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alpha-numeric code (1-N, 2-THZ, 3-B, 4-WVK, 5-FR, 6-JPX, 7-SD, 8-GQL, 9-C,
0-M)
100 support images formed by the Cicero method (support images have to be well
developed and memorized so that you can easily view them in your imagination).
Lets encode our first 13 cards by assigning each card its own figurative code.
Spades:
2 - S-THZ SHellfish
3 - S-B - SaBer
4 - S-WVK- SeaWeed
5 - S-FR- SaFe
6 - S-JPX- SaXaphone
7 - S-SD- SiDecar
8 - S-GQL- SoLdier
9 - S-C- eSCalator
1(0) - S-N- SaNd
Knave - S-K-N - SKuNk
King - S-K - SKeleton
Queen - S-Q - SeQuin
Ace - S-C - SauCer
Figurative codes must be well fixed. This means that you have to think of one unique
visual image for a card and never change it. Images must be clear, detailed, large and
colorful.
alpha-numeric code (1-N, 2-THZ, 3-B, 4-WVK, 5-FR, 6-JPX, 7-SD, 8-GQL, 9-C,
0-M)
104 support images formed by the Cicero method
Diamonds:
2 - D-THZ- aDZes
3 - D-B- DoBsonfly
4 - D-WVK- DoVe
5 - D-FR- DooR
6 - D-JPX-DiaPer
7 - D-SD- DaiSy
8 - D-GQL- DaGger
9 - D-C- DiCe
1(0) - D-N- DeNture
Knave - D-N - DoNkey
King - D-K- DiKa nut - edible oil-rich seed of wild mango
Queen - D-Q- DQ Dairy Queen something different
Ace - D-C- DoCument
1. On the reverse side of the cards write corresponding words with a pencil so that later,
once they are memorized, you can erase them.
2. Pay special attention to the set of carefully chosen visual images which, upon
memorization, will become a replacement for the playing cards.
Example:
7 of Diamonds is presented with an image of Daisy (flower). Imagine a daisy with a
pendant in a form of number 7 hanging on it.
Example:
4. Create connections between cards and figurative codes. For that purpose, look at a card
and keeping it in a background imagine a corresponding figurative code on it.
5. Shuffle the cards and try to achieve an automatic association of a given card with its
figurative code.
6. Once you become confident with figurative codes please do the following exercises for
about 25 minutes:
Exercise 1 Memorizing 13 cards (Diamonds) onto 104 support images.
-
Exercise 2 Memorizing 26 cards (Spades and Diamonds) onto 104 support images.
-
Memorize random sequences out of the 26 cards (4 times) onto the 104 support
images.
- alpha-numeric code (1-N, 2-THZ, 3-B, 4-WVK, 5-FR, 6-JPX, 7-SD, 8-GQL, 9C, 0-M)
117 support images. In order to memorize three random sequences of the 39 cards
we will need to add 13 new support images to our 104 to have a total of 117 (39
times three). Support images are formed using the Cicero method.
Clubs:
2 - C-THZ- CaT
3 - C-B- CaBinet
4 - C-WVK- CaKe
5 - C-FR- aCRobat
6 - C-JPX- CaP
7 - C-SD- CaSk
8 - C-GQL- CaLf
9 - C-C- CoCkatoo
1(0) - C-N- CaN
Knave - C-N -CaNoe
King - C-K-CoKe
Queen - C-Q- CoQuette
Ace - C-C- iCeCream
1. On the reverse side of the cards write corresponding words with a pencil so that later,
once they are memorized, you can erase them.
2. Pay special attention to the set of carefully chosen visual images which, upon
memorization, will become a replacement for the playing cards.
3. After assigning figurative codes to the corresponding cards memorize them using the
Chain method.
Cat Cabinet
Cabinet Cake
Cake Acrobat
Acrobat Cap
Cap Cask
Cask Calf
Calf Cockatoo
Cockatoo Can
Can Canoe
Canoe Coke
Coke Coquette
Coquette Ice Cream
4. Create connections between the images of cards and the figurative codes. For that
purpose, look at a card and, using it as a background, imagine a corresponding figurative
code.
5. Shuffle the cards (only the Clubs) and attain an automatic (reflex) recollection of
corresponding figurative codes.
6. Once the figurative codes are memorized and affixed to the corresponding cards on a
reflex level you will need to dedicate about 25 minutes to complete the following
exercises:
Exercise 1 Memorizing 13 cards (Clubs) onto 104 support images.
-
Continue memorizing random sequences of the 13 cards onto all 104 support
images (8 times)
As soon as you can recall the cards (Clubs) without mistakes, move on to the next
exercise.
Exercise 2 Memorizing 39 cards (Spades, Diamonds and Clubs) onto 117 support
images.
-
In order to acquire a skill for memorizing playing cards one has to attend to regular
exercises 30 minutes, two times a day.
alpha-numeric code (1-N, 2-THZ, 3-B, 4-WVK, 5-FR, 6-JPX, 7-SD, 8-GQL, 9-C,
0-M)
104 support images formed by the Cicero method
Hearts:
2 - H-THZ- HaTcHet
3 - H-B- HoBgoblin
4 - H-WVK- HooK
5 - H-FR- HaiRpin
6 - H-JPX- HiPo
7 - H-SD- HeDgehog
8 - H-GQL- HeeL
9 - H-C- HaCkle
1(0) - H-N- HaNdkerchief
Knave - H-N - HaNdcuff
King - H-K- HooKah
Queen - H-Q- HQ
Ace - H-C- HaCkamore
1. Carefully select images for the words. Try to use objects around you so that you can
review them in detail.
2. Memorize images using the Chain method.
Hatchet Hobgoblin
Hobgoblin Hook
Hook Hairpin
Hairpin Hippo
Hippo Hedgehog
Hedgehog Heel
Heel Hackle
Recall and review all 104 support images created by the Cicero method.
Shuffle and memorize the 13 cards onto the first 13 support images. Recall and
shuffle again.
Continue memorizing random sequences of the 13 cards onto all 104 support
images (8 times)
Refresh the earlier memorized figurative codes (Spades, Clubs and Diamonds).
Memorize Spades onto all 104 support images, then only Clubs and finally
Diamonds. This exercise may take about a half an hour to complete.
Now you should be ready to memorize random sequences of the entire deck of cards
(total 52).
Exercise 2
-
Shuffle and memorize the whole deck of cards onto the first 52 support images.
Recall and shuffle again.
Memorize and recall another sequence of the 52 cards onto the second half of
support images.
Shuffle the two decks of cards and memorize their random sequence onto the 104
support images. Recall and shuffle again.
Suppose that for some time you will not attend to the exercises with the cards. How can
you keep the figurative codes fresh in your memory? There is a simple fix for that:
Each suit is fixed in your memory with a sequence of 13 images. In order to have an
access to these sequences and be able to recall and review the figurative codes from
time to time, you need to fixate each of the four sequences onto parts of any random
image.
For example: Picture an image of a table lamp and single out from it extra four other
images:
First part of the lamp + Shellfish
Second part of the lamp + Adzes
Third part of the lamp + Cat
Fourth part of the lamp + Hatchet
This way you will be able to easily recall and review all 52 figurative codes at any
convenient for you time.
After achieving confident and fluent memorizing and recollection of the cards with an
average speed of six seconds per card you may start working on your memorization
speed.
The world record for memorizing one deck of cards (52) at the rate of 0.65 sec per
card (34.03 sec per deck) in 1998, as well as memorizing 1170 cards in one hour
(total of 22.5 decks) in 1997, belongs to Andi Bell.
Conclusion
Based on the example of memorizing playing cards you became acquainted with simple
mnemonics. Such memorization technique is basically the classic mnemonics. Similarly,
ancient orators memorized the main points of their speeches and sermons with the
exception that, instead of cards, they memorized elements of their speeches conspectus.
Contemporary mnemonics, unlike the simple methods of memorization in its classic
counterpart, is designed more for memorizing solid and useful information (phone
numbers, names, historical dates, text paragraphs, tables, definitions, phrases, etc.) rather
than separate information elements (cards, digits, words, etc.).
If you did not just read this material but completed all the exercises then you will be
convinced based on your own experience that mnemonics work for everyone.
Phenomenal memory is not a hereditary oddity but rather an intellectual skill. And any
skill is formed in a process of exercising. The more you exercise the better will be your
memorization skill.