydration and
protection against heat.

When this Pokmon


is hit with:

This Pokmon can willingly ignite its body on flames, receiving no harm from
doing it. Objects that come in contact with this Pokmon may catch fire.

Depending
on weather:

Fire

Ice

Water

Rock

Forewarn
This Pokmon may read bad intentions in others and mentally warn its trainer.
The trainer must make a roll of Insight to understand the message.

Alerts of:

???

& High Power


moves

In battle, this Pokmon will warn about the strongest move one of its foes has.
Storyteller has to reveal it to the trainer of this Pokmon in secret.

338

Friend Guard
When this Pokmon
is hit by:

The Pokmon is adorable and wakes the parental instinct in others. All of its
allies will seek to protect it all the time.

Damage

-2

If this Pokmon is hit by a move performed by an ally, Reduce by 2 the


damage dealt to it.

???

Reveal Held Item

Add Priority to all Flying-Type Moves of this Pokmon.

When this Pokmon


is hit with:

Damage

-2

This Pokmon will eat any food or medicine without negative effects.

The first time an opponent hits this Pokmon with a Non-Ranged Physical
Attack Reduce 1 Point to its Dexterity Attribute.

If the effects of the move Grassy Terrain (p. 293) are active, Increase 2 Points
to this Pokmons Defense Attribute.

339

The Pokmon has healing powers, and will use them without hesitation to aid
others.

Cure
Status

This Pokmon can resist very high temperatures without trouble.


Priority

to

Flying
Moves

Burn 1 deals no Damage to this Pokmon.


If this Pokmon is hit by a Fire-Type Attack, Reduce the damage dealt by 2.

Damage

Fire

Deals

-2

to

Heavy Metal
Food and Medicine
have no negative
effects

The metal covering the body of the Pokmon is so thick that it easily doubles
the normal weight of the Pokmon.

Weight

Moves with damage based on weight get their damage pool modified
accordingly.

Honey Gather
When this Pokmon
is hit with:

Dexterity

The Pokmon produces its own honey, you can get a small barrel of high
quality honey every day.

Gives you Honey.

A small barrel of honey can be sold for $50.


Honey attracts wild Pokmon and feeding a Pokmon with it will make it happy.

Grass Pelt
This Pokmon has a lush coat of grass to protect its body, even if you cut it,
it will regrow in a few days.

Regrows Berries.

Heatproof

Gooey
This Pokmons sticky ooze will rub onto anyone that touches it. This may
become quite a burden. On the bright side, it is a natural and organic glue.

This Pokmon will naturally produce fruits in a short period of time, if fed with
berries it will start growing them too.

If an Ally in the battlefield has a Status Ailment, at the end of the round this
Pokmon rolls 3 Chance Dice to heal it.

Gluttony
This Pokmon eats all day long, and usually has no problem finding
food sources.

Healer

Gale Wings
This Pokmons wings are perfectly designed to ride the roughest winds
effortlessly.

Strength

If this Pokmon uses a berry as a held item during a fight, the berry will grow
back at the end of the day.

Fur Coat

Reduce by 2 the Damage dealt to this Pokmon by Ranged and Non-Ranged


Physical Attacks.

Status
Condition

Harvest

When this Pokmon enters the battlefield, Storyteller must reveal its trainer
the held item of one foe.

This Pokmons fluffy exterior is cuddly, soft, hypoallergenic, and also serves as
a cushion against powerful blows.

This Pokmon dares to do everything no one else dares to, and wont lose its
determination easily, it may be a little reckless, though.
While affected by any Status Condition, Increase 2 Points to this Pokmons
Strength Attribute.

Frisk
This Pokmon can see the items others may be carrying, even if they are
hidden.

Guts

Huge Power
Defense

When
Grassy Terrain
is active.

The Pokmon has an unnatural source of Strength beyond its physical


appearance.
This Pokmon is able to lift up to double the weight it should be able to,
according to the Strength Chart (p. 332) This ability stacks with moves like
Strength (p. 313).

Can lift double


the weight.

340

Hustle

Imposter

The Pokmon will perform everything in a hurry, usually being kind of sloppy.
This Pokmon gets an extra Reduced Accuracy and 2 Extra Dice to the
damage pool for all of its Physical Attacks.

Gets:

Accuracy Damage

This Pokmon can alter its own cell structure extremely fast to transform into
a copy of another being.
on

As soon as it enters to battle, this Pokmon will be under the effects of the
move Transform (p. 315).

Hydration
The Body of the Pokmon absorbs water and uses its moisture to maintain a
healthy state.

Infiltrator
Cure
Status

When Rain weather is in effect, this Pokmon will cure any status ailment it has
at the end of the round.

Strength

This Pokmon cannot have its Strength attribute reduced by any means.

Insomnia
The Pokmon does not need to sleep, it will be awake no matter the hour.
Heal

Illuminate
Increases the chance of random Wild Pokmon encounters.

When this Pokmon comes out, it will have the form of another Pokmon in
the party, it will regain its original form if it receives damage.
When taking a human form it cannot speak and its tail may remain visible.

Immunity
The Pokmon has a very strong immune system and will rarely get sick. It could
eat even rotten food without getting sick.
Poison and Badly Poison Status deal no damage to this Pokmon.

341

This Pokmon is not affected by the Sleep Status.

Intimidate
Attracts wild
Pokmon.

Illusion
The Pokmon casts an illusion on itself to look like another creature it has
seen. The illusion is undistinguishable from the real one.

The Pokmon is extremely serious and focused on everything it does.


It remains calm and never backs down, even if its getting severly injured.
This Pokmon does not Flinch.

Ice Body

The Pokmon naturally produces light through its body. Other Pokmon
approach curiously when they see this light.

- Light Screen
& - Reflect
- Safeguard
- Substitute

Inner Focus

The claws of this Pokmon are very sharp and cant be dulled.

If Hail Weather is in effect you may restore 1 HP to this Pokmon at the end of
the round. This Pokmon is immune to damage from Hail weather.

Ignores:

The Pokmon is very stealthy with its movements, it is naturally harder to


detect than others.
Shield Moves, Safeguard (p. 310), Substitute (p. 313), Light Screen (p. 321) and
Reflect (p. 323) are ignored by this Pokmon.

Hyper Cutter

The Pokmons body is almost frozen, it feels at home when temperatures are
below zero.

Uses Transform
automatically

This Pokmon has an overwhelming presence that inspires both fear and
respect from others.

All

Strength

When this Pokmon comes into battle, Reduce 1 Point to the Strength of all
foes in range. This effect will last for as long as this Pokmon is out.

Iron Barbs
Changes its
appearance.

This Pokmon is covered with sharp steel quills that hurt anyone who may
touch them carelessly.

Damage

When this Pokmon


is hit with:

Whenever this Pokmon is hit with a Non- Ranged Physical Attack, Roll 1 Dice
of damage against the attacker.

Iron Fist
The hands of this Pokmon are very strong and heavy, when curled into fists
they can go through anything.

Damage

on:

Add 1 Dice to the Damage Pool of Fist Based moves.

342

Justified
This Pokmon has an innate sense of justice, wrong doings will make them
really angry.
The first time this Pokmon is hit by a Dark-Type Attack or if it has witnessed
something it considers unjust, Increase 1 Point to its Strength Attribute.

Limber
Dark
Moves

The muscles of this Pokmon are incredibly flexible and elastic. Easing their
movement, agility and grace.

Strength

This Pokmon is not affected by the Paralysis Status.

Keen Eye

Liquid Ooze

This Pokmon has an exceptional sight, locating small or far away objects will
be a lot easier for it.

Accuracy

If hit by a move that would asborb this Pokemons vital energy (Leech seed,
Dream Eater, Drain Punch etc.) it will instead deal that amount as damage.

This Pokmon cannot have its Accuracy rolls Reduced by others. (Moves with
reduced accuracy this Pokmon performs remain so).

Klutz
Immune to Held
Item effects.

Held items wont have any effect on this Pokmon.

Leaf Guard

Bounce back:
to

All Support moves that target this Pokmon or its side of the battlefield will
have its effects redirected into the foes instead.

The Pokmon is covered by a faint energy that stops any minor harm that
may come its way.

Status
Condition

If Sunny weather is in effect, this Pokmon cant have any Status Conditions
inflicted. Previously inflicted conditions remain.

This Pokmon wont receive damage from Status Conditions, Recoil, Held Items
or Weather Conditions.

Levitate

Immune to
damage from:
- Status Conditions
- Recoil
- Held Items
- Weather

Magician

The Pokmon floats to move around without touching the ground.

Immune to:

This Pokmon excells at performing simple magic tricks that amaze others,
such as conjuring and vanishing objects nearby in the blink of an eye.

Ground

Ground-Type moves and Effects on the ground dont affect this Pokmon.
If this Pokmon uses a move that binds it to the ground the effects are lost
until its free again.

This Pokmon will steal the Held Item of a foe it just hit.
For information on multiple Held Items see p. 70.

Light Metal

Steals Held Item of


the foe.

Magma Armor

The Material covering its body will be light as a feather, causing this Pokmon
to weight from 50% to 75% less than it is supposed to.

The body of the Pokmon is always hot to the touch, it can heat a large room
just by standing inside.

Weight

Moves with damage based on weight get their damage pool modified
accordingly.

This Pokmon is not affected by the Frozen Status.

Lightning Rod

Magnet Pull
Electric

redirected to:

This Pokmon can activate a magnetic field around itself to attract all kinds
of metals.

Special

343

The Pokmon will psychically call its foe to indirecly harm itself, making it look
like magic.

Magic Guard

The leaves on this Pokmons body expand with the sun to cover its body.

If anyone uses an Electric-Type move with a Single target, it will be redirected


to this Pokmon; it is immune to damage from them. The first time this Pokmon
is hit by an Electric-Type move, Increase 1 Point to this Pokemons Special.

Deal damage to
foes trying to
absorb HP

Magic Bounce

This Pokmon does not understand how to use tools correctly.

This Pokmon will attract lightning and electricity to itself to charge its power.

The Pokmon produces a pestilent and toxic ooze within its body. Do not
attempt to eat it.

Electric

immune to
damage from:

Steel

All Steel-Type Pokmon on the field are Blocked.


Electric

344

Marvel Scale

Multiscale

The beautiful scales of this Pokmon will harden when its body is under stress.
Status
Condition

This Pokmon is covered by two layers of hard scales, if one layer is damaged
it will be shed and regrown later.

Defense

If this Pokmon has a Status Ailment, Increase 2 points to its Defense Attribute.

If this Pokmon was at full health, reduce by 1 the damage it was dealt by
an attack.

The cannons on this Pokmons body allow it to fire extremely powerful


attacks.

This Pokmon will curse whoever dares to inflict harm upon them, the curse
may even last for generations and will need the aid of a medium to lift it.

Damage

Add 2 Dice to the Damage pool/Healing Pool of moves with the keyword
Pulse and Aura on their name.

On moves with the


keyword: Pulse & Aura

Minus
Special

If an ally has the


ability: Minus

If an ally Pokmon on the field has the ability Plus, Increase 2 Points to the
Special Attribute of this Pokmon.

Mold Breaker
Ignore Immunities of
other Pokmon.

If a foe Pokmon has a type, an immunity, or an ability that would prevent this
Pokmon to attack it with a certain move, ignore it.

The Pokmon will have some severe mood swings, and be temperamental
most of the time.

Randomly:
Attribute

At the end of each round, reset attributes modified by Moody, then Reduce 1
Point to a random Attribute and Increase 1 Point to another random Attribute.

Attribute

Motor Drive

At the end of the round, if this Pokmon has a status ailment, it Rolls 3 Chance
Dice to heal itself.

This Pokmon can focus on attacking perfectly but will be open to the
attacks of its foes as it wont focus on anything but its precision.

Ignores:
Accuracy

But cannot
Evade.

You can declare you wont make any Evasion Action at the start of the Round.
If you do, roll all the moves of this Pokmon as if they had no reduced accuracy.

The Pokmons actions are never impressive, always dull and never seem
to accomplish anything exceptional.
All the moves known by this Pokmon are considered Normal Type. Affecting
STAB, weaknesses, immunities, and resistances. Add 1 Dice of Damage to
moves changed this way.

Become

Normal

All Types
Damage

Oblivious
Electric

Dexterity

This Pokmon will rarely have a satisfactory social interaction. Itll be too selfabsorbed to take the hints of what is expected from it.

immune to
damage from:

Electric

Moxie

345

Cure
Status

Normalize

Moody

If a foe faints because of an attack dealt by this Pokmon, Increase 1 Point to


its Strength Attribute.

This Pokmons body will generate substances to heal itself. They can be used
in medicine.

No Guard

This Pokmon will find unusual ways to achieve its goals.

This Pokmon is naturally fierce and will try to get to a position of power by
defeating the alphas in the pack.

When this Pokmon hits or gets hit with a Non-Ranged Physical Attack, the
foes ability is changed to Mummy.

When this Pokmon


hits/is hit with:
Change
Ability

Natural Cure

This Pokmon has a natural Negative charge. It will attract Positive charge
and repel other negative charge.

If this Pokmon is hit by an Electric-type move, Increase 1 Point to its Dexterity


Attribute. This Pokmon does not receive damage from Electric-type moves.

If this Pokmon
had a full HP.

-1

Mummy

Mega Launcher

This Pokmon absorbs electricity and stores it as energy to run faster.

Damage

This Pokmon is not affected by the Love Status. It is immune to the effects
of Taunt (p. 273) and Captivate (p.301).

Overcoat
Strength

After this
Pokmon
faints a foe.

The Pokmon will have a protective coat surrounding its body that allows it to
live under extreme weather conditions.
This Pokmon wont be damaged by weather conditions.

Immune to damage from:

346

Overgrow

Poison Heal

When this Pokmon is hurt, it will grow huge plants in its body to defend itself,
this plants are very strong but wither quickly.
When this Pokmon is low on HP, its Grass-Type Moves get dice added to their
Damage Pool equal to their Pain Penalizations.
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool)

Damage

gets

on

Grass

The Pokmon has an immunity to any poison and also assimilates that venom
as an energy source.
If this Pokmon becomes poisoned or badly poisoned. It will Heal 1 HP at the
end of each round instead of receiving damage. The Poison will be completely
absorbed after 3 Rounds.

Equal to
Pain Penalization.

Own Tempo

The pointy thorns and scales on this Pokmon release poison that will
infect anyone who touches them roughly.

This Pokmon is not affected by the Confused Status.

If this Pokmon is hit by a Non-Ranged Physical Attack, Roll 3 Chance Dice to


Poison the foe.

Parental Bond
All of the Damage Pools of this Pokmon get rolled twice. Choose the highest
roll to deal damage to the foe.

If this Pokmon was out of its Pokball at the end of the scene, see what it
found for you at Storytellers discretion.

Roll Damage twice,


choose highest roll.

Gets you an item at


the end of a Scene.

Steals Held Item after this


Pokmon uses:

Becomes

Fairy

Normal
Damage

Plus

347

Priority

Add Pritority +1 to all Support moves of this Pokmon.

to

Being around this Pokmon will be very stressing and demanding, even the
bravest will feel themselves faltering.

All

Will

Protean

This Pokmon scatters fairy dust that brings happy thoughts to the mind.
Everything it does looks incredibly adorable.

If an ally Pokmon has the ability Minus, Increase 2 Points to the Special
Attribute of this Pokmon.

This Pokmon will always have a michievous twinkle on its eyes, no one around
will be safe from its pranks.

While this Pokmon is out, reduce the total Will Points of all foes by half,
rounded down.

Pixilate

This Pokmon has a natural Positive charge. It will attract negative charge
and repel other positive charge.

If this Pokmon hits its foe with a Non-Ranged Physical Attack, Roll 2 Chance
Dice to Poison the foe.

Pressure

If this Pokmon is not holding an Item it will steal the held Item of the foe it just
hit with a Non-Ranged Physical Attack. For information on multiple Held Items
see p. 70.

Normal-Type Attacks that the Pokmon uses will deal damage as if they were
Fairy-Type. Affecting STAB, weakness and resistance. Add 1 Dice of Damage
to moves changed this way.

When this Pokmon


hits with:

Venomous substances will ooze through the body of this Pokmon, youll
become very sick if you get touched.

Prankster

Pickpocket
The Pokmon will instinctively steal from others. It takes whatever it can when
people are not looking.

When this Pokmon


is hit with:

Poison Touch

Pick Up
This Pokmon will often gather objects and keep a small hoard of treasure it
may share with you.

Poison Point

This Pokmon will do everything at its own pace, external influences


will be ignored.

The Pokmon and its young are really close to each other, they do everything
together.

Heal

or

This Pokmons versatile body gives it proficiency on practically everything it


sets out to do.
Whenever this Pokmon uses a move, first change its type to that of the
move. If the move is an attack and deals damage, use the appropriate STAB.

Changes
Type

Equal to the move


its about to perform.

Pure Power
Special

If an ally has the


ability: Plus

The Pokmon makes use of its Psychic powers to move objects several times
bigger.
This Pokmon is able to lift up to double the weight it should be able to,
according to the Strength Chart (p. 332) This ability stacks with moves like
Strength (p. 313).

Can lift double


the weight.

348

Quick Feet
Most of the time this Pokmon will seem to be in a hurry, when pressured it will
move faster than normal.

Rock Head
Status
Condition

The head and body of the Pokmon are so resistant that they barely feel
anything.

Dexterity

While affected by any Status Condition, Increase 2 Points to this Pokmons


Dexterity Attribute.

This Pokmon will not receive damage from Recoil.

Rain Dish

Rough Skin

The Pokmon will store rain water to drink and for nourishment.

Use protection on your hands when touching this Pokmon. Its body is
covered by sharp scales that get hooked into the skin.

Heal

If Rain weather is in effect, you may restore 1 HP to this Pokmon at the end
of each Round.

Run Away
Bug

This Pokmon is the master of escape. It will be difficult to catch and may
even squeeze through the tiniest gaps to get away.

Dexterity
Dark

The first time this Pokmon is hit by a Bug, Dark, or Ghost-Type Attack,
Increase 1 Point to its Dexterity Attribute.

Sand Force

The Pokmon will often get into risky situations in order to get what it wants.
on

If Sandstorm Weather is in effect when this Pokmon deals damage with


Ground, Steel or Rock-Type attacks, add 1 Dice to the damage pool of that
attack. The Pokmon is immune to damage from Sandstorm Weather.

When this Pokmon performs a move with Recoil, Add 2 Dice to the Damage
Pool of that move.

Refrigerate
Becomes
Ice

Normal
Damage

Regenerator

If this Pokmon has a foe of the same gender, Increase 1 Point to its Strength
Attribute.
If the foe is the opposite gender, Reduce 1 Point to its Strength Attribute.
349

Ground
Moves

Steel
Moves

Rock
Moves

While sand whips across the battlefield, the Pokmon can paddle through it
as if it was water.
If Sandstorm Weather is in effect, increase 1 Point to the Dexterity Attibute of
this Pokmon. The Pokmon is immune to damage from Sandstorm Weather.

Dexterity

Immune to
damage from:

Sand Stream
Heal

or

Heal

Rivalry
The Pokmon will be very competitive with others to prove its position as the
alpha of the group, however, it will try to gain the favor of possible mates.

on

Sand Rush

This Pokmons body works akin to a freezer, it can freeze things just by
touching them.

This Pokmon may Heal up to 4 Damage or up to 2 Lethal Damage on its own


every day. The Pokmon must be out of combat to benefit from this effect.

Damage

The Pokmon controls the particles of sand around the battlefield to give a
boost to its attacks.

Damage

The body of this Pokmon will regenerate from damage really quick, wounds
that would take days to heal will get better in a few hours.

Immune to:

This Pokmon cannot be Blocked.


It may also obtain bonus dice to escape from battle at storytellers discretion.

Ghost

Reckless

Normal-Type Attacks that the Pokmon uses will deal damage as if they were
Ice-Type. Affecting STAB, weakness and resistance. Add 1 Dice of Damage to
moves changed this way.

Damage

When this Pokmon


is hit with:

Whenever this Pokmon is hit with a Non-Ranged Physical Attack, Roll 1 Dice of
damage against the attacker.

Rattled
When this Pokmon becomes startled or scared it will make haste to get away
from danger.

Immune to
damage from:

The Pokmon can activate a raging sandstorm around itself that will last for
as long as it wants.
When this Pokmon comes out, it automatically starts the effects of Sandstorm
Weather. The effects end when the Pokmon leaves the battle. (In case of
stalemate the Pokmon with higher Special will keep the dominant weather)

Sand Veil
Same
Gender:

Different
Gender:

Strength

Strength

The Pokmons body is easily concealed by sand particles on the air.


If Sandstorm Weather is in effect, increase 1 Point to the Evasion of this
Pokmon. The Pokmon is immune to damage from Sandstorm weather.

Evasion

Immune to
damage from:

350

Sap Sipper
This Pokmons diet consists strictly of plants, it is particularly fond of sweet
sap for nourishment.

Shield Dust
Strength

The first time this Pokmon is hit by a Grass-type attack, Increase 1 Point to its
Strength Attribute instead of dealing damage.
Grass-type moves do not deal damage to this Pokmon.

This Pokmon constantly generates specs of dust to shield and protect itself.

Grass

Immune to:

Grass

Scrappy

Simple

This Pokmon is extremely determined when facing the unknown.


This Pokmon has the ability to hit Ghost-type Pokmon with Normal-type
and Fighting-type moves, dealing Regular Damage. Apply the right resistances
or weaknesses to the foe if it has a secondary type.

If this Pokmon is hit by an attack with the chance of an additional effect, it


wont be affected by said effects.

Normal

Fight

Can
hit:

This Pokmons ingenuous mind is easily swayed by not only its own, but also
outside influences. It often finds ways to simplify things.

Add 2 Extra Chance Dice to all effects done by this Pokmon. (e.g. A move has
3 Chance Dice to Flinch the foe, instead roll 5 Dice with this Pokmon)

Add 2 Dice to the Accuracy pool of Successive Actions moves.

Shadow Tag
All

Shed Skin

Accuracy

This Pokmon will stealthily locate itself in an advantageous position to strike


its foes weak spots.

Bonus

If this Pokmon lands a Critical Hit, it will get 3 Bonus Dice to the Damage Pool
of its attack instead of the regular 2.

For Critical Hits.

Snow Cloak
Cure
Status

At the end of the round. If this Pokmon has a Status Condition, it rolls 3
Chance Dice to heal itself.

Evasion

This Pokmons skin blends well with the surrounding snow and hail, you can
barely see it.
If Hail weather is in effect, Increase 1 Point to the Evasion of this Pokmon.
The Pokmon is immune to damage from Hail weather.

Sheer Force

Immune to
damage from:

Snow Warning

This Pokmon is only interested in showing off its incredible battle prowess.
Ignores additional Damage
effects to get:

The Pokmon is able to call a terrible hailstorm at will. Snow will cover the
battlefield and balls of ice will come plummeting from the sky.
When this Pokmon comes out, it automatically starts the effects of Hail
Weather. The effects end when the pokmon leaves the battle. (In case of
stalemate the Pokmon with highest Special will keep the dominant weather)

Shell Armor

Solar Power

This Pokmons shell protects its vulnerable spots from its opponents.
Bonus

351

When using:

Sniper

All foes become Blocked.


Ghost-type Pokmon are immune to this effect.
Pokmon with the same ability are immune to this effect.

If a foe lands a Critical Hit on this Pokmon, it will not get its Extra Damage
Dice for that attack.

Skill Link
This Pokmon can proficiently chain a flurry of attacks. It also enjoys repetition
and sequences.

Whenever this Pokmon uses an attack with the chance of an additional


effect, you may ignore that chance and add 1 Dice to its damage pool.

Attribute

-1

If this Pokmon gets an Attribute reduced, reduce 1 more Point to it.


If this Pokmon gets an Attribute increased, increase 1 more Point to it.

This Pokmon will bring good luck as if it was blessed by the heavens.
Its presence is soothing, it makes you feel calm and full of joy.

This Pokmons body is constantly growing skin anew and molting the old one
when it becomes too damaged.

Attribute

Ghost

Serene Grace

The Pokmon steps on the opponents shadow, preventing them from


moving too far.

Immune to
additional effects.

For Critical Hit

The Pokmon is capable of overcharging itself with energy from the sun,
making it more powerful but also taking a toll on its body.
While Sunny Weather is in effect, Increase 2 Points to this Pokmons Special
Attribute. If Sunny weather is in effect, this Pokmon will receive 1 damage at
the end of the round.

Damage

Special

352

Solid Rock
This Pokmons body is composed of extremely hard rock, protecting it from
everything, even its own weaknesses.

When its hit by a


Super Effective move:
Damage

-1

If this Pokmon is hit by a move dealing Super-Effective Damage, reduce 1


Damage dealt to it.

Soundproof
This Pokmons body is structured to protect it from noises that might disturb
its current state.

Immune to:

Dexterity

Stall

At the beginning of the round choose a stance. While in Sword Stance Aegislash may only
use Attack moves; switch its Strength with Vitality and its Special with Insight. While in Shield
Stance Aegislash may only use Support moves; switch its Vitality with Strength and its Insight
with Special. Increases/reductions on them do not switch. Total HP will change accordingly.

Always goes last in


the initiative order.

Held Item cannot be


Stolen/Exchanged.

The Pokmon absorbs moisture and liquids like a sponge, then uses them to
increase its power and last more time out of the water.
If anyone uses a Water-Type move with a Single target, it will be redirected to
this Pokmon; it is immune to damage from them. The first time this Pokmon
is hit by a Water-Type move, Increase 1 Point to this Pokemons Special.

Water

redirected to:
Special

Water

immune to
damage from:

Water

The Pokmons strong jaw gives it tremendous biting power. Its teeth can tear
through almost anything.
If this Pokmon uses a move with the Keywords Fang, Bite or Crunch, add 1
Dice to the Damage Pool of that Move.

Damage

Moves with keyword:


Fang, Bite & Crunch.

Sturdy
Changes between a
Sword and a Shield.

Static
This Pokmons body is always ready to let off a jolt of static electricity at the
slightest touch.

This Pokmons body is always oozing adhesive substances, if something gets


glued, it will be very difficult to remove.

Strong Jaw

Stance Change
This Pokmons can change forms and become a migthy shield or a powerful
blade. Its attributes switch upon a change of stance.

Reduces the chance of random Wild Pokmon encounters.


Whenever this Pokmon hits its foe with a Physical Attack, it Rolls 1 Chance
Dice to Flinch the foe.

Storm Drain

At the end of the first round when this Pokmon is out, Increase 1 Point to its
Dexterity Attribute.

This Pokmon always goes last in the the initiative order.

When this Pokmon


is hit with:

This Pokmons Held Item cannot be removed or swapped by moves or


abilities.

Speed Boost

This Pokmon is indecisive and always lets others act first before making its
mind on what action to take.

This Pokmon can emit a smell so unpleasant it repels other people


and Pokmon.

Sticky Hold

This Pokmon is immune to the damage and effects of all Sound-based


moves.

This Pokmon will start maneuvering at an accelerated rate, it will move as if


it blinked from place to place.

Stench

This Pokmons body is extremely resistant to damage, it can withstand


almost anything.
The first time this Pokmon would faint due to a Damaging move, it will remain
at 1 HP instead. Status Conditions and Self inflicted damage will still cause it to
faint. The pokmon must rest for an hour before benefiting from Sturdy again.

Will hang at 1HP


instead of fainting.

Suction Cups
When this Pokmon
is hit with:

Whenever this Pokmon is hit with a Non-Ranged Physical Attack, roll 3 Chance
Dice to Paralyze its foe.

This Pokmons limbs contain suckers that allow it to stay rooted in place.
It can stick to any kind of surface, even upside down.
The Pokmon is immune to effects that force switches.

Steadfast

Immune to be
switched out by
moves and effects.

Super Luck

This Pokmon becomes even more dependable when adversity strikes.

This Pokmon has an incredible good luck, good things happen to it regularly.
Dexterity

The first time this Pokmon is affected by Flinch, Increase 1 Point to its Dexterity
Attribute.

353

Add High Critical to all the Attack moves of this Pokmon.


If a move already has the High Critical property, this Pokmon will only need 3
Successes on the Accuracy roll to land a Critical instead of 4.
354

Swarm

Telepathy

The Pokmon enters a hive mind state when its life is on the line, becoming
more feral and aggressive.

This Pokmon is able to communicate using telepathy, it can send messages


to others but it cannot receive messages back.

Damage

gets

When this Pokmon is low on HP, its Bug-Type Moves get dice added to their
Damage Pool equal to their Pain Penalizations.
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool)

This Pokmon wont receive damage from moves performed by its allies.

Equal to
Pain Penalization.

Thick Fat

Sweet Veil
This Pokmons delicious aroma will wake the appetite of all Pokmon nearby.

This Pokmons body has a thick layer of blubber that protects it against harsh
temperatures.

All

Tinted Lens

The Pokmon will move faster on water than on land, even a puddle covered
roadway will allow it to use its full speed.

This Pokmons goggle-like eyes can find the good side in every bad situation,
even when there is none.

Dexterity

If Rain Weather is in effect, Increase 2 Points to this Pokmons Dexterity


Attribute.

If a foe has a resistance against an attack performed by this Pokmon, make


that attack deal Regular Damage instead. If the foe has a double resistance,
make the attack as if the foe had only one.

Gives its Held Item to


an ally.

Gets the same:

Status
Condition

If a foe inflicts a Status Condition to this Pokmon, the same condition is


inflicted into the foe unless it is immune to the effect.

Accuracy

on

Water

Equal to
Pain Penalization.

This Pokmons claws are so sturdy, they can tear through almost anything.
Damage

The blood of this Pokmon boils and goes into a powerful rampage whenever
it is afflicted by Poison.
If this Pokmon gets the Poison or Badly Poison Status, Increase 2 Point to its
Strength Attribute.

on

Strength

Trace
Damage

This Pokmon mimics the special characteristics of the foes, making them its
own.

On moves with
Power 1 & 2.

This Pokmon copies the ability of one random foe when it comes out.
Effect ends if this Pokmon is removed from the battle. Flower Gift, Illusion,
Imposter, Stance Change, Wonder Guard and Plot Device abilities wont be copied.

Add 1 dice to the Damage pool of all Moves with Power 2 or less.

355

gets

Toxic Boost
When this
Pokmon is:

Technician
This Pokmon is meticulous and precise in tasks that everyone else would
perform roughly and without care.

When this Pokmon is low on HP, its Water-Type Moves get dice added to
their Damage Pool equal to their Pain Penalizations.
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool)

Damage

Whenever this Pokmon uses a Non-Ranged Physical Attack, Add 1 Dice to its
damage pool.

Tangled Feet

While this Pokmon is Confused, Add an extra Reduced Accuracy to all


the foes Moves which target this Pokmon.

This Pokmon builds up pressure to shoot water streams. When that pressure
cannot be held in, it is released through incontrollable torrents.

Tough Claws

Synchronize

The Pokmon moves in a very strange and particular way when dizzy or
confused, this usually works to its advantage.

Ignores 1 Resistance
of the foe.

Torrent

Symbiosis

The Pokmon can share its mood, feelings and sensations with whoever
caused those afflictions.

-1

Ice

Reduce by 1 the damage taken from Fire and Ice-Type moves.

Swift Swim

If an ally loses or spends its Held Item, this Pokmon will immediately give the
one it is holding to the ally.

Damage

Fire

The Pokmon and its allies are immune to the Sleep status.

This Pokmon enjoys forming a beneficial relationship with any ally it teams
up with.

Immune to
damage from:

Bug

on

Change to the
Ability same of:

???

356

Water Veil

Truant
This Pokmon is extremely lazy, it wont make even the tiniest effort and often
loafs off even in the heat of battle.

May lose every other


action.

Roll this Pokemons Loyalty every other turn. If the roll fails this Pokmon
refuses to act. If it is successful it may act normally.

This Pokmon is always wet and producing water to keep itself moist. Thanks
to this, the Pokmon can stay away from a body of water for a long time.
The Pokmon is immune to any of the Burn status.

Weak Armor

Unaware
The Pokmon is oblivious to many details in its surroundings, it will not notice
any sudden bursts of strength or weakness on its foes.

Ignores:
Attribute

Attribute

This Pokmons protective outer layers can come off, allowing it to move freely
and be more agile.

This Pokmon is most comfortable when it is freed from having to carry stuff
around. It loves to be able to move without restrictions.

Dexterity

The first time this Pokmon loses or spends its held item and is no longer
holding any, Increase 2 Points to its Dexterity Attribute.

After losing or
spending its
Held Item.

It may be its powerful gaze or its menacing presence, but others near this
Pokmon become really nervous to the point where they lose their appetite.

Cant eat their


held berries.

Opponents may not consume their held berry while this Pokmon is in the
field.

The Pokmon is constantly releasing fumes of white smoke making it difficult


to be seen. It uses the smoke to conceal itself.

Attribute

Foes cannot reduce the Attributes of this Pokmon. However, it can still lower
its own Attributes.

This Pokmons body is protected by an incredible otherworldly aura. Most


things get through as if nothing was there.
This Pokmon only receives damage from Status Conditions and moves that
deal Super Effective damage against it. This Pokmon is immune to damage
from other sources like weather conditions and entry hazards.

Immune to all damage


sources except
Super Effective
Damage.

Wonder Skin

Vital Spirit
The Pokmon is incredibly active and energetic. It needs constant activities or
else it will act destructive. It hardly ever sleeps.

The skin of this Pokmon is covered by a thin protective veil that allows it to
come unharmed from dangerous situations.

The Pokmon is immune to the Sleep status.

Reduce 2 Dice from the foes Chance Dice against this Pokmon. (Example:
The move Ember has 1 Chance Dice to Burn the foe, against this Pokmon it
has zero Chance Dice).

Volt Absorb

Zen Mode

Heal

Electric

Whenever this Pokmon is hit by an Electric-Type Move, you may Heal 1 HP


instead of receiving damage.
Electric-type moves do not deal damage to this Pokmon.

Under extreme stress, this Pokmon will unlock its hidden psychic abilities
through the power of meditation.

Immune to: Electric

Water Absorb

357

Wonder Guard

Unnerve

Whenever this Pokmon is hit by a Water-Type Move, you may Heal 1 HP


instead of receiving damage.
Water-type moves do not deal damage to this Pokmon.

Defense

White Smoke

Unburden

The Pokmons body is mostly made of water, it stores water inside itself and
uses it for nourishment.

Dexterity

The first time this Pokmon is hit by any Physical Attack, Increase 1 Point to its
Dexterity Attribute and Reduce 1 Point to its Defense.

This Pokmon ignores any of the opponents attribute increases or


decreases. Both when attacking and taking damage.

This Pokmons body is practically a battery that is always happy to become


charged to full capacity.

When this Pokmon


is hit with:

Heal

Water

If you need to, write down the


effects of your Pokmons ability
so you dont forget when and how
you can use it.

Immune to:

Only Darmanitan may have a Zen Mode form. When at half or less of its total
HP, it changes to Zen Mode form at the start of its next turn. Switch its Strength with
its Special Attribute. Increases/reductions on them switch as well.
Gain the Psychic Type. It will return to normal after recovering to full HP.

Changes form and


gains the Psychic
Type.

Keep in mind the abilities of your


Players Pokemon in order to create
unique challenges for them.

Water

358

There are many challenges for a Trainer within the world


of Pokmon.
In this section of the book, well give you some ideas and
frameworks for episodic tales and campaigns. Use them
as inspiration for your games with your friends.
These are some settings you can choose for your Role
playing sessions:

Episode of the week


A whole adventure in a single session. It can be
some light hearted fun about helping people in need
with the aid of your Pokmon, an evening exploring
a cave and its secrets, an exhausting Training session,
or the search for a specific Pokmon to complete your
Pokmon encyclopedia.
This format is simple and good for beginners. You can
use the random encounter format we provide later in
this section or you can create your own encounters
appropiate for your players as a way to test their abilities.
For inspiration you may take a look at short fables or at
the Pokmon TV series. You may even reenact one of its
episodes and see the different outcome you have with
your friends!
Keep it simple but meaningful.
Everything in the adventure must come full circle by the
end of the session.

Defeat the Evil Team


There are criminal groups in every region, who knows
what kind of mayhem they could be up to.
You and your players can also take the episode of the
week format to defeat the evil teams in the different
regions. It may go from a casual encounter with one of its
grunts, to working alongside the police to uncover their
evil plans and bring them to justice once and for all.
It is your decision how long youll stretch the conflict
between trainers and evil teams.
You may find them in one session and not see them again
until 2 or 3 sessions later or it may be a recurring theme
appearing in all sessions trying to ruin the Trainers day.
You may even choose to run a campaign with the single
objective of stoping the criminal team before they do
something terrible or unleash their big bad plan.
Within the Random Encounters section youll find some
Pokmon made specifically for Criminal Teams and some
of the common picks for grunts.

The Myths and Legends of the


Pokmon World
Enough with humans and their affairs. If you want real
action, thrill, and danger; you must follow the rumor
and lore and go deep into corners of the world where
no human has ever gone. There you will find an
ungraspable power. Can you face it? Can you tame it?
Each Legendary Pokmon could sustain a whole
campaign on their own.
From a casual clue about their existance, to the greatest
finding of your generation.
Legendary Pokmon are not mindless beasts to be final
bosses at the bottom of a dungeon. They all have a
defined personality and their own motivations.
Their power is brutal at the weakest and infinite at the
strongest.
They are not humans and they are not regular Pokmon,
they are beyond this plane and its concerns.
Are they allies or foes? That will depend on your story.

Pokmon League Challenge


The League offers various challenges to their trainers,
some of them are:
Gym Leader Challenge
A novice trainer can go against a Gym leader with the
right strategy, while a veteran trainer will have to prove
he has what it takes to earn its last badge.
You can play the specific matches or embark on the whole
journey. Traveling to the next Gym can be an adventure
on its own.
Annual Tournament Challenge
If you manage to obtain 8 Gym Badges within a year, you
will be invited to participate in the Annual Tournament
of the region. In there youll be given the title of Ace
Trainer. You can battle against the strongest Pokmon in
the region. Official matches in shifting scenarios with a
big crowd cheering or booing at your battle. Be sure to
give your best as only the winner may take the trophy
home.
Victory Road Challenge
If you get to the Top 5 on the famous Annual Tournament
Challenge you are now allowed to take the Victory Road,
a treacherous labrynth full of dangers. It is a very long
journey through the regions most dangerous area.
You may also add your own League Challenges to create
unique experiences for your players.

360

Random Encounters
Random Encounters add an unexpected challenge to
your adventures, they showcase the dangers of the
wilderness and the daily risks of a journey. They
are a great way to experience this world and catch
new Pokmon for your team. To use a Random
Encounter follow these three steps:
1.- Roll one Dice for the Event of the Random
Encounter. Depending on the result, read from
one of the Tables in this page or an Habitat page.
2.- Then Roll two Dice and add the results to find
out what Pokmon you encountered from the
Habitat Sheets in the next pages.
3.- Roleplay the scene.
Move Effects are abbreviated, if you want to know more
about their effects see their entry, Effect Icons, and
Storyteller Tips regarding Accuracy on p.272
Numbers between asterisks are Chance Dice.
Example:
Bite (Str+2, Flinch *3*), since its a physical Move, its
Accuracy Roll would be Dexterity + Fight + Brawl.
For Easy, Hard and Deadly Encounters, add or
subtract points in their Traits, you may even use
Evolved Stages.
Add Disobedience to the Pokmon of
Hard and Deadly encounters,
regardless of their species.
Some of these Pokmon may be
almost impossible to control.

You are encouraged to design your


own Random Encounters with their
unique Pokmon and Event Tables.
Be creative and share your Random
Encounters with the community.

EVENT TABLE B
A Pokmon is following you stealthily with the
intention of stealing your bag.
A hungry Pokmon approaches you looking for
some food. It appears weaker than usual.
A Pokmon is trying to tell you something
urgently. Its family or Trainer is in trouble!
You fall into the trap of a Pokmon, getting
debuffed, afflicted with an ailment or attacked.
A trainer tells you a Pokmon grabbed his items.
He/She will reward you if you get the stuff back.
Your find a lost and abandoned Pokmon. It looks
wary.

EVENT TABLE C
A trainer claims to have supernatural powers that
go according to the Pokmon.
A trapped Pokmon is crying for help.
A wild Pokmon is bullying a weak trainer.
A mean trainer is bullying a Pokmon.

Roll for Random Encounters after


minutes, hour or days, depending on
how populated is the area. Highly
populated places may involve battles
against Multiple Pokmon at the same
time instead of Singles coming often.

EVENT TABLE A

361

A boy/girl carrying a rare Pokmon wants to fight.


He/She may tell you where to find one if you win.
The Regions Champion is nearby and accepting
friendly challenges.

EVENT TABLE D

A Pokmon wants to fight!

You find a grunt red-handed trying to steal a


Pokmon.

A Pokmon is looking at you from an unreachable


place. It appears to be holding an Item.

A storm is coming. The shelter you find is a hideout


for the local Team of criminals.

A Pokmon is doing exactly what is stated in its


Pokdex entry.

A Trainer challenges you to a fight. If you win, you


get invited to join the local Team of criminals.

The area is devastated by an aggressive


Pokmon. Its Encounter Level is Deadly.

A Trainer is lost. He will reward you if you help him.

You enter the home of this territorial Pokmon.


It may get a surprise round to attack you.

A Trainer wants to trade one of his Pokmon. He


wants a (select one) Cute, Cool, Smart, Tough or
Beautiful Pokmon in exchange.

A member from the regional criminal organization


wants to bully you. He is a strong trainer.

A shady looking guy tries to sell you a rare


Pokmon.

FOREST

PLAINS
EVENT TABLE

LOCATION DATA

A trainer asks for your help to catch a Pokmon. He


offers a reward.

Forests are huge habitats with a high density


of trees and Pokmon. Very few people reside
permanently on these areas, however they are
a preferred place for Pokmon Training and
catching new species.

A powerful Pokmon just crushed many foes and


youre next. Its Encounter Level is Deadly.
You step inside a magnificent Pokmon home.
Some eggs are lying around.

Forests may extend for miles and miles, but


direction signs can be found without much
trouble, some will get you to safe resting areas,
others may guide you to the next city, while
others point to dangerous places from old tales.

You get surrounded by many angered Pokmon.


Five times more enemies.
Your presence scared a recently born Pokmon.
Their parents arrive to fight you.
Many Pokmon gather in front of you as if youre
not welcome. Leave the area or else...

Ability: Sturdy
Type: Grass
STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

Normal

Ground
Normal
Bug

Normal
Flying

Normal

Fight
Normal

363

Normal

#016 Pidgey

11

Grass
Grass
Fairy

#585 Deerling

12

Ability: Chlorophyll/Sap Sipper


Type: Grass/Normal

Grass

Ghost
Grass

Ghost

Humans are a common sight on Plains, usually some


lonely peasant, rancher or breeder. Most of them
are looking to hire some hands.

A group of Pokmon is following you stealthily with


the intention of stealing your items.

Psychic
Normal

Dark
Normal

Normal

Poison
Normal

Poison

#709 Trevenant
Type: Ghost/Grass

11

Normal
Normal

Ground
Normal

Normal

Poison

Dark
Normal

#029 Nidoran

Ability: Intimidate/Shed Skin


Type: Poison

#027 Sandshrew
Ability: Sand Veil
Type: Ground
STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 3
Will: 3
Skills: 2

Normal

Ground
Normal

Ground

#048 Rhyhorn
Type: Rock/Ground

#077 Ponyta
Ability: Runaway/Flash Fire
Type: Fire
STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 3
Will: 5
Skills: 2

Fire

Normal

Psychic
Fire

BHP: 4
Will: 3
Skills: 2

Defense Curl (Users Def +1)


Sand Attack (Foes Acc-1)
Scratch (Str+2)
Dig (Str+3, Charge, Out of range while charging)

12

Ability: Rockhead/Lightning Rod

BHP: 6
Will: 5
Skills: 2

Wrap (Str+1, Traps 4 rounds, deal 2 dmg dice each round, Acc-1)
Poison Sting (Str+1, Poison *3*)
Bite (Str+2, Flinch *3*)
Glare (Paralyze foe)

Type: Poison

Horn Attack (Str+2)


Stomp (Str+2, Flinch *3*)
Bulldoze (Str+2, Area, Foes Dex-1)
Scary Face (Foes Dex-2)

#023 Ekans

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

Ability: Poison Point/Rivalry

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 5
Will: 10
Skills: 2

BHP: 4
Will: 6
Skills: 2

Scratch (Str+2)
Poison Sting (Str+1, Poison *3*)
Tail Whip (All Foes, Foes Def-1)
Toxic Spikes (Poison enemies who get in battle)

10

Ability: Natural Cure/Frisk

Type: Normal

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 3
Will: 3
Skills: 2

A trainer is looking for someone to trade a Pokmon.


He wants a specific Type.

Ability: Anger Point/ Intimidate

Zen Headbutt (Str+3, Acc-1, Flinch *2*)


Horn Attack (Str+2)
Pursuit (Str+2, +2 dmg vs fleeing foes)
Work Up (Users Str & Spe+1)

Type: Grass/Poison

You just looked into another trainers eyes.


He wants to fight.

#128 Tauros

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

#043 Oddish

Forests Curse (Target becomes Grass Type)


Confuse Ray (Confuse foe)
Horn Leech (Str+3, Heal half dmg done)
Shadow Claw (Str+3, High Critical)

BHP: 3
Will: 3
Skills: 2

Ability: Chlorophyll

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 3
Will: 5
Skills: 2

A Pokmon starts running away as soon as you


see it.

Mega Drain (Spe+2, Heal half dmg done)


Absorb (Spe+1, Heal half dmg done)
Sleep Powder (Inflict Sleep, Acc-3)
Moonlight (Heal Move, Heal half HP)

A trainer is looking to try out a strong Pokmon he


just caught.

In this lands you will find farms and many wild


Pokmon that run free along these areas. Most of
these creatures live and travel in groups to ensure
safety.

Type: Bug

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 3
Will: 3
Skills: 2

Grass

Camouflage (Change Type to match the environment)


Charm (Foes Str -2)
Double Kick (Str+2, Double Action, Acc-1 )
Take Down (Str+3, Recoil, Acc-2)

Plains are a preferred land for agriculture. They


are broad and flat fields that occur on valleys and
plateaus.

Ability: Shield Dust

Bug Bite (Str+2, eat foes Berry)


String Shot (Foes Dex -1)
Tackle (Str+2)

Type: Flying/Normal

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

Fairy

Bug

Sand Attack (Foes Acc-1)


Tackle (Str+2)
Gust (Spe+2)
Quick Attack (Str+2, Priority)

10

Normal

Bug

A Pokmon wants to fight!

#010 Caterpie

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

Ability: Keen Eye

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 3
Will: 3
Skills: 2

Self-Destruct (Str+8, Area, User Faints)


Spikes (1 damage to enemies who get in battle)
Protect (Priority, Shield Move, +3 Def & Sp.Def against one attack)
Bug Bite (Str+2, eat foes Berry)

Ground

#204 Pineco

EVENT TABLE

LOCATION DATA

BHP: 3
Will: 6
Skills: 2

Flame Wheel (Str+2, Burn *1*)


Stomp (Str+2, Flinch *3*)
Agility (Users Dex+2)
Fire Spin (Spe+2, Traps 4 rounds, , deal 2 dmg dice each round, Acc-2)

364

Team Grunt
TEAM
#053 Persian
ROCKET Ability: Limber/Technician

TEAM
#097 Hypno
ROCKET Ability: Insomnia/Forewarn

Type: Normal
STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

Normal

Dark
Normal
Normal

Dark

Dark
Dark
Water

Normal
Normal

Fire

Fire
Psychic

Normal

Dark
Normal

Ghost

Dark

Dark
Normal
Normal
Normal
Water

Ability: Magma Armor/Solid Rock


Type: Fire/Ground

Fire

Poison

Normal
Normal

Ability: Intimidate/Shed Skin


Type: Poison

Wrap (Str+1, Traps 4 rounds, deal 2 dmg dice each round, Acc-1)
Poison Sting (Str+1, Poison *3*)
Bite (Str+2, Flinch *3*)
Glare (Paralyze foe)

NE DO NOT CROSS POLICE LINE DO NOT CROSS

Dark
Dark
Dark
Normal

Psychic
Psychic

Dark
Dark
Steel
Steel

Dark

Ability: Magma Armor/Flame Body


Type: Fire/Rock

Electric
Fire
Electric
Normal
Normal

Ability: Intimidate/Quick Feet


Type: Dark

Crunch (Str+3, Foes Def-1 *2*)


Thief (Str+2, Steal the foes Held Item)
Embargo (Target and its trainer cant use Items)
Roar (Foe flees from battle)

POLICE LINE DO NOT CROSS

Normal
Poison
Poison

Normal

Dark

Type: Dark/Steel

Dark
Dark

Ground
Dark

Ground

Ability: Static/Lightning Rod


Type: Electric

Dark
Dark
Dark
Fire
Poison

Ability: Early Bird/Flash Fire


Type: Dark/Fire

Type: Poison

#510 Liepard
Ability: Limber, Unburden
Type: Dark
STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 8
Will: 3
Skills: 3

Dark
Normal
Normal

BHP: 4
Will: 6
Skills: 3

Embargo (Target and its trainer cant use Items)


Nasty Plot (Users Spe+2, Dark)
Beat Up (Str+2, +2 dmg dice for each ally joining the beating up to 3 allies)
Flamethrower (Spe+3, Burn 2 *1*)
Smog (Spe+1, Poison *4*, Acc-3)

COMMON
PICK

Ability: Shed Skin

BHP: 4
Will: 3
Skills: 3

#229 Houndoom

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 5
Will: 3
Skills: 3

#336 Seviper

POLICE LINE DO NOT CROS POLICE LINE DO NOT CROSS

Type: Dark/Ground

Torment (Foe can only use attacking Moves)


Embargo (Target and its trainer cant use Items)
Dig (Str+3, Charge, out of range while charging)
Crunch (Str+3, Foes Def-1 *2*)
Sand Tomb (Str+2, Traps 4 rounds, deal 2 dmg dice each round, Acc-2)

TEAM
FLARE

#310 Manectric

Wrap (Str+1, Traps 4 rounds, deal 2 dmg dice each round, Acc-1)
Poison Fang (Str+2, Badly Poison *5*)
Poison Tail (Str+2, Poison *1*, High Critical)
Glare (Paralyze foe)

#552 Krokorok
Ability: Intimidate/Moxie

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 5
Will: 3
Skills: 3

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 4
Will: 3
Skills: 3

Grass
Psychic

BHP: 4
Will: 6
Skills: 3

Psychic (Spe+3, Foes SpDef-1 *1*)


Fire Spin (Spe+2, Traps 4 rounds, , deal 2 dmg dice each round, Acc-2)
Solar Beam (Spe+5, Charge)
Cosmic Power (Users Def & SpDef+1)
Embargo (Target and its trainer cant use Items,)

TEAM
PLASMA

Thunder Fang (Str+2, Flinch *2*, Paralyze *2*, Acc-1)


Fire Fang (Str+2, Flinch *2*, Burn 1 *2*, Acc-1)
Electric Terrain (+1 dmg dice to Electric Moves, Prevents Sleep, Lasts 4 rounds)
Odor Sleuth (Ignore increases to Evasion, Track foes easily)
Roar (Foe flees from battle)

COMMON
PICK

#262 Mightyena

Fire

#625 Bisharp

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 4
Will: 3
Skills: 3

Psychic

Ability: Defiant/Inner Focus

Torment (Foe can only use attacking Moves)


Embargo (Target and its trainer cant use Items)
Metal Claw (Str+2, Users Str+1 *1*)
Iron Head (Str+3, Flinch *3*)
Feint Attack (Str+2, Never Miss)

TEAM
FLARE

#219 Magcargo

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 4
Will: 8
Skills: 3

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 4
Will: 3
Skills: 3

#338 Solrock
Ability: Levitate
Type: Rock/Psychic

Psychic (Spe+3, Foes SpDef-1 *1*)


Psybeam (Spe+2, Confuse *1*)
Confusion (Spe+2, Confuse *1*)
Miracle Eye (Ignore Immunity to Psychic, see anyone hiding)
Imprison (Target cant use the same Moves as the User, Erase memories)

TEAM
PLASMA

Type: Water/Dark

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 11
Will: 3
Skills: 3

Psychic

Lava Plume (Spe+3, Area, Burn 2 *3*)


Ancient Power (Spe+2, All the Users Attributes+1 *1*)
Smog (Spe+1, Poison *4*, Acc-3)
Recover (Heal half HP)
Harden (Users Def+1)

COMMON
PICK

#024 Arbok

Psychic

#342 Crawdaunt

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 6
Will: 3
Skills: 3

Ground

Psychic

Crunch (Str+3, Foes Def-1 *2*)


Vice Grip (Str+2)
Harden (Users Def+1)
Leer (All foes in range, Foes Def-1)
Bubble (Spe+2, All foes in range, Foes Dex-1 *1*)

TEAM
MAGMA

#323 Camerupt

Ability: Telepathy/Synchronize

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 5
Will: 6
Skills: 3

Ability: Hyper Cutter/Shell Armor

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 6
Will: 3
Skills: 3

TEAM
GALACTIC

#606 Beheeyem
Type: Normal

Future Sight (Spe+5, hits at the end of the next round)


Confusion (Spe+2, Confuse *1*)
Hypnosis (Inflict Sleep, Acc-5)
Nightmare (Inflict 1 damage vs Sleeping foes each Round)
Nasty Plot (Users Spe+2)

TEAM
AQUA

Type: Water/Dark

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

Poison

Psychic

Lava Plume (Spe+3, Area, Burn 2 *3*)


Earth Power (Spe+3, Foes SpDef-1 *1*)
Ember (Spe+2, Burn 1 *1*)
Amnesia (Users SpDef+2)
Growl (All foes in range, Foes Str-1)

COMMON
PICK

Normal

Psychic

#319 Sharpedo

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

Ground

Psychic

Crunch (Str+3, Foes Def-1 *2*)


Bite (Str+2, Flinch *3*)
Aqua Jet (Str+2, Priority+1)
Scary Face (Foes Dex-2)
Rage (Str+2, Users Str+1 if damaged this round)

TEAM
MAGMA

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: 4
Will: 3
Skills: 3

Ability: Rough Skin

STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

TEAM
GALACTIC

Type: Psychic

Growl (All foes in range, Foes Str-1)


Bite (Str+2, Flinch *3*)
Fury Swipes (Str+1, Acc-2, Successive)
Pay Day (Str+2, More likely to get more money)
Taunt (Target can use only attacking Moves)

TEAM
AQUA

Team Grunt

BHP: 4
Will: 3
Skills: 3

Pursuit (Str+2, +2 dmg vs fleeing foes)


Fury Swipes (Str+1, Successive, Acc-2)
Assist (Use a Move from another party member,
Some human actions can be copied)

Dark

POLICE LINE DO NOT CROSS

Taunt (Target can use only attacking Moves)

POLICE LINE DO NOT CROSS

POLICE LINE

Myths and Legends


from the Pokmon World
As you embark on your first journey, Pokmon: The
Role Playing Game will deal with some ordinary affairs
and peoples everyday lives, their customs, their
aspirations, the relevance of Pokmon and your own in
this beautiful and innocent world.
Its a time to learn about teamwork, leadership,
friendship, camaraderie and valor. A journey about
pursuing your dreams, climbing to the top, and realizing
that you are able to do anything you want if you
persevere and work together.
There is, however, another side to this world. A realm
of legends and gods. Beings who molded the landscapes
and gave birth to humans and Pokmon. Creatures
older than this world to which death means nothing.
Pokmon who rule the vast ocean, the clear skies or the
wide continents you inhabit.
Famous libraries and old tablets talk about creatures
out of the ordinary, even by Pokmon standards. Most
believe these are nothing but tales from another era,
but maybe eventually youll bear witness to something
simply unexplainable. This is the first time youll be
facing Plot Deviced Pokmon.

Myths
We know you want to use a couple of Legendaries to
spice up your Chronicle, and thats completely fine. They
can turn a simple story into a quest that will change the
characters lives, forever.
A Myth is your main tool to build up the importance
of a Legendary Pokmon, to reveal the first clue to a
mysterious happening, or answer the many questions
about this amazing technology.
Peoples eyes are veiled in a cloak of ignorance and
comfort. Before revealing the truth behind a Myth, make
sure to inspire an air of ancient eras, when gods walked
the lands in times long forgotten.

A long time ago on an island called


Alto Mare, there lived an old man
and a woman. One day, they found
two wounded children on the seaside.

Legendary Pokmon
Despite being Plot Devices, Legendary Pokmon should
always be treated with great care. When building a story
arc revolving these creatures always take these tips into
consideration:

With the old couples careful nursing,


the children got better quickly.
But then suddenly an evil monster
appeared and attacked the city.

Their presence actively modifies everything


happening around them.

The island was instantly swallowed up


by the monster. But then,
before the mans and the womans eyes,
the children transformed.

They cannot be caught or contained


in any Pokball.
Most of them should be more intelligent and wiser
than humans.
They know any number of Moves that
may match their Types or not.

Their Moves work anyway they want.


They dont have an Attribute Limit.
Their HP doesnt depend on their Size or
Vitality.

Both fought each other


in a catastrophic battle.

Rayquaza eventually came


and calmed the two.

They were the mirage Pokemon


Latias and Latios.


Peace returned to the island.
And after that, Latias and Latios often
PAID visit, where the Soul Dew is.

Some of them may be able to talk, either with


telepathy or rough voices.
They cannot be defeated in Battle, unless there is
a very good explanation for it.
There is only one of each. Although some may
have powers that allow them to copy themselves.

The island was never attacked again by



the evil monster.

Legendary Pokmon are found in the Pokdex Chapter.


Their entry is empty and only the Storyteller can fill the
blanks as he chooses.
Legendaries arent regular Pokmon
and they are not humans.
They shouldnt think or act as such.
All of their actions are beyond
good and evil. At most they may be
caring or uncaring.

n and
The Blue and Red Orbs put Groudo
only
Kyogre into a slumber that could
again.
be ended should the Orbs be used

The two of them called their friends


from the sky. They brought the power

to drive away the evil darkness.
That power was a jewel called the
Soul

Dew.

Three PokEmon there were.


Into the lakes they dove.
Deep, deep, drawing no breath.

Deeper, deeper they dove.
Into suffocating depths they dove.
Deeper, then deepest they alight.

From the lake floor they rise.

Bearing with them the power to make



vast lands, they rise again.
kemons eyes.
Look not into the Po
ull have no
In but an instant, yo
you are.
recollection of who
w?
Return home, but ho

to remember?
When there is nothing

Pokemons body.
Dare not touch the
ys, all emotions
In but three short da
will drain away.
l, harm not
Above all, above al
the Pokemon.

, the offender
In a scant five days

in entirety.
will grow immobile

367

Long ago, the Legendary Pokemon


Kyogre and Groudon
created the land and sea
of the Hoenn region.

Many myths were heard from a homeless


man roaming Kalos. There is no reason to
believe any of his words are true,
except he was 9 feet (3 m) tall,
which is quite abnormal.

Sinnoh Champion Cynthia has many


interpretations about old tales, legends
and ancient texts found in ruins.
Some believe she travels the world in
search of occult knowledge.

368

Pick clean the bones of PokEmon



caught in the sea or stream.
Thank them for the meals they
provide, and pick their bones clean.
When the bones are as clean as can
be, set them free in the water from

which they came.

The PokEmon will return, fully

fleshed, and it begins anew.

in
A young man, callow and foolish
d.
innocence, came to own a swor
e
gav
ich
With it, he smote Pokemon, wh
n.
sustenance, with carefree abando
Those not taken as food, he
ht.
discarded, with no afterthoug
The following year, no Pokemon
appeared. Larders grew bare.
sing
The young man, seeking the mis
Pokemon, journeyed afar.
wide,
Long did he search. And far and
until one he did find.
Asked he, Why do you hide?
To which the Pokemon replied...
ng
If you bear your sword to bri
harm upon us, with claws and
fangs, we will exact a toll.
From your kind we will take it,
for it must be done.
lves
Done it must be to guard ourse
and for it, I apologize.
uted
To the skies, the young man sho
his dismay.
e
In having found the sword, I hav
lost so much.
d
Gorged with power, I grew blin
to Pokemon being alive.
I will never fall savage again.
sake.
This sword I denounce and for

I plead for forgiveness,


for I was but a fool.
the
So saying, the young man hurled
it.
ng
sword to the ground, snappi

, from
Before the beginning of everything
.
a vortex of chaos emerged an egg
,
When Arceus hatched from this egg
nd
it shaped the universe with its thousa
oh.
arms and created the land of Sinn

uteak
700 years ago, the people of Ecr
the hopes
built two nine-tier towers with
pe between
of fostering friendship and ho
PokEmon and humans.

of time,
Arceus then created the PokEmon
the PokEmon of space

and the PokEmon of antimatter.

west,
They were the Brass Tower in the
on,
which was said to awaken PokEm

and the Bell Tower in the east,
t.
where PokEmon were said to res

Both towers became the roost

of powerful flying PokEmon,

Lugia and Ho-Oh.

Eventually, people began to inhabit


new
Sinnoh. Arceus then created three
,
PokEmon to give humans knowledge
emotions, and willpower.

Long ago, when Sinnoh had just been made,


PokEmon and humans led

separate lives.
That is not to say they did not help
each other. No, indeed they did.
They supplied ONE ANOTHER

with goods.
A PokEmon proposed to the others
to always help humans.
It asked that PokEmon be ready to
appear before MEn AND WOMEN.

Thus, to this day, PokEmon appear

to us if we venture into tall grass.

bit
These three PokEmon are said to inha
lakes in the land of Sinnoh.

ing bolt
However, 150 years ago, a lightn
engulfed
struck the Brass Tower. It was
days.
in flames that raged for three

Blaze,
A sudden downpour put out the
ground.
but it had already burnt to the
ed in the fire.
Three nameless PokEmon perish
sky
But Ho-Oh descended from the
and resurrected them.

y three
The PokEmon are said to embod
the tower,
powers: the lightning that struck
and the rain
the fire that burned the tower,
that put out the fire.

m the
gy comes fro
er
en
se
ho
w
es.
A stone
gods themselv
chosen
kemon and the
po
n
se
ho
c
n
e
Shall th
er, the pokemo
w
po
s
it
sh
ea
wer.
human unl
with a godly po
th
r
fo
e
m
o
c
will

There lived a PokEmon in a fo


rest.

It shed its hide

to sleep as a human.

Awakened, the human dons the


PokEmon hide to roam villag
es.

y struck
When the PokEmon appeared, the
rise. The three
terror in those who saw their
wer, fled,
PokEmon, knowing their own po
grassland.
running like the wind off into the

The god of fire, god of lightning, and



god of ice must not be touched.

Else, heaven and earth will be angered


and the world will face destruction.
The god of the sea will appear

to stop the Catastrophe.
But, it will not prevent IT.

Unless an exceptional human appears to


calm the wrath of the gods....

eared
Seeing this, the Pokemon disapp
ing
to a place beyond see ...

369

370

Conquering the Pokmon League


Every Trainers dream is to participate at least
once in the intense adventure that is the Pokmon
League Challenge. A grand scale journey across an
entire region to train and prove your skills. All of the
greatest trainers have made this journey and it is said to
be the only way to become the strongest.
During the Pokmon League Challenge you will face a
great amount of danger to test your skills as a trainer,
the power of your Pokmon, your own survival ability,
and your intelligence and wits.
Sometimes your body and mind will be put to their limits.
Although many try to beat it, only the migthy will endure
this journey.

Pokmon Gyms Challenge


The main objective of the Pokmon League Challenge is
to make you and your Pokmon grow in skill and power.
To test your progress, the League has eight testing arenas
called Pokmon Gyms, where powerful Trainers abound
under the tutelage of one of the strongest and renowned
Trainer in the region, this person is called a Gym Leader.
They will test your skills in battle as a result of your
training talent and the relationship between you and
your companions.
Their Pokmon vary in power, depending on whos
challenging them and how many badges the Trainer has
won. They usually focus on a single type of Pokmon.
If you manage to beat them, youll be rewarded with a
badge to prove your skill. Badges may also be bought for
incredibly high amounts of money.
Defeat the eight Gym Leaders and getting the
eight badges, allow you to participate in the most
exciting and gigantic event of the year: The Annual
Tournament! Where Trainers compete and do their best!
Just remember that you have less than a year to defeat
the eight Gym Leaders, otherwise youll have to start
over for the next years challenge. Get prepared and
train hard.

371

Annual Tournament
There is nothing like the Pokmon League Tournament,
this is the only place and event of the year where people
can watch the highest level battles, final evolutions and
extremely rare Pokmon in a parade of moves they may
have never seen before.
Some of the trainers youll find here may be as strong
as some of the Gym Leaders, although most people get
their badges by taking advantage of a Gyms preferred
type. They will be smart, resourceful and you should not
take them lightly.
In this tournament, Pokmon Trainers battle each other
using 3 Pokmon in a single battle where switching is
allowed. The Battle arenas are themed, they range from
a simple forest-like field to the inside of a house or a
sci-fi set. This is mainly to add more challenges for the
participants and to give more variety and entertainment
to the public.
The semifinals usually change the battle to a full party
of 6 Pokmon in single-battle while the Grand Final may
be different altogether. The Final match always comes as
a surprise, and may have lots of different scenarios and
added challenges to the fight.
Apart from the battles between Ace Trainers, the League
shows special events in this tournament such as fights
between Gym Leaders, Elite Four and even the Champion
of the region. They are broadcasted on TV.
Their fights are friendly matches and most people dont
realize this, but during this tournament the Elites and
Champion do not show their full power.
To participate in the League Tournament is a great honor.
After months of enduring hardships, facing great danger,
battling wild Pokmon, competing against powerful
trainers, challenging Gym Leaders, surviving in the wild,
eating from nature, taming your newly caught Pokmon
and overcoming your own fears; you are finally known
as a formidable Ace Trainer. Whether you win or lose,
this is the end of a regular persons journey.

Victory Road
Whoever got to the Top 5 in the Annual Pokmon League
Tournament earns the right to go through the most
dangerous test in the region and probably one of the
most deadly places in the entire world: The Victory Road.
This is the final testing ground, only amazingly powerful
trainers may go inside due to the tremendously strong
wild Pokmon that dwell in there. This place is a mazelike dungeon, wide as a city, dark as a cave, perilous as
war. Here you will be alone with your Pokmon, crawling
in enemy territory, surrounded by massive and aggressive
Pokmon gathered by unknown forces.
The Victory Road can extend for miles and this journey
may last for days or weeks without food, Pokmarts
or a Pokmon Center. You have to endure, you have to
survive, you have to reach the end, and you have to hurry.
Whatever entities reside in these dark corners of the
planet will let you know that you are not welcome.
Going through the Victory Road is not an easy task, most
people give up after a few hours inside, once they realize
there is no way of healing besides the potions you carry.
The Pokmon center is a gift you learn to respect.
Life is short and humans are weak, here you will realize
the feebleness of your power as nature is a force to be
reckoned.
Whoever goes through the Victory Road is now in a whole
new level.

Elite Four Challenge


Are you ready to lose? Your League challenge ends
with me, Red! - Elite Four Lance
There comes a time when everyone must look directly
into the eyes of Destiny. For a trainer, this is It. The last
steps, the final confrontation of power.
The Elite Four are the ultimate league of badasses and
they will smite you with unmatched fury and great
vengeance.
The rules are simple, you must defeat the four strongest
trainers in the region, each of them was able to beat all
gyms, go through the Victory Road, and has faced and
defeated one or more Elites.

They are crazy strong and wield powers beyond your


comprehension.
The attribute limit does not apply to these trainers or
their Pokmon. An Elite can wipe a Gym Leader with a
single Pokmon and they always carry a party of six.
As soon as you reach the end of the Victory Road, you
will find yourself looking right into the lights and glory
of the Elite Four Facilities. Within, there is a Pokmon
healing machine, a transfer PC, a store and someone to
welcome you. Soon after you heal you will take your last
few steps and go after some real monsters. Once you get
in, theres no turning back, no backing down, and you
cannot surrender, you must fight the Elites until either
all your Pokmon loose consciousness or you win it all.
The odds suggest you wont beat the first Elite, but if you
manage to defeat him or her, youll have to move on to
the next one barely catching a breath.
Heres the Challenge, you have to defeat them all, one
by one, without rest or hesitation. Basically, you must
beat their twenty four super strong Pokmon preferably
using just four of yours. Save at least two Pokmon, you
will need them to face the Champion.
Sometimes Elites show legendary capabilities. If they do,
you cant win. They are out of your league.
These battles are not televised and there is no audience.
Everything is extremely confidential.

Becoming Champion
One look at you tells me many things about you.
Together, you and your Pokmon overcame all the
challenges you faced, however difficult.
It means that youve triumphed over any personal
weaknesses, too. The power you earned... I can feel
it emanating from you.
Thats enough talking. Lets get on with why youre
here. I, Cynthia, accept your challenge as the Pokmon
League Champion! There wont be any letup from me!
- Pokmon Champion Cynthia
A great arena suited for kings extends in front of you,
tall and strong, built as a fortress to withstand your last
battle. A booming sound of power fills the room and its
not a Pokmon but a human, frightening and wise, with an
unbreakable force of will thats more resilient than these
walls.

372

She comes down on you as a mountain and with eyes that


have seen all there is to know about Pokmon and their
legends, myths, and gods. Could she have witnessed the
same phenomenons as you?

These extraordinary individuals have already proved


their worth, usefulness and resourcefulness to great
creatures, allowing them to perform true feats of
legends.

If you reached this Stage, you are probably not an


ordinary human anymore, neither ordinary are the
Pokmon youre carrying.
If by some miracle you defeated the Elite Four without
the help of a mythical being, the Champion will put an
end to your luck streak.

You must defeat the Champion in an Item-Holding,


Medicine-Allowed, Previously-Boosted Single Battle.
If you prevail, you will receive the Title of Champion
and gain access to the Hall of Fame, where you and your
Pokmon will be recorded to be remembered forever.
Many new paths are revealed as you draw the attention
of many unnatural people and unravel the deepest
secrets of this universe.

All champions and their Pokmon, knowingly or not,


are beyond any natural ability. They work the same as
facing legendary Pokmon and their Moves are so strong
that they are considered Plot Deviced versions.
They may show powers related to Pokmon deities and
demi-deities.
373

A Champion, a Master, a Legend. This is only your first


step inside the Marvelous World of Pokmon.

Final Words

We have struggled to bring you the best game we could create. Between contained emotions,
inspiring words, silent prayers, friends, and a community hoping to walk through the paths of their
childhood memories. We wish you enjoy this game as much as we enjoyed creating it.
All the best
Pokerole Project Team

We want to hear from you!

If you have any comment or suggestion feel free to


contact us!
pokerole.project@gmail.com

Glossary

Confused: See Status Condition. p. 51


Contest: See Pageant.
Ability: A Pokmon trait to gain an edge Contest Skill: A skill to determine ones
on combat. p. 333
social or performing capability. p. 16
Accuracy: The precision of a move or
Cover: A protection for the body to
attack. Its equal to Dexterity + Fight +
lower damage intake. p. 44
Brawl/Canalize/Melee. p. 44
Crafts Specialty: A skill to define ones
Ace Trainer: A Trainer who has obtained ability to create something. p. 16
at least eight gym badges.
Critical Hit: A hit so precise that will add
Action: The process of being active.
bonus dice to the damage pool. p. 46
Performing in combat. p. 37 & 43
Cute: Social attribute that defines a
Alert Specialty: Skill to define the
Pokmons adorable and harmless
awareness to ones surroundings. p. 16
demeanor. p.15
Allure Specialty: A Pokmons skill to
define its charm and appeal. p 16.
Ally: A person or Pokmon associated to Damage: Harm on the character that
you with a common purpose.
reduces Health Points. p. 39
Annual Tournament: Grand event of the Dark Type: Pokmon Type based on bad
Pokmon League. p. 371
emotions and filthy tactics. p. 35
Antagonist: Adversary. An individual that Death: A Characters demise.
opposes or competes against the players. Defense: Resilence towards Physical
p. 09
Moves, is equal to the Vitality score.p. 13
Aqua, Team: Criminal team on the
Dexterity: Attribute to determine ones
Hoenn Region. p.10
agility and coordination. p. 13
Athletic Specialty: Skill to define ones Dice: Six-sided game tool to perfom rolls.
physical fitness. p. 16
Dice Pool: Group of dice representing
different attributes, skills, etc.
to perform an action or deal damage.
Badly Poison: See Status Condition. p. 51 Disabled: See Status Condition. p. 51
Badge: A token to prove the defeat of a Disobedience: Attribute to determine a
certain Gym Leader. p. 07 & 371
Pokmons rebell ion . p. 27
Base HP: See Health Points. p. 17
Dragon Type: Pokmon Type based on
Basic Heal: A healing move that will
reptilian creatures of legend. p. 35
cure up to half the HP of the user. p. 47
Battlefield: Scenario in where the battle
is taking place.
Effect Icon: Symbol that illustrates
Beauty: Social attribute to define physical the consequences of a move, ability, or
appeal. p. 14
item. p.266
Block: Condition in which the subject
Electric Type: Pokmon Type based on
cant escape from the battle. p. 267
electricity and magnetism. p. 35
Brawl Specialty: Trait to define ones
Elite: Second highest rank the Pokmon
unarmed combat skill. p. 15
League gives to a Trainer. p. 09
Breeding: The act of producing and
Elite Four: Group of Elites that conform
hatching a Pokmon Egg. p. 204
one of the Leagues Challenge. p. 09
Bug Type: A Pokmon type based on
Empathy Specialty: Skill that allows one
insect-like creatures. p.35
to create emotional conections. p. 16
Burn: See Status Condition. p. 51
Episode: A form of storytelling. A short
story told in a single session. p. 30
Etiquette Specialty: Skill to determine
Canalize Specialty: A Pokemons aim.p. 15 good manners and class. p. 16
Catch: The act of gaining ownership of a Evasion: The act of dodging an incoming
Pokmon. p. 55
attack. p. 44
Champion: Highest rank the Pokmon
Evasion Specialty: Skill to determine ones
League gives to a Trainer. p. 09
ability to dodge away from harm. p. 15
Chance Dice: A dice or group of dice
Evolution: Sudden metamorphosis of a
that determine if an effect comes into
Pokmon to become stronger. p. 03
play or not. p.266
Evolutionary Stage: The current phase
Character: A role in the game. It may be of a Pokmon. First, Second or Final.
a Trainer, a Pokmon or someone else.
Evolutionary Stone: A rock infused with
Character Sheet: A paper sheet to keep energy that triggers Evolution in some
record of the character traits. p. 23 & 26 Pokmon. p. 70
Charge: A move that requires to gather Experience Points: Score that determines
energy before being unleashed. p. 267
learnings, practice and struggles of a
Chronicle: A form of storytelling. A long Character; it is used to buy more
story with a recurring theme. p. 30
attributes, skills, moves, etc. p.20 & 61
Cool: Social attribute that defines ones
charismatic appeal. p.14
Combat: A battle in which two or more Failure: A failed action.
stand fighting. p.37
Fainting: Losing conciousness. p. 39
Combat Maneuver: An action to take in Fairy Type: Pokmon Type based in
combat. p. 332
pixies and playful sprites. p. 35
Complete Heal: A healing move that will Fight Skill: Skill that determines ones
cure up to the full HP of the user. p. 47 ability to fend in combat. p. 15

Fight Type: Pokmon Type based on


brawlers and martial artists. p. 35
Fire Type: Pokmon Type based on
flames and extreme heat. p. 35
Firearms: Guns and other armery. p. 11
Flare, Team: Criminal team on the Kalos
Region. p.11
Flinched: See Status Condition. p. 51
Flying Type: Pokmon Type based on wind
currents and winged creatures. p. 35
Frozen Solid: See Status Condition. p. 51
Foe: An opponent in battle.
Form Variations: Change on a Pokmons
morphology. p. 175

Galactic, Team: Criminal team on the


Sinnoh Region. p.11
Game Session: Period of time in which a
group of friends plays the game.
Gary: was here, Ash is a loser. p. 20
Ghost Type: Pokmon Type based in
creatures of terror and fear. p. 35
Grass Type: Pokmon Type based on
plants and nature. p. 35
Grooming: Cleaning and pampering of a
Pokmon. p. 68
Ground Type: Pokmon Type based on
earth movements. p. 35
Gym: Pokmon Leagues facility to train
and get counseling. p. 07
Gym Leader: Person in charge of a Gym.
p. 07

Habitat: Place where a Pokmon lives.


Happiness: Attribute to determine a
Pokmons Joy. p. 27
Heal: The act of restoring health.
Health Points: Score that indicates the
over all resistance and healthy status of
the body. p. 17
Held Item: Object for a Pokmon to
carry and possibly use in-battle. p. 70
Hoenn: Region on the Pokmon World. p. 06

Ice Type: Pokmon Type based on cold


and freeze. p. 35
Imagination: Main tool of the game.
Immunity: A Pokmon not being affected
by a certain kind of energy or attack. p. 35
In Love: See Status Condition. p. 51
Initiative: The first step of combat that
determines the order of turns. p. 37
Insight: Attribute that determines the
perception and understanding. p. 13
Intelligence: Social Attribute that
defines the sharpness of mind. p. 14
Intimidate Specialty: (Not to be confused
with the ability) It determines the power
of manipulation based on threat. p. 16
Items: Variety of objects. p. 63

Johto: Region on the Pokmon World. p. 05

Kalos: Region on the Pokmon World. p. 06


Kanto: Region on the Pokmon World. p. 05
Knowledge: Skill that determines the
grade of learning and/or education of a
character. p. 16

Legendary Pokmon: Creatures of legend


with incredible powers. p. 116 & 367
Lethal Damage: Severe damage that
puts life at risk. p. 40
Level: A grade to measure of power of a
Pokmon. p. 61
License: A permit provided by the
league to qualified Trainers.
Life Chronicle: A form of storytelling. A
compendium of short stories. p. 30
Limits: The maximum score one can get
in an Attribute. p. 61
Lore Specialty: Determines the level of
knowledge of myths and folklore about
Pokmon. p. 16
Loyalty: Attribute to determine a
Pokmons allegiance to its Trainer. p. 27
Luck Dice: A Dice to be rolled when the
Dice Pool is reduced to zero by Pentalies
or Pain Penalizations. p. 19

Magma, Team: Criminal team on the


Hoenn Region. p.11
Medicine: A remedy for pain, injury or
sickness. p. 64
Medicine Specialty: Proficiency to treat
wounds and knowledge of curative
substances. p. 17
Melee Specialty: rait to define ones
armed combat skill. p. 15
Money: Currency to buy goods. p. 63
Moves: Pokmons powers. p. 265
Multiple Actions: The performing of
various actions in a single round. p. 42

Narrative: The accounting of events on


the story.
Nature: The escence and personality of
a Character. p. 73
Nature Specialty: Knowledge about how
to use the forces of nature for your
benefit. p. 16
Normal Type: Pokmon Type based on
the common and mundane. p. 35
NPC: Non-Player Character. A character
controlled by the storyteller.

Pokball: A small and portable storage


device. Used to carry Pokmon and Items
p. 56 & 67
Pokdex: A digital encyclopedia with
basic information of Pokmon species.
p. 78
Pokmon: A fantastic creature with the
ability to use incredible powers. p. 03
Pokmon Battle: The main sport of this
world.
Pokmon Center: A health care facility
for humans and Pokmon. p. 07
Pokmon League: Organization that
regulates everything related to Pokemon
Training and Battles. p. 07
Poison: See Status Condition. p. 51
Poison Type: Pokmon Type based on
venom and toxins. p. 35
Priority: The bypassing of regular
initiative order. p. 48
Psychic Type: Pokmon Type based in
the power of the mind. p. 35

Recoil: Damage for the user dealt by


certain moves. p. 267
Resistance: The attack received will be
Not very effective. p. 36
Rock Type: Pokmon Type based in ore
and rubble. p. 35
Rocket, Team: Criminal team on the
Kanto and Johto Regions. p.11
Role: A character to be portrayed.
Role-Play: The performance and
portrayal of a character.
Roll: The act of rolling the dice.
Round: A section of the battle. p. 37

Success: An action accomplished.


Successive Actions: Multiple actions
unleashed in a single turn. p. 49
Survival Specialty: Capacity to survive
with a minimum of resources. p. 16
Switching Pokemon: The act of changing
an active Pokmon in the middle of the
battle. p. 39

Target: The objective to where a move


is pointed at. p. 266
Technical Machine: TM. A guide to
teach moves to a Pokmon. p. 331
Throw Specialty: A Humans aim. p. 15
Tough: Social Attribute to determine
ones rough and brash attitude. p. 14
Tournament: Series of matches between
competitors.
Trading Machine: A machine used to
trade Pokmon between trainers. p.58
Trainer: A Person who captures and
teaches Pokmon. p. 11 & 21
Training Session: A period in which the
trainer teaches new things to his or her
Pokmon. p. 59
Turn: The moment in which a character
has its action in the round.

Unova: Region on the Pokmon World. p. 06


User: He who is performing the action.

Vitality: Attribute that determines


ones vigor, health and resilence. p. 13

Water Type: Pokmon Type based on the


Science Specialty: Knowledge about the sea and water sources. p. 35
different branches of science. p. 17
Weather Condition: A weather effect
Shiny Pokmon: A sparkly colored
taking place in the battlefield. p. 49
Pokmon. p. 55
Weakness: The attack received will be
Sinnoh: Region on the Pokmon World. p. 06 Super Effective. p. 36
Skills: A compendium of various applied Will Points: Score that measures ones
knowledges. p. 15
inner strength. p. 19
Sleep: See Status Condition. p. 51
Smart: Social Attribute to determine the
cognitive prowess of a Pokmon. p. 14
Special: Attribute that determines the
size of a Pokmons displays of power. p. 13
Order: To command a Pokmon.
Special Defense: Resilence towards
Overgrown Pokmon: Pokmon that are Special Moves, is equal to the Vitality
bigger than the average of their species. score.p. 13
p. 55
Specialty: A refined skill. p. 15
Species: A division for Pokmon of the
same family and evolutive stage.
Pageant: A show exibition with many
STAB: Same-Type Attack Bonus. Bonus to
participants.
the damage pool of a Pokmon performing
Pain Penalization: The amount of pain
a move of a matching type. p.44
the body is in. p. 40
Starter: The first Pokmon of a Trainer.
Paralysis: See Status Condition. p. 51
Status Condition: Ailment that impairs
Party: A group of up to six Pokmon.
the normal function of the body. p. 51
Perform Specialty: The ability to play a Stealth Specialty: Ability to go around
convincing act. p. 16
unnoticed. p. 16
Penalty: Added difficulty to perform due Steel Type: Pokmon Type based on iron
to the circumstances. p. 18
and machinery. p. 35
Plasma, Team: Criminal team on the
Story: A compendium of situations the
Unova Region. p.11
characters go through. p.30
Player: A person playing the Game.
Storyteller: The person directing the
Plot: The storyline of the game.
players through the story. p. 32
Plot Device: A point for the story to go Strength: Determines physical prowess
forward.
to lift weight and deal damage. p. 13

Trainer

Character Sheet

EVENT TABLE

LOCATION DATA
_____________________________________________________________________

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Name: ______________________________________________________________
Ability: ______________________________________________________________
Type: _______________________________________________________________
STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

Name: ______________________________________________________________
Ability: ______________________________________________________________
Type: _______________________________________________________________
STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: ___
Will: ___
Skills:___

BHP: ___
Will: ___
Skills:___

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Name: ______________________________________________________________

Name: ______________________________________________________________

Ability: ______________________________________________________________
Type: _______________________________________________________________
STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

Ability: ______________________________________________________________
Type: _______________________________________________________________
STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: ___
Will: ___
Skills:___

BHP: ___
Will: ___
Skills:___

__________________________________________________________________________________________________________________

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10

11

Name: ______________________________________________________________
Ability: ______________________________________________________________
Type: _______________________________________________________________
STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

BHP: ___
Will: ___
Skills:___

12

Name: ______________________________________________________________
Ability: ______________________________________________________________
Type: _______________________________________________________________
STRENGTH
DEXTERITY
VITALITY
SPECIAL
INSIGHT

Step 1. Cut one of the character sheets.

BHP: ___
Will: ___
Skills:___

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Outside

Step 2. Fold it carefully by the middle.

Trainer

Step 1. Cut one of the character sheets.

Character Sheet

Pokmon

Step 1. Cut one of the character sheets.

Character Sheet

Inside

Outside
Step 2. Fold it carefully by the middle.

Step 2. Fold each section carefully towards the center.

Front View

Back View

Pokmon

Step 1. Cut one of the character sheets.

Character Sheet
Inside

Step 2. Fold each section carefully towards the center.

Front View

Back View

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